User interface for gaze tracking registration
By detecting user gaze in a computer system and dynamically adjusting the user interface, the problem of cumbersome and inefficient gaze tracking registration methods in the prior art is solved, and more efficient user interaction and lower energy consumption are achieved.
Patent Information
- Application Number
- CN202380067629.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Priority Date
- 2023-09-21
- Filing Date
- 2023-09-22
- Publication Date
- 2025-04-25
AI Technical Summary
The methods and interfaces used in the prior art for gaze tracking and registration are cumbersome, inefficient and limited, resulting in low user interaction efficiency, large cognitive burden, and excessive energy consumption of computer systems.
By communicating with the display generation component and input device in the computer system, the target is displayed and the user's gaze is detected, the display content is replaced with the registration progress user interface element according to the threshold amount of time pointed to by the gaze, and the visual appearance of the user interface element is dynamically adjusted according to the change of the gaze.
Achieve more efficient and intuitive user interaction, reduces the number and complexity of user input, improves the speed and accuracy of gaze tracking registration, and saves power in battery-driven devices.
Smart Images

Figure CN119895361A_ABST
Abstract
Description
[0001] CROSS-REFERENCE TO RELATED APPLICATIONS
[0002] This application claims the rights to U.S. patent application No. 18 / 371,408, filed on September 21, 2023, entitled “USER INTERFACES FOR GAZE TRACKING ENROLLMENT,” U.S. patent application No. 18 / 371,406, filed on September 21, 2023, entitled “USER INTERFACES FOR GAZE TRACKING ENROLLMENT,” U.S. patent application No. 18 / 371,403, filed on September 21, 2023, entitled “USER INTERFACES FOR GAZE TRACKING ENROLLMENT,” U.S. provisional patent application No. 63 / 522,091, filed on June 20, 2023, entitled “USER INTERFACES FOR GAZE TRACKING ENROLLMENT,” and U.S. provisional patent application No. 63 / 522,091, filed on June 4, 2023, entitled “USER INTERFACES FOR GAZE TRACKING ENROLLMENT.” ENROLLMENT” and U.S. Provisional Patent Application No. 63 / 470,943, filed on September 22, 2022, entitled “USER INTERFACES FOR GAZE TRACKING ENROLLMENT”. The contents of each of these patent applications are incorporated herein by reference in their entirety. Technical Field
[0003] The present disclosure generally relates to computer systems that provide computer-generated experiences in communication with display generation components and one or more input devices, including but not limited to electronic devices that provide virtual reality and mixed reality experiences via a display. Background Art
[0004] In recent years, the development of computer systems for augmented reality has increased significantly. Example augmented reality environments include at least some virtual elements that replace or augment the physical world. Input devices (such as cameras, controllers, joysticks, touch-sensitive surfaces, and touch screen displays) for computer systems and other electronic computing devices are used to interact with virtual / augmented reality environments. Example virtual elements include virtual objects such as digital images, videos, text, icons, and control elements (such as buttons and other graphics). Summary of the invention
[0005] Some methods and interfaces for gaze tracking registration are cumbersome, inefficient, and limited. For example, systems that provide inadequate feedback for performing actions associated with gaze tracking registration, systems that require a series of inputs to achieve desired results in an augmented reality environment, and systems in which the manipulation of virtual objects is complex, lengthy, and error-prone imposes a significant cognitive burden on the user and detracts from the experience of the virtual / augmented reality environment. In addition, these methods take longer than necessary, wasting energy from the computer system. This latter consideration is particularly important in battery-powered devices.
[0006] Therefore, there is a need for a computer system with improved methods and interfaces for gaze tracking registration and for providing computer-generated experiences to users that make interaction with a computer system more efficient and intuitive to the user. Such methods and interfaces optionally supplement or replace conventional methods for registering a user's gaze and providing an extended reality experience to the user. Such methods and interfaces reduce the amount, degree, and / or nature of inputs from a user by helping the user understand the connection between the inputs provided and the device's response to those inputs, thereby forming a more efficient human-computer interface.
[0007] The above-mentioned defects and other problems associated with the user interface of the computer system are reduced or eliminated by the disclosed system. In some embodiments, the computer system is a desktop computer with an associated display. In some embodiments, the computer system is a portable device (e.g., a notebook computer, a tablet computer, or a handheld device). In some embodiments, the computer system is a personal electronic device (e.g., a wearable electronic device, such as a watch or a head-mounted device). In some embodiments, the computer system has a touch pad. In some embodiments, the computer system has one or more cameras. In some embodiments, the computer system has a touch-sensitive display (also referred to as a "touch screen" or "touch screen display"). In some embodiments, the computer system has one or more eye tracking components. In some embodiments, the computer system has one or more hand tracking components. In some embodiments, in addition to the display generation component, the computer system also has one or more output devices, which include one or more tactile output generators and / or one or more audio output devices. In some embodiments, the computer system has a graphical user interface (GUI), one or more processors, a memory, and one or more modules, a program or instruction set stored in the memory for performing multiple functions. In some embodiments, the user interacts with the GUI through contact and gestures of a stylus and / or finger on a touch-sensitive surface, movement of the user's eyes and hands in space relative to the GUI (and / or computer system) or the user's body (as captured by a camera and other mobile sensors), and / or voice input (as captured by one or more audio input devices). In some embodiments, the functions performed by interaction optionally include image editing, drawing, presentations, word processing, spreadsheet creation, playing games, making and receiving calls, video conferencing, sending and receiving emails, instant messaging, testing support, digital photography, digital video recording, web browsing, digital music playback, note-taking, and / or digital video playback. Executable instructions for performing these functions are optionally included in a transient and / or non-transient computer-readable storage medium or other computer program product configured for execution by one or more processors.
[0008] There is a need for electronic devices with improved methods and interfaces for gaze tracking registration. Such methods and interfaces may supplement or replace conventional methods for gaze tracking registration. Such methods and interfaces reduce the amount, degree, and / or nature of input from a user and produce a more efficient human-computer interface. In addition, such methods and interfaces enable faster and more accurate gaze tracking registration. For battery-powered computing devices, such methods and interfaces save power and increase the time interval between battery charges.
[0009] According to some embodiments, a method is disclosed. The method includes: at a computer system in communication with a display generation component and one or more input devices: displaying a target via the display generation component; while displaying the target, detecting a gaze of a user of the computer system via at least one of the one or more input devices; in response to detecting the gaze of the user: replacing the display of the target with a registration progress user interface element via the display generation component based on determining that the gaze of the user is directed at the target for a threshold amount of time; while displaying the registration progress user interface element, detecting one or more changes in the gaze of the user via at least one of the one or more input devices; and in response to detecting one or more changes in the gaze of the user, changing a visual appearance of the registration progress user interface element via the display generation component based on the detected one or more changes in the gaze of the user.
[0010] According to some embodiments, a non-transitory computer-readable storage medium is disclosed. The non-transitory computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system in communication with a display generation component and one or more input devices, the one or more programs including instructions for: displaying a target via the display generation component; while displaying the target, detecting a gaze of a user of the computer system via at least one of the one or more input devices; in response to detecting the gaze of the user: replacing the display of the target with a registration progress user interface element via the display generation component based on determining that the gaze of the user is directed at the target for a threshold amount of time; while displaying the registration progress user interface element, detecting one or more changes of the gaze of the user via at least one of the one or more input devices; and in response to detecting one or more changes of the gaze of the user, changing the visual appearance of the registration progress user interface element via the display generation component based on the detected one or more changes of the gaze of the user.
[0011] According to some embodiments, a transient computer-readable storage medium is disclosed. The transient computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system in communication with a display generation component and one or more input devices, the one or more programs including instructions for: displaying a target via the display generation component; while displaying the target, detecting a gaze of a user of the computer system via at least one of the one or more input devices; in response to detecting the gaze of the user: replacing the display of the target with a registration progress user interface element via the display generation component based on determining that the gaze of the user is directed toward the target for a threshold amount of time; while displaying the registration progress user interface element, detecting one or more changes of the gaze of the user via at least one of the one or more input devices; and in response to detecting one or more changes of the gaze of the user, changing the visual appearance of the registration progress user interface element via the display generation component based on the detected one or more changes of the gaze of the user.
[0012] According to some embodiments, a computer system is disclosed. The computer system is configured to communicate with a display generation component and one or more input devices, the computer system comprising: one or more processors; and a memory storing one or more programs configured to be executed by the one or more processors, the one or more programs comprising instructions for the following operations: displaying a target via the display generation component; while displaying the target, detecting a gaze of a user of the computer system via at least one of the one or more input devices; in response to detecting the gaze of the user: replacing the display of the target with a registration progress user interface element via the display generation component based on determining that the gaze of the user is directed at the target for a threshold amount of time; while displaying the registration progress user interface element, detecting one or more changes of the gaze of the user via at least one of the one or more input devices; and in response to detecting one or more changes of the gaze of the user, changing the visual appearance of the registration progress user interface element via the display generation component based on the detected one or more changes of the gaze of the user.
[0013] According to some embodiments, a computer system is disclosed. The computer system is configured to communicate with a display generation component and one or more input devices. The computer system includes: a component for displaying a target via the display generation component; a component for detecting a gaze of a user of the computer system via at least one of the one or more input devices when displaying the target; a component for performing the following operations in response to detecting the gaze of the user: replacing the display of the target with a registration progress user interface element via the display generation component based on determining that the gaze of the user is directed at the target for a threshold amount of time; a component for detecting one or more changes of the gaze of the user via at least one of the one or more input devices when displaying the registration progress user interface element; and in response to detecting one or more changes of the gaze of the user, changing the visual appearance of the registration progress user interface element via the display generation component based on the detected one or more changes of the gaze of the user.
[0014] According to some embodiments, a computer program product is disclosed. The computer program product includes one or more programs configured to be executed by one or more processors of a computer system in communication with a display generation component and one or more input devices. The one or more programs include instructions for the following operations: displaying a target via the display generation component; while displaying the target, detecting a gaze of a user of the computer system via at least one of the one or more input devices; in response to detecting the gaze of the user: replacing the display of the target with a registration progress user interface element via the display generation component based on determining that the gaze of the user is directed at the target for a threshold amount of time; while displaying the registration progress user interface element, detecting one or more changes of the gaze of the user via at least one of the one or more input devices; and in response to detecting one or more changes of the gaze of the user, changing the visual appearance of the registration progress user interface element via the display generation component based on the detected one or more changes of the gaze of the user.
[0015] According to some embodiments, a method is disclosed. The method includes: at a computer system that communicates with a display generation component and one or more input devices: displaying multiple user interface elements via the display generation component; while displaying the multiple user interface elements, detecting the gaze of a user of the computer system via at least one of the one or more input devices; and in response to detecting the gaze of the user of the computer system: based on determining that the gaze of the user of the computer system is directed to a first position corresponding to a first user interface element among the multiple user interface elements, animating the movement of the first user interface element from the first position toward a corresponding position different from the first position via the display generation component; and based on determining that the gaze of the user of the computer system is directed to a second position corresponding to a second user interface element among the multiple user interface elements, animating the movement of the second user interface element from the second position toward a corresponding position different from the second position via the display generation component.
[0016] According to some embodiments, a non-transitory computer-readable storage medium is disclosed. The non-transitory computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system communicating with a display generation component and one or more input devices, the one or more programs including instructions for the following operations: displaying multiple user interface elements via the display generation component; detecting the gaze of a user of the computer system via at least one of the one or more input devices when displaying the multiple user interface elements; and in response to detecting the gaze of the user of the computer system: based on determining that the gaze of the user of the computer system points to a first position corresponding to a first user interface element in the multiple user interface elements, animating the movement of the first user interface element from the first position toward a corresponding position different from the first position via the display generation component; and based on determining that the gaze of the user of the computer system points to a second position corresponding to a second user interface element in the multiple user interface elements, animating the movement of the second user interface element from the second position toward a corresponding position different from the second position via the display generation component.
[0017] According to some embodiments, a transient computer-readable storage medium is disclosed. The transient computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system that communicates with a display generation component and one or more input devices, the one or more programs including instructions for the following operations: displaying multiple user interface elements via the display generation component; detecting the gaze of a user of the computer system via at least one of the one or more input devices when displaying the multiple user interface elements; and in response to detecting the gaze of the user of the computer system: based on determining that the gaze of the user of the computer system points to a first position corresponding to a first user interface element in the multiple user interface elements, animating the movement of the first user interface element from the first position toward a corresponding position different from the first position via the display generation component; and based on determining that the gaze of the user of the computer system points to a second position corresponding to a second user interface element in the multiple user interface elements, animating the movement of the second user interface element from the second position toward a corresponding position different from the second position via the display generation component.
[0018] According to some embodiments, a computer system is disclosed. The computer system is configured to communicate with a display generation component and one or more input devices. The computer system includes: one or more processors; and a memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for the following operations: displaying multiple user interface elements via the display generation component; detecting the gaze of the user of the computer system via at least one of the one or more input devices when displaying the multiple user interface elements; and in response to detecting the gaze of the user of the computer system: based on determining that the gaze of the user of the computer system points to a first position corresponding to a first user interface element in the multiple user interface elements, animating the movement of the first user interface element from the first position to a corresponding position different from the first position via the display generation component; and based on determining that the gaze of the user of the computer system points to a second position corresponding to a second user interface element in the multiple user interface elements, animating the movement of the second user interface element from the second position to a corresponding position different from the second position via the display generation component.
[0019] According to some embodiments, a computer system is disclosed. The computer system is configured to communicate with a display generation component and one or more input devices. The computer system includes: a component for displaying multiple user interface elements via the display generation component; a component for detecting the gaze of a user of the computer system via at least one of the one or more input devices when displaying the multiple user interface elements; and a component for performing the following operations in response to detecting the gaze of the user of the computer system: based on determining that the gaze of the user of the computer system points to a first position corresponding to a first user interface element in the multiple user interface elements, animating the movement of the first user interface element from the first position to a corresponding position different from the first position via the display generation component; and based on determining that the gaze of the user of the computer system points to a second position corresponding to a second user interface element in the multiple user interface elements, animating the movement of the second user interface element from the second position to a corresponding position different from the second position via the display generation component.
[0020] According to some embodiments, a computer program product is disclosed. The computer program product includes one or more programs configured to be executed by one or more processors of a computer system that communicates with a display generation component and one or more input devices. The one or more programs include instructions for the following operations: displaying multiple user interface elements via the display generation component; detecting the gaze of a user of the computer system via at least one of the one or more input devices when displaying the multiple user interface elements; and in response to detecting the gaze of the user of the computer system: based on determining that the gaze of the user of the computer system points to a first position corresponding to a first user interface element in the multiple user interface elements, animating the movement of the first user interface element from the first position to a corresponding position different from the first position via the display generation component; and based on determining that the gaze of the user of the computer system points to a second position corresponding to a second user interface element in the multiple user interface elements, animating the movement of the second user interface element from the second position to a corresponding position different from the second position via the display generation component.
[0021] According to some embodiments, a method is disclosed. The method includes: at a computer system that communicates with a display generation component and one or more input devices: displaying multiple user interface elements via the display generation component; when displaying the multiple user interface elements with a first visual appearance, detecting the gaze of a user of the computer system directed to multiple different user interface objects via at least one of the one or more input devices, the gaze including a gaze directed to a first user interface element and a gaze directed to a second user interface element; and in response to detecting the gaze of the user of the computer system: updating the display of the first user interface element via the display generation component to have a first visual appearance corresponding to the first user interface element in the multiple user interface elements based on determining that the gaze of the user of the computer system is directed to a position corresponding to the first user interface element in the multiple user interface elements for less than a threshold amount of time. a different second visual appearance; updating the display of the second user interface element to have the second visual appearance via the display generating component based on determining that the gaze direction of the user of the computer system corresponds to the position of a second user interface element different from the first user interface element among the multiple user interface elements for less than the threshold amount of time; changing the first user interface element to a third visual appearance different from the first and second visual appearances via the display generating component based on determining that the gaze direction of the user corresponds to the position of the first user interface element for more than the threshold amount of time; and changing the second user interface element to the third visual appearance via the display generating component based on determining that the gaze direction of the user corresponds to the position of the second user interface element for more than the threshold amount of time.
[0022] According to some embodiments, a non-transitory computer-readable storage medium is disclosed. The non-transitory computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system that communicates with a display generation component and one or more input devices, the one or more programs including instructions for the following operations: displaying multiple user interface elements via the display generation component; while displaying the multiple user interface elements in a first visual appearance, detecting, via at least one of the one or more input devices, a gaze of a user of the computer system directed toward multiple different user interface objects, the gaze including a gaze directed toward a first user interface element and a gaze directed toward a second user interface element; and in response to detecting the gaze of the user of the computer system: based on determining that the gaze of the user of the computer system is directed toward a position corresponding to the first user interface element among the multiple user interface elements for less than a threshold amount of time, detecting, via the display generation component, a gaze directed toward a plurality of different user interface objects, the gaze including a gaze directed toward a first user interface element and a gaze directed toward a second user interface element; and in response to detecting the gaze of the user of the computer system: updating the display of the first user interface element to have a second visual appearance different from the first visual appearance; updating the display of the second user interface element to have the second visual appearance via the display generating component based on determining that the gaze direction of the user of the computer system corresponds to the position of a second user interface element different from the first user interface element among the multiple user interface elements for less than a threshold amount of time; changing the first user interface element to a third visual appearance different from the first and second visual appearances via the display generating component based on determining that the gaze direction of the user corresponds to the position of the first user interface element for more than the threshold amount of time; and changing the second user interface element to the third visual appearance via the display generating component based on determining that the gaze direction of the user corresponds to the position of the second user interface element for more than the threshold amount of time.
[0023] According to some embodiments, a transient computer-readable storage medium is disclosed. The transient computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system that communicates with a display generation component and one or more input devices, the one or more programs including instructions for the following operations: displaying multiple user interface elements via the display generation component; while displaying the multiple user interface elements in a first visual appearance, detecting, via at least one of the one or more input devices, a gaze of a user of the computer system directed toward multiple different user interface objects, the gaze including a gaze directed toward a first user interface element and a gaze directed toward a second user interface element; and in response to detecting the gaze of the user of the computer system: based on determining that the gaze of the user of the computer system is directed toward a position corresponding to the first user interface element among the multiple user interface elements for less than a threshold amount of time, displaying, via the display generation component, The display of the first user interface element is updated to have a second visual appearance different from the first visual appearance; based on determining that the gaze direction of the user of the computer system corresponds to the position of a second user interface element different from the first user interface element among the multiple user interface elements for less than the threshold time, the display of the second user interface element is updated to have the second visual appearance via the display generation component; based on determining that the gaze direction of the user corresponds to the position of the first user interface element for more than the threshold time, the first user interface element is changed to a third visual appearance different from the first visual appearance and the second visual appearance via the display generation component; and based on determining that the gaze direction of the user corresponds to the position of the second user interface element for more than the threshold time, the second user interface element is changed to the third visual appearance via the display generation component.
[0024] According to some embodiments, a computer system is disclosed. The computer system is configured to communicate with a display generation component and one or more input devices. The computer system includes: one or more processors; and a memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for the following operations: displaying multiple user interface elements via the display generation component; when displaying the multiple user interface elements in a first visual appearance, detecting the gaze of the user of the computer system directed to multiple different user interface objects via at least one of the one or more input devices, the gaze including gaze directed to a first user interface element and gaze directed to a second user interface element; and in response to detecting the gaze of the user of the computer system: according to determining that the gaze of the user of the computer system is directed to a position corresponding to the first user interface element among the multiple user interface elements for less than a threshold amount of time, the first user interface element is displayed via the display generation component. The display of the interface element is updated to have a second visual appearance different from the first visual appearance; based on determining that the gaze direction of the user of the computer system corresponds to the position of a second user interface element different from the first user interface element among the multiple user interface elements for less than a threshold amount of time, the display of the second user interface element is updated to have the second visual appearance via the display generation component; based on determining that the gaze direction of the user corresponds to the position of the first user interface element for more than the threshold amount of time, the first user interface element is changed to a third visual appearance different from the first visual appearance and the second visual appearance via the display generation component; and based on determining that the gaze direction of the user corresponds to the position of the second user interface element for more than the threshold amount of time, the second user interface element is changed to the third visual appearance via the display generation component.
[0025] According to some embodiments, a computer system is disclosed. The computer system is configured to communicate with a display generation component and one or more input devices. The computer system includes: a component for displaying multiple user interface elements via the display generation component; a component for detecting the gaze of a user of the computer system directed to multiple different user interface objects via at least one of the one or more input devices when displaying the multiple user interface elements with a first visual appearance, the gaze including a gaze directed to a first user interface element and a gaze directed to a second user interface element; and a component for performing the following operations in response to detecting the gaze of the user of the computer system: based on determining that the gaze of the user of the computer system is directed to a position corresponding to the first user interface element among the multiple user interface elements for less than a threshold amount of time, updating the display of the first user interface element via the display generation component to have a different visual appearance from the first user interface element. a second visual appearance; updating, via the display generating component, the display of the second user interface element to have the second visual appearance based on determining that the gaze direction of the user of the computer system corresponds to the position of a second user interface element different from the first user interface element among the multiple user interface elements for less than the threshold amount of time; changing, via the display generating component, the first user interface element to a third visual appearance different from the first visual appearance and the second visual appearance based on determining that the gaze direction of the user corresponds to the position of the first user interface element for more than the threshold amount of time; and changing, via the display generating component, the second user interface element to the third visual appearance based on determining that the gaze direction of the user corresponds to the position of the second user interface element for more than the threshold amount of time.
[0026] According to some embodiments, a computer program product is disclosed. The computer program product includes one or more programs configured to be executed by one or more processors of a computer system that communicates with a display generation component and one or more input devices, the one or more programs including instructions for the following operations: displaying multiple user interface elements via the display generation component; when displaying the multiple user interface elements in a first visual appearance, detecting the gaze of a user of the computer system directed to multiple different user interface objects via at least one of the one or more input devices, the gaze including gaze directed to a first user interface element and gaze directed to a second user interface element; and in response to detecting the gaze of the user of the computer system: according to determining that the gaze of the user of the computer system is directed to a position corresponding to the first user interface element among the multiple user interface elements for less than a threshold amount of time, displaying the first user interface element via the display generation component. The display of a user interface element is updated to have a second visual appearance different from the first visual appearance; based on determining that the gaze direction of the user of the computer system corresponds to the position of a second user interface element different from the first user interface element among the multiple user interface elements for less than a threshold amount of time, the display of the second user interface element is updated to have the second visual appearance via the display generation component; based on determining that the gaze direction of the user corresponds to the position of the first user interface element for more than the threshold amount of time, the first user interface element is changed to a third visual appearance different from the first visual appearance and the second visual appearance via the display generation component; and based on determining that the gaze direction of the user corresponds to the position of the second user interface element for more than the threshold amount of time, the second user interface element is changed to the third visual appearance via the display generation component.
[0027] According to some embodiments, a method is disclosed. The method includes: at a computer system in communication with a display generation component and one or more input devices: displaying, via the display generation component, a user interface element that moves gradually over time; while the user interface element is moving gradually over time, detecting, via the one or more input devices, movement of one or more eyes to track the moving user interface element; and in response to detecting the movement of the one or more eyes, providing feedback indicating that sufficient information has been captured based on determining that sufficient information about the one or more eyes has been captured to register the one or more eyes.
[0028] According to some embodiments, a non-transitory computer-readable storage medium is disclosed. The non-transitory computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system in communication with a display generation component and one or more input devices, the one or more programs including instructions for the following operations: displaying a user interface element that moves gradually over time via the display generation component; detecting movement of one or more eyes via the one or more input devices to track the moving user interface element while the user interface element is moving gradually over time; and in response to detecting the movement of the one or more eyes, providing feedback indicating that sufficient information has been captured based on determining that sufficient information about the one or more eyes has been captured to register the one or more eyes.
[0029] According to some embodiments, a transient computer-readable storage medium is disclosed. The transient computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system in communication with a display generation component and one or more input devices, the one or more programs including instructions for the following operations: displaying a user interface element that moves gradually over time via the display generation component; detecting movement of one or more eyes via the one or more input devices to track the moving user interface element while the user interface element is moving gradually over time; and in response to detecting the movement of the one or more eyes, providing feedback indicating that sufficient information has been captured based on determining that sufficient information about the one or more eyes has been captured to register the one or more eyes.
[0030] According to some embodiments, a computer system is disclosed. The computer system is configured to communicate with a display generation component and one or more input devices. The computer system includes: one or more processors; and a memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for the following operations: displaying a user interface element that moves gradually over time via the display generation component; when the user interface element is moving gradually over time, detecting the movement of one or more eyes via the one or more input devices to track the moving user interface element; and in response to detecting the movement of the one or more eyes, providing feedback indicating that sufficient information has been captured based on determining that sufficient information about the one or more eyes has been captured to register the one or more eyes.
[0031] According to some embodiments, a computer system is disclosed. The computer system is configured to communicate with a display generation component and one or more input devices. The computer system includes: a component for displaying a user interface element that moves gradually over time via the display generation component; a component for detecting movement of one or more eyes to track the moving user interface element via the one or more input devices when the user interface element is moving gradually over time; and a component for providing feedback indicating that sufficient information has been captured based on determining that sufficient information about the one or more eyes has been captured to register the one or more eyes in response to detecting the movement of the one or more eyes.
[0032] According to some embodiments, a computer program product is disclosed. The computer program product includes one or more programs configured to be executed by one or more processors of a computer system in communication with a display generation component and one or more input devices, the one or more programs including instructions for: displaying a user interface element that moves gradually over time via the display generation component; detecting movement of one or more eyes via the one or more input devices to track the moving user interface element while the user interface element is moving gradually over time; and in response to detecting the movement of the one or more eyes, providing feedback indicating that sufficient information has been captured based on determining that sufficient information about the one or more eyes has been captured to register the one or more eyes.
[0033] According to some embodiments, a method is disclosed. The method includes: at a computer system that communicates with one or more display generation components and one or more input devices: displaying a first gaze registration user interface via the one or more display generation components, wherein: the first gaze registration user interface includes a first set of user interface elements that prompt the movement of one or more eyes of a user; and the first gaze registration user interface is displayed so that the elements of the corresponding type have a first average brightness; and after displaying the first gaze registration user interface, displaying a second gaze registration user interface via the one or more display generation components, wherein: the second gaze registration user interface includes a second set of user interface elements that prompt the movement of one or more eyes of a user; and the second gaze registration user interface is displayed so that the elements of the corresponding type have a second average brightness different from the first average brightness.
[0034] According to some embodiments, a non-transitory computer-readable storage medium is described. The non-transitory computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system communicating with one or more display generation components and one or more input devices, and the one or more programs include instructions for the following operations: displaying a first gaze registration user interface via the one or more display generation components, wherein: the first gaze registration user interface includes a first group of user interface elements that prompt the movement of one or more eyes of the user; and the first gaze registration user interface is displayed so that the elements of the corresponding type have a first average brightness; and after displaying the first gaze registration user interface, displaying a second gaze registration user interface via the one or more display generation components, wherein: the second gaze registration user interface includes a second group of user interface elements that prompt the movement of one or more eyes of the user; and the second gaze registration user interface is displayed so that the elements of the corresponding type have a second average brightness different from the first average brightness.
[0035] According to some embodiments, a transient computer-readable storage medium is described. The transient computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system communicating with one or more display generation components and one or more input devices, and the one or more programs include instructions for the following operations: displaying a first gaze registration user interface via the one or more display generation components, wherein: the first gaze registration user interface includes a first group of user interface elements that prompt the movement of one or more eyes of the user; and the first gaze registration user interface is displayed so that the elements of the corresponding type have a first average brightness; and after displaying the first gaze registration user interface, displaying a second gaze registration user interface via the one or more display generation components, wherein: the second gaze registration user interface includes a second group of user interface elements that prompt the movement of one or more eyes of the user; and the second gaze registration user interface is displayed so that the elements of the corresponding type have a second average brightness different from the first average brightness.
[0036] According to some embodiments, a computer system is disclosed. The computer system is configured to communicate with one or more display generation components and one or more input devices, and includes: one or more processors; and a memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for the following operations: displaying a first gaze registration user interface via the one or more display generation components, wherein: the first gaze registration user interface includes a first group of user interface elements that prompt the movement of one or more eyes of the user; and the first gaze registration user interface is displayed so that the elements of the corresponding type have a first average brightness; and after displaying the first gaze registration user interface, displaying a second gaze registration user interface via the one or more display generation components, wherein: the second gaze registration user interface includes a second group of user interface elements that prompt the movement of one or more eyes of the user; and the second gaze registration user interface is displayed so that the elements of the corresponding type have a second average brightness different from the first average brightness.
[0037] According to some embodiments, a computer system is disclosed. The computer system is configured to communicate with one or more display generation components and one or more input devices, and includes: a component for displaying a first gaze registration user interface via the one or more display generation components, wherein: the first gaze registration user interface includes a first set of user interface elements that prompt the movement of one or more eyes of the user; and the first gaze registration user interface is displayed so that the elements of the corresponding type have a first average brightness; a component for displaying a second gaze registration user interface via the one or more display generation components after displaying the first gaze registration user interface, wherein: the second gaze registration user interface includes a second set of user interface elements that prompt the movement of one or more eyes of the user; and the second gaze registration user interface is displayed so that the elements of the corresponding type have a second average brightness different from the first average brightness.
[0038] According to some embodiments, a computer program product is disclosed. The computer program product includes one or more programs configured to be executed by one or more processors of a computer system communicating with one or more display generation components and one or more input devices, and the one or more programs include instructions for the following operations: displaying a first gaze registration user interface via the one or more display generation components, wherein: the first gaze registration user interface includes a first group of user interface elements that prompt the movement of one or more eyes of the user; and the first gaze registration user interface is displayed so that the elements of the corresponding type have a first average brightness; and after displaying the first gaze registration user interface, displaying a second gaze registration user interface via the one or more display generation components, wherein: the second gaze registration user interface includes a second group of user interface elements that prompt the movement of one or more eyes of the user; and the second gaze registration user interface is displayed so that the elements of the corresponding type have a second average brightness different from the first average brightness.
[0039] According to some embodiments, a method is disclosed. The method includes: at a computer system in communication with one or more display generation components and one or more input devices: displaying multiple user interface elements via the one or more display generation components; detecting a change in the direction of the user's gaze via the one or more input devices when the multiple user interface elements are displayed; and in response to detecting the change in the direction of the user's gaze: based on determining that the user's gaze is directed to a first user interface element, outputting a first audio output indicating that the user's gaze is directed to the first user interface element; and based on determining that the user's gaze is not directed to the first user interface element, abandoning outputting the first audio output indicating that the user's gaze is directed to the first user interface element.
[0040] According to some embodiments, a non-transitory computer-readable storage medium is disclosed. The non-transitory computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system communicating with one or more display generation components and one or more input devices, the one or more programs including instructions for the following operations: displaying multiple user interface elements via the one or more display generation components; detecting a change in the direction of the user's gaze via the one or more input devices when the multiple user interface elements are displayed; and in response to detecting the change in the direction of the user's gaze: outputting a first audio output indicating that the user's gaze is directed to the first user interface element based on determining that the user's gaze is directed to the first user interface element; and abandoning outputting the first audio output indicating that the user's gaze is directed to the first user interface element based on determining that the user's gaze is not directed to the first user interface element.
[0041] According to some embodiments, a transient computer-readable storage medium is disclosed. The transient computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system communicating with one or more display generation components and one or more input devices, the one or more programs including instructions for the following operations: displaying multiple user interface elements via the one or more display generation components; detecting a change in the direction of the user's gaze via the one or more input devices when the multiple user interface elements are displayed; and in response to detecting the change in the direction of the user's gaze: based on determining that the user's gaze is directed to a first user interface element, outputting a first audio output indicating that the user's gaze is directed to the first user interface element; and based on determining that the user's gaze is not directed to the first user interface element, abandoning outputting the first audio output indicating that the user's gaze is directed to the first user interface element.
[0042] According to some embodiments, a computer system is disclosed. The computer system is configured to communicate with one or more display generation components and one or more input devices, including: one or more processors; and a memory, the memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for the following operations: displaying multiple user interface elements via the one or more display generation components; detecting a change in the direction of the user's gaze via the one or more input devices when displaying the multiple user interface elements; and in response to detecting the change in the direction of the user's gaze: outputting a first audio output indicating that the user's gaze is directed to the first user interface element based on determining that the user's gaze is directed to the first user interface element; and abandoning outputting the first audio output indicating that the user's gaze is directed to the first user interface element based on determining that the user's gaze is not directed to the first user interface element.
[0043] According to some embodiments, a computer system is disclosed. The computer system is configured to communicate with one or more display generation components and one or more input devices, and includes: a component for displaying multiple user interface elements via the one or more display generation components; a component for detecting a change in the direction of the user's gaze via the one or more input devices when displaying the multiple user interface elements; and a component for performing the following operations in response to detecting the change in the direction of the user's gaze: outputting a first audio output indicating that the user's gaze is directed to the first user interface element based on determining that the user's gaze is directed to the first user interface element; and abandoning outputting the first audio output indicating that the user's gaze is directed to the first user interface element based on determining that the user's gaze is not directed to the first user interface element.
[0044] According to some embodiments, a computer program product is disclosed. The computer program product includes one or more programs configured to be executed by one or more processors of a computer system communicating with one or more display generation components and one or more input devices, and the one or more programs include instructions for the following operations: displaying multiple user interface elements via the one or more display generation components; detecting a change in the direction of the user's gaze via the one or more input devices when displaying the multiple user interface elements; and in response to detecting the change in the direction of the user's gaze: based on determining that the user's gaze is directed to a first user interface element, outputting a first audio output indicating that the user's gaze is directed to the first user interface element; and based on determining that the user's gaze is not directed to the first user interface element, abandoning outputting the first audio output indicating that the user's gaze is directed to the first user interface element.
[0045] According to some embodiments, a method is disclosed. The method includes: at a computer system that communicates with one or more display generation components and one or more input devices: displaying a first gaze registration user interface via the one or more display generation components, wherein the first gaze registration user interface includes a first plurality of gaze target elements, the first plurality of gaze target elements including a first gaze target element and a second gaze target element; while displaying the first gaze registration user interface, detecting a selection input via the one or more input devices; and in response to detecting the selection input: outputting a first feedback indicating that the gaze registration information corresponding to the first gaze target element has been recorded, based on determining that the user's gaze is directed to the first gaze target element when the selection input is detected.
[0046] According to some embodiments, a non-transitory computer-readable storage medium is disclosed. The non-transitory computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system communicating with one or more display generation components and one or more input devices, and the one or more programs include instructions for the following operations: displaying a first gaze registration user interface via the one or more display generation components, wherein the first gaze registration user interface includes a first plurality of gaze target elements, the first plurality of gaze target elements including a first gaze target element and a second gaze target element; while displaying the first gaze registration user interface, detecting a selection input via the one or more input devices; and in response to detecting the selection input: according to determining that the user's gaze is directed to the first gaze target element when the selection input is detected, outputting a first feedback indicating that the gaze registration information corresponding to the first gaze target element has been recorded.
[0047] According to some embodiments, a transient computer-readable storage medium is disclosed. The transient computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system communicating with one or more display generation components and one or more input devices, the one or more programs including instructions for the following operations: displaying a first gaze registration user interface via the one or more display generation components, wherein the first gaze registration user interface includes a first plurality of gaze target elements, the first plurality of gaze target elements including a first gaze target element and a second gaze target element; while displaying the first gaze registration user interface, detecting a selection input via the one or more input devices; and in response to detecting the selection input: according to determining that the user's gaze is directed to the first gaze target element when the selection input is detected, outputting a first feedback indicating that the gaze registration information corresponding to the first gaze target element has been recorded.
[0048] According to some embodiments, a computer system is disclosed. The computer system is configured to communicate with one or more display generation components and one or more input devices, and includes: one or more processors; and a memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for the following operations: displaying a first gaze registration user interface via the one or more display generation components, wherein the first gaze registration user interface includes a first plurality of gaze target elements, the first plurality of gaze target elements including a first gaze target element and a second gaze target element; while displaying the first gaze registration user interface, detecting a selection input via the one or more input devices; and in response to detecting the selection input: outputting a first feedback indicating that the gaze registration information corresponding to the first gaze target element has been recorded, based on determining that the user's gaze is directed to the first gaze target element when the selection input is detected.
[0049] According to some embodiments, a computer system is disclosed. The computer system is configured to communicate with one or more display generation components and one or more input devices, and includes: a component for displaying a first gaze registration user interface via the one or more display generation components, wherein the first gaze registration user interface includes a first plurality of gaze target elements, the first plurality of gaze target elements including a first gaze target element and a second gaze target element; a component for detecting a selection input via the one or more input devices when displaying the first gaze registration user interface; and a component for performing the following operations in response to detecting the selection input: outputting a first feedback indicating that the gaze registration information corresponding to the first gaze target element has been recorded based on determining that the user's gaze is directed to the first gaze target element when the selection input is detected.
[0050] According to some embodiments, a computer program product is disclosed. The computer program product includes one or more programs configured to be executed by one or more processors of a computer system communicating with one or more display generation components and one or more input devices, and the one or more programs include instructions for the following operations: displaying a first gaze registration user interface via the one or more display generation components, wherein the first gaze registration user interface includes a first plurality of gaze target elements, the first plurality of gaze target elements including a first gaze target element and a second gaze target element; while displaying the first gaze registration user interface, detecting a selection input via the one or more input devices; and in response to detecting the selection input: outputting a first feedback indicating that the gaze registration information corresponding to the first gaze target element has been recorded, based on determining that the user's gaze is directed to the first gaze target element when the selection input is detected.
[0051] According to some embodiments, a method is disclosed. The method includes: at a computer system that communicates with one or more display generation components and one or more input devices: displaying a first gaze registration user interface via the one or more display generation components, wherein the first gaze registration user interface includes a first plurality of gaze target elements, the first plurality of gaze target elements including a first gaze target element and a second gaze target element; while displaying the first gaze registration user interface, detecting a selection input via the one or more input devices; and in response to detecting the selection input: outputting a first audio feedback corresponding to the first gaze target element based on determining that the selection input points to the first gaze target element; and outputting a second audio feedback corresponding to the second gaze target element and different from the first audio feedback based on determining that the selection input points to the second gaze target element.
[0052] According to some embodiments, a non-transitory computer-readable storage medium is disclosed. The non-transitory computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system communicating with one or more display generation components and one or more input devices, and the one or more programs include instructions for the following operations: displaying a first gaze registration user interface via the one or more display generation components, wherein the first gaze registration user interface includes a first plurality of gaze target elements, and the first plurality of gaze target elements include a first gaze target element and a second gaze target element; when displaying the first gaze registration user interface, detecting a selection input via the one or more input devices; and in response to detecting the selection input: outputting a first audio feedback corresponding to the first gaze target element according to determining that the selection input points to the first gaze target element; and outputting a second audio feedback corresponding to the second gaze target element and different from the first audio feedback according to determining that the selection input points to the second gaze target element.
[0053] According to some embodiments, a transient computer-readable storage medium is disclosed. The transient computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system communicating with one or more display generation components and one or more input devices, and the one or more programs include instructions for the following operations: displaying a first gaze registration user interface via the one or more display generation components, wherein the first gaze registration user interface includes a first plurality of gaze target elements, the first plurality of gaze target elements including a first gaze target element and a second gaze target element; when displaying the first gaze registration user interface, detecting a selection input via the one or more input devices; and in response to detecting the selection input: outputting a first audio feedback corresponding to the first gaze target element according to determining that the selection input points to the first gaze target element; and outputting a second audio feedback corresponding to the second gaze target element and different from the first audio feedback according to determining that the selection input points to the second gaze target element.
[0054] According to some embodiments, a computer system is disclosed. The computer system is configured to communicate with one or more display generation components and one or more input devices, and includes: one or more processors; and a memory, the memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for the following operations: displaying a first gaze registration user interface via the one or more display generation components, wherein the first gaze registration user interface includes a first plurality of gaze target elements, the first plurality of gaze target elements including a first gaze target element and a second gaze target element; when displaying the first gaze registration user interface, detecting a selection input via the one or more input devices; and in response to detecting the selection input: outputting a first audio feedback corresponding to the first gaze target element according to determining that the selection input points to the first gaze target element; and outputting a second audio feedback corresponding to the second gaze target element and different from the first audio feedback according to determining that the selection input points to the second gaze target element.
[0055] According to some embodiments, a computer system is disclosed. The computer system is configured to communicate with one or more display generation components and one or more input devices, and includes: a component for displaying a first gaze registration user interface via the one or more display generation components, wherein the first gaze registration user interface includes a first plurality of gaze target elements, the first plurality of gaze target elements including a first gaze target element and a second gaze target element; a component for detecting a selection input via the one or more input devices when displaying the first gaze registration user interface; and a component for performing the following operations in response to detecting the selection input: outputting a first audio feedback corresponding to the first gaze target element based on determining that the selection input points to the first gaze target element; and outputting a second audio feedback corresponding to the second gaze target element and different from the first audio feedback based on determining that the selection input points to the second gaze target element.
[0056] According to some embodiments, a computer program product is disclosed. The computer program product includes one or more programs configured to be executed by one or more processors of a computer system communicating with one or more display generation components and one or more input devices, and the one or more programs include instructions for the following operations: displaying a first gaze registration user interface via the one or more display generation components, wherein the first gaze registration user interface includes a first plurality of gaze target elements, the first plurality of gaze target elements including a first gaze target element and a second gaze target element; when displaying the first gaze registration user interface, detecting a selection input via the one or more input devices; and in response to detecting the selection input: outputting a first audio feedback corresponding to the first gaze target element according to determining that the selection input points to the first gaze target element; and outputting a second audio feedback corresponding to the second gaze target element and different from the first audio feedback according to determining that the selection input points to the second gaze target element.
[0057] According to some embodiments, a method is disclosed. The method includes: at a computer system in communication with one or more display generation components and one or more input devices: displaying, via the one or more display generation components, a first biometric enrollment user interface, the first biometric enrollment user interface being part of a biometric enrollment process for enrolling one or more biometric features of a user, including: based on determining that a set of accessibility conditions are satisfied, displaying a first selectable option that can be selected to indicate a user request to skip at least a portion of the biometric enrollment process; and based on determining that the set of accessibility conditions are not satisfied, forgoing display of the first selectable option.
[0058] According to some embodiments, a non-transitory computer-readable storage medium is disclosed. The non-transitory computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system communicating with one or more display generation components and one or more input devices, the one or more programs including instructions for the following operations: displaying a first biometric registration user interface via the one or more display generation components, the first biometric registration user interface being part of a biometric registration process for registering one or more biometric features of a user, including: based on determining that a set of accessibility conditions are met, displaying a first selectable option that can be selected to indicate a user request to skip at least a portion of the biometric registration process; and based on determining that the set of accessibility conditions are not met, abandoning the display of the first selectable option.
[0059] According to some embodiments, a transient computer-readable storage medium is disclosed. The transient computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system in communication with one or more display generation components and one or more input devices, the one or more programs including instructions for the following operations: displaying a first biometric registration user interface via the one or more display generation components, the first biometric registration user interface being part of a biometric registration process for registering one or more biometric features of a user, including: based on determining that a set of accessibility conditions are satisfied, displaying a first selectable option that can be selected to indicate a user request to skip at least a portion of the biometric registration process; and based on determining that the set of accessibility conditions are not satisfied, abandoning the display of the first selectable option.
[0060] According to some embodiments, a computer system is disclosed. The computer system is configured to communicate with one or more display generation components and one or more input devices, and includes: one or more processors; and a memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for the following operations: displaying a first biometric registration user interface via the one or more display generation components, the first biometric registration user interface being part of a biometric registration process for registering one or more biometric features of a user, including: based on determining that a set of accessibility conditions are met, displaying a first selectable option that can be selected to indicate a user request to skip at least a portion of the biometric registration process; and based on determining that the set of accessibility conditions are not met, abandoning the display of the first selectable option.
[0061] According to some embodiments, a computer system is disclosed. The computer system is configured to communicate with one or more display generation components and one or more input devices, and includes: a component for displaying a first biometric enrollment user interface via the one or more display generation components, the first biometric enrollment user interface being part of a biometric enrollment process for enrolling one or more biometric features of a user, including: based on determining that a set of accessibility conditions are satisfied, displaying a first selectable option that can be selected to indicate a user request to skip at least a portion of the biometric enrollment process; and based on determining that the set of accessibility conditions are not satisfied, forgoing display of the first selectable option.
[0062] According to some embodiments, a computer program product is disclosed. The computer program product includes one or more programs configured to be executed by one or more processors of a computer system in communication with one or more display generation components and one or more input devices, the one or more programs including instructions for the following operations: displaying a first biometric registration user interface via the one or more display generation components, the first biometric registration user interface being part of a biometric registration process for registering one or more biometric features of a user, including: based on determining that a set of accessibility conditions are satisfied, displaying a first selectable option that can be selected to indicate a user request to skip at least a portion of the biometric registration process; and based on determining that the set of accessibility conditions are not satisfied, abandoning the display of the first selectable option.
[0063] It should be noted that the various embodiments described above can be combined with any other embodiments described herein. The features and advantages described in this specification are not comprehensive, and in particular, many additional features and advantages will be apparent to those of ordinary skill in the art based on the drawings, the specification, and the claims. In addition, it should be noted that the language used in this specification is selected in principle for readability and instructional purposes, and may not be selected to describe or define the subject matter of the present invention. BRIEF DESCRIPTION OF THE DRAWINGS
[0064] For a better understanding of the various described embodiments, reference should be made to the following detailed description taken in conjunction with the following drawings, wherein like reference numerals designate corresponding parts throughout the several views.
[0065] Figure 1A is a block diagram illustrating an operating environment of a computer system for providing an XR experience according to some embodiments.
[0066] Figure 1B to Figure 1P is used in Figure 1A An example of a computer system that provides an XR experience in an operating environment.
[0067] Figure 2is a block diagram illustrating a controller of a computer system configured to manage and coordinate a user's XR experience according to some embodiments.
[0068] Figure 3 is a block diagram illustrating display generation components of a computer system configured to provide a visual component of an XR experience to a user according to some embodiments.
[0069] Figure 4 is a block diagram illustrating a hand tracking unit of a computer system configured to capture gesture input from a user according to some embodiments.
[0070] Figure 5 is a block diagram illustrating an eye tracking unit of a computer system configured to capture gaze input of a user according to some embodiments.
[0071] Figure 6 is a flow chart illustrating a flash-assisted gaze tracking pipeline according to some embodiments.
[0072] FIG. 7A to FIG. 7Y Example techniques for gaze tracking registration according to some embodiments are illustrated.
[0073] Figure 8 is a flow chart of a method of displaying an enrollment progress user indicator according to various embodiments.
[0074] Fig. 9 is a flow chart of a method of animating movement of a user interface element according to various embodiments.
[0075] Fig.10 is a flow chart of a method of changing the appearance of a user interface element according to various embodiments.
[0076] Fig.11 is a flow chart of a method of moving a user interface element over time according to various embodiments.
[0077] FIG. 12A to FIG. 12X Example techniques for gaze tracking registration according to some embodiments are illustrated.
[0078] Fig.13 is a flow chart of a method of gaze tracking registration according to various embodiments.
[0079] Fig.14 is a flow chart of a method of providing feedback during gaze tracking enrollment according to various embodiments.
[0080] FIG. 15A to FIG. 15Y Example techniques for gaze tracking registration according to some embodiments are illustrated.
[0081] Fig.16is a flow chart of a method of gaze tracking registration according to various embodiments.
[0082] Fig.17 is a flow chart of a method of providing feedback during gaze tracking enrollment according to various embodiments.
[0083] 18A to 18H Example techniques for user registration according to some embodiments are illustrated.
[0084] Fig.19 is a flow chart of a method of user registration according to various embodiments. DETAILED DESCRIPTION
[0085] According to some embodiments, the present disclosure relates to a user interface for providing an extended reality (XR) experience to a user.
[0086] Figures 1A to 6 A description of an example computer system for providing an XR experience to a user is provided. FIG. 7A to FIG. 7Y Example techniques for gaze tracking registration according to some embodiments are illustrated. Figure 8 is a flow chart of a method of displaying an enrollment progress user indicator according to various embodiments.
[0087] Fig. 9 is a flow chart of a method of animating movement of a user interface element according to various embodiments.
[0088] Fig.10 is a flow chart of a method of changing the appearance of a user interface element according to various embodiments. Fig.11 is a flow chart of a method of moving a user interface element over time according to various embodiments. FIG. 7A to FIG. 7Y The user interface in Figures 8 to 11 process. FIG. 12A to FIG. 12X Example techniques for gaze tracking registration according to some embodiments are illustrated. Fig.13 is a flow chart of a method of gaze tracking registration according to various embodiments. Fig.14 is a flow chart of a method of providing feedback during gaze tracking enrollment according to various embodiments. FIG. 12A to FIG. 12X The user interface in Figure 13 to Figure 14 process. FIG. 15A to FIG. 15Y Example techniques for gaze tracking registration according to some embodiments are illustrated. Fig.16 is a flow chart of a method of gaze tracking registration according to various embodiments. Fig.17 is a flow chart of a method of providing feedback during gaze tracking enrollment according to various embodiments. FIG. 15A to FIG. 15Y The user interface in Figure 16 to Figure 17 process. 18A to 18HExample techniques for user registration according to some embodiments are illustrated. Fig.19 is a flow chart of a method of user registration according to various embodiments. 18A to 18H The user interface in Fig.19 process.
[0089] The processes described below enhance the operability of the device and make the user-device interface more efficient (e.g., by helping the user provide appropriate input and reducing user errors when operating / interacting with the device) through various techniques, including by providing improved visual feedback to the user, reducing the number of inputs required to perform an operation, providing additional control options without cluttering the user interface with additional display controls, performing an operation without further user input when a set of conditions have been met, improving privacy and / or security, providing a richer, more detailed and / or more realistic user experience while saving storage space, and / or additional techniques. These techniques also reduce power usage and extend the battery life of the device by enabling the user to use the device faster and more efficiently. Saving battery power, and therefore saving weight, improves the ergonomics of the device. These techniques also enable real-time communication, allow the use of fewer and / or less accurate sensors, thereby producing a more compact, lighter and cheaper device, and enable the device to be used under a variety of lighting conditions. These techniques reduce energy usage and thereby reduce the heat emitted by the device, which is particularly important for wearable devices where if the device generates too much heat well within the operating parameters of the device components, it may become uncomfortable for the user to wear the device.
[0090] In addition, in the method described herein where one or more steps depend on one or more conditions being met, it should be understood that the described method can be repeated in multiple repetitions so that in the process of repetition, all conditions for determining the steps in the method have been met in different repetitions of the method. For example, if the method requires the execution of the first step (if the condition is met), and the execution of the second step (if the condition is not met), then the ordinary technician will know that the steps stated are repeated until both the condition is met and the condition is not met (in no particular order). Therefore, the method described as having one or more steps depending on the satisfaction of one or more conditions can be rewritten as a method of repeating until each condition described in the method is met. However, this does not require the system or computer-readable medium to declare that the system or computer-readable medium contains instructions for performing a contingent operation based on the satisfaction of the corresponding one or more conditions, and is therefore able to determine whether the possible situation has been met without explicitly repeating the steps of the method until all conditions for determining the steps in the method have been met. It will also be understood by ordinary technicians in the art that, similar to the method with the contingent steps, the system or computer-readable storage medium can repeat the steps of the method as many times as needed to ensure that all the contingent steps have been performed.
[0091] In some embodiments, such as Figure 1A As shown, an XR experience is provided to a user via an operating environment 100 including a computer system 101. The computer system 101 includes a controller 110 (e.g., a processor of a portable electronic device or a remote server), a display generation component 120 (e.g., a head mounted device (HMD), a display, a projector, a touch screen, etc.), one or more input devices 125 (e.g., an eye tracking device 130, a hand tracking device 140, other input devices 150), one or more output devices 155 (e.g., a speaker 160, a tactile output generator 170, and other output devices 180), one or more sensors 190 (e.g., an image sensor, a light sensor, a depth sensor, a tactile sensor, an orientation sensor, a proximity sensor, a temperature sensor, a position sensor, a motion sensor, a speed sensor, etc.), and optionally one or more peripheral devices 195 (e.g., a household appliance, a wearable device, etc.). In some embodiments, one or more of the input device 125, the output device 155, the sensor 190, and the peripheral device 195 are integrated with the display generation component 120 (e.g., in a head mounted device or a handheld device).
[0092] In describing an XR experience, various terms are used to distinguishably refer to several related but distinct environments that a user can sense and / or interact with (e.g., using inputs detected by the computer system 101 generating the XR experience, which causes the computer system 101 generating the XR experience to generate audio, visual, and / or tactile feedback corresponding to the various inputs provided to the computer system 101). The following is a subset of these terms:
[0093] Physical environment: The physical environment refers to the physical world that people can sense and / or interact with without the help of electronic systems. A physical environment, such as a physical park, includes physical objects, such as physical trees, physical buildings, and physical people. People can directly sense and / or interact with the physical environment, such as through vision, touch, hearing, taste, and smell.
[0094] Extended Reality: In contrast, an extended reality (XR) environment refers to a fully or partially simulated environment that a person senses and / or interacts with via an electronic system. In XR, a subset of a person's physical movements, or a representation thereof, is tracked, and in response, one or more characteristics of one or more virtual objects simulated in the XR environment are adjusted in a manner that complies with at least one law of physics. For example, an XR system may detect a person's head turn, and in response, adjust the graphical content and sound field presented to the person in a manner similar to the way such views and sounds change in a physical environment. In some cases (e.g., for accessibility reasons), adjustments to the characteristics of virtual objects in the XR environment may be made in response to a representation of physical movement (e.g., a voice command). A person may sense and / or interact with XR objects using any of their senses (including vision, hearing, touch, taste, and smell). For example, a person may sense and / or interact with audio objects that create a 3D or spatial audio environment that provides the perception of a point audio source in 3D space. As another example, audio objects can enable audio transparency that selectively introduces ambient sounds from the physical environment with or without computer-generated audio.In some XR environments, people can only sense and / or interact with audio objects.
[0095] Examples of XR include virtual reality and mixed reality.
[0096] Virtual Reality: A virtual reality (VR) environment refers to a simulated environment designed to be based entirely on computer-generated sensory input to one or more senses. A VR environment includes a plurality of virtual objects that a person can sense and / or interact with. For example, trees, buildings, and computer-generated images representing avatars of people are examples of virtual objects. A person can sense and / or interact with virtual objects in a VR environment through a simulation of the person's presence within the computer-generated environment and / or through a simulation of a subset of the person's physical movements within the computer-generated environment.
[0097] Mixed Reality: In contrast to VR environments, which are designed to be based entirely on computer-generated sensory input, a mixed reality (MR) environment refers to a simulated environment that is designed to include sensory input from the physical environment, or representations thereof, in addition to computer-generated sensory input (e.g., virtual objects). On the virtuality continuum, a mixed reality environment is anything between a fully physical environment at one end and a virtual reality environment at the other end, but not including both ends. In some MR environments, computer-generated sensory input may respond to changes in sensory input from the physical environment. In addition, some electronic systems used to render MR environments may track position and / or orientation relative to the physical environment to enable virtual objects to interact with real objects (i.e., physical items from the physical environment, or representations thereof). For example, the system may consider moving so that virtual trees appear stationary relative to the physical ground.
[0098] Examples of mixed reality include augmented reality and augmented virtuality.
[0099] Augmented reality: An augmented reality (AR) environment refers to a simulated environment in which one or more virtual objects are superimposed on a physical environment or a representation of a physical environment. For example, an electronic system for presenting an AR environment may have a transparent or translucent display through which a person can directly view the physical environment. The system may be configured to present virtual objects on a transparent or translucent display so that a person uses the system to perceive virtual objects superimposed on the physical environment. Alternatively, the system may have an opaque display and one or more imaging sensors that capture images or videos of the physical environment, which are representations of the physical environment. The system combines the image or video with the virtual object and presents the composition on an opaque display. People use the system to indirectly view the physical environment via an image or video of the physical environment and perceive virtual objects superimposed on the physical environment. As used herein, a video of a physical environment displayed on an opaque display is referred to as a "transparent video," meaning that the system uses one or more image sensors to capture images of the physical environment and uses those images when presenting an AR environment on an opaque display. Further alternatively, the system may have a projection system that projects virtual objects into a physical environment, such as as a hologram or on a physical surface, so that a person using the system perceives virtual objects superimposed on the physical environment. An augmented reality environment also refers to a simulated environment in which a representation of a physical environment is transformed by computer-generated sensory information. For example, when providing a pass-through video, the system may transform one or more sensor images to apply a selected perspective (e.g., a viewpoint) that is different from the perspective captured by the imaging sensor. For another example, the representation of the physical environment may be transformed by graphically modifying (e.g., enlarging) a portion thereof so that the modified portion may be a representative but non-realistic version of the original captured image. For another example, the representation of the physical environment may be transformed by graphically eliminating a portion thereof or blurring a portion thereof.
[0100] Augmented Virtual: An augmented virtual (AV) environment refers to a simulated environment in which a virtual environment or a computer-generated environment incorporates one or more sensory inputs from a physical environment. The sensory input may be a representation of one or more characteristics of the physical environment. For example, an AV park may have virtual trees and virtual buildings, but the faces of people are realistically reproduced from images taken of physical people. For another example, a virtual object may take the shape or color of a physical object imaged by one or more imaging sensors. For another example, a virtual object may take a shadow that conforms to the positioning of the sun in the physical environment.
[0101] In an augmented reality, mixed reality or virtual reality environment, a view of a three-dimensional environment is visible to a user. The view of a three-dimensional environment is usually visible to a user through a virtual viewport via one or more display generation components (e.g., a display or a pair of display modules that provide stereoscopic content to different eyes of the same user), and the virtual viewport has a viewport boundary, which defines the scope of the three-dimensional environment visible to the user via one or more display generation components. In some embodiments, the area defined by the viewport boundary is smaller than the user's visual range in one or more dimensions (e.g., based on the user's visual range, the size of one or more display generation components, optical properties or other physical properties, and / or the position and / or orientation of one or more display generation components relative to the user's eyes). In some embodiments, the area defined by the viewport boundary is larger than the user's visual range in one or more dimensions (e.g., based on the user's visual range, the size of one or more display generation components, optical properties or other physical properties, and / or the position and / or orientation of one or more display generation components relative to the user's eyes). The viewport and viewport boundary usually move with the movement of one or more display generation components (e.g., for a head-mounted device, it moves with the user's head, or for a handheld device such as a tablet or smart phone, it moves with the user's hand). The user's viewpoint determines what is visible in the viewport, and the viewpoint typically specifies a position and orientation relative to the three-dimensional environment, and as the viewpoint moves, the view of the three-dimensional environment will also shift in the viewport. For head-mounted devices, the viewpoint is typically based on the position and orientation of the user's head, face, and / or eyes to provide a view of the three-dimensional environment that is perceptually accurate and provides an immersive experience when the user is using the head-mounted device. For handheld or fixed devices, the viewpoint shifts as the handheld or fixed device moves and / or as the user's positioning relative to the handheld or fixed device changes (e.g., the user moves toward the device, away from the device, up, down, right, and / or left). For devices including display generation components with virtual pass-through, portions of the physical environment that are visible (e.g., displayed and / or projected) via one or more display generation components are based on the field of view of one or more cameras in communication with the display generation components, which one or more cameras typically move with movement of the display generation components (e.g., with movement of the user's head for a head-mounted device, or with movement of the user's hands for a handheld device such as a tablet or smart phone) because the user's viewpoint moves with movement of the field of view of the one or more cameras (and the appearance of one or more virtual objects displayed via the one or more display generation components is updated based on the user's viewpoint (e.g., the display position and pose of the virtual objects are updated based on movement of the user's viewpoint)).For display generating components with optical transmittance, portions of the physical environment that are visible via one or more display generating components (e.g., optically visible through one or more partially or fully transparent portions of the display generating components) are based on the user's field of view through the partially or fully transparent portions of the display generating components (e.g., moves as the user's head moves for a head-mounted device, or moves as the user's hands move for a handheld device such as a tablet or smart phone) because the user's viewpoint moves as the user moves through the field of view of the partially or fully transparent portions of the display generating components (and the appearance of one or more virtual objects is updated based on the user's viewpoint).
[0102] In some embodiments, the representation of the physical environment (e.g., displayed via virtual transmission or optical transmission) may be partially or completely obscured by the virtual environment. In some embodiments, the amount of the virtual environment displayed (e.g., the amount of the physical environment that is not displayed) is based on the immersion level of the virtual environment (e.g., relative to the representation of the physical environment). For example, increasing the immersion level optionally causes more of the virtual environment to be displayed, thereby replacing and / or obscuring more of the physical environment, and reducing the immersion level optionally causes less of the virtual environment to be displayed, thereby revealing portions of the physical environment that were previously not displayed and / or obscured. In some embodiments, at a particular immersion level, one or more first background objects (e.g., in the representation of the physical environment) are more visually de-emphasized (e.g., dimmed, blurred, displayed with increased transparency) than one or more second background objects, and one or more third background objects cease to be displayed. In some embodiments, the immersion level includes an associated degree to which virtual content (e.g., a virtual environment and / or virtual content) displayed by a computer system obscures background content (e.g., content other than the virtual environment and / or virtual content) surrounding / behind the virtual environment, optionally including the number of items of background content displayed and / or displayed visual characteristics of the background content (e.g., color, contrast, and / or opacity), the angular range of the virtual content displayed via the display generation component (e.g., 60 degrees for content displayed at low immersion, 120 degrees for content displayed at medium immersion, or 180 degrees for content displayed at high immersion), and / or the proportion of the field of view displayed via the display generation component that is occupied by the virtual content (e.g., 33% of the field of view occupied by the virtual content at low immersion, 66% of the field of view occupied by the virtual content at medium immersion, or 100% of the field of view occupied by the virtual content at high immersion). In some embodiments, the background content is included in the background on which the virtual content is displayed (e.g., background content in a representation of the physical environment). In some embodiments, background content includes a user interface (e.g., a user interface generated by a computer system corresponding to an application), virtual objects that are not associated with or included in the virtual environment and / or virtual content (e.g., files generated by a computer system or representations of other users), and / or real objects (e.g., transparent objects representing real objects in the physical environment surrounding the user, which are visible so that they are displayed via the display generation component and / or visible via transparent or translucent components of the display generation component because the computer system does not block / impede their visibility through the display generation component). In some embodiments, at a low immersion level (e.g., a first immersion level), the background, virtual and / or real objects are displayed in an unobstructed manner. For example, a virtual environment with a low immersion level is optionally displayed concurrently with background content, which is optionally displayed at full brightness, color, and / or translucency.In some embodiments, at a higher immersion level (e.g., a second immersion level higher than the first immersion level), background, virtual and / or real objects are displayed in an obscured manner (e.g., dimmed, blurred, or removed from the display). For example, a corresponding virtual environment with a high immersion level is displayed without concurrently displaying background content (e.g., in a full screen or fully immersive mode). As another example, a virtual environment displayed at a medium immersion level is displayed concurrently with background content that is dimmed, blurred, or otherwise de-emphasized. In some embodiments, the visual characteristics of background objects vary between background objects. For example, at a particular immersion level, one or more first background objects are more visually de-emphasized (e.g., dimmed, blurred, and / or displayed with increased transparency) than one or more second background objects, and one or more third background objects stop displaying. In some embodiments, zero immersion or zero immersion level corresponds to the virtual environment stopping displaying, and instead displaying a representation of the physical environment (optionally with one or more virtual objects, such as applications, windows, or virtual three-dimensional objects), while the representation of the physical environment is not obscured by the virtual environment. Adjusting the immersion level using physical input elements provides a fast and efficient method of adjusting the degree of immersion, which enhances the operability of the computer system and makes the user-device interface more efficient.
[0103] Viewpoint-locked virtual objects: When a computer system displays a virtual object at the same position and / or location in a user's viewpoint, even if the user's viewpoint shifts (e.g., changes), the virtual object is viewpoint-locked. In embodiments where the computer system is a head-mounted device, the user's viewpoint is locked to the forward direction of the user's head (e.g., when the user is looking straight ahead, the user's viewpoint is at least a portion of the user's field of view); thus, without moving the user's head, the user's viewpoint remains fixed even when the user's gaze shifts. In embodiments where the computer system has a display generation component (e.g., a display screen) that is repositionable relative to the user's head, the user's viewpoint is an augmented reality view presented to the user on the display generation component of the computer system. For example, a viewpoint-locked virtual object that is displayed in the upper left corner of the user's viewpoint when the user's viewpoint is in a first orientation (e.g., the user's head is facing north) continues to be displayed in the upper left corner of the user's viewpoint even when the user's viewpoint changes to a second orientation (e.g., the user's head is facing west). In other words, the position and / or location of the viewpoint-locked virtual object displayed in the user's viewpoint is independent of the user's position and / or orientation in the physical environment. In embodiments where the computer system is a head-mounted device, the user's viewpoint is locked to the orientation of the user's head, such that the virtual object is also referred to as a "head-locked virtual object."
[0104] Environment-locked visual objects: A virtual object is environment-locked (alternatively, "world-locked") when a computer system displays a virtual object at a position and / or location in a user's viewpoint that is based on (e.g., selected with reference to and / or anchored to) a location and / or object in a three-dimensional environment (e.g., a physical environment or a virtual environment). As the user's viewpoint shifts, the location and / or objects in the environment change relative to the user's viewpoint, which causes the environment-locked virtual object to be displayed at a different location and / or location in the user's viewpoint. For example, an environment-locked virtual object locked to a tree immediately in front of the user is displayed at the center of the user's viewpoint. When the user's viewpoint shifts to the right (e.g., the user's head turns to the right) so that the tree is now to the left of center in the user's viewpoint (e.g., the tree location in the user's viewpoint shifts), the environment-locked virtual object locked to the tree is displayed to the left of center in the user's viewpoint. In other words, the position and / or orientation of the virtual object that is locked to the environment in the user's viewpoint depends on the position and / or orientation of the object in the environment to which the virtual object is locked. In some embodiments, the computer system uses a stationary reference system (e.g., a coordinate system anchored to a fixed position and / or object in the physical environment) to determine the position of the virtual object that is locked to the user's viewpoint. The virtual object that is locked to the environment can be locked to a stationary part of the environment (e.g., a floor, wall, table, or other stationary object), or can be locked to a movable part of the environment (e.g., a vehicle, animal, person, or even a representation of a part of the user's body that moves independently of the user's viewpoint, such as a hand, wrist, arm, or foot of the user) so that the virtual object moves as the viewpoint or that part of the environment moves to maintain a fixed relationship between the virtual object and that part of the environment.
[0105] In some embodiments, an environment-locked or viewpoint-locked virtual object exhibits an inertial following behavior that reduces or delays the movement of the environment-locked or viewpoint-locked virtual object relative to the movement of the reference point followed by the virtual object. In some embodiments, when exhibiting inertial following behavior, when detecting the movement of a reference point (e.g., a portion of the environment, a viewpoint, or a point fixed relative to the viewpoint, such as a point between 5cm and 300cm from the viewpoint) that the virtual object is following, the computer system intentionally delays the movement of the virtual object. For example, when the reference point (e.g., a portion of the environment or a viewpoint) moves at a first speed, the virtual object is moved by the device to remain locked to the reference point, but moves at a second speed that is slower than the first speed (e.g., until the reference point stops moving or slows down, at which time the virtual object begins to catch up with the reference point). In some embodiments, when the virtual object exhibits inertial following behavior, the device ignores small amounts of movement of the reference point (e.g., ignoring movements of the reference point below a threshold movement amount, such as moving 0 degrees to 5 degrees or moving 0cm to 50cm). For example, when a reference point (e.g., a portion or viewpoint of an environment to which a virtual object is locked) moves a first amount, the distance between the reference point and the virtual object increases (e.g., because the virtual object is being displayed so as to maintain a fixed or substantially fixed position relative to a viewpoint or portion of the environment different from the reference point to which the virtual object is locked), and when the reference point (e.g., the portion or viewpoint of the environment to which the virtual object is locked) moves a second amount greater than the first amount, the distance between the reference point and the virtual object first increases (e.g., because the virtual object is being displayed so as to maintain a fixed or substantially fixed position relative to a viewpoint or portion of the environment different from the reference point to which the virtual object is locked), and then decreases when the amount of movement of the reference point increases above a threshold (e.g., a “lazy follow” threshold) because the virtual object is moved by the computer system to maintain a fixed or substantially fixed position relative to the reference point. In some embodiments, maintaining a substantially fixed position of the virtual object relative to the reference point includes displaying the virtual object within a threshold distance (e.g., 1 cm, 2 cm, 3 cm, 5 cm, 15 cm, 20 cm, 50 cm) of the reference point in one or more dimensions (e.g., up / down, left / right, and / or forward / backward relative to the positioning of the reference point).
[0106] In some embodiments, spatial media includes spatial visual media and / or spatial audio. In some embodiments, spatial capture is the capture of spatial media. In some embodiments, spatial visual media (also referred to as stereoscopic media) (e.g., spatial images and / or spatial videos) is a media including two different images or sets of images representing two perspectives with the same or overlapping fields of view for concurrent display. A first image representing a first perspective is presented to a first eye of a viewer, and a second image representing a second perspective different from the first perspective is concurrently presented to a second eye of the viewer. The first image and the second image have the same or overlapping fields of view. In some embodiments, a computer system displays a first image via a first display positioned for viewing by a first eye of a viewer, and concurrently displays a second image via a second display positioned for viewing by a second eye of a viewer different from the first display. In some embodiments, when viewed together, the first image and the second image create a depth effect and provide a depth perception of the content of the image to the viewer. In some embodiments, a first video representing a first perspective is presented to a first eye of a viewer, and a second video representing a second perspective different from the first perspective is concurrently presented to a second eye of the viewer. The first video and the second video have the same or overlapping fields of view. In some embodiments, when viewed together, the first video and the second video create a depth effect and provide the viewer with a depth perception of the content of the video. In some embodiments, a spatial audio experience in the headphones is produced by manipulating the sounds in the two audio channels (e.g., left and right) of the headphones so that they resemble directional sounds arriving at the ear canal. For example, the headphones may reproduce a spatial audio signal that simulates the soundscape around the listener (also referred to as the user). Effective spatial sound reproduction may present sounds so that the listener perceives the sounds as coming from a location within the soundscape outside the listener's head, just as the listener would experience the sounds if they were encountering the sounds in the real world.
[0107] The geometry of the listener's ear, and in particular the outer ear (pinna), has a significant effect on the sound that reaches the listener's eardrum from the sound source. By taking into account the effect of the listener's pinna, the listener's head, and the listener's torso on the sound that enters the listener's ear canal, a spatial audio sound experience may be achieved. The geometry of the user's ear is optionally determined using a three-dimensional scanning device that produces a three-dimensional model of at least a portion of the visible portion of the user's ear. The geometry is optionally used to generate filters for producing a spatial audio experience. In some embodiments, spatial audio is audio that has been filtered so that a listener of the audio perceives the audio as coming from one or more directions and / or locations in three-dimensional space (e.g., from above, below, and / or in front of the listener).
[0108] An example of such a filter is a head-related transfer function (HRTF) filter. These filters are used to provide an effect similar to how the human ear, head, and torso filter sound. When the geometry of the listener's ear is known, a personalized filter (e.g., a personalized HRTF filter) can be generated so that the sound experienced by the listener through headphones (e.g., in-ear headphones, on-ear headphones, and / or over-ear headphones) is more realistic. In some embodiments, two filters are generated - one filter for each ear - so that each ear of the listener has a corresponding personalized filter (e.g., a personalized HRTF filter), because the listener's ears may have different geometries.
[0109] In some embodiments, the HRTF filter includes some (or all) of the acoustic information needed to describe how sound is reflected or diffracted around the listener's head before entering the listener's auditory system. In some embodiments, a personalized HRTF filter may be selected from a database of previously determined HRTFs for users with similar anatomical characteristics. In some embodiments, a personalized HRTF filter may be generated by digital modeling based on the geometry of the listener's ear. One or more processors of the computer system optionally apply a personalized HRTF filter for the listener to an audio input signal to generate a spatial input signal for playback by headphones connected (e.g., wirelessly or wired) to the computer system.
[0110] Hardware: There are many different types of electronic systems that enable a person to sense and / or interact with various XR environments. Examples include head-mounted systems, projection-based systems, heads-up displays (HUDs), vehicle windshields with integrated display capabilities, windows with integrated display capabilities, displays formed as lenses designed to be placed on a person's eyes (e.g., similar to contact lenses), headphones / earpieces, speaker arrays, input systems (e.g., wearable or handheld controllers with or without tactile feedback), smartphones, tablet devices, and desktop / laptop computers. A head-mounted system may include speakers and / or other audio output devices integrated into the head-mounted system for providing audio output. A head-mounted system may have one or more speakers and an integrated opaque display. Alternatively, a head-mounted system may be configured to accept an external opaque display (e.g., a smartphone). A head-mounted system may incorporate one or more imaging sensors for capturing images or video of the physical environment and / or one or more microphones for capturing audio of the physical environment. Instead of an opaque display, a head-mounted system may have a transparent or translucent display. A transparent or translucent display may have a medium through which light representing an image is directed to a person's eyes. The display may utilize digital light projection, OLED, LED, uLED, liquid crystal on silicon, laser scanning light sources, or any combination of these technologies. The medium may be an optical waveguide, a hologram medium, an optical combiner, an optical reflector, or any combination thereof. In one embodiment, a transparent or translucent display may be configured to selectively become opaque. A projection-based system may employ retinal projection technology that projects graphic images onto a person's retina. The projection system may also be configured to project virtual objects into a physical environment, such as as a hologram or on a physical surface. In some embodiments, the controller 110 is configured to manage and coordinate the user's XR experience. In some embodiments, the controller 110 includes a suitable combination of software, firmware, and / or hardware. The following description with respect to Figure 2Controller 110 is described in more detail. In some embodiments, controller 110 is a computing device that is located locally or remotely relative to scene 105 (e.g., physical environment). For example, controller 110 is a local server located within scene 105. As another example, controller 110 is a remote server (e.g., cloud server, central server, etc.) located outside scene 105. In some embodiments, controller 110 is communicatively coupled to display generation component 120 (e.g., HMD, display, projector, touch screen, etc.) via one or more wired or wireless communication channels 144 (e.g., Bluetooth, IEEE 802.11x, IEEE 802.16x, IEEE 802.3x, etc.). In another example, the controller 110 is included within a housing (e.g., a physical housing) of the display generating component 120 (e.g., an HMD or a portable electronic device including a display and one or more processors, etc.), one or more input devices of the input devices 125, one or more output devices of the output devices 155, one or more sensors of the sensors 190, and / or one or more peripheral devices of the peripheral devices 195, or shares the same physical housing or support structure with one or more of the above devices.
[0111] In some embodiments, the display generation component 120 is configured to provide an XR experience (e.g., at least the visual component of the XR experience) to the user. In some embodiments, the display generation component 120 includes a suitable combination of software, firmware, and / or hardware. Figure 3 Display generation component 120 is described in further detail. In some embodiments, the functionality of controller 110 is provided by and / or combined with display generation component 120.
[0112] According to some embodiments, display generation component 120 provides an XR experience to the user when the user is virtually and / or physically present within scene 105.
[0113] In some embodiments, the display generation component is worn on a part of the user's body (e.g., on his / her head, on his / her hand, etc.). Thus, the display generation component 120 includes one or more XR displays provided for displaying XR content. For example, in various embodiments, the display generation component 120 surrounds the user's field of view. In some embodiments, the display generation component 120 is a handheld device (such as a smart phone or tablet device) configured to present XR content, and the user holds a device with a display facing the user's field of view and a camera facing the scene 105. In some embodiments, the handheld device is optionally placed in a housing worn on the user's head. In some embodiments, the handheld device is optionally placed on a support (e.g., a tripod) in front of the user. In some embodiments, the display generation component 120 is an XR room, housing, or room configured to present XR content, in which the user does not wear or hold the display generation component 120. Many user interfaces described with reference to one type of hardware for displaying XR content (e.g., a handheld device or a device on a tripod) may be implemented on another type of hardware for displaying XR content (e.g., an HMD or other wearable computing device). For example, a user interface showing interactions with XR content triggered based on interactions occurring in the space in front of a handheld device or a tripod-mounted device may similarly be implemented with an HMD, where the interactions occur in the space in front of the HMD and responses to the XR content are displayed via the HMD. Similarly, a user interface showing interactions with XR content triggered based on movement of a handheld device or a tripod-mounted device relative to a physical environment (e.g., scene 105 or a part of a user's body (e.g., the user's eyes, head, or hands)) may similarly be implemented with an HMD, where the movement is caused by movement of the HMD relative to the physical environment (e.g., scene 105 or a part of a user's body (e.g., the user's eyes, head, or hands)).
[0114] Although Figure 1A Relevant features of operating environment 100 are shown in , but those of ordinary skill in the art will recognize from this disclosure that various other features are not illustrated for the sake of brevity and so as not to obscure more relevant aspects of the example embodiments disclosed herein.
[0115] Figure 1A to Figure 1PVarious examples of computer systems for performing methods and providing audio, visual, and / or tactile feedback as part of the user interface described herein are illustrated. In some embodiments, the computer system includes one or more display generation components (e.g., a first display component 1-120a and a second display component 1-120b and / or a first optical module 11.1.1-104a and a second optical module 11.1.1-104b) for displaying representations of virtual elements and / or physical environments to a user of the computer system, which are optionally generated based on detected events and / or user input detected by the computer system. The user interface generated by the computer system is optionally corrected by one or more corrective lenses 11.3.2-216, which are optionally removably attached to one or more of the optical modules to enable the user interface to be more easily viewed by a user who would otherwise use glasses or contact lenses to correct their vision. Although many of the user interfaces illustrated herein show a single view of the user interface, the user interface in the HMD is optionally displayed using two optical modules (e.g., a first display component 1-120a and a second display component 1-120b and / or a first optical module 11.1.1-104a and a second optical module 11.1.1-104b), one optical module for the user's right eye and a different optical module for the user's left eye, and slightly different images are presented to the two different eyes to create an illusion of stereoscopic depth, the single view of the user interface will typically be a right eye view or a left eye view, and the depth effect is explained in text or using other schematics or views. In some embodiments, the computer system includes one or more external displays (e.g., display components 1-108) for displaying status information of the computer system to a user of the computer system (when the computer system is not worn) and / or to other people near the computer system, the status information being optionally generated based on detected events and / or user input detected by the computer system. In some embodiments, the computer system includes one or more audio output components (e.g., electronic components 1-112) for generating audio feedback, which is optionally generated based on detected events and / or user input detected by the computer system. In some embodiments, the computer system includes one or more input devices for detecting input, such as one or more sensors for detecting information about the physical environment of the device (e.g., sensor components 1-356 and / or Fig. 1I One or more sensors in the apparatus), which may be used (optionally in combination with one or more illuminators, such as Fig. 1IThe computer system may generate a digital pass-through image, capture visual media (e.g., photos and / or videos) corresponding to the physical environment, or determine the position (e.g., location and / or orientation) of physical objects and / or surfaces in the physical environment so that virtual objects can be placed based on the detected position of the physical objects and / or surfaces. In some embodiments, the computer system includes one or more input devices for detecting input, such as one or more sensors for detecting hand positioning and / or movement (e.g., sensor assembly 1-356 and / or Fig. 1I One or more sensors in the apparatus), which may be used (optionally in combination with one or more illuminators, such as Fig. 1I In some embodiments, the computer system includes one or more input devices for detecting input, such as one or more sensors for detecting eye movement (e.g., Fig. 1I The eye tracking sensor and gaze tracking sensor in the embodiment of the present invention may be used to (optionally in combination with one or more lights, such as Fig.1OLights 11.3.2-110) in the device may optionally be used to detect attention or gaze location and / or gaze movement of gaze input only based on gaze movement and / or dwell. Combinations of the various sensors described above may be used to determine user facial expressions and / or hand movements for use in generating an avatar or representation of the user, such as an anthropomorphic avatar or representation for a real-time communication session, wherein the avatar has facial expressions, hand movements, and / or body movements based on or similar to the detected facial expressions, hand movements, and / or body movements of the user of the device. Gaze and / or attention information is optionally combined with hand tracking information to determine interaction between a user and one or more user interfaces based on direct and / or indirect input, such as air gestures or input using one or more hardware input devices, such as one or more buttons (e.g., first button 1-128, button 11.1.1-114, second button 1-132, and / or dial or button 1-328), knobs (e.g., first button 1-128, button 11.1.1-114, and / or dial or button 1-328), digital crown (e.g., depressible and twistable or rotatable first button 1-128, button 11.1.1-114, and / or dial or button 1-328), touchpad, touch screen, keyboard, mouse, and / or other input devices. One or more buttons (e.g., first button 1-128, button 11.1.1-114, second button 1-132, and / or dial or button 1-328) are optionally used to perform system operations, such as re-centering content in the three-dimensional environment visible to a user of the device, displaying a primary user interface for launching an application, starting a real-time communication session, or initiating display of a virtual three-dimensional background. A knob or digital crown (e.g., depressible and twistable or rotatable first button 1-128, button 11.1.1-114, and / or dial or button 1-328) is optionally rotatable to adjust parameters of the visual content, such as the immersion level of the virtual three-dimensional environment (e.g., the extent to which the virtual content occupies the user's viewport in the three-dimensional environment) or other parameters associated with the three-dimensional environment and virtual content displayed via the optical modules (e.g., first display component 1-120a and second display component 1-120b and / or first optical module 11.1.1-104a and second optical module 11.1.1-104b).
[0116] Figure 1BA front top perspective view of an example of a head mounted display (HMD) device 1-100 configured to be worn by a user and to provide a virtual and altered / mixed reality (VR / AR) experience is illustrated. The HMD 1-100 may include a display unit 1-102 or assembly, an electronic strap assembly 1-104 connected to and extending from the display unit 1-102, and a strap assembly 1-106 secured to the electronic strap assembly 1-104 at either end. The electronic strap assembly 1-104 and the strap 1-106 may be part of a retaining assembly configured to wrap around a user's head to hold the display unit 1-102 against the user's face.
[0117] In at least one example, the strap assembly 1-106 may include a first strap 1-116 configured to wrap around the back of a user's head and a second strap 1-117 configured to extend over the top of the user's head. As shown, the second strap may extend between the first electronic strip 1-105a and the second electronic strip 1-105b of the electronic strip assembly 1-104. The strap assembly 1-104 and the strap assembly 1-106 may be part of a securing mechanism that extends rearward from the display unit 1-102 and is configured to hold the display unit 1-102 against the user's face.
[0118] In at least one example, the securing mechanism includes a first electronic strip 1-105a including a first proximal end 1-134 coupled to the display unit 1-102 (e.g., a housing 1-150 of the display unit 1-102) and a first distal end 1-136 opposite the first proximal end 1-134. The securing mechanism may also include a second electronic strip 1-105b including a second proximal end 1-138 coupled to the housing 1-150 of the display unit 1-102 and a second distal end 1-140 opposite the second proximal end 1-138. The securing mechanism may also include a first band 1-116 and a second band 1-117, the first band including a first end 1-142 coupled to the first distal end 1-136 and a second end 1-144 coupled to the second distal end 1-140, and the second band extending between the first electronic strip 1-105a and the second electronic strip 1-105b. The strips 1-105a-b and the strip 1-116 may be coupled via a connection mechanism or assembly 1-114. In at least one example, the second strip 1-117 includes a first end 1-146 coupled to the first electronic strip 1-105a between the first proximal end 1-134 and the first distal end 1-136 and a second end 1-148 coupled to the second electronic strip 1-105b between the second proximal end 1-138 and the second distal end 1-140.
[0119] In at least one example, the first electronic strip 1-105a and the second electronic strip 1-105b include plastic, metal, or other structural materials that form the shape of substantially rigid strips 1-105a-b. In at least one example, the first band 1-116 and the second band 1-117 are formed of a resilient flexible material including a woven textile, rubber, etc. The first band 1-116 and the second band 1-117 can be flexible to conform to the shape of the user's head when the HMD 1-100 is worn.
[0120] In at least one example, one or more of the first and second electronic strips 1-105a-b can define an inner strip volume and include one or more electronic components disposed in the inner strip volume. Figure 1B As shown, the first electronic strip 1-105a may include an electronic component 1-112. In one example, the electronic component 1-112 may include a speaker. In one example, the electronic component 1-112 may include a computing component, such as a processor.
[0121] In at least one example, the housing 1-150 defines a first front opening 1-152. Figure 1B 1-152 because the display assembly 1-108 is configured to block the first opening 1-152 from view when the HMD 1-100 is assembled. The housing 1-150 may also define a rear-mounted second opening 1-154. The housing 1-150 also defines an internal volume between the first opening 1-152 and the second opening 1-154. In at least one example, the HMD 1-100 includes a display assembly 1-108, which may include a front cover and a display screen (shown in other figures) disposed in or across the front opening to block the front opening 1-152. In at least one example, the display screen of the display assembly 1-108, and the display assembly 1-108 generally, has a curvature configured to follow the curvature of the user's face. The display screen of the display assembly 1-108 may be curved as shown to complement the user's facial features and the overall curvature from one side of the face to the other (eg, left to right and / or top to bottom if the display unit 1-102 is pressed).
[0122] In at least one example, the housing 1-150 may define a first hole 1-126 between the first opening 1-152 and the second opening 1-154 and a second hole 1-130 between the first opening 1-152 and the second opening 1-154. The HMD 1-100 may also include a first button 1-126 disposed in the first hole 1-128, and a second button 1-132 disposed in the second hole 1-130. The first button 1-128 and the second button 1-132 can be depressed through the respective holes 1-126, 1-130. In at least one example, the first button 1-126 and / or the second button 1-132 can be a twistable dial and a depressible button. In at least one example, the first button 1-128 is a depressible and twistable dial button, and the second button 1-132 is a depressible button.
[0123] Figure 1C A rear perspective view of an HMD 1-100 is illustrated. The HMD 1-100 may include a light seal 1-110 extending rearwardly from a housing 1-150 of a display assembly 1-108 around the periphery of the housing 1-150, as shown. The light seal 1-110 may be configured to extend from the housing 1-150 to the user's face around the user's eyes to block external light from being visible. In one example, the HMD 1-100 may include a first display assembly 1-120a and a second display assembly 1-120b, which are disposed at or in a rearward-facing second opening 1-154 defined by the housing 1-150 and / or disposed in an internal volume of the housing 1-150 and are configured to project light through the second opening 1-154. In at least one example, each display assembly 1-120a-b may include a corresponding display screen 1-122a, 1-122b, which is configured to project light toward the user's eyes through the second opening 1-154 in a rearward direction.
[0124] In at least one example, reference Figure 1B and Figure 1C In both cases, the display assembly 1-108 may be a front-facing forward display assembly including a display screen configured to project light in a first forward direction, and the rear display screens 1-122a-b may be configured to project light in a second rearward direction opposite the first direction. As described above, the light seal 1-110 may be configured to block light external to the HMD 1-100 from reaching the user's eyes, including light generated by the light seal 1-110. Figure 1B 1-108 is shown in a front perspective view of the HMD 1-100. In at least one example, the HMD 1-100 may also include a curtain 1-124 that blocks a second opening 1-154 between the housing 1-150 and the rear display assembly 1-120a-b. In at least one example, the curtain 1-124 may be elastic or at least partially elastic.
[0125] Figure 1B and Figure 1C Any of the features, components and / or parts shown (including their arrangement and configuration) may be included alone or in any combination. Figures 1D to 1F Any of the other examples of devices, features, components, and parts shown and described herein. Figures 1D to 1F Any of the features, components and / or parts shown and described (including their arrangement and configuration) may be included alone or in any combination in the Figure 1B and Figure 1C Examples of equipment, features, assemblies, and parts shown.
[0126] Figure 1D An exploded view of an example of an HMD 1-200 including various parts or parts thereof that are separated according to modularization and selective coupling of these parts is illustrated. For example, the HMD 1-200 may include a band 1-216 that is selectively coupleable to the first electronic strip 1-205a and the second electronic strip 1-205b. The first fixed strip 1-205a may include a first electronic component 1-212a, and the second fixed strip 1-205b may include a second electronic component 1-212b. In at least one example, the first and second strips 1-205a-b can be removably coupled to the display unit 1-202.
[0127] In addition, the HMD 1-200 may include an optical seal 1-210 configured to be removably coupled to the display unit 1-202. The HMD 1-200 may also include a lens 1-218 that may be removably coupled to the display unit 1-202, for example, on a first component including a display screen and a second display component. The lens 1-218 may include a custom prescription lens configured for correcting vision. As described above, Figure 1D Each of the parts shown in the exploded view of and described above may be removably coupled, attached, reattached, and replaced to update parts or swap out parts for different users. For example, bands such as band 1-216, optical seals such as optical seal 1-210, lenses such as lens 1-218, and electronic strips such as electronic strips 1-205a-b may be swapped out depending on the user so that these parts are customized to fit and correspond to a single user of the HMD 1-200.
[0128] Figure 1D Any of the features, components and / or parts shown (including their arrangement and configuration) may be included alone or in any combination. Figure 1B , Figure 1C and Figure 1E to Figure 1FAny of the other examples of devices, features, components, and parts shown and described herein. Figure 1B , Figure 1C and Figure 1E to Figure 1F Any of the features, components and / or parts shown and described (including their arrangement and configuration) may be included alone or in any combination in the Figure 1D Examples of equipment, features, assemblies, and parts shown.
[0129] Figure 1E An exploded view of an example of a display unit 1-306 of an HMD is illustrated. The display unit 1-306 may include a front display assembly 1-308, a frame / housing assembly 1-350, and a curtain assembly 1-324. The display unit 1-306 may also include a sensor assembly 1-350, a logic board assembly 1-358, and a cooling assembly 1-360 disposed between the frame assembly 1-356 and the front display assembly 1-308. In at least one example, the display unit 1-306 may also include a rear display assembly 1-320, which includes a first rear display screen 1-322a and a second rear display screen 1-322b disposed between the frame 1-350 and the curtain assembly 1-324.
[0130] In at least one example, the display unit 1-306 may also include a motor assembly 1-362 configured as an adjustment mechanism for adjusting the positioning of the display screens 1-322a-b of the display assembly 1-320 relative to the frame 1-350. In at least one example, the display assembly 1-320 is mechanically coupled to the motor assembly 1-362, with each display screen 1-322a-b having at least one motor such that the motor can translate the display screens 1-322a-b to match the interpupillary distance of the user's eyes.
[0131] In at least one example, the display unit 1-306 may include a dial or button 1-328 that is depressible relative to the frame 1-350 and accessible by a user external to the frame 1-350. The button 1-328 may be electronically connected to the motor assembly 1-362 via a controller such that the button 1-328 may be manipulated by a user to cause a motor of the motor assembly 1-362 to adjust the positioning of the display screens 1-322a-b.
[0132] Figure 1E Any of the features, components and / or parts shown (including their arrangement and configuration) may be included alone or in any combination. Figures 1B to 1D and Figure 1F Any of the other examples of devices, features, components, and parts shown and described herein. Figures 1B to 1D and Figure 1FAny of the features, components and / or parts shown and described (including their arrangement and configuration) may be included alone or in any combination in the Figure 1E Examples of equipment, features, assemblies, and parts shown.
[0133] Figure 1F An exploded view of another example of a display unit 1-406 of an HMD device similar to other HMD devices described herein is illustrated. The display unit 1-406 may include a front display assembly 1-402, a sensor assembly 1-456, a logic board assembly 1-458, a cooling assembly 1-460, a frame assembly 1-450, a rear display assembly 1-421, and a curtain assembly 1-424. The display unit 1-406 may also include a motor assembly 1-462 for adjusting the positioning of the first display subassembly 1-420a and the second display subassembly 1-420b of the rear display assembly 1-421, including the first corresponding display screen and the second corresponding display screen for interpupillary adjustment, as described above.
[0134] Figure 1F The various parts, systems and assemblies shown in exploded views herein are referenced Figures 1B to 1E And the subsequent drawings referred to by the present disclosure are described in more detail. Figure 1F The display unit 1-406 shown can be used with Figures 1B to 1E The fixing mechanisms shown are assembled and integrated, and these fixing mechanisms include electronic strips, ribbons and other components including optical seals, connection components, etc.
[0135] Figure 1F Any of the features, components and / or parts shown (including their arrangement and configuration) may be included alone or in any combination. Figures 1B to 1E Any of the other examples of devices, features, components, and parts shown and described herein. Figures 1B to 1E Any of the features, components and / or parts shown and described (including their arrangement and configuration) may be included alone or in any combination in the Figure 1F Examples of equipment, features, assemblies, and parts shown.
[0136] Figure 1G The front cover assembly 3-100 (eg, Figure 1G A perspective exploded view of the front cover assembly 3-1) of the HMD 3-100 shown, or any other HMD device shown and described herein. Figure 1GThe front cover assembly 3-100 shown may include a transparent or translucent cover 3-102, a shield 3-104 (or "cover"), an adhesive layer 3-106, a display assembly 3-108 including a lenticular lens panel or array 3-110, and a structural trim 3-112. The adhesive layer 3-106 may secure the shield 3-104 and / or the transparent cover 3-102 to the display assembly 3-108 and / or the trim 3-112. The trim 3-112 may secure the various components of the front cover assembly 3-100 to a frame or base of the HMD device.
[0137] In at least one example, Figure 1G As shown, the transparent cover 3-102, the shield 3-104 and the display assembly 3-108 including the lenticular lens array 3-110 can be bent to adapt to the curvature of the user's face. The transparent cover 3-102 and the shield 3-104 can be bent in two or three dimensions, for example, vertically bent in the Z direction inside and outside the ZX plane and horizontally bent in the X direction inside and outside the ZX plane. In at least one example, the display assembly 3-108 may include a lenticular lens array 3-110 and a display panel having pixels that are configured to project light through the shield 3-104 and the transparent cover 3-102. The display assembly 3-108 can be bent in at least one direction (e.g., horizontally) to adapt to the curvature of the user's face from one side of the face (e.g., the left side) to the other side (e.g., the right side). In at least one example, each layer or component of the display assembly 3-108 (which will be shown in subsequent figures and described in more detail, but which may include the lenticular lens array 3-110 and the display layer) may be curved similarly or concentrically in the horizontal direction to accommodate the curvature of the user's face.
[0138] In at least one example, the shield 3-104 may include a transparent or translucent material through which the display assembly 3-108 projects light. In one example, the shield 3-104 may include one or more opaque portions, such as an opaque ink printed portion or other opaque film portion on the back of the shield 3-104. When the HMD device is worn, the rear surface may be the surface of the shield 3-104 facing the user's eyes. In at least one example, the opaque portion may be on the front surface of the shield 3-104 opposite to the rear surface. In at least one example, one or more opaque portions of the shield 3-104 may include a peripheral portion that visually hides any components surrounding the outer periphery of the display screen of the display assembly 3-108. In this way, the opaque portion of the shield hides any other components of the HMD device that would otherwise be visible through the transparent or translucent cover 3-102 and / or the shield 3-104, including electronic components, structural components, etc.
[0139] In at least one example, the shield 3-104 may define one or more aperture transparent portions 3-120 through which the sensor may send and receive signals. In one example, the portion 3-120 is a hole through which the sensor may extend or send and receive signals. In one example, the portion 3-120 is a transparent portion, or a portion that is more transparent than the surrounding translucent or opaque portion of the shield through which the sensor may send and receive signals through the shield and through the transparent cover 3-102. In one example, the sensor may include a camera, an IR sensor, a LUX sensor, or any other visual or non-visual environmental sensor of the HMD device.
[0140] Figure 1G Any of the features, components, and / or parts shown (including arrangements and configurations thereof) may be included, alone or in any combination, in any of the other examples of devices, features, components, and parts described herein. Likewise, any of the features, components, and / or parts shown and described herein (including arrangements and configurations thereof) may be included, alone or in any combination, in any of the other examples of devices, features, components, and parts described herein. Figure 1G Examples of equipment, features, assemblies, and parts shown.
[0141] Figure 1H An exploded view of an example of an HMD device 6-100 is illustrated. The HMD device 6-100 may include a sensor array or system 6-102 including one or more sensors, cameras, projectors, etc. mounted to one or more components of the HMD 6-100. In at least one example, the sensor system 6-102 may include a bracket 1-338 to which one or more sensors of the sensor system 6-102 may be fixed / secured.
[0142] Fig. 1I A portion of an HMD device 6-100 is illustrated that includes a front transparent cover 6-104 and a sensor system 6-102. The sensor system 6-102 may include a plurality of different sensors, emitters, receivers, including cameras, IR sensors, projectors, etc. The transparent cover 6-104 is illustrated in front of the sensor system 6-102 to illustrate the relative positioning of the various sensors and emitters and the orientation of each sensor / emitter of the system 6-102. As referred to herein, "lateral," "sideways," "lateral," "horizontal," and other similar terms refer to the orientation of the sensor system 6-102. Figure 1J The x-axis is used to indicate the orientation or direction of the image. Terms such as "vertical", "upward", "downward" and similar terms refer to the orientation or direction of the image. Figure 1J The orientation or direction is indicated by the Z-axis shown. Terms such as "forward," "rearward," "forward," "rearward" and similar terms refer to the orientation or direction of the image. Figure 1J The Y-axis shown indicates the orientation or direction.
[0143] In at least one example, a transparent cover 6-104 may define a front exterior surface of the HMD device 6-100, and a sensor system 6-102 including various sensors and components thereof may be disposed in the Y axis / direction behind the cover 6-104. The cover 6-104 may be transparent or translucent to allow light to pass through the cover 6-104, including both light detected by the sensor system 6-102 and light emitted thereby.
[0144] As described elsewhere herein, the HMD device 6-100 may include one or more controllers including processors for electrically coupling the various sensors and transmitters of the sensor system 6-102 to one or more motherboards, processing units, and other electronic devices such as display screens. In addition, as will be shown in more detail below with reference to other figures, the various sensors, transmitters, and other components of the sensor system 6-102 may be coupled to Fig. 1I Various structural frame members, brackets, etc. of the HMD device 6-100 are not shown in the figure. For the sake of clarity of illustration, Fig. 1I Components of the sensor system 6-102 are shown unattached and unelectrically coupled to other components.
[0145] In at least one example, the device may include one or more controllers having processors configured to execute instructions stored on a memory component electrically coupled to the processor. The instructions may include or cause the processor to execute one or more algorithms for self-correcting the angles and positions of the various cameras described herein over time as the initial position, angle, or orientation of the camera is bumped or deformed due to an accidental drop event or other event.
[0146] In at least one example, the sensor system 6-102 may include one or more scene cameras 6-106. The system 6-102 may include two scene cameras 6-102, which are respectively arranged on either side of the bridge or arch of the HMD device 6-100, so that each of the two cameras 6-106 roughly corresponds to the positioning of the left eye and the right eye of the user behind the cover 6-103. In at least one example, the scene camera 6-106 is generally oriented forward in the Y direction to capture images in front of the user during use of the HMD 6-100. In at least one example, the scene camera is a color camera and provides images and content for MR video pass-through to a display screen facing the user's eyes when the HMD device 6-100 is used. The scene camera 6-106 can also be used for environment and object reconstruction.
[0147] In at least one example, the sensor system 6-102 may include a first depth sensor 6-108 pointing generally forward in the Y direction. In at least one example, the first depth sensor 6-108 may be used for environment and object reconstruction and hand and body tracking of a user. In at least one example, the sensor system 6-102 may include a second depth sensor 6-110 centrally disposed along the width of the HMD device 6-100 (e.g., along the X-axis). For example, the second depth sensor 6-110 may be disposed above a central nose bridge or on an adaption feature above the nose when the user wears the HMD 6-100. In at least one example, the second depth sensor 6-110 may be used for environment and object reconstruction and hand and body tracking. In at least one example, the second depth sensor may include a LIDAR sensor.
[0148] In at least one example, the sensor system 6-102 may include a depth projector 6-112 that is generally forward facing to project electromagnetic waves (e.g., in a predetermined pattern of light dots) into or within the field of view of a user and / or scene camera 6-106, or into or within a field of view that includes and exceeds the field of view of the user and / or scene camera 6-106. In at least one example, the depth projector is capable of projecting electromagnetic waves of light in the form of a pattern of light dots that are reflected from an object and returned to the depth sensors described above, including the depth sensors 6-108, 6-110. In at least one example, the depth projector 6-112 can be used for environment and object reconstruction and hand and body tracking.
[0149] In at least one example, the sensor system 6-102 may include downward facing cameras 6-114 whose fields of view are generally pointed downward on the Z axis relative to the HMD device 6-100. In at least one example, the downward cameras 6-114 may be disposed on the left and right sides of the HMD device 6-100 as shown and used for hand and body tracking, headset tracking, and facial avatar detection and creation for displaying a user avatar on a forward facing display screen of the HMD device 6-100 as described elsewhere herein. For example, the downward cameras 6-114 may be used to capture facial expressions and movements of a user's face below the HMD device 6-100, including cheeks, mouth, and chin.
[0150] In at least one example, the sensor system 6-102 may include a jaw camera 6-116. In at least one example, the jaw camera 6-116 may be disposed on the left and right sides of the HMD device 6-100 as shown and used for hand and body tracking, headset tracking, and facial avatar detection and creation for displaying a user avatar on a forward-facing display screen of the HMD device 6-100 as described elsewhere herein. For example, the jaw camera 6-116 may be used to capture facial expressions and movements of a user's face beneath the HMD device 6-100, including the user's jaw, cheeks, mouth, and chin. Used for hand and body tracking, headset tracking, and facial avatars
[0151] In at least one example, the sensor system 6-102 may include a side camera 6-118. The side camera 6-118 may be oriented to capture left and right side views in an X-axis or direction relative to the HMD device 6-100. In at least one example, the side camera 6-118 may be used for hand and body tracking, headset tracking, and facial avatar detection and re-creation.
[0152] In at least one example, the sensor system 6-102 may include a plurality of eye tracking and gaze tracking sensors for determining the identity, status, and gaze direction of the user's eyes during and / or prior to use. In at least one example, the eye / gaze tracking sensors may include a nose-eye camera 6-120 that is disposed on either side of the user's nose and adjacent to the user's nose when the HMD device 6-100 is worn. The eye / gaze sensors may also include a bottom eye camera 6-122 disposed below the respective user's eyes for capturing images of the eyes for facial avatar detection and creation, gaze tracking, and iris identification functions.
[0153] In at least one example, the sensor system 6-102 may include an infrared illuminator 6-124 that points outward from the HMD device 6-100 to illuminate the external environment and any objects therein with IR light for IR detection using one or more IR sensors of the sensor system 6-102. In at least one example, the sensor system 6-102 may include a flicker sensor 6-126 and an ambient light sensor 6-128. In at least one example, the flicker sensor 6-126 may detect the overhead light refresh rate to avoid display flicker. In one example, the infrared illuminator 6-124 may include a light emitting diode and may be particularly useful in low light environments for illuminating the user's hands and other objects in low light for detection by the infrared sensors of the sensor system 6-102.
[0154] In at least one example, multiple sensors (including the scene camera 6-106, the downward camera 6-114, the jaw camera 6-116, the side camera 6-118, the depth projector 6-112, and the depth sensors 6-108, 6-110) can be used in combination with an electrically coupled controller to combine depth data with camera data for hand tracking and for size determination to better perform hand tracking and object recognition and tracking functions of the HMD device 6-100. In at least one example, the above and Fig. 1I The downward camera 6-114, the jaw camera 6-116, and the side camera 6-118 shown may be wide angle cameras that may operate in the visible and infrared spectrums. In at least one example, these cameras 6-114, 6-116, 6-118 may operate only in black and white light detection to simplify image processing and gain sensitivity.
[0155] Fig. 1I Any of the features, components and / or parts shown (including their arrangement and configuration) may be included alone or in any combination. Figure 1J to Figure 1L Any of the other examples of devices, features, components, and parts shown and described herein. Figure 1J to Figure 1L Any of the features, components and / or parts shown and described (including their arrangement and configuration) may be included alone or in any combination in the Fig. 1I Examples of equipment, features, assemblies, and parts shown.
[0156] Figure 1J A bottom perspective view of an example of an HMD 6-200 including a cover or shroud 6-204 secured to a frame 6-230 is illustrated. In at least one example, sensors 6-202 of a sensor system 6-203 may be disposed around the perimeter of the HMD 6-200 such that the sensors 6-203 are disposed outwardly around the perimeter of a display area or region 6-232 so as to not obstruct viewing of displayed light. In at least one example, the sensors may be disposed behind the shroud 6-204 and aligned with a transparent portion of the shroud, thereby allowing the sensor and projector to allow light to pass back and forth through the shroud 6-204. In at least one example, opaque ink or other opaque material or film / layer may be disposed on the shroud 6-204 around the display area 6-232 to hide components of the HMD 6-200 outside the display area 6-232 rather than the transparent portion defined by the opaque portion through which the sensor and projector send and receive light and electromagnetic signals during operation. In at least one example, the shield 6-204 allows light to pass from the display (eg, within the display area 6-232), but does not allow light to pass radially outward from the display area around the display and the perimeter of the shield 6-204.
[0157] In some examples, the shield 6-204 includes a transparent portion 6-205 and an opaque portion 6-207, as described above and elsewhere herein. In at least one example, the opaque portion 6-204 of the shield 6-207 may define one or more transparent areas 6-209 through which the sensors 6-203 of the sensor system 6-202 may send and receive signals. In the illustrated example, the sensors 6-203 of the sensor system 6-202 that send and receive signals through the shield 6-204 or more specifically through the transparent areas 6-209 of the opaque portion 6-207 (or defined by the opaque portion) of the shield 6-204 may include sensors 6-203 of the sensor system 6-202 that send and receive signals through the shield 6-204 or more specifically through the transparent areas 6-209 defined by the opaque portion Fig. 1I Sensors that are the same or similar to those shown in the example of, for example, depth sensors 6-108 and 6-110, depth projector 6-112, first and second scene cameras 6-106, first and second downward cameras 6-114, first and second side cameras 6-118, and first and second infrared illuminators 6-124. These sensors are also Figure 1K and Figure 1L Other sensors, sensor types, number of sensors, and their relative positioning may be included in one or more other examples of the HMD.
[0158] Figure 1J Any of the features, components and / or parts shown (including their arrangement and configuration) may be included alone or in any combination. Fig. 1I and Figure 1K to Figure 1L Any of the other examples of devices, features, components, and parts shown and described herein. Fig. 1I and Figure 1K to Figure 1L Any of the features, components and / or parts shown and described (including their arrangement and configuration) may be included alone or in any combination in the Figure 1J Examples of equipment, features, assemblies, and parts shown.
[0159] Figure 1K A front view of a portion of an example of an HMD device 6-300 including a display 6-334, brackets 6-336, 6-338, and a frame or housing 6-330 is illustrated. Figure 1K The example shown does not include a front cover or shield in order to illustrate the brackets 6-336, 6-338. For example, Figure 1J The illustrated shield 6-204 includes an opaque portion 6-207 that would visually cover / block viewing of anything outside (e.g., radially / peripherally outside) the display / display area 6-334, including the sensor 6-303 and bracket 6-338.
[0160] In at least one example, the various sensors of the sensor system 6-302 are coupled to brackets 6-336, 6-338. In at least one example, the scene cameras 6-306 include tight tolerances on angles relative to each other. For example, the tolerance on mounting angles between two scene cameras 6-306 may be 0.5 degrees or less, such as 0.3 degrees or less. In order to achieve and maintain such tight tolerances, in one example, the scene camera 6-306 may be mounted to the bracket 6-338 instead of the shield. The bracket may include a cantilever on which the scene camera 6-306 and other sensors of the sensor system 6-302 may be mounted to maintain positioning and orientation in the event of a drop by a user causing any deformation of the other brackets 6-226, the housing 6-330, and / or the shield.
[0161] Figure 1K Any of the features, components and / or parts shown (including their arrangement and configuration) may be included alone or in any combination. Figures 1I to 1J and Figure 1L Any of the other examples of devices, features, components, and parts shown and described herein. Figures 1I to 1J and Figure 1L Any of the features, components and / or parts shown and described (including their arrangement and configuration) may be included alone or in any combination in the Figure 1K Examples of equipment, features, assemblies, and parts shown.
[0162] Figure 1L A bottom view of an example of an HMD 6-400 including a front display / cover assembly 6-404 and a sensor system 6-402 is illustrated. The sensor system 6-402 may be similar to that described above and elsewhere herein (including reference Figures 1I to 1K ) as described above. In at least one example, the jaw camera 6-416 may face downward to capture images of the user's lower facial features. In one example, the jaw camera 6-416 may be directly coupled to the frame or housing 6-430 or one or more internal brackets that are directly coupled to the frame or housing 6-430 as shown. The frame or housing 6-430 may include one or more holes / openings 6-415 through which the jaw camera 6-416 can send and receive signals.
[0163] Figure 1L Any of the features, components and / or parts shown (including their arrangement and configuration) may be included alone or in any combination. Figures 1I to 1K Any of the other examples of devices, features, components, and parts shown and described herein. Figures 1I to 1KAny of the features, components and / or parts shown and described (including their arrangement and configuration) may be included alone or in any combination in the Figure 1L Examples of equipment, features, assemblies, and parts shown.
[0164] Figure 1M Illustrated is a rear perspective view of an interpupillary distance (IPD) adjustment system 11.1.1-102 including a first optical module 11.1.1-104a and a second optical module 11.1.1-104b slidably engaged / coupled to respective guide rods 11.1.1-108a-b and motors 11.1.1-110a-b of a left adjustment subsystem 11.1.1-106a and a right adjustment subsystem 11.1.1-106b. The IPD adjustment system 11.1.1-102 may be coupled to a bracket 11.1.1-112 and include a button 11.1.1-114 in electrical communication with the motors 11.1.1-110a-b. In at least one example, the button 11.1.1-114 may be in electrical communication with the first motor 11.1.1-110a and the second motor 11.1.1-110b via a processor or other circuit component to activate the first motor 11.1.1-110a and the second motor 11.1.1-110b and respectively change the positioning of the first optical module 11.1.1-104a and the second optical module 11.1.1-104b relative to each other.
[0165] In at least one example, the first and second optical modules 11.1.1-104a-b may include respective display screens configured to project light toward the user's eyes when the HMD 11.1.1-100 is worn. In at least one example, the user may manipulate (e.g., depress and / or rotate) a button 11.1.1-114 to activate positioning adjustment of the optical modules 11.1.1-104a-b to match the interpupillary distance of the user's eyes. The optical modules 11.1.1-104a-b may also include one or more cameras or other sensors / sensor systems for imaging and measuring the user's IPD so that the optical modules 11.1.1-104a-b may be adjusted to match the IPD.
[0166] In one example, a user may manipulate the button 11.1.1-114 to cause an automatic positioning adjustment of the first and second optical modules 11.1.1-104a-b. In one example, a user may manipulate the button 11.1.1-114 to cause a manual adjustment such that the optical modules 11.1.1-104a-b move farther or closer (e.g., as the user rotates the button 11.1.1-114 one way or another) until the user visually matches her / his own IPD. In one example, the manual adjustment is communicated electronically via one or more circuits, and power for moving the optical modules 11.1.1-104a-b via the motors 11.1.1-110a-b is provided by a power source. In one example, the adjustment and movement of the optical modules 11.1.1-104a-b via the manipulation button 11.1.1-114 is mechanically actuated via the movement button 11.1.1-114.
[0167] Figure 1M Any of the features, components, and / or parts shown (including arrangements and configurations thereof) may be included, alone or in any combination, in any of the other examples of devices, features, components, and parts shown in any other figures shown and described herein. Similarly, any of the features, components, and / or parts shown and described in any other figures shown and described herein (including arrangements and configurations thereof) may be included, alone or in any combination, in any of the other examples of devices, features, components, and parts shown in any other figures shown and described herein. Figure 1M Examples of equipment, features, assemblies, and parts shown.
[0168] Figure 1N A front perspective view of a portion of an HMD 11.1.2-100 is illustrated, including an outer structural frame 11.1.2-102 and an inner or intermediate structural frame 11.1.2-104 defining a first aperture 11.1.2-106a and a second aperture 11.1.2-106b. The apertures 11.1.2-106a-b are located in Figure 1N 106a-b may be blocked by one or more other components of the HMD 11.1.2-100 coupled to the internal frame 11.1.2-104 and / or the external frame 11.1.2-102, as shown. In at least one example, the HMD 11.1.2-100 may include a first mounting bracket 11.1.2-108 coupled to the internal frame 11.1.2-104. In at least one example, the mounting bracket 11.1.2-108 is coupled to the internal frame 11.1.2-104 between the first aperture 11.1.2-106a and the second aperture 11.1.2-106b.
[0169] The mounting bracket 11.1.2-108 may include a middle or center portion 11.1.2-109 coupled to the internal frame 11.1.2-104. In some examples, the middle or center portion 11.1.2-109 may not be the geometric middle or center of the bracket 11.1.2-108. Instead, the middle / center portion 11.1.2-109 may be disposed between a first cantilevered extension arm and a second cantilevered extension arm extending away from the middle portion 11.1.2-109. In at least one example, the mounting bracket 108 includes a first cantilever 11.1.2-112 and a second cantilever 11.1.2-114 extending away from the middle portion 11.1.2-109 of the mounting bracket 11.1.2-108 coupled to the internal frame 11.1.2-104.
[0170] like Figure 1N As shown, the outer frame 11.1.2-102 may define a curved geometry on its underside to accommodate the user's nose when the user wears the HMD 11.1.2-100. The curved geometry may be referred to as a nose bridge 11.1.2-111 and is centrally located on the underside of the HMD 11.1.2-100 as shown. In at least one example, the mounting bracket 11.1.2-108 may be connected to the inner frame 11.1.2-104 between the holes 11.1.2-106a-b so that the cantilevers 11.1.2-112, 11.1.2-114 extend downwardly and laterally outward away from the middle portion 11.1.2-109 to complement the nose bridge 11.1.2-111 geometry of the outer frame 11.1.2-102. In this way, the mounting bracket 11.1.2-108 is configured to accommodate the user's nose, as described above. The geometry of the nose bridge 11.1.2-111 adapts to the nose as the nose bridge 11.1.2-111 provides a curvature that conforms to the shape of the user's nose, providing a comfortable fit from above, over, and around.
[0171] The first cantilever arm 11.1.2-112 may extend away from the middle portion 11.1.2-109 of the mounting bracket 11.1.2-108 in a first direction, and the second cantilever arm 11.1.2-114 may extend away from the middle portion 11.1.2-109 of the mounting bracket 11.1.2-108 in a second direction opposite to the first direction. The first cantilever arm 11.1.2-112 and the second cantilever arm 11.1.2-114 are referred to as "cantilever" or "cantilever" arms because each arm 11.1.2-112, 11.1.2-114 includes a free distal end 11.1.2-116, 11.1.2-118, respectively, which are not attached to the inner frame 11.1.2-102 and the outer frame 11.1.2-104. In this way, the arms 11.1.2-112, 11.1.2-114 depend from the middle portion 11.1.2-109, which may be connected to the inner frame 11.1.2-104, while the distal ends 11.1.2-102, 11.1.2-104 are unattached.
[0172] In at least one example, the HMD 11.1.2-100 may include one or more components coupled to a mounting bracket 11.1.2-108. In one example, the components include a plurality of sensors 11.1.2-110a-f. Each of the plurality of sensors 11.1.2-110a-f may include various types of sensors, including cameras, IR sensors, and the like. In some examples, one or more of the sensors 11.1.2-110a-f may be used for object recognition in three-dimensional space, such that maintaining accurate relative positioning of two or more of the plurality of sensors 11.1.2-110a-f is important. The cantilever nature of the mounting bracket 11.1.2-108 may protect the sensors 11.1.2-110a-f from damage and altered positioning in the event of an accidental drop by a user. Because the sensors 11.1.2-110a-f are cantilevered on the arms 11.1.2-112, 11.1.2-114 of the mounting bracket 11.1.2-108, stresses and deformations of the inner frame and / or outer frame 11.1.2-104, 11.1.2-102 are not transmitted to the cantilevered arms 11.1.2-112, 11.1.2-114 and therefore do not affect the relative positioning of the sensors 11.1.2-110a-f coupled / mounted to the mounting bracket 11.1.2-108.
[0173] Figure 1NAny of the features, components, and / or parts shown (including arrangements and configurations thereof) may be included, alone or in any combination, in any of the other examples of devices, features, components, and described herein. Likewise, any of the features, components, and / or parts shown and described herein (including arrangements and configurations thereof) may be included, alone or in any combination, in any of the other examples of devices, features, components, and described herein. Figure 1N Examples of equipment, features, assemblies, and parts shown.
[0174] Fig.1O An example of an optical module 11.3.2-100 for an electronic device such as an HMD, including an HMD device described herein, is illustrated. As shown in one or more other examples described herein, the optical module 11.3.2-100 can be one of two optical modules within the HMD, where each optical module is aligned to project light toward an eye of a user. In this way, a first optical module can project light to a first eye of a user via a display screen, and a second optical module of the same device can project light to a second eye of a user via another display screen.
[0175] In at least one example, the optical module 11.3.2-100 may include an optical frame or housing 11.3.2-102, which may also be referred to as a barrel or optical module barrel. The optical module 11.3.2-100 may also include a display 11.3.2-104 coupled to the housing 11.3.2-102, the display including one or more display screens. The display 11.3.2-104 may be coupled to the housing 11.3.2-102 such that the display 11.3.2-104 is configured to project light toward the eyes of a user when the HMD to which the display module 11.3.2-100 belongs is worn during use. In at least one example, the housing 11.3.2-102 may surround the display 11.3.2-104 and provide connection features for coupling other components of the optical module described herein.
[0176] In one example, the optical module 11.3.2-100 may include one or more cameras 11.3.2-106 coupled to the housing 11.3.2-102. The camera 11.3.2-106 may be positioned relative to the display 11.3.2-104 and the housing 11.3.2-102 such that the camera 11.3.2-106 is configured to capture one or more images of a user's eye during use. In at least one example, the optical module 11.3.2-100 may also include a light strip 11.3.2-108 surrounding the display 11.3.2-104. In one example, the light strip 11.3.2-108 is disposed between the display 11.3.2-104 and the camera 11.3.2-106. The light strip 11.3.2-108 may include a plurality of lights 11.3.2-110. The plurality of lights may include one or more light emitting diodes (LEDs) or other lights configured to project light toward the eyes of the user when the HMD is worn. The individual lights 11.3.2-110 in the light strip 11.3.2-108 may be spaced around the light strip 11.3.2-108 and thus evenly or unevenly spaced around the display 11.3.2-104 at various locations on the light strip 11.3.2-108 and around the display 11.3.2-104.
[0177] In at least one example, the housing 11.3.2-102 defines a viewing opening 11.3.2-101 through which a user can view the display 11.3.2-104 when wearing the HMD device. In at least one example, the LEDs are configured and arranged to emit light through the viewing opening 11.3.2-101 onto the user's eyes. In one example, the camera 11.3.2-106 is configured to capture one or more images of the user's eyes through the viewing opening 11.3.2-101.
[0178] As mentioned above, Fig.1O Each of the components and features of the illustrated optical module 11.3.2-100 may be replicated in another (eg, second) optical module provided with the HMD to interact with (eg, project light and capture images) the user's other eye.
[0179] Fig.1O Any of the features, components and / or parts shown (including their arrangement and configuration) may be included alone or in any combination. Figure 1P Any of the other examples of devices, features, components, and parts shown or otherwise described herein. Figure 1P Any of the features, components, and / or parts shown and described or otherwise described herein (including arrangements and configurations thereof) may be included alone or in any combination in the Fig.1OExamples of equipment, features, assemblies, and parts shown.
[0180] Figure 1P A cross-sectional view of an example of an optical module 11.3.2-200 is illustrated, the optical module comprising a housing 11.3.2-202, a display assembly 11.3.2-204 coupled to the housing 11.3.2-202, and a lens 11.3.2-216 coupled to the housing 11.3.2-202. In at least one example, the housing 11.3.2-202 defines a first hole or channel 11.3.2-212 and a second hole or channel 11.3.2-214. The channels 11.3.2-212, 11.3.2-214 can be configured to slidably engage corresponding tracks or guides of the HMD device to allow the optical module 11.3.2-200 to be adjusted relative to the user's eyes to match the user's interpupillary distance (IPD). The housing 11.3.2-202 can slidably engage the guide rods to secure the optical module 11.3.2-200 in place within the HMD.
[0181] In at least one example, the optical module 11.3.2-200 may also include a lens 11.3.2-216 coupled to the housing 11.3.2-202 and disposed between the display assembly 11.3.2-204 and the user's eyes when the HMD is worn. The lens 11.3.2-216 may be configured to direct light from the display assembly 11.3.2-204 to the user's eyes. In at least one example, the lens 11.3.2-216 may be part of a lens assembly including a corrective lens that is removably attached to the optical module 11.3.2-200. In at least one example, the lens 11.3.2-216 is disposed above the light strip 11.3.2-208 and the one or more eye tracking cameras 11.3.2-206 such that the camera 11.3.2-206 is configured to capture images of the user's eyes through the lens 11.3.2-216, and the light strip 11.3.2-208 includes lights configured to project light into the user's eyes through the lens 11.3.2-216 during use.
[0182] Figure 1P Any of the features, components, and / or parts shown (including arrangements and configurations thereof) may be included, alone or in any combination, in any of the other examples of devices, features, components, and parts described herein. Likewise, any of the features, components, and / or parts shown and described herein (including arrangements and configurations thereof) may be included, alone or in any combination, in any of the other examples of devices, features, components, and parts described herein. Figure 1P Examples of equipment, features, assemblies, and parts shown.
[0183] Figure 2is a block diagram of an example of a controller 110 according to some embodiments. While some specific features are shown, those skilled in the art will recognize from this disclosure that various other features are not illustrated for the sake of brevity and so as not to obscure more relevant aspects of the embodiments disclosed herein. To this end, as a non-limiting example, in some embodiments, the controller 110 includes one or more processing units 202 (e.g., a microprocessor, an application specific integrated circuit (ASIC), a field programmable gate array (FPGA), a graphics processing unit (GPU), a central processing unit (CPU), a processing core, etc.), one or more input / output (I / O) devices 206, one or more communication interfaces 208 (e.g., a universal serial bus (USB), FIREWIRE, THUNDERBOLT, IEEE 802.3x, IEEE 802.11x, IEEE 802.16x, Global System for Mobile Communications (GSM), Code Division Multiple Access (CDMA), Time Division Multiple Access (TDMA), Global Positioning System (GPS), infrared (IR), Bluetooth, ZIGBEE, and / or similar types of interfaces), one or more programming (e.g., I / O) interfaces 210, a memory 220, and one or more communication buses 204 for interconnecting these components and various other components.
[0184] In some embodiments, the one or more communication buses 204 include circuits that interconnect and control communications between system components. In some embodiments, the one or more I / O devices 206 include at least one of a keyboard, a mouse, a touch pad, a joystick, one or more microphones, one or more speakers, one or more image sensors, one or more displays, and the like.
[0185] The memory 220 includes a high-speed random access memory, such as a dynamic random access memory (DRAM), a static random access memory (SRAM), a double data rate random access memory (DDR RAM), or other random access solid-state memory devices. In some embodiments, the memory 220 includes a non-volatile memory, such as one or more magnetic disk storage devices, optical disk storage devices, flash memory devices, or other non-volatile solid-state storage devices. The memory 220 optionally includes one or more storage devices located away from the one or more processing units 202. The memory 220 includes a non-transitory computer-readable storage medium. In some embodiments, the memory 220 or the non-transitory computer-readable storage medium of the memory 220 stores the following programs, modules, and data structures or subsets thereof, including an optional operating system 230 and an XR experience module 240.
[0186] The operating system 230 includes instructions for handling various basic system services and for performing hardware-related tasks. In some embodiments, the XR experience module 240 is configured to manage and coordinate single or multiple XR experiences of one or more users (e.g., a single XR experience of one or more users, or multiple XR experiences of corresponding groups of one or more users). To this end, in various embodiments, the XR experience module 240 includes a data acquisition unit 241, a tracking unit 242, a coordination unit 246, and a data transmission unit 248.
[0187] In some embodiments, the data acquisition unit 241 is configured to obtain at least Figure 1A The display generation component 120 and optionally one or more of the input device 125, the output device 155, the sensor 190 and / or the peripheral device 195 acquire data (e.g., presentation data, interaction data, sensor data, location data, etc.). To this end, in various embodiments, the data acquisition unit 241 includes instructions and / or logic for instructions and heuristics and metadata for the heuristics.
[0188] In some embodiments, tracking unit 242 is configured to map scene 105 and track at least display generation component 120 relative to Figure 1A 105 and optionally the location / position of one or more of the input device 125, the output device 155, the sensor 190, and / or the peripheral device 195. To this end, in various embodiments, the tracking unit 242 includes instructions and / or logic for the instructions and heuristics and metadata for the heuristics. In some embodiments, the tracking unit 242 includes a hand tracking unit 244 and / or an eye tracking unit 243. In some embodiments, the hand tracking unit 244 is configured to track the location / position of one or more parts of the user's hand, and / or one or more parts of the user's hand relative to the user's hand. Figure 1A The scene 105, the display generation component 120 and / or the movement of the coordinate system defined about the user's hand. Figure 4 The hand tracking unit 244 is described in more detail. In some embodiments, the eye tracking unit 243 is configured to track the position or movement of the user's gaze (or more generally, the user's eyes, face, or head) relative to the scene 105 (e.g., relative to the physical environment and / or relative to the user (e.g., the user's hands)) or relative to the XR content displayed via the display generation component 120. Figure 5 The eye tracking unit 243 is described in more detail.
[0189] In some embodiments, coordination unit 246 is configured to manage and coordinate the XR experience presented to the user by display generation component 120, and optionally by one or more of output device 155 and / or peripherals 195. To this end, in various embodiments, coordination unit 246 includes instructions and / or logic for instructions and heuristics and metadata for the heuristics.
[0190] In some embodiments, data transfer unit 248 is configured to transfer data (e.g., presentation data, position data, etc.) to at least display generation component 120, and optionally to one or more of input device 125, output device 155, sensor 190, and / or peripheral device 195. To this end, in various embodiments, data transfer unit 248 includes instructions and / or logic for instructions as well as heuristics and metadata for the heuristics.
[0191] Although the data acquisition unit 241, the tracking unit 242 (e.g., including the eye tracking unit 243 and the hand tracking unit 244), the coordination unit 246, and the data transmission unit 248 are illustrated as residing on a single device (e.g., the controller 110), it should be understood that in other embodiments, any combination of the data acquisition unit 241, the tracking unit 242 (e.g., including the eye tracking unit 243 and the hand tracking unit 244), the coordination unit 246, and the data transmission unit 248 may be located in separate computing devices.
[0192] also, Figure 2 It serves more as a functional description of various features that may be present in a particular implementation, as opposed to a block diagram of the embodiments described herein. As one of ordinary skill in the art will recognize, items shown separately may be combined, and some items may be separated. For example, Figure 2 Some functional modules shown separately in the figure can be implemented in a single module, and the various functions of a single functional block can be implemented by one or more functional blocks in various embodiments. The actual number of modules and the division of specific functions and how the features are distributed among them will vary depending on the specific implementation, and in some embodiments, depends in part on the specific combination of hardware, software and / or firmware selected for a specific implementation.
[0193] Figure 31 is a block diagram of an example of a display generation component 120 according to some embodiments. While some specific features are shown, those skilled in the art will recognize from this disclosure that various other features are not illustrated for the sake of brevity and so as not to obscure more relevant aspects of the embodiments disclosed herein. To this end, as a non-limiting example, in some embodiments, the display generation component 120 (e.g., an HMD) includes one or more processing units 302 (e.g., a microprocessor, an ASIC, an FPGA, a GPU, a CPU, a processing core, etc.), one or more input / output (I / O) devices and sensors 306, one or more communication interfaces 308 (e.g., USB, FIREWIRE, THUNDERBOLT, IEEE 802.3x, IEEE 802.11x, IEEE802.16x, GSM, CDMA, TDMA, GPS, IR, Bluetooth, ZIGBEE and / or similar types of interfaces), one or more programming (e.g., I / O) interfaces 310, one or more XR displays 312, one or more optional internal-facing and / or external-facing image sensors 314, a memory 320, and one or more communication buses 304 for interconnecting these components and various other components.
[0194] In some embodiments, one or more communication buses 304 include circuits for interconnecting and controlling communications between various system components. In some embodiments, one or more I / O devices and sensors 306 include an inertial measurement unit (IMU), an accelerometer, a gyroscope, a thermometer, one or more physiological sensors (e.g., a blood pressure monitor, a heart rate monitor, a blood oxygen sensor, a blood glucose sensor, etc.), one or more microphones, one or more speakers, a haptic engine, and / or one or more depth sensors (e.g., structured light, time of flight, etc.), etc.
[0195] In some embodiments, one or more XR displays 312 are configured to provide an XR experience to the user. In some embodiments, one or more XR displays 312 correspond to holographic, digital light processing (DLP), liquid crystal display (LCD), liquid crystal on silicon (LCoS), organic light emitting field effect transistor (OLET), organic light emitting diode (OLED), surface conduction electron emission display (SED), field emission display (FED), quantum dot light emitting diode (QD-LED), microelectromechanical system (MEMS) and / or similar display types. In some embodiments, one or more XR displays 312 correspond to diffraction, reflection, polarization, holographic and other waveguide displays. For example, the display generation component 120 (e.g., HMD) includes a single XR display. In another example, the display generation component 120 includes an XR display for each eye of the user. In some embodiments, one or more XR displays 312 are capable of presenting MR and VR content. In some embodiments, one or more XR displays 312 are capable of presenting MR or VR content.
[0196] In some embodiments, the one or more image sensors 314 are configured to acquire image data corresponding to at least a portion of the user's face including the user's eyes (and may be referred to as an eye tracking camera). In some embodiments, the one or more image sensors 314 are configured to acquire image data corresponding to the user's hands and, optionally, at least a portion of the user's arms (and may be referred to as a hand tracking camera). In some embodiments, the one or more image sensors 314 are configured to face forward so as to acquire image data corresponding to a scene that the user would see in the absence of the display generating component 120 (e.g., an HMD) (and may be referred to as a scene camera). The one or more optional image sensors 314 may include one or more RGB cameras (e.g., with a complementary metal oxide semiconductor (CMOS) image sensor or a charge coupled device (CCD) image sensor), one or more infrared (IR) cameras, and / or one or more event-based cameras, etc.
[0197] The memory 320 includes a high-speed random access memory, such as a DRAM, SRAM, DDR RAM, or other random access solid-state memory device. In some embodiments, the memory 320 includes a non-volatile memory, such as one or more magnetic disk storage devices, optical disk storage devices, flash memory devices, or other non-volatile solid-state storage devices. The memory 320 optionally includes one or more storage devices located away from the one or more processing units 302. The memory 320 includes a non-transitory computer-readable storage medium. In some embodiments, the memory 320 or the non-transitory computer-readable storage medium of the memory 320 stores the following programs, modules, and data structures or a subset thereof, including an optional operating system 330 and an XR rendering module 340.
[0198] The operating system 330 includes processes for handling various basic system services and for performing hardware-related tasks. In some embodiments, the XR rendering module 340 is configured to present XR content to a user via one or more XR displays 312. To this end, in various embodiments, the XR rendering module 340 includes a data acquisition unit 342, an XR rendering unit 344, an XR map generation unit 346, and a data transmission unit 348.
[0199] In some embodiments, the data acquisition unit 342 is configured to at least Figure 1A The controller 110 acquires data (e.g., presentation data, interaction data, sensor data, location data, etc.). To this end, in various embodiments, the data acquisition unit 342 includes instructions and / or logic for instructions and heuristics and metadata for the heuristics.
[0200] In some embodiments, the XR rendering unit 344 is configured to render XR content via one or more XR displays 312. To this end, in various embodiments, the XR rendering unit 344 includes instructions and / or logic for the instructions and heuristics and metadata for the heuristics.
[0201] In some embodiments, the XR map generation unit 346 is configured to generate an XR map (e.g., a 3D map of a mixed reality scene or a map of a physical environment in which computer-generated objects can be placed to generate an extended reality) based on the media content data. To this end, in various embodiments, the XR map generation unit 346 includes instructions and / or logic for the instructions and heuristics and metadata for the heuristics.
[0202] In some embodiments, the data transmission unit 348 is configured to transmit data (e.g., presentation data, position data, etc.) to at least the controller 110, and optionally one or more of the input device 125, the output device 155, the sensor 190, and / or the peripheral device 195. To this end, in various embodiments, the data transmission unit 348 includes instructions and / or logic for the instructions and heuristics and metadata for the heuristics.
[0203] Although the data acquisition unit 342, the XR rendering unit 344, the XR map generation unit 346, and the data transfer unit 348 are shown as residing on a single device (e.g., Figure 1A , but it should be understood that in other embodiments, any combination of the data acquisition unit 342, the XR rendering unit 344, the XR mapping generation unit 346, and the data transmission unit 348 may be located in a separate computing device.
[0204] also, Figure 3 More as a functional description of various features that may be present in a particular embodiment, rather than a schematic diagram of the structures of the embodiments described herein. As one of ordinary skill in the art will recognize, items shown separately may be combined, and some items may be separated. For example, Figure 3 Some functional modules shown separately in the figure may be implemented in a single module, and the various functions of a single functional block may be implemented by one or more functional blocks in various embodiments. The actual number of modules and the division of specific functions and how the features are distributed among them will vary depending on the specific implementation, and in some embodiments, depends in part on the specific combination of hardware, software and / or firmware selected for a specific implementation.
[0205] Figure 4 is a schematic illustration of an example implementation of hand tracking device 140. In some implementations, hand tracking device 140 ( Figure 1A ) by the hand tracking unit 244 ( Figure 2 ) controls to track the position / location of one or more parts of a user's hand, and / or one or more parts of a user's hand relative to Figure 1A The hand tracking device 140 is configured to monitor movement of the scene 105 (e.g., relative to a portion of the physical environment surrounding the user, relative to the display generation component 120, or relative to a portion of the user (e.g., the user's face, eyes, or head), and / or relative to a coordinate system defined about the user's hands). In some embodiments, the hand tracking device 140 is part of the display generation component 120 (e.g., embedded in or attached to the head-mounted device). In some embodiments, the hand tracking device 140 is separate from the display generation component 120 (e.g., located in a separate housing or attached to a separate physical support structure).
[0206] In some embodiments, the hand tracking device 140 includes an image sensor 404 (e.g., one or more IR cameras, 3D cameras, depth cameras, and / or color cameras, etc.) that captures three-dimensional scene information including at least a human user's hand 406. The image sensor 404 captures hand images at a sufficient resolution so that fingers and their corresponding positions can be distinguished. The image sensor 404 typically captures images of other parts of the user's body, or may also capture images of all parts of the body, and may have zoom capabilities or a dedicated sensor with increased magnification to capture images of the hand with a desired resolution. In some embodiments, the image sensor 404 also captures 2D color video images of the hand 406 and other elements of the scene. In some embodiments, the image sensor 404 is used in conjunction with other image sensors to capture the physical environment of the scene 105, or is used as an image sensor that captures the physical environment of the scene 105. In some embodiments, the image sensor is positioned relative to the user or the user's environment in a manner that the field of view of the image sensor 404 or a portion thereof is used to define an interaction space, in which the hand movements captured by the image sensor are considered as input to the controller 110.
[0207] In some embodiments, the image sensor 404 outputs a sequence of frames containing 3D image data (and in addition, possible color image data) to the controller 110, which extracts high-level information from the image data. The high-level information is typically provided to an application running on the controller via an application program interface (API), which drives the display generation component 120 accordingly. For example, a user can interact with the software running on the controller 110 by moving his hand 406 and changing his hand posture.
[0208] In some embodiments, the image sensor 404 projects a speckled pattern onto a scene containing the hand 406 and captures an image of the projected pattern. In some embodiments, the controller 110 calculates the 3D coordinates of points in the scene (including points on the surface of the user's hand) by triangulation based on the lateral offset of the spots in the pattern. This method is advantageous because it does not require the user to hold or wear any kind of beacon, sensor, or other marker. The method gives the depth coordinates of points in the scene at a specific distance from the image sensor 404 relative to a predetermined reference plane. In the present disclosure, it is assumed that the image sensor 404 defines an orthogonal set of x-axis, y-axis, and z-axis, so that the depth coordinates of points in the scene correspond to the z component measured by the image sensor. Alternatively, the image sensor 404 (e.g., a hand tracking device) may use other 3D mapping methods based on a single or multiple cameras or other types of sensors, such as stereo imaging or time-of-flight measurement.
[0209] In some embodiments, the hand tracking device 140 captures and processes a time series of depth maps containing the user's hand as the user moves his hand (e.g., the entire hand or one or more fingers). Software running on the image sensor 404 and / or the processor in the controller 110 processes the 3D map data to extract image patch descriptors of the hand in these depth maps. The software can match these descriptors with image patch descriptors stored in the database 408 based on a previous learning process to estimate the pose of the hand in each frame. The pose typically includes the 3D position of the user's hand joints and finger tips.
[0210] The software may also analyze the trajectory of the hand and / or fingers over multiple frames in the sequence to identify gestures. The pose estimation functionality described herein may be alternated with the motion tracking functionality such that tile-based pose estimation is performed only once every two (or more) frames, and tracking is used to find changes in pose that occur over the remaining frames. The pose, motion, and gesture information is provided to an application running on the controller 110 via the above-mentioned API. The program may, for example, move and modify an image presented on the display generation component 120 in response to the pose and / or gesture information, or perform other functions.
[0211] In some embodiments, gestures include air gestures. An air gesture is a gesture detected without the user touching an input element that is part of a device (e.g., computer system 101, one or more input devices 125, and / or hand tracking device 140) (or independent of an input element that is part of a device) and based on detected movement of a part of the user's body (e.g., head, one or more arms, one or more hands, one or more fingers, and / or one or more legs) through the air (including movement of the user's body relative to an absolute reference (e.g., the angle of the user's arm relative to the ground or the distance of the user's hand relative to the ground), movement relative to another part of the user's body (e.g., movement of the user's hand relative to the user's shoulder, movement of one of the user's hands relative to the user's other hand, and / or movement of a user's finger relative to another finger or part of the user's hand), and / or absolute movement of a part of the user's body (e.g., a tap gesture in which the hand moves a predetermined amount and / or speed in a predetermined posture, or a shake gesture including a predetermined speed or amount of rotation of a part of the user's body)).
[0212] In some embodiments, according to some embodiments, the input gestures used in the various examples and embodiments described herein include air gestures for interacting with an XR environment (e.g., a virtual or mixed reality environment) performed by movement of a user's fingers relative to other fingers (or parts of a user's hand). In some embodiments, an air gesture is a gesture detected without the user touching an input element that is part of the device (or independent of an input element that is part of the device) and based on detected movement of a part of the user's body through the air (including movement of the user's body relative to an absolute reference (e.g., the angle of the user's arm relative to the ground or the distance of the user's hand relative to the ground), movement relative to another part of the user's body (e.g., movement of the user's hand relative to the user's shoulder, movement of one of the user's hands relative to the user's other hand, and / or movement of the user's fingers relative to another finger or part of the user's hand), and / or absolute movement of a part of the user's body (e.g., a tap gesture in which the hand moves a predetermined amount and / or speed in a predetermined posture, or a shake gesture including a predetermined speed or rotation amount of a part of the user's body)).
[0213] In some embodiments where the input gesture is an in-air gesture (e.g., in the absence of physical contact with an input device that provides information to the computer system about which user interface element is the target of the user input, such as contact with a user interface element displayed on a touch screen, or contact with a mouse or trackpad to move a cursor to a user interface element), the gesture takes into account the user's attention (e.g., gaze) to determine the target of the user input (e.g., for direct input, as described below). Thus, in embodiments involving in-air gestures, for example, the input gesture is combined with (e.g., concurrently with) movement of the user's fingers and / or hand to detect attention (e.g., gaze) toward a user interface element to perform a pinch and / or tap input, as described below.
[0214] In some embodiments, an input gesture pointing to a user interface object is performed directly or indirectly with reference to the user interface object. For example, the user input is performed directly on the user interface object according to performing the input with the user's hand at a location corresponding to the location of the user interface object in the three-dimensional environment (e.g., as determined based on the user's current viewpoint). In some embodiments, when the user's attention (e.g., gaze) to the user interface object is detected, the input gesture is performed indirectly on the user interface object according to the user's hand being located at a location corresponding to the location of the user interface object in the three-dimensional environment while the user performs the input gesture. For example, for a direct input gesture, the user can direct the user's input to the user interface object by initiating a gesture at or near a location corresponding to the display location of the user interface object (e.g., within 0.5 cm, 1 cm, 5 cm, or a distance between 0 and 5 cm measured from the outer edge of the option or the center portion of the option). For an indirect input gesture, the user can direct the user's input to the user interface object by focusing on the user interface object (e.g., by gazing at the user interface object), and while focusing on the option, the user initiates an input gesture (e.g., at any location detectable by the computer system) (e.g., at a location that does not correspond to the display location of the user interface object).
[0215] In some embodiments, according to some embodiments, the input gestures (e.g., air gestures) used in various examples and embodiments described herein include pinch input and tap input for interacting with a virtual or mixed reality environment. For example, the pinch input and tap input described below are performed as air gestures.
[0216] In some embodiments, the pinch input is part of an air gesture that includes one or more of the following: a pinch gesture, a long pinch gesture, a pinch and drag gesture, or a double pinch gesture. For example, a pinch gesture as an air gesture includes movement of two or more fingers of a hand in contact with each other (which is optionally followed by a break in contact with each other immediately (e.g., within 0 seconds to 1 second)). A long pinch gesture as an air gesture includes movement of two or more fingers of a hand in contact with each other for at least a threshold amount of time (e.g., at least 1 second) before a break in contact with each other is detected. For example, a long pinch gesture includes the user maintaining a pinch gesture (e.g., in which two or more fingers are in contact), and the long pinch gesture continues until a break in contact between the two or more fingers is detected. In some embodiments, a double pinch gesture as an air gesture includes two (e.g., or more) pinch inputs (e.g., performed by the same hand) that are detected consecutively immediately (e.g., within a predefined time period) with each other. For example, the user performs a first pinch input (e.g., a pinch input or a long pinch input), releases the first pinch input (e.g., interrupts contact between two or more fingers), and performs a second pinch input within a predefined time period after releasing the first pinch input (e.g., within 1 second or within 2 seconds).
[0217] In some embodiments, a pinch and drag gesture as an air gesture (e.g., an air drag gesture or an air swipe gesture) includes a pinch gesture (e.g., a pinch gesture or a long pinch gesture) performed in conjunction with a drag input that changes the position of the user's hand from a first position (e.g., the starting position of the drag) to a second position (e.g., the ending position of the drag). In some embodiments, the user maintains the pinch gesture while performing the drag input, and releases the pinch gesture (e.g., opens their two or more fingers) to end the drag gesture (e.g., at the second position). In some embodiments, the pinch input and the drag input are performed by the same hand (e.g., the user pinches two or more fingers to contact each other and moves the same hand to the second position in the air using the drag gesture). In some embodiments, the pinch input is performed by the user's first hand, and the drag input is performed by the user's second hand (e.g., the user's second hand moves from the first position to the second position in the air while the user continues the pinch input with the user's first hand). In some embodiments, an input gesture as an air gesture includes an input performed using both hands of the user (e.g., a pinch and / or tap input). For example, the input gesture includes two (e.g., or more) pinch inputs that are performed in conjunction with each other (e.g., concurrently or within a predefined time period). For example, a first pinch gesture (e.g., a pinch input, a long pinch input, or a pinch and drag input) is performed using a first hand of a user, and a second pinch input is performed using another hand (e.g., a second hand of the user's two hands) in conjunction with the pinch input performed using the first hand. In some embodiments, movement between the user's two hands (e.g., increasing and / or decreasing the distance or relative orientation between the user's two hands).
[0218] In some embodiments, a tap input performed as an air gesture (e.g., pointing to a user interface element) includes movement of a user's finger toward the user interface element, movement of the user's hand toward the user interface element (optionally, extension of the user's finger toward the user interface element), downward movement of the user's finger (e.g., mimicking a mouse click motion or a tap on a touch screen), or other predefined movement of the user's hand. In some embodiments, a tap input performed as an air gesture is detected based on movement characteristics of the finger or hand performing the tap gesture movement of the finger or hand, which is a movement of the finger or hand away from the user's viewpoint and / or toward an object that is the target of the tap input, followed by an end of the movement. In some embodiments, the end of the movement is detected based on a change in movement characteristics of the finger or hand performing the tap gesture (e.g., the end of movement away from the user's viewpoint and / or toward an object that is the target of the tap input, a reversal of the direction of movement of the finger or hand, and / or a reversal of the acceleration direction of the movement of the finger or hand).
[0219] In some embodiments, it is determined that the user's attention is directed to a portion of the three-dimensional environment based on detection of a gaze directed to that portion of the three-dimensional environment (optionally, no other conditions are required). In some embodiments, it is determined that the user's attention is directed to a portion of the three-dimensional environment based on detection of a gaze directed to that portion of the three-dimensional environment using one or more additional conditions, such as requiring the gaze to be directed to the portion of the three-dimensional environment for at least a threshold duration (e.g., a dwell duration) and / or requiring the gaze to be directed to the portion of the three-dimensional environment when the user's viewpoint is within a distance threshold from the portion of the three-dimensional environment, so that the device determines that the user's attention is directed to the portion of the three-dimensional environment, wherein if one of these additional conditions is not met, the device determines that the attention is not directed to the portion of the three-dimensional environment to which the gaze is directed (e.g., until the one or more additional conditions are met).
[0220] In some embodiments, the detection of a ready state configuration of a user or a portion of a user is detected by a computer system. The detection of the ready state configuration of a hand is used by the computer system as an indication that the user may be preparing to interact with the computer system using one or more air gesture inputs (e.g., pinch, tap, pinch and drag, double pinch, long pinch, or other air gestures described herein) performed by the hand. For example, the ready state of the hand is determined based on whether the hand has a predetermined hand shape (e.g., a pre-pinch shape with the thumb and one or more fingers extended and spaced apart to prepare for a pinch or grab gesture, or a pre-tap with one or more fingers extended and the palm facing away from the user), based on whether the hand is in a predetermined position relative to the user's viewpoint (e.g., below the user's head and above the user's waist and extending at least 15 cm, 20 cm, 25 cm, 30 cm, or 50 cm from the body), and / or based on whether the hand has moved in a particular manner (e.g., toward an area in front of the user above the user's waist and below the user's head or away from the user's body or legs). In some embodiments, the ready state is used to determine whether an interactive element of a user interface responds to attention (e.g., gaze) input.
[0221] In scenarios where input is described with reference to in-air gestures, it should be understood that similar gestures may be detected using a hardware input device attached to or held by one or more hands of a user, where optical tracking, one or more accelerometers, one or more gyroscopes, one or more magnetometers, and / or one or more inertial measurement units may be used to track the positioning of the hardware input device in space, and the positioning and / or movement of the hardware input device is used in place of the positioning and / or movement of the one or more hands in the corresponding in-air gesture. In scenarios where input is described with reference to in-air poses, it should be understood that similar poses may be detected using a hardware input device attached to or held by one or more hands of a user. User input may be detected using controls contained in hardware input devices, such as one or more touch-sensitive input elements, one or more pressure-sensitive input elements, one or more buttons, one or more knobs, one or more dials, one or more joysticks, one or more hand or finger overlays that can detect the position or change in position of parts of a hand and / or finger relative to each other, relative to the user's body, and / or relative to the user's physical environment, and / or other hardware input device controls, wherein user input using the controls contained in the hardware input device is used in place of hand and / or finger gestures such as an air tap or air pinch in a corresponding air gesture. For example, a selection input described as being performed using an air tap or air pinch input may alternatively be detected using a button press, a tap on a touch-sensitive surface, a press on a pressure-sensitive surface, or other hardware input. As another example, a movement input described as being performed using an air pinch and drag (e.g., an air drag gesture or an air swipe gesture) may alternatively be detected based on an interaction with a hardware input control (such as a button press and hold, a touch on a touch-sensitive surface, a press on a pressure-sensitive surface, or other hardware input followed by movement of a hardware input device (e.g., along with the hand with which the hardware input device is associated) through space. Similarly, a two-handed input involving movement of hands relative to each other may be performed using one air gesture and one hardware input device in the hand that is not performing the air gesture, two hardware input devices held in different hands, or two air gestures performed by different hands using various combinations of air gestures and / or inputs detected by one or more of the above hardware input devices.
[0222] In some embodiments, the software may be downloaded to the controller 110 in electronic form, for example, over a network, or may alternatively be provided on a tangible, non-transitory medium such as an optical, magnetic, or electronic memory medium. In some embodiments, the database 408 is also stored in a memory associated with the controller 110. Alternatively or in addition, some or all of the described functions of the computer may be implemented in dedicated hardware, such as a custom or semi-custom integrated circuit or a programmable digital signal processor (DSP). Although in Figure 4 Controller 110 is shown in FIG. 1 , but some or all of the processing functions of the controller may be performed by a suitable microprocessor and software or by dedicated circuitry within the housing of the image sensor 404 (e.g., a hand tracking device) or other device associated with the image sensor 404, for example, as a separate unit from the image sensor 404. In some embodiments, at least some of these processing functions may be performed by a suitable processor integrated with the display generation component 120 (e.g., in a television receiver, handheld device, or head-mounted device) or integrated with any other suitable computerized device (such as a game console or media player). The sensing functions of the image sensor 404 may also be integrated into a computer or other computerized device to be controlled by the sensor output.
[0223] Figure 4 Also included is a schematic diagram of a depth map 410 captured by the image sensor 404 according to some embodiments. As described above, the depth map includes a matrix of pixels with corresponding depth values. Pixels 412 corresponding to the hand 406 have been segmented out from the background and wrist in the figure. The brightness of each pixel in the depth map 410 is inversely proportional to its depth value (i.e., the measured z distance from the image sensor 404), where the gray shade becomes darker as the depth increases. The controller 110 processes these depth values in order to identify and segment the components of the image with human hand characteristics (i.e., groups of adjacent pixels). These characteristics may include, for example, overall size, shape, and motion from frame to frame in the depth map sequence.
[0224] Figure 4 Also schematically illustrated is a hand skeleton 414 that the controller 110 ultimately extracts from the depth map 410 of the hand 406 according to some embodiments. Figure 4 In the hand skeleton 414, a hand background 416 that has been segmented from the original depth map is superimposed. In some embodiments, key feature points of the hand and optionally on a wrist or arm connected to the hand (e.g., points corresponding to knuckles, finger tips, palm center, end of the hand connected to the wrist, etc.) are identified and located on the hand skeleton 414. In some embodiments, the controller 110 uses the position and movement of these key feature points over multiple image frames to determine the gesture performed by the hand or the current state of the hand according to some embodiments.
[0225] Figure 5 The eye tracking device 130 ( Figure 1A ). In some embodiments, the eye tracking device 130 is composed of an eye tracking unit 243 ( Figure 2) controls to track the position and movement of the user's gaze relative to the scene 105 or relative to the XR content displayed via the display generation component 120. In some embodiments, the eye tracking device 130 is integrated with the display generation component 120. For example, in some embodiments, when the display generation component 120 is a head-mounted device (such as headphones, helmets, goggles, or glasses) or a handheld device placed in a wearable frame, the head-mounted device includes both components for generating XR content for viewing by the user and components for tracking the user's gaze relative to the XR content. In some embodiments, the eye tracking device 130 is separate from the display generation component 120. For example, when the display generation component is a handheld device or an XR room, the eye tracking device 130 is optionally a device separate from the handheld device or the XR room. In some embodiments, the eye tracking device 130 is a head-mounted device or a part of a head-mounted device. In some embodiments, the head-mounted eye tracking device 130 is optionally used in conjunction with a display generation component that is also head-mounted or a display generation component that is not head-mounted. In some embodiments, the eye tracking device 130 is not a head mounted device, and is optionally used in conjunction with a head mounted display generation component. In some embodiments, the eye tracking device 130 is not a head mounted device, and is optionally part of a non-head mounted display generation component.
[0226] In some embodiments, the display generation component 120 uses a display mechanism (e.g., a left near-eye display panel and a right near-eye display panel) to display a frame including a left image and a right image in front of the user's eyes, thereby providing a 3D virtual view to the user. For example, the head-mounted display generation component may include a left optical lens and a right optical lens (referred to herein as eye lenses) located between the display and the user's eyes. In some embodiments, the display generation component may include or be coupled to one or more external cameras that capture a video of the user's environment for display. In some embodiments, the head-mounted display generation component may have a transparent or translucent display, and display a virtual object on the transparent or translucent display, and the user can directly view the physical environment through the transparent or translucent display. In some embodiments, the display generation component projects the virtual object into the physical environment. The virtual object may be projected, for example, on a physical surface or as a hologram, so that an individual uses the system to observe the virtual object superimposed on the physical environment. In this case, separate display panels and image frames for the left and right eyes may not be required.
[0227] like Figure 5As shown in , in some embodiments, the eye tracking device 130 (e.g., gaze tracking device) includes at least one eye tracking camera (e.g., an infrared (IR) or near infrared (NIR) camera), and an illumination source (e.g., an IR or NIR light source, such as an array or ring of LEDs) that emits light (e.g., IR or NIR light) toward the user's eyes. The eye tracking camera can be pointed at the user's eyes to receive the IR or NIR light reflected directly from the eyes by the light source, or alternatively can be pointed at "hot" mirrors located between the user's eyes and the display panel, which reflect the IR or NIR light from the eyes to the eye tracking camera while allowing visible light to pass through. The eye tracking device 130 optionally captures images of the user's eyes (e.g., as a video stream captured at 60-120 frames per second (fps)), analyzes the images to generate gaze tracking information, and transmits the gaze tracking information to the controller 110. In some embodiments, the user's two eyes are tracked separately by corresponding eye tracking cameras and illumination sources. In some embodiments, only one eye of the user is tracked by the corresponding eye tracking camera and illumination source.
[0228] In some embodiments, the eye tracking device 130 is calibrated using a device-specific calibration process to determine the parameters of the eye tracking device for a specific operating environment 100, such as the 3D geometric relationships and parameters of the LED, camera, thermal mirror (if present), eye lens, and display screen. The device-specific calibration process can be performed at a factory or another facility before the AR / VR equipment is delivered to the end user. The device-specific calibration process can be an automatic calibration process or a manual calibration process. According to some embodiments, the user-specific calibration process may include an estimation of the eye parameters of a specific user, such as pupil position, foveal position, optical axis, visual axis, eye spacing, etc. According to some embodiments, once the device-specific parameters and user-specific parameters are determined for the eye tracking device 130, a flash-assisted method can be used to process the images captured by the eye tracking camera to determine the current visual axis and the user's gaze point relative to the display.
[0229] like Figure 5As shown in , the eye tracking device 130 (e.g., 130A or 130B) includes an eye lens 520 and a gaze tracking system, which includes at least one eye tracking camera 540 (e.g., an infrared (IR) or near infrared (NIR) camera) positioned on the side of the user's face on which eye tracking is performed, and an illumination source 530 (e.g., an IR or NIR light source, such as an array or ring of NIR light emitting diodes (LEDs)) that emits light (e.g., IR or NIR light) toward the user's eye 592. The eye tracking camera 540 can be directed toward a mirror 550 (which reflects IR or NIR light from the eye 592 while allowing visible light to pass) located between the user's eye 592 and a display 510 (e.g., a left display panel or a right display panel of a head-mounted display, or a display of a handheld device, a projector, etc.) Figure 5 ), or alternatively may be directed toward the user's eye 592 to receive reflected IR or NIR light from the eye 592 (e.g., as shown in the top portion of Figure 5 ).
[0230] In some embodiments, the controller 110 renders AR or VR frames 562 (e.g., left and right frames for left and right display panels) and provides the frames 562 to the display 510. The controller 110 uses the gaze tracking input 542 from the eye tracking camera 540 for various purposes, such as for processing the frames 562 for display. The controller 110 optionally estimates the user's gaze point on the display 510 based on the gaze tracking input 542 obtained from the eye tracking camera 540 using a flash-assisted method or other suitable method. The gaze point estimated from the gaze tracking input 542 is optionally used to determine the direction in which the user is currently looking.
[0231] Several possible use cases for the user's current gaze direction are described below and are not intended to be limiting. As an example use case, the controller 110 may render virtual content in different ways based on the determined direction of the user's gaze. For example, the controller 110 may generate virtual content in a foveal area determined according to the user's current gaze direction at a higher resolution than in a peripheral area. As another example, the controller may position or move virtual content in a view based at least in part on the user's current gaze direction. As another example, the controller may display specific virtual content in a view based at least in part on the user's current gaze direction. As another example use case in an AR application, the controller 110 may guide an external camera used to capture the physical environment of the XR experience to focus in the determined direction. Then, the autofocus mechanism of the external camera may focus on an object or surface in the environment that the user is currently looking at on the display 510. As another example use case, the eye lens 520 may be a focusable lens, and the controller uses gaze tracking information to adjust the focus of the eye lens 520 so that the virtual object that the user is currently looking at has an appropriate degree of convergence to match the convergence of the user's eye 592. The controller 110 can use the gaze tracking information to guide the eye lens 520 to adjust the focus so that nearby objects that the user is looking at appear at the correct distance.
[0232] In some embodiments, the eye tracking device is part of a head mounted device that includes a display (e.g., display 510), two eye lenses (e.g., eye lenses 520), an eye tracking camera (e.g., eye tracking camera 540), and a light source (e.g., illumination source 530 (e.g., IR or NIR LED)). The light source emits light (e.g., IR or NIR light) toward the user's eye 592. In some embodiments, the light sources may be arranged in a ring or circle around each of the lenses, such as Figure 5 In some embodiments, for example, eight illumination sources 530 (eg, LEDs) are arranged around each lens 520. However, more or fewer illumination sources 530 may be used, and other arrangements and locations of illumination sources 530 may be used.
[0233] In some embodiments, the display 510 emits light in the visible range and does not emit light in the IR or NIR range, and therefore does not introduce noise into the gaze tracking system. Note that the positions and angles of the eye tracking cameras 540 are given by way of example and are not intended to be limiting. In some embodiments, a single eye tracking camera 540 is located on each side of the user's face. In some embodiments, two or more NIR cameras 540 may be used on each side of the user's face. In some embodiments, a camera 540 with a wider field of view (FOV) and a camera 540 with a narrower FOV may be used on each side of the user's face. In some embodiments, a camera 540 operating at one wavelength (e.g., 850 nm) and a camera 540 operating at a different wavelength (e.g., 940 nm) may be used on each side of the user's face.
[0234] like Figure 5 Embodiments of the illustrated gaze tracking system may be used, for example, in computer-generated reality, virtual reality, and / or mixed reality applications to provide a user with a computer-generated reality, virtual reality, augmented reality, and / or augmented virtual experience.
[0235] Figure 6 A flash-assisted gaze tracking pipeline according to some embodiments is illustrated. In some embodiments, the gaze tracking pipeline is composed of a flash-assisted gaze tracking system (e.g., Figure 1A and Figure 5 The flash-assisted gaze tracking system can maintain a tracking state. Initially, the tracking state is off or "no". When in the tracking state, the flash-assisted gaze tracking system uses previous information from previous frames when analyzing the current frame to track the pupil outline and the flash in the current frame. When not in the tracking state, the flash-assisted gaze tracking system attempts to detect the pupil and the flash in the current frame, and if successful, initializes the tracking state to "yes" and continues with the next frame in the tracking state.
[0236] like Figure 6 As shown in , the gaze tracking camera can capture left and right images of the user's left and right eyes. The captured images are then input to the gaze tracking pipeline for processing starting at 610. As indicated by the arrow returning to element 600, the gaze tracking system can continue to capture images of the user's eyes at a rate of, for example, 60 to 120 frames per second. In some embodiments, each group of captured images can be input to the pipeline for processing. However, in some embodiments or under some conditions, not all captured frames are processed by the pipeline.
[0237] At 610, for the currently captured image, if the tracking status is yes, the method proceeds to element 640. At 610, if the tracking status is no, the image is analyzed to detect the user's pupil and glint in the image, as indicated at 620. At 630, if the pupil and glint are successfully detected, the method proceeds to element 640. Otherwise, the method returns to element 610 to process the next image of the user's eye.
[0238] At 640, if advancing from element 610, the current frame is analyzed to track pupils and glints based in part on previous information from previous frames. At 640, if advancing from element 630, the tracking state is initialized based on the pupils and glints detected in the current frame. The processing results at element 640 are checked to verify that the results of the tracking or detection can be credible. For example, the results can be checked to determine whether the pupil and a sufficient number of glints for performing gaze estimation are successfully tracked or detected in the current frame. At 650, if the results are not likely to be credible, at element 660, the tracking state is set to no, and the method returns to element 610 to process the next image of the user's eye. At 650, if the results are credible, the method advances to element 670. At 670, the tracking state is set to yes (if not already yes), and the pupil and glint information is passed to element 680 to estimate the user's gaze point.
[0239] Figure 6 It is intended to be used as an example of an eye tracking technology that can be used for a particular implementation. As recognized by one of ordinary skill in the art, according to various embodiments, other eye tracking technologies currently existing or developed in the future can be used in place of or in combination with the flash-assisted eye tracking technology described herein in a computer system 101 for providing an XR experience to a user.
[0240] In some embodiments, the captured portion of the real-world environment 602 is used to provide an XR experience to the user, such as a mixed reality environment in which one or more virtual objects are superimposed on a representation of the real-world environment 602.
[0241] Thus, the description herein describes some embodiments of a three-dimensional environment (e.g., an XR environment) including representations of real-world objects and representations of virtual objects. For example, the three-dimensional environment optionally includes a representation of a table present in a physical environment, which is captured and displayed in the three-dimensional environment (e.g., actively displayed via a camera and display of a computer system or passively displayed via a transparent or translucent display of a computer system). As previously described, the three-dimensional environment is optionally a mixed reality system, wherein the three-dimensional environment is based on a physical environment captured by one or more sensors of a computer system and displayed via a display generation component. As a mixed reality system, the computer system is optionally capable of selectively displaying parts and / or objects of the physical environment so that the corresponding parts and / or objects of the physical environment appear as if they exist in the three-dimensional environment displayed by the computer system. Similarly, the computer system is optionally capable of displaying virtual objects in a three-dimensional environment by placing virtual objects at corresponding positions in the three-dimensional environment that have corresponding positions in the real world to appear as if the virtual objects exist in the real world (e.g., a physical environment). For example, the computer system optionally displays a vase so that the vase appears as if a real vase is placed on top of a table in the physical environment. In some embodiments, a corresponding position in the three-dimensional environment has a corresponding position in the physical environment. Thus, when a computer system is described as displaying a virtual object at a corresponding position relative to a physical object (e.g., such as a position at or near a user's hand or at or near a physical table), the computer system displays the virtual object at a specific position in the three-dimensional environment so that it appears as if the virtual object is at or near the physical object in the physical environment (e.g., the virtual object is displayed at a position in the three-dimensional environment that corresponds to the position in the physical environment where the virtual object would be displayed if it were a real object at that specific position).
[0242] In some embodiments, real-world objects present in the physical environment that are displayed in the three-dimensional environment (e.g., and / or visible via a display generation component) can interact with virtual objects that only exist in the three-dimensional environment. For example, the three-dimensional environment may include a table and a vase placed on top of the table, where the table is a view (or representation) of a physical table in the physical environment and the vase is a virtual object.
[0243] In a three-dimensional environment (e.g., a real environment, a virtual environment, or an environment comprising a mixture of real objects and virtual objects), an object is sometimes referred to as having depth or simulated depth, or an object is referred to as being visible, displayed, or placed at different depths. In this context, depth refers to a dimension different from height or width. In some embodiments, depth is defined relative to a fixed coordinate set (e.g., where a room or object has a height, depth, and width defined relative to a fixed coordinate set). In some embodiments, depth is defined relative to the user's position or viewpoint, in which case the depth dimension varies based on the position and angle of the user's position and / or the user's viewpoint. In some embodiments where depth is defined relative to the user's position relative to the surface of the environment (e.g., the surface of the floor or ground of the environment), an object farther away from the user along a line extending parallel to the surface is considered to have greater depth in the environment, and / or the depth of an object is measured along an axis extending outward from the user's position and parallel to the surface of the environment (e.g., depth is defined in a cylindrical or substantially cylindrical coordinate system, where the user's position is at the center of a cylinder extending from the user's head toward the user's feet). In some embodiments where depth is defined relative to a user's viewpoint (e.g., relative to a direction of a point in space that determines which portion of an environment is visible via a head-mounted device or other display), objects that are farther away from the user's viewpoint along a line extending parallel to the user's viewpoint are considered to have greater depth in the environment, and / or the depth of an object is measured along an axis extending outward from the user's viewpoint and parallel to the user's viewpoint (e.g., depth is defined in a spherical or substantially spherical coordinate system with the origin of the viewpoint at the center of a sphere extending outward from the user's head). In some embodiments, depth is defined relative to a user interface container (e.g., a window or application in which applications and / or system content are displayed), where the user interface container has a height and / or width, and the depth is a dimension orthogonal to the height and / or width of the user interface container. In some embodiments, where the depth is defined relative to a user interface container, when the container is placed in a three-dimensional environment or is initially displayed (e.g., such that the depth dimension of the container extends outward away from the user or the user's viewpoint), the height and / or width of the container is generally orthogonal or substantially orthogonal to a straight line extending from a user-based position (e.g., the user's viewpoint or the user's position) to the user interface container (e.g., the center of the user interface container or another feature point of the user interface container). In some embodiments, where the depth is defined relative to the user interface container, the depth of an object relative to the user interface container refers to the positioning of the object along the depth dimension of the user interface container. In some embodiments, multiple different containers may have different depth dimensions (e.g., different depth dimensions extending away from the user or the user's viewpoint in different directions and / or from different starting points).In some embodiments, when depth is defined relative to a user interface container, the direction of the depth dimension remains constant for the user interface container as the position of the user interface container, the user, and / or the user's viewpoint changes (e.g., or when multiple different viewers are viewing the same container in a three-dimensional environment, such as during an in-person collaboration session and / or when multiple participants are in a real-time communication session with shared virtual content including the container). In some embodiments, for curved containers (e.g., including containers with curved surfaces or curved content areas), the depth dimension optionally extends into the surface of the curved container. In some cases, z separation (e.g., the separation of two objects in the depth dimension), z height (e.g., the distance of one object from another in the depth dimension), z positioning (e.g., the positioning of an object in the depth dimension), z depth (e.g., the positioning of an object in the depth dimension), or simulated z dimension (e.g., depth used as a dimension of an object, a dimension of an environment, a direction in space, and / or a direction in simulated space) is used to refer to the concept of depth as described above.
[0244] In some embodiments, the user is optionally able to use one or both hands to interact with virtual objects in a three-dimensional environment as if the virtual objects were real objects in a physical environment. For example, as described above, one or more sensors of a computer system optionally capture one or more hands of a user and display representations of the user's hands in a three-dimensional environment (e.g., in a manner similar to displaying real-world objects in a three-dimensional environment as described above), or in some embodiments, due to the transparency / translucency of a portion of a display generation component that is displaying a user interface, or due to a projection of a user interface onto a transparent / translucent surface or a projection of a user interface onto a user's eyes or into the field of view of a user's eyes, the user's hands can be seen via the display generation component, via the ability to see the physical environment through the user interface. Therefore, in some embodiments, the user's hands are displayed at corresponding locations in the three-dimensional environment and are treated as if they were objects in the three-dimensional environment, which can interact with virtual objects in the three-dimensional environment as if these virtual objects were physical objects in the physical environment. In some embodiments, the computer system can update the display of the representation of the user's hands in the three-dimensional environment in conjunction with the movement of the user's hands in the physical environment.
[0245] In some embodiments described below, the computer system is optionally capable of determining an "effective" distance between a physical object in the physical world and a virtual object in a three-dimensional environment, for example, to determine whether the physical object is directly interacting with the virtual object (e.g., whether the hand is touching, grabbing, holding, etc., a virtual object or is within a threshold distance of the virtual object). For example, a hand that directly interacts with a virtual object optionally includes one or more of the following: a finger of a hand pressing a virtual button, a user's hand grabbing a virtual vase, a user's hand closing together and pinching / holding the user interface of the application, and two fingers that perform any other type of interaction described herein. For example, when determining whether a user is interacting with a virtual object and / or how a user is interacting with a virtual object, the computer system optionally determines the distance between the user's hand and the virtual object. In some embodiments, the computer system determines the distance between the user's hand and the virtual object by determining the distance between the position of the hand in the three-dimensional environment and the position of the virtual object of interest in the three-dimensional environment. For example, the one or more hands of the user are located at a specific location in the physical world, and the computer system optionally captures the one or more hands and displays the one or more hands at a specific corresponding location in the three-dimensional environment (e.g., if the hand is a virtual hand instead of a physical hand, the location where the hand will be displayed in the three-dimensional environment). The location of the hand in the three-dimensional environment is optionally compared with the location of the virtual object of interest in the three-dimensional environment to determine the distance between the one or more hands of the user and the virtual object. In some embodiments, the computer system optionally determines the distance between the physical object and the virtual object by comparing the location in the physical world (e.g., instead of comparing the location in the three-dimensional environment). For example, when determining the distance between the one or more hands of the user and the virtual object, the computer system optionally determines the corresponding position of the virtual object in the physical world (e.g., if the virtual object is a physical object instead of a virtual object, the location where the virtual object will be located in the physical world), and then determines the distance between the corresponding physical location and the one or more hands of the user. In some embodiments, the same technology is optionally used to determine the distance between any physical object and any virtual object. Therefore, as described herein, when determining whether a physical object is in contact with a virtual object or whether a physical object is within a threshold distance of a virtual object, a computer system optionally executes any of the techniques described above to map the position of the physical object to a three-dimensional environment and / or to map the position of the virtual object to the physical environment.
[0246] In some embodiments, the same or similar techniques are used to determine where and what the user's gaze is directed to, and / or where and what the physical stylus held by the user is pointed to. For example, if the user's gaze is directed to a particular location in the physical environment, the computer system optionally determines the corresponding location in the three-dimensional environment (e.g., the virtual location of the gaze), and if a virtual object is located at the corresponding virtual location, the computer system optionally determines that the user's gaze is directed to the virtual object. Similarly, the computer system is optionally able to determine the direction in which the stylus is pointing in the physical environment based on the orientation of the physical stylus. In some embodiments, based on this determination, the computer system determines a corresponding virtual location in the three-dimensional environment that corresponds to the location in the physical environment that the stylus is pointing to, and optionally determines that the stylus is pointing to the corresponding virtual location in the three-dimensional environment.
[0247] Similarly, the embodiments described herein may refer to the position of a user (e.g., a user of a computer system) in a three-dimensional environment and / or the position of a computer system in a three-dimensional environment. In some embodiments, the user of the computer system is holding, wearing, or otherwise located at or near the computer system. Therefore, in some embodiments, the position of the computer system is used as a proxy for the position of the user. In some embodiments, the position of the computer system and / or the user in the physical environment corresponds to the corresponding position in the three-dimensional environment. For example, the position of the computer system will be a position in the physical environment (and its corresponding position in the three-dimensional environment), and if the user stands at this position, facing the corresponding part of the physical environment visible via the display generation component, the user will see from this position in the physical environment in the same positioning, orientation and / or size (e.g., in an absolute sense and / or relative to each other) of the objects displayed in the three-dimensional environment by the display generation component of the computer system or visible in the three-dimensional environment via the display generation component. Similarly, if the virtual objects displayed in the three-dimensional environment are physical objects in the physical environment (e.g., physical objects placed at the same locations in the physical environment as the virtual objects are located in the three-dimensional environment, and physical objects that have the same size and orientation in the physical environment as they do in the three-dimensional environment), then the position of the computer system and / or user is the position from which the user would see the positions of the virtual objects in the physical environment at the same positions, orientations, and / or sizes (e.g., in an absolute sense and / or relative to each other and real-world objects) as the virtual objects displayed in the three-dimensional environment by the display generation components of the computer system.
[0248] In the present disclosure, various input methods are described with respect to interaction with a computer system. When an input device or input method is used to provide an example, and another input device or input method is used to provide another example, it should be understood that each example is compatible with the input device or input method described with respect to another example and optionally utilizes the input device or input method. Similarly, various output methods are described with respect to interaction with a computer system. When an output device or output method is used to provide an example, and another output device or output method is used to provide another example, it should be understood that each example is compatible with the output device or output method described with respect to another example and optionally utilizes the output device or output method. Similarly, various methods are described with respect to interaction with a virtual environment or a mixed reality environment by a computer system. When an example is provided using interaction with a virtual environment, and another example is provided using a mixed reality environment, it should be understood that each example is compatible with the method described with respect to another example and optionally utilizes these methods. Therefore, the present disclosure discloses an embodiment as a combination of features of multiple examples, without exhaustively listing all features of the embodiment in the description of each example embodiment.
[0249] User interface and associated processes
[0250] Attention is now directed to embodiments of a user interface ("UI") and associated processes that may be implemented on a computer system, such as a portable multifunction device or a head mounted device, in communication with display generating components and one or more input devices.
[0251] FIG. 7A to FIG. 7Y Example techniques for gaze tracking registration according to some embodiments are illustrated. Figure 8 is a flow chart of a method of displaying an enrollment progress user indicator according to various embodiments. Fig. 9 is a flow chart of a method of animating movement of a user interface element according to various embodiments. Fig.10 is a flow chart of a method of changing the appearance of a user interface element according to various embodiments. Fig.11 is a flow chart of a method of moving a user interface element over time according to various embodiments. FIG. 7A to FIG. 7Y The user interface in is used to illustrate the following process, including Figures 8 to 11 process.
[0252] Fig. 7A A computer system 700 is illustrated having a display 702. Fig. 7AAs illustrated, before starting the process for registering the user's gaze, the computer system 700 displays an indication 704 of a company, such as the manufacturer of the computer system 700 and / or the manufacturer of the software (e.g., applications and / or operating system) of the computer system 700. In some embodiments, the computer system 700 can be configured to present virtual objects on one or more transparent or semi-transparent displays (e.g., 702) so that a person using the system perceives the virtual objects superimposed on a physical environment. In some embodiments, the computer system 700 is configured to use pass-through video, which means that one or more cameras or image sensors capture images of the physical environment and use those images when presenting the AR environment on an opaque display.
[0253] although FIG. 7A to FIG. 7Y The techniques using the computer system 700 as a tablet computer are illustrated, but these techniques may also be applied to the use of a head-mounted device. In some embodiments where the computer system 700 is a head-mounted device, the computer system 700 optionally includes two displays (one display for each eye of the user of the computer system 700), wherein each display displays a corresponding variety of content to enable the user to perceive various depths of various content. For a head-mounted device, multiple displays are optionally used to present slightly different images to different eyes of the user to create a stereoscopic depth effect. Additionally, for a head-mounted device, different sensors or sensor groups may be used to track different eyes of the user to more accurately determine the position corresponding to the gaze of the eye. Accurate gaze tracking is particularly important for head-mounted devices, where gaze is often used to indicate where attention is being directed in a three-dimensional environment, and is optionally used to determine what element of the three-dimensional environment the input is directed to (e.g., via hardware input, air gestures, and / or gaze input). For devices that use gaze tracking (such as tablets, phones, desktop computers, and head-mounted devices), improved gaze registration results in improved gaze tracking by the device, which makes input more precise and reduces the need for repeated attempts to perform operations, thereby reducing power usage and increasing battery life (for battery-powered devices).
[0254] In some embodiments, the company's indication 704 is displayed as an initial screen after (and / or in response to) the computer system 700 is started. After a period of time (e.g., 1 second, 2 seconds, or 5 seconds), the computer system 700 automatically switches to displaying the three-dimensional environment 712, such as Figure 7B1 exemplified.
[0255] exist Figure 7B1, the three-dimensional environment 712 is part of the extended reality environment. In some embodiments, the three-dimensional environment 712 is a virtual reality environment, and the sofa 712A is a virtual object displayed as a part of the extended reality environment. In some embodiments, the three-dimensional environment 712 is an augmented reality environment, and the sofa 712A is a representation of a physical object in a physical environment. In some embodiments in which the three-dimensional environment 712 is part of the augmented reality environment, the sofa 712A (and other physical objects from the physical environment) is presented to the user of the computer system 700 using a pass-through video (e.g., the sofa 712A is presented by capturing a video of the sofa via one or more cameras and displaying the video on the display 702 (e.g., in real time). In some embodiments in which the three-dimensional environment 712 is part of the augmented reality environment, the sofa 712A (and other physical objects from the physical environment) is presented to the user of the computer system 700 using one or more transparent or translucent displays (e.g., the sofa 712A is presented to the user by enabling the user to see the sofa 712A through the perspective display 702). The three-dimensional environment 712 also includes a display of a target 714, which is a virtual object displayed as part of the three-dimensional environment 712. In some embodiments, the target 714 is a three-dimensional virtual object (e.g., a sphere and / or a cylinder). The target 714 optionally includes a light source that simulates light emanating from the target 714 into objects (e.g., virtual objects and / or physical objects) in the three-dimensional environment 712.
[0256] When computer system 700 displays target 714, computer system 700 detects the user's gaze 750A of computer system 700. Where the gaze of the user is directed is indicated by the gaze indication (such as gaze 750A), and is illustrated for better understanding of the technology. In some embodiments, the indication of the position of the user's gaze is not displayed as a part of the user interface of computer system 700. In some embodiments, the indication of the position of the user's gaze is displayed. In response to detecting gaze 750A and according to determining that gaze 750A has pointed to target 714 and reached a threshold time amount, computer system 700 initiates the animation of target 714, as further described below. In some embodiments, the threshold time amount is zero, and any gaze at target 714 places initiates the animation. In some embodiments, the threshold time amount is non-zero, and the gaze pointing to target 714 must continue the duration of the threshold time amount just to initiate the animation.
[0257] In some embodiments, FIG. 7A to FIG. 7Y The technology and user interface described are provided by Figure 1A to Figure 1P The device is provided by one or more of the devices described. For example, Figure 7B2 The example in which the target 714 (e.g., Figure 7B1The device X700 includes a pair of display modules that provide stereoscopic content to different eyes of the same user. For example, the HMD X700 includes a display module X702 that provides content to the user's left eye and a second display module that provides content to the user's right eye. In some embodiments, the second display module displays a slightly different image from the display module X702 to create an illusion of stereoscopic depth.
[0258] exist Figure 7B2 , the three-dimensional environment 712 is part of an extended reality environment. In some embodiments, the three-dimensional environment 712 is a virtual reality environment, and the sofa 712A is a virtual object displayed as part of the extended reality environment. In some embodiments, the three-dimensional environment 712 is an augmented reality environment, and the sofa 712A is a representation of a physical object in a physical environment. In some embodiments in which the three-dimensional environment 712 is part of an augmented reality environment, the sofa 712A (and other physical objects from the physical environment) are presented to the user of the HMD X700 using a pass-through video (e.g., the sofa 712A is presented by capturing a video of the sofa via one or more cameras and displaying the video on the display X702 (e.g., in real time)). In some embodiments in which the three-dimensional environment 712 is part of an augmented reality environment, the sofa 712A (and other physical objects from the physical environment) are presented to the user of the HMD X700 using one or more transparent or semi-transparent displays (e.g., the sofa 712A is presented to the user by enabling the user to see the sofa 712A through the display X702). The three-dimensional environment 712 also includes a display of a target 714, which is a virtual object displayed as part of the three-dimensional environment 712. In some embodiments, the target 714 is a three-dimensional virtual object (e.g., a sphere and / or a cylinder). The target 714 optionally includes a light source that simulates light emanating from the target 714 into objects (e.g., virtual objects and / or physical objects) in the three-dimensional environment 712.
[0259] While the HMD X700 displays the target 714, the HMD X700 detects a gaze X750A of a user of the HMD X700. A gaze indication, such as the gaze X750A, indicates where the user's gaze is directed and is illustrated for a better understanding of the technology. In some embodiments, the indication of the location of the user's gaze is not displayed as part of the user interface of the HMD X700. In some embodiments, an indication of the location of the user's gaze is displayed. In response to detecting the gaze X750A and in accordance with determining that the gaze X750A has been directed at the target 714 for a threshold amount of time, the HMD X700 initiates animation of the target 714, as further described below. In some embodiments, the threshold amount of time is zero, and any gaze at the target 714 initiates the animation. In some embodiments, the threshold amount of time is non-zero, and the gaze directed at the target 714 must last for a duration of the threshold amount of time to initiate the animation.
[0260] Figure 1B to Figure 1PAny of the features, components, and / or parts shown (including arrangements and configurations thereof) may be included, alone or in any combination, in HMD X700. For example, in some embodiments, HMD X700 includes any of the features, components, and / or parts of HMD 1-100, 1-200, 3-100, 6-100, 6-200, 6-300, 6-400, 11.1.1-100, and / or 11.1.2-100, alone or in any combination. In some embodiments, the display module X702 includes, alone or in any combination, a display unit 1-102, a display unit 1-202, a display unit 1-306, a display unit 1-406, a display generation component 120, a display screen 1-122a-b, a first rear display screen 1-322a and a second rear display screen 1-322b, a display 11.3.2-104, a first display component 1-120a and a second display component 1-120b, a display component 1-320, and a display component 1-122b. 421. Any of the features, components and / or parts of the first display subcomponent 1-420a and the second display subcomponent 1-420b, the display component 3-108, the display component 11.3.2-204, the first optical module 11.1.1-104a and the second optical module 11.1.1-104b, the optical module 11.3.2-100, the optical module 11.3.2-200, the double convex lens array 3-110, the display area or area 6-232 and / or the display / display area 6-334. In some embodiments, the HMD X700 includes sensors that include, alone or in any combination, any of the features, components, and / or parts of sensor 190, sensor 306, image sensor 314, image sensor 404, sensor assembly 1-356, sensor assembly 1-456, sensor system 6-102, sensor system 6-202, sensor 6-203, sensor system 6-302, sensor 6-303, sensor system 6-402, and / or any of sensors 11.1.2-110a-f. In some embodiments, the HMD X700 includes one or more input devices that include, alone or in any combination, any of the features, components, and / or parts of first button 1-128, button 11.1.1-114, second button 1-132, and / or any of dial or button 1-328. In some embodiments, HMD X700 includes one or more audio output components (eg, electronic components 1-112) for generating audio feedback (eg, audio output), optionally based on detected events and / or user input detected by HMD X700.
[0261] exist Figure 7CAt , computer system 700 has initiated animation of target 714, and therefore, target 714 is reduced, as shown in FIG. Figure 7C After shrinking, the target 714 is replaced with (e.g., expanded into and / or transformed into) a registration element to begin a gaze registration process (e.g., to calibrate detection of the user's gaze and / or train the user how to use their gaze to interact with elements of the three-dimensional environment). In some embodiments, the target 714 shrinks and then expands into the registration element. In some embodiments, the registration element indicates an amount of progress made in registering the user's gaze, and optionally, the visual appearance of the registration element changes based on the computer system 700 detecting a change in the user's gaze.
[0262] In some embodiments, in addition to (or as an alternative to) detecting the location of the user's gaze, the computer system 700 also detects pupil dilation information about the user (e.g., the amount of dilation or contraction and / or pupil size). For example, the computer system 700 may gradually (or suddenly) increase and / or decrease the overall brightness of the content presented to the user via the display 702 to cause the user's pupil to dilate and / or contract. For example, the computer system 700 may darken and / or brighten the appearance of the physical environment via the display 702 before, during, and / or during the gaze registration process to cause the pupil to dilate and / or contract and detect / collect corresponding pupil dilation information. For example, when the environment presented to the user is dim, and also when the brightness (e.g., overall brightness) of the content presented to the user changes (brightens and / or darkens) throughout the gaze registration process, the computer system 700 optionally collects Fig. 7A Pupil dilation information at .
[0263] In some embodiments, target 714 is viewpoint locked. In some embodiments, target 714 is environment locked. As discussed, target 714 is replaced with a registration element (e.g., the registration element is displayed at the same location as target 714). In some embodiments, the registration element is environment locked. In some embodiments, as Fig.7D As illustrated, target 714 is replaced with a registration element 720 including a plurality of portions 720A-720H. In some embodiments, as Figure 7H As illustrated, target 714 is replaced with a registration element 730 that includes a plurality of parts, including parts 730A-730E. In some embodiments, as Figure 7L As illustrated, target 714 is replaced with a registration element 740 that includes a plurality of parts, including parts 740A-740E. In some embodiments, as Figure 7Q As illustrated, target 714 is replaced with a registration element 760 comprising a plurality of parts, including parts 760A-760E. In some embodiments, as Figure 7VAs illustrated, target 714 is replaced with registration element 770 .
[0264] exist Fig.7D At 712, a registration element 720 is displayed as part of the three-dimensional environment 712. The registration element 720 is optionally three-dimensional. The registration element 720 includes a central portion 720I and a plurality of portions 720A-720H at least partially surrounding the central portion 720I. When initially displayed, the portions 720A-720H have the same appearance (e.g., the same length, the same color, the same size, and / or the same shape).
[0265] exist Fig. 7E At this point, when the computer system 700 begins to detect that the user is gazing around the three-dimensional environment 712, the computer system 700 changes the appearance of the corresponding portions 720A-720H based on the location of the user's gaze. Fig. 7E Two alternative gaze paths 722 (corresponding to gaze 750B) and 724 (corresponding to gaze 750C) within the three-dimensional environment 712 are illustrated. Both gaze paths 722 and 724 are valid paths (with different start / end positions) and enable the computer system 700 to detect gaze information during the gaze registration process. The gaze paths indicate the paths taken by the user's gaze and are illustrated for a better understanding of the technology. In some embodiments, the gaze paths are not displayed as part of the user interface of the computer system 700.
[0266] In some embodiments, the corresponding portions 720A-720H grow in length to indicate that the computer system 700 has detected that the user is looking at a location corresponding to the corresponding portion. Fig. 7E At 750B, gaze 750B begins at the lower left of registration element 720. Fig. 7E At the location of gaze 750B at the computer system 700, the computer system 700 changes the appearance of portion 720A to indicate that the user's gaze has been detected and the gaze corresponds to the location of portion 720A. Figure 7F At , as the computer system 700 continues to detect gaze 750B moving along the gaze path 722, the computer system 700 sequentially changes the appearance of portions 720B-720D to indicate that the user's gaze has been detected at locations corresponding to those portions. Figure 7G At 750B, the computer system 700 has detected that the gaze 750B has moved completely (or nearly completely) around the central portion 720I of the registration element 720 along the gaze path 722, and therefore, the appearance of all portions 720A-720H has changed to be longer in length (compared to the central portion 720I of the registration element 720). Fig.7D720A-720H), to indicate that the computer system 700 has detected that the user is gazing at locations corresponding to those respective portions. Because the computer system 700 has detected that the user is gazing at locations corresponding to all portions 720A-720H, that portion of the gaze registration is complete, and the computer system 700 proceeds to replace (e.g., shrink and / or morph) the registration element 720 with a target 714, as shown. Figure 7Y exemplified.
[0267] In some embodiments, the computer system 700 FIG. 7A to FIG. 7G In some embodiments, the computer system 700 collects gaze information and / or pupil dilation information (including in the case of varying brightness) throughout the described process in order to register the user's gaze so that the user can more accurately aim at elements (physical elements and / or virtual elements) in a three-dimensional environment (such as the three-dimensional environment 712).
[0268] return Figure 7H , registration element 730 is displayed as part of three-dimensional environment 712. Registration element 730 is optionally three-dimensional (e.g., a sphere and / or a cylinder). Registration element 730 includes multiple parts (e.g., circles and / or spheres constituting registration element 730), which in this example have been divided into parts 730A-730D. When initially displayed, parts 730A-730D have the same appearance (e.g., the same color and / or the same shape).
[0269] exist Fig.7I At this point, when the computer system 700 begins to detect that the user is gazing around the three-dimensional environment 712, the computer system 700 changes the appearance of the corresponding portions 730A-730D based on the location of the user's gaze. Fig.7I Two alternative gaze paths 732 (corresponding to gaze 750D) and 734 (corresponding to gaze 750E) within the three-dimensional environment 712 are illustrated. Both gaze paths 732 and 734 are valid paths (with different start / end positions) and enable the computer system 700 to detect gaze information during the gaze registration process. The gaze paths indicate the paths taken by the user's gaze and are illustrated for a better understanding of the technology. In some embodiments, the gaze paths are not displayed as part of the user interface of the computer system 700.
[0270] In some embodiments, the corresponding portion of the registration element 730 changes in appearance to indicate that the computer system 700 has detected that the user is looking at a location corresponding to the corresponding portion. Figure 7H At 750D, gaze 750D begins at the lower right corner of registration element 730. Fig.7IAt the location of gaze 750D at the location of the user, computer system 700 changes the appearance of portion 730A, such as by changing the color of portion 730A to a darker color and / or changing the amount of light originating from portion 730A, to indicate that the user's gaze has been detected. The gaze corresponds to the location of portion 730A. Figure 7J At , as computer system 700 continues to detect gaze 750D moving along gaze path 722, computer system 700 changes the appearance of portion 730B, such as by changing the color of portion 730A to a darker color and / or changing the amount of light originating from portion 730B, to indicate that the user's gaze has been detected at a location corresponding to portion 730B. Figure 7K At 750D, the computer system 700 has detected that the gaze 750D has moved completely (or nearly completely) around the registration element 730 along the gaze path 722, and has therefore updated the appearance of all of the portions 730A-730D, such as by additionally changing the color of the portions 730C-730D to a darker color and / or changing the amount of light originating from the portions 730C-730D, to indicate that the computer system 700 has detected that the user is gazing at a location corresponding to those respective portions. Because the computer system 700 has detected that the user is gazing at a location corresponding to all of the portions 730A-730D, that portion of the gaze registration is complete, and the computer system 700 proceeds to replace the registration element 730 with (e.g., shrink it to and / or morph it into) the target 714, as shown. Figure 7Y exemplified.
[0271] In some embodiments, the computer system 700 FIG. 7A to FIG. 7C and / or Figures 7H to 7K In some embodiments, the computer system 700 collects gaze information and / or pupil dilation information (including in the case of varying brightness) throughout the described process in order to register the user's gaze so that the user can more accurately aim at elements (physical elements and / or virtual elements) in a three-dimensional environment (such as in the three-dimensional environment 712).
[0272] return Figure 7L, the registration element 740 including elements 740A-740F is displayed as part of the three-dimensional environment 712. In some embodiments, the elements of the registration element 740 (including elements 740A-740F) are spaced apart (e.g., at equal spacing or at unequal spacing). In some embodiments, the elements of the registration element 740 (including elements 740A-740F) are arranged in a two-dimensional arrangement (e.g., a two-dimensional array or a two-dimensional grid). When the computer system 700 detects that the user of the computer system 700 is directed to a corresponding position in the three-dimensional environment 712, the computer system 700 displays an indication 780 corresponding to the user's gaze at the corresponding position in the three-dimensional environment 712. The indication 780 corresponding to the position of the user's gaze in the three-dimensional environment 712 moves with the detected position of the user's gaze. In some embodiments, the indication 780 (e.g., using simulated lighting, such as a simulated spotlight) illuminates the area in the three-dimensional environment 712 corresponding to the position (and / or direction) of the user's gaze.
[0273] exist Figure 7L At 742, computer system 700 highlights element 740A. Figure 7L As illustrated, other elements of the registration element 740 (e.g., including 740B-740F) are not highlighted. This encourages users of the computer system 700 to direct their gaze toward the highlighted elements. Figure 7L At , computer system 700 is detecting a user's gaze 750E directed toward element 740A, and in response, computer system 700 has changed the visual appearance of element 740A (e.g., compared to before gaze 750E was directed toward element 740A). Figure 7L At 750E, the other elements of registered element 740 (eg, including 740B-740F) have a different visual appearance than element 740A because the user's gaze 750E is not directed toward those elements.
[0274] exist Figure 7M1 At 742, the computer system 700 continues to highlight 742 element 740A. When the computer system 700 determines that the user's gaze 750E continues to be directed toward element 740A (e.g., for less than a threshold amount of time), the computer system 700 gradually changes the visual appearance of element 740A, such as Figure 7M1 As shown. Figure 7M1 In the example of FIG. 7 , as computer system 700 continues to detect that user's gaze 750E continues to be directed toward element 740A, element 740A continues to become lighter in color.
[0275] In some embodiments, FIG. 7A to FIG. 7Y The technology and user interface described are provided by Figure 1A to Figure 1P The device is provided by one or more of the devices described. For example, Figure 7M2 740A is illustrated in which a highlight 742 (e.g., Figure 7M1 The device X700 includes a pair of display modules that provide stereoscopic content to different eyes of the same user. For example, the HMD X700 includes a display module X702 that provides content to the user's left eye and a second display module that provides content to the user's right eye. In some embodiments, the second display module displays a slightly different image from the display module X702 to create an illusion of stereoscopic depth.
[0276] exist Figure 7M2 , HMD X700 continues to highlight 742 element 740A. When HMD X700 determines that the user's gaze X750E continues to be directed toward element 740A (e.g., for less than a threshold amount of time), HMD X700 gradually changes the visual appearance of element 740A, such as Figure 7M2 As shown. Figure 7M2 In the example of FIG. 7 , as the HMD X700 continues to detect that the user's gaze X750E continues to be directed toward the element 740A, the element 740A continues to become lighter in color.
[0277] Figure 1B to Figure 1PAny of the features, components, and / or parts shown (including arrangements and configurations thereof) may be included, alone or in any combination, in HMD X700. For example, in some embodiments, HMD X700 includes any of the features, components, and / or parts of HMD 1-100, 1-200, 3-100, 6-100, 6-200, 6-300, 6-400, 11.1.1-100, and / or 11.1.2-100, alone or in any combination. In some embodiments, the display module X702 includes, alone or in any combination, a display unit 1-102, a display unit 1-202, a display unit 1-306, a display unit 1-406, a display generation component 120, a display screen 1-122a-b, a first rear display screen 1-322a and a second rear display screen 1-322b, a display 11.3.2-104, a first display component 1-120a and a second display component 1-120b, a display component 1-320, and a display component 1-122b. 421. Any of the features, components and / or parts of the first display subcomponent 1-420a and the second display subcomponent 1-420b, the display component 3-108, the display component 11.3.2-204, the first optical module 11.1.1-104a and the second optical module 11.1.1-104b, the optical module 11.3.2-100, the optical module 11.3.2-200, the double convex lens array 3-110, the display area or area 6-232 and / or the display / display area 6-334. In some embodiments, the HMD X700 includes sensors that include, alone or in any combination, any of the features, components, and / or parts of sensor 190, sensor 306, image sensor 314, image sensor 404, sensor assembly 1-356, sensor assembly 1-456, sensor system 6-102, sensor system 6-202, sensor 6-203, sensor system 6-302, sensor 6-303, sensor system 6-402, and / or any of sensors 11.1.2-110a-f. In some embodiments, the HMD X700 includes one or more input devices that include, alone or in any combination, any of the features, components, and / or parts of first button 1-128, button 11.1.1-114, second button 1-132, and / or any of dial or button 1-328. In some embodiments, HMD X700 includes one or more audio output components (eg, electronic components 1-112) for generating audio feedback (eg, audio output), optionally based on detected events and / or user input detected by HMD X700.
[0278] exist Figure 7NAt , the computer system 700 has determined that the user's gaze 750E has been directed (e.g., continuously) toward element 740A for greater than a threshold amount of time (e.g., 1 second, 3 seconds, or 5 seconds). In response, the computer system 700 has updated the appearance of element 740A (e.g., changed color to white (or another color), changed shape, and / or changed size). Further in response to the user's gaze determination 750E having been directed (e.g., continuously) toward element 740A for greater than a threshold amount of time, the computer system moves (e.g., via an animated movement over time) highlight 742 from element 740A to element 740E, such as Figure 7N Moving highlight 742 to element 740E is intended to encourage and / or prompt a user of computer system 700 to move their gaze to element 740E, thereby enabling computer system 700 to capture additional gaze information regarding the user's gaze.
[0279] exist Fig.7O At , the computer system 700 detects that the user's gaze 750E moves past the element 740C, and in response, displays an indication 780 corresponding to the corresponding location of the user's gaze in the three-dimensional environment 712 as partially at the location of the element 740C (e.g., and partially not at the location of the element 740C). In some embodiments, the indication 780 illuminates a portion (or all) of the element 740C in the three-dimensional environment 712 (e.g., using simulated lighting, such as a simulated spotlight), while not illuminating other elements of the registered element 740. Fig.7O At , in response to the user's gaze 750E no longer being directed toward element 740A, computer system 700 begins to change (and / or restore) the appearance of element 740A (eg, changing the color back to a dark color, changing the shape, and / or changing the size).
[0280] exist Figure 7P At , computer system 700 has continued to change (and / or restore) the appearance of element 740A based on the user's gaze 750E not being directed at element 740A. Figure 7P The visual appearance of element 740A is similar to the visual appearance of element 740A when the user's gaze 750E is directed toward element 740A (at Figure 7L Same as before. Figure 7P At , the computer system 700 has detected that the user's gaze 750E is directed toward the element 740E for greater than a threshold amount of time, and in response, has changed the visual appearance of the element 740E (e.g., changed color to white (or another color), changed shape, and / or changed size). In some embodiments, the computer system 700 gradually changes the appearance of the element 740E over time upon detecting that the user's gaze 750E is directed toward the element 740E, thereby providing the user with visual feedback that their gaze is directed toward the corresponding element. Figure 7PAt, further in response to computer system 700 having detected that user's gaze 750E has been directed to element 740E for greater than a threshold amount of time, computer system 700 has moved (e.g., via an animated movement over time) highlight 742 from element 740E to element 740F. Moving highlight 742 to element 740F is intended to encourage and / or prompt the user of computer system 700 to move their gaze to element 740F, thereby enabling computer system 700 to capture additional gaze information about the user's gaze.
[0281] In some embodiments, once the computer system 700 detects that the user's gaze 750E is no longer directed at the element 740E, the computer system 700 will begin to change (and / or restore) the appearance of the element 740E (e.g., change the color back to a dark color, change the shape and / or change the size). In some embodiments, when the computer system detects that the user's gaze is directed at the corresponding element that is not highlighted, the computer system 700 abandons gradually modifying the appearance of the corresponding element over time (e.g., based on the indication 780 (e.g., using simulated lighting, such as a simulated spotlight) to illuminate the corresponding element in the three-dimensional environment 712 before changing the appearance).
[0282] In some embodiments, once the computer system 700 has detected that the user has gazed at a corresponding number of highlighted elements (e.g., 4 positions, 6 positions, or 8 positions) for a threshold amount of time, that portion of the gaze registration is complete, and the computer system 700 proceeds to replace the registered element 740 with (e.g., shrink it to and / or morph it into) the target 714, as shown. Figure 7Y exemplified.
[0283] In some embodiments, the computer system 700 FIG. 7A to FIG. 7C and / or Figure 7L to Figure 7P In some embodiments, the computer system 700 collects gaze information and / or pupil dilation information (including in the case of varying brightness) throughout the described process in order to register the user's gaze so that the user can more accurately aim at elements (physical elements and / or virtual elements) in a three-dimensional environment (such as in the three-dimensional environment 712).
[0284] return Figure 7Q , ( Figure 7CThe target 714 of the three-dimensional environment 712 has been optionally split to form a registration element 760 (including elements 760A-760F) positioned as part of the three-dimensional environment 712. In some embodiments, the elements of the registration element 760 (including elements 740A-740H) are spaced apart on three axes in three-dimensional space (e.g., at equal intervals or at unequal intervals). In some embodiments, the elements of the registration element 760 (including elements 740A-740H) are arranged in a three-dimensional arrangement (e.g., a three-dimensional array or a three-dimensional grid). In some embodiments, the elements of the registration element 760 (including elements 740A-740H) are randomly or pseudo-randomly distributed in a three-dimensional area of the three-dimensional environment 712. In some embodiments, the elements of the registration element 760 (including elements 740A-740H) have different colors. In some embodiments, the elements of the registration element 760 (including elements 740A-740H) have different sizes.
[0285] When the computer system 700 detects that the gaze of the user of the computer system 700 is directed toward a corresponding direction and / or a corresponding position in the three-dimensional environment 712, the computer system 700 animates the elements of the registration elements 760 corresponding to those corresponding directions and / or corresponding positions to move to a specific position in the three-dimensional environment 712 (and / or gather at the specific position). Figure 7R Two alternative gaze paths 762 (corresponding to gaze 750F) and 764 (corresponding to gaze 750G) within the three-dimensional environment 712 are illustrated. Both gaze paths 762 and 764 are valid paths (having different start / end positions and different directions) and enable the computer system 700 to detect gaze information during the gaze registration process. The gaze paths indicate the paths taken by the user's gaze and are illustrated for a better understanding of the technology. In some embodiments, the gaze paths are not displayed as part of the user interface of the computer system 700.
[0286] exist Figure 7R At , computer system 700 detects gaze 750F of a user of computer system 700 directed toward a location within three-dimensional environment 712. In response to having detected that gaze 750F is directed toward the location, the computer system animates those elements of registered elements 760 that are at a location corresponding to gaze 750F (e.g., within a threshold distance of gaze 750F and / or at the location of gaze 750F), including elements 760A and 760B, to move from their respective locations to a center location. Figure 7R, the elements that have been moved to the center position (including elements 760A and 760B) have been visually combined to form element 760I. In some embodiments, the color of element 760I is optionally based on the color (and optionally, the size) of the elements that have been moved to the center position and visually combined to form element 760I. In some embodiments, the size of element 760I is optionally based on the amount (and optionally, the size) of the elements that have been moved to the center position and visually combined to form element 760I. Figure 7R At , the color of elements 760I has been moved to the center and is no longer prominently displayed (as they were previously in Figure 7Q In Figure 7R , the size of element 760I is based on the elements that have been moved to the center and are no longer prominently displayed (as they were previously in Figure 7Q ) in the same manner as in the example above.
[0287] exist Figure 7S1 At , computer system 700 detects movement of gaze 750F of a user of computer system 700 along path 762 to a new location within three-dimensional environment 712. In response to having detected movement of gaze 750F to the new location, the computer system animates those elements of registered elements 760 that are at locations corresponding to the new location of gaze 750F (and corresponding to intermediate locations during the movement) (e.g., within a threshold distance of gaze 750F and / or at the location of gaze 750F) (including elements 760C and 760D) to move from their respective locations to the center location. Figure 7S1 , the elements that have been moved to the center position (including elements 760A-760D) have been visually combined to form element 760I. In some embodiments, the color of element 760I is optionally based on the color (and optionally, the size) of the elements that have been moved to the center position and visually combined to form element 760I. In some embodiments, the size of element 760I is optionally based on the amount (and optionally, the size) of the elements that have been moved to the center position and visually combined to form element 760I. Figure 7S1 At, with Figure 7R In comparison, the color of element 760I has changed because the additional element has been moved to the center and is no longer clearly displayed. Figure 7S1 , the size of element 760I has increased based on the increased number of elements that have moved to the center position and are no longer clearly displayed.
[0288] In some embodiments, FIG. 7A to FIG. 7Y The technology and user interface described are provided by Figure 1A to Figure 1P The device is provided by one or more of the devices described. For example, Figure 7S2 The example in which the registration element 760 (e.g., Figure 7Q to Figure 7S1 The device X700 includes a pair of display modules that provide stereoscopic content to different eyes of the same user. For example, the HMD X700 includes a display module X702 that provides content to the user's left eye and a second display module that provides content to the user's right eye. In some embodiments, the second display module displays a slightly different image from the display module X702 to create an illusion of stereoscopic depth.
[0289] exist Figure 7S2 At , HMD X700 detects movement of gaze X750F of the user of HMD X700 along path 762 to a new position within three-dimensional environment 712. In response to having detected movement of gaze X750F to the new position, HMD X700 animates those elements of registered elements 760 (including elements 760C and 760D) at positions corresponding to the new position of gaze X750F (and corresponding to intermediate positions during the movement) (e.g., within a threshold distance of gaze X750F and / or at the position of gaze X750F) to move from their respective positions to the center position. Figure 7S2 , the elements that have been moved to the center position (including elements 760A-760D) have been visually combined to form element 760I. In some embodiments, the color of element 760I is optionally based on the color (and optionally, the size) of the elements that have been moved to the center position and visually combined to form element 760I. In some embodiments, the size of element 760I is optionally based on the amount (and optionally, the size) of the elements that have been moved to the center position and visually combined to form element 760I. Figure 7S2 At, with Figure 7R In comparison, the color of element 760I has changed because the additional element has been moved to the center and is no longer clearly displayed. Figure 7S2 , the size of element 760I has increased based on the increased number of elements that have moved to the center position and are no longer clearly displayed.
[0290] Figure 1B to Figure 1PAny of the features, components, and / or parts shown (including arrangements and configurations thereof) may be included, alone or in any combination, in HMD X700. For example, in some embodiments, HMD X700 includes any of the features, components, and / or parts of HMD 1-100, 1-200, 3-100, 6-100, 6-200, 6-300, 6-400, 11.1.1-100, and / or 11.1.2-100, alone or in any combination. In some embodiments, the display module X702 includes, alone or in any combination, a display unit 1-102, a display unit 1-202, a display unit 1-306, a display unit 1-406, a display generation component 120, a display screen 1-122a-b, a first rear display screen 1-322a and a second rear display screen 1-322b, a display 11.3.2-104, a first display component 1-120a and a second display component 1-120b, a display component 1-320, and a display component 1-122b. 421. Any of the features, components and / or parts of the first display subcomponent 1-420a and the second display subcomponent 1-420b, the display component 3-108, the display component 11.3.2-204, the first optical module 11.1.1-104a and the second optical module 11.1.1-104b, the optical module 11.3.2-100, the optical module 11.3.2-200, the double convex lens array 3-110, the display area or area 6-232 and / or the display / display area 6-334. In some embodiments, the HMD X700 includes sensors that include, alone or in any combination, any of the features, components, and / or parts of sensor 190, sensor 306, image sensor 314, image sensor 404, sensor assembly 1-356, sensor assembly 1-456, sensor system 6-102, sensor system 6-202, sensor 6-203, sensor system 6-302, sensor 6-303, sensor system 6-402, and / or any of sensors 11.1.2-110a-f. In some embodiments, the HMD X700 includes one or more input devices that include, alone or in any combination, any of the features, components, and / or parts of first button 1-128, button 11.1.1-114, second button 1-132, and / or any of dial or button 1-328. In some embodiments, HMD X700 includes one or more audio output components (eg, electronic components 1-112) for generating audio feedback (eg, audio output), optionally based on detected events and / or user input detected by HMD X700.
[0291] exist Figure 7TAt , computer system 700 detects further movement of gaze 750F of the user of computer system 700 along path 762 to a third location within three-dimensional environment 712. In response to having detected movement of gaze 750F to the third location, the computer system animates those elements of registered elements 760 (including elements 760E and 760F) at locations corresponding to the third location of gaze 750F (and corresponding to an intermediate location during the movement) (e.g., within a threshold distance of gaze 750F and / or at the location of gaze 750F) to move from their respective locations to the center location. Figure 7T , the elements that have been moved to the center position (including elements 760A-760F) have been visually combined to form element 760I. In some embodiments, the color of element 760I is optionally based on the color (and optionally, the size) of the elements that have been moved to the center position and visually combined to form element 760I. In some embodiments, the size of element 760I is optionally based on the amount (and optionally, the size) of the elements that have been moved to the center position and visually combined to form element 760I. Figure 7T At, with Figure 7S1 and / or Figure 7S2 In comparison, the color of element 760I has changed because the additional element has been moved to the center and is no longer clearly displayed. Figure 7T , the size of element 760I has increased based on the increased number of elements that have moved to the center position and are no longer clearly displayed.
[0292] exist Figure 7U At , computer system 700 detects further movement of gaze 750F of the user of computer system 700 along path 762. In response to having detected further movement of gaze 750F, the computer system animates those elements of registered elements 760 that are at positions corresponding to the position of gaze 750F (and corresponding to intermediate positions during the movement) (e.g., within a threshold distance of gaze 750F and / or at the position of gaze 750F) (including elements 760G and 760H) to move from their respective positions to the center position. Figure 7U , the elements that have been moved to the center position (including elements 760A-760F) have been visually combined to form element 760I. In some embodiments, the color of element 760I is optionally based on the color (and optionally, the size) of the elements that have been moved to the center position and visually combined to form element 760I. In some embodiments, the size of element 760I is optionally based on the amount (and optionally, the size) of the elements that have been moved to the center position and visually combined to form element 760I. Figure 7U At , the color of element 760I has changed to white (which is consistent with Figure 7R to Figure 7S2) because the additional element has been moved to the center and is no longer clearly displayed. Figure 7U At , the size of element 760I has been further increased based on the increase in the number of elements that have moved to the center position and are no longer clearly displayed.
[0293] In some embodiments, once the computer system 700 has detected the user's gaze directed to various locations that cause all elements of the registered elements 760 to be combined into 760I, that portion of the gaze registration is complete, and the computer system 700 continues to register elements 760 (e.g., as Figure 7U 760I) is replaced with (e.g., reduced to and / or transformed into) target 714, such as Figure 7Y exemplified.
[0294] In some embodiments, the computer system 700 FIG. 7A to FIG. 7C and / or Figure 7Q to Figure 7U In some embodiments, the computer system 700 collects gaze information and / or pupil dilation information (including in the case of varying brightness) throughout the described process in order to register the user's gaze so that the user can more accurately aim at elements (physical elements and / or virtual elements) in a three-dimensional environment (such as in the three-dimensional environment 712).
[0295] return Figure 7V , ( Figure 7C 714 has changed to a registration element 770 that includes a trail 770A that indicates a path that the registration element 770 has recently taken. For example, as the registration element 770 moves within the three-dimensional environment 712, the trail 770A indicates the most recent path that the registration element 770 has taken within the three-dimensional environment 712 by fading out (over time) an earlier indication of the path.
[0296] In some embodiments, the registration element 770 moves along a fixed path such as a circle or an ellipse. In some embodiments, the speed and / or direction of the movement of the registration element 770 is independent of the detected gaze of the user of the computer system. The animated movement of the registration element 770 encourages the user of the computer system 700 to look at the registration element when the registration element 770 moves. When the registration element 770 moves within the three-dimensional environment 712, the computer system 700 detects that t...
Claims
1. A method comprising: At a computer system in communication with a display generating component and one or more input devices: displaying the target via the display generation component; detecting, via at least one of the one or more input devices, a gaze of a user of the computer system while displaying the target; In response to detecting the gaze of the user: replacing, via the display generation component, a display of the target with a check-in progress user interface element based on determining that the gaze of the user is directed toward the target for a threshold amount of time; detecting, via at least one of the one or more input devices, one or more changes in the gaze of the user while displaying the check-in progress user interface element; as well as In response to detecting the one or more changes in the gaze of the user, changing, via the display generation component, a visual appearance of the registration progress user interface element based on the detected one or more changes in the gaze of the user.
2. The method of claim 1, wherein the goal and the check-in progress user interface elements are displayed as part of a user interface, the method further comprising: changing the brightness of the user interface via the display generation component and within a certain period of time; as well as Pupil dilation information is detected via the one or more input devices at one or more times within the time period.
3. The method according to claim 2, wherein changing the brightness of the user interface within the time period comprises: displaying, at a first time and via the display generation component, a pass-through portion of a representation including at least a portion of a real-world surround computer system at a first brightness level; as well as A pass-through portion of the representation including at least the portion of the real-world surround computer system is displayed via the display generation component at a second time different from the first time and at a second brightness level brighter than the first brightness level.
4. The method according to any one of claims 2 to 3, further comprising: Prior to displaying the enrollment progress user interface element, first pupil dilation information is detected via the one or more input devices.
5. The method according to any one of claims 2 to 4, further comprising: While displaying the enrollment progress user interface element, second pupil dilation information is detected via the one or more input devices.
6. The method of any one of claims 1 to 5, wherein the goal and the check-in progress user interface elements are displayed as part of a user interface, the method further comprising: When displaying the user interface including the registration progress user interface element, the brightness of the user interface is changed via the display generation component.
7. The method according to any one of claims 1 to 6, further comprising: In response to detecting the gaze of the user: Based on determining that the gaze of the user is directed toward the target for the threshold amount of time and before replacing the display of the target with the check-in progress user interface element, changing, via the display generation component, a visual appearance of the target.
8. The method of claim 7, wherein changing the visual appearance of the target comprises: reducing the size of the object from a first size to a second size that is smaller than the first size; as well as After reducing the size of the target from the first size to the second size, increasing the size of the target from the second size to a third size that is larger than the second size.
9. The method of any one of claims 7 to 8, wherein replacing display of the target with the check-in progress user interface element comprises displaying an animated transition in which the target expands into the check-in progress user interface element.
10. The method of any one of claims 1 to 9, wherein the target is viewpoint locked.
11. The method of any one of claims 1 to 9, wherein the target is context-locked.
12. The method of any one of claims 1 to 11, wherein the enrollment progress user interface element is context-locked.
13. The method of any one of claims 1 to 12, wherein changing the visual appearance of the check-in progress user interface element based on the detected one or more changes in the gaze of the user comprises: changing, via the display generation component, a visual appearance of a first portion of the enrollment progress user interface element based on a gaze of the user of the computer system being directed toward a first area without changing a visual appearance of a second portion of the enrollment progress user interface element that is different from the first portion and without changing a visual appearance of a third portion of the enrollment progress user interface element that is different from the first portion and the second portion; as well as The visual appearance of the second portion of the registration progress user interface element is changed via the display generating component based on the gaze of the user of the computer system being directed to a second area different from the first area, without changing the visual appearance of the first portion of the registration progress user interface element and without changing the visual appearance of the third portion of the registration progress user interface element. 14 . The method of claim 13 , wherein changing the visual appearance of the corresponding portion of the enrollment progress user interface element comprises changing a color of the corresponding portion of the enrollment progress user interface element.
15. A method according to claim 13, wherein changing the visual appearance of the corresponding portion of the registration progress user interface element includes changing the visual appearance of the corresponding portion when the user's gaze is detected as being directed to the corresponding portion of the registration progress user interface element.
16. The method according to any one of claims 1 to 15, further comprising: After completing the registration, reducing the size of the registration progress user interface element from a fourth size to a fifth size that is smaller than the fourth size.
17. The method according to claim 16, further comprising: After reducing the size of the enrollment progress user interface element from the fourth size to the fifth size, replacing the enrollment progress user interface element with a second target.
18. The method according to claim 17, further comprising: detecting, via at least one of the one or more input devices, a second gaze of a user of the computer system while displaying the second target; as well as In response to detecting the second gaze of the user: completing registration based on determining that the second gaze of the user is directed toward the second target for a second threshold amount of time; as well as Based on determining that the second gaze of the user is not directed toward the second target for the second threshold amount of time, completing the registration is abandoned.
19. The method of any one of claims 16 to 18, wherein the target is a first color, the method further comprising: After reducing the size of the enrollment progress user interface element to the fifth size, replacing the enrollment progress user interface element with a visual element that is a second color different from the first color.
20. The method of any one of claims 1 to 19, wherein the registration progress user interface element is a three-dimensional shape.
21. The method of any one of claims 1 to 20, wherein the check-in progress user interface element comprises a plurality of visual elements displayed at least partially around a location corresponding to a previously displayed target.
22. The method according to any one of claims 1 to 21, further comprising: Prior to displaying the target, one or more instructions corresponding to the target are displayed via the display generation component.
23. The method of claim 22, wherein displaying the one or more instructions comprises displaying textual instructions.
24. The method of any one of claims 22 to 23, wherein displaying the one or more instructions comprises displaying an animation of the requested movement.
25. The method of any one of claims 1 to 24, wherein the threshold amount of time is zero.
26. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system that communicates with a display generation component and one or more input devices, the one or more programs comprising instructions for executing the method according to any one of claims 1 to 25.
27. A computer system configured to communicate with a display generation component and one or more input devices, the computer system comprising: one or more processors; and A memory storing one or more programs configured to be executed by the one or more processors, the one or more programs comprising instructions for executing the method according to any one of claims 1 to 25.
28. A computer system configured to communicate with a display generation component and one or more input devices, the computer system comprising: A component for carrying out the method according to any one of claims 1 to 25.
29. A computer program product comprising one or more programs configured to be executed by one or more processors of a computer system in communication with a display generating component and one or more input devices, the one or more programs comprising instructions for performing the method according to any one of claims 1 to 25.
30. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system in communication with a display generation component and one or more input devices, the one or more programs comprising instructions for: displaying the target via the display generation component; detecting, via at least one of the one or more input devices, a gaze of a user of the computer system while displaying the target; In response to detecting the gaze of the user: replacing, via the display generation component, a display of the target with a check-in progress user interface element based on determining that the gaze of the user is directed toward the target for a threshold amount of time; detecting, via at least one of the one or more input devices, one or more changes in the gaze of the user while displaying the check-in progress user interface element; as well as In response to detecting the one or more changes in the gaze of the user, changing, via the display generation component, a visual appearance of the registration progress user interface element based on the detected one or more changes in the gaze of the user.
31. A computer system configured to communicate with a display generation component and one or more input devices, the computer system comprising: one or more processors; and A memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for: displaying the target via the display generation component; detecting, via at least one of the one or more input devices, a gaze of a user of the computer system while displaying the target; In response to detecting the gaze of the user: replacing, via the display generation component, a display of the target with a check-in progress user interface element based on determining that the gaze of the user is directed toward the target for a threshold amount of time; detecting, via at least one of the one or more input devices, one or more changes in the gaze of the user while displaying the check-in progress user interface element; as well as In response to detecting the one or more changes in the gaze of the user, changing, via the display generation component, a visual appearance of the registration progress user interface element based on the detected one or more changes in the gaze of the user.
32. A computer system configured to communicate with a display generation component and one or more input devices, the computer system comprising: means for displaying an object via said display generating component; means for detecting a gaze of a user of the computer system via at least one of the one or more input devices while displaying the target; means for performing the following operations in response to detecting the gaze of the user: replacing, via the display generation component, a display of the target with a check-in progress user interface element based on determining that the gaze of the user is directed toward the target for a threshold amount of time; means for detecting, via at least one of the one or more input devices, one or more changes in the gaze of the user while displaying the check-in progress user interface element; as well as In response to detecting the one or more changes in the gaze of the user, changing, via the display generation component, a visual appearance of the registration progress user interface element based on the detected one or more changes in the gaze of the user.
33. A computer program product comprising one or more programs configured to be executed by one or more processors of a computer system in communication with a display generation component and one or more input devices, the one or more programs comprising instructions for: displaying the target via the display generation component; detecting, via at least one of the one or more input devices, a gaze of a user of the computer system while displaying the target; In response to detecting the gaze of the user: replacing, via the display generation component, a display of the target with a check-in progress user interface element based on determining that the gaze of the user is directed toward the target for a threshold amount of time; detecting, via at least one of the one or more input devices, one or more changes in the gaze of the user while displaying the check-in progress user interface element; as well as In response to detecting the one or more changes in the gaze of the user, changing, via the display generation component, a visual appearance of the registration progress user interface element based on the detected one or more changes in the gaze of the user.
34. A method comprising: At a computer system in communication with a display generating component and one or more input devices: displaying a plurality of user interface elements via the display generation component; detecting, via at least one of the one or more input devices, a gaze of a user of the computer system while displaying the plurality of user interface elements; as well as In response to detecting the gaze of the user of the computer system: based on determining that the gaze of the user of the computer system is directed to a first position corresponding to a first user interface element of the plurality of user interface elements, animating, via the display generation component, movement of the first user interface element from the first position toward a corresponding position different from the first position; as well as Based on determining that the gaze of the user of the computer system is directed to a second position corresponding to a second user interface element among the plurality of user interface elements, animating, via the display generation component, movement of the second user interface element from the second position toward the corresponding position different from the second position.
35. The method of claim 34, further comprising: In response to detecting the gaze of the user of the computer system: ceasing to display the first one of the plurality of user interface elements based on determining that the gaze of the user of the computer system is directed to the first position corresponding to the first one of the plurality of user interface elements and after animating movement of the first user interface element from the first position toward the corresponding position; as well as Based on determining that the gaze of the user of the computer system is directed to the second position corresponding to the second user interface element among the multiple user interface elements and after animating the movement of the second user interface element from the second position toward the corresponding position, stopping displaying the second user interface element among the multiple user interface elements.
36. A method according to any one of claims 34 to 35, wherein the corresponding position is in a central area of a field of view of a user of the computer system.
37. The method according to any one of claims 34 to 36, further comprising: The object is displayed at the corresponding position via the display generation component.
38. The method of claim 37, further comprising: After animating the movement of the first user interface element from the first position toward the corresponding position different from the first position, increasing the displayed size of the target at the corresponding position from a first size to a second size; as well as After animating the movement of the second user interface element from the second position toward the corresponding position different from the second position, increasing the displayed size of the target at the corresponding position from the second size to a third size.
39. The method according to any one of claims 34 to 38, further comprising: In response to detecting the gaze of the user of the computer system: Based on determining that the gaze direction of the user of the computer system corresponds to a third position of a third user interface element among the multiple user interface elements, the display generation component animates the movement of the third user interface element from the third position toward the corresponding position different from the third position.
40. The method according to any one of claims 34 to 39, further comprising: Detecting movement of the user's head; as well as In response to detecting movement of the user's head and based on determining that the movement of the user's head exceeds a threshold movement amount, an instruction to keep the user's head still is displayed via the display generation component.
41. The method according to any one of claims 34 to 40, further comprising: An animation is displayed via the display generating component that simulates a user's gaze directed toward one or more user interface elements such that the one or more user interface elements are animated to move toward a second corresponding location.
42. The method according to any one of claims 34 to 41, further comprising: Prior to displaying the plurality of user interface elements, an indication of a manufacturer of the computer system is displayed via the display generation component.
43. The method of claim 42, further comprising: The indication to the manufacturer is animated to decrease in size and transform into a different target than the indication to the manufacturer.
44. The method according to any one of claims 34 to 43, further comprising: Animating the target to change into the plurality of user interface elements includes moving the plurality of user interface elements away from a location where the target is displayed.
45. A method according to any one of claims 34 to 44, wherein the plurality of user interface elements are placed in three-dimensional space at a plurality of different positions along three or more axes of the three-dimensional space.
46. A method according to any one of claims 34 to 45, wherein: The first user interface element is a first color; the second user interface element being a second color different from the first color; The target is displayed at the corresponding position; and The color of the target is based on the color of the user interface element that has been animated to move toward the corresponding location.
47. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system that communicates with a display generating component and one or more input devices, the one or more programs comprising instructions for executing a method according to any one of claims 34 to 46.
48. A computer system configured to communicate with a display generation component and one or more input devices, the computer system comprising: one or more processors; and A memory storing one or more programs configured to be executed by the one or more processors, the one or more programs comprising instructions for executing the method according to any one of claims 34 to 46.
49. A computer system configured to communicate with a display generation component and one or more input devices, the computer system comprising: A component for carrying out the method according to any one of claims 34 to 46.
50. A computer program product comprising one or more programs configured to be executed by one or more processors of a computer system in communication with a display generating component and one or more input devices, the one or more programs comprising instructions for performing a method according to any one of claims 34 to 46.
51. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system in communication with a display generation component and one or more input devices, the one or more programs comprising instructions for: displaying a plurality of user interface elements via the display generation component; detecting, via at least one of the one or more input devices, a gaze of a user of the computer system while displaying the plurality of user interface elements; as well as In response to detecting the gaze of the user of the computer system: based on determining that the gaze of the user of the computer system is directed to a first position corresponding to a first user interface element of the plurality of user interface elements, animating, via the display generation component, movement of the first user interface element from the first position toward a corresponding position different from the first position; as well as Based on determining that the gaze of the user of the computer system is directed to a second position corresponding to a second user interface element among the plurality of user interface elements, animating, via the display generation component, movement of the second user interface element from the second position toward the corresponding position different from the second position.
52. A computer system configured to communicate with a display generation component and one or more input devices, the computer system comprising: one or more processors; and A memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for: displaying a plurality of user interface elements via the display generation component; detecting, via at least one of the one or more input devices, a gaze of a user of the computer system while displaying the plurality of user interface elements; as well as In response to detecting the gaze of the user of the computer system: based on determining that the gaze of the user of the computer system is directed to a first position corresponding to a first user interface element of the plurality of user interface elements, animating, via the display generation component, movement of the first user interface element from the first position toward a corresponding position different from the first position; as well as Based on determining that the gaze of the user of the computer system is directed to a second position corresponding to a second user interface element among the plurality of user interface elements, animating, via the display generation component, movement of the second user interface element from the second position toward the corresponding position different from the second position.
53. A computer system configured to communicate with a display generation component and one or more input devices, the computer system comprising: means for displaying a plurality of user interface elements via the display generation component; means for detecting a gaze of a user of the computer system via at least one of the one or more input devices while displaying the plurality of user interface elements; and Means for, in response to detecting the gaze of the user of the computer system: based on determining that the gaze of the user of the computer system is directed to a first position corresponding to a first user interface element of the plurality of user interface elements, animating, via the display generation component, movement of the first user interface element from the first position toward a corresponding position different from the first position; as well as Based on determining that the gaze of the user of the computer system is directed to a second position corresponding to a second user interface element among the plurality of user interface elements, animating, via the display generation component, movement of the second user interface element from the second position toward the corresponding position different from the second position.
54. A computer program product comprising one or more programs configured to be executed by one or more processors of a computer system in communication with a display generation component and one or more input devices, the one or more programs comprising instructions for: displaying a plurality of user interface elements via the display generation component; detecting, via at least one of the one or more input devices, a gaze of a user of the computer system while displaying the plurality of user interface elements; as well as In response to detecting the gaze of the user of the computer system: based on determining that the gaze of the user of the computer system is directed to a first position corresponding to a first user interface element of the plurality of user interface elements, animating, via the display generation component, movement of the first user interface element from the first position toward a corresponding position different from the first position; as well as Based on determining that the gaze of the user of the computer system is directed to a second position corresponding to a second user interface element of the plurality of user interface elements, Movement of the second user interface element from the second position toward the corresponding position different from the second position is animated via the display generation component.
55. A method comprising: At a computer system in communication with a display generating component and one or more input devices: displaying a plurality of user interface elements via the display generation component; detecting, via at least one of the one or more input devices, a gaze of a user of the computer system directed toward a plurality of different user interface objects while displaying the plurality of user interface elements in a first visual appearance, the gaze comprising a gaze directed toward a first user interface element and a gaze directed toward a second user interface element; as well as In response to detecting the gaze of the user of the computer system: updating, via the display generation component, a display of the first user interface element to have a second visual appearance different from the first visual appearance based on determining that the gaze of the user of the computer system is directed to a location corresponding to the first user interface element of the plurality of user interface elements for less than a threshold amount of time; updating, via the display generation component, a display of a second user interface element of the plurality of user interface elements that is different from the first user interface element to have the second visual appearance based on determining that the gaze of the user of the computer system is directed to a location corresponding to a second user interface element of the plurality of user interface elements that is different from the first user interface element for less than the threshold amount of time; in response to determining that the gaze of the user is directed to the location corresponding to the first user interface element for greater than the threshold amount of time, changing, via the display generation component, the first user interface element to a third visual appearance that is different from the first visual appearance and the second visual appearance; as well as Based on determining that the gaze of the user is directed to the location corresponding to the second user interface element for greater than the threshold amount of time, changing the second user interface element to the third visual appearance via the display generation component.
56. The method of claim 55, further comprising: In response to detecting the gaze of the user of the computer system: updating, via the display generation component, a display of the first user interface element to have the first visual appearance based on determining that the gaze of the user of the computer system ceases to be directed toward the location corresponding to the first user interface element of the plurality of user interface elements after less than the threshold amount of time; as well as Based on determining that the gaze of the user of the computer system stops being directed to the position corresponding to the second user interface element among the multiple user interface elements after less than the threshold amount of time, updating the display of the second user interface element to have the first visual appearance via the display generation component.
57. A method according to any one of claims 55 to 56, wherein: the first visual appearance changes based on a duration that the gaze of the user of the computer system has been directed to a location corresponding to a respective user interface element having the first visual appearance; and The second visual appearance changes based on a duration that the gaze of the user of the computer system has been directed to a location corresponding to the respective user interface element having the second visual appearance.
58. The method according to any one of claims 55 to 57, further comprising: When the gaze of the user of the computer system is detected, an indication corresponding to the position of the gaze of the user of the computer system is displayed via the display generation component so that the indication moves as the position of the gaze moves.
59. The method of claim 58, further comprising: Upon detecting the gaze of the user of the computer system: displaying, via the display generation component, the indication corresponding to the location of the gaze of the user of the computer system at a first size in response to determining that the computer system has detected a first amount of the gaze; as well as Based on determining that the computer system has detected a second amount of data regarding the gaze different from the first amount of data, displaying the indication corresponding to the location of the gaze of the user of the computer system at a second size different from the first size via the display generation component.
60. The method of claim 59, wherein the second amount is greater than the first amount, and wherein the second size is less than the first size.
61. The method according to any one of claims 55 to 60, further comprising: While displaying the plurality of user interface elements: based on determining that the user should look at a third user interface element among the plurality of user interface elements, highlighting, via the display generation component, the third user interface element and not highlighting a fourth user interface element; as well as Based on determining that the user should focus on a fourth user interface element of the plurality of user interface elements that is different from the third user interface element, highlighting the fourth user interface element via the display generation component without highlighting the third user interface element.
62. The method according to any one of claims 55 to 61, further comprising: In response to detecting the gaze of the user of the computer system: based on determining that the gaze of the user is directed to the location corresponding to the first user interface element for greater than the threshold amount of time, ceasing to highlight the first user interface element and highlighting the second user interface element; as well as Based on determining that the gaze of the user is directed to the location corresponding to the second user interface element for greater than the threshold amount of time, the second user interface element is stopped from being highlighted and a third user interface element is highlighted.
63. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system that communicates with a display generating component and one or more input devices, the one or more programs comprising instructions for executing a method according to any one of claims 55 to 62.
64. A computer system configured to communicate with a display generation component and one or more input devices, the computer system comprising: one or more processors; and A memory storing one or more programs configured to be executed by the one or more processors, the one or more programs comprising instructions for executing the method according to any one of claims 55 to 62.
65. A computer system configured to communicate with a display generation component and one or more input devices, the computer system comprising: A component for carrying out the method according to any one of claims 55 to 62.
66. A computer program product comprising one or more programs configured to be executed by one or more processors of a computer system in communication with a display generating component and one or more input devices, the one or more programs comprising instructions for performing a method according to any one of claims 55 to 62.
67. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system in communication with a display generation component and one or more input devices, the one or more programs comprising instructions for: displaying a plurality of user interface elements via the display generation component; detecting, via at least one of the one or more input devices, a gaze of a user of the computer system directed toward a plurality of different user interface objects while displaying the plurality of user interface elements in a first visual appearance, the gaze comprising a gaze directed toward a first user interface element and a gaze directed toward a second user interface element; as well as In response to detecting the gaze of the user of the computer system: updating, via the display generation component, a display of the first user interface element to have a second visual appearance different from the first visual appearance based on determining that the gaze of the user of the computer system is directed to a location corresponding to the first user interface element of the plurality of user interface elements for less than a threshold amount of time; updating, via the display generation component, a display of a second user interface element of the plurality of user interface elements that is different from the first user interface element to have the second visual appearance based on determining that the gaze of the user of the computer system is directed to a location corresponding to a second user interface element of the plurality of user interface elements that is different from the first user interface element for less than the threshold amount of time; in response to determining that the gaze of the user is directed to the location corresponding to the first user interface element for greater than the threshold amount of time, changing, via the display generation component, the first user interface element to a third visual appearance that is different from the first visual appearance and the second visual appearance; as well as Based on determining that the gaze of the user is directed to the location corresponding to the second user interface element for greater than the threshold amount of time, changing the second user interface element to the third visual appearance via the display generation component.
68. A computer system configured to communicate with a display generation component and one or more input devices, the computer system comprising: one or more processors; and A memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for: displaying a plurality of user interface elements via the display generation component; detecting, via at least one of the one or more input devices, a gaze of a user of the computer system directed toward a plurality of different user interface objects while displaying the plurality of user interface elements in a first visual appearance, the gaze comprising a gaze directed toward a first user interface element and a gaze directed toward a second user interface element; as well as In response to detecting the gaze of the user of the computer system: updating, via the display generation component, a display of the first user interface element to have a second visual appearance different from the first visual appearance based on determining that the gaze of the user of the computer system is directed to a location corresponding to the first user interface element of the plurality of user interface elements for less than a threshold amount of time; updating, via the display generation component, a display of a second user interface element of the plurality of user interface elements that is different from the first user interface element to have the second visual appearance based on determining that the gaze of the user of the computer system is directed to a location corresponding to a second user interface element of the plurality of user interface elements that is different from the first user interface element for less than the threshold amount of time; in response to determining that the gaze of the user is directed to the location corresponding to the first user interface element for greater than the threshold amount of time, changing, via the display generation component, the first user interface element to a third visual appearance that is different from the first visual appearance and the second visual appearance; as well as Based on determining that the gaze of the user is directed to the location corresponding to the second user interface element for greater than the threshold amount of time, changing the second user interface element to the third visual appearance via the display generation component.
69. A computer system configured to communicate with a display generation component and one or more input devices, the computer system comprising: means for displaying a plurality of user interface elements via the display generation component; means for detecting, via at least one of the one or more input devices, a gaze of a user of the computer system directed toward a plurality of different user interface objects while displaying the plurality of user interface elements in a first visual appearance, the gaze comprising a gaze directed toward a first user interface element and a gaze directed toward a second user interface element; and Means for, in response to detecting the gaze of the user of the computer system: updating, via the display generation component, a display of the first user interface element to have a second visual appearance different from the first visual appearance based on determining that the gaze of the user of the computer system is directed to a location corresponding to the first user interface element of the plurality of user interface elements for less than a threshold amount of time; updating, via the display generation component, a display of a second user interface element of the plurality of user interface elements that is different from the first user interface element to have the second visual appearance based on determining that the gaze of the user of the computer system is directed to a location corresponding to a second user interface element of the plurality of user interface elements that is different from the first user interface element for less than the threshold amount of time; in response to determining that the gaze of the user is directed to the location corresponding to the first user interface element for greater than the threshold amount of time, changing, via the display generation component, the first user interface element to a third visual appearance that is different from the first visual appearance and the second visual appearance; as well as Based on determining that the gaze of the user is directed to the location corresponding to the second user interface element for greater than the threshold amount of time, changing the second user interface element to the third visual appearance via the display generation component.
70. A computer program product comprising one or more programs configured to be executed by one or more processors of a computer system in communication with a display generation component and one or more input devices, the one or more programs comprising instructions for: displaying a plurality of user interface elements via the display generation component; detecting, via at least one of the one or more input devices, a gaze of a user of the computer system directed toward a plurality of different user interface objects while displaying the plurality of user interface elements in a first visual appearance, the gaze comprising a gaze directed toward a first user interface element and a gaze directed toward a second user interface element; as well as In response to detecting the gaze of the user of the computer system: updating, via the display generation component, a display of the first user interface element to have a second visual appearance different from the first visual appearance based on determining that the gaze of the user of the computer system is directed to a location corresponding to the first user interface element of the plurality of user interface elements for less than a threshold amount of time; updating, via the display generation component, a display of a second user interface element of the plurality of user interface elements that is different from the first user interface element to have the second visual appearance based on determining that the gaze of the user of the computer system is directed to a location corresponding to a second user interface element of the plurality of user interface elements that is different from the first user interface element for less than the threshold amount of time; in response to determining that the gaze of the user is directed to the location corresponding to the first user interface element for greater than the threshold amount of time, changing, via the display generation component, the first user interface element to a third visual appearance that is different from the first visual appearance and the second visual appearance; as well as Based on determining that the gaze of the user is directed to the location corresponding to the second user interface element for greater than the threshold amount of time, changing the second user interface element to the third visual appearance via the display generation component.
71. A method comprising: At a computer system in communication with a display generating component and one or more input devices: displaying, via the display generation component, a user interface element that gradually moves over time; detecting, via the one or more input devices, movement of one or more eyes to track the moving user interface element as the user interface element is gradually moving over time; as well as In response to detecting the movement of the one or more eyes, providing feedback indicating that sufficient information has been captured based on determining that sufficient information about the one or more eyes has been captured to register the one or more eyes.
72. The method of claim 71 further comprising: In response to detecting the movement of the one or more eyes, based on determining that sufficient information about the one or more eyes has not been captured to register the one or more eyes, forgoing providing feedback indicating that sufficient information has been captured.
73. The method according to any one of claims 71 to 72, further comprising: In response to detecting the movement of the one or more eyes, based on determining that sufficient information about the one or more eyes has not been captured to register the one or more eyes, providing feedback indicating that sufficient information has not been captured.
74. The method according to any one of claims 71 to 73, further comprising: In response to detecting the movement of the one or more eyes, continuing to enroll the user through a process performed by the computer system based on the detected movement of the one or more eyes in accordance with determining that sufficient information about the one or more eyes has been captured to enroll the one or more eyes.
75. The method of any one of claims 71 to 74, wherein the user interface element is displayed as part of an extended reality environment, the method further comprising: When displaying the user interface element, display light is projected from the user interface element onto one or more objects that are part of the extended reality environment via the display generation component.
76. The method of claim 75, wherein the one or more objects include one or more virtual objects.
77. A method according to any one of claims 75 to 76, wherein the one or more objects comprise one or more physical objects.
78. The method of any one of claims 71 to 77, further comprising: When displaying the user interface element, a background having a reduced brightness is displayed via the display generation component.
79. A method according to any one of claims 71 to 78, wherein the user interface element moves gradually over time along a fixed path.
80. The method of claim 79, wherein at least a portion of the fixed path is highlighted.
81. The method of any one of claims 79 to 80, further comprising: A trail that follows the movement of the user interface element and fades over time is displayed via the display generation component.
82. The method according to any one of claims 71 to 81, further comprising Before showing the gradual movement of said UI element: displaying, via the display generation component, the user interface element without movement; as well as detecting a gaze of a user of the computer system via the one or more input devices; as well as In response to detecting the gaze of the user and based on determining that the gaze of the user is directed toward the user interface element for a threshold amount of time, movement of the user interface element over time is initiated.
83. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system that communicates with a display generating component and one or more input devices, the one or more programs comprising instructions for executing a method according to any one of claims 71 to 82.
84. A computer system configured to communicate with a display generation component and one or more input devices, the computer system comprising: one or more processors; and A memory storing one or more programs configured to be executed by the one or more processors, the one or more programs comprising instructions for executing the method according to any one of claims 71 to 82.
85. A computer system configured to communicate with a display generation component and one or more input devices, the computer system comprising: A component for carrying out the method according to any one of claims 71 to 82.
86. A computer program product comprising one or more programs configured to be executed by one or more processors of a computer system in communication with a display generating component and one or more input devices, the one or more programs comprising instructions for performing a method according to any one of claims 71 to 82.
87. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system in communication with a display generation component and one or more input devices, the one or more programs comprising instructions for: displaying, via the display generation component, a user interface element that gradually moves over time; detecting, via the one or more input devices, movement of one or more eyes to track the moving user interface element as the user interface element is gradually moving over time; and In response to detecting the movement of the one or more eyes, providing feedback indicating that sufficient information has been captured based on determining that sufficient information about the one or more eyes has been captured to register the one or more eyes.
88. A computer system configured to communicate with a display generation component and one or more input devices, the computer system comprising: one or more processors; and A memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for: displaying, via the display generation component, a user interface element that gradually moves over time; detecting, via the one or more input devices, movement of one or more eyes to track the moving user interface element as the user interface element is gradually moving over time; as well as In response to detecting the movement of the one or more eyes, providing feedback indicating that sufficient information has been captured based on determining that sufficient information about the one or more eyes has been captured to register the one or more eyes.
89. A computer system configured to communicate with a display generation component and one or more input devices, the computer system comprising: means for displaying, via the display generation component, a user interface element that gradually moves over time; means for detecting, via the one or more input devices, movement of one or more eyes to track a moving user interface element as the user interface element is gradually moving over time; and Means for providing feedback indicating that sufficient information has been captured based on determining that sufficient information about the one or more eyes has been captured to register the one or more eyes in response to detecting the movement of the one or more eyes.
90. A computer program product comprising one or more programs configured to be executed by one or more processors of a computer system in communication with a display generation component and one or more input devices, the one or more programs comprising instructions for: displaying, via the display generation component, a user interface element that gradually moves over time; detecting, via the one or more input devices, movement of one or more eyes to track the moving user interface element as the user interface element is gradually moving over time; and In response to detecting the movement of the one or more eyes, providing feedback indicating that sufficient information has been captured based on determining that sufficient information about the one or more eyes has been captured to register the one or more eyes.
91. A method comprising: At a computer system in communication with one or more display generating components and one or more input devices: displaying, via the one or more display generating components, a first gaze registration user interface, wherein: The first gaze registration user interface includes a first set of user interface elements that prompt movement of one or more eyes of a user; and The first gaze registration user interface is displayed with elements of a corresponding type having a first average brightness; and After displaying the first gaze registration user interface, displaying a second gaze registration user interface via the one or more display generating components, wherein: The second gaze registration user interface includes a second set of user interface elements that prompt movement of one or more eyes of the user; and The second gaze registration user interface is displayed with elements of the corresponding type having a second average brightness different from the first average brightness.
92. The method of claim 91, wherein: The element of the corresponding type is a background element; Displaying the first gaze registration user interface includes displaying the first set of user interface elements overlaid on the background element; and Displaying the second gaze registration user interface includes displaying the second set of user interface elements overlaid on the background element.
93. The method of claim 92, wherein the background element is a transparent environment.
94. The method according to any one of claims 92 to 93, further comprising: After displaying the second gaze registration user interface, a corresponding user interface is displayed overlaid on the background element via the one or more display generating components, wherein the corresponding user interface is different from the first gaze registration user interface and the second gaze registration user interface, and is displayed as the background element with a third average brightness different from the first average brightness and the second average brightness.
95. A method according to any one of claims 91 to 94, wherein the element of the corresponding type is a fixation target.
96. The method of any one of claims 91 to 95, further comprising: before displaying the first gaze registration user interface, displaying, via the one or more display generation components, a first user interface with elements of a first corresponding type having a fourth average brightness different from the first average brightness; as well as In response to one or more user inputs corresponding to a user request to advance a gaze registration process, the average brightness of the elements of the first corresponding type is changed from the fourth average brightness to a fifth average brightness different from the fourth average brightness.
97. The method of any one of claims 91 to 96, further comprising: Before displaying the first gaze registration user interface, displaying a first tutorial animation via the one or more display generation components, the first tutorial animation comprising: a representation of the user's face; and A representation of one or more fixation targets.
98. The method of claim 97, further comprising: After displaying the first tutorial animation, receiving a first hardware input via the one or more input devices; as well as In response to receiving the first hardware input, the first gaze registration user interface is displayed via the one or more display generation components.
99. The method of any one of claims 91 to 98, wherein: The first set of user interface elements includes a first plurality of gaze targets arranged in a sequential order; and Displaying the first gaze registration user interface also includes: displaying, via the one or more display generating components, a first fixation target of the first plurality of fixation targets; as well as After displaying the first fixation target, based on determining that a fixation target criterion is satisfied, displaying a second fixation target of the first plurality of fixation targets via the one or more display generating components, wherein the second fixation target is different from the first fixation target.
100. The method of any one of claims 91 to 99, wherein: Displaying the first gaze registration user interface further comprises displaying a first gaze target object via the one or more display generating components; and The method further comprises: while displaying the first gaze target object, detecting, via the one or more input devices, a user's gaze directed toward the first gaze target object; and In response to detecting the user's gaze directed toward the first gaze target object, displaying, via the one or more display generating components, a first progress indication indicating that the computer system has detected the user's gaze directed toward the first gaze target object.
101. The method of claim 100, wherein displaying the first progress indication comprises changing a color of the first gaze target object.
102. The method of any one of claims 100 to 101, wherein displaying the first progress indication comprises displaying the first fixation target object reduced in size.
103. The method of any one of claims 100 to 102, wherein: Displaying the first fixation target object comprises displaying the first fixation target object at a first position; and The method further comprises: After displaying the first fixation target object at the first position: Based on determining that a gaze target criterion is satisfied, movement of the first gaze target object from the first position to a second position different from the first position is displayed via the one or more display generating components.
104. The method of claim 103, wherein displaying movement of the first fixation target object from the first position to the second position comprises displaying an enlargement of the first fixation target object as the first fixation target object moves from the first position to the second position.
105. The method according to any one of claims 103 to 104, further comprising: A first representation of the first gaze target object is displayed at the first position via the one or more display generating components while displaying movement of the first gaze target object from the first position to the second position.
106. The method of any one of claims 91 to 105, further comprising: When the first gaze registration user interface is displayed: Based on determining that a user of the computer system has not gazed at a first user interface element in the first set of user interface elements for a threshold duration, displaying, via the one or more display generating components, a prompt prompting the user to look at the first user interface element.
107. The method of any one of claims 91 to 106, further comprising: displaying, via the one or more display generating components, a first user interface element in the first set of user interface elements; while displaying the first user interface element, detecting, via the one or more input devices, a user's gaze directed toward the first user interface element; as well as In response to detecting the gaze of the user directed toward the first user interface element, displaying, via the one or more display generating components, the first user interface element changes color from a first color to a second color different from the first color.
108. The method of claim 107, further comprising: after displaying the first user interface element to change color from the first color to the second color, displaying, via the one or more display generating components, a second user interface element in the first set of user interface elements, wherein the second user interface element is different from the first user interface element; while displaying the second user interface element, detecting, via the one or more input devices, a user's gaze directed toward the second user interface element; as well as In response to detecting the user's gaze directed toward the second user interface element, displaying, via the one or more display generating components, the second user interface element changes color from a third color to a fourth color different from the third color and the second color.
109. The method of any one of claims 91 to 108, further comprising: displaying, via the one or more display generating components, a first fixation element at a first location; as well as After displaying the first fixation element at the first position: Based on determining that the first gaze criterion is satisfied, a second gaze element is displayed, via the one or more display generating components, at a second location different from the first location.
110. The method of claim 109, further comprising: After displaying the first fixation element at the first position: Based on determining that the first fixation criterion is met, the first fixation element at the first position is faded out.
111. The method of any one of claims 91 to 110, wherein: Displaying the first gaze registration user interface further comprises displaying a first element of the first set of user interface elements at a first display location; and The method further comprises: When the first element is displayed at the first display location, detecting a gaze of the user directed toward a first display area including the first display location; as well as In response to detecting the gaze of the user directed toward the first display area, outputting first audio feedback.
112. The method of any one of claims 91 to 111, wherein: The first set of user interface elements includes a first plurality of gaze targets arranged in a sequential order, the first plurality of gaze targets including: a first fixation target displayed at a first display location; a second fixation target displayed after the first fixation target and at a second display position different from the first display position; and a final fixation target displayed after the first fixation target and the second fixation target and displayed at the first display position; and Displaying the first gaze registration user interface also includes: displaying, via the one or more display generating components, the first fixation target at the first display location; After displaying the first fixation target at the first display position, displaying the second fixation target at the second display position via the one or more display generation components; and After displaying the second fixation target at the second display position, the final fixation target is displayed at the first display position via the one or more display generation components.
113. The method of any one of claims 91 to 112, wherein: The first set of user interface elements includes a first plurality of gaze target elements arranged in a sequential order, the first plurality of gaze target elements including: a first fixation target element displayed at a first display location; and a second fixation target element displayed after the first fixation target and at a second display location different from the first display location; The second set of user interface elements includes a second plurality of gaze target elements arranged in a second sequential order, the second plurality of gaze target elements including: a third fixation target element displayed at the first display location; and a fourth fixation target element displayed after the third fixation target element and at the second display location; Displaying the first gaze registration user interface also includes: displaying, via the one or more display generating components, the first fixation target element at the first display location as an element of the corresponding type having the first average brightness; and After displaying the first fixation target element at the first display location, displaying the second fixation target element at the second display location via the one or more display generation components as an element of the corresponding type having the first average brightness; and Displaying the second gaze registration user interface further includes: displaying, via the one or more display generating components, the third fixation target element at the first display location as an element of the corresponding type having the second average brightness; and After displaying the third gaze target element at the first display location, the fourth gaze target element is displayed at the second display location via the one or more display generation components as an element of the corresponding type with the second average brightness.
114. The method of claim 113, wherein: The first fixation target element is displayed in a first color at the first display location; the third fixation target element is displayed at the first display location in a second color different from the first color; The second fixation target element is displayed in a third color at the second display location; and The fourth gaze target element is displayed at the second display location in a fourth color different from the third color.
115. The method of any one of claims 91 to 114, wherein: Displaying the first gaze registration user interface includes displaying the first gaze registration user interface in a first transparent transmission environment; and Displaying the second gaze registration user interface includes displaying the second gaze registration user interface in the first transparent transmission environment.
116. The method of claim 115, wherein: Displaying the first gaze registration user interface includes displaying the first gaze registration user interface in a first transparent transmission environment, wherein a first color tone is applied to the first transparent transmission environment; and Displaying the second gaze registration user interface includes displaying the second gaze registration user interface within the first transparent transmission environment, wherein a second color tone is applied to the first transparent transmission environment, wherein the second color tone is different from the first color tone.
117. The method of any one of claims 91 to 116, wherein: Displaying the first gaze registration user interface comprises displaying the first gaze registration user interface within a corresponding virtual environment; and Displaying the second gaze registration user interface includes displaying the second gaze registration user interface within the corresponding virtual environment, wherein: Based on determining that the current time of day satisfies the first criterion, the corresponding virtual environment is a first virtual environment; and Based on determining that the current time of day satisfies a second criterion different from the first criterion, the corresponding virtual environment is a second virtual environment different from the first virtual environment.
118. The method of any one of claims 91 to 117, further comprising: After displaying the second gaze registration user interface: Based on determining that the gaze registration criteria are met, a success indication is displayed via the one or more display generating components indicating that the gaze registration criteria are met.
119. The method according to any one of claims 91 to 118, further comprising: After displaying the second gaze registration user interface with the elements of the corresponding type having the second average brightness, displaying a third user interface with the elements of the corresponding type having a sixth average brightness different from the second average brightness.
120. The method of any one of claims 91 to 119, further comprising: After displaying the second gaze registration user interface, displaying a third gaze registration user interface via the one or more display generation components, wherein: The third gaze registration user interface includes a third set of user interface elements that prompt movement of one or more eyes of the user; and The third gaze registration user interface is displayed with the elements of the corresponding type having a seventh average brightness different from the second average brightness.
121. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system that communicates with one or more display generating components and one or more input devices, the one or more programs comprising instructions for executing a method according to any one of claims 91 to 120.
122. A computer system configured to communicate with one or more display generating components and one or more input devices, the computer system comprising: one or more processors; and A memory storing one or more programs configured to be executed by the one or more processors, the one or more programs comprising instructions for executing the method according to any one of claims 91 to 120.
123. A computer system configured to communicate with one or more display generating components and one or more input devices, comprising: A component for carrying out the method according to any one of claims 91 to 120.
124. A computer program product comprising one or more programs configured to be executed by one or more processors of a computer system communicating with one or more display generating components and one or more input devices, the one or more programs comprising instructions for executing a method according to any one of claims 91 to 120.
125. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system in communication with one or more display generating components and one or more input devices, the one or more programs comprising instructions for: displaying, via the one or more display generating components, a first gaze registration user interface, wherein: The first gaze registration user interface includes a first set of user interface elements that prompt movement of one or more eyes of a user; and The first gaze registration user interface is displayed with elements of a corresponding type having a first average brightness; as well as After displaying the first gaze registration user interface, displaying a second gaze registration user interface via the one or more display generating components, wherein: The second gaze registration user interface includes a second set of user interface elements that prompt movement of one or more eyes of the user; and The second gaze registration user interface is displayed with elements of the corresponding type having a second average brightness different from the first average brightness.
126. A computer system configured to communicate with one or more display generating components and one or more input devices, comprising: one or more processors; and A memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for: displaying, via the one or more display generating components, a first gaze registration user interface, wherein: The first gaze registration user interface includes a first set of user interface elements that prompt movement of one or more eyes of a user; and The first gaze registration user interface is displayed with elements of a corresponding type having a first average brightness; and After displaying the first gaze registration user interface, displaying a second gaze registration user interface via the one or more display generating components, wherein: The second gaze registration user interface includes a second set of user interface elements that prompt movement of one or more eyes of the user; and The second gaze registration user interface is displayed with elements of the corresponding type having a second average brightness different from the first average brightness.
127. A computer system configured to communicate with one or more display generating components and one or more input devices, comprising: means for displaying, via the one or more display generating components, a first gaze registration user interface, wherein: The first gaze registration user interface includes a first set of user interface elements that prompt movement of one or more eyes of a user; and The first gaze registration user interface is displayed with elements of a corresponding type having a first average brightness; and means for displaying, via the one or more display generating components, a second gaze registration user interface after displaying the first gaze registration user interface, wherein: The second gaze registration user interface includes a second set of user interface elements that prompt movement of one or more eyes of the user; and The second gaze registration user interface is displayed with elements of the corresponding type having a second average brightness different from the first average brightness.
128. A computer program product comprising one or more programs configured to be executed by one or more processors of a computer system in communication with one or more display generating components and one or more input devices, the one or more programs comprising instructions for: displaying, via the one or more display generating components, a first gaze registration user interface, wherein: The first gaze registration user interface includes a first set of user interface elements that prompt movement of one or more eyes of a user; and The first gaze registration user interface is displayed with elements of a corresponding type having a first average brightness; as well as After displaying the first gaze registration user interface, displaying a second gaze registration user interface via the one or more display generating components, wherein: The second gaze registration user interface includes a second set of user interface elements that prompt movement of one or more eyes of the user; and The second gaze registration user interface is displayed with elements of the corresponding type having a second average brightness different from the first average brightness.
129. A method comprising: At a computer system in communication with one or more display generating components and one or more input devices: displaying, via the one or more display generating components, a plurality of user interface elements; detecting, via the one or more input devices, a change in direction of the user's gaze while displaying the plurality of user interface elements; as well as In response to detecting the change in direction of the gaze of the user: Based on determining that the gaze of the user is directed toward a first user interface element, outputting a first audio output indicating that the gaze of the user is directed toward the first user interface element; as well as Based on determining that the gaze of the user is not directed toward the first user interface element, abandoning outputting the first audio output indicating that the gaze of the user is directed toward the first user interface element.
130. The method of claim 129, further comprising: In response to detecting the change in direction of the gaze of the user: Based on determining that the gaze of the user is not directed toward the first user interface element, outputting a second audio output indicating that the gaze of the user is not directed toward the first user interface element.
131. The method of any one of claims 129 to 130, further comprising: While the plurality of user interface elements are displayed, background audio output is output.
132. The method of any one of claims 129 to 131, wherein: The plurality of user interface elements are part of a registration process; The registration process includes: First registration phase; and a second registration phase different from the first registration phase; and Outputting the background audio output includes: outputting a first background audio output in response to determining that the plurality of user interface elements are displayed during the first enrollment phase; and Based on determining that the plurality of user interface elements are displayed during the second enrollment phase, a second background audio output different from the first background audio output is output.
133. The method of claim 132, wherein: In the first registration stage, the corresponding type of user interface element is displayed with a first average brightness; In the second registration stage, the corresponding type of user interface element is displayed with a second average brightness that is different from and darker than the first average brightness; and The second background audio output has a generally lower pitch than the first background audio output.
134. The method of any one of claims 129 to 133, wherein: the first audio output comprising a proximity audio component; and Outputting the first audio output includes: outputting the first audio output as a first audio attribute with the proximity audio component having a first value based on determining a first location of the gaze direction of the user relative to the first user interface element; as well as Based on determining that the gaze of the user is directed to a second location relative to the first user interface element different from the first location, the first audio output is output as the first audio attribute with the proximity audio component having a second value different from the first value.
135. The method of claim 134, wherein: The plurality of user interface elements are part of a registration process; The registration process includes: First registration phase; and a second registration phase different from the first registration phase; and Outputting the first audio output includes: Based on determining that the registration process is in the first registration stage, outputting the first audio output with the proximity audio component having a first sound; and Based on determining that the registration process is in the second registration stage, the first audio output is output with the close audio component having a second sound different from the first sound.
136. The method of any one of claims 134 to 135, wherein: Outputting the first audio output includes: Based on determining that the first user interface element is displayed at a first display location, outputting the first audio output with the proximity audio component having a first sound; and Based on determining that the first user interface element is displayed at a second display location different from the first display location, the first audio output is output with the proximity audio component having a second sound different from the first sound.
137. The method of any one of claims 134 to 136, wherein: The proximity audio component is output based on determining that the gaze of the user is directed toward a first display area, and the first display area corresponds to a location of the first user interface element.
138. The method of any one of claims 134 to 137, further comprising: While the plurality of user interface elements are displayed, a background audio output is output, wherein the proximity audio component is tonally harmonious with the background audio output.
139. The method of any one of claims 129 to 138, wherein: The first audio output includes a progress audio component; and Outputting the first audio output includes: outputting the first audio output as a first audio attribute with the progression audio component having a first value based on determining that the gaze of the user has been directed toward the first user interface element for a first duration; as well as Based on determining that the gaze of the user has been directed toward the first user interface element for a second duration different from the first duration, outputting the first audio output as a first audio attribute with the progression audio component having a second value different from the first value.
140. The method of claim 139, wherein: The plurality of user interface elements are part of a registration process; The registration process includes: First registration phase; and a second registration phase different from the first registration phase; and Outputting the first audio output includes: Based on determining that the registration process is in the first registration stage, outputting the first audio output with the progress audio component having a first sound; and Based on determining that the registration process is in the second registration stage, the first audio output is output as the progress audio component with a second sound different from the first sound.
141. The method of any one of claims 139 to 140, wherein: Outputting the first audio output includes: Based on determining that the first user interface element is displayed at a first display location, outputting the first audio output with the progressing audio component having a first sound; and Based on determining that the first user interface element is displayed at a second display location different from the first display location, the first audio output is output with the progression audio component having a second sound different from the first sound.
142. The method of any one of claims 139 to 141, wherein: The progress audio component is output based on determining that the gaze of the user is directed toward a first display area, and the first display area corresponds to a location of the first user interface element.
143. The method of any one of claims 139 to 142, further comprising: A background audio output is output while the plurality of user interface elements are displayed, wherein the progress audio component is tonally harmonious with the background audio output.
144. The method of any one of claims 139 to 143, further comprising: while the first user interface element is displayed and while the gaze of the user is directed toward the first user interface element, outputting the first audio output with the progression audio component having a first sound; while the gaze of the user continues to be directed toward the first user interface element, outputting the first audio output as the progression audio component with a second sound different from the first sound; while outputting the first audio output with the progression audio component having the second sound, detecting that the gaze of the user is no longer directed toward the first user interface element; responsive to detecting that the gaze of the user is no longer directed toward the first user interface element, ceasing output of the first audio output; After stopping output of the first audio output, detecting that the gaze of the user is directed toward the first user interface element; as well as In response to detecting that the gaze of the user is directed toward the first user interface element, the first audio output is output with the progression audio component having the first sound.
145. The method of any one of claims 129 to 144, wherein: The first audio output includes a success audio component; and Outputting the first audio output includes: outputting the first audio output as a first audio attribute with the success audio component having a first value based on determining that the gaze of the user has been directed toward the first user interface element for a first duration; as well as Based on determining that the gaze of the user has been directed toward the first user interface element for a second duration different from the first duration, outputting the first audio output as the first audio attribute with the success audio component having a second value different from the first value.
146. The method of claim 145, wherein: The plurality of user interface elements are part of a registration process; The registration process includes: First registration phase; and a second registration phase different from the first registration phase; and Outputting the first audio output includes: Based on determining that the registration process is in the first registration stage, outputting the first audio output with the success audio component having a first sound; and Based on determining that the registration process is in the second registration stage, the first audio output is output as the success audio component with a second sound different from the first sound.
147. The method of any one of claims 145 to 146, wherein: Outputting the first audio output includes: Based on determining that the first user interface element is displayed at a first display location, outputting the first audio output with the success audio component having a first sound; and Based on determining that the first user interface element is displayed at a second display location different from the first display location, the first audio output is output with the success audio component having a second sound different from the first sound.
148. The method of any one of claims 145 to 147, wherein: The success audio component is output based on determining that the gaze of the user is directed to a first display area, and the first display area corresponds to a location of the first user interface element.
149. The method of any one of claims 145 to 148, further comprising: While the plurality of user interface elements are displayed, a background audio output is output, wherein the success audio component is tonally harmonious with the background audio output.
150. The method of any one of claims 129 to 149, wherein: The plurality of user interface elements includes the first user interface element and a second user interface element different from the first user interface element; and The method further comprises: In response to detecting the change in direction of the gaze of the user: Based on determining that the gaze of the user is directed toward the second user interface element, a second audio output that is different from the first audio output and indicates that the gaze of the user is directed toward the second user interface element is output.
151. The method of claim 150, further comprising: In response to detecting the change in direction of the gaze of the user: outputting a first proximity audio output based on determining that the gaze of the user is moving toward the first user interface element; as well as Based on determining that the gaze of the user is moving toward the second user interface element, outputting a second proximity audio output different from the first proximity audio output.
152. The method of any one of claims 150 to 151, further comprising: In response to detecting the change in direction of the gaze of the user: outputting a third proximity audio output based on determining that the gaze of the user is moving away from the first user interface element; as well as Based on determining that the gaze of the user is moving away from the second user interface element, outputting a fourth proximity audio output different from the third proximity audio output.
153. The method of any one of claims 150 to 152, further comprising: In response to detecting the change in direction of the gaze of the user: outputting a first progress audio output based on determining that the gaze of the user is directed toward the first user interface element; as well as Based on determining that the gaze of the user is directed toward the second user interface element, a second progression audio output different from the first proximity audio output is output.
154. The method of any one of claims 150 to 153, further comprising: In response to detecting the change in direction of the gaze of the user: outputting a first success audio output based on determining that the gaze of the user is directed toward the first user interface element and the gaze of the user satisfies a success criterion with respect to the first user interface element; as well as Based on determining that the gaze of the user is directed to the second user interface element and the gaze of the user satisfies success criteria with respect to the second user interface element, a second success audio output different from the first success audio output is output.
155. The method of claim 150, wherein the first audio output is tonally harmonious with the second audio output.
156. The method of any one of claims 129 to 155, further comprising: After displaying the plurality of user interface elements, displaying, via the one or more display generating components, a second instance of the plurality of user interface elements including the first user interface element; detecting, via the one or more input devices, a second change in direction of the user's gaze while displaying the second instances of the plurality of user interface elements; as well as In response to detecting the second change in direction of the gaze of the user: outputting, in response to determining that the gaze of the user is directed toward the first user interface element, a second audio output that is different from the first audio output and indicates that the gaze of the user is directed toward the first user interface element; as well as Based on determining that the gaze of the user is not directed toward the first user interface element, abandoning outputting the second audio output indicating that the gaze of the user is directed toward the first user interface element.
157. The method of claim 156, wherein the first audio output and the second audio output are randomly determined.
158. A method according to any one of claims 156 to 157, wherein the first audio output and the second audio output are selected from a predetermined set of a plurality of harmonious sounds.
159. A method according to any one of claims 129 to 158, wherein the first audio output comprises spatialized audio corresponding to the position of the first user interface element.
160. The method of any one of claims 129 to 159, further comprising: In response to detecting the change in direction of the gaze of the user: Based on determining that the gaze of the user has not been directed toward the first user interface element for greater than a threshold duration, outputting audio feedback prompting the user to look toward the first user interface element.
161. The method of claim 160, wherein the audio feedback comprises spatialized audio corresponding to the position of the first user interface element.
162. The method of any one of claims 129 to 161, further comprising: After detecting the change in direction of the gaze of the user: Based on determining that enrollment success criteria are met for the user, one or more device calibration profiles corresponding to the user are created on the computer system.
163. The method of claim 162, further comprising: After detecting the change in direction of the gaze of the user: Based on determining that enrollment success criteria are met for the user, a success audio output is output indicating successful gaze-based enrollment of the user.
164. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system that communicates with one or more display generating components and one or more input devices, the one or more programs comprising instructions for executing a method according to any one of claims 129 to 163.
165. A computer system configured to communicate with one or more display generating components and one or more input devices, the computer system comprising: one or more processors; and A memory storing one or more programs configured to be executed by the one or more processors, the one or more programs comprising instructions for executing the method according to any one of claims 129 to 163.
166. A computer system configured to communicate with one or more display generating components and one or more input devices, comprising: A component for carrying out the method according to any one of claims 129 to 163.
167. A computer program product comprising one or more programs configured to be executed by one or more processors of a computer system in communication with one or more display generating components and one or more input devices, the one or more programs comprising instructions for performing a method according to any one of claims 129 to 163.
168. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system in communication with one or more display generating components and one or more input devices, the one or more programs comprising instructions for: displaying, via the one or more display generating components, a plurality of user interface elements; detecting, via the one or more input devices, a change in direction of the user's gaze while displaying the plurality of user interface elements; as well as In response to detecting the change in direction of the gaze of the user: Based on determining that the gaze of the user is directed toward a first user interface element, outputting a first audio output indicating that the gaze of the user is directed toward the first user interface element; as well as Based on determining that the gaze of the user is not directed toward the first user interface element, abandoning outputting the first audio output indicating that the gaze of the user is directed toward the first user interface element.
169. A computer system configured to communicate with one or more display generating components and one or more input devices, comprising: one or more processors; and A memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for: displaying, via the one or more display generating components, a plurality of user interface elements; detecting, via the one or more input devices, a change in direction of the user's gaze while displaying the plurality of user interface elements; as well as In response to detecting the change in direction of the gaze of the user: Based on determining that the gaze of the user is directed toward a first user interface element, outputting a first audio output indicating that the gaze of the user is directed toward the first user interface element; as well as Based on determining that the gaze of the user is not directed toward the first user interface element, abandoning outputting the first audio output indicating that the gaze of the user is directed toward the first user interface element.
170. A computer system configured to communicate with one or more display generating components and one or more input devices, comprising: means for displaying a plurality of user interface elements via the one or more display generating components; means for detecting, via the one or more input devices, a change in direction of the user's gaze while displaying the plurality of user interface elements; and Means for, in response to detecting the change in direction of the gaze of the user: Based on determining that the gaze of the user is directed toward a first user interface element, outputting a first audio output indicating that the gaze of the user is directed toward the first user interface element; as well as Based on determining that the gaze of the user is not directed toward the first user interface element, abandoning outputting the first audio output indicating that the gaze of the user is directed toward the first user interface element.
171. A computer program product comprising one or more programs configured to be executed by one or more processors of a computer system in communication with one or more display generating components and one or more input devices, the one or more programs comprising instructions for: displaying, via the one or more display generating components, a plurality of user interface elements; detecting, via the one or more input devices, a change in direction of the user's gaze while displaying the plurality of user interface elements; as well as In response to detecting the change in direction of the gaze of the user: Based on determining that the gaze of the user is directed toward a first user interface element, outputting a first audio output indicating that the gaze of the user is directed toward the first user interface element; as well as Based on determining that the gaze of the user is not directed toward the first user interface element, abandoning outputting the first audio output indicating that the gaze of the user is directed toward the first user interface element.
172. A method comprising: At a computer system in communication with one or more display generating components and one or more input devices: displaying, via the one or more display generating components, a first gaze registration user interface, wherein the first gaze registration user interface comprises a first plurality of gaze target elements, the first plurality of gaze target elements comprising a first gaze target element and a second gaze target element; while displaying the first gaze registration user interface, detecting a selection input via the one or more input devices; as well as In response to detecting the selection input: Based on determining that the user's gaze is directed to the first gaze target element when the selection input is detected, first feedback indicating that gaze registration information corresponding to the first gaze target element has been recorded is output.
173. The method of claim 172, wherein the selection input comprises an air gesture input.
174. A method according to any one of claims 172 to 173, wherein the first feedback outputting an indication that gaze registration information corresponding to the first gaze target element has been recorded includes displaying a first visual feedback indicating that the gaze registration information corresponding to the first gaze target element has been recorded via the one or more display generating components.
175. The method of claim 174, wherein displaying the first visual feedback comprises displaying the first gaze target element changing from having a first visual appearance to having a second visual appearance different from the first visual appearance.
176. The method of claim 175, further comprising: After displaying the first visual feedback, display of the first gaze target element with the second visual appearance is maintained.
177. The method of any one of claims 174 to 176, wherein displaying the first visual feedback comprises displaying, via the one or more display generating components, a new gaze target element that was not previously displayed prior to detecting the selection input.
178. A method according to any one of claims 174 to 177, wherein displaying the first visual feedback includes displaying the second gaze target element changing in appearance from having a third visual appearance to having a fourth visual appearance different from the third visual appearance.
179. The method of claim 178, wherein displaying the second fixation target element to change in appearance comprises: According to determining that the gaze registration information corresponding to the second gaze target element has been recorded, the second gaze target element is faded out.
180. The method according to any one of claims 172 to 179, wherein the first feedback outputting an indication that the gaze registration information corresponding to the first gaze target element has been recorded includes outputting a first audio feedback indicating that the gaze registration information corresponding to the first gaze target element has been recorded.
181. The method of any one of claims 172 to 180, further comprising: In response to detecting the selection input: According to determining that the gaze of the user is not directed to the first gaze target element when the selection input is detected, outputting the first feedback is abandoned.
182. The method of any one of claims 172 to 181, further comprising: In response to detecting the selection input: According to determining that the gaze of the user is directed to the second gaze target element when the selection input is detected, second feedback indicating that gaze registration information corresponding to the second gaze target element has been recorded is output.
183. The method of claim 182, further comprising: In response to detecting the selection input: According to determining that the gaze of the user is not directed to the first gaze target element or the second gaze target element when the selection input is detected, outputting of the first feedback and the second feedback is abandoned.
184. The method of any one of claims 172 to 183, further comprising: while displaying the first gaze registration user interface, detecting a gaze input from the user via the one or more input devices; as well as In response to detecting the gaze input from the user: Based on determining that the gaze input is directed to the first gaze target element, first gaze feedback indicating that the gaze of the user is directed to the first gaze target element is output.
185. The method of claim 184, wherein outputting first gaze feedback indicating that the gaze of the user is directed toward the first gaze target element comprises outputting audio feedback indicating that the gaze of the user is directed toward the first gaze target element.
186. A method according to any one of claims 184 to 185, wherein outputting a first gaze feedback indicating that the user's gaze is directed to the first gaze target element includes displaying a first gaze input visual feedback indicating that the user's gaze is directed to the first gaze target element via the one or more display generating components.
187. The method of claim 186, wherein: Displaying the first gaze input visual feedback includes displaying the first gaze target element decreasing in size from a first size to a first decreased size that is less than the first size; and The method further comprises: while displaying the first gaze target element at the first reduced size, detecting via the one or more input devices a second selection input when the gaze of the user is directed toward the first gaze target element, wherein the second selection input comprises a first portion and a second portion; In response to detecting the first portion of the second selection input, displaying, via the one or more display generating components, the first gaze target element reduced in size from the first reduced size to a second reduced size that is smaller than the first reduced size; and In response to detecting the second portion of the second selection input, displaying, via the one or more display generating components, the first gaze target element increasing in size from the second reduced size to a second size greater than the second reduced size.
188. A method according to any one of claims 186 to 187, wherein displaying the first gaze input visual feedback includes displaying a first portion of the first gaze target element reduced in size while maintaining the size of the second portion of the first gaze target element.
189. The method of any one of claims 172 to 188, wherein displaying the first gaze registration user interface further comprises concurrently displaying the first plurality of gaze target elements, the first plurality of gaze target elements comprising the first gaze target element and the second gaze target element.
190. The method of claim 189, wherein the first plurality of fixation target elements comprises: the first gaze target element, wherein the gaze registration information corresponding to the first gaze target element has not been recorded; and The second gaze target element has gaze registration information corresponding to the second gaze target element recorded therein.
191. The method of claim 190, wherein: The first gaze target element is displayed in a first manner indicating that gaze registration information corresponding to the first gaze target element has not been recorded; and The second gaze target element is displayed in a second manner that is different from the first manner and indicates that the gaze registration information corresponding to the second gaze target element has been previously recorded.
192. A method according to any one of claims 189 to 191, wherein the first plurality of gaze target elements are selectable in a plurality of different orders.
193. The method of any one of claims 172 to 192, further comprising: When the first gaze registration user interface is displayed: Based on determining that a duration greater than a threshold duration has passed without receiving a selection input corresponding to a gaze target element among the first plurality of gaze target elements, a prompt is displayed via the one or more display generating components instructing the user to provide a selection input corresponding to a gaze target element among the first plurality of gaze target elements.
194. A method according to claim 193, wherein the prompt prompts the user to enable one or more accessibility features of the computer system.
195. The method of any one of claims 193 to 194, wherein the prompt provides instructions to the user for recording gaze registration information for at least some of the first plurality of gaze target elements.
196. The method of any one of claims 172 to 195, further comprising: Prior to displaying the first gaze registration user interface, a first set of hardware inputs is received via the one or more input devices, wherein the first gaze registration user interface is displayed in response to receiving the first set of hardware inputs.
197. The method of any one of claims 172 to 196, further comprising: Prior to displaying the first gaze registration user interface, graphical instructions related to a gaze registration process for recording gaze registration information corresponding to one or more eyes of the user are displayed via the one or more display generating components.
198. The method of any one of claims 172 to 197, further comprising: Prior to displaying the first gaze registration user interface, dimming of the first user interface from a first average brightness to a second average brightness darker than the first average brightness is displayed via the one or more display generation components.
199. The method of claim 198, wherein the first user interface comprises a first animation.
200. The method of claim 198, wherein the first user interface comprises a first video providing information to the user regarding a gaze registration process for recording gaze registration information corresponding to one or more eyes of the user.
201. The method of any one of claims 172 to 200, wherein: The first gaze registration user interface is displayed with elements of a corresponding type having a first average brightness; and The method further comprises: After displaying the first gaze registration user interface, displaying a second gaze registration user interface via the one or more display generating components, wherein: The second gaze registration user interface includes a second plurality of gaze target elements; and The second gaze registration user interface is displayed with elements of the corresponding type having a second average brightness different from the first average brightness.
202. The method according to claim 201 further comprising: receiving, via the one or more input devices, a first set of user inputs corresponding to user selections of at least some of the first plurality of gaze target elements while displaying the first gaze registration user interface with elements of the corresponding type having the first average brightness; In response to receiving the first set of user inputs, recording gaze registration information corresponding to the at least some of the first plurality of gaze target elements; receiving, via the one or more input devices, a second set of user inputs corresponding to user selections of at least some of the second plurality of gaze target elements while displaying the second gaze registration user interface with elements of the corresponding type having the second average brightness; as well as In response to receiving the second set of user inputs, gaze registration information corresponding to the at least some of the second plurality of gaze target elements is recorded.
203. The method of any one of claims 172 to 202, further comprising: After detecting the select input: Based on determining that the user gaze registration criteria are met, an indication is displayed that the gaze registration of the user has been successfully completed.
204. The method of claim 203, wherein displaying the indication that the user's gaze registration has been successfully completed comprises: The first gaze target element is displayed, via the one or more display generating components, to change to the indication that the registration of the user's gaze has been successfully completed.
205. The method of any one of claims 172 to 204, further comprising: After detecting the select input: Based on determining that the user gaze registration criteria are not met, a first prompt is displayed via the one or more display generating components prompting the user to retry gaze registration.
206. The method according to claim 205, further comprising: After displaying the first prompt, displaying the first corresponding user interface via the one or more display generation components is changed from being displayed at a third average brightness to being displayed at a fourth average brightness different from the third average brightness.
207. The method according to claim 205, further comprising: After detecting the select input: Based on determining that the user gaze registration criterion is not satisfied, displaying the second corresponding user interface via the one or more display generation components is changed from being displayed at the fifth average brightness to being displayed at a sixth average brightness different from the sixth average brightness.
208. The method of any one of claims 172 to 207, further comprising: After detecting the select input: Based on determining that the user gaze registration criteria are not met, displaying, via the one or more display generating components, a second prompt prompting the user to re-attempt gaze registration for the first subset of the first plurality of gaze target elements.
209. The method of claim 208, wherein: Based on determining that gaze registration corresponding to the first gaze target element is successfully completed and gaze registration corresponding to the second gaze target element is not successfully completed, the first subset of the first plurality of gaze target elements includes the second gaze target element and does not include the first gaze target element; and Based on determining that gaze registration corresponding to the second gaze target element is successfully completed and gaze registration corresponding to the first gaze target element is not successfully completed, the first subset of the first plurality of gaze target elements includes the first gaze target element and does not include the second gaze target element.
210. The method of any one of claims 208 to 209, wherein: the first subset including the first number of the first plurality of gaze target elements based on determining that gaze registration for the first number of the first plurality of gaze target elements is unsuccessful; and Based on determining that gaze registration for a second number of the first plurality of gaze target elements is unsuccessful, the first subset includes a second number of the first plurality of gaze target elements, the second number being different from the first number.
211. The method of any one of claims 208 to 210, wherein: The first gaze registration user interface is part of a gaze registration process including a plurality of gaze registration stages, the plurality of gaze registration stages including a first gaze registration stage and a second gaze registration stage performed after the first gaze registration stage; The first gaze registration user interface is part of the first gaze registration phase; and The second prompt is displayed during the first gaze registration phase and before initiating the second gaze registration phase.
212. The method of any one of claims 208 to 210, wherein: The first gaze registration user interface is part of a gaze registration process including a plurality of gaze registration stages, the plurality of gaze registration stages including a first gaze registration stage and a second gaze registration stage performed after the first gaze registration stage; The first gaze registration user interface is part of the second gaze registration stage; The first gaze registration user interface is displayed upon successful completion of the first gaze registration phase; and The second prompt is displayed during the second gaze registration phase.
213. The method of any one of claims 172 to 212, wherein: The first gaze registration user interface is displayed with elements of a corresponding type having a first average brightness; and The method further comprises: After displaying the first gaze registration user interface, displaying a second gaze registration user interface via the one or more display generating components, wherein: The second gaze registration user interface includes a second plurality of gaze target elements; and The second gaze registration user interface is displayed with elements of the corresponding type having a second average brightness different from the first average brightness; and After displaying the second gaze registration user interface, displaying a third gaze registration user interface via the one or more display generation components, wherein: The third gaze registration user interface includes a third plurality of gaze target elements; and The third gaze registration user interface is displayed with elements of the corresponding type having a third average brightness different from the first average brightness and the second average brightness.
214. The method of any one of claims 172 to 213, wherein: The gaze registration user interface is part of a gaze registration process that requires the user to interact with at least some of the first plurality of gaze target elements, wherein: Based on determining that hand input is enabled, the gaze registration process requires the user to interact with at least some of the first plurality of gaze targets using gaze input and hand input; and Based on determining that hand input is not available, the gaze registration process requires the user to interact with at least some of the first plurality of gaze targets using gaze input without hand input.
215. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system that communicates with one or more display generating components and one or more input devices, the one or more programs comprising instructions for executing a method according to any one of claims 172 to 214.
216. A computer system configured to communicate with one or more display generating components and one or more input devices, the computer system comprising: one or more processors; and A memory storing one or more programs configured to be executed by the one or more processors, the one or more programs comprising instructions for executing the method according to any one of claims 172 to 214.
217. A computer system configured to communicate with one or more display generating components and one or more input devices, comprising: A component for carrying out the method according to any one of claims 172 to 214.
218. A computer program product comprising one or more programs configured to be executed by one or more processors of a computer system in communication with one or more display generating components and one or more input devices, the one or more programs comprising instructions for performing a method according to any one of claims 172 to 214.
219. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system in communication with one or more display generating components and one or more input devices, the one or more programs comprising instructions for: displaying, via the one or more display generating components, a first gaze registration user interface, wherein the first gaze registration user interface comprises a first plurality of gaze target elements, the first plurality of gaze target elements comprising a first gaze target element and a second gaze target element; While displaying the first gaze registration user interface, detecting a selection input via the one or more input devices; and In response to detecting the selection input: Based on determining that the user's gaze is directed to the first gaze target element when the selection input is detected, first feedback indicating that gaze registration information corresponding to the first gaze target element has been recorded is output.
220. A computer system configured to communicate with one or more display generating components and one or more input devices, comprising: one or more processors; and A memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for: displaying, via the one or more display generating components, a first gaze registration user interface, wherein the first gaze registration user interface comprises a first plurality of gaze target elements, the first plurality of gaze target elements comprising a first gaze target element and a second gaze target element; while displaying the first gaze registration user interface, detecting a selection input via the one or more input devices; as well as In response to detecting the selection input: Based on determining that the user's gaze is directed to the first gaze target element when the selection input is detected, first feedback indicating that gaze registration information corresponding to the first gaze target element has been recorded is output.
221. A computer system configured to communicate with one or more display generating components and one or more input devices, comprising: means for displaying, via the one or more display generating components, a first gaze registration user interface, wherein the first gaze registration user interface comprises a first plurality of gaze target elements, the first plurality of gaze target elements comprising a first gaze target element and a second gaze target element; means for detecting a selection input via the one or more input devices while displaying the first gaze registration user interface; and means for, in response to detecting the selection input: Based on determining that the user's gaze is directed to the first gaze target element when the selection input is detected, first feedback indicating that gaze registration information corresponding to the first gaze target element has been recorded is output.
222. A computer program product comprising one or more programs configured to be executed by one or more processors of a computer system in communication with one or more display generating components and one or more input devices, the one or more programs comprising instructions for: displaying, via the one or more display generating components, a first gaze registration user interface, wherein the first gaze registration user interface comprises a first plurality of gaze target elements, the first plurality of gaze target elements comprising a first gaze target element and a second gaze target element; While displaying the first gaze registration user interface, detecting a selection input via the one or more input devices; and In response to detecting the selection input: Based on determining that the user's gaze is directed to the first gaze target element when the selection input is detected, first feedback indicating that gaze registration information corresponding to the first gaze target element has been recorded is output.
223. A method comprising: At a computer system in communication with one or more display generating components and one or more input devices: displaying, via the one or more display generating components, a first gaze registration user interface, wherein the first gaze registration user interface comprises a first plurality of gaze target elements, the first plurality of gaze target elements comprising a first gaze target element and a second gaze target element; while displaying the first gaze registration user interface, detecting a selection input via the one or more input devices; as well as In response to detecting the selection input: According to determining that the selection input points to the first gaze target element, outputting a first audio feedback corresponding to the first gaze target element; as well as According to determining that the selection input points to the second gaze target element, A second audio feedback corresponding to the second gaze target element and different from the first audio feedback is output.
224. The method of claim 223, wherein: The first audio feedback comprises a first musical note; The second audio feedback comprises a second note different from the first note; and The first note and the second note are part of a first major chord.
225. The method of claim 224, wherein: The first note is in a first octave; and The second note is in a second octave different from the first octave.
226. The method of any one of claims 223 to 225, wherein: The first gaze target element is displayed at a first position in the first gaze registration user interface; The second gaze target element is displayed at a second position different from the first position in the first gaze registration user interface; The first fixation target element corresponds to a first musical note; and The second fixation target element corresponds to a second musical note different from the first musical note.
227. The method of claim 226, wherein: The first plurality of fixation target elements further includes a third fixation target element different from the first fixation target element and the second fixation target element; The first plurality of fixation target elements are arranged in an ordered sequence, wherein: The first fixation target element precedes the second fixation target element in the ordered sequence; and The second gaze target element precedes the third gaze target element in the ordered sequence; The first plurality of fixation target elements are arranged in a geometric pattern in which fixation target elements that are adjacent to each other in the ordered sequence are displayed adjacent to each other; The first plurality of fixation target elements correspond to a plurality of musical notes, wherein: The first fixation target element corresponds to a first musical note; The second fixation target element corresponds to a second musical note different from the first musical note; and The third fixation target element corresponds to a third musical note different from the first musical note and the second musical note; and The first musical note, the second musical note and the third musical note increase monotonically in the order of the ordered sequence.
228. The method of any one of claims 226 to 227, further comprising: while displaying the first gaze registration user interface, detecting, via the one or more input devices, a second selection input directed to the first gaze target element; as well as In response to detecting the second selection input directed to the first gaze target element: outputting default audio feedback corresponding to the first musical note in response to determining that there is an additional gaze target element in the first plurality of gaze target elements that has not been selected by the user, the first musical note corresponding to the first gaze target element; as well as Based on determining that there are no additional gaze target elements among the first plurality of gaze target elements that have not yet been selected, outputting a last target audio feedback, wherein the last target audio feedback indicates that the first gaze target element is the last remaining gaze target element among the first plurality of gaze target elements and corresponds to a third musical note that is different from the first musical note and the second musical note.
229. The method of any one of claims 223 to 228, wherein the selection input comprises a gaze input and a gesture input.
230. The method of claim 229, wherein: The gesture input includes a first portion of the gesture input and a second portion of the gesture input subsequent to the first portion; and Outputting the first audio feedback includes: outputting a first musical note in response to detecting the first portion of the gesture input; as well as A second musical note different from the first musical note is output in response to detecting the second portion of the gesture input.
231. A method according to any one of claims 223 to 230, wherein the selection comprises a gaze input maintained on a corresponding gaze target element for a threshold duration.
232. The method according to any one of claims 223 to 231, further comprising: while displaying the first gaze registration user interface, detecting, via the one or more input devices, a first gaze input directed to the first gaze target element; In response to detecting the first gaze input directed toward the first gaze target element, outputting a third audio feedback different from the first audio feedback; Upon detecting the first gaze input directed toward the first gaze target element, detecting, via the one or more input devices, a third selection input; and In response to detecting the third selection input, the first audio feedback is output.
233. The method of claim 232, wherein the first audio feedback comprises a first plurality of musical notes.
234. The method of claim 233, wherein: The third audio feedback includes the first corresponding musical note; and The first plurality of musical notes includes a second respective musical note spaced a full octave apart from the first respective musical note.
235. The method of any one of claims 233 to 234, wherein: The third audio feedback includes a third corresponding musical note; and The first plurality of musical notes includes a fourth respective musical note spaced apart from the third respective musical note by a perfect fifth.
236. The method of any one of claims 223 to 235, wherein: The first gaze registration user interface is part of the registration process; The registration process includes: First registration phase; and a second registration stage different from the first registration stage; The first enrollment phase includes displaying the first plurality of fixation target elements, including: displaying the first fixation target element at a first position; and displaying the second fixation target element at a second position different from the first position; The second enrollment phase includes displaying a second plurality of fixation target elements, wherein the second plurality of fixation target elements corresponds to the first plurality of fixation target elements, and displaying the second plurality of fixation target elements includes: displaying a third fixation target element at the first position; and displaying a fourth fixation target element at the second position; and The method further comprises: detecting, via the one or more input devices, a fourth selection input corresponding to the first position; and In response to detecting the fourth selection input corresponding to the first position: outputting the first audio feedback in response to determining that the registration process is in the first registration stage when the fourth selection input is detected; and Based on determining that the registration process is in the second registration stage when the fourth selection input is detected, a fourth audio feedback different from the first audio feedback is output.
237. The method of claim 236, wherein: The first fixation target is visually distinct from the third fixation target; and The second fixation target is visually distinct from the fourth fixation target.
238. The method of any one of claims 236 to 237, wherein: The first plurality of fixation target elements correspond to a first plurality of musical notes; The second plurality of fixation target elements corresponds to a second plurality of musical notes; and The first plurality of musical notes and the second plurality of musical notes belong to the same major chord.
239. The method of any one of claims 236 to 238, wherein: The first plurality of fixation target elements are arranged in a first ordered sequence, wherein the first fixation target element precedes the second fixation target element in the first ordered sequence; The first plurality of fixation target elements are arranged in a first geometric pattern in which fixation target elements that are adjacent to each other in the first ordered sequence are displayed adjacent to each other; The first plurality of fixation target elements correspond to a first plurality of musical notes, wherein: The first fixation target element corresponds to a first musical note; and The second fixation target element corresponds to a second musical note different from the first musical note; The first plurality of musical notes corresponding to the first plurality of fixation target elements are monotonically increasing in the order of the first ordered sequence, including based on the first fixation target element being before the second fixation target element in the first ordered sequence, the second musical note having a higher pitch than the first musical note; The second plurality of fixation target elements are arranged in a second ordered sequence, wherein the third fixation target element precedes the fourth fixation target element in the second ordered sequence; The second plurality of fixation target elements are arranged in a second geometric pattern in which fixation target elements that are adjacent to each other in the second ordered sequence are displayed adjacent to each other; The second plurality of fixation target elements correspond to a second plurality of musical notes, wherein: The third fixation target element corresponds to a third musical note; and The fourth fixation target element corresponds to a fourth musical note different from the third musical note; and The second plurality of musical notes corresponding to the second plurality of gaze target elements monotonically increase in the order of the second ordered sequence, including the fourth musical note having a higher pitch than the third musical note based on the third gaze target element being before the fourth gaze target element in the second ordered sequence.
240. The method of any one of claims 236 to 239, further comprising: When the first gaze registration user interface is displayed and the registration process is in the first registration stage, detecting, via the one or more input devices, a fifth selection input directed to the first gaze target element; as well as In response to detecting the fifth selection input directed to the first gaze target element: outputting a first default musical note corresponding to the first gaze target element according to determining that there is an additional gaze target element among the first plurality of gaze target elements that has not been selected by the user; as well as outputting a penultimate target musical note in response to determining that there is no additional gaze target element in the first plurality of gaze target elements that has not been selected, the penultimate target musical note being different from the first default musical note and indicating that the first gaze target element is the last remaining gaze target element in the first plurality of gaze target elements; detecting, via the one or more input devices, a sixth selection input directed to the third gaze target element when a second gaze registration user interface including the second plurality of gaze target elements including the third gaze target element and the fourth gaze target element is displayed and the registration process is in the second registration stage; as well as In response to detecting the sixth selection input directed to the third gaze target element: outputting a second default musical note corresponding to the third gaze target element according to determining that there is an additional gaze target element in the second plurality of gaze target elements that has not been selected by the user; as well as Based on determining that there are no additional gaze target elements among the second plurality of gaze target elements that have not yet been selected, the penultimate target musical note is output, wherein the penultimate target musical note is different from the second default musical note and from the penultimate target musical note and indicates that the third gaze target element is the last remaining gaze target element among the second plurality of gaze target elements.
241. The method of claim 240, wherein the penultimate target note and the penultimate target note are the same note separated by one or more octaves.
242. The method of any one of claims 223 to 241, further comprising: When the first gaze registration user interface is displayed, background audio content is output, wherein: The background audio content corresponds to a first background musical note; The first audio feedback corresponds to a first audio feedback note; The second audio feedback corresponds to a second audio feedback note; and The first background musical note, the first audio feedback note and the second audio feedback note are in the same major chord.
243. The method of any one of claims 223 to 242, further comprising: After displaying the first gaze registration user interface: Based on the determination that the registration success criteria are met, a success audio feedback is output, wherein: The success audio feedback corresponds to the first success audio note; The first audio feedback corresponds to a first feedback note; The second audio feedback corresponds to a second feedback note; and The first successful audio note, the first feedback note, and the second feedback note are in the same major chord.
244. The method of any one of claims 223 to 243, further comprising: In response to detecting the selection input: Based on determining that the selection input is directed to the first gaze target element, displaying, via the one or more display generation components, a first visual indication indicating that the first gaze target element is selected; as well as Based on determining that the selection input is directed to the second gaze target element, a second visual indication different from the first visual indication and indicating that the second gaze target element is selected is displayed via the one or more display generation components.
245. The method of claim 244, further comprising: detecting, via the one or more input devices, a first gaze input while displaying the first gaze registration user interface and before detecting the selection input; In response to detecting the first gaze input: Based on determining that the gaze input is directed toward the first gaze target element, displaying, via the one or more display generating components, a third visual indication indicating that the gaze of the user is directed toward the first gaze target element, wherein the third visual indication is different from the first visual indication; as well as Based on determining that the gaze input is directed to the second gaze target element, displaying, via the one or more display generating components, a fourth visual indication indicating that the gaze of the user is directed to the second gaze target element, wherein the fourth visual indication is different from the second visual indication.
246. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system that communicates with one or more display generating components and one or more input devices, the one or more programs comprising instructions for executing a method according to any one of claims 223 to 245.
247. A computer system configured to communicate with one or more display generating components and one or more input devices, the computer system comprising: one or more processors; and A memory storing one or more programs configured to be executed by the one or more processors, the one or more programs comprising instructions for executing the method according to any one of claims 223 to 245.
248. A computer system configured to communicate with one or more display generating components and one or more input devices, comprising: A component for carrying out the method according to any one of claims 223 to 245.
249. A computer program product comprising one or more programs configured to be executed by one or more processors of a computer system in communication with one or more display generating components and one or more input devices, the one or more programs comprising instructions for performing a method according to any one of claims 223 to 245.
250. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system in communication with one or more display generating components and one or more input devices, the one or more programs comprising instructions for: displaying, via the one or more display generating components, a first gaze registration user interface, wherein the first gaze registration user interface comprises a first plurality of gaze target elements, the first plurality of gaze target elements comprising a first gaze target element and a second gaze target element; while displaying the first gaze registration user interface, detecting a selection input via the one or more input devices; as well as In response to detecting the selection input: outputting first audio feedback corresponding to the first gaze target element based on determining that the selection input points to the first gaze target element; and Based on determining that the selection input points to the second gaze target element, second audio feedback corresponding to the second gaze target element and different from the first audio feedback is output.
251. A computer system configured to communicate with one or more display generating components and one or more input devices, comprising: one or more processors; and A memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for: displaying, via the one or more display generating components, a first gaze registration user interface, wherein the first gaze registration user interface comprises a first plurality of gaze target elements, the first plurality of gaze target elements comprising a first gaze target element and a second gaze target element; while displaying the first gaze registration user interface, detecting a selection input via the one or more input devices; as well as In response to detecting the selection input: According to determining that the selection input points to the first gaze target element, outputting a first audio feedback corresponding to the first gaze target element; as well as According to determining that the selection input points to the second gaze target element, A second audio feedback corresponding to the second gaze target element and different from the first audio feedback is output.
252. A computer system configured to communicate with one or more display generating components and one or more input devices, comprising: means for displaying, via the one or more display generating components, a first gaze registration user interface, wherein the first gaze registration user interface comprises a first plurality of gaze target elements, the first plurality of gaze target elements comprising a first gaze target element and a second gaze target element; means for detecting a selection input via the one or more input devices while displaying the first gaze registration user interface; and means for, in response to detecting the selection input: outputting first audio feedback corresponding to the first gaze target element based on determining that the selection input points to the first gaze target element; as well as Based on determining that the selection input points to the second gaze target element, second audio feedback corresponding to the second gaze target element and different from the first audio feedback is output.
253. A computer program product comprising one or more programs configured to be executed by one or more processors of a computer system in communication with one or more display generating components and one or more input devices, the one or more programs comprising instructions for: displaying, via the one or more display generating components, a first gaze registration user interface, wherein the first gaze registration user interface comprises a first plurality of gaze target elements, the first plurality of gaze target elements comprising a first gaze target element and a second gaze target element; while displaying the first gaze registration user interface, detecting a selection input via the one or more input devices; as well as In response to detecting the selection input: outputting first audio feedback corresponding to the first gaze target element based on determining that the selection input points to the first gaze target element; as well as Based on determining that the selection input points to the second gaze target element, second audio feedback corresponding to the second gaze target element and different from the first audio feedback is output.
254. A method comprising: At a computer system in communication with one or more display generating components and one or more input devices: Displaying, via the one or more display generating components, a first biometric enrollment user interface as part of a biometric enrollment process for enrolling one or more biometric features of a user, comprising: Based on determining that a set of accessibility conditions are satisfied, displaying a first selectable option selectable to indicate a user request to skip at least a portion of the biometric enrollment process; and Based on determining that the set of accessibility conditions are not satisfied, display of the first selectable option is abandoned.
255. A method according to claim 254, wherein the first selectable option is selectable to indicate a user request to skip the hand registration portion of the biometric registration process for registering one or more hands of the user.
256. A method according to claim 254, wherein the first selectable option is selectable to indicate a user request to skip the gaze registration portion of the biometric registration process for registering one or more eyes of the user.
257. A method according to claim 256, wherein the first selectable option is selectable to indicate a user request to replace the gaze registration portion of the biometric registration process with an alternative gaze registration portion that is different from the gaze registration portion.
258. The method of any one of claims 254 to 257, further comprising: After displaying the first biometric enrollment user interface: Based on determining that the set of accessibility conditions are not satisfied, automatically advancing the biometric enrollment process to enroll one or more biometric features of the user.
259. The method of any one of claims 254 to 258, further comprising: After displaying the first biometric enrollment user interface, displaying, via the one or more display generating components, a second biometric enrollment user interface corresponding to a second portion of the biometric enrollment process, comprises: based on determining that a second set of accessibility conditions are satisfied, displaying a second selectable option selectable to indicate a user request to skip the second portion of the biometric enrollment process; and Based on determining that the second set of accessibility conditions is not met, display of the second selectable option is abandoned.
260. A method according to any one of claims 254 to 259, wherein displaying the first biometric registration user interface also includes displaying a first set of instructions instructing the user to use one or more hardware controls to provide user input to advance the biometric registration process.
261. A method according to any one of claims 254 to 260, wherein displaying the first biometric registration user interface also includes displaying a second set of instructions to instruct the user based on a second set of user inputs that the user is capable of executing to cause the computer system to display an accessibility menu including one or more accessibility options.
262. The method of any one of claims 254 to 261, wherein: Determining that the set of accessibility conditions is satisfied includes determining that a first accessibility feature is enabled; and Determining that the set of accessibility conditions are not satisfied includes determining that the first accessibility feature is not enabled.
263. A method according to claim 262, wherein the first accessibility feature is a screen reader feature.
264. The method of claim 262, wherein the first accessibility feature is a switch control feature.
265. A method according to claim 262, wherein the first accessibility feature is a voice control feature.
266. The method of any one of claims 254 to 265, further comprising: receiving, via the one or more input devices, navigation input while displaying the first biometric enrollment user interface, the displaying the first biometric enrollment user interface including displaying the first selectable option, the navigation input including one or more user inputs utilizing one or more accessibility features of the computer system; as well as In response to receiving the navigation input, navigating to the first selectable option.
267. The method of any one of claims 254 to 265, further comprising: receiving, via the one or more input devices, navigation inputs comprising one or more user inputs via one or more hardware controls while displaying the first biometric enrollment user interface, displaying the first biometric enrollment user interface comprising displaying the first selectable option; as well as In response to receiving the navigation input, a user interface corresponding to the first selectable option is displayed.
268. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system that communicates with one or more display generating components and one or more input devices, the one or more programs comprising instructions for executing a method according to any one of claims 254 to 267.
269. A computer system configured to communicate with one or more display generating components and one or more input devices, the computer system comprising: one or more processors; and A memory storing one or more programs configured to be executed by the one or more processors, the one or more programs comprising instructions for executing the method according to any one of claims 254 to 267.
270. A computer system configured to communicate with one or more display generating components and one or more input devices, comprising: A component for performing a method according to any one of claims 254 to 267.
271. A computer program product comprising one or more programs configured to be executed by one or more processors of a computer system in communication with one or more display generating components and one or more input devices, the one or more programs comprising instructions for performing a method according to any one of claims 254 to 267.
272. A non-transitory computer-readable storage medium storing one or more programs configured to be executed by one or more processors of a computer system in communication with one or more display generating components and one or more input devices, the one or more programs comprising instructions for: Displaying, via the one or more display generating components, a first biometric enrollment user interface as part of a biometric enrollment process for enrolling one or more biometric features of a user, comprising: based on determining that a set of accessibility conditions are satisfied, displaying a first selectable option selectable to indicate a user request to skip at least a portion of the biometric enrollment process; as well as Based on determining that the set of accessibility conditions are not satisfied, display of the first selectable option is abandoned.
273. A computer system configured to communicate with one or more display generating components and one or more input devices, comprising: one or more processors; and A memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for: Displaying, via the one or more display generating components, a first biometric enrollment user interface as part of a biometric enrollment process for enrolling one or more biometric features of a user, comprising: based on determining that a set of accessibility conditions are satisfied, displaying a first selectable option selectable to indicate a user request to skip at least a portion of the biometric enrollment process; as well as Based on determining that the set of accessibility conditions are not satisfied, display of the first selectable option is abandoned.
274. A computer system configured to communicate with one or more display generating components and one or more input devices, comprising: Means for displaying, via the one or more display generating components, a first biometric enrollment user interface as part of a biometric enrollment process for enrolling one or more biometric characteristics of a user, comprising: Based on determining that a set of accessibility conditions are satisfied, displaying a first selectable option selectable to indicate a user request to skip at least a portion of the biometric enrollment process; and Based on determining that the set of accessibility conditions are not satisfied, display of the first selectable option is abandoned.
275. A computer program product comprising one or more programs configured to be executed by one or more processors of a computer system in communication with one or more display generating components and one or more input devices, the one or more programs comprising instructions for: Displaying, via the one or more display generating components, a first biometric enrollment user interface as part of a biometric enrollment process for enrolling one or more biometric features of a user, comprising: based on determining that a set of accessibility conditions are satisfied, displaying a first selectable option selectable to indicate a user request to skip at least a portion of the biometric enrollment process; as well as Based on determining that the set of accessibility conditions are not satisfied, display of the first selectable option is abandoned.