Virtual character team interactive display method and device and electronic equipment

By displaying the virtual character team UI around a minimap on the interactive display interface of the virtual character team and making part of it an interactive UI, the problem of unfriendly interface in the existing technology is solved, real-time status updates, convenient interactions and interface optimization are achieved, and game experience and operation convenience are improved.

CN120154904APending Publication Date: 2025-06-17CHENGDU XIAOZHI YOUCHUANG TECHNOLOGY CO LTD
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Patent Information

Application Number
CN202311742879.2
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2023-12-15
Publication Date
2025-06-17

AI Technical Summary

Technical Problem

The interactive display method of existing virtual character teams has the problem of unfriendly interface, especially in mobile games, players need to sacrifice first-hand operations to interact, which leads to inconvenient operation and easy to ignore small map information.

Method used

The virtual scene area, a minimap display area and a virtual character team UI display area are displayed on the display interface of the display device. The virtual character team UI is displayed around the minimap display area. The virtual character team UI includes a virtual character image UI and a virtual state information UI, and at least one is an interactive UI, and the interactive UI is switched and dynamically updated in response to the interactive UI triggered by the player.

Benefits of technology

Real-time status updates, convenient interactive operation, interface integration optimization and enhanced character management, improving players' game fun and operation convenience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention provides an interactive display method and device of a virtual character team and electronic equipment. At least a virtual scene area, a small map display area and a virtual character team UI display area are displayed on a display interface of a display device, the virtual character display area is displayed around the small map display area, and the virtual character team UI display area displays a virtual character image UI and a virtual state information UI corresponding to a non-battle virtual character in a team. The virtual state information UI is dynamically updated and displayed according to the state change of the virtual character in the virtual scene, and at least one of the virtual character image UI and the virtual state information UI is an interactive UI; in response to triggering of the interactive UI, at least battle switching of a virtual character pointed by the interactive UI is achieved in the virtual scene, and / or at least one item of a virtual character image UI and virtual state information UI is dynamically updated and displayed. The operation convenience of players can be improved.
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Description

Technical Field

[0001] The embodiments of the present application relate to the technical field of games, and in particular, to an interactive display method, device, and electronic device for a virtual character team. Background Art

[0002] A virtual character team is one of the important functions in a game, which refers to a group of virtual characters that players can form and control. In many games, players need to select and manage a team composed of multiple virtual characters, and these characters can have different abilities, skills, and characteristics.

[0003] The interactive display method for a virtual character team can provide players with a more intuitive, easy-to-understand, and operable interface, enabling them to better manage and control their teams. Such an interactive display method can include elements such as a virtual scene area, a mini-map display area, and a virtual character team display area, so that players can clearly understand the status and location of the team and perform corresponding operations and decisions.

[0004] Currently, there are some problems with the interactive display method for virtual character teams. For example, in mobile games, virtual character teams are usually displayed in a vertical list or a horizontal list form in the virtual scene, and players need to use their right hand to perform interactive operations on the virtual character team while operating the movement button with their left hand. This will cause players to sacrifice the operation of their left hand or right hand during operation, reducing the convenience of operation. In addition, this method may also cause players to ignore the important information shown on the mini-map.

[0005] Therefore, the current interactive display method for virtual character teams has the problem of an unfriendly display interface. Summary of the Invention

[0006] The embodiments of the present application provide an interactive display method, device, and electronic device for a virtual character team to solve the problem of an unfriendly display interface existing in the current interactive display method for virtual character teams in the prior art.

[0007] In a first aspect, an interactive display method for a virtual character team is provided in an embodiment of the present application. On the display interface of a display device, at least a virtual scene area, a mini-map display area, and a virtual character team UI display area are displayed. Among them, the virtual character display area is displayed around the mini-map display area. The virtual character team UI includes virtual characters. The virtual character team UI display area displays the virtual character image UI corresponding to the non-playing virtual characters in the team and the virtual status information UI. The virtual status information UI is used to display the status of the virtual character in the virtual scene, and the virtual status information UI is dynamically updated according to the status change of the virtual character in the virtual scene. At least one of the virtual character image UI and the virtual status information UI is an interactive UI;

[0008] In response to the triggering of the interactive UI, at least the battle switch of the virtual character pointed to by the interactive UI and / or at least one of the virtual character image UI and the virtual status information UI is dynamically updated and displayed in the virtual scene.

[0009] In a second aspect, an interactive display device for a virtual character team is provided in an embodiment of the present application. On the display interface of a display device, at least a virtual scene area, a mini-map display area, and a virtual character team UI display area are displayed. Among them, the virtual character display area is displayed around the mini-map display area. The virtual character team UI includes virtual characters. The virtual character team UI display area displays the virtual character image UI corresponding to the non-playing virtual characters in the team and the virtual status information UI. The virtual status information UI is used to display the status of the virtual character in the virtual scene, and the virtual status information UI is dynamically updated according to the status change of the virtual character in the virtual scene. At least one of the virtual character image UI and the virtual status information UI is an interactive UI;

[0010] A response module for responding to the triggering of the interactive UI;

[0011] A display module for at least implementing the battle switch of the virtual character pointed to by the interactive UI and / or at least one of the virtual character image UI and the virtual status information UI is dynamically updated and displayed in the virtual scene.

[0012] In a third aspect, an electronic device is provided in an embodiment of the present application, including a processing component and a storage component; the storage component stores one or more computer instructions; the one or more computer instructions are used to be called and executed by the processing component to implement the interactive display method of the virtual character team UI as described in the first aspect above.

[0013] Fourthly, an embodiment of the present application provides a computer storage medium storing a computer program, which when executed by a computer, implements the interactive display method of the virtual character team UI as described in the first aspect above.

[0014] In an embodiment of the present application, at least a virtual scene area, a mini-map display area, and a virtual character team UI display area are displayed on the display interface of a display device. Among them, the virtual character display area is displayed around the mini-map display area. The virtual character team UI includes virtual characters. The virtual character team UI display area displays the virtual character image UI corresponding to the virtual characters not in battle in the team and the virtual status information UI. The virtual status information UI is used to display the status of the virtual character in the virtual scene, and the virtual status information UI is dynamically updated according to the status change of the virtual character in the virtual scene. At least one of the virtual character image UI and the virtual status information UI is an interactive UI; in response to the triggering of the interactive UI, at least the battle switch of the virtual character pointed to by the interactive UI and / or at least one of the virtual character image UI and the virtual status information UI is dynamically updated in the virtual scene.

[0015] The above interactive display method of the virtual character team UI has the following beneficial effects:

[0016] Real-time status update: The virtual status information UI can be dynamically updated according to the status change of the virtual character in the virtual scene. This enables players to understand important information such as the health, energy, and skill cooldown of virtual characters in real time, so as to make corresponding tactical decisions.

[0017] Convenient interactive operation: By setting at least one of the virtual character image UI and the virtual status information UI as an interactive UI, players can directly operate and switch virtual characters. Players can select battle virtual characters or switch virtual characters by triggering the interactive UI, improving the flexibility and strategy of the character team.

[0018] Interface integration and optimization: The virtual character team UI display area is displayed around the mini-map display area, which can effectively integrate the display interface, save screen space, make the interface more concise and clear, and at the same time facilitate players to operate the virtual character team UI while being able to view the mini-map conveniently.

[0019] Enhanced character management: By displaying the virtual character image UI and the virtual status information UI corresponding to the virtual characters not in battle in the team in the virtual character team UI display area, players can better manage the characters of the entire team, including implementing a better character battle strategy and enhancing the overall combat strength of the team.

[0020] In summary, this method and device for interactive display of the virtual character team UI can enhance the gaming experience, update the character status in a timely manner, provide convenient interactive operations, optimize interface integration, and strengthen character management, thereby increasing the gaming pleasure and operation convenience of players.

[0021] These aspects or other aspects of the present application will be more clearly understood in the following description of the embodiments. BRIEF DESCRIPTION OF THE DRAWINGS

[0022] To more clearly illustrate the technical solutions in the embodiments of the present application or the prior art, the following briefly introduces the drawings required for use in the description of the embodiments or the prior art. Obviously, the drawings in the following description are some embodiments of the present application. For those of ordinary skill in the art, without creative efforts, other drawings can be obtained based on these drawings.

[0023] Figures 1a to 1c The display effect diagram of the virtual character team UI in the existing technology;

[0024] Figure 2 The display effect diagram of a virtual character team UI provided by an embodiment of the present application;

[0025] Figure 3 The display effect diagram of switching the combat characters of the virtual character team UI provided by an embodiment of the present application;

[0026] Figures 4a to 4b The display effect diagram of the character energy bar of the virtual character provided by an embodiment of the present application;

[0027] Figure 5 The display effect diagram of the skill UI provided by an embodiment of the present application;

[0028] Figure 6 The display effect diagram of the virtual status information UI displayed around the virtual character image UI provided by an embodiment of the present application;

[0029] Figures 7a to 7b The display effect diagram of the virtual character team UI with different numbers of virtual characters provided by an embodiment of the present application;

[0030] Figure 8 The display effect diagram of the virtual character image UI and the skill UI after triggering the skill UI provided by an embodiment of the present application;

[0031] Figure 9 The display effect diagram of the buff UI provided by an embodiment of the present application;

[0032] Figure 10 The structural schematic diagram of an interactive display device for a virtual character team UI provided by the present application;

[0033] Figure 11 A structural schematic diagram of an electronic device provided for this application. Specific implementation manners

[0034] In order to enable those skilled in the art to better understand the solution of this application, the technical solutions in the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of this application.

[0035] In some processes described in the specification, claims and the above-mentioned drawings of this application, there are multiple operations that appear in a specific order. However, it should be clearly understood that these operations may not be executed in the order in which they appear herein or may be executed in parallel. The serial numbers of the operations, such as 101, 102, etc., are only used to distinguish different operations, and the serial numbers themselves do not represent any execution order. In addition, these processes may include more or fewer operations, and these operations may be executed in sequence or in parallel. It should be noted that the descriptions such as "first" and "second" in this article are used to distinguish different messages, devices, modules, etc., do not represent a sequence, and do not limit that "first" and "second" are of different types.

[0036] The technical solution of the embodiment of this application is mainly applied to various virtual role virtual scenarios, including single-player games, online games, weakly online games or network games, etc., such as virtual scenarios like Massively Multiplayer Online Game (MMO), Role-Playing Game (RPG), and strategy games. Players can intuitively understand the status of the virtual scenario, the mini-map, and the virtual role team UI on the display device through the interactive display method of the virtual role team UI provided by this application. This technical solution can improve the game experience, update the character status in a timely manner, and provide convenient interactive operations, enabling players to better manage and control the virtual role team UI. Whether it is controlling multiple characters in a single-player game or cooperating or competing with other players in a multiplayer game, this technical solution can improve the game fun and operation convenience of players.

[0037] Among them, the virtual role team UI is a group of virtual characters that players can form and control. In many games, players need to select and manage a team composed of multiple virtual characters, and these characters can have different abilities, skills, and characteristics.

[0038] The virtual role team UI usually serves as the main character group in the game. Players need to control the team to improve the strength and ability of the team through battles, tasks, and adventures. Players can select and cultivate multiple virtual characters according to their own strategies and preferences to form a powerful team to cope with the challenges in the game.

[0039] The composition and management of the virtual character team UI are one of the core elements in the game process. Players need to consider the cooperation and tactics among characters and select a character combination suitable for their own game style and strategy. They can also improve the strength of the entire team by training, upgrading, and equipping virtual characters, and unlock more powerful skills and abilities.

[0040] The interactive display method and device of the virtual character team UI can provide players with a more intuitive, easy-to-understand, and operable interface, enabling them to better manage and control their teams. This interactive display method can include elements such as a virtual scene area, a mini-map display area, and a virtual character team UI display area, so that players can clearly understand the status and location of the team and perform corresponding operations and decisions.

[0041] In summary, the virtual character team UI is an important function in the game. It provides players with the opportunity to form, manage, and control a virtual character team UI, increasing the depth and fun of the game.

[0042] The inventors' research found that the current interactive display method of the virtual character team UI, for example Figures 1a to 1c as shown, is usually located in the virtual scene area and is displayed in the form of a vertical list or a horizontal list. However, for mobile players, when they operate the movement buttons with their left hand and click on the mini-map with their right hand, they need to sacrifice the original operation of their left or right hand to perform the interaction of the virtual character team UI.

[0043] For example, taking Figure 1a and Figure 1b as an example, when the virtual character team UI is displayed in the form of a vertical list on the left side or the upper side of the virtual scene, players need to sacrifice the operation of their left hand and change it to operate the virtual character team UI, resulting in a poor interface operation experience. Taking Figure 1c as an example, when the virtual character team UI is displayed in the form of a vertical list on the right side of the virtual scene, when players choose to operate the virtual character team UI, they are likely to ignore the information shown on the map.

[0044] Therefore, a new interactive display method for the virtual character team UI is needed to solve these problems. This method should be more in line with the characteristics of mobile game interface operations and provide a more friendly display interface.

[0045] In view of this, the present application provides an interactive display method for a virtual character team UI. The method includes: at least a virtual scene area, a mini-map display area, and a virtual character team UI display area are displayed on the display interface of a display device. Among them, the virtual character display area is displayed around the mini-map display area. The virtual character team UI includes virtual characters. The virtual character team UI display area displays the virtual character image UI corresponding to the virtual characters in the team that have not yet participated in the battle and the virtual status information UI. The virtual status information UI is used to display the status of the virtual character in the virtual scene. The virtual status information UI is dynamically updated and displayed according to the change of the status of the virtual character in the virtual scene. At least one of the virtual character image UI and the virtual status information UI is an interactive UI; in response to the triggering of the interactive UI, at least the battle switch of the virtual character pointed to by the interactive UI and / or at least one of the virtual character image UI and the virtual status information UI is dynamically updated and displayed in the virtual scene.

[0046] This method enhances the player's gaming experience, updates the character status in a timely manner, provides convenient interaction operations, optimizes interface integration, and strengthens character management, thereby improving the player's gaming pleasure and operation convenience.

[0047] The following briefly introduces the concepts involved in the present application:

[0048] Mini-map: In a game, a mini-map is a common function used to display the overall map or a map thumbnail of the virtual scene where the player is currently located, and mark the player's position and other important game elements. The mini-map is usually presented in a simplified form, including information such as the outline of the map, terrain features, key locations, and the positions of non-player characters (NPCs). It is usually displayed in the upper left or upper right corner of the game interface.

[0049] Among them, the mini-map can help players better navigate and locate, as well as understand the surrounding environment and resources. It can provide useful information such as the positions of enemies, mission objectives, and teammates, helping players make better decisions and tactical arrangements. The concept of the mini-map is widely used in various types of games, especially in aspects such as exploration, combat, strategy, and teamwork. The mini-map frame can be any two-dimensional shape such as a circle, square, rectangle, etc. when displayed on the game interface, and can be a three-dimensional model such as a sphere, cube, cone, etc. when displayed in spaces such as VR, AR, and MR.

[0050] Virtual Character Image UI: It refers to the player interface used to display and present information, images, and status related to virtual characters in an electronic device or virtual scene. It can include the display and operation of information such as the image, health value, and energy of the virtual character. Through the virtual character image UI, players can interact with the virtual character and manage, control, and observe it. The design and implementation of the virtual character image UI can vary according to specific application scenarios and requirements, but the overall goal is to provide players with an intuitive, easy-to-use, and information-rich interface to better understand and manipulate the virtual character.

[0051] It should be noted that the virtual characters in the virtual character team UI described in this application are not the virtual characters in battle, but the non-battle characters in the team that are ready to be switched.

[0052] Virtual Status UI: It refers to the player interface used to display and present the current status of virtual characters in an electronic device or virtual scene. It includes the display and operation of various attributes, skills, and cooldown times of the virtual character. Through the status UI of the virtual character, players can understand the status of the virtual character in real time and perform corresponding management and control as needed.

[0053] The virtual status UI usually displays the following information:

[0054] Attributes: Include attribute values such as the strength, agility, intelligence, life, and mana of the virtual character.

[0055] Skills and Cooldown Times: Displays the skill list of the virtual character and marks the cooldown time of the skills so that players can understand the availability and cooldown status of the skills.

[0056] The status UI of the virtual character can be displayed in forms such as graphics, numbers, and progress bars so that players can intuitively understand the status of the virtual character. At the same time, players can also perform operations through the status UI of the virtual character, such as using skills and restoring life. Through the status UI of the virtual character, players can better manage and control the virtual character, improving the game experience and the fun of role-playing.

[0057] Next, the technical solutions in the embodiments of the present application will be clearly and completely described in conjunction with the accompanying drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, rather than all the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative efforts shall fall within the protection scope of the present application.

[0058] An interactive display method for a virtual character team UI provided by an embodiment of the present application, where this method is applied to a display device, such as Figure 2As shown, at least a virtual scene area 1, a mini-map display area 2, and a virtual character team UI display area 3 are displayed on the display interface of the display device;

[0059] Among them, a virtual scene is displayed in the virtual scene area 1. The virtual scene can be a game scene in a game or other virtual scenes composed of virtual assets such as 2D and 3D virtual models. Specifically, the virtual scene refers to the environment or map in a game, mainly including elements such as terrain, buildings, props, and background music. The virtual character display area 3 is displayed around the mini-map display area 2. The virtual character team UI includes virtual characters. The virtual character team UI display area 3 displays the virtual character image UI31 corresponding to the virtual characters not in battle in the team and the virtual status information UI32. The virtual status information UI32 is used to display the status of the virtual character in the virtual scene. The virtual status information UI is dynamically updated and displayed according to the status change of the virtual character in the virtual scene. At least one of the virtual character image UI31 and the virtual status information UI32 is an interactive UI;

[0060] The method includes:

[0061] In response to the triggering of the interactive UI, at least the battle switch of the virtual character pointed to by the interactive UI and / or at least one of the virtual character image UI and the virtual status information UI is dynamically updated and displayed in the virtual scene.

[0062] In this step, the interactive UI includes the virtual character image UI and the virtual status information UI. In the virtual scene area 1, the player can interact with it and perform operations. For example, when the player clicks or long-presses the interactive UI once, the triggering of the interactive UI can be achieved. After the display device responds to the triggering of the interactive UI, at least the battle switch of the virtual character pointed to by the interactive UI is achieved in the virtual scene.

[0063] Optionally, the specific implementation method of the battle switch can be: when the player triggers the interactive UI to point to a certain virtual character in the virtual character team UI, the system will switch the status of the virtual character according to the player's instruction, so that it switches from the standby state to the state of participating in the battle.

[0064] For example, as Figure 3 shown, when the player selects virtual character A to participate in the battle, virtual character A is displayed in the virtual scene area 1, and the previous virtual character D participating in the battle is added to the virtual character queue, and the image of virtual character D is displayed, including: character avatar, character health value, and character energy bar.

[0065] Furthermore, the display effect of the battle switch can also be set according to requirements. The specific display effect of the switch is not limited. For example, one switching effect is that in the virtual scene area 1, the avatar of the virtual character to be switched is shown flying into the virtual scene on the screen and swapping with the original battle virtual character. Another switching effect is that in the virtual scene area 1, the original battle virtual character disappears in place, and the virtual character to be switched appears in place. The disappearance and appearance processes can be gradual. The original battle virtual character turns into an avatar and flies to the virtual character slot in the virtual character team UI display area, and the avatar of the virtual character to be switched flies into the virtual scene on the screen to complete the avatar swapping effect. During the switching process, a short skill cooldown time (CD) will be displayed for the avatar of the virtual character that has completed the switch or the avatars of all virtual characters in the team in the virtual character team UI to prevent accidental touch or frequent switching.

[0066] Optionally, the virtual character image UI includes a character avatar, character health, and character energy bar. The specific implementation method for dynamically updating and displaying the virtual character image UI can be: according to the player's interaction with the interactive UI, the system will dynamically update and display the virtual character's image UI based on the character avatar, character health, and character energy bar of the virtual character to show the changes in its character avatar, character health, and character energy bar.

[0067] For example, when using the character avatar as the carrier of the character energy bar, as Figure 4a shown, when the player clicks on virtual character A once, if the character energy bar of virtual character A is in the 100% state, the assist skill of virtual character A can be released. At this time, by means of a semi-transparent mask rotating, the transparency state of the character avatar in the virtual character image UI is adjusted to display the state of the character energy bar. As Figure 4b shown, for example, when the character energy bar is 50%, half of the character avatar is in the normal state and the other half is in the gray mask state.

[0068] Optionally, when the player long-presses any character avatar for a preset duration (such as 2 seconds), an editing page of the virtual character team UI can be displayed in the virtual scene area for the player to select virtual characters according to requirements and add the virtual characters to the virtual character team UI. It should be noted that the changed virtual character team UI still surrounds one side of the mini-map display area in a cascading manner, echoing the arc trend of the mini-map.

[0069] Optionally, the specific implementation method for dynamically updating and displaying the virtual status information UI can be: according to the player's interaction with the interactive UI, the system will dynamically update and display the virtual status information UI based on the status and attributes of the virtual character to show the changes in its skills, buffs, experience, etc.

[0070] In the embodiments of the present application, the virtual status information UI includes a skill UI and a buff UI.

[0071] For example, as Figure 5 shown, taking the virtual status information UI including the skill UI as an example, when a certain skill UI is in a normal display state, it means that the skill can be released. When the player triggers the skill UI of the virtual character A, the skill will be released, and the skill UI will enter the cooling state. Among them, the display form of the cooling state can be in the form of a semi-transparent mask rotating to adjust the transparency state of the skill UI.

[0072] In the above dynamic update process, the dynamic update method is not specifically limited. It can be updated according to client data or server data. Among them, updating according to client data means that the update of information or data occurs by receiving client data and is immediately reflected in the player interface or system. This update method updates through the data of the same client. Compared with receiving server data updates, it can ensure the timeliness of data. For example, in a single-player game or a weakly connected game with local computing, the operation results of the player in the virtual scene are calculated locally on the client, and the calculation results are synchronized to the UI in the client to complete the dynamic update, so that the state update display can respond to the player's operation faster. Another way of updating according to server data means that the update of information or data occurs by receiving server data. After being calculated by the server side or passing the verification of the client synchronized data, the server side sends the data to be updated to the client, and the client UI completes the dynamic update according to these data, which can ensure the accuracy of the data. For example, in a weakly connected game or a multiplayer online game, in order to prevent cheating behavior of tampering with game processing at the client side, it is necessary to perform unified calculation or verification through the remote game server to complete the synchronization with the client, so as to ensure the fairness of the game.

[0073] Both of these update methods have their own advantages and disadvantages. In practical applications, the appropriate update method can be selected according to specific requirements and scenarios, or the two methods can be combined, or a new update method can be adopted to balance the requirements of real-time and accuracy.

[0074] Furthermore, the method further includes: in the display area of the virtual character team UI, displaying the virtual character image UI and the virtual status information UI corresponding to the unplayed virtual characters in the team according to the queue order of the virtual character team UI, wherein the virtual status information UI corresponding to each virtual character is displayed around the virtual character image UI.

[0075] In the embodiments of the present application, it is assumed that the display area of the virtual character team UI is an irregular area, such as Figure 3For the irregular region 3 shown, the images and status information of the virtual characters can be displayed in this region in queue order.

[0076] Specifically, within the display area of the virtual character team UI, the image UIs of the virtual characters are arranged in queue order from left to right. Among them, each virtual character image UI represents a virtual character that has not yet entered the battle, which can be a small icon or a thumbnail of the character.

[0077] For each virtual character image UI, the corresponding virtual status information UI is displayed around it. Among them, the virtual status information UI can include information such as the character's skills and buffs. According to specific requirements and design styles, the virtual status information UI can be displayed around the virtual character image UI in the form of labels, progress bars, or other forms.

[0078] For example, as Figure 6 shown, in the display area 3 of the virtual character team UI, the virtual character team UI is displayed. Among them, the virtual character team UI includes virtual character A, virtual character B, and virtual character C. Among them, the virtual status information UI (skill UI, buff UI) of each virtual character A is displayed around its corresponding virtual character image UI.

[0079] Through such an embodiment, players can intuitively see the queue order of the entire team in the display area of the virtual character team UI and understand the images and status information of each virtual character. Players can make strategic decisions based on this information, such as selecting battle characters, adjusting the team order, or using specific skills. This interaction method can provide a more intuitive and easy-to-operate interface, enhancing the player experience.

[0080] Optionally, in the case where the interactive UI includes the virtual character image UI, the process of "responding to the triggering of the interactive UI and at least implementing the battle switch of the virtual character pointed to by the interactive UI and / or at least dynamically updating and displaying any one of the virtual character image UI and the virtual status information UI in the virtual scene" in this method may include:

[0081] Responding to the triggering of the virtual character image UI, taking the virtual character corresponding to the triggered virtual character image UI as the battle virtual character, and taking the previous battle virtual character as the virtual character in the virtual character queue, and displaying the battle virtual character in the virtual scene area;

[0082] Adjust the queue order of the virtual character team UI according to the queue number of the virtual character to be dispatched, the queue number of the previous virtual character to be dispatched, and the queue numbers of the remaining virtual characters in the virtual character queue, and display the virtual character image UI and virtual status information UI corresponding to the virtual characters not dispatched in the adjusted virtual character team UI in the display area of the virtual character team UI.

[0083] In the embodiment of the present application, for example, as Figures 2 to 3 shown, the trigger in response to the virtual character image UI can be that when the player clicks or selects a certain virtual character image UI, set the virtual character as the virtual character to be dispatched, and set the previous virtual character to be dispatched as a member of the virtual character queue.

[0084] Display the virtual character to be dispatched in the virtual scene area can be to display it in the virtual scene according to the data and image of the selected virtual character to be dispatched, so that the player can observe and interact with it.

[0085] Adjust the queue order of the virtual character team UI can be to adjust the queue order according to the queue number of the virtual character to be dispatched, the queue number of the previous virtual character to be dispatched, and the queue numbers of the remaining virtual characters in the virtual character queue. The virtual character team UI can be re-sorted according to the player's selection or the rules set by the system to meet the player's needs or optimize the team's strategy.

[0086] Display the adjusted virtual character team UI in the display area of the virtual character team UI can be to update the virtual character image UI and virtual status information UI corresponding to the virtual characters not dispatched in the display area of the virtual character team UI according to the adjusted virtual character team UI. The player can view the images and status information of other virtual characters in the team through this area to make further decisions or strategic arrangements.

[0087] Further, the method further includes: if the number of virtual characters in the virtual character team UI is equal to 1, display the virtual character in the virtual character display area, and the virtual character image UI is displayed at a preset position in the mini-map display area; if the number of virtual characters in the virtual character team UI is 0, the virtual character display area is displayed as empty; if the number of virtual characters in the virtual character team UI is equal to 2 or greater than 2, the virtual character display area displays multiple virtual characters, and the UIs of multiple virtual characters are displayed around the mini-map display area.

[0088] In this solution, the preset position may include below or to the left of the mini-map area, and can be specifically set according to requirements.

[0089] Assume that the display area of the virtual character team UI is a rectangular area, and the display area of the mini - map is a circular area.

[0090] If the number of virtual characters in the virtual character team UI is equal to 1, for example, as Figure 7a shown, display the image UI of the virtual character at the preset position in the virtual character display area. Among them, the image UI can be a small icon or a thumbnail of the character, and display this image UI at the preset position in the mini - map display area. It should be noted that the virtual character team UI described in this application only includes the virtual characters that have not participated in the battle, and does not include the virtual characters participating in the battle. For example, if the number of virtual characters in the virtual character team UI is equal to 1, plus the virtual characters participating in the battle, the actual number of virtual characters is 2.

[0091] If the number of virtual characters in the virtual character team UI is 0, for example, as Figure 7b shown, the virtual character display area is shown as empty, that is, no virtual character image UI is displayed.

[0092] If the number of virtual characters in the virtual character team UI is equal to 2 or greater than 2, for example, as Figure 2 shown, display the image UIs of multiple virtual characters in the virtual character display area. According to the number of virtual characters, evenly distribute the virtual character image UIs around the mini - map display area. They can be arranged according to the queue order or other rules.

[0093] Through such an embodiment, players can intuitively see the images of the corresponding number of virtual characters in the virtual character display area according to the number in the virtual character team UI. When the number of virtual characters is 1, the image UI is located at the preset position of the mini - map; when the number of virtual characters is 0, the virtual character display area is empty; when the number of virtual characters is greater than 1, multiple image UIs are displayed around the mini - map display area, enabling players to clearly understand the situation of the virtual character team UI at a glance. This interaction method can provide a more intuitive and easy - to - operate interface, facilitating players to quickly understand the team situation.

[0094] Optionally, in the case where the interactive UI includes a virtual status information UI, and the virtual status information UI includes a skill UI and a buff UI; the "responding to the triggering of the interactive UI, and at least implementing the battle switch of the virtual character pointed to by the interactive UI and / or at least dynamically updating the display of the virtual character image UI and the virtual status information UI in the virtual scene" in this method may include: responding to the triggering of the skill UI, at least dynamically updating the display of the virtual character image UI and the skill UI; or, responding to the triggering of the buff UI, displaying an explanation panel for the buff UI.

[0095] In an embodiment of the present application, it is assumed that the virtual status information UI includes a skill UI and a buff UI.

[0096] In response to the triggering of the skill UI: When the player clicks on the skill UI of a certain virtual character, the system will dynamically update the status information of the virtual character image UI and the selected skill UI, such as Figure 8 shown. At this time, the virtual character image UI is in a semi-transparent state, and the skill UI is presented in a way of rotating with a semi-transparent mask. In addition, the skill UI can also display information such as the name, icon, and cooldown time of the skill, which can be specifically set according to requirements.

[0097] In response to the triggering of the buff UI: As Figure 9 shown, when the player clicks on the buff UI of a certain virtual character, the system will display an instruction panel for the selected buff UI. The instruction panel can include information such as the description of the buff effect, the duration, and the triggering conditions. The player can understand the detailed information of the buff effect in the instruction panel and make strategic adjustments according to needs.

[0098] In response to the triggering of the battle switch: As Figures 2 to 3 shown, when the player clicks on the image UI of a certain virtual character, the system will switch the battle state of the virtual character. The battle state can be represented by different colors or icons. The player can select the virtual characters to be in battle according to the battle state, or adjust the battle order of the team.

[0099] Through such an embodiment, the player can perform battle switching, skill usage, and viewing of buff effects of virtual characters through the interactive UI. When the player clicks on the skill UI, the system will dynamically update the status information of the virtual character image UI and the skill UI, enabling the player to intuitively understand the status of the virtual character. When the player clicks on the buff UI, the system will display an instruction panel, enabling the player to more deeply understand the buff effect. When the player clicks on the image UI of the virtual character, the system will switch the battle state of the virtual character, facilitating the player to adjust the team. This interaction method can provide a more intuitive and easy-to-operate interface, enhancing the player experience.

[0100] Optionally, in the case where the virtual character image UI includes a character avatar, character health, and a character energy bar, the "responding to the triggering of the skill UI and at least dynamically updating and displaying any one of the virtual character image UI and the skill UI" in this method may include:

[0101] Using the character avatar as the carrier of the character energy bar, and in response to the triggering of the skill UI, adjusting the transparency state of the character avatar in the virtual character image UI in a way of rotating with a semi-transparent mask to display the state of the character energy bar and adjusting any one or a combination of the transparency states of the skill UI.

[0102] In an embodiment of the present application, it is assumed that the virtual character image UI includes a character avatar, a character health value, and a character energy bar.

[0103] Responding to the triggering of the skill UI: When the player clicks on the skill UI of a certain virtual character, the system will dynamically update the image UI of the virtual character and the status information of the selected skill UI. The character avatar in the image UI will be displayed as the status of the character energy bar. The skill UI can display information such as the name, icon, and cooldown time of the skill.

[0104] Adjusting the transparency state of the character avatar: When responding to the triggering of the skill UI, the transparency state of the character avatar in the virtual character image UI can be adjusted by means of a semi-transparent mask rotating in a circle. The adjustment of the transparency state can be determined according to the status of the character energy bar. For example, when the energy bar is full, the character avatar is displayed completely opaque, and when the energy bar is empty, the character avatar is displayed completely transparent.

[0105] Such an adjustment can reflect the status of the character energy bar by changing the transparency of the character avatar.

[0106] Through such an embodiment, the player can intuitively understand the image and energy status of the virtual character in the interactive UI. When the player clicks on the skill UI, the system will dynamically update the image UI of the virtual character and the status information of the skill UI. At the same time, by adjusting the transparency state of the character avatar, the player can directly see the status of the character energy bar. This interaction method can provide a more intuitive and easy-to-operate interface, helping the player better manage the energy and skill usage of the virtual character.

[0107] Optionally, the method further includes: in the display area of the virtual character team UI, at a first position below the character avatar of the virtual character, displaying the corresponding character health value according to the display shape of the character avatar; at a second position below the character avatar of the virtual character, displaying the corresponding character name or skill icon according to the triggered state of the skill UI; and at the edge position of the character avatar of the virtual character, displaying the buff UI according to the display shape of the character avatar.

[0108] In an embodiment of the present application, it is assumed that the display area of the virtual character team UI includes the character avatar, the character health value, the buff UI, and the skill UI of the virtual character.

[0109] Displaying the character health value at a first position below the character avatar: According to the display shape of the character avatar, the corresponding character health value is displayed at a first position below the character avatar. The character health value can reflect status information such as the health value, magic value, and physical strength value of the virtual character. The player can understand the status of the virtual character by observing the character health value.

[0110] It should be noted that the character health UI can change according to the change of the character avatar UI. For example, Figure 2 as shown, when the character avatar UI is circular, the character health UI is a curved bar. And when the character avatar UI is square, the character health UI can be a straight bar.

[0111] The skill UI is displayed at the second position below the character avatar: According to the triggered state of the skill UI, the corresponding character name or skill icon of the virtual character is displayed. If the skill UI is not triggered (such as in the state where the assist skill can be released), the skill icon can be displayed at the second position below the character avatar. If the skill UI is triggered (such as in the state where the assist skill cannot be released), the name of the virtual character can be displayed at the second position below the character avatar. For example, Figure 2 as shown, when the assist skill of the virtual character B is in the non-releasable state, the ID of the virtual character B is displayed. Such a display method can enable players to more intuitively understand the skill state of the virtual character.

[0112] The buff UI is displayed at the edge position of the character avatar: According to the display shape of the character avatar, the buff UI is displayed at the edge position of the character avatar. The buff UI can include the buff effects obtained by the virtual character, such as increased attack power, increased defense power, etc. Players can understand the buff state of the virtual character by observing the buff UI. For example, Figure 2 as shown, when the character avatar UI of the virtual character is circular, the buff UI is also displayed in a circular shape.

[0113] Through such an embodiment, players can intuitively understand the state and capabilities of the virtual characters in the virtual character team UI display area. The character health can reflect the state information such as the health value, magic value, and physical strength value of the virtual character. The skill UI can display the name or skill icon of the virtual character, reflecting the skill state of the virtual character. The buff UI can display the buff effects obtained by the virtual character, helping players better understand the capabilities of the virtual character. Such a display method can provide a more intuitive and easy-to-operate interface, helping players better manage the state and capabilities of the virtual character.

[0114] Figure 10 The following is a schematic structural diagram of an interactive display device for a virtual character team UI provided by an embodiment of the present application. As Figure 10 shown, the device includes:

[0115] On the display interface of the display device, there are at least a virtual scene area, a mini-map display area, and a virtual character team UI display area. Among them, the virtual character display area is displayed around the mini-map display area. The virtual character team UI includes virtual characters. The virtual character team UI display area displays the virtual character image UI corresponding to the virtual characters not in battle in the team and the virtual status information UI. The virtual status information UI is used to display the status of the virtual character in the virtual scene. The virtual status information UI is dynamically updated and displayed according to the status change of the virtual character in the virtual scene. At least one of the virtual character image UI and the virtual status information UI is an interactive UI;

[0116] The response module 1001 is used to respond to the triggering of the interactive UI;

[0117] The display module 1002 is used to at least implement the battle switch of the virtual character pointed to by the interactive UI in the virtual scene and / or at least dynamically update and display any one of the virtual character image UI and the virtual status information UI.

[0118] Optionally, in the embodiment of the present application, the display module 1002 is further used to display the virtual character image UI and the virtual status information UI corresponding to the virtual characters not in battle in the team in the queue order of the virtual character team UI in the virtual character team UI display area, where the virtual status information UI corresponding to each virtual character is displayed around the virtual character image UI.

[0119] Optionally, in the embodiment of the present application, the interactive UI includes the virtual character image UI; the display module 1002 is further used to respond to the triggering of the virtual character image UI, use the virtual character corresponding to the triggered virtual character image UI as the battle virtual character, and use the previous battle virtual character as the virtual character in the virtual character queue, and display the battle virtual character in the virtual scene area; according to the queue serial number of the battle virtual character, the queue serial number of the previous battle virtual character, and the queue serial numbers of the remaining virtual characters in the virtual character queue, adjust the queue order of the virtual character team UI, and display the virtual character image UI and the virtual status information UI corresponding to the virtual characters not in battle in the adjusted virtual character team UI in the virtual character team UI display area.

[0120] Optionally, in the embodiments of the present application, the display module 1002 is further configured to: if the number of virtual characters in the virtual character team UI is equal to 1, display the virtual character in the virtual character display area, and display the virtual character image UI at a preset position in the mini-map display area; if the number of virtual characters in the virtual character team UI is 0, display the virtual character display area as empty; if the number of virtual characters in the virtual character team UI is equal to 2 or greater than 2, display multiple virtual characters in the virtual character display area, and display the UIs of multiple virtual characters around the mini-map display area.

[0121] Optionally, in the embodiments of the present application, the interactive UI includes a virtual status information UI, and the virtual status information UI includes a skill UI and a buff UI; the display module 1002 is further configured to, in response to the triggering of the skill UI, at least dynamically update and display any one of the virtual character image UI and the skill UI; or, in response to the triggering of the buff UI, display an instruction panel for the buff UI.

[0122] Optionally, in the embodiments of the present application, the virtual character image UI includes a character avatar, character health, and a character energy bar; the display module 1002 is further configured to use the character avatar as a carrier of the character energy bar, and when responding to the triggering of the skill UI, adjust the transparency state of the character avatar in the virtual character image UI in a way of a semi-transparent mask rotating in a circle, so as to display the state of the character energy bar and adjust any one or a combination of the transparency states of the skill UIs.

[0123] Optionally, in the embodiments of the present application, the display module 1002 is further configured to, in the virtual character team UI display area, at a first position below the character avatar of the virtual character, display the corresponding character health according to the display shape of the character avatar; at a second position below the character avatar of the virtual character, display the corresponding character name or skill icon of the virtual character according to the triggered state of the skill UI; and at the edge position of the character avatar of the virtual character, display the buff UI according to the display shape of the character avatar.

[0124] Figure 10 The interactive display device of the virtual character team UI can execute the interactive display method of the virtual character team UI described in the above embodiments, and its implementation principle and technical effects will not be elaborated again. For the interactive display device of the virtual character team UI in the above embodiments, the specific manners in which each module and unit perform operations have been described in detail in the embodiments related to the method, and will not be elaborated here.

[0125] In a possible design, Figure 10The interactive display device of the virtual character team UI in the illustrated embodiment can be implemented as an electronic device, such as Figure 11 As shown, the electronic device may include a storage component 1101 and a processing component 1102;

[0126] The storage component 1101 stores one or more computer instructions, and among them, the one or more computer instructions are called and executed by the processing component 1102.

[0127] The processing component 1102 is configured to: at least display a virtual scene area, a mini-map display area, and a virtual character team UI display area on the display interface of the display device, wherein the virtual character display area is displayed around the mini-map display area, the virtual character team UI includes virtual characters, the virtual character team UI display area displays the virtual character image UI corresponding to the virtual characters not in battle in the team and the virtual status information UI, the virtual status information UI is used to display the status of the virtual characters in the virtual scene, the virtual status information UI is dynamically updated and displayed according to the status change of the virtual characters in the virtual scene, and at least one of the virtual character image UI and the virtual status information UI is an interactive UI; in response to the triggering of the interactive UI, at least implement the battle switch of the virtual character pointed to by the interactive UI in the virtual scene and / or at least dynamically update and display any one of the virtual character image UI and the virtual status information UI.

[0128] Among them, the processing component 1102 may include one or more processors to execute computer instructions to complete all or part of the steps in the above method. Of course, the processing component may also be implemented by one or more application-specific integrated circuits (ASICs), digital signal processors (DSPs), digital signal processing devices (DSPDs), programmable logic devices (PLDs), field programmable gate arrays (FPGAs), controllers, microcontrollers, microprocessors or other electronic components for executing the above method.

[0129] The storage component 1101 is configured to store various types of data to support the operation of the terminal. The storage component may be implemented by any type of volatile or non-volatile storage device or a combination thereof, such as static random access memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic disk or optical disk.

[0130] The display component 1103 may be an electroluminescent (EL) element, a liquid crystal display or a micro display with a similar structure, or a retina-direct display or a similar laser scanning display.

[0131] Of course, the electronic device may also necessarily include other components, such as an input / output interface, a communication component, etc.

[0132] The input / output interface provides an interface between the processing component and the peripheral interface module, and the above-mentioned peripheral interface module may be an output device, an input device, etc.

[0133] The communication component is configured to facilitate communication between the electronic device and other devices in a wired or wireless manner, etc.

[0134] Among them, the electronic device may be a physical device or an elastic computing host provided by a cloud computing platform, etc. At this time, the electronic device may refer to a cloud server, and the above-mentioned processing component, storage component, etc. may be basic server resources rented or purchased from a cloud computing platform.

[0135] The embodiment of the present application also provides a computer storage medium storing a computer program, and when the computer program is executed by a computer, it can implement the interactive display method of the virtual character team UI shown in the above embodiment.

[0136] Those skilled in the art can clearly understand that for the convenience and brevity of description, the specific working processes of the above-described systems, devices, and units can refer to the corresponding processes in the foregoing method embodiments, and will not be elaborated herein.

[0137] The device embodiments described above are merely illustrative. The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place, or may be distributed to multiple network units. Some or all of the modules can be selected according to actual needs to achieve the purpose of the solution of this embodiment. Those of ordinary skill in the art can understand and implement it without creative labor.

[0138] Through the description of the above embodiments, those skilled in the art can clearly understand that each embodiment can be implemented by means of software plus a necessary general hardware platform, and of course, it can also be implemented by hardware. Based on such an understanding, the above technical solution, in essence, or the part that contributes to the prior art can be embodied in the form of a software product. The computer software product can be stored in a computer-readable storage medium, such as ROM / RAM, magnetic disk, optical disc, etc., and includes several instructions to enable a computer device (which can be a personal computer, a server, or a network device, etc.) to execute the methods described in each embodiment or some parts of the embodiments.

[0139] Finally, it should be noted that the above embodiments are only used to illustrate the technical solutions of the present application, rather than to limit them; although the present application has been described in detail with reference to the foregoing embodiments, those of ordinary skill in the art should understand that they can still modify the technical solutions described in the foregoing embodiments, or perform equivalent replacements on some of the technical features; and these modifications or replacements do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present application.

Claims

1. A method for interactive display of a virtual character team, characterized in that On the display interface of the display device, there are at least a virtual scene area, a mini-map display area, and a virtual character team UI display area. Among them, the virtual character display area is displayed around the mini-map display area. The virtual character team UI includes virtual characters. The virtual character team UI display area displays the virtual character image UI corresponding to the non-playing virtual characters in the team and the virtual status information UI. The virtual status information UI is used to display the status of the virtual character in the virtual scene, and the virtual status information UI is dynamically updated according to the status change of the virtual character in the virtual scene. At least one of the virtual character image UI and the virtual status information UI is an interactive UI; In response to the triggering of the interactive UI, at least the battle switch of the virtual character pointed to by the interactive UI and / or at least one of the virtual character image UI and the virtual status information UI is dynamically updated and displayed in the virtual scene.

2. The method according to claim 1, characterized in that It further includes: In the virtual character team UI display area, the virtual character image UI and the virtual status information UI corresponding to the non-playing virtual characters in the team are displayed in the queue order of the virtual character team UI. Among them, the virtual status information UI corresponding to each virtual character is displayed around the virtual character image UI.

3. The method according to claim 2, characterized in that The interactive UI includes the virtual character image UI; The step that in response to the triggering of the interactive UI, at least the battle switch of the virtual character pointed to by the interactive UI and / or at least one of the virtual character image UI and the virtual status information UI is dynamically updated and displayed in the virtual scene includes: In response to the triggering of the virtual character image UI, the virtual character corresponding to the triggered virtual character image UI is used as the playing virtual character, and the previous playing virtual character is used as the virtual character in the virtual character queue, and the playing virtual character is displayed in the virtual scene area; According to the queue number of the playing virtual character, the queue number of the previous playing virtual character, and the queue numbers of the remaining virtual characters in the virtual character queue, the queue order of the virtual character team UI is adjusted, and the virtual character image UI and the virtual status information UI corresponding to the non-playing virtual characters in the adjusted virtual character team UI are displayed in the virtual character team UI display area.

4. The method according to claim 1, characterized in that It further includes: If the number of virtual characters in the virtual character team UI is equal to 1, the virtual character is displayed in the virtual character display area, and the virtual character image UI is displayed at a preset position in the mini-map display area; If the number of virtual characters in the virtual character team UI is 0, the virtual character display area is displayed as empty; If the number of virtual characters in the virtual character team UI is equal to 2 or greater than 2, the virtual character display area displays multiple virtual characters, and the UIs of multiple virtual characters are displayed around the mini-map display area.

5. The method according to claim 2, characterized in that The interactive UI includes the virtual status information UI, and the virtual status information UI includes a skill UI and a buff UI; In response to the triggering of the interactive UI, at least the battle switch of the virtual character pointed to by the interactive UI is implemented in the virtual scene and / or at least one of the virtual character image UI and the virtual status information UI is dynamically updated, including: In response to the triggering of the skill UI, at least one of the virtual character image UI and the skill UI is dynamically updated and displayed; Or, In response to the triggering of the buff UI, a description panel for the buff UI is displayed.

6. The method according to claim 5, characterized in that The virtual character image UI includes a character avatar, character health, and a character energy bar; In response to the triggering of the skill UI, at least one of the virtual character image UI and the skill UI is dynamically updated and displayed, including: Using the character avatar as the carrier of the character energy bar, and when responding to the triggering of the skill UI, adjusting the transparency state of the character avatar in the virtual character image UI in the form of a semi-transparent mask rotating to display the state of the character energy bar and / or adjusting the transparency state of the skill UI.

7. The method according to claim 6, characterized in that It further includes: In the display area of the virtual character team UI, at a first position below the character avatar of the virtual character, the corresponding character health is displayed according to the display shape of the character avatar; At a second position below the character avatar of the virtual character, according to the triggered state of the skill UI, the corresponding character name or skill icon of the virtual character is displayed; At the edge position of the character avatar of the virtual character, the buff UI is displayed according to the display shape of the character avatar.

8. An interactive display device for a virtual character team, characterized in that On the display interface of the display device, at least a virtual scene area, a mini-map display area, and a virtual character team UI display area are displayed. Among them, the virtual character display area is displayed around the mini-map display area. The virtual character team UI includes virtual characters. The virtual character team UI display area displays the virtual character image UI and the virtual status information UI corresponding to the unselected virtual characters in the team. The virtual status information UI is used to display the status of the virtual character in the virtual scene, and the virtual status information UI is dynamically updated and displayed according to the status change of the virtual character in the virtual scene. At least one of the virtual character image UI and the virtual status information UI is an interactive UI; A response module, used to respond to the triggering of the interactive UI; A display module, used to at least implement the battle switch of the virtual character pointed to by the interactive UI in the virtual scene and / or at least dynamically update and display one of the virtual character image UI and the virtual status information UI.

9. An electronic device, characterized in that It includes a processing component and a storage component; the storage component stores one or more computer instructions; the one or more computer instructions are used to be called and executed by the processing component to implement the interactive display method of the virtual character team as described in any one of claims 1 to 7.

10. A computer storage medium, characterized in that A computer program is stored, and when the computer program is executed by the computer, it implements the interactive display method of the virtual character team as described in any one of claims 1 to 7.