Virtual scene information display method and device, equipment, medium and program product

By introducing information viewing controls and viewing conditions in the virtual scene, only partial related information of the virtual object is displayed when the user meets specific conditions, the problem of resource waste and a single display method is solved, and resource utilization and user experience are improved.

CN119857268APending Publication Date: 2025-04-22TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Application Number
CN202311361710.2
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2023-10-19
Publication Date
2025-04-22

AI Technical Summary

Technical Problem

In a virtual scene, when a user views the virtual object association information, the prior art usually directly displays all the information, resulting in waste of resources and a single display method.

Method used

It provides a method for displaying information in a virtual scene. By displaying information viewing controls, displaying object association information in response to user operations, and setting some object association information to be unviewable, and can not be viewed until the user meets specific viewing conditions.

Benefits of technology

It enriches the display method of object-related information, improves the utilization rate of display resources, motivates users to continue to participate in virtual scenes, and increases the sense of experience and immersion.

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Abstract

The invention provides an information display method and device of a virtual scene, equipment, a storage medium and a program product. The method comprises the steps of displaying an information viewing control of a target virtual object in a virtual scene; in response to a trigger operation for the information viewing control, displaying object associated information of the target virtual object; wherein a part of the object associated information in the object associated information cannot be viewed, and the part of the object associated information can be viewed when a viewing condition is met; through the application, the display mode of the object associated information can be enriched, and the utilization rate of display resources is improved.
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Description

Technical Field

[0001] The present application relates to the field of human-computer interaction and virtualization technology, and in particular to a method, device, equipment, storage medium and program product for displaying information of a virtual scene. Background Art

[0002] Display technology based on graphics processing hardware has expanded the channels for perceiving the environment and obtaining information, especially multimedia technology for virtual scenes. With the help of human-computer interaction engine technology, it can realize diversified interactions between virtual objects controlled by users or artificial intelligence according to actual application needs. It has various typical application scenarios. For example, in game scenarios, it can simulate the real interaction process between virtual objects.

[0003] Virtual objects in virtual scenes often have corresponding object association information (such as object introduction information), and users learn about virtual objects through the object association information. In related technologies, when users view object association information, all information is often displayed directly, which results in a single display method and a waste of display resources. Summary of the invention

[0004] The embodiments of the present application provide a method, device, electronic device, computer-readable storage medium and computer program product for displaying information of a virtual scene, which can enrich the display mode of object-related information and improve the utilization rate of display resources.

[0005] The technical solution of the embodiment of the present application is implemented as follows:

[0006] The present application provides a method for displaying information of a virtual scene, including:

[0007] Display information viewing controls of target virtual objects in virtual scenes;

[0008] In response to a trigger operation on the information viewing control, displaying object association information of the target virtual object;

[0009] Part of the object association information is not viewable, and part of the object association information is viewable when a viewing condition is met.

[0010] The embodiment of the present application also provides a virtual scene information display device, including:

[0011] A first display module, used for displaying information viewing controls of a target virtual object in a virtual scene;

[0012] The second display module is used to display the object association information of the target virtual object in response to a trigger operation on the information viewing control; wherein part of the object association information is not viewable, and part of the object association information is viewable when a viewing condition is met.

[0013] In the above scheme, the object association information includes sub-object association information of multiple categories, and the second display module is also used to display the sub-object association information of the first category among the multiple categories of the target virtual object; the second display module is also used to display the category information viewing controls of each of the categories; in response to the triggering operation of the category information viewing control of the second category among the multiple categories, the display switches from displaying the sub-object association information of the first category to displaying the sub-object association information of the second category.

[0014] In the above scheme, the second display module is also used to display the object file interface of the target virtual object in response to the trigger operation of the information viewing control, and display at least one of the following object-related information in the object file interface: experience information of the target virtual object in the virtual scene, background information of the target virtual object, and achievement information of the target virtual object in the virtual scene.

[0015] In the above scheme, the second display module is also used to display the information folding control of the object-related information; in response to the triggering operation of the information folding control, the object-related information is folded, and the information folding control is controlled to be converted into an information expansion control; the second display module is also used to display the object-related information again in response to the triggering operation of the information expansion control.

[0016] In the above scheme, the second display module is also used to obtain the interaction status of the target virtual object in the virtual scene, and determine the target viewing permission level corresponding to the interaction status; and use the information in the object association information whose viewing permission level is higher than the target viewing permission level as the partial object association information.

[0017] In the above scheme, the second display module is also used to cover the partial object association information when displaying the object association information of the target virtual object, so that the partial object association information cannot be viewed; or, when displaying the object association information of the target virtual object, control the transparency of the partial object association information to be a target transparency, and the target transparency makes the partial object association information cannot be viewed; or, when displaying the object association information of the target virtual object, collapse the partial object association information to an information lock control to make the partial object association information cannot be viewed, and the information lock control is used to display the partial object association information in response to a trigger operation on the information lock control when the partial object association information is viewable.

[0018] In the above solution, the second display module is further used to determine key information in the object association information, and use the key information as the partial object association information.

[0019] In the above scheme, the control module is also used to obtain the execution progress of the target virtual object in executing the target task, and the target task is associated with the partial object association information; when the execution progress reaches the execution progress threshold, it is determined that the viewing condition of the partial object association information is met.

[0020] In the above scheme, the second display module is also used to display a viewing guide control of the partial object association information when the partial object association information is not viewable; and display the viewing condition of the partial object association information in response to a trigger operation on the viewing guide control.

[0021] In the above scheme, the object association information is associated with the target task, and the second display module is also used to display the detail viewing control of the object association information; in response to the trigger operation of the detail viewing control, the task information of the target task is displayed, and the task information includes at least one of the following information: completion status, completion progress, completion conditions and basic task information.

[0022] In the above scheme, the first display module is also used to display a dialogue interface between the player object of the target virtual object and the target virtual object when the target virtual object completes the target achievement; in the dialogue interface, the dialogue process between the player object and the target virtual object is displayed.

[0023] In the above scheme, the first display module is also used to display multiple candidate conversation contents for replying to the first conversation content when displaying the first conversation content of the target virtual object; in response to a selection operation for a second conversation content among the multiple candidate conversation contents, the second conversation content is displayed as a reply content to the first conversation content.

[0024] In the above scheme, the first display module is also used to display the automatic dialogue control of the dialogue process; the first display module is also used to automatically display the dialogue process between the player object and the target virtual object in response to a trigger operation on the automatic dialogue control.

[0025] In the above scheme, the first display module is also used to display the information viewing control in the object interface of the target virtual object; or, when the target virtual object completes the target achievement, the information viewing control is displayed in the dialogue interface between the player object of the target virtual object and the target virtual object.

[0026] In the above scheme, the viewing condition includes multiple sub-viewing conditions, each of which corresponds to part of the sub-information in the partial object association information; when a target sub-viewing condition among the multiple sub-viewing conditions is met, the part of the sub-information in the partial object association information corresponding to the target sub-viewing condition can be viewed.

[0027] In the above scheme, the second display module is also used to update the target information when the interaction situation of the target virtual object in the virtual scene changes, if it is determined based on the change in the interaction situation that the target information needs to be updated; wherein the target information includes the object association information and at least one of the part of the object association information that cannot be viewed.

[0028] The present application also provides an electronic device, including:

[0029] A memory for storing computer executable instructions;

[0030] The processor is used to implement the information display method of the virtual scene provided in the embodiment of the present application when executing the computer executable instructions stored in the memory.

[0031] An embodiment of the present application also provides a computer-readable storage medium storing computer-executable instructions or a computer program. When the computer-executable instructions or the computer program are executed by a processor, the information display method of the virtual scene provided in the embodiment of the present application is implemented.

[0032] An embodiment of the present application also provides a computer program product, including computer executable instructions or a computer program. When the computer executable instructions or the computer program are executed by a processor, the information display method of the virtual scene provided in the embodiment of the present application is implemented.

[0033] The embodiments of the present application have the following beneficial effects:

[0034] Applying the above-mentioned embodiment of the present application, the information viewing control of the target virtual object in the virtual scene is first displayed. When a trigger operation for the information viewing control is received, the object association information of the target virtual object is displayed. Here, part of the object association information is not viewable, and when the viewing conditions of part of the object association information are met, the part of the object association information can be viewed.

[0035] In this way, since part of the object association information is not viewable, the user can obtain the viewing permission of the part of the object association information that is not viewable by meeting the viewing conditions, so that the part of the object association information can be viewed, enriching the display method of the object association information, thereby making more effective use of the display resources and improving the utilization rate of the display resources; and the user can obtain the viewing permission of the part of the object association information that is not viewable by meeting the viewing conditions, which can motivate the user to continue to participate in the virtual scene and increase the experience and immersion of the virtual scene. BRIEF DESCRIPTION OF THE DRAWINGS

[0036] Figure 1 It is a schematic diagram of the architecture of the information display system of the virtual scene provided in the embodiment of the present application;

[0037] Figure 2 is a schematic diagram of the structure of an electronic device provided in an embodiment of the present application;

[0038] Figure 3 It is a flowchart of a method for displaying information of a virtual scene provided in an embodiment of the present application;

[0039] Figure 4 is a display schematic diagram of an information viewing control provided in an embodiment of the present application;

[0040] Figure 5 is a schematic diagram of displaying object association information provided by an embodiment of the present application;

[0041] Figure 6 is a schematic diagram of displaying object association information provided by an embodiment of the present application;

[0042] Figure 7 is a schematic diagram of displaying object association information provided by an embodiment of the present application;

[0043] Figure 8is a display schematic diagram of a viewing guide control provided in an embodiment of the present application;

[0044] Fig. 9 is a display schematic diagram of a detail viewing control provided in an embodiment of the present application;

[0045] Fig.10 is a display schematic diagram of a dialogue interface provided in an embodiment of the present application;

[0046] Figure 11A-11C It is a flowchart of a method for displaying information of a virtual scene provided in an embodiment of the present application. DETAILED DESCRIPTION

[0047] In order to make the purpose, technical solutions and advantages of the present application clearer, the present application will be further described in detail below in conjunction with the accompanying drawings. The described embodiments should not be regarded as limiting the present application. All other embodiments obtained by ordinary technicians in the field without making creative work are within the scope of protection of this application.

[0048] In the following description, reference is made to “some embodiments”, which describe a subset of all possible embodiments, but it will be understood that “some embodiments” may be the same subset or different subsets of all possible embodiments and may be combined with each other without conflict.

[0049] In the following description, the terms "first\second\third" involved are merely used to distinguish similar objects and do not represent a specific ordering of the objects. It can be understood that "first\second\third" can be interchanged with a specific order or sequence where permitted, so that the embodiments of the present application described here can be implemented in an order other than that illustrated or described here.

[0050] Unless otherwise defined, all technical and scientific terms used in the embodiments of the present application have the same meanings as those commonly understood by those skilled in the art. The terms used in the embodiments of the present application are only for the purpose of describing the embodiments of the present application and are not intended to limit the present application.

[0051] Before further describing the embodiments of the present application in detail, the nouns and terms involved in the embodiments of the present application are explained. The nouns and terms involved in the embodiments of the present application are subject to the following interpretations.

[0052] 1) Client: An application running in a terminal to provide various services, such as a client that supports virtual scenes (such as game scenes).

[0053] 2) In response to: used to indicate the conditions or states on which the executed operations depend. When the dependent conditions or states are met, one or more operations executed may be in real time or have a set delay. Unless otherwise specified, there is no restriction on the order in which the multiple operations executed are executed.

[0054] 3) Virtual scene is a virtual scene displayed (or provided) when the application is running on the terminal. The virtual scene can be a simulation of the real world, a semi-simulation and semi-fictional virtual environment, or a purely fictional virtual environment. The virtual scene can be any of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, or a three-dimensional virtual scene.

[0055] For example, taking a game as an example, the virtual scene may include the sky, land, ocean, etc. The land may include environmental elements such as deserts and cities. Users can control virtual objects to carry out activities in the virtual scene, including but not limited to: adjusting body posture, crawling, walking, running, riding, jumping, driving, picking up, shooting, attacking, and throwing. The virtual scene may be displayed from a first-person perspective (for example, the user plays the role of a virtual object in the game from his own perspective); it may also be displayed from a third-person perspective (for example, the user chases the virtual object in the game to play the game); it may also be displayed from a bird's-eye view perspective, and the above perspectives may be switched arbitrarily.

[0056] 4) Virtual objects, images of various people and objects that can interact in a virtual scene, or movable objects in a virtual scene. The movable objects can be virtual characters, virtual animals, cartoon characters, etc., such as people, animals, plants, oil drums, walls, stones, etc. displayed in a virtual scene. The virtual object can be a virtual image in the virtual scene that represents the user. A virtual scene can include multiple virtual objects, each of which has its own shape and volume in the virtual scene and occupies a part of the space in the virtual scene.

[0057] For example, the virtual object may be a user character controlled by an operation on the client, an artificial intelligence (AI) trained to fight in a virtual scene, or a non-player character (NPC) set in an interactive virtual scene. The number of virtual objects participating in the interaction in the virtual scene may be preset or dynamically determined according to the number of clients participating in the interaction.

[0058] Based on the above description of the nouns and terms involved in the embodiments of the present application, the embodiments of the present application are described in detail below. The embodiments of the present application provide a method, device, electronic device, computer-readable storage medium and computer program product for displaying information of a virtual scene, which can enrich the display mode of object association information and improve the utilization rate of display resources.

[0059] It should be noted that the collection and processing of relevant data in this application should be strictly in accordance with the requirements of relevant laws and regulations when applied in examples, and the informed consent or separate consent of the personal information subject should be obtained, and subsequent data use and processing should be carried out within the scope of authorization of laws and regulations and the personal information subject.

[0060] The following describes the information display system of the virtual scene provided by the embodiment of the present application. Figure 1 , Figure 1 1 is a schematic diagram of the architecture of the information display system of the virtual scene provided in the embodiment of the present application. To support an exemplary application, the information display system 100 of the virtual scene includes: a server 200, a network 300, and a terminal 400. Among them, the terminal 400 is connected to the server 200 through the network 300, and the network 300 can be a wide area network or a local area network, or a combination of the two, using a wireless or wired link to realize data transmission.

[0061] Here, the terminal 400 runs a client (e.g., a client supporting a virtual scene (e.g., a game scene)), and obtains scene data of the virtual scene by connecting to the server 200; after obtaining the scene data of the virtual scene, a virtual scene is output based on the scene data of the virtual scene, and the virtual scene is an environment for target virtual objects to interact, such as a plain, street, valley, etc. for target virtual objects to fight. After outputting the virtual scene, an information viewing control of the target virtual object in the virtual scene may also be displayed; in response to a trigger operation on the information viewing control, object association information of the target virtual object is displayed, and part of the object association information in the object association information is not viewable; when the viewing condition of part of the object association information is met, the part of the object association information is viewable.

[0062] In some embodiments, the information display method of the virtual scene provided by the embodiments of the present application is implemented by an electronic device, for example, it can be implemented by a terminal alone, it can also be implemented by a server alone, or it can be implemented by a terminal and a server in collaboration. The embodiments of the present application can be applied to various scenarios, including but not limited to cloud technology, artificial intelligence, smart transportation, assisted driving, audio and video, instant messaging, games, metaverse, virtual reality, mixed reality, etc.

[0063] In some embodiments, the electronic device for implementing the information display method of the virtual scene provided in the embodiments of the present application may be various types of terminals or servers. Among them, the server (such as server 200) may be an independent physical server, or a server cluster or distributed system composed of multiple physical servers. The terminal (such as terminal 400) may be a laptop, a tablet computer, a desktop computer, a smart phone, an intelligent voice interaction device (such as a smart speaker), a smart home appliance (such as a smart TV), a smart watch, a vehicle-mounted terminal, a wearable device, a virtual reality (Virtual Reality, VR) device, etc., but is not limited thereto. The terminal and the server may be directly or indirectly connected by wired or wireless communication, and the embodiments of the present application are not limited thereto.

[0064] In some embodiments, the information display method of the virtual scene provided in the embodiment of the present application can be implemented with the aid of cloud technology (Cloud Technology). Cloud technology refers to a hosting technology that unifies a series of resources such as hardware, software, and network in a wide area network or a local area network to realize the calculation, storage, processing, and sharing of data. Cloud technology is a general term for network technology, information technology, integration technology, management platform technology, and application technology based on the application of cloud computing business model, which can form a resource pool, which is used on demand and is flexible and convenient. Cloud computing technology will become an important support. The background service of the technical network system requires a large amount of computing resources and storage resources. As an example, the server (such as server 200) can also be a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, content distribution networks (Content Delivery Network, CDN), and big data and artificial intelligence platforms.

[0065] In some embodiments, the terminal or server can implement the information display method of the virtual scene provided by the embodiment of the present application by running various computer executable instructions or computer programs. For example, computer executable instructions can be commands, machine instructions or software instructions at the microprogram level. The computer program can be a native program or software module in the operating system; it can be a local (Native) application (Application, APP), that is, a program that needs to be installed in the operating system to run, such as a game client; it can also be a small program that can be embedded in any APP, that is, a program that can be run only by downloading it to a browser environment. In short, the above-mentioned computer executable instructions can be instructions in any form, and the above-mentioned computer program can be an application, module or plug-in in any form.

[0066] The following describes an electronic device for implementing a method for displaying information of a virtual scene provided by an embodiment of the present application. Figure 2 , Figure 2 Schematic diagram of the structure of the electronic device provided in the embodiment of the present application. The electronic device 500 provided in the embodiment of the present application can be a terminal or a server. Figure 2 As shown, the electronic device 500 includes: at least one processor 510, a memory 550, at least one network interface 520 and a user interface 530. The various components in the electronic device 500 are coupled together through a bus system 540. It can be understood that the bus system 540 is used to realize the connection and communication between these components. In addition to the data bus, the bus system 540 also includes a power bus, a control bus and a status signal bus. However, for the sake of clarity, the bus system 540 is not used in the following examples. Figure 2 Various buses are labeled as bus system 540 .

[0067] The processor 510 can be an integrated circuit chip with signal processing capabilities, such as a general-purpose processor, a digital signal processor (DSP), or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components, etc., where the general-purpose processor can be a microprocessor or any conventional processor, etc.

[0068] The user interface 530 includes one or more output devices 531 that enable presentation of media content, including one or more speakers and / or one or more visual display screens. The user interface 530 also includes one or more input devices 532, including user interface components that facilitate user input, such as a keyboard, mouse, microphone, touch screen display, camera, other input buttons and controls.

[0069] The memory 550 may be removable, non-removable, or a combination thereof. The memory 550 may include one or more storage devices physically located away from the processor 510. The memory 550 includes a volatile memory or a non-volatile memory, and may also include both a volatile memory and a non-volatile memory. The non-volatile memory may be a read-only memory (ROM), and the volatile memory may be a random access memory (RAM). The memory 550 described in the embodiments of the present application is intended to include any suitable type of memory.

[0070] In some embodiments, the memory 550 can store data to support various operations, examples of which include programs, modules, and data structures, or a subset or superset thereof, as exemplarily described below.

[0071] Operating system 551, including system programs for processing various basic system services and performing hardware-related tasks, such as framework layer, core library layer, driver layer, etc., for implementing various basic services and processing hardware-based tasks;

[0072] A network communication module 552, used to reach other electronic devices via one or more (wired or wireless) network interfaces 520, exemplary network interfaces 520 include: Bluetooth, Wireless Compatibility Certification (WiFi), and Universal Serial Bus (USB), etc.;

[0073] a presentation module 553 for enabling presentation of information via one or more output devices 531 (e.g., display screen, speaker, etc.) associated with the user interface 530 (e.g., a user interface for operating peripherals and displaying content and information);

[0074] The input processing module 554 is used to detect one or more user inputs or interactions from one of the one or more input devices 532 and translate the detected inputs or interactions.

[0075] In some embodiments, the virtual scene information display device provided in the embodiments of the present application can be implemented in a software manner. Figure 2 An information display device 555 of a virtual scene stored in a memory 550 is shown, which may be software in the form of a program and a plug-in, etc., and includes the following software modules: a first display module 5551 and a second display module 5552. These modules are logical, and therefore may be arbitrarily combined or further split according to the functions implemented. The functions of each module will be described below.

[0076] The following describes the information display method of the virtual scene provided by the embodiment of the present application. As mentioned above, the information display method of the virtual scene provided by the embodiment of the present application is implemented by an electronic device, for example, it can be implemented by a server or a terminal alone, or by a server and a terminal in collaboration. Therefore, the execution subject of each step will not be repeatedly described below. Figure 3 , Figure 3 : is a flow chart of a method for displaying information of a virtual scene provided in an embodiment of the present application. The method for displaying information of a virtual scene provided in an embodiment of the present application includes:

[0077] Step 101: Displaying an information viewing control of a target virtual object in a virtual scene.

[0078] Here, the electronic device may run a client (e.g., a game client) that supports a virtual scene, and during the operation of the client, the terminal outputs a virtual scene (e.g., a shooting game scene, a role-playing game scene, etc.). For example, the electronic device obtains scene data of the virtual scene and renders the scene data, thereby outputting the virtual scene. In an embodiment of the present application, the virtual scene includes a target virtual object, and the target virtual object may be a virtual character controlled by a user (or player) who enters the virtual scene.

[0079] The target virtual object has object association information, which is used to introduce and illustrate the target virtual object. For example, the object association information includes at least one of the following information: basic object information of the target virtual object (such as name, introduction, image, proficiency in use, etc.), experience information of the target virtual object in the virtual scene (such as completed tasks, events, games, etc.), background information of the target virtual object (such as preset background experience, background story, etc.), achievement information of the target virtual object in the virtual scene (such as the probability of winning the game, the number of wins, defeating 10 other virtual objects, etc.). Players can gain a deeper understanding of the target virtual object through the object association information of the target virtual object. Therefore, in step 101, the information viewing control of the target virtual object is first displayed, so that the object association information of the target virtual object can be viewed through the information viewing control. The object association information can be multiple or one, and each object association information can correspond to the task, experience, event, achievement, etc. of the target virtual object.

[0080] In some embodiments, the information viewing control of the target virtual object in the virtual scene can be displayed in the following ways: displaying the information viewing control in the object interface of the target virtual object; or, when the target virtual object completes the target achievement, displaying the information viewing control in the dialogue interface between the player object of the target virtual object and the target virtual object.

[0081] Here, in some examples, the target virtual object may have an object interface, which may display basic object information such as the object's image, name, and player proficiency, so that the information viewing control of the target virtual object may be displayed in the object interface, which makes it easy for users to quickly find the viewing entry for object-related information, thereby improving the efficiency of human-computer interaction. In other examples, when the player controls the target virtual object to achieve a target achievement, a dialogue interface between the player and the target virtual object will be provided to the player to celebrate the achievement. At this time, the information viewing control may be displayed in the dialogue interface; since the object-related information will often be updated after the achievement is achieved, displaying the information viewing control in the dialogue interface makes it convenient for users to directly view the updated object-related information, thereby improving the efficiency of human-computer interaction and the player experience. For example, see Figure 4 , Figure 4 is a display diagram of the information viewing control provided in the embodiment of the present application. Figure 4 As shown in (1), an information viewing control "archive" is displayed in the object interface of the target virtual object; Figure 4 As shown in (2), an information viewing control "Archive" is displayed in the dialogue interface between the player and the target virtual object.

[0082] Step 102: In response to a trigger operation on the information viewing control, object association information of the target virtual object is displayed.

[0083] Part of the object association information is not viewable, and part of the object association information is viewable when a viewing condition is met.

[0084] In step 102, when a trigger operation for the information viewing control is received, the object association information of the target virtual object is displayed; at the same time, in the embodiment of the present application, part of the object association information in the object association information is also controlled to be unavailable for viewing, that is, at this time, the player does not have the viewing authority for the part of the object association information. However, in the embodiment of the present application, when the viewing conditions of part of the object association information are met, the part of the object association information can be controlled to be viewable. In this way, the user can view the part of the object association information. In practical applications, the achievement of the viewing conditions can be achieved by controlling the target virtual object to continue to interact in the virtual scene, such as completing achievement tasks, clue tasks, tasks to increase familiarity, tasks to increase intimacy with game characters, and increasing game progress, so as to gradually satisfy the viewing conditions and gradually obtain the viewing authority of part of the object association information. In this way, the unavailable part of the object association information (such as the background story, background experience, etc. of the target virtual object) can arouse the curiosity of the player, add suspense and fun to the experience of the virtual scene, thereby motivating the player to continue to participate in the virtual scene, strengthening the motivation of the player to explore, and thus improving the experience of the virtual scene and user stickiness. Here, the trigger operation includes but is not limited to single-click, double-click, long press, slide and other operations.

[0085] In some embodiments, the object association information includes sub-object association information of multiple categories. In this way, the object association information of the target virtual object can be displayed in the following manner: display the sub-object association information of a first category among multiple categories of the target virtual object; accordingly, category information viewing controls for each category can also be displayed; in response to a trigger operation on a category information viewing control for a second category among the multiple categories, switch from displaying the sub-object association information of the first category to displaying the sub-object association information of the second category.

[0086] Here, the object association information includes sub-object association information of multiple categories. When the object association information is displayed, only the sub-object association information of one category may be displayed, for example, the sub-object association information of the first category may be displayed. At the same time, category information viewing controls of each category may be provided, so that the user can view the sub-object association information of the corresponding category based on the category information viewing controls of each category. For example, when a trigger operation for the category information viewing control of the second category is received, the sub-object association information of the first category is switched to the sub-object association information of the second category in response to the trigger operation. In this way, by displaying the object association information by category, it is convenient for the user to view the object association information clearly and unambiguously, which can improve the display efficiency of the object association information and the utilization rate of the display resources.

[0087] As an example, see Figure 5 , Figure 5 is a schematic diagram showing the display of object association information provided by an embodiment of the present application. Figure 5 As shown in (1), the sub-object association information of the "experience information category" is displayed, and the category information viewing controls of each category are displayed, including the "experience information" control, the "background information" control, and the "achievement information" control; in response to the trigger operation of the "background information" control, the sub-object association information of the "background information category" is displayed, such as Figure 5 As shown in (2). Figure 5 The object association information shown includes part of the object association information covered by smearing, and the part of the object association information cannot be viewed by the user.

[0088] In some embodiments, the object association information of the target virtual object may be displayed in the following manner: in response to a trigger operation on the information viewing control, an object profile interface of the target virtual object is displayed; in the object profile interface, at least one of the following object association information is displayed: experience information of the target virtual object in the virtual scene, background information of the target virtual object, and achievement information of the target virtual object in the virtual scene. Figure 5 As shown, a profile interface is provided to display object association information. Among them, the experience information of the target virtual object in the virtual scene may include completed tasks, events, games, etc.; the background information of the target virtual object may include preset background experiences, background stories, etc.; the achievement information of the target virtual object in the virtual scene may include the probability of winning the game, the number of wins, defeating 10 other virtual objects, and the proficiency of using the target virtual object, etc.

[0089] In some embodiments, an information folding control for displaying object-associated information may be used; in response to a trigger operation on the information folding control, the object-associated information may be folded, and the information folding control may be controlled to be converted into an information expansion control; when a trigger operation on the information expansion control is received, the object-associated information may be displayed again.

[0090] Here, when the object-related information is expanded and displayed, the information collapse control of the object-related information can be displayed. For example, when there are multiple pieces of object-related information, the information collapse control of each piece of object-related information can be displayed separately. When a trigger operation for the information collapse control is received, the object-related information is collapsed, and the information collapse control is converted into an information expansion control. At this time, if a trigger operation for the information expansion control is received, the object-related information is displayed again. In this way, the utilization rate of display resources can be improved, and players can select the object-related information they need to view as needed. As an example, see Figure 6 , Figure 6 is a schematic diagram showing the display of object association information provided by an embodiment of the present application. Figure 6 As shown in (1), the object-related information is displayed in an expanded manner, and an information collapse control of the object-related information is displayed at the same time; in response to a trigger operation on the information collapse control, the object-related information is collapsed, and the information collapse control is controlled to be converted into an information expansion control, such as Figure 6 As shown in (2).

[0091] In some embodiments, when displaying the object association information of the target virtual object, part of the object association information is covered so that the part of the object association information cannot be viewed; or, when displaying the object association information of the target virtual object, the transparency of the part of the object association information is controlled to be a target transparency, and the target transparency makes the part of the object association information cannot be viewed; or, when displaying the object association information of the target virtual object, part of the object association information in the object association information is folded into an information lock control so that the part of the object association information cannot be viewed, and the information lock control is used to display the part of the object association information in response to a trigger operation on the information lock control when the part of the object association information is viewable.

[0092] Here, (1) the partial object association information can be covered, for example, by smearing the partial object association information, covering it with a target shape or letter, etc., so that the partial object association information cannot be viewed. (2) The transparency of the partial object association information can also be controlled to be a target transparency, which makes the partial object association information cannot be viewed, for example, the transparency of the partial object association information is set to be fully transparent, that is, the partial object association information is not displayed at all; in some examples, the user meets the viewing condition by interacting in the virtual scene to make the partial object association information viewable. Therefore, during the user's interaction, the transparency of some content in the partial object association information (which can change randomly, for example, it is content A for a period of time and content B for a period of time) can be gradually reduced (for example, from fully transparent to semi-transparent) as the user's interaction progresses, so that the user can view some content in advance before the viewing condition is met; in other examples, the transparency of some content in the partial object association information (which can change randomly, for example, it is content A for a period of time and content B for a period of time) can also change randomly, for example, the transparency decreases for a period of time and increases for a period of time, so that the user can view some content in advance before the viewing condition is met. (3) Some object-related information can also be folded into an information lock control. When some object-related information is not viewable, the information lock control cannot be operated. When some object-related information is viewable, the user can trigger the information lock control to display the folded part of the object-related information. In this way, some object-related information can be made non-viewable in a variety of ways. The appropriate way can be selected according to the content amount, display position, etc. of the part of the object-related information, thereby optimizing the display effect of the object-related information.

[0093] As an example, see Figure 7 , Figure 7 The present application provides a schematic diagram of displaying object association information. Figure 7 As shown in (1), the target shape (i.e., black square) is used to cover part of the object association information; Figure 7 As shown in (2), the transparency of some object association information is controlled to be fully transparent, that is, some object association information is not displayed at all; Figure 7 As shown in (3), part of the object-related information is collected in the information lock control. At this time, the information lock control is invalid and the user cannot operate the information lock control.

[0094] In some embodiments, part of the object association information in the object association information can be determined in the following manner: determine key information in the object association information, and use the key information as part of the object association information. Here, part of the object association information can be key information in the object association information. In this way, it is possible to avoid large areas of object association information being unavailable, thereby controlling the amount of unavailable information to be appropriate and optimizing the display effect of the unavailable information; and the unavailable key information can arouse the curiosity of players, add suspense and fun to the experience of the virtual scene, thereby motivating players to continue to participate in the virtual scene, strengthening the motivation of players to explore, and thus improving the experience of the virtual scene and user stickiness.

[0095] In some embodiments, partial object association information in the object association information can be determined in the following manner: obtaining the interaction situation of the target virtual object in the virtual scene, and determining the target viewing permission level corresponding to the interaction situation; and taking the information in the object association information whose viewing permission level is higher than the target viewing permission level as partial object association information.

[0096] Here, the unviewable part of the object association information can be determined according to the interaction of the target virtual object in the virtual scene, and the interaction can include achievement level, virtual scene experience progress, key clue acquisition progress, player level, usage proficiency, virtual object level, etc. First, according to the interaction of the target virtual object in the virtual scene, the target viewing permission level corresponding to the interaction situation is determined, for example, different achievement levels correspond to different viewing permission levels, different virtual scene experience progress corresponds to different viewing permission levels, etc. The part of the object association information is the information in the object association information, and the viewing permission level is higher than the target viewing permission level. In this way, the player can control the target virtual object to continue to interact in the virtual scene (for example, complete achievement tasks, improve achievement levels, clue tasks, increase familiarity tasks, increase intimacy with game characters, increase game progress, etc.), to improve the target viewing permission level, thereby gradually obtaining the viewing permission for the part of the object association information. In this way, the unviewable part of the object association information (such as the background story and background experience of the target virtual object) can motivate players to continue to participate in the virtual scene, improve the experience of the virtual scene and user stickiness.

[0097] In some embodiments, when some object-related information is not viewable, a viewing guide control for the partial object-related information may be displayed; in response to a trigger operation on the viewing guide control, the viewing conditions for the partial object-related information are displayed. Here, when some object-related information is not viewable, a viewing guide control for the partial object-related information may be displayed, for example, it may be displayed in the association area of ​​the partial object-related information; through the viewing guide control, the viewing conditions that make the partial object-related information viewable can be viewed, so that the user can be prompted to facilitate the user to complete the viewing conditions, reduce the human-computer interaction operations for obtaining the viewing permission to view the partial object-related information, and improve the efficiency of human-computer interaction. As an example, see Figure 8 , Figure 8 A display diagram of a viewing guide control provided in an embodiment of the present application. Here, Figure 8 As shown in (1), in the association area of ​​some object association information, a viewing guide control is displayed; Figure 8 As shown in (2), in response to the trigger operation on the viewing guide control, the viewing condition "achieving achievement A" of the partial object association information is displayed.

[0098] In some embodiments, the object-associated information is associated with the target task, so a detail viewing control for the object-associated information can be displayed; in response to a trigger operation on the detail viewing control, the task information of the target task is displayed, and the task information includes at least one of the following information: completion status, completion progress, completion conditions, and basic task information. Here, the object-associated information is associated with the target task, and at this time, a detail viewing control for the object-associated information can also be provided, so that based on the detail viewing control, the user can more comprehensively display the task information of the target task (i.e., the detailed content of the object-associated information), such as the completion status of the task (completed, uncompleted), completion progress, completion conditions, basic task information, etc. As an example, see Fig. 9 , Fig. 9 A display diagram of a detail view control provided in an embodiment of the present application. Here, Fig. 9 As shown in (1), the detailed view control "Details" of the object association information is displayed; Fig. 9 As shown in (2), in response to the trigger operation on the detail view control, the task information of the target task is displayed, including basic task information, completion conditions, completion progress, etc.

[0099] In some embodiments, when the interaction situation of the target virtual object in the virtual scene changes, if it is determined based on the change in the interaction situation that the target information needs to be updated, the target information is updated; wherein the target information includes at least one of the object association information and the non-viewable partial object association information. Here, if the interaction situation of the target virtual object in the virtual scene changes, such as completing a new achievement, unlocking a new clue, reaching a new experience or a new task, etc., then the target information associated with the interaction situation needs to be updated, for example, if a new achievement is completed, the achievement information in the object association information needs to be updated, for example, if a new experience or a new task is reached, the experience information in the object association information needs to be updated; at the same time, if the change in the interaction situation causes part or all of the information of some object association information to be viewable, then the non-viewable partial object association information can also be updated.

[0100] In some embodiments, it can be determined whether the viewing condition of the partial object association information is met by: obtaining the execution progress of the target virtual object to perform the target task, the target task and the partial object association information are associated; when the execution progress reaches the execution progress threshold, it is determined that the viewing condition of the partial object association information is met. Here, the partial object association information is associated with the target task, and the execution progress of the target task can affect whether the partial object association information can be viewed. Therefore, when the execution progress reaches the execution progress threshold, it is determined that the viewing condition of the partial object association information is met. The target task includes but is not limited to an achievement task, a clue task, a task to increase familiarity with use, a task to increase intimacy with the target virtual object, a task to increase game progress, etc.

[0101] In some embodiments, when the target virtual object completes the target achievement, a dialogue interface between the player object of the target virtual object and the target virtual object may be displayed; in the dialogue interface, the dialogue process between the player object and the target virtual object is displayed. Here, when the player controls the target virtual object to complete the target achievement, a dialogue interface between the player and the target virtual object will be provided to the player to celebrate the achievement and increase the player's immersion and sense of involvement in the virtual scene; at the same time, the player can have a deeper understanding of the target virtual object and increase user stickiness. As an example, see Fig.10 , Fig.10 A display diagram of a dialogue interface provided in an embodiment of the present application. Here, the dialogue interface displays the dialogue content.

[0102] In some embodiments, the conversation process between the player object and the target virtual object can be displayed in the following manner: when displaying the first conversation content of the target virtual object, multiple candidate conversation contents for replying to the first conversation content are displayed; in response to the selection operation for the second conversation content in the multiple candidate conversation contents, the second conversation content is displayed as the reply content of the first conversation content. Here, every time the target virtual object publishes a first object content, multiple candidate conversation contents can be provided to the user for selection, and the user can select the second conversation content that he wants to reply to from the multiple candidate conversation contents, so that the second conversation content is displayed as the reply content of the first conversation content. In this way, the human-computer interaction operations of the user during the conversation can be reduced, the efficiency of human-computer interaction can be improved, and the user's virtual scene experience is also better.

[0103] In some embodiments, an automatic dialogue control for the dialogue process may be displayed; accordingly, the dialogue process between the player object and the target virtual object may be displayed in the following manner: in response to a trigger operation for the automatic dialogue control, the dialogue process between the player object and the target virtual object is automatically displayed. Here, an automatic dialogue control for the dialogue process may also be directly provided. If the user selects the automatic dialogue control, the dialogue process will be automatically executed without the user having to perform additional operations, further reducing the user's human-computer interaction operations during the dialogue process, improving the human-computer interaction efficiency and the user's virtual scene experience.

[0104] In some embodiments, the viewing condition includes multiple sub-viewing conditions, each of which corresponds to some sub-information in the partial object association information; accordingly, when the viewing condition of the partial object association information is met, the partial object association information can be controlled to be viewable in the following manner: when the target sub-viewing condition in the multiple sub-viewing conditions is met, the partial object association information corresponding to the target sub-viewing condition is controlled to be viewable. Here, the partial object association information can correspond to multiple sub-viewing conditions, and different sub-viewing conditions correspond to different partial sub-information. By achieving the corresponding sub-viewing conditions, the viewing authority of the partial sub-information corresponding to the sub-viewing condition can be obtained. In actual applications, there can be a condition achievement order between the multiple sub-viewing conditions, that is, the corresponding sub-viewing conditions need to be achieved in sequence according to the condition achievement order in order to obtain the viewing authority of the partial sub-information corresponding to each sub-viewing condition, so as to achieve the effect of gradually unlocking the partial object association information; of course, there may be no condition achievement order between the multiple sub-viewing conditions, and the user can achieve the sub-viewing conditions in the order of personal needs. In this way, the user's experience of unlocking the partial object association information can be increased, the sense of participation and immersion in the virtual scene can be improved, and the user experience can be improved.

[0105] Applying the above-mentioned embodiment of the present application, the information viewing control of the target virtual object in the virtual scene is first displayed. When a trigger operation for the information viewing control is received, the object association information of the target virtual object is displayed. Here, part of the object association information is not viewable, and when the viewing conditions of part of the object association information are met, the part of the object association information can be viewed.

[0106] In this way, since part of the object association information is not viewable, the user can obtain the viewing permission of the part of the object association information that is not viewable by meeting the viewing conditions, so that the part of the object association information can be viewed, enriching the display method of the object association information, thereby making more effective use of the display resources and improving the utilization rate of the display resources; and the user can obtain the viewing permission of the part of the object association information that is not viewable by meeting the viewing conditions, which can motivate the user to continue to participate in the virtual scene and increase the experience and immersion of the virtual scene.

[0107] The following takes a virtual scene as a game scene as an example to illustrate an exemplary application of the embodiment of the present application in an actual application scenario. In the related art, the proficiency of the game character in the game scene is only displayed as an icon, that is, the change of the proficiency is displayed by the change of the icon; and the achievement information of the game character (including the achievement name and achievement progress) is also only displayed in the form of an icon. Although this can express the player's game progress and encourage the player to pursue the game progress, it will cause the player to lack a sense of immersion and a poor gaming experience.

[0108] Based on this, the embodiment of the present application provides a method for displaying information in a virtual scene to at least solve the above-mentioned problems. In the embodiment of the present application, (1) after the player uses the game character to achieve the achievement of the game character, an interface for the game character to communicate with the player will be displayed; and then the progress of the achievement and the change of proficiency of the game character will be displayed in the file information of the game character by updating the file information. (2) In the related art, the player can view all the background information of the game character by clicking a button; while in the embodiment of the present application, the player will gradually unlock the background information of the game character when the corresponding progress conditions are met as the progress of the game, the intimacy between the player and the game character, etc.; and the background information will be packaged and gradually unlocked in the form of a background investigation in the file information of the game character. (3) Whether it is file information or background information, when displaying such information: a) the unlocked content is covered (for example, the unlocked content is blacked out) and is not viewed by the player to inform the player that the viewing authority is not reached. After the viewing authority is upgraded, the covered part becomes normal text for the player to view. b) Some unlocked content will prompt the player that he needs to have the corresponding viewing authority or obtain key clues before viewing.

[0109] Next, the information display method of the virtual scene provided in the embodiment of the present application is described from the product side.

[0110] (1) Players use game characters to achieve game character achievements. Fig.10 As shown, when the player uses the game character to achieve the game character's experience achievement, an interface for the game character to talk to the player will be displayed. The interface displays the conversation content, which may be related to the game scene, the background of the game character, etc. After the player and the game character finish talking, the background information of the game character will be unlocked, or the game character will obtain the corresponding achievement badge. After unlocking the background information or achievement badge, an icon will be displayed at a specific location of the game character (such as the game character's avatar), and clicking the game character can enter the profile interface of the game character.

[0111] (2) Enter the game character's profile interface. Figure 5 As shown in the figure, after entering the game character's profile interface, the game character information of the game character is displayed in the profile interface, and the game character information is displayed through 3 tabs. Among them, the character experience tab is used to display the data and progress of the player controlling the game character in various actions (such as the proficiency of various gameplay); the character background tab is used to display the background information of the game character (such as various background stories); the character achievement tab is used to display the exclusive achievements of the game character (such as defeating 10 opposing characters in a single game).

[0112] Continue to see Figure 5 , under the Character Experience tab and Character Background tab, each experience or background can be expanded or collapsed through the control for players to view. Figure 5 As shown, when each experience or background content is displayed, some of the content (such as key information, such as time, location, person, action name, etc.) will be smeared to cover the specific content, and some content will be displayed based on the actual data of the game character (for example, the game character has fought n rounds of battles). After the player's viewing authority is improved (for example, the viewing authority can be improved by improving the game progress, obtaining new achievements, completing new tasks, etc.), the corresponding content can be unblocked for the player to view.

[0113] like Figure 8 As shown, if the content of an experience or background has unlocking conditions, when the player has not unlocked the content of the corresponding experience or background, a control (such as a viewing guide control) can be displayed for the user to view the unlocking conditions through the control. In addition, the detailed viewing control (such as an icon) corresponding to each experience or background can be used to enter the detailed interface of the experience or background.

[0114] (3) Enter the details interface of a single experience or background. Fig. 9As shown in the figure, in the details interface of a single experience or background, the announcement information of the experience or background will be displayed on the left, and the unlocking conditions and unlocking progress of each node of the experience or background will be displayed on the right. If the player has unlocked the node, the unlocking time will be displayed; if the node has not been unlocked yet, the current unlocking progress will be displayed.

[0115] Next, the information display method of the virtual scene provided in the embodiment of the present application is described from a technical perspective.

[0116] (1) Obtain the display logic of the game character's new experience and achievements. Fig.11A , including: 1. The player returns to the game homepage; 2. The client uploads the message that the player returns to the game homepage to the server; 3. After receiving the message, the server queries whether the player has achieved a new experience achievement; 4. If a new experience achievement is achieved, the server sends the experience ID and the player's conversation content; 5. After the client receives the message, a conversation content interface pops up, and the conversation process between the game character and the player is displayed in the interface, and the conversation content is displayed during the conversation; 6. If no new experience achievement is achieved, the server informs the client that there is no need to perform the conversation operation; 7. The client does not perform the conversation operation after receiving the message.

[0117] (2) Judgment and display logic after entering the archive interface. Fig. 11B , including: 1. The player enters the archive interface; 2. The client uploads the player's ID and a request to synchronize the information in the archive interface (including experience or background and corresponding progress) to the server; 3. After the server receives the information, if it is determined that a new experience or background has been unlocked, it will send the latest unlocking progress and corresponding achievement badges of each experience or background, and inform which new experience or background has been unlocked; 4. After the client receives the information, it plays the unlocking animation of the newly unlocked experience or background, and updates the progress changes of each experience or background and the text corresponding to the progress changes in the description of the experience or background, and at the same time, updates the covered content according to the latest unlocking progress; 5. After the server receives the information, if it is determined that no new experience or background has been unlocked, it will send the latest unlocking progress and corresponding achievement badges of each experience or background; 6. After the client receives the information, it updates the progress changes of each experience or background and the text corresponding to the progress changes in the description of the experience or background, and updates the covered content according to the latest unlocking progress.

[0118] (3) Display logic after entering the experience or background details interface. Fig. 11C, including: 1. The player enters the details interface of a certain experience or background; 2. The client uploads the player's ID and the ID of the selected experience or background; 3. The server sends the conditions, content and status of each node in the corresponding experience or background to the client according to the uploaded ID; 4. After receiving the conditions, content and status of each node, the client displays the completion time of the achieved node for the achieved node, and displays the achievement progress and achievement conditions of the unachieved node for the unachieved node.

[0119] By applying the above-mentioned embodiments of the present application, the character information of the game character can be displayed in a novel way. Specifically, (1) the game character archive and the game character background investigation are used to package and display the game character achievements and the acquisition of the game character background are more deeply integrated with the game scene, which increases the overall atmosphere of the game and increases the player's immersion and sense of substitution during the game. (2) After the player uses the game character to achieve the game character's achievements, an interface for the game character to communicate with the player will be displayed. This process will allow the player to have a deeper understanding of the game character and strengthen the player's feelings for the game character. (3) By covering the unlocked content in the archive information (such as key archive information and background information) and informing the player that more clues and conditions are needed to unlock and view the content, the background information and archive information of the game character are displayed, which increases the mystery and suspense of the background information and archive information of the game character, strengthens the player's motivation to explore, and thus improves the game experience and user stickiness.

[0120] The following is a description of an exemplary structure of the virtual scene information display device 555 provided in the embodiment of the present application being implemented as a software module. In some embodiments, Figure 2 As shown, the software modules in the information display device 555 of the virtual scene stored in the memory 550 may include: a first display module 5551, used to display the information viewing control of the target virtual object in the virtual scene; a second display module 5552, used to display the object association information of the target virtual object in response to a trigger operation on the information viewing control; wherein, part of the object association information is not viewable, and part of the object association information is viewable when the viewing condition is met.

[0121] In some embodiments, the object association information includes sub-object association information of multiple categories, and the second display module 5552 is also used to display the sub-object association information of the first category among the multiple categories of the target virtual object; the second display module 5552 is also used to display the category information viewing controls of each of the categories; in response to a triggering operation on the category information viewing controls of the second category among the multiple categories, the display switches from displaying the sub-object association information of the first category to displaying the sub-object association information of the second category.

[0122] In some embodiments, the second display module 5552 is also used to display the object file interface of the target virtual object in response to a trigger operation on the information viewing control, and to display at least one of the following object-related information in the object file interface: experience information of the target virtual object in the virtual scene, background information of the target virtual object, and achievement information of the target virtual object in the virtual scene.

[0123] In some embodiments, the second display module 5552 is also used to display an information folding control for the object-related information; in response to a trigger operation on the information folding control, the object-related information is folded, and the information folding control is controlled to be converted into an information expansion control; the second display module 5552 is also used to display the object-related information again in response to a trigger operation on the information expansion control.

[0124] In some embodiments, the second display module 5552 is also used to obtain the interaction status of the target virtual object in the virtual scene, and determine the target viewing permission level corresponding to the interaction status; and use the information in the object association information whose viewing permission level is higher than the target viewing permission level as the partial object association information.

[0125] In some embodiments, the second display module 5552 is also used to cover the partial object association information when displaying the object association information of the target virtual object, so that the partial object association information cannot be viewed; or, when displaying the object association information of the target virtual object, control the transparency of the partial object association information to be a target transparency, and the target transparency makes the partial object association information cannot be viewed; or, when displaying the object association information of the target virtual object, collapse the partial object association information to an information lock control to make the partial object association information cannot be viewed, and the information lock control is used to display the partial object association information in response to a trigger operation on the information lock control when the partial object association information is viewable.

[0126] In some embodiments, the second display module 5552 is further used to determine key information in the object association information, and use the key information as the partial object association information.

[0127] In some embodiments, the control module 5553 is also used to obtain the execution progress of the target virtual object in executing the target task, and the target task is associated with the partial object association information; when the execution progress reaches the execution progress threshold, it is determined that the viewing condition of the partial object association information is met.

[0128] In some embodiments, the second display module 5552 is further used to display a viewing guide control for the partial object association information when the partial object association information is not viewable; and to display the viewing conditions for the partial object association information in response to a trigger operation on the viewing guide control.

[0129] In some embodiments, the object association information is associated with a target task, and the second display module 5552 is also used to display a detail viewing control for the object association information; in response to a trigger operation on the detail viewing control, the task information of the target task is displayed, and the task information includes at least one of the following information: completion status, completion progress, completion conditions, and basic task information.

[0130] In some embodiments, the first display module 5551 is also used to display a dialogue interface between the player object of the target virtual object and the target virtual object when the target virtual object completes the target achievement; in the dialogue interface, the dialogue process between the player object and the target virtual object is displayed.

[0131] In some embodiments, the first display module 5551 is also used to display multiple candidate conversation contents for replying to the first conversation content when displaying the first conversation content of the target virtual object; in response to a selection operation for a second conversation content among the multiple candidate conversation contents, the second conversation content is displayed as a reply content to the first conversation content.

[0132] In some embodiments, the first display module 5551 is also used to display an automatic dialogue control of the dialogue process; the first display module 5551 is also used to automatically display the dialogue process between the player object and the target virtual object in response to a trigger operation on the automatic dialogue control.

[0133] In some embodiments, the first display module 5551 is also used to display the information viewing control in the object interface of the target virtual object; or, when the target virtual object completes the target achievement, the information viewing control is displayed in the dialogue interface between the player object of the target virtual object and the target virtual object.

[0134] In some embodiments, the viewing condition includes multiple sub-viewing conditions, each of which corresponds to partial sub-information in the partial object association information; when a target sub-viewing condition among the multiple sub-viewing conditions is met, the partial sub-information in the partial object association information corresponding to the target sub-viewing condition can be viewed.

[0135] In some embodiments, the second display module 5552 is also used to update the target information when the interaction situation of the target virtual object in the virtual scene changes, if it is determined based on the change in the interaction situation that the target information needs to be updated; wherein the target information includes the object association information and at least one of the part of the object association information that cannot be viewed.

[0136] It should be noted that the description of the device embodiment in this application is similar to the description of the method embodiment above, and has similar beneficial effects as the method embodiment, which will not be described in detail here. The unfinished technical details of the virtual scene information display device provided in the embodiment of this application can be understood based on the description of the technical details in the method embodiment above.

[0137] The embodiment of the present application also provides a computer program product, which includes computer executable instructions or computer programs, and the computer executable instructions or computer programs are stored in a computer-readable storage medium. The processor of the electronic device reads the computer executable instructions or computer programs from the computer-readable storage medium, and the processor executes the computer executable instructions or computer programs, so that the electronic device executes the information display method of the virtual scene provided in the embodiment of the present application.

[0138] An embodiment of the present application also provides a computer-readable storage medium, which stores computer-executable instructions or computer programs. When the computer-executable instructions or computer programs are executed by a processor, the processor will execute the information display method of the virtual scene provided in the embodiment of the present application.

[0139] In some embodiments, the computer-readable storage medium may be a memory such as RAM, ROM, flash memory, magnetic surface memory, optical disk, or CD-ROM; or may be various devices including one or any combination of the above memories.

[0140] In some embodiments, computer executable instructions may be in the form of a program, software, software module, script or code, written in any form of programming language (including compiled or interpreted languages, or declarative or procedural languages), and may be deployed in any form, including as a stand-alone program or as a module, component, subroutine or other unit suitable for use in a computing environment.

[0141] As an example, computer-executable instructions may, but need not, correspond to a file in a file system, may be stored as part of a file that stores other programs or data, such as in one or more scripts in a HyperText Markup Language (HTML) document, in a single file dedicated to the program in question, or in multiple coordinated files (e.g., files storing one or more modules, subroutines, or code portions).

[0142] As an example, computer executable instructions may be deployed to be executed on one electronic device, or on multiple electronic devices located at one site, or on multiple electronic devices distributed at multiple sites and interconnected by a communication network.

[0143] The above is only an embodiment of the present application and is not intended to limit the protection scope of the present application. Any modifications, equivalent substitutions and improvements made within the spirit and scope of the present application are included in the protection scope of the present application.

Claims

1. A method for displaying information of a virtual scene, characterized in that: The method comprises: Display information viewing controls of target virtual objects in virtual scenes; In response to a trigger operation on the information viewing control, displaying object association information of the target virtual object; Part of the object association information is not viewable, and part of the object association information is viewable when a viewing condition is met.

2. The method according to claim 1, characterized in that The object association information includes multiple categories of sub-object association information, and the object association information of the target virtual object is displayed, including: displaying sub-object association information of a first category among the multiple categories of the target virtual object; The method further comprises: Displaying a category information viewing control for each of the categories; In response to a triggering operation on a category information viewing control for a second category among the multiple categories, the display is switched from displaying the sub-object association information of the first category to displaying the sub-object association information of the second category.

3. The method according to claim 1, characterized in that The displaying the object association information of the target virtual object in response to the triggering operation on the information viewing control includes: In response to a trigger operation on the information viewing control, an object profile interface of the target virtual object is displayed, and at least one of the following object association information is displayed in the object profile interface: The target virtual object's experience information in the virtual scene, the target virtual object's background information, and the target virtual object's achievement information in the virtual scene.

4. The method according to claim 1, characterized in that The method further comprises: An information folding control that displays the object-related information; In response to a trigger operation on the information retracting control, retracting the object-related information, and controlling the information retracting control to be converted into an information unfolding control; The method further comprises: In response to a triggering operation on the information expansion control, the object-associated information is displayed again.

5. The method according to claim 1, characterized in that The method further comprises: Acquire the interaction status of the target virtual object in the virtual scene, and determine the target viewing permission level corresponding to the interaction status; The information in the object association information whose viewing authority level is higher than the target viewing authority level is used as the partial object association information.

6. The method according to claim 1, characterized in that The method further comprises: When displaying the object association information of the target virtual object, covering part of the object association information so that the part of the object association information cannot be viewed; Alternatively, when displaying the object association information of the target virtual object, controlling the transparency of the part of the object association information to be a target transparency, the target transparency makes the part of the object association information unviewable; Alternatively, when displaying the object association information of the target virtual object, the portion of the object association information is folded into an information lock control to make the portion of the object association information unviewable, and the information lock control is used to display the portion of the object association information in response to a trigger operation on the information lock control when the portion of the object association information is viewable.

7. The method according to claim 1, characterized in that The method further comprises: Key information in the object association information is determined, and the key information is used as the partial object association information.

8. The method according to claim 1, characterized in that The method further comprises: Acquire the execution progress of the target virtual object in executing the target task, wherein the target task is associated with the partial object association information; When the execution progress reaches an execution progress threshold, it is determined that a viewing condition for the partial object association information is satisfied.

9. The method according to claim 1, characterized in that The method further comprises: A viewing guide control that displays the associated information of the partial objects; In response to a trigger operation on the viewing guide control, the viewing condition of the partial object association information is displayed.

10. The method according to claim 1, characterized in that The object association information is associated with the target task, and the method further includes: A detail view control that displays the object association information; In response to a trigger operation on the detail viewing control, task information of the target task is displayed, the task information including at least one of the following information: completion status, completion progress, completion condition, and task basic information.

11. The method according to claim 1, characterized in that The method further comprises: When the target virtual object completes the target achievement, displaying a dialogue interface between the player object of the target virtual object and the target virtual object; In the dialogue interface, the dialogue process between the player object and the target virtual object is displayed.

12. The method according to claim 11, characterized in that The process of displaying the dialogue between the player object and the target virtual object includes: When displaying the first conversation content of the target virtual object, displaying a plurality of candidate conversation contents for replying to the first conversation content; In response to a selection operation on a second conversation content among the plurality of candidate conversation contents, the second conversation content is displayed as reply content to the first conversation content.

13. The method according to claim 11, characterized in that The method further comprises: An automatic dialogue control for displaying the dialogue process; The process of displaying the dialogue between the player object and the target virtual object includes: In response to a triggering operation on the automatic dialogue control, the dialogue process between the player object and the target virtual object is automatically displayed.

14. The method according to claim 1, wherein: The information viewing control for displaying the target virtual object in the virtual scene includes: In the object interface of the target virtual object, displaying the information viewing control; Alternatively, when the target virtual object completes the target achievement, the information viewing control is displayed in a dialogue interface between the player object of the target virtual object and the target virtual object.

15. The method according to claim 1, wherein: The viewing condition includes a plurality of sub-viewing conditions, each of which corresponds to a portion of sub-information in the partial object association information; When a target sub-viewing condition among the multiple sub-viewing conditions is satisfied, part of the sub-information corresponding to the target sub-viewing condition in the partial object association information can be viewed.

16. The method according to claim 1, wherein: The method further comprises: When the interaction situation of the target virtual object in the virtual scene changes, if it is determined based on the change in the interaction situation that the target information needs to be updated, updating the target information; The target information includes at least one of the object association information and the part of the object association information that cannot be viewed.

17. A virtual scene information display device, characterized in that: The device comprises: A first display module, used for displaying information viewing controls of a target virtual object in a virtual scene; The second display module is used to display the object association information of the target virtual object in response to a trigger operation on the information viewing control; wherein part of the object association information is not viewable, and part of the object association information is viewable when a viewing condition is met.

18. An electronic device, characterized in that: The electronic device comprises: A memory for storing computer executable instructions; A processor is used to implement the information display method of the virtual scene described in any one of claims 1 to 16 when executing the computer executable instructions stored in the memory.

19. A computer-readable storage medium storing computer-executable instructions or a computer program, characterized in that: When the computer executable instructions or computer programs are executed by a processor, the information display method of the virtual scene described in any one of claims 1 to 16 is implemented.

20. A computer program product comprising computer executable instructions or a computer program, characterized in that When the computer executable instructions or computer programs are executed by a processor, the information display method of the virtual scene described in any one of claims 1 to 16 is implemented.