Artificial intelligence wisdom screen table tennis fitness machine

By combining binocular stereoscopic vision technology and artificial intelligence prediction on large-screen smart screen TVs, intelligent tracking and rebound of table tennis is achieved, solving the problem that users find it difficult to actually play table tennis with artificial intelligence, and providing an interesting and competitive fitness and entertainment experience.

CN119810719APending Publication Date: 2025-04-11HOHHOT NEW DYNAMIC CULTURE MEDIA CO LTD
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Patent Information

Application Number
CN202510299452.2
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-03-13
Publication Date
2025-04-11

AI Technical Summary

Technical Problem

The prior art is difficult to provide a solution for users to use actual table tennis rackets and artificial intelligence to play table tennis, and it is difficult for users to obtain sufficient practical experience and physical exercise.

Method used

Using a large-screen smart screen TV and a specially made green table tennis ball, the intelligent tracking and rebound of table tennis is achieved through binocular stereo vision technology and artificial intelligence prediction. Users can use table tennis rackets to play ball on the TV screen and interact and compete with the animated character Nezha on the screen.

Benefits of technology

Users can gain interesting and competitive fitness and entertainment benefits through actual hitting, experience the fun of playing table tennis with artificial intelligence, and at the same time achieve the effect of physical exercise.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention discloses an artificial intelligence smart screen table tennis fitness machine, and relates to a table tennis instrument technology and an artificial intelligence table tennis image data processing technology. The system comprises a large-screen artificial intelligent screen television and a specially-made green table tennis ball. The surface of the specially-made green table tennis ball is covered with a conductive material, touch induction can be generated when the table tennis ball collides with a television screen, and the television screen is controlled to display corresponding animation images. Two cameras are arranged on a front panel of the television and work in cooperation with an artificial intelligence program, the movement condition of the table tennis can be tracked and shot, and the position of the table tennis hitting a television screen is predicted. A table tennis game application program can control video animations displayed on a screen and display where animated characters and a qiankun ring controlled by the animated characters, a mixed damask, four table tennis bats and a circular ring target. In the animation image of the television screen, the user can play the table tennis by using the artificial intelligence technology, and the user can play the table tennis. In this way, the user can obtain interesting and competitive fitness and entertainment benefits.
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Description

Technical Field

[0001] The invention relates to table tennis equipment technology and artificial intelligence processing table tennis image data technology. Background Art

[0002] Playing table tennis is a popular sport for people of all ages. Generally, two people are required to play table tennis on a table tennis table. Due to the limited conditions, it is difficult for many enthusiasts to participate and benefit from it conveniently. For this reason, some technologies and products that support single-player table tennis are constantly invented.

[0003] For example, the invention patent with publication number CN112657159A discloses "a table tennis robot with integrated serve and batting function based on a dual-manipulator platform". The invention uses a combination of two cameras and an artificial intelligence program to track and shoot the movement trajectory of a table tennis ball, and intelligently predict the movement path of the table tennis ball, so as to command the robotic arm and table tennis racket to play table tennis with the user. This is a technical solution that allows users to play table tennis with artificial intelligence. However, the robotic arm of the invention has high requirements for use and maintenance conditions, and is not suitable for ordinary people to use. It is difficult for ordinary people to use and benefit from it.

[0004] Huawei's V5 large-screen smart screen TV uses technology that allows cameras and artificial intelligence programs to work together to provide an "Amy Table Tennis" somatosensory game. The user stands in front of Huawei's large-screen smart screen TV, and in response to the table tennis game played on the TV screen, the user makes interactive waving arm table tennis movements. After the TV camera and artificial intelligence algorithm recognize and process the user's playing movements, it can support the user to play a game with the animated characters on the screen. In the animated video played on the TV screen, the animated character who interacts with the user in front of the screen is actually an artificial intelligence player. When users play this game, they are playing table tennis with artificial intelligence. However, this "Amy Table Tennis" somatosensory game omits table tennis rackets and table tennis balls, and it is difficult for users to get enough actual playing experience and physical exercise benefits when playing this game. Summary of the invention

[0005] The artificial intelligence smart screen table tennis fitness machine provided by the present invention allows users to use actual table tennis rackets to hit actual table tennis balls, and allows users to play with the animated character Nezha on the large-screen smart screen TV and play with the artificial intelligence player Nezha in the screen animation video. In this way, users can obtain interesting and competitive fitness and entertainment benefits.

[0006] The present invention includes two parts: a large-screen smart screen TV and a specially made green ping-pong ball. When a large-screen smart screen TV of 75 inches or more is selected, the expected goal can be achieved better.

[0007] The large-screen smart screen TV used in the present invention has a screen composed of a capacitive touch screen and a liquid crystal display packaged together, the upper layer is a transparent capacitive touch screen, and the lower layer is a liquid crystal display, and the two together constitute the TV screen.

[0008] Two cameras are set on the upper frame of the front panel of the large-screen smart screen TV used in the present invention. They work together with the artificial intelligence program that controls the cameras to make intelligent predictions about the movement trajectory of the table tennis ball and the position where the table tennis ball hits the TV screen. The use of binocular stereo vision technology and artificial intelligence prediction capabilities are the main differences between the smart screen of the present invention and general smart screens, and are also one of the reasons why the present invention is called an artificial intelligence smart screen table tennis fitness machine.

[0009] The present invention is equipped with a special bracket, and the position and height of the large-screen smart screen TV on the bracket can be raised and lowered as needed. Fix the large-screen smart screen TV on the bracket and place it against a hard wall. The front panel of the TV and the hard walls around the back of the TV can bounce the table tennis ball, with the same effect.

[0010] The table tennis ball used in the present invention is a special green table tennis ball with a conductive material on the surface. It can hit the screen of the large-screen smart screen TV like a flying touch pen, and generate touch sensing on the capacitive touch screen on the upper layer of the TV screen. This touch sensing will generate a working instruction in the touch screen controller built into the TV, and this working instruction can control the animated image on the LCD display on the lower layer of the TV screen to change it.

[0011] In the built-in memory of the large-screen smart screen TV used in the present invention, a pre-written "artificial intelligence smart screen table tennis fitness machine application" (hereinafter referred to as the application) is installed. The application is called into the TV memory. When running in the TV processor, they can control the animated video on the TV screen and display animated images of table tennis activities on the TV screen.

[0012] In the built-in memory of the large-screen smart screen TV used in the present invention, there are multiple applications, each with its own functions. Two of the applications are indispensable: one is the camera artificial intelligence program that controls the two cameras to perform specific work. Its working principle and operation mechanism are similar to the artificial intelligence program that supports binocular stereo vision function in drones, and the principle is the same; the other is the table tennis game application that controls the animation video displayed on the large-screen smart screen TV. Its working principle and operation mechanism are similar to the touch game application in the mobile phone, and the principle is the same.

[0013] When the large-screen smart screen TV used in the present invention is powered on and is in working state, the table tennis game application is loaded into the TV memory and runs in the TV processor. Therefore, the animated video images can be continuously played on the TV screen, similar to an animated movie, with complete images and sounds.

[0014] In the animated video played on the TV screen, there is an animated character, who is Nezha from the traditional cultural story. Nezha controls the Qiankun Circle and Hun Tian Ling, which can perform many cool magic. Nezha also controls four table tennis rackets: the first table tennis racket has a red racket face with 10 green ring targets painted on the front and back; the second table tennis racket has a red racket face with 10 colored ring targets painted on the front and back; the third table tennis racket has a blue racket face with 10 black and white ring targets painted on the front and back; the fourth table tennis racket has a blue racket face with 10 black ring targets painted on the front and back.

[0015] In general, in the animation images displayed on the TV screen, the activities of the four rackets and the ring target in the animation images are like bubbles in the computer screen saver animation. They move and collide randomly on the screen, cross and overlap, and move and change constantly. In the process of movement and change, the four table tennis rackets and the ring target can become larger and smaller, translate and jump, rotate and roll, disappear or reappear, and they can change into countless patterns on the screen.

[0016] On the TV screen, in the animated video image, the animated character Nezha is the player. He can perform martial arts and magic, and use artificial intelligence technology to control the Qiankun Circle, Hun Tian Ling, four table tennis rackets and a circular target to play table tennis on the screen.

[0017] As a user, a player can stand opposite the large-screen smart TV, 3-5 meters away, and play table tennis. Users can use table tennis rackets to hit the specially made green table tennis ball directly onto the TV screen. When the table tennis ball hits the TV screen, it will generate touch sensing on the capacitive touch screen, just like a person uses a finger to click on the icon on the mobile phone screen. This touch sensing will generate work instructions in the touch screen controller built into the TV. When the table tennis ball hits different animated images or positions on the screen, different touch sensing will be generated on the touch screen, and different work instructions will be generated in the touch screen controller. According to the above different work instructions, the table tennis game application can control the TV screen to display different animated images.

[0018] The user swings the racket to hit the specially made green ping-pong ball directly onto the TV screen. After the ping-pong ball hits the TV screen, it will bounce back. When the ping-pong ball is hit against the hard walls around the TV screen, the ping-pong ball that hits the wall will also be bounced back. The bounced ping-pong ball will be thrown horizontally toward the user, and the movement distance can reach more than 2 meters. After the ping-pong ball lands in the horizontal motion, it will be bounced up by the hard floor and thrown obliquely toward the user, and the oblique throw height can exceed 1 meter. In this way, the user can swing the racket again and hit the ping-pong ball onto the TV screen again. The above-mentioned cycle of playing ball on the screen is about 2 seconds. In this way, the user can play ball with Nezha, the player on the screen, over and over again.

[0019] According to relevant information available on the Internet, capacitive touch screens are extremely sensitive and can still work normally when the touch force is less than 0.1 Newton. In terms of impact resistance, the screen of the Honor Smart Screen X1 can still display the video screen intact after being hit by a fast-moving football. Usually, the LCD display will only be significantly damaged when the impact force exceeds 500 Newtons. A force of 500 Newtons is equivalent to the impact force generated by throwing a 50-kilogram bag of rice onto the LCD screen.

[0020] The user of the present invention stands 3-5 meters away from the large-screen smart screen TV. He uses a table tennis racket to hit a table tennis ball with a mass of about 3 grams directly onto the TV screen. The speed at which the table tennis ball hits the TV screen is in the range of 5-40 meters per second, the impact time is about 0.1-0.001 seconds, and the impact force generated is in the range of 0.15-120 Newtons. Therefore, the force with which the table tennis ball hits the TV screen is both higher than the minimum touch force of 0.1 Newton required for the normal operation of the capacitive touch screen, and lower than the lower limit of 500 Newtons of the impact force that may cause damage to the screen. Moreover, in order to improve the impact resistance of the TV screen, the present invention will also take necessary protective measures, such as increasing the thickness of the tempered glass on the surface of the TV touch screen, and providing film protection to the surface of the touch screen. Therefore, the user can achieve the expected goal by using a table tennis racket to hit the special table tennis ball directly onto the TV screen without causing any harmful consequences.

[0021] Compared with the previous two-person two-paddle one-ball one-table table tennis, the present invention uses a large-screen smart screen TV and the hard wall behind it, as well as a hard floor, to replace the opponent and the table tennis table. Thus, a simple and easy new table tennis sports activity of one person, one paddle, one ball, and one screen is provided. In this way, users can play table tennis with artificial intelligence. For this new sports activity of users playing table tennis with artificial intelligence, the present invention provides a new type of playing rules.

[0022] When the user uses the present invention, according to the preset rules of the game, the user hits the table tennis ball onto the TV screen. When the table tennis ball hits the green ring target, the colored ring target and the Qiankun circle, the user can score. In the animated image played on the TV screen, the artificial intelligence player can use the black and white ring target, the black ring target and the Hun Tian Ling to hit the table tennis ball back. Whenever the table tennis ball hits the black and white ring target, the black ring target and the Hun Tian Ling, it is considered that Nezha has successfully hit the table tennis ball back. If the back hit is successful, Nezha can score.

[0023] On the TV screen, when the table tennis ball hits the green circular target, the colored circular target and the animated image of the circle of heaven and earth, the upper touch screen of the TV screen will generate touch induction. Therefore, the hardware and software such as the touch screen, the touch screen controller, the liquid crystal display under the touch screen and the table tennis game application program of the present invention will work together. In this way, the screen image will be updated at the position on the TV screen hit by the table tennis ball, and the video image of the user playing and scoring will be displayed.

[0024] For example, when a ping-pong ball hits the 7th ring of the green circular target on the TV screen, an explosion effect prompt animation will be displayed in an area with a diameter of about 30 cm with the impact point as the center, and the dynamic text "Hit the 7th ring, get 7 points" will be displayed on the explosion animation, with a voice prompt. For another example, when a ping-pong ball hits the 8th ring of the colored circular target on the screen, an explosion effect prompt animation will be displayed in an area with a diameter of about 30 cm with the impact point as the center, and the dynamic text "Hit the 8th ring, get 16 points" will be displayed on the explosion screen, with a voice prompt.

[0025] In a game, when a user hits the Qiankun circle with the ping-pong ball on the TV screen for the first time, the user gets 1 point. After that, the second, third, fourth, and so on, the user gets 2, 3, 4, and so on points in increasing order.

[0026] On the TV screen, in the animated video image, the animated character Nezha controls the black and white circular target, the black circular target and the Hun Tian Ling to counterattack the table tennis ball that hits the screen, which is an important content of the animated image, and is also one of the specific contents of the player Nezha on the screen interacting with the player user in front of the screen. According to the preset playing rules of the present invention, on the TV screen, whenever the table tennis ball hits the black and white circular target, the black circular target and the Hun Tian Ling and is rebounded, it is considered that Nezha has successfully counterattacked the table tennis ball. If the counterattack is successful, Nezha can score.

[0027] On the TV screen, when the table tennis ball hits the black and white circular target, the black circular target and the animated image of the Hun Tian Ling on the screen, the upper touch screen of the TV screen will generate touch induction. Therefore, the hardware and software such as the touch screen, the touch screen controller, the liquid crystal display under the touch screen and the table tennis game application program of the present invention will work together. In this way, the screen image will be updated at the position on the TV screen hit by the table tennis ball, and a video image of Nezha playing and scoring will be displayed.

[0028] For example, when a ping-pong ball hits the 5th ring of the black and white circular target, an explosion effect prompt animation will be displayed on the screen with a diameter of about 30 cm, with the impact point as the center, and the dynamic text "Successful counterattack, 5 points" will be displayed on the explosion screen, accompanied by a voice prompt. For another example, when a ping-pong ball hits the 6th ring of the black circular target, an explosion effect prompt animation will be displayed on the screen with a diameter of about 30 cm, with the impact point as the center, and the dynamic text "Successful counterattack, 12 points" will be displayed on the explosion screen, accompanied by a voice prompt.

[0029] In one game, Nezha used the Hun Tian Ling to hit the ping-pong ball that hit the TV screen. When the first counterattack was successful, Nezha scored 1 point. After that, when the second, third, fourth... counterattacks were successful, Nezha got 2, 3, 4... points in order.

[0030] If the ping-pong ball hitting the TV screen is bounced back without hitting the Qiankun Circle, Hun Tian Ling and the four circular targets, or if the ping-pong ball hits the hard walls around the TV and is bounced back, neither the player in front of the screen nor the player Nezha on the screen will score any points.

[0031] During the game, the graphic content of the game rules will be displayed on the TV screen, including the text of the game number, game time, remaining time and scores of both sides. When the scores of the player in front of the screen and the player Nezha on the screen change, the scores and comparison of both sides displayed in the game rules will be updated in real time, and voice prompts will be given.

[0032] Binocular stereo vision technology has been widely used in the fields of drones, self-driving cars, sweeping robots and intelligent robots. The basic principle of binocular stereo vision technology is similar to that of humans using two eyes to observe and judge the position, trajectory and speed of moving objects.

[0033] Binocular stereo vision technology uses two cameras, one on the left and one on the right, to simultaneously shoot the same moving object, thereby obtaining two dynamic images. Since there is a certain distance between the two cameras, which is called the baseline distance, the position of the same moving object in the left and right dynamic images will have a certain offset, and this offset is called parallax. By calculating the distance difference between the same target in the left and right images, the value of the parallax can be obtained. Then, using the principle of triangulation, based on the parallax, baseline distance, and camera focal length, the three-dimensional coordinates of the moving object, that is, the specific position of the moving object, can be calculated.

[0034] Binocular stereo vision technology allows two cameras to work together with the artificial intelligence program. Using two cameras, you can track and shoot a moving object. Based on the movement captured by the two cameras, the image processing algorithm and deep learning technology of the artificial intelligence program can calculate the spatial position, movement trajectory and movement speed of the moving object, and can make intelligent predictions about the future spatial coordinates, movement path and movement speed of the moving object.

[0035] When a user uses the present invention to swing a racket and hit a ball, two cameras on the front side panel of the TV will track and shoot the movement of the table tennis ball while the table tennis ball is flying toward the TV screen. Based on the movement of the table tennis ball captured by the camera, the camera artificial intelligence program will intelligently predict the position where the table tennis ball will hit the TV screen. Based on the prediction of the camera artificial intelligence program, the table tennis game application can control the TV screen to display a preset animated image at the predicted position where the table tennis ball will hit the screen.

[0036] On the TV screen, in the animated video image, according to the preset rules of the game, the animated character Nezha uses the black and white circular target and the black circular target to play table tennis. There are two situations: one is that Nezha uses artificial intelligence technology to play table tennis; the other is that Nezha does not use artificial intelligence technology to play table tennis.

[0037] When the player Nezha on the screen uses artificial intelligence technology to hit the ping-pong ball back at the ping-pong ball that hits the TV screen, the camera artificial intelligence program and the ping-pong game application will work together to support Nezha to accurately hit the ping-pong ball back. At the position where the ping-pong ball hits the screen predicted by artificial intelligence, a black and white circular target or a black circular target will be displayed uniquely, and an animated image of Nezha's score will be displayed, without animated images such as green circular targets, colored circular targets, and Qiankun circles. At this point, the player in front of the screen is playing a game with the artificial intelligence player Nezha on the screen. In this case, the user's chances of scoring and winning are extremely small.

[0038] When the player Nezha on the screen does not use artificial intelligence technology to counterattack the ping-pong ball that hits the TV screen, the player Nezha on the screen will lose the support of artificial intelligence. At this time, in the screen animation image, the Qiankun Circle, Hun Tian Ling, green ring target, color ring target, black and white ring target and black ring target are all in a random motion state. At this time, whether the player Nezha on the screen can score depends on the probability of the ping-pong ball hitting the black and white ring target, the black ring target and the Hun Tian Ling. In this case, the player user in front of the screen has the highest probability of hitting the green ring target, the color ring target and the Qiankun Circle when hitting the ping-pong ball on the TV screen, and the probability of scoring is the highest.

[0039] When Nezha does not use artificial intelligence technology to counterattack the ping-pong ball, the black and white ring targets and the black ring targets will lose their ability to accurately counterattack the ping-pong ball. In this case, in the screen animation image, the Qiankun Circle, Hun Tian Ling, green ring targets, colored ring targets, black and white ring targets, and black ring targets controlled by Nezha are all in a random motion state. At this time, whether the player Nezha on the screen can score depends on the probability of the ping-pong ball hitting the black and white ring targets, the black ring targets, and the Hun Tian Ling.

[0040] In the present invention, based on the support of artificial intelligence prediction technology, at the predicted position where the table tennis ball hits the screen, a black and white circular target or a black circular target can be displayed uniquely, and the display of the Qiankun Circle, the Hun Tian Ling, the green circular target and the colored circular target can be prohibited. This is the case where Nezha controls the Qiankun Circle, the Hun Tian Ling, the green circular target, the colored circular target, the black and white circular target and the black circular target. Without the support of artificial intelligence prediction technology, it is difficult to achieve the above goals.

[0041] In the present invention, by adjusting the time when the player Nezha on the screen uses artificial intelligence technology to play, and by gradually increasing the support of artificial intelligence for Nezha, the present invention sets a gradually increasing level of difficulty and competition level for playing ball games. From low to high, it is divided into six levels, namely: entry, elementary, intermediate, advanced, super and top.

[0042] When using the present invention, before playing a ball game with the artificial intelligence, the user can select and match the game level, difficulty level, duration of each game, number of games, scoring method, and reward and penalty content on the TV screen menu according to their own situation, and can change them at any time. In this way, the user can obtain interesting and competitive fitness and entertainment benefits.

[0043] The present invention can record, save, count and analyze the game scores of all players. The game scores of specific players can be summarized and ranked, listed and compared, and the game rankings and comparison results can be displayed on the screen. The present invention can support many players to carry out colorful game activities with artificial intelligence, allowing more people to participate in new table tennis sports activities and obtain interesting and competitive fitness and entertainment benefits. BRIEF DESCRIPTION OF THE DRAWINGS

[0044] Figure 1 It is a schematic diagram of a user using the present invention to play a ball game with the artificial intelligence ball player Nezha on a TV screen; Figure 2 It is a diagram showing the camera and screen image on the front panel of the large-screen AI smart screen TV; Figure 3 It is a diagram showing the user's score on the screen image of a large-screen AI smart screen TV; Figure 4 It is a screen image on a large-screen artificial intelligence smart screen TV, showing a schematic diagram of the scoring situation of the artificial intelligence player Nezha on the screen.

[0045] In the picture: 1. Large-screen AI smart screen TV; 2. TV stand; 3. Hard wall behind the TV; 4. Indoor hard floor; 5. User; 6. Table tennis racket; 7. Special green table tennis ball; 8. The movement trajectory of the table tennis ball represented by the dotted line; 9. Camera; 10. Nezha, the AI ​​player on the screen; 11. Qiankun Circle; 12. Hun Tian Ling; 13. Green ring target; 14. Colored ring target; 15. Black and white ring target; 16. Black ring target; 17. Rules of the game. DETAILED DESCRIPTION

[0046] The following is an introduction to the embodiments of the present invention in conjunction with the accompanying drawings. The embodiments introduced are only a part of the embodiments of the present invention, rather than all the embodiments.

[0047] like Figure 1 As shown, after adjusting the height of the large-screen artificial intelligence smart screen TV 1 on the TV stand 2 and fixing it, the large-screen artificial intelligence smart screen TV 1 and the hard wall 3 behind the TV can both rebound the special green ping-pong ball 7.

[0048] User 5 stands 3-5 meters opposite the large-screen artificial intelligence smart screen TV 1. User 5 can use a table tennis racket 6 to hit the special green table tennis ball 7 directly onto the screen of the large-screen artificial intelligence smart screen TV 1. After the special green table tennis ball 7 hits the screen of the large-screen artificial intelligence smart screen TV 1, it will be rebounded, and after landing, it will be bounced toward the user by the indoor hard floor 4. The motion trajectory of the special green table tennis ball 7 is given a visual description using the table tennis ball motion trajectory 8 represented by the dotted line. In this way, user 5 can continuously use the table tennis racket 6 to continuously hit the special green table tennis ball 7 onto the screen of the large-screen artificial intelligence smart screen TV 1. During the reciprocating motion of the special green table tennis ball 7, the two cameras 9 set on the upper frame of the front side panel of the large-screen artificial intelligence smart screen TV 1 will track and shoot the special green table tennis ball 7. As described above, the user 5 can play a game with the artificial intelligence player Nezha 10 on the screen.

[0049] After the large-screen AI smart screen TV 1 is powered on, a welcome screen will be displayed, similar to Figure 2 In the startup animation video image of the large-screen AI smart screen TV 1, the AI ​​player Nezha 10 on the screen controls the Qiankun Circle 11 and Hun Tian Ling 12. The AI ​​player Nezha 10 on the screen also controls four types of table tennis rackets 6 and four types of circular targets. The four circular targets are: a green circular target 13 on a red table tennis racket; a colored circular target 14 on a red table tennis racket; a black and white circular target 15 on a blue table tennis racket; and a black circular target 16 on a blue table tennis racket.

[0050] The startup welcome screen of the large-screen artificial intelligence smart screen TV 1 also displays the welcome words from the artificial intelligence player Nezha 10 on the screen, with subtitles and accompaniment: "I play table tennis with artificial intelligence, come and compete with me."

[0051] After the large-screen AI smart screen TV 1 displays the startup welcome animation image, the screen switches to the main menu of the large-screen AI smart screen TV 1. The user can select the specific content of the game on the main menu. The game level, difficulty level, duration of each game, number of games, scoring method and reward and penalty content can all be pre-selected and changed at any time.

[0052] The screen animation image displayed on the large-screen artificial intelligence smart screen TV 1 also displays the rules of the ball game 17, including the scoring records of the ball player user 5 in front of the screen and the artificial intelligence ball player Nezha 10 on the screen, as well as the score comparison and dynamic changes of the two sides.

[0053] In the process of using the present invention, the user 5 can use remote control, mobile phone wireless network control and finger point control to manipulate and change the animated video image on the large-screen artificial intelligence smart screen TV 1.

[0054] When the game level and difficulty level selected by user 5 are low, the AI ​​player Nezha 10 on the screen uses AI technology to play less time, and the "playing skills" shown by AI player Nezha 10 on the screen are low. In this case, relatively speaking, it is easier for the player user 5 in front of the screen to score and win. Figure 3 It is the animated video image displayed on the screen of the large-screen artificial intelligence smart screen TV 1 when the player user 5 in front of the screen scores a ball.

[0055] When the game level and difficulty level selected by the user 5 are high, the AI ​​player Nezha 10 on the screen uses AI technology to play for a longer time, and the AI ​​player Nezha 10 on the screen shows a higher "playing skill". In this case, relatively speaking, the AI ​​player Nezha 10 on the screen is more likely to score and win. Figure 4 Animated video images displayed on the screen of the large-screen artificial intelligence smart screen TV 1 when the artificial intelligence player Nezha 10 on the screen plays and scores.

[0056] During the game between the player user 5 and the AI ​​player Nezha 10 on the screen, the collaborative working of the core hardware and related applications of the large-screen AI smart screen TV 1 is briefly described as follows: After the large-screen artificial intelligence smart screen TV 1 is turned on, the table tennis game application in the built-in memory will be transferred to the TV memory and will be kept running in the TV processor. In this way, the artificial intelligence player Nezha 10, the Qiankun Circle 11, the Hun Tian Ling 12, the green ring target 13 on the red table tennis racket, the colored ring target 14 on the red table tennis racket, the black and white ring target 15 on the blue table tennis racket, and the black ring target 16 on the blue table tennis racket will be continuously displayed on the LCD display.

[0057] The screen of the large-screen AI smart screen TV 1 is composed of an upper capacitive touch screen and a lower liquid crystal display. In the process of the special green ping-pong ball 7 flying toward the large-screen AI smart screen TV 1, two cameras 9 will track and shoot the movement of the special green ping-pong ball 7. According to the image data captured by the camera 9, the camera AI program in the built-in memory will predict the position where the special green ping-pong ball 7 hits the capacitive touch screen, and provide decision support for the relevant application to control the screen image and its changes.

[0058] The camera artificial intelligence program and table tennis game application program, which are both in the built-in memory, can act in coordination in the TV memory and run in the TV processor at the same time. Working together, they can control the LCD display to uniquely display the black and white circular target 15 or the black circular target 16 at the position where the special green table tennis ball 7 hits the screen, and display an animated image of the artificial intelligence player Nezha 10 on the screen playing and scoring, while giving voice prompts.

[0059] When the specially made green ping-pong ball 7 hits the TV screen, it will generate touch sensing on the capacitive touch screen on the upper layer of the screen. The built-in touch screen controller will convert the above touch sensing into the impact position on the screen and generate work instructions. The work instructions generated by the touch screen controller will work together with the table tennis game application in the TV processor to jointly control the LCD display, displaying an animated image of the user 5 playing and scoring or an animated image of the artificial intelligence player Nezha 10 playing and scoring on the screen, and giving voice prompts.

[0060] User 5 uses the present invention to play a game with the artificial intelligence player Nezha 10 on the screen. User 5 can find ways to hit the special green ping-pong ball 7, control the flight direction and hitting target of the special green ping-pong ball 7, and strive to hit the green ring target 13, the color ring target 14 and the Qiankun circle 11 on the TV screen, and strive to score more points. At the same time, every effort should be made to avoid the special green ping-pong ball 7 from hitting the black and white ring target 15, the black ring target 16 and the Hun Tian Ling 12, so as to minimize the chance of the artificial intelligence player Nezha 10 on the screen to score. Therefore, user 5 uses a table tennis racket 6 to hit the direction, speed, angle and strength of the special green ping-pong ball 7 against the large-screen artificial intelligence smart screen TV 1, and all need to be constantly changed.

[0061] During the game, the special green ping-pong ball 7 is bounced back by the screen of the large-screen artificial intelligence smart screen TV 1, or by the hard wall 3 behind the TV, and the special green ping-pong ball 7 is bounced diagonally by the indoor hard floor 4. In the above-mentioned various situations, the movement direction, speed, angle and strength of the special green ping-pong ball 7 will continue to change. User 5 continuously receives and hits this ever-changing special green ping-pong ball 7, and then hits it to the screen of the large-screen artificial intelligence smart screen TV 1, which requires the user to move his eyes, brain, hands and body, and cooperate with his whole body and mind. The amount of exercise generated will be no less than playing a ball game with a real opponent. Therefore, user 5 can experience extraordinary fun and competitiveness, and obtain fitness and entertainment benefits.

[0062] The two cameras 9 used in the present invention can collect the motion data of the specially made green table tennis ball 7 and the user 5. Based on this, the built-in camera artificial intelligence program can convert the video angle and convert the frontal image of the user 5 playing the ball into a side image of the user playing the ball. It is also possible to synthesize the playing content of the user 5 with the picture of the artificial intelligence player Nezha 10 playing the ball on the screen to generate a full-view on-screen playing animation video image. Therefore, the present invention can also be used to help professional athletes improve their playing skills and conduct relevant scientific research.

[0063] The large-screen artificial intelligence smart screen TV 1 used in the present invention is provided with a personal image protection function and a privacy content protection measure according to the use of the camera 9. When the present invention is used in public places such as gyms, game halls, primary and secondary schools, community activity centers, enterprises, institutions, management agencies, myopia prevention agencies and health service agencies, users can use the specific functions of the camera 9 as appropriate to achieve the expected effect.

[0064] The present invention can also be used in a family room where necessary conditions are met and noise disturbance will not occur. However, when used by the elderly and infirm, it is not suitable to move too vigorously. At the same time, it should be used under the supervision of a companion according to the specific situation.

[0065] The present invention can help office workers to exercise, help primary, secondary and university students to exercise and prevent myopia, help middle-aged and elderly people to exercise and entertain, and help various ball players to exercise and entertain.

[0066] The present invention can break through the previous restrictions on table tennis playing conditions, help more people experience the fun of playing table tennis, and help more people easily obtain interesting and competitive fitness and entertainment benefits.

Claims

1. An artificial intelligence smart screen table tennis fitness machine, comprising a large-screen artificial intelligence smart screen TV and a specially made green table tennis ball, characterized in that: When the large-screen artificial intelligence smart screen TV is turned on, an animation video will be played on the TV screen, and the animation image will show Nezha in the traditional cultural story, and will also show green circular target, color circular target, black and white circular target, black circular target, Qiankun circle and Hun Tian Ling and other animation images; The black and white circular targets, black circular targets, green circular targets, colored circular targets, Qiankun Circle and Hun Tian Ling and other animated images displayed on the TV screen are sometimes controlled by the TV artificial intelligence technology to perform specific activities, and sometimes are not controlled by the TV artificial intelligence technology to perform random movements. In the animated images on the TV screen, Nezha is set as a player on the TV screen, a player who uses artificial intelligence technology to play table tennis in the animated images. Nezha interacts with the user players in front of the TV screen and plays table tennis. The surface of the specially made green ping-pong ball is covered with conductive material. The user uses a ping-pong racket to hit the ping-pong ball directly onto the TV screen. When the ping-pong ball hits a specific animated image or position on the TV screen, a specific touch sensation is generated. Through the operation of the relevant hardware and software inside the TV, the TV screen can be controlled to update the animated image.

2. The artificial intelligence smart screen table tennis fitness machine according to claim 1, characterized in that: When the specially made green ping-pong ball hits the green circular target, the colored circular target and the Qiankun circle on the animated image on the TV screen, the animated image will be updated in an area with a diameter of 30 cm centered on the impact point on the animated image on the TV screen, and will display an animated image of the score of the user playing the ball in front of the TV screen, an explosive prompt screen and the specific score, and a voice prompt.

3. The artificial intelligence smart screen table tennis fitness machine according to claim 1, characterized in that: When the specially made green ping-pong ball hits the black and white circular targets, the black circular target and the Hun Tian Ling on the animated image on the TV screen, the animated image will be updated in an area with a diameter of 30 cm centered on the point of impact on the animated image on the TV screen. An animated image of the score of the artificial intelligence player Nezha in the animated image on the TV screen will be displayed, along with an explosive prompt screen and the specific score and a voice prompt.

4. The artificial intelligence smart screen table tennis fitness machine according to claim 1, characterized in that: When Nezha in the animated image on the TV screen uses artificial intelligence technology to play, while the special ping-pong ball flies towards the large-screen TV, two cameras arranged on the upper frame of the front panel of the TV will track and shoot the movement of the ping-pong ball, and the camera artificial intelligence program built into the TV will predict the position where the ping-pong ball hits the TV screen. The table tennis game application built into the TV will control the TV screen to display a specific animated image based on the prediction, and a black and white circular target or a black circular target will be uniquely displayed at the position where the ping-pong ball hits the screen, and the image content of the artificial intelligence player Nezha playing and scoring in the animated image will be displayed on the TV screen.

5. The artificial intelligence smart screen table tennis fitness machine according to claim 1, characterized in that: When Nezha in the animated image on the TV screen uses artificial intelligence technology to play ball, Nezha has precise control over the black and white ring targets, black ring targets, green ring targets, colored ring targets, Qiankun Circle and Hun Tian Ling in the animated image. In the animated image displayed on the TV screen, Nezha can control the black and white ring targets or the black ring targets to move quickly to the position where the table tennis ball hits the TV screen, and use the black and white ring targets or the black ring targets to accurately hit the table tennis ball that hits the TV screen. Nezha can control the green ring targets, colored ring targets, Qiankun Circle and Hun Tian Ling to drive them to quickly move away from the table tennis ball impact point to avoid being hit by the table tennis ball.

6. The artificial intelligence smart screen table tennis fitness machine according to claim 1, characterized in that: When Nezha in the animation image on the TV screen does not use artificial intelligence technology to play, in the animation image on the TV screen, the green ring target, colored ring target, black and white ring target, black ring target, Qiankun Circle and Hun Tian Ling all move randomly. They all have the probability of moving to the position where the ping-pong ball hits the screen and being hit by the ping-pong ball. The user can pre-select the length of time that Nezha plays with and without artificial intelligence technology on the TV screen menu and change it at any time.

Citation Information

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