Image display device and operation control method thereof
By designing an image display device with a partition unit and a switching unit, the problem of the existing collaborative gaming device requiring multiple devices is solved, and the effect of providing multi-functions for a single device is achieved, reducing cost and space occupation.
Patent Information
- Application Number
- CN202510016062.X
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Priority Date
- 2019-04-11
- Filing Date
- 2020-04-01
- Publication Date
- 2025-04-22
AI Technical Summary
Existing collaborative gaming devices require multiple devices, resulting in high costs and large space occupancy, making it difficult to achieve a single device with the same functions as multiple devices.
An image display device is designed, and the display part includes a first area and a second area, and is separated by a partition unit. The operation part includes a first operation part and a second operation part. By switching the display area in the full-screen area by switching the unit, a multi-functional single device is realized.
It is realized that one device provides the same functions as multiple devices, reduces costs, and can set up game devices in a miniaturized space, providing a motion control method of multiple independent games or one game.
Smart Images

Figure CN119863998A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to an image display device and an action control method thereof, and in particular to a game device for displaying game images and an action control method thereof. Background Art
[0002] A game device that executes a competitive game or a cooperative game played by multiple players is known (for example, Patent Document 1). In Patent Document 1, in a single-player mode, a single image is displayed on a display unit of a single game device to execute the game. On the other hand, in a cooperative mode, a single image is displayed on the display units of multiple adjacent game devices to execute the cooperative game.
[0003] In such a cooperative mode, a plurality of game devices are arranged and these display units are used as one display unit. Therefore, a plurality of game devices are required, resulting in high costs. In addition, in order to set a plurality of game devices in a game center, a game center with a large area is required. Therefore, a game device that improves such a problem is sought.
[0004] Prior Art Literature
[0005] Patent Literature
[0006] Patent Document 1: Japanese Patent Publication No. 2018-158025 Summary of the invention
[0007] Problem that the invention aims to solve
[0008] The present invention aims to provide an image display device capable of providing the same functions as a plurality of image display devices by using one image display device. In particular, the present invention aims to provide a gaming device capable of providing the same functions as a plurality of gaming devices by using one gaming device. In addition, another object of the present invention is to provide a motion control method of the image display device.
[0009] Means of solving the problem
[0010] Such objects are achieved by the present invention described below (1) to (16).
[0011] (1) An image display device comprising a display unit for displaying a predetermined image and an operation unit for receiving an operation input from a user, wherein:
[0012] The display portion includes a first area and a second area,
[0013] The operation unit includes a first operation unit provided corresponding to the first area and a second operation unit provided corresponding to the second area.
[0014] The image display device further includes a partition unit that is provided between the first area and the second area and partitions the first area from the second area.
[0015] (2) The image display device according to (1) above, wherein the first region and the first operating unit and the second region and the second operating unit are configured to be bilaterally symmetrical with the partition unit as a central axis.
[0016] (3) The image display device according to (1) or (2) above, wherein the partition unit is configured to be removed from between the first area and the second area when a predetermined event occurs.
[0017] (4) The image display device according to any one of (1) to (3) above, wherein the partitioning unit is a partitioning image that partitions the first region and the second region.
[0018] (5) The image display device according to (4) above, wherein the partition image includes the predetermined image.
[0019] (6) The image display device according to any one of (1) to (5) above, wherein the display unit has a full screen area including the first area and the second area, and displays the predetermined image in the full screen area.
[0020] (7) The image display device according to any one of (1) to (6) above, wherein the display unit has a rectangular frame surrounding the first area and the second area, and
[0021] The partition unit is constructed as if integral with the frame.
[0022] (8) The image display device according to the above (7), wherein the frame has a joint portion that is formed to be recessed inward.
[0023] (9) The image display device according to (7) or (8) above, wherein the frame body includes a first frame member provided corresponding to the first operating unit and a second frame member provided corresponding to the second operating unit,
[0024] One end and the other end of the first frame member are arranged to face each other, and
[0025] One end and the other end of the second frame member are arranged to face each other.
[0026] (10) The image display device according to (9) above, wherein the partition unit is formed to connect the one end and the other end of the first frame member, and is formed to connect the one end and the other end of the second frame member.
[0027] (11) The image display device according to any one of (1) to (10) above, wherein:
[0028] The first operating unit and the second operating unit are configured to be able to simultaneously receive the operation input from the user.
[0029] (12) The image display device according to (6) above further includes a switching unit that switches the area in which the predetermined image is displayed between the first area and the full screen area.
[0030] (13) The image display device according to (12) above, wherein the switching unit switches the area for displaying the predetermined image between the second area and the full screen area, and
[0031] The first area and the second area are configured to be able to independently display the predetermined image.
[0032] (14) The image display device as described in (12) or (13) above, wherein the switching unit simultaneously switches the area from the first area to the full screen area and switches the area from the second area to the full screen area.
[0033] (15) An image display device comprising a first sub-image display device having a first display unit for displaying a prescribed image and a first operating unit for receiving an operation input from a user, and a second sub-image display device having a second display unit for displaying the prescribed image and a second operating unit for receiving the operation input from the user, wherein:
[0034] The first display unit and the second display unit are composed of one display surface.
[0035] The image display device further includes a partition unit that is provided between the first display section and the second display section and partitions the first display section from the second display section.
[0036] (16) A method for controlling an image display device, comprising the following steps:
[0037] Displaying a predetermined image in the first area and the second area of the display unit;
[0038] When a specified event occurs, switching the area displaying the specified image from the first area to a full-screen area including the first area and the second area;
[0039] removing a partition unit disposed between the first region and the second region; and
[0040] The predetermined image is displayed in the full screen area.
[0041] The object of the present invention can also be achieved by the present invention described below (1) to (12).
[0042] (1) An image display device comprising:
[0043] A display unit having a full screen area, the full screen area including a first area for displaying a predetermined image and a second area different from the first area;
[0044] an operation unit that receives an operation input from a user; and
[0045] A switching unit switches the area for displaying the prescribed image between the first area and the full screen area.
[0046] (2) The image display device according to (1) above, wherein the switching unit switches display of the region of the prescribed image when a prescribed event occurs.
[0047] (3) The image display device according to (1) or (2) above, wherein the switching unit switches the area for displaying the predetermined image between the second area and the full screen area,
[0048] The first area and the second area are configured to be able to independently display the predetermined image.
[0049] (4) The image display device as described in any one of (1) to (3) above, wherein the switching unit simultaneously performs switching of the area from the first area to the full screen area and switching of the area from the second area to the full screen area.
[0050] (5) The image display device according to any one of (1) to (4) above, wherein the operation unit receives the operation input, whereby the switching unit switches the area in which the predetermined image is displayed.
[0051] (6) The image display device according to any one of (1) to (5) above, wherein when the switching unit switches the area to the full-screen area, the display unit displays the prescribed image in the full-screen area.
[0052] (7) The image display device according to any one of (1) to (6) above, wherein the operation unit is capable of receiving the operation input to the first area and the operation input to the second area at the same time.
[0053] (8) The image display device according to any one of (1) to (7) above, wherein the operation unit includes a first operation unit and a second operation unit that can be operated independently,
[0054] The first area is provided corresponding to the first operating portion, and
[0055] The second area is provided corresponding to the second operating portion.
[0056] (9) The image display device according to any one of (1) to (8) above, further comprising a partition unit that partitions the first area and the second area.
[0057] (10) The image display device according to any one of (1) to (9) above, wherein the image display device is a game device.
[0058] (11) A method for controlling an image display device, comprising the following steps:
[0059] displaying a predetermined image in a first area of the display unit;
[0060] When a prescribed event occurs, switching the area displaying the prescribed image from the first area to a full-screen area including the first area; and
[0061] The predetermined image is displayed in the full screen area.
[0062] (12) The method for controlling the operation of the image display device according to (11) above further comprises the following steps:
[0063] displaying the prescribed image in a second area different from the first area; and
[0064] When the prescribed event occurs, the area where the prescribed image is displayed is switched from the second area to the full screen area including the second area, and
[0065] The step of switching the area displaying the prescribed image from the first area to the full screen area and the step of switching the area displaying the prescribed image from the second area to the full screen area are simultaneously performed.
[0066] Effects of the Invention
[0067] According to the present invention, one image display device can provide the same functions as multiple image display devices. In particular, one game device can provide the same functions as multiple game devices. Thus, a small game device with reduced costs can be provided. In addition, one game device can provide a method for controlling and providing multiple independent games and providing the actions of one game. BRIEF DESCRIPTION OF THE DRAWINGS
[0068] Figure 1 It is a perspective view schematically showing the game device according to the first embodiment of the present invention.
[0069] Figure 2 It is a diagram showing a recording medium used in the game device in the first embodiment of the present invention.
[0070] Figure 3 This is a block diagram showing the structure of a game device according to the first embodiment of the present invention.
[0071] Figure 4 It is an enlarged view showing the structure of the display unit of the game device according to the first embodiment of the present invention.
[0072] Figure 5 It is an enlarged view showing the structure of the display unit of the game device according to the first embodiment of the present invention.
[0073] Figure 6 It is an enlarged view showing the structure of the display unit of the game device according to the first embodiment of the present invention.
[0074] Figure 7 This is an event table stored in the storage unit of the game device according to the first embodiment of the present invention.
[0075] Figure 8 This is a flowchart showing the game process of the game device according to the first embodiment of the present invention.
[0076] Fig. 9 It is a plan view schematically showing an image display device according to a second embodiment of the present invention.
[0077] Fig.10 It is a perspective view schematically showing an image display device according to a third embodiment of the present invention.
[0078] Fig.11 It is a front view, a top view, and a bottom view schematically showing the game device according to the first embodiment of the present invention.
[0079] Fig.12 It is a rear view and a left side view schematically showing the game device of the first embodiment of the present invention.
[0080] Fig.13 It is a perspective view schematically showing the game device according to the first embodiment of the present invention.
[0081] Fig.14 It is an enlarged view schematically showing the structure of the display unit of the game device according to the first embodiment of the present invention. DETAILED DESCRIPTION
[0082] Hereinafter, the image display device and the operation control method thereof according to the present invention will be described in detail.
[0083] <<First Embodiment>>
[0084] A. Image display device
[0085] The image display device of the present invention is not particularly limited as long as it can display images. Examples of such image display devices include desktop personal computers, notebook computers, mobile phones, smart phones, televisions, game devices, liquid crystal displays, and the like.
[0086] In the following, for ease of understanding, a case where the image display device is a game device is described in detail based on the preferred embodiment shown in the accompanying drawings. For ease of description, the upper side in the drawings is referred to as "upper", the lower side is referred to as "lower", the left side is referred to as "left", the right side is referred to as "right", the front side of the paper is referred to as "front", and the back side of the paper is referred to as "back".
[0087] Figure 1 It is a perspective view schematically showing the game device according to the first embodiment of the present invention.
[0088] Figure 2 It is a diagram showing a recording medium used in the game device in the first embodiment of the present invention.
[0089] Figure 3 This is a block diagram showing the structure of a game device according to the first embodiment of the present invention. Figures 4 to 6 It is an enlarged view showing the structure of the display unit of the game device according to the first embodiment of the present invention. Figure 7 This is an event table stored in the storage unit of the game device according to the first embodiment of the present invention.
[0090] 1. Game Overview
[0091] First, the game executed by the game device 1 of the present embodiment is described. The game device 1 can use the recording medium 11 to execute, for example, a battle game, a role-playing game, etc. Specifically, the game device 1 obtains information about the character recorded in the recording medium 11 (hereinafter referred to as "character information") by scanning the recording medium 11. Then, the game device 1 displays the image of the character on the display unit 6. Thus, the game device 1 can execute a battle game in which the character fights against an enemy (opponent) character. After the game is over, a new recording medium 11 is distributed from the game device 1. In addition, the game executed by this game device 1 is not limited to the above-mentioned games.
[0092] 2. Recording medium
[0093] The recording medium 11 used in the game device 1 of this embodiment is not particularly limited as long as it can store character information. Such a recording medium 11 is, for example, Figure 2 As shown, the recording medium 11 is formed into a card shape. The recording medium 11 has a two-dimensional code 111 on the surface. Character information, item information, etc. are recorded in the two-dimensional code 111. The two-dimensional code 111 lists QR code (registered trademark), Zcode (registered trademark), etc. In the case of Zcode, the information is recorded in a manner that can be recognized under invisible light (infrared rays). In addition, the recording medium 11 can be a game IC card that stores player information or character information. In addition, the recording medium 11 can be formed into an elliptical shape, a circular shape, a quadrangular shape, etc.
[0094] 3. Gaming Devices
[0095] Next, the game device will be described. Figure 1 As shown, the game device 1 of this embodiment includes two game devices (a first sub-game device 1A and a second sub-game device 1B) arranged adjacent to each other. The game device 1 has a display unit 6 and is controlled by a control unit 8. Therefore, the size of the entire game device 1 can be miniaturized. As a result, the cost of the entire game device 1 can be reduced. The game device 1 of this embodiment is not limited to a structure in which two game devices are arranged adjacent to each other (a 2-in-1 structure), but may also be a structure in which three or more game devices are arranged adjacent to each other.
[0096] At first glance, the game device 1 of this embodiment appears to have two game devices arranged adjacent to each other. However, the game device 1 connects the two game devices to form a single game device 1. Therefore, each player (user) can play the game on their own sub-game device, and can also cooperate to play a game. Figure 1 , 3 As shown, such a game device 1 includes a housing 2, an operation unit 3, a reading unit 4, a speaker 5, a display unit 6, a storage unit 7, a control unit 8, and a communication unit 9. The configuration of each unit will be described below.
[0097] In addition, the housing 2, the operating unit 3, the reading unit 4, and the speaker 5 of the game device 1 are the same as the sub housing 2A, the first sub operating unit 3A, the sub reading unit 4A, and the sub speaker 5A for the first sub game device 1A, and the sub housing 2B, the second sub operating unit 3B, the sub reading unit 4B, and the sub speaker 5B for the second sub game device 1B. Therefore, the following will only describe the various parts of the game device 1 representatively.
[0098] <Housing>
[0099] The housing 2 has the function of arranging or accommodating the various components of the game device 1. Figure 1As shown, the housing 2 is formed into a substantially rectangular parallelepiped shape, but is not limited thereto. The housing 2 may be formed of a single housing (double housing), or may be formed by connecting sub-housings for each sub-game device. In the case of a double housing, the housing 2 is formed symmetrically, and the central portion (particularly the front surface) of the housing 2 may be recessed inward. Thus, it is possible to make the player see at first glance that there are two game devices.
[0100] The housing 2 has a maintenance door 21 for a game administrator to maintain / manage the operation rate of the game device 1, the distribution rate of the recording medium 11, etc. The door 21 is provided on the front surface of the housing 2. The door 21 has a function of accessing a maintenance panel 22 accommodated in the housing 2. Fig.13 As shown, a maintenance panel (electronic device) 22 is arranged on the back of the door 21. The maintenance panel 22 is composed of buttons for the game manager to test and manage the game device 1. With such a structure, for example, when the game of the first sub-game device 1A is to be reset, the game of the first sub-game device 1A can be managed independently without interrupting the game of the second sub-game device 1B. In addition, the door 21 is not an essential element of the game device 1.
[0101] <Operation Section>
[0102] The operation unit 3 has a function of receiving operation inputs made by the player in order to execute the game. The operation unit 3 is composed of four buttons 31 and two rectangular operation areas 32. The buttons 31 are arranged symmetrically on the front side of the upper surface of the shell 2. The operation area 32 is arranged on the inner side of the button 31 on the upper surface of the shell 2. The shape and position of the operation area 32 are not particularly limited, and can be a rod or a circle, a position between the buttons 31, or a position near the button 31. Such an operation area 32 is an area where the player can set the recording medium 11 and move it. The operation area 32 is configured so that the reading unit 4 described later can read the recording medium 11.
[0103] The operation unit 3 includes a first sub-operation unit (first operation unit) 3A for the first sub-game device 1A and a second sub-operation unit (second operation unit) 3B for the second sub-game device 1B. The first sub-operation unit 3A and the second sub-operation unit 3B can be operated independently and can receive different operation inputs at the same time. Thus, respective operations can be performed in the first sub-game device 1A and the second sub-game device 1B.
[0104] <Reading section>
[0105] The reading unit 4 has a function of reading information of the recording medium 11 set on the operation field 32. The reading unit 4 is set in the lower part of the operation field 32 inside the housing 2. Such a reading unit 4 is composed of, for example, an imaging device (camera) and an infrared light source. The infrared light source of the reading unit 4 irradiates infrared rays to the two-dimensional code 111 of the recording medium 11 from the lower side of the operation field 32. In this state, the imaging device images the two-dimensional code 111 of the recording medium 11, thereby being able to read the information recorded in the two-dimensional code 111 of the recording medium 11. In addition, as long as the imaging device can image the operation field 32, the reading unit 4 can be configured at any position in the housing 2. In addition, the reading unit 4 can be composed only of an imaging device.
[0106] <Speaker>
[0107] The speaker 5 has the function of outputting various sounds. The speaker 5 is arranged below the display unit 6 at the rear portion of the upper surface of the housing 2. The number of speakers 5 is not particularly limited, and may be one or more than two. In this embodiment, two speakers 5 are arranged on both sides of the rear portion of the upper surface of the housing 2 corresponding to each sub-game device. The sounds output by the speaker 5 include music, sound effects, etc. stored in the storage unit 7.
[0108] <Display>
[0109] The display unit 6 has a function of displaying a game image (prescribed image). Figure 1 As shown, the display unit 6 is arranged above the speaker 5 on the upper surface of the housing 2. The display unit 6 is composed of a display panel, but may also be a touch panel. Figure 1 As shown, the display portion 6 is formed in a quadrangular shape, but the present invention is not limited thereto and may be formed in a circular shape or a triangular shape.
[0110] The display unit 6 has a full screen area 61 for displaying a game image and a frame 62 surrounding the full screen area 61. The full screen area 61 includes a separate area 611 and a partition area 612. Figure 5 As shown, full screen area 61 has a function of displaying a game image on the entire display unit 6. When a player of first sub-game device 1A and a player of second sub-game device 1B play a cooperative or competitive game, a game image is displayed on full screen area 61.
[0111] The separate area 611 includes an area (first area) 611A for displaying a game image for the first sub-game device 1A and an area (second area) 611B for displaying a game image for the second sub-game device 1B. Figure 4 , Figure 6As shown, these areas 611A and 611B are formed with the same area as each other by the partition area 612. Thus, it can be made to appear to the player that there are two game devices at first glance. However, the area of any one area can also be configured to be smaller than the area of the other areas. For example, in the case of a battle game between the first sub-game device 1A and the second sub-game device 1B, if the area of the area 611A for the first sub-game device 1A is larger, the game image for the first sub-game device 1A is displayed larger. In this case, it can give the player the impression that the player of the first sub-game device 1A has an advantage.
[0112] The first area 611A is provided corresponding to the first sub-operation unit 3A of the first sub-game device 1A. The first area 611A is formed in a rectangular shape, but is not limited thereto. The second area 611B is provided corresponding to the second sub-operation unit 3B of the second sub-game device 1B. The second area 611B is formed in a rectangular shape, but is not limited thereto. The first area 611A may display the same image as the image displayed in the second area 611B, or may display a different image. In addition, the first area 611A and the second area 611B may display images independently of each other.
[0113] The partition region (third region) 612 has the function of partitioning the first region 611A and the second region 611B. Therefore, the partition region 612 is provided between the first region 611A and the second region 611B. The shape of the partition region 612 is not particularly limited and may be an elongated shape ( Figure 4 ), rectangular, roughly trapezoidal ( Figure 6 ) etc. The area of the partition region 612 is not particularly limited, and may be larger or smaller than the area of the first region 611A and the second region 611B. The partition region 612 may also be further divided into a plurality of regions.
[0114] For example, Figure 4 As shown in FIG. 1 , the partition region 612 may be divided along its short side direction to have two partition regions. That is, the partition region 612 may have a first partition region 612A for the first region 611A and a second partition region 612B for the second region 611B. Figure 6 As shown, the partition area 612 can be divided along its length direction to have two partition areas. That is, the partition area 612 can have a third partition area 612C for game images and a fourth partition area 612D for text images. By doing so, multiple images and different images can be displayed in the partition area 612.
[0115] The frame 62 is arranged on the speaker 5 or the housing 2. The frame 62 is formed into a rectangular shape, but is not limited thereto. For example, the frame 62 may also be formed into any shape such as a circular shape or an elliptical shape. The frame 62 has a joint 621 formed in a recessed manner inwardly at the center of its long side. The frame is formed symmetrically by the joint 621. Therefore, the display unit 6 can be displayed as two display units, such as the sub-display unit 6A for the first sub-game device 1A and the sub-display unit 6B for the second sub-game device 1B.
[0116] The frame 62 may include a first frame member 62A for the first sub-game device 1A and a second frame member 62B for the second sub-game device 1B. Figures 4 to 6 As shown, the first frame member 62A and the second frame member 62B are formed into a substantially "C" shape. Moreover, one end and the other end of the first frame member 62A are respectively in contact with one end and the other end of the second frame member 62B to form a joint 621. With such a structure, the first frame member 62A and the second frame member 62B are arranged symmetrically with the joint 621 as the center. Therefore, the display unit 6 can be displayed as two display units.
[0117] like Figure 4 As shown, one end and the other end of the first frame member 62A are arranged opposite to each other. Therefore, an image (separated image) identical to the appearance of the short side of the frame body 62 can be displayed in the first partition area 612A from one end toward the other end. Thus, the first frame member 62A is connected to the separated image to form a ring-shaped frame member (first frame member 62A). That is, the separated image appears to be formed integrally with the first frame member 62A. Therefore, the player can recognize that there is a separate sub-display unit 6A in the display unit 6.
[0118] On the other hand, one end and the other end of the second frame member 62B are arranged opposite to each other. Therefore, it is possible to display an image (separated image) that is identical to the appearance of the short side of the frame body 62 in the second separated area 612B from one end thereof toward the other end. Thus, the second frame member 62B is connected to the separated image to form a ring-shaped frame member (second frame member 62B). That is, the separated image appears to be formed integrally with the second frame member 62B. Therefore, it is possible to make the player recognize that there is a separate sub-display unit 6B in the display unit 6.
[0119] In this way, the frame 62 for the first sub-game device 1A is composed of the first frame member 62A and the partition image. In addition, the frame 62 for the second sub-game device 1B is composed of the second frame member 62B and the partition image. Thus, one frame 62 can be divided into two frame members 62A and 62B, and although it is one game device 1, it can give the player the impression that there are two game devices. Moreover, the first frame member 62A (first area 611A) and the first sub-operation part 3A and the second frame member 62B (second area 611B) and the second sub-operation part 3B are arranged symmetrically with the partition image as the central axis. Therefore, the player can be given the impression that there are two game devices.
[0120] <Storage section>
[0121] Next, the storage unit 7 is described. The storage unit 7 stores game programs and game data. The game program is a program for causing the game device 1 to execute a game, and is implemented by cooperation with hardware. In addition, the game data is data related to the game, including character data, music data, image data, sound effect data, etc.
[0122] The character data is data such as the character's name, special moves, weapons, strengths and weaknesses. The music data is music data played from the speaker 5. The music data includes, for example, a plurality of music data such as a singer's music and a game's music. The image data is game image data. The game image data includes, for example, data such as character images, background images, and various effect images. The sound effect data is sound data played during the game, which is different from the music data. The sound effect data includes, for example, evaluation sound data played according to the operation results of the player.
[0123] like Figure 7 As shown in FIG. 1 , the storage unit 7 stores the specified events. The specified events include: Figure 7 Such specified events are stored in correspondence with the display area where the game image should be displayed and the partition image that separates the display area. For example, the boss character appearance event A is stored in correspondence with the display area where the game image should be displayed only in the full screen area 61 and there is no partition image. In this case, Figure 5 As shown, the image is displayed in the full screen area 61. In addition, the boss character appearance event B is corresponded in such a manner that the display area is a separate area 611 and a partition area 612, and the partition image is an image of the boss character B and a text image of "Power 20%". Figure 6 As shown, a partition image is displayed in the partition area 612 .
[0124] Furthermore, for example, when one player is playing the game on the first sub-game device 1A in the full screen area 61, and another player is playing the game on the second sub-game device 1B, an event is triggered. That is, the second sub-operation unit 3B of the second sub-game device 1B receives the operation input of the other player to break into the battle, thereby triggering the event of breaking into the battle B. At this time, the display area is the single area 611 and the partition area 612, and the partition image is a bar image to correspond to the break into the battle B. At this time, as Figure 4 As shown, a partition image is displayed in the partition area 612 .
[0125] In addition, in a state where recording medium 11 of the same favorite character is distributed between first sub-game device 1A and second sub-game device 1B, an event is triggered when playing a game with first sub-game device 1A and second sub-game device 1B. That is, while playing a game with first sub-game device 1A, playing a game with second sub-game device 1B is performed, thereby activating an event of the favorite character. At this time, for example, Figure 5 As shown, the image is displayed in the full screen area 61.
[0126] <Control Unit>
[0127] Next, the control unit 8 is described. The control unit 8 controls all functions related to the execution of the game. Figure 3 As shown, such a control section 8 has an obtaining unit 81 , a game processing unit 82 , a display control unit 83 , a switching unit 84 , a partitioning unit 85 , and a sound output control unit 86 .
[0128] (Get Unit)
[0129] The acquisition unit 81 has the function of acquiring information of operation input performed by the player, character information of the recording medium 11, game information, etc. The acquisition unit 81 acquires the information of operation input by the player pressing the button 31. This can simultaneously receive the information of operation input from the first sub-operation unit 3A and the second sub-operation unit 3B. Such operation input information includes, for example, information related to interrupting the game, information related to character selection, etc. In addition, the acquisition unit 81 acquires the character information read by the reading unit 4, etc. In addition, various information acquired via the communication unit 9 described later is acquired.
[0130] (Game Processing Unit)
[0131] The game processing unit 82 has a function of processing the progress of the game based on the information obtained by the acquisition unit 81. For example, the game processing unit 82 determines the information of the game image stored in the storage unit 7 and provides it to the display control unit 83. The game processing unit 82 determines the sound information and provides it to the sound output control unit 86. In addition, the game processing unit 82 determines and triggers a predetermined event. In this way, the game processing unit 82 processes the progress of the entire game.
[0132] Here, the game processing unit 82 may determine the predetermined event randomly, periodically, by receiving the player's operation input, or according to the number (multiple) of the preferred recording media 11. Figure 7 As shown, the game processing unit 82 specifies a specified partition image corresponding to a specified event, but can also determine to display a specified image in addition to the partition image.
[0133] (Display Control Unit)
[0134] The display control unit 83 has a function of controlling the display of all images related to the game. That is, the display control unit 83 controls the display of the game image information provided by the game processing unit 82 and the display of the partition image by the partition unit 85. For example, Figure 4 As shown, the display control unit 83 independently controls the display of the game image on both the first area 611A and the second area 611B of the display unit 6. Figure 5 As shown, the display control unit 83 controls the display of the game image in the full screen area 61. In addition, the display control unit 83 controls the linear partition image ( Figure 4 ), game images, text images, and other separated images ( Figure 6 ) is displayed. In this way, the display control unit 83 can control so that a specified image is displayed in each area of the display unit 6.
[0135] (Switch unit)
[0136] When a predetermined event is initiated by the game processing unit 82 or the operation unit 3 receives predetermined input information, the switching unit 84 has a function of switching between the full screen area 61 and the separate area 611. Specifically, when the game play is executed, the switching unit 84 switches the display area of the display unit 6 from the separate area 611 to the full screen area 61, or from the full screen area 61 to the separate area 611, according to the initiation of the predetermined event or the reception of input information. That is, when a predetermined event occurs, the switching unit 84 refers to the separate area 611. Figure 7 The event table is controlled to switch the display area to the display area corresponding to the event.
[0137] Usually, the game device 1 is set so that each sub-game device executes the game separately. Therefore, a separation image is displayed in the separation area 612 between the first area 611A and the second area 611B. Therefore, in the case of launching a specified event, the switching unit 84 can simultaneously perform the actions of switching the display area from the first area 611A to the full-screen area 61 and switching the display area from the second area 611B to the full-screen area 61. On the other hand, in the case where it is set so that each sub-game device cooperates to execute the game, the game image is displayed in the full-screen area 61. Therefore, in the case of a specified event, the switching unit 84 can switch the display area from the full-screen area 61 to the separate area 611 (the first area 611A and the second area 611B).
[0138] (Separator unit)
[0139] The partition unit 85 has a function of partitioning the first area 611A and the second area 611B, and is composed of a partition image. Specifically, when the switching unit 84 switches the display area, the switching unit 84 refers to Figure 7 The partition unit 85 specifies the partition area 612 and the partition image corresponding to the event. The partition unit 85 provides the display control unit 83 with information of the specified partition area 612 and the partition image.
[0140] The partition image is not particularly limited as long as it can partition the first area 611A from the second area 611B. Therefore, the partition image may also be an elongated image (strip image), a circular image, a curved image, a game image, a predetermined text image, etc. For example, Figure 7 As shown in FIG. 1 , in the case of initiating an event of entering battle B, the partition unit 85 specifically specifies the bar image and the display area of the partition image. The partition unit 85 provides this information to the display control unit 83. In this case, as shown in FIG. Figure 4 As shown, a bar image is displayed in the first partition area 612A and the second partition area 612B, respectively. At this time, the bar image is composed of an image having the same appearance as the opposite frame member. Thus, the first frame member 62A and the bar image visually recognize the first frame member 62A as being formed in a frame shape. In addition, the second frame member 62B and the bar image visually recognize the second frame member 62B as being formed in a frame shape. Therefore, the player can visually recognize that there are two game devices.
[0141] In addition, if Figure 7 As shown in FIG. 1 , when the event of the boss character appearance A or the favorite character is launched, the partition unit 85 determines that there is no partition image to be displayed. Therefore, the partition unit 85 provides information to eliminate the displayed partition image to the display control unit 83. In this case, Figure 5As shown, the partition image is eliminated and the game image is displayed in the full screen area 61. Thus, two players can enjoy the game on one display unit 6 at the same time.
[0142] In addition, if Figure 7 As shown in FIG. 1 , when the event of the boss character appearance B is triggered, the partition unit 85 specifies "boss character B" and "power 20%" of the partition image and the display area. The partition unit 85 provides this information to the display control unit 83. In this case, Figure 6 As shown, the boss character B is displayed in the third partition area 612C, and the text image of "Power 20%" is displayed in the fourth partition area 612D. In this way, the player can be informed of the degree of power of the boss character B. In addition, the layout of the third partition area 612C and the fourth partition area 612D is not particularly limited, and the fourth partition area 612D can also be located on the upper side of the third partition area 612C.
[0143] (Sound output control unit)
[0144] The sound output control unit 86 controls the output of all sounds and music related to the game. Specifically, the sound output control unit 86 controls the output of music and sound determined by the game processing unit 82. The sound output unit 86 provides sound or music information to the speaker 5, and the speaker 5 can output the sound or music.
[0145] In addition to the above structure, the control unit 8 of the present invention may also include an appearance changing unit, which has a function of changing the appearance of the partition image. The appearance changing unit can change the appearance of the partition image by receiving an operation input or randomly. For example, in the case of Figure 1 When the frame 62 of the display unit 6 of the game device 1 shown is changed to another frame having a different appearance (design), the appearance changing unit can change the appearance of the partition image so that it is consistent with the appearance of these other frame members. In addition, the appearance changing unit can also change the color and design of the partition image specially designated by the partition unit 85, and decorate the partition image with a pre-stored image. In this way, no matter what appearance the frame member has, the partition image can be changed to be consistent with the appearance.
[0146] Specifically, the appearance changing unit (not shown) receives the operation input from the user, thereby changing and adjusting the color parameters (hue, chroma and brightness) of the partition image of the partition area 612. The appearance changing unit can change and adjust the color parameters of the partition image of the first partition area 612A or the second partition area 612B for each sub-game device. In this case, the appearance changing unit can change and adjust the color parameters of these partition images for each of the upper area, the middle area, and the lower area of the first partition area 612A.
[0147] For example, Fig.14 As shown, the color parameters of the partition image of the upper area of the first partition area 612A are displayed on the display unit 6 of the first sub-game device 1A. A bar indicating the degree of the parameter and the current proportional value are displayed adjacent to each parameter name. For example, the higher the proportional value of the parameter "chroma", the higher the vividness of the color. The same is true for "hue" and "brightness". In addition, the appearance change unit can also collectively change and adjust the color parameters of the partition images of the upper area, the middle area, and the lower area.
[0148] In addition, the control unit 8 may also include a mode changing unit for changing the game mode. The modes include a single game mode, a battle game mode, a cooperative game mode, a gathering game mode, etc. The mode changing unit can change the game mode by receiving an operation input or randomly. The mode changing unit can perform the mode change at any time. When there is a mode change, the control unit 8 performs the above-mentioned processing in a manner corresponding to the mode change.
[0149] <Ministry of Communications>
[0150] The communication unit 9 has a function of communicating with an external network (LAN, WAN, Internet, etc.) or device via wired or wireless. The game device 1 of the present invention can also communicate data with other devices such as other game devices and information terminals via the communication unit 9. For example, the communication unit 9 can communicate with other devices to obtain music data or game programs. Thus, the game program can be updated and the latest game can be provided. In addition, the game device 1 may not have the communication unit 9.
[0151] In the above, the image display device of the present invention is described as the game device 1, but the game device 1 of this embodiment has a coin insertion port, a coin return port, a dispensing port for the recording medium 11, etc. on the front side of the shell 2 in addition to the above-mentioned parts.
[0152] B. Motion Control Method of Image Display Device
[0153] Next, the motion control method of the image display device of the present invention is described. In order to facilitate understanding, the following description is given by taking the case where the image display device is a game device as an example. Figure 8 This is a flowchart showing the flow of game processing in the game device according to the first embodiment of the present invention.
[0154] First, when the player inserts a coin, the display control unit 83 controls the display of the game image. As a result, the display unit 6 displays the game image (S1). During the implementation of the game played by the player, the control unit 8 determines whether the game processing unit 82 has triggered a specified event (S2). In the case where the specified event has not been triggered, the process proceeds to step S1, and steps S1 and S2 are repeated. On the other hand, in the case where the specified event has been triggered, the process proceeds to step S3.
[0155] In step S3, the control unit 8 determines whether the game image is displayed in the separate area 611 (S3). When it is determined that the game image is displayed in the separate area 611, the control unit 8 determines that the game image is displayed in the first area 611A and the second area 611B, and the separated image is displayed in the separated area 612. At this time, the switching unit 84 switches the display area of the display unit 6 from the separate area 611 to the full screen area 61 (S4). After that, the separated image is eliminated from the separated area 612 (S5). As a result, the display unit 6 displays the game image in the full screen area 61 (S6), and the process ends.
[0156] On the other hand, in step S3, when it is determined that the game image is not displayed in the separate area 611, the control unit 8 determines that the game image is displayed in the full screen area 61. At this time, the process proceeds to step S7. Next, the control unit 8 determines whether to switch the full screen area 61 to the separate area 611 (S7). When the control unit 8 determines not to switch the full screen area 61 to the separate area 611, the process proceeds to step S6, and the game image continues to be displayed in the full screen area 61 (S6). Thus, the process ends.
[0157] On the other hand, when the control unit 8 determines that the full screen area 61 is switched to the separate area 611, the switching unit 84 switches the display area from the full screen area 61 to the separate area 611 (S8). Then, the partitioning unit 85 specifies the partition image and displays the partition image (S9). Then, the process proceeds to step S1. In this way, steps S1 to S9 are repeated.
[0158] The above-mentioned processing method can be produced by a program executed by a computer. Such a program is implemented by a CPU (central processing unit), a microprocessor, a GPU (graphics processing unit), a RAM (random access memory), a ROM (read-only memory), etc.
[0159] <<Second Embodiment>>
[0160] Next, a second embodiment of the image display device of the present invention will be described with reference to the drawings.
[0161] Fig. 91 is a top view schematically showing an image display device of a second embodiment of the present invention. The second embodiment is described below, but the description is centered on the differences from the first embodiment, and the description of the same matters is omitted. In addition, the same figure marks are marked for the same structures as the first embodiment.
[0162] The image display device 100 of this embodiment is different from the game device 1 of the image display device of the first embodiment in that the operation unit 3 is composed of a touch panel and does not include the reading unit 4. Fig. 9 As shown, the image display device 100 of this embodiment is constituted by a smart phone. The image display device 100 includes: a display unit 6 having a first area 611A and a second area 611B, and an operation unit 3 having a first sub-operation unit 3A corresponding to the first area 611A and a second sub-operation unit 3B corresponding to the second area 611B. It is possible to simultaneously perform processing of an image displayed in the first area 611A based on the first sub-operation unit 3A and processing of an image displayed in the second area 611B based on the second sub-operation unit 3B.
[0163] The image display device 100 of the present embodiment can display an image in the first area 611A and the second area 611B while operating the image in the first area 611A with the first sub-operation unit 3A and operating the image in the second area 611B with the second sub-operation unit 3B. Then, when a predetermined event is triggered, the switching unit 84 switches the display area to the full-screen area 61 combining the first area 611A and the second area 611B. At the same time, the partitioning unit 85 eliminates the partitioned image. In this way, the image display device 100 of the present embodiment has the same effect as the image display device 1 of the first embodiment.
[0164] The image display device 100 of this embodiment can be miniaturized because it does not have the reading device 4. In addition, the image display device 100 of this embodiment can be further miniaturized because the operation unit 3 and the display unit 6 overlap. Therefore, the cost required for the device can be reduced.
[0165] <<Third Embodiment>>
[0166] Next, a third embodiment of the image display device of the present invention will be described with reference to the drawings.
[0167] Fig.101 is a perspective view schematically showing an image display device of a third embodiment of the present invention. The third embodiment is described below, but the description is centered on the differences from the first embodiment, and the description of the same matters is omitted. In addition, the same figure marks are marked for the same structures as the first embodiment.
[0168] The image display device 200 of this embodiment is different from the game device 1 of the first embodiment in that the partition unit 85 is not a partition image. Fig.10 As shown, in the image display device 200 of this embodiment, the partition unit 85 is separated from the control unit 8 and is composed of a physical unit. That is, the partition member 85 includes a partition member 851, a spindle portion provided at the top end of the partition member 851, and a winding mechanism (not shown) provided at the base end of the partition member 851.
[0169] When the game image is displayed in the full screen area 61, the partition member 851 is usually accommodated in a not-shown accommodation portion provided in the upper joint portion 621 of the frame body 62. The length of the partition member 851 is formed to be substantially the same as the length of the member of the short side of the frame body 62. The appearance of the partition member 851 is configured to be the same as the appearance of the member of the short side of the frame body 62. The spindle portion may be, for example, a magnet, which connects the partition member 851 to the lower joint portion 621 of the frame body 62. The winding mechanism is accommodated in the aforementioned accommodation portion and has the function of winding up the partition member 851.
[0170] When an event is initiated with the partition member 851 stored in the storage portion, the spindle falls according to the instruction of the game processing unit 82 ( Fig.10 ). As the spindle falls, the partition member 851 is extended. Finally, the spindle reaches and connects to the lower joint portion 621 of the frame 62. In this way, the partition member 851 can separate the first area 611A from the second area 611B.
[0171] On the other hand, when the winding mechanism is operated by the start of the event, the partition member 851 is wound up, and the spindle part is accommodated in the accommodation part of the upper joint part 621. Thus, the game image can be displayed in the full screen area 61.
[0172] The image display device 200 of this embodiment separates the first area 611A and the second area 611B by a physical mechanism. Therefore, the appearance of the partition member 851 becomes similar to the appearance of the first frame member 62A and the second frame member 62B. Therefore, it is possible to give the impression that the partition member 851 is a part of the first frame member 62A and the second frame member 62B. In addition, the image display device 200 of this embodiment has the same effect as the image display device 1 of the first embodiment.
[0173] The image display device and the motion control method thereof of the present invention are described above based on preferred embodiments, but the present invention is not limited thereto. The structure of each part can be replaced with any structure having the same function. In addition, any other unit or structure can be added to the present invention. In addition, the present invention can also combine any two or more structures (features) in the above-mentioned embodiments.
[0174] in addition, Fig.11 1 is a front view, a top view, and a bottom view schematically showing a game device according to a first embodiment of the present invention. Fig.12 1 and 2 are schematic rear and left side views of the game device according to the first embodiment of the present invention. The game device is composed of one game device, but it can give the impression that it is composed of two separate game devices.
[0175] Industrial Availability
[0176] The present invention provides an image display device, which has a display unit for displaying a specified image and an operation unit for receiving operation input from a user. The display unit includes a first area and a second area. The operation unit includes a first operation unit arranged corresponding to the first area and a second operation unit arranged corresponding to the second area. The image display device also has a partition unit, which is arranged between the first area and the second area to separate the first area from the second area. Thus, one image display device can provide the same function as multiple image display devices. Therefore, the present invention has industrial applicability.
Claims
1. An image display device comprising: A display unit having a full screen area, the full screen area including a first area for displaying a predetermined image and a second area different from the first area; an operation unit that receives an operation input from a user; as well as A switching unit switches the area for displaying the prescribed image between the first area and the full screen area.
2. The image display device according to claim 1, wherein: When a prescribed event occurs, the switching unit switches the area where the prescribed image is displayed.
3. The image display device according to claim 1, wherein: The switching unit switches the area for displaying the predetermined image between the second area and the full screen area. The first area and the second area are configured to be able to independently display the predetermined image.
4. The image display device according to claim 1, wherein: The switching unit simultaneously performs switching of the area from the first area to the full screen area and switching of the area from the second area to the full screen area.
5. The image display device according to claim 1, wherein: The operation unit receives the operation input, whereby the switching unit switches the area in which the predetermined image is displayed.
6. The image display device according to claim 1, wherein: When the switching unit switches the area to the full-screen area, the display unit displays the predetermined image in the full-screen area.
7. The image display device according to claim 1, wherein: The operation unit can simultaneously receive the operation input to the first area and the operation input to the second area.
8. The image display device according to claim 1, wherein: The operating unit includes a first operating unit and a second operating unit that can be operated independently. The first area is provided corresponding to the first operating portion, and The second area is provided corresponding to the second operating portion. 9 . The image display device according to claim 1 , further comprising a partition unit that partitions the first area and the second area.
10. The image display device according to claim 1, wherein the image display device is a game device.
11. A method for controlling an image display device, comprising the following steps: displaying a predetermined image in a first area of the display unit; When a specified event occurs, switching the area displaying the specified image from the first area to a full-screen area including the first area; as well as The predetermined image is displayed in the full screen area.
12. The motion control method of the image display device according to claim 11, further comprising the following steps: displaying the prescribed image in a second area different from the first area; and When the prescribed event occurs, the area where the prescribed image is displayed is switched from the second area to the full screen area including the second area, and The step of switching the area displaying the prescribed image from the first area to the full screen area and the step of switching the area displaying the prescribed image from the second area to the full screen area are simultaneously performed.
Citation Information
Patent Citations
Game device, game article and program
JP2018158025A