Resource transmission method and device of game, terminal equipment and storage medium

By generating functional buildings and establishing resource transmission paths for virtual connection devices in city-building games, the problem of numerous and difficult-to-manage city management units is solved, achieving unified management of resource buildings and reducing the game burden.

CN119971490BActive Publication Date: 2025-12-16NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202311509348.9
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2023-11-10
Publication Date
2025-12-16
Estimated Expiration
2043-11-10

AI Technical Summary

Technical Problem

Existing city-building games have too many city management units, making unified management difficult.

Method used

By generating functional buildings in the game scene and establishing resource transfer paths between them, virtual connection devices such as virtual beams and virtual keels are used to transfer resources produced by functional buildings and resource buildings within their energy coverage area.

Benefits of technology

It enables unified management of resource buildings within the energy coverage area of ​​functional buildings, reducing the burden on the game and providing intuitive feedback on urban development.

✦ Generated by Eureka AI based on patent content.

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Abstract

The application provides a game resource transmission method and device, terminal equipment and storage medium, wherein the method comprises: in response to the construction operation of the game scene, generating at least one functional building, wherein the functional building at least comprises one of the following: virtual energy production device, peripheral production building, in response to the construction operation of the virtual connection device between the functional buildings, establishing the resource transmission path between the functional buildings, wherein the virtual connection device at least comprises one of the following: virtual beam, virtual keel, based on the resource transmission path, transmitting the resources produced by the resource building in the energy coverage range of the functional building and / or the functional building. By establishing the virtual connection device, the unified management of the resource building in the energy coverage range of the functional building is realized, the game burden is reduced, and the intuitive feedback of city development is given.
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Description

Technical Field

[0001] This application relates to the field of game technology, and more specifically, to a method, apparatus, terminal device, and storage medium for transmitting game resources. Background Technology

[0002] City-building games are a type of simulation management game where players can build and manage their own cities in a virtual world. Through strategies such as road planning, building construction, and resource allocation, players can improve the city's development and meet the needs of its residents. However, existing games often have too many city management units, making unified management difficult. Summary of the Invention

[0003] In view of this, embodiments of this application provide a method, apparatus, terminal device, and storage medium for transmitting game resources to solve the problem of having many city management units and being difficult to manage uniformly.

[0004] In a first aspect, embodiments of this application provide a method for transferring game resources, which provides a graphical user interface through a terminal device, wherein the graphical user interface includes at least a portion of the game scene, and the method includes:

[0005] In response to a construction operation in the game scene, at least one functional building is generated, wherein the functional building includes at least one of the following: a virtual energy production device and a peripheral production building;

[0006] In response to the construction operation of the virtual connection device between the functional buildings, a resource transmission path is established between the functional buildings, wherein the virtual connection device includes at least one of the following: a virtual beam and a virtual keel;

[0007] Based on the resource transmission path, resources produced by the functional building and / or resource buildings within the energy coverage area of ​​the functional building are transmitted.

[0008] Secondly, embodiments of this application also provide a game resource transmission device that provides a graphical user interface via a terminal device, wherein the graphical user interface includes at least a portion of the game scene, and the device includes:

[0009] A generation module is configured to generate at least one functional building in response to a construction operation in the game scene, wherein the functional building includes at least one of the following: a virtual energy production device and a peripheral production building;

[0010] A module is established to establish a resource transmission path between the functional buildings in response to a construction operation of a virtual connection device between the functional buildings, wherein the virtual connection device includes at least one of the following: a virtual beam or a virtual keel;

[0011] A transmission module is used to transmit resources produced by the functional building and / or resource buildings within the energy coverage area of ​​the functional building, based on the resource transmission path.

[0012] Thirdly, embodiments of this application also provide a terminal device, including: a processor, a memory, and a bus. The memory stores machine-readable instructions executable by the processor. When the terminal device is running, the processor communicates with the memory via the bus, and the processor executes the machine-readable instructions to perform the resource transfer method of the game as described in any of the first aspects.

[0013] Fourthly, embodiments of this application also provide a computer-readable storage medium storing a computer program, which, when executed by a processor, performs the resource transfer method for the game described in any one of the first aspects.

[0014] This application provides a resource transfer method, apparatus, terminal device, and storage medium for games. The method includes: generating at least one functional building in response to a construction operation in a game scene, wherein the functional building includes at least one of the following: a virtual energy production device and a peripheral production building; establishing a resource transfer path between the functional buildings in response to a construction operation of a virtual connection device between the functional buildings, wherein the virtual connection device includes at least one of the following: a virtual beam and a virtual keel; and transferring resources produced by the functional building and / or resource buildings within the energy coverage area of ​​the functional building based on the resource transfer path. By establishing the virtual connection device, unified management of resource buildings within the energy coverage area of ​​the functional building is achieved, reducing the game's burden while providing intuitive feedback on city development. Attached Figure Description

[0015] To more clearly illustrate the technical solutions of the embodiments of this application, the accompanying drawings used in the embodiments will be briefly introduced below. It should be understood that the following drawings only show some embodiments of this application and should not be regarded as a limitation of the scope. For those skilled in the art, other related drawings can be obtained based on these drawings without creative effort.

[0016] Figure 1 Flowchart of the game resource transfer method provided in the embodiments of this application Figure 1 ;

[0017] Figure 2 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 1 ;

[0018] Figure 3A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 2 ;

[0019] Figure 4 Flowchart of the game resource transfer method provided in the embodiments of this application Figure 2 ;

[0020] Figure 5 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 3 ;

[0021] Figure 6 Flowchart of the game resource transfer method provided in the embodiments of this application Figure 3 ;

[0022] Figure 7 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 4 ;

[0023] Figure 8 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 5 ;

[0024] Figure 9 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 6 ;

[0025] Figure 10 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 7 ;

[0026] Figure 11 A flowchart illustrating the method for constructing virtual buildings in a game, as provided in this application embodiment. Figure 1 ;

[0027] Figure 12 A schematic diagram of the logistics settings interface provided in the embodiments of this application. Figure 8 ;

[0028] Figure 13 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 9 ;

[0029] Figure 14 A flowchart illustrating the method for constructing virtual buildings in a game, as provided in this application embodiment. Figure 5 ;

[0030] Figure 15 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 10 ;

[0031] Figure 16 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 10 one;

[0032] Figure 17 A flowchart illustrating the method for constructing virtual buildings in a game, as provided in this application embodiment. Figure 6 ;

[0033] Figure 18 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 10 two;

[0034] Figure 19 A flowchart illustrating the virtual construction method for games provided in this application embodiment. Figure 7 ;

[0035] Figure 20 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 10 three;

[0036] Figure 21 A flowchart illustrating the method for constructing virtual buildings in a game, as provided in this application embodiment. Figure 8 ;

[0037] Figure 22 A flowchart illustrating the method for constructing virtual buildings in a game, as provided in this application embodiment. Figure 9 ;

[0038] Figure 23 A flowchart illustrating the method for constructing virtual buildings in a game, as provided in this application embodiment. Figure 10 ;

[0039] Figure 24 A flowchart illustrating the method for constructing virtual buildings in a game, as provided in this application embodiment. Figure 10 one;

[0040] Figure 25 A flowchart illustrating the method for constructing virtual buildings in a game, as provided in this application embodiment. Figure 10 two;

[0041] Figure 26 A flowchart illustrating the method for constructing virtual buildings in a game, as provided in this application embodiment. Figure 10 three;

[0042] Figure 27 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 10 Four;

[0043] Figure 28 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 10 five;

[0044] Figure 29 A flowchart illustrating the construction method of game resource buildings provided in this application embodiment. Figure 10Four;

[0045] Figure 30 A schematic diagram of the structure of a game resource transmission device provided in this application embodiment;

[0046] Figure 31 This is a schematic diagram of the structure of a terminal device provided in an embodiment of this application. Detailed Implementation

[0047] To make the objectives, technical solutions, and advantages of the embodiments of this application clearer, the technical solutions of the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this application, and not all embodiments. The components of the embodiments of this application described and shown in the accompanying drawings can generally be arranged and designed in various different configurations. Therefore, the following detailed description of the embodiments of this application provided in the accompanying drawings is not intended to limit the scope of the claimed application, but merely represents selected embodiments of this application. All other embodiments obtained by those skilled in the art based on the embodiments of this application without inventive effort are within the scope of protection of this application.

[0048] To address the issues of existing city-building games, such as the limited variety of city styles and the numerous city management units that make unified management difficult, this application provides a resource transfer method for games. By establishing resource transfer paths between functional buildings, resources produced by functional buildings and / or resource buildings within the energy coverage area of ​​functional buildings are transferred based on these paths. This allows for unified management of resource buildings within the energy coverage area of ​​functional buildings through the establishment of a virtual connection device, reducing the game's burden while providing intuitive feedback on city development.

[0049] In one embodiment of this application, the game resource transfer method can run on a local terminal device or a server. When the game resource transfer method runs on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0050] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separated. The storage and execution of game resources are completed on the cloud gaming server. The client device is used for data reception, transmission, and game screen presentation. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses game screen data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.

[0051] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, conventionally downloading, installing, and running the game program through the terminal device. The local terminal device can provide the graphical user interface to the player in various ways, such as rendering it on the terminal's display screen, or providing it to the player through holographic projection. For example, the local terminal device can include a display screen for displaying the graphical user interface, which includes the game screen, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.

[0052] In one possible implementation, this invention provides a method for transferring game resources, which provides a graphical user interface through a terminal device. The terminal device can be either the aforementioned local terminal device or a client device in the aforementioned cloud interaction system.

[0053] The following is combined with Figures 1-10 This application describes the resource transfer method for the game provided.

[0054] Figure 1 Flowchart of the game resource transfer method provided in the embodiments of this application Figure 1 In this embodiment, the executing entity can be a terminal device.

[0055] like Figure 1 As shown, the method may include:

[0056] S101. In response to a construction operation in the game scene, generate at least one functional building.

[0057] The terminal device downloads and installs a game application, such as a city-building game, and provides a graphical user interface through the terminal device, which includes at least some of the game scenes.

[0058] In response to a construction operation in the game scene, at least one functional building is generated in the game scene, wherein the functional building includes at least one of the following: a virtual energy production device and a peripheral production building.

[0059] The virtual energy production system includes virtual energy pillars and virtual energy towers. The virtual energy towers can be located in the center of the game scene, while the virtual energy pillars are distributed around them. Peripheral production buildings are located on the outer perimeter of the game scene, and these can be factories on the outer walls of mountains, such as coal or timber factories. The number of virtual energy towers can be one, the number of virtual energy pillars can be multiple, and the number of peripheral production systems can be multiple.

[0060] The graphical user interface provides functional building controls. The building operation in the game scene can be a movement operation of the functional building controls, which can be moved to any position in the game scene to build a functional building. Different functional buildings correspond to different functional building controls.

[0061] It is worth noting that each virtual energy production device has its own energy coverage range, which can be understood as a heat coverage range. That is, there is a certain amount of heat within the energy coverage range, and the heat value within the energy coverage range can be preset. The game scene can be a snowy and icy game scene, and players can control virtual objects in the game to move within the energy coverage range to warm up.

[0062] The energy coverage range can be a preset range centered on the virtual energy production device. The shape and size of the energy coverage range of different virtual energy production devices can be the same or different, depending on the preset settings.

[0063] In this embodiment, the construction of peripheral production buildings enhances the game's fun and facilitates the subsequent construction of virtual rooftops, making the styles and forms of virtual buildings in the game more diverse.

[0064] Figure 2 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 1 ,like Figure 2 As shown, virtual energy pillars are built within the game scene, and these virtual energy pillars are distributed around the virtual energy tower.

[0065] S102. In response to the construction operation of the virtual connection device between functional buildings, establish a resource transfer path between functional buildings.

[0066] The virtual connection device construction operation is used to establish virtual connection devices between functional buildings, and in response to the virtual connection device construction operation between functional buildings, a resource transfer path is established between functional buildings.

[0067] The virtual connection device includes at least one of the following: virtual beams, virtual keels. If the virtual energy production device includes virtual energy columns, then the virtual connection device between the virtual energy columns is a virtual beam. If the virtual energy production device includes virtual energy columns and virtual energy towers, then the virtual connection device between the virtual energy columns and the virtual energy towers is a virtual beam. If the virtual connection device includes virtual beams, then the virtual connection device between the virtual energy towers and the surrounding production buildings is a virtual keel.

[0068] In some embodiments, the construction operation of the virtual connection device between functional buildings can be a movement operation of the connection device construction control. In response to the movement operation of the connection device construction control, a virtual base is displayed between the functional buildings. The virtual base is used to indicate the resource transmission point for constructing the virtual connection device between the functional buildings. In response to the resource transmission operation of the virtual base, the virtual connection device between the functional buildings is generated and displayed to establish a resource transmission path between the functional buildings.

[0069] Among them, the resource transfer operation of the virtual base can be to transfer the construction resources of the virtual connection device to the virtual base. The construction resources of the virtual connection device can be obtained by performing game tasks or collected in the game.

[0070] In response to resource transfer operations on the virtual base, the basic framework above the virtual base can lengthen until it connects two functional buildings, thus creating a virtual connection device between the two functional buildings. In other words, by continuously transferring construction resources for the virtual connection device to the virtual base so that the basic framework above the virtual base can lengthen to connect two functional buildings, the basic framework connecting the two functional buildings becomes the virtual connection device.

[0071] It is worth noting that the virtual connection device includes at least one of the following: virtual beams and virtual keels. Both virtual beams and virtual keels can be implemented by constructing controls using the same connection device, or by constructing controls using different connection devices.

[0072] In addition, during the construction of the virtual connection device, different construction progresses correspond to different display styles of the virtual connection device. For example, there are three display styles. The correspondence between the display progress and the display style can be preset, and this embodiment does not impose any special limitations on this.

[0073] Taking the virtual beam between any two virtual energy pillars as an example, Figure 3 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 2 ,like Figure 3 As shown, when the connection device construction control is moved between any two virtual energy pillars, a virtual base is displayed between the two virtual energy pillars. A basic skeleton is set on top of the virtual base. Construction resources for the virtual connection device are obtained by completing game tasks or collected in the game. Placing the construction resources on the virtual base will lengthen the basic skeleton above the virtual base. When the basic skeleton lengthens to connect any two virtual energy pillars, a virtual connection device between any two virtual energy pillars is generated. After the virtual connection device is built, the base can be automatically removed.

[0074] It is worth noting that the virtual base can also display a connecting bracket for a virtual connection device between any two virtual energy pillars. The basic skeleton is on the connecting bracket, so that the basic skeleton is lengthened along the direction of the connecting bracket to connect any two virtual energy pillars and generate a virtual connection device.

[0075] In some embodiments, during the construction of a virtual connection device between any two virtual energy pillars, a construction progress panel for the virtual connection device can be brought up to display the construction progress. In addition, a virtual connection device between any two virtual energy pillars can be constructed when the height level of any two virtual energy pillars reaches a preset level. If the preset level is not reached, a prompt message can be displayed, such as "Please upgrade the energy pillars to level 3 before constructing the virtual connection device".

[0076] It is worth noting that "Energy Column Upgrade Stations" can be placed at virtual energy columns. By supplying resources to these upgrade stations, the virtual energy columns can be upgraded without affecting their logistics function. There are two ways to place an "Energy Column Upgrade Station": First, by picking up the "Upgrade" control in the graphical user interface and placing it on the virtual energy column; second, by clicking the "Upgrade" control in the preset control list and placing it on the virtual energy column to upgrade it. When the "Upgrade" control is picked up, a prompt message such as "Move the upgrade station to the vicinity of the virtual energy column to upgrade it" can be displayed.

[0077] In this embodiment, by establishing virtual connection devices between different virtual energy production devices, the resource transmission paths are enriched.

[0078] S103. Based on the resource transmission path, transmit the resources produced by the functional building and / or the resource building within the energy coverage area of ​​the functional building.

[0079] After establishing resource transmission paths between functional buildings, resources produced by functional buildings and / or resources produced by resource buildings within the energy coverage area of ​​resource buildings can be transmitted based on the resource transmission paths. If a functional building includes peripheral production buildings, resources produced by peripheral production buildings can be transmitted. If a functional building includes a virtual energy generation device, resources produced by resource buildings within the energy coverage area of ​​the virtual energy generation device can be transmitted.

[0080] The virtual energy production device has an energy coverage area, and the number of resource buildings within that area includes, but is not limited to, one. It's worth noting that, based on the establishment of resource transmission paths, the direction of resource transmission can be bidirectional, specifically determined by the resource types of the transmitting and receiving parties. Taking a virtual energy tower and peripheral production buildings as an example, if the resource building within the energy coverage area of ​​the virtual energy production device is a production-type building, and the peripheral production building is a consumption-type building, then the resource transmission permission is the permission for resource transmission from the resource building within the energy coverage area of ​​the virtual energy production device to the peripheral production building. Resources produced by the resource building within the energy coverage area of ​​the virtual energy tower are transmitted to the peripheral production building, allowing the peripheral production building to consume the transmitted resources for resource production. Alternatively, if the resource building within the energy coverage area of ​​the virtual energy production device is a consumption-type building, and the peripheral production building is a production-type building, then the resource transmission permission is the permission for resource transmission from the peripheral production building to the resource building within the energy coverage area of ​​the virtual energy production device. Resources produced by the peripheral production building are transmitted to the resource building within the energy coverage area of ​​the virtual energy tower, allowing the resource building within the energy coverage area of ​​the virtual energy tower to consume the transmitted resources for resource production.

[0081] In the resource transfer method of this embodiment, resource transfer paths are established between functional buildings. Based on these paths, resources produced by functional buildings and / or resource buildings within the energy coverage area of ​​functional buildings are transferred. This achieves unified management of resource buildings within the energy coverage area of ​​functional buildings.

[0082] In an optional implementation, the virtual energy production device includes a virtual energy tower. Step S102, in response to the construction operation of the virtual connection device between functional buildings, establishes a resource transmission path between the functional buildings, which may include: in response to the construction operation of the virtual keel between the virtual energy tower and the peripheral production buildings, establishes a resource transmission path between the virtual energy tower and the peripheral production buildings.

[0083] The virtual connection device between the virtual energy tower and the peripheral production buildings is a virtual keel. In response to the construction operation of the virtual keel between the virtual energy tower and the peripheral production buildings, a resource transmission path between the virtual energy tower and the peripheral production buildings is established. Once the virtual keel is completed, the resource transmission path between the virtual energy tower and the peripheral production buildings is established.

[0084] In this embodiment, as the game develops to a higher level and expands in scale, the integration level is gradually improved through virtual energy towers. The virtual energy towers enable unified management of resource buildings within their energy coverage area, reducing the burden on the game while providing intuitive feedback on city development. Furthermore, based on the construction of the virtual keel, a resource transmission path is established between the virtual energy towers and surrounding production buildings, realizing unified management of resource buildings within the energy coverage area of ​​the virtual energy towers and resource transmission between them and surrounding production buildings.

[0085] In an optional implementation, the virtual energy production device further includes: a virtual energy column; step S1102, in response to the construction operation of the virtual connection device between functional buildings, establishing a resource transmission path between functional buildings may include:

[0086] In response to the construction operation of a virtual beam between any two virtual energy pillars, establish a resource transfer path between any two virtual energy pillars; and / or, in response to the construction operation of a virtual beam between a virtual energy tower and a virtual energy pillar, establish a resource transfer path between a virtual energy tower and a virtual energy pillar.

[0087] The virtual connection device between any two virtual energy pillars is a virtual beam, and the virtual connection device between a virtual energy tower and a virtual energy pillar is a virtual beam. In response to the construction operation of the virtual beam between any two virtual energy pillars, a resource transmission path is established between any two virtual energy pillars. This resource transmission path is used to enable resource transmission permissions between resource buildings within the energy coverage area of ​​any two virtual energy pillars. And / or, in response to the construction operation of the virtual beam between a virtual energy tower and a virtual energy pillar, a resource transmission path is established between a virtual energy tower and a virtual energy pillar. This resource transmission path is used to indicate the enabling of resource transmission permissions between resource buildings within the energy coverage area of ​​the virtual energy tower and resource buildings within the energy coverage area of ​​the virtual energy pillar.

[0088] In this embodiment, based on the construction of virtual beams, resource transmission paths are established between virtual energy towers and virtual energy columns, and between virtual energy columns, thereby realizing unified management and resource transmission of resource buildings within the energy coverage area.

[0089] Figure 4Flowchart of the game resource transfer method provided in the embodiments of this application Figure 2 ,like Figure 4 As shown, step S103, based on the resource transmission path, transmits resources produced by functional buildings and / or resource buildings within the energy coverage area of ​​functional buildings, which may include:

[0090] S201. Based on the resource transmission path, in response to the view switching operation, display the logistics settings interface.

[0091] The graphical user interface provides a view switching control. The view switching operation can be a selection operation on the view switching control. In response to the view switching operation, the logistics settings interface is displayed. The logistics settings interface displays multiple connectable building nodes, including resource buildings within the energy coverage area of ​​the virtual energy production device and peripheral production buildings.

[0092] S202. In response to the connection operation between building nodes, generate a virtual production line between building nodes.

[0093] S203. Employ virtual production lines to transmit resources produced by functional buildings and / or resource buildings within the energy coverage area of ​​functional buildings.

[0094] The connection operation between building nodes can be a connection operation with a starting point in one building node and an ending point in another building node. In response to the connection operation between building nodes, a virtual production line is generated between the building nodes, and the virtual production line is used to transfer the resources produced by the functional building and / or the resource building within the energy coverage area of ​​the functional building.

[0095] For example, in response to a connection operation between a resource building within the energy coverage area of ​​a virtual energy tower and an external production building, a virtual production line is generated between the resource building within the energy coverage area of ​​the virtual energy tower and the external production building; as another example, in response to a connection operation between a resource building within the energy coverage area of ​​one virtual energy pillar and a resource building within the energy coverage area of ​​another virtual energy pillar, a virtual production line is generated between the resource buildings within the energy coverage areas of two virtual energy pillars; as yet another example, in response to a connection operation between a resource building within the energy coverage area of ​​a virtual energy pillar and a resource building within the energy coverage area of ​​a virtual energy tower, a virtual production line is generated between the resource buildings within the energy coverage areas of both a virtual energy pillar and a virtual energy tower.

[0096] Among them, the resource transfer operation of the virtual base can be to transfer the construction resources of the virtual connection device to the virtual base. The construction resources of the virtual connection device can be obtained by performing game tasks or collected in the game.

[0097] In some embodiments, after the virtual connection device is generated and displayed, the virtual base can also be removed to ensure interface cleanliness.

[0098] It is worth noting that, for the virtual beam, the connecting device construction control can be a beam construction control, and for the virtual keel, the connecting device construction control can be a keel construction control. The virtual beam and the virtual keel can correspond to one connecting device construction control or different connecting device construction controls. This embodiment does not make any special limitation on this.

[0099] Taking the virtual production line between resource buildings within the energy coverage area of ​​the virtual energy pillar as an example, Figure 5 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 3 ,like Figure 5 As shown, in the logistics view, in response to the connection operation of resource buildings within the energy coverage area of ​​the two virtual energy pillars, virtual production lines are generated between resource building 2 and resource building 4, and between resource building 3 and resource building 4, wherein a virtual connection device is constructed between the two virtual energy pillars.

[0100] In this embodiment, by displaying the production information of the peripheral production buildings, players can easily understand the production status of the peripheral production buildings, thus improving the gaming experience.

[0101] Figure 6 Flowchart of the game resource transfer method provided in the embodiments of this application Figure 3 ,like Figure 6 As shown, step S101, in response to a construction operation in the game scene, generating at least one functional building, may include:

[0102] S301. If the construction progress of the virtual connection device meets the preset progress threshold, and / or the game account's game level reaches the preset level, then the construction permission for the peripheral production building is unlocked.

[0103] S302, In response to a construction operation at a preset construction location outside the energy coverage area of ​​the virtual energy production device, display the peripheral construction controls.

[0104] S303. In response to the selection operation of the peripheral construction control, construct the peripheral production building at the preset construction location.

[0105] The preset construction location is outside the energy coverage area of ​​the virtual energy production device in the game scene, such as on the outer mountain wall of the game scene.

[0106] If the construction progress of the virtual connection device meets the preset progress threshold, and / or the game account's game level reaches the preset level, the construction permission for the peripheral production building is unlocked. After the construction permission for the peripheral production building is unlocked, in response to the construction operation at the preset construction location outside the energy coverage range of the virtual energy production device, the peripheral construction control is constructed.

[0107] The construction operation at the preset construction location can be a click operation at the preset construction location. In response to the construction operation at the preset construction location, the peripheral construction control is displayed. In response to the selection operation of the peripheral construction control, the peripheral production building is constructed at the preset construction location. The peripheral production building can be a coal production plant or a timber production plant, which can be determined according to the configuration. This embodiment does not make any special limitations on this.

[0108] It is worth noting that if the construction permission for the peripheral production buildings is unlocked, the peripheral construction control will be clickable; if the construction permission for the peripheral production buildings is not unlocked, the peripheral construction control will be grayed out and unclickable.

[0109] In some embodiments, the preset construction location is the outer mountain wall in the game scene, where there are mountain wall ruins. The outer construction control can be a ruins repair control. In response to the selection operation of the outer construction control, the outer production building is constructed at the preset construction location. It is worth noting that in response to the selection operation of the outer construction control, the outer production building enters the construction state. In response to the resource transfer operation of the preset construction location, the construction resources of the outer production building are transferred to the preset construction location to carry out the construction of the outer production building. The construction resources of the outer production building can be obtained by performing game tasks or collected in the game. This embodiment does not make any special limitations on this.

[0110] Figure 7 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 4 ,like Figure 7 As shown, after unlocking the construction permission for the outer production buildings, click on the outer mountain wall in the game scene to display the construction control for the ceramic factory. Click on the construction control to build the ceramic factory on the outer mountain wall.

[0111] In an alternative implementation, the method may further include:

[0112] In response to the virtual roof construction operation, a virtual roof is generated based on the virtual keel within a preset coverage area.

[0113] The preset coverage area can be understood as the area covered by the virtual roof. In response to the virtual roof construction operation, a virtual roof is built in the area between adjacent virtual keels. The virtual roofs built in the area between adjacent virtual keels can be combined to form a sky dome. Under the sky dome are virtual energy production devices and virtual connection devices. There are resource buildings within the energy coverage area of ​​the virtual energy production devices, and there are peripheral production buildings outside the sky dome.

[0114] The virtual roof construction operation can be: a selection operation for the roof construction control.

[0115] In some embodiments, in response to a virtual roof construction operation, a construction start instruction for the virtual roof is displayed in the area between adjacent virtual keels. The construction start instruction is used to indicate the transfer of preset construction resources to the area between two adjacent virtual connection devices. In response to a resource transfer operation to the area between two adjacent virtual keels, a virtual roof is generated between the two adjacent virtual keels.

[0116] The resource transfer operation can be achieved in the following ways: obtain preset building resources by performing game tasks, or obtain preset building resources by collecting them in the game, and transfer the preset building resources to the area between two adjacent virtual connection devices.

[0117] It is worth noting that the virtual canopy is used to reduce energy consumption within a preset coverage area and / or reduce external damage values ​​within the preset coverage area.

[0118] The preset coverage area includes the energy coverage area of ​​the virtual energy production device. The energy within the energy coverage area is continuously consumed over time. After constructing the virtual roof, the energy consumption within the preset coverage area can be reduced, for example, by reducing the heat consumption by 20J.

[0119] After a virtual roof is built in the area where two adjacent virtual keels are generated, the virtual roof in that area can play a partial role, including reducing some energy consumption and / or reducing some external damage values. For example, if the entire virtual roof can reduce heat consumption by 20J, then the virtual roof in that area can reduce heat consumption by 4J.

[0120] When subjected to external damage such as weather damage from tornadoes, building a virtual canopy can reduce the external damage value within a preset coverage area. In other words, the virtual canopy can also play a defensive role, such as reducing tornado damage by 40%.

[0121] In this embodiment, the construction of peripheral production buildings enhances the game's fun and facilitates the subsequent construction of virtual rooftops, making the styles and forms of virtual buildings in the game more diverse.

[0122] Figure 8 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 5 ,like Figure 8 As shown, the virtual energy tower is in the middle of the game scene, and the peripheral production buildings are on the periphery of the game scene. In response to the connection operation between the virtual energy tower and each peripheral production building, a virtual connection device is generated between the peripheral production buildings and the virtual energy tower. In response to the virtual roof construction operation, a virtual roof is generated based on the virtual connection device within a preset coverage area. The preset coverage area does not include the peripheral production buildings, and the peripheral production buildings are tangent to the boundary of the preset coverage area.

[0123] In an optional implementation, in response to the virtual roof construction operation, generating a virtual roof based on a virtual keel within a preset coverage area may include:

[0124] In response to the selection operation of the preset coverage area, it is determined whether the number of virtual keels in the target area corresponding to the selection operation reaches the preset construction quantity; if the number of virtual keels reaches the preset construction quantity, the target area is determined to be a buildable area of ​​the virtual roof, the target area and virtual keels are displayed in the first display style, and the construction status control is displayed, including: entering the construction status control and canceling the construction status control; in response to the selection operation of entering the construction status control, the construction status of the target area is entered.

[0125] The target area is the region within a preset coverage area where the selected operation will take effect. This preset coverage area includes multiple regions, with the boundary lines formed by the connection between the virtual energy production device and the surrounding production buildings. Figure 9 It can be seen that for the three peripheral production buildings, there are three regional boundary lines. The preset coverage area is divided into three regions, and the virtual keel of each region is the virtual keel on the regional boundary line of that region.

[0126] In response to the selection operation of the preset coverage area, it is determined whether the number of virtual keels in the area corresponding to the selection operation has reached the preset construction quantity, which can be, for example, 2.

[0127] If the number of virtual keels reaches the preset construction quantity, the target area is determined as the buildable area of ​​the virtual roof. The buildable area and virtual keels are displayed in the first display style, and the construction status control is displayed. For example, the first display style can be green, that is, the area between the virtual keels is highlighted in green.

[0128] The construction status control includes: entering the construction status control and canceling the construction status control. In response to the selection operation of the construction status control, the construction status of the buildable area is entered, and a fan-shaped roof of the virtual roof is constructed in the buildable area. The virtual roof is divided into multiple fan-shaped roofs.

[0129] In some embodiments, a task is performed in the game scene and the construction resources for the virtual dome are obtained after the task is completed, or the construction resources for the virtual dome are collected in the game and placed at a preset construction reference point for the virtual dome to construct the virtual dome. The preset construction reference point can be understood as a dome construction engineering station. The location and style of the preset construction reference point can be pre-configured, and this embodiment does not impose any special limitations on this.

[0130] In some embodiments, the graphical user interface may also display prompts such as "Please place the dome construction station to deliver the materials needed for the dome".

[0131] In this embodiment, the number of virtual connection devices is used to determine the buildable area, and then the virtual roof of the buildable area is constructed. The operation is simple and flexible, which improves the gaming experience.

[0132] Figure 9 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 6 ,like Figure 9 As shown, for the five peripheral production buildings, there are five area boundary lines (dashed lines in the figure). If the number of virtual connection devices corresponding to the target area for the selection operation of the preset coverage range reaches two, the target area and the virtual connection devices corresponding to the target area for the selection operation are displayed in the first display style, and the controls for entering and canceling the construction state are also displayed. In the figure, the target area displayed in the first display style is marked with a dotted circle, and the virtual connection devices of the target area displayed in the first display style are marked with a bold solid line.

[0133] In some embodiments, in response to a selection operation on the cancel construction status control, the construction status of entering the target area is canceled.

[0134] In an optional implementation, the method may further include: if the number of virtual keels does not reach the preset construction quantity, then determining the missing virtual keels based on the target area and the virtual keels, and displaying the target area and the missing virtual keels in a second display style, and displaying the virtual keels in a first display style.

[0135] If the number of virtual keels in the selected target area does not reach the preset construction quantity, the missing virtual keels will be determined based on the target area and the number of virtual keels. See [link / reference]. Figure 10 The target area is marked as region 1, and the virtual keel is marked as 2. It can be seen that the missing virtual keel in the target area is marked as 3.

[0136] The virtual keel is displayed in a first display style, and the target area and missing virtual keels are displayed in a second display style, such as red. This serves to alert the target area to the presence of missing virtual keels that need to be constructed, guiding the construction of the missing virtual keels and thus accelerating the construction of the missing virtual connecting devices and the virtual roof.

[0137] Figure 10 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 7 ,like Figure 10 As shown, if the number of virtual connection devices in the target area is 1, the virtual connection device is displayed in the first display style, and the target area and missing virtual connection devices are displayed in the second display style. In the figure, the target area displayed in the second display style is marked with a box filled, and the missing virtual connection device displayed in the second display style is marked with a bold dashed line. In addition, a prompt message "Please build the necessary virtual connection devices first" can be displayed at the location of the missing virtual connection device.

[0138] Based on the game resource transfer method and virtual building construction method provided in the above embodiments, the following is combined with... Figures 11-29 The method for constructing virtual buildings in the game provided in this application is described. The descriptions of the same concepts in the method for constructing virtual buildings in the game and the resource transfer method of the game mentioned above can be referred to each other, and will not be repeated here.

[0139] Figure 11 A flowchart illustrating the method for constructing virtual buildings in a game, as provided in this application embodiment. Figure 1 In this embodiment, the executing entity can be a terminal device.

[0140] like Figure 1 As shown, the method may include:

[0141] S401. Provide at least one virtual energy production device in the game scene.

[0142] The terminal device downloads and installs a game application, such as a city-building game. The terminal device provides a graphical user interface, which includes at least a portion of the game scene. At least one virtual energy production device is provided in the game scene. The virtual energy production device has an energy coverage range, which can be a preset range centered on the virtual energy production device. The shape and size of the energy coverage range of different virtual energy production devices can be the same or different, depending on the preset settings.

[0143] It is worth noting that the energy coverage area can be the heat coverage area, that is, there is a certain amount of heat within the energy coverage area, and the heat value within the energy coverage area can be preset. The game scene can be a snowy and icy game scene, and players can control virtual game objects to move within the energy coverage area to warm up. In other words, the surface temperature can be raised through the virtual energy production device.

[0144] S402, In response to the connection operation between the virtual energy production device and at least one peripheral production building, a virtual connection device is generated between the virtual energy production device and each peripheral production building.

[0145] Among them, the peripheral production buildings are located on the periphery of the game scene. These peripheral production buildings can be mountain wall factories on the outer side of the game scene, such as coal production plants or timber production plants. There are multiple peripheral production buildings.

[0146] Input a connection operation for the virtual energy production device and at least one peripheral production building. In response to the connection operation, generate a virtual connection device between the virtual energy production device and each peripheral production building. The virtual connection device is used to enable resource transfer permissions between resource buildings and peripheral production buildings within the energy coverage area of ​​the virtual energy production device.

[0147] Within the energy coverage area of ​​the virtual energy production device, there are resource buildings. The number of resource buildings includes, but is not limited to, one. For example, resource buildings may include: a timber processing plant, a coal processing plant, a raw coal production plant, and a log production plant. The resource transfer permissions between the resource buildings within the energy coverage area of ​​the virtual energy production device and the surrounding production buildings are either resource transfer permissions from the resource buildings within the energy coverage area of ​​the virtual energy production device to the surrounding production buildings, or resource transfer permissions from the surrounding production buildings to the resource buildings within the energy coverage area of ​​the virtual energy production device.

[0148] It is worth noting that the specific direction of resource transfer permissions between resource buildings within the energy coverage area of ​​the virtual energy production device and surrounding production buildings can be determined based on the resource types of both. For example, if the resource buildings within the energy coverage area of ​​the virtual energy production device are production-type buildings and the surrounding production buildings are consumption-type buildings, then the resource transfer permission is from the resource buildings within the energy coverage area of ​​the virtual energy production device to the surrounding production buildings. As another example, if the resource buildings within the energy coverage area of ​​the virtual energy production device are consumption-type buildings and the surrounding production buildings are production-type buildings, then the resource transfer permission is from the surrounding production buildings to the resource buildings within the energy coverage area of ​​the virtual energy production device.

[0149] For example, if the peripheral production building is a coal production plant, and the resource building within the energy coverage area of ​​the virtual energy production device is a raw coal production plant, then after the virtual connection device is generated, the resource transfer permission from the resource building within the energy coverage area of ​​the virtual energy production device to the peripheral production building is enabled. The coal production plant needs to consume raw coal to produce coal.

[0150] If the peripheral production building is a timber plant and the resource building within the energy coverage area of ​​the virtual energy production device is a timber processing plant, then after the virtual connection device is generated, the resource transfer permission from the peripheral production building to the resource building within the energy coverage area of ​​the virtual energy production device is enabled. The timber processing plant needs to consume timber for timber processing.

[0151] In other words, by generating a virtual connection device between the virtual energy production device and the peripheral production buildings, the resource transmission permissions between resource buildings within the energy coverage area of ​​the virtual energy production device and the peripheral production buildings are realized, thereby achieving unified management of resource buildings within the energy coverage area of ​​the virtual energy production device.

[0152] In some embodiments, the connection operation between the virtual energy production device and at least one peripheral production building can be a connection operation that starts at the virtual energy production device and ends at the peripheral production building, or a connection operation that starts at the peripheral production building and ends at the virtual energy production device.

[0153] In other embodiments, in response to a movement operation of the connection device construction control, the connection device construction control is moved between the virtual energy production device and each peripheral production building, a virtual base is displayed between the virtual energy production device and each peripheral production building, and in response to a resource transfer operation of the virtual base, a virtual connection device is generated between the virtual energy device and each peripheral production building.

[0154] When the connection device construction control is moved between the virtual energy production device and the peripheral production building, a virtual base is displayed between them. This virtual base indicates the resource transfer point for constructing the virtual energy production device and the peripheral production building. Construction resources for the virtual connection device can be obtained by completing game tasks or collected in the game. Placing these resources on the virtual base will lengthen the basic framework above it. Once the framework lengthens to connect the virtual energy production device and the peripheral production building, the virtual connection device between them is created. The base can be automatically removed after the virtual connection device is constructed.

[0155] S403. In response to the virtual roof construction operation, a virtual roof is generated within a preset coverage area based on the virtual connection device.

[0156] The preset coverage area can be understood as the area covered by the virtual dome. The preset coverage area does not include the surrounding production buildings. In response to the virtual dome construction operation, a virtual dome is built in the area between adjacent virtual connection devices at a preset height. The virtual domes built in the areas between all adjacent virtual connection devices are combined to form the dome. Under the dome are virtual energy production devices and virtual connection devices. There are resource buildings within the energy coverage area of ​​the virtual energy production devices, and there are surrounding production buildings outside the dome.

[0157] The virtual roof construction operation can be: a selection operation for the roof construction control.

[0158] In some embodiments, in response to a virtual roof construction operation, a virtual roof construction start instruction is displayed in the area between adjacent virtual connection devices at a preset height. The construction start instruction is used to indicate the transfer of virtual roof construction resources to the area between two adjacent virtual connection devices. In response to a resource transfer operation to the area between two adjacent virtual connection devices, a virtual roof between the two adjacent virtual connection devices is generated.

[0159] The resource transfer operation can be achieved in the following way: obtain the construction resources of the virtual roof by performing game tasks or collect the construction resources of the virtual roof in the game, and place the construction resources of the virtual roof in the area between two adjacent virtual connection devices.

[0160] It is worth noting that the virtual canopy is used to reduce energy consumption within a preset coverage area and / or reduce external damage values ​​within the preset coverage area.

[0161] The preset coverage area includes the energy coverage area of ​​the virtual energy production device. The energy within the energy coverage area is continuously consumed over time. After constructing the virtual roof, the energy consumption within the preset coverage area can be reduced, for example, by reducing the heat consumption by 20J.

[0162] When subjected to external damage such as weather damage from tornadoes, building a virtual canopy can reduce the external damage value within a preset coverage area. In other words, the virtual canopy can also play a defensive role, such as reducing tornado damage by 40%.

[0163] In the construction method of virtual buildings in this embodiment, a virtual connection device is established to realize the unified management of resource buildings within the energy coverage area of ​​the virtual energy production device. By generating wonder-type buildings (i.e. virtual roofs), the style and form of virtual buildings in the game become more diverse, reducing energy consumption and external damage values.

[0164] In an optional implementation, the virtual energy production device includes: a virtual energy tower configured to initially provide energy within the game scene; step S102, in response to a connection operation between the virtual energy production device and at least one peripheral production building, generating a virtual connection between the virtual energy production device and each peripheral production building, may include:

[0165] In response to a connection operation between a virtual energy tower and at least one peripheral production building, a virtual connection device is generated between the virtual energy tower and each peripheral production building.

[0166] The game scene initially provides a virtual energy tower in the middle of the game scene, while the peripheral production buildings are located on the periphery of the game scene. In response to the connection operation between the virtual energy tower and each peripheral production building, a virtual connection device is generated between the virtual energy tower and each peripheral production building. This virtual connection device can be understood as a virtual keel.

[0167] In some embodiments, the connection operation between the virtual energy tower and the peripheral production building can be a selection operation of the virtual energy tower and a selection operation of the peripheral production building connected to it.

[0168] In other embodiments, in response to a movement operation on the connection device construction control, the connection device construction control is moved between the virtual energy tower and the peripheral production building, a virtual base is displayed between the virtual energy tower and the peripheral production building, and in response to a resource transfer operation on the virtual base, a virtual connection device is generated between the virtual energy tower and the peripheral production building.

[0169] For the virtual energy tower, the connection device construction control can be a keel construction control. In addition, after the virtual connection device between the virtual energy tower and the surrounding production buildings is constructed, the base can be automatically removed.

[0170] In this embodiment, as the game develops to a higher level and expands in scale, the integration level is gradually improved through the virtual energy tower. The virtual energy tower enables unified management of resource buildings within its energy coverage area, reducing the burden on the game while providing intuitive feedback on urban development.

[0171] In an optional implementation, the virtual energy production device includes: at least one virtual energy column; step S101, providing at least one virtual energy production device in the game scene, may include:

[0172] In response to an energy pillar construction operation within a preset coverage area, at least one virtual energy pillar is constructed.

[0173] The graphical user interface provides a virtual energy pillar control. Responding to the movement of the virtual energy pillar, the control can be moved to any location within a preset coverage area (i.e., a construction point). At that construction point, a virtual energy pillar is built. When the control is moved to a construction point within the preset coverage area, a construction instruction can be displayed, directing the placement of energy pillar construction resources at that point. These resources can be obtained by completing game tasks or collected within the game. The virtual connecting devices between the virtual energy pillars can be virtual beams. The virtual energy pillars are distributed around the virtual energy tower.

[0174] In some embodiments, when the virtual energy pillar control is moved to a construction point within a preset coverage area, the user can switch to a logistics settings interface. This interface displays construction points and multiple resource buildings in the game scene. In response to a connection operation between the target resource building and the construction point, resources produced by the target resource building are transferred to the construction point to construct the virtual energy pillar. In other words, by establishing a logistics track between the target resource building and the construction point, the products of the target resource building are connected to the construction point to construct the virtual energy pillar.

[0175] Among them, the resources produced by the target resource building are the construction resources of the virtual energy pillar. The resources produced by the target resource building can be transmitted to the construction point at a preset transmission speed. The construction progress of the construction point is equal to the required resource quantity / 1000. When the resources required for one construction progress are consumed, the construction progress increases by 1. The minimum resource consumption unit can be 1, and consuming 1 increases the corresponding progress.

[0176] It is worth noting that since only the construction point is confirmed when building the virtual energy column, and no construction resources have been invested yet, the construction base can also be displayed when the virtual energy column control is moved to the construction point within the preset coverage area. The style of the construction base changes with the construction progress, that is, the base style is switched when the corresponding construction progress is reached. After the construction is completed, the base can be automatically removed.

[0177] Additionally, construction points can be displayed in preset styles, such as displaying construction points with high-key effects.

[0178] In this embodiment, the virtual energy column enables unified management of resource buildings within the energy coverage area of ​​the virtual energy tower. In addition, considering the visual aspect, the virtual energy tower and the virtual connection device have a certain volume. To avoid affecting the field of vision and interaction, the virtual energy column and the virtual connection device can be hidden using a preset penetration and occlusion principle.

[0179] In some embodiments, the construction progress can also be displayed on the logistics settings interface during the construction of the virtual energy pillar. Figure 12 A schematic diagram of the logistics settings interface provided in the embodiments of this application. Figure 8 ,like Figure 12 As shown, the construction progress is displayed as a progress bar. When the preset transmission speed is greater than 0, it can be displayed as a running effect. The construction progress is 200 / 6000, where 200 represents the portion of the virtual energy pillar that has been built, and 6000 represents the total portion of the virtual energy pillar that has been built. 20 / 300 and 1 / 300 represent the transmission status of the first type of preset construction resource and the second type of preset construction resource, respectively. 20 indicates that 20 units of the first type of preset construction resource have been transmitted, and 300 indicates the total number of units of the first type of preset construction resource required to increase the construction progress by one. Similarly, 1 indicates that 1 unit of the second type of preset construction resource has been transmitted, and 300 indicates the total number of units of the second type of preset construction resource required to increase the construction progress by one. In the figure, the first type of preset construction resource is represented as resource 1, and the second type of preset construction resource is represented as resource 2.

[0180] In some embodiments, a virtual energy column can be built simultaneously. During the construction of a virtual energy column, if the virtual energy column control is moved to another construction point within a preset coverage area, a prompt message can be displayed to indicate that only one virtual energy column can be built at a time.

[0181] It's worth noting that it can also respond to view switching operations and return to... Figure 2 The diagram shows a dome view, and the construction progress of the virtual energy pillars is displayed on the main interface of the dome view (i.e., the initial graphical user interface, not the logistics settings interface) to remind the user of the construction progress. The logistics settings interface can be understood as the interface under the logistics view, and the aforementioned graphical user interface can be understood as the interface under the dome view.

[0182] Each virtual energy column has its own energy coverage range. After the virtual energy column is built, switching from the logistics view to the sky view unlocks the N rings of grids around the virtual energy column (excluding its own area), which is the energy coverage range of the virtual energy column itself. The specific number of grids can be pre-configured. The virtual energy column can also be called a steam column. The N rings of grids around the virtual energy column are connected for heating.

[0183] Figure 13 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 9 ,like Figure 13As shown, when constructing a virtual energy pillar, the energy coverage area of ​​the virtual energy pillar can also be displayed in the dome view. After the virtual energy pillar is constructed, clicking on the virtual energy pillar can also display the energy coverage area of ​​the virtual energy pillar, as well as exit controls, move controls, construction controls, and "select the entire area" controls. If the "select the entire area" control is selected, all virtual buildings within the energy coverage area of ​​the virtual energy pillar will be displayed as selected and will be moved synchronously. If the entire area is to be moved, there must be enough free space to place it.

[0184] It is worth noting that the energy coverage area of ​​the virtual energy pillar can be fan-shaped, elliptical, circular, etc. Figure 5 It is marked as an ellipse, which is the circumcircle of the energy coverage area.

[0185] In response to the selection operation of the movement control, the virtual energy column and the virtual buildings within the energy coverage area are moved to another location, and the free space in the other location is equal to or greater than the sum of the space occupied by the virtual energy column and the space occupied by the energy coverage area.

[0186] In some embodiments, the virtual building within the energy coverage area of ​​the virtual energy column can be selected in response to the selection operation of the exit control. Alternatively, the virtual energy column and / or the virtual building within the energy coverage area of ​​the virtual energy column can be constructed in response to the construction control.

[0187] In some embodiments, the energy coverage of the virtual energy column and the energy coverage of the virtual energy tower are kept consistent. The temperature levels of the virtual energy column and the virtual energy tower can be set through the heat control interface to achieve heat control. In addition, the virtual energy column itself has a certain energy consumption.

[0188] Figure 14 A flowchart illustrating the method for constructing virtual buildings in a game, as provided in this application embodiment. Figure 5 ,like Figure 14 As shown, in step S102, before generating a virtual connection device between the virtual energy production device and each peripheral production building in response to the connection operation between the virtual energy production device and at least one peripheral production building, the method may further include:

[0189] S501, In response to a construction operation at a preset construction location outside the energy coverage area of ​​the virtual energy production device, display the peripheral construction controls.

[0190] S502, In response to the selection operation of the peripheral construction control, construct the peripheral production building at the preset construction location.

[0191] The preset construction location is a location outside the energy coverage area of ​​the virtual energy production device in the game scene, such as on the outer mountain wall of the game scene.

[0192] The construction operation at the preset construction location can be a click operation at the preset construction location. In response to the construction operation at the preset construction location, the peripheral construction control is displayed. In response to the selection operation of the peripheral construction control, the peripheral production building is constructed at the preset construction location. The peripheral production building can be a coal production plant or a timber production plant, which can be determined according to the configuration. This embodiment does not make any special limitations on this.

[0193] In some embodiments, the preset construction location is the outer mountain wall in the game scene, where there are mountain wall ruins. The outer construction control can be a ruins repair control. In response to the selection operation of the outer construction control, the construction state of the outer production building is entered. In response to the resource transfer operation of the preset construction location, the construction resources of the outer production building are transferred to the preset construction location to carry out the construction of the outer production building. The construction resources of the outer production building can be obtained by performing game tasks or collected in the game. This embodiment does not make any special limitation on this.

[0194] In some embodiments, in response to the selection operation of the peripheral construction control, the system switches to the logistics settings interface and displays the resource receiving icon of the peripheral production building at the preset construction location in the logistics settings interface, so as to indicate that the construction resources of the peripheral production building are transferred to the preset construction location for the construction of the peripheral production building.

[0195] In this embodiment, the construction of peripheral production buildings enhances the game's fun and facilitates the subsequent construction of virtual rooftops, making the styles and forms of virtual buildings in the game more diverse.

[0196] In some embodiments, the method may further include: after the peripheral production building is constructed, returning to the previous state in response to a triggering operation on the peripheral production building. Figure 8 The view shown is a dome view, and the main interface of the dome view displays the production information of the surrounding production buildings.

[0197] The trigger operation for the peripheral production building can be a click operation on the peripheral production building. In response to the trigger operation on the peripheral production building, the user interface under the dome view is returned to display the production information of the peripheral production building. The production information includes one or more of the following: output identifier, output of each output, and resource transmission information. The resource transmission information can include the resource transmission efficiency of the peripheral production building to the virtual energy production device. The resource transmission efficiency can also be dynamically displayed in the form of a cart.

[0198] In this embodiment, by displaying the production information of the peripheral production buildings, players can easily understand the production status of the peripheral production buildings, thus improving the gaming experience.

[0199] In some embodiments, the method further includes:

[0200] When the construction progress of both the virtual connection device and the virtual energy production device meets the preset threshold, or when the game account's game level reaches the preset level, the construction permission for the peripheral production building will be unlocked.

[0201] The peripheral production building has construction permissions. It can only respond to the construction operation at the preset construction location and display the peripheral construction control when the construction progress of both the virtual connection device and the virtual energy production device meets the preset threshold, or when the player's game account reaches the preset level. In other words, if the construction progress of at least one of the virtual connection device and the virtual energy production device does not meet the preset threshold, or the player's game account does not reach the preset level, the terminal device cannot respond to the construction operation.

[0202] In an alternative implementation, the method may further include:

[0203] In response to the construction progress viewing operation, a construction progress display panel is displayed.

[0204] The graphical user interface can provide a construction progress viewing control. The construction progress viewing operation can be a selection operation on the construction progress viewing control. In response to the construction progress viewing operation, a construction progress display panel is displayed, which shows the construction progress of the virtual energy production device, the construction progress of the peripheral production building, and the construction progress of the virtual roof.

[0205] The virtual energy production device includes a virtual energy column and a virtual energy tower. The virtual energy tower is initially provided in the game scene, but it can be further upgraded to connect with the surrounding production buildings to create a virtual connection device between the virtual energy tower and the surrounding production buildings.

[0206] It is worth noting that the construction progress of the virtual energy tower is equal to the current height level of the virtual energy tower / the height level required for the virtual energy tower's canopy; the construction progress of the virtual energy pillar is equal to the current construction level of the virtual energy pillar / the construction level required for the virtual energy pillar's canopy; the construction progress of the peripheral production building is equal to the current construction level of the peripheral production building / the construction level required for the peripheral production building's canopy; and the construction progress of the virtual roof is equal to the current construction level of the virtual roof / the construction level required for the virtual roof's canopy.

[0207] Figure 15 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 10 ,like Figure 15 As shown, in the dome view, the construction progress display panel shows: the construction progress of the virtual energy tower is 9 / 10, the construction progress of the virtual energy column is 9 / 10, the construction progress of the peripheral production building is 2 / 3, and the construction progress of the virtual roof is 2 / 3. It can also display the total construction progress of the dome. This total progress is calculated and determined based on the construction progress of the virtual energy tower, virtual energy column, peripheral production building, and virtual roof using preset calculation rules, as shown in 70% in the figure.

[0208] In this embodiment, displaying the construction progress makes it easier for players to know the overall construction progress of the sky, thus improving the gaming experience.

[0209] In some embodiments, clicking any module in the construction progress display panel can also show the specific benefits of the virtual energy production device. For example, clicking on a virtual energy tower displays its heating output efficiency; clicking on a virtual energy column displays the expanded heating area (in square meters); clicking on peripheral production buildings displays their resource output type and efficiency; and clicking on a virtual roof displays the total reduction in heat consumption and / or the percentage reduction in tornado damage after the virtual roof is completed. This allows players to easily understand the benefits of each module in the sky canopy construction.

[0210] Figure 16 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 10 First, such as Figure 16 As shown, clicking on the virtual roof in the construction progress display panel will also display the specific benefits of the virtual roof, such as heat consumption: -20J, tornado damage -40%, which means a reduction of 20J in heat consumption and 40% in tornado damage.

[0211] Once the canopy is completed, the construction progress display panel can be removed, leaving more space to showcase the canopy.

[0212] Figure 17 A flowchart illustrating the method for constructing virtual buildings in a game, as provided in this application embodiment. Figure 6 ,like Figure 17 As shown, step S103, in response to the virtual roof construction operation, generates a virtual roof based on the virtual connection device within a preset coverage area, which may include:

[0213] S601. In response to the selection operation of the preset coverage area, determine whether the number of virtual connection devices in the target area corresponding to the selection operation has reached the preset construction quantity.

[0214] The target area is the region within a preset coverage area where the selected operation will take effect. This preset coverage area includes multiple regions, with the boundary lines formed by the connection between the virtual energy production device and the surrounding production buildings. Figure 9 It can be seen that for the 5 peripheral production buildings, there are 5 regional boundary lines. The preset coverage area is divided into 5 regions, and the virtual connection device for each region is the virtual connection device on the regional boundary line of that region.

[0215] In response to the selection operation of the preset coverage area, it is determined whether the number of virtual connection devices in the target area corresponding to the selection operation has reached the preset construction quantity, such as 2.

[0216] S602. If the number of virtual connection devices reaches the preset construction quantity, the target area is determined as the buildable area of ​​the virtual roof, the target area and the virtual connection devices are displayed in the first display style, and the construction status control is displayed.

[0217] S603. In response to the selection operation of the entry construction state control, enter the construction state of the target area.

[0218] If the number of virtual connection devices reaches the preset construction quantity, the target area is determined as the buildable area of ​​the virtual roof. The buildable area and virtual connection devices are displayed in the first display style, and the construction status control is displayed. The first display style can be, for example, green, that is, the area between virtual connection devices is highlighted in green.

[0219] The construction status control includes: entering the construction status control and canceling the construction status control. In response to the selection operation of the construction status control, the construction status of the buildable area is entered, and a fan-shaped area of ​​the virtual roof is built in the buildable area. The virtual roof is divided into multiple fan-shaped areas.

[0220] In this embodiment, the number of virtual connection devices is used to determine the buildable area, and then the virtual roof of the buildable area is constructed. The operation is simple and flexible, which improves the gaming experience.

[0221] In some embodiments, the construction resources for the virtual dome can be obtained by performing game tasks, or the construction resources for the virtual dome can be collected in the game, and the construction resources for the virtual dome can be placed at the preset construction reference point of the virtual dome to construct the virtual dome. The preset construction reference point can be understood as a dome construction engineering station. The location and style of the preset construction reference point can be pre-configured, and this embodiment does not impose any special limitations on this.

[0222] In some embodiments, the graphical user interface may also display prompts such as "Please place the dome construction station to deliver the materials needed for the dome".

[0223] In some embodiments, in response to a selection operation on the cancel construction status control, the construction status of entering the target area is canceled.

[0224] In an optional implementation, the method may further include: if the number of virtual connection devices does not reach the preset number of constructions, then determining the missing virtual connection devices based on the target area and the virtual connection devices, and displaying the target area and the missing virtual connection devices in a second display style, and displaying the virtual connection devices in a first display style.

[0225] If the number of virtual connection devices selected for the target area does not reach the preset construction quantity, then the missing virtual connection devices will be determined based on the target area and the number of virtual connection devices. See [link to relevant documentation]. Figure 10 The target area is marked as 1, the virtual connection device is marked as 2, and it can be seen that the missing virtual connection device in the target area is marked as 3.

[0226] The virtual connection device is displayed in a first display style, and the target area and the missing virtual connection device are displayed in a second display style, such as red. This serves to alert the player that a missing virtual connection device exists in the target area and guides the construction of the missing virtual connection device, thereby accelerating the construction of the missing virtual connection device and the virtual roof.

[0227] In an optional implementation, after step S603, in response to the selection operation of the entry construction state control, and entering the construction state of the target area, the method may further include:

[0228] In response to a trigger action on the progress entry, the progress panel of the virtual top cover is displayed.

[0229] The progress entry includes either a preset resource input point or a progress display control. The progress display control shows abbreviated information about the construction progress of the target area. The preset resource input point can be a preset construction reference point for the virtual roof. The abbreviated construction progress information may include, for example, the construction progress of the target area, the identifier of the resources required to construct the virtual roof in the target area, the number of construction resources required to increase the progress by one level, and the number of existing construction resources. This allows players to easily track the construction progress of the virtual roof, improving the gaming experience.

[0230] For example, the construction resources for the virtual roof include a first type of construction resource and a second type of construction resource. 20 / 300 of the first type of construction resource means that 300 of the first type of construction resource are needed to increase the progress, and the number collected is 20. 1 / 300 of the second type of construction resource means that 300 of the first type of construction resource are needed to increase the progress, and the number collected is 1.

[0231] Figure 18A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 10 Second, such as Figure 18 As shown, in response to the trigger operation of the progress entry, the progress panel of the virtual dome is displayed. The progress panel includes: the construction progress of the target area and resource consumption information. The construction progress of the target area is 200 / 6000, where 200 represents the part of the target area that has been built and 6000 represents the total part of the target area that has been built. 20 / 300 and 1 / 300 represent the collection progress of the first type of construction resource and the collection progress of the second type of preset construction resource, respectively. 20 represents that 20 of the first type of construction resource have been collected, and 300 represents the total number of the first type of construction resource required to increase the construction progress. Similarly, 1 represents that 1 of the second type of construction resource has been collected, and 300 represents the total number of the second type of construction resource required to increase the construction progress.

[0232] Of course, the overall progress panel of the virtual roof can also be displayed through the overall progress entry of the virtual roof. The overall progress panel includes: the construction progress of the virtual final version and resource consumption information.

[0233] Figure 19 A flowchart illustrating the virtual construction method for games provided in this application embodiment. Figure 7 ,like Figure 19 As shown, the construction status control may include:

[0234] S701. Display at least one building style control.

[0235] S702. In response to a selection operation of a target building style control in at least one building style control, trigger the display of the construction status control.

[0236] If the number of virtual connected devices reaches the preset construction quantity, at least one building style control will be displayed. Each building style control corresponds to a building style. In response to the selection operation of the target building style control in the at least one building style control, the construction status control will be triggered to be displayed. That is, after the target building style is selected, the entry construction status control and the cancellation construction status control will be displayed.

[0237] Step S603, in response to the selection operation of the entry construction state control, enters the construction state of the target area, which may include:

[0238] S703. In response to the selection operation of the entry construction state control, enter the state of constructing a buildable area with the target building style.

[0239] After selecting to enter the construction state control, the target area is constructed in accordance with the selection operation of entering the construction state control, using the target building style.

[0240] Figure 20 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 10 Third, such as Figure 20 As shown, if the number of virtual connection devices reaches the preset construction quantity, three building style controls will be displayed, represented as style control 1, style control 2, and style control 3. Selecting style control 1 as the target building style control will trigger the display of the entry construction state control and the cancellation construction state control.

[0241] In this embodiment, by providing different construction styles for the virtual roof, the virtual roof has multiple styles to choose from, making the display richer and the style of the virtual buildings in the game more diverse.

[0242] Figure 21 A flowchart illustrating the method for constructing virtual buildings in a game, as provided in this application embodiment. Figure 8 ,like Figure 21 As shown, the method may further include:

[0243] S801. In response to a connection operation between any two virtual energy pillars, generate and display a virtual connection device between the two virtual energy pillars.

[0244] S802, In response to a connection operation between any virtual energy column and virtual energy tower, generate and display a virtual connection device between the virtual energy column and the virtual energy tower.

[0245] Input a connection operation for any two virtual energy pillars, and in response to the connection operation for any two virtual energy pillars, generate and display a virtual connection device between the two virtual energy pillars; and / or input a connection operation for any virtual energy pillar and a virtual energy tower, and in response to the connection operation for any virtual energy pillar and a virtual energy tower, generate and display a virtual connection device between the virtual energy pillar and the virtual energy tower.

[0246] Among them, the virtual connection device between any two virtual energy pillars can be a virtual beam, the virtual connection device between a virtual energy pillar and a virtual energy tower can be a virtual beam, the virtual connection device between any two virtual energy pillars is used to enable resource transfer permissions between any two virtual energy pillars, and the virtual connection device between a virtual energy pillar and a virtual energy tower is used to enable resource transfer permissions between virtual energy pillars and virtual energy towers.

[0247] The resource transfer permissions for resource buildings within the energy coverage area of ​​any two virtual energy pillars are: resource transfer permissions from one virtual energy pillar's energy coverage area to another virtual energy pillar's energy coverage area, or resource transfer permissions from one virtual energy pillar's energy coverage area to another virtual energy pillar's energy coverage area. Specifically, this can be determined based on the resource type of the resource buildings within the energy coverage area of ​​the two virtual energy pillars. For example, if one virtual energy pillar's energy coverage area contains production buildings and the other virtual energy pillar's energy coverage area contains consumable buildings, then the resource transfer permissions are from one virtual energy pillar's energy coverage area to another virtual energy pillar's energy coverage area. As another example, if one virtual energy pillar's energy coverage area contains consumable buildings and the other virtual energy pillar's energy coverage area contains production buildings, then the resource transfer permissions are from one virtual energy pillar's energy coverage area to another virtual energy pillar's energy coverage area.

[0248] In other words, by generating the first virtual connection device, the resource transfer permissions between resource buildings within the energy coverage range of any two virtual energy pillars are realized, thereby achieving unified management of resource buildings within the energy coverage range of the virtual energy pillars.

[0249] In some embodiments, the connection operation between any two virtual energy pillars can be a connection operation with the starting point in one virtual energy pillar and the ending point in another virtual energy pillar. The connection operation between the virtual energy tower and the peripheral production building can be a connection operation with the starting point in the virtual energy tower and the ending point in the peripheral production building, or a connection operation with the starting point in the peripheral production building and the ending point in the virtual energy tower.

[0250] In some embodiments, in response to a movement operation on the connection device construction control, the connection device construction control is moved between any two virtual energy pillars, a virtual base is displayed between the two virtual energy pillars, and in response to a resource transfer operation on the virtual base, a virtual connection device is generated between the two virtual energy pillars. The connection device construction control may include beam construction.

[0251] In some embodiments, in response to a movement operation on the connection device construction control, the connection device construction control is moved between the virtual energy tower and the virtual energy column, a virtual base is displayed between the virtual energy tower and the virtual energy column, and in response to a resource transfer operation on the virtual base, a virtual connection device is generated between the virtual energy tower and the virtual energy column. The connection device construction control may include a beam construction control.

[0252] It is worth noting that during the construction of this virtual connection device, different construction progresses correspond to different display styles of the virtual connection device. For example, there are three display styles. The correspondence between the display progress and the display style can be preset. For details, please refer to the specific description of the display style of the first virtual connection device, which will not be repeated here.

[0253] It is worth noting that the virtual base can also display a connecting bracket for a virtual connection device between any two virtual energy pillars. The basic skeleton is on the connecting bracket, so that the basic skeleton is lengthened along the direction of the connecting bracket to connect any two virtual energy pillars and generate a virtual connection device.

[0254] In some embodiments, during the construction of a virtual connection device between any two virtual energy pillars, a construction progress panel for the virtual connection device can be brought up to display the construction progress. In addition, a virtual connection device between any two virtual energy pillars can be constructed when the height level of any two virtual energy pillars reaches a preset level. If the preset level is not reached, a prompt message can be displayed, such as "Please upgrade the energy pillars to level 3 before constructing the virtual connection device".

[0255] It is worth noting that "Energy Column Upgrade Stations" can be placed at virtual energy columns. By supplying resources to these upgrade stations, the virtual energy columns can be upgraded without affecting their logistics function. There are two ways to place an "Energy Column Upgrade Station": First, by picking up the "Upgrade" control in the graphical user interface and placing it on the virtual energy column; second, by clicking the "Upgrade" control in the preset control list and placing it on the virtual energy column to upgrade it. When the "Upgrade" control is picked up, a prompt message such as "Move the upgrade station to the vicinity of the virtual energy column to upgrade it" can be displayed.

[0256] In this embodiment, by establishing virtual connection devices between different virtual energy production devices, the resource transmission paths are enriched.

[0257] In some embodiments, in response to a connection operation on any two virtual energy pillars' connection points, a virtual connection device between any two virtual energy pillars is generated and displayed; in response to a connection operation between a connection point on any virtual energy pillar and a connection point on a virtual energy tower, a virtual connection device between a virtual energy pillar and a virtual energy tower is generated and displayed. Specific examples can be found in the following related embodiments.

[0258] Figure 22 A flowchart illustrating the method for constructing virtual buildings in a game, as provided in this application embodiment. Figure 9 ,like Figure 22As shown, the method may further include:

[0259] S901, In response to view switching operations, display the logistics settings interface.

[0260] The graphical user interface provides a view switching control. The view switching operation can include: a selection operation on the view switching control, and in response to the view switching operation, a logistics settings interface is displayed, which displays: resource buildings and peripheral production buildings.

[0261] In an optional implementation, step S901, displaying the logistics settings interface in response to a view switching operation, may include:

[0262] In response to view switching operations, the logistics settings interface is displayed; in response to camera zooming or camera movement operations, the indicator icons in the logistics settings interface are updated to the surrounding production buildings.

[0263] Since the peripheral production buildings are located on the periphery of the game scene, after the view switches, the logistics settings interface includes indicator icons for both resource buildings and peripheral production buildings. These icons indicate the direction of the peripheral production buildings within the game scene. Based on these indicator icons, in response to camera zooming or moving operations, the peripheral production buildings are displayed in the logistics settings interface, and their indicator icons are then removed. In other words, the indicator icons in the logistics settings interface are updated to show the peripheral production buildings. This prevents the peripheral production buildings from being undetectable in the interface when connecting to them.

[0264] S902, In response to the connection operation between the resource building and the peripheral production building, generate a virtual production line between the resource building and the peripheral production building.

[0265] In response to the connection operation between the resource building and the peripheral production building, a virtual production line is generated between the resource building and the peripheral production building. The virtual production line is used to transfer resources between the virtual resource and the peripheral production building. That is, in the ceremonial view, in response to the connection operation between the virtual energy production device and the peripheral production building, a virtual connection device is generated between the virtual energy production device and the peripheral production building to enable resource transfer permissions between the resource building and the peripheral production building within the energy coverage area of ​​the virtual energy production device. In the logistics view, the virtual production line between the resource building and the peripheral production building enables resource transfer between the resource building and the peripheral production building. The direction of resource transfer can be from the resource building to the peripheral production building or from the peripheral production building to the resource building, depending on the building type of the resource building and the peripheral production building. This embodiment does not make any special limitation on this.

[0266] It is worth noting that after establishing virtual connection devices between any two virtual energy pillars and between a virtual energy pillar and a virtual energy tower, the logistics settings interface can also generate virtual production lines between resource buildings within the energy coverage areas of any two virtual energy pillars in response to connection operations between resource buildings within the energy coverage areas of the virtual energy pillars and the virtual energy tower. Furthermore, it can generate virtual production lines between resource buildings within the energy coverage areas of the virtual energy pillars and the virtual energy tower in response to connection operations between resource buildings within the energy coverage areas of the virtual energy pillars and the virtual energy tower. For a detailed implementation process, please refer to the implementation process of virtual production lines between resource buildings and peripheral production buildings described above.

[0267] In this embodiment, the establishment of a virtual production line enables resource buildings to transfer resources, thus enriching the game scene.

[0268] In an optional implementation, after step S902, in response to the connection operation between the resource building and the peripheral production building, generating a virtual production line between the resource building and the peripheral production building, the method may further include:

[0269] In response to a triggered operation on an external production building, display the production information of the external production building.

[0270] The triggering operation for the peripheral production building can be a selection operation for the peripheral production building. In response to the triggering operation for the peripheral production building, the production information of the peripheral production building is displayed. The production information includes one or more of the following: output identifier, output output, and resource transfer information. The output identifier and output output are respectively the resource identifier and resource output produced by the peripheral production building. The resource transfer information can include the resource transfer speed from the peripheral production building to the resource building within the energy coverage area of ​​the virtual energy production device. In addition, the resource transfer path from the peripheral production building to the resource building can be displayed dynamically in the form of a cart.

[0271] In this embodiment, by displaying the production information of the peripheral production buildings, players can easily understand the production status of the peripheral production buildings, thus improving the gaming experience.

[0272] The following is combined with Figures 23-25 The second method for constructing a virtual building in a game, as provided in the embodiments of this application, will be described.

[0273] Figure 23 A flowchart illustrating the method for constructing virtual buildings in a game, as provided in this application embodiment. Figure 10 ,like Figure 23 As shown, the method may include:

[0274] S1001, In response to the energy pillar construction operation within a preset coverage area in the game scene, construct at least one virtual energy pillar.

[0275] The terminal device downloads and installs a game application, such as a city-building game. The terminal device provides a graphical user interface, which includes at least a portion of the game scene. The user interface allows the user to input an operation to build energy pillars within a preset coverage area of ​​the game scene, constructing at least one virtual energy pillar. Each virtual energy pillar has its own energy coverage area, which can be a preset area centered on the virtual energy pillar. The energy coverage area can also be a heat coverage area, with the heat value within the energy coverage area being preset. The game scene can be a snowy landscape, and the player can control virtual objects in the game to move within the energy coverage area of ​​the virtual energy pillars to warm themselves.

[0276] In some embodiments, the graphical user interface may provide a virtual energy pillar control. In response to a movement operation of the virtual energy pillar control, the virtual energy pillar control can be moved to any location (i.e., a construction point) within a preset coverage area to construct a virtual energy pillar at that construction point. When the virtual energy pillar control is moved to a construction point within the preset coverage area, a construction instruction for the virtual energy pillar can also be displayed to instruct the placement of energy pillar construction resources at that construction point. The energy pillar construction resources may be obtained by performing game tasks or collected in the game.

[0277] S1002. In response to the connection operation of any two virtual energy pillars, generate and display the first virtual connection device between any two virtual energy pillars.

[0278] In response to a connection operation between any two virtual energy pillars, a first virtual connection device is generated and displayed between the two virtual energy pillars. The first virtual connection device is used to enable resource transfer permissions between resource buildings within the energy coverage area of ​​any two virtual energy pillars.

[0279] Within the energy coverage area of ​​the virtual energy pillar, there are resource buildings. The number of resource buildings includes, but is not limited to, one. For example, resource buildings may include: a timber processing plant, a coal processing plant, a raw coal production plant, and a log production plant.

[0280] The resource transfer permissions for resource buildings within the energy coverage area of ​​any two virtual energy pillars are: resource transfer permissions from one virtual energy pillar's energy coverage area to another virtual energy pillar's energy coverage area, or resource transfer permissions from one virtual energy pillar's energy coverage area to another virtual energy pillar's energy coverage area. Specifically, this can be determined based on the resource type of the resource buildings within the energy coverage area of ​​the two virtual energy pillars. For example, if one virtual energy pillar's energy coverage area contains production buildings and the other virtual energy pillar's energy coverage area contains consumable buildings, then the resource transfer permissions are from one virtual energy pillar's energy coverage area to another virtual energy pillar's energy coverage area. As another example, if one virtual energy pillar's energy coverage area contains consumable buildings and the other virtual energy pillar's energy coverage area contains production buildings, then the resource transfer permissions are from one virtual energy pillar's energy coverage area to another virtual energy pillar's energy coverage area.

[0281] In other words, by generating the first virtual connection device, the resource transfer permissions between resource buildings within the energy coverage range of any two virtual energy pillars are realized, thereby achieving unified management of resource buildings within the energy coverage range of the virtual energy pillars.

[0282] In some embodiments, the connection operation between any two virtual energy pillars can be a connection operation with the starting point in one virtual energy pillar and the ending point in another virtual energy pillar.

[0283] It is worth noting that the first virtual connection device can have a default length range, such as a minimum of X and a maximum of Y. If the length between resource buildings is less than X or greater than Y, the first virtual connection device cannot be built. In addition, as the game account's game level increases, the value of Y can be increased. The specific value can be determined according to the configuration. This embodiment does not make any special limitation on this. As the game account's game level increases, the number of first virtual connection devices that can be built also increases. The lower the level, the fewer the number of first virtual connection devices that can be built. The higher the level, the more the number of first virtual connection devices that can be built.

[0284] It is worth noting that the schematic diagram of the first virtual connection device between any two virtual energy pillars can be referred to in the above-mentioned related embodiments.

[0285] In the game virtual building construction method of this embodiment, in response to the construction operation of energy pillars within a preset coverage area in the game scene, at least one virtual energy pillar is constructed; in response to the connection operation of any two virtual energy pillars, a first virtual connection device between the two virtual energy pillars is generated and displayed. Thus, by establishing the first virtual connection device, unified management of resource buildings within the energy coverage area of ​​the virtual energy pillars is achieved.

[0286] Figure 24 A flowchart illustrating the method for constructing virtual buildings in a game, as provided in this application embodiment. Figure 10 First, such as Figure 24 As shown, the method may further include:

[0287] S1101. Provide a virtual energy tower within a preset coverage area.

[0288] S1102, In response to the connection operation between the virtual energy tower and at least one peripheral production building, a second virtual connection device is generated between the virtual energy tower and each peripheral production building.

[0289] The virtual energy tower can be located in the middle of a preset coverage area, while peripheral production buildings are located on the periphery of the game scene. In response to a connection operation between the virtual energy tower and at least one peripheral production building, a second virtual connection device is generated between the virtual energy tower and each peripheral production building. The second virtual connection device is used to enable resource transfer permissions between resource buildings within the energy coverage area of ​​the virtual energy tower and peripheral production buildings.

[0290] The virtual energy tower has its own energy coverage area, and within the energy coverage area of ​​the virtual energy tower are resource buildings. The number of resource buildings includes, but is not limited to, one. The resource transfer permissions between the resource buildings within the energy coverage area of ​​the virtual energy tower and the surrounding production buildings include the resource transfer permissions from the resource buildings within the energy coverage area of ​​the virtual energy tower to the surrounding production buildings, or the resource transfer permissions from the surrounding production buildings to the resource buildings within the energy coverage area of ​​the virtual energy tower. In other words, by generating a second virtual energy device between the virtual energy tower and the surrounding production buildings, bidirectional resource transfer permissions between the resource buildings within the energy coverage area of ​​the virtual energy tower and the surrounding production buildings are realized.

[0291] The connection operation between the virtual energy tower and the peripheral production building can be either a connection operation with the starting point in the virtual energy tower and the ending point in the peripheral production building, or a connection operation with the starting point in the peripheral production building and the ending point in the virtual energy tower.

[0292] In some embodiments, in response to a movement operation on a connection device construction control, the connection device construction control is moved between the virtual energy tower and the peripheral production building, a virtual base is displayed between the virtual energy tower and the peripheral production building, and in response to a resource transfer operation on the virtual base, a second virtual connection device is generated between the virtual energy tower and the peripheral production building. The connection device construction control may include a keel construction control.

[0293] It is worth noting that during the construction of the second virtual connection device, different construction progresses correspond to different display styles of the second virtual connection device. For example, there are three display styles. The correspondence between the display progress and the display style can be preset. For details, please refer to the specific description of the display style of the first virtual connection device, which will not be repeated here.

[0294] S1103. Based on the second virtual connection device, within the preset coverage area, in response to the virtual roof construction operation, a virtual roof is generated.

[0295] In response to the virtual canopy construction operation, a virtual canopy is constructed in the area between adjacent second virtual connection devices. The virtual canopies constructed in the areas between all adjacent second virtual connection devices are combined to form the dome.

[0296] The virtual roof construction operation can be: a selection operation for the roof construction control.

[0297] In some embodiments, in response to a virtual roof construction operation, a construction start instruction for the virtual roof is displayed in the area between adjacent second virtual connection devices. The construction start instruction is used to indicate the transfer of preset construction resources to the area between the two adjacent virtual connection devices. In response to a resource transfer operation to the area between the two adjacent virtual connection devices, a virtual roof is generated between the two adjacent virtual connection devices.

[0298] The resource transfer operation can be achieved as follows: obtain the construction resources of the virtual roof by performing game tasks or collect the construction resources of the virtual roof in the game, and place the construction resources of the virtual roof in the area between two adjacent second virtual connection devices.

[0299] It is worth noting that the virtual canopy is used to reduce energy consumption within a preset coverage area and / or reduce external damage values ​​within the preset coverage area.

[0300] The preset coverage area includes the energy coverage area of ​​the virtual energy production device. The energy within the energy coverage area is continuously consumed over time. After constructing the virtual roof, the energy consumption within the preset coverage area can be reduced, for example, by reducing the heat consumption by 20J.

[0301] When subjected to external damage such as weather damage from tornadoes, building a virtual canopy can reduce the external damage value within a preset coverage area. In other words, the virtual canopy can also play a defensive role, such as reducing tornado damage by 40%.

[0302] It is worth noting that the first virtual connecting device can be a virtual beam, and the second virtual connecting device can be a virtual keel. The height of the second virtual connecting device is greater than that of the first virtual connecting device. For the second virtual connecting device, constructing the dome requires a certain height level for the virtual energy tower. Therefore, in response to the construction operation of the virtual energy tower, a virtual energy tower can be constructed to achieve the required height level for the dome. The construction operation of the virtual energy tower can be a transfer operation that places the construction resources of the virtual energy tower within the virtual energy tower. A schematic diagram of the virtual dome can be found in [reference needed]. Figure 2 .

[0303] In this embodiment, as the game develops to a higher level and expands in scale, the integration level is gradually improved through virtual energy towers. The virtual energy towers enable unified management of resource buildings within their energy coverage area, reducing the burden on the game while providing intuitive feedback on city development. Furthermore, by generating wonder-type buildings (i.e., virtual roofs), the styles and forms of virtual buildings in the game become more diverse, reducing energy consumption while also minimizing external damage.

[0304] Figure 25 A flowchart illustrating the method for constructing virtual buildings in a game, as provided in this application embodiment. Figure 10 Second, such as Figure 25 As shown, step S1002, in response to the connection operation of any two virtual energy pillars, generates and displays a first virtual connection device between any two virtual energy pillars, which may include:

[0305] S1201. In response to a movement operation on the connection device construction control, a virtual base is generated and displayed between any two virtual energy pillars.

[0306] The connection device construction control may include a beam construction control. When the connection device construction control is moved between any two virtual energy pillars, a virtual base can be generated and displayed between the two virtual energy pillars. The virtual base is used to indicate the resource transmission point for constructing the first virtual connection device.

[0307] S1202, In response to a resource transfer operation on a virtual base, a first virtual connection device is generated and displayed.

[0308] The resource transfer operation to the virtual base can be a transfer operation that transfers the construction resources of the first virtual connection device to the virtual base. The construction resources of the first virtual connection device can be obtained by performing game tasks or collected in the game.

[0309] In response to resource transfer operations on the virtual base, the basic framework above the virtual base can lengthen until it can connect any two virtual energy pillars, thus creating a first virtual connection device between the two virtual energy pillars. In other words, by continuously transferring construction resources for the first virtual connection device to the virtual base, allowing the basic framework above the virtual base to lengthen to connect any two virtual energy pillars, the basic framework connecting the two virtual energy pillars becomes the first virtual connection device. The construction process of the first virtual connection device can be found in [link to documentation]. Figure 16 .

[0310] It is worth noting that during the construction of the first virtual connection device, different construction progresses correspond to different display styles of the first virtual connection device. For example, there are three display styles. The correspondence between display progress and display style can be preset, and this embodiment does not impose any particular limitation on this. In addition, during the construction of the first virtual connection device, clicking on the virtual base or the first virtual connection device in the construction process will display the progress panel of the first virtual connection device. The progress panel includes the construction progress of the first virtual connection device, the number of construction resources collected for the first virtual connection device, and the total number of construction resources required to construct the first virtual connection device. In some embodiments, after the first virtual connection device is constructed, it cannot respond to clicks to avoid obstruction of related information after clicking.

[0311] In an optional implementation, step S1202, generating and displaying a first virtual connection device in response to a resource transfer operation on the virtual base, may include:

[0312] In response to a resource transfer operation on a virtual base, a first virtual connection device is generated and displayed between connection points on any two virtual energy pillars.

[0313] Each of the two virtual energy pillars has a connection point. In response to the resource transfer operation on the virtual base, a first virtual connection device is generated and displayed between the connection points on the two virtual energy pillars. That is, the first virtual connection device connects the two virtual energy pillars through the connection points on the two virtual energy pillars.

[0314] It is worth noting that as the game account's game level increases, the number of connection points on the virtual energy pillars increases, and the energy coverage of the virtual energy pillars and virtual energy towers expands.

[0315] In an alternative implementation, after step S1202, generating and displaying the first virtual connection device, the method may further include: removing the virtual base.

[0316] After generating the first virtual connection device between any two virtual energy pillars, the virtual base can be removed. That is, the beam construction control is automatically removed after the virtual beam is built, thus ensuring the cleanliness of the interface.

[0317] In an alternative implementation, before step S1201, in response to a movement operation on the connection device construction control, generates and displays a virtual base between any two virtual energy pillars, the method further includes:

[0318] If the area between any two virtual energy pillars is not occupied, a virtual base is generated and displayed between the two virtual energy pillars in response to a movement operation on the connection device construction control.

[0319] Determine whether the area between any two virtual energy pillars is occupied. If it is not occupied, it means that there is enough area between any two virtual energy pillars to place a virtual base. In response to the movement operation of the connection device construction control, generate and display a virtual base between any two virtual energy pillars.

[0320] If the area is occupied, a message indicating that the area is occupied can be displayed, such as "The area is occupied".

[0321] Figure 26 A flowchart illustrating the method for constructing virtual buildings in a game, as provided in this application embodiment. Figure 10 Third, such as Figure 26 As shown, in response to a resource transfer operation on a virtual base, a first virtual connection device is generated and displayed between connection points on any two virtual energy pillars, including:

[0322] S1301. Based on the height of any two virtual energy pillars and preset rules, determine the first connection point on the first virtual energy pillar and the second connection point on the second virtual energy pillar corresponding to the first connection point.

[0323] Any two virtual energy pillars include a first virtual energy pillar and a second virtual energy pillar. The first and second virtual energy pillars each have multiple connection points. The first virtual energy pillar is lower than the second virtual energy pillar. Based on the height of any two virtual energy pillars, the lower first virtual energy pillar and the higher second virtual energy pillar are determined. According to a preset rule, the first connection point on the first virtual energy pillar and the second connection point on the second virtual energy pillar corresponding to the first connection point are determined. The preset rule is that the highest connection point on the first virtual energy pillar is the first connection point, and the height of the second connection point on the second virtual energy pillar is the same as the height of the first connection point on the first virtual energy pillar.

[0324] In an optional implementation, step S1301, determining the first connection point on the first virtual energy column and the second connection point on the second virtual energy column corresponding to the first connection point, based on the height of any two virtual energy columns and a preset rule, may include:

[0325] Based on the height of any two virtual energy pillars, the lower virtual energy pillar is designated as the first virtual energy pillar, and the higher virtual energy pillar is designated as the second virtual energy pillar. If there are multiple connection points on the first virtual energy pillar, the first connection point is determined in descending order of height. On the second virtual energy pillar, a second connection point with the same height as the first connection point is determined.

[0326] If there are multiple connection points on the first virtual energy column, the connection points on the first virtual energy column are traversed in descending order until an unoccupied connection point is determined as the first connection point. That is, if the highest connection point is not connected, the best connection point is given priority as the first connection point. If the highest connection point is already connected, the connection points on the first virtual energy column are traversed in descending order, and the first unconnected connection point encountered is taken as the first connection point.

[0327] The second virtual energy column can have multiple connection points. The connection point on the second virtual energy column that is at the same height as the first connection point is defined as the second connection point, thereby ensuring that the first virtual connection device between the first virtual energy column and the second virtual energy column remains parallel, making the visual effect clearer and simpler.

[0328] S1302, In response to a resource transfer operation on a virtual base, a first virtual connection device is generated and displayed between the first connection point and the second connection point.

[0329] In response to a resource transfer operation on a virtual base, a first virtual connection device is generated and displayed between the first connection point of the first virtual energy column and the second connection point of the second virtual energy column, that is, the first virtual connection device connects the first connection point and the second connection point.

[0330] In an alternative implementation, the method may further include:

[0331] In response to movement of the connection device construction control, the range of the buildable area of ​​the virtual base within the preset coverage area is displayed.

[0332] When the mobile connection device construction control is in use, the range of the buildable area of ​​the virtual base corresponding to the connection device construction control within the preset coverage area can also be displayed. This can remind players to place the beam construction control within the buildable area, improving the game operation experience.

[0333] In an alternative implementation, the method may further include:

[0334] In response to the removal of a virtual energy pillar, the first virtual connection device is retained, but the resource transfer permission between resource buildings within the energy coverage area of ​​any two virtual energy pillars is cancelled.

[0335] In response to the removal of at least one of any two virtual energy pillars, the resource transfer permissions between any two first virtual connection devices are retained, but the resource transfer permissions between resource buildings within the energy coverage area of ​​any two virtual energy pillars are cancelled. In other words, when the first virtual connection device between any two virtual energy pillars is completed, in response to the removal of the virtual energy pillars, the resource buildings within the energy coverage area of ​​any two virtual energy pillars do not have resource transfer permissions.

[0336] It is worth noting that the removal of the virtual energy column can be performed by selecting the virtual energy column and then selecting the removal control, or it can be done in other ways. This embodiment does not impose any particular limitation on this.

[0337] Furthermore, the first virtual connection device cannot be dismantled until it is fully constructed.

[0338] In some embodiments, when generating the first virtual connection device between the virtual energy tower and the virtual energy column, connection points on the virtual energy tower and connection points on the virtual energy column can also be determined, and the first virtual connection device can be generated and displayed between the connection points on the virtual energy tower and the connection points on the virtual energy column. The specific method is similar to the construction method of the first virtual connection device between any two virtual energy columns, and will not be described in detail here.

[0339] In an alternative implementation, the method may further include:

[0340] In response to the movement of the virtual energy column, if the length of the first virtual connection device is the same before and after the movement, the first virtual connection device and its resource transmission permission are retained; if the length of the first virtual connection device is different before and after the movement, the first virtual connection device is retained, but its resource transmission permission is cancelled.

[0341] Input a movement operation targeting at least one of any two virtual energy pillars. Determine if the length of the first virtual connection device remains the same before and after the movement. If the length of the first virtual connection device between any two virtual energy pillars remains the same before and after the movement, then the first virtual connection device and its resource transfer permissions are retained. The movement operation targeting a virtual energy pillar can be a selection operation or a continuous dragging operation.

[0342] If the length of the first virtual connection device between any two virtual energy pillars is different before and after the movement, the first virtual connection device is retained, but its resource transfer permission is revoked. In other words, if the length of the first virtual connection device is the same before and after the movement, resource transfer permission between resource buildings within the energy coverage area of ​​any two virtual energy pillars is retained; if the lengths are different, resource transfer permission between resource buildings within the energy coverage area of ​​any two virtual energy pillars is revoked. This avoids causing disappointment to players and improves the gaming experience.

[0343] In some embodiments, if the length of the first virtual connection device between any two virtual energy pillars is restored to the length of the first virtual connection device before the movement, then the resource transmission permissions of the resource buildings within the energy coverage area of ​​any two virtual energy pillars are restored.

[0344] Additionally, the virtual energy pillar cannot be moved until it is fully constructed.

[0345] In an optional implementation, step S1001, in response to the energy pillar construction operation within a preset coverage area in the game scene, constructing at least one virtual energy pillar, may include:

[0346] Within the preset coverage area, in response to the movement operation of the energy pillar construction control, the energy pillar construction control is moved to the target location; and a virtual energy pillar is constructed at the target location.

[0347] Within a preset coverage area, in response to a movement operation of the energy pillar construction control, the control is moved to the target location (i.e., the construction point) within the preset coverage area. During the movement of the energy pillar construction control, the energy coverage area corresponding to its current location is displayed. In other words, the energy coverage area of ​​the virtual energy pillar corresponding to the control is dynamically displayed as the control moves. Each time the control moves to a new location, the energy coverage area of ​​the virtual energy pillar is displayed at that location. The position of the energy pillar construction control and the position of the virtual energy pillar are consistent. This allows players to promptly know the energy coverage area of ​​the virtual energy pillar to be built, enabling them to more accurately determine the target location for constructing the virtual energy pillar.

[0348] In an alternative implementation, the method may further include:

[0349] In response to a movement operation on the virtual energy pillar, the virtual energy pillar and resource buildings within its heat coverage area are moved.

[0350] Input a movement operation on the virtual energy pillar, moving the virtual energy pillar and resource buildings within its heat coverage area to the designated termination position. The movement operation can be a selection operation on the virtual energy pillar followed by a drag operation. The selection operation can be a long press on the virtual energy pillar, or the movement operation can be a selection operation on the movement control.

[0351] In this embodiment, in response to the movement operation of the virtual energy pillar, the virtual energy pillar and the resource buildings within its energy coverage area are moved, setting a new movement mode and improving the game experience.

[0352] In an alternative implementation, the method may further include:

[0353] In response to a cancel move operation on a resource building within the energy coverage area of ​​a virtual energy pillar, cancel the move of the resource building within the energy coverage area of ​​the virtual energy pillar.

[0354] Input the operation to cancel moving resource buildings within the energy coverage area of ​​the virtual energy pillar. This operation can cancel moving resource buildings within the energy coverage area of ​​the virtual energy pillar. The operation to cancel moving resource buildings within the energy coverage area of ​​the virtual energy pillar can be either a selection operation of the resource building follow control or a selection of the resource building.

[0355] Figure 27 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 10 Fourth, such as Figure 27As shown, in the dome view, the virtual energy column's energy coverage area, exit control, move control, build control, and cancel area follow control are displayed. If the move control is selected, the virtual energy column and the virtual buildings within its energy coverage area will all be displayed as selected and moved synchronously. Clicking the cancel area follow control will cancel the movement of the virtual buildings within the virtual energy column's energy coverage area.

[0356] In this embodiment, by canceling the movement of resource buildings, players are prevented from moving resource buildings when they only want to move virtual energy pillars, thus providing multiple movement options and improving the gaming experience.

[0357] In an alternative implementation, the method may further include:

[0358] In response to a move operation on at least one target resource building, the at least one target resource building is moved to the energy coverage area of ​​the virtual energy pillar, and the at least one target resource building is used to produce or consume the same resource.

[0359] At least one target resource building is the resource building targeted by the movement operation in the game scene. Input the movement operation for each target resource building, move each target resource building to the energy coverage area of ​​the virtual energy pillar, and treat each target resource building as a resource within the energy coverage area of ​​the virtual energy pillar. Each target resource building is used to produce the same resource or consume the same resource. That is, when each target resource building is a production type resource building, the resources produced are the same. When each target resource building is a consumption type resource building, the resources consumed are the same. In other words, each target resource building has the same building type, which includes production type buildings and consumption type buildings.

[0360] In an alternative implementation, the method may further include:

[0361] In response to a movement operation that moves another resource building into the energy coverage area of ​​a virtual energy pillar, a resource switching prompt message is displayed to indicate whether to switch the collection resources of the virtual energy pillar.

[0362] In response to a movement operation on another resource building in the game scene, the system moves the other resource building to the energy coverage area of ​​the virtual energy pillar and displays a resource switching prompt. This prompt indicates whether to switch the resources collected by the virtual energy pillar. This is possible if the production resources of the other resource building are different from those of the target resource building, or if the resources consumed by the other resource building are different from those of the target resource building. The resources collected by the virtual energy pillar are the production or consumption resources of the resource buildings within its energy coverage area. In other words, the target resource building and the other resource building are of different building types.

[0363] In other words, for a given virtual energy pillar, it can only collect one type of resource. If a resource building exists within the energy coverage area of ​​the virtual energy pillar, and another resource building is moved into the energy coverage area of ​​the virtual energy pillar, a prompt will appear asking whether to switch the resource collected by the virtual energy pillar. The resource collected by the virtual energy pillar can be understood as the production or consumption resources of the resource buildings within the energy coverage area of ​​the virtual energy pillar.

[0364] Figure 28 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 10 Fifth, such as Figure 28 As shown, in response to a movement operation that moves another resource building to the energy coverage area of ​​the virtual energy pillar, a resource switching prompt message, a replacement control, and a cancellation control are displayed, such as "The resources collected by the virtual energy pillar will be replaced. The collected resources will be recycled to the warehouse. Do you want to continue?".

[0365] If you choose to replace the control, the resources collected by the virtual energy pillar will be replaced, and the collected resources will be recycled to the warehouse. If you choose to cancel the control, the resources collected by the virtual energy pillar will be canceled.

[0366] In some embodiments, clicking on a virtual energy bar can display the energy coverage area of ​​the virtual energy bar, change the color of the first virtual connection device connected to the virtual energy bar, and highlight the resource buildings within the energy coverage area.

[0367] In some embodiments, clicking on a virtual energy column not only displays the energy coverage area of ​​the virtual energy column, but also simultaneously moves the camera to a preset position of the virtual energy column to pop up a resource logistics management panel. The resource logistics management panel displays the icon and quantity of the currently collected resources of the virtual energy column, the storage limit of the virtual energy column, and the resource reception and transmission status of resource buildings within the energy coverage area of ​​the virtual energy column.

[0368] If the virtual energy column reaches its resource storage limit, additional resources cannot be collected and will be stored and displayed in the bubble according to preset rules.

[0369] Figure 29 A flowchart illustrating the construction method of game resource buildings provided in this application embodiment. Figure 10 Fourth, such as Figure 29 As shown, the method may further include:

[0370] S1401, In response to view switching operation, display the logistics settings interface.

[0371] The graphical user interface can provide a view switching control. The view switching operation can include: a selection operation on the view switching control, and in response to the view switching operation, a logistics settings interface is displayed. The logistics settings interface displays multiple building nodes that can be connected within a preset coverage area. The building nodes include: resource buildings within the energy coverage area of ​​the virtual energy tower, combinations of resource buildings based on the first virtual connection device, and peripheral production buildings.

[0372] Among them, the combination of resource buildings based on the first virtual connection device can be understood as resource buildings within the energy coverage range of any two virtual energy pillars, and any two virtual energy pillars are connected through the first virtual connection device.

[0373] S1402. In response to the connection operation between building nodes, generate a virtual production line.

[0374] Connection operations between building nodes include: connection operations between resource buildings within the energy coverage area of ​​the virtual energy tower and surrounding production buildings, and connection operations between resource buildings within the energy coverage area of ​​any two virtual energy pillars.

[0375] The connection operation between building nodes can be a connection operation between at least two building nodes. In response to the connection operation between building nodes, a virtual production line is generated between the building nodes. The virtual production line is used to transfer resources between building nodes. Taking the virtual production line between a resource building within the energy coverage area of ​​a virtual energy tower and an outer production building as an example, a second virtual connection device is generated between the virtual energy tower and the outer production building in the ceremonial view. In the logistics view, the resource building within the energy coverage area of ​​the virtual energy tower and the outer production building can be connected to generate a virtual production line. Taking the virtual production line between resource buildings within the energy coverage area of ​​any two virtual energy pillars as an example, a first virtual connection device is generated between any two virtual energy pillars in the ceremonial view. In the logistics view, the resource buildings within the energy coverage area of ​​any two virtual energy pillars can be connected to generate a virtual production line.

[0376] It is worth noting that if the first virtual connection device between any two virtual energy pillars is not generated, resource buildings within the energy coverage area of ​​any two virtual energy pillars cannot be connected in the logistics settings interface. In other words, virtual production lines for resource buildings within the energy coverage area of ​​any two virtual energy pillars cannot be generated, and this will be indicated in the logistics settings interface.

[0377] After the first virtual connection device and the corresponding virtual production line are built, resources can be transferred between building nodes according to a preset transmission rate. If the resource output rate of the building node that produces resources is greater than the preset rate, the transmission will proceed according to the preset rate. If the resource output rate of the building node that generates resources is less than the preset rate, the transmission will proceed according to the resource output rate.

[0378] In this embodiment, the establishment of a virtual production line enables resource buildings to transfer resources, thus enriching the game scene.

[0379] Based on the same inventive concept, this application also provides a game resource transmission device corresponding to the game resource transmission method. Since the principle of the device in this application is similar to the game resource transmission method described above in this application, the implementation of the device can refer to the implementation of the method, and the repeated parts will not be described again.

[0380] Figure 30 This is a schematic diagram of the structure of a game resource transmission device provided in an embodiment of this application. The device can be integrated into a terminal device, which provides a graphical user interface, and the graphical user interface includes at least a portion of the game scene.

[0381] like Figure 30 As shown, the device may include:

[0382] The generation module 1501 is used to generate at least one functional building in response to a building operation in the game scene, wherein the functional building includes at least one of the following: a virtual energy production device and a peripheral production building;

[0383] Module 1502 is configured to establish resource transmission paths between functional buildings in response to the construction operation of virtual connection devices between functional buildings, wherein the virtual connection devices include at least one of the following: virtual beams and virtual keels;

[0384] The transmission module 1503 is used to transmit resources produced by functional buildings and / or resource buildings within the energy coverage area of ​​functional buildings based on resource transmission paths.

[0385] In an optional implementation, the transmission module 1503 is specifically used for:

[0386] Based on the resource transmission path, in response to the view switching operation, the logistics settings interface is displayed. The logistics settings interface displays: multiple connectable building nodes, including: resource buildings within the energy coverage area of ​​the virtual energy production device and peripheral production buildings.

[0387] In response to connection operations between building nodes, a virtual production line is generated between the building nodes;

[0388] Using virtual production lines, resources produced by functional buildings and / or resource buildings within the energy coverage area of ​​functional buildings are transferred.

[0389] In an optional implementation, the virtual energy production device includes: a virtual energy tower; and a setup module, specifically used for:

[0390] In response to the construction of the virtual keel between the virtual energy tower and the peripheral production buildings, establish a resource transfer path between the virtual energy tower and the peripheral production buildings.

[0391] In an optional implementation, the virtual energy production device further includes: a virtual energy column; and a creation module, specifically used for:

[0392] In response to the construction operation of a virtual beam between any two virtual energy pillars, establish a resource transfer path between any two virtual energy pillars; and / or,

[0393] In response to the construction operation of the virtual beam between the virtual energy tower and the virtual energy pillar, a resource transfer path is established between the virtual energy tower and the virtual energy pillar.

[0394] In an optional implementation, module 1502 is specifically used for:

[0395] In response to a movement operation on the connection device construction control, virtual bases are generated and displayed between functional buildings. The virtual bases are used to indicate resource transfer points for constructing virtual connection devices.

[0396] In response to resource transfer operations on the virtual base, virtual connection devices are generated and displayed to establish resource transfer paths between functional buildings.

[0397] In an optional embodiment, the device further includes:

[0398] Remove module 1504, used to remove the virtual base.

[0399] In an optional implementation, the generation module 1501 is specifically used for:

[0400] If the construction progress of the virtual connection device meets the preset progress threshold, and / or the game account's game level reaches the preset level, then the construction permission for the peripheral production building will be unlocked.

[0401] In response to a construction operation at a preset construction location outside the energy coverage area of ​​the virtual energy production device, display the peripheral construction controls;

[0402] In response to the selection operation of the peripheral construction control, construct the peripheral production building at the preset construction location.

[0403] In an optional implementation, the generation module 1501 is further configured to:

[0404] In response to the virtual roof construction operation, a virtual roof is generated based on the virtual keel within a preset coverage area.

[0405] In an optional implementation, the generation module 1501 is specifically used for:

[0406] In response to the selection operation of the preset coverage area, determine whether the number of virtual keels in the target area corresponding to the selection operation has reached the preset construction quantity;

[0407] If the number of virtual keels reaches the preset construction quantity, the target area is determined as the buildable area of ​​the virtual roof. The target area and virtual keels are displayed in the first display style, and the construction status control is displayed. The construction status control includes: entering the construction status control and canceling the construction status control.

[0408] In response to the selection operation of the enter construction state control, enter the construction state of the target area.

[0409] In an optional embodiment, the device further includes:

[0410] The display module 1505 is used to determine the missing virtual keel based on the target area and the virtual keel if the number of virtual keels does not reach the preset construction quantity, and to display the target area and the missing virtual keel in a second display style, and to display the virtual keel in a first display style.

[0411] In the resource transfer method of this embodiment, a generation module is used to generate at least one functional building in response to a construction operation in the game scene. The functional building includes at least one of the following: a virtual energy production device and a peripheral production building. An establishment module is used to establish a resource transfer path between functional buildings in response to a construction operation of a virtual connection device between the functional buildings. The virtual connection device includes at least one of the following: a virtual beam and a virtual keel. A transfer module is used to transfer resources produced by the functional buildings and / or resource buildings within the energy coverage area of ​​the functional buildings based on the resource transfer path. By establishing virtual connection devices, unified management of resource buildings within the energy coverage area of ​​the functional buildings is achieved, reducing the game burden while providing intuitive feedback on city development.

[0412] Figure 31 This is a schematic diagram of the structure of the terminal device provided in the embodiments of this application, such as... Figure 31 As shown, the device may include: a processor 1601, a memory 1602, and a bus 1603. The memory 1602 stores machine-readable instructions executable by the processor 1601. When the terminal device is running, the processor 1601 communicates with the memory 1602 via the bus 1603. The processor 1601 executes the machine-readable instructions to perform the following steps:

[0413] In response to a construction operation in the game scene, at least one functional building is generated, wherein the functional building includes at least one of the following: a virtual energy production device and a peripheral production building;

[0414] In response to the construction operation of the virtual connection device between functional buildings, a resource transmission path between functional buildings is established, wherein the virtual connection device includes at least one of the following: virtual beams and virtual keels;

[0415] Based on the resource transmission path, transmit the resources produced by the functional buildings and / or the resource buildings within the energy coverage area of ​​the functional buildings.

[0416] In an optional implementation, resources produced by functional buildings and / or resource buildings within the energy coverage area of ​​functional buildings are transmitted based on the resource transmission path, including:

[0417] Based on the resource transmission path, in response to the view switching operation, the logistics settings interface is displayed. The logistics settings interface displays: multiple connectable building nodes, including: resource buildings within the energy coverage area of ​​the virtual energy production device and peripheral production buildings.

[0418] In response to connection operations between building nodes, a virtual production line is generated between the building nodes;

[0419] Using virtual production lines, resources produced by functional buildings and / or resource buildings within the energy coverage area of ​​functional buildings are transferred.

[0420] In an alternative implementation, the virtual energy production device includes: a virtual energy tower; and, in response to a construction operation of a virtual connection device between functional buildings, establishing a resource transfer path between the functional buildings, including:

[0421] In response to the construction of the virtual keel between the virtual energy tower and the peripheral production buildings, establish a resource transfer path between the virtual energy tower and the peripheral production buildings.

[0422] In an optional implementation, the virtual energy production device further includes: a virtual energy column; and, in response to the construction operation of the virtual connection device between functional buildings, establishing a resource transfer path between the functional buildings, including:

[0423] In response to the construction operation of a virtual beam between any two virtual energy pillars, establish a resource transfer path between any two virtual energy pillars; and / or,

[0424] In response to the construction operation of the virtual beam between the virtual energy tower and the virtual energy pillar, a resource transfer path is established between the virtual energy tower and the virtual energy pillar.

[0425] In an optional implementation, in response to the construction operation of the virtual connection device between functional buildings, establishing a resource transfer path between functional buildings includes:

[0426] In response to a movement operation on the connection device construction control, virtual bases are generated and displayed between functional buildings. The virtual bases are used to indicate resource transfer points for constructing virtual connection devices.

[0427] In response to resource transfer operations on the virtual base, virtual connection devices are generated and displayed to establish resource transfer paths between functional buildings.

[0428] In an optional implementation, after generating and displaying the virtual connection device in response to a resource transfer operation on the virtual base, the method further includes:

[0429] Remove the virtual base.

[0430] In an alternative implementation, in response to a building operation in the game scene, at least one functional building is generated, including:

[0431] If the construction progress of the virtual connection device meets the preset progress threshold, and / or the game account's game level reaches the preset level, then the construction permission for the peripheral production building will be unlocked.

[0432] In response to a construction operation at a preset construction location outside the energy coverage area of ​​the virtual energy production device, display the peripheral construction controls;

[0433] In response to the selection operation of the peripheral construction control, construct the peripheral production building at the preset construction location.

[0434] In an optional implementation, the method further includes:

[0435] In response to the virtual roof construction operation, a virtual roof is generated based on the virtual keel within a preset coverage area.

[0436] In an optional implementation, in response to the virtual roof construction operation, a virtual roof is generated based on a virtual keel within a preset coverage area, including:

[0437] In response to the selection operation of the preset coverage area, determine whether the number of virtual keels in the target area corresponding to the selection operation has reached the preset construction quantity;

[0438] If the number of virtual keels reaches the preset construction quantity, the target area is determined as the buildable area of ​​the virtual roof. The target area and virtual keels are displayed in the first display style, and the construction status control is displayed. The construction status control includes: entering the construction status control and canceling the construction status control.

[0439] In response to the selection operation of the enter construction state control, enter the construction state of the target area.

[0440] In an optional implementation, the method further includes:

[0441] If the number of virtual keels does not reach the preset construction quantity, then the missing virtual keels are determined based on the target area and the virtual keels, and the target area and the missing virtual keels are displayed in the second display style, while the virtual keels are displayed in the first display style.

[0442] In the terminal device of this embodiment, when the terminal device is running, the processor and memory communicate via a bus. The processor executes machine-readable instructions to perform construction operations in response to the game scene, generating at least one functional building. The functional building includes at least one of the following: a virtual energy production device and a peripheral production building. In response to the construction operation of a virtual connection device between functional buildings, a resource transmission path is established between the functional buildings. The virtual connection device includes at least one of the following: a virtual beam and a virtual keel. Based on the resource transmission path, resources produced by the functional building and / or resource buildings within the energy coverage area of ​​the functional building are transmitted. By establishing virtual connection devices, unified management of resource buildings within the energy coverage area of ​​the functional building is achieved, reducing the game burden while providing intuitive feedback on city development.

[0443] This application embodiment also provides a computer-readable storage medium storing a computer program, which is executed by a processor, and the processor performs the following steps:

[0444] In response to a construction operation in the game scene, at least one functional building is generated, wherein the functional building includes at least one of the following: a virtual energy production device and a peripheral production building;

[0445] In response to the construction operation of the virtual connection device between functional buildings, a resource transmission path between functional buildings is established, wherein the virtual connection device includes at least one of the following: virtual beams and virtual keels;

[0446] Based on the resource transmission path, transmit the resources produced by the functional buildings and / or the resource buildings within the energy coverage area of ​​the functional buildings.

[0447] In an optional implementation, resources produced by functional buildings and / or resource buildings within the energy coverage area of ​​functional buildings are transmitted based on the resource transmission path, including:

[0448] Based on the resource transmission path, in response to the view switching operation, the logistics settings interface is displayed. The logistics settings interface displays: multiple connectable building nodes, including: resource buildings within the energy coverage area of ​​the virtual energy production device and peripheral production buildings.

[0449] In response to connection operations between building nodes, a virtual production line is generated between the building nodes;

[0450] Using virtual production lines, resources produced by functional buildings and / or resource buildings within the energy coverage area of ​​functional buildings are transferred.

[0451] In an alternative implementation, the virtual energy production device includes: a virtual energy tower; and, in response to a construction operation of a virtual connection device between functional buildings, establishing a resource transfer path between the functional buildings, including:

[0452] In response to the construction of the virtual keel between the virtual energy tower and the peripheral production buildings, establish a resource transfer path between the virtual energy tower and the peripheral production buildings.

[0453] In an optional implementation, the virtual energy production device further includes: a virtual energy column; and, in response to the construction operation of the virtual connection device between functional buildings, establishing a resource transfer path between the functional buildings, including:

[0454] In response to the construction operation of a virtual beam between any two virtual energy pillars, establish a resource transfer path between any two virtual energy pillars; and / or,

[0455] In response to the construction operation of the virtual beam between the virtual energy tower and the virtual energy pillar, a resource transfer path is established between the virtual energy tower and the virtual energy pillar.

[0456] In an optional implementation, in response to the construction operation of the virtual connection device between functional buildings, establishing a resource transfer path between functional buildings includes:

[0457] In response to a movement operation on the connection device construction control, virtual bases are generated and displayed between functional buildings. The virtual bases are used to indicate resource transfer points for constructing virtual connection devices.

[0458] In response to resource transfer operations on the virtual base, virtual connection devices are generated and displayed to establish resource transfer paths between functional buildings.

[0459] In an optional implementation, after generating and displaying the virtual connection device in response to a resource transfer operation on the virtual base, the method further includes:

[0460] Remove the virtual base.

[0461] In an alternative implementation, in response to a building operation in the game scene, at least one functional building is generated, including:

[0462] If the construction progress of the virtual connection device meets the preset progress threshold, and / or the game account's game level reaches the preset level, then the construction permission for the peripheral production building will be unlocked.

[0463] In response to a construction operation at a preset construction location outside the energy coverage area of ​​the virtual energy production device, display the peripheral construction controls;

[0464] In response to the selection operation of the peripheral construction control, construct the peripheral production building at the preset construction location.

[0465] In an optional implementation, the method further includes:

[0466] In response to the virtual roof construction operation, a virtual roof is generated based on the virtual keel within a preset coverage area.

[0467] In an optional implementation, in response to the virtual roof construction operation, a virtual roof is generated based on a virtual keel within a preset coverage area, including:

[0468] In response to the selection operation of the preset coverage area, determine whether the number of virtual keels in the target area corresponding to the selection operation has reached the preset construction quantity;

[0469] If the number of virtual keels reaches the preset construction quantity, the target area is determined as the buildable area of ​​the virtual roof. The target area and virtual keels are displayed in the first display style, and the construction status control is displayed. The construction status control includes: entering the construction status control and canceling the construction status control.

[0470] In response to the selection operation of the enter construction state control, enter the construction state of the target area.

[0471] In an optional implementation, the method further includes:

[0472] If the number of virtual keels does not reach the preset construction quantity, then the missing virtual keels are determined based on the target area and the virtual keels, and the target area and the missing virtual keels are displayed in the second display style, while the virtual keels are displayed in the first display style.

[0473] In the computer-readable storage medium of this embodiment, a computer program, executed by a processor, generates at least one functional building in response to a construction operation in a game scene. The functional building includes at least one of the following: a virtual energy production device and a peripheral production building. In response to a construction operation of a virtual connection device between the functional buildings, a resource transmission path is established between the functional buildings. The virtual connection device includes at least one of the following: a virtual beam and a virtual keel. Based on the resource transmission path, resources produced by the functional building and / or resource buildings within the energy coverage area of ​​the functional building are transmitted. By establishing virtual connection devices, unified management of resource buildings within the energy coverage area of ​​the functional building is achieved, reducing the game's burden while providing intuitive feedback on city development.

[0474] In this embodiment, the computer program, when run by the processor, can also execute other machine-readable instructions to perform other methods as described in the embodiments. For details on the specific execution steps and principles, please refer to the description of the embodiments, which will not be repeated here.

[0475] In the embodiments provided in this application, it should be understood that the disclosed apparatus and methods can be implemented in other ways. The apparatus embodiments described above are merely illustrative. For example, the division of units is only a logical functional division, and in actual implementation, there may be other division methods. Furthermore, multiple units or components may be combined or integrated into another system, or some features may be ignored or not executed. Additionally, the displayed or discussed mutual couplings, direct couplings, or communication connections may be through some communication interfaces; indirect couplings or communication connections between devices or units may be electrical, mechanical, or other forms.

[0476] The units described as separate components may or may not be physically separate. The components shown as units may or may not be physical units; that is, they may be located in one place or distributed across multiple network units. Some or all of the units can be selected to achieve the purpose of this embodiment according to actual needs.

[0477] In addition, the functional units in the embodiments provided in this application can be integrated into one processing unit, or each unit can exist physically separately, or two or more units can be integrated into one unit.

[0478] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this application, in essence, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of this application. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.

[0479] It should be noted that similar labels and letters in the following figures indicate similar items. Therefore, once an item is defined in one figure, it does not need to be further defined and explained in subsequent figures. In addition, the terms "first", "second", "third", etc. are used only to distinguish descriptions and should not be construed as indicating or implying relative importance.

[0480] Finally, it should be noted that the above-described embodiments are merely specific implementations of this application, used to illustrate the technical solutions of this application, and not to limit them. The protection scope of this application is not limited thereto. Although this application has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments, or make equivalent substitutions for some of the technical features, within the scope of the technology disclosed in this application; and these modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of this application. All should be covered within the protection scope of this application. Therefore, the protection scope of this application should be determined by the protection scope of the claims.

Claims

1. A resource transmission method of a game, characterized by, The method of providing a graphical user interface via a terminal device, wherein the graphical user interface includes at least a portion of the game scene, comprises: In response to a construction operation in the game scene, at least one functional building is generated, wherein the functional building includes at least one of the following: a virtual energy production device and a peripheral production building; In response to the construction operation of the virtual connection device between the functional buildings, a resource transmission path is established between the functional buildings, wherein the virtual connection device includes at least one of the following: a virtual beam and a virtual keel; Based on the resource transmission path, transmit the resources produced by the functional building and / or the resource buildings within the energy coverage area of ​​the functional building; The method further includes: In response to the virtual roof construction operation, a virtual roof is generated based on the virtual keel within a preset coverage area.

2. The method of claim 1, wherein, The transmission of resources produced by the functional building and / or resource buildings within the energy coverage area of ​​the functional building based on the resource transmission path includes: Based on the resource transmission path, in response to the view switching operation, the logistics settings interface is displayed. The logistics settings interface displays multiple connectable building nodes, including resource buildings within the energy coverage area of ​​the virtual energy production device and the peripheral production buildings. In response to the connection operation between the building nodes, a virtual production line is generated between the building nodes; The virtual production line is used to transmit resources produced by the functional building and / or resource buildings within the energy coverage area of ​​the functional building.

3. The method of claim 1, wherein, The virtual energy production device includes: a virtual energy tower; the step of establishing a resource transmission path between the functional buildings in response to the construction operation of the virtual connection device between the functional buildings includes: In response to the construction operation of the virtual keel between the virtual energy tower and the peripheral production building, a resource transmission path is established between the virtual energy tower and the peripheral production building.

4. The method of claim 3, wherein, The virtual energy production device further includes: a virtual energy column; the step of establishing a resource transmission path between the functional buildings in response to the construction operation of the virtual connection device between the functional buildings includes: In response to the construction operation of a virtual beam between any two of the virtual energy pillars, establish a resource transfer path between any two of the virtual energy pillars; and / or, In response to the construction operation of the virtual beam between the virtual energy tower and the virtual energy column, a resource transmission path is established between the virtual energy tower and the virtual energy column.

5. The method of claim 1, wherein, The step of establishing a resource transfer path between the functional buildings in response to the construction operation of the virtual connection device between the functional buildings includes: In response to a movement operation of the connection device construction control, a virtual base is generated and displayed between the functional buildings, the virtual base indicating the resource transfer point for constructing the virtual connection device; In response to a resource transfer operation on the virtual base, the virtual connection device is generated and displayed to establish a resource transfer path between the functional buildings.

6. The method of claim 5, wherein, The method further comprises: removing the virtual base.

7. The method of claim 1, wherein, The method further comprises: The method further comprises: if the number of virtual keels does not reach the preset construction quantity, determining a missing virtual keel according to the target area and the virtual keels, and displaying the target area and the missing virtual keel in a second display style, and displaying the virtual keels in the first display style. The method further comprises:

8. The method of claim 1, wherein, The method further comprises: The method further comprises: The method further comprises: The method further comprises:

9. The method of claim 8, wherein, The method further comprises: The method further comprises:

10. A resource transmission apparatus for a game, characterized by comprising: The method further comprises: The method further comprises: The method further comprises: The method further comprises: The method further comprises:

11. 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A computer-readable storage medium, characterized in that, The computer readable storage medium stores a computer program, and the computer program is run by the processor to execute the resource transmission method of the game in any one of claims 1-9.

Citation Information

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