Vehicle cockpit simulation system and method
By building a vehicle cockpit simulation system and using three-dimensional engines and virtual vehicle simulation scenarios, the problems of low efficiency and high cost of UI/UX testing in the existing technology are solved, and efficient and economical testing and verification are achieved.
Patent Information
- Application Number
- CN202311316643.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2023-10-11
- Publication Date
- 2025-04-11
AI Technical Summary
Existing vehicle cockpit simulation solutions, such as HiL simulators, are difficult to conduct UI/UX testing efficiently and economically, and the equipment occupies a high level of equipment and has a large development workload, resulting in low testing efficiency and high cost.
By building a vehicle cockpit simulation system, including a simulated driving platform, a driving system and a cockpit display platform, using a three-dimensional engine and virtual vehicle simulation scenarios, it can achieve rapid verification and testing of the vehicle infotainment system.
Efficient and economical UI/UX testing is achieved, reducing equipment occupancy and development costs, improving testing efficiency, and enabling rapid verification of existing use cases and innovative concepts of vehicle infotainment systems.
Smart Images

Figure CN119806311A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a vehicle cockpit simulation system and a corresponding method, and more particularly to a vehicle cockpit simulation system for performing verification tests constructed by a simulation driving platform, a vehicle driving system and a cockpit display platform. Background Art
[0002] With the development of social economy and the improvement of people's living standards, vehicles are becoming more and more popular as daily means of transportation. Usually, the vehicle development process involves user interface / user experience (UI / UX) testing of the vehicle cockpit.
[0003] There are already solutions for vehicle signal simulation on the market, such as hardware-in-the-loop (HiL) simulators. HiL simulators are more often used to simulate real vehicle data to provide technical tests, such as ADAS simulation tests. Although HiL simulators can provide vehicle signals for UX / UI testing, due to business attributes, HiL simulators will be occupied by other more relevant business departments. In addition, the development workload of HiL simulators is also very large. In most cases, the UX / UI testing team cannot make an appointment for a HiL simulator. In addition, the economic cost of using HiL simulators for UX / UI testing is too high and the efficiency is too low, which is unnecessary.
[0004] To this end, an improved vehicle cockpit simulation solution is needed to achieve the desired UI / UX testing. Summary of the invention
[0005] An object of the present invention is to provide a vehicle cockpit simulation solution to solve or alleviate at least some of the above-mentioned problems of the prior art.
[0006] In a first aspect of the present invention, there is provided a vehicle cockpit simulation system, comprising:
[0007] Simulation driving platform, including:
[0008] A first computing device configured as a three-dimensional engine suitable for running a vehicle driving simulation application, wherein the vehicle driving data of a virtual vehicle in the vehicle driving simulation application can be obtained through the three-dimensional engine; and
[0009] At least one simulation scene display screen is configured to be communicatively connected to the first computing device and used to display a scene outside a left window, a front windshield and / or a right window of a virtual vehicle in the vehicle simulation driving application;
[0010] The driving system is configured as follows:
[0011] Communicating with a first computing device of the driving simulation platform to transmit a signal representing an operation of the driving system to a three-dimensional engine of the driving simulation platform, so that the three-dimensional engine controls a virtual vehicle in the vehicle driving simulation application according to the signal; and
[0012] Cockpit display platform, including:
[0013] a second computing device configured to be communicatively connected to the first computing device of the driving simulation platform to receive the vehicle driving data of the virtual vehicle from the first computing device, and to generate corresponding human-computer interaction content according to the vehicle driving data of the virtual vehicle;
[0014] At least one in-vehicle display screen is configured to be communicatively connected to the second computing device and to at least present the human-computer interaction content.
[0015] In a second aspect of the present invention, a vehicle cockpit simulation method is provided, comprising:
[0016] A simulated driving platform, a driving system and a cockpit display platform are provided, wherein the simulated driving platform comprises a first computing device and at least one simulated scene display screen; and the cockpit display platform comprises a second computing device and at least one vehicle-mounted display screen;
[0017] Using the first computing device to run a three-dimensional engine of a vehicle driving simulation application, and obtaining vehicle driving data of a virtual vehicle in the vehicle driving simulation application through the three-dimensional engine;
[0018] Make the at least one simulation scene display screen communicatively connected to the first computing device, and display the scene outside the left window, front windshield and / or right window of the virtual vehicle in the vehicle simulation driving application through the at least one simulation scene display screen;
[0019] The driving system is communicatively connected to a first computing device of the driving simulation platform to transmit a signal representing an operation of the driving system to a three-dimensional engine of the driving simulation platform, so that the three-dimensional engine controls a virtual vehicle in the vehicle driving simulation application according to the signal;
[0020] communicating with the first computing device of the driving simulation platform through the second computing device to receive the vehicle driving data of the virtual vehicle from the first computing device, and generating corresponding human-computer interaction content according to the vehicle driving data of the virtual vehicle; and
[0021] The at least one in-vehicle display screen is communicatively connected to the second computing device, and at least the human-computer interaction content is presented through the at least one in-vehicle display screen.
[0022] In a third aspect of the present invention, a computer-readable storage medium is provided, on which a computer program is stored, and when the computer program is executed by a processor, the method according to the second aspect of the present invention is implemented.
[0023] By constructing the vehicle cockpit simulation system of the present invention, it is possible to quickly verify the existing use cases of the vehicle's infotainment system, expand the use cases of the vehicle's infotainment system to innovative concept projects, and verify innovative concepts through real data and driving environments. Therefore, the solution according to the present invention can provide an efficient, affordable, agile and fast cockpit test verification method; it is convenient to conduct multi-destination testing of vehicles, meet the verification requirements of vehicle UI / UX, and enhance cooperation between different business departments. In addition, real-time data transmission between the virtual driving environment and the vehicle's infotainment system can also be achieved to provide a more realistic driving experience. BRIEF DESCRIPTION OF THE DRAWINGS
[0024] Non-limiting and non-exhaustive embodiments of the present invention are described, by way of example, with reference to the following drawings, in which:
[0025] Figure 1 A block diagram of a vehicle cockpit simulation system according to an embodiment of the present invention is shown;
[0026] Figure 2 A schematic diagram of a vehicle cockpit simulation system according to an embodiment of the present invention is shown;
[0027] Figure 3 A vehicle cockpit simulation system according to an embodiment of the present invention and signal transmission between its components are shown; and
[0028] Figure 4 A flow chart of a vehicle cockpit simulation method according to an embodiment of the present invention is shown. DETAILED DESCRIPTION
[0029] In order to make the above and other features and advantages of the present invention clearer, the present invention is further described below in conjunction with the accompanying drawings. The accompanying drawings constitute a part of this application and are used to illustrate the present invention together with the embodiments of the present invention. For the purpose of clarity and simplification, detailed specific descriptions of known functions and structures of the devices, devices and / or equipment described herein will be omitted when they may obscure the subject matter of the present invention. It should be understood that the specific embodiments given herein are for the purpose of explaining to those skilled in the art and are only exemplary and non-restrictive.
[0030] As used herein, the term "and / or" includes any one of the associated listed items and any combination of any two or more of the associated listed items.
[0031] Although terms such as "first" and "second" may be used herein to describe various components, parts, portions, or elements, these components, parts, portions, or elements are not limited by these terms. Instead, these terms are only used to distinguish one component, part, portion, or element from another component, part, portion, or element. Therefore, without departing from the teachings of the present invention, the first component, part, portion, or element mentioned herein may also be referred to as the second component, part, portion, or element.
[0032] The terms used herein are only used to describe various embodiments and are not used to limit the present disclosure. Unless the context clearly indicates otherwise, "a", "an" and "the" are intended to include plural forms as well. The terms "include", "comprise" and "have" specify the presence of stated features, operations, components, elements and / or combinations thereof, but do not exclude the presence or addition of one or more other features, operations, components, elements and / or combinations thereof.
[0033] In this article, by providing an improved vehicle cockpit simulation solution, it is convenient for UI / UX testing teams to perform efficient and agile UI / UX verification. Generally, UI testing refers to the following test: the tester needs to ensure that all buttons, fields, labels and other items on the vehicle display screen work as specified. UI testing involves checking screens with controls, such as toolbars, colors, fonts, sizes, buttons, icons, etc., and how they respond to user input. In short, with the help of UI testing, testers can see how the application or software of the vehicle's on-board computer (or on-board electronic control unit) interacts with the end user. UX testing is the process of testing the user experience of various aspects of the vehicle cockpit to determine the best way for the vehicle cockpit and its elements to interact with the end user. Therefore, the solution of the present invention can greatly reduce the cost and time of performing the usability test of the above-mentioned UI / UX verification, so that there is no need to rent a real vehicle or an expensive HiL simulator. On the contrary, whenever a vehicle user finds a new problem, the tester can quickly update and adjust the cause of the interaction. In addition, building such a driving simulator is much cheaper than buying a real car or using a HiL simulator, and more scenarios can be simulated.
[0034] Various embodiments of the vehicle cockpit simulation system and the corresponding method of the present invention are described below by way of example only with reference to the accompanying drawings.
[0035] Figure 1FIG. 1 is a block diagram of a vehicle cockpit simulation system 100 according to an embodiment of the present invention. The vehicle cockpit simulation system 100 includes a simulated driving platform 101 , a driving system 102 , a cockpit display platform 103 and a vehicle simulation electronic control unit 104 .
[0036] Figure 2 A schematic diagram of a vehicle cockpit simulation system according to an embodiment of the present invention is shown. Figure 2 Only a portion of the vehicle cockpit simulation system 100 is shown. Figure 2 It can be seen that Figure 2 Only the simulation scene display screens 1012A-1012C included in the simulation driving platform 101, the steering wheel included in the driving system 102, and the vehicle instruments, infotainment system and co-pilot screen of the cockpit display platform are shown.
[0037] exist Figure 1 In the embodiment shown in , the simulated driving platform 101 includes a first computing device 1011. The first computing device 1011 is configured as a three-dimensional engine 1013 suitable for running a vehicle simulation driving application. The three-dimensional engine can be a game engine. The first computing device 1011 can be any computing device configured as a three-dimensional engine 1013 suitable for running a vehicle simulation driving application, such as a desktop computer, a notebook computer, a laptop computer, a tablet computer, etc. The vehicle driving data of the virtual vehicle in the vehicle simulation driving application (which can be a vehicle simulation driving game, such as Euro Truck 2 or a similar game) can be obtained through the three-dimensional engine 1013 (for example, Unreal engine or other three-dimensional engines). These three-dimensional engines can interact with the steering wheel, shift mechanism, accelerator pedal and brake pedal of the driving system 102, so that the three-dimensional engine receives the signal of the user's operation on these driving components of the driving system, and generates the corresponding vehicle driving data of the virtual vehicle. The vehicle driving data of the virtual vehicle may include one or more of the following: the speed of the virtual vehicle, engine speed, maximum engine speed, acceleration, steering wheel angle, gear, maximum gear, fuel or electricity, maximum fuel or electricity capacity, fuel consumption or electricity consumption, remaining cruising range, fuel or electricity warning, vehicle coordinates, map speed limit, starting city, end city, vehicle weight, total mileage, and this mileage. During the operation of the vehicle driving simulation application, the three-dimensional engine 1013 can execute game logic, control the execution actions of the virtual vehicle playing the game, and control the rendering in the vehicle driving simulation application.
[0038] In addition, if Figure 1 and 2As shown in , the simulation driving platform 101 also includes at least one simulation scene display screen, such as simulation scene display screens 1012A-1012C. The simulation scene display screens 1012A-1012C are configured to be communicatively connected with the first computing device 1011 and are used to display the scenes outside the left window, front windshield and / or right window of the virtual vehicle in the simulated vehicle simulation driving application.
[0039] exist Figure 1 In the embodiment shown in , the driving system 102 is configured to: communicate with the first computing device 1011 of the simulated driving platform 101 (wired or wirelessly) to transmit a signal representing the operation of the driving system 102 to the three-dimensional engine 1013 of the simulated driving platform 101, so that the three-dimensional engine 1013 controls the virtual vehicle in the vehicle simulation driving application according to the signal. In one embodiment, the driving system 102 may include: a steering wheel, a shift mechanism, an accelerator pedal, and a brake pedal for manipulating the vehicle. In another embodiment, the driving system 102 may also be configured to receive voice input and perform gesture recognition, and provide the received voice input and the recognized gesture to the three-dimensional engine 1013. The signal representing the operation of the driving system 102 may be a steering signal, a shift signal, an acceleration signal, a brake signal, a voice input signal, and a gesture signal.
[0040] exist Figure 1 In the embodiment shown in , the cockpit display platform 103 includes a second computing device 1031. The second computing device 1031 is configured to be communicatively connected (wired or wirelessly) to the first computing device 1011 of the simulation driving platform 101 to receive the vehicle driving data of the virtual vehicle from the first computing device 1011, and generate corresponding human-computer interaction content according to the vehicle driving data of the virtual vehicle.
[0041] In addition, the cockpit display platform 103 may also include at least one vehicle display screen, such as vehicle display screens 1032A-1032C. The vehicle display screens 1032A-1032C are configured to communicate with the second computing device 1031 (wired or wirelessly) and to at least present human-computer interaction content.
[0042] exist Figure 1In the embodiment shown in , the vehicle simulation electronic control unit 104 can be customized for a specific brand of vehicle. The vehicle simulation electronic control unit 104 is configured to receive the vehicle driving data (e.g., current vehicle speed, accelerator pedal, mileage, etc.) of the virtual vehicle from the three-dimensional engine 1013, and after processing and converting the vehicle driving data of the virtual vehicle into a common format, transmit it to the second computing device 1031 through a customized application program interface (API), so that the instrument, infotainment system and co-pilot screen of the second computing device can use this part of the data for the production of interactive prototypes and generate a variety of driving-related use cases. As a result, the vehicle simulation electronic control unit 104 can work like a real vehicle-mounted electronic control unit.
[0043] In one embodiment, the second computing device 1031 is provided with an application or a human-computer interaction prototype, which is configured to generate corresponding human-computer interaction content according to the vehicle driving data of the virtual vehicle. It is understood by those skilled in the art that the application or prototype is a preliminary visual presentation and interactive experience for communicating and understanding the needs of vehicle development and design. The application or prototype can be an interactive model designed and developed by the Protopie tool. These interactive applications or prototypes can communicate with vehicle driving data and game scenes, so that project team members, customers, developers and other stakeholders can better understand the functions, workflows or designs of the vehicle cockpit and on-board computers, and ensure that their expectations during the vehicle development process are in line with each other. Through the application and prototype, user needs can be understood in more detail, the deficiencies of the vehicle cockpit and on-board computers can be discovered, and they can be adjusted and optimized, and finally a vehicle that better meets user needs can be achieved.
[0044] exist Figure 1 In the embodiment shown in , the cockpit display platform 103 includes three display screens 1032A-1032C, which are respectively used to present human-computer interaction content related to the vehicle instrument, vehicle infotainment system and vehicle co-pilot screen generated by an application or a human-computer interaction prototype.
[0045] Figure 3 The vehicle cockpit simulation system according to an embodiment of the present invention and the signal transmission between its components are shown. Figure 3 Shown are: the simulation driving platform 101 including simulation scene display screens 1012A-1012C; the driving system 102; the vehicle simulation electronic control unit 104, shown as an electronic control unit (ECU); the three-dimensional engine 1013 including an animation engine and a dynamic module; an application program interface (API); and an application program package (APK) and a prototype.
[0046] In addition, refer to Figure 3The general operation process of the vehicle cockpit simulation system is described, that is, a signal representing the operation of the driving system is transmitted to the three-dimensional engine 1013 of the simulation driving platform through the driving system 102, so that the three-dimensional engine 1013 controls the virtual vehicle in the vehicle simulation driving application according to the signal; the vehicle driving data of the virtual vehicle in the vehicle simulation driving application is obtained through the three-dimensional engine 1013; the vehicle driving data of the virtual vehicle is received from the three-dimensional engine 1013 through the ECU, and the vehicle driving data of the virtual vehicle is processed and converted into a universal format, and then transmitted to the second computing device 1031 through a customized application program interface (API); and the application or human-computer interaction prototype set by the second computing device 1031 generates corresponding human-computer interaction content according to the vehicle driving data.
[0047] Figure 4 FIG. 4 is a flow chart of a vehicle cockpit simulation method 400 according to an embodiment of the present invention. The vehicle cockpit simulation method 400 includes steps S401-S406.
[0048] In step S401, a simulated driving platform, a driving system and a cockpit display platform are provided, wherein the simulated driving platform includes a first computing device and at least one simulated scene display screen; and the cockpit display platform includes a second computing device and at least one vehicle-mounted display screen.
[0049] In step S402, the three-dimensional engine of the vehicle driving simulation application is run using the first computing device, and the vehicle driving data of the virtual vehicle in the vehicle driving simulation application can be obtained through the three-dimensional engine.
[0050] In step S403, the at least one simulation scene display screen is communicatively connected to the first computing device, and the scene outside the left window, front windshield and / or right window of the virtual vehicle in the vehicle simulation driving application is displayed through the at least one simulation scene display screen.
[0051] In step S404, the driving system is communicatively connected to the first computing device of the driving simulation platform to transmit a signal representing an operation on the driving system to a three-dimensional engine of the driving simulation platform, so that the three-dimensional engine controls the virtual vehicle in the vehicle driving simulation application according to the signal.
[0052] In step S405, the second computing device is communicatively connected to the first computing device of the simulated driving platform to receive vehicle driving data of the virtual vehicle from the first computing device, and corresponding human-computer interaction content is generated according to the vehicle driving data of the virtual vehicle.
[0053] In step S406, the at least one vehicle-mounted display screen is communicatively connected to the second computing device, and at least the human-computer interaction content is presented through the at least one vehicle-mounted display screen.
[0054] For example, when there is a new use case that needs to be verified from an interactive perspective, in order to explore and discover usability issues, the best way is to have an immersive driving environment to achieve a complete experience. With the vehicle cockpit simulation system and method of the present invention, after the vehicle user gets in the car, he starts driving in the game scene, operates the infotainment system, and finds the function he wants to implement. For example, the user can click on the camera icon to find the photo function, and can take a photo of the scene in front of the vehicle through the front car camera and store it in the infotainment system's album. As a result, testers can easily perform UI / UX testing with the help of the vehicle cockpit simulation system and method of the present invention.
[0055] It should be understood that the vehicle cockpit simulation method 400 can be performed by the above-mentioned vehicle cockpit simulation system 100. The specific features described above in this document with respect to the vehicle cockpit simulation system 100 can also be similarly applied to the vehicle cockpit simulation method 400, and similar extensions are performed. For the sake of simplicity, they are not described in detail.
[0056] It should be understood that the various units of the vehicle cockpit simulation system of the present invention can be implemented by software, hardware, firmware or a combination thereof. The various units can be embedded in the processor of the computer device in the form of hardware or firmware or independent of the processor, or can be stored in the memory of the computer device in the form of software for the processor to call to perform the operation of the various units. The various units can each be implemented as an independent component or module, or two or more units can be implemented as a single component or module.
[0057] It should be understood by those skilled in the art that Figure 1 What is shown in the figure is merely an exemplary block diagram of a part of the structure related to the vehicle cockpit simulation system solution of the present invention, and does not constitute a limitation on the computer device, processor or computer program embodying the solution of the present invention. The specific computer device, processor or computer program may include more or fewer components or modules than shown in the figure, or combine or split certain components or modules, or have different component or module arrangements.
[0058] The present invention can be implemented as a computer-readable storage medium having a computer program stored thereon, and the computer program, when executed by a processor, implements the steps of the vehicle cockpit simulation method of the present invention. In one embodiment, the computer program is distributed on a plurality of computer devices or processors coupled to a network so that the computer program is stored, accessed and executed in a distributed manner by one or more computer devices or processors. One or more method steps / operations may be performed by one or more computer devices or processors, and one or more other method steps / operations may be performed by one or more other computer devices or processors. One or more computer devices or processors may perform a single method step / operation, or perform two or more method steps / operations.
[0059] It will be appreciated by those skilled in the art that all or part of the steps of the vehicle cockpit simulation method of the present invention may be performed by instructing related hardware such as a computer device or a processor through a computer program, and the computer program may be stored in a non-temporary computer-readable storage medium, and when the computer program is executed, the steps of the vehicle cockpit simulation method of the present invention are performed. Depending on the circumstances, any reference to memory, storage, database or other media herein may include non-volatile and / or volatile memory. Examples of non-volatile memory include read-only memory (ROM), programmable ROM (PROM), electrically programmable ROM (EPROM), electrically erasable programmable ROM (EEPROM), flash memory, magnetic tape, floppy disk, magnetic storage device, optical storage device, hard disk, solid state disk, etc. Examples of volatile memory include random access memory (RAM), external cache memory, etc.
[0060] The various technical features described above can be combined arbitrarily. Although all possible combinations of these technical features are not described, any combination of these technical features should be considered to be covered by this specification as long as there is no contradiction in such combination.
Claims
1. A vehicle cockpit simulation system, comprising: Simulation driving platform, including: A first computing device configured as a three-dimensional engine suitable for running a vehicle driving simulation application, wherein the vehicle driving data of a virtual vehicle in the vehicle driving simulation application can be obtained through the three-dimensional engine; and At least one simulation scene display screen is configured to be communicatively connected to the first computing device and used to display a scene outside a left window, a front windshield and / or a right window of a virtual vehicle in the vehicle simulation driving application; The driving system is configured to: Communicating with a first computing device of the driving simulation platform to transmit a signal representing an operation of the driving system to a three-dimensional engine of the driving simulation platform, so that the three-dimensional engine controls a virtual vehicle in the vehicle driving simulation application according to the signal; and Cockpit display platform, including: a second computing device configured to be communicatively connected to the first computing device of the driving simulation platform to receive the vehicle driving data of the virtual vehicle from the first computing device, and to generate corresponding human-computer interaction content according to the vehicle driving data of the virtual vehicle; At least one in-vehicle display screen is configured to be communicatively connected to the second computing device and to at least present the human-computer interaction content.
2. The vehicle cockpit simulation system according to claim 1, wherein the driving system comprises: Used to operate the vehicle's steering wheel, gear shift mechanism, accelerator pedal and brake pedal.
3. The vehicle cockpit simulation system according to claim 1 or 2, wherein the driving system is further configured to receive voice input and perform gesture recognition, and provide the received voice input and recognized gesture to the three-dimensional engine.
4. The vehicle cockpit simulation system according to claim 1 or 2, wherein the vehicle driving data of the virtual vehicle includes one or more of the following: the speed of the virtual vehicle; the engine speed; the maximum engine speed; the acceleration; the steering wheel angle; the gear position; the maximum gear position; the fuel level or the power level; the maximum fuel or power capacity; the fuel consumption or the power consumption; the remaining cruising range; the fuel level or the power level warning; the vehicle coordinates; the map speed limit; the starting city; the end city; the vehicle weight; the total mileage; and the current mileage.
5. The vehicle cockpit simulation system according to claim 1, wherein the vehicle cockpit simulation system further comprises a vehicle simulation electronic control unit, and the vehicle simulation electronic control unit is configured to receive vehicle driving data of the virtual vehicle from the three-dimensional engine, and after processing and converting the vehicle driving data of the virtual vehicle into a universal format, transmit it to the second computing device through a customized application program interface.
6. A vehicle cockpit simulation system according to claim 1 or 5, wherein the second computing device is provided with an application or a human-computer interaction prototype, and the application or the human-computer interaction prototype is configured to generate corresponding human-computer interaction content according to the vehicle driving data of the virtual vehicle.
7. A vehicle cockpit simulation system according to claim 1 or 5, wherein the at least one vehicle-mounted display screen includes three display screens, which are respectively used to present human-computer interaction content related to vehicle instruments, vehicle infotainment system and vehicle co-pilot screen generated by the application or human-computer interaction prototype.
8. A vehicle cockpit simulation method, comprising: A simulated driving platform, a driving system and a cockpit display platform are provided, wherein the simulated driving platform comprises a first computing device and at least one simulated scene display screen; and the cockpit display platform comprises a second computing device and at least one vehicle-mounted display screen; Using the first computing device to run a three-dimensional engine of a vehicle driving simulation application, and obtaining vehicle driving data of a virtual vehicle in the vehicle driving simulation application through the three-dimensional engine; Make the at least one simulation scene display screen communicatively connected to the first computing device, and display the scene outside the left window, front windshield and / or right window of the virtual vehicle in the vehicle simulation driving application through the at least one simulation scene display screen; The driving system is communicatively connected to a first computing device of the driving simulation platform to transmit a signal representing an operation of the driving system to a three-dimensional engine of the driving simulation platform, so that the three-dimensional engine controls a virtual vehicle in the vehicle driving simulation application according to the signal; communicating with the first computing device of the driving simulation platform through the second computing device to receive the vehicle driving data of the virtual vehicle from the first computing device, and generating corresponding human-computer interaction content according to the vehicle driving data of the virtual vehicle; as well as The at least one in-vehicle display screen is communicatively connected to the second computing device, and at least the human-computer interaction content is presented through the at least one in-vehicle display screen.
9. The vehicle cockpit simulation method according to claim 8, wherein the driving system comprises: Used to operate the vehicle's steering wheel, gear shift mechanism, accelerator pedal and brake pedal.
10. The vehicle cockpit simulation method according to claim 8 or 9, wherein the driving system is further configured to receive voice input and perform gesture recognition, and provide the received voice input and recognized gesture to the three-dimensional engine.
11. The vehicle cockpit simulation method according to claim 8 or 9, wherein the vehicle driving data of the virtual vehicle includes one or more of the following: the speed of the virtual vehicle; the engine speed; the maximum engine speed; the acceleration; the steering wheel angle; the gear position; the maximum gear position; the fuel level or the power level; the maximum fuel or power capacity; the fuel consumption or the power consumption; the remaining cruising range; the fuel level or the power level warning; the vehicle coordinates; the map speed limit; the starting city; the end city; the vehicle weight; the total mileage; and the current mileage.
12. The vehicle cockpit simulation method according to claim 8, wherein the method further comprises providing a vehicle simulation electronic control unit, wherein the vehicle simulation electronic control unit is configured to receive vehicle driving data of the virtual vehicle from the three-dimensional engine, and after processing and converting the vehicle driving data of the virtual vehicle into a universal format, transmit the processed data to the second computing device through a customized application program interface.
13. The vehicle cockpit simulation method according to claim 8 or 12, wherein the second computing device is provided with an application or a human-computer interaction prototype, and the application or the human-computer interaction prototype is configured to generate corresponding human-computer interaction content according to the vehicle driving data of the virtual vehicle.
14. The vehicle cockpit simulation method according to claim 8 or 12, wherein the at least one vehicle-mounted display screen includes three display screens, and the three display screens are respectively used to present human-computer interaction content related to vehicle instruments, vehicle infotainment system and vehicle co-pilot screen generated by the application or human-computer interaction prototype.
15. A computer-readable storage medium having a computer program stored thereon, characterized in that: The computer program implements the method according to any one of claims 8 to 14 when executed by a processor.