Digital human exclusive multi-modal scene space system and meta-universe interaction method

By adopting scene space binding technology and dynamic space expansion protocol in the metacosmic scene system, the problems of poor environmental versatility, low action compatibility and data isolation in the existing technology are solved, and the deep coupling and data integration between digital people and scenes are realized, which enhances the metacosmic experience and commercial value.

CN120154891APending Publication Date: 2025-06-17向开阳
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Patent Information

Application Number
CN202510271589.7
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-03-09
Publication Date
2025-06-17

AI Technical Summary

Technical Problem

The existing metacosmic scene system has problems such as poor environmental universality, low action compatibility and data isolation, and cannot effectively bind digital people, which limits scene switching, action amplitude and data integration.

Method used

Through scene space binding technology and dynamic space expansion protocol, space anchoring technology and intelligent expansion algorithm are adopted to achieve deep coupling between digital people and scenes, dynamically expand space, and unified storage environment and equipment data.

Benefits of technology

It realizes the deep coupling between digital people and scenes, improves environmental universality and action compatibility, integrates environmental and equipment data, supports scene migration, equipment call and permission management, and enhances the meta-universe experience and commercial value.

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Abstract

The invention discloses a digital human exclusive multi-modal scene space system, which realizes personalized environment interaction of a digital human in a meta universe through dynamic space expansion, equipment box integration and environment database binding technologies. Innovations of the method include 1) motion-driven space size adaptive adjustment (the standard size of 2m * 2m * 2.4 m can be expanded to 5m * 5m * 5m), 2) a block chain-enabled equipment leasing market, and 3) NFT scene space transaction ecology, and the method is suitable for virtual training, universe entertainment, digital human social contact and other scenes, and promotes high-customization development of the digital human technology.
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Description

Technical Field

[0001] The present invention belongs to the technical field of metaverse digital human interaction, and specifically relates to a digital human exclusive scene space system. Through dynamic space expansion technology, environmental database binding mechanism and equipment box integrated design, a portable and configurable multi-modal environmental space is provided for each digital human, supporting scene migration, equipment invocation and permission management in the metaverse. Background Art

[0002] The existing technologies have the following problems: Firstly, poor environmental versatility: Traditional metaverse scenes (such as patent CN119292466A "Multimodal Digital Human Interaction Method and System") cannot be bound to digital human individuals, and the scene needs to be reloaded when switching; Secondly, low action compatibility: The fixed space size limits the amplitude of digital human actions (such as jumping and combat skills cannot be unfolded); Thirdly, data isolation: The environmental state and historical records are stored separately (compared with patent CN117671095A "A Multimodal Digital Human State Prediction System and Its Method", the database and equipment system are not integrated).

[0003] The present invention proposes scene space binding technology and dynamic space expansion protocol to achieve deep coupling between digital humans and scenes. Summary of the Invention

[0004] The system architecture of the present invention is shown in Figure 1 , the digital human identity ID is bound to the scene space, and the environmental space includes an environmental database and an equipment box.

[0005] The scene space binding module adopts space anchoring technology: Each scene space uses millimeter-wave radars (TI AWR1843) and infrared sensors (accuracy ±1 cm) deployed at the six vertices to track the position and actions of digital humans in real time; The space coordinates are strongly bound to the digital human identity ID, supporting the simultaneous binding of multiple sets of scene spaces (such as home / battle / exploration modes), and switching through voice or gesture commands; Data storage: The scene space configuration parameters (temperature, humidity, gravity, etc.) and the digital human behavior history records are stored in the form of blockchain shards to ensure immutability (see Figure 4 ).

[0006] The dynamic space expansion protocol adopts an intelligent expansion algorithm:

python def space_expansion(action_type, duration): if action_type == "Giantization" and duration >= 5s: return (5m, 5m, 5m) elif action_type == "High-altitude jump" and height > 1.5m: return (3m, 3m, 5m) elif action_type == "Combat skill" and skill_radius > 2m: return (skill_radius + 1m, skill_radius + 1m, default_height)

[0007] Boundary softening process: When the space expands, a gradient Shader transition is used to avoid visual splitting (the transparency decreases from 100% to 30%, taking 0.5 seconds).

[0008] The comparison of dynamic space expansion changes is shown in Table 1: Table 1: Dynamic space expansion Action type Trigger condition Expansion size Response time Gigantification Height > 2m for 5 seconds 5m × 5m × 5m ≤ 0.3 seconds High-altitude jump Airborne height > 1.5m 3m × 3m × 5m ≤ 0.2 seconds Release of combat skills Skill range > 2m According to the skill radius + 1m Expansion ≤ 0.1 seconds 。

[0009] In the equipment interaction logic of the equipment box integration component, a resistance calculation model is adopted: actual damage = (environmental basic damage × time decay coefficient) × (1 - equipment resistance%); time decay coefficient = 1 - (current time / equipment durability time); the permission levels are set as follows: the owner can add, delete, and transfer the right of use / NFT casting, the renter can use it temporarily (up to 24 hours), and the visitor can only view the equipment attributes (see Figure 2 ).

[0010] Data call of the environmental database: Support retrieving the environmental status by timestamp and generating a 3D visualization report (compatible with Unity plugins).

[0011] The present invention can be commercially operated from two aspects. One is the scene space NFT: users can trade rare space templates (such as "Interstellar Prison", "Jurassic Swamp"); the other is the equipment rental market: charging by usage duration (for example, the radiation protection suit is 1 yuan per hour, and the developer's share is 70%) (see Figure 3 ).

[0012] The comparison between this solution and the traditional solution is shown in Table 2: Table 2: Comparison of technical advantages Comparison item Traditional metaverse scene system This invention Spatial flexibility Fixed size Dynamic expansion (from 2m × 2m × 2.4m to 5m × 5m × 5m) Data integrity Separation of environment and equipment data Binding to a unified database Commercial value Single-scene sales NFT space + equipment leasing + profit-sharing ecosystem Brief description of the drawings

[0013] Figure 1 ; System architecture diagram (Digital human - Scene space - Metaverse interaction).

[0014] Figure 2: Interaction flowchart of the equipment box.

[0015] Figure 3 : Schematic diagram of NFT trading in the scene space.

[0016] Figure 4 : Database binding mechanism.

[0017] Figure 5 : Flowchart of virtual medical first aid training Specific implementation manners

[0018] Example 1: Virtual giant battle training. Scene: The digital human activates the giantization skill (height 4.2m). System response: The space automatically expands to 5m³, and an earthquake-resistant structure is generated on the ground; the "giant knee pads" in the equipment box are unlocked (reducing the jumping impact damage by 50%); 5 seconds after the battle ends, the space returns to the standard size, and the knee pads are automatically recycled.

[0019] Example 2: Mars scientific research mission. Operation process: The first step is to bind the "Mars Storm" scene space (temperature -80°C / air pressure 0.01 kPa); the second step is to call the "pressurized spacesuit" (resistance value 90%) from the equipment box; the third step is when encountering a sandstorm, the space expands to 4m³ to accommodate scientific research equipment; the fourth step is to store the mission data in the database and generate a 3D mission report.

[0020] Example 3: Metaverse fashion show. Commercial application: The designer sells the NFT of the "T-stage wind tunnel" scene space (selling price 2,400 yuan); the model digital human wears the "wind-resistant dress" in the space (reducing the airflow influence by 70%); the audience pays to enter the space to experience (10 yuan per minute), and the income is divided between the designer and the platform at a ratio of 6:4.

[0021] Example 4: Virtual medical first aid training (see Figure 5 ). Scene requirements: Medical schools use the scene space to simulate rescue in earthquake-stricken areas. System response is as follows. Space configuration: Bind the "earthquake ruins" scene (size 3m × 3m × 3m, special effects of falling gravel + aftershock vibration feedback); the equipment box provides a "collapse-proof helmet" (60% anti-smashing) and a "life detector" (expanding the space to 4m³ to accommodate virtual wounded). Training process: The trainee digital human searches for the wounded in the aftershock (vibration frequency 5Hz per second), and the space expands dynamically with the movement; if the helmet is not worn, the gravel damage value increases by 20% per second; after a successful rescue, the scene automatically records the operation path and time, and generates a heat map of first aid efficiency. Data application: The training records are chained and stored for hospital assessment; outstanding trainees can mint the "earthquake-resistant expert" NFT badge as a professional qualification certification.

Claims

1. A digital human-specific multimodal scene space system and a metaverse interaction method, characterized in that It includes a scene space binding module, a dynamic expansion protocol and an equipment box integration component, wherein: the standard size of the scene space is 2m×2m×2.4m, which can be dynamically expanded to 5m×5m×5m; the equipment box stores special protective equipment for digital humans, and the equipment resistance value affects the calculation of environmental damage; the dynamic expansion protocol automatically adjusts the space size according to the amplitude of the digital human's movements.

2. The system according to claim 1, characterized in that The dynamic expansion protocol includes a gigantism detection algorithm, which triggers space expansion when the digital human's height is greater than 2m for 5 seconds.

3. The system according to claim 1, characterized in that The equipment box adopts blockchain permission verification technology to support equipment leasing and transfer of usage rights.

4. The system according to claim 1, characterized in that The superposition of scene space and metaverse environment uses Shader mask technology, which reduces resource usage by 40%.

5. The system according to claim 1, characterized in that The environmental database supports the generation of 3D heat maps, which intuitively display the density and efficiency of digital human behavior.

6. The system according to claim 1, characterized in that In medical training scenarios, spatial expansion is automatically associated with the position of the injured person, with an error range of <0.5m.