Game team forming method and device and electronic equipment
By providing methods of renting virtual characters and assigning operation permissions in the game, the problem of users having difficulty in quickly teaming during teaming is solved, and the team success rate and user experience are improved.
Patent Information
- Application Number
- CN202510103851.7
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-01-22
- Publication Date
- 2025-06-06
AI Technical Summary
It is difficult for users to quickly team up during existing games, resulting in poor user experience.
The target game is provided through a terminal device, allowing users to rent virtual characters and assign operating permissions to the game account to quickly form a team.
The rapid teaming is achieved by renting game characters, which improves the success rate of game teaming, facilitates the operation of renting characters, and enhances the user's gaming experience.
Smart Images

Figure CN120094214A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the technical field of game interaction design, and in particular to a game team formation method, device and electronic equipment. Background Art
[0002] Currently, in-game teams can only recruit users who are online in the game. Due to the popularity of the game and the game environment, it is difficult for users to quickly form a team in some team-forming scenarios, resulting in a poor user gaming experience. Summary of the invention
[0003] The purpose of the present invention is to provide a game team formation method, device and electronic equipment to improve the efficiency of game team formation.
[0004] In a first aspect, the present invention provides a game team formation method, which provides a graphical user interface corresponding to a target game through a terminal device, and a first game account logs in to the target game through the terminal device. The method includes: in response to a team formation operation, displaying a team formation interface in the graphical user interface, the team formation interface including a rentable first virtual character; in response to a rental operation for a target first virtual character among the rentable first virtual characters, adding the target first virtual character to a team formation team; and allocating the operation authority of the target first virtual character to the first game account, so that the user can control the target first virtual character through the first game account when the team formation is successful.
[0005] In a second aspect, the present invention provides a game team formation device, which provides a graphical user interface corresponding to a target game through a terminal device, and a first game account logs in to the target game through the terminal device. The device includes: an interface display module, which is used to respond to a team formation operation and display a team formation interface in a graphical user interface, wherein the team formation interface includes a rentable first virtual character; a character rental module, which is used to respond to a rental operation on a target first virtual character among the rentable first virtual characters and add the target first virtual character to a team; and a permission allocation module, which is used to allocate the operation permission of the target first virtual character to the first game account, so that the user can control the target first virtual character through the first game account when the team formation is successful.
[0006] In a third aspect, the present invention provides an electronic device comprising a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the above-mentioned game team formation method.
[0007] In a fourth aspect, the present invention provides a computer-readable storage medium storing computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the above-mentioned game team formation method.
[0008] The embodiments of the present invention bring the following beneficial effects:
[0009] The present invention provides a game team formation method, device and electronic device. First, a graphical user interface corresponding to a target game is provided through a terminal device. A first game account logs in to the target game through the terminal device. Then, in response to the team formation operation, a team formation interface is displayed in the graphical user interface. The team formation interface includes a first virtual character that can be rented. Then, in response to the rental operation of a target first virtual character among the first virtual characters that can be rented, the target first virtual character is added to the team formation team, and the operation authority of the target first virtual character is assigned to the first game account, so that when the team formation team is successful, the user can control the target first virtual character through the first game account. In this way, when forming a game team, a fast team formation can be achieved by renting a game character, thereby improving the success rate of the game team formation. At the same time, after the character rental is successful, the operation authority of the rented character is assigned to the corresponding game account, thereby facilitating the operation of the rented character and improving the user's gaming experience.
[0010] Other features and advantages of the present invention will be set forth in the following description, or some features and advantages may be inferred or unambiguously determined from the description, or may be learned by implementing the above-mentioned technology of the present invention.
[0011] In order to make the above-mentioned objects, features and advantages of the present invention more obvious and easy to understand, preferred embodiments are specifically cited below and described in detail with reference to the attached drawings. BRIEF DESCRIPTION OF THE DRAWINGS
[0012] In order to more clearly illustrate the specific implementation methods of the present invention or the technical solutions in the prior art, the drawings required for use in the specific implementation methods or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are some implementation methods of the present invention. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying creative work.
[0013] Figure 1 A flowchart of a game team formation method provided by an embodiment of the present invention;
[0014] Figure 2 A schematic diagram of a game task selection interface provided by an embodiment of the present invention;
[0015] Figure 3 A schematic diagram of displaying a role list provided by an embodiment of the present invention;
[0016] Figure 4 A display schematic diagram of a rental interface provided by an embodiment of the present invention;
[0017] Figure 5A schematic diagram of the structure of a game team formation device provided by an embodiment of the present invention;
[0018] Figure 6 A schematic diagram of the structure of an electronic device provided by an embodiment of the present invention. DETAILED DESCRIPTION
[0019] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are part of the embodiments of the present invention, not all of the embodiments. Generally, the components of the embodiments of the present invention described and shown in the drawings here can be arranged and designed in various different configurations.
[0020] Therefore, the following detailed description of the embodiments of the present invention provided in the accompanying drawings is not intended to limit the scope of the invention claimed for protection, but merely represents selected embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the present invention.
[0021] In one embodiment of the present disclosure, the game team formation method can be run on a local terminal device or a server. When the game team formation method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0022] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game method based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the game team formation method are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the user operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0023] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the user through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the user in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the user through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
[0024] In a possible implementation, an embodiment of the present invention provides a game team formation method, which provides a graphical user interface corresponding to a target game through a terminal device, wherein the terminal device may be the local terminal device mentioned above, or may be a client device in the cloud interaction system mentioned above, for example, the terminal device may be a mobile phone, a tablet computer, or a personal computer, etc. The first game account logs in to the target game through the terminal device, that is, the user logs in to the target game through the first game account, and the game login method may adopt an existing login method; Figure 1 As shown, the method comprises the following specific steps:
[0025] Step S102, in response to the team formation operation, displaying a team formation interface in a graphical user interface, wherein the team formation interface includes a rentable first virtual character.
[0026] In a specific implementation, after a user logs in to the target game through the first game account, if the user wants to form a team to play the game, the team formation operation will be performed through the terminal device. The specific operation method corresponding to the team formation operation can be determined according to the game rules. For example, the team formation operation can be an operation of clicking a team formation control or an invitation control displayed in a graphical user interface. When the user who logs in to the first game account performs the team formation operation, the first game account enters the team formation state and displays a team formation interface in the graphical user interface, and the team formation interface includes at least one first virtual character that can be rented.
[0027] Step S104, in response to a rental operation on a target first virtual character among the rentable first virtual characters, the target first virtual character is added to a team.
[0028] In specific implementation, the above-mentioned target first virtual character can be any first virtual character among the first virtual characters that can be rented displayed in the team formation interface, and the specific character to be rented of the target first virtual character can be determined according to the user operation. The specific operation method corresponding to the above-mentioned rental operation can be determined according to the research and development needs. For example, the rental operation can be an operation of paying the rental amount after clicking the purchase control corresponding to the target first virtual character displayed in the graphical user interface, or it can be an operation of paying the rental amount after clicking or long pressing the target first virtual character in the team formation interface. When the user performs a rental operation on the target first virtual character, it is determined that the first game account successfully rents the target first virtual character, and controls the target first virtual character to join the team formation team.
[0029] Step S106, assigning the operation authority of the target first virtual character to the first game account, so that the user can control the target first virtual character through the first game account when the team is successfully formed.
[0030] In the specific implementation, since the target first virtual character joining the team is rented by the user from the game system and is not a game character controlled by a real user, it is necessary to assign the operation authority of the target first virtual character to the first game account after the user controlling the first game account successfully rents the target first virtual character, that is, the target first virtual character is controlled by the user operating the first game account.
[0031] A game team formation method provided by an embodiment of the present invention can realize quick team formation by renting game characters when forming a game team, thereby improving the success rate of game team formation; at the same time, after the character is successfully rented, the method allocates the operation authority of the rented character to the corresponding game account, thereby facilitating the operation of the rented character and improving the user's gaming experience.
[0032] The following embodiments are used to describe the method of renting game characters.
[0033] Specifically, the specific process of responding to the rental operation of the target first virtual character among the rentable first virtual characters and adding the target first virtual character to the team may include: responding to the first trigger operation of the target first virtual character among the rentable first virtual characters, displaying a game task selection interface, the game task interface including game tasks executable by the target first virtual character; responding to the selection operation of the game tasks in the game task selection interface, determining the target game task; responding to the rental confirmation operation, adding the target first virtual character to the team, wherein the team is limited to executing only the target game task.
[0034] In specific implementation, the specific operation mode corresponding to the above-mentioned first trigger operation can be determined according to research and development requirements. For example, the first trigger operation can be a click operation or a long press operation on the target first virtual character among the rentable first virtual characters, or a click operation on the rental control corresponding to the target first virtual character, etc. When the user performs the first trigger operation on the target first virtual character, a game task selection interface will be displayed in the graphical user interface. The game task interface contains one or more game tasks that can be executed by the target first virtual character. The task type corresponding to the game task can be determined according to research and development requirements. For example, the game task can be a pickup task, an attack task, or a treatment task, etc.
[0035] The user can select any game task in the game task selection interface as the target game task that the first virtual character needs to perform when joining the team. Moreover, after selecting the target game task, the team is only limited to performing the target game task in the target game match, and the team cannot perform other game tasks in the target game match.
[0036] like Figure 2 The figure shows a display schematic diagram of a game task selection interface provided by an embodiment of the present invention, wherein the game task selection interface displays character information corresponding to the target first virtual character, and 8 executable game tasks corresponding to the target first virtual character. The game task selection interface also includes a cancel control and a purchase control. The cancel control is used to close the game task selection interface corresponding to the target first virtual character, and the purchase control is used to pay the rental amount corresponding to the target first virtual character to successfully lease the target first virtual character, which can also be understood as triggering the purchase control to perform a rental confirmation operation.
[0037] In specific implementation, the specific operation corresponding to the above selection operation can be determined according to R&D requirements and user operations. For example, the selection operation can be an operation of clicking or long pressing the target game task in the game task selection interface, or it can be an operation of triggering a specified button in a game controller or keyboard, etc. After the user selects the target game task in the game task selection interface, the user pays the rental amount corresponding to the target first virtual character, and the target first virtual character is successfully leased. After the target first virtual character is successfully leased, the target first virtual character will be restricted from performing the target game task when the team formation is successful. It can also be understood that the target first virtual character can only enter a specific task scene, which is also the task scene corresponding to the target game task.
[0038] In an optional embodiment, in response to a selection operation for a game task in a game task selection interface, the rental amount for the target first virtual character and the target game task is displayed; based on this, the above-mentioned specific process of responding to the rental confirmation operation and adding the target first virtual character to the team may include: responding to a payment completion operation for the rental amount and adding the target first virtual character to the team.
[0039] In specific implementation, the rental amounts corresponding to different rentable first virtual characters may be the same or different, which is determined specifically according to the game rules. The above-mentioned payment completion operation for the rental amount may be an operation of successfully paying the rental amount after triggering the purchase control. If the first game account does not contain sufficient rental amount, the rental amount cannot be successfully paid, resulting in the failure of the rental of the target first virtual character and the inability to join the team. If the first game account has sufficient rental amount, the rental amount can be successfully paid, thereby successfully renting the target first virtual character, so that the target first virtual character successfully joins the team.
[0040] The following embodiments are used to describe the display content of the team formation interface.
[0041] Specifically, the specific process of displaying a team formation interface in a graphical user interface in response to a team formation operation may include: displaying a team formation interface in a graphical user interface in response to a team formation operation, wherein the team formation interface includes a rental control; and displaying a rental interface in a graphical user interface in response to a trigger operation on the rental control, wherein the rental interface includes a first virtual character that can be rented.
[0042] In a specific implementation, the display position of the rental control can be determined according to R&D requirements, for example, it can be displayed at a specified position in a graphical user interface, or it can be displayed at a fixed position in a graphical user interface. When a user triggers the rental control, a rental interface is displayed in the graphical user interface, and the rental interface includes one or more first virtual characters that can be rented, and each first virtual character that can be rented has a different character type and character skill. The number of first virtual characters that can be rented included in the rental interface can be determined according to R&D requirements.
[0043] Furthermore, the team formation interface also includes the second virtual character currently owned by the first game account; wherein the second virtual character currently owned by the first game account may be one or more, and the first game account has the operation authority for each second virtual character. Based on this, in response to the selection operation of the target second virtual character among the second virtual characters, the target second virtual character is added to the team formation team. Specifically, the target second virtual character may be any one of the second virtual characters currently owned by the first game account.
[0044] In an optional embodiment, since the first game account has the operation authority of the target first virtual character and the operation authority of the target second virtual character to join the team, the user can synchronously or asynchronously control the target first virtual character and the target second virtual character in the target game game when the team successfully participates in the target game game.
[0045] In order to facilitate the user to control the target first virtual character and the target second virtual character through the first game account, after the operation authority of the target first virtual character is assigned to the first game account, it is necessary to determine the operation mode of the target first virtual character and the target second virtual character in the target game game when the team is successfully formed based on the game type of the target game. The operation mode is also the mode in which the user controls the target first virtual character and the mode in which the user controls the target second virtual character when the team is successfully formed to participate in the target game game. Usually, different game types correspond to different character operation modes.
[0046] In a specific embodiment, after the operation authority of the target first virtual character is assigned to the first game account, if the target game is a turn-based game, the control order of the target first virtual character and the target second virtual character in the target game game in which they participate when the team is successfully formed is determined, wherein the target second virtual character is the virtual character owned by the first game account in the team.
[0047] In the specific implementation, when the target game is a turn-based game, it is only necessary to complete the skill selection operation for a certain game character within the specified time. Therefore, the control of the target first virtual character and the control of the target second virtual character can be sorted in sequence, and the user can control the operation behavior of the two virtual characters asynchronously. For example, in the target game, the operation controls of the target first virtual character appear first, and after the target first virtual character completes the selection, the operation controls of the target second virtual character appear.
[0048] In another specific embodiment, after the operating authority of the target first virtual character is assigned to the first game account, if the target game is a non-turn-based game, when the team is successfully formed, the operation controls for the target first virtual character and the operation controls for the target second virtual character are controlled to be displayed in a split screen in the graphical user interface.
[0049] In the specific implementation, if the target game is a non-turn-based game, split-screen gameplay can be used for compatibility, which is equivalent to having game interfaces corresponding to the target first virtual character and the target second virtual character under one account, that is, one game character corresponds to one split-screen game interface, and users can control different game characters by selecting the primary and secondary aspects of the game interface.
[0050] Further, in response to the end of the target game match in which the team is participating, the target first virtual character is controlled to exit the team, and the first game account's operation authority over the target first virtual character is cancelled.
[0051] In the specific implementation, after the team completes the target game match, or the target first virtual character completes the target game task, the lease of the target first virtual character ends, that is, the target first virtual character will withdraw from the team, and terminate the teammate relationship with the target second virtual character, and the first game account will release the operation authority control over the target first virtual character.
[0052] In an optional embodiment, the above-mentioned team formation interface includes a role list corresponding to the team formation team, and the role list includes a specified number of role placeholders, and the role placeholders are used to display role information of game characters joining the team formation team.
[0053] In a specific implementation, the role list is used to display the role information of the game roles that join the team. The game roles that join the team include the game roles invited by the user through the first game account, and may also include the game roles owned by the first game account and the game roles rented. When the number of roles included in the role list reaches the specified number, the team is successfully formed, and the target game match can be started at this time. The target game match is also the game match that the team needs to participate in.
[0054] In a specific implementation, the above-mentioned specified number can be determined according to the game rules, for example, the specified number can be 5 or 6, etc. The specified number is used to indicate the number of roles required for the team to be successfully formed. Among them, the role list includes a specified number of role placeholders, each role placeholder is used to display the role information of a game role that joins the team, and the specific information corresponding to the role information can be determined according to research and development requirements. For example, the role information may include one or more of the following: role model, role name, role level and role responsibilities, etc.
[0055] like Figure 3 FIG. 1 is a schematic diagram showing a display of a role list provided by an embodiment of the present invention. Figure 3 The character list includes 5 character placeholders. The first three character placeholders display the character information of the game characters, which means that there are currently three game characters joining the team. These three game characters include the first game character. If the team wants to form a team successfully, it needs to invite two game characters to join the team.
[0056] In an optional embodiment, the rental control is displayed on a role placeholder whose role placeholder is empty in the role list. Figure 3The last two role placeholders in the role list in the example are empty. At this time, a rental control is displayed in each of the last two role placeholders. When the user triggers the rental control on a role placeholder, if the role is successfully leased, the first virtual role that is successfully leased will be displayed on the role placeholder.
[0057] In an optional embodiment, the rental interface includes rental information corresponding to each rentable first virtual character; wherein the rental information includes at least one of the following information: character name, character level, rental amount and character characteristics.
[0058] In a specific implementation, in order to facilitate users to rent the first virtual characters they need, a plurality of first virtual characters that can be rented and the rental information corresponding to each first virtual character will be displayed in the rental interface. Figure 4 FIG. 1 is a display schematic diagram of a rental interface provided by an embodiment of the present invention. Figure 4 The rental interface includes 4 first virtual characters that can be rented, and rental information corresponding to each first virtual character, the rental information including the character name, character level, rental price, and character features, etc. Different first virtual characters have different corresponding character information.
[0059] Figure 4 The rental interface shown also includes a collection control and a view control corresponding to each first virtual character. When a user clicks on a collection control corresponding to a first virtual character, the first virtual character can be triggered or selected; when a user clicks on a view control corresponding to a first virtual character, the character details corresponding to the first virtual character can be displayed. The character details include more information about the first virtual character, and the specific content corresponding to the information can be determined according to the game rules.
[0060] The above method effectively improves the success rate of team formation and enhances the user's gaming experience. In addition, this method is different from the previous form of character rental. There is no process for generating a virtual account. The right to operate the character is obtained directly in the game, which eliminates safety risks and is more convenient.
[0061] The following embodiments are used to describe the processing method of the operation authority of the rental role.
[0062] In specific implementation, when the first game account successfully rents the target first virtual character, the first game account obtains the operation authority of the target first virtual character, which includes but is not limited to the authority to wear character equipment and the authority to operate tasks, etc. The operation authority of the target first virtual character belongs to the first game account, which is equivalent to the first game account being able to operate the target second game character and the target first virtual character at the same time when logging in to the target second virtual character.
[0063] In an optional embodiment, after the operation authority of the target first virtual character is assigned to the first game account, in response to an equipment wearing instruction for the target first virtual character, an equipment library corresponding to the first game account is controlled to be displayed in a graphical user interface; wherein the equipment library includes at least one candidate equipment; in response to a selection operation for a target candidate equipment in the equipment library, the target candidate equipment is controlled to be worn on the target first virtual character; in response to the target first virtual character completing a target game match in a team, the target candidate equipment worn by the target first virtual character is controlled to be rolled back to the equipment library corresponding to the first game account.
[0064] In specific implementation, the triggering method of the above-mentioned equipment wearing instruction can be determined according to research and development needs. For example, the triggering method of the equipment wearing instruction includes triggering the equipment control of the target first virtual character, or triggering the target first virtual character, etc. After the user triggers the equipment wearing instruction for the target first virtual character, the equipment library corresponding to the first game account will be displayed in the graphical user interface, that is, the equipment library corresponding to the first game account is shared with the target first virtual character, so that the user can select any equipment from the equipment library to wear on the target first virtual character. After the target first virtual character completes the target game, the currently worn equipment will be returned to the equipment library of the first game account.
[0065] In view of the above method embodiment, the embodiment of the present invention further provides a game team formation device, which provides a graphical user interface corresponding to the target game through a terminal device, and the first game account logs in to the target game through the terminal device, such as Figure 5 As shown, the device comprises:
[0066] The interface display module 50 is used to display a team formation interface in a graphical user interface in response to a team formation operation, wherein the team formation interface includes a rentable first virtual character.
[0067] The character rental module 51 is used to respond to a rental operation on a target first virtual character among the rentable first virtual characters and add the target first virtual character to a team.
[0068] The authority allocation module 52 is used to allocate the operation authority of the target first virtual character to the first game account, so that the user can control the target first virtual character through the first game account when the team is successfully formed.
[0069] The above-mentioned game team formation device can realize quick team formation by renting game characters when forming a game team, thereby improving the success rate of game team formation; at the same time, this method allocates the operation authority of the rented character to the corresponding game account after the character is successfully rented, thereby facilitating the operation of the rented character and improving the user's gaming experience.
[0070] Furthermore, the above-mentioned character rental module 51 is used to: respond to a first trigger operation on a target first virtual character among the rentable first virtual characters, display a game task selection interface, and the game task interface includes game tasks that can be executed by the target first virtual character; respond to a selection operation on a game task in the game task selection interface, and determine the target game task; respond to a rental confirmation operation, and add the target first virtual character to a team, wherein the team is limited to executing only the target game task.
[0071] Furthermore, the device further includes an amount display module, which is used to: in response to a selection operation of a game task in the game task selection interface, display the rental amount for the target first virtual character and the target game task. Based on this, the character rental module 51 is also used to: in response to a payment completion operation for the rental amount, add the target first virtual character to the team.
[0072] Furthermore, the interface display module 50 is used to: in response to a team formation operation, display a team formation interface in a graphical user interface, wherein the team formation interface includes a rental control; in response to a trigger operation on the rental control, display a rental interface in a graphical user interface, wherein the rental interface includes a first virtual character that can be rented.
[0073] Furthermore, the team formation interface also includes a second virtual character currently owned by the first game account; based on this, the device also includes a role selection module, which is used to: respond to a selection operation on a target second virtual character among the second virtual characters, and add the target second virtual character to the team formation team.
[0074] Furthermore, the above-mentioned device also includes an operation determination module, which is used to: after the operation authority of the target first virtual character is assigned to the first game account, if the target game is a turn-based game, determine the control order in the target game game in which the target first virtual character and the target second virtual character participate when the team is successfully formed, wherein the target second virtual character is the virtual character owned by the first game account in the team.
[0075] Furthermore, the above-mentioned operation determination module is also used to: after the operation authority of the target first virtual character is assigned to the first game account, if the target game is a non-turn-based game, when the team is successfully formed, control the split-screen display of operation controls for the target first virtual character and operation controls for the target second virtual character in the graphical user interface.
[0076] Furthermore, the above-mentioned team formation interface includes a role list corresponding to the team formation team, and the role list includes a specified number of role placeholders, and the role placeholders are used to display role information of the game characters joining the team formation team.
[0077] Furthermore, the rental control is displayed on a role placeholder whose role placeholder is empty in the role list.
[0078] Furthermore, the rental interface includes rental information corresponding to each rentable first virtual character; wherein the rental information includes at least one of the following information: character name, character level, rental amount and character features.
[0079] Furthermore, the above-mentioned device also includes a permission cancellation module, which is used to: in response to the end of the target game match in which the team participates, control the target first virtual character to exit the team, and cancel the first game account's operation permission on the target first virtual character.
[0080] Furthermore, the above-mentioned device also includes an equipment sharing module, which is used to: after the operation authority of the target first virtual character is assigned to the first game account, respond to the equipment wearing instruction for the target first virtual character, and control the display of an equipment library corresponding to the first game account in the graphical user interface; wherein the equipment library includes at least one candidate equipment; in response to the selection operation of the target candidate equipment in the equipment library, control the wearing of the target candidate equipment to the target first virtual character; in response to the target first virtual character completing the target game game in the team, control the target candidate equipment worn by the target first virtual character to be rolled back to the equipment library corresponding to the first game account.
[0081] The game team forming device provided in the embodiment of the present invention has the same implementation principle and technical effects as those in the aforementioned method embodiment. For the sake of brief description, for matters not mentioned in the device embodiment, reference may be made to the corresponding contents in the aforementioned method embodiment.
[0082] The embodiment of the present invention further provides an electronic device, such as Figure 6 As shown, the electronic device includes a processor and a memory, the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the above-mentioned game team formation method.
[0083] Specifically, a graphical user interface corresponding to the target game is provided through a terminal device, and a first game account logs in to the target game through the terminal device. The above-mentioned game team formation method includes: in response to a team formation operation, a team formation interface is displayed in the graphical user interface, and the team formation interface includes a rentable first virtual character; in response to a rental operation for a target first virtual character among the rentable first virtual characters, the target first virtual character is added to the team formation team; and the operation authority of the target first virtual character is allocated to the first game account, so that the user can control the target first virtual character through the first game account when the team formation is successful.
[0084] The above-mentioned game team formation method can realize quick team formation by renting game characters when forming a game team, thereby improving the success rate of game team formation; at the same time, this method allocates the operation authority of the rented character to the corresponding game account after the character is successfully rented, thereby facilitating the operation of the rented character and improving the user's gaming experience.
[0085] In an optional embodiment, the above-mentioned response to the rental operation of the target first virtual character among the rentable first virtual characters, adding the target first virtual character to the team, includes: responding to the first trigger operation of the target first virtual character among the rentable first virtual characters, displaying a game task selection interface, the game task interface including game tasks executable by the target first virtual character; responding to the selection operation of the game task in the game task selection interface, determining the target game task; responding to the rental confirmation operation, adding the target first virtual character to the team, wherein the team is limited to executing only the target game task.
[0086] In an optional embodiment, the above method also includes: responding to a selection operation for a game task in a game task selection interface, displaying the rental amount for the target first virtual character and the target game task; responding to a rental confirmation operation, adding the target first virtual character to the team, including: responding to a payment completion operation for the rental amount, adding the target first virtual character to the team.
[0087] In an optional embodiment, the above-mentioned displaying a team formation interface in a graphical user interface in response to a team formation operation includes: displaying a team formation interface in a graphical user interface in response to a team formation operation, the team formation interface including a rental control; and displaying a rental interface in the graphical user interface in response to a trigger operation on the rental control, the rental interface including a first virtual character that can be rented.
[0088] In an optional embodiment, the team formation interface also includes a second virtual character currently owned by the first game account; the above method also includes: responding to a selection operation on a target second virtual character among the second virtual characters, adding the target second virtual character to the team formation team.
[0089] In an optional embodiment, after the step of assigning the operating authority of the target first virtual character to the first game account, the above method also includes: if the target game is a turn-based game, determining the control order of the target first virtual character and the target second virtual character in the target game game in which they participate when the team is successfully formed, wherein the target second virtual character is the virtual character owned by the first game account in the team.
[0090] In an optional embodiment, after the step of assigning the operating authority of the target first virtual character to the first game account, the above method also includes: if the target game is a non-turn-based game, when the team is successfully formed, controlling the split-screen display of operating controls for the target first virtual character and operating controls for the target second virtual character in the graphical user interface.
[0091] In an optional embodiment, the above-mentioned team formation interface includes a role list corresponding to the team formation team, and the role list includes a specified number of role placeholders, and the role placeholders are used to display role information of game characters joining the team formation team.
[0092] In an optional embodiment, the rental control is displayed on a role placeholder whose role placeholder is empty in the role list.
[0093] In an optional embodiment, the rental interface includes rental information corresponding to each rentable first virtual character; wherein the rental information includes at least one of the following information: character name, character level, rental amount and character characteristics.
[0094] In an optional embodiment, the method further includes: in response to the end of the target game match in which the team participates, controlling the target first virtual character to exit the team, and canceling the first game account's operation authority over the target first virtual character.
[0095] In an optional embodiment, after the step of assigning the operating authority of the target first virtual character to the first game account, the above method also includes: responding to an equipment wearing instruction for the target first virtual character, controlling the display of an equipment library corresponding to the first game account in a graphical user interface; wherein the equipment library includes at least one candidate equipment; responding to a selection operation for a target candidate equipment in the equipment library, controlling the wearing of the target candidate equipment to the target first virtual character; and responding to the target first virtual character completing a target game match in a team, controlling the rollback of the target candidate equipment worn by the target first virtual character to the equipment library corresponding to the first game account.
[0096] Further, Figure 6 The electronic device shown further includes a bus 102 and a communication interface 103 , and the processor 101 , the communication interface 103 and the memory 100 are connected via the bus 102 .
[0097] The memory 100 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk storage. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used. The bus 102 may be an ISA bus, a PCI bus, or an EISA bus, etc. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 6 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or only one type of bus.
[0098] The processor 101 may be an integrated circuit chip with signal processing capabilities. In the implementation process, each step of the above method can be completed by the hardware integrated logic circuit in the processor 101 or the instruction in the form of software. The above processor 101 can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components. The methods, steps and logic block diagrams disclosed in the embodiments of the present invention can be implemented or executed. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor, etc. The steps of the method disclosed in conjunction with the embodiments of the present invention can be directly embodied as a hardware decoding processor for execution, or a combination of hardware and software modules in the decoding processor for execution. The software module may be located in a storage medium mature in the art, such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. The storage medium is located in the memory 100, and the processor 101 reads the information in the memory 100 and completes the steps of the method of the above embodiment in combination with its hardware.
[0099] An embodiment of the present invention also provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the above-mentioned game team formation method. The specific implementation can be found in the method embodiment, which will not be repeated here.
[0100] Specifically, a graphical user interface corresponding to the target game is provided through a terminal device, and a first game account logs in to the target game through the terminal device. The above-mentioned game team formation method includes: in response to a team formation operation, a team formation interface is displayed in the graphical user interface, and the team formation interface includes a rentable first virtual character; in response to a rental operation for a target first virtual character among the rentable first virtual characters, the target first virtual character is added to the team formation team; and the operation authority of the target first virtual character is allocated to the first game account, so that the user can control the target first virtual character through the first game account when the team formation is successful.
[0101] The above-mentioned game team formation method can realize quick team formation by renting game characters when forming a game team, thereby improving the success rate of game team formation; at the same time, this method allocates the operation authority of the rented character to the corresponding game account after the character is successfully rented, thereby facilitating the operation of the rented character and improving the user's gaming experience.
[0102] In an optional embodiment, the above-mentioned response to the rental operation of the target first virtual character among the rentable first virtual characters, adding the target first virtual character to the team, includes: responding to the first trigger operation of the target first virtual character among the rentable first virtual characters, displaying a game task selection interface, the game task interface including game tasks executable by the target first virtual character; responding to the selection operation of the game task in the game task selection interface, determining the target game task; responding to the rental confirmation operation, adding the target first virtual character to the team, wherein the team is limited to executing only the target game task.
[0103] In an optional embodiment, the above method also includes: responding to a selection operation for a game task in a game task selection interface, displaying the rental amount for the target first virtual character and the target game task; responding to a rental confirmation operation, adding the target first virtual character to the team, including: responding to a payment completion operation for the rental amount, adding the target first virtual character to the team.
[0104] In an optional embodiment, the above-mentioned displaying a team formation interface in a graphical user interface in response to a team formation operation includes: displaying a team formation interface in a graphical user interface in response to a team formation operation, the team formation interface including a rental control; and displaying a rental interface in the graphical user interface in response to a trigger operation on the rental control, the rental interface including a first virtual character that can be rented.
[0105] In an optional embodiment, the team formation interface also includes a second virtual character currently owned by the first game account; the above method also includes: responding to a selection operation on a target second virtual character among the second virtual characters, adding the target second virtual character to the team formation team.
[0106] In an optional embodiment, after the step of assigning the operating authority of the target first virtual character to the first game account, the above method also includes: if the target game is a turn-based game, determining the control order of the target first virtual character and the target second virtual character in the target game game in which they participate when the team is successfully formed, wherein the target second virtual character is the virtual character owned by the first game account in the team.
[0107] In an optional embodiment, after the step of assigning the operating authority of the target first virtual character to the first game account, the above method also includes: if the target game is a non-turn-based game, when the team is successfully formed, controlling the split-screen display of operating controls for the target first virtual character and operating controls for the target second virtual character in the graphical user interface.
[0108] In an optional embodiment, the above-mentioned team formation interface includes a role list corresponding to the team formation team, and the role list includes a specified number of role placeholders, and the role placeholders are used to display role information of game characters joining the team formation team.
[0109] In an optional embodiment, the rental control is displayed on a role placeholder whose role placeholder is empty in the role list.
[0110] In an optional embodiment, the rental interface includes rental information corresponding to each rentable first virtual character; wherein the rental information includes at least one of the following information: character name, character level, rental amount and character characteristics.
[0111] In an optional embodiment, the method further includes: in response to the end of the target game match in which the team participates, controlling the target first virtual character to exit the team, and canceling the first game account's operation authority over the target first virtual character.
[0112] In an optional embodiment, after the step of assigning the operating authority of the target first virtual character to the first game account, the above method also includes: responding to an equipment wearing instruction for the target first virtual character, controlling the display of an equipment library corresponding to the first game account in a graphical user interface; wherein the equipment library includes at least one candidate equipment; responding to a selection operation for a target candidate equipment in the equipment library, controlling the wearing of the target candidate equipment to the target first virtual character; and responding to the target first virtual character completing a target game match in a team, controlling the rollback of the target candidate equipment worn by the target first virtual character to the equipment library corresponding to the first game account.
[0113] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium, including several instructions for a computer device (which can be a personal computer, a terminal device, or a network device, etc.) to perform all or part of the steps of the method described in each embodiment of the present invention. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), disk or optical disk and other media that can store program codes.
[0114] In the description of the present invention, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc., indicating the orientation or positional relationship, are based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present invention and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore cannot be understood as limiting the present invention. In addition, the terms "first", "second", and "third" are used for descriptive purposes only, and cannot be understood as indicating or implying relative importance.
[0115] Finally, it should be noted that the above-described embodiments are only specific implementations of the present invention, which are used to illustrate the technical solutions of the present invention, rather than to limit them. The protection scope of the present invention is not limited thereto. Although the present invention is described in detail with reference to the above-described embodiments, ordinary technicians in the field should understand that any technician familiar with the technical field can still modify the technical solutions recorded in the above-described embodiments within the technical scope disclosed by the present invention, or can easily think of changes, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should be included in the protection scope of the present invention. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.
Claims
1. A game team formation method, characterized in that: A graphical user interface corresponding to a target game is provided through a terminal device, and a first game account logs in to the target game through the terminal device. The method includes: In response to the team formation operation, displaying a team formation interface in the graphical user interface, wherein the team formation interface includes a rentable first virtual character; In response to a rental operation on a target first virtual character among the rentable first virtual characters, adding the target first virtual character to a team; The operation authority of the target first virtual character is allocated to the first game account, so that when the team is successfully formed, the user can control the target first virtual character through the first game account.
2. The method according to claim 1, characterized in that The step of responding to the rental operation of a target first virtual character among the rentable first virtual characters and adding the target first virtual character to a team includes: In response to a first trigger operation on a target first virtual character among the rentable first virtual characters, displaying a game task selection interface, the game task interface including game tasks executable by the target first virtual character; In response to a selection operation on a game task in the game task selection interface, determining a target game task; In response to the rental confirmation operation, the target first virtual character is added to a team, wherein the team is limited to executing only the target game task.
3. The method according to claim 2, characterized in that The method further comprises: In response to a selection operation on a game task in the game task selection interface, displaying a rental amount for the target first virtual character and the target game task; The step of responding to the rental confirmation operation and adding the target first virtual character to the team includes: In response to the payment completion operation for the rental amount, the target first virtual character is added to the team.
4. The method according to claim 1, characterized in that: In response to the team formation operation, displaying a team formation interface on the graphical user interface includes: In response to the team formation operation, displaying a team formation interface on the graphical user interface, wherein the team formation interface includes a rental control; In response to a trigger operation on the rental control, a rental interface is displayed on the graphical user interface, wherein the rental interface includes a first virtual character that can be rented.
5. The method according to claim 4, characterized in that The team formation interface also includes a second virtual character currently owned by the first game account; the method also includes: In response to a selection operation on a target second virtual character among the second virtual characters, the target second virtual character is added to the team.
6. The method according to claim 1, characterized in that After the step of assigning the operation authority of the target first virtual character to the first game account, the method further includes: If the target game is a turn-based game, determine the control order of the target first virtual character and the target second virtual character in the target game match in which they participate when the team is successfully formed, wherein the target second virtual character is the virtual character owned by the first game account in the team.
7. The method according to claim 6, characterized in that After the step of assigning the operation authority of the target first virtual character to the first game account, the method further includes: If the target game is a non-turn-based game, when the team formation is successful, the graphical user interface is controlled to display operation controls for the target first virtual character and operation controls for the target second virtual character in split screen.
8. The method according to claim 4, characterized in that The team formation interface includes a role list corresponding to the team formation team, and the role list includes a specified number of role placeholders, and the role placeholders are used to display role information of game characters joining the team formation team.
9. The method according to claim 8, characterized in that The rental control is displayed on a role placeholder whose role placeholder is empty in the role list.
10. The method according to claim 4, characterized in that The rental interface includes rental information corresponding to each rentable first virtual character; wherein the rental information includes at least one of the following information: character name, character level, rental amount and character characteristics.
11. The method according to claim 1, characterized in that The method further comprises: In response to the end of the target game match in which the team is participating, the target first virtual character is controlled to exit the team, and the operation authority of the first game account to the target first virtual character is cancelled.
12. The method according to claim 1, characterized in that After the step of assigning the operation authority of the target first virtual character to the first game account, the method further includes: In response to an equipment wearing instruction for the target first virtual character, controlling the display of an equipment library corresponding to the first game account in the graphical user interface; wherein the equipment library includes at least one candidate equipment; In response to a selection operation on a target candidate equipment in the equipment library, controlling the target candidate equipment to be worn on the target first virtual character; In response to the target first virtual character completing a target game match in the team, controlling the target candidate equipment worn by the target first virtual character to be rolled back to an equipment library corresponding to the first game account.
13. A game team formation device, characterized in that: A graphical user interface corresponding to a target game is provided through a terminal device, and a first game account logs in to the target game through the terminal device, the device comprising: An interface display module, configured to display a team formation interface in the graphical user interface in response to a team formation operation, wherein the team formation interface includes a rentable first virtual character; A character rental module, configured to respond to a rental operation on a target first virtual character among the rentable first virtual characters and add the target first virtual character to a team; The authority allocation module is used to allocate the operation authority of the target first virtual character to the first game account, so that the user can control the target first virtual character through the first game account when the team is successfully formed.
14. An electronic device, characterized in that: The electronic device includes a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the game team formation method described in any one of claims 1 to 12.
15. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores computer-executable instructions, and when the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the game team formation method described in any one of claims 1 to 12.