Account processing method and device, storage medium and electronic equipment
By directly detecting and processing abnormal accounts in response to player triggering operations in multiplayer online games, the problem of low processing efficiency in the existing technology is solved, and faster and timely processing effects are achieved.
Patent Information
- Application Number
- CN202311594551.0
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2023-11-24
- Publication Date
- 2025-05-27
AI Technical Summary
In multiplayer online games, the existing technology cannot timely alleviate the negative emotions of players when encountering illegal players, resulting in low account processing efficiency.
During the game, in response to the trigger operation of the first account, the second account is directly selected as the account to be detected, and when abnormal behavior is detected, prompt information is displayed in the game interface of the first account or processing operations are immediately performed.
It improves the detection response speed of abnormal accounts, increases the timeliness of processing, improves the efficiency of account processing, and alleviates negative emotions of players.
Smart Images

Figure CN120037663A_ABST
Abstract
Description
Technical Field
[0001] This application relates to the field of computer technology, and in particular, to an account processing method, device, storage medium, and electronic device. Background Art
[0002] During the process of a multiplayer online game, there are usually players using impolite language to attack other players, or using illegal voices to interfere with the operations of other players. In response to such violations, players can perform a trigger operation to report such uncivilized behaviors.
[0003] After receiving the report information, the server automatically detects and finds out the players (each player corresponds to an account) with such violations, and punishes the violating players at the end of the game round. For example, when the game ends, penalty prompt information such as warnings, muting, and deduction of reputation points is displayed on the game interface. However, the above method of punishing violating players at the end of the game round is relatively lagging, and cannot relieve the negative emotions of players when encountering violating players in a timely manner, resulting in the technical problem of low efficiency in the account processing process.
[0004] In response to the above problems, no effective solution has been proposed yet. Summary of the Invention
[0005] Embodiments of this application provide an account processing method, device, storage medium, and electronic device to at least solve the technical problem of low efficiency in the account processing process.
[0006] According to one aspect of the embodiments of this application, an account processing method is provided, including: during the process of a game round, in response to a first trigger operation performed by a first account, selecting a second account in a group of accounts as an account to be detected, where the first account and the group of accounts are accounts participating in a game round; in the case that an operation performed by the second account on a second virtual character is detected to be abnormal, during the process of a game round, displaying a prompt message in the game interface of the first account, where the second virtual character is a character controlled by the second account in a game round, and the prompt message is used to prompt to perform a processing operation on the second account.
[0007] Optionally, before selecting a second account in a set of accounts as the account to be detected, the above method further includes: during a game, displaying a first interaction object in the game interface of the first account; in response to a second trigger operation performed on the first interaction object, displaying an information panel, where a set of accounts is displayed in the information panel; in response to a first trigger operation performed by the first account, selecting a second account in the set of accounts as the account to be detected, including: in response to a first trigger operation performed by the first account on the second account displayed in the information panel, selecting the second account as the account to be detected.
[0008] Optionally, before selecting a second account in a set of accounts as the account to be detected in response to a first trigger operation performed by the first account on the second account displayed in the information panel, the method further includes: when a second interaction object is displayed in the information panel, in response to a second trigger operation performed by the first account on the second interaction object, displaying a set of interaction objects in the information panel, where there is a one-to-one correspondence between the set of interaction objects and the set of accounts, and each interaction object in the set of interaction objects is used to trigger the selection of the corresponding account as the account to be detected; in response to a first trigger operation performed by the first account on the second account displayed in the information panel, selecting the second account as the account to be detected, including: in response to a first trigger operation performed by the first account on the interaction object corresponding to the second account in the set of interaction objects, selecting the second account as the account to be detected.
[0009] Optionally, the above-mentioned selecting a second account in a set of accounts as the account to be detected in response to a first trigger operation performed by the first account on the second account displayed in the information panel includes: when a set of interaction objects is also displayed in the information panel and there is a one-to-one correspondence between the set of interaction objects and the set of accounts, in response to a first trigger operation performed by the first account on the interaction object corresponding to the second account in the set of interaction objects, selecting the second account as the account to be detected, where each interaction object in the set of interaction objects is used to trigger the selection of the corresponding account as the account to be detected.
[0010] Optionally, the above-mentioned selecting a second account in a set of accounts as the account to be detected in response to a first trigger operation performed by the first account includes: when at least part of the identifiers of the accounts in the set of accounts are displayed in the game interface of the first account, in response to a first trigger operation performed by the first account on the identifier of the second account displayed, selecting the second account as the account to be detected, where at least part of the accounts includes the second account.
[0011] Optionally, before selecting a second account from a group of accounts as the account to be detected in response to a first trigger operation performed by the first account, the above method further includes: when at least some of the identifications of the accounts in the group of accounts are displayed in the game interface of the first account, in response to a third trigger operation performed by the first account on the displayed identification of the second account, displaying an interaction object corresponding to the second account in the game interface of the first account, where the interaction object corresponding to the second account is used to trigger the selection of the second account as the account to be detected; selecting the second account from the group of accounts as the account to be detected in response to the first trigger operation performed by the first account includes: selecting the second account as the account to be detected in response to a first trigger operation performed by the first account on the interaction object corresponding to the second account.
[0012] Optionally, the above displaying a prompt message in the game interface of the first account includes: displaying a first message in the game interface of the first account, where the first message is used to prompt that a first operation has been performed on the second account during a game session, the prompt message includes the first message, and the processing operation includes the first operation; and / or displaying a second message in the game interface of the first account, where the second message is used to prompt that a second operation has been performed on the second account after a game session ends, the prompt message includes the second message, and the processing operation includes the second operation.
[0013] Optionally, the above method further includes: when it is detected that an operation performed by the second account on the second virtual character is abnormal, performing a first operation on the second account during a game session, where the processing operation includes the first operation.
[0014] Optionally, the above performing a first operation on the second account during a game session includes one of the following: during a game session, prohibiting the second account from continuing to participate in the game session; during a game session, deducting the account points of the second account, or reducing the account level of the second account; during a game session, prohibiting the second account from performing operations on the second virtual character before the end of the game session; during a game session, sending a warning message to the second account.
[0015] Optionally, the above method further includes: when it is detected that an operation performed by the second account on the second virtual character is abnormal, performing a second operation on the second account after a game session ends, where the processing operation includes the second operation.
[0016] Optionally, after the end of a game session, performing a second operation on the second account includes one of the following: after the end of a game session, prohibiting the second account from participating in another game session within a preset duration; after the end of a game session, if the second account is an account in the losing camp of a game session, deducting a first target value from the account score of the second account, where the first target value is greater than a preset first default value, and the first default value is the value of the account score deducted when the operations performed by the second account on the second virtual character are normal and the second account is an account in the losing camp of a game session; after the end of a game session, if the second account is an account in the losing camp of a game session, reducing the account level of the second account by a second target value, where the second target value is greater than a preset second default value, and the second default value is the value by which the account level is reduced when the operations performed by the second account on the second virtual character are normal and the second account is an account in the losing camp of a game session; after the end of a game session, if the second account is an account in the winning camp of a game session, keeping the account score of the second account unchanged; after the end of a game session, if the second account is an account in the winning camp of a game session, keeping the account level of the second account unchanged.
[0017] Optionally, selecting the second account in a group of accounts as the account to be detected includes: sending a detection request to the server of a game session, where the detection request is used to request to detect whether there are any abnormalities in the operations performed by the second account on the second virtual character.
[0018] According to another aspect of the embodiments of the present application, there is also provided an account processing device, including: a first processing unit, configured to, during the process of a game session, in response to a first trigger operation performed by a first account, select the second account in a group of accounts as the account to be detected, where the first account and the group of accounts are accounts participating in a game session; a first display unit, configured to, when it is detected that there are abnormalities in the operations performed by the second account on the second virtual character, during the process of a game session, display a prompt message in the game interface of the first account, where the second virtual character is the character controlled by the second account in a game session, and the prompt message is used to prompt to perform a processing operation on the second account.
[0019] According to another aspect of the embodiments of the present application, there is also provided a computer-readable storage medium, in which a computer program is stored, where the computer program is configured to execute the above-mentioned account processing method when running.
[0020] According to another aspect of the embodiments of the present application, there is also provided a computer program product, including computer program / instructions, and when the computer program / instructions are executed by a processor, the steps of the above-mentioned method are implemented.
[0021] According to another aspect of the embodiments of the present application, an electronic device is further provided, including a memory and a processor. A computer program is stored in the memory, and the processor is configured to execute the above account processing method through the computer program.
[0022] Through the above embodiments provided by the present application, during a game session, by performing a first trigger operation on a first account, directly selecting a second account as the account to be detected, and when it is detected that the operation performed by the second account on the second virtual character is abnormal, directly performing a processing operation on the second account, or displaying in the game interface of the first account that a processing operation has been performed on the second account or a prompt message indicating that a processing operation will be performed on the second account at the end of the game, the response speed for detecting abnormal accounts is improved, the timeliness of processing abnormal accounts is increased, and the technical effect of improving the efficiency of account processing is achieved. BRIEF DESCRIPTION OF THE DRAWINGS
[0023] The drawings described herein are used to provide a further understanding of the present application and form a part of the present application. The illustrative embodiments and descriptions thereof of the present application are used to explain the present application and do not constitute an improper limitation to the present application.
[0024] Figure 1 It is a schematic diagram of an application scenario of an optional account processing method according to an embodiment of the present application;
[0025] Figure 2 It is a flowchart of an optional account processing method according to an embodiment of the present application;
[0026] Figure 3 It is a schematic diagram (I) of an optional account processing method according to an embodiment of the present application;
[0027] Figure 4 It is a schematic diagram of the process of an optional first account opening an information panel according to an embodiment of the present application;
[0028] Figure 5 It is a schematic diagram (I) of an optional selection of a second account as the account to be detected according to an embodiment of the present application;
[0029] Figure 6 It is the process of control switching on the game interface during the process of selecting a second account as the account to be detected;
[0030] Figure 7 It is a schematic diagram (II) of an optional selection of a second account as the account to be detected according to an embodiment of the present application;
[0031] Figure 8 It is a prompt message of the number of reports by a player in a current game session according to an embodiment of the present application.
[0032] Figure 9 It is a schematic diagram (III) of an optional selection of the second account as the account to be detected according to an embodiment of the present application;
[0033] Figure 10 It is a schematic diagram (IV) of an optional selection of the second account as the account to be detected according to an embodiment of the present application;
[0034] Figure 11 It is a prompt message for displaying the processing result of a violated account during the game session according to an embodiment of the present application;
[0035] Figure 12 It is an overall flowchart of an optional account processing method according to an embodiment of the present application;
[0036] Figure 13 It is a schematic structural diagram of an optional account processing device according to an embodiment of the present application;
[0037] Figure 14 It is a schematic structural diagram of an optional electronic device according to an embodiment of the present application. Detailed implementation manners
[0038] In order to enable those skilled in the art to better understand the solution of the present application, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the accompanying drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, rather than all the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those of ordinary skill in the art without creative efforts shall fall within the protection scope of the present application.
[0039] It should be noted that the terms "first", "second", etc. in the specification and claims of the present application and the above-mentioned drawings are used to distinguish similar objects, and do not necessarily need to describe a specific order or sequence. It should be understood that such used data can be interchanged under appropriate circumstances so that the embodiments of the present application described herein can be implemented in an order different from those illustrated or described herein. In addition, the terms "comprising" and "having" and any variations thereof are intended to cover non-exclusive inclusion. For example, a process, method, system, product or device including a series of steps or units does not necessarily need to be limited to those clearly listed steps or units, but may include other steps or units not clearly listed or inherent to these processes, methods, products or devices.
[0040] In the implementation process of the technical solution in the embodiment of the present application, legal regulations will be followed. When operating according to the technical solution in the embodiment, the data used will not involve user privacy. While ensuring that the operation process is compliant and legal, the security of the data is guaranteed.
[0041] Glossary:
[0042] MOBA: Multiplayer Online Battle Arena. The gameplay of this type of game is as follows: Generally, equipment needs to be purchased during the battle. Players are usually divided into two teams, and the two teams compete with each other in a scattered game map.
[0043] According to one aspect of the embodiment of the present application, an account processing method is provided. As an optional implementation, the above account processing method can be but is not limited to being applied to an application scenario as Figure 1 shown. In the application scenario as Figure 1 shown, the terminal device 102 can communicate with the server 106 through the network 104, and the server 106 can perform operations on the database 108, such as write data operations or read data operations. The above terminal device 102 can include but is not limited to a human-computer interaction screen, a processor, and a memory. The above human-computer interaction screen can be used to display, among other things, the game interface of the first account, the second virtual character, and prompt information on the terminal device 102. The above processor can be used to respond to the above human-computer interaction operation, execute corresponding operations, or generate corresponding instructions and send the generated instructions to the server 106. The above memory is used to store relevant processing data, such as the first trigger operation, the second account, and prompt information.
[0044] As an optional method, the following steps in the account processing method can be executed on the server 106: Step S102, during a game, in response to a first trigger operation executed by the first account, select the second account in a group of accounts as the account to be detected, where the first account and the group of accounts are the accounts participating in a game; Step S104, in the case where it is detected that the operation performed by the second account on the second virtual character is abnormal, during a game, display prompt information in the game interface of the first account, where the second virtual character is the character controlled by the second account in a game, and the prompt information is used to prompt to perform a processing operation on the second account.
[0045] In the above - mentioned manner, during the process of a game, by performing a first trigger operation through the first account, the second account is directly selected as the account to be detected. When it is detected that the operations performed by the second account on the second virtual character are abnormal, a processing operation is directly performed on the second account, or a prompt message indicating that a processing operation has been performed on the second account is displayed in the game interface of the first account, or a prompt message indicating that a processing operation will be performed on the second account at the end of the game. This improves the response speed of detecting abnormal accounts, increases the timeliness of processing abnormal accounts, and achieves the technical effect of improving the efficiency of account processing.
[0046] To solve the problem of low efficiency that occurs during the process of account processing mentioned above, in the embodiments of this application, an account processing method is proposed. Figure 2 It is a flowchart of the account processing method according to the embodiments of this application. This process includes the following steps S202 to step S204.
[0047] Step S202: During the process of a game, in response to a first trigger operation performed by the first account, the second account in a group of accounts is selected as the account to be detected, where the first account and the group of accounts are accounts participating in a game.
[0048] Step S204: When it is detected that the operations performed by the second account on the second virtual character are abnormal, during the process of a game, a prompt message is displayed in the game interface of the first account, where the second virtual character is the character controlled by the second account in a game, and the prompt message is used to prompt that a processing operation will be performed on the second account.
[0049] To facilitate the understanding of the above - mentioned account processing method, in the embodiments of this application, the MOBA game is taken as an example to explain the above - mentioned account processing method.
[0050] Suppose there are 10 players participating in a game together, and each player corresponds to an account. In the game interface of the first account (which can also be understood as account 1) as shown in (a) below, the game data of 10 accounts is displayed. Figure 3 Suppose during the process of the game, the operations performed by account 2 on the second virtual character it controls are abnormal. For example, hanging up, making illegal remarks, refusing to cooperate with teammates, etc. Then, by performing a first trigger operation on the interaction object corresponding to account 2 in the game interface of account 1, account 2 is directly selected as the account to be detected.
[0051] For example, account 1 clicks or long - presses on the interaction object in the game data of account 2 (for example,
[0052] For example, account 1 clicks or long - presses on the interaction object in the game data of account 2 (for example, Figure 3The triangular-shaped report button shown in the figure) directly reports that the operation performed by account 2 (which can also be understood as the second account) on the second virtual character is abnormal.
[0053] In response to the first trigger operation performed by account 1, the server processes the report request sent by account 1, that is, detects the behavior data of account 2 within a preset historical period, or detects all the behavior data of account 2 within a historical period since the start of a game, and displays the following in the game interface of the first account if the detection result indicates that the operation performed by the second account on the second virtual character is abnormal. Figure 3 The prompt information shown in (b) in the figure.
[0054] It should be noted that the above prompt information includes but is not limited to the following three meanings: (1) the prompt information informs account 1 that account 2 will be punished at the end of the game; (2) account 2 has been punished during the game; (3) account 2 has been punished during the game, and the credit points of account 2 will be additionally deducted when the game is settled. For example, Figure 3 As shown in (b).
[0055] Obviously, the process of detecting the operation performed by account 2 on the second virtual character in the above embodiment is only an example and is not limited thereto. For example, account 1 can also report the voice posted by account 2, and if uncivilized language is detected in the voice data of account 2, account 2 can be warned; after accepting the warning prompt, if account 2 still makes illegal remarks, account 2 can also be banned.
[0056] In addition, after Player 1 sees the prompt information displayed on the game interface, no matter whether a penalty operation has been executed on Account 2 or is about to be executed on Account 2, Player 1 will know that his report request has been responded to, which can effectively alleviate Player 1's negative emotions when encountering the violating Player 2.
[0057] Through the above method, during a game, the first trigger operation is performed through the first account, and the second account is directly selected as the account to be detected. When it is detected that the operation performed by the second account on the second virtual character is abnormal, the processing operation is directly performed on the second account, or a prompt message that the processing operation has been performed on the second account or will be performed on the second account at the end of the game is displayed in the game interface of the first account, thereby improving the response speed of detecting abnormal accounts, increasing the timeliness of processing abnormal accounts, and achieving the technical effect of improving the efficiency of account processing.
[0058] As an optional example, before selecting the second account in a group of accounts as the account to be detected, the above method further includes:
[0059] During a game, display a first interaction object in the game interface of the first account; in response to a second trigger operation performed on the first interaction object, display an information panel, where a group of accounts is displayed in the information panel;
[0060] The above-mentioned selecting the second account in a group of accounts as the account to be detected in response to the first trigger operation performed by the first account includes: in response to the first trigger operation performed by the first account on the second account displayed in the information panel, selecting the second account as the account to be detected.
[0061] Specifically, as shown in (a) of Figure 4 , assume that a first interaction object is displayed on the game interface of the first account, and this interaction object is the entry to open the information panel (which can also be understood as the game data panel). By performing a second trigger operation on the first interaction object, an information panel as shown in (b) of Figure 4 is displayed.
[0062] In the information panel, a group of accounts including Account 1 is displayed, and the game data corresponding to each account, as well as a group of mute buttons corresponding to the display of other accounts except Account 1, are displayed. At the same time, a second interaction object is displayed in the upper right corner of the information panel.
[0063] It is easy to understand that since the game interface shown in (a) of Figure 4 is the game interface corresponding to Account 1, in the information panel shown in (b) of Figure 4 , since Account 1 is the account that initiates the reporting request and the remaining accounts are all accounts that may be reported, the mute button is not displayed in the game data of Account 1.
[0064] By performing a corresponding trigger operation on the second interaction object, Account 2 can be selected as the account to be detected, specifically including:
[0065] Before selecting the second account as the account to be detected in response to the first trigger operation performed by the first account on the second account displayed in the information panel, the above method further includes: when the second interaction object is displayed in the information panel, in response to the second trigger operation performed by the first account on the second interaction object, display a group of interaction objects in the information panel, where there is a one-to-one correspondence between the group of interaction objects and the group of accounts, and each interaction object in the group of interaction objects is used to trigger the selection of the corresponding account as the account to be detected;
[0066] The above-mentioned selecting the second account as the account to be detected in response to the first trigger operation performed by the first account on the second account displayed in the information panel includes: selecting the second account as the account to be detected in response to the first trigger operation performed by the first account on the interaction object corresponding to the second account in a group of interaction objects.
[0067] like Figure 4 As shown in (b), a second interactive object (report button) is displayed in the information panel, and a second trigger operation is performed on the second interactive object through the first account, switching a group of mute buttons in the information panel to Figure 5 In the group of interactive objects shown in (b), by clicking or long pressing the interactive object corresponding to the second account, the second account is selected as the object to be detected.
[0068] The second trigger operation is performed on the second interactive object through the first account, which may be but is not limited to: Figure 5 The second interactive object on the information panel shown in (a) is switched from the "Report" button to Figure 5 The "Cancel" button shown in (b) above; at the same time, the group of mute buttons on the information panel are switched to Figure 5 A group of interactive objects is shown in (b), wherein each interactive object in the group of interactive objects is used to trigger the corresponding account to be selected as the account to be detected.
[0069] Specifically, please refer to Figure 6 As shown in (a) and (b), the "Report" button on the information panel is switched to a "Cancel" button, and all the "Mute" buttons in the game data including Account 2 are switched to triangular Reported buttons.
[0070] It should be noted that the above-mentioned process in which account 1 selects account 2 as the account to be detected by executing the first trigger operation is only an example and is not limited thereto. For example, account 1 may select account 2 and account 3 as the objects to be detected in turn through two different trigger operations; or account 1 and account 4 may respectively execute trigger operations on their respective game interfaces and both select account 2 as the account to be detected.
[0071] That is to say, during a game, one account can report multiple abnormal accounts, and the same account may be reported by multiple accounts.
[0072] By adopting the above method, players can report illegal players on their own initiative, and can accurately select one or more illegal players, and can detect the illegal behaviors of players, thereby improving the response speed of reporting requests.
[0073] As another alternative implementation, the above-mentioned first triggering operation performed by the first account on the second account displayed in the information panel, which selects the second account as the account to be detected, includes:
[0074] When a group of interaction objects is also displayed in the information panel and there is a one-to-one correspondence between the group of interaction objects and a group of accounts, in response to the first triggering operation performed by the first account on the interaction object corresponding to the second account in the group of interaction objects, the second account is selected as the account to be detected, where each interaction object in the group of interaction objects is used to trigger the selection of the corresponding account as the account to be detected.
[0075] As Figure 7 shown in (a) below, by clicking or long-pressing the first interaction object on the game interface of the first account, an information panel as shown in Figure 7 (b) below is displayed, and a group of interaction objects (reported button with a triangle displayed) that are in one-to-one correspondence with the group of accounts is directly displayed in the information panel.
[0076] By performing the first triggering operation on the interaction object corresponding to the second account by the first account, the second account is selected as the account to be detected.
[0077] To avoid the interference of frequent reports on the game, usually the number of times each player is allowed to send a report request is set during a game. For example, each player is allowed to report at most 3 times or 5 times in a game, etc.
[0078] When player 1 clicks the second interaction object as shown in Figure 5 (a) below, the server will determine whether there are any remaining report times for player 1 (account 1). If there are remaining times, a system message as shown in Figure 8 (a) below will be displayed in the information panel. This system message is used to prompt player 1 that the system has received the report request and is detecting the behavior data of account 2, and at the same time, the remaining report times of account 1 in this game are displayed.
[0079] Conversely, if the server determines that the report times of player 1 have been used up, the second interaction object (report button) will still be displayed in the upper right corner of the information panel as shown in Figure 8 (b) below, and the mute buttons corresponding to the group of accounts will still be displayed in the player list, while the group of interaction objects (i.e., a group of reported buttons) as shown in Figure 5 (b) below will not be displayed, so that player 1 cannot report other players during the game.
[0080] It should be noted that for the above situation where the report times of player 1 have been used up, player 1 can still report again when the game ends (settles).
[0081] In the above - mentioned manner, the number of reports made by players during the game can be effectively controlled, and the authenticity of each report can be ensured, reducing the resources and time consumed by system detection and improving the game operation efficiency.
[0082] To simplify the user operation process, in addition to the above - mentioned two operation methods that can select Account 2 as the account to be detected for Account 1, it can also be achieved through the following methods, specifically including:
[0083] When at least some of the account identifiers in a group of accounts are displayed in the game interface of the first account, in response to a first trigger operation performed by the first account on the identifier of the second account displayed, the second account is selected as the account to be detected, where at least some of the accounts include the second account.
[0084] As Figure 9 shown, assume that at least some of the account identifiers in a group of accounts are displayed on the game interface of the first account. For example, the avatars of Account 2 to Account 4 are displayed. Then, directly clicking or long - pressing on the avatar of Account 2 can select Account 2 as the account to be detected.
[0085] Similarly, Account 1 can also select Account 3 or Account 4 as the account to be detected by clicking or long - pressing on Account 3 or Account 4.
[0086] As an optional example, before selecting the second account in a group of accounts as the account to be detected in response to the first trigger operation performed by the first account, the above - mentioned method further includes:
[0087] When at least some of the account identifiers in a group of accounts are displayed in the game interface of the first account, in response to a third trigger operation performed by the first account on the identifier of the second account displayed, an interaction object corresponding to the second account is displayed in the game interface of the first account, where the interaction object corresponding to the second account is used to trigger the selection of the second account as the account to be detected;
[0088] The above - mentioned selection of the second account in a group of accounts as the account to be detected in response to the first trigger operation performed by the first account includes: in response to the first trigger operation performed by the first account on the interaction object corresponding to the second account, the second account is selected as the account to be detected.
[0089] As Figure 10 shown in (a), assume that the identifiers of Account 2 to Account 4 are displayed on the game interface of the first account. By clicking or long - pressing on the account identifier of the second account, an interaction object corresponding to Account 2 (the second account) as shown in Figure 10 (b) is displayed in the game interface of the first account. By performing a first trigger operation on the interaction object corresponding to the second account, the second account is selected as the account to be detected.
[0090] By adopting the above method, account 1 can quickly and accurately report account 2, so that the server can specifically detect whether there are any abnormalities in the operations performed by the second virtual character controlled by account 2, thereby improving the efficiency of abnormality detection processing.
[0091] As an optional example, the prompt information displayed in the game interface of the first account includes:
[0092] Displaying first information in a game interface of the first account, wherein the first information is used to prompt that a first operation has been performed on the second account during a game, the prompt information includes the first information, and the processing operation includes the first operation; and / or
[0093] The second information is displayed in the game interface of the first account, wherein the second information is used to prompt to perform a second operation on the second account after a game is finished, the prompt information includes the second information, and the processing operation includes the second operation.
[0094] That is, after the server receives the report information sent by account 1, it detects the operation performed by the second virtual character controlled by account 2. If the detection result indicates that the operation performed by the second virtual character controlled by account 2 is illegal, the server will perform corresponding penalty operations on the second account during the game, and display a prompt message that account 2 has been punished on the game interface of account 1, for example, a warning penalty has been issued to account 2. For details, please refer to Figure 11 .
[0095] For another example, after receiving the report information sent by account 1, the server detects the operation performed by the second virtual character controlled by account 2. If the detection result indicates that the operation performed by the second virtual character controlled by account 2 violates the rules, a prompt message indicating that account 2 will be punished after the game ends is displayed on the game interface of account 1. For details, please refer to Figure 11 The second prompt information is shown.
[0096] After Player 1 sees the prompt information displayed on the game interface, no matter the penalty operation has been executed on Account 2 or is about to be executed on Account 2, Player 1 will know clearly that his report request has been responded to, which can effectively alleviate the negative emotions of Player 1 when encountering the violating Player 2.
[0097] As an optional implementation, the above method further includes:
[0098] When it is detected that the operation performed by the second account on the second virtual character is abnormal, during a game, a first operation is performed on the second account, wherein the processing operation includes the first operation.
[0099] As an optional example, during the course of a game, performing the first operation on the second account includes one of the following:
[0100] During a game, the second account is prohibited from continuing to participate in the game;
[0101] During a game, the account points of the second account are deducted, or the account level of the second account is reduced;
[0102] During a game, the second account is prohibited from performing operations on the second virtual character before the game is finished;
[0103] During a game, an alarm message is sent to the second account.
[0104] For example, when it is detected that the second account has abnormal operations on the second virtual character, during a game, Account 2 is warned and punished in the form of a system message; or when Account 2 seriously interferes with the operations performed on the second virtual character, Account 2 is directly kicked out.
[0105] For another example, when account 2 seriously interferes with the operations performed by the second virtual character, account 2 is not kicked out, but an AI at the same level as account 2 takes over account 2, but account 2 can no longer control the second virtual character to perform any operations.
[0106] For another example, during the game, the account points (credit points) of account 2 are deducted, or the account level of the account is directly lowered.
[0107] By punishing the violating accounts during the game, the efficiency of account processing is improved, and the technical problem of low efficiency caused by the post-processing method in the related technology that the violating accounts can only be punished after the game is over is solved; at the same time, the defect that the related technology can only report and detect the voice of the violating accounts is also overcome.
[0108] As an optional implementation, the above method further includes:
[0109] When it is detected that the operation performed by the second account on the second virtual character is abnormal, after a game is finished, a second operation is performed on the second account, wherein the processing operation includes the second operation.
[0110] Optionally, after a game is finished, a second operation is performed on the second account, including at least one of the following:
[0111] After a game is over, the second account is prohibited from participating in another game for a preset period of time;
[0112] After a game ends, when the second account is an account in the losing camp of a game, deduct the account score of the second account by a first target value, where the first target value is greater than a preset first default value, and the first default value is the value of the account score deducted when the operations performed by the second account on the second virtual character are normal and the second account is an account in the losing camp of a game;
[0113] After a game ends, when the second account is an account in the losing camp of a game, lower the account level of the second account by a second target value, where the second target value is greater than a preset second default value, and the second default value is the value by which the account level is lowered when the operations performed by the second account on the second virtual character are normal and the second account is an account in the losing camp of a game;
[0114] After a game ends, when the second account is an account in the winning camp of a game, keep the account score of the second account unchanged;
[0115] After a game ends, when the second account is an account in the winning camp of a game, keep the account level of the second account unchanged.
[0116] For example, assume that at the end of the game, the reputation score of the second account is deducted, and when the reputation score is lower than the preset value, the second account is prohibited from participating in the next game within the preset duration.
[0117] For serious violations, the second account can be directly blocked, so that the player cannot normally participate in a game.
[0118] In addition, the handling intensity for the second account can also be determined based on whether the camp where the second account is located at the end of a game is the losing camp or the winning camp of the game. For example, assume that the second account is an account in the losing camp of a game, then the account score of the second account deducted during the game settlement is greater than the preset first default value; or the account level of the second account is lowered by a second target value, where the second target value is greater than the preset second default value, etc.
[0119] Conversely, assume that the second account is an account in the winning camp of a game, then the account score or the account level of the second account can be kept unchanged during the game settlement.
[0120] Through the above methods, different handling methods can be executed for the second account according to the degree of non-compliance of the second account, thereby reducing the situation where the virtual character controlled by the account performs abnormal operations and improving the compliance of game operations.
[0121] As an alternative implementation, selecting the second account in the group of accounts as the account to be detected includes:
[0122] Sending a detection request to the server of a game session, where the detection request is used to request to detect whether there is an abnormality in the operation performed by the second account on the second virtual character.
[0123] In response to the first trigger operation performed by the first account, the second account is selected as the account to be detected, and at the same time, the detection request formed by performing the first trigger operation is sent to the server. The server performs abnormality detection on the behavior data corresponding to the operation performed by the second account on the second virtual character, reducing the resources consumed in the related art by relying on the server to automatically detect to find abnormal accounts and improving the efficiency of account abnormality detection.
[0124] To more clearly understand the above account processing method, the following is a detailed description thereof in combination with Figure 12 the overall flowchart shown.
[0125] S1202, the player enters the game session;
[0126] S1204, the player opens the information panel;
[0127] For example, player 1 participates in a game using account 1, and during the game, player 1 wants to report player 2. Then, by clicking the first interaction object shown in (a) of Figure 4 the information panel shown in (b) of Figure 4 is displayed.
[0128] A second interaction object is added at the upper right corner of the information panel, that is, a report button is added.
[0129] S1206, the player clicks the report button;
[0130] That is, by clicking the second interaction object shown in (b) of Figure 4 and then step S1208 is executed.
[0131] S1208, detecting whether there are remaining report times of account 1 in the current game session;
[0132] If there are remaining, step S1210 is executed; otherwise, step S1226 is executed.
[0133] S1210, the report button on the game interface of account 1 is switched to a cancel button, and the mute button after the player list is switched to the corresponding interaction object;
[0134] For example, switching the second interaction object (report button) shown in (a) of Figure 5 to be likeFigure 5 the cancel button shown in (b) of [FIGURE], and switch a set of mute buttons after the player list shown in (a) of [FIGURE] to a set of interaction objects (which can also be understood as reported buttons). Figure 5
[0135] Among them, each interaction object in a set of interaction objects is used to trigger the corresponding account to be selected as the account to be detected.
[0136] S1212, Player 1 clicks on the interaction object after the reported object;
[0137] For example, Player 1 clicks on the interaction object after the player list where Account 2 is located, that is, clicks on the interaction object corresponding to the second account shown in (b) of [FIGURE], and the second account can be selected as the object to be detected. Figure 5
[0138] S1214, The system interface feedbacks that the reported request has been received and is verifying the reported information;
[0139] For example, on the game interface shown in (a) of [FIGURE], it is displayed in the form of a system message that the server has received the reported request sent by Account 1 and is verifying the reported information. Figure 8
[0140] S1216, After the system receives the reported information, it detects the game behavior of the reported player;
[0141] For example, it detects the operations performed by the reported player (Account 2) controlling the second virtual character in the past 5 minutes. If there are violations such as hanging up, posting illegal remarks, or refusing to cooperate with teammates, the detection result is that Account 2 is an abnormal account, that is, a violating account.
[0142] S1218, Determine whether there are violations in the reported account;
[0143] If yes, execute step S1220; otherwise, execute step S1228.
[0144] S1220, According to the degree of violation, impose different levels of punishment on the abnormal account;
[0145] For example, for uncivil voices, give a warning punishment; for refusing to cooperate with teammates, deduct reputation points; for hanging up behavior, prohibit the violating account from participating in the next game within a preset duration, etc.
[0146] S1222, The system textually feedbacks the punishment result;
[0147] For example, on the [FIGURE] shown in (a) of [FIGURE], Figure 3 System messages are displayed in the text area of the game interface shown in (b) of the figure, where the system messages are used to prompt the player about the results of penalties imposed on the violating accounts.
[0148] S1224, the player continues the game.
[0149] After receiving the processing results of the violating account feedback from the system, the player can continue the game normally. For example, after receiving the prompt message of the penalty result for the violating account, the player continues the game.
[0150] S1226, prompt that the number of reports is insufficient.
[0151] For example, as Figure 8 shown in (b) of the figure, if the server detects that the number of reports for Account 1 in the current game has been used up, a prompt message is displayed on the game interface to inform Account 1 that it can initiate a report request again at the end of the game.
[0152] S1228, the system text feedback has not detected any violations yet.
[0153] Through the above embodiments provided by the present application, means are provided for players to deal with violating players in a timely manner during the game process, solving the problem that the penalty methods for violating players in most MOBA games are relatively lagging, and effectively alleviating the negative emotions of players when encountering violating players.
[0154] It should be noted that for the foregoing method embodiments, for the sake of simple description, they are all expressed as a series of action combinations. However, those skilled in the art should know that the present application is not limited by the described action sequence, because according to the present application, certain steps can be performed in other sequences or simultaneously. Secondly, those skilled in the art should also know that the embodiments described in the specification are all preferred embodiments, and the actions and modules involved are not necessarily essential to the present application.
[0155] According to another aspect of the embodiments of the present application, there is also provided an account processing device as Figure 13 shown, and the device includes:
[0156] A first processing unit 1302, configured to, during the progress of a game, in response to a first trigger operation performed by a first account, select a second account from a group of accounts as the account to be detected, where the first account and the group of accounts are accounts participating in a game;
[0157] The first display unit 1304 is configured to display a prompt message in the game interface of the first account during a game session when it is detected that an operation performed by the second account on the second virtual character is abnormal, where the second virtual character is the character controlled by the second account in a game session, and the prompt message is used to prompt a processing operation to be performed on the second account.
[0158] Optionally, the above device further includes:
[0159] The first display module is configured to display a first interaction object in the game interface of the first account during a game session before the second account in a group of accounts is selected as the account to be detected; in response to a second trigger operation performed on the first interaction object, display an information panel, where a group of accounts is displayed in the information panel.
[0160] The above first processing unit 1302 includes:
[0161] The first processing module is configured to select the second account as the account to be detected in response to a first trigger operation performed by the first account on the second account displayed in the information panel.
[0162] Optionally, the above device further includes:
[0163] The second display unit is configured to, when a second interaction object is displayed in the information panel before the second account displayed in the information panel is selected as the account to be detected in response to a first trigger operation performed by the first account on the second account, display a group of interaction objects in the information panel in response to a second trigger operation performed by the first account on the second interaction object, where there is a one-to-one correspondence between the group of interaction objects and the group of accounts, and each interaction object in the group of interaction objects is used to trigger the corresponding account to be selected as the account to be detected.
[0164] The above first processing module includes:
[0165] The first processing sub-module is configured to select the second account as the account to be detected in response to a first trigger operation performed by the first account on the interaction object corresponding to the second account in the group of interaction objects.
[0166] Optionally, the above first processing module includes:
[0167] The second processing sub-module is configured to select the second account as the account to be detected in response to a first trigger operation performed by the first account on the interaction object corresponding to the second account in the group of interaction objects when a group of interaction objects is further displayed in the information panel and there is a one-to-one correspondence between the group of interaction objects and the group of accounts, where each interaction object in the group of interaction objects is used to trigger the corresponding account to be selected as the account to be detected.
[0168] Optionally, the above-mentioned first processing unit 1302 includes:
[0169] A second processing module, configured to, when at least some of the identifications of a group of accounts are displayed in the game interface of the first account, in response to a first trigger operation performed by the first account on the identification of the second account displayed, select the second account as the account to be detected, where at least some of the accounts include the second account.
[0170] Optionally, the above-mentioned device further includes:
[0171] A third display unit, configured to, before selecting the second account in a group of accounts as the account to be detected in response to a first trigger operation performed by the first account, when at least some of the identifications of a group of accounts are displayed in the game interface of the first account, in response to a third trigger operation performed by the first account on the identification of the second account displayed, display, in the game interface of the first account, an interaction object corresponding to the second account, where the interaction object corresponding to the second account is used to trigger the selection of the second account as the account to be detected.
[0172] The above-mentioned first processing unit 1302 includes:
[0173] A second processing module, configured to, in response to a first trigger operation performed by the first account on the interaction object corresponding to the second account, select the second account as the account to be detected.
[0174] Optionally, the above-mentioned first display unit 1304 includes:
[0175] A first display module, configured to display first information in the game interface of the first account, where the first information is used to prompt that a first operation has been performed on the second account during a game session, the prompt information includes the first information, and the processing operation includes the first operation; and / or
[0176] display second information in the game interface of the first account, where the second information is used to prompt that a second operation has been performed on the second account after a game session, the prompt information includes the second information, and the processing operation includes the second operation.
[0177] Optionally, the above-mentioned device further includes:
[0178] A second processing unit, configured to, when it is detected that the operation performed by the second account on the second virtual character is abnormal, during a game session, perform a first operation on the second account, where the processing operation includes the first operation.
[0179] Optionally, the above-mentioned second processing unit includes:
[0180] A third processing module, configured to prohibit the second account from continuing to participate in a game during the progress of a game;
[0181] During the progress of a game, deduct the account points of the second account, or lower the account level of the second account;
[0182] During the progress of a game, prohibit the second account from performing operations on the second virtual character before the end of a game;
[0183] During the progress of a game, send an alarm message to the second account.
[0184] Optionally, the above device further includes:
[0185] A third processing unit, configured to perform a second operation on the second account after the end of a game when it is detected that the operation performed by the second account on the second virtual character is abnormal, where the processing operation includes the second operation.
[0186] Optionally, the above third processing unit includes:
[0187] A fourth processing module, configured to perform one of the following:
[0188] After the end of a game, prohibit the second account from continuing to participate in another game within a preset duration;
[0189] After the end of a game, if the second account is an account in the losing camp of a game, deduct a first target value from the account points of the second account, where the first target value is greater than a preset first default value, and the first default value is the value of the account points deducted when the operation performed by the second account on the second virtual character is not abnormal and the second account is an account in the losing camp of a game;
[0190] After the end of a game, if the second account is an account in the losing camp of a game, lower the account level of the second account by a second target value, where the second target value is greater than a preset second default value, and the second default value is the value of the account level lowered when the operation performed by the second account on the second virtual character is not abnormal and the second account is an account in the losing camp of a game;
[0191] After the end of a game, if the second account is an account in the winning camp of a game, keep the account points of the second account unchanged;
[0192] After the end of a game, if the second account is an account in the winning camp of a game, keep the account level of the second account unchanged.
[0193] Optionally, the above-mentioned first processing unit 1302 includes:
[0194] A sending module, configured to send a detection request to the server of a game, where the detection request is used to request to detect whether there is an abnormality in the operation performed by the second account on the second virtual character.
[0195] By applying the above device during a game, when a first trigger operation is performed through the first account, directly selecting the second account as the account to be detected, and when it is detected that the operation performed by the second account on the second virtual character is abnormal, directly performing a processing operation on the second account, or displaying a prompt message indicating that a processing operation has been performed on the second account in the game interface of the first account or that a processing operation will be performed on the second account at the end of the game, the response speed for detecting abnormal accounts is improved, the timeliness of processing abnormal accounts is increased, and the technical effect of improving the efficiency of account processing is achieved.
[0196] It should be noted that the embodiments of the account processing device here can refer to the embodiments of the above-mentioned account processing method, which will not be elaborated here.
[0197] According to another aspect of the embodiments of the present application, an electronic device for implementing the above-mentioned account processing method is further provided. This electronic device can be Figure 14 the terminal device shown. This embodiment will be described by taking this electronic device as the background device. As Figure 14 shown, this electronic device includes a memory 1402 and a processor 1404. A computer program is stored in the memory 1402, and the processor 1404 is configured to execute the steps in any of the above method embodiments through the computer program.
[0198] Optionally, in this embodiment, the above-mentioned electronic device can be at least one of multiple network devices in a computer network.
[0199] Optionally, in this embodiment, the above-mentioned processor can be configured to execute the following steps through the computer program:
[0200] S1. During a game, in response to a first trigger operation performed by the first account, select the second account in a group of accounts as the account to be detected, where the first account and the group of accounts are accounts participating in a game;
[0201] S2. When it is detected that the operation performed by the second account on the second virtual character is abnormal, during the game, display a prompt message in the game interface of the first account, where the second virtual character is the character controlled by the second account in a game, and the prompt message is used to prompt to perform a processing operation on the second account.
[0202] Optionally, those of ordinary skill in the art can understand that Figure 14 the structure shown is only illustrative, and the electronic device may also be a target terminal such as a smart phone (such as an Android phone, an iOS phone, etc.), a tablet computer, a personal digital assistant, and a Mobile Internet Device (MID), a PAD, etc. Figure 14 It does not limit the structure of the above-mentioned electronic device. For example, the electronic device may further include more or fewer components (such as a network interface, etc.) than those shown Figure 14 in the figure, or have a different configuration from that shown Figure 14 in the figure.
[0203] Among them, the memory 1402 can be used to store software programs and modules, such as the program instructions / modules corresponding to the account processing method and device in the embodiments of the present application. The processor 1404 executes various functional applications and data processing by running the software programs and modules stored in the memory 1402, that is, implements the above-mentioned account processing method. The memory 1402 may include a high-speed random access memory, and may also include a non-volatile memory, such as one or more magnetic storage devices, a flash memory, or other non-volatile solid-state memories. In some instances, the memory 1402 may further include a memory remotely disposed relative to the processor 1404, and these remote memories may be connected to the terminal through a network. Examples of the above network include but are not limited to the Internet, an enterprise intranet, a local area network, a mobile communication network, and combinations thereof. Among them, the memory 1402 may specifically but not limitedly be used to store a first account, a game interface of the first account, and prompt information, etc. As an example, as Figure 14 shown, the above-mentioned memory 1402 may but not limitedly include the first processing unit 1302 and the first display unit 1304 in the above-mentioned account processing device. In addition, it may also include but not limited to other module units in the above-mentioned account processing device, which will not be elaborated in this example.
[0204] Optionally, the above-mentioned transmission device 1406 is used to receive or send data via a network. Specific examples of the above network may include a wired network and a wireless network. In one instance, the transmission device 1406 includes a network adapter (Network Interface Controller, NIC), which can be connected to other network devices and routers through a network cable so as to communicate with the Internet or a local area network. In one instance, the transmission device 1406 is a radio frequency (RF) module, which is used to communicate with the Internet wirelessly.
[0205] In addition, the above-mentioned electronic device further includes: a display 1408 for displaying the above-mentioned first image and second image; and a connection bus 1410 for connecting each module component in the above-mentioned electronic device.
[0206] In other embodiments, the above-mentioned terminal device or server may be a node in a distributed system. Among them, the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting the multiple nodes in the form of network communication. Among them, the nodes can form a point-to-point network, and any form of computing device, such as electronic devices like servers and terminals, can become a node in the blockchain system by joining the point-to-point network.
[0207] According to another aspect of the present application, there is provided a computer program product or computer program, which includes computer instructions stored in a computer-readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the account processing method provided in various optional implementation manners in the above-mentioned server verification processing and other aspects. Among them, the computer program is set to execute the steps in any one of the above-mentioned method embodiments when running.
[0208] Optionally, in this embodiment, the above-mentioned computer-readable storage medium may be set to store a computer program for executing the following steps:
[0209] S1. During the process of a game, in response to a first trigger operation executed by a first account, select a second account in a group of accounts as the account to be detected, where the first account and the group of accounts are accounts participating in a game;
[0210] S2. In the case where it is detected that the operation performed by the second account on the second virtual character is abnormal, during the process of a game, display a prompt message in the game interface of the first account, where the second virtual character is the character controlled by the second account in a game, and the prompt message is used to prompt to perform a processing operation on the second account.
[0211] Optionally, in the embodiments of the present application, the term "module" or "unit" refers to a computer program or a part of a computer program with a predetermined function, which works together with other related parts to achieve a predetermined goal, and can be fully or partially implemented by using software, hardware (such as a processing circuit or a memory), or a combination thereof. Similarly, one processor (or multiple processors or memories) can be used to implement one or more modules or units. In addition, each module or unit can be a part of the overall module or unit that includes the function of the module or unit.
[0212] Optionally, in this embodiment, those of ordinary skill in the art can understand that all or part of the steps in the various methods of the above embodiments can be completed by a program instructing the relevant hardware of the target terminal. This program can be stored in a computer-readable storage medium, which can include: a flash drive, a read-only memory (ROM), a random access memory (RAM), a magnetic disk, an optical disc, etc.
[0213] The serial numbers of the embodiments of the present application are only for description and do not represent the superiority or inferiority of the embodiments.
[0214] If the integrated unit in the above embodiments is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in the above computer-readable storage medium. Based on this understanding, the technical solution of the present application, in essence, or the part that contributes to the prior art, or all or part of this technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions for causing one or more computer devices (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the methods of the various embodiments of the present application.
[0215] In the above embodiments of the present application, the descriptions of the various embodiments have their own emphases. For the parts not detailed in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.
[0216] In the several embodiments provided by the present application, it should be understood that the disclosed client can be implemented in other ways. Among them, the device embodiments described above are only illustrative. For example, the division of units is only a logical function division. In actual implementation, there can be other division methods. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the displayed or discussed mutual coupling or direct coupling or communication connection can be through some interfaces. The indirect coupling or communication connection of units or modules can be in an electrical or other form.
[0217] The units described as separate components may or may not be physically separated. The components displayed as units may or may not be physical units, that is, they can be located in one place or distributed to multiple network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of this embodiment.
[0218] In addition, in each embodiment of the present application, each functional unit may be integrated into one processing unit, or each unit may exist physically alone, or two or more units may be integrated into one unit. The above-mentioned integrated unit may be implemented in the form of hardware or in the form of a software functional unit.
[0219] The above are only the preferred embodiments of the present application. It should be noted that for those of ordinary skill in the art, without departing from the principle of the present application, several improvements and refinements can be made, and these improvements and refinements should also be regarded as the protection scope of the present application.
Claims
1. An account processing method, characterized in that, it includes: During a game, in response to a first trigger operation performed by a first account, a second account in a group of accounts is selected as the account to be detected, where the first account and the group of accounts are accounts participating in the game; When it is detected that the operation performed by the second account on the second virtual character is abnormal, during the game, a prompt message is displayed in the game interface of the first account, where the second virtual character is the character controlled by the second account in the game, and the prompt message is used to prompt to perform a processing operation on the second account.
2. The method according to claim 1, characterized in that, Before selecting the second account in a group of accounts as the account to be detected, the method further includes: During the game, a first interaction object is displayed in the game interface of the first account; in response to a second trigger operation performed on the first interaction object, an information panel is displayed, where the information panel displays the group of accounts; The step of, in response to a first trigger operation performed by the first account, selecting the second account in a group of accounts as the account to be detected includes: in response to the first trigger operation performed by the first account on the second account displayed in the information panel, selecting the second account as the account to be detected.
3. The method according to claim 2, characterized in that, Before, in response to the first trigger operation performed by the first account on the second account displayed in the information panel, selecting the second account as the account to be detected, the method further includes: when a second interaction object is displayed in the information panel, in response to the second trigger operation performed by the first account on the second interaction object, a group of interaction objects is displayed in the information panel, where there is a one-to-one correspondence between the group of interaction objects and the group of accounts; The step of, in response to the first trigger operation performed by the first account on the second account displayed in the information panel, selecting the second account as the account to be detected includes: in response to the first trigger operation performed by the first account on the interaction object corresponding to the second account in the group of interaction objects, selecting the second account as the account to be detected.
4. The method according to claim 2, characterized in that, The step of, in response to the first trigger operation performed by the first account on the second account displayed in the information panel, selecting the second account as the account to be detected includes: When a group of interaction objects is also displayed in the information panel and there is a one-to-one correspondence between the group of interaction objects and the group of accounts, in response to the first trigger operation performed by the first account on the interaction object corresponding to the second account in the group of interaction objects, selecting the second account as the account to be detected.
5. The method according to claim 1, characterized in that, The selecting of a second account from a group of accounts as the account to be detected in response to a first triggering operation performed by the first account includes: When at least some of the identifications of the group of accounts are displayed in the game interface of the first account, in response to the first triggering operation performed by the first account on the displayed identification of the second account, selecting the second account as the account to be detected, where the at least some of the accounts include the second account.
6. The method according to claim 1, wherein, Before selecting a second account from a group of accounts as the account to be detected in response to a first triggering operation performed by the first account, the method further includes: when at least some of the identifications of the group of accounts are displayed in the game interface of the first account, in response to a third triggering operation performed by the first account on the displayed identification of the second account, displaying an interaction object corresponding to the second account in the game interface of the first account, where the interaction object corresponding to the second account is used to trigger the selection of the second account as the account to be detected; The selecting of a second account from a group of accounts as the account to be detected in response to a first triggering operation performed by the first account includes: in response to the first triggering operation performed by the first account on the interaction object corresponding to the second account, selecting the second account as the account to be detected.
7. The method according to claim 1, wherein, The displaying of a prompt message in the game interface of the first account includes: Displaying a first message in the game interface of the first account, where the first message is used to prompt that a first operation has been performed on the second account during the progress of a game session, the prompt message includes the first message, and the processing operation includes the first operation; and / or Displaying a second message in the game interface of the first account, where the second message is used to prompt that a second operation has been performed on the second account after the end of a game session, the prompt message includes the second message, and the processing operation includes the second operation.
8. The method according to claim 1, wherein, The method further includes: When it is detected that the operation performed by the second account on the second virtual character is abnormal, during the progress of a game session, performing a first operation on the second account, where the processing operation includes the first operation.
9. The method according to claim 8, wherein, The performing of a first operation on the second account during the progress of a game session includes one of the following: During the progress of a game session, prohibiting the second account from continuing to participate in the game session; During the progress of a game session, deducting the account points of the second account or reducing the account level of the second account; During the progress of a game session, prohibiting the second account from performing an operation on the second virtual character before the end of the game session; During the process of a game session, an alarm message is sent to the second account.
10. The method according to claim 1, wherein, the method further includes: when it is detected that the operation performed by the second account on the second virtual character is abnormal, after the game session ends, a second operation is performed on the second account, wherein the processing operation includes the second operation.
11. The method according to claim 10, wherein, performing the second operation on the second account after the game session ends includes one of the following: after the game session ends, the second account is prohibited from participating in another game session within a preset time period; after the game session ends, when the second account is an account in the losing camp of the game session, the account score of the second account is deducted by a first target value, wherein the first target value is greater than a preset first default value, and the first default value is the value of the account score deducted when the operation performed by the second account on the second virtual character is not abnormal and the second account is an account in the losing camp of the game session; after the game session ends, when the second account is an account in the losing camp of the game session, the account level of the second account is decreased by a second target value, wherein the second target value is greater than a preset second default value, and the second default value is the value by which the account level is decreased when the operation performed by the second account on the second virtual character is not abnormal and the second account is an account in the losing camp of the game session; after the game session ends, when the second account is an account in the winning camp of the game session, the account score of the second account remains unchanged; after the game session ends, when the second account is an account in the winning camp of the game session, the account level of the second account remains unchanged.
12. The method according to any one of claims 1 to 11, wherein, selecting the second account in a group of accounts as the account to be detected includes: sending a detection request to the server of the game session, wherein the detection request is used to request detection of whether the operation performed by the second account on the second virtual character is abnormal.
13. An account processing device, wherein, it includes: a first processing unit, configured to, during the process of a game session, in response to a first trigger operation performed by a first account, select a second account in a group of accounts as the account to be detected, wherein the first account and the group of accounts are accounts participating in the game session; A first display unit, configured to display a prompt message in a game interface of the first account during the progress of the game when it is detected that an operation performed by the second account on the second virtual character is abnormal, where the second virtual character is a character controlled by the second account in the game, and the prompt message is used to prompt to perform a processing operation on the second account.
14. A computer-readable storage medium, characterized in that the computer-readable storage medium includes a stored program, where the program, when run by a terminal device or a computer, executes the method described in any one of claims 1 to 12.
15. A computer program product, including computer programs / instructions, characterized in that when the computer programs / instructions are executed by a processor, the steps of the method described in any one of claims 1 to 12 are implemented.
16. An electronic device, including a memory and a processor, characterized in that a computer program is stored in the memory, and the processor is configured to execute the method described in any one of claims 1 to 12 through the computer program.