Game interaction control method, device and electronic equipment

By enabling match time negotiation between factions within the game, the problem of low negotiation efficiency in existing technologies has been solved, enhancing player engagement and the overall match experience.

CN119868954BActive Publication Date: 2025-12-05NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510037583.3
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2025-01-09
Publication Date
2025-12-05
Estimated Expiration
2045-01-09

AI Technical Summary

Technical Problem

In game competitions, the current technology makes it cumbersome for players to negotiate the start time, and it relies on players' memory, resulting in low negotiation efficiency and affecting the game experience.

Method used

A game interaction control method is provided, which allows multiple factions to negotiate the match time in the game and determine the final match time through terminal device prompts and confirmation commands.

Benefits of technology

It improves the efficiency of game match time coordination, enhances the player's gaming experience, and ensures that players can participate in the game at the optimal time.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present disclosure provides a game interaction control method, device and electronic equipment, providing match information corresponding to a target game match, the match information including a plurality of camps participating in the target game match and an initial match time corresponding to the target game match; in response to a negotiation application initiated by a first camp in the plurality of camps for the initial match time, determining a first match time expected by the first camp, sending the negotiation application to a second camp participating in the target game match to prompt the first match time on a terminal device corresponding to the second camp; in response to a confirmation instruction of the second camp for the first match time, determining the first match time or the initial match time as a game match time corresponding to the target game match based on the confirmation instruction, so as to start the target game match at the game match time. In this way, the plurality of camps can negotiate the game match time in the game, thereby improving the negotiation efficiency of the game match time and improving the game experience of the players.
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Description

Technical Field

[0001] This disclosure relates to the field of game design technology, and in particular to a game interaction control method, device, and electronic device. Background Technology

[0002] In the game's tournaments, multiple rounds of matches will be held. During certain stages of the tournament, both sides can customize and negotiate a new start time within the designated time period. In this technical aspect, players can prepare for matches using a pre-set system time or organize and negotiate start times independently through third-party social media. However, this method of negotiating start times is relatively cumbersome and requires players to remember the exact start time. Summary of the Invention

[0003] The purpose of this disclosure is to provide a game interaction control method, device, and electronic device for negotiating game time within a game.

[0004] In a first aspect, this disclosure provides a game interaction control method, which includes: providing game information corresponding to a target game match, wherein the game information includes at least multiple factions participating in the target game match and a preset initial game time for the target game match; responding to a negotiation request initiated by a first faction among the multiple factions regarding the initial game time, determining a first game time desired by the first faction, wherein the first game time is different from the initial game time; sending a negotiation request to a second faction participating in the target game match to prompt the first game time on the terminal device corresponding to the second faction; wherein the second faction is a faction other than the first faction among the multiple factions; responding to a confirmation instruction from the second faction regarding the first game time, determining the first game time as the game time corresponding to the target game match based on the confirmation instruction, or determining the initial game time as the game time corresponding to the target game match, so that the target game match starts at the game time.

[0005] Secondly, this disclosure provides a game interaction control device, which includes: an information providing module for providing game information corresponding to a target game match, wherein the game information includes at least multiple factions participating in the target game match and a preset initial game time for the target game match; an application initiation module for responding to a negotiation application initiated by a first faction among the multiple factions regarding the initial game time, and determining the first game time desired by the first faction, wherein the first game time is different from the initial game time; an application sending module for sending a negotiation application to a second faction participating in the target game match, so as to prompt the first game time on the terminal device corresponding to the second faction; wherein the second faction is a faction other than the first faction among the multiple factions; and a time determination module for responding to a confirmation instruction from the second faction regarding the first game time, and determining the first game time as the game time corresponding to the target game match based on the confirmation instruction, or determining the initial game time as the game time corresponding to the target game match, so that the target game match starts at the game time.

[0006] Thirdly, this disclosure provides an electronic device including a processor and a memory, the memory storing machine-executable instructions that can be executed by the processor, the processor executing the machine-executable instructions to implement the above-described game interaction control method.

[0007] Fourthly, this disclosure provides a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement the aforementioned game interaction control method.

[0008] The embodiments disclosed herein bring the following beneficial effects:

[0009] This disclosure provides a game interaction control method, device, and electronic device. First, it provides game information corresponding to a target game match, including at least multiple factions participating in the target game match and a preset initial match time. Then, in response to a negotiation request initiated by a first faction among the multiple factions regarding the initial match time, it determines the first match time desired by the first faction, wherein the first match time differs from the initial match time. Next, it sends a negotiation request to a second faction participating in the target game match to display the first match time on the terminal device corresponding to the second faction, wherein the second faction is one of the multiple factions other than the first faction. Then, in response to a confirmation instruction from the second faction regarding the first match time, it determines the first match time as the game time corresponding to the target game match based on the confirmation instruction, or determines the initial match time as the game time corresponding to the target game match, so that the target game match starts at the designated game time. This method allows multiple factions to negotiate game match times within the game, thereby improving the efficiency of game match time negotiation and enhancing the player's gaming experience.

[0010] Other features and advantages of this disclosure will be set forth in the following description, or some features and advantages may be inferred from the description or determined without doubt, or may be learned by practicing the techniques described above.

[0011] To make the above-mentioned objects, features and advantages of this disclosure more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description

[0012] To more clearly illustrate the technical solutions in the specific embodiments of this disclosure or the prior art, the drawings used in the description of the specific embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of this disclosure. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.

[0013] Figure 1 A flowchart of a game interaction control method provided in this embodiment of the disclosure;

[0014] Figure 2 A schematic diagram illustrating the display of a first control provided in an embodiment of this disclosure;

[0015] Figure 3 A schematic diagram of a time configuration panel provided in an embodiment of this disclosure;

[0016] Figure 4 A schematic diagram illustrating the display of a second prompt message and a time negotiation module provided in an embodiment of this disclosure;

[0017] Figure 5 A schematic diagram illustrating a time negotiation module displayed in a second display mode, as provided in an embodiment of this disclosure;

[0018] Figure 6 A schematic diagram illustrating a time negotiation module displayed in a third display mode, as provided in an embodiment of this disclosure;

[0019] Figure 7 A schematic diagram of a time negotiation panel corresponding to a game character with the first role in a second faction, provided in an embodiment of this disclosure;

[0020] Figure 8 This is a schematic diagram of the structure of a game interaction control device provided in an embodiment of the present disclosure;

[0021] Figure 9 This is a schematic diagram of the structure of an electronic device provided in an embodiment of the present disclosure. Detailed Implementation

[0022] To make the objectives, technical solutions, and advantages of the embodiments of this disclosure clearer, the technical solutions of the embodiments of this disclosure will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this disclosure, and not all embodiments. The components of the embodiments of this disclosure described and shown in the accompanying drawings can generally be arranged and designed in various different configurations.

[0023] Therefore, the following detailed description of the embodiments of this disclosure provided in the accompanying drawings is not intended to limit the scope of the claimed disclosure, but merely to illustrate selected embodiments of the disclosure. All other embodiments obtained by those skilled in the art based on the embodiments of this disclosure without inventive effort are within the scope of protection of this disclosure.

[0024] The game's tournaments consist of multiple rounds. During certain stages of the tournament, within a specific timeframe, both teams can negotiate a new start time. The relevant technology provides two methods for determining the start time:

[0025] Method 1 involves preparing for the match at a pre-set time. However, this method is not suitable for purely online matches as it does not provide a convenient way to quickly negotiate and communicate within the game. The start time set by the system may not be suitable for players, causing them to be unable to participate on time.

[0026] Method two involves organizing and negotiating the start time separately through third-party social media. This method relies excessively on private communication among game members. After the start time is determined, it depends entirely on the players' own initiative to remember the start time and participate on time, which places high demands on the players themselves.

[0027] To address the aforementioned issues, this disclosure provides a game interaction control method, device, and electronic device, which can be applied to game time setting scenarios.

[0028] In one embodiment of this disclosure, the game interaction control method can run on a local terminal device or a server. When the game interaction control method runs on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0029] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game canvas are separate. The storage and execution of game interaction control methods are completed on the cloud gaming server. The client device is used for data reception, transmission, and game canvas presentation. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses data such as the game canvas, returns it to the client device via the network, and finally, the client device decodes and outputs the game canvas.

[0030] In an alternative implementation, taking a game as an example, the local terminal device stores the game program and is used to present the game canvas. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally by downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal's display screen or providing it to the player via holographic projection. For example, the local terminal device may include a display screen for presenting the GUI, which includes the game canvas, and a processor for running the game, generating the GUI, and controlling its display on the screen.

[0031] In one possible implementation, embodiments of this disclosure provide a game interaction control method, such as... Figure 1 As shown, the method includes the following specific steps:

[0032] Step S102: Provide match information corresponding to the target game match, wherein the match information includes at least the multiple factions participating in the target game match and the preset initial match time for the target game match.

[0033] Before a target game match begins, the game system will provide match information, including at least the multiple factions participating in the match and the initial match time. This initial match time can be the system default time or the latest match time for the target game (meaning the match time cannot be later than the initial match time). Each faction can include one or more game characters, with different factions containing the same number of characters. Furthermore, different factions are hostile to each other; that is, game characters from one faction must attack game characters from a different faction to achieve victory for that faction.

[0034] In practice, the game system provides match information that is displayed on the terminal devices corresponding to the multiple factions participating in the target game match, so that players participating in the target game match can view the match information on their terminal devices.

[0035] Step S104: In response to the negotiation request initiated by the first faction among multiple factions regarding the initial match time, determine the first match time desired by the first faction, wherein the first match time is different from the initial match time.

[0036] In practice, the aforementioned first faction can be any one of multiple factions participating in the target game match. The first faction can initiate a negotiation request for the initial match time on its corresponding terminal device, and the match time indicated in the negotiation request will be determined as the first match time desired by the first faction. This first match time differs from the initial match time; it can be set according to the time requirements of the player controlling the first faction, and can be any time, or even a time earlier than the initial match time.

[0037] Step S106: Send a negotiation request to the second faction participating in the target game match to prompt the first match time on the terminal device corresponding to the second faction; wherein, the second faction is a faction other than the first faction among multiple factions.

[0038] In practice, when the first faction initiates a negotiation request for the initial match time, it will send negotiation requests to other factions participating in the target game match, excluding the first faction, so that the first match time can be displayed on the terminal devices corresponding to the other factions. This allows players controlling other factions to view the first match time and trigger a confirmation command for the first match time.

[0039] It should be noted that the terminal devices mentioned in the embodiments of this disclosure are personal computers or tablet computers, that is, this disclosure applies to PC games.

[0040] Step S108: In response to the confirmation instruction from the second faction regarding the first match time, the first match time is determined as the match time corresponding to the target game match based on the confirmation instruction, or the initial match time is determined as the match time corresponding to the target game match, so that the target game match starts at the match time.

[0041] In practical implementation, the confirmation instructions from the second faction regarding the first match time may include, but are not limited to: the second faction's consent instruction, rejection instruction, and temporary suspension instruction regarding the first match time. Specifically, when the second faction triggers the consent instruction for the first match time, the first match time will be determined as the match time corresponding to the target game match; when the second faction triggers the rejection instruction for the first match time, the initial match time will be determined as the match time corresponding to the target game match; when the second faction triggers the temporary suspension instruction for the first match time, the second faction may continue to trigger consent or rejection instructions for the first match time within a preset time period. If the second faction does not trigger any instruction within the preset time period, the initial match time will be determined as the match time corresponding to the target game match.

[0042] In another optional embodiment, if both the first and second factions include multiple game characters, when the second faction triggers the consent instruction for the first match time, it is also necessary to determine whether the first and second factions meet preset conditions. If the preset conditions are met, the first match time is determined as the match time corresponding to the target game match. These preset conditions can be determined according to development needs. For example, the preset conditions could be that the game character in the second faction triggering the consent instruction is a specified game character, or that the number of game characters triggering the consent instruction in both the first and second factions is greater than or equal to a preset value.

[0043] The game interaction control method provided in this disclosure allows multiple factions to negotiate game match times within the game, thereby improving the efficiency of game match time negotiation and enhancing the player's gaming experience.

[0044] The following embodiments describe a method for determining the game time of a target game match.

[0045] Specifically, the process of determining the first match time as the game time corresponding to the target game match based on the confirmation instruction from the second faction regarding the first match time, or determining the initial match time as the game time corresponding to the target game match, in response to the second faction triggering an agreement instruction regarding the first match time, may include: determining the first match time as the game time corresponding to the target game match in response to the second faction triggering a rejection instruction regarding the first match time; and determining the initial match time as the game time corresponding to the target game match in response to the second faction triggering a rejection instruction regarding the first match time.

[0046] In practice, when the first team initiates a negotiation request for the initial match time, the request is sent to the second team participating in the target game match. The first match time, an "agree" control, and a "decline" control are then displayed on the terminal devices of the second team. When a player clicks the "agree" control on the terminal device of the second team, an "agree" command for the first match time is triggered; when a player clicks the "decline" control on the terminal device of the second team, a "decline" command for the first match time is triggered.

[0047] Furthermore, in response to determining the first match time as the match time corresponding to the target game match, the negotiation request is determined to be successful, and a successful negotiation message is displayed on the terminal device corresponding to the first team; in response to determining the initial match time as the match time corresponding to the target game match, the negotiation request is determined to be unsuccessful, and a failed negotiation message is displayed on the terminal device corresponding to the first team.

[0048] In practical implementation, a successful negotiation means the second faction agrees to set the first match time as the game time corresponding to the target game match; a failed negotiation means the second faction refuses to set the first match time as the game time corresponding to the target game match, thus setting the initial match time as the game time corresponding to the target game match. The specific display content corresponding to the successful and failed negotiation information can be determined according to development needs. The successful negotiation information indicates that the game time negotiation for the target game match is complete and the negotiated game time (i.e., the first match time mentioned above). For example, a successful negotiation information would be: "The game time negotiation has been completed. The latest time to start the game match is [date]. Please join the game match in time." The failed negotiation information indicates that the second faction has rejected the negotiation application. For example, the failed negotiation information would be: "The second faction has rejected the negotiation application for the initial match time. A new negotiation application can be initiated."

[0049] In one specific embodiment, after a successful negotiation request initiated by the first faction, a pop-up window displays a success message when a player first enters the game match homepage provided on the terminal device corresponding to the first faction, informing the player of the successful negotiation. In another specific embodiment, after a successful negotiation request initiated by the first faction, a pop-up window also displays a success message when a second faction participating in the target game match first enters the game match homepage provided on the terminal device corresponding to the second faction. The pop-up window appears only once and will not display the success message again subsequently. Similarly, after a failed negotiation request initiated by the first faction, a pop-up window displays a failure message when multiple factions participating in the target game match first enter the game match homepage provided on the terminal device corresponding to their faction.

[0050] In an optional embodiment, after determining the game time corresponding to the target game match, the target faction is eliminated if it fails to participate in the target game match when the game time arrives; wherein, the target faction can be any of multiple factions. Specifically, if the target faction fails to participate in the target game match when the game time starts, the target faction is deemed to have lost the game.

[0051] In another optional embodiment, after determining the game time corresponding to the target game match, in response to the fact that neither the first camp nor the second camp has participated in the target game match when the game time is reached, one camp is randomly selected from the first camp and the second camp as the winning side.

[0052] This method aims to allow both sides participating in a target game to customize and negotiate a more suitable game time based on their own circumstances before the game starts, and to provide in-game reminders of the game start time. This helps both sides complete the target game in a better state and avoid missing the target game, which could lead to their elimination. At the same time, this method does not affect the overall game progress or the normal gaming experience of the participating factions.

[0053] The following examples describe a method for negotiating match times for a target game match when each faction includes multiple game characters.

[0054] Specifically, each of the multiple factions participating in the target game contains multiple game characters, and these multiple game characters include game characters with different role responsibilities; among them, the game character with the primary role responsibility is used to initiate a negotiation request for the initial game time.

[0055] In practice, there can be two or more factions participating in the target game, each faction containing multiple game characters, and the number of game characters in each faction is the same. The multiple game characters within each faction have different role responsibilities, which are determined according to the game rules. For example, role responsibilities can include, but are not limited to, captain, coach, and player. The captain and coach are responsible for assigning tasks, coordinating players, and directing the game.

[0056] Specifically, the first role responsibility mentioned above can be determined according to the game rules. For example, the first role responsibility can be all the role responsibilities included by multiple game roles, or the first role responsibility can be the captain or coach, etc.

[0057] In an optional embodiment, the process of determining the desired first match time for the first faction in response to a negotiation request initiated by the first faction among multiple factions regarding the initial match time may include: responding to a negotiation request initiated by a game character with a primary role responsibility within the first faction regarding the initial match time, wherein the negotiation request at least includes the desired second match time for the game character with the primary role responsibility; sending negotiation requests to other game characters within the first faction besides the game character with the primary role responsibility to display the second match time on the terminal devices corresponding to the other game characters; and determining the second match time as the desired first match time for the first faction in response to the game characters among the other game characters agreeing to the negotiation request meeting the negotiation conditions. This method can provide a more reasonable negotiation of the desired first match time for the first faction.

[0058] In practice, the above negotiation conditions can be determined according to the research and development needs. For example, the negotiation conditions can be that all other game characters in the first camp agree to the negotiation application, or that 50% or 80% of the game characters in the first camp agree to the negotiation application, etc.

[0059] In another optional embodiment, the process of determining the desired first match time in response to a negotiation request initiated by the first faction among multiple factions regarding the initial match time may further include: in response to a negotiation request initiated by a game character with the primary role responsibility within the first faction regarding the initial match time, determining the match time set in the negotiation request as the desired first match time for the first faction. Specifically, players can adjust the initial match time or set the match time before initiating a negotiation request, and the adjusted or set match time will be determined as the corresponding time set in the negotiation request.

[0060] In an optional embodiment, the specific process of determining the match time set in the negotiation request initiated by the game character in the first role of the first faction regarding the initial match time, in response to the negotiation request for the initial match time, can be achieved through the following steps 10-12:

[0061] Step 10: Respond to the trigger command of the first control displayed on the terminal device corresponding to the game character with the first role responsibility in the first faction, and control the display of the time setting panel corresponding to the target game match on the terminal device corresponding to the game character with the first role responsibility; wherein, the time setting panel includes a time setting control and a second control.

[0062] In practical implementation, the display style and position of the aforementioned first control can be determined according to development needs, such as... Figure 2 The diagram shown is a display schematic of a first control provided in an embodiment of this disclosure. Figure 2 The negotiation control in the middle is the first control. "Year B Month C Day 11:00 PM" means that the preset initial game time for the target game is 11:00 PM in Year B Month C. Figure 2 There are two factions participating in the target game: the first faction and the second faction.

[0063] Players can generate trigger commands for the first control by clicking or long-pressing it. When a player triggers the first control displayed on the terminal device corresponding to the first role's game character in the first faction, a time setting panel for the target game match will be displayed on that terminal device. This time setting panel includes at least a time setting control and a second control. The time setting control is used to set the first match time for the target game match based on the initial match time and the player's needs. The second control is used to initiate a negotiation request for the initial match time. The display style and position of the time setting control and the second control can be determined according to development needs.

[0064] Step 11: In response to the configuration instructions of the game character responsible for the first role regarding the time setting control, determine the first game time of the target game match based on the configuration instructions.

[0065] In practice, players can arbitrarily set the match time of the target game on the time setting control, or they can set the first match time of the target game according to preset rules. These preset rules can be determined according to development needs. For example, the preset rules can be that the first match time is any time earlier than the initial match time, or the first match time must be earlier than the initial match time for a preset duration. This preset duration can be determined according to development needs.

[0066] In an optional embodiment, the time setting panel includes a preset initial match time for the target game match. Based on this, the specific process of determining the first match time of the target game match based on the configuration instructions of the game character responsible for the first role regarding the time setting control may include: responding to the time configuration operation of the game character responsible for the first role regarding the time setting control, determining the configuration duration based on the time configuration operation; subtracting the configuration duration from the initial match time to obtain the first match time of the target game match, and displaying the first match time in the time setting panel.

[0067] In practice, the specific operations corresponding to the above time configuration can be determined based on development needs and player actions. Players can refer to the initial match time displayed in the time configuration panel to perform the time configuration operation to obtain the configured duration. Then, subtract the configured duration from the initial match time; the resulting difference is the first match time. This method can prevent the match time of the target game from being postponed indefinitely.

[0068] like Figure 3 The image shown is a schematic diagram of a time configuration panel provided in an embodiment of this disclosure. Figure 3 The "Target Game Match" section displays the name and current schedule of the target game match. The initial match time indicates the latest preset match time for the target game match. "Start Match... Hours... Minutes Ahead" corresponds to the time setting control, which configures the advance time for the initial match time. The time setting control includes two dropdown menus for setting the advance time in hours and minutes. For example, clicking the dropdown menu for hours will display multiple numbers, each indicating the advance time in hours; similarly, clicking the dropdown menu for minutes will display multiple numbers (e.g., 0, 15, 30, 45, etc.), each indicating the advance time in minutes. After setting the configured time in the time setting control, the system will automatically calculate the first match time based on the initial match time and the configured time, and display this first match time in the time settings panel. Figure 3 If the time setting control is configured to last 6 hours and the initial match time is 11 PM, then the first match time will be 5 PM.

[0069] In an optional embodiment, after the game character responsible for the first role performs a time configuration operation on the time setting control and determines the configuration duration based on the time configuration operation, if the configuration duration does not meet the preset duration requirement, the system controls the display of a first prompt message in the time setting panel. The first prompt message is used to indicate that the first game time configuration has failed.

[0070] In practice, the configuration duration set by the player based on the time setting must also meet the preset duration requirement. This preset duration requirement can be determined according to the development needs. For example, the preset duration requirement can be that the configuration duration must be greater than or equal to the preset duration. The specific duration corresponding to the preset duration can be determined according to the development needs. For example, the preset duration can be 30 minutes or 1 hour, etc.

[0071] Step 12: In response to the trigger command from the game character responsible for the first role to the second control, generate and initiate a negotiation request based on the first match time of the target game match.

[0072] In practice, players can generate trigger commands for the second control by clicking or long-pressing it. When the player triggers the second control, it will control the game character responsible for the first role to initiate a negotiation request for the first match time of the target game match.

[0073] Specifically, Figure 3 The "Initiate Negotiation" control in the middle is also the second control. Players can click the second control to successfully trigger a negotiation request for the first match time set in the time settings panel. Figure 3 It includes a cancel control. When a player triggers the cancel control, they can close the time settings panel and cancel the negotiation request.

[0074] Furthermore, in response to the trigger command of the game character in the first role's responsibility for the second control, after generating and initiating a negotiation request based on the first game time of the target game, the control closes the time setting panel and displays a second prompt message and a time negotiation module in a first display mode on the terminal device corresponding to the game character in the first role's responsibility; wherein, the second prompt message is used to indicate that the game character in the first role's responsibility has successfully initiated a negotiation request; the time negotiation module displayed in the first display mode includes the first game time of the target game and the current negotiation progress.

[0075] After the player triggers the second control, not only will a negotiation request be initiated, but the time settings panel will also close. A second notification will pop up on the terminal device corresponding to the game character in the first role's responsibility, adjusting the time negotiation module displayed on that device to the first display mode. The second notification indicates that the game character in the first role's responsibility has successfully initiated a negotiation request. The specific display mode corresponding to the first display mode can be determined according to development needs; for example, the time negotiation module can be displayed in a specified color or shape. The time negotiation module displayed in the first display mode includes the first match time of the target game and the current negotiation progress. This current negotiation progress indicates the total number of game characters in the multiple factions participating in the target game and the number of characters who currently agree to the negotiation request initiated by the game character in the first role's responsibility.

[0076] like Figure 4 The diagram shown is a display schematic of a second prompt message and time negotiation module provided in an embodiment of this disclosure. Figure 4 The "Successfully initiated negotiation request" message is the second notification message mentioned above. The module labeled 1 is the time negotiation module, which displays "Year B Month C Day 5:00 PM" (equivalent to the first match time mentioned above) and "Respond to negotiation (1 / 12)" (equivalent to the current negotiation progress mentioned above). In "Respond to negotiation (1 / 12)", the 12 represents the total number of game characters in the multiple factions participating in the target game match, and the 1 represents the number of game characters who currently agree to the negotiation request initiated by the first role in the first faction. Figure 2 The module numbered 1 is also the time negotiation module. This time negotiation module is the module display style before the game character with the primary role initiates a negotiation request. The display style of this time negotiation module is the same as... Figure 4 The display style of the time negotiation module is different in the two versions. Figure 4 The time negotiation module is displayed in the first display mode, which is to display the time negotiation module in light gray.

[0077] Furthermore, in response to the successful negotiation of the negotiation application, the first match time is determined as the match time corresponding to the target game match; the time negotiation module is displayed in a second display mode on the terminal device corresponding to the game character with the first role's responsibility; wherein, the time negotiation module displayed in the second display mode includes: a first control, the match time corresponding to the target game match, and a first identifier, the first identifier being used to indicate the negotiated match time of the target game match, and the first control being used to initiate a negotiation application for the match time of the target game match.

[0078] In practical implementation, when the negotiation request initiated by the game character with the primary role is successfully negotiated, the first match time corresponding to the negotiation request is determined as the match time of the target game. Then, the time negotiation module is displayed in a second display mode on the terminal device corresponding to the game character with the primary role. This second display mode differs from the first display mode. It is similar to the display mode of the time negotiation module before the game character with the primary role initiated the negotiation request, but the second display mode adds a first identifier to the time negotiation module. This first identifier indicates that the match time displayed in the time negotiation module is the negotiated match time. Figure 5 The diagram shown is a schematic representation of a time negotiation module displayed in a second display mode according to an embodiment of this disclosure. Figure 5 The time negotiation module in the middle is compared to Figure 2 The time negotiation module in the middle has added a first identifier, which is also the first identifier. Figure 5 The "negotiated" label in the text.

[0079] Furthermore, when the game character in the primary role triggers the first control in the time negotiation module displayed in the second display mode, the time setting panel for the target game match will be displayed on the terminal device corresponding to the game character in the primary role. Players can reset the match time of the target game match in the time setting panel and re-initiate a negotiation request for the match time. This method allows both factions to negotiate and adjust the match time multiple times to deal with special circumstances such as members of one faction being unable to participate in the target game match on time due to unforeseen events, thus ensuring that the target game match can be successfully completed in the end.

[0080] Furthermore, when the primary role character in the first game faction initiates a negotiation request for the initial match time, it sends a negotiation request to the second faction to display the first match time on the terminal device corresponding to the second faction. The specific process of displaying the first match time on the terminal device corresponding to the second faction may include: displaying a time negotiation module in a third display mode on the terminal device corresponding to the second faction; wherein the time negotiation module displayed in the third display mode includes the first match time corresponding to the target game match and the current negotiation progress.

[0081] In practical implementation, the specific display method corresponding to the aforementioned third display method can be determined according to R&D needs, and this third display method differs from both the first and second display methods. For example, the third display method could be a light-emitting display time negotiation module, or it could be a high-brightness display time negotiation module, etc. Figure 6 This is a schematic diagram illustrating a time negotiation module displayed in a third display mode, as provided in an embodiment of this disclosure. Figure 6The first image shows a time negotiation module displayed in a third-party format on the second-faction's terminal device when the first faction initiates a negotiation request. This module displays the first match time set in the negotiation request and the current negotiation progress. It also includes a "Pending" indicator, indicating that the second faction has not yet processed the negotiation request. When a player from the second faction confirms the negotiation request, the "Pending" indicator is changed to... Figure 6 The second image shows a "responded" indicator, which is used to notify the player that the negotiation request has been processed.

[0082] In an optional embodiment, since the first faction includes multiple game characters, the process of sending a negotiation request to the second faction participating in the target game match to display the first match time on the terminal devices corresponding to the second faction can include: sending a negotiation request to multiple game characters in the second faction to display the first match time on the terminal devices corresponding to the multiple game characters in the second faction; and sending a negotiation request to other game characters in the first faction besides the game character with the first role's responsibility to display the first match time on the terminal devices corresponding to the other game characters. Thus, the multiple game characters in the second faction and other game characters can all send confirmation instructions for the first match time on their respective terminal devices, thereby determining whether the multiple game characters in the second faction and other game characters agree to adjust the match time of the target game match to the first match time.

[0083] In practice, the method of displaying the first match time on the terminal device corresponding to other game characters is the same as the method of displaying the first match time on the terminal device corresponding to the second faction. For example, the time negotiation module is displayed in a third display mode on the terminal device corresponding to other game characters; wherein, the time negotiation module displayed in the third display mode includes the first match time corresponding to the target game match and the current negotiation progress.

[0084] Furthermore, in response to other game characters or game characters in the second faction triggering an agreement command regarding the first match time, it is determined that the other game characters or game characters in the second faction agree to set the first match time as the match time corresponding to the target game match. Specifically, the triggering method of the aforementioned agreement command can be determined according to development needs. For example, the agreement command can be generated by triggering an agreement control displayed on the terminal device, or it can be generated by triggering a specified button on the terminal device.

[0085] In one specific embodiment, the process of determining that the other game character or the game character in the second faction agrees to set the first game time as the game time corresponding to the target game time in response to a consent instruction triggered by another game character or a game character in the second faction can include: displaying a time negotiation panel on the terminal device corresponding to the other game character or the game character in the second faction; wherein the time negotiation panel includes the first game time corresponding to the target game time and a consent control; and determining that the other game character or the game character in the second faction agrees to set the first game time as the game time corresponding to the target game time in response to a trigger instruction triggered by the other game character or the game character in the second faction regarding the consent control.

[0086] Furthermore, the aforementioned time negotiation panel also includes a "Do Not Process" control. Based on this, in response to trigger commands from other game characters or characters in the second faction regarding the "Do Not Process" control, the time negotiation panel is closed, and it is determined that other game characters or characters in the second faction will temporarily not confirm the game time corresponding to the target game match. In other words, players can ignore or process negotiation requests later using the "Do Not Process" control, thereby increasing player interactivity.

[0087] In one alternative embodiment, if a player does not process or confirm the negotiation request within a specified time period, it will be deemed that the player does not agree to the negotiation request.

[0088] In an optional embodiment, in response to the game character in the second faction triggering a rejection command for the first match time, it is determined that the game character in the second faction refuses to set the first match time as the match time corresponding to the target match, and a negotiation request failure message is displayed on the terminal device corresponding to the game character in the second faction. Specifically, not all game characters can trigger the rejection command for the first match time; only the game character in the first faction can trigger the rejection command for the first match time, thereby rejecting the negotiation request initiated by the first faction. This method avoids game characters in the second or first faction arbitrarily rejecting negotiation requests.

[0089] In one specific embodiment, a rejection control is displayed on the time negotiation panel of the terminal device corresponding to the game character with the first role responsibility in the second camp. In response to the trigger command of the game character with the first role responsibility in the second camp regarding the rejection control, the time negotiation panel is closed, and it is determined that the game character with the first role responsibility in the second camp refuses to determine the first match time as the match time corresponding to the target match. A third prompt message and a first control are displayed on the terminal device corresponding to the game character with the first role responsibility in the second camp. The third prompt message indicates that the negotiation request has failed, and the first control controls the game character with the first role responsibility in the second camp to initiate a negotiation request for the initial match time. That is, the game character with the first role responsibility in the second camp can initiate a negotiation request for the initial match time by triggering the first control. This negotiation process is the same as the negotiation process for the game character with the first role responsibility in the first camp described above, and will not be repeated here.

[0090] In an optional embodiment, the aforementioned time negotiation panel further includes at least one of the following information: a negotiation failure countdown, the character information of the game character initiating the negotiation request, and the character information of the game character currently agreeing to set the first match time as the match time corresponding to the target game match. The specific information corresponding to the aforementioned character information can be determined according to development needs; for example, the character information may include, but is not limited to, character responsibilities, character name, and character number.

[0091] like Figure 7 The diagram shown is a schematic representation of a time negotiation panel corresponding to a game character with the first role in a second faction, according to an embodiment of this disclosure. Figure 7 The "Disappears after 00:30:00" message in the time negotiation panel indicates a negotiation countdown, meaning the negotiation will end in 30 minutes. The message "The first role in the first faction initiates a negotiation request for the initial match time" displays the character information of the first role initiating the request. This information may include the character's name and portrait. The corresponding rectangles in the time negotiation panel display the character information for the first and second factions, respectively, indicating that they agree to set the first match time as the target match time. This character information includes information about members of the first faction and all members of the second faction. Figure 7The "Captain / Coach" role is the primary responsibility. "1 / 1" indicates that the first faction has one captain / coach who has confirmed the negotiation request. "Member 0 / 5" indicates that each faction has 5 members, and currently 0 members have confirmed the negotiation request. The negotiation panel for the target character in the second faction includes "Agree," "Reject," and "Do Not Process" controls. Players can trigger any of these controls to confirm the negotiation request.

[0092] In an optional embodiment, if a game character confirms a negotiation request, the number corresponding to that character's role in the time negotiation panel will be incremented by 1, and the character's information, including the character name and / or avatar, will be displayed below that number. After the game character confirms the negotiation request, the game character will open the time negotiation panel, displaying a "Negotiation Completed" indicator and corresponding prompts. The prompts will differ depending on the role's role; for example, the prompt for the first role's role is "You have agreed to the negotiation request; no further processing is required," while the prompt for roles other than the first role's role is "Negotiation in progress, awaiting responses from both team members."

[0093] The negotiation panel displayed on the terminal device for game characters other than the primary role character in other game characters or second faction game characters. Figure 7 The request is matched, but there is no rejection control in the corresponding negotiation panel. That is, the teammate can only agree to the negotiation request or temporarily not process the negotiation request, but will not reject the negotiation request.

[0094] Furthermore, in response to the successful negotiation of the negotiation application, the first match time is determined as the match time corresponding to the target game match; the time negotiation module is displayed in a fourth display mode on the terminal devices corresponding to game characters in other game characters or game characters in the second faction, excluding the game character with the first role's responsibility; wherein, the time negotiation module displayed in the fourth display mode includes the match time corresponding to the target game match and a first identifier, the first identifier being used to indicate the negotiated match time of the target game match. This fourth display mode can be determined according to R&D needs, for example, the fourth display mode can be... Figure 5 The time negotiation module is displayed in the fourth display mode, but the first control is not included in the time negotiation module displayed in the fourth display mode. That is, game characters other than the first role cannot initiate negotiation requests.

[0095] In an optional embodiment, the specific process of determining the first match time as the game time corresponding to the target game match based on the confirmation instruction from the second camp regarding the first match time, or determining the initial match time as the game time corresponding to the target game match, further includes: determining the first match time as the game time corresponding to the target game match in response to game characters in the first and second camps agreeing to the first match time meeting preset conditions; and determining the initial match time as the game time corresponding to the target game match in response to game characters in the first and second camps agreeing to the first match time not meeting preset conditions.

[0096] In practical implementation, the aforementioned preset conditions can be determined based on development needs. For example, these preset conditions may include: agreeing that the number of game characters in the first match time is greater than or equal to a preset value; or agreeing that the game character in the first match time is a designated game character. The aforementioned preset value can be determined based on development needs; for example, it could be more than half or 80% of the total number of characters. The aforementioned designated game character can be the game character with the primary role, or it can be a game character designated by the system, etc., and can be specifically determined according to development needs.

[0097] The above method adds a negotiation entry (equivalent to the first control mentioned above) to the competition interface corresponding to the target game match, allowing either side participating in the target game match to initiate a negotiation request for the match time. The initiating party can request a new match time and send it to the opposing team, who will then receive a notification of the negotiation request. Once a certain number of members from both teams agree to the negotiation, the new match time takes effect and is communicated to both teams via in-game notification. Furthermore, this method allows both teams to negotiate and adjust the match time multiple times to address unforeseen circumstances such as a member being unable to participate on time due to unforeseen events, ensuring the smooth completion of the match.

[0098] Furthermore, this method reduces the cumbersome process of offline communication, allowing players to finalize game match times through in-game negotiations. Multiple factions participating in a match can customize and negotiate a more suitable match time based on their individual circumstances, helping both sides complete the match in better condition and avoiding missing matches that could lead to their faction's elimination.

[0099] Based on the above method embodiments, this disclosure also provides a game interaction control device, such as... Figure 8 As shown, the device includes:

[0100] The information providing module 80 is used to provide game information corresponding to the target game match. The game information includes at least the multiple factions participating in the target game match and the preset initial game time for the target game match.

[0101] The application initiation module 81 is used to respond to the negotiation application initiated by the first faction among multiple factions regarding the initial match time, and to determine the first match time desired by the first faction, wherein the first match time is different from the initial match time.

[0102] The request sending module 82 is used to send a negotiation request to the second faction participating in the target game match, so as to prompt the first match time on the terminal device corresponding to the second faction; wherein, the second faction is a faction other than the first faction among multiple factions.

[0103] The time determination module 83 is used to respond to the confirmation command from the second faction for the first game time, and to determine the first game time as the game time corresponding to the target game time based on the confirmation command, or to determine the initial game time as the game time corresponding to the target game time, so that the target game starts at the game time.

[0104] The aforementioned game interaction control device allows multiple factions to negotiate game match times within the game, thereby improving the efficiency of game match time negotiation and enhancing the player's gaming experience.

[0105] Specifically, the aforementioned time determination module 83 is used to: in response to the second faction triggering an agreement instruction for the first match time, determine the first match time as the match time corresponding to the target game match; and in response to the second faction triggering a rejection instruction for the first match time, determine the initial match time as the match time corresponding to the target game match.

[0106] Furthermore, the aforementioned device also includes an information prompting module, used to: in response to determining the first match time as the match time corresponding to the target game match, determine that the negotiation request has been successfully negotiated, and display the negotiation success information on the terminal device corresponding to the first team; in response to determining the initial match time as the match time corresponding to the target game match, determine that the negotiation request has failed, and display the negotiation failure information on the terminal device corresponding to the first team.

[0107] Furthermore, the aforementioned device also includes a faction elimination module, used to: eliminate the target faction in response to the target faction not participating in the target game when the game time is reached; wherein the target faction is any one of multiple factions; and randomly determine one of the first and second factions as the winner in response to the first faction and the second faction not participating in the target game when the game time is reached.

[0108] In an optional embodiment, each of the above-mentioned multiple factions includes multiple game characters, and the multiple game characters include game characters with different role responsibilities; wherein, the game character with the first role responsibility is used to initiate a negotiation request for the initial match time.

[0109] In an optional embodiment, the above-mentioned application initiation module 81 is used to: in response to a negotiation application initiated by a game character with the first role responsibility in the first camp regarding the initial match time, determine the match time set in the negotiation application as the first match time expected by the first camp.

[0110] In another optional embodiment, the above-mentioned application initiation module 81 is configured to: respond to a game character in the first camp who has a first role initiating a negotiation application for the initial match time, wherein the negotiation application includes at least the second match time expected by the game character with the first role; send the negotiation application to other game characters in the first camp other than the game character with the first role in order to prompt the second match time on the terminal devices corresponding to the other game characters; and, in response to the game characters among the other game characters who agree to the negotiation application meeting the negotiation conditions, determine the second match time as the first match time expected by the first camp.

[0111] Furthermore, the aforementioned application initiation module 81 is also used to: respond to a trigger instruction from the game character with the first role responsibility in the first faction that displays a first control on the terminal device, and control the display of a time setting panel corresponding to the target game match on the terminal device corresponding to the game character with the first role responsibility; wherein the time setting panel includes a time setting control and a second control; respond to a configuration instruction from the game character with the first role responsibility for the time setting control, and determine the first match time of the target game match based on the configuration instruction; respond to a trigger instruction from the game character with the first role responsibility for the second control, and generate and initiate a negotiation application based on the first match time of the target game match.

[0112] Furthermore, the aforementioned time setting panel includes an initial match time preset for the target game match; based on this, the aforementioned application initiation module 81 is also used to: respond to the time configuration operation of the game character responsible for the first role on the time setting control, determine the configuration duration based on the time configuration operation; subtract the configuration duration from the initial match time to obtain the first match time of the target game match, and display the first match time in the time setting panel.

[0113] Furthermore, the above-mentioned device also includes a first information prompt module, used to: after the game character in response to the first role's time configuration operation on the time setting control, and after determining the configuration duration based on the time configuration operation, in response to the configuration duration not meeting the preset duration requirement, control the display of a first prompt message in the time setting panel, the first prompt message being used to indicate that the first game time configuration failed.

[0114] Furthermore, the aforementioned device also includes a second prompt module, configured to: after generating and initiating a negotiation request based on the first game time of the target game match in response to a trigger command from the game character responsible for the first role's actions against the second control, control the closing of the time setting panel, and display a second prompt message and a time negotiation module in a first display mode on the terminal device corresponding to the game character responsible for the first role; wherein, the second prompt message is used to indicate that the game character responsible for the first role has successfully initiated a negotiation request; the time negotiation module displayed in the first display mode includes the first game time of the target game match and the current negotiation progress.

[0115] Furthermore, the aforementioned device also includes a display adjustment module, configured to: in response to a successful negotiation request, determine the first game time as the game time corresponding to the target game game; control the display of the time negotiation module in a second display mode on the terminal device corresponding to the game character with the first role's responsibilities; wherein the time negotiation module displayed in the second display mode includes: a first control, the game time corresponding to the target game game, and a first identifier, the first identifier being used to indicate the negotiated game time of the target game game, and the first control being used to initiate a negotiation request for the game time of the target game game.

[0116] Furthermore, the aforementioned application sending module 82 is used to: display the time negotiation module in a third display mode on the terminal device corresponding to the second camp; wherein the time negotiation module displayed in the third display mode includes the first game time corresponding to the target game game and the current negotiation progress.

[0117] Furthermore, the aforementioned device application sending module 82 is also used to: send negotiation requests to multiple game characters in the second camp to prompt the first match time on the terminal devices corresponding to the multiple game characters in the second camp; and send negotiation requests to other game characters in the first camp other than the game character with the first role's responsibility to prompt the first match time on the terminal devices corresponding to the other game characters.

[0118] Furthermore, the aforementioned device also includes an application consent module, used to: in response to a consent instruction triggered by another game character or a game character in the second faction for the first match time, determine that the other game character or the game character in the second faction agrees to set the first match time as the match time corresponding to the target game match.

[0119] Furthermore, the aforementioned device also includes an application rejection module, used to: in response to a game character in the second faction triggering a rejection instruction for the first match time, determine that the game character in the second faction refuses to set the first match time as the match time corresponding to the target match, and display a message indicating that the negotiation application failed on the terminal device corresponding to the game character in the second faction.

[0120] Furthermore, the aforementioned time determination module 83 is also used to: determine the first match time as the match time corresponding to the target match when the game characters in the first and second camps who agree on the first match time meet the preset conditions; and determine the initial match time as the match time corresponding to the target match when the game characters in the first and second camps who agree on the first match time do not meet the preset conditions.

[0121] In specific implementation, the above preset conditions include: agreeing that the number of game characters in the first match time is greater than or equal to a preset value; or agreeing that the game characters in the first match time are designated game characters.

[0122] Furthermore, the aforementioned consent module is also used to: display a time negotiation panel on the terminal device corresponding to the game character in the other game or the game character in the second faction; wherein the time negotiation panel includes the first game time corresponding to the target game match and an consent control; in response to the trigger instruction of the consent control by the game character in the other game or the game character in the second faction, determine that the game character in the other game or the game character in the second faction agrees to set the first game time as the game time corresponding to the target game match.

[0123] Furthermore, the aforementioned time negotiation panel also includes a "do not process" control; based on this, the aforementioned device also includes a "do not process" module, used to: in response to a trigger command from another game character or a game character in the second faction for the "do not process" control, close the time negotiation panel, and determine that the other game character or the game character in the second faction will temporarily not confirm the game time corresponding to the target game match.

[0124] Furthermore, the aforementioned application rejection module is also used to: control the display of a rejection control on the time negotiation panel provided by the terminal device corresponding to the game character with the first role responsibility in the second camp; in response to the trigger command of the game character with the first role responsibility in the second camp for the rejection control, close the time negotiation panel and determine that the game character with the first role responsibility in the second camp refuses to determine the first game time as the game time corresponding to the target game game; display a third prompt message and a first control on the terminal device corresponding to the game character with the first role responsibility in the second camp; wherein, the third prompt message is used to indicate that the negotiation application failed, and the first control is used to control the game character with the first role responsibility in the second camp to initiate a negotiation application for the initial game time.

[0125] Furthermore, the aforementioned time negotiation panel also includes at least one of the following information: a negotiation failure countdown, the character information of the game character who initiated the negotiation request, and the character information of the game character who currently agrees to set the first match time as the match time corresponding to the target match.

[0126] The game interaction control device provided in this disclosure has the same implementation principle and technical effect as the aforementioned method embodiment. For the sake of brevity, any parts not mentioned in the device embodiment can be referred to the corresponding content in the aforementioned method embodiment.

[0127] This disclosure also provides an electronic device, such as... Figure 9 As shown, the electronic device includes a processor and a memory. The memory stores machine-executable instructions that can be executed by the processor, which executes the machine-executable instructions to implement the aforementioned game interaction control method.

[0128] Specifically, the aforementioned game interaction control method includes: providing game information corresponding to the target game match, wherein the game information includes at least multiple factions participating in the target game match and a preset initial game time for the target game match; responding to a negotiation request initiated by a first faction among the multiple factions regarding the initial game time, determining the first game time desired by the first faction, wherein the first game time is different from the initial game time; sending a negotiation request to a second faction participating in the target game match to prompt the first game time on the terminal device corresponding to the second faction; wherein the second faction is a faction other than the first faction among the multiple factions; responding to a confirmation instruction from the second faction regarding the first game time, determining the first game time as the game time corresponding to the target game match based on the confirmation instruction, or determining the initial game time as the game time corresponding to the target game match, so that the target game match starts at the game time.

[0129] The aforementioned game interaction control method allows multiple factions to negotiate game match times within the game, thereby improving the efficiency of game match time negotiation and enhancing the player's gaming experience.

[0130] In an optional embodiment, the step of determining the first game time as the game time corresponding to the target game time based on the confirmation instruction from the second camp regarding the first game time, or determining the initial game time as the game time corresponding to the target game time, in response to the confirmation instruction from the second camp regarding the first game time, includes: determining the first game time as the game time corresponding to the target game time in response to the second camp triggering an agreement instruction regarding the first game time; and determining the initial game time as the game time corresponding to the target game time in response to the second camp triggering a rejection instruction regarding the first game time.

[0131] In an optional embodiment, the method further includes: in response to determining the first game time as the game time corresponding to the target game game, determining that the negotiation request was successfully negotiated, and displaying the negotiation success information on the terminal device corresponding to the first camp; in response to determining the initial game time as the game time corresponding to the target game game, determining that the negotiation request failed, and displaying the negotiation failure information on the terminal device corresponding to the first camp.

[0132] In an optional embodiment, the method further includes: eliminating the target camp in response to the target camp not participating in the target game when the game time is reached; wherein the target camp is any camp among multiple camps; and randomly determining one camp from the first camp and the second camp as the winner in response to the first camp and the second camp not participating in the target game when the game time is reached.

[0133] In an optional embodiment, each of the above-mentioned multiple factions includes multiple game characters, and the multiple game characters include game characters with different role responsibilities; wherein, the game character with the first role responsibility is used to initiate a negotiation request for the initial match time.

[0134] In an optional embodiment, the step of determining the first match time desired by the first faction in response to a negotiation request initiated by the first faction among multiple factions regarding the initial match time includes: in response to a negotiation request initiated by a game character with the first role responsibility in the first faction regarding the initial match time, determining the match time set in the negotiation request as the first match time desired by the first faction.

[0135] In an optional embodiment, the step of determining the first match time desired by the first faction in response to a negotiation request initiated by the first faction among multiple factions regarding the initial match time includes: responding to a negotiation request initiated by a game character with a first role responsibility in the first faction regarding the initial match time, wherein the negotiation request includes at least the second match time desired by the game character with the first role responsibility; sending negotiation requests to other game characters in the first faction other than the game character with the first role responsibility to prompt the second match time on the terminal devices corresponding to the other game characters; and determining the second match time as the first match time desired by the first faction in response to the game characters among the other game characters agreeing to the negotiation request meeting the negotiation conditions.

[0136] In an optional embodiment, the step of determining the match time set in the negotiation request as the first match time desired by the first team in response to the negotiation request initiated by the game character with the first role responsibility in the first team for the initial match time includes: responding to the trigger command of the first control displayed on the terminal device corresponding to the game character with the first role responsibility in the first team, controlling the display of the time setting panel corresponding to the target game match on the terminal device corresponding to the game character with the first role responsibility; wherein the time setting panel includes a time setting control and a second control; responding to the configuration command of the game character with the first role responsibility for the time setting control, determining the first match time of the target game match based on the configuration command; and responding to the trigger command of the game character with the first role responsibility for the second control, generating and initiating a negotiation request based on the first match time of the target game match.

[0137] In an optional embodiment, the time setting panel includes an initial match time preset for the target game match; based on this, the step of determining the first match time of the target game match based on the configuration instruction of the game character responsible for the first role regarding the time setting control includes: responding to the time configuration operation of the game character responsible for the first role regarding the time setting control, determining the configuration duration based on the time configuration operation; subtracting the configuration duration from the initial match time to obtain the first match time of the target game match, and displaying the first match time in the time setting panel.

[0138] In an optional embodiment, after the step of determining the configuration duration based on the time configuration operation of the game character responsible for the first role's time setting control, the above method further includes: in response to the configuration duration not meeting the preset duration requirement, controlling the display of a first prompt message in the time setting panel, the first prompt message being used to indicate that the first game time configuration failed.

[0139] In an optional embodiment, after the step of generating and initiating a negotiation request based on the first game time of the target game in response to the trigger command of the game character with the first role responsibility for the second control, the above method further includes: controlling the closing of the time setting panel, and displaying a second prompt message and a time negotiation module in a first display mode on the terminal device corresponding to the game character with the first role responsibility; wherein, the second prompt message is used to indicate that the game character with the first role responsibility has successfully initiated a negotiation request; the time negotiation module displayed in the first display mode includes the first game time of the target game and the current negotiation progress.

[0140] In an optional embodiment, the method further includes: in response to the successful negotiation of the negotiation request, determining the first game time as the game time corresponding to the target game game; controlling the time negotiation module to be displayed in a second display mode on the terminal device corresponding to the game character with the first role responsibility; wherein the time negotiation module displayed in the second display mode includes: a first control, the game time corresponding to the target game game, and a first identifier, the first identifier being used to indicate the game time of the negotiated target game game, and the first control being used to initiate a negotiation request for the game time of the target game game.

[0141] In an optional embodiment, the step of displaying the first match time on the terminal device corresponding to the second camp includes: displaying the time negotiation module in a third display mode on the terminal device corresponding to the second camp; wherein the time negotiation module displayed in the third display mode includes the first match time corresponding to the target game match and the current negotiation progress.

[0142] In an optional embodiment, the step of sending a negotiation request to the second faction participating in the target game match to display the first match time on the terminal device corresponding to the second faction includes: sending a negotiation request to multiple game characters in the second faction to display the first match time on the terminal devices corresponding to the multiple game characters in the second faction; and sending a negotiation request to other game characters in the first faction besides the game character responsible for the first role to display the first match time on the terminal devices corresponding to the other game characters.

[0143] In an optional embodiment, the method further includes: in response to a consent instruction triggered by another game character or a game character in the second faction regarding the first match time, determining that the other game character or the game character in the second faction agrees to set the first match time as the match time corresponding to the target game match.

[0144] In an optional embodiment, the method further includes responding to the game character in the second camp triggering a rejection instruction for the first match time, determining that the game character in the second camp refuses to determine the first match time as the match time corresponding to the target match, and displaying a message that the negotiation request failed on the terminal device corresponding to the game character in the second camp.

[0145] In an optional embodiment, the step of determining the first match time as the game time corresponding to the target game match based on the confirmation instruction from the second faction regarding the first match time, or determining the initial match time as the game time corresponding to the target game match, further includes: determining the first match time as the game time corresponding to the target game match based on the game characters in the first and second factions who agree to the first match time meeting preset conditions; and determining the initial match time as the game time corresponding to the target game match based on the game characters in the first and second factions who agree to the first match time not meeting preset conditions.

[0146] In an optional embodiment, the above-mentioned preset conditions include: agreeing that the number of game characters in the first game time is greater than or equal to a preset value; or agreeing that the game characters in the first game time are designated game characters.

[0147] In an optional embodiment, the step of determining that the other game character or the game character in the second faction agrees to set the first game time as the game time corresponding to the target game time in response to the consent instruction triggered by the other game character or the game character in the second faction, includes: displaying a time negotiation panel on the terminal device corresponding to the other game character or the game character in the second faction; wherein the time negotiation panel includes the first game time corresponding to the target game time and the consent control; and determining that the other game character or the game character in the second faction agrees to set the first game time as the game time corresponding to the target game time in response to the trigger instruction triggered by the other game character or the game character in the second faction.

[0148] In an optional embodiment, the time negotiation panel further includes a "do not process" control; the method further includes: in response to a trigger command from another game character or a game character in the second faction for the "do not process" control, closing the time negotiation panel, and determining that the other game character or the game character in the second faction will not confirm the game time corresponding to the target game match for the time being.

[0149] In an optional embodiment, the steps of responding to the game character in the second camp triggering a rejection instruction for the first match time, determining that the game character in the second camp refuses to set the first match time as the match time corresponding to the target match, and displaying a message indicating that the negotiation request has failed on the terminal device corresponding to the game character in the second camp, include: controlling the display of a rejection control on the time negotiation panel provided by the terminal device corresponding to the game character in the second camp; responding to the game character in the second camp triggering the rejection control, closing the time negotiation panel, and determining that the game character in the second camp refuses to set the first match time as the match time corresponding to the target match; displaying a third prompt message and a first control on the terminal device corresponding to the game character in the second camp; wherein the third prompt message is used to indicate that the negotiation request has failed, and the first control is used to control the game character in the second camp to initiate a negotiation request for the initial match time.

[0150] In an optional embodiment, the time negotiation panel above also includes at least one of the following information: negotiation failure countdown, the role information of the game character who initiated the negotiation request, and the role information of the game character who currently agrees to determine the first match time as the match time corresponding to the target game match.

[0151] Furthermore, Figure 9 The electronic device shown also includes a bus 102 and a communication interface 103, with the processor 101, the communication interface 103 and the memory 100 connected via the bus 102.

[0152] The memory 100 may include high-speed random access memory (RAM) or non-volatile memory, such as at least one disk storage device. Communication between this system network element and at least one other network element is achieved through at least one communication interface 103 (which can be wired or wireless), such as the Internet, wide area network, local area network, or metropolitan area network. The bus 102 may be an ISA bus, PCI bus, or EISA bus, etc. The bus can be divided into address bus, data bus, control bus, etc. For ease of representation, Figure 9 The symbol is represented by a single double-headed arrow, but this does not mean that there is only one bus or one type of bus.

[0153] Processor 101 may be an integrated circuit chip with signal processing capabilities. In implementation, each step of the above method can be completed by the integrated logic circuitry in the hardware of processor 101 or by instructions in software form. The processor 101 can be a general-purpose processor, including a Central Processing Unit (CPU), a Network Processor (NP), etc.; it can also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this disclosure. The general-purpose processor can be a microprocessor or any conventional processor. The steps of the methods disclosed in the embodiments of this disclosure can be directly manifested as execution by a hardware decoding processor, or execution by a combination of hardware and software modules in the decoding processor. The software module can reside in a readily available storage medium in the art, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or registers. This storage medium is located in memory 100, and processor 101 reads information from memory 100 and, in conjunction with its hardware, completes the steps of the method described in the foregoing embodiments.

[0154] This disclosure also provides a computer-readable storage medium storing computer-executable instructions. When these computer-executable instructions are invoked and executed by a processor, they cause the processor to implement the aforementioned game interaction control method. For specific implementation details, please refer to the method embodiments, which will not be repeated here.

[0155] Specifically, the aforementioned game interaction control method includes: providing game information corresponding to the target game match, wherein the game information includes at least multiple factions participating in the target game match and a preset initial game time for the target game match; responding to a negotiation request initiated by a first faction among the multiple factions regarding the initial game time, determining the first game time desired by the first faction, wherein the first game time is different from the initial game time; sending a negotiation request to a second faction participating in the target game match to prompt the first game time on the terminal device corresponding to the second faction; wherein the second faction is a faction other than the first faction among the multiple factions; responding to a confirmation instruction from the second faction regarding the first game time, determining the first game time as the game time corresponding to the target game match based on the confirmation instruction, or determining the initial game time as the game time corresponding to the target game match, so that the target game match starts at the game time.

[0156] The aforementioned game interaction control method allows multiple factions to negotiate game match times within the game, thereby improving the efficiency of game match time negotiation and enhancing the player's gaming experience.

[0157] In an optional embodiment, the step of determining the first game time as the game time corresponding to the target game time based on the confirmation instruction from the second camp regarding the first game time, or determining the initial game time as the game time corresponding to the target game time, in response to the confirmation instruction from the second camp regarding the first game time, includes: determining the first game time as the game time corresponding to the target game time in response to the second camp triggering an agreement instruction regarding the first game time; and determining the initial game time as the game time corresponding to the target game time in response to the second camp triggering a rejection instruction regarding the first game time.

[0158] In an optional embodiment, the method further includes: in response to determining the first game time as the game time corresponding to the target game game, determining that the negotiation request was successfully negotiated, and displaying the negotiation success information on the terminal device corresponding to the first camp; in response to determining the initial game time as the game time corresponding to the target game game, determining that the negotiation request failed, and displaying the negotiation failure information on the terminal device corresponding to the first camp.

[0159] In an optional embodiment, the method further includes: eliminating the target camp in response to the target camp not participating in the target game when the game time is reached; wherein the target camp is any camp among multiple camps; and randomly determining one camp from the first camp and the second camp as the winner in response to the first camp and the second camp not participating in the target game when the game time is reached.

[0160] In an optional embodiment, each of the above-mentioned multiple factions includes multiple game characters, and the multiple game characters include game characters with different role responsibilities; wherein, the game character with the first role responsibility is used to initiate a negotiation request for the initial match time.

[0161] In an optional embodiment, the step of determining the first match time desired by the first faction in response to a negotiation request initiated by the first faction among multiple factions regarding the initial match time includes: in response to a negotiation request initiated by a game character with the first role responsibility in the first faction regarding the initial match time, determining the match time set in the negotiation request as the first match time desired by the first faction.

[0162] In an optional embodiment, the step of determining the first match time desired by the first faction in response to a negotiation request initiated by the first faction among multiple factions regarding the initial match time includes: responding to a negotiation request initiated by a game character with a first role responsibility in the first faction regarding the initial match time, wherein the negotiation request includes at least the second match time desired by the game character with the first role responsibility; sending negotiation requests to other game characters in the first faction other than the game character with the first role responsibility to prompt the second match time on the terminal devices corresponding to the other game characters; and determining the second match time as the first match time desired by the first faction in response to the game characters among the other game characters agreeing to the negotiation request meeting the negotiation conditions.

[0163] In an optional embodiment, the step of determining the match time set in the negotiation request as the first match time desired by the first team in response to the negotiation request initiated by the game character with the first role responsibility in the first team for the initial match time includes: responding to the trigger command of the first control displayed on the terminal device corresponding to the game character with the first role responsibility in the first team, controlling the display of the time setting panel corresponding to the target game match on the terminal device corresponding to the game character with the first role responsibility; wherein the time setting panel includes a time setting control and a second control; responding to the configuration command of the game character with the first role responsibility for the time setting control, determining the first match time of the target game match based on the configuration command; and responding to the trigger command of the game character with the first role responsibility for the second control, generating and initiating a negotiation request based on the first match time of the target game match.

[0164] In an optional embodiment, the time setting panel includes an initial match time preset for the target game match; based on this, the step of determining the first match time of the target game match based on the configuration instruction of the game character responsible for the first role regarding the time setting control includes: responding to the time configuration operation of the game character responsible for the first role regarding the time setting control, determining the configuration duration based on the time configuration operation; subtracting the configuration duration from the initial match time to obtain the first match time of the target game match, and displaying the first match time in the time setting panel.

[0165] In an optional embodiment, after the step of determining the configuration duration based on the time configuration operation of the game character responsible for the first role's time setting control, the above method further includes: in response to the configuration duration not meeting the preset duration requirement, controlling the display of a first prompt message in the time setting panel, the first prompt message being used to indicate that the first game time configuration failed.

[0166] In an optional embodiment, after the step of generating and initiating a negotiation request based on the first game time of the target game in response to the trigger command of the game character with the first role responsibility for the second control, the above method further includes: controlling the closing of the time setting panel, and displaying a second prompt message and a time negotiation module in a first display mode on the terminal device corresponding to the game character with the first role responsibility; wherein, the second prompt message is used to indicate that the game character with the first role responsibility has successfully initiated a negotiation request; the time negotiation module displayed in the first display mode includes the first game time of the target game and the current negotiation progress.

[0167] In an optional embodiment, the method further includes: in response to the successful negotiation of the negotiation request, determining the first game time as the game time corresponding to the target game game; controlling the time negotiation module to be displayed in a second display mode on the terminal device corresponding to the game character with the first role responsibility; wherein the time negotiation module displayed in the second display mode includes: a first control, the game time corresponding to the target game game, and a first identifier, the first identifier being used to indicate the game time of the negotiated target game game, and the first control being used to initiate a negotiation request for the game time of the target game game.

[0168] In an optional embodiment, the step of displaying the first match time on the terminal device corresponding to the second camp includes: displaying the time negotiation module in a third display mode on the terminal device corresponding to the second camp; wherein the time negotiation module displayed in the third display mode includes the first match time corresponding to the target game match and the current negotiation progress.

[0169] In an optional embodiment, the step of sending a negotiation request to the second faction participating in the target game match to display the first match time on the terminal device corresponding to the second faction includes: sending a negotiation request to multiple game characters in the second faction to display the first match time on the terminal devices corresponding to the multiple game characters in the second faction; and sending a negotiation request to other game characters in the first faction besides the game character responsible for the first role to display the first match time on the terminal devices corresponding to the other game characters.

[0170] In an optional embodiment, the method further includes: in response to a consent instruction triggered by another game character or a game character in the second faction regarding the first match time, determining that the other game character or the game character in the second faction agrees to set the first match time as the match time corresponding to the target game match.

[0171] In an optional embodiment, the method further includes responding to the game character in the second camp triggering a rejection instruction for the first match time, determining that the game character in the second camp refuses to determine the first match time as the match time corresponding to the target match, and displaying a message that the negotiation request failed on the terminal device corresponding to the game character in the second camp.

[0172] In an optional embodiment, the step of determining the first match time as the game time corresponding to the target game match based on the confirmation instruction from the second faction regarding the first match time, or determining the initial match time as the game time corresponding to the target game match, further includes: determining the first match time as the game time corresponding to the target game match based on the game characters in the first and second factions who agree to the first match time meeting preset conditions; and determining the initial match time as the game time corresponding to the target game match based on the game characters in the first and second factions who agree to the first match time not meeting preset conditions.

[0173] In an optional embodiment, the above-mentioned preset conditions include: agreeing that the number of game characters in the first game time is greater than or equal to a preset value; or agreeing that the game characters in the first game time are designated game characters.

[0174] In an optional embodiment, the step of determining that the other game character or the game character in the second faction agrees to set the first game time as the game time corresponding to the target game time in response to the consent instruction triggered by the other game character or the game character in the second faction, includes: displaying a time negotiation panel on the terminal device corresponding to the other game character or the game character in the second faction; wherein the time negotiation panel includes the first game time corresponding to the target game time and the consent control; and determining that the other game character or the game character in the second faction agrees to set the first game time as the game time corresponding to the target game time in response to the trigger instruction triggered by the other game character or the game character in the second faction.

[0175] In an optional embodiment, the time negotiation panel further includes a "do not process" control; the method further includes: in response to a trigger command from another game character or a game character in the second faction for the "do not process" control, closing the time negotiation panel, and determining that the other game character or the game character in the second faction will not confirm the game time corresponding to the target game match for the time being.

[0176] In an optional embodiment, the steps of responding to the game character in the second camp triggering a rejection instruction for the first match time, determining that the game character in the second camp refuses to set the first match time as the match time corresponding to the target match, and displaying a message indicating that the negotiation request has failed on the terminal device corresponding to the game character in the second camp, include: controlling the display of a rejection control on the time negotiation panel provided by the terminal device corresponding to the game character in the second camp; responding to the game character in the second camp triggering the rejection control, closing the time negotiation panel, and determining that the game character in the second camp refuses to set the first match time as the match time corresponding to the target match; displaying a third prompt message and a first control on the terminal device corresponding to the game character in the second camp; wherein the third prompt message is used to indicate that the negotiation request has failed, and the first control is used to control the game character in the second camp to initiate a negotiation request for the initial match time.

[0177] In an optional embodiment, the time negotiation panel above also includes at least one of the following information: negotiation failure countdown, the role information of the game character who initiated the negotiation request, and the role information of the game character who currently agrees to determine the first match time as the match time corresponding to the target game match.

[0178] If the aforementioned method is implemented as a software unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this disclosure, in essence, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, a terminal device, or a network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of this disclosure. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.

[0179] In the description of this disclosure, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings, and are only for the convenience of describing this disclosure and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation, and therefore should not be construed as a limitation of this disclosure. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.

[0180] Finally, it should be noted that the above-described embodiments are merely specific implementations of this disclosure, used to illustrate the technical solutions of this disclosure, and not to limit it. The protection scope of this disclosure is not limited thereto. Although this disclosure has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments, or make equivalent substitutions for some of the technical features, within the scope of the technology disclosed in this disclosure. Such modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of this disclosure, and should all be covered within the protection scope of this disclosure. Therefore, the protection scope of this disclosure should be determined by the protection scope of the claims.

Claims

1. A game interaction control method, characterized by, The method includes: Provide match information corresponding to the target game match, wherein the match information includes at least the multiple factions participating in the target game match and the preset initial match time for the target game match; In response to a negotiation request initiated by the first of the plurality of factions regarding the initial match time, a first match time desired by the first faction is determined, wherein the first match time is different from the initial match time; The negotiation request is sent to the second faction participating in the target game match to prompt the first match time on the terminal device corresponding to the second faction; wherein, the second faction is a faction other than the first faction among the plurality of factions; In response to the confirmation instruction from the second faction regarding the first match time, the first match time is determined as the match time corresponding to the target game match based on the confirmation instruction, or the initial match time is determined as the match time corresponding to the target game match, so that the target game match starts at the match time.

2. The method of claim 1, wherein, The step of responding to the confirmation instruction from the second faction regarding the first match time, and determining the first match time as the match time corresponding to the target game match based on the confirmation instruction, or determining the initial match time as the match time corresponding to the target game match, includes: In response to the second faction triggering an agreement instruction regarding the first match time, the first match time is determined as the match time corresponding to the target game match; In response to the second faction triggering a rejection command for the first match time, the initial match time is determined as the match time corresponding to the target game match.

3. The method of claim 1, wherein, The method further includes: In response to determining the first match time as the match time corresponding to the target game match, the negotiation request is determined to be successful, and the negotiation success information is displayed on the terminal device corresponding to the first faction; In response to determining the initial match time as the match time corresponding to the target game match, the negotiation request is determined to have failed, and a negotiation failure message is displayed on the terminal device corresponding to the first faction.

4. The method of claim 1, wherein, The method further includes: If a target faction fails to participate in the target game when the game time is reached, the target faction is eliminated; wherein, the target faction is any one of the plurality of factions; If neither the first nor the second faction participates in the target game when the game time is reached, one faction is randomly selected from the first and second factions as the winner.

5. The method of claim 1, wherein, Each of the multiple factions contains multiple game characters, including game characters with different role responsibilities; wherein, the game character with the first role responsibility is used to initiate a negotiation request for the initial match time.

6. The method of claim 5, wherein, The step of determining the first match time desired by the first faction in response to a negotiation request initiated by the first faction among the plurality of factions regarding the initial match time includes: In response to a negotiation request initiated by a game character in the first faction with the first role responsibility regarding the initial match time, the match time set in the negotiation request is determined as the first match time desired by the first faction.

7. The method of claim 5, wherein, The step of determining the first match time desired by the first faction in response to a negotiation request initiated by the first faction among the plurality of factions regarding the initial match time includes: In response to a negotiation request initiated by a game character in the first faction with the first role responsibility regarding the initial match time, wherein the negotiation request includes at least a second match time desired by the game character with the first role responsibility; Send the negotiation request to other game characters in the first camp besides the game character with the first role's responsibility, so as to prompt the second match time on the terminal device corresponding to the other game characters; If a game character among the other game characters agrees to the negotiation request and meets the negotiation conditions, the second match time is determined as the first match time desired by the first faction.

8. The method of claim 6, wherein, The step of determining the match time set in the negotiation request initiated by the game character with the first role responsibility in the first faction regarding the initial match time, and determining the match time as the first match time desired by the first faction, includes: In response to a trigger command that displays a first control on the terminal device corresponding to the game character with the first role responsibility in the first faction, control the display of a time setting panel corresponding to the target game match on the terminal device corresponding to the game character with the first role responsibility; wherein, the time setting panel includes a time setting control and a second control; In response to the configuration instructions of the game character responsible for the first role regarding the time setting control, the first game time of the target game is determined based on the configuration instructions; In response to the game character's trigger command for the second control based on the first role's responsibilities, a negotiation request is generated and initiated based on the first match time of the target game match.

9. The method of claim 8, wherein, The time setting panel includes a preset initial game time for the target game match; The step of determining the first match time of the target game match based on the configuration instructions of the game character in response to the configuration instructions of the game character with the first role responsibility includes: In response to the time configuration operation of the game character with the first role responsibility for the time setting control, the configuration duration is determined based on the time configuration operation; Subtract the configured duration from the initial match time to obtain the first match time of the target game match, and display the first match time in the time setting panel.

10. The method of claim 9, wherein, After the step of determining the configuration duration based on the time configuration operation of the game character in response to the first role's responsibility regarding the time setting control, the method further includes: In response to the configuration duration not meeting the preset duration requirement, the system displays a first prompt message in the time setting panel, which indicates that the first game time configuration has failed.

11. The method of claim 8, wherein, After the step of generating and initiating a negotiation request based on the first game time of the target game match, in response to the game character's trigger command for the second control in response to the first role's responsibility, the method further includes: The system controls the closure of the time setting panel and displays a second prompt message and a time negotiation module in a first display mode on the terminal device corresponding to the game character with the first role responsibility; wherein, the second prompt message is used to indicate that the game character with the first role responsibility has successfully initiated the negotiation request; the time negotiation module displayed in the first display mode includes the first game time of the target game match and the current negotiation progress.

12. The method of claim 11, wherein, The method further includes: In response to the successful negotiation of the negotiation request, the first match time is determined as the match time corresponding to the target game match; The time negotiation module is displayed in a second display mode on the terminal device corresponding to the game character with the first role's responsibilities; wherein, the time negotiation module displayed in the second display mode includes: a first control, the game time corresponding to the target game match, and a first identifier, the first identifier being used to indicate that the game time of the target game match has been negotiated, and the first control being used to initiate a negotiation request for the game time of the target game match.

13. The method of claim 11, wherein, The step of displaying the first match time on the terminal device corresponding to the second faction includes: The time negotiation module is displayed in a third display mode on the terminal device corresponding to the second camp; wherein, the time negotiation module displayed in the third display mode includes the first game time corresponding to the target game game and the current negotiation progress.

14. The method according to claim 6, characterized in that, The step of sending the negotiation request to the second faction participating in the target game match to display the first match time on the terminal device corresponding to the second faction includes: The negotiation request is sent to multiple game characters in the second faction to display the first match time on the terminal devices corresponding to the multiple game characters in the second faction; and the negotiation request is sent to other game characters in the first faction besides the game character responsible for the first role to display the first match time on the terminal devices corresponding to the other game characters.

15. The method according to claim 14, characterized in that, The method further includes: In response to the other game character or the game character in the second faction triggering an agreement instruction for the first match time, it is determined that the other game character or the game character in the second faction agrees to set the first match time as the match time corresponding to the target game match.

16. The method according to claim 15, characterized in that, The method also includes In response to the game character in the second faction triggering a rejection command for the first match time, it is determined that the game character in the second faction refuses to determine the first match time as the match time corresponding to the target match, and the information that the negotiation request failed is displayed on the terminal device corresponding to the game character in the second faction.

17. The method according to claim 16, characterized in that, The step of responding to the confirmation instruction from the second faction regarding the first match time, and determining the first match time as the match time corresponding to the target game match based on the confirmation instruction, or determining the initial match time as the match time corresponding to the target game match, further includes: In response to the fact that the game characters in the first and second factions who agree to the first match time meet the preset conditions, the first match time is determined as the match time corresponding to the target game match. If the game characters in the first and second factions who agree on the first match time do not meet the preset conditions, the initial match time is determined as the match time corresponding to the target game match.

18. The method according to claim 17, characterized in that, The preset conditions include: agreeing that the number of game characters in the first match time is greater than or equal to a preset value; or agreeing that the game characters in the first match time are designated game characters.

19. The method according to claim 15, characterized in that, The step of determining that the other game character or the game character in the second faction agrees to set the first game time as the game time corresponding to the target game time, in response to the other game character or the game character in the second faction triggering an agreement instruction for the first game time, includes: A time negotiation panel is displayed on the terminal devices corresponding to the other game characters and the game characters in the second faction; wherein, the time negotiation panel includes the first game time and the agreement control corresponding to the target game match; In response to the trigger command of the consent control by the other game character or the game character in the second faction, it is determined that the other game character or the game character in the second faction agrees to set the first game time as the game time corresponding to the target game game.

20. The method according to claim 19, characterized in that, The time negotiation panel also includes a "Do Not Process" control; the method further includes: In response to the trigger command from the other game character or the game character in the second faction for the temporarily unprocessed control, the time negotiation panel is closed, and it is determined that the other game character or the game character in the second faction does not confirm the game match time corresponding to the target game match for the time being.

21. The method according to claim 16, characterized in that, The steps of responding to the game character in the second faction triggering a rejection command for the first match time, determining that the game character in the second faction refuses to set the first match time as the match time corresponding to the target match, and displaying the information that the negotiation request failed on the terminal device corresponding to the game character in the second faction include: The time negotiation panel provided by the terminal device corresponding to the game character who is in the first role responsibility in the second faction displays a rejection control; In response to the trigger command of the rejection control by the game character with the first role responsibility in the second faction, the time negotiation panel is closed, and it is determined that the game character with the first role responsibility in the second faction refuses to determine the first match time as the match time corresponding to the target game match; A third prompt message and a first control are displayed on the terminal device corresponding to the game character with the first role responsibility in the second faction; wherein, the third prompt message is used to indicate that the negotiation request has failed, and the first control is used to control the game character with the first role responsibility in the second faction to initiate a negotiation request for the initial match time.

22. The method according to any one of claims 19-21, characterized in that, The time negotiation panel also includes at least one of the following information: negotiation failure countdown, the game character information of the game character who initiated the negotiation request, and the game character information of the game character who currently agrees to determine the first match time as the match time corresponding to the target game match.

23. A game interaction control device, characterized in that, The device includes: An information providing module is used to provide match information corresponding to a target game match, wherein the match information includes at least multiple factions participating in the target game match and a preset initial match time for the target game match; The application initiation module is used to respond to the negotiation application initiated by the first faction among the multiple factions regarding the initial match time, and to determine the first match time desired by the first faction, wherein the first match time is different from the initial match time; The request sending module is used to send the negotiation request to the second faction participating in the target game match, so as to prompt the first match time on the terminal device corresponding to the second faction; wherein, the second faction is a faction other than the first faction among the plurality of factions; The time determination module is used to respond to the confirmation instruction from the second faction regarding the first match time, and determine the first match time as the match time corresponding to the target game match based on the confirmation instruction, or determine the initial match time as the match time corresponding to the target game match, so that the target game match starts at the match time.

24. An electronic device, characterized in that, The electronic device includes a processor and a memory, the memory storing machine-executable instructions that can be executed by the processor, the processor executing the machine-executable instructions to implement the game interaction control method according to any one of claims 1 to 22.

25. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores computer-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the game interaction control method according to any one of claims 1 to 22.

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