Distributed lighting scene application method and system based on Bluetooth mesh
Through the distributed lighting scene application method based on Bluetooth mesh, the existing Bluetooth Mesh network has solved the problem of single control, lack of coordination and management difficulties in lighting control, and diversified lighting control, equipment collaboration and simplified management have been realized, which has improved the lighting display effect and expanded the usage scenarios.
Patent Information
- Application Number
- CN202411826657.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-12-12
- Publication Date
- 2025-05-06
AI Technical Summary
When the existing Bluetooth Mesh network is used for lighting control in smart homes and the Internet of Things, there are problems such as single control functions, lack of coordination capabilities, and difficulty in management and wiring.
Adopt the distributed lighting scene application method based on Bluetooth mesh, and by building a Bluetooth Mesh network, diversified lighting control is achieved, equipment collaboration capabilities are enhanced, management and wiring are simplified, and usage scenarios are expanded. The specific steps include building a Bluetooth Mesh network, pixel units to form a complete image, resource preparation and dynamic screen display.
Diversified lighting control has been realized, equipment collaboration capabilities have been enhanced, management and wiring have been simplified, lighting display effects have been improved, and usage scenarios have been expanded.
Smart Images

Figure CN119946965A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of lighting control, and in particular to a distributed lighting scene application method based on Bluetooth mesh. Background Art
[0002] The existing Bluetooth Mesh network is suitable for smart homes and the Internet of Things. In life, it is mainly used for simple control of lighting and power switches. However, it has defects such as single control function, lack of coordination ability, and difficulty in management and wiring.
[0003] To solve the above problems, this application proposes a distributed lighting scene application method based on Bluetooth mesh. Summary of the invention
[0004] (I) Purpose of the invention
[0005] In order to solve the technical problems existing in the background technology, the present invention proposes a distributed lighting scene application method based on Bluetooth mesh. The present invention realizes diversified lighting control, enhances the coordination capability of equipment, simplifies management and wiring, and expands the usage scenarios.
[0006] (II) Technical solution
[0007] To solve the above problems, the present invention provides a distributed lighting scene application method based on Bluetooth mesh, comprising the following steps:
[0008] S1. Build a Bluetooth Mesh network, start the network configuration program through the central node, add node devices to the Bluetooth Mesh network one by one, ensure that each node device is successfully connected to the central node, and establish stable network communication;
[0009] S2, pixel units constitute a complete image, each node displays a part of the complete picture, composed of 1 or more pixel lamp controllers, generally PWM type controllers are composed of one pixel unit, addressable (WS2811) lighting controllers, composed of multiple pixels to form a pixel unit;
[0010] S3. Prepare resources in advance. Since the image content files of lights are large in size, they can be downloaded to the control center in advance. In this way, when playing the effects, the central equipment only needs to publish key scheduling information to realize the flow of the picture.
[0011] S4, dynamic picture display, when the equipment is fully ready, the central device will publish update events at a fixed time. After receiving the published events, other nodes will update their lighting effects to realize the changes of static pictures and display the effects of dynamic pictures.
[0012] Preferably, in S1, the network configuration operation includes:
[0013] Select a central node as the gateway device, and also act as the host to coordinate the work between nodes;
[0014] Start the network configuration program through the central node and add node devices to the Bluetooth Mesh network one by one.
[0015] Preferably, in S2, the pixel units forming a complete image include:
[0016] The pre-displayed image is divided into a form composed of pixel units. For different types of light controllers, each part of the image is mapped to the corresponding node device according to the composition rules of its pixel units.
[0017] Preferably, in S3, resource pre-preparation includes:
[0018] The segmented image content files are pre-stored in the controller of the central node and each node device.
[0019] Preferably, in S4, the dynamic picture display includes:
[0020] Set a timed release cycle for update events at the central node, and determine the appropriate release cycle based on the required animation effect frame rate;
[0021] The central node publishes update events regularly according to the set period. After receiving the event, the node device updates its own lighting effects in time according to the pre-stored image resources and the received scheduling information to realize the display of dynamic pictures.
[0022] A distributed lighting scene application system based on Bluetooth mesh, including:
[0023] A central node with Bluetooth Mesh functionality acts as a gateway and host to coordinate work between nodes.
[0024] Multiple node devices with Bluetooth Mesh function act as lighting controllers to display lighting effects.
[0025] A control center is used to store image content files and publish key scheduling information to achieve the flow of images.
[0026] A timed publishing mechanism is used to set a period for publishing update events at a central node.
[0027] Preferably, the central node and the node devices communicate with each other via a Bluetooth Mesh network.
[0028] Preferably, the control center can pre-store the image content files in the controllers of the central node and each node device.
[0029] Preferably, the timed publishing mechanism can determine a suitable publishing cycle according to the required animation effect frame rate, and control the central node to publish update events on a regular basis.
[0030] The above technical solution of the present invention has the following beneficial technical effects:
[0031] Achieve diversified lighting control: Through the Bluetooth Mesh network, diversified control of lighting equipment is achieved, which is not limited to simple switches, brightness, color, and color temperature adjustment, but can also meet more diverse lighting control needs.
[0032] Enhanced device collaboration: This invention enables various lighting devices to work together, no longer limited to a one-to-one control method, thereby achieving more complex and rich lighting effects.
[0033] Simplified management and wiring: In distributed scenarios, the management of Bluetooth Mesh networks greatly simplifies the management and wiring of devices, reducing system complexity and maintenance costs.
[0034] Improve lighting display effects: Through the composition of pixel units and the advance preparation of resources, this invention can achieve high-quality lighting image display and support the display of dynamic images, making the lighting effects more vivid and attractive.
[0035] Expanded usage scenarios: This invention is not only suitable for indoor lighting control, but can also be applied to scenarios such as long-distance street light animation, lighting rhythm change effects between different floors or buildings, etc., expanding the application scope of lighting control technology. BRIEF DESCRIPTION OF THE DRAWINGS
[0036] Figure 1 This is a flow chart of a distributed lighting scene application method based on Bluetooth mesh proposed by the present invention. DETAILED DESCRIPTION
[0037] In order to make the purpose, technical scheme and advantages of the present invention clearer, the present invention is further described in detail below in conjunction with specific embodiments and with reference to the accompanying drawings. It should be understood that these descriptions are only exemplary and are not intended to limit the scope of the present invention. In addition, in the following description, the description of well-known structures and technologies is omitted to avoid unnecessary confusion of the concept of the present invention.
[0038] like Figure 1 As shown, the present invention proposes a distributed lighting scene application method based on Bluetooth mesh, comprising the following steps:
[0039] S1. Build a Bluetooth Mesh network, start the network configuration program through the central node, add node devices to the Bluetooth Mesh network one by one, ensure that each node device is successfully connected to the central node, and establish stable network communication;
[0040] Network configuration operations include:
[0041] Select a central node as the gateway device, and also act as the host to coordinate the work between nodes;
[0042] Start the network configuration program through the central node and add node devices to the Bluetooth Mesh network one by one.
[0043] S2, pixel units constitute a complete image, each node displays a part of the complete picture, composed of 1 or more pixel lamp controllers, generally PWM type controllers are composed of one pixel unit, addressable (WS2811) lighting controllers, composed of multiple pixels to form a pixel unit;
[0044] The pixel units that make up a complete image include:
[0045] The pre-displayed image is divided into a form composed of pixel units. For different types of light controllers, each part of the image is mapped to the corresponding node device according to the composition rules of its pixel units.
[0046] S3. Prepare resources in advance. Since the image content files of lights are large in size, they can be downloaded to the control center in advance. In this way, when playing the effects, the central equipment only needs to publish key scheduling information to realize the flow of the picture.
[0047] Pre-resource preparation includes:
[0048] The segmented image content files are pre-stored in the controller of the central node and each node device.
[0049] S4, dynamic picture display, when the equipment is fully ready, the central device will publish update events at a fixed time. After receiving the published events, other nodes will update their lighting effects to realize the changes of static pictures and display the effects of dynamic pictures.
[0050] Dynamic screen display includes:
[0051] Set a timed release cycle for update events at the central node, and determine the appropriate release cycle based on the required animation effect frame rate;
[0052] The central node publishes update events regularly according to the set period. After receiving the event, the node device updates its own lighting effects in time according to the pre-stored image resources and the received scheduling information to realize the display of dynamic pictures.
[0053] A distributed lighting scene application system based on Bluetooth mesh, including:
[0054] A central node (gateway), Bluetooth Mesh function, acts as a gateway and host to coordinate the work between nodes.
[0055] The central node is the core of the system, with Bluetooth Mesh function, acting as a gateway and host.
[0056] It is responsible for coordinating and managing the entire distributed lighting scene, including the network configuration operation of node devices and the synchronization of lighting effects.
[0057] The central node is also responsible for receiving instructions from the control center and scheduling node devices according to these instructions to achieve dynamic display of lighting effects.
[0058] Multiple node devices with Bluetooth Mesh function act as lighting controllers to display lighting effects.
[0059] These devices also have Bluetooth Mesh capabilities, which can receive instructions from the central node and control the lighting effects based on the instructions.
[0060] Each node device can be one or more pixel lamp controllers, responsible for displaying part of the lighting scene.
[0061] The node device can be a PWM type controller or an addressable (such as WS2811) light controller, with multiple pixels forming a pixel unit.
[0062] A control center is used to store image content files and publish key scheduling information to achieve the flow of images.
[0063] The Control Center is responsible for managing and preprocessing light image content files, which are usually large in size.
[0064] It downloads the image content files to the central node and the controllers of each node device in advance, so that only key scheduling information needs to be released during playback, thereby achieving the flow and dynamic effects of the picture.
[0065] A timed publishing mechanism is used to set a period for publishing update events at a central node.
[0066] This mechanism allows the central node to set an appropriate publishing period (such as 40ms) according to the required animation effect frame rate (such as 25FPS).
[0067] It ensures that the central node can publish update events regularly to maintain the consistency and smoothness of the lighting effects.
[0068] The central node and node devices communicate with each other via a Bluetooth Mesh network.
[0069] Bluetooth Mesh network communication:
[0070] The communication between the central node and node devices is entirely based on the Bluetooth Mesh network, which allows multi-point communication and large-scale coverage in distributed scenarios.
[0071] The low power consumption characteristics of Bluetooth Mesh networks are suitable for smart home and IoT scenarios, ensuring the energy efficiency and reliability of the system.
[0072] The control center can pre-store the image content files in the controllers of the central node and each node device.
[0073] Pre-storage of image content files:
[0074] The control center stores the segmented image content files in advance in the controllers of the central node and each node device in order to reduce delays and improve response speed during playback.
[0075] This pre-storage mechanism enables the node devices to respond quickly and update the lighting effects when the central node releases scheduling information, achieving smooth display of dynamic images.
[0076] The timed publishing mechanism can determine a suitable publishing cycle according to the required animation effect frame rate, and control the central node to publish update events at a regular time.
[0077] Dynamic screen display:
[0078] The system can realize the transition from static images to dynamic images. The central node publishes update events regularly, and the node devices update their own lighting effects according to the pre-stored image resources and the received scheduling information.
[0079] This dynamic display is not only suitable for simple lighting changes, but can also achieve complex animation effects, such as long-distance street light animation, lighting rhythm changes between different floors / buildings, etc.
[0080] It should be understood that the above specific embodiments of the present invention are only used to illustrate or explain the principles of the present invention, and do not constitute a limitation of the present invention. Therefore, any modifications, equivalent substitutions, improvements, etc. made without departing from the spirit and scope of the present invention should be included in the protection scope of the present invention. In addition, the appended claims of the present invention are intended to cover all changes and modifications that fall within the scope and boundaries of the appended claims, or the equivalent forms of such scope and boundaries.
Claims
1. A distributed lighting scene application method based on Bluetooth mesh, characterized in that: The following steps are involved: S1. Build a Bluetooth Mesh network, start the network configuration program through the central node, add node devices to the Bluetooth Mesh network one by one, ensure that each node device is successfully connected to the central node, and establish stable network communication; S2, pixel units constitute a complete image, each node displays a part of the complete picture, composed of 1 or more pixel lamp controllers, PWM type controllers are composed of one pixel unit, addressable light controllers, multiple pixels constitute one pixel unit; S3, resource preparation in advance. Since the image content file of the light is large in size, it is downloaded to the control center in advance; S4, dynamic picture display, when the equipment is fully ready, the central device will publish update events at a regular interval. After receiving the published events, other nodes will update their own lighting effects to achieve changes in static pictures and display the effects of dynamic pictures.
2. According to claim 1, a distributed lighting scene application method based on Bluetooth mesh is characterized in that: In S1, the network configuration operations include: Select a central node as the gateway device, which also acts as the host to coordinate the work between nodes; Start the network configuration program through the central node and add node devices to the Bluetooth Mesh network one by one.
3. According to claim 2, a distributed lighting scene application method based on Bluetooth mesh is characterized in that: In S2, the pixel units that constitute a complete image include: The pre-displayed image is divided into a form composed of pixel units. For different types of light controllers, each part of the image is mapped to the corresponding node device according to the composition rules of its pixel units.
4. According to the Bluetooth mesh-based distributed lighting scene application method of claim 1, it is characterized in that: In S3, resource pre-preparation includes: The segmented image content files are pre-stored in the controller of the central node and each node device.
5. The distributed lighting scene application method based on Bluetooth mesh according to claim 1 is characterized in that: In S4, dynamic screen displays include: Set a timed release cycle for update events at the central node, and determine the appropriate release cycle based on the required animation effect frame rate; The central node publishes update events regularly according to the set period. After receiving the event, the node device updates its own lighting effects in time according to the pre-stored image resources and the received scheduling information to realize the display of dynamic pictures.
6. A distributed lighting scene application system based on Bluetooth mesh, characterized in that: include: A central node with Bluetooth Mesh functionality, acting as a gateway and host to coordinate work between nodes; Multiple node devices with Bluetooth Mesh function, used as lighting controllers to display lighting effects; A control center that stores image content files and publishes key scheduling information to achieve the flow of images; A timed publishing mechanism is used to set a period for publishing update events at a central node.
7. The distributed lighting scene application system based on Bluetooth mesh according to claim 1 is characterized in that: The central node and node devices communicate with each other via a Bluetooth Mesh network.
8. The distributed lighting scene application system based on Bluetooth mesh according to claim 7 is characterized in that: The control center stores the image content files in advance in the controllers of the central node and each node device.
9. The distributed lighting scene application system based on Bluetooth mesh according to claim 8 is characterized in that: The timed publishing mechanism can determine a suitable publishing cycle according to the required animation effect frame rate, and control the central node to publish update events at a regular time.