Game strategy processing method and device, computer program product and electronic equipment
By displaying the regional distribution of groups in the game scene in the strategy planning interface and creating strategy marks, combined with the projected map display of the group collaboration interface, the problem that users cannot intuitively judge the distribution of alliance strategies is solved, and the game collaboration efficiency is improved.
Patent Information
- Application Number
- CN202510519718.X
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-04-21
- Publication Date
- 2025-07-22
AI Technical Summary
In strategy games, users cannot intuitively judge the distribution of alliance strategies, resulting in low game coordination among alliance members.
Provide a game strategy processing method, which displays the regional distribution of different groups in the game scene through the strategy planning interface, and creates a policy mark of the target group in the strategy map in response to the mark creation instructions, and displays the association information and management controls of the target group in the group collaboration interface.
It improves game collaboration efficiency among alliance members, reduces the frequency of user interface switching, and enables users to efficiently and intuitively obtain the policy distribution of target groups.
Smart Images

Figure CN120346530A_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to the field of computer technology, and in particular, to a game strategy processing method, a game strategy processing device, a computer program product, and an electronic device. Background Art
[0002] In some strategy games, users need to join alliances and establish a series of alliance strategies so that alliance members can cooperate with each other according to the alliance strategies to obtain more game resources.
[0003] In the related art, alliance strategies created by alliance members are usually presented in the form of a list on the alliance information interface. When users view the corresponding strategy scenario positions of the alliance, they need to switch back and forth between the list and the strategy map, which is likely to affect the game cooperation efficiency among alliance members.
[0004] It should be noted that the information disclosed in the above background art section is only used to enhance the understanding of the background of the present disclosure, and thus may include information that does not constitute the prior art known to those of ordinary skill in the art. Summary of the Invention
[0005] The present disclosure provides a game strategy processing method, a game strategy processing device, a computer program product, and an electronic device to at least to some extent solve the problems in the related art that users cannot intuitively judge the distribution of alliance strategies, resulting in low game cooperation efficiency among alliance members.
[0006] According to a first aspect of the present disclosure, there is provided a game strategy processing method, the method including: controlling to display a strategy planning interface, the strategy planning interface showing the distribution of scene areas occupied by different groups in the game scene through a strategy map for the game scene; in response to a marker creation instruction for a target group in the strategy planning interface, creating a strategy marker for the target group in the strategy map; where the target group is the group joined by the current user; in response to a group cooperation interface viewing operation, controlling to display the group cooperation interface corresponding to the target group; the group cooperation interface is used to display the group association information and / or group management controls of the target group, the group association information of the target group includes the strategy markers associated with the target group, and the group cooperation interface displays the strategy markers associated with the target group through a projection map for the game scene.
[0007] According to a second aspect of the present disclosure, there is provided a game strategy processing device, the device comprising: a strategy planning interface display module for controlling the display of a strategy planning interface, the strategy planning interface showing the distribution of the scene areas occupied by different groups in the game scene through a strategy map for the game scene; a strategy marker creation module for creating a strategy marker for the target group in the strategy map in response to a marker creation instruction for the target group in the strategy planning interface; wherein the target group is the group joined by the current user; a group collaboration interface display module for controlling the display of the group collaboration interface corresponding to the target group in response to a group collaboration interface viewing operation; the group collaboration interface being used to display the group association information and / or group management controls of the target group, the group association information of the target group including the strategy markers associated with the target group, and the group collaboration interface displaying the strategy markers associated with the target group through a projection map for the game scene.
[0008] According to a third aspect of the present disclosure, there is provided a computer program product comprising a computer program which, when executed by a processor, implements the game strategy processing method according to the first aspect and its possible implementation manners.
[0009] According to a fourth aspect of the present disclosure, there is provided an electronic device comprising: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to execute the game strategy processing method according to the first aspect and its possible implementation manners by executing the executable instructions.
[0010] The technical solution of the present disclosure has the following beneficial effects:
[0011] During the above game strategy processing, the display of the strategy planning interface is controlled. The strategy planning interface shows the distribution of the scene areas occupied by different groups in the game scene through a strategy map for the game scene. In response to a marker creation instruction for a target group in the strategy planning interface, a strategy marker for the target group is created in the strategy map, where the target group is the group that the current user has joined. In response to an operation to view the group collaboration interface, the display of the group collaboration interface corresponding to the target group is controlled. The group collaboration interface is used to display the group association information and / or group management controls of the target group. The group association information of the target group includes the strategy markers associated with the target group. The group collaboration interface shows the strategy markers associated with the target group through a projection map of the game scene. On the one hand, the present disclosure creates strategy markers for the target group through the strategy map, enabling the user members of the target group to cooperate based on the strategy markers created by the current user, thereby promoting player communication and interaction. On the other hand, the present disclosure synchronously presents the strategy markers associated with the target group in the group collaboration interface in combination with the projection map of the game scene, so that users can efficiently and intuitively obtain the strategy distribution associated with the target group, reduce the frequency of user interface switching, and thus improve the game collaboration efficiency. BRIEF DESCRIPTION OF THE DRAWINGS
[0012] Figure 1 Shows a flowchart of a game strategy processing method in this exemplary embodiment;
[0013] Figure 2 Shows a schematic diagram of a strategy planning interface in this exemplary embodiment;
[0014] Figure 3 Shows a schematic diagram of the interface of a marker editing panel in this exemplary embodiment;
[0015] Figure 4 Shows another schematic diagram of a strategy planning interface in this exemplary embodiment;
[0016] Figure 5 Shows a schematic diagram of a group collaboration interface in this exemplary embodiment;
[0017] Figure 6 Shows a schematic diagram of the interface of a first information panel in this exemplary embodiment;
[0018] Figure 7 Shows a schematic diagram in which the marker object corresponding to the first strategy marker in a strategy planning interface in this exemplary embodiment is selected;
[0019] Figure 8 Shows a flowchart of synchronizing strategy markers in a group collaboration interface in this exemplary embodiment;
[0020] Figure 9 The structural block diagram of a game strategy processing device in this exemplary embodiment is shown;
[0021] Figure 10 An electronic device for implementing the above game strategy processing method in this exemplary embodiment is shown. Detailed implementation manners
[0022] The exemplary embodiments of the present disclosure will be described more comprehensively below with reference to the accompanying drawings.
[0023] The accompanying drawings are schematic diagrams of the present disclosure and are not necessarily drawn to scale. Some of the block diagrams shown in the drawings may be functional entities and do not necessarily correspond to physically or logically independent entities. These functional entities may be implemented in software, or in hardware modules or integrated circuits, or in networks, processors or microcontrollers. The embodiments can be implemented in various forms and should not be construed as limited to the examples set forth herein. The features, structures or characteristics described in the present disclosure can be combined in one or more embodiments in any suitable manner. In the following description, many specific details are provided to give a full understanding of the embodiments of the present disclosure. However, those skilled in the art should realize that one or more of the specific details may be omitted when implementing the technical solutions of the present disclosure, or other methods, components, devices, steps, etc. may be used to replace one or more specific details.
[0024] In the related art, generally, the alliance strategies created by alliance members are presented in the form of a list in the information interface of the alliance. When the user views the corresponding strategy scenario position of the alliance, the user needs to switch back and forth between the list and the strategy map. The user cannot intuitively observe the distribution of the alliance strategies, which is likely to affect the game cooperation efficiency among alliance members.
[0025] In view of the above one or more problems, the exemplary embodiments of the present disclosure provide a game strategy processing method, a game strategy processing device, a computer program product and an electronic device. It can be applied to SLG (Strategy Game) games. SLG games are a type of game that requires users to think deeply and make decisions. Usually, users need to manage resources and formulate strategies to achieve the expected goals.
[0026] In one embodiment of the present disclosure, the game strategy processing method can run on a local terminal device or a server. When the game strategy processing method runs on the server, the game strategy processing method can be implemented and executed based on a cloud interaction system. Among them, the cloud interaction system includes a server and a client device.
[0027] In an alternative embodiment, various cloud applications can run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the running mode of cloud games, the running entity of the game program and the presenting entity of the game screen are separated. The storage and running of this game strategy processing method are completed on the cloud game server. The role of the client device is for data reception, sending, and the presentation of the game screen. For example, the client device can be a display device with data transmission function near the user side, such as a mobile terminal, a television, a computer, a personal digital assistant, etc.; however, the cloud game server in the cloud performs the game processing. When playing a game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses data such as the game screen, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0028] In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present the game screen. The local terminal device is used to interact with the player through the graphical user interface, that is, conventionally, the game program is downloaded and installed on the electronic device and run. The way the local terminal device provides the graphical user interface to the player can include various methods. For example, it can be rendered and displayed on the display screen of the terminal, or provided to the player through holographic projection. For example, the local terminal device can include a display screen and a processor. The display screen is used to present the graphical user interface, and the graphical user interface includes the game screen. The processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.
[0029] In an alternative embodiment, referring to Figure 1 as shown, a flowchart of a game strategy processing method is provided, specifically including the following steps S110 to step S130:
[0030] Step S110, control the display of the strategy planning interface. The strategy planning interface shows the distribution of the scene areas occupied by different groups in the game scene through a strategy map for the game scene;
[0031] Step S120, in response to the marker creation instruction for the target group in the strategy planning interface, create a strategy marker for the target group in the strategy map; wherein, the target group is the group that the current user has joined;
[0032] Step S130, in response to an operation of viewing the group collaboration interface, control the display of the group collaboration interface corresponding to the target group; the group collaboration interface is used to display the group association information and / or group management controls of the target group, and the group association information of the target group includes the policy tags associated with the target group. The group collaboration interface displays the policy tags associated with the target group through a projection map of the game scenario.
[0033] Figure 1 In the method shown, policy tags for the target group are created through the policy map, enabling the user members of the target group to cooperate in combat based on the policy tags created by the current user, thereby promoting player communication and interaction. By synchronously presenting the policy tags associated with the target group in combination with the projection map of the game scenario in the group collaboration interface, users can efficiently and intuitively obtain the policy distribution associated with the target group, reducing the frequency of user interface switching and thus enhancing the game collaboration efficiency.
[0034] Next, Figure 1 each step in
[0035] In step S110, control the display of the strategy planning interface. The strategy planning interface shows the distribution of the scene areas occupied by different groups in the game scenario through the policy map of the game scenario.
[0036] Among them, the strategy planning interface can display the policy map of the game scenario, which is the game interface for users to conduct strategy planning, used to meet the development and strategic needs of users in the game scenario, and can include but is not limited to functions such as strategic planning, goal decomposition, and action guidance, capable of assisting in forming specific action plans.
[0037] Among them, the policy map in the strategy planning interface can be a game map containing the game states of different game participating groups in the game scenario, and can include various scene elements such as different user bases, various resource points, and task locations, capable of showing the distribution of the scene areas occupied by different groups in the game scenario to provide users with diverse information such as understanding the scene area ownership, terrain, and resource distribution. In addition, this policy map can cover the entire or partial scene corresponding to the game scenario, capable of presenting the spatial distribution of the scene elements in the game scenario and the form of the scene elements, providing an operation basis for users to create policy tags.
[0038] As Figure 2 shown, taking the cosmic scenario as an example, a schematic diagram of a strategy planning interface is provided. The policy map in this strategy planning interface can include various cosmic scene elements, such as meteorites, planets, dust, resource points, liaison stations, etc. The present disclosure does not make specific limitations on this.
[0039] It should be noted that in the actual application process, the strategy planning interface can also configure various control controls according to needs (such as activity viewing controls, base channel controls, plan establishment controls, group collaboration interface viewing controls, etc.) and display some information associated with the strategy planning (such as the quantity of resource reserves, resource acquisition channels, etc.). The present disclosure does not make specific limitations on this.
[0040] In step S120, in response to a marker creation instruction for a target group in the strategy planning interface, a strategy marker for the target group is created in the strategy map; wherein, the target group is the group that the current user has joined.
[0041] Among them, the marker creation instruction refers to an instruction to create a strategy marker in the strategy map, which can be triggered by the user through a marker creation operation in the strategy planning interface.
[0042] Among them, the strategy marker is a visual element for the user to interact with the game and can be used to guide the user to execute strategy tasks. The created strategy marker can be represented by a specific marker graphic, which can be specifically configured by the developer. The present disclosure does not make specific limitations on this. Optionally, in order to distinguish different types of strategy markers, different types of strategy markers can be represented by different marker graphics.
[0043] Among them, the target group can be a group selected and joined by the user logged in to the terminal device (i.e., the current user). The target group can include one or more users, which can be specifically determined according to the actual number of users who choose to join the target group. The present disclosure does not make specific limitations on this.
[0044] Optionally, the target group can be a single group, such as a "squad" composed of multiple users, or a composite group, such as a "union" composed of multiple "squads". The present disclosure does not make specific limitations on this.
[0045] In an optional implementation manner, the above-mentioned creating a strategy marker for the target group in the strategy map in response to a marker creation instruction for the target group in the strategy planning interface can be determined through the following steps: in response to a marker object selection operation in the strategy planning interface, determine the selected marker object from the strategy map, and determine the strategy marker generation position according to the selected marker object; based on the strategy marker generation position, create a strategy marker for the target group in the strategy map.
[0046] Among them, the marker object can be a scene element in the strategy map, and can include but is not limited to any one of the following types: virtual object, scenic area, scene location point.
[0047] Among them, the virtual object refers to the object element that can be directly observed in the strategy map, such as virtual meteorites, virtual bases, virtual planets, virtual ships, etc.
[0048] Among them, the scene area refers to the local scene range in the strategy map, which can be regular or irregular. Exemplarily, the strategy map can be divided into multiple areas according to the game combat situation, such as a safe area, a dangerous area, a competitive area, an unoccupied area, an occupied area, etc., for the user to select.
[0049] Among them, the scene position point refers to the position point in the strategy map.
[0050] Exemplarily, for the selection operation of the marked object, it can be, for example, the touch operation of the user in the strategy planning interface. Specifically, the selected marked object can be determined according to the touch position of the user's touch operation in the strategy planning interface.
[0051] Among them, the strategy marker generation position refers to the generation position of the strategy marker in the strategy map.
[0052] Exemplarily, after determining the selected marked object, the strategy marker generation position can be determined according to the position of the selected marked object in the strategy map, and a strategy marker for the target group can be created at the position in the strategy map that matches the strategy marker generation position, so as to prompt the user that the strategy marker creation is completed.
[0053] In an alternative embodiment, creating a strategy marker for the target group in the strategy map based on the strategy marker generation position can be implemented through the following steps: in response to the edit operation of the marker editing control, determine the strategy marker information of the marker to be created; according to the strategy marker information of the marker to be created, create a strategy marker for the target group at the position in the strategy map that matches the strategy marker generation position.
[0054] Among them, the marker editing control is used to implement the editing of the strategy marker. It can be resident in the strategy planning interface or can be displayed in response to the selection operation of the marked object in the strategy planning interface. The present disclosure does not make specific limitations on this.
[0055] Optionally, the marker editing control can be controlled to be displayed through the following steps: in response to the selection operation of the marked object in the strategy planning interface, control the display of the object information corresponding to the selected marked object and the control controls associated with the selected marked object, and the control controls associated with the selected marked object include the marker editing control.
[0056] Among them, the object information corresponding to the selected marked object refers to some attribute information associated with the selected marked object. Exemplarily, taking the marked object as a virtual object, the object information may include, but is not limited to: name, coordinates, type, functional attributes, and other information. Exemplarily, taking the marked object as a scenic area, the object information may include, but is not limited to: area name, affiliated group, control difficulty, and other information. Taking the marked object as a scene location point, the object information may include, but is not limited to: location coordinates, affiliated scenic area, and other information.
[0057] Optionally, the object information corresponding to the selected marked object can be displayed in text form or can be displayed in combination with text and graphics in the panel. The present disclosure does not make specific limitations on this.
[0058] It should be noted that when the types of marked objects are different, the display form of their object information and the quantity and type of associated control controls can be different. Specifically, it can be pre-configured by developers according to the marked object type. The present disclosure does not make specific limitations on this.
[0059] By controlling the display of the object information corresponding to the selected marked object and the marked editing controls associated with the selected marked object, information support and an operation basis can be provided for users to edit policy marks.
[0060] Optionally, the above-mentioned determining the policy mark information of the mark to be created in response to the editing operation of the marked editing control can be implemented through the following steps: in response to the triggering operation of the marked editing control, generate a marked editing panel on the policy planning interface; in response to the editing operation in the marked editing panel, determine the policy mark information of the mark to be created.
[0061] Among them, the marked editing panel refers to a panel for editing mark attributes, such as Figure 3 As shown, a schematic diagram of the interface of a marked editing panel is provided. Users can trigger the display of this marked editing panel by clicking on the marked editing control. Exemplarily, users can perform the editing operation of the policy mark to be created by selecting "squad" (i.e., a single target group) in this marked editing panel. It should be noted that in this marked editing panel, users can also create policy marks for the current user or the coalition where the current user is located by selecting "individual" (i.e., a single current user) or "coalition" respectively. The present disclosure does not make specific limitations on this.
[0062] By combining the marked editing panel to provide an editing path for the policy mark, users can conveniently customize the policy mark.
[0063] Optionally, the policy tag information of the tag to be created determined in response to the editing operation in the tag editing panel can be implemented through the following steps: In response to the policy tag parameter editing operation in the tag editing panel, determine the policy tag parameter editing information; according to the policy tag parameter editing information, determine the policy tag information of the tag to be created.
[0064] Among them, the policy tag parameters may include but are not limited to tag position coordinates, tag name, tag details information, tag pattern, task type, action time, task closing time, email content, etc. Exemplarily, as Figure 3 shown, the user can edit these policy tag parameters, such as inputting the tag name, inputting the tag details information, selecting the tag pattern, selecting the task type, editing the action time, setting the task closing time, editing the email content, etc. Exemplarily, the tag position coordinates can be default configured as the position of the selected tag object in the policy map, that is, the policy tag generation position, to intuitively prompt the user of the detailed position of the currently edited tag, thereby reducing the user's editing burden.
[0065] After the policy tag parameter editing is completed, the policy tag parameter editing information can be determined as the policy tag information of the tag to be created, so as to perform task prompts through the policy tag information.
[0066] Optionally, the policy tag parameter editing information may further include email editing information. The step of determining the policy tag parameter editing information in response to the policy tag parameter editing operation in the tag editing panel can be implemented through the following steps: In response to the email editing operation in the tag editing panel, determine the email editing information for the target group.
[0067] Exemplarily, as Figure 3 shown, the user can configure the email synchronization method by selecting the email type, input the email content in the email content editing box to obtain the email editing information, so as to synchronize the policy task to the users associated with the target group in a timely manner.
[0068] Optionally, the tag editing panel may further include a synchronous sending control, and the synchronous sending control is used to control whether to synchronously send the email editing information to the target group through a specific synchronization method.
[0069] Among them, the synchronization method may be in the form of, for example, ordinary email, notice, etc., and the present disclosure does not specifically limit this.
[0070] Exemplarily, the synchronous sending control may be, for example, Figure 3 the switch control corresponding to "send email synchronously" in, and when the switch control is in the on state, it can control the synchronous sending of the email editing information to the target group through a specific synchronization method; when the switch control is in the off state, it controls the non-synchronous sending of the email editing information to the target group through a specific synchronization method.
[0071] Optionally, the marker editing panel may further include a synchronization display control for controlling whether the created policy markers are synchronously displayed in the projection map shown in the group collaboration interface. Exemplarily, the synchronization display control may be, for example, Figure 3 the switch control corresponding to "synchronously create collective actions" in [reference]. When the switch control is in the on state, it can control the synchronous display of the created policy markers in the projection map shown in the group collaboration interface; when the switch control is in the off state, it controls the non-synchronous display of the created policy markers in the projection map shown in the group collaboration interface.
[0072] Optionally, after the policy marker is created, the corresponding marker pattern may be displayed in the policy planning interface to prompt the user that the policy marker creation is completed, as shown in Figure 4 the marker pattern 401 in [reference].
[0073] In step S130, in response to a group collaboration interface viewing operation, control the display of the group collaboration interface corresponding to the target group; the group collaboration interface is used to display the group association information and / or group management controls of the target group. The group association information of the target group includes the policy markers associated with the target group, and the group collaboration interface displays the policy markers associated with the target group through a projection map of the game scene.
[0074] Among them, the group collaboration interface is an interface for users to manage group-related affairs, communicate and collaborate after joining a group. It can provide functions for displaying target group information and interaction, helping the user members of the target group understand each other's status, facilitating coordinated actions and resource sharing. The group collaboration interface can display the group association information and / or group management controls of the target group to meet the collaboration and management within the group. The group association information may include, but is not limited to, information such as the actions being performed by the target group, the distribution of policy markers associated with the target group, and the location distribution of target group members. The group management controls in the group collaboration interface may include, but are not limited to, controls such as group member management and group permission management.
[0075] Among them, the projection map in the group collaboration interface may be a game map containing the game state of the target group in the game scene. This map can be used to display the group association information of the target group, such as the policy markers associated with the target group and the user identifiers corresponding to the target group members. In addition, this projection map may cover the entire or partial scene corresponding to the game scene, so that users can intuitively understand the relevant information of the group they belong to.
[0076] By synchronously presenting the projection map of the game scene in the group collaboration interface and associating strategy markers with the target group, users can efficiently and intuitively obtain the strategy distribution associated with the target group, enabling them to view the strategic scenario location of the target group without switching back and forth between the list and the strategy map. This can reduce the frequency of user interface switching and thereby improve the game collaboration efficiency.
[0077] Exemplarily, the strategy planning interface may include a viewing control for the group collaboration interface, such as Figure 4 shown by control 402 in Figure 5 . Users can trigger this control to perform the viewing operation of the group collaboration interface and jump from the strategy planning interface to the group collaboration interface corresponding to the target group. Exemplarily, as
[0078] shown, a schematic diagram of a group collaboration interface is provided. The group collaboration interface may include a group partial information display area and a map display area. Among them, the group partial information display area may include, but is not limited to, partial information related to the target group such as the target group name and group tasks. The map display area can be used to display the projection map corresponding to the game scene. For example, when the game scene is a cosmic scene, the projection map can be the galaxy projection corresponding to the cosmic scene and can display the strategy markers associated with the target group.
[0079] Exemplarily, as Figure 5 shown, according to the position mapping relationship between the projection map and the game scene, the marker positions of the strategy markers corresponding to the target group can be mapped in the projection map so that the strategy markers 501 corresponding to the target group are displayed in the projection map shown in the group collaboration interface, enabling users to intuitively observe the distribution of strategy tasks.
[0080] In an alternative embodiment, when controlling the display of the projection map, the following steps can also be performed: obtaining the scene positions of each user in the target group and, based on the scene positions of each user in the target group, displaying the user identifiers corresponding to the target group in the projection map.
[0081] Here, the scene position of a user refers to the position of the user-controlled object in the game scene. Exemplarily, when the game scene is a cosmic scene, the scene position of the corresponding user can be represented by the galaxy where the user-controlled object is located. The user-controlled object is an object that the user can directly operate and manage during the game, such as a base, a ship, etc.
[0082] As Figure 5As shown, according to the position mapping relationship between the projected map displayed in the group collaboration interface and the game scene, the scene positions of the user control objects in the target group can be mapped to the projected map in the group collaboration interface, so as to display the user identifiers 502 of each user in the target group in the projected map of the group collaboration interface, so that users can intuitively observe the distribution of each user in the game scene.
[0083] By synchronously displaying the scene positions of users in the target group and the distribution of strategy markers associated with the target group in the projected map of the group collaboration interface, users can be prevented from frequently switching back and forth between multiple interfaces, which can, to a certain extent, reduce the user operation burden.
[0084] Optionally, after controlling the display of the group collaboration interface corresponding to the target group, as Figure 5 shown, the group collaboration interface can be exited through the close button in the upper right corner of the group collaboration interface and return to the strategy planning interface.
[0085] In an alternative embodiment, after controlling the display of the group collaboration interface corresponding to the target group, the following steps can also be performed: in response to a zooming or panning control operation on the projected map in the group collaboration interface, control the zooming or panning of the projected map.
[0086] Exemplarily, the projected map in the group collaboration interface allows users to perform a certain degree of zooming or panning control through a sliding operation. When the user slides to the edge of the scene map display area, a rebound effect within a preset range can be triggered to enhance the fun of the operation.
[0087] Through the zooming or panning control of the projected map in the group collaboration interface, users can flexibly view the distribution information of strategy tasks from a global or local perspective.
[0088] In an alternative embodiment, after controlling the display of the group collaboration interface corresponding to the target group, the following steps can also be performed: in response to a strategy marker selection operation in the projected map displayed in the group collaboration interface, determine the first strategy marker and control the display of the strategy marker information corresponding to the first strategy marker.
[0089] Wherein, the first strategy marker refers to the strategy marker selected in the projected map displayed in the group collaboration interface.
[0090] Users can click on the strategy marker in the projected map displayed in the group collaboration interface to control the display of the strategy marker information corresponding to the first strategy marker in the group collaboration interface, so that users can conveniently view the strategy information associated with the strategy marker.
[0091] Exemplarily, the policy marker information corresponding to the first policy marker can be displayed in text form or in a graphic and text form in the information panel. The present disclosure does not make specific limitations thereto.
[0092] In an alternative embodiment, the above-mentioned control to display the policy marker information corresponding to the first policy marker can be implemented through the following steps: controlling the display of the first information panel to display the policy marker information corresponding to the first policy marker and the policy execution progress through the first information panel.
[0093] Among them, the first information panel refers to the information panel triggered and displayed when clicking on the policy marker in the projection map in the group collaboration interface. As Figure 6 shown, an interface schematic diagram of a first information panel is provided. When the policy marker 601 in the projection map in the group collaboration interface is selected, the corresponding first information panel 602 of the policy marker 601 can be displayed. The first information panel 602 may include, but is not limited to, a marker name, a marker pattern, a preview image of the marker object, marker detail information, task action time, policy execution progress, a "go to view" control, etc. Among them, the policy execution progress may include, but is not limited to, the number of users currently participating in the execution of the policy task in the target group, the execution duration of the users in the target group for the corresponding policy task, etc.
[0094] In addition to displaying the policy marker information corresponding to the first policy marker, the first information panel also displays the corresponding task execution progress, so as to intuitively and detailedly present the policy marker information corresponding to the first policy marker and the task execution progress to the user.
[0095] In an alternative embodiment, the above-mentioned first information panel includes a first control, and the following steps can also be executed: in response to the triggering operation of the first control, according to the display position of the first policy marker in the projection map displayed in the group collaboration interface, controlling the jump from the group collaboration interface to the policy planning interface including the first policy marker.
[0096] Among them, the first control can be used to control the jump from the group collaboration interface to the policy planning interface including the first policy marker. As Figure 6 shown by the "go to view" control 603 in, the user can click on the "go to view" control 603 to jump to the policy planning interface including the first policy marker.
[0097] By triggering the first control, the quick jump of the policy planning interface and the quick positioning of the first policy marker can be achieved.
[0098] In an optional implementation, after the above control jumps from the group collaboration interface to the strategy planning interface containing the first strategy mark, the following steps may also be performed: the first strategy mark in the control strategy map and / or the mark object corresponding to the first strategy mark are in a selected state.
[0099] By controlling the first strategy mark in the strategy map and / or the mark object corresponding to the first strategy mark to be in a selected state, such as Figure 7 As shown, a schematic diagram is provided in which a mark object 701 corresponding to a first strategy mark in a strategy planning interface is selected, so as to intuitively prompt the user of the strategy mark currently being viewed.
[0100] Exemplarily, when the first policy tag or the tag object corresponding to the first policy tag is in a selected state in the strategy planning interface, the object information of the tag object corresponding to the first policy tag and / or the control controls associated with the tag object corresponding to the first policy tag can also be displayed in the strategy planning interface. The present disclosure does not make specific limitations on this.
[0101] For example, Figure 7 As shown, when the first strategy mark or the mark object corresponding to the first strategy mark in the strategy planning interface is in a selected state, the information panel 702 corresponding to the first strategy mark can also be displayed in the strategy planning interface, and the information panel may include but is not limited to the mark name, task action time, mark detail information, strategy execution progress, strategy execution control, etc., wherein the strategy execution control 703 can be used to control the execution of the game task matching the first strategy mark, such as controlling the user-controlled object (such as a ship) to go to the scene position matching the first strategy mark in the game scene.
[0102] In an optional implementation, the following steps may also be performed: in response to a policy tag selection operation in the policy planning interface, determining a second policy tag, and controlling display of policy tag information corresponding to the second policy tag.
[0103] The second policy mark refers to the policy mark selected in the policy planning interface. The user can control the policy mark information corresponding to the second policy mark to be displayed in the policy planning interface by clicking the policy mark in the policy map, so that the user can conveniently view the policy information associated with the policy mark.
[0104] Exemplarily, the policy tag information corresponding to the second policy tag may be displayed in text form, or may be displayed in a form of both text and graphics in the information panel, which is not specifically limited in the present disclosure.
[0105] In an alternative embodiment, controlling the display of the policy marker information corresponding to the second policy marker can be achieved through the following steps: controlling the display of the second information panel to display the policy marker information corresponding to the second policy marker through the second information panel.
[0106] Among them, the second information panel refers to the information panel triggered and displayed when clicking on the policy marker in the policy planning interface. The second information panel may include, but is not limited to, information such as the marker name, marker pattern, marker details information, task action time, the number of users in the target group participating in the execution of the policy task, and the execution progress of these users for the corresponding policy task.
[0107] In addition to displaying the policy marker information corresponding to the second policy marker, the second information panel can also display the corresponding task execution progress, so as to intuitively and detailedly present the policy marker information corresponding to the second policy marker and the task execution progress to the user.
[0108] In an alternative embodiment, when the second information panel includes a second control, the following steps can also be performed: in response to the triggering operation of the second control, controlling the execution of a game task matching the second policy marker.
[0109] Among them, the second control can be used to control the execution of a game task matching the second policy marker. Taking the second control as the "policy execution control" as an example, the user can click on the "policy execution control" to control the user control object (such as a ship) to go to the scene location matching the second policy marker in the game scene, so as to participate in the execution of the policy task.
[0110] Exemplarily, as Figure 8 shown, a flowchart for synchronizing policy markers in the group collaboration interface is provided, which may specifically include the following steps:
[0111] Step S801, controlling the display of the policy planning interface, and the policy planning interface shows the distribution of the scene areas occupied by different groups in the game scene through a policy map of the game scene;
[0112] Step S802, in response to a marker creation instruction for the target group in the policy planning interface, creating a policy marker for the target group in the policy map;
[0113] Step S803, in response to a viewing operation on the group collaboration interface, controlling the jump from the policy planning interface to the group collaboration interface corresponding to the target group;
[0114] Step S804, according to the marker positions of the policy markers corresponding to the target group and the scene positions of the users in the target group, displaying a projection map including the policy markers corresponding to the target group and the user identifiers corresponding to the target group in the group collaboration interface.
[0115] An exemplary embodiment of the present disclosure also provides a game strategy processing device. Referring to Figure 9 as shown, the game strategy processing device 900 may include the following program modules:
[0116] A strategy planning interface display module 910, configured to control the display of a strategy planning interface, and the strategy planning interface displays the distribution of scene areas occupied by different groups in the game scene through a strategy map for the game scene;
[0117] A strategy marker creation module 920, configured to create a strategy marker for a target group in the strategy map in response to a marker creation instruction for the target group in the strategy planning interface; wherein, the target group is the group joined by the current user;
[0118] A group collaboration interface display module 930, configured to control the display of a group collaboration interface corresponding to the target group in response to a group collaboration interface viewing operation; the group collaboration interface is used to display the group association information and / or group management controls of the target group, and the group association information of the target group includes the strategy markers associated with the target group, and the group collaboration interface displays the strategy markers associated with the target group through a projection map for the game scene.
[0119] In an alternative embodiment, based on the foregoing solution, the strategy marker creation module 920 includes: a marker position determination module, configured to determine the selected marker object from the strategy map in response to a marker object selection operation in the strategy planning interface, and determine the strategy marker generation position according to the selected marker object; a first creation module, configured to create a strategy marker for the target group in the strategy map based on the strategy marker generation position.
[0120] In an alternative embodiment, based on the foregoing solution, the strategy task marker module includes: a strategy marker editing module, configured to determine the strategy marker information of the marker to be created in response to an editing operation of the marker editing control; a second creation module, configured to create a strategy marker for the target group at a position matching the strategy marker generation position in the strategy map according to the strategy marker information of the marker to be created.
[0121] In an alternative embodiment, based on the foregoing solution, the game strategy processing device 900 further includes: a marker editing control display module, configured to control the display of the object information corresponding to the selected marker object and the control controls associated with the selected marker object in response to a marker object selection operation in the strategy planning interface, and the control controls associated with the selected marker object include a marker editing control.
[0122] In an alternative embodiment, based on the foregoing solution, the policy tag editing module includes: an editing panel generation module, configured to generate a tag editing panel on the policy planning interface in response to a triggering operation of a tag editing control; an editing panel editing module, configured to determine policy tag information of a tag to be created in response to an editing operation in the tag editing panel.
[0123] In an alternative embodiment, based on the foregoing solution, the editing panel editing module includes: an editing parameter determination module, configured to determine editing information of policy tag parameters in response to an editing operation of policy tag parameters in the tag editing panel; a tag information determination module, configured to determine policy tag information of a tag to be created according to the editing information of policy tag parameters.
[0124] In an alternative embodiment, based on the foregoing solution, the editing information of policy tag parameters includes email editing information, and the editing parameter determination module includes: an email editing module, configured to determine email editing information for a target group in response to an email editing operation in the tag editing panel.
[0125] In an alternative embodiment, based on the foregoing solution, the tag editing panel includes a synchronous sending control, and the synchronous sending control is configured to control whether to synchronously send the email editing information to the target group by a specific synchronization method.
[0126] In an alternative embodiment, based on the foregoing solution, the tag editing panel includes a synchronous display control, and the synchronous display control is configured to control whether to synchronously display the created policy tag in a projection map displayed in a group collaboration interface.
[0127] In an alternative embodiment, based on the foregoing solution, the tag object includes any one of the following types: virtual object, area range, scene location point.
[0128] In an alternative embodiment, based on the foregoing solution, after controlling to display a group collaboration interface corresponding to a target group, the game policy processing device 900 further includes: a first tag information display module, configured to determine a first policy tag in response to a policy tag selection operation in a projection map displayed in the group collaboration interface, and control to display policy tag information corresponding to the first policy tag.
[0129] In an alternative embodiment, based on the foregoing solution, controlling to display policy tag information corresponding to the first policy tag in the first tag information display module can be configured as: controlling to display a first information panel to display policy tag information corresponding to the first policy tag and a policy execution progress through the first information panel.
[0130] In an alternative embodiment, based on the foregoing solution, the first information panel includes a first control. The game strategy processing device 900 further includes an interface jump module, configured to, in response to a trigger operation of the first control, control a jump from the group collaboration interface to a strategy planning interface including the first strategy marker according to the display position of the first strategy marker in the projected map displayed on the group collaboration interface.
[0131] In an alternative embodiment, based on the foregoing solution, after controlling a jump from the group collaboration interface to a strategy planning interface including the first strategy marker, the game strategy processing device 900 further includes a selection state control module, configured to control the first strategy marker in the strategy map and / or the marker object corresponding to the first strategy marker to be in a selected state.
[0132] In an alternative embodiment, based on the foregoing solution, the game strategy processing device 900 further includes a second marker information display module, configured to, in response to a strategy marker selection operation in the strategy planning interface, determine a second strategy marker and control the display of the strategy marker information corresponding to the second strategy marker.
[0133] In an alternative embodiment, based on the foregoing solution, the second marker information display module controlling the display of the strategy marker information corresponding to the second strategy marker can be configured to control the display of a second information panel to display the strategy marker information corresponding to the second strategy marker through the second information panel.
[0134] In an alternative embodiment, based on the foregoing solution, the second information panel includes a second control. The game strategy processing device 900 further includes a task execution module, configured to, in response to a trigger operation of the second control, control the execution of a game task matching the second strategy marker.
[0135] In an alternative embodiment, based on the foregoing solution, after controlling the display of the group collaboration interface corresponding to the target group, the game strategy processing device 900 further includes a map control module, configured to, in response to a zooming or panning control operation on the projected map in the group collaboration interface, control the zooming or panning of the projected map.
[0136] In an alternative embodiment, based on the foregoing solution, the game strategy processing device 900 further includes a projected map display control module, configured to obtain the marker position of the strategy marker associated with the target group and control the display of a projected map including the strategy marker in the group collaboration interface according to the marker position of the strategy marker associated with the target group.
[0137] The specific details of each part in the above device have been described in detail in the embodiments of the method part. The undisclosed detailed content can be referred to the content of the embodiments in the method part, and thus will not be elaborated here.
[0138] Exemplary embodiments of the present disclosure also provide a computer program product. The computer program product includes a computer program, and when the computer program is executed by a processor, it implements the above-mentioned game strategy processing method.
[0139] In one embodiment, the computer program product may be a tangible product containing a computer program, such as a computer-readable storage medium storing the computer program. The readable storage medium may be a storage medium based on signals such as electricity, magnetism, light, electromagnetic, infrared, etc., including but not limited to: random access memory (RAM), read-only memory (ROM), magnetic tape, floppy disk, flash memory (Flash), hard disk drive (HDD), solid state drive (SSD), and so on. Exemplarily, the computer program product may be implemented as a non-volatile storage medium storing the computer program, such as read-only memory, NAND flash memory, etc.
[0140] In one embodiment, the computer program product may be an intangible product containing a computer program. Exemplarily, the computer program product may be implemented as a virtual digital product, such as an executable file storing the computer program, an installation package, and other digital files.
[0141] The code of the computer program can be written in one or more programming languages. Programming languages such as C language, Java, C++, etc. The program code can be executed entirely on the user's computing device, or partially on the user's computing device, or executed as an independent software package, or partially on the user's computing device and partially on a remote computing device, or entirely on a remote computing device or server. In the case of a remote computing device, the remote computing device can be connected to the user's computing device through any type of network, such as a local area network (LAN), a wide area network (WAN), etc., or can be connected to an external computing device (e.g., through an Internet connection provided by an operator).
[0142] The computer program can be carried or transmitted by signals such as electricity, magnetism, light, electromagnetic, infrared, etc. The electronic device can convert the signal carrying the computer program into a digital signal and then run the computer program. When the computer program runs on the electronic device, its code is used to cause the electronic device to execute (more specifically, to cause the processor of the electronic device to execute) the method steps of various exemplary embodiments of the present disclosure. Exemplarily, the following steps may be included:
[0143] Control the display strategy planning interface, and the strategy planning interface displays the distribution of the scene areas occupied by different groups in the game scene through a strategy map for the game scene;
[0144] In response to a marking creation instruction for a target group in the policy planning interface, create a policy mark for the target group in the policy map; wherein, the target group is the group to which the current user belongs.
[0145] In response to a viewing operation on the group collaboration interface, control the display of the group collaboration interface corresponding to the target group; the group collaboration interface is used to display the group association information and / or group management controls of the target group, and the group association information of the target group includes the policy marks associated with the target group. The group collaboration interface displays the policy marks associated with the target group through a projection map for the game scenario.
[0146] In an alternative implementation manner, based on the foregoing solution, the above-mentioned step of creating a policy mark for the target group in the policy map in response to a marking creation instruction for the target group in the policy planning interface can be implemented through the following steps: In response to a marking object selection operation in the policy planning interface, determine the selected marking object from the policy map, and based on the selected marking object, determine the policy mark generation position; based on the policy mark generation position, create a policy mark for the target group in the policy map.
[0147] In an alternative implementation manner, based on the foregoing solution, the above-mentioned step of creating a policy mark for the target group in the policy map based on the policy mark generation position can be implemented through the following steps: In response to an editing operation on the marking editing control, determine the policy mark information of the mark to be created; according to the policy mark information of the mark to be created, create a policy mark for the target group at a position in the policy map that matches the policy mark generation position.
[0148] In an alternative implementation manner, based on the foregoing solution, the following steps can also be performed: In response to a marking object selection operation in the policy planning interface, control the display of the object information corresponding to the selected marking object and the control controls associated with the selected marking object, and the control controls associated with the selected marking object include the marking editing control.
[0149] In an alternative implementation manner, based on the foregoing solution, the above-mentioned step of determining the policy mark information of the mark to be created in response to an editing operation on the marking editing control can be implemented through the following steps: In response to a triggering operation on the marking editing control, generate a marking editing panel on the policy planning interface; in response to an editing operation in the marking editing panel, determine the policy mark information of the mark to be created.
[0150] In an alternative embodiment, based on the foregoing solution, the strategy tag information of the tag to be created determined in response to an editing operation in the tag editing panel can be implemented through the following steps: In response to a strategy tag parameter editing operation in the tag editing panel, determine the strategy tag parameter editing information; according to the strategy tag parameter editing information, determine the strategy tag information of the tag to be created.
[0151] In an alternative embodiment, based on the foregoing solution, the strategy tag parameter editing information includes email editing information. The step of determining the strategy tag parameter editing information in response to a strategy tag parameter editing operation in the tag editing panel can be implemented through the following steps: In response to an email editing operation in the tag editing panel, determine the email editing information for the target group.
[0152] In an alternative embodiment, based on the foregoing solution, the tag editing panel includes a synchronous sending control, and the synchronous sending control is used to control whether to synchronously send the email editing information to the target group in a specific synchronous manner.
[0153] In an alternative embodiment, based on the foregoing solution, the tag editing panel includes a synchronous display control, and the synchronous display control is used to control whether to synchronously display the created strategy tag in the projection map displayed in the group collaboration interface.
[0154] In an alternative embodiment, based on the foregoing solution, the tag object includes any one of the following types: virtual object, area range, scene location point.
[0155] In an alternative embodiment, based on the foregoing solution, after controlling the display of the group collaboration interface corresponding to the target group, the following steps can also be performed: In response to a strategy tag selection operation in the projection map displayed in the group collaboration interface, determine the first strategy tag, and control the display of the strategy tag information corresponding to the first strategy tag.
[0156] In an alternative embodiment, based on the foregoing solution, the step of controlling the display of the strategy tag information corresponding to the first strategy tag can be implemented through the following steps: Control the display of the first information panel to display the strategy tag information corresponding to the first strategy tag and the strategy execution progress through the first information panel.
[0157] In an alternative embodiment, based on the foregoing solution, the first information panel includes a first control, and the following steps can also be performed: In response to a trigger operation of the first control, according to the display position of the first strategy tag in the projection map displayed in the group collaboration interface, control the jump from the group collaboration interface to the strategy planning interface including the first strategy tag.
[0158] In an alternative embodiment, based on the foregoing solution, after controlling the jump from the group collaboration interface to the strategy planning interface including the first strategy marker, the following steps may further be performed: controlling the first strategy marker in the strategy map and / or the marker object corresponding to the first strategy marker to be in a selected state.
[0159] In an alternative embodiment, based on the foregoing solution, the following steps may further be performed: in response to a strategy marker selection operation in the strategy planning interface, determining a second strategy marker, and controlling the display of the strategy marker information corresponding to the second strategy marker.
[0160] In an alternative embodiment, based on the foregoing solution, the control of displaying the strategy marker information corresponding to the second strategy marker may be achieved through the following steps: controlling the display of a second information panel to display the strategy marker information corresponding to the second strategy marker through the second information panel.
[0161] In an alternative embodiment, based on the foregoing solution, the second information panel includes a second control, and the following steps may further be performed: in response to a trigger operation of the second control, controlling the execution of a game task matching the second strategy marker.
[0162] In an alternative embodiment, based on the foregoing solution, after controlling the display of the group collaboration interface corresponding to the target group, the following steps may further be performed: in response to a zooming or panning control operation on the projection map in the group collaboration interface, controlling the zooming or panning of the projection map.
[0163] In an alternative embodiment, based on the foregoing solution, the projection map is displayed in the group collaboration interface through the following steps: obtaining the marker position of the strategy marker associated with the target group, and controlling the display of the projection map including the strategy marker in the group collaboration interface according to the marker position of the strategy marker associated with the target group.
[0164] In the above steps, a strategy marker for the target group is created through the strategy map, enabling the user members of the target group to cooperate based on the strategy marker created by the current user, thereby promoting player communication and interaction. By synchronously presenting the strategy marker associated with the target group in the projection map of the game scene in the group collaboration interface, so that users can efficiently and intuitively obtain the strategy distribution associated with the target group, the frequency of user interface switching can be reduced, thereby improving the game collaboration efficiency.
[0165] Exemplary embodiments of the present disclosure also provide an electronic device capable of implementing the above game strategy processing method. The electronic device may include a processor and a memory. The memory stores executable instructions of the processor, such as program code. The processor executes the method in this exemplary embodiment by executing the executable instructions. In addition, the electronic device may further include a display for displaying a graphical user interface.
[0166] Reference is made below Figure 10 to an exemplary description of the electronic device in the form of a general-purpose computing device. It should be understood that Figure 10 the electronic device 1000 shown is merely an example and should not impose limitations on the functions and scope of use of the embodiments of the present disclosure.
[0167] As Figure 10 shown, the electronic device 1000 may include: a processor 1010, a memory 1020, a bus 1030, an I / O (input / output) interface 1040, a network adapter 1050, and a display 1060.
[0168] The memory 1020 may include volatile memory, such as RAM 1021 and a cache unit 1022, and may also include non-volatile memory, such as ROM 1023. The memory 1020 may further include one or more program modules 1024. Such program modules 1024 include, but are not limited to: an operating system, one or more application programs, other program modules, and program data. Each or some combination of these examples may include the implementation of a network environment. For example, the program module 1024 may include each module in the above device.
[0169] The processor 1010 may include one or more processing units. For example, the processor 1010 may include an AP (Application Processor), a modem processor, a GPU (Graphics Processing Unit), an ISP (Image Signal Processor), a controller, an encoder, a decoder, a DSP (Digital Signal Processor), a baseband processor, and / or an NPU (Neural-Network Processing Unit), etc.
[0170] The processor 1010 may be used to execute the executable instructions stored in the memory 1020, such as executing any one or more method steps in this exemplary embodiment.
[0171] Exemplarily, the processor 1010 may execute the following steps:
[0172] Control the display of the strategy planning interface, which shows the distribution of the scene areas occupied by different groups in the game scene through a strategy map for the game scene;
[0173] In response to a marker creation instruction for a target group in the strategy planning interface, create a strategy marker for the target group in the strategy map; wherein, the target group is the group that the current user has joined;
[0174] In response to an operation to view the group collaboration interface, control the display of the group collaboration interface corresponding to the target group; the group collaboration interface is used to display the group association information and / or group management controls of the target group, and the group association information of the target group includes the strategy markers associated with the target group. The group collaboration interface displays the strategy markers associated with the target group through a projection map for the game scene.
[0175] In an optional implementation manner, based on the foregoing solution, the above-mentioned step of creating a strategy marker for the target group in the strategy map in response to a marker creation instruction for the target group in the strategy planning interface can be implemented through the following steps: In response to an operation to select a marker object in the strategy planning interface, determine the selected marker object from the strategy map, and based on the selected marker object, determine the position for generating the strategy marker; based on the position for generating the strategy marker, create a strategy marker for the target group in the strategy map.
[0176] In an optional implementation manner, based on the foregoing solution, the above-mentioned step of creating a strategy marker for the target group in the strategy map based on the position for generating the strategy marker can be implemented through the following steps: In response to an editing operation of a marker editing control, determine the strategy marker information of the marker to be created; according to the strategy marker information of the marker to be created, create a strategy marker for the target group at a position in the strategy map that matches the position for generating the strategy marker.
[0177] In an optional implementation manner, based on the foregoing solution, the following steps can also be performed: In response to an operation to select a marker object in the strategy planning interface, control the display of the object information corresponding to the selected marker object and the control controls associated with the selected marker object, and the control controls associated with the selected marker object include a marker editing control.
[0178] In an optional implementation manner, based on the foregoing solution, the above-mentioned step of determining the strategy marker information of the marker to be created in response to an editing operation of a marker editing control can be implemented through the following steps: In response to a triggering operation of the marker editing control, generate a marker editing panel on the strategy planning interface; in response to an editing operation in the marker editing panel, determine the strategy marker information of the marker to be created.
[0179] In an alternative embodiment, based on the foregoing solution, the strategy marking information of the to-be-created mark determined in response to an editing operation in the mark editing panel can be implemented through the following steps: In response to a strategy marking parameter editing operation in the mark editing panel, determine the strategy marking parameter editing information; according to the strategy marking parameter editing information, determine the strategy marking information of the to-be-created mark.
[0180] In an alternative embodiment, based on the foregoing solution, the strategy marking parameter editing information includes email editing information. The step of determining the strategy marking parameter editing information in response to a strategy marking parameter editing operation in the mark editing panel can be implemented through the following steps: In response to an email editing operation in the mark editing panel, determine the email editing information for the target group.
[0181] In an alternative embodiment, based on the foregoing solution, the mark editing panel includes a synchronous sending control, and the synchronous sending control is used to control whether to synchronously send the email editing information to the target group in a specific synchronous manner.
[0182] In an alternative embodiment, based on the foregoing solution, the mark editing panel includes a synchronous display control, and the synchronous display control is used to control whether to synchronously display the created strategy mark in the projection map displayed in the group collaboration interface.
[0183] In an alternative embodiment, based on the foregoing solution, the mark object includes any one of the following types: virtual object, area range, scene location point.
[0184] In an alternative embodiment, based on the foregoing solution, after controlling the display of the group collaboration interface corresponding to the target group, the following steps can also be executed: In response to a strategy mark selection operation in the projection map displayed in the group collaboration interface, determine the first strategy mark, and control the display of the strategy marking information corresponding to the first strategy mark.
[0185] In an alternative embodiment, based on the foregoing solution, the step of controlling the display of the strategy marking information corresponding to the first strategy mark can be implemented through the following steps: Control the display of the first information panel to display the strategy marking information corresponding to the first strategy mark and the strategy execution progress through the first information panel.
[0186] In an alternative embodiment, based on the foregoing solution, the first information panel includes a first control, and the following steps can also be executed: In response to a trigger operation of the first control, according to the display position of the first strategy mark in the projection map displayed in the group collaboration interface, control the jump from the group collaboration interface to the strategy planning interface including the first strategy mark.
[0187] In an alternative embodiment, based on the foregoing solution, after controlling the jump from the group collaboration interface to the policy planning interface including the first policy marker, the following steps may further be performed: controlling the first policy marker in the policy map and / or the marker object corresponding to the first policy marker to be in a selected state.
[0188] In an alternative embodiment, based on the foregoing solution, the following steps may further be performed: in response to a policy marker selection operation in the policy planning interface, determining a second policy marker, and controlling the display of policy marker information corresponding to the second policy marker.
[0189] In an alternative embodiment, based on the foregoing solution, the control of displaying the policy marker information corresponding to the second policy marker may be implemented through the following steps: controlling the display of a second information panel to display the policy marker information corresponding to the second policy marker through the second information panel.
[0190] In an alternative embodiment, based on the foregoing solution, the second information panel includes a second control, and the following steps may further be performed: in response to a trigger operation of the second control, controlling the execution of a game task matching the second policy marker.
[0191] In an alternative embodiment, based on the foregoing solution, after controlling the display of the group collaboration interface corresponding to the target group, the following steps may further be performed: in response to a zooming or panning control operation on the projection map in the group collaboration interface, controlling the zooming or panning of the projection map.
[0192] In an alternative embodiment, based on the foregoing solution, the projection map is displayed in the group collaboration interface through the following steps: obtaining the marker position of the policy marker associated with the target group, and controlling the display of a projection map including the policy marker in the group collaboration interface according to the marker position of the policy marker associated with the target group.
[0193] In the above steps, a policy marker for the target group is created through the policy map, enabling the user members of the target group to cooperate based on the policy marker created by the current user, thereby promoting player communication and interaction. By synchronously presenting the policy marker associated with the target group in the projection map of the game scene in the group collaboration interface, so that the user can efficiently and intuitively obtain the policy distribution associated with the target group, the interface switching frequency of the user can be reduced, thereby improving the game collaboration efficiency.
[0194] The bus 1030 is used to implement the connection between different components of the electronic device 1000, and may include a data bus, an address bus, and a control bus.
[0195] The electronic device 1000 can communicate with one or more external devices 1100 (such as a keyboard, a mouse, an external controller, etc.) through the I / O interface 1040.
[0196] The electronic device 1000 can communicate with one or more networks through the network adapter 1050. For example, the network adapter 1050 can provide mobile communication solutions such as 3G / 4G / 5G, or wireless communication solutions such as wireless local area network, Bluetooth, near field communication, etc. The network adapter 1050 can communicate with other modules of the electronic device 1000 through the bus 1030.
[0197] The electronic device 1000 can display a graphical user interface, etc. through the display 1060.
[0198] Although Figure 10 not shown in the figure, other hardware and / or software modules can also be provided in the electronic device 1000, including but not limited to: a display, microcode, device drivers, redundant processors, external disk drive arrays, RAID (Redundant Arrays of Independent Disks) systems, tape drives, and data backup storage systems, etc.
[0199] It should be noted that although several modules or units of the devices for action execution are mentioned in the above detailed description, this division is not mandatory. In fact, according to the exemplary embodiments of the present disclosure, the features and functions of the two or more modules or units described above can be embodied in one module or unit. Conversely, the features and functions of one module or unit described above can be further divided and embodied by multiple modules or units.
[0200] Those skilled in the art can understand that various aspects of the present disclosure can be implemented as a system, a method, or a program product. Therefore, various aspects of the present disclosure can be specifically implemented in the following forms, namely: a complete hardware implementation, a complete software implementation (including firmware, microcode, etc.), or an implementation combining hardware and software aspects, which can be collectively referred to as "circuits", "modules", or "systems" here. After considering the specification and practicing the invention disclosed herein, those skilled in the art will readily think of other embodiments of the present disclosure. This application aims to cover any variations, uses, or adaptations of the present disclosure, which follow the general principles of the present disclosure and include the common general knowledge or conventional technical means in the technical field not disclosed in the present disclosure. The specification and embodiments are only regarded as exemplary, and the true scope and spirit of the present disclosure are pointed out by the claims.
[0201] It should be understood that the present disclosure is not limited to the exact structures described above and shown in the drawings, and various modifications and changes can be made without departing from its scope. The scope of the present disclosure is only defined by the appended claims.
Claims
1. A game strategy processing method, characterized in that, The method includes: Controlling the display of a strategy planning interface, which shows the distribution of the scene areas occupied by different groups in the game scene through a strategy map for the game scene; Responding to a marker creation instruction for a target group in the strategy planning interface, and creating a strategy marker for the target group in the strategy map; wherein, the target group is the group that the current user has joined; Responding to a group collaboration interface viewing operation, and controlling the display of the group collaboration interface corresponding to the target group; the group collaboration interface is used to display the group association information and / or group management controls of the target group, the group association information of the target group includes the strategy markers associated with the target group, and the group collaboration interface displays the strategy markers associated with the target group through a projection map for the game scene.
2. The method according to claim 1, wherein The step of responding to a marker creation instruction for a target group in the strategy planning interface and creating a strategy marker for the target group in the strategy map includes: Responding to a marker object selection operation in the strategy planning interface, determining the selected marker object from the strategy map, and determining the strategy marker generation position according to the selected marker object; Based on the strategy marker generation position, creating a strategy marker for the target group in the strategy map.
3. The method according to claim 2, wherein The step of creating a strategy marker for the target group in the strategy map based on the strategy marker generation position includes: Responding to an editing operation of a marker editing control, and determining the strategy marker information of the marker to be created; According to the strategy marker information of the marker to be created, creating a strategy marker for the target group at a position in the strategy map that matches the strategy marker generation position.
4. The method according to claim 3, wherein The method further includes: Responding to a marker object selection operation in the strategy planning interface, and controlling the display of the object information corresponding to the selected marker object and the control controls associated with the selected marker object, and the control controls associated with the selected marker object include the marker editing control.
5. The method according to claim 3, wherein The step of responding to an editing operation of a marker editing control and determining the strategy marker information of the marker to be created includes: Responding to a triggering operation of the marker editing control, and generating a marker editing panel on the strategy planning interface; Responding to an editing operation in the marker editing panel, and determining the strategy marker information of the marker to be created.
6. The method according to claim 5, wherein The step of responding to an editing operation in the marker editing panel and determining the strategy marker information of the marker to be created includes: Responding to a strategy marker parameter editing operation in the marker editing panel, and determining the strategy marker parameter editing information; According to the strategy marker parameter editing information, determining the strategy marker information of the marker to be created.
7. The method according to claim 6, characterized in that, The strategy marker parameter editing information includes email editing information, and the step of responding to a strategy marker parameter editing operation in the marker editing panel and determining the strategy marker parameter editing information includes: Responding to an email editing operation in the marker editing panel, and determining the email editing information for the target group.
8. The method according to claim 7, characterized in that, The marker editing panel includes a synchronous sending control, and the synchronous sending control is used to control whether to synchronously send the mail editing information to the target group in a specific synchronous manner.
9. The method according to any one of claims 5 to 7, characterized in that The marker editing panel includes a synchronous display control, and the synchronous display control is used to control whether to synchronously display the created policy markers in the projection map displayed on the group collaboration interface.
10. The method according to claim 2, characterized in that, The marker object includes any one of the following types: Virtual object, area range, scene location point.
11. The method according to claim 1, wherein After controlling the display of the group collaboration interface corresponding to the target group, the method further includes: In response to a policy marker selection operation in the projection map displayed on the group collaboration interface, determining a first policy marker, and controlling the display of the policy marker information corresponding to the first policy marker.
12. The method according to claim 11, wherein The controlling the display of the policy marker information corresponding to the first policy marker includes: Controlling the display of a first information panel to display the policy marker information corresponding to the first policy marker and the policy execution progress through the first information panel.
13. The method according to claim 12, wherein The first information panel includes a first control, and the method further includes: In response to a triggering operation of the first control, controlling to jump from the group collaboration interface to a policy planning interface including the first policy marker according to the display position of the first policy marker in the projection map displayed on the group collaboration interface.
14. The method according to claim 13, wherein After controlling to jump from the group collaboration interface to a policy planning interface including the first policy marker, the method further includes: Controlling the first policy marker in the policy map and / or the marker object corresponding to the first policy marker to be in a selected state.
15. The method according to claim 1, characterized in that The method further includes: In response to a policy marker selection operation in the policy planning interface, determining a second policy marker, and controlling the display of the policy marker information corresponding to the second policy marker.
16. The method according to claim 15, wherein The controlling the display of the policy marker information corresponding to the second policy marker includes: Controlling the display of a second information panel to display the policy marker information corresponding to the second policy marker through the second information panel.
17. The method according to claim 16, wherein The second information panel includes a second control, and the method further includes: In response to a triggering operation of the second control, controlling the execution of a game task matching the second policy marker.
18. The method according to claim 1, wherein After controlling the display of the group collaboration interface corresponding to the target group, the method further includes: In response to a zooming or panning control operation on the projection map in the group collaboration interface, controlling to zoom or pan the projection map.
19. The method according to claim 1, wherein The projection map is displayed in the group collaboration interface through the following steps: Obtaining the marker positions of the policy markers associated with the target group, and controlling to display a projection map including policy markers in the group collaboration interface according to the marker positions of the policy markers associated with the target group.
20. A game strategy processing device, characterized in that The device includes: A policy planning interface display module, configured to control the display of a policy planning interface, and the policy planning interface shows the distribution of the scene areas occupied by different groups in the game scene through a policy map for the game scene; A policy marking creation module, configured to create a policy marking for the target group in the policy map in response to a marking creation instruction for the target group in the policy planning interface; wherein the target group is the group joined by the current user; A group collaboration interface display module, configured to control the display of the group collaboration interface corresponding to the target group in response to a group collaboration interface viewing operation; the group collaboration interface is used to display the group association information and / or group management controls of the target group, and the group association information of the target group includes the policy markings associated with the target group, and the group collaboration interface displays the policy markings associated with the target group through a projected map of the game scenario.
21. A computer program product, comprising a computer program, characterized in that, When the computer program is executed by a processor, it implements the method according to any one of claims 1 to 19.
22. An electronic device, characterized in that, Comprising: A processor; And A memory, configured to store executable instructions of the processor; Wherein, the processor is configured to execute the method according to any one of claims 1 to 19 by executing the executable instructions.