VR (virtual reality) technology-based cultural creative design system and VR technology-based cultural creative design method
By using VR technology and data analysis, cultural and creative products are screened and designed according to consumers' interests, the problem of lack of personalized matching and flexibility in the existing technology is solved, and efficient and personalized cultural and creative product design and recommendation are achieved.
Patent Information
- Application Number
- CN202411792791.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-12-07
- Publication Date
- 2025-04-11
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
In the prior art, the appearance characteristics of cultural and creative products are not matched based on the actual interest of consumers, lack of thoughtfulness in consumer services, and the lack of connection between specific consumer portraits and product appearance is not conducive to quickly matching target customers and lack of service flexibility.
By obtaining the historical sales data and appearance parameters of cultural and creative products, setting segmentation threshold filtering data, matching appearance parameters, using VR technology to create a virtual environment, testing the audience, obtaining eye signal data to calculate interest, filtering ideal products, and personalizing design based on audience parameters.
It has achieved a highly immersive and interactive cultural and creative product experience, accurately screened out the ideal products of users, improved user satisfaction, realized personalized customization, met the needs of different users, and improved the core competitiveness of cultural and creative products.
Smart Images

Figure CN119808184A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the technical field of intelligent design, and in particular to a cultural and creative design system and method based on VR technology. Background Art
[0002] In recent years, the application of VR technology in the field of cultural and creative design has been continuously expanding and deepening, covering many aspects from technological breakthroughs to market applications. VR technology is very suitable for cultural creativity, exhibitions, tourist attractions, cultural relics display and other fields. VR cultural creativity and VR cultural tourism have become an important part of future cultural and creative solutions.
[0003] At present, in the Chinese invention patent with publication number CN 118279531 A, a digital cultural and creative product design framework for virtual cultural space in vertical scenes is disclosed. This method creates an immersive and interactive virtual cultural experience space through virtual reality (VR), augmented reality (AR), three-dimensional modeling, cloud computing and big data technology. It combines modern digital technology to improve the digital display quality of cultural heritage and user interactive experience, and supports the innovative dissemination of cultural content. Through the collection and analysis of user behavior data, the framework also supports the continuous optimization of virtual cultural space content and user experience to achieve personalized cultural experience. However, the relevant technology does not match the appearance characteristics of the corresponding cultural and creative products according to the actual interest level of consumers, lacks the thoughtfulness of consumer service, does not establish a specific consumer portrait and product appearance connection, is not conducive to quickly matching target customers, and lacks service flexibility. Summary of the invention
[0004] The technical problem solved by the present invention is that the related technology does not match the appearance characteristics of corresponding cultural and creative products according to the actual interest level of consumers, lacks thoughtfulness in consumer service, does not establish a connection between specific consumer portraits and product appearance, is not conducive to quickly matching target customers, and lacks service flexibility.
[0005] In order to solve the above technical problems, the present invention provides the following technical solutions: In the first aspect, a cultural and creative design method based on VR technology comprises the following steps: Step S100, obtaining the name of the cultural and creative product and the corresponding historical sales data, setting a segmentation threshold, filtering the sorted historical sales data according to the segmentation threshold, obtaining the historical sales data to be analyzed, obtaining the name of the cultural and creative product corresponding to the historical sales data to be analyzed, and matching the corresponding appearance parameters according to the name of the cultural and creative product; Step S200, setting a reorganization condition, reorganizing the appearance parameters according to the reorganization condition to obtain a first appearance parameter, constructing a first finished product model according to the first appearance parameter, creating a virtual environment using VR technology, and testing the audience; Step S300, obtaining any audience parameter, obtaining the audience's electrooculogram signal data for each first finished product, calculating the audience's interest in each first finished product according to the electrooculogram signal data, and screening the audience's ideal first finished product according to the interest; Step S400, construct a first mapping relationship between audience parameters and an ideal first finished product, obtain current audience parameters, obtain the current ideal first finished product according to the first mapping relationship, obtain first appearance parameters of the current ideal first finished product, and design a cultural and creative product for the current audience according to the first appearance parameters.
[0006] As a preferred solution of the cultural and creative design method based on VR technology described in the present invention, the method comprises: obtaining the name of the cultural and creative product, retrieving the sales database, inputting the name of the cultural and creative product into the sales database, and matching the historical sales data corresponding to the name of the cultural and creative product; Sorting the historical sales data in descending order, setting the first value as a segmentation threshold, filtering the sorted historical sales data according to the segmentation threshold to obtain the historical sales data to be analyzed, wherein the segmentation threshold is obtained through historical experience and is used to segment the historical sales data, retaining the historical sales data that meets the conditions, and deleting the historical sales data that does not meet the conditions; Obtain the name of the cultural and creative product corresponding to the historical sales data to be analyzed, and match the corresponding appearance parameters according to the cultural and creative product name; The appearance parameters include shape, size, color, texture, decorative pattern, glossiness and transparency.
[0007] As a preferred solution of the cultural and creative design method based on VR technology described in the present invention, the screening method of the historical sales data to be analyzed includes: Obtaining the historical sales data after descending order and the first value, comparing the historical sales data after descending order with the first value, and when the historical sales data after descending order is greater than or equal to the first value, retaining the historical sales data after descending order, otherwise, deleting the historical sales data after descending order; The retained historical sales data in descending order is set as the historical sales data to be analyzed.
[0008] As a preferred solution of the cultural and creative design method based on VR technology described in the present invention, the matching method of the appearance parameters includes: The name of the cultural and creative product of the historical sales data to be analyzed is obtained, a product database is retrieved, the name of the cultural and creative product is input into the product database, and the appearance parameters corresponding to the name of the cultural and creative product are matched.
[0009] As a preferred solution of the cultural and creative design method based on VR technology described in the present invention, the method for setting the reorganization conditions includes: Get the appearance parameters of any historical sales data to be analyzed, namely shape, size, color, texture, decorative pattern, glossiness and transparency, and number the appearance parameters. The number of the appearance parameter is X ij , i is a natural number, j is a natural number, and j is distributed between 1 and 7, X ij It is represented as the jth appearance parameter corresponding to the i-th historical sales data to be analyzed in descending order, and each historical sales data to be analyzed is traversed and numbered; The reorganization conditions are set according to the numbered appearance parameters, and the reorganization conditions include: Any two values of j are not the same and the values of i are not completely the same, and there are 7 appearance parameter numbers in total, and the non-completeness means that at most 6 values of i are the same.
[0010] As a preferred solution of the cultural and creative design method based on VR technology described in the present invention, wherein: each appearance parameter is reorganized according to the reorganization condition, and the reorganized appearance parameter is set as the first appearance parameter, the virtual environment includes a first finished product model, exhibition hall lighting data and exhibition hall music data, and the first finished product model is drawn by 3D modeling software; The exhibition hall lighting data includes lamp intensity, light color and light switching frequency, and the exhibition hall music data includes music name and music volume. The exhibition hall lighting data and exhibition hall music data are obtained through historical data.
[0011] As a preferred solution of the cultural and creative design method based on VR technology described in the present invention, the method for constructing the first finished product model includes: Install and configure the VR development environment, create a new VR project in UE5, import the first finished model into the VR environment, configure the exhibition hall lighting data and exhibition hall music data in the VR scene, and the staff will test the scene in the VR device and provide feedback on the test results; When the test result is dizziness, the VR scene parameters are adjusted, and the scene parameters include scene brightness and scene switching speed. The adjustment method includes reducing the scene brightness and reducing the scene switching speed. When the feedback test result is no dizziness, the adjustment of the scene parameters is stopped. When the test result is no dizziness, a test completion signal is sent.
[0012] As a preferred solution of the cultural and creative design method based on VR technology described in the present invention, wherein: the audience parameters include age, region, gender, clothing style, Myers-Briggs type indicator and economic status; The economic status includes debt and non-debt, the clothing style includes casual style, business style and elegant style, and the region is represented by a city; Acquire the audience's electrooculogram signal data for each first finished product, and calculate the audience's interest in each first finished product according to the electrooculogram signal data. The method for calculating the interest includes: Preprocessing the electrooculogram signal data by wavelet packet transform method, obtaining the frequency characteristics of the preprocessed electrooculogram signal, and setting a second value as a frequency threshold, wherein the second value is obtained through historical experience and represents a demarcation threshold of the audience's interest level; The frequency band of the preprocessed electrooculogram signal is divided according to the second value, the length of the frequency band greater than or equal to the second value is counted and recorded as the first length, and the length of the band less than the second value is counted and recorded as the second length, the ratio of the first length to the second length is calculated, and the ratio is set as the interest level.
[0013] As a preferred solution of the cultural and creative design method based on VR technology described in the present invention, the screening method of the ideal first finished product includes: The interest levels of the first finished product are traversed, the interest levels are sorted in descending order, the first finished product corresponding to the interest level with the largest value is selected, and the first finished product corresponding to the interest level with the largest value is set as the ideal first finished product.
[0014] The second aspect is a cultural and creative design method based on VR technology, including a collection module, an analysis module and a construction module; The acquisition module is used to obtain the names of cultural and creative products and the corresponding historical sales data, set a segmentation threshold, filter the sorted historical sales data according to the segmentation threshold, obtain the historical sales data to be analyzed, obtain the names of cultural and creative products corresponding to the historical sales data to be analyzed, and match the corresponding appearance parameters according to the names of cultural and creative products; The analysis module is used to set a reorganization condition, reorganize each appearance parameter according to the reorganization condition to obtain a first appearance parameter, construct a first finished product model according to the first appearance parameter, create a virtual environment using VR technology, test the audience, obtain any audience parameter, obtain the audience's electrooculogram signal data for each first finished product, calculate the audience's interest in each first finished product according to the electrooculogram signal data, and screen the audience's ideal first finished product according to the interest; The construction module is used to construct a first mapping relationship between audience parameters and an ideal first finished product, obtain current audience parameters, obtain the current ideal first finished product according to the first mapping relationship, obtain first appearance parameters of the current ideal first finished product, and design a cultural and creative product for the current audience according to the first appearance parameters.
[0015] The beneficial effects of the present invention include: providing a high degree of immersion and interactivity, allowing users to experience cultural and creative products in an immersive way; the immersive experience can better display the details and cultural connotations of cultural and creative products; calculating the user's interest in each finished product through electrooculogram signal data; more accurately screening out the user's ideal product; facilitating personalized design and recommendation; and improving user satisfaction; constructing a mapping relationship between audience parameters and the ideal first finished product; obtaining the ideal first finished product according to the current audience parameters; and designing cultural and creative products accordingly; and realizing personalized customization of cultural and creative products to meet the needs of different users. The combination of VR technology and cultural and creative products has given new vitality to the design and development of cultural and creative products; and through the combination with different directions such as culture, art, creativity, and media, many different subcategories have been generated, thereby enhancing the core competitiveness of cultural and creative products. BRIEF DESCRIPTION OF THE DRAWINGS
[0016] Figure 1 A basic flow chart of a cultural and creative design method based on VR technology provided for one embodiment of the present invention. DETAILED DESCRIPTION
[0017] In order to make the above-mentioned objects, features and advantages of the present invention more obvious and easy to understand, the specific implementation methods of the present invention are described in detail below in conjunction with the drawings. It is obvious that the described embodiments are only part of the embodiments of the present invention, but not all of the embodiments.
[0018] Example, see Figure 1 , as an embodiment of the present invention, provides a cultural and creative design method based on VR technology, comprising the following steps: Step S100, obtaining the name of the cultural and creative product and the corresponding historical sales data, setting a segmentation threshold, filtering the sorted historical sales data according to the segmentation threshold, obtaining the historical sales data to be analyzed, obtaining the name of the cultural and creative product corresponding to the historical sales data to be analyzed, and matching the corresponding appearance parameters according to the name of the cultural and creative product; Step S200, setting a reorganization condition, reorganizing the appearance parameters according to the reorganization condition to obtain a first appearance parameter, constructing a first finished product model according to the first appearance parameter, creating a virtual environment using VR technology, and testing the audience; Step S300, obtaining any audience parameter, obtaining the audience's electrooculogram signal data for each first finished product, calculating the audience's interest in each first finished product according to the electrooculogram signal data, and screening the audience's ideal first finished product according to the interest; Step S400, construct a first mapping relationship between audience parameters and an ideal first finished product, obtain current audience parameters, obtain the current ideal first finished product according to the first mapping relationship, obtain first appearance parameters of the current ideal first finished product, and design a cultural and creative product for the current audience according to the first appearance parameters.
[0019] The present invention provides a high degree of immersion and interactivity, allowing users to experience cultural and creative products in an immersive way. The immersive experience can better display the details and cultural connotations of cultural and creative products. The user's interest in each finished product is calculated through electrooculogram signal data, and the user's ideal product is screened out more accurately, which is helpful for personalized design and recommendation, and improves user satisfaction. A mapping relationship between audience parameters and the ideal first finished product is constructed, and the ideal first finished product is obtained according to the current audience parameters. Cultural and creative product design is performed accordingly, which can realize personalized customization of cultural and creative products and meet the needs of different users. The combination of VR technology and cultural and creative products has given new vitality to the design and development of cultural and creative products. Through the combination with different directions such as culture, art, creativity, and media, many different subcategories are generated, thereby enhancing the core competitiveness of cultural and creative products.
[0020] Obtain the name of the cultural and creative product, retrieve the sales database, input the name of the cultural and creative product into the sales database, and match the historical sales data corresponding to the name of the cultural and creative product; Sorting the historical sales data in descending order, setting the first value as a segmentation threshold, filtering the sorted historical sales data according to the segmentation threshold to obtain the historical sales data to be analyzed, wherein the segmentation threshold is obtained through historical experience and is used to segment the historical sales data, retaining the historical sales data that meets the conditions, and deleting the historical sales data that does not meet the conditions; Obtain the name of the cultural and creative product corresponding to the historical sales data to be analyzed, and match the corresponding appearance parameters according to the cultural and creative product name; The appearance parameters include shape, size, color, texture, decorative pattern, glossiness and transparency.
[0021] The method for screening the historical sales data to be analyzed includes: Obtaining the historical sales data after descending order and the first value, comparing the historical sales data after descending order with the first value, and when the historical sales data after descending order is greater than or equal to the first value, retaining the historical sales data after descending order, otherwise, deleting the historical sales data after descending order; The retained historical sales data in descending order is set as the historical sales data to be analyzed.
[0022] The matching method of the appearance parameters includes: The name of the cultural and creative product of the historical sales data to be analyzed is obtained, a product database is retrieved, the name of the cultural and creative product is input into the product database, and the appearance parameters corresponding to the name of the cultural and creative product are matched.
[0023] In specific implementation, accurate market analysis is performed by obtaining the names of cultural and creative products and corresponding historical sales data. This method helps to identify which products perform well in the market, thereby providing data support for the design and production of future cultural and creative products. The data to be analyzed is screened out based on historical sales data, and the corresponding appearance parameters (such as shape, size, color, texture, decorative pattern, glossiness and transparency) are matched to optimize product design. This data-driven design method can ensure that new products are more in line with market demand and consumer preferences. By setting segmentation thresholds to screen historical sales data, qualified data is retained, and unqualified data is deleted to improve sales efficiency. This method helps to concentrate resources to promote products with potential, thereby improving overall sales performance.
[0024] The method for setting the reorganization conditions includes: Obtain the appearance parameters of any historical sales data to be analyzed, namely, shape, size, color, texture, decorative pattern, glossiness and transparency, and number the appearance parameters. The appearance parameter number is Xij, where i is a natural number and j is a natural number, and j is distributed from 1 to 7. Xij represents the jth appearance parameter corresponding to the i-th historical sales data to be analyzed in descending order. Traverse each historical sales data to be analyzed and number each historical sales data to be analyzed. The reorganization conditions are set according to the numbered appearance parameters, and the reorganization conditions include: Any two values of j are not the same and the values of i are not completely the same, and there are 7 appearance parameter numbers in total, and the non-completeness means that at most 6 values of i are the same.
[0025] Reorganize the appearance parameters according to the reorganization conditions, and set the reorganized appearance parameters as first appearance parameters. The virtual environment includes a first finished product model, exhibition hall lighting data, and exhibition hall music data. The first finished product model is drawn by 3D modeling software. The exhibition hall lighting data includes lamp intensity, light color and light switching frequency, and the exhibition hall music data includes music name and music volume. The exhibition hall lighting data and exhibition hall music data are obtained through historical data.
[0026] In specific implementation, by numbering the appearance parameters and setting the reorganization conditions, a variety of cultural and creative product designs are generated. This method helps to create products with unique appearance characteristics to meet the personalized needs of different consumers. The reorganization conditions ensure the diversity of appearance parameters and the uniqueness of the combination, avoiding the duplication of product design. This helps to optimize the product portfolio and enhance the market competitiveness of products. Through the systematic numbering and reorganization condition setting, designers can design products and adjust parameters more quickly. This method improves design efficiency and shortens the product development cycle. By analyzing historical sales data and appearance parameters, the setting of reorganization conditions can ensure that newly designed products are more in line with market trends and consumer preferences. This enhances the market adaptability of cultural and creative products.
[0027] The method for constructing the first finished product model includes: Install and configure the VR development environment, create a new VR project in UE5, import the first finished model into the VR environment, configure the exhibition hall lighting data and exhibition hall music data in the VR scene, and the staff will test the scene in the VR device and provide feedback on the test results; When the test result is dizziness, the VR scene parameters are adjusted, and the scene parameters include scene brightness and scene switching speed. The adjustment method includes reducing the scene brightness and reducing the scene switching speed. When the feedback test result is no dizziness, the adjustment of the scene parameters is stopped. When the test result is no dizziness, a test completion signal is sent.
[0028] In the specific implementation, by configuring the exhibition hall lighting data and exhibition hall music data in the VR environment, an immersive experience environment is created, so that users feel as if they are in a real exhibition hall. When the test result is dizziness, the VR scene parameters are adjusted, including reducing the scene brightness and reducing the scene switching speed, until the feedback test result is no dizziness, then the scene parameters are stopped. This method helps to reduce the occurrence of VR motion sickness and improve the user's comfort. The application of VR technology greatly enhances the interactivity of the exhibition hall. Users interact through VR devices. This highly realistic three-dimensional scene and interactivity bring users an unprecedented immersive experience.
[0029] Said audience parameters include age, region, gender, clothing style, Myers-Briggs type indicator, and economic status; The economic status includes debt and non-debt, the clothing style includes casual style, business style and elegant style, and the region is represented by a city; Acquire the audience's electrooculogram signal data for each first finished product, and calculate the audience's interest in each first finished product according to the electrooculogram signal data. The method for calculating the interest includes: Preprocessing the electrooculogram signal data by wavelet packet transform method, obtaining the frequency characteristics of the preprocessed electrooculogram signal, and setting a second value as a frequency threshold, wherein the second value is obtained through historical experience and represents a demarcation threshold of the audience's interest level; The frequency band of the preprocessed electrooculogram signal is divided according to the second value, the length of the frequency band greater than or equal to the second value is counted and recorded as the first length, and the length of the band less than the second value is counted and recorded as the second length, the ratio of the first length to the second length is calculated, and the ratio is set as the interest level.
[0030] The screening method of the ideal first finished product comprises: The interest levels of the first finished product are traversed, the interest levels are sorted in descending order, the first finished product corresponding to the interest level with the largest value is selected, and the first finished product corresponding to the interest level with the largest value is set as the ideal first finished product.
[0031] In the specific implementation, personalized cultural and creative product design is carried out by obtaining detailed parameters of the audience (such as age, region, gender, etc.). This method helps to meet the specific needs and preferences of different audience groups. VR technology is used to adjust the interactive elements in the virtual environment according to the audience parameters to enhance the user's interactive experience. This personalized interactivity improves user participation and satisfaction. Through systematic parameter analysis and processing of electrooculogram signal data, product design and parameter adjustment can be carried out quickly. This method improves development efficiency and shortens the product development cycle.
[0032] The present invention provides a high degree of immersion and interactivity, allowing users to experience cultural and creative products in an immersive way. The immersive experience can better display the details and cultural connotations of cultural and creative products. The user's interest in each finished product is calculated through electrooculogram signal data, and the user's ideal product is screened out more accurately, which is helpful for personalized design and recommendation, and improves user satisfaction. A mapping relationship between audience parameters and the ideal first finished product is constructed, and the ideal first finished product is obtained according to the current audience parameters. Cultural and creative product design is performed accordingly, which can realize personalized customization of cultural and creative products and meet the needs of different users. The combination of VR technology and cultural and creative products has given new vitality to the design and development of cultural and creative products. Through the combination with different directions such as culture, art, creativity, and media, many different subcategories are generated, thereby enhancing the core competitiveness of cultural and creative products.
[0033] It should be understood by those skilled in the art that the embodiments of the present invention may be provided as methods, systems or computer program products. Therefore, the present invention may take the form of a complete hardware embodiment, a complete software embodiment or an embodiment combining software and hardware aspects. Moreover, the present invention may take the form of a computer program product implemented on one or more computer-usable storage media containing computer-usable program codes. Wherein, the storage medium is implemented by any type of volatile or non-volatile storage device or a combination thereof, such as static random access memory (Static Random Access Memory, referred to as SRAM), electrically erasable programmable read-only memory (Electrically Erasable Programmable Read-Only Memory, referred to as EEPROM), erasable programmable read-only memory (Erasable Programmable Read Only Memory, referred to as EPROM), programmable read-only memory (Programmable Red-Only Memory, referred to as PROM), read-only memory (Read-Only Memory, referred to as ROM), magnetic memory, flash memory, magnetic disk or optical disk. These computer program instructions may also be stored in a computer-readable memory capable of directing a computer or other programmable data processing device to operate in a specific manner, so that the instructions stored in the computer-readable memory produce an article of manufacture comprising an instruction device, which implements the process Figure 1 A process or multiple processes and / or boxes Figure 1 A function specified in one or more boxes.
[0034] It should be noted that the above embodiments are only used to illustrate the technical solutions of the present invention rather than to limit it. Although the present invention has been described in detail with reference to the preferred embodiments, those skilled in the art should understand that modifications or equivalent substitutions of the technical solutions of the present invention without departing from the spirit and scope of the technical solutions of the present invention should be included in the scope of the claims of the present invention.
Claims
1. A cultural and creative design method based on VR technology, characterized in that: The following steps are involved: Step S100, obtaining the name of the cultural and creative product and the corresponding historical sales data, setting a segmentation threshold, filtering the sorted historical sales data according to the segmentation threshold, obtaining the historical sales data to be analyzed, obtaining the name of the cultural and creative product corresponding to the historical sales data to be analyzed, and matching the corresponding appearance parameters according to the name of the cultural and creative product; Step S200, setting a reorganization condition, reorganizing the appearance parameters according to the reorganization condition to obtain a first appearance parameter, constructing a first finished product model according to the first appearance parameter, creating a virtual environment using VR technology, and testing the audience; Step S300, obtaining any audience parameter, obtaining the audience's electrooculogram signal data for each first finished product, calculating the audience's interest in each first finished product according to the electrooculogram signal data, and screening the audience's ideal first finished product according to the interest; Step S400, construct a first mapping relationship between audience parameters and an ideal first finished product, obtain current audience parameters, obtain the current ideal first finished product according to the first mapping relationship, obtain first appearance parameters of the current ideal first finished product, and design a cultural and creative product for the current audience according to the first appearance parameters.
2. A cultural and creative design method based on VR technology as claimed in claim 1, characterized in that: Obtain the name of the cultural and creative product, retrieve the sales database, input the name of the cultural and creative product into the sales database, and match the historical sales data corresponding to the name of the cultural and creative product; Sorting the historical sales data in descending order, setting the first value as a segmentation threshold, filtering the sorted historical sales data according to the segmentation threshold to obtain the historical sales data to be analyzed, wherein the segmentation threshold is obtained through historical experience and is used to segment the historical sales data, retaining the historical sales data that meets the conditions, and deleting the historical sales data that does not meet the conditions; Obtain the name of the cultural and creative product corresponding to the historical sales data to be analyzed, and match the corresponding appearance parameters according to the cultural and creative product name; The appearance parameters include shape, size, color, texture, decorative pattern, glossiness and transparency.
3. A cultural and creative design method based on VR technology as claimed in claim 2, characterized in that: The method for screening the historical sales data to be analyzed includes: Obtaining the historical sales data after descending order and the first value, comparing the historical sales data after descending order with the first value, and when the historical sales data after descending order is greater than or equal to the first value, retaining the historical sales data after descending order, otherwise, deleting the historical sales data after descending order; The retained historical sales data in descending order is set as the historical sales data to be analyzed.
4. A cultural and creative design method based on VR technology as claimed in claim 2, characterized in that: The matching method of the appearance parameters includes: The name of the cultural and creative product of the historical sales data to be analyzed is obtained, a product database is retrieved, the name of the cultural and creative product is input into the product database, and the appearance parameters corresponding to the name of the cultural and creative product are matched.
5. The cultural and creative design method based on VR technology as claimed in claim 1, characterized in that: The method for setting the reorganization conditions includes: Get the appearance parameters of any historical sales data to be analyzed, namely, shape, size, color, texture, decorative pattern, glossiness and transparency, and number the appearance parameters. The appearance parameter number is X ij , i is a natural number, j is a natural number, and j is distributed between 1 and 7, X ij It is represented as the jth appearance parameter corresponding to the i-th historical sales data to be analyzed in descending order, and each historical sales data to be analyzed is traversed and numbered; The reorganization conditions are set according to the numbered appearance parameters, and the reorganization conditions include: Any two values of j are not the same and the values of i are not completely the same, and there are 7 appearance parameter numbers in total, and the non-completeness means that at most 6 values of i are the same.
6. The cultural and creative design method based on VR technology according to claim 1, characterized in that: Reorganize the appearance parameters according to the reorganization conditions, and set the reorganized appearance parameters as first appearance parameters. The virtual environment includes a first finished product model, exhibition hall lighting data, and exhibition hall music data. The first finished product model is drawn by 3D modeling software. The exhibition hall lighting data includes lamp intensity, light color and light switching frequency, and the exhibition hall music data includes music name and music volume. The exhibition hall lighting data and exhibition hall music data are obtained through historical data.
7. A cultural and creative design method based on VR technology as claimed in claim 6, characterized in that: The method for constructing the first finished product model includes: Install and configure the VR development environment, create a new VR project in UE5, import the first finished model into the VR environment, configure the exhibition hall lighting data and exhibition hall music data in the VR scene, and the staff will test the scene in the VR device and provide feedback on the test results; When the test result is dizziness, the VR scene parameters are adjusted, and the scene parameters include scene brightness and scene switching speed. The adjustment method includes reducing the scene brightness and reducing the scene switching speed. When the feedback test result is no dizziness, the adjustment of the scene parameters is stopped. When the test result is no dizziness, a test completion signal is sent.
8. The cultural and creative design method based on VR technology as claimed in claim 1, characterized in that: Said audience parameters include age, region, gender, clothing style, Myers-Briggs type indicator, and economic status; The economic status includes debt and non-debt, the clothing style includes casual style, business style and elegant style, and the region is represented by a city; Acquire the audience's electrooculogram signal data for each first finished product, and calculate the audience's interest in each first finished product according to the electrooculogram signal data. The method for calculating the interest includes: Preprocessing the electrooculogram signal data by wavelet packet transform method, obtaining the frequency characteristics of the preprocessed electrooculogram signal, and setting a second value as a frequency threshold, wherein the second value is obtained through historical experience and represents a demarcation threshold of the audience's interest level; The frequency band of the preprocessed electrooculogram signal is divided according to the second value, the length of the frequency band greater than or equal to the second value is counted and recorded as the first length, and the length of the band less than the second value is counted and recorded as the second length, the ratio of the first length to the second length is calculated, and the ratio is set as the interest level.
9. The cultural and creative design method based on VR technology as claimed in claim 1, characterized in that: The screening method of the ideal first finished product comprises: The interest levels of the first finished product are traversed, the interest levels are sorted in descending order, the first finished product corresponding to the interest level with the largest value is selected, and the first finished product corresponding to the interest level with the largest value is set as the ideal first finished product.
10. A cultural and creative design method based on VR technology, the system is used to execute the cultural and creative design method based on VR technology as claimed in claim 1, characterized in that: It includes acquisition module, analysis module and construction module; The acquisition module is used to obtain the names of cultural and creative products and the corresponding historical sales data, set a segmentation threshold, filter the sorted historical sales data according to the segmentation threshold, obtain the historical sales data to be analyzed, obtain the names of cultural and creative products corresponding to the historical sales data to be analyzed, and match the corresponding appearance parameters according to the names of cultural and creative products; The analysis module is used to set a reorganization condition, reorganize each appearance parameter according to the reorganization condition to obtain a first appearance parameter, construct a first finished product model according to the first appearance parameter, create a virtual environment using VR technology, test the audience, obtain any audience parameter, obtain the audience's electrooculogram signal data for each first finished product, calculate the audience's interest in each first finished product according to the electrooculogram signal data, and screen the audience's ideal first finished product according to the interest; The construction module is used to construct a first mapping relationship between audience parameters and an ideal first finished product, obtain current audience parameters, obtain the current ideal first finished product according to the first mapping relationship, obtain first appearance parameters of the current ideal first finished product, and design a cultural and creative product for the current audience according to the first appearance parameters.
Citation Information
Patent Citations
Digital cultural and creative product design framework of virtual cultural space in vertical scene
CN118279531A