Splicing educational toy and use method thereof

Through the assembly educational toys designed with magnetic permeable abs material and magnetic glue, the stability problem of traditional assembly educational toys is solved, high-stability adsorption and multimodal learning are achieved, game stability and educational effect are improved, and children's interest in language learning and teaching scenarios are enhanced.

CN120459614APending Publication Date: 2025-08-12帕尔哈提·帕塔尔
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
CN202510733149.9
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-06-04
Publication Date
2025-08-12

AI Technical Summary

Technical Problem

The existing group puzzle toys have shortcomings in terms of stability. The parts of traditional group puzzle toys are prone to loosening or falling off, which affects the game consistency and user experience. It lacks multimodal learning elements, making it difficult to fully mobilize children's multiple sensory participation and affects the educational effect.

Method used

The dice and magnetic glue design is made using magnetic abs materials to form high-stability adsorption between the dice and the chessboard, combined with multimodal learning design and three-level pinyin difficulty grading, and a stable grouping is achieved through the combination of magnetic chessboard and dice, and a lexicon matching algorithm and the 'spellent master' expansion mode are introduced.

Benefits of technology

It improves the stability and user experience of the game process, enhances children's language learning efficiency and interest, and expands the teaching scenarios and long-term use value of toys through multimodal learning and adaptive teaching.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN120459614A_ABST
    Figure CN120459614A_ABST
Patent Text Reader

Abstract

The invention relates to the technical field of educational toys, and particularly discloses a spliced educational toy and a using method thereof.The spliced educational toy comprises a first chess box, the top of the first chess box is rotationally connected with a second chess box, the inner wall of the first chess box is in lap joint with a containing disc, the inner wall of the containing disc is in lap joint with multiple sets of dices, and the dices are made of a magnetic conduction abs material; the top of the first chess box and the top of the second chess box are fixedly connected with magnetic glue. By adopting the design of the magnetic conduction abs and the magnetic glue, high-stability adsorption (single-point adsorption force reaches 0.8 kg) is formed between the dice and the chessboard, and the dice can still be kept stable even if the chessboard inclines by 90 degrees, so that the problem of splicing failure caused by shaking of a traditional toy is solved, the stability and user experience in the game process are remarkably improved, and the user experience is improved. Through multi-modal learning design and three-level pinyin difficulty grading, adaptive teaching from foundation to advanced is realized, and the language learning efficiency and interest of children are enhanced.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The present invention belongs to the technical field of educational toys, and in particular relates to an educational puzzle toy and a method of using the same. Background Art

[0002] In the field of educational toys, with the advancement of educational concepts and the development of science and technology, traditional toys have gradually evolved towards the direction of integrating education, fun and interactivity. As an important tool for children's intellectual development, the design of educational toys should not only focus on the fun of the game, but also take into account the realization of educational functions. In recent years, puzzle toys have received widespread attention because they can train children's hands-on ability, logical thinking ability and problem-solving ability.

[0003] However, existing puzzle toys generally have shortcomings in stability. Traditional puzzle toys often rely on physical snaps or friction between parts to maintain structural stability. When the chessboard or game plane is tilted or moving, the parts are easy to loosen or even fall off, resulting in puzzle failure. This not only affects the continuity of the game and user experience, but also limits the use of toys in various scenarios, especially in learning environments that require frequent movement or angle adjustment. In addition, traditional toys often lack the integration of multimodal learning elements in their design, making it difficult to fully mobilize children's multiple sensory participation, thereby affecting the educational effect. Therefore, staff need to improve them. Summary of the Invention

[0004] The object of the present invention is to provide a puzzle toy and a method of using the same to solve the problems raised in the above background technology.

[0005] To achieve the above object, the present invention provides the following technical solutions:

[0006] A puzzle toy, comprising:

[0007] First Chess Box;

[0008] The top of the first chess box is rotatably connected to the second chess box, the inner wall of the first chess box is overlapped with a placement plate, the inner wall of the placement plate is overlapped with multiple groups of dice, the dice are made of magnetic ABS material, the tops of the first chess box and the second chess box are fixedly connected with magnetic glue, and the tops of the magnetic glue and the magnetic ABS inside the dice are mutually adsorbed and connected.

[0009] A method for using a puzzle toy, comprising the following steps:

[0010] S1. Prepare the chessboard and dice: Open the first chess box and the second chess box, place the magnetic glue of the magnetic chessboard upward, and take out multiple sets of dice from the placement tray. The dice are made of magnetic ABS material and can be adsorbed on the magnetic glue;

[0011] S2, Pinyin Learning Mode: Players roll multiple dice so that the dice face up to display English letters or Pinyin tone symbols (ˉ, ˊ, ˇ, ˋ). The dice are then attached to designated areas on the magnetic board. Players then combine letters and tones to pronounce the corresponding Chinese Pinyin, and use cue cards to verify the correct pronunciation.

[0012] S3, English Word Spelling Mode: Draw a prompt card with the target word displayed on it. Players take turns rolling the dice to collect the required English letters and attach the matching dice to the corresponding area of the magnetic chessboard to form a complete word.

[0013] S4. Advanced puzzle challenge: Set a time limit and require players to complete the word puzzle within the specified time. Increase the number of dice or limit the number of throws to increase the difficulty of the game.

[0014] S5. Parent-child interactive gameplay: Parents and children take turns to be the question setter and answerer. The question setter draws a cue card and reads a word, and the answerer spells out the corresponding word by rolling the dice.

[0015] S6. Storage and Arrangement: After the game is over, put the dice back on the tray and fold the first and second chess boxes.

[0016] Preferably, in step S2, the player selects the target pinyin syllable, obtains the required letters and tones by rolling the dice, and adsorbs the correctly combined dice on the designated pinyin practice area of the magnetic chessboard. The instructor checks the correctness of the combination and guides the pronunciation practice.

[0017] Preferably, in step S3, the challenge level is selected according to the word difficulty level on the prompt card, and the player needs to collect the letters required to complete the word within three throwing opportunities, and the assembled word is displayed in the word display area of the magnetic chessboard through dice adsorption.

[0018] Preferably, in step S4, a countdown device is set, and the player needs to complete a specified number of word combinations within 60 seconds. An interference dice is added in each round of challenge, and the interference dice contains non-target letters. After completing the challenge, the best score is recorded for subsequent difficulty adjustment.

[0019] Preferably, in step S6, parents select prompt cards of appropriate difficulty according to their children's learning progress, set up a parent-child competition mode, and both parties take turns to be question setters and answerers. Players with a high accuracy rate in answering questions receive reward marks, and accumulated marks can be exchanged for game privileges.

[0020] Compared with the prior art, the present invention has the following beneficial effects:

[0021] (1) By adopting the design of magnetic ABS and magnetic glue, a high-stability adsorption is formed between the dice and the chessboard (single-point adsorption force reaches 0.8kg). Even if the chessboard is tilted 90°, the dice can still remain stable, thus solving the problem of assembly failure caused by shaking of traditional toys and significantly improving the stability of the game process and user experience.

[0022] (2) Through multimodal learning design and three-level pinyin difficulty grading, letters, tones and vision are combined, and learning modes are divided into primary (single vowel), intermediate (initial consonant combination) and advanced (complete syllable), thus achieving adaptive teaching from basic to advanced, enhancing children's language learning efficiency and interest.

[0023] (3) By introducing the vocabulary matching algorithm and the "Spelling Master" expansion mode, the possible words of the dice combination are calculated in real time, and word chain challenges are supported. In conjunction with the supporting training manual (including stroke order exercises, memory curve tables, etc.), the entertainment and education are deeply integrated, expanding the teaching scenarios and long-term use value of the toy. BRIEF DESCRIPTION OF THE DRAWINGS

[0024] Figure 1 It is one of the three-dimensional diagrams of the present invention;

[0025] Figure 2 This is the second stereogram of the present invention;

[0026] Figure 3 This is the third stereogram of the present invention;

[0027] Figure 4 A perspective view of a tray placement according to the present invention;

[0028] Figure 5 is a flow chart of the method of the present invention;

[0029] In the figure: 1. First chess box; 2. Second chess box; 3. Placement plate; 4. Dice; 5. Magnet. DETAILED DESCRIPTION

[0030] The following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the accompanying drawings. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without making creative efforts are within the scope of protection of the present invention.

[0031] Example 1:

[0032] See also Figures 1 to 5 As shown, a puzzle toy comprises: a first chess box 1;

[0033] The top of the first chess box 1 is rotatably connected to the second chess box 2. The inner wall of the first chess box 1 is overlapped with a placement plate 3. The inner wall of the placement plate 3 is overlapped with multiple groups of dice 4. The dice 4 are made of magnetic ABS material. The tops of the first chess box 1 and the second chess box 2 are fixedly connected with magnetic glue 5, and the tops of the magnetic glue 5 and the magnetic ABS inside the dice 4 are mutually adsorbed and connected.

[0034] A method for using a puzzle toy, comprising the following steps:

[0035] S1. Prepare the chessboard and dice: Open the first chess box 1 and the second chess box 2, with the magnetic glue 5 of the magnetic chessboard 1 facing upwards. Take out multiple sets of dice 4 from the placement tray 3. The dice 4 are made of magnetic ABS material and can be adsorbed on the magnetic glue 5.

[0036] S2, Pinyin learning mode: The player rolls multiple dice 4 so that the dice face upwards to display English letters or Pinyin tone symbols (ˉ, ˊ, ˇ, ˋ), attaches the dice 4 to the designated area of the magnetic chessboard 1, combines letters and tones, spells out the corresponding Chinese Pinyin, and verifies the correctness of the spelling using a cue card;

[0037] S3, English word combination mode: draw a prompt card with the target word displayed on it, and players take turns rolling the dice 4 to collect the required English letters and attach the matching dice 4 to the corresponding area of the magnetic chessboard 1 to form a complete word;

[0038] S4. Advanced puzzle challenge: Set a time limit and require players to complete the word puzzle within the specified time, increase the number of dice or limit the number of throws to increase the difficulty of the game;

[0039] S5. Parent-child interactive gameplay: Parents and children take turns to be the question setter and answerer. The question setter draws a cue card and reads a word, and the answerer spells out the corresponding word by rolling a 4 on the dice.

[0040] S6. Storage and Arrangement: After the game is over, the dice 4 are placed back on the placement tray 3 and the first chess box 1 and the second chess box 2 are folded.

[0041] In step S2, the player selects the target pinyin syllable, obtains the required letters and tones by rolling the dice 4, and adsorbs the correctly combined dice 4 on the designated pinyin practice area of the magnetic chessboard 1. The instructor checks the correctness of the combination and guides the pronunciation practice.

[0042] In step S3, the challenge level is selected according to the word difficulty level on the prompt card. The player needs to collect the letters required to complete the word within three throwing opportunities, and the completed word is displayed in the word display area of the magnetic chessboard 1 through adsorption by the dice 4.

[0043] In step S4, a countdown device is set up, and the player needs to complete a specified number of word combinations within 60 seconds. An interference dice 4 is added in each round of challenge. The interference dice 4 contains non-target letters. After completing the challenge, the best score is recorded for subsequent difficulty adjustment.

[0044] In step S5, parents select prompt cards of appropriate difficulty according to their children's learning progress and set up a parent-child competition mode. Both parties take turns to be question setters and answerers. Players with a high accuracy rate in answering questions will receive reward marks, and accumulated marks can be exchanged for game privileges.

[0045] Magnetic glue 5 uses N52 grade neodymium magnets with a single-point adsorption force of 0.8kg, ensuring that the dice 4 remains stable when the chessboard is tilted 90°. The magnetic ABS inside the dice 4 is arranged in a ring, which can achieve effective adsorption when any side is facing up. The surface of magnetic glue 5 is provided with a 0.2mm thick silicone protective layer to ensure adsorption and avoid scratches.

[0046] The five dice are distinguished by different base colors (red, blue, green, yellow, and black).

[0047] Multimodal Learning:

[0048] Visual: Color-coded mnemonics (vowels in red, consonants in blue).

[0049] Magnetic plate production process:

[0050] The chessboard magnetic glue 5 is positioned by laser cutting.

[0051] Quality Control Standards:

[0052] Magnetic force attenuation test: after 5000 adsorption cycles, more than 90% adsorption force is maintained;

[0053] Dice accuracy: angle error of each face ≤0.5°;

[0054] Surface treatment: passed 8 hours salt spray test.

[0055] This embodiment optimizes the magnetic system, refines the teaching methods, and extends the educational functions to make the product both entertaining and educational. In particular, it combines traditional dice games with modern educational theories to create a unique "learning through play" experience. Precision process control in production implementation ensures product durability and safety, and the diverse application scenario design greatly expands the product's value.

[0056] Example 2:

[0057] See also Figures 1 to 5 As shown, the puzzle toy includes:

[0058] Except for the dice, the materials of other structures are made of ABS material;

[0059] The top of the first chess box 1 is connected to the second chess box 2 via a rotating hinge, forming a game plane when unfolded;

[0060] The inner wall of the first chess box 1 is overlapped with a placement plate 3, and the placement plate 3 is provided with a cross partition to form four independent dice storage areas;

[0061] Five groups of dice 4 are overlapped on the inner wall of the placement tray 3. The dice 4 are made of food-grade ABS plastic, and each dice weighs 12±0.5g.

[0062] The unfolded surfaces of the first chess box 1 and the second chess box 2 are provided with a plane grid arranged in 16×16 patterns.

[0063] A method for using a puzzle toy, comprising the following steps:

[0064] S1. Preparation: Open the first chess box 1 and the second chess box 2, lay them flat to form a game surface, take out five sets of dice 4 from the placement tray 3, and place them at the intersections of the grid according to color;

[0065] S2, Pinyin Learning Mode: Players roll black dice to get tone symbols (ˉ, ˊ, ˇ, ˋ), roll dice of other colors to get English letters, and place the dice 4 into the grid to form a Pinyin syllable, which is verified by the cue card;

[0066] S3, English word group: draw a cue card to display the target word, players take turns rolling the dice 4, collecting the required letters, and inserting the letter dice 4 into the grid in order to spell the word;

[0067] S4, Advanced Challenge: Set the hourglass timer (60 seconds), add 1 interference dice (black), and record the shortest time to complete 3 words;

[0068] S5, Parent-child interaction: Parents draw a cue card and read a word. The child uses the dice 4 to spell the word within 30 seconds. The child will receive a reward sticker if they spell the word correctly 5 times.

[0069] S6. Storage and Arrangement: Place the dice 4 back into the corresponding partitions of the placement tray 3 according to their colors, fold the first chess box 1 and the second chess box 2, and fasten them with buckles.

[0070] The dice are distributed by letter frequency: the first die has the letters: dekpqw, the second die has the letters: bciorx, the third die has the letters: gmstvy, the fourth die has the letters: afhlnu, the fifth die has the letters j and z, and the four pinyin tones;

[0071] In step S3: a grid is used to set word spelling guide lines, with three-letter words using a central 3×1 grid and four-letter words using a diagonal grid;

[0072] In step S4: the interference dice account for no more than 20% of the total number of dice, the timing accuracy error is ±1 second, and the score record sheet is printed on the inside of the chess box;

[0073] Recognition training is divided into three levels of difficulty:

[0074] Level 1: single letter recognition;

[0075] Level 2: tone + letter combination;

[0076] Level 3: complete word spelling;

[0077] Grid positioning system:

[0078] Grid size 20×20mm

[0079] Position tolerance ±0.1mm;

[0080] Dice Anti-Slip System:

[0081] Friction coefficient μ = 0.65;

[0082] The tilt angle should be maintained at ≥30°;

[0083] Cue card system: synchronized with all teaching materials.

[0084] This embodiment achieves the stable assembly function of the non-magnetic version through precise structural design. The coordination error of the grid positioning system and the anti-slip design is controlled within 0.1mm. The teaching function is fully retained and the cost is reduced by 40%. The specially designed dice distribution and graded cue card system make the ordinary version have excellent practicality in both classroom teaching and home use scenarios.

[0085] Example 3:

[0086] See also Figures 1 to 5 As shown, the standard version of the puzzle toy is a traditional dice and board combination, without a magnetic positioning design, and its functions are relatively basic:

[0087] Structure: Simple folding chess box, dice and chessboard are stored separately, letters or tone symbols are printed on the surface of the dice, and they need to be placed manually.

[0088] How to use: Players need to manually arrange the dice to spell pinyin or words. There is no fixed adsorption or positioning mechanism, and it is easy for the spelling to fail due to shaking.

[0089] limitation:

[0090] Lack of stability: The dice tend to slide, making them difficult to use in tilted or moving situations.

[0091] Comparative analysis table:

[0092]

[0093] While embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that various changes, modifications, substitutions, and variations may be made to these embodiments without departing from the principles and spirit of the invention, and that the scope of the invention is defined by the appended claims and their equivalents.

Claims

1. A puzzle toy, characterized in that: include: First chess box (1); The top of the first chess box (1) is rotatably connected to the second chess box (2); the inner wall of the first chess box (1) is overlapped with a placement plate (3); the inner wall of the placement plate (3) is overlapped with multiple groups of dice (4); the dice (4) are made of magnetic conductive ABS material; the tops of the first chess box (1) and the second chess box (2) are fixedly connected with magnetic glue (5), and the tops of the magnetic glue (5) and the magnetic conductive ABS inside the dice (4) are mutually adsorbed and connected.

2. A method for using a puzzle toy, applicable to the puzzle toy according to claim 1, characterized in that: The following steps are involved: S1. Prepare the chessboard and dice: open the first chess box (1) and the second chess box (2), make the magnetic glue (5) of the magnetic chessboard (1) face upward, and take out a plurality of dice (4) from the placement tray (3). The dice (4) are made of magnetic conductive ABS material and can be adsorbed on the magnetic glue (5); S2, Pinyin learning mode: the player throws multiple dice (4) so that the dice face upward to display English letters or Pinyin tone symbols (ˉ, ˊ, ˇ, ˋ), and adsorbs the dice (4) to the designated area of the magnetic chessboard (1), combines letters and tones, spells out the corresponding Chinese Pinyin, and verifies the correctness of the spelling through the prompt card; S3, English word combination mode: draw a prompt card with the target word displayed on it, and players take turns rolling the dice (4), collecting the required English letters, and adsorbing the matching dice (4) to the corresponding area of the magnetic chessboard (1) to form a complete word; S4. Advanced puzzle challenge: Set a time limit and require players to complete the word puzzle within the specified time, increase the number of dice or limit the number of throws to increase the difficulty of the game; S5. Parent-child interactive gameplay: parents and children take turns to be question setters and answerers. The question setter draws a cue card and reads a word, and the answerer spells out the corresponding word by rolling the dice (4); S6. Storage and Arrangement: After the game is over, the dice (4) are placed back on the placement tray (3), and the first chess box (1) and the second chess box (2) are folded.

3. The method for using a puzzle toy according to claim 2, wherein: In step S2, the player selects the target pinyin syllable, obtains the required letters and tones by rolling the dice (4), and adsorbs the correctly combined dice (4) on the designated pinyin practice area of the magnetic chessboard (1). The instructor checks the correctness of the combination and guides the pronunciation practice.

4. The method for using a puzzle toy according to claim 2, wherein: In step S3, the challenge level is selected according to the word difficulty level on the prompt card. The player needs to collect the letters required to complete the word within three throwing opportunities, and the completed word is displayed on the word display area of the magnetic chessboard (1) by adsorbing it with the dice (4).

5. The method for using a puzzle toy according to claim 2, wherein: In step S4, a countdown device is set, and the player needs to complete a specified number of word combinations within 60 seconds. An interference dice (4) is added in each round of challenge, and the interference dice (4) contains non-target letters. After completing the challenge, the best score is recorded for subsequent difficulty adjustment.

6. The method for using a puzzle toy according to claim 2, wherein: In step S5, parents select prompt cards of appropriate difficulty according to their children's learning progress and set up a parent-child competition mode. Both parties take turns to be question setters and answerers. Players with a high accuracy rate in answering questions will receive reward marks, and accumulated marks can be exchanged for game privileges.