Scene simulation learning system
Through the situational simulation learning system, combined with AI interaction and instant feedback, the problem of improving cross-cultural communication skills in existing English teaching is solved, and students' language skills and communication skills are improved in the cross-cultural environment.
Patent Information
- Application Number
- CN202510413149.0
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-04-03
- Publication Date
- 2025-07-22
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
Existing English teaching is difficult to effectively improve students' cross-cultural communication skills and language skills, especially in simulating actual cultural communication scenarios.
Design a situational simulation learning system, including user management, situational simulation, AI interactive dialogue, instant feedback, learning planning and personalized units, as well as multimedia cultural experience and cross-cultural situational simulation training, simulate the real cultural environment through VR/AR technology, and provide cross-cultural multi-role interaction and instant feedback to help students improve cross-cultural communication skills.
Through situational simulation and instant feedback, students can improve their English language skills and cross-cultural communication skills in an immersive learning experience, avoid cultural conflicts, and form an open attitude.
Smart Images

Figure CN120355538A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the technical field of English teaching, and specifically provides a scenario simulation learning system. Background Art
[0002] English teaching has always been a part of the basic courses in higher education institutions in China, and it plays an increasingly important role in the personal development of students. For schools, correct teaching design is the compass for the development of school disciplines. Facing the new social situation, the innovation of the English education teaching design system in higher education institutions is urgent. Based on system theory, this paper explores the teaching design of college English education, comprehensively analyzes the problems and functions of college English teaching design, in order to promote the innovation of college English teaching mode and the improvement of teaching quality.
[0003] Intercultural communication English teaching aims to help students understand and adapt to communication methods in different cultural backgrounds while learning English. This teaching method not only focuses on the improvement of language skills, but also pays attention to cultivating students' intercultural awareness and communication ability, so that they can communicate effectively in a globalized environment.
[0004] Through intercultural English teaching, English major students can better master the listening, speaking, reading and writing skills of English, understand the values, customs and behavior patterns of different cultures, avoid cultural conflicts, cultivate the ability to communicate effectively with people from different cultural backgrounds, and guide students to reflect on the differences between their own culture and other cultures, forming an open and inclusive attitude.
[0005] Therefore, we propose to design a scenario simulation learning system. Summary of the Invention
[0006] The purpose of this part is to outline some aspects of the embodiments of the present invention and briefly introduce some preferred embodiments. Simplifications or omissions may be made in this part, as well as in the abstract and title of the present application, to avoid obscuring the purpose of this part, the abstract and the title, and such simplifications or omissions shall not be used to limit the scope of the present invention.
[0007] To solve the above technical problems, according to one aspect of the present invention, the following technical solutions are provided:
[0008] A scenario simulation learning system, comprising:
[0009] A user management unit, which includes a user registration and login module, a user profile management module and a user permission management module, and the user profile management module is used to record the cultural background, language level and learning preferences of students;
[0010] Scenario simulation unit, the scenario simulation unit includes a scenario library, a multimedia resource library and scenario scripts. The multimedia resource library is used to provide materials such as English videos, audios, pictures, etc. The scenario scripts are used to write dialogue scripts for each scenario, supporting cross-cultural multi-role interaction;
[0011] AI interactive dialogue unit, the AI interactive dialogue unit includes cross-cultural dialogue simulation, speech recognition and synthesis modules. The cross-cultural dialogue simulation uses AI to play roles with different cultural backgrounds and have real-time conversations with students. The speech recognition and synthesis module is used for speech recognition and synthesis with cross-cultural multi-accents and generates AI voices for response;
[0012] Immediate feedback unit, the immediate feedback unit includes a grammar check module, a pronunciation check module and a cultural sensitivity detection module. The grammar check module is used to correct grammar errors in real time and provide explanations. The pronunciation evaluation module analyzes whether the student's pronunciation is standard by comparing it with the standard English pronunciation and gives suggestions;
[0013] Learning planning and personalization unit, the learning path and personalization unit includes a level assessment module, a comprehensive assessment module and a learning plan formulation module. The learning plan formulation module is used to formulate a personalized learning plan according to the student's level and interests and track the learning progress;
[0014] Multimedia cultural experience unit, the scenario simulation unit includes a cultural immersive experience module, a multimedia cultural display module and an interactive game module. The cultural immersive experience module uses VR / AR technology to simulate a real cultural environment and provide an immersive learning experience. The interactive game module includes providing cross-cultural communication games;
[0015] Cross-cultural scenario simulation training unit, the cross-cultural scenario simulation training unit includes a non-verbal communication training module and a conflict resolution skill training module;
[0016] Security and privacy unit, the security and privacy unit includes a data encryption module and a security authentication module. The security authentication module prevents unauthorized access by implementing multi-level security authentication.
[0017] As a preferred solution of the scenario simulation learning system described in the present invention, the scenario library includes daily life scenarios, work scenarios and academic scenarios. The daily life scenarios include shopping, ordering food in a restaurant, asking for directions, etc. The work scenarios include meetings, interviews, phone calls, etc. The academic scenarios include classroom discussions, thesis writing, academic reports, etc. By building a variety of scenarios, the scenarios that may be encountered in real life are simulated, which is convenient for improving the student's oral English ability.
[0018] As a preferred embodiment of the scenario simulation learning system of the present invention, the level assessment module tests the English proficiency of students through English tests, and the test methods include English test questions and oral English tests. By testing the current English proficiency of students, it is convenient to formulate personalized learning plans in the follow-up.
[0019] As a preferred embodiment of the scenario simulation learning system of the present invention, the simulated real cultural environment includes international airports, foreign restaurants, business meetings, etc., which is convenient for improving the students' ability to handle problems and test their oral English level in actual scenarios. The multimedia cultural display module includes playing culture-related videos, audio, pictures and other resources through TVs, computers or projectors. Through multimedia display, it is convenient for users to obtain and learn English knowledge in different ways, and the acquisition methods include but are not limited to books, computers and TVs, etc.
[0020] As a preferred embodiment of the scenario simulation learning system of the present invention, the comprehensive assessment module is used to generate a detailed learning report, including the progress of English language ability, cultural knowledge and cross-cultural communication skills, which is convenient for teachers to intuitively control the students' learning situation and put forward targeted improvement suggestions at the same time.
[0021] As a preferred embodiment of the scenario simulation learning system of the present invention, the cultural sensitivity detection module analyzes whether the students' expressions are suitable for the target culture through AI and provides cultural communication suggestions, so as to avoid cultural conflicts or improve the diction and adopt appropriate expressions.
[0022] As a preferred embodiment of the scenario simulation learning system of the present invention, the non-verbal communication training module is used to train students to understand and use body language, expressions, gestures, etc. The conflict resolution skill training module is used to test the learning results of oral English and simulate cross-cultural conflict scenarios, which is convenient for cultivating the students' ability to solve problems in the process of cross-cultural communication.
[0023] Compared with the prior art, the beneficial effects of the present invention are:
[0024] The present invention cooperates with each other among the scenario simulation unit, the AI interactive dialogue unit and the instant feedback unit. By simulating cross-cultural communication scenarios, it helps learners to have an immersive cross-cultural English learning experience and helps learners improve their English language ability and cross-cultural communication skills. BRIEF DESCRIPTION OF THE DRAWINGS
[0025] To more clearly illustrate the technical solutions of the embodiments of the present invention, the present invention will be described in detail below in conjunction with the accompanying drawings and specific embodiments. Obviously, the accompanying drawings in the following description are only some embodiments of the present invention. For those of ordinary skill in the art, without creative efforts, other drawings can be obtained based on these drawings. Among them:
[0026] Figure 1 It is a system diagram of a scenario simulation learning system of the present invention. Specific embodiments
[0027] To make the above objects, features, and advantages of the present invention more obvious and understandable, the specific embodiments of the present invention will be described in detail below in conjunction with the accompanying drawings.
[0028] In the following description, many specific details are set forth in order to fully understand the present invention. However, the present invention can also be implemented in other ways different from those described herein. Those skilled in the art can make similar promotions without departing from the connotation of the present invention. Therefore, the present invention is not limited by the specific embodiments disclosed below.
[0029] Secondly, the present invention is described in detail in conjunction with the schematic diagrams. When detailing the embodiments of the present invention, for the convenience of explanation, the cross-sectional views showing the device structure will be enlarged locally not in accordance with the general scale, and the schematic diagrams are only examples and should not limit the scope of protection of the present invention herein. In addition, in actual production, three-dimensional spatial dimensions including length, width, and depth should be included.
[0030] To make the purpose, technical solution, and advantages of the present invention clearer, the embodiments of the present invention will be further described in detail below in conjunction with the accompanying drawings.
[0031] Please refer to Figure 1 , the present invention provides a scenario simulation learning system, including:
[0032] A user management unit, which includes a user registration and login module, a user profile management module, and a user permission management module. The user profile management module is used to record the cultural background, language level, and learning preferences of students.
[0033] A scenario simulation unit, which includes a scenario library, a multimedia resource library, and scenario scripts. The multimedia resource library is used to provide materials such as English videos, audio, and pictures. The scenario scripts are used to write dialogue scripts for each scenario and support cross-cultural multi-role interaction.
[0034] The scenario library includes daily life scenarios, work scenarios, and academic scenarios. Daily life scenarios include shopping, ordering food in a restaurant, asking for directions, etc. Work scenarios include meetings, interviews, phone conversations, etc. Academic scenarios include classroom discussions, thesis writing, academic reports, etc. By building multiple scenarios, it is possible to simulate the scenarios that may be encountered in real life, which is convenient for improving students' oral English skills.
[0035] The AI interactive dialogue unit. The AI interactive dialogue unit includes cross-cultural dialogue simulation, speech recognition and synthesis modules. The cross-cultural dialogue simulation uses AI to play roles with different cultural backgrounds and have real-time conversations with students. The speech recognition and synthesis module is used for speech recognition and synthesis with cross-cultural multi-accents and generates AI voices for response.
[0036] The instant feedback unit. The instant feedback unit includes a grammar checking module, a pronunciation checking module, and a cultural sensitivity detection module. The grammar checking module is used to correct grammar errors in real time and provide explanations. The pronunciation evaluation module analyzes whether the student's pronunciation is standard by comparing it with the standard English pronunciation and gives suggestions.
[0037] The cultural sensitivity detection module analyzes whether the student's expression is suitable for the target culture through AI, provides cultural communication suggestions, so as to avoid cultural conflicts or improve the diction and adopt appropriate expressions.
[0038] The learning plan and personalization unit. The learning path and personalization unit includes a level assessment module, a comprehensive assessment module, and a learning plan formulation module. The learning plan formulation module is used to formulate a personalized learning plan according to the student's level and interests and track the learning progress.
[0039] Among them, the level assessment module tests the student's English level through English tests. The test methods include English test questions and oral English tests. By testing the student's current English level, it is convenient to formulate a personalized learning plan later.
[0040] The comprehensive assessment module is used to generate a detailed learning report, including the progress of English language ability, cultural knowledge, and cross-cultural communication skills, which is convenient for teachers to intuitively control the students' learning situation and put forward targeted improvement suggestions at the same time.
[0041] The multimedia cultural experience unit. The scenario simulation unit includes a cultural immersive experience module, a multimedia cultural display module, and an interactive game module. The cultural immersive experience module uses VR / AR technology to simulate a real cultural environment and provides an immersive learning experience. The interactive game module includes cross-cultural communication games.
[0042] In this embodiment, the simulated real cultural environment includes international airports, foreign restaurants, business meetings, etc., which is convenient for improving students' ability to handle problems and test their oral English level in actual situations. The multimedia cultural display module includes playing culture-related video, audio, picture and other resources through televisions, computers or projectors. Through multimedia display, it is convenient for users to obtain and learn English knowledge in different ways. The acquisition methods include but are not limited to books, computers and televisions, etc.
[0043] The cross-cultural scenario simulation training unit, which includes a non-verbal communication training module and a conflict resolution skills training module.
[0044] The non-verbal communication training module is used to train students to understand and use body language, expressions, gestures, etc. The conflict resolution skills training module is used to test the learning results of oral English, simulate cross-cultural conflict scenarios, and facilitate the cultivation of students' ability to solve problems in the process of cross-cultural communication.
[0045] The security and privacy unit, which includes a data encryption module and a security authentication module. The security authentication module prevents unauthorized access by implementing multi-level security authentication.
[0046] Although the present invention has been described above with reference to the embodiments, various improvements can be made without departing from the scope of the present invention. The features in the disclosed embodiments of the present invention can be combined with each other in any way. The reason for not exhaustively describing the situations of these combinations in this specification is only to save space and resources. Therefore, the present invention is not limited to the specific embodiments disclosed in the text, but includes all technical solutions falling within the scope of the claims.
Claims
1. A scenario simulation learning system, characterized in that, Including: A user management unit, which includes a user registration and login module, a user profile management module, and a user permission management module. The user profile management module is used to record the cultural background, language proficiency, and learning preferences of students. A scenario simulation unit, which includes a scenario library, a multimedia resource library, and scenario scripts. The multimedia resource library is used to provide materials such as English videos, audio, and pictures. The scenario scripts are used to write dialogue scripts for each scenario to support cross-cultural multi-role interaction. An AI interactive dialogue unit, which includes cross-cultural dialogue simulation, speech recognition, and synthesis modules. The cross-cultural dialogue simulation uses AI to play roles with different cultural backgrounds and have real-time conversations with students. The speech recognition and synthesis module is used for speech recognition and synthesis with cross-cultural multi-accents and generates AI voices for responses. An instant feedback unit, which includes a grammar checking module, a pronunciation checking module, and a cultural sensitivity detection module. The grammar checking module is used to correct grammar errors in real time and provide explanations. The pronunciation evaluation module analyzes whether the student's pronunciation is standard by comparing it with standard English pronunciation and gives suggestions. A learning planning and personalization unit, which includes a level assessment module, a comprehensive assessment module, and a learning plan formulation module. The learning plan formulation module is used to formulate personalized learning plans according to the student's level and interests and track the learning progress. A multimedia cultural experience unit, which includes a cultural immersion experience module, a multimedia cultural display module, and an interactive game module. The cultural immersion experience module uses VR / AR technology to simulate a real cultural environment and provide an immersive learning experience. The interactive game module includes providing cross-cultural communication games. A cross-cultural scenario simulation training unit, which includes a non-verbal communication training module and a conflict resolution skills training module. A security and privacy unit, which includes a data encryption module and a security authentication module. The security authentication module prevents unauthorized access by implementing multi-level security authentication.
2. The scenario simulation learning system according to claim 1, wherein The scenario library includes daily life scenarios, work scenarios, and academic scenarios. The daily life scenarios include shopping, ordering food in a restaurant, asking for directions, etc. The work scenarios include meetings, interviews, phone conversations, etc. The academic scenarios include classroom discussions, paper writing, academic reports, etc.
3. A scenario simulation learning system according to claim 1, characterized in that, The level assessment module tests the student's English level through English tests. The test methods include English test questions and oral English tests.
4. A scenario simulation learning system according to claim 1, wherein The simulated real cultural environment includes international airports, foreign restaurants, and business meetings, etc. The multimedia cultural display module includes playing culture-related videos, audio, pictures, and other resources through a TV, computer, or projector.
5. A scenario simulation learning system according to claim 1, characterized in that, The comprehensive assessment module is used to generate a detailed learning report, including the progress of English language ability, cultural knowledge, and cross-cultural communication skills.
6. The scenario simulation learning system according to claim 1, wherein The cultural sensitivity detection module analyzes whether the student's expression is suitable for the target culture through AI and provides cultural communication suggestions.
7. A scenario simulation learning system according to claim 1, wherein, The non-verbal communication training module is used to train students to understand and use body language, expressions, gestures, etc., and the conflict resolution skills training module is used to test the learning results of oral English and simulate cross-cultural conflict scenarios.