Interaction control method, device and equipment for atmosphere lamp in vehicle and medium

By generating random color signals in the ambient lights in the car and interacting with users, the problem of lack of interaction in the existing ambient lights is solved, the interactivity and fun of the ambient lights are improved, and its use scenarios are expanded.

CN119767474APending Publication Date: 2025-04-04GUANGZHOU AUTOMOBILE GROUP CO LTD
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Patent Information

Application Number
CN202311265289.5
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2023-09-26
Publication Date
2025-04-04

AI Technical Summary

Technical Problem

The lighting control of existing in-car ambient lights lacks interaction with users, which leads to aesthetic fatigue and how to expand the use scenarios of ambient lights.

Method used

By generating a random color signal in the current round of interactions, the beads of the control atmosphere light are lit in turn, and the color information selected by the user is collected when the last bead is lit, and the results are compared to determine the user's interaction results.

Benefits of technology

It improves the interactivity and fun of ambient lights, expands its usage scenarios, and makes the interaction between users and ambient lights richer and more interesting.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention is suitable for the technical field of vehicle control, and particularly relates to an interaction control method, device and equipment for an atmosphere lamp in a vehicle and a medium. According to the method, a random color signal is generated in one interaction of a current round of interaction, lamp beads of an atmosphere lamp are controlled to be lightened in sequence, when the last lamp bead of the atmosphere lamp is lightened, color information selected by a user is collected, colors corresponding to the color information and the random color signal are compared, a comparison result is obtained, and the user experience is improved. The interaction result of the user is obtained according to the comparison result corresponding to each interaction, and the color and lighting of the atmosphere lamp serve as interaction of the color displayed by the user and the atmosphere lamp, so that the interactivity and interestingness of the atmosphere lamp are improved, and the use scene of the atmosphere lamp is expanded.
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Description

Technical Field

[0001] The present application is applicable to the field of vehicle control technology, and in particular, relates to an interactive control method, device, equipment and medium for interior vehicle ambient lighting. Background Art

[0002] At present, in order to improve the visual effect of the car cabin, ambient lights are installed in the car to meet the user's demand for various lighting effects inside the vehicle. The current lighting control of the ambient lights in the car mainly focuses on controlling the light on and off, changing colors, and changing with music. The above control methods lack interaction with the ambient lights and are prone to aesthetic fatigue. Therefore, how to control the ambient lights to interact with users to expand the use scenarios of the ambient lights has become an urgent problem to be solved. Summary of the invention

[0003] In view of this, the embodiments of the present application provide an interactive control method, device, equipment and medium for an in-vehicle ambient light to solve the problem of how to control the ambient light to interact with the user so as to expand the usage scenarios of the ambient light.

[0004] In a first aspect, an embodiment of the present application provides an interactive control method for an in-vehicle ambient light, the interactive control method comprising:

[0005] In one interaction of the current round of interactions, a random color signal is generated to control the lamp beads of the atmosphere lamp to light up in sequence, wherein the color of the lamp beads lit up is the color corresponding to the random color signal;

[0006] When the last lamp bead of the atmosphere lamp is lit, the color information selected by the user is collected, and the color information is compared with the color corresponding to the random color signal to obtain a comparison result, and the interaction result of the user is obtained according to the comparison result corresponding to each interaction.

[0007] In a second aspect, an embodiment of the present application provides an interactive control device for an in-vehicle ambient light, the interactive control device comprising:

[0008] An atmosphere light control module, used to generate a random color signal in one interaction of the current round of interaction, and control the lamp beads of the atmosphere light to light up in sequence, wherein the color of the lamp beads lit up is the color corresponding to the random color signal;

[0009] The interaction result determination module is used to collect the color information selected by the user when the last lamp bead of the atmosphere lamp is lit, compare the color information with the color corresponding to the random color signal, obtain the comparison result, and obtain the user's interaction result according to the comparison result corresponding to each interaction.

[0010] In a third aspect, an embodiment of the present application provides a computer device, comprising a processor, a memory, and a computer program stored in the memory and executable on the processor, wherein the processor implements the interactive control method as described in the first aspect when executing the computer program.

[0011] In a fourth aspect, an embodiment of the present application provides a computer-readable storage medium, wherein the computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, the interactive control method as described in the first aspect is implemented.

[0012] The beneficial effect of the embodiments of the present application compared with the prior art is: the present application generates a random color signal in an interaction of the current round of interaction, controls the lamp beads of the atmosphere light to light up in sequence, and when the last lamp bead of the atmosphere light is lit, collects the color information selected by the user, compares the color information with the color corresponding to the random color signal, and obtains the comparison result, and obtains the user's interaction result based on the comparison result corresponding to each interaction, and uses the color and lighting of the atmosphere light as a way to realize the interaction between the user and the color displayed by the atmosphere light, thereby improving the interactivity and fun of the atmosphere light, thereby expanding the usage scenarios of the atmosphere light. BRIEF DESCRIPTION OF THE DRAWINGS

[0013] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required for use in the embodiments or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying creative labor.

[0014] Figure 1 It is a flowchart of an interactive control method of an in-vehicle atmosphere light provided in Embodiment 1 of the present application;

[0015] Figure 2 It is a flow chart of an interactive control method of an in-vehicle ambient light provided in the second embodiment of the present application;

[0016] Figure 3 It is a flowchart of an interactive control method of an in-vehicle ambient light provided in Embodiment 3 of the present application;

[0017] Figure 4 It is a flowchart of an interactive control method of an in-vehicle ambient light provided in the fourth embodiment of the present application;

[0018] Figure 5 It is a flowchart of an interactive control method of an in-vehicle ambient light provided in Embodiment 5 of the present application;

[0019] Figure 6It is a flowchart of an interactive control method of an in-vehicle ambient light provided in Embodiment 6 of the present application;

[0020] Figure 7 This is a schematic diagram of the layout of an in-vehicle atmosphere light provided in Example 6 of the present application;

[0021] Figure 8 is a structural diagram of a controller for executing an interactive control method provided in Embodiment 6 of the present application;

[0022] Fig. 9 It is a flowchart of an interactive control method of an in-vehicle atmosphere light provided in Embodiment 7 of the present application;

[0023] Fig.10 It is a structural schematic diagram of an interactive control device for an in-vehicle atmosphere light provided in Embodiment 8 of the present application;

[0024] Fig.11 It is a structural schematic diagram of a computer device provided in Embodiment 9 of the present application;

[0025] In the figure, 70 is a lamp bead, 71 is a first light strip, 72 is a second light strip, 73 is a left rear door, 74 is a left B-pillar, 75 is a left front door, 76 is a center console in the vehicle, 77 is a right front door, 78 is a right B-pillar, and 79 is a right rear door. DETAILED DESCRIPTION

[0026] In the following description, specific details such as specific system structures, technologies, etc. are provided for the purpose of illustration rather than limitation, so as to provide a thorough understanding of the embodiments of the present application. However, it should be clear to those skilled in the art that the present application may also be implemented in other embodiments without these specific details. In other cases, detailed descriptions of well-known systems, devices, circuits, and methods are omitted to prevent unnecessary details from obstructing the description of the present application.

[0027] It should be understood that when used in the present specification and the appended claims, the term "comprising" indicates the presence of described features, wholes, steps, operations, elements and / or components, but does not exclude the presence or addition of one or more other features, wholes, steps, operations, elements, components and / or combinations thereof.

[0028] In addition, in the description of the present application specification and the appended claims, the terms "first", "second", "third", etc. are only used to distinguish the descriptions and cannot be understood as indicating or implying relative importance.

[0029] References to "one embodiment" or "some embodiments" etc. described in the specification of this application mean that one or more embodiments of the present application include specific features, structures or characteristics described in conjunction with the embodiment. Therefore, the statements "in one embodiment", "in some embodiments", "in some other embodiments", "in some other embodiments", etc. that appear in different places in this specification do not necessarily refer to the same embodiment, but mean "one or more but not all embodiments", unless otherwise specifically emphasized in other ways. The terms "including", "comprising", "having" and their variations all mean "including but not limited to", unless otherwise specifically emphasized in other ways.

[0030] It should be understood that the size of the serial numbers of the steps in the following embodiments does not mean the order of execution. The execution order of each process should be determined by its function and internal logic, and should not constitute any limitation on the implementation process of the embodiments of the present application.

[0031] In order to illustrate the technical solution of the present application, a specific embodiment is provided below for illustration.

[0032] See also Figure 1 , is a flow chart of an interactive control method for an in-vehicle ambient light provided in the first embodiment of the present application. Figure 1 As shown, the interactive control method of the interior ambient light of the vehicle may include the following steps:

[0033] Step S101, generating a random color signal in an interaction of the current round of interaction to control the lamp beads of the atmosphere lamp to light up in sequence.

[0034] In the present application, the current round of interaction may be the interaction that begins after the interactive control method is started until the interaction ends. The current round of interaction may include at least one interaction, wherein the process of one interaction includes generating a color signal, lighting up the ambient light, collecting the user's selection and comparing to obtain the comparison result (i.e., part of the contents of step S101 and step S102).

[0035] The random color signal is a signal for indicating the color displayed when the lamp bead of the atmosphere light is lit, so that the color of the lamp bead when it is lit is the color corresponding to the random color signal. For example, the random color signal is mapped to the color in advance, and the random color signal is encoded as 0, 1, 2, 3, etc., where 0 corresponds to red, 1 corresponds to green, 2 corresponds to blue, and 3 corresponds to yellow. Thus, by generating a random value (i.e., a random color signal) within a certain numerical range, the atmosphere light can be controlled to light up according to the color corresponding to the random value.

[0036] Optionally, the lamp beads controlling the atmosphere lights light up in sequence, including:

[0037] According to the current speed signal corresponding to the current round of interaction, the lamp beads of the atmosphere light are controlled to light up in sequence.

[0038] Among them, the current speed signal is the speed signal in the current round of interaction, and the speed signal is used to characterize the flow speed of the atmosphere light when it is lit in a flowing manner. Among them, the atmosphere light is composed of a plurality of lamp beads arranged in sequence, and the sequential lighting of the lamp beads can form an effect similar to the flow of light. The atmosphere light can mark the position of each lamp bead, especially the lamp bead at the starting position and the lamp bead at the ending position. The sequential lighting from the lamp bead at the starting position to the lamp bead at the ending position is called flowing lighting.

[0039] Specifically, the parameter for controlling the flow of the ambient light to light up the lamp beads may not be the flow speed, but the parameter for controlling the flow of the lamp beads to light up is related to the flow speed. For example, if the flow speed is greater, the corresponding parameter needs to reduce the lighting time interval between the lamp beads and the lighting time length. If the flow speed is smaller, the corresponding parameter needs to increase the lighting time interval between the lamp beads and the lighting time length.

[0040] In all interactions in the current round of interaction, the flow speed corresponding to the speed signal can be set to be the same or different. The above current speed signal can correspond to the speed input by the user, or can be matched according to a pre-set speed rule. For example, a level description is provided for the current round of interaction. The initial round of interaction corresponds to a lower level and a correspondingly lower speed. As the level of the round of interaction increases, the corresponding speed also increases.

[0041] Step S102, when the last lamp bead of the atmosphere lamp is lit, the color information selected by the user is collected, the color information is compared with the color corresponding to the random color signal, and a comparison result is obtained. According to the comparison result corresponding to each interaction, the user's interaction result is obtained.

[0042] In the present application, the time when the last lamp bead in the atmosphere light is lit can be determined according to the direction in which the controlled atmosphere light is lit in sequence. When the last lamp bead is lit, the color information selected by the user is collected, that is, the color selected by the user is obtained, wherein the user can perform selection operations on the corresponding collection device, and the collection device can be a central control panel, a control panel in the rear row, or even a control panel set at the tail of the atmosphere light. For example, the atmosphere light is set on the car door, and a control panel can be set at the car door, so that the user can select the corresponding color on the control panel to collect the color selected by the user.

[0043] The color information is compared with the color corresponding to the random color signal to determine whether they are consistent or inconsistent, and a comparison result such as consistency or inconsistency is obtained. Each interaction can obtain a comparison result. Therefore, the final interaction result can be determined based on the comparison results corresponding to all interactions. For example, if the comparison result corresponding to each interaction is consistent, the interaction result is determined to be successful, otherwise the interaction result is determined to be a failure. Of course, the interaction result is ultimately obtained by the comparison results corresponding to all interactions and the preset judgment rules. The preset judgment rules can be set according to the usage scenario, user needs, etc.

[0044] After obtaining the interaction result, the interaction result can also be displayed in a corresponding display device, for example, the interaction result can be displayed in a central control panel, a rear control panel, etc. of the vehicle to achieve interaction with the user.

[0045] For example, the interactive process of the present application can be used as a game process. The user, i.e., the member in the car, starts the interaction, which is equivalent to starting the game, so that the atmosphere light is lit in the manner of step S101. Subsequently, the user triggers to select a color and compares it with the color of the atmosphere light. If the comparison result is consistent, the number of successes of the user is increased by one. If the comparison result is inconsistent, the number of failures of the user is increased by one. When the user starts this game, the game speed can be set, that is, the flow speed of the atmosphere light in the current round of interaction is configured, and the initial success score value is 0. Subsequently, the lamp beads of the atmosphere light are controlled to light up once to form a flowing effect. When the last lamp bead is lit, the state of the lamp bead can be maintained for at least 50ms and at most 100ms. The user can give the selected color within 100ms, and finally compare. If it is consistent, the success score value is increased by 1, and the next interaction in the current round of interaction is returned to execute until all interactions in the current round of interaction are completed. If the number of interactions in the current round of interaction is 10 times, if the success score value is 10 points, it can be determined that the user has won the game in the current round of interaction.

[0046] The embodiment of the present application generates a random color signal in an interaction of the current round of interaction, controls the lamp beads of the atmosphere light to light up in sequence, and when the last lamp bead of the atmosphere light is lit, collects the color information selected by the user, compares the color information with the color corresponding to the random color signal, and obtains the comparison result. According to the comparison result corresponding to each interaction, the user's interaction result is obtained, and the color and lighting of the atmosphere light are used as a way to realize the interaction between the user and the color displayed by the atmosphere light, thereby improving the interactivity and fun of the atmosphere light, thereby expanding the usage scenarios of the atmosphere light.

[0047] See also Figure 2 , is a flow chart of an interactive control method for a vehicle interior ambient light provided in the second embodiment of the present application. Figure 2As shown, the specific method of controlling the lamp beads of the atmosphere lamp to light up in sequence in the above step S101 is to control the lamp beads of the atmosphere lamp to light up in sequence according to the current speed signal corresponding to the current round of interaction, which may specifically include the following steps:

[0048] Step S201, according to the current speed signal, obtain the first interval time for any two adjacent lamp beads in the atmosphere lamp to be lit, and the second interval time for each lamp bead in the atmosphere lamp to be lit.

[0049] Among them, the current speed signal only represents the speed of the flow of the atmosphere light in a flowing manner. It is the speed of the light flow when the user observes the atmosphere light. When controlling the atmosphere light, the speed cannot be used as a parameter to control the atmosphere light. Therefore, the speed needs to be converted into a parameter for controlling the atmosphere light, including the first interval time when two adjacent lamp beads are lit, the second interval time after each lamp bead is lit, etc. Among them, the shorter the first interval time, the shorter the time interval from the previous lamp bead lighting to the current lamp bead lighting. When the distance between the lamp beads is fixed, it can be regarded as the faster the speed of the light flow. Conversely, the longer the first interval time, the slower the speed.

[0050] The second interval time can represent the duration after the lamp bead is lit, which can control the number of lamp beads lit during the flow process, wherein, if the second interval time is longer, the number of lamp beads lit at the same time is more, which is characterized by the longer length of the light strip on the atmosphere light at a certain moment, and vice versa, if the second interval time is shorter, the number of lamp beads lit at the same time is fewer. The second interval time can be equal to the first interval time, which makes the previous lamp bead just extinguished when the current lamp bead is lit, the second interval time can be greater than the first interval time, which makes the previous lamp bead still in the lit state when the current lamp bead is lit, and the second interval time can be less than the first interval time, which makes the previous lamp bead in the extinguished state when the current lamp bead is lit. Specifically, the relationship between the first interval time and the second interval time is set according to the user's observation needs.

[0051] Step S202, controlling the lamp beads of the atmosphere lamp to light up in sequence according to a first interval time and to turn off after continuing for a second interval time.

[0052] Among them, the controller used to control the atmosphere light can control the action of each lamp bead in the atmosphere light according to the above-mentioned first interval time and second interval time and other parameters. After the atmosphere light is installed, the starting position lamp bead (that is, the first lamp bead controlling this section of the atmosphere light) and the ending position lamp bead (that is, the last lamp bead controlling this section of the atmosphere light) of the atmosphere light can be fixed. At this time, the flow direction of the illuminated lamp beads of the atmosphere light can be determined, and then the subsequent lamp beads can be lit in sequence starting from the starting position lamp bead until the ending position lamp bead, and the lighting duration of each lamp bead is controlled until it is extinguished, forming a light flow effect similar to flowing water.

[0053] In one example, the atmosphere light includes more than one section of light strips, each section of the light strip can be controlled by a corresponding controller, all the controllers are connected, and the order of lighting up is known. After the controller of the previous light strip controls its last lamp bead to light up, and after a first interval time, the controller of the next light strip controls its first lamp bead to light up, thereby meeting the requirement of lighting up in sequence.

[0054] The embodiment of the present application determines the interval time parameters of the lamp beads in the atmosphere lamp according to the speed signal, and then controls the lamp beads according to the interval time parameters to achieve a light flow effect similar to flowing water, which helps to improve the interest of the atmosphere lamp.

[0055] See also Figure 3 , is a flow chart of an interactive control method for an in-vehicle ambient light provided in the third embodiment of the present application. Figure 3 As shown, in the above step S102, the user's interaction result is obtained according to the comparison result corresponding to each interaction, which may specifically include the following steps:

[0056] Step S301, obtaining the success score of the user in the current round of interaction according to the number of the comparison results of the color information and the color corresponding to the random color signal being consistent.

[0057] In the present application, when the comparison result is consistent in color, it can be considered that the user has successfully selected the color generated in the above step S101 in the corresponding interaction, which can be recorded as a success, wherein the number of consistent comparison results is the number of successes, which can be expressed by a success score.

[0058] Step S302: When the success score is greater than or equal to a first score threshold, determining that the user interaction result is a user success.

[0059] In the present application, the first score threshold can be set according to needs. For example, in the current round of interaction, the total number of interactions is 10 times. If each interaction is successful, the success score increases by 1, and the first score threshold can be set to a value less than or equal to 10. Taking the first score threshold as 5 points as an example, when the success score is 6 points, the success score is greater than 5 points, and the user's interaction result can be determined as user success. Taking the first score threshold as 10 points as an example, when the success score is 10 points (that is, each interaction is successful), the user's interaction result can be determined as user success.

[0060] The embodiment of the present application provides a method for determining the results of user interactions, making full use of the results of each user interaction. If used in a gaming scenario, the user's successful interaction results can eventually be displayed on devices such as the central control panel and the rear control panel, which can effectively improve the user experience.

[0061] See also Figure 4 , is a flow chart of an interactive control method for an in-vehicle ambient light provided in the fourth embodiment of the present application. Figure 4 As shown, in the above step S102, the user's interaction result is obtained according to the comparison result corresponding to each interaction, which may further include the following steps:

[0062] Step S401, obtaining the failure score of the user in the current round of interaction according to the number of inconsistent comparison results between the color information and the color corresponding to the random color signal.

[0063] In the present application, when the comparison result is inconsistent in color, it can be considered that the user did not select the correct color generated in the above step S101 in the corresponding interaction, which can be recorded as a failure, wherein the number of inconsistent comparison results is the number of failures, which can be expressed by a failure score.

[0064] Step S402: When the failure score is greater than or equal to the second score threshold, determining that the user interaction result is user failure.

[0065] In the present application, the second score threshold can be set according to needs. For example, in the current round of interaction, the total number of interactions is 10 times. If each interaction fails, the failure score increases by 1, and the second score threshold can be set to a value less than or equal to 10. Taking the second score threshold as 5 points as an example, when the failure score is 6 points, the failure score is greater than 5 points, and the user's interaction result can be determined as user failure. Taking the second score threshold as 10 points as an example, when the failure score is 10 points (that is, each interaction fails), the user's interaction result can be determined as user failure.

[0066] The embodiment of the present application provides a method for determining the results of user interactions, making full use of the results of each user interaction. If used in a gaming scenario, the user's failed interaction results can eventually be displayed on devices such as a central control panel and a rear control panel, which can effectively improve the user experience.

[0067] See also Figure 5 , is a flow chart of an interactive control method for an in-vehicle ambient light provided in Embodiment 5 of the present application. Figure 5 As shown, the interactive control method also includes:

[0068] Step S501, after determining that the user interaction result is successful, increase the current speed signal to obtain an update speed signal, and use the update speed signal as the current speed signal for the next round of interaction.

[0069] In this application, after the current round of interaction, the next round of interaction may be carried out. If the control is still carried out according to the original current speed signal, the user has a greater chance of success. Therefore, in order to increase the difficulty of successful interaction, the speed can be increased. In addition to improving the playability of the interaction, this method can also exercise the user's reaction ability.

[0070] In the game scenario, at this time, the current speed signal is increased to obtain an updated speed signal, and the updated speed signal is used as the current speed signal for the next round of interaction, which can form an experience that improves the game level.

[0071] Step S502, taking the next round of interaction as the current round of interaction, and returning to execute the step of generating a random color signal in an interaction of the current round of interaction, until the interaction is terminated when it is determined that the user's interaction result is a failure.

[0072] The content of step S502 is the same as that of the above-mentioned steps S101 and S102, and the description of the above-mentioned steps may be referred to, and will not be repeated here.

[0073] The embodiments of the present application can provide a cyclical interactive experience, improve the playability and fun of the interaction, and make the use of the atmosphere light more extensible.

[0074] See also Figure 6 , is a flow chart of an interactive control method for an in-vehicle ambient light provided in Embodiment 6 of the present application. Figure 6 As shown, if the user includes at least a first sub-user and a second sub-user, that is, multiple users can interact with the atmosphere light at the same time, then correspondingly, in the above step S102, the color information selected by the user is collected, the color information is compared with the color corresponding to the random color signal, and a comparison result is obtained. According to the comparison result corresponding to each interaction, the user's interaction result is obtained, which may specifically include the following steps:

[0075] Step S601: collecting a first color selected by a first sub-user and a second color selected by a second sub-user.

[0076] The color selected by the corresponding sub-user is obtained for each sub-user, that is, the first sub-user corresponds to the first color, and the second sub-user corresponds to the second color. Each sub-user can be equipped with a control panel, and the sub-user selects a color from the corresponding control panel.

[0077] Step S602, compare the first color with the color corresponding to the random color signal to obtain a first result, and compare the second color with the color corresponding to the random color signal to obtain a second result.

[0078] Step S603, obtaining the user's interaction result according to the first result of each interaction and the second result of each interaction.

[0079] The colors selected by the two sub-users are compared to obtain the corresponding comparison results, and then the user interaction results are determined based on the comparison results. For example, if the first results of the first sub-user are all characterized as consistent, while the second results of the second sub-user are not all characterized as consistent, it can be said that the result selected by the first sub-user is more correct than that of the second sub-user. Therefore, it can be determined that the user interaction result is successful for the first sub-user. For example, in a game scenario, after the above comparison, it can be determined that the first sub-user wins and the second sub-user loses.

[0080] In one example, if Figure 7 As shown, the above-mentioned atmosphere light can also be divided into two symmetrical light strips, one of which is a first light strip 71 corresponding to the first sub-user, and the other is a second light strip 72 corresponding to the second sub-user. The circular symbol in the light strip represents a lamp bead 70. In the same interaction, the colors displayed by the lamp beads of the two parts of the light strip can be the same or different. Furthermore, two random color signals can be generated for the control of the atmosphere light and assigned to the two parts of the light strip respectively. When the two random color signals are the same, the colors displayed by the lamp beads of the two light strips are the same, otherwise the displayed colors are different.

[0081] Among them, all the ambient light strips can be controlled by a centralized controller. Figure 7As shown in the installation method of the ambient light strips, the light strips at different parts of the vehicle are controlled by corresponding controllers respectively. For example, the light strip on the left rear door 73 is controlled by the first MCU, the light strip on the left B-pillar 74 is controlled by the second MCU, the light strip on the left front door 75 is controlled by the third MCU, the light strip at the center console 76 in the vehicle is controlled by the fourth MCU, the light strip on the right front door 77 is controlled by the fifth MCU, the light strip on the right B-pillar 78 is controlled by the sixth MCU, and the light strip on the right rear door 79 is controlled by the seventh MCU.

[0082] like Figure 8 As shown, the fourth MCU is respectively connected to the first MCU, the second MCU, the third MCU, the fifth MCU, the sixth MCU, and the seventh MCU, so that the fourth MCU generates a random color signal and a speed signal, and sends them to each MCU, so that each MCU can control the lamp beads in its control area, and the MCUs of the two areas where the lamp beads are connected communicate with each other to ensure the flow control of the lamp beads across different installation areas. For example, through the collaboration of the first MCU, the second MCU, the third MCU and the fourth MCU, the flow control of the lamp beads in different installation areas of the first light strip 71 can be realized. Specifically, when the last lamp bead controlled by the fourth MCU is lit and the delay is completed, the third MCU is required to relay to light up the first lamp bead in the area it is responsible for, and complete the subsequent lighting and extinguishing actions in sequence, and so on, until the first MCU lights up the last lamp bead in the area it controls; correspondingly, through the collaboration of the fifth MCU, the sixth MCU, the seventh MCU and the fourth MCU, the flow control of the lamp beads in different installation areas of the second light strip 72 can be realized. Specifically, when the last lamp bead controlled by the fourth MCU is lit and the delay is completed, the fifth MCU is required to relay to light up the first lamp bead in the area it is responsible for, and complete the subsequent lighting and extinguishing actions in sequence, and so on, until the seventh MCU lights up the last lamp bead in the area it controls.

[0083] Furthermore, the control panel for collecting the color selected by the first sub-user can be set at the last lamp bead of the light strip corresponding to the above-mentioned first MCU, and accordingly, the control panel for collecting the color selected by the second sub-user can be set at the last lamp bead of the light strip corresponding to the above-mentioned seventh MCU, and the control panel is connected to the MCU at the installation position, and the first MCU and the seventh MCU both obtain random color signals from the fourth MCU, so that the colors are compared in the first MCU and the seventh MCU.

[0084] See also Fig. 9 , is a flow chart of an interactive control method for an in-vehicle ambient light provided in Embodiment 7 of the present application. Fig. 9 As shown, in the above step S603, the user's interaction result is obtained according to the first result of each interaction and the second result of each interaction, including:

[0085] Step S901, counting the number of first results where the first color is consistent with the color corresponding to the random color signal to obtain a first quantity, and counting the number of second results where the second color is consistent with the color corresponding to the random color signal to obtain a second quantity.

[0086] Step S902: If the first number is greater than the second number, it is determined that the user interaction result is successful for the first sub-user.

[0087] Step S903: If the second number is greater than the first number, it is determined that the user interaction result is successful for the second sub-user.

[0088] Step S904: If the first number is the same as the second number, it is determined that the user interaction result is a tie between the first sub-user and the second sub-user.

[0089] Among them, the comparison result between the first sub-user and the second sub-user is obtained by comparing the number of results characterized as consistent in the results. If the first number is greater than the second number, it means that the first sub-user has selected more interactions with the correct color, and the first sub-user is determined to be successful, which means the first sub-user wins in the game scenario. If the second number is greater than the first number, it means that the second sub-user has selected more interactions with the correct color, and the second sub-user is determined to be successful, which means the second sub-user wins in the game scenario. If the first number is the same as the second number, it means that the two sub-users have selected the same number of interactions with the correct color, and the two sub-users are determined to have large screens, which means the two sub-users are tied in the game scenario.

[0090] The embodiment of the present application can obtain the corresponding interaction results between the two sub-users by analyzing the comparison results of the two sub-users, thereby effectively improving the interaction experience of multiple users, expanding the application scenarios of the atmosphere light, and improving the competitive and interesting functions of the atmosphere light.

[0091] Corresponding to the interactive control method of the interior atmosphere light of the vehicle in the above embodiment, Fig.10 A structural block diagram of an interactive control device for an in-vehicle ambient light provided in Embodiment 8 of the present application is shown. For ease of explanation, only the parts related to the embodiment of the present application are shown.

[0092] See also Fig.10 , the interactive control device comprises:

[0093] The atmosphere light control module 11 is used to generate a random color signal in one interaction of the current round of interaction, and control the lamp beads of the atmosphere light to light up in sequence, wherein the color of the lamp beads lit up is the color corresponding to the random color signal;

[0094] The interaction result determination module 12 is used to collect the color information selected by the user when the last lamp bead of the atmosphere lamp is lit, compare the color information with the color corresponding to the random color signal, obtain the comparison result, and obtain the user's interaction result according to the comparison result corresponding to each interaction.

[0095] Optionally, the ambient light control module 11 includes:

[0096] The lamp bead control unit is used to control the lamp beads of the atmosphere light to light up in sequence according to the current speed signal corresponding to the current round of interaction.

[0097] Optionally, the lamp control unit includes:

[0098] The interval time calculation subunit is used to obtain the first interval time for any two adjacent lamp beads in the atmosphere lamp to be lit, and the second interval time for each lamp bead in the atmosphere lamp to be lit, according to the current speed signal;

[0099] The lamp bead control subunit is used to control the lamp beads of the atmosphere light to light up in sequence according to a first interval time and extinguish after continuing for a second interval time.

[0100] Optionally, the interaction result determination module 12 includes:

[0101] A success score determination unit, used to obtain a success score of the user in the current round of interaction according to the number of comparison results of the color information and the color corresponding to the random color signal;

[0102] The interaction success determination unit is used to determine that the user's interaction result is a user success when the success score is greater than or equal to a first score threshold.

[0103] Optionally, the interaction result determination module 12 further includes:

[0104] A failure score determination unit, used to obtain a failure score of the user in the current round of interaction according to the number of inconsistent comparison results between the color information and the color corresponding to the random color signal;

[0105] The interaction failure determination unit is used to determine that the user's interaction result is a user failure when the failure score is greater than or equal to a second score threshold.

[0106] Optionally, the interactive control device further includes:

[0107] A speed adjustment module, for increasing the current speed signal after determining that the user interaction result is a user success, obtaining an update speed signal, and using the update speed signal as the current speed signal for the next round of interaction;

[0108] The return execution module is used to take the next round of interaction as the current round of interaction, and return to execute the step of generating a random color signal in an interaction of the current round of interaction until the interaction is terminated when it is determined that the user's interaction result is a failure.

[0109] Optionally, if the user includes at least a first sub-user and a second sub-user, the interaction result determination module 12 includes:

[0110] A user selection collection unit, used for collecting a first color selected by a first sub-user and a second color selected by a second sub-user;

[0111] A comparison unit, used for comparing the first color with the color corresponding to the random color signal to obtain a first result, and comparing the second color with the color corresponding to the random color signal to obtain a second result;

[0112] The interaction result determination unit is used to obtain the user's interaction result according to the first result of each interaction and the second result of each interaction.

[0113] Optionally, the interaction result determining unit includes:

[0114] A quantity counting subunit is used to count the number of first results in which the first color is consistent with the color corresponding to the random color signal to obtain a first quantity, and count the number of second results in which the second color is consistent with the color corresponding to the random color signal to obtain a second quantity;

[0115] A first interaction result subunit, configured to determine that the user's interaction result is a success for the first sub-user if the first number is greater than the second number;

[0116] A second interaction result subunit is configured to determine that the interaction result of the user is a success for the second sub-user if the second number is greater than the first number; or

[0117] The third interaction result subunit is configured to determine that the interaction result of the user is a tie between the first sub-user and the second sub-user if the first number is the same as the second number.

[0118] It should be noted that the information interaction, execution process and other contents between the above-mentioned modules are based on the same concept as the method embodiment of the present application. Their specific functions and technical effects can be found in the method embodiment part and will not be repeated here.

[0119] Fig.11 This is a schematic diagram of the structure of a computer device provided in Example 9 of the present application. Fig.11 As shown, the computer device of this embodiment includes: at least one processor ( Fig.11Only one is shown), a memory, and a computer program stored in the memory and executable on at least one processor, wherein when the processor executes the computer program, the steps of any of the above-mentioned embodiments of the method for interactively controlling the interior atmosphere light of the vehicle are implemented.

[0120] The computer device may include, but is not limited to, a processor and a memory. Those skilled in the art will appreciate that Fig.11 This is merely an example of a computer device and does not constitute a limitation on the computer device. The computer device may include more or fewer components than those shown in the figure, or a combination of certain components, or different components. For example, it may also include a network interface, a display screen, and an input device.

[0121] The processor may be a CPU, or other general-purpose processors, a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components, etc. A general-purpose processor may be a microprocessor or any conventional processor, etc.

[0122] The memory includes a readable storage medium, an internal memory, etc., wherein the internal memory may be the memory of a computer device, and the internal memory provides an environment for the operation of an operating system and computer-readable instructions in the readable storage medium. The readable storage medium may be a hard disk of a computer device, and in other embodiments may also be an external storage device of a computer device, for example, a plug-in hard disk, a smart memory card (Smart Media Card, SMC), a secure digital (Secure Digital, SD) card, a flash card (Flash Card), etc. equipped on a computer device. Further, the memory may also include both an internal storage unit of a computer device and an external storage device. The memory is used to store an operating system, an application program, a boot loader (BootLoader), data, and other programs, such as program codes of computer programs, etc. The memory may also be used to temporarily store data that has been output or is to be output.

[0123] The technicians in the relevant field can clearly understand that for the convenience and simplicity of description, only the division of the above-mentioned functional units and modules is used as an example. In practical applications, the above-mentioned function allocation can be completed by different functional units and modules as needed, that is, the internal structure of the device is divided into different functional units or modules to complete all or part of the functions described above. The functional units and modules in the embodiment can be integrated into a processing unit, or each unit can exist physically separately, or two or more units can be integrated into one unit. The above-mentioned integrated unit can be implemented in the form of hardware or in the form of software functional units. In addition, the specific names of the functional units and modules are only for the convenience of distinguishing each other, and are not used to limit the scope of protection of this application. The specific working process of the units and modules in the above-mentioned device can refer to the corresponding process in the above-mentioned method embodiment, which will not be repeated here. If the integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on such understanding, the present application implements all or part of the processes in the above-mentioned embodiment method, which can be completed by instructing the relevant hardware through a computer program, and the computer program can be stored in a computer-readable storage medium, and the computer program can implement the steps of the above-mentioned method embodiment when executed by the processor. Among them, the computer program includes computer program code, and the computer program code can be in source code form, object code form, executable file or some intermediate form. The computer-readable medium may at least include: any entity or device capable of carrying computer program code, recording medium, computer memory, read-only memory (ROM), random access memory (RAM), electric carrier signal, telecommunication signal and software distribution medium. For example, a USB flash drive, a mobile hard disk, a magnetic disk or an optical disk. In some jurisdictions, according to legislation and patent practice, computer-readable media cannot be electric carrier signals and telecommunication signals.

[0124] The present application implements all or part of the processes in the above-mentioned embodiment method, and may also be completed through a computer program product. When the computer program product runs on a computer device, the computer device can implement the steps in the above-mentioned method embodiment when executing the computer program product.

[0125] In the above embodiments, the description of each embodiment has its own emphasis. For parts that are not described or recorded in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0126] Those of ordinary skill in the art will appreciate that the units and algorithm steps of each example described in conjunction with the embodiments disclosed herein can be implemented in electronic hardware, or a combination of computer software and electronic hardware. Whether these functions are performed in hardware or software depends on the specific application and design constraints of the technical solution. Professional and technical personnel can use different methods to implement the described functions for each specific application, but such implementation should not be considered to be beyond the scope of this application.

[0127] In the embodiments provided in the present application, it should be understood that the disclosed devices / computer equipment and methods can be implemented in other ways. For example, the device / computer equipment embodiments described above are only schematic, for example, the division of modules or units is only a logical function division, and there may be other division methods in actual implementation, such as multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some interfaces, indirect coupling or communication connection of devices or units, which can be electrical, mechanical or other forms.

[0128] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.

[0129] The above embodiments are only used to illustrate the technical solutions of the present application, rather than to limit them. Although the present application has been described in detail with reference to the aforementioned embodiments, those skilled in the art should understand that they can still modify the technical solutions described in the aforementioned embodiments, or make equivalent replacements for some of the technical features therein. These modifications or replacements do not deviate the essence of the corresponding technical solutions from the spirit and scope of the technical solutions of the embodiments of the present application, and should all be included in the protection scope of the present application.

Claims

1. An interactive control method for an interior ambient light of a vehicle, characterized in that: The interactive control method comprises: In one interaction of the current round of interactions, a random color signal is generated to control the lamp beads of the atmosphere lamp to light up in sequence, wherein the color of the lamp beads lit up is the color corresponding to the random color signal; When the last lamp bead of the atmosphere lamp is lit, the color information selected by the user is collected, and the color information is compared with the color corresponding to the random color signal to obtain a comparison result, and the interaction result of the user is obtained according to the comparison result corresponding to each interaction.

2. The interactive control method according to claim 1, characterized in that: The lamp beads controlling the atmosphere lamp are lit up in sequence, including: According to the current speed signal corresponding to the current round of interaction, the lamp beads of the atmosphere lamp are controlled to light up in sequence.

3. The interactive control method according to claim 2, characterized in that: The controlling the lamp beads of the atmosphere lamp to light up in sequence according to the current speed signal corresponding to the current round of interaction includes: According to the current speed signal, a first interval time during which any two adjacent lamp beads in the atmosphere lamp are lit, and a second interval time during which each lamp bead in the atmosphere lamp is lit are obtained; The lamp beads controlling the atmosphere lamp light up in sequence according to the first interval time and go out after continuing for the second interval time.

4. The interactive control method according to claim 2, characterized in that: Obtaining the user's interaction result according to the comparison result corresponding to each interaction includes: Obtaining a success score of the user in the current round of interaction according to the number of comparison results of the color information and the color corresponding to the random color signal being consistent; When the success score is greater than or equal to a first score threshold, it is determined that the interaction result of the user is successful.

5. The interactive control method according to claim 4, characterized in that: The obtaining the user's interaction result according to the comparison result corresponding to each interaction also includes: Obtaining a failure score of the user in the current round of interaction according to the number of inconsistent comparison results between the color information and the color corresponding to the random color signal; When the failure score is greater than or equal to a second score threshold, it is determined that the interaction result of the user is a failure of the user.

6. The interactive control method according to claim 5, characterized in that: After determining that the interaction result of the user is successful, the method further includes: Increasing the current speed signal to obtain an updated speed signal, and using the updated speed signal as the current speed signal for the next round of interaction; The next round of interaction is used as the current round of interaction, and the step of generating a random color signal in an interaction in the current round of interaction is returned to be executed until the interaction is terminated when it is determined that the interaction result of the user is a failure.

7. The interactive control method according to any one of claims 1 to 6, characterized in that: If the user includes at least a first sub-user and a second sub-user, the color information selected by the user is collected, the color information is compared with the color corresponding to the random color signal, and a comparison result is obtained. According to the comparison result corresponding to each interaction, the interaction result of the user is obtained, including: collecting a first color selected by the first sub-user and a second color selected by the second sub-user; Comparing the first color with the color corresponding to the random color signal to obtain a first result, and comparing the second color with the color corresponding to the random color signal to obtain a second result; The interaction result of the user is obtained according to the first result of each interaction and the second result of each interaction.

8. The interactive control method according to claim 7, characterized in that: The obtaining the interaction result of the user according to the first result of each interaction and the second result of each interaction includes: Counting the number of first results in which the first color is consistent with the color corresponding to the random color signal to obtain a first quantity, and counting the number of second results in which the second color is consistent with the color corresponding to the random color signal to obtain a second quantity; If the first number is greater than the second number, determining that the interaction result of the user is successful for the first sub-user; If the second number is greater than the first number, determining that the interaction result of the user is successful for the second sub-user; or If the first number is the same as the second number, it is determined that the interaction result of the users is a tie between the first sub-user and the second sub-user.

9. An interactive control device for an in-vehicle ambient light, characterized in that: The interactive control device comprises: An atmosphere light control module, used to generate a random color signal in one interaction of the current round of interaction, and control the lamp beads of the atmosphere light to light up in sequence, wherein the color of the lamp beads lit up is the color corresponding to the random color signal; The interaction result determination module is used to collect the color information selected by the user when the last lamp bead of the atmosphere lamp is lit, compare the color information with the color corresponding to the random color signal, obtain the comparison result, and obtain the user's interaction result according to the comparison result corresponding to each interaction.

10. A computer device, characterized in that: The computer device includes a processor, a memory, and a computer program stored in the memory and executable on the processor, and the processor implements the interactive control method according to any one of claims 1 to 8 when executing the computer program.

11. A computer-readable storage medium storing a computer program, characterized in that: When the computer program is executed by a processor, the interactive control method according to any one of claims 1 to 8 is implemented.