Display method of interactive session, related device, equipment and storage medium

By displaying multiple characters' images in the game and triggering interactive sessions, the problem of insufficient internal expression of characters in the prior art is solved, and the fun and user stickiness of the game are improved.

CN119838233APending Publication Date: 2025-04-18TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Application Number
CN202311343284.X
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2023-10-16
Publication Date
2025-04-18

AI Technical Summary

Technical Problem

In the existing game technology, players can only display the external image of the game character through character avatars or portraits during teaming and loading, and lack the internal expression of the character, resulting in the display of the character image being too single.

Method used

It provides a method for displaying interactive sessions, which enhances the character's inner expressiveness by displaying multiple character images on the game's game association page and triggering interactive sessions based on the relationship between game characters.

Benefits of technology

Through rich interactive conversation display, we can improve the fun and user stickiness of the game, enhance the performance ability of the game characters, and reduce the boredom of players when waiting.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention discloses an interactive session display method, a related device, equipment and a storage medium. The method comprises the following steps: responding to a starting operation for a target game application; m role images are displayed on a game association page of the target game application, each role image in the M role images corresponds to one game role, the M role images comprise a target role image, and the target role image corresponds to a target game role controlled by the target object; in response to a role relationship between the target game role and the N game roles, an interaction session triggered by the target role image and the N role images is displayed on the game association page, the N role images and the N game roles have a one-to-one correspondence relationship, and the N role images are at least one role image in the M role images. According to the method, the internal performance ability of the game role can be enriched, the interestingness of the game can be improved, and the user stickiness to the target game application is enhanced.
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Description

Technical Field

[0001] The present application relates to the field of Internet technology, and in particular to a method for displaying an interactive session, related devices, equipment, and storage medium. Background Art

[0002] With the development of the Internet and electronic game technology, games have become one of the main ways for people to entertain themselves. Nowadays, the ways for players to form teams are becoming more and more diverse. In player versus player (PVP) games, players can team up with other players and fight against players from other camps. In player versus environment (PVE) games, players can team up with other players and fight against the game system.

[0003] In the related art, players usually have to go through the process of team formation and loading before entering a game. Players can view the character portraits of other players in the friendly team on the team formation page, and can also view the character portraits of other players in the friendly team and the character portraits of other players in the enemy team on the game loading page.

[0004] However, the inventors have found that the current solution has at least the following problems. Currently, players can present the external image of the character selected by the player through a character portrait or a character portrait, but lack the internal expressiveness of the character, resulting in the character image display being too single. No effective solution has been proposed for the above problems. Summary of the invention

[0005] The embodiment of the present application provides a display method, related device, equipment and storage medium for interactive conversation, which can not only enrich the inherent performance ability of game characters, but also enhance the fun of the game and strengthen the user stickiness to the target game application.

[0006] In view of this, the present application provides, on one hand, a method for displaying an interactive session, comprising:

[0007] In response to a launch operation for a target game application;

[0008] Displaying M character images on a match-related page of the target game application, wherein each of the M character images corresponds to a game character, and the M character images include a target character image, the target character image corresponds to a target game character controlled by the target object, and M is an integer greater than 1;

[0009] In response to the role relationship between the target game character and the N game characters, an interactive session triggered by the target character image and the N character images is displayed on the game association page, wherein the N character images and the N game characters have a one-to-one correspondence, and the N character images are at least one character image among the M character images, and N is an integer greater than or equal to 1 and less than or equal to M.

[0010] Another aspect of the present application provides an interactive conversation display device, comprising:

[0011] A startup module, used to respond to a startup operation for a target game application;

[0012] A display module, used for displaying M character images on a match-related page of a target game application, wherein each of the M character images corresponds to a game character, and the M character images include a target character image, the target character image corresponds to a target game character controlled by a target object, and M is an integer greater than 1;

[0013] The display module is also used to display an interactive session triggered by the target character image and the N character images on a game association page in response to the role relationship between the target game character and the N game characters, wherein the N character images have a one-to-one correspondence with the N game characters, and the N character images are at least one character image among the M character images, and N is an integer greater than or equal to 1 and less than or equal to M.

[0014] In one possible design, in another implementation of another aspect of the embodiment of the present application, the game-related page is a game team page of the target game application, and the character image includes a character avatar;

[0015] The display module is specifically used to display an interactive session triggered by the target character avatar and the N character avatars on the game team page of the target game application in response to the role relationship between the target game character and the N game characters, wherein the interactive content included in the interactive session has a matching relationship with the role relationship.

[0016] In one possible design, in another implementation of another aspect of the embodiment of the present application,

[0017] The display module is specifically used to respond to the friendly relationship between the target game character and the N game characters, and display the interactive conversation triggered by the target character avatar and the N character avatars on the game team page of the target game application, wherein the interactive conversation includes at least one of the interactive content with positive emotions and the interactive content with neutral emotions, and the target game character and the N game characters belong to the same camp.

[0018] In one possible design, in another implementation of another aspect of the embodiment of the present application,

[0019] The display module is specifically used to respond to the hostile relationship between the target game character and the N game characters, and display an interactive conversation triggered by the target character avatar and the N character avatars on the game team page of the target game application, wherein the interactive conversation includes at least one of interactive content with negative emotions and interactive content with neutral emotions, and the target game character and the N game characters belong to the same camp.

[0020] In one possible design, in another implementation of another aspect of the embodiment of the present application,

[0021] The display module is further used to display the interactive content triggered by the target character avatar and at least two reply options for the interactive content on the game team page of the target game application;

[0022] The display module is also used to respond to a selection operation on a target reply option and display interactive content corresponding to the target reply option on a game team page of a target game application, wherein the target reply option is one of at least two reply options.

[0023] In one possible design, in another implementation of another aspect of the embodiment of the present application,

[0024] A display module, specifically configured to display, on a game team page of a target game application, interactive content triggered by a target character avatar and at least two reply options for the interactive content when a first interactive condition is met;

[0025] The situation where the first interaction condition is met includes at least one of the following:

[0026] The target object's account level is greater than or equal to the level threshold;

[0027] The target character portrait is a character portrait in a preset character portrait set;

[0028] The account used by the target object is the account that initiated the team invitation;

[0029] The number of times the target object uses the target game character is greater than or equal to the character usage number threshold.

[0030] In one possible design, in another implementation of another aspect of the embodiment of the present application, each character avatar corresponds to a performance priority, and different character avatars have different performance priorities;

[0031] The display module is further configured to display, on a game team page of a target game application, an interactive session triggered by an avatar of the target game character and the N avatars in response to a role relationship between the target game character and the N game characters, and then, on a game team page of the target game application, an interactive session triggered by an avatar of the first game character and the at least one avatar in response to a role relationship between the first game character and the at least one game character;

[0032] Among them, the first character avatar corresponds to the first game character, the first character avatar is the character avatar with the highest performance priority among the remaining character avatars, the remaining character avatars are the character avatars among the M character avatars except the target character avatar, and at least one game character has a one-to-one correspondence with at least one character avatar.

[0033] In one possible design, in another implementation of another aspect of the embodiment of the present application,

[0034] The display module is further configured to display, on a game team page of a target game application, an interactive session triggered by an avatar of the target game character and the N avatars in response to a role relationship between the target game character and the N game characters, and then, on a game team page of the target game application, an interactive session triggered by an avatar of the second game character and the at least one avatar in response to a role relationship between the second game character and the at least one game character;

[0035] Among them, the second character avatar corresponds to the second game character controlled by the friend object, the friend object and the target object have the maximum intimacy, and at least one game character has a one-to-one correspondence with at least one character avatar.

[0036] In a possible design, in another implementation of another aspect of the embodiment of the present application, the game-related page is a game loading page of the target game application, and the character image includes a character portrait;

[0037] The display module is specifically used to display an interactive session triggered by the target character portrait and the N character portraits on the game loading page of the target game application in response to the role relationship between the target game character and the N game characters, wherein the interactive content included in the interactive session has a matching relationship with the role relationship.

[0038] In one possible design, in another implementation of another aspect of the embodiment of the present application,

[0039] The display module is specifically used to display an interactive session triggered by a portrait of the target character and N character portraits on a game loading page of a target game application in response to a friendly relationship between the target game character and N game characters, wherein the interactive session includes interactive content with positive emotions or interactive content with neutral emotions.

[0040] In one possible design, in another implementation of another aspect of the embodiment of the present application, the target game character and X game characters among the N game characters belong to the same camp, the target game character and Y game characters among the N game characters belong to different camps, X and Y are both integers greater than or equal to 1, and the sum of X and Y is equal to N;

[0041] A display module, specifically configured to display, in response to the friendly relationship between the target game character and the X game characters, an interactive session triggered by the standing picture of the target character and the standing pictures of the X characters on a game loading page of the target game application;

[0042] In response to the friendly relationship between the target game character and the Y game characters, displaying an interactive session triggered by the standing picture of the target character and the standing pictures of the Y characters on a game loading page of the target game application;

[0043] The interactive conversation between the target character portrait and the X character portraits includes interactive content with positive emotions, and the interactive conversation between the target character portrait and the Y character portraits includes interactive content with neutral emotions.

[0044] In one possible design, in another implementation of another aspect of the embodiment of the present application,

[0045] The display module is specifically used to display an interactive session triggered by a portrait of the target character and N character portraits on a game loading page of a target game application in response to the hostile relationship between the target game character and N game characters, wherein the interactive session includes interactive content with negative emotions or interactive content with neutral emotions.

[0046] In one possible design, in another implementation of another aspect of the embodiment of the present application, the target game character and X game characters among the N game characters belong to the same camp, the target game character and Y game characters among the N game characters belong to different camps, X and Y are both integers greater than or equal to 1, and the sum of X and Y is equal to N;

[0047] A display module, specifically configured to display, in response to the hostile relationship between the target game character and the X game characters, an interactive session triggered by the standing picture of the target character and the standing pictures of the X characters on a game loading page of the target game application;

[0048] In response to the hostile relationship between the target game character and the Y game characters, displaying an interactive session triggered by the standing picture of the target character and the standing pictures of the Y characters on a game loading page of the target game application;

[0049] The interactive conversation between the target character portrait and the X character portraits includes interactive content with neutral emotions, and the interactive conversation between the target character portrait and the Y character portraits includes interactive content with negative emotions.

[0050] In one possible design, in another implementation of another aspect of the embodiment of the present application,

[0051] The display module is further used to display the interactive content triggered by the target character portrait on the game loading page of the target game application, as well as at least two reply options for the interactive content;

[0052] The display module is also used to display the interactive content corresponding to the target reply option on the game loading page of the target game application in response to the selection operation on the target reply option, wherein the target reply option is one of the at least two reply options.

[0053] In one possible design, in another implementation of another aspect of the embodiment of the present application,

[0054] A display module, specifically configured to display, on a game loading page of a target game application, interactive content triggered by a portrait of a target character and at least two reply options for the interactive content when a second interactive condition is met;

[0055] The situation where the second interaction condition is met includes at least one of the following:

[0056] The target object's account level is greater than or equal to the level threshold;

[0057] The target character portrait is a character portrait in the preset portrait set;

[0058] The number of times the target object's account has participated in the game is greater than or equal to the game participation number threshold;

[0059] The number of times the target object uses the target game character is greater than or equal to the character usage number threshold.

[0060] In one possible design, in another implementation of another aspect of the embodiment of the present application, each character portrait corresponds to a performance priority, and different character portraits have different performance priorities;

[0061] The display module is further configured to display, on a game loading page of a target game application, an interactive session triggered by a standing picture of the target character and the N standing pictures in response to a role relationship between the target game character and the N game characters, and then, on a game loading page of the target game application, an interactive session triggered by a standing picture of the first character and the at least one standing picture in response to a role relationship between the first game character and the at least one game character;

[0062] Among them, the first character portrait corresponds to the first game character, the first character portrait is the character portrait with the highest performance priority among the remaining character portraits, the remaining character portraits are the character portraits other than the target character portrait among the M character portraits, and at least one game character has a one-to-one correspondence with at least one character portrait.

[0063] In one possible design, in another implementation of another aspect of the embodiment of the present application,

[0064] The display module is further configured to display, on a game loading page of a target game application, an interactive session triggered by a standing picture of the target character and the N standing pictures in response to a role relationship between the target game character and the N game characters, and then, on a game loading page of the target game application, an interactive session triggered by a standing picture of the second character and the at least one standing picture in response to a role relationship between the second game character and the at least one game character;

[0065] Among them, the second character portrait corresponds to the second game character controlled by the friend object, the friend object and the target object have the maximum intimacy, and at least one game character and at least one character portrait have a one-to-one correspondence.

[0066] In a possible design, in another implementation of another aspect of the embodiment of the present application, the game-related page is a game loading page of the target game application, and the character image includes a character avatar and a character portrait;

[0067] A display module, specifically configured to display, in response to the role relationship between the target game character and the N game characters, an interactive session triggered by the standing picture of the target character and the standing pictures of the N characters on a game loading page of the target game application;

[0068] In response to the role relationship between the target game character and the N game characters, displaying an interactive conversation between the target character avatar and the N character avatars on a game loading page of the target game application;

[0069] There is a matching relationship between the interactive content and the role relationship included in the interactive conversation.

[0070] In one possible design, in another implementation of another aspect of the embodiment of the present application, the interactive conversation display device further includes a configuration module;

[0071] The display module is further configured to display a session configuration page in response to a session configuration operation for a target game character, wherein the session configuration page provides at least one configurable game character;

[0072] The display module is further configured to display at least two role relationship options in response to a selection operation on a configurable game role in the session configuration page, wherein the at least two role relationship options include a friendly relationship option and a hostile relationship option;

[0073] The display module is further configured to display a candidate interactive session set corresponding to the target role relationship option in response to a selection operation on the target role relationship option, wherein a role relationship option in the target role relationship option;

[0074] The configuration module is used for responding to a selection operation on a candidate interactive session in the candidate interactive session set and taking the candidate interactive session as an interactive session triggered by the character image corresponding to the target character image and the configurable game character.

[0075] In one possible design, in another implementation of another aspect of the embodiment of the present application, the interactive conversation display device further includes an acquisition module;

[0076] The display module is further configured to display a session configuration page in response to a session configuration operation for a target game character, wherein the session configuration page provides at least one configurable game character;

[0077] The display module is further used to display a first session configuration box and a second session configuration box in response to a selection operation on a configurable game character in the session configuration page;

[0078] an acquisition module, configured to acquire first conversation content in response to an input operation on the first conversation configuration box, wherein the number of characters in the first conversation content is less than or equal to a character number threshold;

[0079] The acquisition module is further used to acquire the second session content in response to the input operation on the second session configuration box, wherein the number of characters in the second session content is less than or equal to the character number threshold;

[0080] The configuration module is further used to use the first conversation content and the second conversation content as an interactive conversation triggered by the character image corresponding to the target character image and the configurable game character.

[0081] In one possible design, in another implementation of another aspect of the embodiment of the present application, the interactive conversation display device further includes a playback module;

[0082] The playing module is used for playing the interactive dialogue between the target character image and the N character images by voice in response to the role relationship between the target game character and the N game characters.

[0083] Another aspect of the present application provides a computer device, including a memory and a processor, wherein the memory stores a computer program, and the processor implements the above-mentioned methods when executing the computer program.

[0084] Another aspect of the present application provides a computer-readable storage medium having a computer program stored thereon, and when the computer program is executed by a processor, the above-mentioned methods are implemented.

[0085] Another aspect of the present application provides a computer program product, including a computer program, which implements the above-mentioned methods when executed by a processor.

[0086] It can be seen from the above technical solutions that the embodiments of the present application have the following advantages:

[0087] In an embodiment of the present application, a method for displaying an interactive conversation is provided, and M character images are displayed on a match-related page of the target game application. Then, in response to the role relationship between the target game character and the N game characters, an interactive conversation triggered by the target character image and the N character images is displayed on the match-related page. In the above manner, the interactive conversation between different character images is displayed on the match-related page. On the one hand, the image of the game character can be made fuller, the richness and diversity of the character image can be increased, and the performance ability of the game character can be improved. On the other hand, players can see the interactive conversation between different character images, so as to enhance the fun of the game and enhance the user stickiness to the target game application. At the same time, by actively conducting conversations between the character images, the time for players to actively input the content of the conversation can also be saved, and the interaction efficiency can be improved. BRIEF DESCRIPTION OF THE DRAWINGS

[0088] Figure 1 A schematic diagram of an implementation environment of the interactive session display method in an embodiment of the present application;

[0089] Figure 2 A schematic diagram of another implementation environment of the interactive session display method in an embodiment of the present application;

[0090] Figure 3 A flowchart of an interactive session display method in an embodiment of the present application;

[0091] Figure 4 A schematic diagram of displaying an interactive session on a game team page in an embodiment of the present application;

[0092] Figure 5 Another schematic diagram of displaying an interactive session on a game team page in an embodiment of the present application;

[0093] Figure 6Another schematic diagram of displaying an interactive session on a game team page in an embodiment of the present application;

[0094] Figure 7 A schematic diagram of role interaction through a game team page in an embodiment of the present application;

[0095] Figure 8 A schematic diagram of an interactive process of an interactive performance between a player and a character avatar in an embodiment of the present application;

[0096] Fig. 9 A schematic diagram of an interactive process of interactive performances between different character avatars in an embodiment of the present application;

[0097] Fig.10 A schematic diagram of displaying an interactive session based on performance priority in an embodiment of the present application;

[0098] Fig.11 A schematic diagram showing an interactive conversation based on object intimacy in an embodiment of the present application;

[0099] Fig.12 A schematic diagram of displaying an interactive session on a game loading page in an embodiment of the present application;

[0100] Fig.13 Another schematic diagram of displaying an interactive session on a game loading page in an embodiment of the present application;

[0101] Fig.14 Another schematic diagram of displaying an interactive session on a game loading page in an embodiment of the present application;

[0102] Fig.15 Another schematic diagram of displaying an interactive session on a game loading page in an embodiment of the present application;

[0103] Fig.16 Another schematic diagram of displaying an interactive session on a game loading page in an embodiment of the present application;

[0104] Fig.17 A schematic diagram of character interaction through a game loading page in an embodiment of the present application;

[0105] Fig.18 A schematic diagram of an interactive process of an interactive performance between a player and a character portrait in an embodiment of the present application;

[0106] Fig.19 A schematic diagram of an interactive process of interactive performances between different character portraits in an embodiment of the present application;

[0107] Fig. 20 Another schematic diagram of displaying an interactive session based on performance priority in an embodiment of the present application;

[0108] Fig.21 Another schematic diagram of displaying an interactive conversation based on object intimacy in an embodiment of the present application;

[0109] Fig. 22 Another schematic diagram of displaying an interactive session on a game loading page in an embodiment of the present application;

[0110] Fig.23 A schematic diagram of a session configuration page in an embodiment of the present application;

[0111] Fig.24 Another schematic diagram of a session configuration page in an embodiment of the present application;

[0112] Fig.25 A schematic diagram of playing an interactive session in an embodiment of the present application;

[0113] Fig.26 A schematic diagram of an interactive conversation display device in an embodiment of the present application;

[0114] Fig. 27 It is a structural diagram of a terminal in an embodiment of the present application. DETAILED DESCRIPTION

[0115] The embodiment of the present application provides a display method, related device, equipment and storage medium for interactive conversation, which can not only enrich the inherent performance ability of game characters, but also enhance the fun of the game, increase the user stickiness to the target game application, and reduce the boredom and boredom of players when waiting for the game to start.

[0116] The terms "first", "second", "third", "fourth", etc. (if any) in the specification and claims of the present application and the above-mentioned drawings are used to distinguish similar objects, and are not necessarily used to describe a specific order or sequence. It should be understood that the data used in this way can be interchangeable where appropriate, so that the embodiments of the present application described herein can be implemented in an order other than those illustrated or described herein, for example. In addition, the terms "including" and "corresponding to" and any of their variations are intended to cover non-exclusive inclusions, for example, a process, method, system, product or device comprising a series of steps or units is not necessarily limited to those steps or units clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products or devices.

[0117] Electronic games have become an important part of modern life and are loved by more and more people. Electronic games can be divided into stand-alone games and online games. Among them, stand-alone games generally refer to electronic games whose main gameplay can be completed with only one computer or other electronic device. Online games refer to multiplayer online games that use the Internet as a transmission medium, game operator servers and user computers as processing terminals, and game clients as information interaction windows, aiming to achieve entertainment, leisure, communication and virtual achievements, and are sustainable. In electronic games, players can control virtual characters to play games, and different virtual characters usually have different appearances. Before the player enters the game or after completing the game, the game-related page can be displayed, and the player's character avatar or character portrait is usually displayed on the game-related page. The character avatar or character portrait displayed on the game-related page, however, can only present the external image of the game character selected by the player, and cannot reflect the internal image.

[0118] Based on this, in an embodiment of the present application, a method for displaying an interactive conversation is provided. First, players can see the conversation between different character avatars or character portraits on the game-related page, and the content of the conversation depends on the role relationship between the game characters. Secondly, players can also interact with character avatars or character portraits. It can be seen that players can not only see the external image of the selected game character, but also feel the inner expressiveness of the game character, which is conducive to improving the fun of the game and enhancing the user stickiness to the target game application. For the interactive conversation display method of the present application, at least one of the following scenarios is included when applied.

[0119] Applicable scenario 1: Game team page;

[0120] In a multiplayer team game, a player can form a team with other players. Thus, the character avatars of the player controlling the game character and the character avatars of other players controlling the game character are displayed on the game team page. Based on the interactive session display method provided by the present application, corresponding interactive sessions will also be generated between these character avatars. Exemplarily, player A selects game character A (e.g., "Arthur"), player B selects game character B (e.g., "Angela"), and it is assumed that game character A and game character B are in a "friendly relationship". Based on this, on the game team page, the character avatar of game character A is first triggered to display an interactive session (e.g., "Glad to team up with you, Angela"), and then, the character avatar of game character B is triggered to display an interactive session (e.g., "Come on, Arthur").

[0121] Applicable scenario 2: Game loading page;

[0122] In a multiplayer team game, players need to go through the game loading process before entering the game. Therefore, the character portraits of the player controlling the game character and the character portraits of other players controlling the game characters are displayed on the game loading page. Based on the interactive session display method provided in this application, corresponding interactive sessions will also be generated between these character portraits. Exemplarily, player A selects game character A (e.g., "Arthur"), player B selects game character B (e.g., "Shield Mountain"), and it is assumed that game character A and game character B are in a "hostile relationship". Based on this, on the game loading page, the character avatar of game character A is first triggered to display an interactive session (e.g., "Let's see what you can do in this game"), and then the character avatar of game character B is triggered to display an interactive session (e.g., "Come on, fight").

[0123] Applicable scenario three: game settlement page;

[0124] After the player finishes the game, he needs to go through the game settlement process. Therefore, the character avatars of the player controlling the game character and the character avatars of other players controlling the game characters are displayed on the game settlement page. Based on the interactive session display method provided by the present application, corresponding interactive sessions will also be generated between these character avatars. Exemplarily, player A selects game character A (e.g., "Arthur"), player B selects game character B (e.g., "Angela"), and it is assumed that game character A and game character B are in a "friendly relationship". Based on this, on the game settlement page, the character avatar of game character A is first triggered to display the interactive session, and then the character avatar of game character B is triggered to display the interactive session.

[0125] It should be noted that the above application scenarios are only examples, and the interactive session display method provided in this embodiment can also be applied to other scenarios, which are not limited here.

[0126] It is understandable that the target game applications involved in this application include but are not limited to first-person shooting game (FPS), third-person shooting game (TPS), role-playing game (RPG), real-time strategy game (RTS), multiplayer online battle arena (MOBA), etc. The expression mode of the target game application includes but is not limited to two-dimensional (2-dimension, 2D) form, three-dimensional (3-dimension, 3D) form, virtual reality (VR) form, augmented reality (AR) form and mixed reality (MR) form. The battle form of the target game application can be a player versus player (PVP) game or a player versus environment (PVE) game.

[0127] The method provided in this application can be applied to Figure 1 The stand-alone game implementation environment shown, or, can be applied to Figure 2 The network game implementation environment shown. Figure 1 The illustrated implementation environment includes a terminal 110. Figure 2 The illustrated implementation environment includes a terminal 110 and a server 120, and the terminal 110 and the server 120 can communicate with each other through a communication network 130. The communication network 130 uses standard communication technology and / or protocols, usually the Internet, but can also be any network, including but not limited to Bluetooth, local area network (LAN), metropolitan area network (MAN), wide area network (WAN), mobile, dedicated network or any combination of virtual private networks). In some embodiments, customized or dedicated data communication technology can be used to replace or supplement the above data communication technology.

[0128] The terminal 110 involved in this application includes but is not limited to mobile phones, tablet computers, laptop computers, desktop computers, intelligent voice interaction devices, smart home appliances, vehicle terminals, aircraft, etc. Among them, the client is deployed on the terminal 110, and the client can be run on the terminal 110 in the form of a browser or in the form of an independent application (APP).

[0129] The server 120 involved in the present application can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, content delivery networks (CDNs), and big data and artificial intelligence (AI) platforms.

[0130] The following will combine Figure 1 The implementation environment shown and Figure 2 The implementation environment shown is described.

[0131] 1. Implementation environment based on stand-alone games;

[0132] In step A1, the player triggers the operation of starting the target game application through the terminal 110. In step A2, the terminal 110 displays M character images on the game-related page of the target game application, and the M character images include the character image of the target game character controlled by the player. In step A3, based on the character relationship between the target game character and the N game characters, the interactive session between the target character image and the N character images is determined. In step A4, the terminal 110 displays the interactive session triggered by the target character image and the N character images on the game-related page.

[0133] 2. Implementation environment based on online games;

[0134] In step B1, the player triggers the operation of starting the target game application through the terminal 110. In step B2, the terminal 110 sends the target game character selected by the player to the server 120 through the communication network 130. In step B3, the server 120 determines the M character images selected by each player in the target game application, and the M character images include the character image of the target game character controlled by the player. In step B4, based on the character relationship between the target game character and the N game characters, the interactive session between the target character image and the N character images is determined. In step B5, the server 120 feeds back the interactive session triggered by the target character image and the N character images to the terminal 110 through the communication network 130. In step B6, the terminal 110 displays the interactive session triggered by the target character image and the N character images on the game association page.

[0135] In combination with the above introduction, the interactive session display method in this application will be introduced below. Figure 3 The interactive session display method in the embodiment of the present application can be completed by the terminal independently, or by the terminal and the server in cooperation. The method of the present application includes:

[0136] 210. Responding to a start operation for a target game application;

[0137] In one or more embodiments, the target object (e.g., player A) can use the game account to log in to the target game application running on the client or web page, and display the game-related page on the client or web page running the target game application. The game-related page refers to a page related to the game, such as a game team page, a game loading page, a game settlement page, etc.

[0138] It should be noted that the term "in response to" in this application is used to indicate the conditions or states on which the execution of an operation depends, and one or more operations can be executed when certain conditions or states are met. These operations can be real-time or have a certain delay.

[0139] 220. Displaying M character images on a match-related page of the target game application, wherein each of the M character images corresponds to a game character, and the M character images include a target character image, the target character image corresponds to a target game character controlled by the target object, and M is an integer greater than 1;

[0140] In one or more embodiments, a target object (e.g., player A) can select a target game character in a target game application and control the target game character in a game match, wherein the target game character has a corresponding target character image (i.e., a character portrait or a character standing picture, etc.), and accordingly, each game character also has a corresponding character image (i.e., a character portrait or a character standing picture, etc.).

[0141] It is understandable that the character images corresponding to the M game characters can be displayed on the game-related page of the target game application. The M game characters can belong to the same camp or to multiple different camps, which is not limited here.

[0142] 230. In response to the role relationship between the target game character and the N game characters, an interactive session triggered by the target character image and the N character images is displayed on a game association page, wherein the N character images have a one-to-one correspondence with the N game characters, and the N character images are at least one character image among the M character images, and N is an integer greater than or equal to 1 and less than or equal to M.

[0143] In one or more embodiments, the interactive session between the target game character and the N game characters is determined based on the role relationship between the target game character and the N game characters, wherein the M game characters include the N game characters, and therefore the M character images include the N character images.

[0144] Specifically, according to the role relationship between the target game character and the N game characters (for example, "friendly relationship" or "hostile relationship", etc.), the corresponding interactive session is determined. Thus, the interactive session triggered by the target character image and the N character images is displayed on the game association page. It is understandable that since the target object (for example, player A) controls the target game character, the interactive session between the target character image and the N character images will be displayed preferentially for the target object (for example, player A). For other players (for example, player B), the interactive session between the character image corresponding to the game character controlled by the player (that is, player B) and other character images will be displayed preferentially. Usually, different players can give priority to seeing the interactive session between the character image of the game character they selected and other character images.

[0145] In an embodiment of the present application, a method for displaying an interactive conversation is provided. By displaying the interactive conversations between different character images on the game-related page in the above manner, on the one hand, the image of the game character can be made fuller, the richness and diversity of the character image can be increased, and thus the performance ability of the game character can be improved. On the other hand, players can see the interactive conversations between different character images, thereby improving the fun of the game and enhancing the user stickiness to the target game application.

[0146] Optionally, in the above Figure 3 On the basis of one or more corresponding embodiments, in another optional embodiment provided by the embodiment of the present application, the game-related page is a game team page of the target game application, and the character image includes a character avatar;

[0147] In response to the role relationship between the target game character and the N game characters, displaying the interactive session triggered by the target character image and the N character images on the game association page may specifically include:

[0148] In response to the role relationship between the target game character and the N game characters, an interactive session triggered by the target character avatar and the N character avatars is displayed on the game team page of the target game application, wherein the interactive content included in the interactive session has a matching relationship with the role relationship.

[0149] In one or more embodiments, a method for implementing role avatar interaction in a team formation scenario is introduced. As can be seen from the aforementioned embodiments, corresponding role relationships are configured for different game characters in advance, and then corresponding interactive sessions are further configured according to the role relationships. Based on this, in the team formation process, the interactive session between the role avatars is displayed through the game team formation page.

[0150] Specifically, for ease of understanding, see Figure 4 , Figure 4 A schematic diagram of an interactive session displayed on a game team page in an embodiment of the present application, as shown in the figure, assuming that the target game character is "Hero AAA", C1 is used to indicate the target character avatar corresponding to the target game character. C2 is used to indicate N character avatars (i.e., 4 character avatars). C3 is used to indicate the interactive session triggered by the target character avatar and N character avatars (i.e., 4 character avatars), that is, the target character avatar shouts "report", and the remaining N character avatars shout "1", "2", "3", "4" in turn. Wherein, the interactive session includes at least one interactive content. When the target object (e.g., player A) enters the game team page, if there is a game character that satisfies the role relationship, the game system will perform according to the role relationship and the pre-configured interactive session.

[0151] It is understandable that if there are multiple sets of character portraits that meet the role relationship, the game system will sort the performances and perform them in sequence. For example, assuming that "Hero AAA" and "Hero XXX" have the highest performance priority, and "Hero AAA" and "Hero YYY" have the second highest performance priority, after "Hero AAA" finishes shouting, "Hero XXX" will shout first, and then "Hero YYY" will shout.

[0152] Secondly, in the embodiment of the present application, a method for realizing the interaction of character avatars in the team scene is provided. Through the above method, when the player enters the game team page, the character avatars that meet the role relationship can be seen to interact and talk with each other. Since different performance effects are triggered between different character avatars, it will stimulate the player's desire to explore different interesting performances, thereby increasing the player's desire to collect the corresponding character avatars, thereby enhancing the collection value of the character avatars.

[0153] Optionally, in the above Figure 3 On the basis of one or more corresponding embodiments, in another optional embodiment provided by the embodiment of the present application, in response to the role relationship between the target game character and the N game characters, an interactive session triggered by the target character avatar and the N character avatars is displayed on the game team page of the target game application, which may specifically include:

[0154] In response to the friendly relationship between the target game character and the N game characters, an interactive conversation triggered by the target character avatar and the N character avatars is displayed on the game team page of the target game application, wherein the interactive conversation includes at least one of interactive content with positive emotions and interactive content with neutral emotions, and the target game character and the N game characters belong to the same camp.

[0155] In one or more embodiments, a method for game characters with friendly relationships to interact in a team scene is introduced. As can be seen from the above embodiments, the role relationship between game characters can be a friendly relationship. Game characters with friendly relationships can trigger interactive content with positive emotions or neutral emotions. Among them, positive emotions represent a positive state, such as happiness, love, praise, satisfaction, etc. Neutral emotions represent a state without obvious emotional tendencies, such as objective descriptions, neutral opinions, etc.

[0156] Specifically, for ease of understanding, see Figure 5 , Figure 5 Another schematic diagram of displaying an interactive session on a game team page in an embodiment of the present application, as shown in the figure, assuming that the target game character is "Hero AAA", D1 is used to indicate the target character avatar corresponding to the target game character. D2 is used to indicate N character avatars (i.e., 1 character avatar). D3 is used to indicate the interactive content triggered by the target character avatar, for example, the target character avatar shouts "Hi, brother". D4 is used to indicate the interactive content triggered by N character avatars (i.e., 1 character avatar), for example, the character avatar replies "Hi, friend". Among them, the interactive content indicated by D3 and the interactive content indicated by D4 are both interactive content with positive emotions, and the interactive content indicated by D3 and the interactive content indicated by D4 constitute a group of interactive sessions.

[0157] It should be noted that Figure 5The game team page shown shows that players A, B, C, D and E all belong to the same camp. For friend players, a set of character avatars can also be configured, and then different game characters can be shown greeting or chatting with each other on the game team page, thereby expressing the tacit understanding between friends, strengthening the social value between friends, and promoting social interaction between friends.

[0158] Again, in the embodiment of the present application, a method for game characters with friendly relationships to interact in a team scene is provided. Through the above method, the role relationship between the game characters affects the performance between the character avatars, which is conducive to shaping the persona and personality of the game characters. For game characters with friendly relationships, interactive conversations with positive or neutral emotions can be carried out, thereby enhancing the sense of immersion and appeal of the game.

[0159] Optionally, in the above Figure 3 On the basis of one or more corresponding embodiments, in another optional embodiment provided by the embodiment of the present application, in response to the role relationship between the target game character and the N game characters, an interactive session triggered by the target character avatar and the N character avatars is displayed on the game team page of the target game application, which may specifically include:

[0160] In response to the hostile relationship between the target game character and the N game characters, an interactive conversation triggered by the target character avatar and the N character avatars is displayed on the game team page of the target game application, wherein the interactive conversation includes at least one of interactive content with negative emotions and interactive content with neutral emotions, and the target game character and the N game characters belong to the same camp.

[0161] In one or more embodiments, another method for game characters with friendly relationships to interact in a team scene is introduced. As can be seen from the above embodiments, the role relationship between game characters can be a hostile relationship. Game characters with hostile relationships can trigger interactive content with negative emotions or neutral emotions. Among them, negative emotions represent a negative and sad state, such as sadness, disappointment, depression, anger, etc.

[0162] Specifically, for ease of understanding, see Figure 6 , Figure 6Another schematic diagram of displaying an interactive session on a game team page in an embodiment of the present application, as shown in the figure, assuming that the target game character is "Hero AAA", E1 is used to indicate the target character avatar corresponding to the target game character. E2 is used to indicate one of the N character avatars, and E3 is used to indicate another character avatar among the N character avatars. E4 is used to indicate the interactive content triggered by the target character avatar, for example, the target character avatar shouts "There is only one elite, that is me". E5 is used to indicate the interactive content triggered by a character avatar, for example, the character avatar replies "Impossible, the mountain monster is the elite". E6 is used to indicate the interactive content triggered by another character avatar, for example, the character avatar replies "Let's compare in a scene later". Among them, the interactive session indicated by E4 belongs to the interactive content of neutral emotions, the interactive session indicated by E5 and the interactive session indicated by E6 are both interactive contents of negative emotions, and the interactive content indicated by E4, the interactive content indicated by E5 and the interactive content indicated by E6 constitute a group of interactive sessions.

[0163] It should be noted that Figure 6 The game team page shown shows that players A, B, C, D and E all belong to the same camp. For friend players, a set of character avatars can also be configured, and then vivid and interesting expressions such as mutual banter between different game characters can be displayed on the game team page, thereby expressing the tacit understanding between friends, strengthening the social value between friends, and promoting social interaction between friends.

[0164] Again, in the embodiment of the present application, another way for game characters with friendly relationships to interact in a team scene is provided. In the above manner, the role relationship between the game characters affects the performance between the character avatars, which is conducive to shaping the persona and personality of the game characters. For game characters with hostile relationships, interactive conversations with negative or neutral emotions can be carried out, thereby enhancing the sense of immersion and appeal of the game.

[0165] Optionally, in the above Figure 3 On the basis of one or more corresponding embodiments, another optional embodiment provided by the embodiment of the present application may further include:

[0166] Displaying interactive content triggered by the target character avatar on the game team page of the target game application, as well as at least two reply options for the interactive content;

[0167] In response to a selection operation on a target reply option, interactive content corresponding to the target reply option is displayed on a game team page of a target game application, wherein the target reply option is one of the at least two reply options.

[0168] In one or more embodiments, a method for supporting players to interact with game characters is introduced. As can be seen from the above embodiments, the target object (e.g., player A) can also interact with the target game character of his / her choice on the game team page, and the target character avatar replies with the corresponding interactive content.

[0169] Specifically, for ease of understanding, see Figure 7 , Figure 7 This is a schematic diagram of role interaction through the game team page in the embodiment of the present application, such as Figure 7 As shown in Figure (A), assuming that the target game character is "Hero AAA", F1 is used to indicate the target character avatar corresponding to the target game character. F2 is used to indicate the interactive content triggered by the target character avatar, for example, the target character avatar shouts "Do you think we can win this time?" F3 is used to indicate two reply options for the interactive content. Assuming that the player selects the reply option indicated by F31, that is, the reply option indicated by F31 is the target reply option. As a result, the selection operation for the target reply option is triggered, and the following is displayed: Figure 7 The page shown in Figure (B) in the middle. F4 is used to indicate the interactive content corresponding to the target reply option, for example, the target character avatar shouts "I also have a feeling that we will win."

[0170] Again, in the embodiment of the present application, a method is provided to support players to interact with game characters. In the above method, during the team formation process, players can also interact with the game characters of their choice. That is, players can select reply options according to their preferences, thereby triggering corresponding interactive conversations, thereby improving interactivity and fun.

[0171] Optionally, in the above Figure 3 On the basis of one or more corresponding embodiments, in another optional embodiment provided by the embodiment of the present application, interactive content triggered by the target character avatar is displayed on the game team page of the target game application, and at least two reply options for the interactive content may specifically include:

[0172] When the first interaction condition is met, displaying the interactive content triggered by the target character avatar on the game team page of the target game application, and at least two reply options for the interactive content;

[0173] The situation where the first interaction condition is met includes at least one of the following:

[0174] The target object's account level is greater than or equal to the level threshold;

[0175] The target character portrait is a character portrait in a preset character portrait set;

[0176] The account used by the target object is the account that initiated the team invitation;

[0177] The number of times the target object uses the target game character is greater than or equal to the character usage number threshold.

[0178] In one or more embodiments, a method of triggering human-computer interaction when a first interaction condition is met is introduced. As can be seen from the aforementioned embodiments, when the first interaction condition is met, the target object (e.g., player A) can preferentially interact with the target game character on the game team page, that is, displaying the interactive content triggered by the target character avatar and at least two reply options for the interactive content. The following will introduce the situation where the first interaction condition is met.

[0179] 1. Based on account level;

[0180] If the target object (e.g., player A) has an account level greater than or equal to the level threshold, the first interaction condition is met. Assuming the level threshold is "level 20", when the target object's account level is greater than or equal to "level 20", the interactive content triggered by the target character avatar will be displayed on the game team page, as well as at least two reply options for the interactive content. If the target object's account level is less than "level 20", the interactive session triggered by the target character avatar and N character avatars will be displayed on the game team page.

[0181] 2. Based on the target character's avatar;

[0182] If the target character avatar of the target game character selected by the target object (for example, player A) belongs to a character avatar in the preset character avatar set, the first interaction condition is met. Assume that the target game application has a total of 50 different game characters, each game character has a corresponding character avatar, of which 10 game characters have character avatars that belong to the preset character avatar set. Based on this, if the target character avatar belongs to one of the character avatars of these 10 game characters, the interactive content triggered by the target character avatar will be displayed on the game team page, as well as at least two reply options for the interactive content. If the target character avatar does not belong to any of the 10 game characters, the interactive session triggered by the target character avatar and N character avatars will be displayed on the game team page.

[0183] 3. Based on team account;

[0184] If the account used by the target object (for example, player A) is the account that initiated the team invitation, the first interaction condition is met. Assuming that the target object invites other players to join the game room after opening the game room, the target object is the room owner, that is, the object that initiated the team invitation. Based on this, the interactive content triggered by the target character avatar of the target game character selected by the target object will be displayed on the game team page first, as well as at least two reply options for the interactive content. If the target object is not the room owner, the interactive session triggered by the target character avatar and N character avatars will be displayed on the game team page.

[0185] 4. Based on the number of times the target game character is used;

[0186] If the target object (e.g., player A) uses the target game character more than or equal to the character usage threshold, the first interaction condition is met. Assuming the character usage threshold is "50 times", if the target object (e.g., player A) uses the target game character more than or equal to 50 times, the interactive content triggered by the target character avatar will be displayed on the game team page, as well as at least two reply options for the interactive content. If the target object uses the target game character less than 50 times, the interactive session triggered by the target character avatar and N character avatars will be displayed on the game team page.

[0187] For easier understanding, see Figure 8 , Figure 8 This is a schematic diagram of an interactive process of a player and a character avatar interacting with each other in an embodiment of the present application, as shown in the figure, specifically:

[0188] In step G1, if the first interaction condition is met, the server sends a first wave of interactive content corresponding to the performance and at least two corresponding reply options to the terminal.

[0189] In step G2, interactive content and multiple reply options are provided to the players on the game team page.

[0190] In step G3, after seeing the interactive content and the corresponding at least two reply options, the player selects a reply option as a target reply option.

[0191] In step G4, the terminal sends the target reply option selected by the player to the server.

[0192] In step G5, after receiving the target reply option, the server finds the corresponding reply content and reply option from the subsequent dialogue library according to the target reply option.

[0193] In step G6, the server sends the second wave of interactive content corresponding to the performance and at least two corresponding reply options to the terminal. This process continues until all the conversations are finished, and the interactive display between the player and the target character avatar is completed.

[0194] Furthermore, in an embodiment of the present application, a method for triggering human-computer interaction when the first interaction condition is met is provided. Through the above method, players can be encouraged to explore the interactive content corresponding to different reply options, thereby enhancing the fun and richness of the interaction.

[0195] Optionally, in the above Figure 3 On the basis of one or more corresponding embodiments, in another optional embodiment provided by the embodiment of the present application, each character avatar corresponds to a performance priority, and different character avatars have different performance priorities;

[0196] In response to the role relationship between the target game character and the N game characters, after displaying the interactive session triggered by the target character avatar and the N character avatars on the game team page of the target game application, the method may further include:

[0197] In response to the role relationship between the first game character and the at least one game character, displaying an interactive session triggered by the first character avatar and the at least one character avatar on a game team page of the target game application;

[0198] Among them, the first character avatar corresponds to the first game character, the first character avatar is the character avatar with the highest performance priority among the remaining character avatars, the remaining character avatars are the character avatars among the M character avatars except the target character avatar, and at least one game character has a one-to-one correspondence with at least one character avatar.

[0199] In one or more embodiments, a method of conducting interactive conversations in order in a team scene is introduced. As can be seen from the aforementioned embodiments, a performance priority can be configured in advance for each character avatar, and the higher the performance priority, the higher the order of the performance. Based on this, after playing the interactive conversation triggered by the target character avatar and N character avatars, the character avatar with the highest performance priority (i.e., the first character avatar) will be prioritized, and then the interactive conversation between the first character avatar and the other character avatars will be played.

[0200] For easier understanding, see Fig. 9 , Fig. 9 This is a schematic diagram of an interactive process of interactive performances between different character avatars in an embodiment of the present application, as shown in the figure, specifically:

[0201] In step H1, the player enters the game team page.

[0202] In step H2, the terminal reports to the server a notification that the player has entered the game team page, and uploads the player's ID.

[0203] In step H3, the server queries the character avatars selected by each player according to the player identifications uploaded by each terminal, and then detects which interactive sessions will be triggered between these character avatars. The server sorts the performance order according to the player identifications. Exemplarily, first, the performance order of the interactive session between the target character avatar and the player is higher than the performance order of the interactive session between the target character avatar and other character avatars. Secondly, the interactive session performance order is determined according to the performance priority of the character avatars.

[0204] In step H4, after the server sorts the performance order, it will be sent to the terminals used by each player in the game team page. It is understandable that the performance order list received by different terminals is also different.

[0205] In step H5, after receiving the performance sequence list and the corresponding interactive session, the corresponding terminal will perform in sequence according to the performance sequence list and perform the corresponding interactive session.

[0206] Specifically, for ease of understanding, see Fig.10 , Fig.10 A schematic diagram of displaying an interactive session based on performance priority in an embodiment of the present application is shown in FIG. Fig.10 As shown in Figure (A), assuming that the target game character is "Hero AAA", I1 is used to indicate the target character avatar corresponding to the target game character. I2 is used to indicate N character avatars (i.e., 1 character avatar). I3 is used to indicate the interactive content triggered by the target character avatar. I4 is used to indicate the interactive content triggered by N character avatars (i.e., 1 character avatar). Among them, the interactive content indicated by I3 and the interactive content indicated by I4 constitute a group of interactive sessions.

[0207] After playing the interactive content indicated by I3 and the interactive content indicated by I4, the first character avatar with the highest performance priority is determined according to the performance priorities of the remaining character avatars. Fig.10 As shown in the middle (B) figure, assuming that the first game character is "Hero XXX", I5 is used to indicate the first character avatar corresponding to the first game character. I6 is used to indicate other character avatars. I7 is used to indicate the interactive content triggered by the first character avatar. I8 is used to indicate the interactive content triggered by other character avatars. Among them, the interactive content indicated by I7 and the interactive content indicated by I8 constitute another group of interactive sessions.

[0208] Again, in the embodiment of the present application, a method for conducting interactive conversations in order in a team scene is provided. In the above method, the background sends a corresponding performance order list to the terminal according to the performance priority of different game characters. Based on this, after watching the interactive conversation of the target character avatar, each player can continue to watch the interactive conversation between other character avatars. This is conducive to breaking the social ice between stranger players, thereby enhancing the possibility of stranger players becoming friends, thereby providing social value.

[0209] Optionally, in the above Figure 3 On the basis of one or more corresponding embodiments, in another optional embodiment provided by the embodiment of the present application, in response to the role relationship between the target game character and the N game characters, after displaying the interactive session triggered by the target character avatar and the N character avatars on the game team page of the target game application, it may also include:

[0210] In response to the role relationship between the second game character and the at least one game character, displaying an interactive session triggered by the second character avatar and the at least one character avatar on a game team page of the target game application;

[0211] Among them, the second character avatar corresponds to the second game character controlled by the friend object, the friend object and the target object have the maximum intimacy, and at least one game character has a one-to-one correspondence with at least one character avatar.

[0212] In one or more embodiments, another method of conducting interactive conversations in order in a team scene is introduced. It can be seen from the aforementioned embodiments that objects with friend relationships (i.e., players) can accumulate intimacy. The higher the intimacy with the target object, the closer the friend relationship is, and the higher the order of performance. Based on this, after playing the interactive conversation triggered by the target character avatar and N character avatars, the friend object with the greatest intimacy with the target object will be prioritized, and then the interactive conversation between the second character avatar and the other character avatars will be played. Among them, the second character avatar is the character avatar of the second game character selected by the friend object.

[0213] Specifically, for ease of understanding, see Fig.11 , Fig.11 A schematic diagram of displaying an interactive conversation based on object intimacy in an embodiment of the present application is shown as follows: Fig.11As shown in the figure (A), assuming that the target game character is "Hero AAA", J1 is used to indicate the target character avatar corresponding to the target game character. J2 is used to indicate N character avatars (i.e., 1 character avatar). J3 is used to indicate the interactive content triggered by the target character avatar. J4 is used to indicate the interactive content triggered by N character avatars (i.e., 1 character avatar). Among them, the interactive content indicated by J3 and the interactive content indicated by J4 constitute a group of interactive sessions.

[0214] After playing the interactive content indicated by J3 and the interactive content indicated by J4, the friend object with the highest intimacy is determined based on the intimacy between the other objects and the target object, wherein the friend object controls the second game character. Since the intimacy between player B and player A is 90, and the intimacy between player C and player A is 60, the friend object with the highest intimacy is player B. Fig.11 As shown in the middle (B) figure, assuming that the second game character is "Hero XXX", J5 is used to indicate the second character avatar corresponding to the second game character. J6 is used to indicate other character avatars. J7 is used to indicate the interactive content triggered by the second character avatar. J8 is used to indicate the interactive content triggered by other character avatars. Among them, the interactive content indicated by J7 and the interactive content indicated by J8 constitute another group of interactive sessions.

[0215] Again, in the embodiment of the present application, another method of conducting interactive conversations in sequence in a team scene is provided. In the above method, the background sends a corresponding performance order list to the terminal according to the intimacy relationship between the players. Based on this, after watching the interactive conversation of the target character avatar, each player can continue to watch the interactive conversation of the character avatar selected by the friend player. This is conducive to improving the sense of interaction between players and enhancing the social attributes of the game.

[0216] Optionally, in the above Figure 3 On the basis of one or more corresponding embodiments, in another optional embodiment provided by the embodiment of the present application, the game-related page is a game loading page of the target game application, and the character image includes a character portrait;

[0217] In response to the role relationship between the target game character and the N game characters, displaying the interactive session triggered by the target character image and the N character images on the game association page may specifically include:

[0218] In response to the role relationship between the target game character and N game characters, an interactive session triggered by the target character portrait and the N character portraits is displayed on the game loading page of the target game application, wherein the interactive content included in the interactive session has a matching relationship with the role relationship.

[0219] In one or more embodiments, a method for implementing character portrait interaction in a loading scene is introduced. As can be seen from the aforementioned embodiments, corresponding role relationships are configured for different game characters in advance, and then corresponding interactive sessions are further configured according to the role relationships. Based on this, during the loading process, the interactive session between the character portraits is displayed through the game loading page.

[0220] Specifically, for ease of understanding, see Fig.12 , Fig.12 A schematic diagram of an interactive session displayed on a game loading page in an embodiment of the present application, as shown in the figure, assuming that the target game character is "Hero AAA", K1 is used to indicate the target character standing picture corresponding to the target game character. K2 is used to indicate N character standing pictures (i.e., 4 character standing pictures). K3 is used to indicate the interactive session triggered by the target character standing picture and N character standing pictures (i.e., 4 character standing pictures), that is, the target character standing picture shouts "Count", and the remaining N character standing pictures shout "1", "2", "3", "4" in turn. Among them, the interactive session includes at least one interactive content. When the target object (for example, player A) enters the game loading page, if there is a game character that satisfies the role relationship, the game system will perform according to the role relationship and the pre-configured interactive session.

[0221] It is understandable that if there are multiple sets of character portraits that meet the role relationship, the game system will sort the performances and perform them in sequence. For example, assuming that "Hero AAA" and "Hero XXX" have the highest performance priority, and "Hero AAA" and "Hero YYY" have the second highest performance priority, then after "Hero AAA" finishes shouting, "Hero XXX" will shout first, and then "Hero YYY" will shout.

[0222] Secondly, in the embodiment of the present application, a method for realizing the interaction of character portraits in the loading scene is provided. Through the above method, when the player enters the game loading page, the character portraits that meet the role relationship can be seen to interact with each other. Since different performance effects are triggered between different character portraits, it will stimulate the player's desire to explore different interesting performances, thereby increasing the player's desire to collect the corresponding character portraits, thereby enhancing the collection value of the character portraits.

[0223] Optionally, in the above Figure 3 On the basis of one or more corresponding embodiments, in another optional embodiment provided by the embodiment of the present application, in response to the role relationship between the target game character and the N game characters, an interactive session triggered by the standing picture of the target character and the standing pictures of the N characters is displayed on the game loading page of the target game application, which may specifically include:

[0224] In response to the friendly relationship between the target game character and the N game characters, an interactive session triggered by the target character portrait and the N character portraits is displayed on the game loading page of the target game application, wherein the interactive session includes interactive content with positive emotions or interactive content with neutral emotions.

[0225] In one or more embodiments, a method for game characters with friendly relationships to interact in a loading scene is introduced. As can be seen from the above embodiments, the role relationship between game characters can be a friendly relationship. Game characters with friendly relationships can trigger interactive content with positive emotions or neutral emotions.

[0226] Specifically, for ease of understanding, see Fig.13 , Fig.13 Another schematic diagram of displaying an interactive session on the game loading page in an embodiment of the present application, as shown in the figure, assuming that the target game character is "Hero AAA", L1 is used to indicate the target character portrait corresponding to the target game character. L2 is used to indicate N character portraits (i.e., 1 character portrait). L3 is used to indicate the interactive content triggered by the target character portrait, for example, the target character portrait shouts "Sister, why are you here". L4 is used to indicate the interactive content triggered by N character portraits (i.e., 1 character portrait), for example, the character portrait replies "Sister, you are here too". Among them, the interactive content indicated by L3 and the interactive content indicated by L4 both belong to interactive content with positive emotions, and the interactive content indicated by L3 and the interactive content indicated by L4 constitute a group of interactive sessions.

[0227] It should be noted that Fig.13 The game loading page shown shows character portraits of two different camps of game characters. For friend players, a set of character portraits can also be configured, and then different game characters can be shown greeting or chatting with each other on the game loading page, thereby expressing the tacit understanding between friends, strengthening the social value between friends, and promoting social interaction between friends.

[0228] Again, in the embodiment of the present application, a method for game characters with friendly relationships to interact in a loading scene is provided. Through the above method, the role relationship between the game characters affects the performance between the character portraits, which is conducive to shaping the persona and personality of the game characters. For game characters with friendly relationships, interactive conversations with positive or neutral emotions can be carried out, thereby enhancing the sense of immersion and appeal of the game.

[0229] Optionally, in the above Figure 3On the basis of one or more corresponding embodiments, in another optional embodiment provided by the embodiment of the present application, the target game character and X game characters among the N game characters belong to the same camp, the target game character and Y game characters among the N game characters belong to different camps, X and Y are both integers greater than or equal to 1, and the sum of X and Y is equal to N;

[0230] In response to the friendly relationship between the target game character and the N game characters, displaying an interactive session triggered by the standing picture of the target character and the standing pictures of the N characters on the game loading page of the target game application may specifically include:

[0231] In response to the friendly relationship between the target game character and the X game characters, displaying an interactive session triggered by the standing picture of the target character and the standing pictures of the X characters on a game loading page of the target game application;

[0232] In response to the friendly relationship between the target game character and the Y game characters, displaying an interactive session triggered by the standing picture of the target character and the standing pictures of the Y characters on a game loading page of the target game application;

[0233] The interactive conversation between the target character portrait and the X character portraits includes interactive content with positive emotions, and the interactive conversation between the target character portrait and the Y character portraits includes interactive content with neutral emotions.

[0234] In one or more embodiments, a method for displaying an interactive session is introduced. From the above embodiments, it can be seen that the N game characters are composed of X game characters and Y game characters, wherein the X game characters and the target game character belong to the same camp, and the Y game characters and the target game character belong to a different camp.

[0235] Specifically, for ease of understanding, see Fig.14 , Fig.14 Another schematic diagram of displaying an interactive session on the game loading page in an embodiment of the present application, as shown in the figure, assuming that the target game character is "Hero AAA", M1 is used to indicate the target character portrait corresponding to the target game character. M2 is used to indicate one of the N character portraits, and M3 is used to indicate another character portrait in the N character portraits. Among them, in this game, "Hero AAA" and "Hero ABAB" belong to the same camp, and "Hero AAA" and "Hero QQQ" belong to different camps.

[0236] M4 is used to indicate the interactive content triggered by the target character portrait, for example, the target character portrait shouts "Sister, why are you here?". M5 is used to indicate the interactive content triggered by a character portrait, for example, the character portrait replies "Sister, you are here too." M6 is used to indicate the interactive content triggered by another character portrait, for example, the character portrait replies "It's great that all the sisters are here." Among them, the interactive content indicated by M4, the interactive content indicated by M5, and the interactive content indicated by M6 constitute a group of interactive conversations.

[0237] Furthermore, in an embodiment of the present application, a method for displaying interactive conversations is provided. Through the above method, if N game characters come from different camps, interactive conversations from the same camp are preferentially displayed, thereby facilitating enhancing the sense of interaction between players in the same camp.

[0238] Optionally, in the above Figure 3 On the basis of one or more corresponding embodiments, in another optional embodiment provided by the embodiment of the present application, in response to the role relationship between the target game character and the N game characters, an interactive session triggered by the standing picture of the target character and the standing pictures of the N characters is displayed on the game loading page of the target game application, which may specifically include:

[0239] In response to the hostile relationship between the target game character and the N game characters, an interactive session triggered by the target character portrait and the N character portraits is displayed on the game loading page of the target game application, wherein the interactive session includes interactive content with negative emotions or interactive content with neutral emotions.

[0240] In one or more embodiments, another method for game characters with friendly relationships to interact in a loading scene is introduced. As can be seen from the above embodiments, the role relationship between game characters can be a hostile relationship. Game characters with hostile relationships can trigger interactive content with negative emotions or neutral emotions.

[0241] Specifically, for ease of understanding, see Fig.15 , Fig.15 Another schematic diagram of displaying an interactive session on the game loading page in an embodiment of the present application, as shown in the figure, assuming that the target game character is "Hero AAA", N1 is used to indicate the target character portrait corresponding to the target game character. N2 is used to indicate N character portraits (i.e., 1 character portrait). N3 is used to indicate the interactive content triggered by the target character portrait, for example, the target character portrait shouts "Don't run away later". N4 is used to indicate the interactive content triggered by N character portraits (i.e., 1 character portrait), for example, the character portrait replies "I won't run, come on". Among them, the interactive content indicated by N3 and the interactive content indicated by N4 are both interactive content with negative emotions, and the interactive content indicated by N3 and the interactive content indicated by N4 constitute a group of interactive sessions.

[0242] It should be noted that Fig.14 The game loading page shown shows character portraits of two different camps of game characters. For friend players, a set of character portraits can also be configured, and then vivid and interesting expressions such as mutual banter between different game characters can be displayed on the game loading page, thereby expressing the tacit understanding between friends, strengthening the social value between friends, and promoting social interaction between friends.

[0243] Again, in the embodiment of the present application, another way for game characters with friendly relationships to interact in the loading scene is provided. In the above manner, the role relationship between the game characters affects the performance between the character portraits, which is conducive to shaping the persona and personality of the game characters. For game characters with hostile relationships, interactive conversations with negative or neutral emotions can be carried out, thereby enhancing the sense of immersion and appeal of the game.

[0244] Optionally, in the above Figure 3 On the basis of one or more corresponding embodiments, in another optional embodiment provided by the embodiment of the present application, the target game character and X game characters among the N game characters belong to the same camp, the target game character and Y game characters among the N game characters belong to different camps, X and Y are both integers greater than or equal to 1, and the sum of X and Y is equal to N;

[0245] In response to the hostile relationship between the target game character and the N game characters, displaying an interactive session triggered by the standing picture of the target character and the standing pictures of the N characters on the game loading page of the target game application may specifically include:

[0246] In response to the hostile relationship between the target game character and the X game characters, displaying an interactive session triggered by the standing picture of the target character and the standing pictures of the X characters on a game loading page of the target game application;

[0247] In response to the hostile relationship between the target game character and the Y game characters, displaying an interactive session triggered by the standing picture of the target character and the standing pictures of the Y characters on a game loading page of the target game application;

[0248] The interactive conversation between the target character portrait and the X character portraits includes interactive content with neutral emotions, and the interactive conversation between the target character portrait and the Y character portraits includes interactive content with negative emotions.

[0249] In one or more embodiments, another method of displaying an interactive session is introduced. It can be seen from the above embodiments that the N game characters are composed of X game characters and Y game characters, wherein the X game characters and the target game character belong to the same camp, and the Y game characters and the target game character belong to a different camp.

[0250] Specifically, for ease of understanding, see Fig.16 , Fig.16 Another schematic diagram of displaying an interactive session on the game loading page in an embodiment of the present application, as shown in the figure, assuming that the target game character is "Hero AAA", O1 is used to indicate the target character portrait corresponding to the target game character. O2 is used to indicate one of the N character portraits, and O3 is used to indicate another character portrait in the N character portraits. Among them, in this game, "Hero AAA" and "Hero TTT" belong to the same camp, and "Hero AAA" and "Hero HHH" belong to different camps.

[0251] O4 is used to indicate the interactive content triggered by the target character portrait, for example, the target character portrait shouts "Don't run away later". O5 is used to indicate the interactive content triggered by a character portrait, for example, the character portrait replies "You can do it". O6 is used to indicate the interactive content triggered by another character portrait, for example, the character portrait replies "I won't run away, come on". Among them, the interactive content indicated by O4, the interactive content indicated by O5 and the interactive content indicated by O6 constitute a group of interactive sessions.

[0252] Furthermore, in an embodiment of the present application, another method of displaying interactive conversations is provided. In the above method, if N game characters are from different camps, interactive conversations from the same camp are preferentially displayed, thereby facilitating enhancing the sense of interaction between players in the same camp.

[0253] Optionally, in the above Figure 3 On the basis of one or more corresponding embodiments, another optional embodiment provided by the embodiment of the present application may further include:

[0254] Displaying interactive content triggered by the target character portrait on the game loading page of the target game application, as well as at least two response options for the interactive content;

[0255] In response to a selection operation on a target reply option, interactive content corresponding to the target reply option is displayed on a game loading page of a target game application, wherein the target reply option is one of the at least two reply options.

[0256] In one or more embodiments, another method of supporting players to interact with game characters is introduced. As can be seen from the above embodiments, the target object (e.g., player A) can also interact with the target game character of his / her choice on the game loading page, and the target character portrait responds to the corresponding interactive content.

[0257] Specifically, for ease of understanding, see Fig.17 , Fig.17Schematic diagram of character interaction through a game loading page in an embodiment of the present application, such as Fig.17 As shown in Figure (A), assuming that the target game character is "Hero AAA", Z1 is used to indicate the target character portrait corresponding to the target game character. Z2 is used to indicate the interactive content triggered by the target character portrait, for example, the target character portrait shouts "Do you think we can win this time?" Z3 is used to indicate two reply options for the interactive content. Assuming that the player selects the reply option indicated by Z31, that is, the reply option indicated by Z31 is the target reply option. As a result, the selection operation for the target reply option is triggered, and the following is displayed: Fig.17 The page shown in Figure (B) in the middle. Among them, Z4 is used to indicate the interactive content corresponding to the target reply option, for example, the target character portrait shouts "I also have a feeling that we will win."

[0258] Again, in the embodiment of the present application, another method for supporting players to interact with game characters is provided. In the above method, during the loading process, players can also interact with the game characters of their choice. That is, players can select reply options according to their preferences, thereby triggering corresponding interactive sessions, thereby improving interactivity and fun.

[0259] Optionally, in the above Figure 3 On the basis of one or more corresponding embodiments, in another optional embodiment provided by the embodiment of the present application, interactive content triggered by the target character portrait is displayed on the game loading page of the target game application, and at least two reply options for the interactive content may specifically include:

[0260] When the second interaction condition is met, displaying the interactive content triggered by the target character portrait on the game loading page of the target game application, and at least two reply options for the interactive content;

[0261] The situation where the second interaction condition is met includes at least one of the following:

[0262] The target object's account level is greater than or equal to the level threshold;

[0263] The target character portrait is a character portrait in the preset portrait set;

[0264] The number of times the target object's account has participated in the game is greater than or equal to the game participation number threshold;

[0265] The number of times the target object uses the target game character is greater than or equal to the character usage number threshold.

[0266] In one or more embodiments, a method of triggering human-computer interaction when a second interaction condition is met is introduced. As can be seen from the aforementioned embodiments, when the second interaction condition is met, the target object (e.g., player A) can preferentially interact with the target game character on the game loading page, that is, displaying the interactive content triggered by the target character portrait and at least two reply options for the interactive content. The following will introduce the situation where the second interaction condition is met.

[0267] 1. Based on account level;

[0268] If the target object's account level is greater than or equal to the level threshold, the second interaction condition is met. Assuming the level threshold is "level 20", if the target object's account level is greater than or equal to "level 20", the interactive content triggered by the target character portrait will be displayed on the game loading page, as well as at least two reply options for the interactive content. If the target object's account level is less than "level 20", the interactive session triggered by the target character portrait and N character portraits will be displayed on the game loading page.

[0269] 2. Based on the target character's portrait;

[0270] If the target character portrait of the target game character selected by the target object belongs to a character portrait in the preset character portrait set, the second interaction condition is met. Assume that the target game application has a total of 50 different game characters, each game character has a corresponding character portrait, of which 10 game characters have character portraits that belong to the preset character portrait set. Based on this, if the target character portrait belongs to one of the character portraits of these 10 game characters, the interactive content triggered by the target character portrait will be displayed on the game loading page, as well as at least two reply options for the interactive content. If the target character portrait does not belong to any of the 10 game characters, the interactive session triggered by the target character portrait and N character portraits will be displayed on the game loading page.

[0271] 3. Based on the number of games the account has participated in;

[0272] If the number of times the target object's account has participated in the game is greater than or equal to the game participation threshold, the second interaction condition is met. Assuming the game participation threshold is "100 times", if the number of times the target object's account has participated in the game is greater than or equal to "100 times", the interactive content triggered by the target character's portrait will be displayed on the game loading page, as well as at least two reply options for the interactive content. If the number of times the target object's account has participated in the game is less than "100 times", the interactive session triggered by the target character's portrait and N character portraits will be displayed on the game loading page.

[0273] 4. Based on the number of times the target game character is used;

[0274] If the target object uses the target game character more than or equal to the character usage threshold, the second interaction condition is met. Assuming the character usage threshold is "50 times", if the target object uses the target game character more than or equal to 50 times, the interactive content triggered by the target character portrait will be displayed on the game loading page, as well as at least two reply options for the interactive content. If the target object uses the target game character less than 50 times, the interactive session triggered by the target character portrait and N character portraits will be displayed on the game loading page.

[0275] For easier understanding, see Fig.18 , Fig.18 This is a schematic diagram of an interactive process of a player and a character standing picture interacting with each other in an embodiment of the present application, as shown in the figure, specifically:

[0276] In step Q1, if the second interaction condition is met, the server sends a first wave of interaction content corresponding to the performance and corresponding at least two reply options to the terminal.

[0277] In step Q2, interactive content and multiple response options are provided to the player on the game loading page.

[0278] In step Q3, after seeing the interactive content and at least two corresponding reply options, the player selects a reply option as a target reply option.

[0279] In step Q4, the terminal sends the target reply option selected by the player to the server.

[0280] In step Q5, after receiving the target reply option, the server finds the corresponding reply content and reply option from the subsequent dialogue library according to the target reply option.

[0281] In step Q6, the server sends the second wave of interactive content corresponding to the performance and at least two corresponding reply options to the terminal. This process continues until all the dialogues are finished, and the interactive display between the player and the target character portrait is completed.

[0282] Furthermore, in an embodiment of the present application, a method for triggering human-computer interaction when the second interaction condition is met is provided. Through the above method, players can be encouraged to explore the interactive content corresponding to different reply options, thereby enhancing the fun and richness of the interaction.

[0283] Optionally, in the above Figure 3On the basis of one or more corresponding embodiments, in another optional embodiment provided by the embodiment of the present application, each character portrait corresponds to a performance priority, and different character portraits have different performance priorities;

[0284] In response to the role relationship between the target game character and the N game characters, after displaying the interactive session triggered by the standing picture of the target character and the standing pictures of the N characters on the game loading page of the target game application, the method may further include:

[0285] In response to the role relationship between the first game character and the at least one game character, displaying an interactive session triggered by the first character portrait and the at least one character portrait on a game loading page of the target game application;

[0286] Among them, the first character portrait corresponds to the first game character, the first character portrait is the character portrait with the highest performance priority among the remaining character portraits, the remaining character portraits are the character portraits other than the target character portrait among the M character portraits, and at least one game character has a one-to-one correspondence with at least one character portrait.

[0287] In one or more embodiments, a method of conducting interactive conversations in order in a loading scene is introduced. It can be seen from the aforementioned embodiments that a performance priority can be configured in advance for each character portrait, and the higher the performance priority, the higher the order of the performance. Based on this, after playing the interactive conversation triggered by the target character portrait and N character portraits, the character portrait with the highest performance priority (i.e., the first character portrait) will be prioritized, and then the interactive conversation between the first character portrait and the other character portraits will be played.

[0288] For easier understanding, see Fig.19 , Fig.19 This is a schematic diagram of an interactive process of interactive performances between different character portraits in an embodiment of the present application, as shown in the figure, specifically:

[0289] In step R1, the player enters the game loading page.

[0290] In step R2, the terminal reports to the server a notification that the player has entered the game loading page, and uploads the player's ID.

[0291] In step R3, the server queries the character avatars selected by each player according to the player identification uploaded by each terminal, and then detects which interactive sessions will be triggered between these character avatars. The server sorts the performance order according to the player identification. Exemplarily, first, the performance order of the interactive session between the character portraits is higher than the performance order of the interactive session between the character avatars. Secondly, the performance order of the interactive session between the target character avatar and the player is higher than the performance order of the interactive session between the target character avatar and other character avatars. Thirdly, the performance order of the interactive session between the same camp is higher than the performance order of the interactive session between different camps. Finally, the performance order of the interactive session is determined according to the configured performance priority.

[0292] In step R4, after the server sorts the performance order, it will be sent to the terminals used by each player in the game loading page. It is understandable that the performance order list received by different terminals is also different.

[0293] In step R5, after receiving the performance sequence list and the corresponding interactive session, the corresponding terminal will perform in sequence according to the performance sequence list and perform the corresponding interactive session.

[0294] Specifically, for ease of understanding, see Fig. 20 , Fig. 20 Another schematic diagram of displaying an interactive session based on performance priority in an embodiment of the present application is shown in FIG. Fig. 20 As shown in Figure (A), assuming that the target game character is "Hero AAA", S1 is used to indicate the target character portrait corresponding to the target game character. S2 is used to indicate N character portraits (i.e., 1 character portrait). S3 is used to indicate the interactive content triggered by the target character portrait. S4 is used to indicate the interactive content triggered by N character portraits (i.e., 1 character portrait). Among them, the interactive content indicated by S3 and the interactive content indicated by S4 constitute a group of interactive sessions.

[0295] After playing the interactive content indicated by S3 and the interactive content indicated by S4, the first character standing picture with the highest performance priority is determined according to the performance priorities of the remaining character standing pictures. Fig.10 As shown in the middle (B) figure, assuming that the first game character is "Hero XXX", S5 is used to indicate the first character portrait corresponding to the first game character. S6 is used to indicate other character portraits. S7 is used to indicate the interactive content triggered by the first character portrait. S8 is used to indicate the interactive content triggered by other character portraits. Among them, the interactive content indicated by S7 and the interactive content indicated by S8 constitute another group of interactive sessions.

[0296] Again, in the embodiment of the present application, a method for conducting interactive conversations in order in the loading scene is provided. In the above manner, the background sends a corresponding performance order list to the terminal according to the performance priority of different game characters. Based on this, after watching the interactive conversation of the target character portrait, each player can continue to watch the interactive conversation between other character portraits. This is conducive to breaking the social ice between stranger players, and then enhancing the possibility of stranger players becoming friends, thereby providing social value.

[0297] Optionally, in the above Figure 3 On the basis of one or more corresponding embodiments, in another optional embodiment provided by the embodiment of the present application, in response to the role relationship between the target game character and the N game characters, after displaying the interactive session triggered by the standing picture of the target character and the standing pictures of the N characters on the game loading page of the target game application, the method may further include:

[0298] In response to the role relationship between the second game character and the at least one game character, displaying an interactive session triggered by the second character portrait and the at least one character portrait on a game loading page of the target game application;

[0299] Among them, the second character portrait corresponds to the second game character controlled by the friend object, the friend object and the target object have the maximum intimacy, and at least one game character and at least one character portrait have a one-to-one correspondence.

[0300] In one or more embodiments, another way of conducting interactive conversations in order in the loading scene is introduced. It can be seen from the aforementioned embodiments that objects with friend relationships (i.e., players) can accumulate intimacy. The higher the intimacy with the target object, the closer the friend relationship is, and the higher the order of performance. Based on this, after playing the interactive conversation triggered by the target character portrait and N character portraits, the friend object with the greatest intimacy with the target object will be prioritized, and then the interactive conversation between the second character portrait and the other character portraits will be played. Among them, the second character portrait is the character portrait of the second game character selected by the friend object.

[0301] Specifically, for ease of understanding, see Fig.21 , Fig.21 Another schematic diagram of displaying an interactive session based on object intimacy in an embodiment of the present application is shown in FIG. Fig.21As shown in Figure (A), assuming that the target game character is "Hero AAA", T1 is used to indicate the target character portrait corresponding to the target game character. T2 is used to indicate N character portraits (i.e., 1 character portrait). T3 is used to indicate the interactive content triggered by the target character portrait. T4 is used to indicate the interactive content triggered by N character portraits (i.e., 1 character portrait). Among them, the interactive content indicated by T3 and the interactive content indicated by T4 constitute a group of interactive sessions.

[0302] After playing the interactive content indicated by T3 and the interactive content indicated by T4, a friend object with the highest intimacy is determined according to the intimacy between the other objects and the target object, wherein the friend object controls the second game character. Fig.21 As shown in the middle (B) figure, assuming that the second game character is "Hero XXX", T5 is used to indicate the second character portrait corresponding to the second game character. T6 is used to indicate other character portraits. T7 is used to indicate the interactive content triggered by the second character portrait. T8 is used to indicate the interactive content triggered by other character portraits. Among them, the interactive content indicated by T7 and the interactive content indicated by T8 constitute another group of interactive sessions.

[0303] Again, in the embodiment of the present application, another method of conducting interactive conversations in order in the loading scene is provided. In the above method, the background sends a corresponding performance order list to the terminal according to the intimacy relationship between the players. Based on this, after watching the interactive conversation of the target character portrait, each player can continue to watch the interactive conversation of the character portrait selected by the friend player. This is conducive to enhancing the sense of interaction between players and enhancing the social attributes of the game.

[0304] Optionally, in the above Figure 3 On the basis of one or more corresponding embodiments, in another optional embodiment provided by the embodiment of the present application, the game-related page is a game loading page of the target game application, and the character image includes a character portrait and a character portrait;

[0305] In response to the role relationship between the target game character and the N game characters, displaying the interactive session triggered by the target character image and the N character images on the game association page may specifically include:

[0306] In response to the role relationship between the target game character and the N game characters, displaying an interactive session triggered by the standing picture of the target character and the standing pictures of the N characters on a game loading page of the target game application;

[0307] In response to the role relationship between the target game character and the N game characters, displaying an interactive conversation between the target character avatar and the N character avatars on a game loading page of the target game application;

[0308] There is a matching relationship between the interactive content and the role relationship included in the interactive conversation.

[0309] In one or more embodiments, a method for conducting interactive conversations based on character images is introduced. As can be seen from the aforementioned embodiments, not only M character portraits but also M character avatars can be displayed on the game loading page. Based on this, the interactive conversation triggered by the target character portrait and N character portraits can be displayed first, and then the interactive conversation triggered by the target character portrait and N character avatars can be displayed.

[0310] Specifically, for ease of understanding, see Fig. 22 , Fig. 22 Another schematic diagram of displaying an interactive session on a game loading page in an embodiment of the present application is shown in FIG. Fig. 22 As shown in Figure (A), assuming that the target game character is "Hero AAA", U1 is used to indicate the target character portrait corresponding to the target game character. U2 is used to indicate N character portraits (i.e., 1 character portrait). U3 is used to indicate the interactive content triggered by the target character portrait. U4 is used to indicate the interactive content triggered by N character portraits (i.e., 1 character portrait). Among them, the interactive content indicated by U3 and the interactive content indicated by U4 constitute a group of interactive sessions.

[0311] After playing the interactive content indicated by U3 and the interactive content indicated by U4, Fig. 22 As shown in the middle (B) figure, U5 is used to indicate the target character avatar corresponding to the target game character. U6 is used to indicate N character avatars (i.e., 1 character avatar). U7 is used to indicate the interactive content triggered by the target character avatar. U8 is used to indicate the interactive content triggered by N character avatars (i.e., 1 character avatar). Among them, the interactive content indicated by U7 and the interactive content indicated by U8 constitute a group of interactive sessions.

[0312] Secondly, in the embodiment of the present application, a method for interactive conversation based on character images is provided. Through the above method, when the character portrait and the character standing picture are displayed at the same time, the interactive conversation of the character standing picture and the interactive conversation of the character portrait can be displayed successively, thereby increasing the flexibility and richness of the interaction.

[0313] Optionally, in the above Figure 3 On the basis of one or more corresponding embodiments, another optional embodiment provided by the embodiment of the present application may further include:

[0314] In response to a session configuration operation for a target game character, displaying a session configuration page, wherein the session configuration page provides at least one configurable game character;

[0315] In response to a selection operation on a configurable game character in a session configuration page, displaying at least two character relationship options, wherein the at least two character relationship options include a friendly relationship option and a hostile relationship option;

[0316] In response to a selection operation on a target role relationship option, displaying a candidate interactive session set corresponding to the target role relationship option, wherein a role relationship option in the target role relationship option;

[0317] In response to a selection operation on a candidate interactive session in the candidate interactive session set, the candidate interactive session is taken as an interactive session triggered by the character image corresponding to the target character image and the configurable game character.

[0318] In one or more embodiments, a method of customizing the content of a conversation is introduced. As can be seen from the above embodiments, a player can configure a group of interactive conversations for different game characters, based on which the interactive conversations between the character images will be displayed on the game association page.

[0319] Specifically, for ease of understanding, see Fig.23 , Fig.23 A schematic diagram of a session configuration page in an embodiment of the present application is shown in FIG. Fig.23 As shown in the middle (A) figure, it is assumed that the target game character is "Hero AAA" and the session configuration of "Hero AAA" is performed. V1 is used to indicate each configurable game character. Assuming that the target object (i.e., the player) selects the configurable game character "Hero RRR" indicated by V11, the selection operation for the configurable game character "Hero RRR" is triggered. V2 is used to indicate two role relationship options. Assuming that the target object (i.e., the player) selects the role relationship option "Friendly Relationship" indicated by V21, the role relationship option corresponding to "Friendly Relationship" is the target role relationship option, thereby triggering the selection operation for the target role relationship option.

[0320] So, it is shown as Fig.23 The session configuration page shown in Figure (B) at this time displays the candidate interaction session set corresponding to the target role relationship option on the session configuration page. Among them, V3 is used to indicate the candidate interaction session set. Assuming that the target object (i.e., the player) selects the candidate interaction session indicated by V31, the selection operation for the candidate interaction session is triggered. Based on this, the candidate interaction session indicated by V31 is used as the interaction session triggered between "Hero AAA" and "Hero RRR".

[0321] Secondly, in the embodiment of the present application, a method for customizing the content of the conversation is provided. Through the above method, players can also choose interactive conversations between different game characters according to their preferences, thereby improving the flexibility and diversity of the conversation.

[0322] Optionally, in the above Figure 3 On the basis of one or more corresponding embodiments, another optional embodiment provided by the embodiment of the present application may further include:

[0323] In response to a session configuration operation for a target game character, displaying a session configuration page, wherein the session configuration page provides at least one configurable game character;

[0324] In response to a selection operation on a configurable game character in a session configuration page, displaying a first session configuration box and a second session configuration box;

[0325] In response to an input operation on the first conversation configuration box, obtaining first conversation content, wherein the number of characters in the first conversation content is less than or equal to a character number threshold;

[0326] In response to an input operation on the second session configuration box, obtaining second session content, wherein the number of characters in the second session content is less than or equal to a character number threshold;

[0327] The first conversation content and the second conversation content are used as interactive conversations triggered by the character image corresponding to the target character image and the configurable game character.

[0328] In one or more embodiments, another method of customizing the content of a conversation is introduced. As can be seen from the above embodiments, a player can input a group of interactive conversations for different game characters, based on which the interactive conversations between the character images will be displayed on the game association page.

[0329] Specifically, for ease of understanding, see Fig.24 , Fig.24 Another schematic diagram of the session configuration page in the embodiment of the present application is shown in FIG. Fig.24 As shown in Figure (A), it is assumed that the target game character is "Hero AAA" and the session configuration for "Hero AAA" is performed. W1 is used to indicate each configurable game character. Assuming that the target object (i.e., the player) selects the configurable game character "Hero RRR" indicated by W11, the selection operation for the configurable game character "Hero RRR" is triggered, and then the following is displayed: Fig.24 The session configuration page shown in Figure (B) is shown in Figure 1. W2 is used to indicate the first session configuration box. The first session content is input in the first session configuration box indicated by W2. The number of characters in the first session content is less than or equal to the character number threshold (for example, 30 characters). W3 is used to indicate the second session configuration box. The second session content is input in the second session configuration box indicated by W3. The number of characters in the second session content is less than or equal to the character number threshold.

[0330] It can be seen that the first session content is the session content triggered by "Hero AAA", and the second session content is the session content triggered by "Hero RRR". If you need to continue to add sessions between "Hero AAA" and "Hero RRR", you can click the add control indicated by W4, thereby adding a set of session configuration boxes to support the input of the next round of session content. Finally, a set of interactive sessions is generated.

[0331] It should be noted that, in actual applications, the backend staff can also review the interactive sessions configured by the target object and mark the corresponding role relationships, such as friendly relationships or hostile relationships.

[0332] Secondly, in the embodiment of the present application, another method of customizing the content of the conversation is provided. Through the above method, players can also configure the interactive conversation between different game characters according to their preferences, thereby realizing personalized interactive conversation, which is conducive to improving the flexibility and fun of the conversation.

[0333] Optionally, in the above Figure 3 On the basis of one or more corresponding embodiments, another optional embodiment provided by the embodiment of the present application may further include:

[0334] In response to the role relationship between the target game character and the N game characters, the interactive conversation between the target character image and the N character images is played by voice.

[0335] In one or more embodiments, a method of playing the voice corresponding to the interactive conversation is introduced. As can be seen from the above embodiments, the interactive conversation can also be played in the form of voice.

[0336] Specifically, see Fig.25 , Fig.25 A schematic diagram of playing an interactive session in an embodiment of the present application is shown in FIG. Fig.25 As shown in Figure (A), the interactive conversation between the target character avatar and N character avatars is displayed on the game team page, and at the same time, the interactive conversation between the target character avatar and N character avatars can also be played through the terminal. Fig.25 As shown in the middle (B) figure, the interactive conversation between the target character portrait and N character portraits is displayed on the game loading page. At the same time, the interactive conversation between the target character portrait and N character portraits can also be played through the terminal.

[0337] Secondly, in the embodiment of the present application, a method for playing the corresponding voice of the interactive conversation is provided. Through the above method, the player can not only see the interactive effects between different character images on the game-related page, but also hear the interactive voice between different character images. This is conducive to enhancing the personalized auditory experience, making the game characters have a richer and more three-dimensional image.

[0338] The interactive session display device in this application is described in detail below. Fig.26 , Fig.26 This is a schematic diagram of an embodiment of an interactive conversation display device in an embodiment of the present application. The interactive conversation display device 30 includes:

[0339] A startup module 310, for responding to a startup operation for a target game application;

[0340] A display module 320, configured to display M character images on a match-related page of a target game application, wherein each of the M character images corresponds to a game character, and the M character images include a target character image, the target character image corresponds to a target game character controlled by a target object, and M is an integer greater than 1;

[0341] The display module 320 is also used to display an interactive session triggered by the target character image and the N character images on a game association page in response to the role relationship between the target game character and the N game characters, wherein the N character images have a one-to-one correspondence with the N game characters, and the N character images are at least one character image among the M character images, and N is an integer greater than or equal to 1 and less than or equal to M.

[0342] Optionally, in the above Fig.26 On the basis of the corresponding embodiment, in another embodiment of the interactive session display device 30 provided in the embodiment of the present application, the game-related page is a game team page of the target game application, and the character image includes a character avatar;

[0343] The display module 320 is specifically used to display an interactive session triggered by the target character avatar and the N character avatars on the game team page of the target game application in response to the role relationship between the target game character and the N game characters, wherein the interactive content included in the interactive session has a matching relationship with the role relationship.

[0344] Optionally, in the above Fig.26 On the basis of the corresponding embodiment, in another embodiment of the interactive conversation display device 30 provided in the embodiment of the present application,

[0345] The display module 320 is specifically used to display an interactive conversation triggered by the target character avatar and the N character avatars on the game team page of the target game application in response to the friendly relationship between the target game character and the N game characters, wherein the interactive conversation includes at least one of interactive content with positive emotions and interactive content with neutral emotions, and the target game character and the N game characters belong to the same camp.

[0346] Optionally, in the above Fig.26On the basis of the corresponding embodiment, in another embodiment of the interactive conversation display device 30 provided in the embodiment of the present application,

[0347] The display module 320 is specifically used to display an interactive conversation triggered by the target character avatar and the N character avatars on the game team page of the target game application in response to the hostile relationship between the target game character and the N game characters, wherein the interactive conversation includes at least one of interactive content with negative emotions and interactive content with neutral emotions, and the target game character and the N game characters belong to the same camp.

[0348] Optionally, in the above Fig.26 On the basis of the corresponding embodiment, in another embodiment of the interactive conversation display device 30 provided in the embodiment of the present application,

[0349] The display module 320 is further used to display the interactive content triggered by the target character avatar and at least two reply options for the interactive content on the game team page of the target game application;

[0350] The display module 320 is also used to display the interactive content corresponding to the target reply option on the game team page of the target game application in response to the selection operation for the target reply option, wherein the target reply option is one of the at least two reply options.

[0351] Optionally, in the above Fig.26 On the basis of the corresponding embodiment, in another embodiment of the interactive conversation display device 30 provided in the embodiment of the present application,

[0352] The display module 320 is specifically configured to display the interactive content triggered by the target character avatar and at least two reply options for the interactive content on the game team page of the target game application when the first interactive condition is met;

[0353] The situation where the first interaction condition is met includes at least one of the following:

[0354] The target object's account level is greater than or equal to the level threshold;

[0355] The target character portrait is a character portrait in a preset character portrait set;

[0356] The account used by the target object is the account that initiated the team invitation;

[0357] The number of times the target object uses the target game character is greater than or equal to the character usage number threshold.

[0358] Optionally, in the above Fig.26On the basis of the corresponding embodiment, in another embodiment of the interactive conversation display device 30 provided in the embodiment of the present application, each character avatar corresponds to a performance priority, and different character avatars have different performance priorities;

[0359] The display module 320 is further configured to display, on the game team page of the target game application, an interactive session triggered by the target character avatar and the N character avatars in response to the role relationship between the target game character and the N game characters, and then, on the game team page of the target game application, an interactive session triggered by the first character avatar and the at least one character avatar in response to the role relationship between the first game character and the at least one game character;

[0360] Among them, the first character avatar corresponds to the first game character, the first character avatar is the character avatar with the highest performance priority among the remaining character avatars, the remaining character avatars are the character avatars among the M character avatars except the target character avatar, and at least one game character has a one-to-one correspondence with at least one character avatar.

[0361] Optionally, in the above Fig.26 On the basis of the corresponding embodiment, in another embodiment of the interactive conversation display device 30 provided in the embodiment of the present application,

[0362] The display module 320 is further configured to display, on the game team page of the target game application, an interactive session triggered by the target character avatar and the N character avatars in response to the role relationship between the target game character and the N game characters, and then, on the game team page of the target game application, an interactive session triggered by the second character avatar and the at least one character avatar in response to the role relationship between the second game character and the at least one game character;

[0363] Among them, the second character avatar corresponds to the second game character controlled by the friend object, the friend object and the target object have the maximum intimacy, and at least one game character has a one-to-one correspondence with at least one character avatar.

[0364] Optionally, in the above Fig.26 On the basis of the corresponding embodiment, in another embodiment of the interactive session display device 30 provided in the embodiment of the present application, the game-related page is a game loading page of the target game application, and the character image includes a character portrait;

[0365] The display module 320 is specifically used to display an interactive session triggered by the target character portrait and the N character portraits on the game loading page of the target game application in response to the role relationship between the target game character and the N game characters, wherein the interactive content included in the interactive session has a matching relationship with the role relationship.

[0366] Optionally, in the above Fig.26 On the basis of the corresponding embodiment, in another embodiment of the interactive conversation display device 30 provided in the embodiment of the present application,

[0367] The display module 320 is specifically used to display an interactive session triggered by the portrait of the target character and the N character portraits on the game loading page of the target game application in response to the friendly relationship between the target game character and the N game characters, wherein the interactive session includes interactive content with positive emotions or interactive content with neutral emotions.

[0368] Optionally, in the above Fig.26 On the basis of the corresponding embodiment, in another embodiment of the interactive conversation display device 30 provided in the embodiment of the present application, the target game character and X game characters among the N game characters belong to the same camp, the target game character and Y game characters among the N game characters belong to different camps, X and Y are both integers greater than or equal to 1, and the sum of X and Y is equal to N;

[0369] The display module 320 is specifically configured to display, in response to the friendly relationship between the target game character and the X game characters, an interactive session triggered by the standing picture of the target character and the standing pictures of the X characters on a game loading page of the target game application;

[0370] In response to the friendly relationship between the target game character and the Y game characters, displaying an interactive session triggered by the standing picture of the target character and the standing pictures of the Y characters on a game loading page of the target game application;

[0371] The interactive conversation between the target character portrait and the X character portraits includes interactive content with positive emotions, and the interactive conversation between the target character portrait and the Y character portraits includes interactive content with neutral emotions.

[0372] Optionally, in the above Fig.26 On the basis of the corresponding embodiment, in another embodiment of the interactive conversation display device 30 provided in the embodiment of the present application,

[0373] The display module 320 is specifically used to display an interactive session triggered by the portrait of the target character and the N character portraits on the game loading page of the target game application in response to the hostile relationship between the target game character and the N game characters, wherein the interactive session includes interactive content with negative emotions or interactive content with neutral emotions.

[0374] Optionally, in the above Fig.26On the basis of the corresponding embodiment, in another embodiment of the interactive conversation display device 30 provided in the embodiment of the present application, the target game character and X game characters among the N game characters belong to the same camp, the target game character and Y game characters among the N game characters belong to different camps, X and Y are both integers greater than or equal to 1, and the sum of X and Y is equal to N;

[0375] The display module 320 is specifically configured to display, in response to the hostile relationship between the target game character and the X game characters, an interactive session triggered by the standing picture of the target character and the standing pictures of the X characters on a game loading page of the target game application;

[0376] In response to the hostile relationship between the target game character and the Y game characters, displaying an interactive session triggered by the standing picture of the target character and the standing pictures of the Y characters on a game loading page of the target game application;

[0377] The interactive conversation between the target character portrait and the X character portraits includes interactive content with neutral emotions, and the interactive conversation between the target character portrait and the Y character portraits includes interactive content with negative emotions.

[0378] Optionally, in the above Fig.26 On the basis of the corresponding embodiment, in another embodiment of the interactive conversation display device 30 provided in the embodiment of the present application,

[0379] The display module 320 is further used to display the interactive content triggered by the target character portrait on the game loading page of the target game application, and at least two reply options for the interactive content;

[0380] The display module 320 is also used to display the interactive content corresponding to the target reply option on the game loading page of the target game application in response to the selection operation for the target reply option, wherein the target reply option is one of the at least two reply options.

[0381] Optionally, in the above Fig.26 On the basis of the corresponding embodiment, in another embodiment of the interactive conversation display device 30 provided in the embodiment of the present application,

[0382] The display module 320 is specifically configured to display the interactive content triggered by the target character portrait and at least two reply options for the interactive content on the game loading page of the target game application when the second interactive condition is met;

[0383] The situation where the second interaction condition is met includes at least one of the following:

[0384] The target object's account level is greater than or equal to the level threshold;

[0385] The target character portrait is a character portrait in the preset portrait set;

[0386] The number of times the target object's account has participated in the game is greater than or equal to the game participation number threshold;

[0387] The number of times the target object uses the target game character is greater than or equal to the character usage number threshold.

[0388] Optionally, in the above Fig.26 On the basis of the corresponding embodiment, in another embodiment of the interactive conversation display device 30 provided in the embodiment of the present application, each character standing picture corresponds to a performance priority, and different character standing pictures have different performance priorities;

[0389] The display module 320 is further configured to display, on a game loading page of a target game application, an interactive session triggered by a standing picture of the target character and the N standing pictures in response to a role relationship between the target game character and the N game characters, and then, on a game loading page of the target game application, an interactive session triggered by a standing picture of the first character and the at least one standing picture in response to a role relationship between the first game character and the at least one game character;

[0390] Among them, the first character portrait corresponds to the first game character, the first character portrait is the character portrait with the highest performance priority among the remaining character portraits, the remaining character portraits are the character portraits other than the target character portrait among the M character portraits, and at least one game character has a one-to-one correspondence with at least one character portrait.

[0391] Optionally, in the above Fig.26 On the basis of the corresponding embodiment, in another embodiment of the interactive conversation display device 30 provided in the embodiment of the present application,

[0392] The display module 320 is further configured to display, on a game loading page of a target game application, an interactive session triggered by a standing picture of the target character and the N standing pictures in response to a role relationship between the target game character and the N game characters, and then, on a game loading page of the target game application, an interactive session triggered by a standing picture of the second character and the at least one standing picture in response to a role relationship between the second game character and the at least one game character;

[0393] Among them, the second character portrait corresponds to the second game character controlled by the friend object, the friend object and the target object have the maximum intimacy, and at least one game character and at least one character portrait have a one-to-one correspondence.

[0394] Optionally, in the above Fig.26On the basis of the corresponding embodiment, in another embodiment of the interactive session display device 30 provided in the embodiment of the present application, the game-related page is a game loading page of the target game application, and the character image includes a character portrait and a character portrait;

[0395] The display module 320 is specifically configured to display, on a game loading page of a target game application, an interactive session triggered by a standing picture of the target character and the standing pictures of the N characters in response to the relationship between the target game character and the N game characters;

[0396] In response to the role relationship between the target game character and the N game characters, displaying an interactive conversation between the target character avatar and the N character avatars on a game loading page of the target game application;

[0397] There is a matching relationship between the interactive content and the role relationship included in the interactive conversation.

[0398] Optionally, in the above Fig.26 On the basis of the corresponding embodiment, in another embodiment of the interactive conversation display device 30 provided in the embodiment of the present application, the interactive conversation display device 30 further includes a configuration module 330;

[0399] The display module 320 is further configured to display a session configuration page in response to a session configuration operation for a target game character, wherein the session configuration page provides at least one configurable game character;

[0400] The display module 320 is further configured to display at least two role relationship options in response to a selection operation on a configurable game role in the session configuration page, wherein the at least two role relationship options include a friendly relationship option and a hostile relationship option;

[0401] The display module 320 is further configured to display a candidate interactive session set corresponding to the target role relationship option in response to a selection operation on the target role relationship option, wherein a role relationship option in the target role relationship option;

[0402] The configuration module 330 is used for responding to a selection operation on a candidate interactive session in the candidate interactive session set, and taking the candidate interactive session as an interactive session triggered by the character image corresponding to the target character image and the configurable game character.

[0403] Optionally, in the above Fig.26 On the basis of the corresponding embodiment, in another embodiment of the interactive conversation display device 30 provided in the embodiment of the present application, the interactive conversation display device further includes an acquisition module 340;

[0404] The display module 320 is further configured to display a session configuration page in response to a session configuration operation for a target game character, wherein the session configuration page provides at least one configurable game character;

[0405] The display module 320 is further configured to display a first session configuration box and a second session configuration box in response to a selection operation on a configurable game character in the session configuration page;

[0406] An acquisition module 340 is configured to acquire first conversation content in response to an input operation on the first conversation configuration box, wherein the number of characters in the first conversation content is less than or equal to a character number threshold;

[0407] The acquisition module 340 is further configured to acquire the second session content in response to an input operation on the second session configuration box, wherein the number of characters in the second session content is less than or equal to a character number threshold;

[0408] The configuration module 330 is further configured to use the first conversation content and the second conversation content as an interactive conversation triggered by the character image corresponding to the target character image and the configurable game character.

[0409] Optionally, in the above Fig.26 On the basis of the corresponding embodiment, in another embodiment of the interactive conversation display device 30 provided in the embodiment of the present application, the interactive conversation display device 30 further includes a playback module 350;

[0410] The playing module 350 is used for playing the interactive dialogue between the target character image and the N character images by voice in response to the role relationship between the target game character and the N game characters.

[0411] The present application also provides a terminal, such as Fig. 27 For the sake of convenience, only the parts related to the embodiments of the present application are shown. For specific technical details not disclosed, please refer to the method part of the embodiments of the present application. In the embodiments of the present application, the terminal is taken as an example for explanation:

[0412] Fig. 27 FIG. 1 is a block diagram showing a partial structure of a mobile phone related to a terminal provided in an embodiment of the present application. Fig. 27 The mobile phone includes: a radio frequency (RF) circuit 410, a memory 420, an input unit 430, a display unit 440, a sensor 450, an audio circuit 460, a mobile hotspot (wireless fidelity, WiFi) module 470, a processor 480, and a power supply 490. Those skilled in the art can understand that Fig. 27The mobile phone structure shown in the figure does not constitute a limitation on the mobile phone, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.

[0413] Combine the following Fig. 27 A detailed introduction to the various components of the mobile phone:

[0414] The RF circuit 410 can be used for receiving and sending signals during the process of sending and receiving information or making calls. In particular, after receiving the downlink information of the base station, it is sent to the processor 480 for processing; in addition, the designed uplink data is sent to the base station. Generally, the RF circuit 410 includes but is not limited to an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier (LNA), a duplexer, etc. In addition, the RF circuit 410 can also communicate with the network and other devices through wireless communication. The above-mentioned wireless communication can use any communication standard or protocol, including but not limited to the global system of mobile communication (GSM), general packet radio service (GPRS), code division multiple access (CDMA), wideband code division multiple access (WCDMA), long term evolution (LTE), email, short messaging service (SMS), etc.

[0415] The memory 420 can be used to store software programs and modules. The processor 480 executes various functional applications and data processing of the mobile phone by running the software programs and modules stored in the memory 420. The memory 420 can mainly include a program storage area and a data storage area, wherein the program storage area can store an operating system, an application required for at least one function (such as a sound playback function, an image playback function, etc.), etc.; the data storage area can store data created according to the use of the mobile phone (such as audio data, a phone book, etc.), etc. In addition, the memory 420 can include a high-speed random access memory, and can also include a non-volatile memory, such as at least one disk storage device, a flash memory device, or other volatile solid-state storage devices.

[0416] The input unit 430 can be used to receive input digital or character information, and to generate key signal input related to the user settings and function control of the mobile phone. Specifically, the input unit 430 may include a touch panel 431 and other input devices 432. The touch panel 431, also known as a touch screen, can collect the user's touch operation on or near it (such as the user's operation on the touch panel 431 or near the touch panel 431 using any suitable object or accessory such as a finger, stylus, etc.), and drive the corresponding connection device according to a pre-set program. Optionally, the touch panel 431 may include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch orientation, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into contact coordinates, and then sends it to the processor 480, and can receive and execute commands sent by the processor 480. In addition, the touch panel 431 can be implemented in various types such as resistive, capacitive, infrared, and surface acoustic waves. In addition to the touch panel 431, the input unit 430 may further include other input devices 432. Specifically, the other input devices 432 may include but are not limited to one or more of a physical keyboard, function keys (such as volume control keys, switch keys, etc.), a mouse, a joystick, etc.

[0417] The display unit 440 may be used to display information input by the user or information provided to the user and various menus of the mobile phone. The display unit 440 may include a display panel 441. Optionally, the display panel 441 may be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), etc. Further, the touch panel 431 may cover the display panel 441. When the touch panel 431 detects a touch operation on or near it, it is transmitted to the processor 480 to determine the type of touch event. Subsequently, the processor 480 provides a corresponding visual output on the display panel 441 according to the type of touch event. Although in Fig. 27 In the embodiment, the touch panel 431 and the display panel 441 are used as two independent components to realize the input and output functions of the mobile phone, but in some embodiments, the touch panel 431 and the display panel 441 can be integrated to realize the input and output functions of the mobile phone.

[0418] The mobile phone may also include at least one sensor 450, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor may include an ambient light sensor and a proximity sensor, wherein the ambient light sensor may adjust the brightness of the display panel 441 according to the brightness of the ambient light, and the proximity sensor may turn off the display panel 441 and / or the backlight when the mobile phone is moved to the ear. As a type of motion sensor, the accelerometer sensor can detect the magnitude of acceleration in all directions (generally three axes), and can detect the magnitude and direction of gravity when stationary. It can be used for applications that identify the posture of the mobile phone (such as horizontal and vertical screen switching, related games, magnetometer posture calibration), vibration recognition related functions (such as pedometer, tapping), etc.; as for other sensors that can be configured in the mobile phone, such as gyroscopes, barometers, hygrometers, thermometers, infrared sensors, etc., they will not be repeated here.

[0419] The audio circuit 460, the speaker 461, and the microphone 462 can provide an audio interface between the user and the mobile phone. The audio circuit 460 can transmit the received audio data to the speaker 461 after converting the received audio data into an electrical signal, which is converted into a sound signal for output; on the other hand, the microphone 462 converts the collected sound signal into an electrical signal, which is received by the audio circuit 460 and converted into audio data, and then the audio data is output to the processor 480 for processing, and then sent to another mobile phone through the RF circuit 410, or the audio data is output to the memory 420 for further processing.

[0420] WiFi is a short-range wireless transmission technology. The mobile phone can help users send and receive emails, browse web pages and access streaming media through the WiFi module 470, which provides users with wireless broadband Internet access. Fig. 27 A WiFi module 470 is shown, but it is understandable that it is not an essential component of the mobile phone and can be omitted as needed without changing the essence of the invention.

[0421] The processor 480 is the control center of the mobile phone. It uses various interfaces and lines to connect various parts of the entire mobile phone. It executes various functions of the mobile phone and processes data by running or executing software programs and / or modules stored in the memory 420, and calling data stored in the memory 420. Optionally, the processor 480 may include one or more processing units; optionally, the processor 480 may integrate an application processor and a modem processor, wherein the application processor mainly processes the operating system, user interface, and application programs, and the modem processor mainly processes wireless communications. It is understandable that the above-mentioned modem processor may not be integrated into the processor 480.

[0422] The mobile phone also includes a power source 490 (such as a battery) for supplying power to various components. Optionally, the power source can be logically connected to the processor 480 through a power management system, thereby implementing functions such as charging, discharging, and power consumption management through the power management system.

[0423] Although not shown, the mobile phone may also include a camera, a Bluetooth module, etc., which will not be described in detail here.

[0424] The steps performed by the terminal in the above embodiment can be based on the Fig. 27 The terminal structure shown.

[0425] A computer device is also provided in an embodiment of the present application, including a memory and a processor, wherein the memory stores a computer program, and when the processor executes the computer program, the steps of the methods described in the above embodiments are implemented.

[0426] A computer-readable storage medium is also provided in an embodiment of the present application, on which a computer program is stored. When the computer program is executed by a processor, the steps of the methods described in the above embodiments are implemented.

[0427] A computer program product is also provided in an embodiment of the present application, including a computer program, which, when executed by a processor, implements the steps of the methods described in the above embodiments.

[0428] It is understandable that in the specific implementation of this application, related data such as user information is involved. When the above embodiments of this application are applied to specific products or technologies, user permission or consent is required, and the collection, use and processing of relevant data need to comply with relevant laws, regulations and standards of relevant countries and regions.

[0429] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working processes of the systems, devices and units described above can refer to the corresponding processes in the aforementioned method embodiments and will not be repeated here.

[0430] In the several embodiments provided in the present application, it should be understood that the disclosed systems, devices and methods can be implemented in other ways. For example, the device embodiments described above are only schematic. For example, the division of the units is only a logical function division. There may be other division methods in actual implementation, such as multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be an indirect coupling or communication connection through some interfaces, devices or units, which can be electrical, mechanical or other forms.

[0431] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.

[0432] In addition, each functional unit in each embodiment of the present application may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit. The above-mentioned integrated unit may be implemented in the form of hardware or in the form of software functional units.

[0433] If the integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present application is essentially or the part that contributes to the prior art or all or part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium, including a number of instructions for a computer device (which can be a server or terminal device, etc.) to perform all or part of the steps of the method described in each embodiment of the present application. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (ROM), random access memory (RAM), disk or optical disk, etc. Various media that can store computer programs.

[0434] As described above, the above embodiments are only used to illustrate the technical solutions of the present application, rather than to limit them. Although the present application has been described in detail with reference to the aforementioned embodiments, those skilled in the art should understand that they can still modify the technical solutions described in the aforementioned embodiments, or make equivalent replacements for some of the technical features therein. However, these modifications or replacements do not deviate the essence of the corresponding technical solutions from the spirit and scope of the technical solutions of the embodiments of the present application.

Claims

1. A method for displaying an interactive session, characterized in that: include: In response to a launch operation for a target game application; Displaying M character images on the match-related page of the target game application, wherein each of the M character images corresponds to a game character, and the M character images include a target character image, the target character image corresponds to a target game character controlled by the target object, and M is an integer greater than 1; In response to the role relationship between the target game character and the N game characters, an interactive session triggered by the target character image and the N character images is displayed on the game association page, wherein the N character images have a one-to-one correspondence with the N game characters, and the N character images are at least one character image among the M character images, and N is an integer greater than or equal to 1 and less than or equal to M.

2. The display method according to claim 1, characterized in that: The game-related page is a game team page of the target game application, and the character image includes a character avatar; In response to the role relationship between the target game character and the N game characters, displaying the interactive session triggered by the target character image and the N character images on the game association page includes: In response to the role relationship between the target game character and N game characters, an interactive session triggered by the target character avatar and the N character avatars is displayed on the game team page of the target game application, wherein the interactive content included in the interactive session has a matching relationship with the role relationship.

3. The display method according to claim 2, characterized in that: In response to the role relationship between the target game character and the N game characters, displaying an interactive session triggered by the target character avatar and the N character avatars on the game team page of the target game application includes: In response to the friendly relationship between the target game character and the N game characters, an interactive conversation triggered by the target character avatar and the N character avatars is displayed on the game team page of the target game application, wherein the interactive conversation includes at least one of interactive content with positive emotions and interactive content with neutral emotions, and the target game character and the N game characters belong to the same camp.

4. The display method according to claim 2, characterized in that: In response to the role relationship between the target game character and the N game characters, displaying an interactive session triggered by the target character avatar and the N character avatars on the game team page of the target game application includes: In response to the hostile relationship between the target game character and the N game characters, an interactive session triggered by the target character avatar and the N character avatars is displayed on the game team page of the target game application, wherein the interactive session includes at least one of interactive content with negative emotions and interactive content with neutral emotions, and the target game character and the N game characters belong to the same camp.

5. The display method according to claim 2, characterized in that: The method further comprises: Displaying interactive content triggered by the target character avatar and at least two reply options for the interactive content on a game team page of the target game application; In response to a selection operation on a target reply option, interactive content corresponding to the target reply option is displayed on a game team page of the target game application, wherein the target reply option is one of the at least two reply options.

6. The display method according to claim 5, characterized in that: The displaying of interactive content triggered by the target character avatar on the game team page of the target game application, and at least two reply options for the interactive content, includes: In the case where the first interaction condition is met, displaying the interactive content triggered by the target character avatar and at least two reply options for the interactive content on the game team page of the target game application; The situation where the first interaction condition is satisfied includes at least one of the following: The account level of the target object is greater than or equal to the level threshold; The target character avatar is a character avatar in a preset character avatar set; The account used by the target object is the account that initiates the team invitation; The number of times the target object uses the target game character is greater than or equal to a character usage number threshold.

7. The display method according to claim 2, characterized in that: Each character avatar corresponds to a performance priority, and different character avatars have different performance priorities; In response to the role relationship between the target game character and the N game characters, after displaying the interactive session triggered by the target character avatar and the N character avatars on the game team page of the target game application, the method further includes: In response to the role relationship between the first game character and the at least one game character, displaying an interactive session triggered by the first character avatar and the at least one character avatar on a game team page of the target game application; Among them, the first character avatar corresponds to the first game character, the first character avatar is the character avatar with the highest performance priority among the remaining character avatars, the remaining character avatars are the character avatars among the M character avatars except the target character avatar, and the at least one game character has a one-to-one correspondence with the at least one character avatar.

8. The display method according to claim 2, characterized in that: In response to the role relationship between the target game character and the N game characters, after displaying the interactive session triggered by the target character avatar and the N character avatars on the game team page of the target game application, the method further includes: In response to the role relationship between the second game character and the at least one game character, displaying an interactive session triggered by the second character avatar and the at least one character avatar on a game team page of the target game application; Among them, the second character avatar corresponds to the second game character controlled by the friend object, the friend object and the target object have the maximum intimacy, and the at least one game character and the at least one character avatar have a one-to-one correspondence.

9. The display method according to claim 1, characterized in that: The game-related page is a game loading page of the target game application, and the character image includes a character portrait; In response to the role relationship between the target game character and the N game characters, displaying the interactive session triggered by the target character image and the N character images on the game association page includes: In response to the role relationship between the target game character and N game characters, an interactive session triggered by the target character portrait and the N character portraits is displayed on the game loading page of the target game application, wherein the interactive content included in the interactive session has a matching relationship with the role relationship.

10. The display method according to claim 9, characterized in that: In response to the role relationship between the target game character and the N game characters, displaying an interactive session triggered by the standing picture of the target character and the standing pictures of the N characters on a game loading page of the target game application includes: In response to the friendly relationship between the target game character and the N game characters, an interactive session triggered by the target character portrait and the N character portraits is displayed on the game loading page of the target game application, wherein the interactive session includes interactive content with positive emotions or interactive content with neutral emotions.

11. The display method according to claim 10, characterized in that: The target game character and X game characters among the N game characters belong to the same camp, the target game character and Y game characters among the N game characters belong to different camps, X and Y are both integers greater than or equal to 1, and the sum of X and Y is equal to N; In response to the friendly relationship between the target game character and the N game characters, displaying an interactive session triggered by the standing picture of the target character and the standing pictures of the N characters on a game loading page of the target game application includes: In response to the friendly relationship between the target game character and the X game characters, displaying an interactive session triggered by the standing picture of the target character and the standing pictures of the X characters on a game loading page of the target game application; In response to the friendly relationship between the target game character and the Y game characters, displaying an interactive session triggered by the standing picture of the target character and the standing pictures of the Y characters on a game loading page of the target game application; The interactive conversation between the target character portrait and the X character portraits includes interactive content with positive emotions, and the interactive conversation between the target character portrait and the Y character portraits includes interactive content with neutral emotions.

12. The display method according to claim 9, characterized in that: In response to the role relationship between the target game character and the N game characters, displaying an interactive session triggered by the standing picture of the target character and the standing pictures of the N characters on a game loading page of the target game application includes: In response to the hostile relationship between the target game character and the N game characters, an interactive session triggered by the target character portrait and the N character portraits is displayed on the game loading page of the target game application, wherein the interactive session includes interactive content with negative emotions or interactive content with neutral emotions.

13. The display method according to claim 12, characterized in that: The target game character and X game characters among the N game characters belong to the same camp, the target game character and Y game characters among the N game characters belong to different camps, X and Y are both integers greater than or equal to 1, and the sum of X and Y is equal to N; In response to the hostile relationship between the target game character and the N game characters, displaying an interactive session triggered by the standing picture of the target character and the standing pictures of the N characters on a game loading page of the target game application includes: In response to the hostile relationship between the target game character and the X game characters, displaying an interactive session triggered by the standing picture of the target character and the standing pictures of the X characters on a game loading page of the target game application; In response to the hostile relationship between the target game character and the Y game characters, displaying an interactive session triggered by the standing picture of the target character and the standing pictures of the Y characters on a game loading page of the target game application; The interactive conversation between the target character portrait and the X character portraits includes interactive content with neutral emotions, and the interactive conversation between the target character portrait and the Y character portraits includes interactive content with negative emotions.

14. The display method according to claim 9, characterized in that: The method further comprises: Displaying interactive content triggered by the target character portrait on a game loading page of the target game application, and at least two reply options for the interactive content; In response to a selection operation on a target reply option, interactive content corresponding to the target reply option is displayed on a game loading page of the target game application, wherein the target reply option is one of the at least two reply options.

15. The display method according to claim 14, characterized in that: The displaying of interactive content triggered by the target character portrait on the game loading page of the target game application, and at least two reply options for the interactive content, includes: In the case where the second interaction condition is met, displaying the interactive content triggered by the target character portrait on the game loading page of the target game application, and at least two reply options for the interactive content; The situation where the second interaction condition is satisfied includes at least one of the following: The account level of the target object is greater than or equal to the level threshold; The target character portrait is a character portrait in a preset portrait set; The number of times the account used by the target object participates in the game is greater than or equal to the game participation number threshold; The number of times the target object uses the target game character is greater than or equal to a character usage number threshold.

16. The display method according to claim 9, characterized in that: Each character portrait corresponds to a performance priority, and different character portraits have different performance priorities; In response to the role relationship between the target game character and the N game characters, after displaying the interactive session triggered by the standing picture of the target character and the standing pictures of the N characters on the game loading page of the target game application, the method further includes: In response to the role relationship between the first game character and the at least one game character, displaying an interactive session triggered by the first character portrait and the at least one character portrait on a game loading page of the target game application; Among them, the first character portrait corresponds to the first game character, the first character portrait is the character portrait with the highest performance priority among the remaining character portraits, the remaining character portraits are the character portraits other than the target character portrait among the M character portraits, and the at least one game character has a one-to-one correspondence with the at least one character portrait.

17. The display method according to claim 9, characterized in that: In response to the role relationship between the target game character and the N game characters, after displaying the interactive session triggered by the standing picture of the target character and the standing pictures of the N characters on the game loading page of the target game application, the method further includes: In response to the role relationship between the second game character and the at least one game character, displaying an interactive session triggered by the second character portrait and the at least one character portrait on a game loading page of the target game application; Among them, the second character portrait corresponds to the second game character controlled by the friend object, the friend object and the target object have the maximum intimacy, and the at least one game character and the at least one character portrait have a one-to-one correspondence.

18. The display method according to claim 1, characterized in that: The game-related page is a game loading page of the target game application, and the character image includes a character portrait and a character portrait; In response to the role relationship between the target game character and the N game characters, displaying the interactive session triggered by the target character image and the N character images on the game association page includes: In response to the role relationship between the target game character and the N game characters, displaying an interactive session triggered by the standing picture of the target character and the standing pictures of the N characters on a game loading page of the target game application; In response to the role relationship between the target game character and the N game characters, displaying an interactive conversation between the target character avatar and the N character avatars on a game loading page of the target game application; There is a matching relationship between the interactive content included in the interactive session and the role relationship.

19. The display method according to any one of claims 1 to 18, characterized in that: The method further comprises: In response to a session configuration operation for the target game character, displaying a session configuration page, wherein the session configuration page provides at least one configurable game character; In response to a selection operation on a configurable game character in the session configuration page, displaying at least two character relationship options, wherein the at least two character relationship options include a friendly relationship option and a hostile relationship option; In response to a selection operation on a target role relationship option, displaying a candidate interactive session set corresponding to the target role relationship option, wherein a role relationship option in the target role relationship option; In response to a selection operation on a candidate interaction session in the candidate interaction session set, the candidate interaction session is used as an interaction session triggered by the character image corresponding to the target character image and the configurable game character.

20. The display method according to any one of claims 1 to 18, characterized in that: The method further comprises: In response to a session configuration operation for the target game character, displaying a session configuration page, wherein the session configuration page provides at least one configurable game character; In response to a selection operation on a configurable game character in the session configuration page, displaying a first session configuration box and a second session configuration box; In response to an input operation on the first conversation configuration box, obtaining first conversation content, wherein the number of characters in the first conversation content is less than or equal to a character number threshold; In response to an input operation on the second session configuration box, obtaining second session content, wherein the number of characters in the second session content is less than or equal to the character number threshold; The first conversation content and the second conversation content are used as an interactive conversation triggered by the character image corresponding to the target character image and the configurable game character.

21. The display method according to any one of claims 1 to 18, characterized in that: The method further comprises: In response to the role relationship between the target game character and the N game characters, the interactive conversation between the target character image and the N character images is played by voice.

22. An interactive conversation display device, characterized in that: include: A startup module, used to respond to a startup operation for a target game application; A display module, configured to display M character images on a match-related page of the target game application, wherein each of the M character images corresponds to a game character, and the M character images include a target character image, the target character image corresponds to a target game character controlled by a target object, and M is an integer greater than 1; The display module is also used to display an interactive session triggered by the target character image and the N character images on the game association page in response to the role relationship between the target game character and the N game characters, wherein the N character images have a one-to-one correspondence with the N game characters, and the N character images are at least one character image among the M character images, and N is an integer greater than or equal to 1 and less than or equal to M.

23. A computer device comprising a memory and a processor, wherein the memory stores a computer program, wherein: When the processor executes the computer program, the steps of the display method according to any one of claims 1 to 21 are implemented.

24. A computer-readable storage medium having a computer program stored thereon, characterized in that: When the computer program is executed by a processor, the steps of the display method according to any one of claims 1 to 21 are implemented.

25. A computer program product, comprising a computer program, characterized in that When the computer program is executed by a processor, the steps of the display method according to any one of claims 1 to 21 are implemented.