Information processing method and device in game, electronic equipment and storage medium

By intuitively reflecting the player's task completion progress in the virtual scene on the game interface, the problem of cumbersome operations when looking for teammates is solved, and the efficiency of team formation is improved.

CN119971487AActive Publication Date: 2025-05-13NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510414227.9
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-04-02
Publication Date
2025-05-13
Estimated Expiration
2045-04-02

AI Technical Summary

Technical Problem

In online games, when players look for suitable teammates, they need to repeatedly view the task details of multiple other players, resulting in cumbersome operation steps and low human-computer interaction efficiency.

Method used

By displaying virtual objects in the virtual scene and their completion progress for the target virtual task on the game's graphical user interface, a task prompter is provided, including multiple props identifiers, whose presentation form is matched with the completion progress, so that players can intuitively understand the task progress of each player.

Benefits of technology

This method helps players make team decisions quickly and conveniently, improves the information processing efficiency in the game, and simplifies the teaming process.

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Abstract

The invention provides an information processing method and device in a game, electronic equipment and a storage medium, a first graphical user interface is provided through first terminal equipment, and a first virtual scene picture corresponding to a first virtual object located in a virtual scene is displayed on the first graphical user interface; identifying the completion progress of each virtual object in the first virtual scene picture for a target virtual task, wherein the target virtual task comprises a plurality of virtual items; a corresponding task prompter is provided at each virtual object, each task prompter comprises a plurality of prop identifiers, and the presentation form of each prop identifier is matched with the completion progress of the virtual object. According to the method and the device, the completion progress of each player for the target virtual task in the virtual scene can be intuitively fed back on the interface, so that the players can quickly and conveniently make team formation decisions.
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Description

Technical Field

[0001] The present application relates to the field of game technology, and in particular to an information processing method, device, electronic device and storage medium in a game. Background Art

[0002] In current online games, team formation is a common game mechanism. For example, a game task in the game is open to teams, which requires multiple players participating in this virtual game to form a team and then work together to complete the game task.

[0003] In the related art, in order to find a suitable teammate, the player needs to repeatedly perform the task viewing operation for multiple other players in the virtual game, for example, enter the task details interface of a certain player, then exit to view another player, or view the personal details page of other players to learn the task completion status of the player. In the above method, the operation steps are cumbersome and the human-computer interaction efficiency is low. Summary of the invention

[0004] In view of this, the purpose of the present application is to provide an information processing method, device, electronic device and storage medium in a game to overcome at least one of the above-mentioned defects.

[0005] In a first aspect, an embodiment of the present application provides an information processing method in a game, providing a first graphical user interface through a first terminal device, the method comprising:

[0006] Displaying a first virtual scene picture corresponding to a first virtual object in the virtual scene on the first graphical user interface;

[0007] Identifying the completion progress of each virtual object in the first virtual scene screen with respect to a target virtual task, wherein the target virtual task includes collecting a plurality of virtual props;

[0008] A corresponding task reminder is provided at each virtual object, each task reminder includes a plurality of prop identifiers, and the presentation form of each prop identifier matches the completion progress of the virtual object.

[0009] In a second aspect, an embodiment of the present application further provides an information processing device in a game, which provides a first graphical user interface through a first terminal device, and the device includes:

[0010] A display control module, configured to display a first virtual scene image corresponding to a first virtual object in the virtual scene on the first graphical user interface;

[0011] an identification module, configured to identify the completion progress of each virtual object in the first virtual scene screen with respect to a target virtual task, wherein the target virtual task includes collecting a plurality of virtual props;

[0012] The prompt module is used to provide a corresponding task prompter at each virtual object, each task prompter includes multiple prop identifiers, and the presentation form of each prop identifier matches the completion progress of the virtual object.

[0013] In a third aspect, an embodiment of the present application further provides an electronic device, comprising: a processor, a memory and a bus, wherein the memory stores machine-readable instructions executable by the processor, and when the electronic device is running, the processor and the memory communicate via the bus, and when the machine-readable instructions are executed by the processor, the steps of the information processing method in the game as described above are performed.

[0014] In a fourth aspect, an embodiment of the present application further provides a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the steps of the information processing method in the game as described above are executed.

[0015] The information processing method, device, electronic device and storage medium in the game provided by the embodiments of the present application can intuitively feedback on the interface the completion progress of each player in the virtual scene for the target virtual task, which helps players make team formation decisions quickly and conveniently.

[0016] In order to make the above-mentioned objects, features and advantages of the present application more obvious and easy to understand, preferred embodiments are specifically cited below and described in detail with reference to the attached drawings. BRIEF DESCRIPTION OF THE DRAWINGS

[0017] In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings required for use in the embodiments will be briefly introduced below. It should be understood that the following drawings only show certain embodiments of the present application and therefore should not be regarded as limiting the scope. For ordinary technicians in this field, other related drawings can be obtained based on these drawings without paying creative work.

[0018] Figure 1 A flowchart of an information processing method in a game provided by an embodiment of the present application is shown;

[0019] Figure 2 One of the schematic diagrams of a first virtual scene screen corresponding to a first virtual object provided in an embodiment of the present application is shown;

[0020] Figure 3 A flowchart of a method for presenting a task prompter corresponding to a target virtual object provided by an embodiment of the present application is shown;

[0021] Figure 4 A second flowchart of a method for presenting a task prompter corresponding to a target virtual object provided in an embodiment of the present application is shown;

[0022] Figure 5 A second schematic diagram showing a first virtual scene screen corresponding to a first virtual object provided in an embodiment of the present application;

[0023] Figure 6 A schematic diagram showing the structure of an information processing device in a game provided by an embodiment of the present application is shown;

[0024] Figure 7 A schematic structural diagram of an electronic device provided in an embodiment of the present application is shown. DETAILED DESCRIPTION

[0025] To make the purpose, technical scheme and advantages of the embodiments of the present application clearer, the technical scheme in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. It should be understood that the drawings in the present application only serve the purpose of explanation and description and are not used to limit the scope of protection of the present application. In addition, it should be understood that the schematic drawings are not drawn in real proportion. The flowchart used in this application shows the operations implemented according to some embodiments of the present application. It should be understood that the operations of the flowchart can be implemented out of sequence, and the steps without logical context can be reversed in order or implemented simultaneously. In addition, those skilled in the art, under the guidance of the content of the present application, can add one or more other operations to the flowchart, or remove one or more operations from the flowchart.

[0026] The terms "a", "an", "the" and "said" are used in this specification to indicate the presence of one or more elements / components / etc.; the terms "including" and "having" are used to express an open-ended inclusion and mean that additional elements / components / etc. may exist in addition to the listed elements / components / etc.; the terms "first" and "second" etc. are used only as labels and are not intended to limit the quantity of their objects.

[0027] It should be understood that in the embodiments of the present application, "at least one" refers to one or more, and "more than one" refers to two or more. "And / or" is merely a way to describe the association relationship of associated objects, indicating that three relationships may exist. For example, A and / or B can represent: A exists alone, A and B exist at the same time, and B exists alone. The character " / " generally indicates that the previous and subsequent associated objects are in an "or" relationship. "Including A, B and / or C" means including any one, any two, or any three of A, B, and C.

[0028] It should be understood that in the embodiments of the present application, "B corresponding to A", "B corresponding to A", "A corresponds to B", or "B corresponds to A" means that B is associated with A, and B can be determined according to A. Determining B according to A does not mean determining B only according to A, and B can also be determined according to A and / or other information.

[0029] In addition, the described embodiments are only a part of the embodiments of the present application, rather than all the embodiments. The components of the embodiments of the present application described and shown in the drawings here can be arranged and designed in various configurations. Therefore, the following detailed description of the embodiments of the present application provided in the drawings is not intended to limit the scope of the application claimed for protection, but merely represents the selected embodiments of the present application. Based on the embodiments of the present application, all other embodiments obtained by those skilled in the art without making creative work belong to the scope of protection of the present application.

[0030] In current online games, team formation is a common game mechanism. For example, a game task in the game is open to teams, which requires multiple players participating in this virtual game to form a team and then work together to complete the game task.

[0031] In the related art, in order to find a suitable teammate, the player needs to repeatedly perform the task viewing operation for multiple other players in the virtual game, for example, enter the task details interface of a certain player, then exit to view another player, or view the personal details page of other players to learn about the player's task completion status. Therefore, it is difficult to quickly find a suitable teammate using the team formation method of the above related art, which will result in cumbersome operation steps and low human-computer interaction efficiency.

[0032] In response to at least one of the above problems, the present application proposes an information processing method, device, electronic device and storage medium in a game, so as to solve the problems of difficulty in forming a team and complicated operation steps in the above-mentioned related technologies by visualizing the progress of task completion.

[0033] First, the names involved in the embodiments of the present application are introduced.

[0034] Terminal equipment:

[0035] The terminal device involved in the embodiments of the present application mainly refers to an intelligent device used to provide a game screen (such as a relevant setting / configuration interface in the game, an interface for presenting a virtual scene), and capable of controlling and operating a virtual character. The terminal device may include, but is not limited to, any one of the following devices: a smart phone, a tablet computer, a portable computer, a desktop computer, a game console, a personal digital assistant (PDA), an e-book reader, an MP4 (Moving Picture Experts Group Audio Layer IV, dynamic image expert compression standard audio layer 4) player, etc. The terminal device is installed and running with an application that supports virtual scenes, such as an application that supports three-dimensional virtual scenes. The application may include, but is not limited to, any one of a virtual reality application, a three-dimensional map program, a military simulation program, a MOBA game, a multiplayer gunfight survival game, and a third-person shooting game (TPS, Third-Personal Shooting Game). Optionally, the application may be a stand-alone application, such as a stand-alone 3D game program, or a network-connected application.

[0036] Graphical User Interface:

[0037] It is an interface display format for communication between people and computers, allowing users to manipulate icons, logos or menu options on the screen using input devices such as a mouse, keyboard and / or game controller, and also allowing users to manipulate icons or menu options on the screen by performing touch operations on the touch screen of a touch terminal to select commands, start programs or perform other tasks. Exemplarily, the graphical user interface may include virtual objects such as game characters, NPC characters, and AI characters that execute game logic in a virtual scene. The interface includes any visible controls or elements that can be seen, for example, game controls (such as skill controls, movement controls, function controls, etc.), indicator signs (such as direction indicator signs, character indicator signs, etc.), information display areas (such as number of people defeated, game time, etc.), or game setting controls (such as system settings, stores, gold coins, etc.), and may also include controls such as pictures, input boxes, and text boxes, some of which respond to user operations.

[0038] Virtual scene:

[0039] It is a virtual environment displayed (or provided) when the application is running on a terminal device or server. Optionally, the virtual scene is a simulation environment of the real world, or a semi-simulation and semi-fictitious virtual environment, or a purely fictitious virtual environment. The virtual scene can be any one of a two-dimensional virtual environment, a 2.5-dimensional virtual environment and a three-dimensional virtual environment, and the virtual environment can be the sky, land, sea, etc. Among them, the virtual scene is a scene in which the user controls the complete game logic of the virtual object. Optionally, the virtual scene is also used for a virtual environment battle between at least two virtual objects, and there are virtual resources in the virtual scene that can be used by at least two virtual objects.

[0040] Virtual Objects:

[0041] Refers to a virtual object in a virtual scene, which may be a virtual character controlled by a player, including but not limited to at least one of a virtual person, a virtual animal, and an anime character, and may also be a virtual object (NPC) controlled by a non-player. Optionally, when the virtual environment is a three-dimensional virtual environment, the virtual object may be a three-dimensional virtual model, each virtual object having its own shape and volume in the three-dimensional virtual environment, and occupying a portion of the space in the three-dimensional virtual environment. Optionally, the virtual object is a three-dimensional character constructed based on three-dimensional human skeleton technology, and the virtual object achieves different external images by wearing different skins. In some implementations, the virtual object may also be implemented using a 2.5-dimensional or 2-dimensional model, which is not limited in the embodiments of the present application.

[0042] There may be multiple virtual objects in the virtual scene, which are virtual characters controlled by players (i.e., characters controlled by players through input devices) and / or artificial intelligence (AI) set in the virtual scene battle through training. Optionally, the virtual object is a virtual character competing in the virtual scene. Optionally, the number of virtual objects in the virtual scene battle is preset, or dynamically determined according to the number of terminal devices participating in the virtual game, and the embodiments of the present application do not limit this.

[0043] In an optional embodiment, the terminal device may be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal device, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0044] The implementation environment provided in one embodiment of the present application may include: a first terminal device, a server, and a second terminal device. The first terminal device and the second terminal device communicate with the server respectively to achieve data communication. In this embodiment, the first terminal device and the second terminal device are respectively installed with an application program that executes the information prompt method provided by the present application, and the server is a server end that executes the information prompt method provided by the present application. Through the application program, the first terminal device and the second terminal device can communicate with the server respectively.

[0045] The information processing method in the game in one embodiment disclosed in the present application can be run on a terminal device or a server. The terminal device can be a local terminal device. When the information processing method is run on a server, the information processing method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0046] In an optional implementation, various cloud applications, such as cloud games, can be run under the cloud interaction system. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated, the storage and operation of the information processing method are completed on the cloud game server, and the role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the terminal device for information processing is a cloud game server in the cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0047] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0048] In one possible implementation, an embodiment of the present invention provides an information processing method for a game, when a first graphical user interface is provided through a first terminal device and a second graphical user interface is provided through a second terminal device, wherein the first terminal device and the second terminal device may be the local terminal devices mentioned above, or may be client devices in the cloud interaction system mentioned above.

[0049] To facilitate understanding of the present application, the information processing method, device, electronic device and storage medium in the game provided by the embodiments of the present application are introduced in detail below.

[0050] First, the game in the embodiment of the present application is introduced. In the embodiment of the present application, the virtual object is in an unteamed state when entering the virtual scene. The virtual object forms or joins a target team in the virtual scene that meets the target virtual task's requirement for the number of virtual objects; after the target team is formed, the team can start the target virtual task and perform the target virtual task as a whole team. The task objectives of the target virtual task include collecting a variety of virtual props. During the execution of the target virtual task, the virtual object can exit the target team, at which point the target team needs to re-invite other virtual objects to join the target team to meet the target virtual task's requirement for the number of virtual objects.

[0051] See also Figure 1 , which is a flowchart of an information processing method in a game provided by an exemplary embodiment of the present application, which is generally applied to a game server, such as the cloud game server described above, but the present application is not limited thereto.

[0052] like Figure 1 As shown, the information processing method in the game of the exemplary embodiment of the present application specifically includes:

[0053] Step S101: displaying a first virtual scene picture corresponding to a first virtual object in a virtual scene on the first graphical user interface.

[0054] In an embodiment of the present application, a first graphical user interface is provided through a first terminal device, and a first virtual object is a virtual character controlled by a player participating in the game through the first terminal device. Exemplarily, the player can control the first virtual object to move in a virtual scene, for example, control the first virtual object to run, jump, crawl, etc., and can also control the first virtual object to use virtual skills, virtual props, etc. provided in the game to interact with other virtual objects in the game.

[0055] In the embodiment of the present application, the virtual scene screen corresponding to the first virtual object may refer to the screen in the virtual scene that the player who controls the first virtual object can see through the graphical user interface of the terminal device. Here, the screen range of the first virtual scene screen corresponding to the first virtual object displayed on the first graphical user interface can be changed. For example, when the player zooms in or out on the virtual scene screen, the screen range of the virtual scene can be enlarged or reduced.

[0056] In an embodiment of the present application, the virtual scene picture may be a picture obtained by observing the virtual scene with a virtual lens at a preset height and with a preset observation angle. For example, the picture may be a picture obtained by observing the virtual scene with a preset virtual object or a preset coordinate position in the virtual scene as the observation center and with an observation angle of a preset lens height.

[0057] At this time, as the viewing angle changes or as the viewing center changes (e.g., controlling the first virtual character to move in the virtual scene picture), the display content of the virtual scene picture displayed on the screen of the terminal device will also change. In addition, when a user's sliding operation (e.g., panning the picture) on the virtual scene picture of the virtual scene is received, the virtual scene picture of the virtual scene can be controlled to move in the screen of the terminal device, so that the display content displayed on the screen of the terminal device changes synchronously.

[0058] In the context of team formation in a game, a designated area may be provided in a virtual scene as a team formation area. When a player has a need to form a team, the player may control the first virtual object to go to the team formation area, and the first virtual scene screen corresponding to the first virtual object at least includes part of the team formation area. In the team formation area, the player may interact with other virtual objects by controlling the first virtual object to form a team. For example, in the team formation area, the player may view the personal information of other virtual objects, send team formation invitations, accept or reject team formation invitations sent by other virtual objects, etc.

[0059] Step S102: Identify the completion progress of each virtual object in the first virtual scene screen with respect to a target virtual task.

[0060] In the embodiment of the present application, the first virtual scene screen includes at least a first virtual object and may also include at least one second virtual object controlled by another player. The virtual object may be presented in the virtual scene in the form of a two-dimensional model and / or a three-dimensional model.

[0061] Wherein, the target virtual task includes collecting a variety of virtual props, and the completion progress of the target virtual task may include the collection progress of the multiple virtual props.

[0062] Optionally, the target virtual task includes multiple virtual subtasks, each virtual subtask is used to instruct the collection of a virtual item. The completion progress of the target virtual task includes the collection status of the virtual item corresponding to each virtual subtask, and the collection status includes collected and uncollected.

[0063] In an embodiment of the present application, another area may be provided in the virtual scene as a task area. Each virtual subtask corresponds to at least one point in the task area, and the point provides a corresponding type of virtual props for the virtual object to collect. After the team is formed, the virtual object can enter the task area together as a whole team, and then go to different points according to the task objectives to collect the virtual props corresponding to the point. For example, a certain point is provided with a monster, and the team to which the virtual object belongs can obtain a certain number of corresponding virtual props by killing the monster. Regarding the virtual props obtained, a certain number of virtual props can be directly and automatically assigned to each virtual object in the team, or a certain number of virtual props can be assigned to the entire team and allocated by the players themselves.

[0064] It should be noted that, although in the embodiment of the present application, entering the task area to collect virtual props needs to be done in the form of a team, before the team is formed, the virtual object may have collected certain virtual props due to its historical game behavior (such as historical team formation, lottery, etc.), that is, it has a certain completion progress for the target virtual task, which makes it possible for different virtual objects to have different completion progress for the target virtual task before team formation.

[0065] Step S103: providing a corresponding task reminder at each virtual object.

[0066] In the embodiment of the present application, the task prompter is a dynamically variable mark displayed in the virtual scene screen, which can provide task information guidance to the player in a visual form. Exemplarily, the task prompter can be displayed around the virtual object in the virtual scene screen, such as at a preset height above the virtual object.

[0067] Each task prompter includes multiple prop identifiers required to complete the target virtual task.

[0068] Here, the number of props identifications displayed in each task prompter may be the same as the number of multiple virtual props indicated in the target virtual task, that is, each prop identification displayed in each task prompter corresponds to a virtual prop indicated in the target virtual task.

[0069] Alternatively, the item identifier displayed in each task prompter includes the item identifier corresponding to the uncollected virtual item of the corresponding virtual object in the target virtual task, that is, each task prompter only prompts the item identifier corresponding to the uncollected virtual item.

[0070] In this way, for each player who takes the same target virtual task as his or her desired task, the meaning of the identifiers that may be included in each task reminder is the same and understandable. Then, each player can easily and clearly understand the completion progress of each virtual object for the target virtual task through the virtual task reminder corresponding to each virtual object in the virtual scene screen.

[0071] Moreover, the presentation form of each item logo matches the completion progress of the virtual object. The presentation form refers to the display form of the item logo at a visual angle visible to the human eye. In other words, when the completion progress is different, the presentation form of the item logo is different, so that players can visually understand the difference in the completion progress of each virtual object for the target virtual task, which helps players quickly decide on the appropriate team object.

[0072] Through this application, the information prompter can intuitively feedback on the interface the completion progress of each player in the virtual scene for the target virtual task, which helps players make team decisions quickly and conveniently.

[0073] In the embodiment of the present application, the prop identifier presented in the first presentation form is used to indicate that the collection status of the virtual prop corresponding to the prop identifier is not collected, and the prop identifier presented in the second presentation form is used to indicate that the collection status of the virtual prop corresponding to the prop identifier is collected. The second presentation form is different from the first presentation form.

[0074] In this way, when the virtual props corresponding to each virtual sub-task are in the collected and uncollected states respectively, the completion progress of the virtual object for the target virtual task is different, and the presentation form of the prop identifier of the virtual prop matching the completion progress is also different, which allows players to intuitively understand the collection status of the virtual props corresponding to each virtual sub-task in a visual way.

[0075] For example, different presentation forms of each prop logo may differ in at least one of the following:

[0076] First, the visual display parameters of the prop logo are different.

[0077] The visual display parameters may include one or more of display size, display pattern, display shape, display color, display transparency, display line type, and display line width. For example, compared with the second presentation form, the display color of the props logo in the first presentation form is brighter, presenting a highlighted effect, so as to intuitively prompt the virtual object that the virtual props have not yet been collected.

[0078] The second is to display a first additional mark at the prop mark presented in the first presentation form.

[0079] Here, a first additional mark may be displayed at a predetermined position around the prop mark presented in the first presentation form. The prop mark and the first additional mark are displayed simultaneously and superimposed; for example, a triangular mark may be set around the prop mark.

[0080] The third method is to display a second additional mark at the prop mark presented in the second presentation form.

[0081] Here, the visual display parameters of the first additional mark and the second additional mark are also different, and a second additional mark can be displayed at a predetermined position around the prop mark presented in the second presentation form. The prop mark and the second additional mark are displayed simultaneously and superimposed; for example, a circular mark can be set around the prop mark.

[0082] For the second presentation form and the first presentation form, the above-mentioned differences and the differences under each difference can exist separately or in combination with each other.

[0083] In a preferred example, each item identifier in each task prompter corresponds one-to-one to each virtual item in the target virtual task.

[0084] Here, the virtual props that the target virtual task requires to collect a specified number of virtual props are of different types, and each type of virtual prop corresponds to a prop identifier, which can help players visually distinguish them intuitively.

[0085] In another preferred example, the display order of the specified number of prop identifiers in each task prompter is the same.

[0086] Here, the display order of the props logo in each task prompt is the same, and will not change due to different presentation forms of the props logo. Then for each player who is looking for teammates in the virtual scene screen, the props logos in the same display position in the task prompts of each virtual object correspond to the same props, which can facilitate players to compare the matching degree between the props collection progress of each virtual object and their own props collection progress; and facilitate comparison of the props collection progress between each virtual object, which helps players select the most suitable team object from each virtual object.

[0087] In another preferred example, each task prompter is configured to move along with the corresponding virtual object.

[0088] Here, when the player controls the virtual object to move in the virtual scene screen, the task prompt follows the movement of the virtual object and can always be displayed at a predetermined position around the virtual object in the virtual scene screen, thereby clearly reflecting the correspondence between the virtual object and the task prompt. Especially when there are multiple virtual objects in the virtual scene screen, it is not easy to cause confusion.

[0089] Figure 2 One of the schematic diagrams of a virtual scene picture corresponding to a first virtual object is shown.

[0090] like Figure 2 As shown in , the first virtual scene screen includes a first virtual object A and second virtual objects B and C controlled by other players. A corresponding task prompt is provided at each virtual object, such as a task prompt a1 above the head of the first virtual object A. Task prompt a1 includes five prop identifiers required to complete the target virtual task, which can be distinguished by different colors, grayscales, graphics, etc. Among them, a12 represents a prop identifier presented in a first presentation form, which is used to indicate that the collection status of the virtual prop corresponding to the prop identifier is not collected; a13 represents a prop identifier presented in a second presentation form, which is used to indicate that the collection status of the virtual prop corresponding to the prop identifier is collected. Compared with a13, the display effect of the visual display parameters of a12 is more prominent, and a first additional mark in a circular shape is displayed, and the shadow indicates that the outer circle of the prop identifier a12 is attached with a highlighted mark.

[0091] Through this application, when the prop identifier corresponding to each virtual prop in the information prompter is presented in different presentation forms, it can intuitively reflect the collection status of each virtual prop in the target virtual task in a visual manner, and more clearly reflect the completion progress of each player for the target virtual task, which helps players make team decisions quickly and conveniently, and solves the problem of difficulty in forming a team when players are faced with tasks requiring multiple props.

[0092] Furthermore, in addition to the above-mentioned method of reflecting the completion progress through the presentation of prop icons in the task prompt to provide players with a reference for team decision-making, another embodiment of the present application also provides a method of recommending team members to players through the presentation of a task prompt.

[0093] Figure 3 One of the flowcharts of the method for presenting a task prompter corresponding to a target virtual object provided by an exemplary embodiment of the present application is shown. Figure 3 As shown in , in another possible implementation of the present application, the information processing method may also include:

[0094] S301: According to the completion progress of each virtual object for the target virtual task, identifying a target virtual object that meets the recommended team formation condition with the first virtual object.

[0095] Among them, the recommended team formation condition refers to the virtual objects having similar completion progress for the target virtual tasks. In this way, after forming a team, the virtual subtasks that each virtual object in the team needs to perform are also similar, which reduces the possibility of some virtual objects repeating completed virtual subtasks, reduces the operation steps, and improves game efficiency.

[0096] More specifically, in the embodiment of the present application, when the virtual scene screen includes the first virtual object and at least one second virtual object, the target virtual object that meets the recommended team formation condition with the first virtual object can be identified in the following manner:

[0097] S3011: For each second virtual object, determine the degree of overlap between the uncollected virtual props of the second virtual object and the uncollected virtual props of the first virtual object.

[0098] Here, uncollected props refer to props that the virtual object has not yet collected in order to complete the task goal of the target virtual task. Therefore, it can directly indicate the virtual subtasks that the virtual object still needs to perform; the overlap between different virtual objects regarding uncollected props can more clearly indicate the virtual subtasks that the entire team has to perform after forming a team.

[0099] S3012: Determine the second virtual object with the highest degree of overlap among all the second virtual objects as the target virtual object.

[0100] Here, the overlap of uncollected virtual props is the highest, indicating that the team formed has the least virtual subtasks to perform. In one example, five virtual props, red, orange, yellow, blue and green, are required to complete the target virtual task. Virtual character A has red and orange virtual props that have not been collected, virtual character B has yellow and blue props that have not been collected, and virtual character C has red and orange props that have not been collected. Obviously, compared with virtual character B, virtual character C has a higher overlap with virtual character A. If virtual character B teams up with virtual character A, the team needs to collect red props, orange props, yellow props and blue props, a total of four types; if virtual character C teams up with virtual character A, the team only needs to collect red props and orange props. Therefore, the virtual object with the highest overlap is recommended as the target virtual object for team formation, so that players can complete the target virtual task more efficiently and quickly, and improve the gaming experience.

[0101] return Figure 3 , S302: Presenting a task prompt corresponding to the target virtual object in a third presentation form.

[0102] Here, the third presentation form is distinguished from the presentation form of the task prompter of other virtual objects that do not meet the recommended teaming conditions, so as to visually distinguish the target virtual object of the recommended teaming from other virtual objects. For example, the third presentation form may be that the edge of the display area of ​​the task prompter is highlighted, or the line color, line width, line type, etc. of the edge is changed.

[0103] It should be noted that the embodiment of the present application does not limit the number of target virtual objects. When there are multiple second virtual objects with the highest overlap as target virtual objects, the corresponding task prompts can all be presented in the third presentation form; or, based on the team member requirements, some target virtual objects can be selected to present the corresponding task prompts in the third presentation form, such as selecting some target virtual objects that are closest to the first virtual object.

[0104] Continue reading Figure 2 According to the completion progress of each virtual object in the first virtual environment screen for the target virtual task (the collection status of the props corresponding to the four prop identifiers), the target virtual object that meets the recommended team formation condition with the first virtual object A is identified as virtual object B. The task prompt a2 corresponding to the target virtual object B is presented in a third presentation form, and the shadow in a2 indicates that the edge of the display area of ​​the task prompt a2 is highlighted.

[0105] Figure 4 A second flowchart of a method for presenting a task prompter corresponding to a target virtual object provided by an exemplary embodiment of the present application is shown.

[0106] like Figure 4 As shown in , in another possible implementation of the present application, the information processing method may also include:

[0107] S401: Identify the completion progress of a third virtual object located in a designated area of ​​the virtual scene with respect to a target virtual task.

[0108] Here, the designated area can be the entire virtual scene in terms of scale, or it can be a certain range larger than the first virtual scene. When the third virtual object is located in the designated area, it may not appear in the first virtual scene, and its completion progress for the target virtual task can also be identified. It should be noted that step S401 and the above step S102 can be executed synchronously for synchronous identification.

[0109] S402: Determine whether the third virtual object and the first virtual object satisfy the recommended team formation condition.

[0110] Here, the implementation of step S402 can refer to the above-mentioned step S301 and can achieve the same technical effect, which will not be repeated here.

[0111] S403: If yes, presenting a task prompt corresponding to the third virtual object in a third presentation form at a target position at an edge of the virtual scene image.

[0112] Here, the target position is the intersection of the virtual line between the position of the first virtual object in the virtual scene and the position of the third virtual object in the virtual scene and the edge of the first virtual scene. Therefore, the task prompt presented at the target position can indicate the orientation relationship between the third virtual object and the first virtual object.

[0113] In a preferred example, a guidance mark is provided at the task prompter of the third virtual object.

[0114] The guide mark is used to guide the first virtual object to move toward the position of the third virtual object in the virtual scene.

[0115] Continue reading Figure 2 , a third virtual object does not appear in the first virtual scene screen, but the third virtual object meets the recommended teaming condition with the first virtual object A. Then, a task prompt a4 corresponding to the third virtual object is presented in a third presentation form, and a guide mark a5 is provided.

[0116] Through the present application, if the third virtual object meets the recommended team conditions, even if it is not in the visible first virtual scene screen of the first virtual object, the corresponding task prompt will be prominently presented in the first virtual scene screen, thereby recommending the first virtual object for teaming; avoiding the first virtual object from being unable to observe the recommended team objects in the specified area due to screen range limitations, and avoiding the first virtual object from frequently moving in the first virtual scene screen to see if there are any recommended team objects.

[0117] In another preferred example, a prompt message is displayed at the task prompter of each virtual object that meets the recommended team formation condition to prompt that the virtual object is a recommended team formation object for the first virtual object.

[0118] Here, the prompt information can be in the form of text to more clearly prompt the first virtual object. Figure 2 The prompt information a3 in the figure indicates that the virtual object B has the highest overlap and is the recommended team partner.

[0119] In an embodiment of the present application, in response to a team formation triggering operation, a team formation invitation is sent to a plurality of designated virtual objects within a target range of a virtual scene.

[0120] Here, each virtual object can generate a team formation trigger operation to initiate team formation, such as by clicking on a task prompt. According to the task prompt clicked by the virtual object, the designated virtual object invited to form a team can be determined. A team formation trigger operation can also be generated and the designated virtual object can be determined by inviting a friend list, publishing an announcement, etc. The target range can be a range corresponding to the first virtual scene screen; or it can be a range centered on the first virtual object and larger than the first virtual scene screen. The target range can be the same as the designated range in S401.

[0121] Afterwards, a target team is created based on the feedback information of the multiple designated virtual objects in response to the team formation invitation, so as to complete the virtual subtasks in the target virtual task based on the target team.

[0122] The designated virtual object generates feedback information for the team invitation, such as agreeing to team formation or rejecting team formation. According to the feedback information of the multiple designated virtual objects for the team invitation, the designated virtual object that agrees to team formation and the first virtual object can be formed into a target team. In this way, the target team can start the target virtual task, and after the task is started, enter the task area to complete the virtual subtasks in the target virtual task.

[0123] In a preferred example, the team invitation carries the completion progress of the first virtual object for the target virtual task. In addition, it can also carry identification information such as the avatar and ID of the first virtual object.

[0124] After each second terminal device receives the team formation invitation, a second graphical user interface corresponding to the designated virtual object is provided through the second terminal device.

[0125] The information of the team formation invitation and a control for whether to accept the invitation are displayed on the second graphical user interface of the second terminal device, and feedback information of agreeing to form a team or rejecting the team formation can be generated by triggering the control.

[0126] In addition, the completion progress of the first virtual object for the target virtual task is displayed on the second graphical user interface of the second terminal device, so that the designated virtual object can understand the completion progress of the first virtual object that sends the team invitation for the target virtual task, which facilitates the designated virtual object to make a decision and generate feedback information based on the completion progress of the first virtual object.

[0127] In the embodiment of the present application, after the target team is created, the team information bar of the target team is displayed on the first graphical user interface, and the task prompter displayed at each virtual object is cancelled.

[0128] Among them, the team information column includes a task information sub-column, and the task information sub-column includes a task information display entry corresponding to each virtual object in the target team. Each task information display entry includes multiple prop identifiers, and the presentation form of each prop identifier matches the completion progress of the virtual object.

[0129] In a preferred example, virtual items that the team wants to collect can be recommended, and target virtual items that meet the recommended collection conditions can be recommended to team members.

[0130] Specifically, the overlap between the uncollected virtual props of each virtual object in the target team is identified; and the uncollected virtual prop with the highest overlap among all the uncollected virtual props is determined as the target virtual prop of the target team.

[0131] Here, the overlap between the uncollected virtual props can be determined by the number of virtual objects that have not collected a certain prop in the target team. Then the uncollected virtual prop with the highest overlap is the prop with the largest number of virtual objects that have not been collected in the target team.

[0132] The uncollected virtual item with the highest overlap is determined as the target virtual item of the target team, and a prompt message is displayed in the task information sub-bar to prompt and recommend priority collection of the target virtual item.

[0133] In addition, the team information column also includes a basic information sub-column, which includes basic information display items for each virtual object in the target team. The basic information display items may include basic information of the virtual object, such as game ID, avatar, level, skills, health and energy value, etc.

[0134] Figure 5 A second schematic diagram shows a virtual scene picture corresponding to the first virtual object.

[0135] like Figure 5 As shown in , the target virtual task limits the number of virtual objects to 4 people, and the target team formed includes a first virtual object A and a plurality of fourth virtual objects B, E and F. The first graphical user interface displays a team information column of the target team, and the team information column includes a task information sub-column b1 and a basic information sub-column b2. According to the overlap between the uncollected virtual props of each virtual object, the target virtual prop b11 is determined, and a prompt message b12 is displayed in the task information sub-column b1, suggesting that the target virtual prop b11 is collected first.

[0136] Furthermore, the target team can start the target virtual task and perform different virtual subtasks as a team.

[0137] Any virtual subtask in the target virtual task is completed by the target team, and at least one virtual object in the team collects the virtual prop corresponding to the virtual subtask. The collection status of the virtual object for the virtual prop changes from uncollected to collected, and the completion progress of the target virtual task changes.

[0138] At this time, the presentation form of the prop identification of the virtual prop corresponding to any virtual subtask in each task information display entry of the task information subcolumn is updated. Corresponding to the above example, the presentation form of the prop identification of the virtual prop should be switched from the second presentation form to the first presentation form.

[0139] In an embodiment of the present application, the target team includes a first virtual object and at least one fourth virtual object; the fourth virtual object can exit the target team by triggering an exit operation.

[0140] In response to the exit operation of any fourth virtual object, the task information display item corresponding to any fourth virtual object is presented in a fourth presentation form. Here, the fourth presentation form is different from the first presentation form and the second presentation form to indicate that the fourth virtual object has exited the target team and there is a vacancy in the target team.

[0141] At the same time, a team control is provided around the task information display item of any fourth virtual object. In response to the trigger operation on the team control, the first virtual object is controlled to move to the team location in the virtual scene, and the second virtual scene screen corresponding to the first virtual object at the team location is displayed on the first graphical user interface. The first virtual object can use the above method to complete the virtual object as a teammate.

[0142] Here, the first virtual object and the fourth virtual object may have different identity permissions in the target team; for example, the first virtual object serves as the team initiator of the target team and the captain of the target team, while the fourth virtual object serves as a member of the target team. The first virtual object has the authority to trigger the team control, is controlled to move to the team location in the virtual scene, and displays the second virtual scene screen corresponding to the first virtual object at the team location on the first graphical user interface. The first virtual scene screen and the second virtual scene screen may be the same, and the team location may be a set location in the above-mentioned designated area; or, the first virtual scene screen and the second virtual scene screen may be different, and the team location is a location point in the team area set in the second virtual scene screen.

[0143] Afterwards, the completion progress of each virtual object in the second virtual scene screen with respect to the target virtual task is identified, so as to provide a corresponding task prompt at each virtual object.

[0144] Optionally, in the second virtual scene screen, a task prompter corresponding to the first virtual object is presented in the fifth presentation form to prompt other virtual objects in the second virtual scene screen that the first virtual object already has a team. Exemplarily, the fifth presentation form may be to add a team logo at the task prompter.

[0145] At the same time, if the fourth virtual object remaining in the target team follows the first virtual object to move to the second virtual scene screen, the task prompter corresponding to the fourth virtual object should also be presented in the fifth presentation form to prompt other virtual objects in the second virtual scene screen that the fourth virtual object already has a team and a team affiliation relationship.

[0146] As for the basic information display item, in response to the dequeue operation, the basic information display item corresponding to any fourth virtual object is also canceled, and a group of queue controls are displayed in the basic information sub-column.

[0147] Continue reading Figure 5 During the task, the player F corresponding to the virtual object F quits the team. The task information display item b13 corresponding to the virtual object F is presented in the fourth presentation form, and the shadow indicates that the brightness of the task information display item is reduced to indicate that the fourth virtual object has quit the target team and there is a vacancy in the target team. A group of team controls b14 are provided around the task information display item of the virtual object F. At the same time, the basic information display item corresponding to the virtual object F is canceled, and another group of team controls b21 are displayed in the basic information sub-column.

[0148] The team control displayed in the basic information sub-column can have the same function as the team control provided in the task information display entry. By triggering the team control, the first virtual object moves to the team location in the virtual scene, and the second virtual scene picture corresponding to the first virtual object at the team location is displayed. The above method is used to fill in the virtual objects as teammates.

[0149] Alternatively, by triggering the team control, a player list (such as the first virtual object's friend list, guild list, nearby virtual object list, etc.) can be displayed, and a designated virtual object can be selected from the player list to send a team invitation.

[0150] Based on the same application concept, the embodiments of the present application also provide an information processing device in a game corresponding to the method provided in the above embodiments. Since the principle of solving the problem by the device in the embodiments of the present application is similar to the information processing method in the game in the above embodiments of the present application, the implementation of the device can refer to the implementation of the method, and the repeated parts will not be repeated.

[0151] See also Figure 6 , Figure 6This is a schematic diagram of the structure of an information processing device in a game provided by an embodiment of the present application. Figure 6 As shown in , a first graphical user interface is provided by a first terminal device, and the information processing device 600 in the game includes:

[0152] A display control module 610, configured to display a first virtual scene image corresponding to a first virtual object in the virtual scene on the first graphical user interface;

[0153] An identification module 620, configured to identify the completion progress of each virtual object in the first virtual scene screen with respect to a target virtual task, wherein the target virtual task includes collecting a plurality of virtual props;

[0154] The prompt module 630 is used to provide a corresponding task prompt at each virtual object, each task prompt includes a plurality of prop identifiers, and the presentation form of each prop identifier matches the completion progress of the virtual object.

[0155] In a possible implementation of the present application, the target virtual task includes a plurality of virtual subtasks, each virtual subtask is used to instruct the collection of a virtual item, and the completion progress of the target virtual task includes the collection status of the virtual item corresponding to each virtual subtask, and the collection status includes collected and uncollected;

[0156] Among them, the prop identifier presented in the first presentation form is used to indicate that the collection status of the virtual prop corresponding to the prop identifier is not collected, and the prop identifier presented in the second presentation form is used to indicate that the collection status of the virtual prop corresponding to the prop identifier is collected. The second presentation form is different from the first presentation form.

[0157] In a possible implementation of the present application, different presentation forms of each prop identifier differ in at least one of the following:

[0158] The visual display parameters of the prop logo are different;

[0159] Displaying a first additional mark at the prop mark presented in the first presentation form;

[0160] A second additional mark is displayed at the prop identifier presented in the second presentation form.

[0161] In a possible implementation of the present application, each item identifier in each task prompter corresponds one-to-one to each virtual item in the target virtual task.

[0162] and / or, the display order of the plurality of prop identifiers in each task prompter is the same,

[0163] And / or, each task prompter is configured to move along with the corresponding virtual object.

[0164] In a possible implementation of the present application, the number of prop identifiers displayed in each task prompter is the same as the number of multiple virtual props indicated in the target virtual task.

[0165] Alternatively, the prop identification displayed in each task prompter includes the prop identification corresponding to the uncollected virtual props of the corresponding virtual object in the target virtual task.

[0166] In a possible implementation manner of the present application, the identification module 620 is further configured to identify a target virtual object that meets a recommended team formation condition with the first virtual object according to the completion progress of each virtual object for the target virtual task;

[0167] The prompt module 630 is further configured to present a task prompt corresponding to the target virtual object in a third presentation form.

[0168] In a possible implementation manner of the present application, the first virtual scene image includes the first virtual object and at least one second virtual object.

[0169] The step of identifying a target virtual object that satisfies a recommended team formation condition with the first virtual object includes:

[0170] For each second virtual object, determining the degree of overlap between the uncollected virtual props of the second virtual object and the uncollected virtual props of the first virtual object,

[0171] The second virtual object with the highest overlap among all the second virtual objects is determined as the target virtual object.

[0172] In a possible implementation manner of the present application, the identification module 620 is further used to identify the completion progress of a third virtual object located in a designated area of ​​the virtual scene for a target virtual task; determine whether the third virtual object and the first virtual object meet the recommended team formation condition;

[0173] If yes, the prompt module 630 is further configured to present a task prompt corresponding to the third virtual object in a third presentation form at a target position at the edge of the first virtual scene image.

[0174] In a possible implementation manner of the present application, the prompt module 630 is further configured to provide a guide mark at the task prompter of the third virtual object, and the guide mark is configured to guide the first virtual object to move to the position of the third virtual object in the virtual scene;

[0175] And / or, the prompt module 630 is further used to display a prompt message at the task prompter of each virtual object that meets the recommended teaming condition to prompt that the virtual object is a recommended teaming object for the first virtual object.

[0176] In one possible implementation of the present application, the information processing device 600 in the game also includes a team formation module; the team formation module is used to send a team formation invitation to multiple designated virtual objects within a target range of the virtual scene in response to a team formation trigger operation; based on the feedback information of the multiple designated virtual objects regarding the team formation invitation, create a target team to complete the virtual subtasks in the target virtual task based on the target team.

[0177] In a possible implementation manner of the present application, the team invitation carries the completion progress of the first virtual object for the target virtual task.

[0178] The display control module 610 is also used to provide a second graphical user interface corresponding to a specified virtual object through each second terminal device after each second terminal device receives the team invitation, and display the completion progress of the first virtual object for the target virtual task on the second graphical user interface of the second terminal device, so as to generate feedback information based on the completion progress of the first virtual object.

[0179] In a possible implementation manner of the present application, the prompt module 630 is further configured to display a team information bar of the target team on the first graphical user interface after the target team is created, and to cancel a task prompter displayed at each virtual object.

[0180] Among them, the team information column includes a task information sub-column, and the task information sub-column includes a task information display entry corresponding to each virtual object in the target team. Each task information display entry includes multiple prop identifiers, and the presentation form of each prop identifier matches the completion progress of the virtual object.

[0181] In a possible implementation manner of the present application, the identification module 620 is further configured to identify the overlap between the uncollected virtual props of each virtual object in the target team; and determine the uncollected virtual prop with the highest overlap among all the uncollected virtual props as the target virtual prop of the target team;

[0182] The prompt module 630 is further used to display a prompt message in the task information sub-column to recommend that the target virtual props be collected first.

[0183] In a possible implementation of the present application, the target virtual task includes a plurality of virtual subtasks, each of which is used to instruct the collection of a virtual item.

[0184] Among them, the prompt module 630 is also used to update the presentation form of the prop identification of the virtual prop corresponding to any virtual subtask in each task information display item of the task information subcolumn in response to any virtual subtask in the target virtual task being completed by the target team.

[0185] In a possible implementation manner of the present application, the target team includes the first virtual object and at least one fourth virtual object; the prompt module 630 is further configured to, in response to a withdrawal operation of any fourth virtual object, present a task information display item corresponding to any fourth virtual object in a fourth presentation form; and provide a group of team controls around the task information display item of any fourth virtual object;

[0186] The display control module 610 is further configured to control the first virtual object to move to a team formation location in the virtual scene in response to a trigger operation on the team formation control, and to display a second virtual scene image corresponding to the first virtual object at the team formation location on the first graphical user interface;

[0187] The identification module 620 is further used to identify the completion progress of each virtual object in the second virtual scene screen with respect to the target virtual task, so as to provide a corresponding task prompt at each virtual object.

[0188] In a possible implementation of the present application, the team information bar also includes a basic information sub-bar, and the basic information sub-bar includes a basic information display entry for each virtual object in the target team; the prompt module 630 is also used to respond to the exit operation and cancel the display of the basic information display entry corresponding to any fourth virtual object; and display a group of team controls in the basic information sub-bar.

[0189] In a possible implementation manner of the present application, the prompt module 630 is further configured to present, in the second virtual scene screen, a task prompt corresponding to the first virtual object in a fifth presentation form,

[0190] And / or, if the second virtual scene image includes a fourth virtual object in the target team, a task prompt corresponding to the fourth virtual object is presented in the fifth presentation form.

[0191] Through the above-mentioned device of the present application, the completion progress of each player in the virtual scene for the target virtual task can be intuitively fed back on the interface, which helps players make team formation decisions quickly and conveniently.

[0192] See also Figure 7 , Figure 7 This is a schematic diagram of the structure of an electronic device provided in an embodiment of the present application. Figure 7 As shown in , the electronic device 700 includes a processor 710 , a memory 720 and a bus 730 .

[0193] The memory 720 stores machine-readable instructions executable by the processor 710. When the electronic device 700 is running, the processor 710 communicates with the memory 720 via the bus 730. When the machine-readable instructions are executed by the processor 710, the steps of the information processing method in the game in any of the above embodiments can be executed. The specific implementation method can be found in the method embodiment, which will not be repeated here.

[0194] An embodiment of the present application also provides a computer-readable storage medium, on which a computer program is stored. When the computer program is executed by a processor, the steps of the information processing method in the game in any of the above embodiments can be executed. The specific implementation method can be found in the method embodiment, which will not be repeated here.

[0195] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working processes of the systems, devices and units described above can refer to the corresponding processes in the aforementioned method embodiments and will not be repeated here.

[0196] In the several embodiments provided in the present application, it should be understood that the disclosed systems, devices and methods can be implemented in other ways. The device embodiments described above are merely schematic. For example, the division of the units is only a logical function division. There may be other division methods in actual implementation. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some communication interfaces, and the indirect coupling or communication connection of devices or units can be electrical, mechanical or other forms.

[0197] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.

[0198] In addition, each functional unit in each embodiment of the present application may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.

[0199] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a non-volatile computer-readable storage medium that is executable by a processor. Based on this understanding, the technical solution of the present application can essentially or in other words, the part that contributes to the prior art or the part of the technical solution can be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for a computer device (which can be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the method described in each embodiment of the present application. The aforementioned storage medium includes: various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.

[0200] Finally, it should be noted that the above-described embodiments are only specific implementation methods of the present application, which are used to illustrate the technical solutions of the present application, rather than to limit them. The protection scope of the present application is not limited thereto. Although the present application is described in detail with reference to the above-mentioned embodiments, ordinary technicians in the field should understand that any technician familiar with the technical field can still modify the technical solutions recorded in the above-mentioned embodiments within the technical scope disclosed in the present application, or can easily think of changes, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present application, and should be included in the protection scope of the present application. Therefore, the protection scope of the present application shall be based on the protection scope of the claims.

Claims

1. A method for processing information in a game, characterized in that: Providing a first graphical user interface through a first terminal device, the method comprising: Displaying a first virtual scene picture corresponding to a first virtual object in the virtual scene on the first graphical user interface; Identifying the completion progress of each virtual object in the first virtual scene screen with respect to a target virtual task, wherein the target virtual task includes collecting a plurality of virtual props; A corresponding task reminder is provided at each virtual object, each task reminder includes a plurality of prop identifiers, and the presentation form of each prop identifier matches the completion progress of the virtual object.

2. The method according to claim 1, characterized in that The target virtual task includes a plurality of virtual subtasks, each virtual subtask is used to instruct the collection of a virtual item, and the completion progress of the target virtual task includes the collection status of the virtual item corresponding to each virtual subtask, and the collection status includes collected and uncollected; Among them, the prop identifier presented in the first presentation form is used to indicate that the collection status of the virtual prop corresponding to the prop identifier is not collected, and the prop identifier presented in the second presentation form is used to indicate that the collection status of the virtual prop corresponding to the prop identifier is collected. The second presentation form is different from the first presentation form.

3. The method according to claim 1 or 2, characterized in that: Each prop logo has at least one of the following differences between its different representations: The visual display parameters of the prop logo are different; Displaying a first additional mark at the prop mark presented in the first presentation form; A second additional mark is displayed at the prop identifier presented in the second presentation form.

4. The method according to claim 1, characterized in that: Each item identifier in each task prompter corresponds to each virtual item in the target virtual task. and / or, the display order of the plurality of prop identifiers in each task prompter is the same, And / or, each task prompter is configured to move along with the corresponding virtual object.

5. The method according to claim 1, characterized in that The number of props identifiers displayed in each task prompter is the same as the number of multiple virtual props indicated in the target virtual task. Alternatively, the prop identification displayed in each task prompter includes the prop identification corresponding to the uncollected virtual props of the corresponding virtual object in the target virtual task.

6. The method according to claim 1, characterized in that The method further comprises: According to the completion progress of each virtual object for the target virtual task, identifying a target virtual object that meets the recommended team formation condition with the first virtual object; The task prompter corresponding to the target virtual object is presented in a third presentation form.

7. The method according to claim 6, characterized in that The first virtual scene image includes the first virtual object and at least one second virtual object. The step of identifying a target virtual object that satisfies a recommended team formation condition with the first virtual object includes: For each second virtual object, determining the degree of overlap between the uncollected virtual props of the second virtual object and the uncollected virtual props of the first virtual object, The second virtual object with the highest overlap among all the second virtual objects is determined as the target virtual object.

8. The method according to claim 6, characterized in that The method further comprises: Identifying a completion progress of a third virtual object located in a designated area of ​​the virtual scene with respect to a target virtual task; Determining whether the third virtual object and the first virtual object satisfy the recommended team formation condition; If so, a task prompt corresponding to the third virtual object is presented in a third presentation form at a target position at the edge of the first virtual scene image.

9. The method according to claim 8, characterized in that The method further comprises: Providing a guide mark at the task prompt of the third virtual object, wherein the guide mark is used to guide the first virtual object to move toward the position of the third virtual object in the virtual scene; And / or, the method further comprises: A prompt message is displayed at the task prompter of each virtual object that meets the recommended team formation condition to prompt that the virtual object is a recommended team formation object for the first virtual object.

10. The method according to claim 1, characterized in that The method further comprises: In response to the team formation triggering operation, sending a team formation invitation to a plurality of designated virtual objects within a target range of the virtual scene; A target team is created based on the feedback information of the multiple designated virtual objects in response to the team formation invitation, so as to complete the virtual subtasks in the target virtual task based on the target team.

11. The method according to claim 10, characterized in that The team invitation carries the completion progress of the first virtual object for the target virtual task, Wherein, the method further comprises: After each second terminal device receives the team invitation, a second graphical user interface corresponding to the designated virtual object is provided through the second terminal device, and the completion progress of the first virtual object for the target virtual task is displayed on the second graphical user interface of the second terminal device to generate feedback information based on the completion progress of the first virtual object.

12. The method according to claim 10, characterized in that The method further comprises: After the target team is created, a team information bar of the target team is displayed on the first graphical user interface, and a task reminder displayed at each virtual object is cancelled. Among them, the team information column includes a task information sub-column, and the task information sub-column includes a task information display entry corresponding to each virtual object in the target team. Each task information display entry includes multiple prop identifiers, and the presentation form of each prop identifier matches the completion progress of the virtual object.

13. The method according to claim 12, characterized in that The method further comprises: Identifying the overlap between the uncollected virtual items of each virtual object in the target team; Determine the uncollected virtual prop with the highest overlap among all uncollected virtual props as the target virtual prop of the target team; A prompt message is displayed in the task information sub-column to recommend that the target virtual item be collected first.

14. The method according to claim 12, characterized in that The target virtual task includes a plurality of virtual subtasks, each of which is used to instruct the collection of a virtual item. Wherein, the method further comprises: In response to any virtual subtask in the target virtual task being completed by the target team, the presentation form of the prop identifier of the virtual prop corresponding to any virtual subtask in each task information display item of the task information subcolumn is updated.

15. The method according to claim 12, characterized in that The target team includes the first virtual object and at least one fourth virtual object, and the method further includes: In response to a dequeue operation of any fourth virtual object, presenting a task information display item corresponding to the any fourth virtual object in a fourth presentation form; Providing a group of team controls around the task information display item of any fourth virtual object; In response to a trigger operation on the team formation control, controlling the first virtual object to move to a team formation location in the virtual scene, and displaying a second virtual scene picture corresponding to the first virtual object at the team formation location on the first graphical user interface; The completion progress of each virtual object in the second virtual scene screen with respect to the target virtual task is identified, so as to provide a corresponding task prompt at each virtual object.

16. The method according to claim 15, characterized in that The team information column also includes a basic information sub-column, and the basic information sub-column includes basic information display items of each virtual object in the target team. Wherein, the method further comprises: In response to the exit operation, the basic information display item corresponding to any fourth virtual object is also canceled; A group of team controls is displayed in the basic information sub-column.

17. The method according to claim 15, characterized in that The method further comprises: In the second virtual scene picture, a task prompt corresponding to the first virtual object is presented in a fifth presentation form, And / or, the method further comprises: If the second virtual scene image includes a fourth virtual object in the target team, a task prompt corresponding to the fourth virtual object is presented in the fifth presentation form.

18. An information processing device in a game, characterized in that: Providing a first graphical user interface through a first terminal device, the apparatus comprising: A display control module, configured to display a first virtual scene image corresponding to a first virtual object in the virtual scene on the first graphical user interface; an identification module, configured to identify the completion progress of each virtual object in the first virtual scene screen with respect to a target virtual task, wherein the target virtual task includes collecting a plurality of virtual props; The prompt module is used to provide a corresponding task prompter at each virtual object, each task prompter includes multiple prop identifiers, and the presentation form of each prop identifier matches the completion progress of the virtual object.

19. An electronic device, characterized in that: include: A processor, a memory and a bus, wherein the memory stores machine-readable instructions executable by the processor, and when the electronic device is running, the processor and the memory communicate through the bus, and the machine-readable instructions are executed by the processor to execute the steps of the information processing method in the game as described in any one of claims 1 to 17.

20. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, the steps of the information processing method in the game as described in any one of claims 1 to 17 are executed.

Citation Information

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