Method and device for displaying information in game and electronic equipment

By displaying guidance information on the exploration path in the game scene, the problem of players getting lost in large game maps is solved, achieving efficient exploration and rich game experience.

CN120361528APending Publication Date: 2025-07-25NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510563996.5
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-04-30
Publication Date
2025-07-25

AI Technical Summary

Technical Problem

The existing game map is too large, and players are prone to getting lost in exploration tasks, resulting in inefficiency and affecting the game experience.

Method used

By displaying the guidance information of the exploration path in the game scene screen, the exploration path is determined based on the current location of the controlled virtual character, and the path identification and navigation information are displayed on the graphical user interface, and the guidance information is updated in response to the player's game behavior.

Benefits of technology

Without searching for exploration strategies in advance, players can maintain efficiency and enjoy the scenery during the exploration process, improving the game experience and efficiency.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention provides an information display method and device in a game and electronic equipment, and the method comprises the steps: responding to an exploration triggering operation for a game map, determining an exploration path of a controlled virtual character according to the current position of the controlled virtual character, displaying the exploration path in the game map, displaying a scene picture of a game scene in a graphical user interface, and displaying the scene picture of the game scene in the graphical user interface. Guiding information of the exploration path is displayed on the scene picture; the guide information at least comprises navigation information for guiding the controlled virtual character to move towards the target scene position; and in response to the controlled virtual character executing the target game behavior in the game scene, updating the guide information. In the mode, the guide information of the exploration path is displayed in the game scene picture, so that a player can be guided to execute the exploration task in the game scene according to the exploration path without searching an exploration strategy in advance, and the exploration task can be continuously executed through the guide information even if the player appreciates scenery during exploration; and the game efficiency and the game experience of the player are improved.
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Description

Technical Field

[0001] The present disclosure relates to the technical field of games, and in particular, to a method, device, and electronic device for information display in a game. Background Art

[0002] In current games, players usually need to complete different exploration tasks in the game map. However, due to the overly large game map and excessive content, players are prone to getting lost during exploration tasks. For players who pursue efficiency, they need to search for exploration guides in advance to improve exploration efficiency, but the process is rather cumbersome; for casual players who pursue enjoying the scenery, they are likely to forget route planning while enjoying the scenery during exploration, or miss some hidden game tasks, etc., resulting in low game efficiency of players and affecting the players' game experience. Summary of the Invention

[0003] In view of this, the purpose of the present disclosure is to provide a method, device, and electronic device for information display in a game. By displaying guiding information of the exploration path in the game scene screen, players can be guided to execute exploration tasks in the game scene according to the exploration path without having to search for exploration guides in advance. Even if they deviate from the exploration path during exploration, they can continue to execute exploration tasks through the guiding information, so as to improve the game efficiency and game experience of players.

[0004] In a first aspect, an embodiment of the present disclosure provides a method for information display in a game. A graphical user interface is provided through a terminal device, and the game map is displayed on the graphical user interface. The method includes: responding to an exploration trigger operation on the game map, determining the exploration path of the controlled virtual character according to the current position of the controlled virtual character, and displaying the exploration path in the game map, where the exploration path includes multiple path identifiers; where the multiple path identifiers are respectively used to represent the exploration information of multiple exploration points on the game map; displaying the scene screen of the game scene on the graphical user interface, and displaying the guiding information of the exploration path on the scene screen; where the guiding information at least includes navigation information for guiding the controlled virtual character to move to the target scene position, where the target scene position is the scene position corresponding to one of the multiple exploration points; and updating the guiding information in response to the controlled virtual character executing a target game behavior in the game scene.

[0005] Second aspect, embodiments of the present disclosure provide an information display device in a game. A graphical user interface is provided through a terminal device, and the graphical user interface displays a game map. The device includes: an exploration path display module, configured to respond to an exploration trigger operation on the game map, determine an exploration path of a controlled virtual character according to the current position of the controlled virtual character, and display the exploration path on the game map, where the exploration path includes a plurality of path identifiers; wherein the plurality of path identifiers are respectively used to represent exploration information of a plurality of exploration points on the game map; a guidance information display module, configured to display a scene picture of the game scene on the graphical user interface, and display guidance information of the exploration path on the scene picture; wherein the guidance information at least includes navigation information for guiding the controlled virtual character to move to a target scene position, where the target scene position is the scene position corresponding to one of the plurality of exploration points; a guidance information update module, configured to update the guidance information in response to the controlled virtual character performing a target game behavior in the game scene.

[0006] Third aspect, embodiments of the present disclosure provide an electronic device, including a processor and a memory. The memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the information display method in a game according to any one of the first aspect.

[0007] Fourth aspect, embodiments of the present disclosure provide a computer-readable storage medium. The computer-readable storage medium stores computer-executable instructions, and when the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to implement the information display method in a game according to any one of the first aspect.

[0008] Embodiments of the present disclosure bring the following beneficial effects:

[0009] The present disclosure provides a method, apparatus, and electronic device for information display in a game. In response to an exploration trigger operation for a game map, an exploration path of a controlled virtual character is determined based on the current position of the controlled virtual character, and the exploration path is displayed on the game map. The exploration path includes multiple path identifiers; wherein the multiple path identifiers are respectively used to represent the exploration information of multiple exploration points on the game map; a scene image of the game scene is displayed on the graphical user interface, and guiding information of the exploration path is displayed on the scene image; wherein the guiding information at least includes navigation information for guiding the controlled virtual character to move to a target scene position, and the target scene position is the scene position corresponding to one of the multiple exploration points; in response to the controlled virtual character performing a target game behavior in the game scene, the guiding information is updated. In this way, by displaying the guiding information of the exploration path in the game scene image, players can be guided to perform exploration tasks according to the exploration path in the game scene, without the need to search for exploration strategies in advance. Even if they deviate from the exploration path during exploration, they can continue to perform exploration tasks through the guiding information, improving the game efficiency and experience of players.

[0010] Other features and advantages of the present disclosure will be described in the following specification, and in part will be obvious from the specification, or can be understood by implementing the present disclosure. The objectives and other advantages of the present disclosure are achieved and obtained by the specific structures particularly pointed out in the specification, claims, and drawings.

[0011] To make the above objectives, features, and advantages of the present disclosure more obvious and understandable, the following specific preferred embodiments are given, and in conjunction with the accompanying drawings, the detailed description is as follows. Description of the Drawings

[0012] In order to more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the following will briefly introduce the drawings required for use in the description of the specific embodiments or the prior art. Obviously, the following drawings are some embodiments of the present disclosure. For those skilled in the art, without creative efforts, other drawings can be obtained based on these drawings.

[0013] Figure 1 Flowchart of a method for information display in a game provided by an embodiment of the present disclosure;

[0014] Figure 2 Schematic diagram of an application scenario of the method for information display in a game provided by an embodiment of the present disclosure;

[0015] Figure 3 Another schematic diagram of an application scenario of the method for information display in a game provided by an embodiment of the present disclosure;

[0016] Figure 4Another application scenario schematic diagram of the information display method in the game provided by the embodiments of the present disclosure;

[0017] Figure 5 Another application scenario schematic diagram of the information display method in the game provided by the embodiments of the present disclosure;

[0018] Figure 6 Another application scenario schematic diagram of the information display method in the game provided by the embodiments of the present disclosure;

[0019] Figure 7 Schematic structural diagram of an information display device in a game provided by the embodiments of the present disclosure;

[0020] Figure 8 Schematic structural diagram of an electronic device provided by the embodiments of the present disclosure. Detailed implementation manners

[0021] To make the objectives, technical solutions, and advantages of the embodiments of the present disclosure clearer, the technical solutions of the present disclosure will be clearly and completely described below with reference to the accompanying drawings. Apparently, the described embodiments are some but not all of the embodiments of the present disclosure. All other embodiments obtained by those of ordinary skill in the art based on the embodiments of the present disclosure without creative efforts shall fall within the protection scope of the present disclosure.

[0022] In current games, players usually need to complete different exploration tasks in the game map. However, due to the overly large game map and excessive content, players are prone to getting lost when performing exploration tasks. For players who pursue efficiency, they need to search for exploration guides in advance to improve exploration efficiency, but the process is rather cumbersome; for casual players who pursue enjoying the scenery, they are likely to forget route planning or miss some hidden game tasks during exploration due to admiring the scenery, resulting in low game efficiency of players and affecting the game experience of players. Based on this, an information display method, device, and electronic device in a game provided by the embodiments of the present disclosure can be applied to devices such as mobile phones, computers, laptops, computers, and tablets.

[0023] In one embodiment of the present disclosure, the information display method in the game can run on a local terminal device or a server. When the information display method in the game runs on the server, the method can be implemented and executed based on a cloud interaction system, where the cloud interaction system includes a server and client devices.

[0024] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the information display method in the game are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0025] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0026] In a possible implementation, an embodiment of the present invention provides a method for displaying information in a game, providing a graphical user interface through a terminal device, wherein the terminal device may be the local terminal device mentioned above, or may be a client device in the cloud interaction system mentioned above. The graphical user interface displays a game map, such as Figure 1 As shown, the method comprises the following steps:

[0027] Step S102, responding to an exploration trigger operation on the game map, determining an exploration path of the controlled virtual character according to the current position of the controlled virtual character, and displaying the exploration path on the game map, wherein the exploration path includes a plurality of path identifiers; wherein the plurality of path identifiers are respectively used to represent exploration information of a plurality of exploration points on the game map;

[0028] The above exploration trigger operation for the game map can be a trigger operation for a target control, and the target control is displayed on the game map; the above exploration trigger operation for the game map can also be a pressing operation for a target button, where the target button is a specified button on the keyboard, mouse, or gamepad; the above exploration trigger operation can be a finger click operation, finger double-click operation, finger long-press operation, finger swipe operation, etc., and can also be a mouse click operation, double-click operation, right-click operation, etc.

[0029] The above exploration path generally refers to the pathfinding path from the current position of the controlled virtual character to the final position. The exploration path includes multiple exploration points arranged in the target order, and the scene position corresponding to the exploration point can be an exploration position with an exploration task or a scenic spot position with an appreciation effect.

[0030] The exploration information of the above exploration point includes at least one of the following: the exploration order of the exploration point in the exploration path, the exploration degree corresponding to the exploration point, and the scenic spot identifier; if the scene position corresponding to the exploration point is a scenic spot position, the exploration information of the exploration point includes the scenic spot identifier.

[0031] Optionally, according to the current position of the controlled virtual character, an exploration path is generated to increase the exploration degree of the area where the controlled virtual character is currently located. The purpose is to complete the exploration task at the fastest speed.

[0032] Optionally, according to the current position of the controlled virtual character, an exploration path is generated to increase the exploration degree of the area where the controlled virtual character is currently located and also to meet the viewing needs of the controlled virtual character. The purpose is to enjoy the scenery along the way while completing the exploration task.

[0033] And the exploration path is displayed on the game map. Optionally, multiple exploration points included in the exploration path are marked on the game map. If the exploration point has a corresponding exploration task, the task icon of the exploration task corresponding to the exploration point will also be displayed. The exploration points are connected in the target order, and at the same time, a sequential number is set for each exploration point.

[0034] Optionally, the above exploration path includes multiple first path identifiers and multiple second path identifiers. Among them, the first path identifier is used to represent the exploration information of the corresponding exploration point on the game map, and the second path identifier is used to represent the movement path between the first path identifiers. Among them, the first path identifier can be a pattern of various shapes, and the above second path identifier can be a path line.

[0035] Step S104, display the scene picture of the game scene on the graphical user interface, and display the guiding information of the exploration path on the scene picture; wherein, the guiding information at least includes navigation information for guiding the controlled virtual character to move towards the target scene position, and the target scene position is the scene position corresponding to one of the multiple exploration points.

[0036] The above-mentioned target scene position usually refers to the scene position corresponding to one or more exploration points after the current position in the exploration path, or refers to one or more exploration points closest to the current position in the exploration path, or refers to the next exploration point of the exploration point corresponding to the current position. The target scene position can also be the scene position corresponding to any exploration point selected by the player.

[0037] Optionally, the position information of the above-mentioned target scene position is displayed in the target display area of the scene picture, and the target display area matches the target scene position. For example, if the target scene position is in front of the controlled virtual character, the position information of the target scene position is displayed at the position in front of the controlled virtual character. The position information includes the exploration order of the exploration point corresponding to the target scene position in the exploration path, and also includes the task icon of the exploration task corresponding to the target scene position. For example, if the exploration task corresponding to the target scene position is to open a treasure chest, the task icon is a treasure chest pattern.

[0038] Optionally, the above-mentioned navigation information is a guiding line pointing from the current position of the controlled virtual character to the target scene position to indicate the moving direction of the player.

[0039] The above-mentioned guiding information also at least includes at least one of the following: the exploration progress of the controlled virtual character at the current position, the time required for the controlled virtual character to move from the current position to the target scene position, the time required for the controlled virtual character to move from the current position to the target scene position and complete the exploration task, the position name of the target scene position, etc.

[0040] Step S106, update the guiding information in response to the controlled virtual character performing a target game behavior in the game scene.

[0041] Performing a target game behavior in the game scene usually means moving in the game scene, performing an exploration task at the scene position of the game scene, etc. Optionally, the target game behavior at least includes at least one of the following: the moving behavior of the controlled virtual character, the behavior of the controlled virtual character completing the game task.

[0042] If the controlled virtual character moves in the game scene, update the navigation information. If the controlled virtual character performs an exploration task in the game scene, update the exploration progress of the controlled virtual character at the current scene position. If the controlled virtual character moves in the game scene, update the time required for the controlled virtual character to move from the current position to the target scene position according to the distance between the character's current position and the target scene position, etc.

[0043] A method for displaying information in a game provided by the above embodiment responds to an exploration trigger operation for the game map, determines an exploration path of the controlled virtual character according to the current position of the controlled virtual character, and displays the exploration path on the game map. The exploration path includes multiple path identifiers; wherein, the multiple path identifiers are respectively used to represent the exploration information of multiple exploration points on the game map; display the scene picture of the game scene on the graphical user interface, and display the guiding information of the exploration path on the scene picture; wherein, the guiding information at least includes navigation information for guiding the controlled virtual character to move to the target scene position, wherein the target scene position is the scene position corresponding to one of the multiple exploration points; respond to the controlled virtual character performing a target game behavior in the game scene and update the guiding information. In this way, by displaying the guiding information of the exploration path in the game scene picture, players can be guided to perform exploration tasks according to the exploration path in the game scene without having to search for exploration strategies in advance. When exploring, even if enjoying the scenery, players can continue to perform exploration tasks through the guiding information, improving the game efficiency and game experience of players.

[0044] The exploration information of the above path identifier at least includes at least one of the following: the exploration order of the exploration point corresponding to the path identifier on the exploration path, the position icon, the exploration content, the exploration progress, and the exploration time.

[0045] The above exploration order usually refers to a sequential number. For example, if the exploration order of the exploration point corresponding to the path identifier on the exploration path is "1", then the exploration information at this exploration point includes the exploration order "①". For example, if the exploration order of the exploration point corresponding to the path identifier on the exploration path is "1", then the exploration information at this exploration point includes the exploration order "②", etc. The above position icon usually displays different position icons according to the position type of the scene position corresponding to the exploration point. For example, if the position type of the scene position corresponding to the exploration point is a building, then the position icon included in the exploration information corresponding to this exploration point is the first icon (such as a building icon). For example, if the position type of the scene position corresponding to the exploration point is a scenic spot, then the position icon included in the exploration information corresponding to this exploration point is the second icon (such as a mountain icon). The above exploration content is usually various patterns. For example, if the exploration content is to open a treasure chest, the corresponding content icon is a treasure chest pattern. If the exploration content is a teleportation point, the corresponding content icon is a door pattern, etc.

[0046] The above exploration progress can also be referred to as the exploration degree, usually in percentage. For example, if the exploration path includes 10 exploration points, the exploration progress corresponding to the first exploration point is 10%, and the exploration progress corresponding to the last exploration point is 100%. The exploration time of an exploration point usually refers to the total time required for the controlled virtual character to move from the current position to the exploration point and the time required for the controlled virtual character to complete the corresponding exploration task at the exploration point.

[0047] By displaying the path identifier of the exploration path on the game map, players can understand the entire content of the exploration path as a whole, know in advance the approximate time required, as well as the exploration tasks, etc., further improving the players' gaming experience.

[0048] The above response is for the exploration trigger operation of the game map. A possible implementation manner for determining the exploration path of the controlled virtual character according to the current position of the controlled virtual character:

[0049] Respond to the exploration trigger operation for the game map, determine the target exploration type, and the exploration type is used to represent the exploration intention; determine the exploration path corresponding to the target exploration type according to the current position of the controlled virtual character.

[0050] Among them, the target exploration type includes any one of the following: the fastest exploration type, the scenic exploration type, the material collection type, and the teleport point unlocking type.

[0051] Optionally, respond to the fastest exploration trigger operation for the game map, and determine the target exploration type as the fastest exploration type; respond to the scenic exploration trigger operation for the game map, and determine the target exploration type as the scenic exploration type; respond to the material collection trigger operation for the game map, and determine the target exploration type as the material collection type; respond to the teleport point unlocking trigger operation for the game map, and determine the target exploration type as the teleport point unlocking type.

[0052] If the player's exploration intention is to quickly complete the exploration degree, the target exploration type can be determined as the fastest exploration type through the exploration trigger operation, and then the exploration path corresponding to the fastest exploration type can be determined according to the current position of the controlled virtual character. If the player's exploration intention is to enjoy the scenery along the way during the process of completing the exploration degree, the target exploration type can be determined as the scenic exploration type through the exploration trigger operation, and then the exploration path corresponding to the scenic exploration type can be determined according to the current position of the controlled virtual character.

[0053] Among the paths of the fastest exploration type and the scenic exploration type, specifically, determine the first position point closest to the current position according to the current position, and then determine the second position point closest to the first position point until the last position point is determined as the final position point to obtain the exploration path.

[0054] If the player's exploration intention is to collect materials, the target exploration type can be determined as the material collection type through the exploration trigger operation, and then the exploration path corresponding to the material collection type can be determined according to the current position of the controlled virtual character.

[0055] Among them, the path of the material collection type usually refers to setting an exploration path for the target material. For example, by determining the target material type and the target material quantity for the exploration trigger operation, and then automatically generating an exploration path according to the current position of the controlled virtual character, the target material type, and the target material quantity, this exploration path can achieve the complete collection of materials. Exemplarily, determine the material collection point closest to the current position according to the current position. If the target material type exists at this material collection point and the quantity of the target material existing at the material collection point is determined, then determine this material collection point as the current position, and continue to execute the step of determining the material collection point closest to the current position according to the current position. If the target material type exists at this material collection point, then determine this material collection point as the current position until the total quantity of the determined target materials is greater than or equal to the target material quantity, and obtain the exploration path for collecting the target materials.

[0056] If the player's exploration intention is to unlock a teleport point, the target exploration type can be determined as the teleport point unlocking type through the exploration trigger operation, and then the exploration path corresponding to the teleport point unlocking type can be determined according to the current position of the controlled virtual character.

[0057] Among them, the path of the teleport point unlocking type usually refers to the path for unlocking a preset number of teleport points. Or, the path that takes the least time to unlock a preset number of teleport points. Relying on this path, at least the target number of teleport points can be unlocked. For example, by determining the preset number of teleport points for the exploration trigger operation, and then automatically generating an exploration path according to the current position and the preset number, this exploration path can be used to unlock the preset number of teleport points. Exemplarily, determine the teleport point closest to the current position according to the current position, and then determine this teleport point as the current position, and continue to execute the step of determining the teleport point closest to the current position according to the current position until the number of determined teleport points is greater than or equal to the preset number, and obtain the exploration path for unlocking the preset number of teleport points.

[0058] Exemplarily, as Figure 2 shown, in response to the trigger operation for the target control (such as Figure 2 "Explore Upgrade") in the game map, display the first control (such as Figure 2 "Fastest Path") and the second control (such as Figure 2 "Viewing Path"). In response to the trigger operation for the first control, determine the target exploration type as the fastest exploration type. In response to the trigger operation for the second control, determine the target exploration type as the viewing exploration type.

[0059] Among them, the fastest exploration type corresponds to the regional exploration progress, that is, relying on this path, 100% exploration degree of the area where the controlled virtual character is currently located can be achieved, and it is the path with the fastest time consumption. The scenic exploration type also corresponds to the regional exploration progress, that is, relying on this path, 100% exploration degree of the area where the controlled virtual character is currently located can be achieved, but it is not necessarily the fastest. It's just that the path passes through the most preset scenic spots or more than a certain number. The material collection type means setting an exploration path for specific materials. The user can set the types and quantities of materials to be collected, and then an exploration path will be automatically generated, which can achieve the full collection of materials. The teleport point unlocking type means setting a path to unlock the target number of teleport points. Relying on this path, at least the target number of teleport points can be unlocked.

[0060] In the above method, players can select different trigger operations according to their exploration intentions, determine different exploration paths, meet the personalized needs of players, and can efficiently complete the exploration degree according to the exploration path.

[0061] Another possible implementation for the above response to the exploration trigger operation of the game map and determining the exploration path of the controlled virtual character according to the current position of the controlled virtual character:

[0062] Respond to the exploration trigger operation of the game map, and generate an exploration path for improving the exploration degree of the area where the controlled virtual character is currently located according to the current position of the controlled virtual character.

[0063] Optionally, respond to the fastest exploration trigger operation of the game map, and generate an exploration path for improving the exploration degree of the area where the controlled virtual character is currently located according to the current position of the controlled virtual character.

[0064] Optionally, respond to the scenic exploration trigger operation of the game map, and generate an exploration path for improving the exploration degree of the area where the controlled virtual character is currently located and for meeting the scenic viewing needs of the controlled virtual character according to the current position of the controlled virtual character.

[0065] A possible implementation: Respond to the first exploration trigger operation of the game map, determine the exploration point closest to the current position from the area where the controlled virtual character is currently located, and determine the exploration degree corresponding to the exploration point; update the exploration point to the current position, and continue to execute the step of determining the exploration point closest to the current position from the area where the controlled virtual character is currently located until the exploration degree of the exploration point reaches the preset value; generate an exploration path for improving the exploration degree of the area where the controlled virtual character is currently located according to the current position, the determined multiple exploration points, and the exploration order of the multiple exploration points.

[0066] The above preset values can be preset as needed, such as 100%, 10, etc.

[0067] Optionally, according to the current position, the determined multiple exploration points, and the exploration order of the multiple exploration points, determine multiple paths between the current position and the exploration point closest to the current position, determine the target path with the shortest time consumption from the multiple paths, determine multiple paths between adjacent exploration points among the multiple exploration points, determine the target path with the shortest time consumption from the multiple paths, and finally generate an exploration path for improving the exploration degree of the area where the controlled virtual character is currently located based on the multiple target paths and the multiple exploration points.

[0068] The exploration order of the exploration points therein is obtained according to the determination order of the exploration points. Optionally, after responding to the first exploration trigger operation for the game map and determining the exploration point closest to the current position from the area where the controlled virtual character is currently located, determine the determination order of this exploration point, and determine this determination order as the exploration order of the exploration point. For example, if exploration point A is determined, the determination order and exploration order of exploration point A are "①".

[0069] Exemplarily, as Figure 3 shown, click the first control (fastest path) to generate the shortest exploration path and display the shortest exploration path on the game map, which includes multiple exploration points, and the exploration points are sequentially connected according to the exploration order in the exploration path. Among them, the fourth exploration point shows 20%, which is used to indicate that the exploration degree corresponding to this exploration point is 20%.

[0070] Another possible implementation manner: Respond to the second exploration trigger operation for the game map, determine the exploration point or viewing point closest to the current position from the area where the controlled virtual character is currently located, update this exploration point or viewing point as the current position, and continue to execute the step of determining the exploration point or viewing point closest to the current position from the area where the controlled virtual character is currently located until the exploration degree of the exploration point reaches the preset value; generate an exploration path for improving the exploration degree of the area where the controlled virtual character is currently located according to the current position, the determined multiple exploration points or viewing points, and the exploration order of the multiple exploration points or viewing points.

[0071] Exemplarily, as Figure 4 shown, click the second control (viewing path) to generate a viewing exploration path and display the viewing exploration path on the game map, which includes multiple exploration points and multiple viewing point positions, and the exploration points and viewing points are sequentially connected according to the exploration order. Among them, only the exploration points display the sequence numbers corresponding to the exploration order, and only the viewing icons are displayed on the viewing points.

[0072] In the above - mentioned method, players can choose to generate different exploration paths according to their own needs, generate the fastest path according to efficiency requirements, generate a viewing path according to viewing requirements, and complete the exploration path in a cruising manner, which improves the game efficiency and richness of players.

[0073] For the step of displaying guiding information of the exploration path on the scene screen, a possible implementation method: determine a first exploration point from the exploration path according to the current position of the controlled virtual character; wherein, the first exploration point is the exploration point closest to the current position in the exploration path, or the first exploration point is the next exploration point of the exploration point corresponding to the current position; construct a navigation line in the scene area between the current position and the first exploration point, and the guiding information includes the navigation line.

[0074] According to the current position of the controlled virtual character, if the current position is not at the scene position corresponding to the exploration point, determine the exploration point closest to the current position from the exploration path; if the current position is at the scene position corresponding to the exploration point, determine the next first exploration point of the exploration point corresponding to the current position from the exploration path.

[0075] Construct a navigation line in the scene area between the current position and the first scene position corresponding to the first exploration point. Optionally, add an animation effect on the navigation line to guide the controlled virtual character to move towards the scene position corresponding to the first exploration point.

[0076] Optionally, determine the projection position of the first scene position corresponding to the first exploration point on the scene screen in the game scene, determine the projection position as the first display area of the first scene position, and display the position information of the first scene position in the first display area, where the position information includes at least one of the following: the exploration order of the first scene position in the exploration path, the task icon of the exploration task corresponding to the first scene position, the distance between the first scene position and the current position.

[0077] Exemplarily, as Figure 5 shown, the position information of the first scene position (such as Figure 5 "①" and "200 meters" in it) is displayed, as well as the navigation line between the controlled virtual character and the first scene position.

[0078] The above - mentioned method further includes: determining a second exploration point from the exploration path, where the second exploration point is the first exploration point before the first exploration point in the exploration path; determining a second display area indicating the second scene position corresponding to the second exploration point in the scene screen; and displaying the position information of the second scene position in the second display area.

[0079] The position information of the above - mentioned second scene position includes the exploration order of the second scene position and the distance between the second scene position and the current position. Exemplarily, as Figure 5As shown, the position information of the second scene position is displayed (such as Figure 5 "②" and "500 meters" in

[0080] The above method further includes: determining the viewing point closest to the current position from the exploration path, and determining a third display area in the scene screen that indicates the third scene position corresponding to the viewing point; displaying the position information of the third scene position in the third display area.

[0081] The position information of the above-mentioned third scene position includes the position name and position icon of the third scene position. Exemplarily, as Figure 6 shown, the position information of the third scene position is displayed (such as Figure 6 "Viewing Point" in

[0082] Only when the exploration path includes the viewing point position, the position information of the third scene position will be displayed. The purpose is to indicate the position of the next viewing point to the player, so as to facilitate the player to find the way to the next viewing point. At the same time, after completing the viewing, the player can continue to explore and find the way according to the position information of the first scene position, which can not only take into account the viewing but also the game exploration task, and further improve the player's game experience.

[0083] The above navigation information further includes at least one of the following: direction guidance information of the target scene position relative to the current position, distance information between the current position and the target scene position, exploration progress of the controlled virtual character at the current position, position name of the target scene position, exploration time required for the controlled virtual character to move to the target scene position and complete the exploration content corresponding to the target scene position.

[0084] Exemplarily, as Figure 5 shown, in the quick exploration, the exploration progress of the controlled virtual character at the current position (Hidden Moon Mountain 11%), the position name of the target scene position (20% exploration degree), and the time required for the controlled virtual character to move to the target scene position and complete the exploration content (15 minutes) will be displayed.

[0085] For the process of quick exploration, players pay more attention to exploration efficiency. Therefore, the time required to complete the next exploration point will be displayed, enabling players to understand the time spent in the game and further improving the game efficiency.

[0086] The above navigation information further includes at least one of the following: the position name of the target scenic spot position, where the target scenic spot position is the scenic spot position corresponding to the viewing point closest to the current position.

[0087] Exemplarily, as Figure 6As shown, during the viewing exploration, the exploration progress of the controlled virtual character at the current location (Hidden Moon Mountain 11%) and the location name of the target scenic spot (Next viewing spot: XX Mountain) will be displayed.

[0088] Regarding the process of viewing exploration, players pay more attention to the viewing experience. Therefore, the location name of the next scenic spot will be displayed, enabling players to know the next viewing spot and further enhancing the players' gaming experience.

[0089] The above method further includes: responding to the triggering operation on the third control displayed on the scene screen to cancel the display of the guiding information.

[0090] Exemplarily, as Figure 5 shown, for "During quick exploration ×", clicking "×" can cancel the display of the guiding information. Exemplarily, as Figure 6 shown, for "During viewing exploration ×", clicking "×" can cancel the display of the guiding information.

[0091] The above target game behaviors at least include at least one of the following: the movement behavior of the controlled virtual character, the behavior of the controlled virtual character completing game tasks.

[0092] For example, in response to the movement of the controlled virtual character in the game scene, update the exploration time required for the controlled virtual character to move to the target scene location and complete the exploration content corresponding to the target scene location; in response to the controlled virtual character performing an exploration task at the current location, update the exploration progress of the controlled virtual character at the current scene location.

[0093] For example, after the controlled virtual character moves a certain distance towards the target scene location, determine the exploration time required for the controlled virtual character to move to the target scene location and complete the exploration content based on the distance between the current location and the target scene location, and update the exploration time.

[0094] Again, for example, when the controlled virtual character performs an exploration task at the current scene location, update the exploration progress of the controlled virtual character at the current location.

[0095] Corresponding to the above method embodiments, the embodiments of the present disclosure provide an information display device in a game. By providing a graphical user interface through a terminal device, the graphical user interface displays a game map, as Figure 7 shown, the device includes:

[0096] An exploration path display module 701, configured to respond to an exploration trigger operation on the game map, determine the exploration path of the controlled virtual character according to the current location of the controlled virtual character, and display the exploration path in the game map, where the exploration path includes multiple path identifiers; among them, the multiple path identifiers are respectively used to represent the exploration information of multiple exploration points on the game map;

[0097] A guiding information display module 702, configured to display a scene image of a game scene on a graphical user interface, and display guiding information of an exploration path on the scene image; wherein, the guiding information at least includes navigation information for guiding a controlled virtual character to move to a target scene position, and the target scene position is a scene position corresponding to one of multiple exploration points;

[0098] A guiding information update module 703, configured to update the guiding information in response to a target game behavior executed by the controlled virtual character in the game scene.

[0099] An information display device in a game provided by the above embodiment

[0100] In response to an exploration trigger operation for a game map, determine an exploration path of a controlled virtual character according to the current position of the controlled virtual character, and display the exploration path in the game map, where the exploration path includes multiple path identifiers; wherein, the multiple path identifiers are respectively used to represent exploration information of multiple exploration points on the game map; display a scene image of the game scene on a graphical user interface, and display guiding information of the exploration path on the scene image; wherein, the guiding information at least includes navigation information for guiding the controlled virtual character to move to a target scene position, and the target scene position is a scene position corresponding to one of multiple exploration points; update the guiding information in response to a target game behavior executed by the controlled virtual character in the game scene. In this way, by displaying the guiding information of the exploration path in the game scene image, players can be guided to perform exploration tasks according to the exploration path in the game scene, without having to search for exploration strategies in advance. Even if they deviate from the exploration path during exploration, they can continue to perform exploration tasks through the guiding information, improving the game efficiency and experience of players.

[0101] The exploration information of the above path identifier includes at least one of the following: the exploration order of the exploration point corresponding to the path identifier on the exploration path, a position icon, exploration content, exploration progress, and exploration time.

[0102] The above exploration path display module is further configured to: in response to an exploration trigger operation for a game map, determine a target exploration type, where the exploration type is used to represent an exploration intention; determine an exploration path corresponding to the target exploration type according to the current position of the controlled virtual character.

[0103] The above target exploration type includes any one of the following: the fastest exploration type, the scenic exploration type, the material collection type, and the teleport point unlocking type.

[0104] The above exploration path display module is further configured to: in response to an exploration trigger operation for a game map, generate an exploration path for improving the exploration degree of the area where the controlled virtual character is currently located according to the current position of the controlled virtual character.

[0105] The above exploration path display module is further configured to: in response to a first exploration trigger operation for the game map, determine the exploration point closest to the current position from the area where the controlled virtual character is currently located, and determine the exploration degree corresponding to the exploration point; update the exploration point to the current position, and continue to execute the step of determining the exploration point closest to the current position from the area where the controlled virtual character is currently located until the exploration degree of the exploration point reaches a preset value; generate an exploration path for improving the exploration degree of the area where the controlled virtual character is currently located according to the current position, the determined multiple exploration points, and the exploration order of the multiple exploration points.

[0106] The above guiding information display module is further configured to: determine a first exploration point from the exploration path according to the current position of the controlled virtual character; wherein, the first exploration point is the exploration point closest to the current position in the exploration path, or the first exploration point is the next exploration point of the exploration point corresponding to the current position; construct a navigation line in the scene area between the current position and the first exploration point, wherein the guiding information includes the navigation line.

[0107] The above navigation information includes at least one of the following: direction guiding information of the target scene position relative to the current position, distance information between the current position and the target scene position, exploration progress of the controlled virtual character at the current position, position name of the target scene position, exploration time required for the controlled virtual character to move to the target scene position and complete the exploration content corresponding to the target scene position.

[0108] The above target game behaviors include at least one of the following: movement behavior of the controlled virtual character, behavior of the controlled virtual character to complete game tasks.

[0109] The information display device in the game provided by the embodiments of the present disclosure has the same technical features as the information display method in the game provided by the above embodiments, so it can also solve the same technical problems and achieve the same technical effects.

[0110] This embodiment further provides an electronic device, including a processor and a memory. The memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the above information display method in the game. The electronic device can be a server or a terminal device.

[0111] See Figure 8 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores machine-executable instructions that can be executed by the processor 100, and the processor 100 executes the machine-executable instructions to implement the above information display method in the game.

[0112] Further, Figure 8The electronic device shown also includes a bus 102 and a communication interface 103. The processor 100, the communication interface 103, and the memory 101 are connected via the bus 102.

[0113] Among them, the memory 101 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk memory. The communication connection between this system network element and at least one other network element is realized through at least one communication interface 103 (which can be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. can be used. The bus 102 can be an ISA (Industry Standard Architecture) bus, a PCI (Peripheral Component Interconnect) bus, an EISA (Extended Industry Standard Architecture) bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For the sake of convenience of representation, Figure 8 only a single bidirectional arrow is used in the figure, but it does not mean that there is only one bus or one type of bus.

[0114] The processor 100 may be an integrated circuit chip with signal processing capabilities. In the implementation process, each step of the above method can be completed by the integrated logic circuit of the hardware in the processor 100 or the instructions in the form of software. The above-mentioned processor 100 may be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it may also be a digital signal processor (DSP), an application specific integrated circuit (ASIC), a field-programmable gate array (FPGA) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. It can implement or execute the various methods, steps and logic block diagrams disclosed in the embodiments of the present disclosure. The general-purpose processor may be a microprocessor or the processor may also be any conventional processor, etc. The steps of the method disclosed in combination with the embodiments of the present disclosure can be directly embodied as being executed and completed by a hardware decoding processor, or executed and completed by a combination of hardware and software modules in the decoding processor. The software module may be located in a mature storage medium in the art such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. This storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and combines its hardware to complete the steps of the method in the foregoing embodiments.

[0115] The processor in the above electronic device can implement the following operations in the information display method in the above game by executing machine-executable instructions:

[0116] Responds to the exploration trigger operation for the game map, determines the exploration path of the controlled virtual character according to the current position of the controlled virtual character, and displays the exploration path on the game map. The exploration path includes multiple path identifiers; among them, the multiple path identifiers are respectively used to represent the exploration information of multiple exploration points on the game map; displays the scene picture of the game scene on the graphical user interface, and displays the guiding information of the exploration path on the scene picture; among them, the guiding information at least includes navigation information for guiding the controlled virtual character to move to the target scene position, where the target scene position is the scene position corresponding to one of the multiple exploration points; responds to the controlled virtual character executing the target game behavior in the game scene, and updates the guiding information. In this way, by displaying the guiding information of the exploration path in the game scene picture, players can be guided to perform exploration tasks according to the exploration path in the game scene, without having to search for exploration strategies in advance. When exploring, even if they enjoy the scenery, they can continue to perform exploration tasks through the guiding information, improving the game efficiency and game experience of players.

[0117] The exploration information of the above path identifier includes at least one of the following: the exploration order of the exploration point corresponding to the path identifier on the exploration path, the position icon, the exploration content, the exploration progress, and the exploration time.

[0118] The above response to the exploration trigger operation for the game map, determining the exploration path of the controlled virtual character according to the current position of the controlled virtual character, includes: responding to the exploration trigger operation for the game map, determining the target exploration type, where the exploration type is used to represent the exploration intention; determining the exploration path corresponding to the target exploration type according to the current position of the controlled virtual character.

[0119] The above target exploration type includes any one of the following: the fastest exploration type, the viewing exploration type, the material collection type, and the teleport point unlocking type.

[0120] The above response to the exploration trigger operation for the game map, determining the exploration path of the controlled virtual character according to the current position of the controlled virtual character, includes: responding to the exploration trigger operation for the game map, and generating an exploration path for improving the exploration degree of the area where the controlled virtual character is currently located according to the current position of the controlled virtual character.

[0121] The above response triggers an operation for exploring the game map and generates steps for an exploration path to increase the exploration degree of the area where the controlled virtual character is currently located based on the current position of the controlled virtual character, including: responding to a first exploration trigger operation for the game map, determining the exploration point closest to the current position from the area where the controlled virtual character is currently located, and determining the exploration degree corresponding to the exploration point; updating the exploration point to the current position, and continuing to execute the step of determining the exploration point closest to the current position from the area where the controlled virtual character is currently located until the exploration degree of the exploration point reaches a preset value; generating an exploration path for increasing the exploration degree of the area where the controlled virtual character is currently located based on the current position, the determined multiple exploration points, and the exploration order of the multiple exploration points.

[0122] The above steps of displaying guiding information of the exploration path on the scene screen include: determining a first exploration point from the exploration path according to the current position of the controlled virtual character; wherein, the first exploration point is the exploration point closest to the current position in the exploration path, or the first exploration point is the next exploration point of the exploration point corresponding to the current position; constructing a navigation line in the scene area between the current position and the first exploration point, wherein the guiding information includes the navigation line.

[0123] The above navigation information includes at least one of the following: direction guiding information of the target scene position relative to the current position, distance information between the current position and the target scene position, exploration progress of the controlled virtual character at the current position, position name of the target scene position, exploration time required for the controlled virtual character to move to the target scene position and complete the exploration content corresponding to the target scene position.

[0124] The above target game behaviors include at least one of the following: movement behavior of the controlled virtual character, behavior of the controlled virtual character completing a game task.

[0125] This embodiment also provides a machine-readable storage medium, which stores machine-executable instructions. When the machine-executable instructions are called and executed by a processor, the machine-executable instructions cause the processor to implement the above information display method in the game.

[0126] The machine-executable instructions stored in the above machine-readable storage medium can, by executing the machine-executable instructions, implement the following operations in the above information display method in the game:

[0127] Responds to the exploration trigger operation for the game map, determines the exploration path of the controlled virtual character according to the current position of the controlled virtual character, and displays the exploration path on the game map. The exploration path includes multiple path identifiers; among them, the multiple path identifiers are respectively used to represent the exploration information of multiple exploration points on the game map; displays the scene picture of the game scene on the graphical user interface, and displays the guiding information of the exploration path on the scene picture; among them, the guiding information at least includes navigation information for guiding the controlled virtual character to move to the target scene position, where the target scene position is the scene position corresponding to one of the multiple exploration points; responds to the controlled virtual character performing a target game behavior in the game scene and updates the guiding information. In this way, by displaying the guiding information of the exploration path in the game scene picture, players can be guided to perform exploration tasks along the exploration path in the game scene without having to search for exploration strategies in advance. When exploring, even if they are enjoying the scenery, they can continue to perform exploration tasks through the guiding information, improving the game efficiency and experience of players.

[0128] The exploration information of the above path identifier includes at least one of the following: the exploration order of the exploration point corresponding to the path identifier on the exploration path, the position icon, the exploration content, the exploration progress, and the exploration time.

[0129] The above response to the exploration trigger operation for the game map, determining the exploration path of the controlled virtual character according to the current position of the controlled virtual character, includes: responding to the exploration trigger operation for the game map, determining the target exploration type, where the exploration type is used to represent the exploration intention; determining the exploration path corresponding to the target exploration type according to the current position of the controlled virtual character.

[0130] The above target exploration type includes any one of the following: the fastest exploration type, the viewing exploration type, the material collection type, and the teleport point unlocking type.

[0131] The above response to the exploration trigger operation for the game map, determining the exploration path of the controlled virtual character according to the current position of the controlled virtual character, includes: responding to the exploration trigger operation for the game map, and generating an exploration path for improving the exploration degree of the area where the controlled virtual character is currently located according to the current position of the controlled virtual character.

[0132] The above steps for generating an exploration path to improve the exploration degree of the area where the controlled virtual character is currently located in response to an exploration trigger operation for the game map, according to the current position of the controlled virtual character, include: responding to a first exploration trigger operation for the game map, determining the exploration point closest to the current position from the area where the controlled virtual character is currently located, and determining the exploration degree corresponding to the exploration point; updating the exploration point to the current position, and continuing to execute the step of determining the exploration point closest to the current position from the area where the controlled virtual character is currently located until the exploration degree of the exploration point reaches a preset value; generating an exploration path to improve the exploration degree of the area where the controlled virtual character is currently located according to the current position, the determined multiple exploration points, and the exploration order of the multiple exploration points.

[0133] The above steps for displaying guiding information of the exploration path on the scene screen include: determining a first exploration point from the exploration path according to the current position of the controlled virtual character; wherein, the first exploration point is the exploration point closest to the current position in the exploration path, or the first exploration point is the next exploration point of the exploration point corresponding to the current position; constructing a navigation line in the scene area between the current position and the first exploration point, wherein the guiding information includes the navigation line.

[0134] The above navigation information includes at least one of the following: direction guiding information of the target scene position relative to the current position, distance information between the current position and the target scene position, exploration progress of the controlled virtual character at the current position, position name of the target scene position, exploration time required for the controlled virtual character to move to the target scene position and complete the exploration content corresponding to the target scene position.

[0135] The above target game behaviors include at least one of the following: movement behavior of the controlled virtual character, behavior of the controlled virtual character to complete a game task.

[0136] The computer program product of the information display method, device and system in the game provided by the embodiments of the present disclosure includes a computer-readable storage medium storing program codes, and the instructions included in the program codes can be used to execute the methods described in the foregoing method embodiments. For specific implementation, reference can be made to the method embodiments, which will not be elaborated herein.

[0137] Those skilled in the art can clearly understand that for the convenience and simplicity of description, the specific working processes of the above-described system and device can refer to the corresponding processes in the foregoing method embodiments, which will not be elaborated herein.

[0138] In addition, in the description of the embodiments of the present disclosure, unless otherwise clearly defined and limited, the terms "install", "connect", and "couple" should be understood in a broad sense. For example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be directly connected or indirectly connected through an intermediate medium, and it can be the communication inside two components. For those skilled in the art, the specific meanings of the above terms in the present disclosure can be understood according to specific circumstances.

[0139] If the above-mentioned functions are implemented in the form of software function units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present disclosure, in essence, or the part that contributes to the prior art, or a part of this technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions for causing a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of the present disclosure. The foregoing storage medium includes: various media that can store program codes such as USB flash drives, mobile hard disks, read-only memories (ROMs), random access memories (RAMs), magnetic disks, or optical discs.

[0140] In the description of the present disclosure, it should be noted that the orientation or positional relationship indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. is based on the orientation or positional relationship shown in the drawings. It is only for the convenience of describing the present disclosure and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and thus should not be construed as a limitation to the present disclosure. In addition, the terms "first", "second", and "third" are only used for descriptive purposes and cannot be understood as indicating or implying relative importance.

[0141] Finally, it should be noted that the above embodiments are only specific implementation manners of the present disclosure to illustrate the technical solutions of the present disclosure, rather than limiting them. The protection scope of the present disclosure is not limited thereto. Although the present disclosure has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art within the technical scope disclosed by the present disclosure can still modify the technical solutions recorded in the foregoing embodiments, or can easily think of changes, or perform equivalent replacements on some of the technical features; and these modifications, changes, or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should all be covered by the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be subject to the protection scope of the claims.

Claims

1. An information display method in a game, characterized in that Provide a graphical user interface through a terminal device, where the graphical user interface displays a game map. The method includes: In response to an exploration trigger operation for the game map, determine an exploration path of the controlled virtual character according to the current position of the controlled virtual character, and display the exploration path on the game map. The exploration path includes a plurality of path identifiers; wherein, the plurality of path identifiers are respectively used to represent exploration information of a plurality of exploration points on the game map; Display a scene picture of the game scene on the graphical user interface, and display guiding information of the exploration path on the scene picture; wherein, the guiding information at least includes navigation information for guiding the controlled virtual character to move to a target scene position, and the target scene position is a scene position corresponding to one of the plurality of exploration points; In response to the controlled virtual character performing a target game behavior in the game scene, update the guiding information.

2. The method according to claim 1, characterized in that, The exploration information of the path identifier includes at least one of the following: the exploration order of the exploration point corresponding to the path identifier on the exploration path, a position icon, exploration content, exploration progress, and exploration time.

3. The method according to claim 1, wherein The step of, in response to an exploration trigger operation for the game map, determining an exploration path of the controlled virtual character according to the current position of the controlled virtual character includes: In response to an exploration trigger operation for the game map, determine a target exploration type, where the target exploration type is used to represent an exploration intention; Determine an exploration path corresponding to the target exploration type according to the current position of the controlled virtual character.

4. The method according to claim 3, wherein The target exploration type includes any one of the following: the fastest exploration type, the scenic exploration type, the material collection type, and the teleport point unlocking type.

5. The method according to claim 1, wherein The step of, in response to an exploration trigger operation for the game map, determining an exploration path of the controlled virtual character according to the current position of the controlled virtual character includes: In response to an exploration trigger operation for the game map, generate an exploration path for improving the exploration degree of the area where the controlled virtual character is currently located according to the current position of the controlled virtual character.

6. The method according to claim 5, wherein The step of, in response to an exploration trigger operation for the game map, generating an exploration path for improving the exploration degree of the area where the controlled virtual character is currently located according to the current position of the controlled virtual character includes: In response to a first exploration trigger operation for the game map, determine the exploration point closest to the current position from the area where the controlled virtual character is currently located, and determine the exploration degree corresponding to the exploration point; Update the exploration point to the current position, and continue to execute the step of determining the exploration point closest to the current position from the area where the controlled virtual character is currently located until the exploration degree of the exploration point reaches a preset value; Generate an exploration path for improving the exploration degree of the area where the controlled virtual character is currently located according to the current position, the determined plurality of exploration points, and the exploration order of the plurality of exploration points.

7. The method according to claim 1, characterized in that, The step of displaying guiding information of the exploration path on the scene picture includes: Determine a first exploration point from the exploration path according to the current position of the controlled virtual character; wherein, the first exploration point is the exploration point closest to the current position in the exploration path, or the first exploration point is the next exploration point of the exploration point corresponding to the current position; Construct a navigation line in the scene area between the current position and the first exploration point, wherein the guiding information includes the navigation line.

8. The method according to claim 1, characterized in that The navigation information includes at least one of the following: direction guiding information of the target scene position relative to the current position, distance information between the current position and the target scene position, exploration progress of the controlled virtual character at the current position, position name of the target scene position, exploration time required for the controlled virtual character to move to the target scene position and complete the exploration content corresponding to the target scene position.

9. The method according to claim 1, characterized in that The target game behavior includes at least one of the following: movement behavior of the controlled virtual character, behavior of the controlled virtual character to complete a game task.

10. An information display device in a game, characterized in that, Provide a graphical user interface through a terminal device, the graphical user interface displays a game map, and the device includes: An exploration path display module, configured to, in response to an exploration trigger operation on the game map, determine the exploration path of the controlled virtual character according to the current position of the controlled virtual character, and display the exploration path in the game map, the exploration path includes a plurality of path identifiers; wherein, the plurality of path identifiers are respectively used to represent the exploration information of a plurality of exploration points on the game map; A guiding information display module, configured to display a scene picture of the game scene on the graphical user interface, and display the guiding information of the exploration path on the scene picture; wherein, the guiding information at least includes navigation information for guiding the controlled virtual character to move to a target scene position, and the target scene position is the scene position corresponding to one of the plurality of exploration points; A guiding information update module, configured to update the guiding information in response to the controlled virtual character performing a target game behavior in the game scene.

11. An electronic device, characterized in that, It includes a processor and a memory, the memory stores computer executable instructions that can be executed by the processor, and the processor executes the computer executable instructions to implement the information display method in the game according to any one of claims 1-9.

12. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores computer executable instructions, and when the computer executable instructions are called and executed by the processor, the computer executable instructions cause the processor to implement the information display method in the game according to any one of claims 1-9.