Game test processing method and device, program product and electronic equipment

By providing a graphical user interface and multiple test character selection functions in the UGC editor, the limitations of a single test method are solved and the diversity and efficiency of game testing is improved.

CN119902982AActive Publication Date: 2025-04-29NETEASE (HANGZHOU) NETWORK CO LTD
View PDF 3 Cites 0 Cited by

Patent Information

Application Number
CN202411985534.4
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-12-30
Publication Date
2025-04-29
Estimated Expiration
2044-12-30

AI Technical Summary

Technical Problem

The UGC editor's testing method is relatively single, which limits the test effect. In larger game maps, testing local areas takes a lot of time, which affects the testing and editing efficiency.

Method used

Provide a graphical user interface through the terminal device, loading the game map and displaying the game editing scene, allowing users to select target test characters from candidate test characters, and control target test characters to perform game behavior in the game test scene.

Benefits of technology

It breaks through the limitations of single-view or single-mode testing, improves the diversity and effectiveness of game testing, simplifies testing of different local areas of the game map, and improves testing and editing efficiency.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN119902982A_ABST
    Figure CN119902982A_ABST
Patent Text Reader

Abstract

The invention provides a game test processing method and device, a program product and electronic equipment, and relates to the technical field of computers and games. The method comprises the following steps: loading a first game map to display a game editing scene corresponding to the first game map in a graphical user interface; in response to a test role setting instruction in the game editing scene, determining a target test role from the candidate test roles; the candidate test roles comprise special test roles and / or game participation roles of the first game map; in response to the test trigger instruction, displaying the game test scene in the graphical user interface according to current editing information of the game editing scene; responding to a role control instruction in the game test scene, and controlling the target test role to execute a game behavior corresponding to the role control instruction. The diversity of game testing is improved, and the testing efficiency is improved.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The present disclosure relates to the field of computer and game technology, and in particular to a game test processing method, a game test processing device, a computer program product, and an electronic device. Background Art

[0002] With the development of computer technology, UGC (User Generated Content) editors for games have emerged. Users can use UGC editors to edit custom game maps. In addition, UGC editors can also provide a testing function for testing the currently edited game map. In the related art, the testing method of UGC editors is relatively simple, which limits the testing effect. Summary of the invention

[0003] The present disclosure provides a game testing processing method, a game testing processing device, a computer program product and an electronic device, so as to at least to some extent solve the problem that the UGC editor testing method is relatively single.

[0004] According to a first aspect of the present disclosure, a game test processing method is provided, which provides a graphical user interface through a terminal device, and the method includes: loading a first game map to display a game editing scene corresponding to the first game map in the graphical user interface, wherein the game editing scene includes at least one game participating role, and the at least one game participating role is configured as a game role that can be selected by the terminal device to play in the game running scene corresponding to the first game map; in response to a test trigger instruction in the game editing scene, determining a target test role from candidate test roles; the candidate test roles include a test-specific role and / or the at least one game participating role; the test-specific role is different from the game participating role; displaying the game test scene and the target test role in the graphical user interface according to the current editing information of the game editing scene; and in response to a role control instruction in the game test scene, controlling the target test role to execute the game behavior corresponding to the role control instruction.

[0005] According to a second aspect of the present disclosure, a game test processing device is provided, which provides a graphical user interface through a terminal device, and the device includes: a game editing scene display module, configured to load a first game map to display a game editing scene corresponding to the first game map in the graphical user interface, wherein the game editing scene includes at least one game participating role, and the at least one game participating role is configured as a game role that can be selected by the terminal device to play in the game running scene corresponding to the first game map; a test role setting module, configured to determine a target test role from candidate test roles in response to a test trigger instruction in the game editing scene; the candidate test roles include a test-specific role and / or the at least one game participating role; the test-specific role is different from the game participating role; a game test scene display module, configured to display the game test scene and the target test role in the graphical user interface according to the current editing information of the game editing scene; a test role control module, configured to control the target test role to execute the game behavior corresponding to the role control instruction in response to the role control instruction in the game test scene.

[0006] According to a third aspect of the present disclosure, a computer program product is provided, including a computer program, wherein when the computer program is executed by a processor, the method of the first aspect and possible implementations thereof are implemented.

[0007] According to a fourth aspect of the present disclosure, an electronic device is provided, comprising: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to execute the method of the above-mentioned first aspect and its possible implementation methods by executing the executable instructions.

[0008] The technical solution disclosed in this disclosure has the following beneficial effects:

[0009] On the one hand, a setting scheme for game test characters is provided. Users can select target test characters from candidate test characters according to their own needs, and control the target test characters in the game test scene for testing, thereby breaking through the limitation of related technologies that only a single perspective or a single method can be used for testing, increasing the diversity of game testing and improving the test effect. On the other hand, by using different candidate test characters as target test characters, different information in the game map can be tested. For example, different candidate test characters can be used as target test characters for testing in different local areas of the game map, which is conducive to improving testing and editing efficiency. BRIEF DESCRIPTION OF THE DRAWINGS

[0010] Figure 1 A system architecture diagram in this exemplary embodiment is shown;

[0011] Figure 2 A flowchart showing a game testing processing method in this exemplary embodiment;

[0012] Figure 3 A schematic diagram showing a setting interface of a game editing scene in this exemplary embodiment;

[0013] Figure 4 A schematic diagram showing a game editing scene in this exemplary embodiment;

[0014] Figure 5A A schematic diagram showing a test setting interface in this exemplary embodiment;

[0015] Figure 5B A schematic diagram showing another test setting interface in this exemplary embodiment;

[0016] Fig. 6A A schematic diagram showing a first character editing interface in this exemplary embodiment;

[0017] Figure 6B A schematic diagram showing a second character editing interface in this exemplary embodiment;

[0018] Figure 7 A schematic diagram showing the structure of a game test processing device in this exemplary embodiment is shown;

[0019] Figure 8 A schematic structural diagram of an electronic device in this exemplary embodiment is shown. DETAILED DESCRIPTION

[0020] Exemplary embodiments of the present disclosure will be described more fully hereinafter with reference to the accompanying drawings.

[0021] The accompanying drawings are schematic diagrams of the present disclosure and are not necessarily drawn to scale. Some of the block diagrams shown in the accompanying drawings may be functional entities and do not necessarily correspond to physically or logically independent entities. These functional entities can be implemented in software form, or in hardware modules or integrated circuits, or in networks, processors or microcontrollers. The embodiments can be implemented in various forms and should not be construed as being limited to the examples set forth herein. The features, structures or characteristics described in the present disclosure may be combined in one or more embodiments in any suitable manner. In the description below, many specific details are provided to provide a full description of the embodiments of the present disclosure. However, those skilled in the art should appreciate that one or more specific details may be omitted when implementing the technical solution of the present disclosure, or one or more specific details may be replaced by other methods, components, devices, steps, etc.

[0022] The inventors have found that in the related art, the testing method of the UGC editor is relatively simple. For example, in the test mode, only the dynamic effects of the scene or scene components can be displayed, or the game map can only be displayed from a single perspective, for example, from the perspective of the game participating character selected by the player, which limits the test effect. In addition, in a larger game map, if the user needs to test a certain local area, the perspective needs to be moved from the initial position, for example, the game participating character selected by the player needs to be controlled to move from the birth point to the local area, so that the local area can be viewed from the perspective of the role played, which may be time-consuming and affect the efficiency of testing and editing.

[0023] In view of one or more of the above problems, an exemplary embodiment of the present disclosure provides a game testing processing method.

[0024] Figure 1 The system architecture diagram of the operating environment of this exemplary embodiment is shown. The system architecture may include a terminal device 110 and a server 120. Among them, the terminal device 110 may be a mobile phone, a tablet computer, a personal computer, an intelligent wearable device, a game console, and the like. An application program, such as a game program, is installed on the terminal device 110. The terminal device 110 has a display function and can display a graphical user interface, which may include an operating system interface or an application program interface, and the like. The server 120 generally refers to a background system that provides editing, testing, and game operation related services in this exemplary embodiment, and may be a server or a cluster of multiple servers. For example, the server 120 may include multiple servers, which are respectively used to provide game editing, game testing, and game operation related services. In one embodiment, a game server program is deployed on the server 120 for executing game data processing on the server side. The terminal device 110 and the server 120 may be connected via a wired or wireless communication link to perform data transmission. The method in this exemplary embodiment may be executed by any one or more of the terminal device 110 and the server 120.

[0025] In one embodiment, the above method can be implemented and executed based on a cloud interactive system. The cloud interactive system can be the above system architecture. Various cloud applications can be run under the cloud interactive system, such as cloud games. Taking cloud games as an example, cloud games refer to a game method based on cloud computing. In the operation mode of cloud games, the operation subject of the game program and the game screen presentation subject are separated, the storage and operation of the control and interaction methods in the game are completed on the cloud game server (such as the above server 120), and the cloud game client (such as the above terminal device 110) is used for receiving and sending data and presenting the game screen. For example, the cloud game client can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; and the cloud game server in the cloud performs information processing. When playing games or editing games, the user operates the cloud game client to send operation instructions to the cloud game server. The cloud game server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the cloud game client through the network. Finally, the cloud game client decodes and outputs the game screen.

[0026] In one embodiment, the game map edited by the terminal device 110 can be uploaded to the server 120 for storage. For example, the currently edited game map can be automatically saved at regular intervals during the editing process, or the currently edited game map can be saved according to a manual save operation performed by the user, or the currently edited game map can be automatically saved when exiting the editing. When saving the game map, the terminal device 110 can upload the map data to the server 120, and the server 120 can save it.

[0027] In one embodiment, the server 120 may maintain a game map pool, such as deploying a database for storing game maps on the server side. In response to an instruction to publish a game map on the terminal device 110, the server 120 may add map data to the game map pool, so that other players can download map data from the game map pool and use the game map to play the game. This enables a fast UGC function.

[0028] In one implementation, the above method can be implemented by the terminal device 110 without deploying the server 120. For example, in a stand-alone game or editing environment, a stand-alone application is installed on the terminal device 110 to execute the above method.

[0029] Figure 2 The schematic flow of the game test processing method is shown, which may include the following steps S210 to S240:

[0030] Step S210, loading a first game map to display a game editing scene corresponding to the first game map in a graphical user interface, wherein the game editing scene includes at least one game participant role, and the at least one game participant role is configured as a game role that can be selected by a terminal device to play in the game running scene corresponding to the first game map;

[0031] Step S220, in response to the test trigger instruction in the game editing scene, determining a target test role from candidate test roles; the candidate test roles include a dedicated test role and / or at least one of the above-mentioned game participating roles; the dedicated test role is different from the game participating role;

[0032] Step S230, displaying the game test scene and the target test character in the graphical user interface according to the current editing information of the game editing scene;

[0033] Step S240, in response to the character control instruction in the game test scene, controlling the target test character to execute the game behavior corresponding to the character control instruction.

[0034] based on Figure 2 The method, on the one hand, provides a setting scheme for game test characters, and users can select target test characters from candidate test characters according to their own needs, and control the target test characters in the game test scene for testing, thereby breaking through the limitation of related technologies that can only use a single perspective or a single method for testing, increasing the diversity of game testing, and improving the test effect. On the other hand, by using different candidate test characters as target test characters, different information in the game map can be tested, such as using different candidate test characters as target test characters for testing in different local areas of the game map, which is conducive to improving testing and editing efficiency.

[0035] Below Figure 2 Provide detailed instructions for each step.

[0036] refer to Figure 2 In step S210, the first game map is loaded to display a game editing scene corresponding to the first game map in a graphical user interface, wherein the game editing scene includes at least one game participating character, and the at least one game participating character is configured as a game character that can be selected by the terminal device to play in the game running scene corresponding to the first game map.

[0037] This exemplary embodiment can divide the game process into at least three stages as follows: a game editing stage, that is, the stage in which the user uses the editing function to edit the game map. In the game editing stage, the game map can be loaded in the editing mode to form a game editing scene. A game testing stage, that is, the stage in which the user uses the edited game map for testing (i.e., trial play). In the game testing stage, the game map can be loaded in the testing mode to form a game testing scene. A game running stage, that is, the stage in which the user releases the edited game map for formal play. In the game running stage, the user can use the game map edited in the game editing stage to play the game. In the game running stage, the game map can be loaded in the running mode to form a game running scene. In some cases, the game editing stage and the game testing stage can be regarded as the same stage. For example, in the game editing scene, the currently edited game map can be tested at any time, and the game editing scene can be returned to after exiting the test.

[0038] This exemplary embodiment provides an editing function through an application. In one embodiment, the application may be a game program, which has an editing function. When the game program is running, the user can select a specific option to enter the editing interface and use the editing function. In another embodiment, the application may be an editing program, which is not a game program. It provides editing functions but cannot play games. Exemplarily, the editing program may be an editing program supporting the game program, which may run separately outside the game program, or may be an editing program independent of the game, and may be universal for different games, such as DCC (Digital Content Creation) software, game engines, etc. When the editing program is running, the user can use the editing function. In addition, a test function may also be provided by the above-mentioned application. Alternatively, the editing function and the test function may be provided by different programs, such as providing the editing function by the editing program and providing the test function by the game program.

[0039] The first game map is a game map edited by the user, which can be any game map, such as a newly created game map, a game map preset in the program, or a game map previously edited by the user or edited by other users. The game editing scene is a scene formed by loading the first game map in the editing mode. For example, the user can select the first game map in the editing function and confirm the edit, triggering the loading of the first game map in the editing mode and displaying the game editing scene. In the game editing scene, the user can edit the scene components, scene environment, game characters, gameplay rules and other contents.

[0040] A virtual camera can be set in the game editing scene. The virtual camera is a virtualization tool that simulates a real camera. The game editing scene is photographed by the virtual camera to form the game editing scene screen displayed in the graphical user interface. In one embodiment, the game editing scene can present different editing perspectives. The user can set which perspective to use in the game editing scene. For example, refer to Figure 3 As shown, a perspective setting control is provided in the setting interface of the game editing scene, and the user selects to use the first perspective (i.e., the game perspective) or the second perspective (i.e., the observation perspective) in the control. The first perspective refers to observing the game editing scene from the first-person perspective. Under the first perspective, the user can manipulate a certain game character in the game editing scene. The game character can be a character specially set outside the game participating character, which can be called a special editing character. The special editing character can be bound to a virtual camera, that is, the positional relationship between the special editing character and the virtual camera is fixed. For example, the special editing character can be located at the focus of the virtual camera. When the user manipulates the special editing character to move, the virtual camera moves synchronously, thereby moving the perspective. The second perspective refers to observing the game editing scene from a third-person perspective. Under the second perspective, the user can directly manipulate the virtual camera to move the perspective (the virtual camera may not be displayed) instead of manipulating the game character in the game editing scene. Under the first perspective or the second perspective, a virtual rocker, a control for moving up or down, etc. can be set in the game editing scene, and the user can move the virtual camera or move the special editing character by operating these controls.

[0041] The game editing scene includes at least one game participating role, which is a game role that can be selected by the terminal device to play in the game running scene corresponding to the first game map, that is, a game role that can participate in the game process. The user can edit and generate the game participating role in the game editing scene, for example, by adding a role component, adding a role component in the game editing scene, each role component is a game participating role, or by setting parameters, setting the number of game participating roles and other related information (such as information about the team to which the role belongs, the role's occupation information, etc.) of the first game map, and the program generates the game participating role according to the information set by the user. In addition, the user can also set the attributes of the game participating role, such as health value, movement speed, skills, etc., and can also set the position of the game participating role, etc.

[0042] It should be noted that the game participating characters may or may not be displayed in the game editing scene. For example, in order to facilitate users to edit scene information, the game participating characters may be hidden, or controls for displaying or hiding the game participating characters may be provided so that users can control the display or hiding of the game participating characters by switching the controls.

[0043] Continue to refer Figure 2In step S220, in response to a test trigger instruction in the game editing scene, a target test role is determined from candidate test roles; the candidate test roles include a test-specific role and / or at least one of the above-mentioned game participating roles; the test-specific role is different from the game participating role.

[0044] The test trigger instruction is an instruction for triggering the setting of a test role. This exemplary embodiment provides a function for setting a test role, and a user can select a target test role from candidate test roles according to his or her own needs. The target test role is a game role played by the terminal device in the game test scenario.

[0045] The candidate test roles may include only test-only roles, or only game-participating roles (all game-participating roles or some game-participating roles), or include both test-only roles and game-participating roles.

[0046] Among them, the test-only character is a game character specially used for game testing, which cannot appear during the game running process, that is, it does not participate in the actual play process. Exemplarily, the test-only character is only used in the game testing process, not in the game editing process and the game running process. Alternatively, the test-only character can be used in the game testing process and the game editing process, but not in the game running process. For example, the test-only character and the above-mentioned editing-only character can be the same character, that is, the user can control the same character during the game editing process and the game testing process. In one embodiment, the attributes of the editing-only character and the test-only character are not exactly the same, for example, the appearance attributes of the two are the same, but the physical attributes are different, such as the editing-only character does not have gravity attributes and collision volume, and the test-only character has gravity attributes and collision volume.

[0047] In one embodiment, multiple test-specific roles may be set as candidate test roles. For example, test-specific roles with different attributes may be provided as candidate test roles, and users may use different test-specific roles as target test roles to achieve different test purposes or test effects.

[0048] In the game testing scenario, when a test-only character is selected as the target test character, a bystander perspective is provided. That is, when the user uses the test-only character for testing, he observes the entire edited first game map from the perspective of a bystander rather than from the perspective of a game participant. This makes it easier to discover problems from the perspective of a bystander, such as observing whether the position of each game participating character is appropriate.

[0049] The game participant role may appear during the game running process, and may or may not appear during the game editing process and the game testing process. For example, during the game editing process, the user can add the game participant role in the game editing scene, such as placing the game participant role in the game editing scene, and the game participant role appears in the game editing process. Alternatively, the user can edit the game participant role by setting parameters, such as setting the number, camp, occupation, etc. of the game participant role in the setting interface of the game editing scene, so that the game participant role does not need to be displayed in the game editing scene, that is, the game participant role does not appear in the game editing process. The game participant role can be displayed during the game testing process, such as displaying all the game participant roles, and the game participant role can be located at its initial position and remain static, or can start to act from the initial position according to the logic set by the program, so that the user can interact with the game participant role. Alternatively, the game participant role (except the game participant role as the target test role) can not be displayed during the game testing process, so that the user is convenient to test the scene of the first game map.

[0050] In the game testing scenario, selecting the game participant role as the target test role provides a participant perspective, which better simulates the player's actual gaming process and is conducive to observing and discovering problems.

[0051] It can be seen that allowing users to select different candidate test roles as target test roles provides users with different test perspectives, making it easier for users to choose appropriate test roles based on their own needs. Users can also use different test roles and conduct tests from different test perspectives, which makes it easier to observe and discover problems more comprehensively and fully, thereby improving test results and, in turn, improving editing effects.

[0052] In one embodiment, the above-mentioned determination of the target test character from the candidate test characters in response to the test trigger instruction in the game editing scene may include the following steps:

[0053] In response to a setting trigger instruction in a game editing scene, a test setting interface is displayed; the test setting interface includes options corresponding to candidate test roles;

[0054] In response to a selection instruction in the test setting interface, a target test role is determined according to a target option selected from options corresponding to candidate test roles.

[0055] The setting trigger instruction is an instruction for triggering the start of setting the test role. Figure 4A schematic diagram of a game editing scene is shown. When the game editing scene is displayed, a test setting control 401 can be provided (trial play means testing, and setting a test character is equivalent to setting a trial play perspective, so the control can be a trial play perspective setting control). When the user clicks or long presses the test setting control 401, a setting trigger instruction is generated, and the test setting interface is triggered to display. The test setting interface provides options corresponding to candidate test characters, such as providing a corresponding option for each candidate test character. The user can further select in the test setting interface, and according to the target option selected by the user, the candidate test character corresponding to the target option is used as the target test character. Such an operation process is more convenient.

[0056] In one embodiment, the test setting interface includes a first role option and a second role option. In response to the selection instruction in the test setting interface, determining the target test role according to the target option selected from the options corresponding to the candidate test roles may include the following steps:

[0057] In response to a first selection instruction in the first role option and the second role option, if the first role option is selected, the test-specific role is determined as the target test role; if the second role option is selected, options corresponding to each game participating role are provided in the test setting interface;

[0058] In response to a second selection instruction in the options corresponding to the game participating characters, according to the target option selected in the options corresponding to the game participating characters, the game participating characters corresponding to the target option are used as the target test characters.

[0059] Among them, the first role option is the option corresponding to the test-specific role, and the second role option is the option corresponding to the game participating roles as a whole, not the option corresponding to a specific game participating role. Figure 5A A schematic diagram of a test setting interface is shown, which includes a first role option 501 and a second role option 502. If the user selects the first role option 501, the test-specific role is used as the target test role. If the user selects the second role option 502, it means that the user wants to use the game participating role as the target test role instead of the test-specific role as the target test role. Figure 5B As shown, the test setting interface may further provide options 503 corresponding to each game participant role, such as being displayed separately according to different camps. The user may select a specific option, and according to the target option selected by the user, the game participant role corresponding to the target option is used as the target test role. This makes it easier for the user to understand the difference between selecting a test-specific role and selecting a game participant role.

[0060] It should be understood that if the test-only character and the editing-only character are the same character, the first character option may be the option corresponding to the editing-only character, such as the "Editing Character" option. This makes it easier for users to understand that if the first character option is selected, the character controlled in the game editing scene is used as the target test character for testing.

[0061] Continue to refer Figure 2 In step S230, the game test scene and the target test character are displayed in the graphical user interface according to the current editing information of the game editing scene.

[0062] The current editing information of the game editing scene has been saved in the map data of the first game map, and the map data of the first game map is loaded in the test mode to form a game test scene. Alternatively, the current editing information of the game editing scene is temporarily saved, and the first game map is loaded according to the temporarily saved information to form a game test scene.

[0063] In one embodiment, in response to the test instruction, the game test scene and the target test character are displayed in the graphical user interface according to the current editing information of the game editing scene. The test instruction is an instruction that triggers the start of the game testing process. Figure 4 As shown, when the game editing scene is displayed, a test control 402 is provided, and a test instruction is generated when the user clicks or long presses the test control 402. In addition, the test instruction can also be an instruction automatically generated by the program. For example, if a test is set to be performed at a specific time, the program automatically generates a test instruction when the specific time is reached. Alternatively, in response to determining the target test role, the game test scene and the target test role are displayed in the graphical user interface according to the current editing information of the game editing scene. For example, when the user selects the target test role, the program automatically generates a test instruction to trigger entry into the game test scene.

[0064] For example, in the game editing scene, the user can first click the test setting control 401 to trigger the display of the test setting interface, select the target test character in it, and then click the test control 402 to generate a test instruction and trigger the entry into the game test scene. Alternatively, in the game editing scene, the user can click the test control 402 to trigger the display of options corresponding to the candidate test characters, and enter the game test scene in response to determining the target test character.

[0065] A virtual camera can be set in the game test scene, which can be the same as or different from the virtual camera in the game editing scene. The virtual camera in the game test scene is used to shoot a local or global area in the game test scene to form a game test scene screen displayed in the graphical user interface.

[0066] In one embodiment, the displaying of the game test scene and the target test character in the graphical user interface according to the current editing information of the game editing scene may include the following steps:

[0067] Loading the first game map according to the current editing information of the game editing scene to form a game test scene;

[0068] The graphical user interface displays a picture formed by a virtual camera in the game test scene shooting a target test character.

[0069] Exemplarily, the map data of the first game map can be updated according to the current editing information of the game editing scene, and in response to the test trigger instruction, the map data of the first game map can be loaded in the test mode to form a game test scene.

[0070] A virtual camera can be set in the game test scene, which can be the same as or different from the virtual camera in the game editing scene. The virtual camera in the game test scene is used to shoot local or global areas in the game test scene to form a game test scene screen displayed in the graphical user interface. When a target test character is set, the lens of the virtual camera can be aimed at the target test character to shoot, and a picture of the target test character and the local area where the target test character is located is obtained, and the target test character is in the center or near the center of the picture. In addition, in the game test scene, when the target test character moves, the movement of the virtual camera can be controlled according to the movement of the target test character, so that the virtual camera is always aimed at the target test character to shoot the picture of the target test character.

[0071] Continue to refer Figure 2 In step S240, in response to the character control instruction in the game test scene, the target test character is controlled to execute the game behavior corresponding to the character control instruction.

[0072] Among them, the character control instructions are the control operation instructions of the user for the target test character, including but not limited to movement instructions, jump instructions, skill casting instructions, etc. According to the character control instructions, the target test character is controlled to perform corresponding game behaviors such as movement, jump, skill casting, etc. to achieve the test purpose.

[0073] In one implementation, the user may be restricted to use only the target test character during the game testing process and may not use other characters.

[0074] In one embodiment, the user may be allowed to use characters other than the target test character during the game testing process. For example, if certain conditions are met (such as when the target test character has certain interactions with other characters), the character controlled by the user may be switched from the target test character to other characters.

[0075] The following specifically describes the case where a test-specific role is used as the target test role.

[0076] In one embodiment, the displaying of the game test scene and the target test character in the graphical user interface according to the current editing information of the game editing scene may include the following steps:

[0077] In response to the target test character being a test-only character, the game test scene is displayed in a graphical user interface according to current editing information of the game editing scene, and the test-only character is generated in the game test scene according to preset first character configuration parameters.

[0078] Among them, the character configuration parameters are parameters used to generate game characters, and may include information such as the attributes of the game characters. For example, the character configuration parameters include but are not limited to one or more of the following parameters: basic parameters, such as the health value, defense value, and movement speed of the game character; appearance parameters, such as the model parameters, skin parameters, color, texture, shape, and size of the game character; physical parameters, such as whether the game character has a collision volume, whether it is affected by gravity, the location of the center of gravity, and density parameters; skill parameters, such as which skills the game character has and the parameters of each skill.

[0079] The first role configuration parameter is a role configuration parameter preset in the program for a test-specific role. Exemplarily, the first role configuration parameter can be pre-edited by the developer and set in the program. When the user uses the game test function, the first role configuration parameter can be called to generate a test-specific role in the game test scene. This eliminates the need for the user to edit the test-specific role in the game editing scene, thereby improving editing and testing efficiency. In addition, the first role configuration parameter can be applied to game test scenes corresponding to different game maps. For example, when the user tests different game maps, a unified test-specific role can be used, thereby reducing data overhead in the program.

[0080] In one embodiment, multiple sets of preset first role configuration parameters may be provided, corresponding to multiple test-specific roles respectively. For example, three test-specific roles may be preset in the program, corresponding to three sets of first role configuration parameters, so that different test-specific roles have different appearances or different interaction methods. The user may select one as the target test role, and the program generates the corresponding test-specific role in the game test scene according to the first role configuration parameters corresponding to the target test role.

[0081] In one embodiment, the game testing processing method may further include the following steps:

[0082] When the editing perspective of the game editing scene is the first perspective, an editing-specific character is generated in the game editing scene according to preset second character configuration parameters; at least some of the parameters in the second character configuration parameters are the same as at least some of the parameters in the first character configuration parameters.

[0083] Among them, the first perspective can be Figure 3 The game perspective shown. When the editing perspective of the game editing scene is the first perspective, the editing-only character can be displayed in the game editing scene. The second character configuration parameters are the character configuration parameters preset in the program for the editing-only character. Exemplarily, the second character configuration parameters can be pre-edited by the developer and set in the program. When the user uses the game editing function, if the first perspective is adopted, the second character configuration parameters can be called to generate the editing-only character in the game editing scene. This does not require the user to edit the character in the game editing scene, thereby improving editing efficiency. In one embodiment, a plurality of sets of preset second character configuration parameters can be provided, each corresponding to a plurality of editing-only characters. This allows the user to choose to use different editing-only characters.

[0084] At least some of the parameters in the second role configuration parameters are the same as at least some of the parameters in the first role configuration parameters, that is, at least some of the parameters of the editing-specific role and the testing-specific role are the same. Exemplarily, the second role configuration parameters are exactly the same as the first role configuration parameters, that is, the editing-specific role is the same as the testing-specific role, so that when entering the game testing scene from the game editing scene, in the user's perception, the game character used has not changed, which is convenient for the user to understand the game testing scene and improve the testing efficiency. Alternatively, some of the parameters in the second role configuration parameters are the same as some of the parameters in the first role configuration parameters, for example, the appearance parameters in the second role configuration parameters are the same as the appearance parameters in the first role configuration parameters, and the physical parameters in the second role configuration parameters are different from the physical parameters in the first role configuration parameters. By setting at least some of the parameters in the second role configuration parameters to be the same as at least some of the parameters in the first role configuration parameters, the editing-specific role and the testing-specific role share parameters, reducing data overhead.

[0085] In one embodiment, the at least one game participating role is a game role generated according to the third role configuration parameter; the number of parameters of the third role configuration parameter is greater than the number of parameters of the first role configuration parameter. Among them, the third role configuration parameter may be a role configuration parameter set by the user when editing the game participating role. In order to meet the game running requirements, more comprehensive role configuration parameters can be set for the game participating role. The test-specific role only needs to meet the game testing requirements, and there is no need to set all the role configuration parameters. Therefore, the number of parameters of the third role configuration parameter is greater than the number of parameters of the first role configuration parameter. Exemplarily, the parameter types of the third role configuration parameter may be greater than the parameter types of the first role configuration parameter. For example, the third role configuration parameter includes basic parameters, appearance parameters, physical parameters, and skill parameters, and the first role configuration parameter includes basic parameters, appearance parameters, physical parameters, and does not include skill parameters. It can be seen that the test-specific role has a relatively small number of parameters, which can reduce data overhead.

[0086] In one implementation, the number of parameters of the third role configuration parameters may also be greater than the number of parameters of the second role configuration parameters.

[0087] In one embodiment, the above-mentioned generating a test-specific character in a game test scene according to the preset first character configuration parameters may include the following steps:

[0088] Determining a first initial position of the test-specific character in the game test scene according to a viewing angle position in the game editing scene before entering the game test scene, or determining the first initial position according to a preset position in the game editing scene;

[0089] A test-specific character is generated at a first initial position in a game test scene according to the first character configuration parameters.

[0090] Among them, the first initial position refers to the initial position of the target test character in the game test scene. For the sake of distinction, the initial position of the game participating characters other than the target test character in the game test scene is called the second initial position, and the initial position of the game participating characters in the game running scene is called the third initial position. It should be understood that after entering the game test scene, the virtual camera can be controlled to shoot the target test character to form the game test scene screen displayed in the graphical user interface. Therefore, the first initial position of the target test character in the game test scene determines the screen that the user can see first after entering the game test scene.

[0091] Exemplarily, if a special editing character is provided in the game editing scene, since the viewing angle in the game editing scene locks the special editing character, the viewing angle position in the game editing scene is the position of the special editing character. In the case of switching from the game editing scene to the game testing scene, the first initial position of the special editing character in the game testing scene can be determined according to the position of the special editing character before entering the game testing scene. For example, if the game editing scene and the game testing scene use the same coordinate system, the position of the special editing character in the game editing scene before entering the game testing scene is used as the first initial position. Alternatively, if the game editing scene and the game testing scene use different coordinate systems, the transformation relationship of the coordinate systems of the two scenes can be predetermined, and the corresponding position in the game testing scene is calculated according to the position of the special editing character in the game editing scene before entering the game testing scene, that is, the first initial position is obtained.

[0092] If no editing-specific role is set in the game editing scene, such as when the second perspective is used, the center position of the game editing scene screen can be used as the perspective position, or the perspective position can be determined according to the orientation of the virtual camera in the game editing scene, such as using the position at a certain distance from the virtual camera in the optical axis direction (which can be the focal length of the virtual camera or other set distance parameters) as the perspective position. The perspective position in the game editing scene before entering the game test scene is used as the first initial position, or the perspective position is converted to the coordinate system of the game test scene to obtain the initial position.

[0093] In addition, the first initial position can also be determined according to a preset position in the game editing scene. The preset position can be an origin (such as the origin of the world coordinate system), a center point or other specified position in the game editing scene. The preset position can correspond to the position in the game test scene as the first initial position.

[0094] When the first initial position is determined, when entering the game test scene, a special test character is generated at the first initial position according to the first character configuration parameter, and a picture of the local area where the special test character is located can be displayed, so as to facilitate the user to perform test control.

[0095] For example, when a user moves the editing character to a certain position in the game editing scene, and then triggers the game test scene, the test character will be displayed at that position. In this way, the positions of the editing character and the test character are continuous before and after entering the game test scene, which makes it easier for the user to quickly determine the current position after entering the game test scene.

[0096] In one embodiment, the game testing processing method may further include the following steps:

[0097] When the target test character is a test-only character, the at least one game participating character is displayed at a second initial position in the game test scene, wherein the second initial position is the birth point position of the at least one game participating character configured in the game editing scene.

[0098] Among them, the birth point position of the game participating character refers to the initial position set for the game participating character during the game process. The following provides several exemplary ways to edit the birth point position: the user can move the game participating character in the game editing scene, and the position of the game participating character in the game editing scene is the birth point position. Alternatively, the user can enter the coordinates of the birth point position in the character editing interface of the game participating character, thereby determining the birth point position. Alternatively, the user can add a "birth point" component in the game editing scene, which can be a scene component representing a certain position or a certain area, and associate the game participating character with the "birth point" component, such as setting its birth point position to correspond to a certain "birth point" component in the character editing interface of the game participating character, thereby determining the birth point position of the game participating character as the position of the "birth point" component. It should be understood that the birth point position can be a point or an area. If it is an area, it means that the game participating character will be born in the area, such as in the game test scene or the game running scene, the program can generate the game participating character at a random position in the area.

[0099] In general, the game editing scene, game testing scene, and game running scene corresponding to the same game map have the same coordinate system, such as the world coordinate system of the three scenes is the same. Therefore, the birth point position of the game participating character configured in the game editing scene is equivalent to its initial position (such as the second initial position) in the game testing scene, and is equivalent to its initial position (such as the third initial position) in the game running scene. In this exemplary embodiment, according to the birth point position of the game participating character configured in the game editing scene, its second initial position in the game testing scene is determined, and in response to entering the game testing scene, the game participating character is displayed at the second initial position. The second initial position is also equivalent to the third initial position of the game participating character in the game running scene.

[0100] The game participating characters are displayed in the game test scene, and their initial positions in the game test scene and the game running scene are set to be the same, thereby better simulating the game running scene. In this way, when the user uses the test-specific character as the target test character, the game participating characters can be seen in the game test scene. It can be understood that at this time, the user observes the first game map containing the game participating characters from the perspective of a spectator, which is conducive to achieving a comprehensive and sufficient test effect. In addition, the user can also control the target test character to interact with the game participating characters to further improve the test effect.

[0101] In one embodiment, the game testing processing method may further include the following steps:

[0102] In the case where the target test character is a test-only character, in response to exiting the game test scene, the test-only character is deleted.

[0103] For example, the data of the test-only role can be destroyed in the program so that the test-only role does not exist in the game editing scene or the game running scene, thereby avoiding affecting the game editing scene or the game running scene.

[0104] It should be noted that the editing-only character and the testing-only character set in the game editing scene are essentially two game characters, which are different objects in the program and their data are independent of each other. Therefore, deleting the testing-only character does not affect the existence of the editing-only character.

[0105] In one embodiment, when a special editing role is set in a game editing scene, the special editing role is deleted in response to exiting the game editing scene, so as to avoid bringing the information of the special editing role into the game running scene and affecting the game running scene.

[0106] The following is a specific description of the situation where the game participant role is used as the target test role.

[0107] In one embodiment, the displaying of the game test scene and the target test character in the graphical user interface according to the current editing information of the game editing scene may include the following steps:

[0108] In response to the target test character being the first game participant character among the at least one game participant character mentioned above, the game test scene is displayed in a graphical user interface according to the current editing information of the game editing scene, so as to generate the first game participant character at a first initial position in the game test scene; wherein the first initial position is the birth point position of the first game participant character configured in the game editing scene.

[0109] The first game participant role is a game participant role selected by the user as a target test role from the candidate test roles, which can be any game participant role. Figure 5A and Figure 5B As shown, the user first selects "Role in the Game" in the test setting interface, triggering the display of options corresponding to each game participating role, and then selects "Role in the Game A1", and "Role in the Game A1" is the first game participating role.

[0110] If the target test character is the first game participant character among the game participant characters, when entering the game test scene, the first initial position of the first game participant character can be set to be equal to the birth point position configured for it in the game editing scene. In addition, the first initial position and the birth point position are also equal to the third initial position of the first game participant character in the game running scene.

[0111] In general, different game participating characters have different birth point positions and different third initial positions in the game running scene. For example, the birth point positions of any two game participating characters are different, or according to the division of camps, each camp has a specific birth point position, the game participating characters in the same camp have the same birth point position, and the game participating characters in different camps have different birth point positions. Therefore, by setting the target test role to different game participating roles, the target test role has a different first initial position in the game test scene, which is convenient for users to test different local areas. For example, if a user needs to test local area Z in the first game map, the target test role can be set to a game participating role whose birth point position is in local area Z or close to local area Z, so that when entering the game test scene, the target test role is initially located in local area Z or close to local area Z, which is convenient for testing local area Z.

[0112] In one embodiment, the first initial position of the first game participant character can be automatically determined by the program. If the user sets the number of game participant characters in the game editing scene but does not set the birth point position, the program can automatically determine the first initial position for the first game participant character, such as randomly determining the first initial position.

[0113] In one embodiment, if the at least one game participant role includes a first game participant role and other game participant roles, the game test processing method may further include the following steps:

[0114] When the target test character is the first game participating character, other game participating characters are displayed at a second initial position in the game test scene, wherein the second initial position is the birth point position of other game participating characters configured in the game editing scene.

[0115] The at least one game participant role includes the first game participant role and other game participant roles, which means that in addition to the first game participant role as the target test role, the first game map also has other game participant roles. Figure 5B As shown, if the game participating character "in-game character A1" is selected as the target test character, then "in-game character A2", "in-game character A3" and so on are other game participating characters.

[0116] Other game participating characters can be displayed in the game test scene, and the second initial position of other game participating characters in the game test scene can be set to be equal to their birth point position. In addition, the second initial position and the birth point position are also equal to the third initial position of other game participating characters in the game running scene. This makes the game test scene closer to the game running scene, which can improve the test effect. In addition, the user can also control the first game participating character to interact with other game participating characters, such as simple interactions such as collisions, or simulate cooperation or confrontation in the game running scene, so as to achieve a more adequate test effect.

[0117] In one embodiment, the second initial position may be the same as the first initial position. For example, if the birth point of the first game participant character is the same as that of other game participant characters, the first initial position corresponding to the first game participant character is the same as the second initial position corresponding to other game participant characters.

[0118] In one embodiment, in a game editing scene or a game testing scene, a positioning control corresponding to a game participant role may also be provided, and in response to a trigger instruction for the positioning control, the virtual camera is adjusted to align with the game participant role corresponding to the positioning control. Figure 5B As shown, a positioning control 504 corresponding to each game participating role can be provided in the test setting interface, such as being displayed on the right side of the options corresponding to each game participating role. In response to a trigger instruction for one of the positioning controls 504, the virtual camera in the game editing scene is adjusted to aim at the game participating role corresponding to the positioning control 504. For example, the user clicks the positioning control 504 corresponding to "Role A2 in the game", triggering the current viewing angle position to move to "Role A2 in the game", and can aim at "Role A2 in the game". If a special editing role is set in the game editing scene, then "Role A2 in the game" can be located directly in front of the special editing role. This provides a way to quickly move the viewing angle in a game editing scene or a game test scene, thereby improving the efficiency of user editing or testing.

[0119] In one embodiment, when the test-specific character is the target test character, in response to controlling the test-specific character to perform a preset interactive behavior, no interactive result is generated. In one embodiment, when the first game test character is the target test character, in response to controlling the first game test character to perform a preset interactive behavior, an interactive result corresponding to the preset interactive behavior is generated. Among them, the preset interactive behavior can be an interactive behavior related to the game map gameplay, and the game participating character is configured with attributes or parameters related to the game map gameplay. When the preset interactive behavior is performed, data processing can be performed according to the relevant attributes or parameters to generate an interactive result. However, the test-specific character is not configured with attributes or parameters related to the game map gameplay, and when the preset interactive behavior is performed, no interactive result is generated. For example, the gameplay of compiling a specific object is set in the game editing scene, and the game participating character is configured with attributes related to compilation. When the first game test character is the target test character, the user controls the first game test character to perform the compilation behavior in the game test scene, and the corresponding result is obtained, such as obtaining a reward. When the test-specific character is the target test character, the user controls the test-specific character to perform the compilation behavior in the game test scene, and no corresponding result is generated.

[0120] In one embodiment, when the first game test character is used as the target test character, team information can be displayed in the game test scene, such as displaying status information of other game participating characters in the same team as the first game test character, so that the game test scene is closer to the game running scene. In one embodiment, when the test-specific character is used as the target test character, team information is not displayed in the game test scene.

[0121] The above describes the test-related contents in the two cases where the target test character is a test-specific character and a game participant character. The following further describes how to edit and generate a game participant character in the game editing scene.

[0122] In one embodiment, the game testing processing method may further include the following steps:

[0123] A first character editing interface is provided in the game editing scene, and a game participating character is generated in response to a character adding instruction in the first character editing interface.

[0124] The first role editing interface can be used to add a new game participating role in the game editing scene, and can also edit the basic information of the game participating role, such as the team to which it belongs, the information of the profession, etc. This makes it easy for users to quickly create game participating roles. Exemplarily, the first role editing interface can be a role team editing interface.

[0125] In one embodiment, the first character editing interface provides character adding controls corresponding to different character categories. The character category refers to the category formed by classifying the game characters, which may refer to the character occupation, character gender, etc. For example, Fig. 6A A schematic diagram of the first character editing interface is shown, providing two character adding controls 601 and 602 corresponding to different character categories. Accordingly, the above-mentioned generation of game participating characters in response to the character adding instruction in the first character editing interface may include the following steps:

[0126] In response to a trigger instruction for adding a control to a character corresponding to a target character category, a game participating character of the target character category is generated.

[0127] For example, when the user clicks the role adding control 601, it triggers the generation of a game participant role of the category of "supervisor", and when the user clicks the role adding control 602, it triggers the generation of a game participant role of the category of "survivor". This makes it easy for users to quickly create game participant roles of different role categories.

[0128] In one embodiment, the first character editing interface includes editing areas for different game teams.

[0129] Accordingly, the above-mentioned generation of the game participating characters in response to the character adding instruction in the first character editing interface may include the following steps:

[0130] In response to a role adding instruction in the editing area of ​​the first game team, a game participating role in the first game team is generated.

[0131] The role adding instructions for the editing area of ​​the first game team include but are not limited to: triggering instructions for the controls (such as role adding controls) in the editing area of ​​the first game team, operating instructions for dragging the controls to the editing area of ​​the first game team, etc. For example, when the user clicks the role adding control 601 in the editing area of ​​"Team 1", the "supervisor" in "Team 1" is triggered to be generated. This makes it easy for users to quickly create game participating roles for different game teams.

[0132] In one embodiment, the game testing processing method may further include the following steps:

[0133] A second role editing interface for the game participating role is provided in the game editing scene, and the attributes of the game participating role are set in response to the role editing instructions in the second role editing interface.

[0134] The second role editing interface may be an editing interface for a single game participating role, such as a role editing interface, providing editing controls for specific attributes of the game participating role. Exemplarily, the second role editing interface may be displayed in response to a jump editing instruction in the first role editing interface, such as an instruction to click a jump control 603 of a certain game participating role in the first role editing interface. Alternatively, in the case where a certain game participating role in the game editing scene is the current editing object, the second role editing interface of the game participating role may be displayed in response to an editing trigger instruction, such as an instruction to click a setting control.

[0135] Figure 6B A schematic diagram of the second role editing interface is shown, in which the user can edit various attributes of the game participating role, and can change the attributes such as team and profession set in the first role editing interface. This makes it easy for the user to edit a variety of game participating roles.

[0136] In one embodiment, in response to a role adding instruction in a first role editing interface, the first role editing information is obtained, and a game participating role is generated according to the first role editing information and the preset second role editing information. Wherein, the first role editing information is information that can be edited in the first role editing interface, such as information that can include the team to which the character belongs, the role category, etc., and the second role editing information is information that cannot be edited in the first role editing interface, such as information other than the first role editing information shown in the second role editing interface, such as basic attributes, etc. In response to a role adding instruction in the first role editing interface, the first role editing information is obtained. At this time, the user has not set the second role editing information in the second role editing interface, and the preset second role editing information (such as the default initial attribute value in the program) can be obtained, and the game participating role is generated according to the first role editing information and the preset second role editing information. For example, the third role configuration parameters are obtained according to the first role editing information and the preset second role editing information, and the corresponding game participating role is generated according to the third role configuration parameters.

[0137] In one embodiment, the game testing processing method may further include the following steps:

[0138] When the game participant characters are generated, the game participant characters are displayed in the game editing scene;

[0139] In response to a position editing instruction for a game participant character, determining a birth point position of the game participant character in a game editing scene;

[0140] In the game running scenario, the third initial position of the game participating characters is determined according to the birth point position.

[0141] Among them, when the game participating characters are displayed in the game editing scene, the user can select the game participating characters and move them, or enter the position coordinates of the game participating characters, or set a "birth point" in the game editing scene (which can be a scene component representing an area) and associate the game participating characters with the "birth point". These operations can trigger position editing instructions to obtain the birth point position of the game participating characters in the game editing scene.

[0142] In the game running scene, the third initial position of the game participating character is determined according to the birth point position. For example, if the coordinate system of the game editing scene is the same as that of the game running scene, the birth point position of the game participating character can be used as the third initial position. If the coordinate system of the game editing scene is different from that of the game running scene, the position corresponding to the game running scene can be calculated according to the birth point position of the game participating character as the third initial position. By setting the birth point position of the game participating character, the user can achieve a richer gameplay.

[0143] The above provides a method for generating game participating characters and editing the attributes, birth point location, etc. of the game participating characters. In the game editing scene, in addition to editing the game participating characters, other information can also be edited. For example, in response to a component editing instruction in the game editing scene, a scene component is generated in the game editing scene. The scene component can be a person or object other than the game participating characters, such as an NPC (Non-Player Character), an obstacle, a mechanism, a vehicle, etc. Or, in response to an environment editing instruction in the game editing scene, the weather, lighting, and other environmental information of the first game map are set.

[0144] In one embodiment, the game testing processing method may further include the following steps:

[0145] During the game running stage using the first game map to play the game, in response to the role selection instruction, the target game role played by the terminal device is determined from the candidate game roles; the candidate game roles include at least one of the above-mentioned game participating roles, excluding the test-only role.

[0146] Among them, role selection refers to each player participating in the game determining the game role he plays. Role selection can be performed in the game running scene. For example, after entering the game running scene, the role selection interface is first displayed to provide candidate game roles, and the player selects the target game role from them, or before entering the game running scene, candidate game roles are provided in the game preparation interface and other interfaces, and the player selects the target game role from them, or the program automatically assigns the target game role to each player. Candidate game roles include game participating roles edited and generated in the game editing scene, but do not include test-specific roles. In this way, test-specific roles will not participate in the game process to avoid affecting the game process.

[0147] In one embodiment, the game testing processing method may further include the following steps:

[0148] In a game editing scene, in response to a character adding instruction, generating at least one game participating character;

[0149] In response to the editing instruction for the at least one game participating role, a role editing interface corresponding to the at least one game participating role is displayed, wherein the role editing interface is used to configure a third role configuration parameter for the at least one game participating role.

[0150] For example, you can edit the character team in the Fig. 6A The interface shown in the figure) generates a game participating character through a role adding instruction, or generates a game participating character in a game editing scene through a role component control. For example, a role component control corresponding to a configured virtual character is provided in the game editing scene. The user can drag the role component control into the game editing scene to trigger the generation of a corresponding virtual character at the dragging position as a game participating character.

[0151] When generating a game player character, you can trigger the display of the character editing interface through the editing command (such as Figure 6B The interface shown in the figure) can be used to edit various attributes or parameters of the game participating characters to obtain third role configuration parameters for the game participating characters.

[0152] In one embodiment, the game testing processing method may further include the following steps:

[0153] In the game editing scene, in response to the team editing instruction, a character team editing interface is provided;

[0154] Among them, the role team editing interface includes at least a role adding control, which is used to assign at least one game participating role to the game team edited and generated in the game editing scene, and / or add a new game participating role to the game team edited and generated in the game editing scene.

[0155] Among them, the team editing command is the command that triggers the start of editing the game team. For example, if a team editing option is provided in the game editing scene, when the user clicks on the option, a team editing command is generated, triggering the display of the character team editing interface. The character team editing interface can be referred to Fig. 6A The role team editing interface at least includes role adding controls, such as Fig. 6A The role adding control 601 shown in the figure can be used by the user to add a new game participating role to the game team that has been edited and generated. For example, by clicking the role adding control 601 in the editing area of ​​Team 1, a new game participating role is added to Team 1. In addition, the role adding control can also be used to assign at least one game participating role to the game team edited and generated in the game editing scene. For example, the role adding control can be Fig. 6A The "Adjust Position" control shown in the figure can be used by the user to adjust the game team to which the game participating character belongs, such as reallocating "Supervisor A1" from Team 1 to Team 2, etc., and can also adjust the order of the game participating characters in the same game team. Through the role team editing interface, users can flexibly edit the game team, which is very convenient.

[0156] In one embodiment, the game testing processing method may further include the following steps:

[0157] In the game editing scene, in response to a birth point configuration instruction for the at least one game participating character, at least one scene position is determined from the game editing scene as a birth point position corresponding to each of the at least one game participating characters.

[0158] For example, a user can move a game participant character in a game editing scene, and the position of the game participant character in the game editing scene is the birth point position. Alternatively, a user can input the coordinates of the birth point position in the character editing interface of the game participant character, thereby determining the birth point position. Alternatively, a user can add a "birth point" component in the game editing scene, which can be a scene component representing a certain position or a certain area, and associate the game participant character with the "birth point" component, such as setting the birth point position of the game participant character in the character editing interface to correspond to a certain "birth point" component, thereby determining the birth point position of the game participant character to be the position of the "birth point" component. It should be understood that the birth point position can be a point or an area. If it is an area, it means that the game participant character will be born in the area, such as in a game test scene or a game running scene, the program can generate a game participant character at a random position in the area.

[0159] In one embodiment, the game testing processing method may further include the following steps:

[0160] In response to a map publishing instruction for the first game map, the editing information corresponding to the edited game editing scene is controlled to be uploaded to the game server, wherein the editing information does not include information of the test-only character.

[0161] Among them, the map publishing instruction can be an instruction triggered in response to the user's map publishing operation, or an instruction automatically triggered in response to the user exiting the game editing scene. The editing information corresponding to the edited game editing scene is equivalent to the map data of the edited first game map, which is uploaded to the game server and can be downloaded by players and used to play the first game map. The editing information does not include the information of the test-only character, so that the information used when the game is running does not include the information of the test-only character, that is, the test-only character will not appear in the game running scene, avoiding affecting the game operation. In addition, the editing information may not include the information of the editing-only character, that is, the editing-only character will not appear in the game running scene, also avoiding affecting the game operation.

[0162] In one embodiment, the game testing processing method may further include the following steps:

[0163] Responsive to a game running instruction for a first game map, acquiring editing information from a game server;

[0164] At least one game participant role is displayed in a graphical user interface for the terminal device to select and play according to the edited information.

[0165] The game running instruction is an instruction to determine to play with the selected game map, such as an instruction to start the game. When it is determined to play with the first game map, the editing information can be downloaded from the game server, and the game participating characters are displayed according to the information of the at least one game participating character contained in the editing information for the player to select. The game participating characters displayed here do not include test-only characters and editing-only characters.

[0166] In one embodiment, the game testing processing method may further include the following steps:

[0167] In response to the terminal device selecting to play the target game participant role, a game running scene corresponding to the game editing scene is provided for the target game participant role, so that the terminal device controls the target game participant role to play the game in the game running scene.

[0168] Among them, when at least one game participant role is displayed for the terminal device to select, the player can select the target game participant role from it, or the program can automatically determine the target game participant role (for example, when the player has not selected for a long time, the program randomly designates a game participant role as the target game participant role). In this way, the terminal device can control the target game participant role to play the game in the game running scene to realize the play process.

[0169] In one embodiment, the game testing processing method may further include the following steps:

[0170] The target game participant character is controlled to be born at a third initial position of the game running scene, wherein the third initial position corresponds to a birth point position configured for the target game participant character in the game editing scene.

[0171] For example, the third initial position may be equal to the birth point position of the target game participant character. In the game running scene, the target game participant character may be generated at the third initial position, so that the birth situation of each game participant character conforms to the birth point position configured in the game editing scene. The player may then control the target game participant character to perform various game behaviors.

[0172] The exemplary embodiment of the present disclosure also provides a game test processing device. Figure 7 As shown, the game test processing device 700 may include the following program modules:

[0173] The game editing scene display module 710 is configured to load a first game map to display a game editing scene corresponding to the first game map in the graphical user interface, wherein the game editing scene includes at least one game participating character, and the at least one game participating character is configured as a game character that can be selected by the terminal device to play in the game running scene corresponding to the first game map;

[0174] The test role setting module 720 is configured to determine a target test role from candidate test roles in response to a test trigger instruction in the game editing scene; the candidate test roles include a test-specific role and / or the at least one game-participating role; the test-specific role is different from the game-participating role;

[0175] A game test scene display module 730, configured to display the game test scene and the target test character in the graphical user interface according to the current editing information of the game editing scene;

[0176] The test character control module 740 is configured to control the target test character to execute the game behavior corresponding to the character control instruction in response to the character control instruction in the game test scene.

[0177] In one embodiment, the response to the test trigger instruction in the game editing scene to determine the target test character from the candidate test characters includes: in response to the setting trigger instruction in the game editing scene, displaying a test setting interface; the test setting interface includes options corresponding to the candidate test characters; in response to the selection instruction in the test setting interface, determining the target test character according to the target option selected from the options corresponding to the candidate test characters.

[0178] In one embodiment, the test setting interface includes a first role option and a second role option; the target test role is determined according to the target option selected in the options corresponding to the candidate test roles in response to a selection instruction in the test setting interface, including: in response to a first selection instruction in the first role option and the second role option, if the first role option is selected, the test-specific role is determined as the target test role; if the second role option is selected, options corresponding to each game participating role are provided in the test setting interface; in response to a second selection instruction in the options corresponding to the game participating roles, according to the target option selected in the options corresponding to the game participating roles, the game participating role corresponding to the target option is used as the target test role.

[0179] In one embodiment, the displaying of the game test scene and the target test character in the graphical user interface based on the current editing information of the game editing scene includes: in response to the target test character being the test-specific character, displaying the game test scene in the graphical user interface based on the current editing information of the game editing scene, and generating the test-specific character in the game test scene based on preset first character configuration parameters.

[0180] In one embodiment, the game testing processing device 700 is also configured to: when the editing perspective of the game editing scene is the first perspective, generate an editing-specific character in the game editing scene according to preset second character configuration parameters; at least some of the parameters in the second character configuration parameters are the same as at least some of the parameters in the first character configuration parameters.

[0181] In one embodiment, generating the test-only character in the game test scene according to preset first character configuration parameters includes: determining a first initial position of the test-only character in the game test scene according to a viewing angle position in the game editing scene before entering the game test scene, or determining the first initial position according to a preset position in the game editing scene; generating the test-only character at the first initial position in the game test scene according to the first character configuration parameters.

[0182] In one embodiment, the game testing processing device 700 is also configured to: when the target test character is the test-specific character, display the at least one game participating character at a second initial position in the game testing scene, wherein the second initial position is the birth point position of the at least one game participating character configured in the game editing scene.

[0183] In one embodiment, the game test processing device 700 is further configured to: when the target test character is the test-specific character, in response to exiting the game test scenario, delete the test-specific character.

[0184] In one embodiment, the at least one game participating character is a game character generated according to third character configuration parameters; the number of parameters of the third character configuration parameters is greater than the number of parameters of the first character configuration parameters.

[0185] In one embodiment, displaying the game test scene and the target test character in the graphical user interface according to the current editing information of the game editing scene includes: in response to the target test character being the first game participating character among the at least one game participating character, displaying the game test scene in the graphical user interface according to the current editing information of the game editing scene, and generating the first game participating character at a first initial position in the game test scene; wherein the first initial position is the birth point position of the first game participating character configured in the game editing scene.

[0186] In one embodiment, if the at least one game participating character includes the first game participating character and other game participating characters, the game testing processing device 700 is also configured to: when the target test character is the first game participating character, display the other game participating characters at a second initial position in the game testing scene, wherein the second initial position is the birth point position of the other game participating characters configured in the game editing scene.

[0187] In one embodiment, the second initial position is the same as the first initial position.

[0188] In one embodiment, the game testing processing device 700 is also configured to: in the game editing scene, in response to a character adding instruction, generate the at least one game participating character; in response to an editing instruction for the at least one game participating character, display a character editing interface corresponding to the at least one game participating character, wherein the character editing interface is used to configure a third role configuration parameter for the at least one game participating character.

[0189] In one embodiment, the game testing processing device 700 is also configured to: in the game editing scene, in response to a team editing instruction, provide a role team editing interface; wherein the role team editing interface includes at least a role adding control, and the role adding control is used to assign the at least one game participating role to the game team edited and generated in the game editing scene, and / or add a new game participating role to the game team edited and generated in the game editing scene.

[0190] In one embodiment, the game testing processing device 700 is also configured to: in the game editing scene, respond to the birth point configuration instruction for the at least one game participating character, and determine at least one scene position from the game editing scene as the birth point position corresponding to each of the at least one game participating characters.

[0191] In one embodiment, the game testing processing device 700 is also configured to: in response to a map publishing instruction for the first game map, control uploading the editing information corresponding to the edited game editing scene to the game server, wherein the editing information does not include the information of the test-specific character.

[0192] In one embodiment, the game testing processing device 700 is also configured to: obtain the editing information from the game server in response to the game running instruction for the first game map; and display the at least one game participating role for the terminal device to select to play in the graphical user interface based on the editing information.

[0193] In one embodiment, the game testing processing device 700 is also configured to: in response to the terminal device selecting to play the target game participant role, provide the target game participant role with a game running scene corresponding to the game editing scene, so that the terminal device controls the target game participant role to play the game in the game running scene.

[0194] In one embodiment, the game testing processing device 700 is also configured to: control the target game participant character to be born at a third initial position of the game running scene, wherein the third initial position corresponds to the birth point position configured for the target game participant character in the game editing scene.

[0195] In one embodiment, the game test scene and the target test character are displayed in the graphical user interface according to the current editing information of the game editing scene, including: loading the first game map according to the current editing information of the game editing scene to form the game test scene; and displaying in the graphical user interface a picture formed by a virtual camera in the game test scene taking pictures of the target test character.

[0196] The specific details of each part of the above-mentioned device have been described in detail in the implementation method of the method part. The undisclosed details can be found in the implementation method of the method part, so they will not be repeated here.

[0197] It should be noted that, although several modules or units of the device for action execution are mentioned in the above detailed description, this division is not mandatory. In fact, according to the exemplary embodiments of the present disclosure, the features and functions of two or more modules or units described above can be embodied in one module or unit. Conversely, the features and functions of one module or unit described above can be further divided into multiple modules or units to be embodied.

[0198] The exemplary embodiments of the present disclosure also provide a computer program product, which includes a computer program, and the computer program implements the above method when executed by a processor.

[0199] In one embodiment, the computer program product may be a tangible product containing a computer program, such as a computer-readable storage medium storing a computer program. The readable storage medium may be a storage medium based on electrical, magnetic, optical, electromagnetic, infrared, or other signals, including but not limited to: random access memory (RAM), read-only memory (ROM), magnetic tape, floppy disk, flash memory (Flash), mechanical hard disk (HDD), solid-state drive (SSD), and the like. Exemplarily, the computer program product may be implemented as a non-volatile storage medium storing a computer program, such as a read-only memory, a NAND flash memory, and the like.

[0200] In one embodiment, the computer program product may be an intangible product including a computer program. Exemplarily, the computer program product may be implemented as a virtual digital product, such as a digital file storing an executable file, an installation package, etc. of the computer program.

[0201] The code of the computer program can be written in one or more programming languages. Programming languages ​​such as C language, Java, C++, etc. The program code can be executed entirely on the user computing device, or partially on the user computing device, or as a separate software package, or partially on the user computing device and partially on a remote computing device, or entirely on a remote computing device or server. In the case of a remote computing device, the remote computing device can be connected to the user computing device through any type of network, such as a local area network (LAN), a wide area network (WAN), etc., or can be connected to an external computing device (e.g., an Internet connection provided by an operator).

[0202] The computer program can be carried or transmitted by electrical, magnetic, optical, electromagnetic, infrared and other signals. The electronic device can convert the signal carrying the computer program into a digital signal, and then run the computer program. When the computer program is running on the electronic device, its code is used to make the electronic device execute (more specifically, the processor of the electronic device can be executed) the method steps of various exemplary embodiments of the present disclosure, such as the following steps: Step S210, load the first game map to display the game editing scene corresponding to the first game map in the graphical user interface, wherein the game editing scene includes at least one game participating role, and the at least one game participating role is configured as a game role that can be selected by the terminal device in the game running scene corresponding to the first game map; Step S220, in response to the test trigger instruction in the game editing scene, determine the target test role from the candidate test roles; the candidate test role includes a test-specific role and / or the above-mentioned at least one game participating role; the test-specific role is different from the game participating role; Step S230, display the game test scene and the target test role in the graphical user interface according to the current editing information of the game editing scene; Step S240, in response to the role control instruction in the game test scene, control the target test role to execute the game behavior corresponding to the role control instruction.

[0203] The above method steps are implemented through a computer program. On the one hand, a setting scheme for game test characters is provided. Users can select target test characters from candidate test characters according to their own needs, and control the target test characters in the game test scene for testing, thereby breaking through the limitation of only being able to use a single perspective or a single method for testing in related technologies, increasing the diversity of game testing, and improving the testing effect. On the other hand, by using different candidate test characters as target test characters, different information in the game map can be tested, such as using different candidate test characters as target test characters for testing in different local areas of the game map, which is conducive to improving testing and editing efficiency.

[0204] The exemplary embodiments of the present disclosure also provide an electronic device. The electronic device may include a processor and a memory. The memory stores executable instructions of the processor, such as a computer program. The processor executes the method steps of various exemplary embodiments of the present disclosure by executing the executable instructions.

[0205] In one embodiment, the electronic device may further include a display for displaying a graphical user interface.

[0206] Reference below Figure 8 , the electronic device is exemplarily described in the form of a general-purpose computing device. It should be understood that Figure 8 The electronic device 800 shown is merely an example and should not limit the functions and scope of use of the embodiments of the present disclosure.

[0207] like Figure 8 As shown, the electronic device 800 may include: a processor 810 , a memory 820 , a bus 830 , an I / O (input / output) interface 840 , a network adapter 850 , and a display 860 .

[0208] The memory 820 may include a volatile memory, such as a RAM 821, a cache unit 822, and may also include a non-volatile memory, such as a ROM 823. The memory 820 may also include one or more program modules 824, such program modules 824 include but are not limited to: an operating system, one or more application programs, other program modules, and program data, each of which or a combination thereof may include the implementation of a network environment. For example, the program module 824 may include each module in the above-mentioned device.

[0209] The processor 810 may include one or more processing units. For example, the processor 810 may include an AP (Application Processor), a modem processor, a GPU (Graphics Processing Unit), an ISP (Image Signal Processor), a controller, an encoder, a decoder, a DSP (Digital Signal Processor), a baseband processor and / or an NPU (Neural-Network Processing Unit) and other processing units.

[0210] The processor 810 can be used to execute executable instructions stored in the memory 820, such as performing the following steps: Step S210, loading the first game map to display the game editing scene corresponding to the first game map in the graphical user interface, wherein the game editing scene includes at least one game participating role, and the at least one game participating role is configured as a game role that can be selected by the terminal device to play in the game running scene corresponding to the first game map; Step S220, in response to a test trigger instruction in the game editing scene, determining a target test role from candidate test roles; the candidate test roles include a test-specific role and / or the at least one game participating role mentioned above; the test-specific role is different from the game participating role; Step S230, displaying the game test scene and the target test role in the graphical user interface according to the current editing information of the game editing scene; Step S240, in response to a role control instruction in the game test scene, controlling the target test role to execute the game behavior corresponding to the role control instruction.

[0211] By executing the above method steps through processor 810, on the one hand, a setting scheme for game test characters is provided, and users can select target test characters from candidate test characters according to their own needs, and control the target test characters in the game test scene for testing, thereby breaking through the limitation of only being able to use a single perspective or a single method for testing in related technologies, increasing the diversity of game testing, and improving the test effect. On the other hand, by using different candidate test characters as target test characters, different information in the game map can be tested, such as using different candidate test characters as target test characters for different local areas in the game map for testing, which is conducive to improving testing and editing efficiency.

[0212] The bus 830 is used to realize the connection between different components of the electronic device 800, and may include a data bus, an address bus, and a control bus.

[0213] The electronic device 800 can communicate with one or more external devices 900 (eg, a keyboard, a mouse, an external controller, etc.) through the I / O interface 840 .

[0214] The electronic device 800 can communicate with one or more networks through the network adapter 850. For example, the network adapter 850 can provide mobile communication solutions such as 3G / 4G / 5G, or wireless communication solutions such as wireless LAN, Bluetooth, near field communication, etc. The network adapter 850 can communicate with other modules of the electronic device 800 through the bus 830.

[0215] The electronic device 800 can display a graphical user interface through the display 860, such as displaying a game editing scene, a game testing scene, etc.

[0216] although Figure 8 Not shown, other hardware and / or software modules may also be provided in the electronic device 800, including but not limited to: microcode, device drivers, redundant processors, external disk drive arrays, tape drives, and data backup storage systems.

[0217] As can be seen from the above, the technical solution of the present disclosure can be implemented as a method, an apparatus, a system, a computer program product, a storage medium, an electronic device, etc. Those skilled in the art can understand that various aspects of the present disclosure can be specifically implemented in the following forms, namely: a complete hardware implementation, a complete software implementation (including firmware, microcode, etc.), or an implementation combining hardware and software, such as being respectively referred to as a "circuit", "module" or "system".

[0218] It should be understood that the present disclosure is not limited to the specific method steps or structures described above and shown in the accompanying drawings, and various modifications and changes can be made without departing from the scope thereof. Those skilled in the art will easily think of other embodiments based on the specific embodiments provided by the present disclosure. Therefore, the specific embodiments provided by the present disclosure are only exemplary, and the scope and spirit of the present disclosure are indicated by the claims, and any variations, uses or adaptive changes of the present disclosure should be covered, which follow the general principles of the present disclosure and include common knowledge or customary technical means in the technical field that are not disclosed in the present disclosure.

Claims

1. A game testing processing method, characterized in that: Providing a graphical user interface through a terminal device, the method comprising: Loading a first game map to display a game editing scene corresponding to the first game map in the graphical user interface, wherein the game editing scene includes at least one game participant character, and the at least one game participant character is configured as a game character that can be selected by the terminal device to play in the game running scene corresponding to the first game map; In response to a test trigger instruction in the game editing scene, a target test role is determined from candidate test roles; the candidate test roles include a test-specific role and / or the at least one game-participating role; the test-specific role is different from the game-participating role; Displaying the game test scene and the target test character in the graphical user interface according to the current editing information of the game editing scene; In response to the character control instruction in the game test scene, the target test character is controlled to execute the game behavior corresponding to the character control instruction.

2. The method according to claim 1, characterized in that The step of responding to the test trigger instruction in the game editing scene and determining a target test character from candidate test characters comprises: In response to a setting trigger instruction in the game editing scene, a test setting interface is displayed; the test setting interface includes options corresponding to the candidate test role; In response to a selection instruction in the test setting interface, the target test role is determined according to a target option selected from options corresponding to the candidate test roles.

3. The method according to claim 2, characterized in that The test setting interface includes a first role option and a second role option; and in response to a selection instruction in the test setting interface, determining the target test role according to a target option selected from the options corresponding to the candidate test roles, comprises: In response to a first selection instruction in the first role option and the second role option, if the first role option is selected, the test-specific role is determined to be the target test role; if the second role option is selected, options corresponding to each game participating role are provided in the test setting interface; In response to a second selection instruction in the options corresponding to the game participating role, according to a target option selected in the options corresponding to the game participating role, the game participating role corresponding to the target option is used as the target test role.

4. The method according to claim 1, characterized in that: The step of displaying the game test scene and the target test character in the graphical user interface according to the current edited information of the game edit scene comprises: In response to the target test character being the test-specific character, the game test scene is displayed in the graphical user interface according to the current editing information of the game editing scene, and the test-specific character is generated in the game test scene according to the preset first character configuration parameters.

5. The method according to claim 4, characterized in that The method further comprises: When the editing perspective of the game editing scene is the first perspective, an editing-specific character is generated in the game editing scene according to preset second character configuration parameters; at least some of the parameters in the second character configuration parameters are the same as at least some of the parameters in the first character configuration parameters.

6. The method according to claim 4, characterized in that Generating the test-specific character in the game test scenario according to the preset first character configuration parameters includes: Determining a first initial position of the test-specific character in the game test scene according to a viewing angle position in the game editing scene before entering the game test scene, or determining the first initial position according to a preset position in the game editing scene; The test-specific character is generated at the first initial position in the game test scene according to the first character configuration parameters.

7. The method according to claim 6, characterized in that The method further comprises: In the case where the target test character is the test-specific character, the at least one game participating character is displayed at a second initial position in the game testing scene, wherein the second initial position is the birth point position of the at least one game participating character configured in the game editing scene.

8. The method according to claim 6, characterized in that The method further comprises: In a case where the target test character is the test-specific character, in response to exiting the game test scene, the test-specific character is deleted.

9. The method according to claim 7, characterized in that: The at least one game participating character is a game character generated according to third character configuration parameters; the number of parameters of the third character configuration parameters is greater than the number of parameters of the first character configuration parameters.

10. The method according to claim 1, characterized in that The step of displaying the game test scene and the target test character in the graphical user interface according to the current edited information of the game edit scene comprises: In response to the target test character being the first game participating character among the at least one game participating character, the game testing scene is displayed in the graphical user interface according to the current editing information of the game editing scene, and the first game participating character is generated at a first initial position in the game testing scene; wherein the first initial position is the birth point position of the first game participating character configured in the game editing scene.

11. The method according to claim 10, characterized in that If the at least one game participant role includes the first game participant role and other game participant roles, the method further includes: When the target test character is the first game participating character, the other game participating characters are displayed at a second initial position in the game testing scene, wherein the second initial position is the birth point position of the other game participating characters configured in the game editing scene.

12. The method according to claim 11, characterized in that The second initial position is the same as the first initial position.

13. The method according to claim 9, characterized in that The method further comprises: In the game editing scene, in response to a character adding instruction, generating the at least one game participating character; In response to an editing instruction for the at least one game participating character, a character editing interface corresponding to the at least one game participating character is displayed, wherein the character editing interface is used to configure a third character configuration parameter for the at least one game participating character.

14. The method according to claim 13, characterized in that The method further comprises: In the game editing scene, in response to a team editing instruction, a character team editing interface is provided; Among them, the role team editing interface includes at least a role adding control, and the role adding control is used to assign the at least one game participating role to the game team edited and generated in the game editing scene, and / or add a new game participating role to the game team edited and generated in the game editing scene.

15. The method according to claim 11, characterized in that The method further comprises: In the game editing scene, in response to a birth point configuration instruction for the at least one game participating character, at least one scene position is determined from the game editing scene as a birth point position corresponding to each of the at least one game participating characters.

16. The method according to any one of claims 1 to 15, characterized in that: The method further comprises: In response to a map publishing instruction for the first game map, control is performed to upload editing information corresponding to the edited game editing scene to a game server, wherein the editing information does not include information of the test-only character.

17. The method according to claim 16, characterized in that The method further comprises: In response to a game running instruction for the first game map, obtaining the editing information from the game server; According to the editing information, the at least one game participant role is displayed in the graphical user interface for the terminal device to select to play.

18. The method according to claim 17, characterized in that The method further comprises: In response to the terminal device selecting to play the target game participant role, a game running scene corresponding to the game editing scene is provided for the target game participant role, so that the terminal device controls the target game participant role to play the game in the game running scene.

19. The method according to claim 18, characterized in that The method further comprises: The target game participant character is controlled to be born at a third initial position of the game running scene, wherein the third initial position corresponds to a birth point position configured for the target game participant character in the game editing scene.

20. The method according to claim 1, characterized in that The step of displaying the game test scene and the target test character in the graphical user interface according to the current edited information of the game edit scene comprises: Loading the first game map according to the current editing information of the game editing scene to form the game testing scene; The graphical user interface displays a picture formed by a virtual camera in the game test scene shooting the target test character.

21. A game testing processing device, characterized in that: Providing a graphical user interface through a terminal device, the device comprises: a game editing scene display module, configured to load a first game map to display a game editing scene corresponding to the first game map in the graphical user interface, wherein the game editing scene includes at least one game participating character, and the at least one game participating character is configured as a game character that can be selected by the terminal device to play in the game running scene corresponding to the first game map; A test role setting module is configured to determine a target test role from candidate test roles in response to a test trigger instruction in the game editing scene; the candidate test roles include a test-specific role and / or the at least one game participating role; the test-specific role is different from the game participating role; A game test scene display module, configured to display the game test scene and the target test character in the graphical user interface according to the current editing information of the game editing scene; The test character control module is configured to control the target test character to execute the game behavior corresponding to the character control instruction in response to the character control instruction in the game test scene.

22. A computer program product comprising a computer program, characterized in that When the computer program is executed by a processor, the method according to any one of claims 1 to 20 is implemented.

23. An electronic device, characterized in that: include: processor; A memory, configured to store executable instructions of the processor; The processor is configured to perform the method of any one of claims 1 to 20 by executing the executable instructions.

Citation Information

Patent Citations

  • Game interaction behavior model generation method and device, server and storage medium

    CN111760291A

  • Game numerical value testing method and device

    CN118179036A

  • Game scene editing method and device and electronic equipment

    CN119139708A