Virtual character team interactive display method and device and electronic equipment
By displaying the virtual character team UI and skill release area on the game interface, the problem of low interaction efficiency of virtual character teams in the existing technology is solved, and more intuitive and convenient game operations are achieved, improving players' gaming experience and combat efficiency.
Patent Information
- Application Number
- CN202311742868.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2023-12-15
- Publication Date
- 2025-06-17
AI Technical Summary
The assisted interaction method of virtual character teams in the existing game makes players unable to choose the opportunity to enter the game for assisted heroes, and increases the information and operation burden of the mobile combat interface.
The virtual scene area, minimap display area and virtual character team UI display area are displayed on the display interface of the display device. The virtual character team UI display area revolves around the minimap display area, including the virtual character image UI and virtual status information UI. In response to the trigger of the interactive UI, the hidden minimap or team UI display area is displayed, and the skill release and cancel release area is displayed.
It improves players' game perception and operation efficiency, enhances players' sense of participation and autonomy, provides a more intuitive, convenient and operational game interface, reduces learning costs, and improves the flexibility of game experience and combat operations.
Smart Images

Figure CN120154903A_ABST
Abstract
Description
Technical Field
[0001] Embodiments of the present application relate to the field of game technologies, and in particular, to a method, apparatus, and electronic device for interactive display of a virtual character team. Background Art
[0002] A virtual character team is one of the important functions in a game, which refers to a group of virtual characters that players can form and control. In many games, players need to select and manage a team composed of multiple virtual characters, and these virtual characters can have different abilities, skills, and characteristics.
[0003] Taking the virtual character with an assist skill as an example, in existing games, the interaction of assist skills is roughly divided into the following several ways: Way 1: Before entering the battle, the player needs to set the assist candidates. During the battle, the assist heroes can be controlled by the player or automatically controlled by the AI. Way 2: The assist interaction exists in the form of hero skills or card skills. By using specific skills, the player can summon fixed candidates or pre-set candidates to enter the field. Way 3: The assist interaction exists in the form of an assist button on the battle interface. After the player clicks the assist button, they can select candidates that meet the assist conditions and confirm to enter the field. For example, the process is click the assist button → select the assist hero → confirm to enter the field.
[0004] However, the above several ways not only cause the player to be unable to select the entry timing of the assist hero by themselves, but also through the interaction forms of setting specific skills or setting assist buttons, additional interaction buttons need to be added on the battle interface to implement this function, which increases the information burden and operation burden on the battle interface of the mobile terminal. Summary of the Invention
[0005] Embodiments of the present application provide a method, apparatus, and electronic device for interactive display of a virtual character team to solve the problem of poor interaction efficiency of virtual character assist in the prior art.
[0006] In a first aspect, an interactive display method for a virtual character team is provided in an embodiment of the present application. On a display interface of a display device, at least a virtual scene area, a mini-map display area, and a virtual character team UI display area are displayed. Among them, the virtual character team UI display area is displayed around the mini-map display area. The virtual character team UI includes at least two virtual characters. The virtual character team UI display area displays the virtual character image UI corresponding to the virtual characters not in battle in the team and the virtual status information UI. The virtual status information UI is used to display the status of the virtual character in the game scene, and the virtual status information UI is dynamically updated and displayed according to the status change of the virtual character in the game scene; at least one of the virtual character image UI and the virtual status information UI is an interactive UI;
[0007] In response to the triggering of the interactive UI, at least one of the mini-map display area or the virtual character team UI display area is hidden in the virtual scene area, and a skill release area and a cancellation release area are displayed in the virtual scene area.
[0008] In a second aspect, an embodiment of the present application provides an interactive display device for a virtual character team UI. On the display interface of a display device, at least a virtual scene area, a mini-map display area, and a virtual character team UI display area are displayed. Among them, the virtual character team UI display area is displayed around the mini-map display area. The virtual character team UI includes at least two virtual characters. The virtual character team UI display area displays the virtual character image UI corresponding to the virtual characters not participating in the battle in the team and the virtual status information UI. The virtual status information UI is used to display the status of the virtual character in the game scene, and the virtual status information UI is dynamically updated according to the status change of the virtual character in the game scene; at least one of the virtual character image UI and the virtual status information UI is an interactive UI;
[0009] A response module, configured to respond to the triggering of the interactive UI;
[0010] A display module, configured to hide at least one of the mini-map display area or the virtual character team UI display area in the virtual scene area, and display a skill release area and a cancellation release area in the virtual scene area.
[0011] In a third aspect, an embodiment of the present application provides a computing device, including a processing component and a storage component; the storage component stores one or more computer instructions; the one or more computer instructions are used to be called and executed by the processing component to implement the interactive display method of the virtual character team UI as described in the first aspect above.
[0012] In a fourth aspect, an embodiment of the present application provides a computer storage medium, storing a computer program, and when the computer program is executed by a computer, it implements the interactive display method of the virtual character team UI as described in the first aspect above.
[0013] In the embodiments of the present application, at least a virtual scene area, a mini - map display area, and a virtual character team UI display area are displayed on the display interface of the display device. Among them, the virtual character team UI display area is displayed around the mini - map display area. The virtual character team UI includes at least two virtual characters. The virtual character team UI display area displays the virtual character image UI corresponding to the un - dispatched virtual characters in the team and the virtual status information UI. The virtual status information UI is used to display the status of the virtual character in the game scene, and the virtual status information UI is dynamically updated according to the change of the status of the virtual character in the game scene; at least one of the virtual character image UI and the virtual status information UI is an interactive UI; in response to the triggering of the interactive UI, at least one of the mini - map display area and the virtual character team UI display area is hidden in the virtual scene area, and a skill release area and a cancel release area are displayed in the virtual scene area;
[0014] The above - mentioned interactive display method of the virtual character team has the following beneficial effects:
[0015] Comprehensive display: By simultaneously displaying the virtual scene area, the mini - map display area, and the virtual character team UI display area on the display interface of the display device, players can clearly obtain key information in the game at a glance. This comprehensive display method can improve players' game perception and operation efficiency.
[0016] Virtual character team UI display: The virtual character team UI display area shows the virtual character image UI of the un - dispatched virtual characters in the team and the virtual status information UI. Players can understand the status and attributes of each character in the team through this area, so as to better manage and dispatch characters and improve the ability to formulate and execute combat strategies.
[0017] Interactive UI: At least one of the virtual character image UI and the virtual status information UI is an interactive UI, which means that players can interact with these UIs. Through the interaction with the virtual character image UI or the virtual status information UI, players can perform a series of operations, such as switching characters, viewing detailed information, setting skills, etc., enhancing players' sense of participation and autonomy.
[0018] Skill release area and cancel release area: In response to the triggering of the interactive UI, at least one of the mini - map display area and the virtual character team UI display area is hidden, and a skill release area and a cancel release area are displayed in the virtual scene area. In this way, players can conveniently use skills and cancel skill releases, improving the flexibility and real - time nature of game operations.
[0019] Generally speaking, the above-mentioned method for interacting and displaying a virtual character team provides a more intuitive, convenient, and operable game interface for players through the design of comprehensive display and interactive UI, improving the efficiency and fun of the game experience and combat operations.
[0020] These aspects or other aspects of the present application will be more clearly understood in the following description of the embodiments. BRIEF DESCRIPTION OF THE DRAWINGS
[0021] In order to more clearly illustrate the technical solutions in the embodiments of the present application or the prior art, the following will briefly introduce the drawings required for the description of the embodiments or the prior art. Obviously, the drawings in the following description are some embodiments of the present application. For those of ordinary skill in the art, without creative efforts, other drawings can also be obtained based on these drawings.
[0022] Figure 1 It is an effect diagram of the interactive display of a virtual character team provided by an embodiment of the present application;
[0023] Figure 2 It is an effect diagram of triggering the virtual character image UI provided by an embodiment of the present application;
[0024] Figure 3a and Figure 3b It is an effect diagram of triggering the virtual character image UI provided by an embodiment of the present application;
[0025] Figure 4 It is an effect diagram of triggering the virtual status information UI provided by an embodiment of the present application;
[0026] Figure 5a and Figure 5b It is an effect diagram of triggering the virtual status information UI provided by an embodiment of the present application;
[0027] Figure 6a and Figure 6b It is an effect diagram of dragging the interactive UI to the skill release area provided by an embodiment of the present application;
[0028] Figure 7a and Figure 7b It is an effect diagram of dragging the interactive UI to the cancellation release area provided by an embodiment of the present application;
[0029] Figure 8 It is an effect diagram of displaying the series line as the energy slot of the virtual character skill UI provided by an embodiment of the present application;
[0030] Figure 9 It is a schematic structural diagram of an interactive display device for a virtual character team provided by an embodiment of the present application;
[0031] Figure 10 A schematic structural diagram of an electronic device provided by an embodiment of the present application. Specific embodiments
[0032] In order to enable those skilled in the art to better understand the solution of the present application, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application.
[0033] In some processes described in the specification, claims and above-mentioned drawings of the present application, a plurality of operations appear in a specific order. However, it should be clearly understood that these operations may not be executed in the order in which they appear herein or may be executed in parallel. The serial numbers of the operations, such as 101, 102, etc., are only used to distinguish different operations, and the serial numbers themselves do not represent any execution order. In addition, these processes may include more or fewer operations, and these operations may be executed in sequence or in parallel. It should be noted that the descriptions such as "first" and "second" in this article are used to distinguish different messages, devices, modules, etc., and do not represent a sequence, nor do they limit that "first" and "second" are of different types.
[0034] The technical solution of the embodiment of the present application is mainly applied to various virtual role virtual scenarios, including single-player games, online games, weakly online games or network games, etc., such as virtual scenarios such as massively multiplayer online games (MMOs), role-playing games (RPGs) and strategy games. Players can intuitively understand the virtual scenario, mini-map and the status of the virtual role team on the display device through the interactive display method of the virtual role team provided by the present application, and can also trigger the interactive UI, so as to display the skill release area and the cancellation release area in the virtual scenario area.
[0035] This technical solution can improve the game experience, update the character status in a timely manner, and provide convenient interactive operations, enabling players to better manage and control the virtual role team. Whether it is controlling multiple characters in a single-player game or cooperating or competing with other players in a multiplayer game, this technical solution can improve the game fun and operation convenience of players.
[0036] Among them, the virtual role team is a group of virtual characters that players can form and control. In many games, players need to select and manage a team composed of multiple virtual characters, and these characters can have different abilities, skills and characteristics.
[0037] Virtual character teams usually serve as the main group of characters in games. Players need to control the team to enhance its strength and capabilities through battles, quests, and adventures. Players can select and cultivate multiple virtual characters according to their strategies and preferences to form a powerful team to tackle the challenges in the game.
[0038] The composition and management of virtual character teams are one of the core elements in the game process. Players need to consider the cooperation and tactics among the characters and choose a character combination that suits their gaming style and strategy. They can also improve the overall strength of the team and unlock more powerful skills and abilities by training, leveling up, and equipping the virtual characters.
[0039] The interactive display method and device for virtual character teams can provide players with a more intuitive, easy-to-understand, and operable interface, enabling them to better manage and control their teams. Such an interactive display method can include elements such as virtual scene areas, mini-map display areas, and virtual character team display areas, so that players can clearly understand the status and location of the team and perform corresponding operations and make decisions.
[0040] In summary, virtual character teams are an important feature in games. They provide players with the opportunity to form, manage, and control a team of virtual characters, adding depth and fun to the game.
[0041] The inventors' research found that when virtual characters carry assisting combat skills, in existing games, the interaction of assisting combat skills is roughly divided into the following several ways: Way 1: Before entering the battle, players need to set the assisting combat candidates. During the battle, the assisting combat heroes can be controlled by players or automatically controlled by AI. Way 2: The assisting combat interaction exists in the form of hero skills or card skills. Players can summon fixed candidates or pre-set candidates to enter the field by using specific skills. Way 3: The assisting combat interaction exists in the form of an assisting combat button in the battle interface. After players click the assisting combat button, they can select candidates who meet the assisting combat conditions and confirm their entry into the field. For example, the process is click the assisting combat button → select the assisting combat hero → confirm entry into the field.
[0042] However, the above several ways not only cause players to be unable to choose the entry timing of the assisting combat heroes by themselves, but also require additional interactive buttons to be added to the battle interface through the interactive forms of setting specific skills or setting assisting combat buttons to implement this function, which increases the information burden and operation burden on the battle interface of mobile devices.
[0043] Therefore, a new interactive display method for virtual character teams is needed to solve these problems.
[0044] In view of this, the present application provides an interactive display method for a virtual character team, and the method includes: at least a virtual scene area, a mini-map display area, and a virtual character team UI display area are displayed on a display interface of a display device, wherein the virtual character team UI display area is displayed around the mini-map display area, the virtual character team UI includes at least two virtual characters, the virtual character team UI display area displays a virtual character image UI corresponding to an unplayed virtual character in the team and a virtual status information UI, the virtual status information UI is used to display the status of the virtual character in the game scene, and the virtual status information UI is dynamically updated and displayed according to the status change of the virtual character in the game scene; at least one of the virtual character image UI and the virtual status information UI is an interactive UI; in response to the triggering of the interactive UI, at least one display area of the mini-map display area and the virtual character team UI display area is hidden in the virtual scene area, and a skill release area and a cancel release area are displayed in the virtual scene area.
[0045] Based on the fact that the virtual character team UI surrounds the mini-map display, this method divides the screen into a skill release area for calling in support characters and a cancel release area for calling in support characters. By dragging the virtual character image UI or the virtual status information UI in the virtual character team UI to the skill release area, the function of calling in support characters to enter the game can be realized, and the support operation can be completed in one step. The dragging operation conforms to the operation logic and intuition of the mobile terminal, reduces the learning cost of players, and improves the interaction efficiency.
[0046] The following briefly introduces the concepts related to the present application:
[0047] Mini-map: In a game, a mini-map is a common function used to display the overall map or a map thumbnail of the virtual scene where the player is currently located, and mark the player's position and other important game elements. The mini-map is usually presented in a simplified form, including information such as the outline of the map, terrain features, key locations, and the positions of non-player characters (NPCs), and is usually displayed in the upper left or upper right corner of the game interface.
[0048] Among them, the mini-map can help players better navigate and position, and understand the surrounding environment and resources. It can provide useful information such as the positions of enemies, mission objectives, and teammates' positions, helping players make better decisions and tactical arrangements. The concept of the mini-map is widely used in various types of games, especially in aspects such as exploration, combat, strategy, and teamwork. When the mini-map frame is displayed on the game interface, it can be any two-dimensional graph such as a circle, a square, or a rectangle, and when displayed in a space such as VR, AR, or MR, it can be a three-dimensional model such as a sphere, a cube, or a cone.
[0049] Virtual character image UI: It refers to the player interface used to display and present information, images, and status related to virtual characters in an electronic device or virtual scene. It can include the display and operation of information such as the image, health value, and energy of the virtual character. Through the virtual character image UI, players can interact with the virtual character and manage, control, and observe it. The design and implementation of the virtual character image UI can vary according to different specific application scenarios and requirements, but the overall goal is to provide players with an intuitive, easy-to-use, and information-rich interface to better understand and manipulate the virtual character.
[0050] It should be noted that the virtual characters in the virtual character team described in this application do not refer to the virtual characters in battle, but the unplayed characters in the team that are ready to be switched.
[0051] Virtual status UI: It refers to the player interface used to display and present the current status of virtual characters in an electronic device or virtual scene. It includes the display and operation of various attributes, skills, and cooldown times of the virtual character. Through the status UI of the virtual character, players can understand the status of the virtual character in real time and perform corresponding management and control as needed.
[0052] The virtual status UI usually displays the following information:
[0053] Attributes: Include attribute values such as the strength, agility, intelligence, life, and mana of the virtual character.
[0054] Skills and cooldown times: Display the skill list of the virtual character and mark the cooldown time of the skills so that players can understand the availability and cooldown status of the skills.
[0055] The status UI of the virtual character can be displayed in forms such as graphics, numbers, and progress bars so that players can intuitively understand the status of the virtual character. At the same time, players can also perform operations through the status UI of the virtual character, such as using skills and restoring life. Through the status UI of the virtual character, players can better manage and control the virtual character and improve the game experience and the fun of role-playing.
[0056] Next, the technical solutions in the embodiments of the present application will be clearly and completely described in conjunction with the accompanying drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, rather than all the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative efforts belong to the scope of protection of the present application.
[0057] An interactive display method for a virtual character team provided by an embodiment of the present application, in which this method is applied to a display device, such as Figure 1As shown, at least a virtual scene area 1, a mini-map display area 2, and a virtual character team UI display area 3 are displayed on the display interface of the display device;
[0058] Among them, a virtual scene is displayed in the virtual scene area 1. The virtual scene can be a game scene in a game or other virtual scenes composed of virtual assets such as 2D and 3D virtual models. Specifically, the virtual scene refers to the environment or map in the game, mainly including elements such as terrain, buildings, props, and background music. The virtual character team UI display area 3 is displayed around the mini-map display area 2. The virtual character team UI includes at least two virtual characters. The virtual character team UI display area 3 displays the virtual character image UI31 corresponding to the virtual characters not in battle in the team and the virtual status information UI32. The virtual status information UI32 is used to display the status of the virtual character in the game scene, and the virtual status information UI32 is dynamically updated and displayed according to the status change of the virtual character in the game scene; at least one of the virtual character image UI31 and the virtual status information UI32 is an interactive UI;
[0059] In response to the triggering of the interactive UI, at least one of the mini-map display area 2 or the virtual character team UI display area 3 is hidden in the virtual scene area 1, and a skill release area and a cancellation release area are displayed in the virtual scene area.
[0060] In this step, the "hiding" is a visual effect, and the specific operation is as follows:
[0061] Do not display this area: Completely hide at least one of the mini-map display area 2 or the virtual character team UI display area 3, that is, do not display this area in the virtual scene area 1. Specifically, it can be achieved by setting the visibility of the area to hidden or moving it out of the screen range.
[0062] Cover this area: Add a covering layer on at least one of the mini-map display area 2 or the virtual character team UI display area 3 to cover this area and make it invisible. Specifically, the covering layer can be a transparent mask layer or other visual elements to achieve the effect of hiding this area.
[0063] Weaken the display of this area: Perform blurring, transparency, or other visual processing on at least one of the mini-map display area 2 or the virtual character team UI display area 3 to make its display effect less obvious or prominent. For example, the area can be blurred to make it blurred or its transparency can be reduced to make it more concealed on the interface.
[0064] Through the above operations, the hiding effect on at least one of the small map display area 2 or the virtual character team UI display area 3 can be achieved, that is, this area is not displayed or weakly displayed. This can reduce the distraction of the player's attention to this area during operation, while keeping the interface clean and concise, and improving the player's concentration on other important information.
[0065] In the embodiment of the present application, when the interactive UI is a virtual character image UI, the triggering operation on the virtual character image UI can be to respond to the dragging operation on the interactive UI to trigger the interactive UI.
[0066] During the process of dragging the interactive UI to the skill release area in response, at least one of the small map display area 2 or the virtual character team UI display area 3 can be hidden. The specific operations are as follows:
[0067] Hiding the small map display area 2: As Figure 2 shown, when the player triggers the virtual character image UI (such as the character avatar of virtual character A), the small map display area 2 can be selected to be hidden to provide a larger virtual scene display area. This allows the player to focus more on observing and operating the virtual scene.
[0068] Hiding the virtual character team UI display area 3: As Figure 3a and Figure 3b shown, when the player triggers the virtual character image UI, at least one of the display areas in the virtual character team UI display area 3 can also be selected to be hidden. Specifically, it can be as Figure 3a shown to hide the virtual character image UI corresponding to the unplayed virtual characters in the team (all other virtual character image UIs except the selected virtual character image UI are hidden) or as Figure 3b shown to hide the virtual status information UI corresponding to the unplayed virtual characters in the team (all other virtual character image UIs except the selected virtual character image UI are hidden, and the selected virtual character image UI can be selected to be hidden or not hidden). By hiding some display areas, a larger virtual scene display area can be provided while reducing visual interference on the interface.
[0069] In addition, the small map display area 2 can be selected to be set to be displayed in any case and not hidden. This can provide a simple navigation tool in the virtual scene, allowing the player to easily understand the current position and the surrounding environment.
[0070] Meanwhile, at least one display area or all display areas in the virtual character team UI display area 3 can also be selectively hidden according to the player's operations. This depends on the player's needs and the importance of the virtual character team information. By hiding or showing different areas, personalized interface display settings can be made according to the player's preferences and needs.
[0071] In the embodiments of the present application, when the interactive UI is a virtual status information UI, the triggering operation on the virtual status information UI can be to respond to the dragging operation on the virtual status information UI to trigger the virtual status information UI.
[0072] During the process of dragging the virtual status information UI to the skill release area, at least one display area in the mini - map display area 2 or the virtual character team UI display area 3 can be hidden. The specific operations are as follows:
[0073] Hiding the mini - map display area 2: As Figure 4 shown, when the player triggers the virtual status information UI, the mini - map display area 2 can be selected to be hidden to provide a larger virtual scene display area. This allows the player to focus more on observing and operating the virtual scene and timely understand the state changes of the virtual character in the game scene.
[0074] Hiding the virtual character team UI display area 3: When the player triggers the virtual status information UI, at least one display area in the virtual character team UI display area 3 can also be selected to be hidden. Specifically, it can be to hide the virtual character image UI corresponding to the non - participating virtual characters in the team (hide all other virtual character image UIs except the selected virtual character image UI) as Figure 5a shown or to hide the virtual status information UI corresponding to the non - participating virtual characters in the team (hide all other virtual status information UIs except the selected virtual status information UI, and the virtual character image UI corresponding to the selected virtual status information UI can be selected to be hidden or not hidden) as Figure 5b shown. By hiding some display areas, a larger virtual scene display area can be provided, while reducing visual interference on the interface and allowing the player to focus more on the state of the game characters.
[0075] In this case, the mini - map display area 2 can also be selected to remain displayed to provide navigation and location information. And the display areas in the virtual character team UI display area 3 can be selectively hidden in part or in whole according to the player's operations to meet the player's personalized needs for interface display.
[0076] In summary, whether it is the virtual character image UI or the virtual status information UI, as part of the interactive UI, at least one of the mini-map display area 2 or the virtual character team UI display area 3 can be hidden according to the player's operation selection, so as to provide a better virtual scene display and a more focused gaming experience.
[0077] Optionally, the virtual status information UI includes a virtual character skill UI; the method further includes: in response to the triggering of the interactive UI, hiding the virtual character skill UI in the virtual character team UI display area in the virtual scene area, and displaying a skill release area and a cancellation release area in the virtual scene area.
[0078] In the embodiment of the present application, the virtual character skill UI in the virtual character team UI display area can be selected to be hidden in the virtual scene area according to the trigger operation, and a skill release area and a cancellation release area are displayed. The specific operations are as follows:
[0079] Hiding the virtual character skill UI: When the player triggers the interactive UI (which can be the virtual character image UI or the virtual status information UI), the virtual character skill UI in the virtual character team UI display area can be selected to be hidden. This can provide a larger virtual scene display area and allow the player to focus more on the game scene and the actions of the character.
[0080] By hiding the virtual character skill UI and displaying a skill release area and a cancellation release area in the virtual scene, a smoother and more intuitive operation experience can be provided. Players can use the character's skills more conveniently and cancel the skill release in a timely manner to respond to different combat situations.
[0081] Optionally, when the interactive UI includes the virtual character image UI or the virtual status information UI, in response to the triggering of the interactive UI, all areas of the mini-map display area and the virtual character team UI display area can also be hidden in the virtual scene area.
[0082] Specifically, as Figure 4 shown, when the player triggers the interactive UI, all areas of the mini-map display area and the virtual character team UI display area in the virtual scene area can be selected to be hidden. This can provide a larger virtual scene display area and allow the player to be more immersed in the game scene.
[0083] Optionally, in the embodiment of the present application, the process of "displaying a skill release area and a cancellation release area in the virtual scene area" may include:
[0084] Display a dividing line according to the shape of the virtual character team UI display area, and divide the skill release area and the cancellation release area in the virtual scene area, where the skill release area and the cancellation release area are visually distinguished and displayed.
[0085] In this step, the skill release area refers to a specified area in the virtual scene area. After a player drags the interactive UI to this area, the player can summon an assistive combatant for the virtual character corresponding to the interactive UI or make the virtual character corresponding to the interactive UI release an assistive combat skill.
[0086] The cancellation release area refers to a specified area in the virtual scene area. After a player drags the interactive UI to this area, within this area, the player can cancel the summoning of the virtual character for assistive combat or cancel the release of the assistive combat skill.
[0087] In the embodiment of the present application, on the display interface of the display device, a virtual scene area 1, a mini-map display area 2, and a virtual character team UI display area 3 are displayed. First, add a dividing line in the virtual character team UI display area 3 to divide the skill release area and the cancellation release area.
[0088] Among them, as Figure 1 and Figure 2 shown, the dividing line can adopt an arc shape and can be placed at the edge position of the virtual character team UI display area 3, or at a position slightly larger or smaller than the virtual character team UI display area 3. This can clearly mark the boundaries of the skill release area and the cancellation release area.
[0089] To visually distinguish the skill release area and the cancellation release area, different colors or other visualization effects can be used. For example, the skill release area can be represented by red, and the cancellation release area can be represented by green. Or the visual distinction can be achieved by adjusting the brightness, transparency, solid or dashed lines of the area.
[0090] Such a design allows players to clearly see the positions and boundaries of the skill release area and the cancellation release area, and through the visual distinction, helps players perform skill release or cancellation release operations more accurately.
[0091] Optionally, in the embodiment of the present application, the response to the trigger of the interactive UI includes: responding to the drag operation of the interactive UI to achieve the trigger of the interactive UI; further, in response to the operation of dragging the interactive UI to the skill release area, at least switch the display effect of the skill release area in the virtual scene area, and at least display a first prompt message in the skill release area to prompt that the skill corresponding to the virtual character image UI can be released.
[0092] In the embodiments of the present application, based on the previous embodiments, further in response to the triggering of the virtual character image UI, including a drag operation and an operation of dragging to the skill release area. The specific operations are as follows:
[0093] Respond to the drag operation of the interactive UI: When the player drags the interactive UI, the triggering of the interactive UI can be achieved. This triggering can make the interactive UI in a movable state, which is specifically designed according to the game requirements.
[0094] Respond to the operation of dragging the interactive UI to the skill release area: When the player drags the interactive UI to the skill release area, the switching of the display effect of the skill release area can be achieved, and a first prompt message is displayed in the skill release area to prompt the player that the skill corresponding to the interactive UI can be released.
[0095] In a specific embodiment, such as Figure 6a and Figure 6b shown (wherein, Figure 6b is the actual effect diagram), when the player drags the interactive UI to the skill release area, the display effect of the skill release area can be switched to highlight or other visual effects, and at the same time, a first prompt message, such as "Release Skill", is displayed in the skill release area to prompt the player that the skill corresponding to the interactive UI can be released.
[0096] Through the above operations, the player can trigger relevant operations by dragging the interactive UI and release the skill in the skill release area, improving the player's operation flexibility and game experience.
[0097] Optionally, in the embodiments of the present application, in response to the operation of dragging the interactive UI to the cancellation release area, at least the switching of the display effect of the cancellation release area is achieved in the virtual scene area, and at least a second prompt message is displayed in the cancellation release area to prompt that the skill corresponding to the virtual character image UI will be cancelled from release.
[0098] In the embodiments of the present application, respond to the operation of dragging the interactive UI to the cancellation release area: When the player drags the interactive UI to the cancellation release area, the switching of the display effect of the cancellation release area can be achieved, and a second prompt message is displayed in the cancellation release area to prompt the player that the skill corresponding to the interactive UI will be cancelled from release.
[0099] In a specific embodiment, such as Figure 7a and Figure 7b shown (wherein, Figure 7bFor the actual effect diagram), when the player drags the interactive UI to the cancellation release area, the display effect of the cancellation release area can be switched to highlight or other visual effects, and at the same time, a second prompt message, such as "Cancel skill release", is displayed in the cancellation release area to prompt the player that they can cancel the release of the skill corresponding to the interactive UI.
[0100] Through the above operations, the player can trigger the cancellation release operation by dragging the interactive UI and perform operations in the cancellation release area, improving the player's operation flexibility and gaming experience.
[0101] Optionally, in the embodiments of the present application, after at least switching the display effect of the skill release area in the virtual scene area and at least displaying the first prompt message in the skill release area, it further includes: at least dynamically updating and displaying any one of the virtual character image UI and the virtual status information UI.
[0102] On the basis of the previous embodiments, further implement the switching of the display effect of the skill release area, and after displaying the first prompt message in the skill release area, dynamically update and display one of the virtual character image UI and the virtual status information UI. The specific operations are as follows:
[0103] Switch the display effect of the skill release area: When the player drags the virtual character image UI to the skill release area, the display effect of the skill release area can be switched. This switch can be to change the appearance style of the skill release area, such as color, light effect, etc., to remind the player that the operation of releasing the skill has been selected.
[0104] Dynamically update one of the virtual character image UI or the virtual status information UI: After the first prompt message is displayed in the skill release area, according to the player's operation, dynamically update and display one of the virtual character image UI or the virtual status information UI. For example, if the player selects to release the skill, the virtual character image UI can be dynamically updated to display the animation or other effects of the skill release; if the player cancels the release of the skill, the virtual status information UI can be dynamically updated to display the prompt or other relevant information for the cancellation of the skill release.
[0105] Through the above operations, the player can perform operations in the skill release area, and according to the player's selection, dynamically update and display one of the virtual character image UI or the virtual status information UI to improve the player's interaction experience and gaming performance.
[0106] Optionally, in the embodiments of the present application, the virtual status information UI includes a skill release progress bar;
[0107] Before responding to the trigger of the interactive UI, it further includes: if the skill release progress bar reaches the set progress, display a third prompt message to prompt the trigger of the virtual character image UI with skill release conditions.
[0108] Based on the previous embodiments, further implement the skill release progress bar in the virtual status information UI, and add the judgment of the set progress and the display of the third prompt message before the trigger. The specific operations are as follows:
[0109] Add a skill release progress bar: Add a skill release progress bar in the virtual status information UI, which can display the current progress of skill release. When the player selects to release a certain skill, the progress bar will start to fill, indicating the skill release progress.
[0110] Set progress judgment and third prompt message display: Before the trigger, judge the progress of the skill release progress bar. If the progress bar reaches the set progress, it means that the skill release conditions have been met. At this time, a third prompt message, such as "Trigger skill", can be displayed to prompt the player to trigger the virtual character image UI with skill release conditions.
[0111] Respond to the trigger of the virtual character image UI: After the third prompt message is displayed, the player can choose to trigger the virtual character image UI with skill release conditions. This can be clicking, dragging or other interaction methods to trigger the release of the corresponding skill.
[0112] Through the above operations, the player can trigger the skill release progress bar and display the third prompt message after reaching the set progress to prompt the player to trigger the virtual character image UI with skill release conditions. This can increase the player's sense of participation and strategy, and improve the playability and fun of the game.
[0113] Optionally, in the embodiments of the present application, the series connection line behind the character avatar corresponding to the virtual character in the virtual character team can also be used as the display of the energy bar of the virtual character skill UI.
[0114] In the interactive UI, in addition to hiding the character skill UI in the display area of the virtual character team UI, the series connection line behind the avatar corresponding to the virtual character of the virtual character team can also be used as the display of the energy bar of the virtual character skill UI. This can clearly prompt the player of the time point when the assist skill can be released, and at the same time avoid adding additional information display burden and operation burden to the combat interface. The specific operations are as follows:
[0115] Energy bar display: As Figure 8As shown, in the virtual character team UI, an energy bar can be displayed on the series connection line behind the avatar corresponding to each virtual character. This energy bar can represent the charging status of the assist skill of the character. By observing the charging status of the energy bar (series connection line), it can be determined whether the virtual character skill UI can be used. For example, in Figure 8 In the left figure of, the energy bar (series connection line) has an energy level of 0, and in the right figure, the energy bar (series connection line) is charging and the energy is nearly full.
[0116] Charging status prompt: As the game progresses, when the character accumulates enough energy, the energy bar will gradually fill up. Players can judge whether the assist skill of the character can be released by observing the filling situation of the energy bar.
[0117] Release of assist skill: Once the energy bar is full, players can release the assist skill of the character through the corresponding operation button. After release, the energy bar will start charging again.
[0118] By using the series connection line behind the virtual character avatar in the virtual character team as the display of the energy bar of the virtual character skill UI, an intuitive way can be provided for players to understand the charging status of the assist skill of the character and release the skill at the appropriate time. This can not only reduce the information display burden on the combat interface, but also provide a smooth operation experience.
[0119] Figure 9 An interactive display device for a virtual character team UI is provided for an embodiment of the present application. At least a virtual scene area, a mini-map display area, and a virtual character team UI display area are displayed on the display interface of the display device. Among them, the virtual character team UI display area is displayed around the mini-map display area. The virtual character team UI includes at least two virtual characters. The virtual character team UI display area displays the virtual character image UI corresponding to the unplayed virtual characters in the team and the virtual status information UI. The virtual status information UI is used to display the status of the virtual character in the game scene, and the virtual status information UI is dynamically updated and displayed according to the status change of the virtual character in the game scene; at least one of the virtual character image UI and the virtual status information UI is an interactive UI;
[0120] The device includes:
[0121] A response module 901, configured to respond to the trigger of the interactive UI;
[0122] A display module 902, configured to hide at least one of the mini-map display area and the virtual character team UI display area in the virtual scene area, and display a skill release area and a cancel release area in the virtual scene area.
[0123] Optionally, in the embodiments of the present application, the display module 902 is specifically configured to display a dividing line according to the shape of the virtual character team UI display area, divide a skill release area and a cancellation release area in the virtual scene area, and visually distinguish and display the skill release area and the cancellation release area.
[0124] Optionally, in the embodiments of the present application, the virtual status information UI includes a virtual character skill UI;
[0125] The display module 902 is further configured to, in response to the triggering of the interactive UI, hide the virtual character skill UI in the virtual character team UI display area in the virtual scene area, and display the skill release area and the cancellation release area in the virtual scene area.
[0126] Optionally, in the embodiments of the present application, the response module 901 is specifically configured to, in response to a drag operation on the interactive UI, implement the triggering of the interactive UI;
[0127] The display module 902 is further configured to, in response to the operation of dragging the interactive UI to the skill release area, at least switch the display effect of the skill release area in the virtual scene area, and at least display a first prompt message in the skill release area to prompt that the skill corresponding to the virtual character image UI can be released.
[0128] Optionally, in the embodiments of the present application, the response module 901 is further configured to, in response to the operation of dragging the interactive UI to the cancellation release area;
[0129] The display module 902 is further configured to at least switch the display effect of the cancellation release area in the virtual scene area, and at least display a second prompt message in the cancellation release area to prompt that the release of the skill corresponding to the virtual character image UI will be cancelled.
[0130] Optionally, in the embodiments of the present application, the display module 902 is further configured to at least dynamically update and display any one of the virtual character image UI and the virtual status information UI.
[0131] Optionally, in the embodiments of the present application, the virtual status information UI includes a skill release progress bar;
[0132] The display module 902 is further configured to, if the skill release progress bar reaches a set progress, display a third prompt message to prompt the triggering of the virtual character image UI with skill release conditions.
[0133] Figure 9The interactive display device of the virtual character team UI can execute the interactive display method of the virtual character team UI described in the above embodiments, and its implementation principle and technical effects will not be elaborated. For the interactive display device of the virtual character team UI in the above embodiments, the specific manners in which each module and unit perform operations have been described in detail in the embodiments related to the method, and will not be elaborated here.
[0134] In a possible design, Figure 9 The interactive display device of the virtual character team UI in the illustrated embodiment can be implemented as an electronic device, such as Figure 10 shown, the electronic device may include a storage component 1001 and a processing component 1002;
[0135] The storage component 1001 stores one or more computer instructions, and among them, the one or more computer instructions are called and executed by the processing component 1002.
[0136] The processing component 1002 is configured to: at least display a virtual scene area, a mini-map display area, and a virtual character team UI display area on the display interface of the display device, wherein the virtual character team UI display area is displayed around the mini-map display area, the virtual character team UI includes at least two virtual characters, the virtual character team UI display area displays the virtual character image UI corresponding to the virtual characters not in battle in the team and the virtual status information UI, the virtual status information UI is used to display the status of the virtual character in the game scene, and the virtual status information UI is dynamically updated and displayed according to the change of the status of the virtual character in the game scene; at least one of the virtual character image UI and the virtual status information UI is an interactive UI; in response to the triggering of the interactive UI; hide at least one of the mini-map display area and the virtual character team UI display area in the virtual scene area, and display a skill release area and a cancellation release area in the virtual scene area.
[0137] Among them, the processing component 1002 may include one or more processors to execute computer instructions to complete all or part of the steps in the above method. Of course, the processing component may also be implemented by one or more application specific integrated circuits (ASICs), digital signal processors (DSPs), digital signal processing devices (DSPDs), programmable logic devices (PLDs), field programmable gate arrays (FPGAs), controllers, microcontrollers, microprocessors or other electronic components for executing the above method.
[0138] The storage component 1001 is configured to store various types of data to support the operations of the terminal. The storage component can be implemented by any type of volatile or non-volatile storage device or a combination thereof, such as static random access memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic disk or optical disc.
[0139] The display component 1003 can be an electroluminescent (EL) element, a liquid crystal display or a microdisplay with a similar structure, or a retina direct display or a similar laser scanning display.
[0140] Of course, the computing device may also necessarily include other components, such as input / output interfaces, communication components, etc.
[0141] The input / output interface provides an interface between the processing component and the peripheral interface module, and the above peripheral interface module can be an output device, an input device, etc.
[0142] The communication component is configured to facilitate communication between the computing device and other devices in a wired or wireless manner, etc.
[0143] Among them, the computing device can be a physical device or an elastic computing host provided by a cloud computing platform, etc. At this time, the computing device can refer to a cloud server, and the above processing component, storage component, etc. can be basic server resources leased or purchased from a cloud computing platform.
[0144] The embodiment of the present application also provides a computer storage medium storing a computer program, and when the computer program is executed by a computer, it can implement the interactive display method of the virtual character team UI in the above embodiment.
[0145] Those skilled in the art can clearly understand that for the convenience and simplicity of description, the specific working processes of the above-described systems, devices, and units can refer to the corresponding processes in the foregoing method embodiments, and will not be elaborated herein.
[0146] The device embodiments described above are merely illustrative. The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place, or may be distributed to multiple network units. Some or all of the modules can be selected according to actual needs to achieve the purpose of the solution of this embodiment. Those of ordinary skill in the art can understand and implement without creative labor.
[0147] Through the description of the above embodiments, those skilled in the art can clearly understand that each embodiment can be implemented by means of software plus a necessary general hardware platform, and of course, it can also be implemented by hardware. Based on such an understanding, the essence of the above technical solution, or the part that contributes to the prior art, can be embodied in the form of a software product. This computer software product can be stored in a computer-readable storage medium, such as ROM / RAM, magnetic disk, optical disk, etc., and includes several instructions to enable a computer device (which can be a personal computer, a server, or a network device, etc.) to execute the methods described in each embodiment or some parts of the embodiments.
[0148] Finally, it should be noted that the above embodiments are only used to illustrate the technical solutions of the present application, rather than to limit them; although the present application has been described in detail with reference to the foregoing embodiments, those of ordinary skill in the art should understand that they can still modify the technical solutions recorded in the foregoing embodiments, or perform equivalent replacements on some of the technical features; and these modifications or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present application.
Claims
1. A method for interactive display of a virtual character team, characterized in that, On the display interface of the display device, there are at least a virtual scene area, a mini-map display area, and a virtual character team UI display area. Among them, the virtual character team UI display area is displayed around the mini-map display area. The virtual character team UI includes at least two virtual characters. The virtual character team UI display area displays the virtual character image UI corresponding to the unplayed virtual characters in the team and the virtual status information UI. The virtual status information UI is used to display the status of the virtual character in the game scene, and the virtual status information UI is dynamically updated according to the status change of the virtual character in the game scene; at least one of the virtual character image UI and the virtual status information UI is an interactive UI; In response to the triggering of the interactive UI, at least one of the mini-map display area or the virtual character team UI display area is hidden in the virtual scene area, and a skill release area and a cancellation release area are displayed in the virtual scene area.
2. The method according to claim 1, characterized in that, The displaying of the skill release area and the cancellation release area includes: Displaying a dividing line according to the shape of the virtual character team UI display area, and dividing a skill release area and a cancellation release area in the virtual scene area, where the skill release area and the cancellation release area are visually distinguished.
3. The method according to claim 1, characterized in that, The virtual status information UI includes a virtual character skill UI; The method further includes: In response to the triggering of the interactive UI, the virtual character skill UI in the virtual character team UI display area is hidden in the virtual scene area, and a skill release area and a cancellation release area are displayed in the virtual scene area.
4. The method according to claim 1, characterized in that, The responding to the triggering of the interactive UI includes: responding to the dragging operation of the interactive UI to achieve the triggering of the interactive UI; The method further includes: in response to the operation of dragging the interactive UI to the skill release area, at least the display effect of the skill release area is switched in the virtual scene area, and at least a first prompt message is displayed in the skill release area to prompt that the skill corresponding to the virtual character image UI can be released.
5. The method according to claim 3, characterized in that, It further includes: In response to the operation of dragging the interactive UI to the cancellation release area, at least the display effect of the cancellation release area is switched in the virtual scene area, and at least a second prompt message is displayed in the cancellation release area to prompt that the release of the skill corresponding to the virtual character image UI will be cancelled.
6. The method according to claim 4, characterized in that, After at least switching the display effect of the skill release area in the virtual scene area and at least displaying a first prompt message in the skill release area, it further includes: at least dynamically updating and displaying any one of the virtual character image UI and the virtual status information UI.
7. The method according to claim 1, characterized in that, The virtual status information UI includes a skill release progress bar; Before responding to the triggering of the interactive UI, it further includes: If the skill release progress bar reaches the set progress, a third prompt message is displayed to prompt the triggering of the virtual character image UI with the skill release condition.
8. An interactive display device for a virtual character team, characterized in that, On the display interface of the display device, there is at least a virtual scene area, a mini-map display area, and a virtual character team UI display area. Among them, the virtual character team UI display area is displayed around the mini-map display area. The virtual character team UI includes at least two virtual characters. The virtual character team UI display area displays the virtual character image UI corresponding to the unplayed virtual characters in the team and the virtual status information UI. The virtual status information UI is used to display the status of the virtual character in the game scene, and the virtual status information UI is dynamically updated according to the status change of the virtual character in the game scene; at least one of the virtual character image UI and the virtual status information UI is an interactive UI; A response module, configured to respond to the triggering of the interactive UI; A display module, configured to hide at least one of the mini-map display area and the virtual character team UI display area in the virtual scene area, and display a skill release area and a cancel release area in the virtual scene area.
9. A computing device, characterized in that, It includes a processing component and a storage component; the storage component stores one or more computer instructions; the one or more computer instructions are used to be called and executed by the processing component to implement the interactive display method of the virtual character team as described in any one of claims 1 to 7.
10. A computer storage medium, characterized in that, A computer program is stored, and when the computer program is executed by a computer, it implements the interactive display method of the virtual character team as described in any one of claims 1 to 7.