Three-dimensional scene creation and visualization system based on zero-code digital twinning technology

Through zero-code-based digital twin technology, it provides a programming-free user interface, which solves the problems of high cost and high threshold for traditional digital twin technology, and realizes feasible three-dimensional scenarios and model creation and visual interaction for small and medium-sized enterprises.

CN119832177APending Publication Date: 2025-04-15NANJING ZHISHAN INTELLIGENT TECH RES INST CO LTD
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Patent Information

Application Number
CN202411892449.3
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-12-20
Publication Date
2025-04-15

AI Technical Summary

Technical Problem

Traditional digital twin models and visual presentation require professional programming, which leads to high costs and high usage thresholds, limiting the application of small and medium-sized enterprises.

Method used

Using zero-code-based digital twin technology, the scene creation subsystem and scene visualization subsystem are provided through scenes, providing a programming-free user interface, allowing users to quickly create three-dimensional scenes and models through drag and drop and parameter configuration, and realize visual interaction.

Benefits of technology

It lowers the cost and threshold of digital twin technology, allowing users without programming experience to easily create digital twin models and three-dimensional scenarios, suitable for small and medium-sized enterprises and a variety of smart application scenarios.

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Abstract

The invention discloses a three-dimensional scene creation and visualization system based on a zero-code digital twinning technology. The three-dimensional scene creation and visualization system comprises a scene creation subsystem and a scene visualization subsystem, the scene creating subsystem comprises a project creating module, a scene editing module and a model building module; the scene visualization subsystem comprises a UI editing module and a visual interaction module. According to the three-dimensional scene creating and visualizing system, massive scene templates and general models for different industry scenes are provided through the scene editing module and the model building module, a user can quickly build required digital twin three-dimensional scenes and models only through simple dragging and parameter configuration operations, and the operation is simple and convenient. And a cool digital twinning visual effect is realized through the visual interaction module, so that the use threshold and the use cost of the digital twinning technology are greatly reduced.
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Description

Technical Field

[0001] The present invention relates to the technical field of digital twin three-dimensional scene model creation and visualization system, and in particular to a three-dimensional scene creation and visualization system based on zero-code digital twin technology. Background Art

[0002] With the rapid development of science and technology, the application of digital twin technology in various fields is becoming more and more extensive. Digital twin technology can create a virtual model corresponding to the physical world, and realize real-time monitoring, prediction and optimization of physical objects. However, traditional digital twin models and visualization displays require professional developers to implement through programming, and the cost is high, which limits its application in small and medium-sized enterprises. At present, although some companies have provided low-code digital twin visualization platforms, the interface friendliness and ease of operation have been improved, but programming experience is still required when creating and visualizing three-dimensional scene models and connecting to data such as the Internet of Things middle station, which has a certain threshold for use. In order to solve this problem, the present invention proposes a three-dimensional scene creation and visualization system based on zero-code digital twin technology. Summary of the invention

[0003] The purpose of the invention is to provide a three-dimensional scene creation and visualization system based on zero-code digital twin technology, which can enable users with no programming experience to easily create digital twin models in a zero-code manner, and realize the creation and visualization interaction of three-dimensional scenes, thereby reducing the cost and threshold of use.

[0004] Technical solution: The three-dimensional scene creation and visualization system based on zero-code digital twin technology described in the present invention includes a scene creation subsystem and a scene visualization subsystem; the scene creation subsystem includes a project creation module, a scene editing module and a model building module; the scene visualization subsystem includes a UI editing module and a visual interaction module;

[0005] The project creation module is used to obtain the GIS coordinates input by the user and locate the project creation location according to the GIS coordinates;

[0006] The scene editing module is used to construct a corresponding three-dimensional scene at the project creation location according to the scene template selected by the user from the scene resource library;

[0007] The model building module is used to build corresponding three-dimensional models in the three-dimensional scene according to each general model selected by the user from the model resource library;

[0008] The UI editing module is used to provide users with a variety of editable UI components and build the UI components selected by users in a three-dimensional scene for display;

[0009] The visual interaction module is used to provide users with two interaction methods: event special effects and environmental effects, and to obtain the interaction parameters set by users for the two interaction methods in real time, and then interact in the three-dimensional comprehensive display constructed by three-dimensional scenes, three-dimensional models and UI components according to the interaction parameters.

[0010] Furthermore, the scenario creation subsystem also includes a plug-in-based algorithm box module, which is used to dynamically load and unload application algorithms suitable for smart application scenarios in the form of plug-ins.

[0011] Furthermore, the scene creation subsystem also includes an Internet of Things data connection module, which is used to connect Internet of Things devices and obtain the operating data of the Internet of Things devices in real time for display in the three-dimensional model.

[0012] Furthermore, the scene editing module includes a scene resource library, a canvas editing unit, and a scene adjustment unit;

[0013] The scene resource library is used to store various scene templates, including building templates, plant templates, site templates, and traffic vehicle templates;

[0014] The canvas editing unit is used to select a corresponding scene template from the scene resource library according to the scene selection operation of the user, and place the selected scene template at the project creation position;

[0015] The scene adjustment unit is used to perform right-most translation, up-down translation and / or rotation adjustment on the selected scene template at the project creation position.

[0016] Furthermore, the model building module includes a model resource library and a model editing unit;

[0017] The model resource library is used to store various general models, including physical simulation material models, next-generation models and customized models; physical simulation material models include building models, special effect material models and water material models; next-generation models include professional plant models, road material models, character models and vehicle models; customized models include material landscape models, interior home decoration models and private material models;

[0018] The model editing unit is used to obtain the universal model selected by the user in the model resource library, move the universal model to the three-dimensional scene, and then adjust the size, position and / or angle of the universal model in the three-dimensional scene according to the user's operation instructions.

[0019] Furthermore, the UI editing module includes a component unit, a page configuration unit, and a component display unit;

[0020] The component unit is used to provide users with a variety of self-editable visual interactive UI components, including chart components, information components, list components, picture components and icon components;

[0021] The page configuration unit is used to set the animation, data and event parameters of the UI component selected by the user;

[0022] The component display unit is used to construct the UI component selected by the user in the three-dimensional scene for display according to the set animation, data and event parameters.

[0023] Furthermore, the chart component is used to provide visual chart templates, including bar charts, scatter plots, pie charts and line charts; the information component is used to provide visual text templates, including text, drop-down selectors, carousels and word clouds; the list component is used to provide visual table templates, including tree lists, floor lists and basic paging lists; the image component is used for users to customize uploaded images; the icon component is used to provide icon icons, including weather icons, arrow icons and building icons.

[0024] Furthermore, the visual interaction module includes an event special effect unit, an environmental effect unit and a preview control unit; the interaction parameters include trigger parameters and configuration parameters;

[0025] The event special effects unit is used to provide users with various event special effects and corresponding trigger parameters, and trigger the event special effects of the selected events according to the trigger parameters set by the user. Events include combined events, object events, IoT default events, inspection events and other events; trigger parameters include event trigger conditions, trigger targets and trigger results; event special effects include POI special effects or luminous special effects;

[0026] The environmental effect unit is used to provide users with configuration parameters of various environmental conditions and effects, and simulate various environmental conditions and effects according to the configuration parameters set by the user. The environmental conditions and effects include weather conditions, lighting effects, and seasonal change effects;

[0027] The preview control unit is used to perform a three-dimensional comprehensive display of the three-dimensional scene constructed by the scene editing module, the three-dimensional model constructed by the model building module, and the UI component constructed by the UI editing module, and to start the event special effect unit and the environmental effect unit. The event special effect unit displays the event special effects corresponding to the trigger parameters triggered by the user, and the environmental effect unit simulates various environmental conditions and effects according to the configuration parameters set by the user for display.

[0028] Furthermore, the scene visualization subsystem also includes a scene publishing module; the scene publishing module is used to obtain the three-dimensional scene constructed by the scene editing module, the three-dimensional model constructed by the model building module, the UI component constructed by the UI editing module, and the interaction parameters obtained by the visual interaction module, and generate an independent EXE format file based on the three-dimensional scene, three-dimensional model, UI component and interaction parameters; the EXE format file is used to comprehensively display the three-dimensional scene, three-dimensional model and UI component, and interact with the user according to the interaction parameters.

[0029] Further, the scenario publishing module includes a publishing acquisition unit and a publishing generation unit;

[0030] The publishing acquisition unit is used to acquire the three-dimensional scene constructed by the scene editing module, the three-dimensional model constructed by the model building module, the UI component constructed by the UI editing module, and the interaction parameters of the two interaction modes acquired by the visual interaction module;

[0031] The publishing generation unit is used to generate an independent EXE format file based on the acquired 3D scene, 3D model, UI component and interactive parameters.

[0032] Compared with the prior art, the present invention has the following beneficial effects: (1) The system provides a large number of scene templates and general models for different industry scenarios through the scene editing module and the model building module. Users can quickly build the required digital twin three-dimensional scenes and models through simple dragging and parameter configuration operations, and achieve cool digital twin visual effects through the visual interaction module, which greatly reduces the use threshold and cost of digital twin technology; (2) The system supports multi-source data access, and achieves visual display of three-dimensional scenes and UI charts through the UI editing module and the visual interaction module, supports rapid creation, modification, and display of projects, and users can create and modify according to the content they need to display, and quickly display personalized customized demos to customers. It is suitable for visual demonstration of digital twin projects in the fields of smart parks, smart transportation, smart cities, etc. BRIEF DESCRIPTION OF THE DRAWINGS

[0033] Figure 1 It is a schematic diagram of the system composition of the present invention;

[0034] Figure 2 A flow chart is provided for use with the system of the present invention. DETAILED DESCRIPTION

[0035] The technical solution of the present invention is described in detail below with reference to the accompanying drawings, but the protection scope of the present invention is not limited to the embodiments.

[0036] Embodiment 1:

[0037] like Figure 1As shown, the three-dimensional scene creation and visualization system based on zero-code digital twin technology disclosed in the present invention includes a scene creation subsystem and a scene visualization subsystem; the scene creation subsystem includes a project creation module, a scene editing module and a model building module; the scene visualization subsystem includes a UI editing module and a visual interaction module;

[0038] The project creation module is used to obtain the GIS coordinates input by the user and locate the project creation location according to the GIS coordinates;

[0039] The scene editing module is used to construct a corresponding three-dimensional scene at the project creation location according to the scene template selected by the user from the scene resource library;

[0040] The model building module is used to build corresponding three-dimensional models in the three-dimensional scene according to each general model selected by the user from the model resource library;

[0041] The UI editing module is used to provide users with a variety of editable UI components and build the UI components selected by users in a three-dimensional scene for display;

[0042] The visual interaction module is used to provide users with two interaction methods: event special effects and environmental effects, and to obtain the interaction parameters set by users for the two interaction methods in real time, and then interact in the three-dimensional comprehensive display constructed by three-dimensional scenes, three-dimensional models and UI components according to the interaction parameters.

[0043] The scene editing module and the model building module enable users to quickly create three-dimensional scenes and models respectively without the need for independent programming, greatly reducing the threshold and cost of using digital twin technology; the UI editing module enables users to select various UI components, making it easier for users to customize the visual interface and meet user customization needs; the visual interaction module enables users to interact with the constructed three-dimensional model through parameter configuration, thereby enhancing the three-dimensional display effect of the system.

[0044] Furthermore, the scenario creation subsystem also includes a plug-in-based algorithm box module, which is used to dynamically load and unload application algorithms suitable for smart application scenarios in the form of plug-ins; smart application scenarios include smart cities, smart transportation, smart factories, and smart parks. Dynamically loading and unloading application algorithms in the form of plug-ins can facilitate users to select corresponding application algorithms according to application scenarios, so that different application scenarios can be closer to reality by adding some application algorithms, enhancing the flexibility of system use, and adding neural network algorithms, bee colony algorithms, etc. to driving scenarios to enable them to have automatic driving and path planning functions.

[0045] Furthermore, the scene creation subsystem also includes an IoT data connection module, which is used to connect IoT devices and obtain the operating data of IoT devices in real time, so that the system can map the operating data to the IoT devices in the three-dimensional model for real-time display.

[0046] Furthermore, the scene editing module includes a scene resource library, a canvas editing unit, and a scene adjustment unit;

[0047] The scene resource library is used to store various scene templates, including building templates, plant templates, site templates, and traffic vehicle templates;

[0048] The canvas editing unit is used to select a corresponding scene template from the scene resource library according to the scene selection operation of the user, and place the selected scene template at the project creation position;

[0049] The scene adjustment unit is used to perform right-most translation, up-down translation and / or rotation adjustment on the selected scene template at the project creation position.

[0050] The scene adjustment unit allows users to adjust the selected scene templates to better meet the overall layout design of the current scene. Users do not need to perform complex steps such as lighting rendering and setting, creating materials and textures, but only need to simply drag and drop to create a three-dimensional scene.

[0051] Furthermore, the model building module includes a model resource library and a model editing unit;

[0052] The model resource library is used to store various general models, including physical simulation material models, next-generation models and customized models; physical simulation material models include building models, special effect material models and water material models; next-generation models include professional plant models, road material models, character models and vehicle models; customized models include material landscape models, interior home decoration models and private material models;

[0053] The model editing unit is used to obtain the general model selected by the user in the model resource library, move the general model to the three-dimensional scene, and then adjust the size, position and angle of the general model in the three-dimensional scene according to the user's operation instructions.

[0054] The model editing unit can be used to facilitate the user to adjust the size, position and / or angle of the selected general model as needed, so as to meet the coordinated design of various models in the current scene.

[0055] Furthermore, the UI editing module includes a component unit and a page configuration unit;

[0056] The component unit is used to provide users with a variety of self-editable visual interactive UI components, including chart components, information components, list components, picture components and icon components;

[0057] The page configuration unit is used to set the animation, data and event parameters of the UI component selected by the user.

[0058] The component unit can provide users with a variety of self-editable visual interactive UI components, which can be quickly dragged and dropped for users, thereby improving user operating efficiency, enhancing ease of use, and reducing the difficulty of using the system.

[0059] Furthermore, the chart component is used to provide visual chart templates, including bar charts, scatter plots, pie charts and line charts; the information component is used to provide visual text templates, including text, drop-down selectors, carousels and word clouds; the list component is used to provide visual table templates, including tree lists, floor lists and basic paging lists; the image component is used for users to customize uploaded images; the icon component is used to provide icon icons, including weather icons, arrow icons and building icons.

[0060] Furthermore, the visual interaction module includes an event special effect unit, an environmental effect unit and a preview control unit; the interaction parameters include trigger parameters and configuration parameters;

[0061] The event effects unit is used to provide users with various event effects and corresponding trigger parameters, and trigger the event effects of the selected events according to the trigger parameters set by the user. Events include combined events, object events, IoT default events, inspection events and other events; combined events combine multiple event effects to present more vivid and complex visual effects; object events refer to the interaction between event effects and specific scene objects, controlling the triggering, position, direction and other properties of the effects in the scene to enhance the experience; IoT default events refer to predefined standard events in the IoT system, which describe device status and data transmission and promote communication and control between devices; inspection events are used for event effects The special effects unit is checked and evaluated to ensure its normal operation and performance; other events mainly include animation events, audio events and mobile events, which are used to control the behavior, appearance and interactive effects of the special effects unit; trigger parameters include event trigger conditions, trigger targets and trigger results. Event trigger conditions include trigger name and trigger type. Trigger types are divided into active trigger, passive trigger, POI trigger, UI trigger, initialization trigger and level switching trigger. The trigger target is a global target or a single object target. The trigger result is that when the trigger condition is formed, the associated objects and special effects are displayed under the scene lens; event special effects include POI special effects or luminous special effects;

[0062] The environmental effect unit is used to provide users with configuration parameters of various environmental conditions and effects, and simulate various environmental conditions and effects according to the configuration parameters set by the user. The environmental conditions and effects include weather conditions, lighting effects, and seasonal change effects;

[0063] The preview control unit is used to perform a three-dimensional comprehensive display of the three-dimensional scene constructed by the scene editing module, the three-dimensional model constructed by the model building module, and the UI component constructed by the UI editing module, and to start the event special effect unit and the environmental effect unit. The event special effect unit displays the event special effects corresponding to the trigger parameters triggered by the user, and the environmental effect unit simulates various environmental conditions and effects according to the configuration parameters set by the user for display.

[0064] The event special effects unit can be used to facilitate users to customize the corresponding trigger effects, thereby enhancing the interactive performance of the system and improving the visualization effect.

[0065] Furthermore, the scene visualization subsystem also includes a scene publishing module; the scene publishing module is used to obtain the three-dimensional scene constructed by the scene editing module, the three-dimensional model constructed by the model building module, the UI component constructed by the UI editing module, and the interaction parameters obtained by the visual interaction module, and generate an independent EXE format file based on the three-dimensional scene, three-dimensional model, UI component and interaction parameters; the EXE format file is used to comprehensively display the three-dimensional scene, three-dimensional model and UI component, and interact with the user according to the interaction parameters.

[0066] Further, the scenario publishing module includes a publishing acquisition unit and a publishing generation unit;

[0067] The publishing acquisition unit is used to acquire the three-dimensional scene constructed by the scene editing module, the three-dimensional model constructed by the model building module, the UI component constructed by the UI editing module, and the interaction parameters of the two interaction modes acquired by the visual interaction module;

[0068] The publishing generation unit is used to generate an independent EXE format file based on the acquired 3D scene, 3D model, UI component and interactive parameters.

[0069] like Figure 2 As shown, the specific steps of the three-dimensional scene creation and visualization system based on zero-code digital twin technology disclosed in the present invention when used are:

[0070] First, the project creation module obtains the GIS coordinates input by the user and locates the project creation location according to the GIS coordinates;

[0071] Then, the scene editing module builds the corresponding 3D scene at the project creation location according to the scene template selected by the user from the scene resource library. The user only needs to drag and drop to create the 3D scene.

[0072] Then, through the model building module, the corresponding 3D models are built in the 3D scene according to the general models selected by the user from the model resource library. The user can select the required general model from the model resource library and drag it into the 3D scene. The dragged general model supports proportional resizing, moving position, setting special effect events and other operations. For the need to repeatedly place the same part of the model, it supports batch copying and adding using the "brush";

[0073] The UI editing module then provides users with a variety of editable UI components. Users select the corresponding UI components and drag them to the editing area for display. They can also set the size, color, font and other formats of the UI components.

[0074] Finally, the visual interaction module provides users with two interaction methods: event effects and environmental effects, and obtains the interaction parameters set by users for the two interaction methods in real time. Then, based on the interaction parameters, the module interacts in the three-dimensional scene, three-dimensional model, and three-dimensional comprehensive display constructed by UI components. For example, when editing, a building in a certain park is set (trigger target), and a left-click is used to trigger (trigger condition) a luminous effect (trigger result). During the project demonstration, a left-click can realize the luminous animation effect of the specified building.

[0075] If the user needs to generate an EXE format file for publishing, the scene publishing module obtains the 3D scene constructed by the scene editing module, the 3D model constructed by the model building module, the UI components constructed by the UI editing module, and the interactive parameters obtained by the visual interaction module, and generates an independent EXE format file based on the 3D scene, 3D model, UI components and interactive parameters.

[0076] As described above, although the present invention has been shown and described with reference to specific preferred embodiments, it should not be construed as limiting the present invention itself. Various changes in form and details may be made without departing from the spirit and scope of the present invention as defined in the appended claims.

Claims

1. A three-dimensional scene creation and visualization system based on zero-code digital twin technology, characterized by: It includes a scene creation subsystem and a scene visualization subsystem; the scene creation subsystem includes a project creation module, a scene editing module, and a model building module; the scene visualization subsystem includes a UI editing module and a visual interaction module; The project creation module is used to obtain the GIS coordinates input by the user and locate the project creation location according to the GIS coordinates; The scene editing module is used to construct a corresponding three-dimensional scene at the project creation location according to the scene template selected by the user from the scene resource library; The model building module is used to build corresponding three-dimensional models in the three-dimensional scene according to each general model selected by the user from the model resource library; The UI editing module is used to provide users with a variety of editable UI components and build the UI components selected by users in a three-dimensional scene for display; The visual interaction module is used to provide users with two interaction methods: event special effects and environmental effects, and to obtain the interaction parameters set by users for the two interaction methods in real time, and then interact in the three-dimensional comprehensive display constructed by three-dimensional scenes, three-dimensional models and UI components according to the interaction parameters.

2. The three-dimensional scene creation and visualization system based on zero-code digital twin technology according to claim 1, characterized in that: The scenario creation subsystem also includes a plug-in-based algorithm box module, which is used to dynamically load and unload application algorithms suitable for smart application scenarios in the form of plug-ins.

3. The three-dimensional scene creation and visualization system based on zero-code digital twin technology according to claim 1, characterized in that: The scene creation subsystem also includes an IoT data connection module, which is used to connect IoT devices and obtain the operating data of IoT devices in real time for display in the three-dimensional model.

4. The three-dimensional scene creation and visualization system based on zero-code digital twin technology according to claim 1, characterized in that: The scene editing module includes a scene resource library, a canvas editing unit, and a scene adjustment unit; The scene resource library is used to store various scene templates, including building templates, plant templates, site templates, and traffic vehicle templates; The canvas editing unit is used to select a corresponding scene template from the scene resource library according to the scene selection operation of the user, and place the selected scene template at the project creation position; The scene adjustment unit is used to perform right-most translation, up-down translation and / or rotation adjustment on the selected scene template at the project creation position.

5. The three-dimensional scene creation and visualization system based on zero-code digital twin technology according to claim 1, characterized in that: The model building module includes a model resource library and a model editing unit; The model resource library is used to store various general models, including physical simulation material models, next-generation models and customized models; physical simulation material models include building models, special effect material models and water material models; next-generation models include professional plant models, road material models, character models and vehicle models; customized models include material landscape models, interior home decoration models and private material models; The model editing unit is used to obtain the universal model selected by the user in the model resource library, move the universal model to the three-dimensional scene, and then adjust the size, position and / or angle of the universal model in the three-dimensional scene according to the user's operation instructions.

6. The three-dimensional scene creation and visualization system based on zero-code digital twin technology according to claim 1, characterized in that: The UI editing module includes a component unit, a page configuration unit, and a component display unit; The component unit is used to provide users with a variety of self-editable visual interactive UI components, including chart components, information components, list components, picture components and icon components; The page configuration unit is used to set the animation, data and event parameters of the UI component selected by the user; The component display unit is used to construct the UI component selected by the user in the three-dimensional scene for display according to the set animation, data and event parameters.

7. The three-dimensional scene creation and visualization system based on zero-code digital twin technology according to claim 6 is characterized in that: The chart component is used to provide visual chart templates, including bar charts, scatter plots, pie charts, and line charts; the information component is used to provide visual text templates, including text, drop-down selectors, carousels, and word clouds; the list component is used to provide visual table templates, including tree lists, floor lists, and basic paging lists; the image component is used for users to upload customized images; The icon component is used to provide icon icons, including weather icons, arrow icons, and building icons.

8. The three-dimensional scene creation and visualization system based on zero-code digital twin technology according to claim 1, characterized in that: The visual interaction module includes an event special effect unit, an environmental effect unit and a preview control unit; Interaction parameters include trigger parameters and configuration parameters; The event special effects unit is used to provide users with various event special effects and corresponding trigger parameters, and trigger the event special effects of the selected events according to the trigger parameters set by the user. Events include combined events, object events, IoT default events, inspection events and other events; trigger parameters include event trigger conditions, trigger targets and trigger results; event special effects include POI special effects or luminous special effects; The environmental effect unit is used to provide users with configuration parameters of various environmental conditions and effects, and simulate various environmental conditions and effects according to the configuration parameters set by the user. The environmental conditions and effects include weather conditions, lighting effects, and seasonal change effects; The preview control unit is used to perform a three-dimensional comprehensive display of the three-dimensional scene constructed by the scene editing module, the three-dimensional model constructed by the model building module, and the UI component constructed by the UI editing module, and to start the event special effect unit and the environmental effect unit. The event special effect unit displays the event special effects corresponding to the trigger parameters triggered by the user, and the environmental effect unit simulates various environmental conditions and effects according to the configuration parameters set by the user for display.

9. The three-dimensional scene creation and visualization system based on zero-code digital twin technology according to claim 1, characterized in that: The scene visualization subsystem also includes a scene publishing module; the scene publishing module is used to obtain the 3D scene constructed by the scene editing module, the 3D model constructed by the model building module, the UI component constructed by the UI editing module, and the interactive parameters obtained by the visual interaction module, and generate an independent EXE format file based on the 3D scene, 3D model, UI component and interactive parameters; EXE format files are used to comprehensively display 3D scenes, 3D models, and UI components, and interact with users based on interactive parameters.

10. The three-dimensional scene creation and visualization system based on zero-code digital twin technology according to claim 9, characterized in that: The scene publishing module includes a publishing acquisition unit and a publishing generation unit; The publishing acquisition unit is used to acquire the three-dimensional scene constructed by the scene editing module, the three-dimensional model constructed by the model building module, the UI component constructed by the UI editing module, and the interaction parameters of the two interaction modes acquired by the visual interaction module; The publishing generation unit is used to generate an independent EXE format file based on the acquired 3D scene, 3D model, UI component and interactive parameters.