Indication identifier display method and device, equipment and storage medium
By displaying indicators related to the number of resources in the SLG virtual scene, the problem of users obtaining teammate action information is solved, and information transparency and combat collaboration efficiency are improved.
Patent Information
- Application Number
- CN202510472369.0
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-04-15
- Publication Date
- 2025-06-06
AI Technical Summary
In the multi-player collaboration SLG virtual scenario, it is difficult for users to obtain the action information of their teammates, resulting in inconsistent action goals and affecting combat advantages.
A method of displaying indicators is provided, by displaying indicators in a virtual scene, pointing from the territory of the target camp to the target area of the interactive behavior, and the display effect of the indicators is related to the number of resources scheduled.
It improves information transparency, enables users to have a clearer understanding of teammates’ action goals and resource investment, and enhances the efficiency of combat collaboration and strategic decision-making.
Smart Images

Figure CN120094204A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the field of human-computer interaction technology, and in particular to a method, device, equipment and storage medium for displaying an indication mark. Background Art
[0002] In a multiplayer collaborative SLG (Simulation Game) territory attack and defense virtual scene, users usually need to work closely with their teammates to gain combat advantages in the virtual scene. To work closely with their teammates, users generally need to obtain action information of their teammates in their own camp to ensure the consistency of their teammates' action goals. Therefore, a method for displaying an indicator mark is needed to enable users to obtain action information of their teammates in their own camp. Summary of the invention
[0003] The embodiment of the present application provides a method, device, equipment and storage medium for displaying an indicator mark, which improves information transparency while ensuring the interface display effect. The technical solution provided by the embodiment of the present application is as follows.
[0004] According to one aspect of an embodiment of the present application, a method for displaying an indication mark is provided, the method comprising:
[0005] Displaying a virtual scene, wherein the virtual scene includes respective territories of multiple camps;
[0006] In response to at least one user in the target camp scheduling resources to initiate an interactive behavior in the virtual scene, an indicator mark is displayed in the virtual scene, the indicator mark points from the territory of the target camp to the target area of the interactive behavior, and the display effect of the indicator mark is related to the number of scheduled resources;
[0007] The target camp is the camp to which the terminal login user belongs.
[0008] According to another aspect of an embodiment of the present application, a display device for an indication mark is provided, the device comprising:
[0009] A first display module, used to display a virtual scene, wherein the virtual scene includes respective territories of multiple camps;
[0010] A second display module is used for displaying an indicator in the virtual scene in response to at least one user in the target camp scheduling resources to initiate an interactive behavior in the virtual scene, wherein the indicator points from the territory of the target camp to the target area of the interactive behavior, and the display effect of the indicator is related to the number of scheduled resources;
[0011] The target camp is the camp to which the terminal login user belongs.
[0012] In some embodiments, the second display module is used to:
[0013] Based on the ratio between the number of scheduled resources and the total number of resources that can be scheduled in the target camp, an indication mark whose display effect is positively correlated with the ratio is displayed in the virtual scene.
[0014] In some embodiments, the scheduled resources belong to at least one resource type, and resources of the same resource type have the same resource value, and the second display module is used to:
[0015] Based on the ratio between the first total resource value and the second total resource value, displaying an indication mark in the virtual scene whose display effect is positively correlated with the ratio;
[0016] Among them, the first total resource value is the sum of the total resource values of resources of each resource type scheduled, the total resource value of resources of each resource type is the product of the number of resources of the resource type and the resource value of the resources of the resource type, and the second total resource value is the sum of the total resource values of resources of each resource type under the target camp.
[0017] In some embodiments, the second display module is used to: display an indicator of a first display effect in the virtual scene, where the first display effect is obtained by adjusting a preset display effect according to the ratio.
[0018] In some embodiments, the device further comprises a third display module, configured to:
[0019] At least one of the number of scheduled resources, the total number of resources that can be scheduled in the target camp, and the ratio is displayed in the virtual scene.
[0020] In some embodiments, the second display module is used to:
[0021] Displaying an indication mark pointing from a mark point of the target camp's territory to a mark point of the target area in the virtual scene;
[0022] Alternatively, an indication mark pointing from a mark point of the territory of the target camp to the center of the target area is displayed in the virtual scene;
[0023] Alternatively, an indication mark pointing from the mark point of the target camp's territory to a first boundary position is displayed in the virtual scene, and the first boundary position is a position on the boundary of the target area that is closest to the mark point of the target camp's territory;
[0024] Alternatively, an indication mark pointing from the center of the target camp's territory to the center of the target area is displayed in the virtual scene;
[0025] Alternatively, an indication mark pointing from the second boundary position to the third boundary position is displayed in the virtual scene, and the second boundary position and the third boundary position are two positions closest to the boundary of the territory of the target camp and the boundary of the target area;
[0026] Alternatively, an indication mark pointing from a fourth boundary position to the center of the target area is displayed in the virtual scene, and the fourth boundary position is a position on the boundary of the territory of the target camp that is closest to the center of the target area;
[0027] Alternatively, an indication mark pointing from the center of the target camp's territory to a fifth boundary position is displayed in the virtual scene, and the fifth boundary position is a position on the boundary of the target area that is closest to the center of the target camp's territory.
[0028] In some embodiments, the territory of the target camp includes a sub-territory of each user in the target camp, and the second display module is used to:
[0029] In the virtual scene, indication marks pointing from each target sub-territory to the target area are displayed respectively, and the target sub-territory is a sub-territory of the at least one user. The display effect of the indication mark corresponding to each target sub-territory is related to the number of resources initiating interactive behaviors in the target sub-territory.
[0030] In some embodiments, the second display module is used to:
[0031] For each target sub-territory, displaying an indication mark pointing from a marking point of the target sub-territory to a marking point of the target area in the virtual scene;
[0032] Alternatively, for each target sub-territory, an indication mark pointing from a marking point of the target sub-territory to the center of the target area is displayed in the virtual scene;
[0033] Alternatively, for each target sub-territory, an indication mark pointing from the mark point of the target sub-territory to a sixth boundary position is displayed in the virtual scene, and the sixth boundary position is a position on the boundary of the target area that is closest to the mark point of the target sub-territory;
[0034] Alternatively, for each target sub-territory, an indication mark pointing from the center of the target sub-territory to the center of the target area is displayed in the virtual scene;
[0035] Alternatively, for each target sub-territory, an indication mark pointing from a seventh boundary position to an eighth boundary position is displayed in the virtual scene, and the seventh boundary position and the eighth boundary position are two positions that are closest to the boundary of the target sub-territory and the boundary of the target area;
[0036] Alternatively, for each target sub-territory, an indication mark pointing from a ninth boundary position to the center of the target area is displayed in the virtual scene, and the ninth boundary position is a position on the boundary of the target sub-territory that is closest to the center of the target area;
[0037] Alternatively, for each target sub-territory, an indication mark pointing from the center of the target sub-territory to the tenth boundary position is displayed in the virtual scene, and the tenth boundary position is the position on the boundary of the target area that is closest to the center of the target sub-territory.
[0038] In some embodiments, the target camp has multiple territories, and the second display module is used to:
[0039] An indication mark pointing from a first territory to the target area is displayed in the virtual scene, wherein the first territory is the territory closest to the target area among the multiple territories of the target camp.
[0040] In some embodiments, there are multiple territories where the scheduled resources are located, and the second display module is used to:
[0041] Multiple first indication marks are displayed in the virtual scene, and the multiple first indication marks point to the target area from multiple second territories respectively. The multiple second territories are multiple territories where the scheduled resources are located, and the display effect of the first indication mark corresponding to each second territory is related to the number of resources that initiate interactive behaviors in the second territory.
[0042] In some embodiments, the target area has multiple blocks, and the second display module is used to:
[0043] A plurality of second indicator marks are displayed in the virtual scene, and the plurality of second indicator marks point to a plurality of target areas respectively from the territory of the target camp, and the display effect of the second indicator mark corresponding to each target area is related to the number of resources in the scheduled resources that initiate interactive behaviors with the target area.
[0044] In some embodiments, the display effect of the indicator mark is changed by adjusting at least one of the size, color, brightness and transparency of the indicator mark.
[0045] In some embodiments, the indicator is a line with an arrow, and the size of the indicator includes at least one of a width of the line and a size of the arrow.
[0046] In some embodiments, the line is an arc, and two ends of the arc point to the territory of the target camp and the target area respectively;
[0047] Alternatively, the line is a straight line, and two ends of the straight line point to the territory of the target camp and the target area respectively;
[0048] Alternatively, the line is a curve along a road between the territory of the target camp and the target area.
[0049] In some embodiments, the second display module is further used to:
[0050] In response to a change in resources scheduled by a user in the target camp, the indicator displayed in the virtual scene changes, and the change includes a change in at least one of a display effect and a direction.
[0051] In some embodiments, the second display module is used to:
[0052] In response to a change in resources scheduled by a user in the target camp, displaying a change in the indicator in the virtual scene includes:
[0053] In response to an increase in resources scheduled by users in the target camp, a display effect of displaying the indicator in the virtual scene is higher than a previous display effect.
[0054] In some embodiments, the second display module is used to:
[0055] In response to a change in resources scheduled by a user in the target camp, displaying a change in the indicator in the virtual scene includes:
[0056] In response to a reduction in resources scheduled by users in the target camp, a display effect of the indicator in the virtual scene is lower than an original display effect.
[0057] In some embodiments, the second display module is used to:
[0058] In response to a change in resources scheduled by a user in the target camp, displaying a change in the indicator in the virtual scene includes:
[0059] In response to the target area in which the user in the target camp dispatches resources to initiate the interactive behavior being adjusted, the direction of the indicator displayed in the virtual scene changes to the adjusted target area.
[0060] On the other hand, a computer device is provided, which includes a processor and a memory, wherein the memory is used to store a computer program, and the computer program is loaded and executed by the processor to implement the method for displaying an indication mark in an embodiment of the present application.
[0061] On the other hand, a computer-readable storage medium is provided, in which a computer program is stored. The computer program is loaded and executed by a processor to implement the method for displaying an indication mark in an embodiment of the present application.
[0062] On the other hand, a computer program product is provided, which includes a computer program, wherein the computer program is stored in a computer-readable storage medium, a processor of a computer device reads the computer program from the computer-readable storage medium, and the processor executes the computer program, so that the computer device executes the method for displaying an indication mark described in any of the above-mentioned implementation methods.
[0063] The embodiment of the present application provides a method for displaying an indicator mark. When a user in the target camp to which the terminal login user belongs schedules resources to initiate an interactive behavior, the indicator mark displayed not only points from the territory of the target camp to the target area of the interactive behavior, but also the display effect of the indicator mark is related to the number of resources scheduled. In this way, based on the indicator mark, not only the target area of the interactive behavior can be transparently transmitted, but also the number of resources that the target camp as a whole has scheduled to initiate the interactive behavior to the target area can be transparently transmitted, further improving the transparency of information. Moreover, by displaying this single indicator mark in the virtual scene, multiple information such as the target area and the number of resources can be transparently transmitted, avoiding the transparent transmission of information by displaying more elements in the virtual scene, reducing the interface occlusion of the virtual scene, and maintaining the simplicity of the interface. That is, this method improves the information transparency while ensuring the interface display effect. BRIEF DESCRIPTION OF THE DRAWINGS
[0064] Figure 1 It is a schematic diagram of an implementation environment of a solution provided by an embodiment of the present application;
[0065] Figure 2 It is a schematic diagram of an implementation environment of a solution provided by an embodiment of the present application;
[0066] Figure 3 is a flow chart of a method for displaying an indication mark provided by an embodiment of the present application;
[0067] Figure 4 is a schematic diagram of multiple territories provided by an embodiment of the present application;
[0068] Figure 5is a flow chart of a method for displaying an indication mark provided by an embodiment of the present application;
[0069] Figure 6 It is a schematic diagram of a preset display effect of an indicator mark provided by an embodiment of the present application;
[0070] Figure 7 is a schematic diagram of indicator marks of different shapes provided by an embodiment of the present application;
[0071] Figure 8 This is a schematic diagram of various positions of an indicator mark provided by an embodiment of the present application;
[0072] Fig. 9 is a schematic diagram of multiple indicator marks provided by an embodiment of the present application;
[0073] Fig.10 is a schematic diagram of multiple indicator marks provided by an embodiment of the present application;
[0074] Fig.11 is a schematic diagram of multiple indicator marks provided by an embodiment of the present application;
[0075] Fig.12 This is a schematic diagram of changes in an indicator mark provided by an embodiment of the present application;
[0076] Fig.13 This is a flow chart of changes in an indicator mark provided by an embodiment of the present application;
[0077] Fig.14 is a block diagram of a display device for an indication mark provided by an embodiment of the present application;
[0078] Fig.15 It is a structural block diagram of a computer device provided by an embodiment of the present application. DETAILED DESCRIPTION
[0079] In order to make the objectives, technical solutions and advantages of the present application clearer, the implementation methods of the present application will be further described in detail below with reference to the accompanying drawings.
[0080] Figure 1 The structure block diagram of a computer system provided by an exemplary embodiment of the present application is shown. The computer system 100 includes: a terminal 110 and a server 120 .
[0081] The terminal 110 is installed and runs a client 111 that supports virtual scenes, and the client 111 can be a multiplayer online battle program. When the terminal runs the client 111, the user interface of the client 111 is displayed on the screen of the terminal 110. The client 111 can be any one of a large-scale escape and kill shooting game, a virtual reality (VR) application, an augmented reality (AR) program, a three-dimensional map program, a virtual reality game, an augmented reality game, a casual game, a party gathering game, a first-person shooting game (First-Person Shooting Game, FPS), a third-person shooting game (Third-Person Shooting Game, TPS), a multiplayer online tactical competitive game (Multiplayer Online Battle Arena Games, MOBA), and a strategy game (Simulation Game, SLG). In this embodiment, the client 111 is an SLG game for example. The terminal 110 is a terminal used by the terminal login user 112, and the terminal login user 112 uses the terminal 110 to schedule virtual objects located in the virtual scene to interact. The interactive behaviors performed by the virtual objects include but are not limited to: at least one of moving, jumping, teleporting, using props, adjusting body posture, crawling, walking, running, riding, flying, jumping, driving, picking up, shooting, attacking, and throwing. Indicatively, the virtual objects may be virtual characters, virtual props, or virtual animals. The virtual characters may be virtual cavalry, virtual infantry, virtual tank soldiers, etc., and the virtual props may be virtual tanks, virtual armored vehicles, virtual weapons, etc.
[0082] The terminal 110 may generally refer to one of a plurality of terminals, and this embodiment is illustrated by taking only one terminal 110 as an example. The device type of the terminal includes at least one of a smart phone, a tablet computer, an e-book reader, an MP3 player, an MP4 player, a laptop computer, and a desktop computer. The terminal 110 and other terminals are connected to the server 120 via a wireless network or a wired network.
[0083] The server 120 includes at least one of a single server, multiple servers, a cloud computing platform, and a virtualization center. The server 120 is used to provide background services for the client supporting the three-dimensional virtual environment. Optionally, the server 120 undertakes the main computing work and the terminal undertakes the secondary computing work; or, the server 120 undertakes the secondary computing work and the terminal undertakes the main computing work; or, the server 120 and the terminal 110 adopt a distributed computing architecture for collaborative computing.
[0084] In an illustrative example, the server 120 includes a processor 122, a user account database 123, a battle service module 124, and a user-oriented input / output interface (I / O interface) 125. The processor 122 is used to load instructions stored in the server 120 and process data in the user database 123 and the battle service module 124; the user database 123 is used to store user data used by the terminal 110 and other terminals, such as the user's avatar, the user's nickname, the user's combat power index, and the service area where the user is located; the battle service module 124 is used to provide multiple battle rooms for users to fight, such as 1V1 battle, 3V3 battle, 5V5 battle, etc.; the user-oriented I / O interface 125 is used to establish communication and exchange data with the terminal 110 and / or other terminals through a wireless network or a wired network.
[0085] The method provided in the present application may include, but is not limited to, application to at least one of the following scenarios: virtual reality applications, three-dimensional map programs, casual games, party games, first-person shooter games (First-Person Shooting Game, FPS), third-person shooter games (Third-Person Shooting Game, TPS), multiplayer online tactical competitive games (Multiplayer Online Battle Arena Games, MOBA), and strategy games (Simulation Game, SLG).
[0086] Above Figure 1 The embodiments of the present invention introduce the entire implementation environment of the present invention. Based on the above implementation environment, the following can be provided: Figure 2 The implementation environment shown. In the virtual scene, territories 2011, 2012, and 2013 of multiple camps are displayed. In response to at least one user in the target camp scheduling resources 202 to initiate an interactive behavior in the virtual scene, an indicator 203 is displayed in the virtual scene. The indicator 203 points from the territory 2011 of the target camp to the target area 204 of the interactive behavior. The display effect of the indicator 203 is positively correlated with the number of resources 202 scheduled.
[0087] The target camp is the camp to which the terminal login user belongs, and the dispatched resources may be virtual objects in a virtual scene. The display effect of the indicator is changed by adjusting at least one of the size, color, transparency, brightness, etc. of the indicator.
[0088] In the embodiment of the present application, when a user in the target camp to which the terminal login user belongs schedules resources to initiate an interactive behavior, the displayed indicator not only points from the territory of the target camp to the target area of the interactive behavior, but the display effect of the indicator is also related to the number of resources scheduled, so that based on the indicator, not only the target area of the interactive behavior can be transparently transmitted, but also the number of resources that the target camp as a whole has scheduled to initiate the interactive behavior to the target area can be transparently transmitted, further improving the transparency of information. Moreover, by displaying this single indicator in the virtual scene, multiple information such as the target area and the number of resources can be transparently transmitted, avoiding the transparent transmission of information by displaying more elements in the virtual scene, reducing the interface occlusion of the virtual scene, and maintaining the simplicity of the interface, that is, this method improves the information transparency while ensuring the interface display effect.
[0089] Please refer to Figure 3 , Figure 3 is a flowchart of a method for displaying an indicator mark provided by an embodiment of the present application. The execution subject of each step of the method may be a computer device, such as the execution subject of each step of the method may be Figure 1 The method may include at least one of the following steps 301 to 303.
[0090] 301. The terminal displays a virtual scene, which includes the territories of multiple camps.
[0091] In the embodiment of the present application, each camp may have one or more territories, and the size of each territory can be set as needed. If a camp has multiple territories, these multiple territories are not connected to each other in the virtual scene. For example, see Figure 4 , Figure 4 4 is a schematic diagram of multiple territories provided in one embodiment of the present application, wherein the virtual scene includes multiple territories 401 of the camp.
[0092] Each territory of each camp includes a sub-territory of at least one user in the camp. The multiple sub-territories included in each territory are adjacent to each other. Figure 4 , the territory 401 includes multiple sub-territories 4011 adjacent to each other.
[0093] Each user in a camp can have one or more sub-territories. If a user in a camp has multiple sub-territories, the multiple sub-territories can be distributed in the same territory of the camp or in different territories of the camp. If multiple sub-territories are in the same territory of the camp, the multiple sub-territories can be adjacent or non-adjacent, which is not specifically limited here.
[0094] 302. In response to at least one user in the target camp scheduling resources to initiate an interactive behavior in the virtual scene, the terminal displays an indicator in the virtual scene, and the indicator points from the territory of the target camp to the target area of the interactive behavior. The display effect of the indicator is related to the number of scheduled resources.
[0095] The target camp is the camp to which the user who logs in to the terminal belongs. It should be noted that the terminal used by each user can only display the indicator corresponding to the resources scheduled by the camp to improve the simplicity of the interface display. The terminal used by each user can also display the indicator corresponding to the resources scheduled by other camps to improve the richness of the information display.
[0096] In the embodiment of the present application, each user in each camp can schedule resources to initiate interactive behavior, and the resources that can be scheduled can be all resources in the camp, or only the resources owned by the user. The resources in the embodiment of the present application can be virtual objects, and the virtual scene is a virtual space for virtual objects to carry out virtual activities. Virtual objects can be virtual characters, virtual props, etc. For example, virtual characters can be virtual soldiers, and virtual soldiers can further be virtual cavalry, virtual infantry, virtual tank soldiers, etc. Virtual props can be virtual offensive equipment, and virtual offensive equipment can further be virtual tanks, virtual armored vehicles, virtual weapons, etc.
[0097] Among them, virtual objects can use virtual props to initiate interactive behaviors with other virtual objects. For example, virtual objects can use shooting props, daggers, knives, swords, axes and other virtual weapons to damage other virtual objects. Virtual props can also be directly dispatched by users without configuring virtual objects. For example, users can directly dispatch virtual tanks to initiate interactive behaviors without the need for virtual objects to control the virtual tanks.
[0098] Each user can dispatch one or more resources, or dispatch some or all of the resources he owns. The user dispatches resources to initiate interactive behavior to the target area, and the interactive behavior can be the behavior of attacking the target area. After the attack is successful, the target area is occupied as the territory of this camp. Optionally, there are also multiple virtual objects distributed on the target area, and the multiple virtual objects are used to interact with the virtual objects that initiate interactive behavior to the target area, that is, the virtual objects on the target area are used for defense. The target area can be the territory of other camps in the virtual scene, or it can be the territory that has not been occupied by any camp in the virtual scene.
[0099] The target area can have one or more blocks, that is, users in the target camp can dispatch resources to initiate interactive behaviors to one or more blocks. Since each user can dispatch multiple resources, each user can also dispatch resources to initiate interactive behaviors to different target areas respectively, which is not specifically limited here.
[0100] In the embodiment of the present application, the display effect of the indicator can be changed by adjusting at least one of the size, color, brightness and transparency of the indicator. The display effect of the indicator is related to the number of scheduled resources, and the information of the number of scheduled resources can be transparently transmitted based on the display effect of the indicator.
[0101] The embodiment of the present application provides a method for displaying an indicator mark. When a user in the target camp to which the terminal login user belongs schedules resources to initiate an interactive behavior, the indicator mark displayed not only points from the territory of the target camp to the target area of the interactive behavior, but also the display effect of the indicator mark is related to the number of resources scheduled. In this way, based on the indicator mark, not only the target area of the interactive behavior can be transparently transmitted, but also the number of resources that the target camp as a whole has scheduled to initiate the interactive behavior to the target area can be transparently transmitted, further improving the transparency of information. Moreover, by displaying this single indicator mark in the virtual scene, multiple information such as the target area and the number of resources can be transparently transmitted, avoiding the transparent transmission of information by displaying more elements in the virtual scene, reducing the interface occlusion of the virtual scene, and maintaining the simplicity of the interface. That is, this method improves the information transparency while ensuring the interface display effect.
[0102] In the embodiment of the present application, through the above Figure 3 The embodiment of the present invention briefly introduces the process of the display method of the indicator mark. Figure 5 The process is further described in the embodiment of FIG. Figure 5 , Figure 5 is a flowchart of a method for displaying an indicator mark provided by an embodiment of the present application. The execution subject of each step of the method may be a computer device, such as the execution subject of each step of the method may be Figure 1 The method may include at least one of the following steps 501-504.
[0103] 501. The terminal displays a virtual scene, which includes territories of multiple camps.
[0104] In the embodiment of the present application, step 501 is the same as step 301 and will not be described in detail here.
[0105] 502. In response to at least one user in the target camp scheduling resources to initiate an interactive behavior in the virtual scene, the terminal displays an indicator in the virtual scene whose display effect is positively correlated with the ratio between the number of scheduled resources and the total number of resources that can be scheduled in the target camp, and the indicator points from the territory of the target camp to the target area of the interactive behavior.
[0106] In the embodiment of the present application, the display effect of the indicator can be changed by adjusting at least one of the size, color, brightness and transparency of the indicator. The display effect is positively correlated with the ratio. Since the ratio is the ratio between the number of resources scheduled and the total number of resources that can be scheduled in the target camp, the larger the ratio, the more obvious the display effect, which means that the number of resources currently scheduled by the camp to initiate interactive behaviors to the target area accounts for a larger proportion of the total number of resources in the camp.
[0107] Among them, the display effect is changed by adjusting the size of the indicator mark as an example for explanation. Since the larger the size, the more obvious the display effect, the larger the ratio and the larger the size. The display effect is changed by adjusting the color of the indicator mark as an example for explanation. Since the darker the color, the more obvious the display effect, the larger the ratio and the darker the color, that is, the larger the depth value. The display effect is changed by adjusting the brightness of the indicator mark as an example for explanation. Since the greater the brightness, the more obvious the display effect, the larger the ratio and the greater the brightness. The display effect is changed by adjusting the transparency of the indicator mark as an example for explanation. Since the smaller the transparency, the more obvious the display effect, the larger the ratio and the smaller the transparency.
[0108] In some embodiments, the correspondence between the ratio and the display effect is set in advance, so as to facilitate determining the display effect based on the correspondence to improve processing efficiency.
[0109] In this embodiment, the process of displaying the indicator in the virtual scene is realized through step 502. In this embodiment, since the ratio indicates the proportion of the number of resources currently scheduled by the camp to the total number of resources of the camp, the display effect of the indicator is positively correlated with the ratio, so the displayed indicator can also transparently convey the proportion of resources currently scheduled by the camp to initiate interactive behavior, further improving the transparency of information.
[0110] In some embodiments, the process in which the terminal displays an indicator mark indicating that the display effect is positively correlated with the ratio in the virtual scene also includes the following implementation method: the terminal displays an indicator mark of the first display effect in the virtual scene, and the first display effect is obtained by adjusting the preset display effect according to the ratio.
[0111] Among them, the preset display effect can be the display effect corresponding to the ratio of 1, that is, the display effect of the maximum degree. Therefore, the display effect corresponding to the current ratio can be obtained by reducing or lowering the preset display effect based on the current ratio. Taking the display effect changing by adjusting the size of the indicator as an example, the preset display effect can correspond to the maximum size of the indicator. Taking the display effect changing by adjusting the color of the indicator as an example, the preset display effect can correspond to the darkest color of the indicator. Taking the display effect changing by adjusting the brightness of the indicator as an example, the preset display effect can correspond to the maximum brightness of the indicator.
[0112] For example, see Figure 6 , Figure 6 : This is a schematic diagram of a preset display effect of an indicator provided by an embodiment of the present application. Herein, the indicator is a line with an arrow, and the display effect is changed by adjusting the size of the indicator. Herein, the preset display effect corresponding to the ratio 1 is also the display effect corresponding to the maximum size of the indicator. Furthermore, the ratio determines the width of the indicator, and the display effect can be adjusted by subsequently adjusting the maximum width of the indicator based on the ratio.
[0113] In this embodiment, by presetting the display effect of the indicator mark standard, when the display effect is subsequently determined based on the ratio, it is only necessary to adjust the preset display effect based on the ratio, thereby improving the efficiency of determining the display effect and thus improving the display speed of the indicator mark.
[0114] Optionally, for any two areas in the virtual scene, the display position of the indicator between the two areas and the preset display effect of the indicator are set in advance, and the two areas are defined as the first area and the second area respectively, then the indicator between the two areas includes an indicator pointing from the first area to the second area, and includes an indicator pointing from the second area to the first area. When the indicator between any two areas is subsequently displayed, it is only necessary to adjust the preset display effect of the indicator between the two areas based on the ratio, without determining the position information such as the starting point and the end point of the indicator, so as to improve the display speed of the indicator.
[0115] In some embodiments, the indicator is a line with an arrow. Accordingly, the size of the indicator includes at least one of the width of the line and the size of the arrow. Since the display effect of the indicator is changed by adjusting the size of the indicator, at least one of the width of the line and the size of the arrow is optionally related to the number of resources scheduled. The length of the line is generally not limited by resources, and the length of the line is determined by the distance between the territory of the target camp and the target area.
[0116] In this embodiment, the indicator is a line with an arrow, so that the arrow can point, the length of the line can indicate the distance between the territory of the target camp and the target area, and at least one of the width of the line and the size of the arrow can indicate the number of scheduled resources. That is, the indicator can transmit as much information as possible, thereby improving the transparency of information.
[0117] In this embodiment, the indicator is a line with an arrow as an example for explanation. In other embodiments, the indicator can also be a line with a preset graphic at one end, such as a circle, a five-pointed star, a triangle, etc., and one end of the indicator points to the territory of the target camp and the other end points to the target area. If the end with the preset graphic points to the target area, the other end points to the territory of the target camp; if the end with the preset graphic points to the territory of the target camp, the other end points to the target area.
[0118] In some embodiments, the width of the middle line of the indicator mark remains unchanged. In other embodiments, the width of the middle line of the indicator mark changes, such as the width of the line gradually decreases from the starting point to the end point. In some embodiments, the color of the indicator mark remains unchanged. In other embodiments, the color of the indicator mark is a gradient color, such as the color of the indicator mark gradually darkens from the starting point to the end point.
[0119] Among them, if the indicator is a line with an arrow, the line can have different shapes, including the following implementation methods: the line is an arc, and the two ends of the arc point to the territory and the target area of the target camp respectively; or, the line is a straight line, and the two ends of the straight line point to the territory and the target area of the target camp respectively; or, the line is a curve along the road between the territory of the target camp and the target area.
[0120] In an embodiment of the present application, since there may be obstacles between different areas in the virtual scene, such as obstacles including virtual rivers, virtual mountains, etc., roads are set between different areas in the virtual scene so that the scheduled resources can move along the road between the two areas. The resources in the virtual scene travel from one area to another along the road, and the line of the indicator mark follows the road between the territory of the target camp and the target area. In this way, the route of the movement of the scheduled resources can be further indicated by the indicator mark, further improving the transparency of information. The line of the indicator mark is an arc, which improves the aesthetics of the indicator mark and thus improves the interface display effect. The line of the indicator mark is a straight line, which is simple and intuitive, so that the user can quickly understand the direction of the two ends of the indicator mark, thereby improving the efficiency of information transmission.
[0121] For example, see Figure 7 , Figure 7 This is a schematic diagram of indicator marks of different shapes provided by an embodiment of the present application. Figure 7(a) indicates that the line is a straight line. Figure 7 (b) indicates that the line is an arc. Figure 7 (c) in the figure indicates that the line is an indicator of a curve along the road.
[0122] Optionally, preset display effects of the sign along the roads between different areas in the virtual scene are preset respectively, and then the preset display effects of the sign along the road can be adjusted based on the ratio to obtain the display effect corresponding to the ratio, thereby improving processing efficiency.
[0123] In some embodiments, the terminal also displays at least one of the number of scheduled resources, the total number of resources that can be scheduled in the target camp, and the ratio in the virtual scene.
[0124] In this embodiment, not only the indicator logo is displayed in the virtual scene, but also the number of currently scheduled resources, the total number of resources that can be scheduled by this camp, and ratios and other information are displayed to more intuitively output the current scheduling status of this camp's resources, further improving the transparency of information.
[0125] In an embodiment of the present application, the ratio may be determined by the terminal. In other embodiments, the ratio is determined by the server, that is, in response to at least one user in the target camp scheduling resources to initiate an interactive behavior, the server determines the ratio between the number of scheduled resources and the total number of resources that can be scheduled in the target camp, sends the ratio to the terminal, and the terminal determines the display effect of the indicator based on the ratio. Alternatively, the server determines the display effect of the indicator based on the ratio, sends the data of the display effect to the terminal, and the terminal displays the indicator of the corresponding display effect.
[0126] 503. In response to at least one user in the target camp scheduling resources to initiate an interactive behavior in the virtual scene, the terminal displays an indicator in the virtual scene whose display effect is positively correlated with the ratio between the first total resource value and the second total resource value, and the indicator points from the territory of the target camp to the target area of the interactive behavior. The first total resource value is the sum of the total resource values of resources of each resource type scheduled, the total resource value of resources of each resource type is the product of the number of resources of the resource type and the resource value of the resources of the resource type, and the second total resource value is the sum of the total resource values of resources of each resource type in the target camp.
[0127] In the embodiment of the present application, the resources scheduled may belong to at least one resource type, and resources of the same resource type have the same resource value. In this embodiment, the resources scheduled are virtual objects, and the resource types to which the virtual objects belong may be virtual cavalry, virtual infantry, virtual tank soldiers, virtual tanks, virtual armored vehicles, virtual weapons, etc. Resources of the same resource type have the same resource value, such as each virtual cavalry has a resource value of 10, and each virtual infantry has a resource value of 5.
[0128] In the embodiment of the present application, in step 502, the display effect is determined based on the ratio corresponding to the resource quantity. Optionally, in step 502, the resource value of each resource is the same as an example for explanation.
[0129] In the embodiment of the present application, since resources of different resource types have different resource values, and what is directly related to the interactive result of the interactive behavior is the total resource value of the scheduled resources, that is, the larger the total resource value of the scheduled resources, the greater the probability of victory and the shorter the time consumed, the indicator mark is displayed based on the ratio between the first total resource value and the second total resource value, so that the indicator mark can more accurately indicate what proportion of resources the camp has scheduled, making the reference value of the indicator mark higher.
[0130] In some embodiments, the terminal displays an indicator of the first display effect in the virtual scene. The first display effect is obtained by adjusting the preset display effect according to the ratio. The implementation method of this process is the same as the corresponding process in step 502, and will not be repeated here.
[0131] In some embodiments, the terminal also displays at least one of the first total resource value, the second total resource value and the ratio in the virtual scene to more intuitively output the current scheduling resource situation of the camp, further improving the transparency of information.
[0132] In the embodiment of the present application, the display effect of the indicator mark is introduced through the above steps 502 and 503. Steps 502 and 503 are respectively an optional implementation method. The serial numbers of the two are only for the convenience of description and are not used to limit the execution order. The display position and display quantity of the indicator mark also include multiple implementation methods, which are introduced based on the following content.
[0133] In an embodiment of the present application, the indicator mark points from the territory of the target camp to the target area, and there are multiple locations on the territory of the target camp and the target area. The process of the terminal displaying the indicator mark in the virtual scene includes the following implementation methods.
[0134] (1) The terminal displays an indication mark pointing from a mark point of the target camp's territory to a mark point of the target area in the virtual scene.
[0135] The mark point of the territory of the target camp may be a position marked by any user in the target camp, or a position marked by the server in advance in the territory of the target camp. Similarly, the mark point of the target area may be a position marked by any user in the target camp, or a position marked by the server in advance in the target area. Optionally, the mark point of the territory of the target camp and the mark point of the target area are respectively displayed with a first mark and a second mark to indicate the two mark points respectively.
[0136] The indicator points from the mark point of the target camp's territory to the mark point of the target area, that is, the starting point of the indicator is the mark point of the target camp's territory, and the end point of the indicator is the mark point of the target area. The target area can be the territory of other camps in the virtual scene, or it can be an unoccupied area in the virtual scene. If the target area is the territory of other camps, then the target area can be the sub-territory of a user in the other camp, and the target area can also include the sub-territories of multiple users in the other camp.
[0137] Among them, any user in the target camp can trigger any position in the virtual scene, determine the sub-territory to which the position belongs, and use the sub-territory as the target area. Alternatively, any user in the target camp can circle a part of the virtual scene and use the part as the target area.
[0138] In this embodiment, the indicator mark points from the mark point of the target camp's territory to the mark point of the target area, so that the starting point and end point of the indicator mark can be quickly determined, and the mark point can be marked by the user, and then the display position of the indicator mark can also be specified by the user, which improves the user's sense of participation and further improves the display effect of the indicator mark.
[0139] (2) The terminal displays an indication mark pointing from the mark point of the target camp's territory to the center of the target area in the virtual scene.
[0140] The center of the target area is also the coordinate center of the target area. Similarly, the mark point of the target camp's territory is also the coordinate center of the target camp's territory.
[0141] In this embodiment, an example is given in which the indicator points from a marking point of the target camp's territory to the center of the target area. In other embodiments, the indicator may also point from the center of the target camp's territory to the marking point of the target area.
[0142] In this embodiment, the indicator is pointed from the marking point of the target camp's territory to the center of the target area, so that the starting point and end point of the indicator can be quickly determined, and the marking point of the target camp's territory can also be marked by the user, and then the starting point of the indicator can also be specified by the user, which increases the user's sense of participation and further improves the display effect of the indicator.
[0143] (3) The terminal displays an indication mark pointing from the mark point of the target camp's territory to the first boundary position in the virtual scene. The first boundary position is the position on the boundary of the target area that is closest to the mark point of the target camp's territory.
[0144] Among them, the distance between each position on the boundary of the target area and the marking point of the target camp's territory can refer to the straight-line distance between the position and the marking point of the target camp's territory, or it can refer to the nearest road distance between the position and the marking point of the target camp's territory.
[0145] In this implementation, the distance between the boundary position on the target area and the marking point of the target camp's territory is taken as the straight-line distance or the nearest road distance for explanation, and the distance between any other two positions in the embodiment of the present application can be the straight-line distance or the nearest road distance between the two positions.
[0146] In this implementation, the indicator is pointed from the mark point of the target camp's territory to the first boundary position. Since the mark point of the target camp's territory can be marked by the user, the starting point of the indicator can also be specified by the user, which improves the user's sense of participation and the interface display effect. In addition, since the first boundary position is the position on the boundary of the target area that is closest to the mark point of the target camp's territory, the display area of the indicator in the virtual scene can be reduced, further reducing the occlusion of the information in the virtual scene by the indicator, and improving the interface display effect.
[0147] (4) The terminal displays an indication mark in the virtual scene pointing from the center of the target camp's territory to the center of the target area.
[0148] In this implementation, the indicator points from the center of the target camp's territory to the center of the target area, which improves the efficiency of determining the display position of the indicator. Since the indicator represents the total resources of the overall scheduling of the camp, the starting point of the indicator is the center of the target camp's territory, making the starting point of the indicator more accurate and more valuable for reference. Since multiple users schedule resources to uniformly initiate interactive behaviors toward the target area, the end point of the indicator is the center of the target area, making the end point of the indicator more accurate and more valuable for reference.
[0149] (5) The terminal displays an indication mark pointing from the second boundary position to the third boundary position in the virtual scene, and the second boundary position and the third boundary position are two positions closest to the boundary of the territory of the target camp and the boundary of the target area.
[0150] The second border position is a position on the border of the target camp's territory, and the third border position is a position on the border of the target area.
[0151] In this implementation, the starting point and end point of the indicator mark between the target camp's territory and the target area are the two closest positions on the two areas. In this way, on the basis of indicating the target camp's territory and the target area based on the indicator mark, the display area of the indicator mark in the virtual scene is further reduced, and the occlusion of the information in the virtual scene by the indicator mark is further reduced, thereby improving the interface display effect.
[0152] (6) The terminal displays an indication mark pointing from the fourth boundary position to the center of the target area in the virtual scene. The fourth boundary position is the position on the boundary of the target camp's territory that is closest to the center of the target area.
[0153] In this implementation, the indicator is pointed from the fourth boundary position to the center of the target area, so the user does not need to specify the position of the indicator. Since the fourth boundary position is the position on the territory boundary of the target camp that is closest to the center of the target area, the display area of the indicator in the virtual scene can also be reduced, further reducing the occlusion of information in the virtual scene by the indicator and improving the interface display effect.
[0154] (7) The terminal displays an indication mark pointing from the center of the target camp's territory to the fifth boundary position in the virtual scene. The fifth boundary position is the position on the boundary of the target area that is closest to the center of the target camp's territory.
[0155] In this implementation, the indicator marks point from the center of the target camp's territory to the fifth boundary position, so the user does not need to specify the position of the indicator marks. Moreover, since the fifth boundary position is the position on the boundary of the target area that is closest to the center of the target camp's territory, the display area of the indicator marks in the virtual scene can also be reduced, further reducing the occlusion of information in the virtual scene by the indicator marks, thereby improving the interface display effect.
[0156] For example, see Figure 8 , Figure 8 This is a schematic diagram of various positions of indicator marks provided by an embodiment of the present application. In which, the indicator mark is a line with an arrow, and the line is an arc line as an example for explanation, the left hexagon represents the territory of the target camp, and the right hexagon represents the target area. Figure 8(a) in the figure indicates an indication mark pointing from the mark point of the target camp's territory to the mark point of the target area. Figure 8 (b) in the figure indicates an indicator pointing from the mark point of the target camp's territory to the center of the target area. Figure 8 (c) in the figure represents an indicator pointing from the mark point of the target camp's territory to the first boundary position. Figure 8 (d) in the figure indicates an indication mark pointing from the center of the target camp's territory to the center of the target area. Figure 8 (e) in the figure represents an indication mark pointing from the second boundary position to the third boundary position. Figure 8 (f) in the figure represents an indication mark pointing from the fourth boundary position to the center of the target area. Figure 8 (g) in the figure indicates an indicator pointing from the center of the target camp's territory to the fifth border position.
[0157] In an embodiment of the present application, since each user in the target camp can schedule resources to initiate interactive behavior, and each user has his own sub-territory, the terminal displays an indicator in the virtual scene, and can also include the following implementation method: the terminal displays an indicator in the virtual scene pointing from each target sub-territory to the target area, the target sub-territory is a sub-territory of at least one user, and the display effect of the indicator corresponding to each target sub-territory is related to the number of resources that initiate interactive behavior in the target sub-territory.
[0158] Among them, the display effect of the indicator corresponding to each target sub-territory is further positively correlated with the ratio, and the ratio can be the ratio between the number of resources scheduled by each target sub-territory and the total number of resources that can be scheduled in the target camp, or the ratio between the first total resource value and the second total resource value corresponding to each target sub-territory.
[0159] For example, see Fig. 9 , Fig. 9 1 is a schematic diagram of multiple indicator marks provided by an embodiment of the present application. In which, the indicator mark is a line with an arrow as an example for explanation, and the indicator mark can be displayed with each target sub-territory as a starting point.
[0160] In this embodiment, since resources are dispatched from the sub-territories of multiple users in the target camp to initiate interactive behavior to the target area, the indicator marks corresponding to the resources dispatched from each sub-territory are displayed. In this way, it is possible to transparently convey which users' sub-territories the resources are dispatched from, and based on the display effect of the indicator marks, it is also transparently conveyed how many resources are dispatched from each sub-territory, thereby improving the transparency of information.
[0161] In the embodiment of the present application, the indicator mark of each target sub-territory pointing to the target area can be displayed in the following ways: for each target sub-territory, an indicator mark pointing from the mark point of the target sub-territory to the mark point of the target area is displayed in the virtual scene; or, for each target sub-territory, an indicator mark pointing from the mark point of the target sub-territory to the center of the target area is displayed in the virtual scene; or, for each target sub-territory, an indicator mark pointing from the mark point of the target sub-territory to the sixth boundary position is displayed in the virtual scene, and the sixth boundary position is the position on the boundary of the target area that is closest to the mark point of the target sub-territory; or, for each target sub-territory, an indicator mark pointing from the center of the target sub-territory to the target area is displayed in the virtual scene. or, for each target sub-territory, an indicator pointing from the seventh boundary position to the eighth boundary position is displayed in the virtual scene, and the seventh boundary position and the eighth boundary position are the two positions with the closest distance between the boundary of the target sub-territory and the boundary of the target area; or, for each target sub-territory, an indicator pointing from the ninth boundary position to the center of the target area is displayed in the virtual scene, and the ninth boundary position is the position on the boundary of the target sub-territory that is closest to the center of the target area; or, for each target sub-territory, an indicator pointing from the center of the target sub-territory to the tenth boundary position is displayed in the virtual scene, and the tenth boundary position is the position on the boundary of the target area that is closest to the center of the target sub-territory.
[0162] In the embodiment of the present application, the implementation method of pointing from the mark point, center or boundary position of the target sub-territory to the mark point, center or boundary position of the target area is the same as the above-mentioned implementation method of pointing from the mark point, center or boundary position of the territory of the target camp to the mark point, center or boundary position of the target area, and will not be repeated here.
[0163] In some embodiments, if the target camp has multiple territories, the process of the terminal displaying an indicator in the virtual scene may also include the following implementation method: the terminal displays an indicator pointing from a first territory to the target area in the virtual scene, and the first territory is the territory closest to the target area among the multiple territories of the target camp.
[0164] The first territory is closest to the target area, which may be the distance between the center of the first territory and the center of the target area, or the distance between the boundary of the first territory and the center of the target area, or the distance between the center of the first territory and the boundary of the target area, or the distance between the boundary of the first territory and the boundary of the target area. Further, the distance between the boundary of each territory and the center of the target area refers to the distance corresponding to the position on the boundary of the territory that is closest to the center of the target area. The distance between the center of the first territory and the boundary of the target area, and the distance between the boundary of the first territory and the boundary of the target area are similar, and are not repeated here.
[0165] In this embodiment, the first territory is taken as an example to be the territory closest to the target area. The first territory can also be the territory farthest from the target area. The first territory can also be the largest territory or the smallest territory among multiple territories of the target camp.
[0166] In this embodiment, since multiple territories of the target camp are shared, the territory closest to the target area among the multiple territories of the target camp is displayed. Therefore, no matter whether resources are dispatched from one territory or multiple territories of the target camp, only the indicator logo pointing to the target area from this territory is always displayed. This not only indicates how many resources of the camp have initiated interactive behaviors, but also further reduces the number of indicator logos displayed in the virtual scene, avoids excessive interface occlusion of the virtual scene by the indicator logos, and improves the interface display effect.
[0167] In the above embodiment, the example of displaying the indicator using the territory closest to the target area as the starting point is used for explanation. In other embodiments, multiple indicator marks are also displayed using multiple territories as the starting point, that is, when there are multiple territories where the scheduled resources are located, the above process of displaying the indicator mark in the virtual scene includes the following implementation method: the terminal displays multiple first indicator marks in the virtual scene, and the multiple first indicator marks point to the target area from multiple second territories respectively, and the multiple second territories are the multiple territories where the scheduled resources are located, and the display effect of the first indicator mark corresponding to each second territory is related to the number of resources that initiate interactive behaviors in the second territory.
[0168] In this embodiment, if the target camp dispatches resources from its multiple territories, since different resources can be dispatched from different territories, the indicator marks corresponding to the resources dispatched from each territory are also displayed. In this way, through these multiple first indicator marks, it can be transparently conveyed which territories of the target camp the resources are dispatched from, and based on the display effect of each first indicator mark, it can also be transparently conveyed how many resources are dispatched on each territory, further improving the transparency of information.
[0169] In the embodiment of the present application, each camp can dispatch resources to initiate interactive behaviors to one or more areas. When there are multiple target areas, the process of the terminal displaying an indicator in the virtual scene includes the following implementation method: the terminal displays multiple second indicator marks in the virtual scene, and the multiple second indicator marks point to multiple target areas from the territory of the target camp, and the display effect of the second indicator mark corresponding to each target area is related to the number of resources in the dispatched resources that initiate interactive behaviors to the target area.
[0170] In this embodiment, when the target camp dispatches resources to initiate interactive behaviors to multiple target areas, second indicator marks pointing from the target camp's territory to the multiple target areas are displayed. In this way, the multiple second indicator marks can indicate which areas the target camp has initiated interactive behaviors to, and the display effect of the second indicator mark pointing to each target area can also indicate how many resources have been dispatched to initiate interactive behaviors to the target area, thereby improving the information penetration rate.
[0171] For example, see Fig.10 , Fig.10 This is a schematic diagram of multiple indicator marks provided by an embodiment of the present application. The target areas include A and B. In this scenario, the target camp's territory includes 10 users' sub-territories, and each user schedules the same resources. The target area where 7 users initiate interactive behaviors is A, and the target area where 3 users initiate interactive behaviors is B. Fig.10 (a) in the figure shows a line from the sub-territories of 10 users to the target area. Fig.10 (b) in the figure indicates that two indicators are used to indicate the resources that initiate interactive behaviors to the target areas A and B respectively. By comparison, we can see that Fig.10 In (a), there are many lines displayed, which greatly affects the overall image and makes the interface display effect poor. Fig.10 (b) in the figure transmits the same information while keeping the picture simple, making the content of the picture easier for users to intuitively recognize.
[0172] In some embodiments, the target camp has multiple territories and multiple target areas. Resources on one territory can point to multiple target areas, and one target area can also initiate interactive behaviors through resources on multiple territories. Therefore, the first indicator and the second indicator can be combined to display the indicator, that is, the displayed indicator includes multiple indicator starting points of the same territory and multiple indicator ending points of the same target area.
[0173] For example, see Fig.11 , Fig.11 It is a schematic diagram of multiple indicator marks provided by an embodiment of the present application. Among them, there are two territories of the target camp, namely D1 and D2, and the target areas include A, B and C. The resources on the territory D1 initiate interactive behaviors to the target areas A and B respectively, and then the two indicator marks indicating the target areas A and B of the territory D1 are displayed. The resources on the territory D2 initiate interactive behaviors to the target areas A and C respectively, and then the two indicator marks indicating the target areas A and C of the territory D2 are displayed.
[0174] Here, we take the case where each user schedules the same resources. Fig.11 It can be further understood as follows: there are 15 users in the target camp, and their territories are divided into two areas. Seven users in the left territory D1 initiate interactive behaviors towards the target area A, and three users initiate interactive behaviors towards the target area B. Two users in the right territory D1 initiate interactive behaviors towards the target area A, and three users initiate interactive behaviors towards the target area C.
[0175] Taking the positive correlation between the display effect and the ratio between the first total resource value and the second total resource value as an example, Fig.11 It can be further understood as: 50% of the total resources are dispatched from the left territory D1 to initiate interaction with the target area A, and 20% of the total resources are dispatched to initiate interaction with the target area B; 10% of the total resources are dispatched from the right territory D2 to initiate interaction with the target area A, and 20% of the total resources are dispatched to initiate interaction with the target area C.
[0176] 504. In response to a change in resources scheduled by a user in the target camp, the terminal displays a change in an indication mark in the virtual scene, where the change includes a change in at least one of a display effect and a direction.
[0177] In the embodiment of the present application, the resources scheduled by the user in the target camp change, and the user may be one or more users in the target camp, and the user may be a user who has scheduled resources in the target camp, or a user who has not scheduled resources in the target camp. In this embodiment, the resources scheduled by the user in the target camp change refers to the resources scheduled by the at least one user as a whole change.
[0178] It should be noted that at the same time, one or more users in the target camp may have their scheduled resources changed. If a user's scheduled resources change at a certain moment, the display indicator of the scheduled resources after the change of this user will change in the virtual scene. If multiple users' scheduled resources change at a certain moment, the display indicator of the scheduled resources after the change of these multiple users will change.
[0179] Among them, the changes in the scheduled resources include at least one of an increase or decrease in the scheduled resources or a change in the target area. Therefore, in response to the change in the resources scheduled by the user in the target camp, the terminal displays a change in the indicator mark in the virtual scene, including at least one of the following implementation methods.
[0180] (1) In response to an increase in resources scheduled by users in the target camp, the terminal displays an indicator in the virtual scene with a display effect that is higher than the previous display effect.
[0181] In some embodiments, the increase in scheduled resources refers to an increase in the number of scheduled resources. For example, in step 502, the display effect is positively correlated with the ratio between the number of scheduled resources and the total number of resources that can be scheduled in the target camp. Then, as the number of scheduled resources increases, the display effect is higher than the previous display effect.
[0182] For example, the number of resources scheduled in the target camp is 4 before. If the number of resources scheduled increases to 7, and the total number of resources that can be scheduled in the target camp is 10, the ratio increases from 0.4 to 0.7, so the display effect corresponding to the ratio of 0.4 changes to the display effect corresponding to the ratio of 0.7. Taking the example of changing the display effect by adjusting the size of the indicator, the size of the indicator is adjusted, and the size corresponding to the ratio of 0.4 is adjusted to the size corresponding to the ratio of 0.7 to achieve the display effect of the change indicator.
[0183] In other embodiments, the increase in scheduled resources also means that the total resource value of the scheduled resources increases. For example, in step 503, if the display effect is positively correlated with the ratio between the first total resource value and the second total resource value, then the total resource value of the scheduled resources increases and the display effect is higher than the previous display effect.
[0184] For example, the first total resource value of the resources scheduled in the target camp was 4. If the first total resource value of the resources scheduled increases to 7, and taking the second total resource value that can be scheduled in the target camp as 10, the ratio increases from 0.4 to 0.7. Therefore, the display effect corresponding to the ratio of 0.4 changes to the display effect corresponding to the ratio of 0.7.
[0185] In this embodiment, the change of resources corresponding to an indicator mark is taken as an example for explanation. If multiple indicator marks of the target camp are displayed in the virtual scene, and the resources corresponding to any indicator mark increase, the above-mentioned change will occur to all indicator marks.
[0186] (2) In response to the reduction of resources scheduled by users in the target camp, the display effect of the indicator displayed by the terminal in the virtual scene is lower than the original display effect.
[0187] In some embodiments, the reduction of scheduled resources refers to a reduction in the number of scheduled resources. For example, in step 502, the display effect is positively correlated with the ratio of the number of scheduled resources to the total number of resources that can be scheduled in the target camp. Then, the number of scheduled resources is reduced and the display effect is lower than the previous display effect.
[0188] For example, the number of resources previously scheduled in the target camp is 7. If the number of scheduled resources is reduced to 4, taking the total number of resources that can be scheduled in the target camp as 10 as an example, the ratio is reduced from 0.7 to 0.4, so the display effect corresponding to the ratio of 0.7 changes to the display effect corresponding to the ratio of 0.4. Taking the example of changing the display effect by adjusting the size of the indicator, the size of the indicator is adjusted, and the size corresponding to the ratio of 0.7 is adjusted to the size corresponding to the ratio of 0.4 to achieve the display effect of the changed indicator. In other embodiments, reducing the scheduled resources also means reducing the total resource value of the scheduled resources. For example, in step 503, the display effect is positively correlated with the ratio between the first total resource value and the second total resource value. Then, if the total resource value of the scheduled resources is reduced, the display effect is lower than the previous display effect.
[0189] For example, the first total resource value of the resources scheduled in the target camp was 4. If the first total resource value of the scheduled resources is reduced to 7, taking the second total resource value that can be scheduled in the target camp as 10, the ratio is reduced from 0.7 to 0.4. Therefore, the display effect corresponding to the ratio of 0.7 changes to the display effect corresponding to the ratio of 0.4.
[0190] In this embodiment, the change of resources corresponding to an indicator mark is used as an example for explanation. If multiple indicator marks of the target camp are displayed in the virtual scene, and the resources corresponding to any indicator mark are reduced, the above-mentioned change will occur to all indicator marks.
[0191] In some embodiments, the example in which the resources scheduled by each user in the target camp are the same is used for explanation. The target areas include A and B. Target area A corresponds to resources scheduled by 7 users, and target area B corresponds to resources scheduled by 3 users. If 4 users corresponding to target area A cancel the scheduled resources, that is, target area A changes to resources scheduled by 3 users. Since the resources scheduled by each user are the same, the display effect of the indicator corresponding to target area A changes to be consistent with the display effect of the indicator corresponding to target area B. The example in which the display effect is changed by adjusting the size of the indicator is used for explanation, that is, the size of the indicator corresponding to display area A changes to the size of the indicator corresponding to display area B, so as to achieve the change of the display effect of the indicator. Fig.12 shown.
[0192] (3) In response to the adjustment of the target area for the user in the target camp to schedule resources to initiate the interactive behavior, the terminal displays the indicator mark in the virtual scene in a direction that changes to the adjusted target area.
[0193] For example, if the target area for initiating the interactive behavior in the target camp is A before, and the adjusted target area is B, the direction of the displayed indicator will change from A to B.
[0194] It should be noted that the above three implementation methods can be freely combined. For example, when the target area of the target camp changes, the scheduled resources can be increased or decreased. If the resources scheduled by the user in the target camp increase and the target area is adjusted, the display effect of the indicator is higher than the original display effect and the direction of the indicator changes to the adjusted target area.
[0195] In some embodiments, multiple indicator marks of the target camp are displayed in the virtual scene. If there are multiple target areas for the target camp to initiate interactive behavior, in this case, the resources corresponding to some indicator marks may increase, and the resources corresponding to some indicator marks may decrease, so the display effect of some indicator marks may be higher than the original display effect, and the display effect of some indicator marks may be lower than the original display effect.
[0196] In some embodiments, the server determines the indicator corresponding to the changed scheduled resource. In response to the change in the resources scheduled by the user in the target camp, the server determines the changed indicator based on the changed scheduled resources, and sends the data of the changed indicator to the terminal so that the terminal displays the changed indicator. For example, see Fig.13 , Fig.13 This is a flow chart of the change of the indicator provided by an embodiment of the present application. Among them, on the terminal side, if any user in the target camp adds, adjusts or cancels the scheduling resources, the terminal sends the change information to the server, and the server extracts the key information of the change information to obtain the territory of the changed scheduling resources, the changed target area and the changed scheduling resources, and determines the starting point and end point of the indicator based on the territory of the changed scheduling resources and the changed target area, determines the length of the indicator based on the starting point and end point positions, determines the size of the indicator based on the preset rules and the changed scheduling resources, and synthesizes these two types of information to obtain the final display data of the indicator. The display data is returned to the terminal, and the terminal displays the changed indicator in the virtual scene.
[0197] The process of users scheduling resources to initiate interactive behaviors in a virtual scene is: selecting a target area, setting a resource scale, and determining to initiate interactive behaviors. The method provided in the embodiment of the present application is applied to the prompt of the "action trend" presented after the interactive behavior is initiated and its implementation mechanism. The method can integrate the information of the operations of multiple users whose territories are connected in the same camp and display them according to the actual numerical ratio, so as to uniformly summarize the actions in the same camp and present them to the user.
[0198] The solution provided in the embodiment of the present application is suitable for virtual scenes corresponding to 2D (2 Dimensions) or 3D (3 Dimensions) maps, and can summarize and process the interactive behaviors of users in the same camp before presenting them. Based on this solution, users in the same camp can intuitively see from the global map which territory their camp will use to launch interactive behaviors against which target areas, and can roughly compare the scale of resource investment for different target areas. In this way, the communication between members of the same camp can be better achieved based on clearer and more visual information.
[0199] The solution provided by the embodiment of the present application presents the action trend information in the same camp through preset anchor points (i.e., signs along the road) and information integration rules, providing a more streamlined and beautiful presentation method, ensuring the experience in the picture and operation, and will not affect the user's judgment of the action goal and scale. It can be understood as a streamlined information presentation method from the macro perspective of one's own forces, and this simplified presentation method can also better enable team collaboration and consistent goals.
[0200] The embodiment of the present application provides a method for displaying an indicator mark. When a user in the target camp to which the terminal login user belongs schedules resources to initiate an interactive behavior, the indicator mark displayed not only points from the territory of the target camp to the target area of the interactive behavior, but also the display effect of the indicator mark is related to the number of resources scheduled. In this way, based on the indicator mark, not only the target area of the interactive behavior can be transparently transmitted, but also the number of resources that the target camp as a whole has scheduled to initiate the interactive behavior to the target area can be transparently transmitted, further improving the transparency of information. Moreover, by displaying this single indicator mark in the virtual scene, multiple information such as the target area and the number of resources can be transparently transmitted, avoiding the transparent transmission of information by displaying more elements in the virtual scene, reducing the interface occlusion of the virtual scene, and maintaining the simplicity of the interface. That is, this method improves the information transparency while ensuring the interface display effect.
[0201] The following is an embodiment of the device of the present application, which can be used to execute the embodiment of the method of the present application. For details not disclosed in the embodiment of the device of the present application, please refer to the embodiment of the method of the present application.
[0202] Please refer to Fig.14 , Fig.14 1 is a block diagram of a display device for an indicator mark provided by an embodiment of the present application. The device has the function of implementing the display method of the indicator mark, and the function can be implemented by hardware or by hardware executing corresponding software. The device can be the computer device described above, or it can be set in a computer device. Fig.14 As shown, the device may include:
[0203] The first display module 1401 is used to display a virtual scene, where the virtual scene includes territories of multiple camps;
[0204] The second display module 1402 is used to display an indicator in the virtual scene in response to at least one user in the target camp scheduling resources to initiate an interactive behavior in the virtual scene, where the indicator points from the territory of the target camp to the target area of the interactive behavior, and the display effect of the indicator is related to the number of scheduled resources;
[0205] The target camp is the camp to which the terminal login user belongs.
[0206] In some embodiments, the second display module 1402 is used to:
[0207] Based on the ratio between the number of scheduled resources and the total number of resources that can be scheduled in the target camp, an indicator mark whose display effect is positively correlated with the ratio is displayed in the virtual scene.
[0208] In some embodiments, the scheduled resources belong to at least one resource type, and resources of the same resource type have the same resource value. The second display module 1402 is used to:
[0209] Based on the ratio between the first total resource value and the second total resource value, displaying an indication mark in the virtual scene indicating that the display effect is positively correlated with the ratio;
[0210] Among them, the first total resource value is the sum of the total resource values of resources of each resource type scheduled, the total resource value of resources of each resource type is the product of the number of resources of the resource type and the resource value of the resources of the resource type, and the second total resource value is the sum of the total resource values of resources of each resource type in the target camp.
[0211] In some embodiments, the second display module 1402 is used to: display an indicator of a first display effect in a virtual scene, where the first display effect is obtained by adjusting a preset display effect according to a ratio.
[0212] In some embodiments, the device further comprises a third display module, configured to:
[0213] At least one of the number of resources scheduled, the total number of resources that can be scheduled in the target camp, and the ratio is displayed in the virtual scene.
[0214] In some embodiments, the second display module 1402 is used to:
[0215] Displaying an indicator mark pointing from a mark point of the target camp's territory to a mark point of the target area in the virtual scene;
[0216] Alternatively, an indication mark pointing from a mark point of the target camp's territory to the center of the target area is displayed in the virtual scene;
[0217] Alternatively, an indication mark pointing from the mark point of the target camp's territory to the first boundary position is displayed in the virtual scene, and the first boundary position is the position on the boundary of the target area that is closest to the mark point of the target camp's territory;
[0218] Alternatively, an indication mark pointing from the center of the target camp's territory to the center of the target area is displayed in the virtual scene;
[0219] Alternatively, an indication mark pointing from the second boundary position to the third boundary position is displayed in the virtual scene, and the second boundary position and the third boundary position are two positions closest to the boundary of the territory of the target camp and the boundary of the target area;
[0220] Alternatively, an indication mark pointing from the fourth boundary position to the center of the target area is displayed in the virtual scene, and the fourth boundary position is the position on the boundary of the territory of the target camp that is closest to the center of the target area;
[0221] Alternatively, an indication mark pointing from the center of the target camp's territory to the fifth boundary position is displayed in the virtual scene, and the fifth boundary position is the position on the boundary of the target area that is closest to the center of the target camp's territory.
[0222] In some embodiments, the territory of the target camp includes a sub-territory of each user in the target camp, and the second display module 1402 is used to:
[0223] In the virtual scene, indication marks pointing from each target sub-territory to the target area are displayed. The target sub-territory is a sub-territory of at least one user. The display effect of the indication mark corresponding to each target sub-territory is related to the number of resources initiating interactive behaviors in the target sub-territory.
[0224] In some embodiments, the second display module 1402 is used to:
[0225] For each target sub-territory, an indication mark pointing from a marking point of the target sub-territory to a marking point of the target area is displayed in the virtual scene;
[0226] Alternatively, for each target sub-territory, an indication mark pointing from a marking point of the target sub-territory to the center of the target area is displayed in the virtual scene;
[0227] Alternatively, for each target sub-territory, an indication mark pointing from the mark point of the target sub-territory to the sixth boundary position is displayed in the virtual scene, and the sixth boundary position is the position on the boundary of the target area that is closest to the mark point of the target sub-territory;
[0228] Alternatively, for each target sub-territory, an indication mark pointing from the center of the target sub-territory to the center of the target area is displayed in the virtual scene;
[0229] Alternatively, for each target sub-territory, an indication mark pointing from the seventh boundary position to the eighth boundary position is displayed in the virtual scene, and the seventh boundary position and the eighth boundary position are two positions with the shortest distance between the boundary of the target sub-territory and the boundary of the target area;
[0230] Alternatively, for each target sub-territory, an indication mark pointing from the ninth boundary position to the center of the target area is displayed in the virtual scene, and the ninth boundary position is the position on the boundary of the target sub-territory that is closest to the center of the target area;
[0231] Alternatively, for each target sub-territory, an indication mark pointing from the center of the target sub-territory to the tenth boundary position is displayed in the virtual scene, and the tenth boundary position is the position on the boundary of the target area that is closest to the center of the target sub-territory.
[0232] In some embodiments, the target camp has multiple territories, and the second display module 1402 is used to:
[0233] An indication mark pointing from a first territory to a target area is displayed in a virtual scene, and the first territory is a territory closest to the target area among multiple territories of the target camp.
[0234] In some embodiments, there are multiple territories where the scheduled resources are located, and the second display module 1402 is used to:
[0235] Multiple first indicator marks are displayed in the virtual scene, and the multiple first indicator marks point to the target area from multiple second territories respectively. The multiple second territories are the multiple territories where the scheduled resources are located. The display effect of the first indicator mark corresponding to each second territory is related to the number of resources that initiate interactive behaviors in the second territory.
[0236] In some embodiments, the target area has multiple blocks, and the second display module 1402 is used to:
[0237] Multiple second indicator marks are displayed in the virtual scene, and the multiple second indicator marks point to multiple target areas from the territory of the target camp respectively. The display effect of the second indicator mark corresponding to each target area is related to the number of resources in the scheduled resources that initiate interactive behaviors with the target area.
[0238] In some embodiments, the display effect of the indicator is changed by adjusting at least one of the size, color, brightness and transparency of the indicator.
[0239] In some embodiments, the indicator is a line with an arrow, and the size of the indicator includes at least one of a width of the line and a size of the arrow.
[0240] In some embodiments, the line is an arc, and the two ends of the arc point to the territory of the target camp and the target area respectively;
[0241] Alternatively, the line is a straight line, with the two ends of the line pointing to the target camp's territory and the target area respectively;
[0242] Alternatively, the line is a curve along a road between the target camp's territory and the target area.
[0243] In some embodiments, the second display module 1402 is further used for:
[0244] In response to a change in resources scheduled by a user in a target camp, a change is displayed in the virtual scene, and the change includes a change in at least one of a display effect and a direction.
[0245] In some embodiments, the second display module 1402 is used to:
[0246] In response to changes in resources scheduled by the user in the target camp, changes are displayed in the virtual scene indicating that the indicator has changed, including:
[0247] In response to an increase in resources scheduled by users in the target camp, the display effect of the indicator mark displayed in the virtual scene is higher than the previous display effect.
[0248] In some embodiments, the second display module 1402 is used to:
[0249] In response to changes in resources scheduled by the user in the target camp, changes are displayed in the virtual scene indicating that the indicator has changed, including:
[0250] In response to the reduction of resources scheduled by the user in the target camp, the display effect of the indicator mark displayed in the virtual scene is lower than the original display effect.
[0251] In some embodiments, the second display module 1402 is used to:
[0252] In response to changes in resources scheduled by the user in the target camp, changes are displayed in the virtual scene indicating that the indicator has changed, including:
[0253] In response to the target area in which the user in the target camp dispatches resources to initiate the interactive behavior being adjusted, the direction of the indicator displayed in the virtual scene changes to the adjusted target area.
[0254] The embodiment of the present application provides a display device for an indicator mark. When a user in the target camp to which the terminal login user belongs schedules resources to initiate an interactive behavior, the displayed indicator mark not only points from the territory of the target camp to the target area of the interactive behavior, but also the display effect of the indicator mark is related to the number of resources scheduled. In this way, based on the indicator mark, not only the target area of the interactive behavior can be transparently transmitted, but also the number of resources that the target camp as a whole has scheduled to initiate the interactive behavior to the target area can be transparently transmitted, further improving the transparency of information. Moreover, by displaying this single indicator mark in the virtual scene, multiple information such as the target area and the number of resources can be transparently transmitted, avoiding the transparent transmission of information by displaying more elements in the virtual scene, reducing the interface occlusion of the virtual scene, and maintaining the simplicity of the interface. That is, the device improves the information transparency while ensuring the interface display effect.
[0255] Please refer to Fig.15 , which shows a block diagram of a computer device 1500 provided in one embodiment of the present application. The computer device 1500 may be a terminal device 110 or a server 120 in an implementation environment, and the computer device 1500 is used to implement the display method of the indicator provided in the above embodiment. Specifically:
[0256] Typically, the computer device 1500 includes a processor 1510 and a memory 1520 .
[0257] Processor 1510 may include one or more processing cores, such as a 4-core processor, a 15-core processor, etc. Processor 1510 may be implemented in at least one hardware form of digital signal processing (DSP), field programmable gate array (FPGA), and programmable logic array (PLA). Processor 1510 may also include a main processor and a coprocessor. The main processor is a processor for processing data in an awake state, also known as a central processing unit; the coprocessor is a low-power processor for processing data in a standby state. In some embodiments, processor 1510 may include a GPU, which is responsible for executing the method steps provided in this application. In some embodiments, processor 1510 may also include an AI processor, which is used to process computing operations related to machine learning.
[0258] The memory 1520 may include one or more computer-readable storage media, which may be non-transitory. The memory 1520 may also include a high-speed random access memory, and a non-volatile memory, such as one or more disk storage devices, flash memory storage devices. In some embodiments, the non-transitory computer-readable storage medium in the memory 1520 is used to store a computer program, which is configured to be executed by one or more processors (such as a GPU) to implement the above-mentioned display method of the indicator.
[0259] Those skilled in the art will understand that Fig.15 The structure shown in the figure does not constitute a limitation on the computer device 1500, and the computer device 1500 may include more or less components than shown in the figure, or combine some components, or adopt a different arrangement of components.
[0260] An embodiment of the present application further provides a computer-readable storage medium, in which a computer program is stored. The computer program is loaded and executed by a processor to implement the method for displaying an indication mark of any of the above implementation modes.
[0261] An embodiment of the present application also provides a computer program product, which includes a computer program, the computer program is stored in a computer-readable storage medium, a processor of a computer device reads the computer program from the computer-readable storage medium, and the processor executes the computer program, so that the computer device executes the method for displaying an indication mark of any of the above-mentioned implementation methods.
[0262] In some embodiments, the computer program product involved in the embodiments of the present application may be deployed and executed on a computer device, or on multiple computer devices located in one location, or on multiple computer devices distributed in multiple locations and interconnected by a communication network.
[0263] It should be noted that the relevant data collection and processing in this application should be strictly in accordance with the requirements of relevant national laws and regulations when applied in examples, and the informed consent or separate consent of the personal information subject should be obtained, and subsequent data use and processing should be carried out within the scope of authorization of laws and regulations and the personal information subject.
[0264] It should be understood that the "multiple" mentioned in this article refers to two or more. "And / or" describes the association relationship of associated objects, indicating that three relationships may exist. For example, A and / or B can represent: A exists alone, A and B exist at the same time, and B exists alone. The character " / " generally indicates that the objects associated before and after are in an "or" relationship. In addition, the step numbers described in this article only illustrate a possible execution sequence between the steps. In some other embodiments, the above steps may not be executed in the order of the numbers, such as two steps with different numbers are executed at the same time, or two steps with different numbers are executed in the opposite order to the diagram. The embodiments of the present application are not limited to this.
[0265] All the above optional technical solutions can be combined in any way to form optional embodiments of the present application, which will not be described one by one here. The above are only optional embodiments of the present application and are not intended to limit the present application. Any modifications, equivalent replacements, improvements, etc. made within the spirit and principles of the present application shall be included in the protection scope of the present application.
Claims
1. A method for displaying an indication mark, characterized in that: The method comprises: Displaying a virtual scene, wherein the virtual scene includes respective territories of multiple camps; In response to at least one user in the target camp scheduling resources to initiate an interactive behavior in the virtual scene, an indicator mark is displayed in the virtual scene, the indicator mark points from the territory of the target camp to the target area of the interactive behavior, and the display effect of the indicator mark is related to the number of scheduled resources; The target camp is the camp to which the terminal login user belongs.
2. The method according to claim 1, characterized in that The step of displaying an indication mark in the virtual scene includes: Based on the ratio between the number of scheduled resources and the total number of resources that can be scheduled in the target camp, an indication mark whose display effect is positively correlated with the ratio is displayed in the virtual scene.
3. The method according to claim 1, characterized in that The scheduled resources belong to at least one resource type, and resources of the same resource type have the same resource value. The displaying of the indication mark in the virtual scene includes: Based on the ratio between the first total resource value and the second total resource value, displaying an indication mark in the virtual scene whose display effect is positively correlated with the ratio; Among them, the first total resource value is the sum of the total resource values of resources of each resource type scheduled, the total resource value of resources of each resource type is the product of the number of resources of the resource type and the resource value of the resources of the resource type, and the second total resource value is the sum of the total resource values of resources of each resource type under the target camp.
4. The method according to claim 2 or 3, characterized in that: The indication mark showing a positive correlation between the display effect and the ratio in the virtual scene includes: An indicator mark of a first display effect is displayed in the virtual scene, where the first display effect is obtained by adjusting a preset display effect according to the ratio.
5. The method according to claim 2, characterized in that: The method further comprises: At least one of the number of scheduled resources, the total number of resources that can be scheduled in the target camp, and the ratio is displayed in the virtual scene.
6. The method according to claim 1, characterized in that The step of displaying an indication mark in the virtual scene includes: Displaying an indication mark pointing from a mark point of the target camp's territory to a mark point of the target area in the virtual scene; Alternatively, an indication mark pointing from a mark point of the territory of the target camp to the center of the target area is displayed in the virtual scene; Alternatively, an indication mark pointing from the mark point of the target camp's territory to a first boundary position is displayed in the virtual scene, and the first boundary position is a position on the boundary of the target area that is closest to the mark point of the target camp's territory; Alternatively, an indication mark pointing from the center of the target camp's territory to the center of the target area is displayed in the virtual scene; Alternatively, an indication mark pointing from the second boundary position to the third boundary position is displayed in the virtual scene, and the second boundary position and the third boundary position are two positions closest to the boundary of the territory of the target camp and the boundary of the target area; Alternatively, an indication mark pointing from a fourth boundary position to the center of the target area is displayed in the virtual scene, and the fourth boundary position is a position on the boundary of the territory of the target camp that is closest to the center of the target area; Alternatively, an indication mark pointing from the center of the target camp's territory to a fifth boundary position is displayed in the virtual scene, and the fifth boundary position is a position on the boundary of the target area that is closest to the center of the target camp's territory.
7. The method according to claim 1, characterized in that The territory of the target camp includes the sub-territory of each user in the target camp, and the displaying of the indication mark in the virtual scene includes: In the virtual scene, indication marks pointing from each target sub-territory to the target area are displayed respectively, and the target sub-territory is a sub-territory of the at least one user. The display effect of the indication mark corresponding to each target sub-territory is related to the number of resources initiating interactive behaviors in the target sub-territory.
8. The method according to claim 7, characterized in that The step of displaying in the virtual scene an indication mark pointing from each target sub-territory to the target area includes: For each target sub-territory, displaying an indication mark pointing from a marking point of the target sub-territory to a marking point of the target area in the virtual scene; Alternatively, for each target sub-territory, an indication mark pointing from a marking point of the target sub-territory to the center of the target area is displayed in the virtual scene; Alternatively, for each target sub-territory, an indication mark pointing from the mark point of the target sub-territory to a sixth boundary position is displayed in the virtual scene, and the sixth boundary position is a position on the boundary of the target area that is closest to the mark point of the target sub-territory; Alternatively, for each target sub-territory, an indication mark pointing from the center of the target sub-territory to the center of the target area is displayed in the virtual scene; Alternatively, for each target sub-territory, an indication mark pointing from a seventh boundary position to an eighth boundary position is displayed in the virtual scene, and the seventh boundary position and the eighth boundary position are two positions that are closest to the boundary of the target sub-territory and the boundary of the target area; Alternatively, for each target sub-territory, an indication mark pointing from a ninth boundary position to the center of the target area is displayed in the virtual scene, and the ninth boundary position is a position on the boundary of the target sub-territory that is closest to the center of the target area; Alternatively, for each target sub-territory, an indication mark pointing from the center of the target sub-territory to the tenth boundary position is displayed in the virtual scene, and the tenth boundary position is the position on the boundary of the target area that is closest to the center of the target sub-territory.
9. The method according to claim 1, characterized in that: The target camp has multiple territories, and the displaying of an indication mark in the virtual scene includes: An indication mark pointing from a first territory to the target area is displayed in the virtual scene, wherein the first territory is the territory closest to the target area among the multiple territories of the target camp.
10. The method according to claim 1, characterized in that There are multiple territories where the scheduled resources are located, and the displaying of an indication mark in the virtual scene includes: Multiple first indication marks are displayed in the virtual scene, and the multiple first indication marks point to the target area from multiple second territories respectively. The multiple second territories are multiple territories where the scheduled resources are located, and the display effect of the first indication mark corresponding to each second territory is related to the number of resources that initiate interactive behaviors in the second territory.
11. The method according to claim 1, characterized in that: The target area has multiple blocks, and the displaying of an indication mark in the virtual scene includes: A plurality of second indicator marks are displayed in the virtual scene, and the plurality of second indicator marks point to a plurality of target areas respectively from the territory of the target camp, and the display effect of the second indicator mark corresponding to each target area is related to the number of resources in the scheduled resources that initiate interactive behaviors with the target area.
12. The method according to claim 1, characterized in that The display effect of the indicator mark is changed by adjusting at least one of the size, color, brightness and transparency of the indicator mark.
13. The method according to claim 12, characterized in that The indicator is a line with an arrow, and the size of the indicator includes at least one of a width of the line and a size of the arrow.
14. The method according to claim 13, characterized in that The line is an arc, and two ends of the arc point to the territory of the target camp and the target area respectively; Alternatively, the line is a straight line, and two ends of the straight line point to the territory of the target camp and the target area respectively; Alternatively, the line is a curve along a road between the territory of the target camp and the target area.
15. The method according to claim 1, characterized in that The method further comprises: In response to a change in resources scheduled by a user in the target camp, the indicator displayed in the virtual scene changes, and the change includes a change in at least one of a display effect and a direction.
16. The method according to claim 15, characterized in that In response to a change in resources scheduled by a user in the target camp, displaying a change in the indicator in the virtual scene includes: In response to an increase in resources scheduled by users in the target camp, a display effect of displaying the indicator in the virtual scene is higher than a previous display effect.
17. The method according to claim 15, characterized in that In response to a change in resources scheduled by a user in the target camp, displaying a change in the indicator in the virtual scene includes: In response to a reduction in resources scheduled by users in the target camp, a display effect of the indicator in the virtual scene is lower than an original display effect.
18. The method according to claim 15, characterized in that In response to a change in resources scheduled by a user in the target camp, displaying a change in the indicator in the virtual scene includes: In response to the target area in which the user in the target camp dispatches resources to initiate the interactive behavior being adjusted, the direction of the indicator displayed in the virtual scene changes to the adjusted target area.
19. A display device for indicating a mark, characterized in that: The device comprises: A first display module, used to display a virtual scene, wherein the virtual scene includes respective territories of multiple camps; A second display module is used for displaying an indicator in the virtual scene in response to at least one user in the target camp scheduling resources to initiate an interactive behavior in the virtual scene, wherein the indicator points from the territory of the target camp to the target area of the interactive behavior, and the display effect of the indicator is related to the number of scheduled resources; The target camp is the camp to which the terminal login user belongs.
20. A computer device, characterized in that: The computer device includes a processor and a memory, the memory is used to store a computer program, and the computer program is loaded by the processor to execute the method for displaying an indication mark according to any one of claims 1 to 18.
21. A computer-readable storage medium, characterized in that: The computer-readable storage medium is used to store a computer program, and the computer program is used to execute the method for displaying an indication mark according to any one of claims 1 to 18.
22. A computer program product, characterized in that The computer program product includes a computer program, which is stored in a computer-readable storage medium. A processor of a computer device reads the computer program from the computer-readable storage medium, and the processor executes the computer program, so that the computer device executes the method for displaying an indication mark as described in any one of claims 1 to 18.