System and method for game assistance and presentation of game guide

By detecting game status and user interface selection, the display output is updated to include game guide elements, and using these elements to present personalized game auxiliary content, solving the problem of insufficient personalization of assistance in the prior art, and improving player participation and game experience.

CN119907706APending Publication Date: 2025-04-29SONY INTERACTIVE ENTERTAINMENT LLC
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Patent Information

Application Number
CN202380066016.X
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Priority Date
2022-08-11
Filing Date
2023-08-10
Publication Date
2025-04-29

AI Technical Summary

Technical Problem

When assisting players, existing game systems lack personalized assistance for different skill levels and game progress, and it is difficult to increase players' participation and game system.

Method used

By detecting the player's game status and user interface selection, the display output is updated to include game guide elements, using these elements to present game status-based strategy videos, user-generated content and friend-generated content, providing personalized game assistance.

Benefits of technology

It realizes personalized assistance to players with different skill levels and game progress, improves players' participation and game system, and enhances players' gaming experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

Systems, processes, and apparatus configurations for interface customized generation of game music are provided. A method may include generating a musical accompaniment for an electronic game via an interface. An interface for a gaming system is provided to provide at least one parameter for dynamic music generation. A gaming system may provide an application programming interface (API) for use with an electronic game to generate music. Generating music via an interface may allow for an exchange of one or more of user preferences, identification of music topics, and music style effects. The interface may allow transmission of metadata for creating dynamic music. The interface may allow an operation to render dynamic music on the first device to be supplied to the second device.
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Description

[0001] CROSS-REFERENCE TO RELATED APPLICATIONS

[0002] This application claims priority to U.S. patent application No. 17 / 885,623, filed on August 11, 2022, entitled “SYSTEMS AND METHODS FOR GAME ASSISTANCE AND PRESENTING GAMEGUIDES,” the specification of which is hereby incorporated by reference in its entirety. Technical Field

[0003] The present disclosure is directed to a game guide for an electronic game, including a game device user interface, game device controls, and game device communications. Background Art

[0004] Computer and console games often require players to perform tasks in order to progress through the game. Gamers of varying skill levels can seek help completing levels or improving through the game. Video games and gaming systems may also rate players based on task completion. This creates a desire to complete levels and complete tasks. Players also have a desire to find hidden items within the game.

[0005] Existing gaming systems include features to assist players. However, gaming assistance is typically for the purpose of assisting initiating a game. Gaming systems do not always provide gaming assistance to players. There is a need and desire for gaming systems to provide assistance to players. There is also a need and desire to increase engagement with games and gaming systems. Summary of the invention

[0006] Systems, methods, and configurations for presenting a game guide are disclosed and described herein. In one embodiment, a method includes: detecting, by a device, at least one user interface selection of a game guide; and updating, by the device, a display output to include a game guide element. The method includes identifying, by the device, game guide content of the game guide element, wherein the content includes at least one walkthrough video based on a game state. The method also includes presenting, by the device, the game guide content using the game guide element.

[0007] In one embodiment, at least one interface selection is a selection of a game tutorial action card in a menu display of the electronic game.

[0008] In one embodiment, updating the display output includes presentation of the game guide element and presentation of game content, wherein each of the game guide element and game content are independently controlled.

[0009] In one embodiment, updating the display output includes presentation of a game guide auxiliary video listing.

[0010] In one embodiment, updating the display output includes displaying multiple game guide source elements and search elements, wherein the game guide elements are presented with multiple tab elements, and wherein the tab elements are presented to include tabs for game strategy content based on a game state, tabs for user-generated content based on a game state, and tabs for user-generated content from at least one friend based on a game state.

[0011] In one embodiment, identifying the game tutorial content includes generating, by the device based on the game state, one or more search terms to identify content.

[0012] In one embodiment, presenting the game tutorial content includes: presenting a game tutorial auxiliary video with display controls; and controlling the presentation of the game.

[0013] In one embodiment, the device identifies game guide content based on prize tracking for the game.

[0014] In one embodiment, the method includes: detecting a user selection of the game tutorial element; and controlling a game state of a game in response to the user selection.

[0015] In one embodiment, the method includes detecting the game state, wherein game tutorial content of the game tutorial element is identified based on the game state.

[0016] Another embodiment is directed to an apparatus configured to present a game guide. The apparatus includes an interface and a memory storing executable instructions and a controller coupled to the interface and the memory. The controller is configured to detect at least one user interface selection of a game guide and update a display output to include a game guide element. The controller is configured to present game guide content using the game guide element, wherein the apparatus identifies the game guide content to be presented in the game guide.

[0017] Other aspects, features, and techniques will be apparent to those skilled in the art in view of the following detailed description of the embodiments. BRIEF DESCRIPTION OF THE DRAWINGS

[0018] The features, objects and advantages of the present disclosure will become more apparent from the detailed description set forth below when taken in conjunction with the accompanying drawings, in which like reference numerals are identified correspondingly throughout, and in which:

[0019] Figure 1is a graphical representation presenting game tutorial elements and game tutorial element features according to one or more embodiments;

[0020] Figure 2 illustrates a process for presenting game tutorial content according to one or more embodiments;

[0021] Figure 3 A graphical representation showing a system and apparatus for presenting game tutorial elements according to one or more embodiments;

[0022] Figures 4A to 4B showing a graphical representation of a game tutorial action card according to one or more embodiments;

[0023] Figures 5A to 5B A graphical representation showing a game tutorial launch according to one or more embodiments;

[0024] Figures 6A to 6C showing a graphical representation of a game tutorial aid according to one or more embodiments; and

[0025] Figures 7A to 7B A graphical representation of game tutorial activation is shown according to one or more embodiments. DETAILED DESCRIPTION

[0026] Overview and Terminology

[0027] One aspect of the present disclosure is directed to providing game assistance. Embodiments are directed to systems, devices and methods for game guides for generating game content. A game system may include a console that plays game media, a console that provides network data for a game, a handheld device, a mobile device (e.g., a tablet computer, a mobile phone, etc.), and a device that is generally configured to play electronic games. A game guide may include one or more graphic elements, thereby providing a user of an auxiliary game system with the feature of only playing the game. According to an embodiment, the game system is configured to generate a game guide for display, and determine the content presented in the game guide. The game guide may include one or more configurations, and provide at least one type of content. According to an embodiment, the game guide may be displayed as a game guide element including one or more user-selectable controls and content to assist the user in playing the game. The content of the game guide element may include video content, such as user-generated content (UGC) of the game play of the game title. According to an embodiment, the game guide content may include game strategy content related to the recent game play. The game strategy content may be contextual video and media based on the user's game play (such as game state). According to an embodiment, the game guide element can use one or more of the game name, game state, and game details to identify user-generated content from one or more sources to provide video content that the user can learn about the game by viewing the game guide content. As discussed herein, the game guide element can be generated and presented to include game guide content from one or more sources (such as a network server).

[0028] According to an embodiment, the game guide element is a user interface element that can be displayed as the output of a game system during gameplay and / or independently of the game play. As a user interface element, the game guide element can be operated and interacted to control the operation of the game system. By way of example, a game guide element can be displayed for a specific game title, to include one or more optional elements for controlling and interacting with the game guide element, so as to display the game play of the game title for one or more game states. The game guide element can allow the control of the game system, including the selection of the display element in response to the game guide element to be started and controlled by the console. The game guide can be displayed as an action card that can be presented as a part of a menu or a part of a screen display, such as a display element with a limited area. The game guide element can include one or more elements for game assistance, and can select to adjust the arrangement of elements and the configuration of the game guide element based on the user.

[0029] Embodiments are directed to providing a search capability for gaming assistance in a game console. A game guide element may be configured to include a search box to allow searching and identifying gaming assistance content. Operations for the game guide element may be based on data collected for one or more game titles for a device user. One or more of a game title, game history, and game state may be used to identify content.

[0030] Embodiment is directed to providing the assistance of electronic games to users such as players. According to the embodiment scheme, the content of the game guide element can be directed to assisting users to complete one or more game tasks. The game guide assistance can also be directed to providing the assistance of locating hidden items (such as prizes) in the game. Embodiment includes the completion of identifying the game and one or more of the prizes completed and located based on the game provides game assistance. By using one or more of the games and the game completion, provide a solution that provides relevant content to the user. In addition, detailed context-sensitive game guides can be provided to reduce frustration, increase participation and keep the player in the game. Different from the game tips or tutorials made by game developers, game tips or tutorials are usually not applicable to all games, and the game guide elements allow identification and search assistance and auxiliary types. In addition, the user-generated content can be presented in a manner that allows the user to locate content.

[0031] As used herein, the term "a" or "an" shall mean one or more than one. The term "plurality" shall mean two or more than two. The term "another" is defined as a second or more. The terms "include" and / or "have" are open ended (e.g., include). The term "or" as used herein shall be interpreted as inclusive or meaning any one or any combination. Thus, "A, B, or C" means "any of the following: A; B; C; A and B; A and C; B and C; A, B, and C". Exceptions to this definition will only occur if a combination of elements, functions, steps, or actions are inherently mutually exclusive in some way.

[0032] Reference throughout this document to "one embodiment," "certain embodiments," "an embodiment," or similar terminology means that a particular feature, structure, or characteristic described in connection with the embodiment is included in at least one embodiment. Thus, the appearances of such phrases in various places throughout this specification are not necessarily all referring to the same embodiment. Furthermore, the particular features, structures, or characteristics may be combined in any suitable manner in one or more embodiments without limitation.

[0033] Exemplary Implementation

[0034] Figure 1A graphical representation of a game guide element and features of a game guide element according to one or more embodiments. According to an embodiment, a game guide element is a display element of a graphical user interface that provides one or more functions. The presentation of the game guide element can be adjusted based on user requested operations and controls. Figure 1 A process 100 is shown for updating a display 105 to include and present game guide elements. Depending on the embodiment, the game guide elements may be presented as action cards or menu elements displayed on the screen while the game content is presented or presented independently of the gameplay.

[0035] According to an embodiment, process 100 may be performed by a device such as a game console, a handheld game device, a computer, a tablet computer, a mobile phone, etc. Process 100 may be initiated by detecting a user's selection of a menu. Process 100 will be described as being performed by a device, and in particular a game device, and relative to display 105. Display 105 may be part of the device or a device connected to the display. It should be understood that the principles may be applied to one or more types of game configurations. In an exemplary embodiment, the game device may detect a user's selection of "menu" on a "home button" on a controller or input pad. In response to detection of a user input to the device (e.g., a game device), menu 110 may be output to display 105 and / or presented on the display. Menu 110 may include one or more game guide elements, such as game guide element 115. Menu 110 may also include one or more elements for controlling the game device, such as menu element 120. 1-n According to an embodiment, the game guide element 115 and the menu element 120 1-n Can be presented as an action card. Figure 1 In the example, menu 110, game guide element 115 and menu element 120 1-n It should be understood that the game guide element 115 and the menu element 120 1-n Other arrangements may be positioned, such as a grid, circle, square, layer, etc. Menu 110 may optionally include one or more selectable elements 130 that may be displayed to control the device. Selection of an element, such as element 135, may update the presentation of menu 110. Menu 110 and its elements, such as game guide element 115, may be displayed along with selectable graphical elements 125 of the game. By way of example, when a user selects a menu button during gameplay, the gaming device may display the menu and game guide element 115 as an overlay. Thus, Figure 1 The top portion of may relate to a game title menu screen. When game content is not yet displayed, such as during system startup or after exiting a game, the gaming device may display menu 110 and game guide element 115.

[0036] Figure 1The game guide element 115 is shown as initially being presented as an action card. Menu 110 may allow for scrolling one or more action cards in a horizontal or other direction, and allows for selection of an action card. According to an embodiment, the initial display of the game guide element 115 may include an identification of the game, such as a game title 116, and graphical elements 117 associated with the game title, such as cover art, symbols, etc. Process 100 may include the presentation of detection and updated content of the game guide element 115 by a gaming device. In response to a user selection of a game guide element, the gaming device may update the display of the game guide element 115 to a different configuration, such as a game guide element 150 with game guide content 155.

[0037] According to the embodiment, and as Figure 1 As shown, the process 100 for presenting a game guide element may include the display of a game guide element 150 and the optional display of a graphical element 125 of the game. According to an embodiment, the graphical element 125 of the game may relate to the game screen and include one or more elements, such as a controllable character 126. In this way, the game content may be presented to the game guide element 150. Therefore, the device may be configured to present the game guide element 150 and the graphical element 125 of the game on the display 105. The game guide element 150 may be presented on the display 105 in one or more configurations such as an overlay, a picture-in-picture, and fixed on an area of ​​the display. When presenting the game guide element 150, the device may update one or more features of the display output and the gameplay area to allow the game guide element to be presented. In an embodiment, the presentation of the game guide element 150 may include presenting video content on the entire display screen. For example, the game guide content 155 for a video call may be presented on the entire display without presenting the current game state of the user.

[0038] According to an embodiment, the game guide element 150 can present guide content 155 to assist the user in the game play. According to an embodiment, the game guide content 155 can include video content, such as game calls or recorded game play, to illustrate how to perform game tasks, such as completing levels and / or locating hidden objects. In general, the game guide content 155 can also be configured to output non-game content, such as video content, visual content, audio content. The game guide content 155 can be presented to include controls and / or selectable elements for controlling the presentation of the game guide content. Figure 4A-4B , 5A-5B, 6A-6C, and 7A-7B provide examples of game guide elements, game guide content, updated display and presentation of game guide elements, and control of a device using game guide elements.

[0039] Figure 2200 is a process for presenting game guide content according to one or more embodiments. The process 200 may provide detailed context-sensitive game guides. The process 200 may be performed by a user such as Figure 3 The process 200 may be performed by a device such as the device 305 and / or the controller 325 to generate game guide elements and present the game guide. The process 200 may be initiated by a device (e.g., the device 305) at block 205 to detect at least one user interface selection. According to an embodiment, the user interface selection may be a selection of one or more graphical elements or menus of the gaming system.

[0040] According to an embodiment, user interface selection can be detected during the menu of displaying a gaming system or a game. According to an embodiment, a game guide element can be presented as a part of the user interface of a gaming device, and can be displayed when the game is not actively presented or when the game is presented by the device. Process 200 may optionally include presenting game content at optional frame 210. During non-game play, the gaming device may present a user interface including one or more display elements such as a game guide element (e.g., game guide element 115) as a part of a menu or control screen. Similarly, during game play and / or in response to detecting the user's input to the menu, such as the user pressing the home button, the device may display one or more graphical elements that may be navigated to, such as a game guide element (e.g., game guide element 115). The gaming device may provide a menu that may display one or more elements, and the game guide element may not be the first displayed element. Like this, the user may navigate to the game guide element. At frame 205, detecting the user interface selection may include the deletion of detecting the game guide element.

[0041] The game guide element can be presented as an action card, which is a display element that can be selected and used to control the device. At frame 205, the selection of the game guide action card in the menu display of the electronic game is detected. According to an embodiment, the display of the game guide element can be presented based on the game state of the game title. According to an embodiment, the user progress of the game title can be tracked by the game device, such as game state, including the quantity of the last played position, completion percentage, hidden elements (for example, prizes, achievements, badges, progress, rewards, coupons, medals, challenges, etc.) collected in the identification game. Process 200 can optionally collect game guide data at frame 211, and can optionally detect game state at frame 212. Based on game state, the game device can determine the content that may be relevant to the user. For example, if the player is a novice in the game, the game guide element content can be for tutorials or strategies about how to play the game. Similarly, for at least some of the players who have completed the game, the game guide content can include the content of one or more additional attributes of the current level or game position based on the role and the user of the game. For a player position in a world or level, gameplay content for that level may be determined. The gameplay content may be determined based on one or more prizes that the user has not collected. When presenting gameplay elements, the gaming device may use the game start and user characteristics to select gameplay elements to present, such as specific gameplay elements, to facilitate the level, or to locate hidden objects.

[0042] At frame 211, game device can perform one or more operations to identify game guide data to fill game guide element content.According to an embodiment, game guide content can include video data and media that explain how to complete a task, such as recorded gameplay or game strategy of a game.At frame 211, collecting game guide data can include searching for one or more videos based on levels and game data.One or more of game state, game map and game vector can be used to track and collect data based on player progress.Game state can provide levels or positions in the game, and / or positions or levels of the game.Then, game device can search for guide data based on game state.According to an embodiment, game system can utilize one or more of application programming interface (API) to interface with video sharing service to obtain video content.Game device can use keyword search operation based on game name, game level and prize to search and / or identify context game guide content.At frame 211, collecting game data can include device identifying and / or generating search terms based on game state to identify content. By way of example, based on players playing a particular game name, the device may be configured to monitor the game state and generate a search string to include one or more of the game name, game state (e.g., level, character, location in the game, game mission hidden object, prize, etc.) and keywords for identifying video content. The device may use the identified keywords and search terms to interface with one or more media services (such as a streaming platform or a website) to identify game content. By way of further example, at box 211, the device may generate a search string based on the game state and receive data of one or more videos and / or media from the website. Similarly, the device may generate a search string to identify user-generated content through a game platform or a network. According to an embodiment, the device may use a search string to identify user-generated content of one or more friends.

[0043] At frame 215, process 200 may include updating display output to include game guide elements. According to embodiments, the selection of game guide elements may be detected by game device, and game device is started to update display output to include one or more features of game guide elements. At frame 215, the display of updating game guide elements may be one or more of initial view, intermediate view and configuration. The game device console may query current game play information and read game state (e.g., game play live) to select game guide content. According to embodiments, updating display output includes the presentation of game guide elements and the presentation of game content. Game guide elements may be displayed as action cards with one or more elements, and may include content to be selected. During the presentation and display of game guide elements and game guide content, game guide elements and game content are controlled independently. The display output of updating game guide content may include the presentation of game guide auxiliary video list. By way of example, game device may identify at least one video for performing tasks, completing tasks to earn prizes and / or locating hidden objects, and provides graphic elements and / or text to describe video content. According to embodiments, updating display output includes displaying multiple game guide source elements and search elements. The game guide element may include a separate tab or element that can be selected to parse or select different forms of game guide content, such as a search tab, a user generated content tab (UGC), and a friend tab. The user may select the search tab to enter a search term to identify available content. The UGC tab may be selected to identify the UGC content available for viewing. The UGC content may be identified based on the game state. The friend content may be based on the content shared by the user's friends. The friend content may be identified based on a content network within the game system and / or based on a connection identified by a game device / console. The difference between friend UGC and other UGC is that the device may identify one or more players identified or identified by a user within a game network or game platform.

[0044] At frame 220, process 200 may include presenting game guide content. The user may select game guide content from the game guide element, and the game device may present the content. According to an embodiment, the game guide content may be a game auxiliary video. In this way, the game device may display video with a fixed view or a picture-in-picture view on a display. At frame 220, the content may be displayed independently, or displayed together with the game content. When displaying the game content, the user may follow the auxiliary video to learn how to complete the task. The presentation of the game guide content may include presenting a game guide auxiliary video with display controls and controlling the presentation of the game. By way of example, the user may access the controls of playing, stopping, fast forwarding and rewinding. According to an embodiment, the playback control may be voice activated so that the game controller may be used to control the gameplay. According to an embodiment, one or more inputs of the game controller may be used to control the playback control of the game guide content.

[0045] Process 200 may optionally include initiating a game state at block 225. The presentation of the game guide content may be a display of video content of the game. The gaming device may detect a user selection associated with the video content and initiate the player into the game state associated with the video. For example, a user may watch an auxiliary video on how to defeat a character at a particular level of the game and select the game guide video, or a display element may initiate a game to be presented and allow gameplay as a display output to the user.

[0046] Process 200 may optionally be included in the input of detecting the user to the game guide element at frame 226. The user input may include a navigation video list, detection of the selection of the video, selection of the game guide tab and input search terms. The game device may detect the user selection input at frame 226, and the user selection input may be provided to present the game guide content at frame 220. According to an embodiment, scrolling the game guide list and / or selecting the game guide tab may cause process 200 to update the game guide at optional frame 230. At frame 226, the user selection to the game guide element may be detected, and the game state may be controlled in response to the user selection. The game guide element may have one or more display configurations, including selection content, content playback and playback controls. At frame 230, updating the game guide may include updating the display format of the game guide element.

[0047] Figure 3 A graphical representation of a system and apparatus for presenting a game guide element according to one or more embodiments is shown. According to an embodiment, the game guide element may be provided by an apparatus and / or system. The system may include one or more components and apparatuses. Figure 3 A system 300 that may include a device 305 according to an embodiment is shown. In general, the device 305 may be one or more of a game console, a computing device, and an electronic device configured to output game content 306 to a display, and may include the output of a game guide element and game guide content. In general, with respect to game content, the device 305 may be configured to output data presented by a display or a visual output device, including graphics (2D and 3D), sound, and data. The device 305 may also be configured to output non-game content, such as video content, visual content, audio content, etc. The embodiment describes generating dynamic game music for electronic games and games, but it should be appreciated that the principles of the present disclosure may be applied to other forms of media and non-game content. Like this, the device 305 and the system 100 may be used to generate customized music for one or more applications.

[0048] According to an embodiment, the device 305 is configured to output data 106 and / or content to a display 310. According to an embodiment, the display 310 may be separate from the device 305 or a part of the device. The device 305 may be configured to communicate with one or more servers 320 via a network 315. 1-n The device 305 may be configured to communicate with the server 320 1-n Receive one or more of user data, game data, and video data (eg, auxiliary video, UGC). Server 320 1-n May be configured to store one or more of user data, game data, and game guide data.

[0049] Figure 3 Depicts a device configuration according to an embodiment. Device 305 may relate to a console, a media device, and / or a handheld device. Device 305 may be configured to present game guide elements. According to an embodiment, device 305 includes a controller 325 and a memory 326. Device 305 may also include a network communication module 327. Device 305 may also optionally include game content 328 and one or more sensors 329.

[0050] Controller 325 may refer to a processor or control device configured to perform one or more operations stored in memory 326, such as a process for generating game music. Controller 305 may be coupled to memory 326, network communication module 327, and music generation module 328. Memory 326 may be a non-transitory memory configured to provide data storage and working memory operations to device 305. Memory 326 may be configured to store computer-readable instructions for one or more processes described herein executed by controller 325. Network communication module 327 may be a communication module for receiving and transmitting network communication data. According to one embodiment, controller 325 may be configured to present and update game guide elements.

[0051] Device 305 may be configured to receive gaming media (e.g., cards, cartridges, disks, etc.) and output the visual and audio content of the gaming media to display 310. Device 305 may be configured to receive gaming media (e.g., cards, cartridges, disks, etc.) and output the visual and audio content of the gaming media to display 310. 1-n 326. For network games, device 305 may receive data from a network source such as server 320. 1-n ) receives game data and can be configured to generate game music for the game data.

[0052] Depending on the embodiment, the device 305 may include one or more optional sensors 329. The optional sensors 329 may include one or more of audio (e.g., sound), optical (e.g., camera), and spatial (e.g., presence, proximity, etc.) sensors for collecting user feedback, as well as for voice control or control of game guide elements.

[0053] Device 305 may be configured to receive information from one or more peripheral devices (such as input device 335 1-n ) input. Input device 335 1-n The device 305 may be a controller or generally an input device configured to provide control for the device 305 and game controls. The device 305 may be configured to operate with one or more external sensors such as optional sensor 340. Optional sensor 340 may be configured to detect user position and / or audio of viewer presence.

[0054] System 300 may include a display 310 for outputting video and audio of an electronic game and / or an output device 305. According to an embodiment, display 310 may display control elements of device 305 that may be used to interface with device 305, such as a selectable menu 350. Display 310 may output a user interface 350 received from device 305. Device 300 may utilize one or more operations of the processes described herein. It should also be appreciated that system 300 and its components may be configured to perform the operations of device 305.

[0055] Figures 4A to 4B A graphical representation of a game tutorial action card is shown according to one or more embodiments. Figure 4A An illustrative representation of a game guide element 400 is shown. The game guide element 400 may be displayed to include content 405 that may be selected by a user. The content 405 may be presented as a list, a scrollable list, an icon, and an adjustable icon. The content 405 may include one or more content items 410. 1-n . Content 405 can be a graphical element including one or more names and descriptions. Selection of content 405 can adjust the configuration of game guide element 400. According to an embodiment, content 405 can be video or call content to include video content, audio content, voice-over, images, etc. that can be presented to the user by the gaming device. Content 405 can be pre-populated by the gaming device to provide a list of content such as videos when the user selects the game guide element. According to an embodiment, game guide element 400 includes a highlight element that the user can move to update the content of the game guide element. The device can be configured to detect and monitor gameplay, including executing one or more processes to identify content 405 of game guide element 400 based on the game. Figure 4A Highlight 420 on source type 4151 is shown.

[0056] According to an embodiment, the game guide element may include one or more tabs, such as a source tab 415 that may be selected to modify the list of content 405. 1-n . The game guide element 400 may also include a search tab 426, which the gaming device may use to obtain a search string to obtain content. According to an embodiment, the game guide element 400 may be displayed as including a graphical area to include a search tab 426. The search tab 426 may be displayed with pre-filled content such as a context-aware search string based on the game. The user may change the pre-filled content to update the search content. The device may be configured to detect the user's typing into the search tab 426 and identify the content 405 based on the elements of the search string. The game guide element 400 may be displayed with a name 425 to provide identification of the game guide element and its function. Figure 4A A highlight 420 is shown on a source type 4151. According to an embodiment, the gaming device may allow control of the highlight 426 to select a source type in order to populate the content 405. According to other embodiments, the highlight 420 may be moved to one or more individual content items 410. 1-n According to an embodiment, the source tab 415 of the game guide element 400 1-n Can include tabs of game strategy content based on game state, tabs of user generated content based on game state, and tabs of user generated content from at least one friend based on game state.According to an embodiment, the device presenting game guide element 400 can recommend video content based on user gameplay.Described device can collect one or more of telemetry data for gameplay and video playback to identify related videos.Friends content identification can similarly filter videos based on content generated by friends on gaming network.In an embodiment, friends content can include content related to gameplay viewed by one or more friends, wherein friends are based on being linked to and / or being identified as accounts in contact with users.According to an embodiment, metadata tags can be used to identify videos presented by game guide element 400, so that device can generate search requests based on metadata collected for one or more of game state, gameplay and source.

[0057] Figure 4B An illustrative representation of a game guide element 400 is shown, wherein the highlight is moved to a different element search tab 426. According to an embodiment, based on the user's interaction with the game guide element 400, the gaming device may update the presentation. By way of example, in a section of the search tab 426, and based on the detected search input, the gaming device may generate a content 430 including a plurality of video names 435. 1-n The video name 435 may be displayed based on the search keyword and the content received from the content source1-n . Video Name 435 1-n May be related to user generated content. Based on the selection of content of the game guide element 400, the gaming device may output the content for display.

[0058] According to an embodiment, the game guide element 400 can be activated based on a selection of the user interface. It should be understood that the arrangement of elements within the game guide element 400 can be arranged without departing from the scope of the present disclosure.

[0059] Figures 5A to 5B A graphical representation showing a game tutorial launch according to one or more embodiments is shown.Depending on the embodiment, the game tutorial elements may be displayed on the display during gameplay or separate from the gameplay. Figure 5A An illustrative representation of a game tutorial element is shown upon startup (such as after selecting the game tutorial element from a menu). The game tutorial element 500 may be displayed with a graphical element of a game (such as the graphical element 125 of the game on the display 105).

[0060] Figure 5A An illustrative representation of the display 105 including a game guide element 500 is shown. The game guide element 500 may be displayed to include a name / graphic element 505 and a control 520. According to an embodiment, the name / graphic element 505 may be a display area for presenting the name of a video and / or video content such as UGC, recorded games, instructional videos, walkthrough media, and game play media. The control 520 may include a description of the content, playback controls 525 for playing, stopping, forwarding, and rewinding the video, and a control element 530. The control element 530 may be selected to perform one or more operations of the game guide element, such as launching the game into a game state. According to an embodiment, the game guide element 500 may display an element 531 to allow selection and arrangement of game guide elements on the display, including a picture-in-picture arrangement or fixing the game guide element to one side of the display. In response to a user selection, Figure 5B The arrangement of game guide elements 500 is shown in a rearranged position and includes a display of game content.Playback controls 525 may be activated based on voice commands and / or input to a controller.

[0061] Figures 6A to 6C A graphical representation of a game tutorial aid is shown according to one or more embodiments. Fig. 6AAn illustrative representation of a display 105 including a game guide element 500 is shown. The game guide element 500 may be displayed to include content 600, which may be video content. According to an embodiment, the content 600 may be presented on the same screen, display 105, as game content such as a graphical element 125. The content 600 may be a secondary video of a game state associated with the graphical element 125. The content 600 may be video content. The content 600 may be controlled by a control 520 of the game guide element 500. Figure 6B The advancement of content 600 is shown to reveal the location of a hidden object, such as a prize 605. The user may pause the video, or let the video complete, and the gaming device may allow content 605 to be displayed while the user controls the gameplay including the graphical elements 125. Figure 6C A gameplay window is shown to be updated based on the user controls and a display of prizes 610 for the user to collect in the game.

[0062] Figures 7A to 7B A graphical representation of game tutorial activation is shown according to one or more embodiments. Fig. 7A An illustrative representation of a process 700 for launching a game tutorial element is shown. Display 705 may include a game tutorial element 710 including content 715. Content 715 may include a plurality of content items 716. 1-n The game guide element 700 may be displayed as including a command 720, which may include a display element 725. 1-n Display element 7251 may be configured to launch a guide video. Display element 7252 may be configured to present content in a picture-in-picture format. Display element 725 n Can be configured to present content as fixed to one side of the display screen.Based on the detection of the selection of display element 7251 by the gaming device, the gaming device can present the content of the auxiliary element of the game guide. Fig. 7A An auxiliary video is shown being started on display 705. The gaming device may play video content on the screen to provide assistance and show the user how to complete a game task. According to an embodiment, the gaming device may be configured to present controls during the presentation of the auxiliary video.

[0063] Figure 7B Showing Fig. 7A A display 705 of a secondary video in which a launch game element 755 is added. The launch game element can be a display element that a user can select to launch the game to a video game state. According to an embodiment, based on detecting a user input selecting the launch game element 755, the gaming device can update the display to launch the game to the video game state. Figure 7B A presentation of gameplay 770 is shown, including graphical elements of gameplay 775 and controllable character 770 . Fig. 7AThe presentation of the auxiliary video in the game may allow playback and control of the game play video, but does not allow control of the game character. The presentation of the gameplay 770 may allow control of the controllable character and the actual gameplay.

[0064] While the present disclosure has been particularly shown and described with reference to exemplary embodiments thereof, it will be understood by those skilled in the art that various changes in form and details may be made without departing from the scope of the claimed embodiments.

Claims

1. A method for presenting a game guide, the method comprising: detecting, by the device, at least one user interface selection of a game guide; updating, by the device, a display output to include a game guide element; identifying, by the device, game guide content of the game guide element, wherein the content includes at least one strategy video based on a game state; and The device presents game guide content using the game guide element.

2. The method of claim 1, wherein the at least one interface selection is a selection of a game tutorial action card in a menu display of an electronic game.

3. The method of claim 1, wherein updating the display output comprises presentation of the game guide element and presentation of game content, wherein each of the game guide element and game content is independently controlled.

4. The method of claim 1, wherein updating the display output comprises presenting a game guide auxiliary video listing.

5. The method according to claim 1, wherein updating the display output includes displaying multiple game guide source elements and search elements, wherein the game guide elements are presented with multiple tab elements, and wherein the tab elements are presented to include tabs for game strategy content based on a game state, tabs for user-generated content based on a game state, and tabs for user-generated content from at least one friend based on a game state.

6. The method of claim 1, wherein identifying the game tutorial content comprises generating, by the device based on the game state, one or more search terms to identify content.

7. The method of claim 1, wherein presenting game guide content comprises: Rendering a game guide assistive video with display controls; and control the presentation of the game.

8. The method of claim 1, wherein the device identifies game guide content based on prize tracking for the game.

9. The method according to claim 1, further comprising: detecting a user selection of the game guide element; and controlling the game state of the game in response to the user selection.

10. The method of claim 1, further comprising detecting the game state, wherein game tutorial content of the game tutorial element is identified based on the game state.

11. A device for presenting a game guide, the device comprising: interface; a memory storing executable instructions; and a controller coupled to the interface and the memory, wherein the controller is configured to detecting at least one user interface selection of a game guide; Updated display output to include game guide elements; identifying game guide content of the game guide element, wherein the content includes at least one walkthrough video based on a game state; and The game guide content is presented using the game guide element.

12. The apparatus of claim 11, wherein the at least one interface selection is a selection of a game tutorial action card in a menu display of an electronic game.

13. The apparatus of claim 11, wherein updating the display output comprises presentation of the game guide element and presentation of game content, wherein each of the game guide element and game content is independently controlled.

14. The apparatus of claim 11, wherein updating the display output comprises presentation of a game guide auxiliary video listing.

15. A device according to claim 11, wherein updating the display output includes displaying multiple game guide source elements and search elements, wherein the game guide elements are presented with multiple tab elements, and wherein the tab elements are presented to include tabs for game strategy content based on a game state, tabs for user-generated content based on a game state, and tabs for user-generated content from at least one friend based on the game state.

16. The apparatus of claim 11, wherein identifying game tutorial content comprises generating, by the apparatus based on the game state, one or more search terms to identify content.

17. The apparatus of claim 11, wherein presenting game guide content comprises: Rendering a game guide assistive video with display controls; and control the presentation of the game.

18. The apparatus of claim 11, wherein the apparatus identifies game guide content based on prize tracking for a game.

19. The apparatus of claim 11, further comprising: detecting a user selection of the game guide element; and controlling the game state of the game in response to the user selection.

20. The device of claim 11, further comprising detecting the game state, wherein game tutorial content of the game tutorial element is identified based on the game state.