Intelligent guitar playing system, method, device and storage medium
By using the string touch detection module and the touch signal recognition module in the intelligent guitar system to identify and simulate the muffled effects and playing methods of traditional guitars, the problem that the existing intelligent guitar system cannot accurately simulate muffled and distinguish playing methods is solved, and a more realistic and rich guitar performance experience is achieved.
Patent Information
- Application Number
- CN202411994538.9
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-12-31
- Publication Date
- 2025-04-04
AI Technical Summary
The existing smart guitar system is difficult to accurately identify and simulate the muffled sound effects in traditional guitars, and it is impossible to effectively distinguish the way the picks and fingers play, resulting in insufficient tone performance.
The string touch detection module detects the discharge state and touch information of the string in real time, and uses the touch signal recognition module to determine the playing method and generate target playing information based on this information, thereby simulating a muffled sound effect similar to that of a traditional guitar.
It realizes accurate identification and simulation of different playing methods, enhances the authenticity of guitar playing and the richness of skilled tone, and improves the timbre change effect and the expressiveness of performance.
Smart Images

Figure CN119763517A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the technical field of intelligent musical instruments, and in particular to an intelligent guitar playing system, method, device and storage medium. Background Art
[0002] With the digital development of modern music and the trend of intelligent musical instruments, traditional musical instruments are gradually combined with electronic devices to form so-called "smart musical instruments". The emergence of smart musical instruments not only provides performers with a more convenient playing experience, but also enhances the timbre and performance of musical instruments through sensors, algorithms and other technologies.
[0003] On a traditional guitar, players can produce a special muted sound effect by lightly touching the strings with their fingers. However, current smart guitar systems lack accurate recognition of this technical sound, making it difficult to automatically generate realistic muted sounds through algorithms. In addition, picking and finger playing will produce different timbre effects in guitar playing, but existing smart guitars lack the ability to distinguish between picking and finger playing, and cannot simulate the real timbre difference. Summary of the invention
[0004] The present invention provides an intelligent guitar playing system, method, device and storage medium, which can simulate a muffled sound effect similar to that of a traditional guitar according to the actual operation of a player, thereby enhancing the realism of guitar playing and the richness of technical sounds.
[0005] According to one aspect of the present invention, there is provided an intelligent guitar playing system, the system comprising: a string touch detection module, a touch signal recognition module connected to the string touch detection module;
[0006] A string touch detection module, used for obtaining a string discharge state and string touch information, and sending the string discharge state and string touch information to a touch signal recognition module, wherein the string discharge state includes a discharge state and a non-discharge state;
[0007] The touch signal recognition module is used to determine the playing method according to the string discharge state, and generate target playing information according to the playing method and the string touch information.
[0008] Optionally, the string touch detection module specifically includes: a string touch detection unit and a communication unit; the string touch detection unit is used to obtain the string discharge state through a capacitive sensor, and obtain the string touch information through a force sensor or a piezoelectric sensor, wherein the string touch information includes touch force and touch time; the communication unit is used to send the string discharge state and the string touch information to the touch signal recognition module through a communication method.
[0009] Optionally, the touch signal recognition module specifically includes: a playing timbre determination unit, which is used to determine that the playing timbre is a preset muffled timbre when the string discharge state at the moment of playing is a discharge state, and to determine that the playing timbre is a normal timbre when the string discharge state at the moment of playing is a non-discharge state.
[0010] Optionally, the touch signal recognition module specifically includes: a playing method determination unit, which is used to determine that the playing method is fingers when the string discharge state is a discharge state, and to determine that the playing method is a pick when the string discharge state is a non-discharge state.
[0011] Optionally, the touch signal recognition module specifically includes: a target playing information generating unit, which is used to generate a touch event according to the string touch information, and generate target playing information according to the touch event and the playing timbre.
[0012] Optionally, the system also includes: an audio output module connected to the touch signal recognition module; the touch signal recognition module is also used to send target playing information to the audio output module and the display module; the audio output module is used to generate a corresponding audio signal according to the target playing information for output.
[0013] According to another aspect of the present invention, there is provided an intelligent guitar playing method, the method comprising:
[0014] Acquire the string discharge state and string touch information through the string touch detection module, and send the string discharge state and string touch information to the touch signal recognition module, wherein the string discharge state includes a discharge state and a non-discharge state;
[0015] The playing method is determined according to the string discharge state through the touch signal recognition module, and the target playing information is generated according to the playing method and the string touch information.
[0016] According to another aspect of the present invention, an electronic device is provided, the electronic device comprising:
[0017] at least one processor; and
[0018] a memory communicatively connected to the at least one processor; wherein,
[0019] The memory stores a computer program executable by the at least one processor, and the computer program is executed by the at least one processor so that the at least one processor can execute an intelligent guitar playing method described in any embodiment of the present invention.
[0020] According to another aspect of the present invention, a computer-readable storage medium is provided, wherein the computer-readable storage medium stores computer instructions, and the computer instructions are used to enable a processor to implement an intelligent guitar playing method described in any embodiment of the present invention when executed.
[0021] The technical solution of the embodiment of the present invention performs real-time detection through a string touch detection module and performs data processing through a touch signal recognition module, thereby realizing real-time detection and feedback of touch signals, ensuring instant adjustment of the timbre during performance, and being able to effectively distinguish different playing methods, thereby producing differences in the playing timbre, making the performance more rich and varied, and enhancing the timbre change effect and the expressiveness of the performance.
[0022] It should be understood that the contents described in this section are not intended to identify the key or important features of the embodiments of the present invention, nor are they intended to limit the scope of the present invention. Other features of the present invention will become easily understood through the following description. BRIEF DESCRIPTION OF THE DRAWINGS
[0023] In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the following briefly introduces the drawings required for use in the description of the embodiments. Obviously, the drawings described below are only some embodiments of the present invention. For ordinary technicians in this field, other drawings can be obtained based on these drawings without creative work.
[0024] Figure 1 is a structural schematic diagram of an intelligent guitar playing system provided according to Embodiment 1 of the present invention;
[0025] Figure 2 is a schematic structural diagram of another intelligent guitar playing system provided according to Embodiment 1 of the present invention;
[0026] Figure 3 is a schematic diagram of the structure of another intelligent guitar playing system provided according to the second embodiment of the present invention;
[0027] Figure 4 is a flow chart of an intelligent guitar playing method provided according to Embodiment 3 of the present invention;
[0028] Figure 5 It is a structural schematic diagram of an electronic device for implementing an intelligent guitar playing method according to an embodiment of the present invention. DETAILED DESCRIPTION
[0029] In order to enable those skilled in the art to better understand the scheme of the present invention, the technical scheme in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work should fall within the scope of protection of the present invention.
[0030] It should be noted that the terms "first", "second", etc. in the specification and claims of the present invention and the above-mentioned drawings are used to distinguish similar objects, and are not necessarily used to describe a specific order or sequence. It should be understood that the data used in this way can be interchanged where appropriate, so that the embodiments of the present invention described herein can be implemented in an order other than those illustrated or described herein. In addition, the terms "including" and "having" and any variations thereof are intended to cover non-exclusive inclusions, for example, a process, method, system, product or device that includes a series of steps or units is not necessarily limited to those steps or units that are clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products or devices.
[0031] Embodiment 1
[0032] Figure 1 A structural schematic diagram of an intelligent guitar playing system is provided for the first embodiment of the present invention. The system comprises: a string touch detection module 110 and a touch signal recognition module 120 connected to the string touch detection module 110 .
[0033] The string touch detection module 110 is a component for detecting the state of the strings, and its main function is to sense whether the strings are touched and monitor the discharge state of the strings. The touch signal recognition module 120 is used to receive information from the string touch detection module 110, and is mainly responsible for analyzing the touch state and discharge state of the strings to determine the playing method, and synthesizes this information to generate target playing information.
[0034] Optionally, the string touch detection module 110 is used to obtain the string discharge state and string touch information, and send the string discharge state and string touch information to the touch signal recognition module 120, wherein the string discharge state includes a discharge state and a non-discharge state; the touch signal recognition module 120 is used to determine the playing method according to the string discharge state, and generate target playing information according to the playing method and the string touch information.
[0035] Among them, the discharge state refers to the situation where the strings generate current release. When the player plays the guitar with his hands, the charge accumulated on the strings will be released, forming a discharge phenomenon. The non-discharge state is opposite to the discharge state, which refers to the state where the strings do not release current when the player plays the guitar with a pick. The target playing information refers to the data reflecting the current playing situation generated after processing by the touch signal recognition module 120, which may include detailed information such as the notes played, strength, duration, etc., so that the subsequent music processing system can perform operations such as sound synthesis, playback or storage based on this information.
[0036] Specifically, the string touch detection module 110 can obtain string status information through specific sensor technology. For the detection of the discharge state of the strings, electrical principles may be used. When the strings are in different states, different electrical signal characteristics will be generated to determine whether they are in a discharge state or a non-discharge state. The acquisition of string touch information can use pressure sensing technology. When the player touches the strings, the corresponding physical parameters will change, so that the detection module can determine the occurrence of the touch and the strength of the touch. The playing method can include fingers and picks.
[0037] Furthermore, after determining the playing mode, the touch signal recognition module 120 can combine the touch force and other details in the string touch information to more accurately describe the current playing situation. For example, the strength of the note can be determined based on the touch force.
[0038] Figure 2 A schematic diagram of the structure of an intelligent guitar playing system is provided for the first embodiment of the present invention. Figure 2 The string touch detection module 110 specifically includes: a string touch detection unit 111 and a communication unit 112; the touch signal recognition module 120 specifically includes: a playing method determination unit 121, a playing timbre determination unit 122 and a target playing information generation unit 123.
[0039] Optionally, the string touch detection module 110 specifically includes: a string touch detection unit 111 and a communication unit 112; the string touch detection unit 111 is used to obtain the string discharge state through a capacitive sensor, and obtain the string touch information through a force sensor or a piezoelectric sensor, wherein the string touch information includes touch force and touch time; the communication unit 112 is used to send the string discharge state and the string touch information to the touch signal recognition module 120 through communication.
[0040] The string touch detection module 110 integrates a string touch detection unit 111 and a communication unit 112 to achieve comprehensive monitoring of the string status and information transmission.
[0041] Specifically, the capacitive sensor uses the change of capacitance to detect the state of the string. When the string is in different discharge states, the electric field around it will change, resulting in a change in the capacitance value. By detecting this capacitance change, the capacitive sensor can accurately determine whether the string is in a discharge state. For example, when the string is discharged, the electric field strength increases and the capacitance value increases; conversely, when the string is in a non-discharge state, the capacitance value is relatively stable. Force sensors or piezoelectric sensors work based on the relationship between pressure and physical quantities such as resistance or capacitance. When the player touches the string, a certain amount of pressure is applied to the string. The force sensor or piezoelectric sensor can sense this pressure change and convert it into an electrical signal. By analyzing the electrical signal, information such as the strength and time of the touch can be determined. For example, the greater the touch force, the greater the strength of the electrical signal output by the force sensor or piezoelectric sensor; and by continuously monitoring the time of the pressure change, the duration of the touch can be determined. The touch force in the touch information can affect the strength of the note. The greater the force, the louder the sound; the touch time can be used to determine the duration and rhythm of the note.
[0042] Specifically, the communication unit 112 sends information to the touch signal recognition module 120 using a communication method, including IIC, UART, SPI, etc.
[0043] Optionally, the touch signal recognition module 120 specifically includes: a playing mode determination unit 121, which is used to determine that the playing mode is finger when the string discharge state is a discharge state, and to determine that the playing mode is a pick when the string discharge state is a non-discharge state.
[0044] Specifically, the touch signal recognition module 120 can determine the playing method based on the discharge state of the strings. When the string touch detection module 110 detects that the string discharge state is a discharge state, it means that this may be due to the interaction between the weak current of the human body and the strings when the fingers directly touch the strings, resulting in a discharge phenomenon. In this case, the playing method determination unit 121 determines that the playing method is finger playing. The plectrum is generally made of insulating material, and when it contacts the strings, it will not produce human body current influence similar to that of fingers, so when the string discharge state is detected to be a non-discharge state, the playing method determination unit 121 determines that the playing method is plectrum playing.
[0045] Optionally, the touch signal recognition module 120 specifically includes: a playing timbre determination unit 122, which is used to determine that the playing timbre is a preset muffled timbre when the discharge state of the string at the moment of playing is a discharge state, and to determine that the playing timbre is a normal timbre when the discharge state of the string at the moment of playing is a non-discharge state. Specifically, when the finger contacts the string, it absorbs a portion of the vibration energy of the string, so that the amplitude of the string is reduced, and the vibration frequency may also change. This change will cause the sound emitted to be more dull, and the timbre is also different from that under normal circumstances. Therefore, when the playing method is fingers, the playing timbre determination unit 122 can determine that the playing timbre is a preset muffled timbre, and when the playing method is a plectrum, the playing timbre is determined to be a normal timbre. By determining the corresponding playing timbre according to different playing methods, the actual playing effect can be more accurately simulated and reproduced. It can simulate a muffled effect similar to that of a traditional guitar according to the actual operation of the performer, enhancing the realism of guitar playing and the richness of technical sounds.
[0046] Optionally, the touch signal recognition module 120 specifically includes: a target playing information generating unit 123, which is used to generate a touch event according to the string touch information, and generate target playing information according to the touch event and the playing timbre.
[0047] Specifically, the string touch information includes touch force and touch time, etc. When a finger or a plectrum touches a string, the string touch detection module 110 can obtain the string touch information and transmit it to the target playing information generation unit 123. The target playing information generation unit 123 can determine the touch event based on the string touch information. For example, the touch force can reflect the intensity of playing, a larger force may indicate a strong note playing, and a smaller force may indicate a weak note playing; the touch time can determine the start time and duration of playing. By comprehensively analyzing the string touch information, the target playing information generation unit 123 can generate a specific touch event, such as touching a specific string at a specific time and playing with a specific force. After determining the touch event, the target playing information generation unit 123 can generate the target playing information in combination with the previously determined playing timbre (when the playing method is a finger, it is a preset mute timbre, and when the playing method is a plectrum, it is a normal timbre). The target playing information generally includes note information (pitch, duration, etc.), force information, and timbre information, etc. For example, if the touch event is that the treble string is touched at a specific time and played with a strong force, and the playing method is a pick, then the generated target playing information may be a high note, the duration is determined according to the touch time, the force is strong, and the timbre is a normal timbre. If the playing method is a finger, the timbre is a preset muted timbre.
[0048] The technical solution of the embodiment of the present invention performs real-time detection through a string touch detection module and performs data processing through a touch signal recognition module, thereby realizing real-time detection and feedback of touch signals, ensuring instant adjustment of the timbre during performance, and being able to effectively distinguish different playing methods, thereby producing differences in the playing timbre, making the performance more rich and varied, and enhancing the timbre change effect and the expressiveness of the performance.
[0049] Embodiment 2
[0050] Figure 3 A schematic diagram of the structure of an intelligent guitar playing system is provided for the first embodiment of the present invention. Figure 3 An audio output module 130 is added on the basis of the first embodiment.
[0051] Optionally, the system also includes: an audio output module 130 connected to the touch signal recognition module 120; the touch signal recognition module 120 is also used to send target playing information to the audio output module 130 and the display module 140; the audio output module 130 is used to generate a corresponding audio signal for output according to the target playing information.
[0052] Specifically, the touch signal recognition module 120 sends the target playing information to the audio output module 130 to achieve information sharing and further processing.
[0053] Among them, the audio output module 130 converts the target playing information into an audible audio signal, provides the user with real-time auditory feedback, and enhances the user's experience and feelings of playing.
[0054] Specifically, the audio output module 130 can receive the target playing information from the touch signal recognition module 120, and generate a corresponding audio signal according to the parameters such as notes, force and timbre in the target playing information. The audio output module 130 can use digital audio synthesis technology to generate a corresponding audio waveform according to a specific pitch frequency. The force information can be achieved by adjusting the amplitude of the audio signal. A larger force corresponds to a larger amplitude, thereby producing a louder sound. The timbre information can be simulated by selecting different audio filters or synthesis algorithms to simulate different instrument timbres or playing effects. After the generated audio signal is amplified and driven, it is output through an audio output device such as a speaker or headphones, so that the user can hear the sound corresponding to the actual playing.
[0055] The technical solution of the embodiment of the present invention performs real-time detection through a string touch detection module and performs data processing through a touch signal recognition module, thereby realizing real-time detection and feedback of touch signals, ensuring instant adjustment of the timbre during performance, and being able to effectively distinguish different playing methods, thereby producing differences in the playing timbre, making the performance more rich and varied, and enhancing the timbre change effect and the expressiveness of the performance.
[0056] Embodiment 3
[0057] Figure 4 A flowchart of an intelligent guitar playing method is provided for Embodiment 3 of the present invention. Figure 4 As shown, the method includes:
[0058] S310, acquiring a string discharge state and string touch information through a string touch detection module, and sending the string discharge state and string touch information to a touch signal recognition module, wherein the string discharge state includes a discharge state and a non-discharge state.
[0059] Specifically, the string touch detection module can obtain the state information of the strings through specific sensor technology. For the detection of the discharge state of the strings, electrical principles may be used. When the strings are in different states, different electrical signal characteristics will be generated to determine whether they are in a discharge state or a non-discharge state. Pressure sensing technology can be used to obtain string touch information. When the player touches the strings, the corresponding physical parameters will change, allowing the detection module to determine the occurrence of the touch and the strength of the touch. Playing methods can include fingers and picks.
[0060] S320, determining a playing method according to a string discharge state through a touch signal recognition module, and generating target playing information according to the playing method and string touch information.
[0061] Furthermore, after determining the playing method, the touch signal recognition module can combine the details such as the strength in the string touch information to more accurately describe the current playing situation. For example, the strength of the note can be determined based on the touch strength.
[0062] The technical solution of the embodiment of the present invention performs real-time detection through a string touch detection module and performs data processing through a touch signal recognition module, thereby realizing real-time detection and feedback of touch signals, ensuring instant adjustment of the timbre during performance, and being able to effectively distinguish different playing methods, thereby producing differences in the playing timbre, making the performance more rich and varied, and enhancing the timbre change effect and the expressiveness of the performance.
[0063] Embodiment 4
[0064] Figure 5A schematic diagram of the structure of an electronic device 10 that can be used to implement an embodiment of the present invention is shown. The electronic device is intended to represent various forms of digital computers, such as laptop computers, desktop computers, workstations, personal digital assistants, servers, blade servers, mainframe computers, and other suitable computers. The electronic device can also represent various forms of mobile devices, such as personal digital assistants, cellular phones, smart phones, wearable devices (such as helmets, glasses, watches, etc.) and other similar computing devices. The components shown herein, their connections and relationships, and their functions are merely examples and are not intended to limit the implementation of the present invention described and / or required herein.
[0065] like Figure 5 As shown, the electronic device 10 includes at least one processor 11, and a memory connected to the at least one processor 11, such as a read-only memory (ROM) 12, a random access memory (RAM) 13, etc., wherein the memory stores a computer program that can be executed by at least one processor, and the processor 11 can perform various appropriate actions and processes according to the computer program stored in the read-only memory (ROM) 12 or the computer program loaded from the storage unit 18 to the random access memory (RAM) 13. In the RAM 13, various programs and data required for the operation of the electronic device 10 can also be stored. The processor 11, the ROM 12, and the RAM 13 are connected to each other through a bus 14. An input / output (I / O) interface 15 is also connected to the bus 14.
[0066] A number of components in the electronic device 10 are connected to the I / O interface 15, including: an input unit 16, such as a keyboard, a mouse, etc.; an output unit 17, such as various types of displays, speakers, etc.; a storage unit 18, such as a disk, an optical disk, etc.; and a communication unit 19, such as a network card, a modem, a wireless communication transceiver, etc. The communication unit 19 allows the electronic device 10 to exchange information / data with other devices through a computer network such as the Internet and / or various telecommunication networks.
[0067] The processor 11 may be a variety of general and / or special processing components with processing and computing capabilities. Some examples of the processor 11 include, but are not limited to, a central processing unit (CPU), a graphics processing unit (GPU), various dedicated artificial intelligence (AI) computing chips, various processors running machine learning model algorithms, a digital signal processor (DSP), and any appropriate processor, controller, microcontroller, etc. The processor 11 executes the various methods and processes described above, such as an intelligent guitar playing method.
[0068] In some embodiments, a smart guitar playing method may be implemented as a computer program, which is tangibly contained in a computer-readable storage medium, such as a storage unit 18. In some embodiments, part or all of the computer program may be loaded and / or installed on the electronic device 10 via the ROM 12 and / or the communication unit 19. When the computer program is loaded into the RAM 13 and executed by the processor 11, one or more steps of the smart guitar playing method described above may be performed. Alternatively, in other embodiments, the processor 11 may be configured to perform a smart guitar playing method in any other appropriate manner (e.g., by means of firmware).
[0069] Various implementations of the systems and techniques described above herein can be implemented in digital electronic circuit systems, integrated circuit systems, field programmable gate arrays (FPGAs), application specific integrated circuits (ASICs), application specific standard products (ASSPs), systems on chips (SOCs), load programmable logic devices (CPLDs), computer hardware, firmware, software, and / or combinations thereof. These various implementations can include: being implemented in one or more computer programs that can be executed and / or interpreted on a programmable system including at least one programmable processor, which can be a special purpose or general purpose programmable processor that can receive data and instructions from a storage system, at least one input device, and at least one output device, and transmit data and instructions to the storage system, the at least one input device, and the at least one output device.
[0070] Computer programs for implementing the methods of the present invention may be written in any combination of one or more programming languages. These computer programs may be provided to a processor of a general-purpose computer, a special-purpose computer, or other programmable data processing device, so that when the computer program is executed by the processor, the functions / operations specified in the flow chart and / or block diagram are implemented. The computer program may be executed entirely on the machine, partially on the machine, partially on the machine and partially on a remote machine as a stand-alone software package, or entirely on a remote machine or server.
[0071] In the context of the present invention, a computer-readable storage medium may be a tangible medium that may contain or store a computer program for use by or in combination with an instruction execution system, device or equipment. A computer-readable storage medium may include, but is not limited to, electronic, magnetic, optical, electromagnetic, infrared, or semiconductor systems, devices or equipment, or any suitable combination of the foregoing. Alternatively, a computer-readable storage medium may be a machine-readable signal medium. A more specific example of a machine-readable storage medium may include an electrical connection based on one or more lines, a portable computer disk, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
[0072] To provide interaction with a user, the systems and techniques described herein may be implemented on an electronic device having: a display device (e.g., a CRT (cathode ray tube) or LCD (liquid crystal display) monitor) for displaying information to the user; and a keyboard and a pointing device (e.g., a mouse or trackball) through which the user can provide input to the electronic device. Other types of devices may also be used to provide interaction with the user; for example, the feedback provided to the user may be any form of sensory feedback (e.g., visual feedback, auditory feedback, or tactile feedback); and input from the user may be received in any form (including acoustic input, voice input, or tactile input).
[0073] The systems and techniques described herein may be implemented in a computing system that includes backend components (e.g., as a data server), or a computing system that includes middleware components (e.g., an application server), or a computing system that includes frontend components (e.g., a user computer with a graphical user interface or a web browser through which a user can interact with implementations of the systems and techniques described herein), or a computing system that includes any combination of such backend components, middleware components, or frontend components. The components of the system may be interconnected by any form or medium of digital data communication (e.g., a communication network). Examples of communication networks include: a local area network (LAN), a wide area network (WAN), a blockchain network, and the Internet.
[0074] A computing system may include a client and a server. The client and the server are generally remote from each other and usually interact through a communication network. The client and server relationship is generated by computer programs running on the corresponding computers and having a client-server relationship with each other. The server may be a cloud server, also known as a cloud computing server or cloud host, which is a host product in the cloud computing service system to solve the defects of difficult management and weak business scalability in traditional physical hosts and VPS services.
[0075] It should be understood that the various forms of processes shown above can be used to reorder, add or delete steps. For example, the steps described in the present invention can be executed in parallel, sequentially or in different orders, as long as the desired results of the technical solution of the present invention can be achieved, and this document does not limit this.
[0076] The above specific implementations do not constitute a limitation on the protection scope of the present invention. It should be understood by those skilled in the art that various modifications, combinations, sub-combinations and substitutions can be made according to design requirements and other factors. Any modification, equivalent substitution and improvement made within the spirit and principle of the present invention should be included in the protection scope of the present invention.
Claims
1. An intelligent guitar playing system, characterized in that: include: A string touch detection module, and a touch signal recognition module connected to the string touch detection module; The string touch detection module is used to obtain the string discharge state and string touch information, and send the string discharge state and the string touch information to the touch signal recognition module, wherein the string discharge state includes a discharge state and a non-discharge state; The touch signal recognition module is used to determine the playing method according to the string discharge state, and generate target playing information according to the playing method and the string touch information.
2. The system according to claim 1, characterized in that The string touch detection module specifically includes: a string touch detection unit and a communication unit; The string touch detection unit is used to obtain the string discharge state through the capacitive sensor and obtain the string touch information through the force sensor or the piezoelectric sensor, wherein the string touch information includes the touch force and the touch time; The communication unit is used to send the string discharge state and the string touch information to the touch signal recognition module through communication.
3. The system according to claim 1, characterized in that The touch signal recognition module specifically includes: a playing timbre determination unit, which is used to determine that the playing timbre is a preset muffled timbre when the string discharge state is in a discharge state at the moment of playing, and to determine that the playing timbre is a normal timbre when the string discharge state is in a non-discharge state at the moment of playing.
4. The system according to claim 1, characterized in that The touch signal recognition module specifically includes: a playing mode determination unit, which is used to determine that the playing mode is finger when the string discharge state is in the discharge state, and to determine that the playing mode is pick when the string discharge state is in the non-discharge state.
5. The system according to claim 3, characterized in that The touch signal recognition module specifically includes: a target playing information generating unit, which is used to generate a touch event according to the string touch information, and generate target playing information according to the touch event and the playing timbre.
6. The system according to claim 1, characterized in that The system further includes: an audio output module connected to the touch signal recognition module; The touch signal recognition module is further used to send the target playing information to the audio output module; The audio output module is used to generate a corresponding audio signal for output according to the target playing information.
7. An intelligent guitar playing method, characterized in that: An intelligent guitar playing system as claimed in any one of claims 1 to 6, comprising: Acquire a string discharge state and string touch information through a string touch detection module, and send the string discharge state and the string touch information to a touch signal recognition module, wherein the string discharge state includes a discharge state and a non-discharge state; The playing method is determined according to the string discharge state through a touch signal recognition module, and target playing information is generated according to the playing method and the string touch information.
8. An electronic device, characterized in that: The electronic device comprises: at least one processor; and a memory communicatively connected to the at least one processor; wherein, The memory stores a computer program executable by the at least one processor, wherein the computer program is executed by the at least one processor so as to enable the at least one processor to perform the method of claim 7.
9. A computer storage medium, characterized in that: The computer storage medium stores computer instructions, and the computer instructions are used to enable a processor to implement the method described in claim 7 when the instructions are executed.