Interaction method and device in game, program product and electronic equipment
Through the first character, the interactive behavior of the residual objects is updated and the skills are upgraded, which solves the problem of low efficiency in updating existing game resources, and realizes the accelerated growth of game characters and efficient utilization of resources.
Patent Information
- Application Number
- CN202510838233.7
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-06-20
- Publication Date
- 2025-08-19
AI Technical Summary
The existing game resource update mechanism leads to low resource utilization efficiency and cannot meet the needs of efficient game characters to accelerate growth.
Upgrade the game skills by controlling the first character to specify interaction behavior on the defeated second character residual object, update the target game resources, and consume these resources when the conditions are met.
It enriches the ways to update game resources, accelerates and strengthens game characters with strong abilities and active behaviors, improves resource utilization efficiency, and stimulates efficient game participation depth.
Smart Images

Figure CN120502104A_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to the field of game technology, and in particular to an interaction method in a game, an interaction device in a game, a computer program product, and an electronic device. Background Art
[0002] In some games, it is usually necessary to update some game resources during the game to make the game characters more powerful.
[0003] In related technologies, the core logic of the time-based resource update mechanism is to simply rely on the linear accumulation of game match duration. This mechanical update mode often leads to excessive inclination of game resources towards game characters with low activity and poor operating efficiency, ultimately resulting in a large amount of idle resources and a serious loss of resource utilization efficiency; the resource update strategy based on camp confrontation determines resource updates based on the damage value caused to the enemy character. The resource update dimension of this model is single, and the resource allocation rhythm is slow, which makes it difficult to meet the needs of high-efficiency game character accelerated growth.
[0004] It should be noted that the information disclosed in the above background technology section is only used to enhance the understanding of the background of the present disclosure, and therefore may include information that does not constitute prior art known to ordinary technicians in the field. Summary of the Invention
[0005] The present disclosure provides an in-game interaction method, an in-game interaction device, a computer program product, and an electronic device, which, at least to a certain extent, solve the problems in the related art such as low resource utilization efficiency and inability to meet the demand for efficient accelerated growth of game characters.
[0006] According to a first aspect of the present disclosure, a method for interaction in a game is provided, the method comprising: controlling a first camp and a second camp participating in a game match to enter a game scene corresponding to the game match, wherein the first camp includes a first character controlled by a first terminal device, and the first character is configured with at least one game skill; in response to a second character in the second camp being defeated, displaying a residual object representing the defeated second character in the game scene; in response to the first character completing a specified interactive behavior with respect to the residual object, controlling an update of a target game resource corresponding to the first character; and in response to the target game resource satisfying a specified condition, controlling the configuration of permission for the first character to consume the target game resource to upgrade the at least one game skill.
[0007] According to a second aspect of the present disclosure, an interactive device in a game is provided, the device comprising: a game scene entry module for controlling a first camp and a second camp participating in a game match to enter a game scene corresponding to the game match, wherein the first camp includes a first character controlled by a first terminal device, and the first character is configured with at least one game skill; a residual object display module for displaying a residual object representing the defeated second character in the game scene in response to the second character in the second camp being defeated; a game resource update module for controlling the updating of a target game resource corresponding to the first character in response to the first character completing a specified interactive behavior with the residual object; and an upgrade permission configuration module for controlling the configuration of permission for the first character to consume the target game resource to upgrade the at least one game skill in response to the target game resource satisfying a specified condition.
[0008] According to a third aspect of the present disclosure, a computer program product is provided, comprising a computer program, wherein when the computer program is executed by a processor, the method for interacting in a game according to the first aspect and possible implementation thereof are implemented.
[0009] According to a fourth aspect of the present disclosure, an electronic device is provided, comprising: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to execute the interaction method in the game of the above-mentioned first aspect and its possible implementation method by executing the executable instructions.
[0010] The technical solution disclosed in this disclosure has the following beneficial effects:
[0011] During the interaction process in the above-mentioned game, the first camp and the second camp participating in the game match are controlled to enter the game scene corresponding to the game match, wherein the first camp includes a first character controlled by a first terminal device, and the first character is configured with at least one game skill; in response to the second character in the second camp being defeated, a residual object representing the defeated second character is displayed in the game scene; in response to the first character completing a specified interactive behavior with the residual object, the target game resource corresponding to the first character is controlled to be updated; in response to the target game resource meeting a specified condition, the permission to consume the target game resource to upgrade at least one game skill is controlled to be configured to the first character. In the present disclosure, by having the first character complete a specified interactive behavior with the residual object, the target game resource is updated, so that the upgrade of the game skill is controlled by the target game resource, the game resource update path is enriched, and it can accelerate the strengthening of highly efficient game characters with strong abilities and active behaviors, thereby stimulating the depth of participation of highly efficient game characters in the game and making more efficient use of game resources. BRIEF DESCRIPTION OF THE DRAWINGS
[0012] Figure 1A flowchart showing an interactive method in a game according to this exemplary embodiment;
[0013] Figure 2A A schematic diagram showing a display of an interactive identifier in this exemplary embodiment is shown;
[0014] Figure 2B A schematic diagram showing a display of a photographing mark in this exemplary embodiment is shown;
[0015] Figure 3A A schematic diagram illustrating an interface for a long-range photography strategy in this exemplary embodiment is shown;
[0016] Figure 3B A schematic diagram illustrating an interface for a close-up photography strategy in this exemplary embodiment is shown;
[0017] Figure 3C A schematic diagram of an interface of a viewfinder in this exemplary embodiment is shown;
[0018] Figure 4 A schematic diagram of an interface for skill upgrading in this exemplary embodiment is shown;
[0019] Figure 5 An interactive flow chart of enhancing gaming skills in this exemplary embodiment is shown;
[0020] Figure 6 A structural block diagram showing an interactive device in a game according to this exemplary embodiment is shown;
[0021] Figure 7 An electronic device for implementing the above-mentioned interaction method in the game in this exemplary embodiment is shown. DETAILED DESCRIPTION
[0022] Exemplary embodiments of the present disclosure will be described more fully hereinafter with reference to the accompanying drawings.
[0023] The accompanying drawings are schematic illustrations of the present disclosure and are not necessarily drawn to scale. Some of the block diagrams shown in the accompanying drawings may be functional entities and do not necessarily correspond to physically or logically independent entities. These functional entities can be implemented in software, or in hardware modules or integrated circuits, or in networks, processors or microcontrollers. The embodiments can be implemented in various forms and should not be construed as being limited to the examples set forth herein. The features, structures or characteristics described in the present disclosure may be combined in one or more embodiments in any suitable manner. In the description below, many specific details are provided to provide a full description of the embodiments of the present disclosure. However, those skilled in the art will appreciate that one or more specific details may be omitted when implementing the technical solution of the present disclosure, or that other methods, components, devices, steps, etc. may be used to replace one or more specific details.
[0024] In related technologies, the core logic of the time-based resource update mechanism is to simply rely on the linear accumulation of game match duration. This mechanical update mode often leads to excessive inclination of game resources towards game characters with low activity and poor operating efficiency, ultimately resulting in a large amount of idle resources and a serious loss of resource utilization efficiency; the resource update strategy based on camp confrontation determines resource updates based on the damage value caused to the enemy character. The resource update dimension of this model is single, and the resource allocation rhythm is slow, which makes it difficult to meet the needs of high-efficiency game character accelerated growth.
[0025] In view of one or more of the above problems, exemplary embodiments of the present disclosure provide an in-game interaction method, an in-game interaction device, a computer program product, and an electronic device.
[0026] In one embodiment of the present disclosure, the interactive method in the game can be run on a local terminal device or a server. When the interactive method in the game is run on the server, the interactive method in the game can be implemented and executed based on a cloud interactive system, wherein the cloud interactive system includes a server and a client device.
[0027] In an optional embodiment, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a gaming method based on cloud computing. In the cloud game operation mode, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the interactive method in the game are completed on the cloud game server. The role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, TV, computer, PDA, etc.; but the game processing is performed by the cloud game server in the cloud. When playing the game, the player operates the client device to send operation instructions to the cloud game server. The cloud game server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0028] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed and run by an electronic device in a conventional manner. The local terminal device can provide the graphical user interface to the player in a variety of ways, for example, it can be rendered and displayed on the terminal display, or provided to the player through holographic projection. For example, the local terminal device may include a display and a processor, the display being used to present the graphical user interface, the graphical user interface including the game screen, and the processor being used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display.
[0029] In an optional embodiment, referring to Figure 1 As shown, a flowchart of an interactive method in a game is provided, which specifically includes the following steps S110 to S140:
[0030] Step S110, controlling a first camp and a second camp participating in the game to enter a game scene corresponding to the game, wherein the first camp includes a first character controlled by a first terminal device, and the first character is configured with at least one game skill;
[0031] Step S120, in response to the second character in the second camp being defeated, displaying a residual object representing the defeated second character in the game scene;
[0032] Step S130, in response to the first character completing a specified interactive behavior with respect to the residual object, controlling an update of a target game resource corresponding to the first character;
[0033] Step S140 , in response to the target game resource satisfying a specified condition, controlling configuration of permission for the first character to consume the target game resource to upgrade at least one game skill.
[0034] Figure 1 In the method shown, the first character completes the specified interactive behavior on the residual object, updates the target game resources, and controls the game skill upgrade through the target game resources, enriches the game resource update path, and can accelerate the strengthening of highly efficient game characters with strong abilities and active behaviors, thereby stimulating the depth of participation of highly efficient game characters in the game, and making more effective use of game resources.
[0035] It should be noted that the game scene in the present disclosure is a virtual scene displayed (or provided) when the application is running on a terminal or server. Optionally, the virtual scene is a simulation of the real world, or a semi-simulation and semi-fictitious virtual environment, or a purely fictitious virtual environment. The game scene may include, but is not limited to, game characters such as the first character and the second character. The first character and the second character may be in different game camps. A game character refers to a dynamic object that can be controlled by a terminal device in the game scene.
[0036] Below Figure 1 Provide detailed instructions for each step.
[0037] In step S110, the first camp and the second camp participating in the game are controlled to enter a game scene corresponding to the game, wherein the first camp includes a first character controlled by a first terminal device, and the first character is configured with at least one game skill.
[0038] The first camp and the second camp may be two opposing game camps. The first camp includes a first character controlled by a first terminal device, and the second camp includes a second character. Optionally, the second character may be a player game character controlled by a second terminal device, or an NPC (non-player character) automatically controlled by the game system, although this disclosure does not specifically limit this.
[0039] The first character is configured with at least one game skill. These game skills may include gain-type game skills for game characters in the same camp, or loss-type game skills for game characters in different camps. This disclosure does not specifically limit this.
[0040] In step S120 , in response to the second character in the second camp being defeated, a residual object representing the defeated second character is displayed in the game scene.
[0041] Optionally, the defeated state may include but is not limited to: being killed, being eliminated, waiting for resurrection, etc., and the present disclosure does not make specific limitations on this.
[0042] Among them, the residual objects of the second character refer to the objects remaining in the game scene after the second character is defeated, and may include any one or more of the following: character remaining models, killing scene traces, death memorial models, and character remaining items.
[0043] In an optional embodiment, the following steps may also be performed: in response to triggering the first character to perform a specified interactive behavior on the residual object, controlling the first character to perform the specified interactive behavior on the residual object.
[0044] Optionally, the designated interactive behavior may be, for example, a photo-taking interactive behavior, wherein the photo-taking interactive behavior refers to an interactive behavior in which the first character takes a photo of the residual object.
[0045] It should be noted that, in actual application, the designated interactive behavior may also be other celebratory interactive behaviors, such as the first character humming, dancing, and other interactive behaviors to the residual object. This disclosure does not specifically limit this.
[0046] By controlling the first character to perform a specified interactive behavior on the residual object, an update basis is provided for the output of the target game resource, so that the player can actively influence the output of the target game resource.
[0047] In an optional embodiment, the following steps can also be performed: in response to the residual object being within the field of view of the first character, controlling the display of an interaction identifier corresponding to a specified interaction behavior at an associated position of the residual object; the interaction identifier corresponding to the specified interaction behavior is used to trigger the first character to perform the specified interaction behavior on the residual object.
[0048] When the residual object is within the field of view of the first character, the interaction mark corresponding to the specified interaction behavior is displayed at the associated position of the residual object by controlling the player to intuitively observe the interactive objects and executable interaction behaviors.
[0049] Exemplarily, in response to the first character heading toward the residual object, an interaction mark corresponding to the specified interaction behavior may be controlled to be displayed at a position associated with the residual object.
[0050] Exemplarily, in response to the residual object being displayed in the first graphical user interface corresponding to the first terminal device, an interaction identifier corresponding to the specified interaction behavior may be controlled to be displayed at a location associated with the residual object.
[0051] For example, Figure 2AAs shown, a schematic diagram of displaying an interactive identifier is provided. When the residual object 201 is within the field of view of the first character 202, an interactive identifier 203 can be displayed at the associated position of the residual object 201 to facilitate the player to lock the interactive object.
[0052] When the designated interactive behavior includes a photo-taking interactive behavior, in an optional embodiment, before the step of responding to the first character completing the designated interactive behavior with the residual object, the following steps may also be performed: determining the relative position between the first character and the residual object; determining a target photo-taking strategy based on the relative position, and displaying a photo-taking identifier that matches the target photo-taking strategy in the first terminal device.
[0053] Specifically, the relative position between the first character and the residual object can be determined based on the positions of the first character and the residual object in the game scene. The relative position can be characterized by the distance between the first character and the residual object, for example, greater than a certain distance threshold, less than a certain distance threshold, etc.
[0054] Optionally, the photographing strategy may be divided into a long-range photographing strategy and a close-range photographing strategy according to the distance between the first character and the residual object, and the target photographing strategy may be one of the long-range photographing strategy and the close-range photographing strategy.
[0055] It should be noted that in actual application, other photographing strategies can be divided as needed. For example, the photographing strategy can also be divided into a top-down photographing strategy, a front-facing photographing strategy, an upward-looking photographing strategy, etc. according to the height of the first character and the residual object. This disclosure does not make specific limitations on this.
[0056] Different photo markers can be assigned to different photo strategies to help players distinguish them. For example, if the target photo strategy is a close-up photo strategy, the corresponding photo marker may carry a strategy prompt message like "Group Photo"; if the target photo strategy is a long-range photo strategy, the corresponding photo marker may carry a strategy prompt message like "Cool Group Photo."
[0057] For example, Figure 2B As shown, a schematic diagram of displaying a photo identification is provided. When a residual object 201 is within the field of view of a first character 202, a photo identification 204 may be displayed at a location associated with the residual object 201. Optionally, when the first terminal device is a device for input via an external keyboard, the photo identification 204 may carry strategy prompt information (e.g., "take a photo") and operation prompt information (e.g., "F" key).
[0058] By displaying a photographing mark that matches the target photographing strategy in the first terminal device, the player is prompted to currently perform a photographing interaction behavior.
[0059] In an optional embodiment, the above-mentioned step of determining the target photographing strategy based on relative position can be determined by the following steps: determining the relative distance between the first character and the residual object; in response to the relative distance satisfying a first distance condition, determining the target photographing strategy as a long-range photographing strategy; in response to the relative distance satisfying a second distance condition, determining the target photographing strategy as a close-up photographing strategy; wherein the first distance condition is greater than the second distance condition.
[0060] The first distance condition may be greater than a first distance threshold; the second distance condition may be less than a second distance threshold, wherein the first distance threshold is greater than or equal to the second distance threshold.
[0061] Based on the relative distance between the first character and the remaining object, the target photography strategy is determined so that a photography method that adapts to the relative distance can be adopted. This can reduce the difficulty of shooting for players to a certain extent and better adapt to fast-paced game matches.
[0062] In an optional embodiment, the step of the first character completing the specified interactive behavior with respect to the residual object can be achieved by the following steps: in response to a trigger operation for a photographing identifier triggered by the first terminal device, based on a target photographing strategy, controlling the first character to perform a photographing interactive behavior with respect to the residual object; in response to the completion of the photographing interactive behavior, determining that the first character completes the specified interactive behavior with respect to the residual object.
[0063] Optionally, when the first terminal device is a device for input through an external keyboard, the photo-taking identifier carries operation prompt information (such as the "F" key). In this case, pressing the "F" key can be used as a trigger operation for the photo-taking identifier.
[0064] Optionally, when the first terminal device is a device that uses touch input, a click touch operation on the photo-taking mark can be used as a trigger operation on the photo-taking mark.
[0065] Based on the pre-configured target photography strategy, the first character is controlled to perform photography interaction on the remaining object, so that the player does not need to drastically adjust the photography parameters from the beginning, such as shooting angle, shooting distance, etc., which can reduce the user's photography pressure to a certain extent and ensure the convenience of photography.
[0066] In an optional embodiment, the above-mentioned step of controlling the first character to perform a photographic interaction on the residual object based on the target photographing strategy can be achieved by the following steps: in response to the target photographing strategy being a long-range photographing strategy, controlling the virtual camera corresponding to the first character to shoot the first character and the residual object from a third-person perspective; in response to the target photographing strategy being a close-up photographing strategy, controlling the virtual camera corresponding to the first character to shoot the first character and the residual object from a first-person perspective.
[0067] In the third-person perspective, the first terminal device can display the first character's photo of the residual object in the external perspective. Figure 3A As shown, a schematic diagram of an interface for a long-range photography strategy is provided, which can shoot the residual object 201 and the first character 202 based on a third-person perspective, so that the residual object and the first character can be in the camera at the same time, and the picture content is richer.
[0068] In the first-person perspective, the first terminal device can display the first character's photo of the residual object in the selfie perspective. Figure 3B As shown, a schematic diagram of an interface for a close-up photography strategy is provided, which can shoot the residual object 201 and the first character 202 based on the first-person perspective, so that the residual object and the first character can be in the frame at the same time, and the player has a strong sense of immersion in the photography.
[0069] Using different shooting perspectives under different photography strategies can avoid the limitations of a single perspective and greatly enhance the diversity of the game photography experience.
[0070] In an optional embodiment, the following steps may also be performed: while controlling the virtual camera corresponding to the first character to shoot the first character and the residual object from a third-person perspective, controlling the first character to perform a first group photo action; while controlling the virtual camera corresponding to the first character to shoot the first character and the residual object from a first-person perspective, controlling the first character to perform a second group photo action; wherein, the first group photo action and the second group photo action are different in at least some of the actions.
[0071] Among them, the first photo-taking action and the second photo-taking action can be body movements, such as tilting the head back, kicking the legs, etc., or they can be gestures, such as the "OK" gesture, the "victory" gesture, the "eight-character" gesture, etc. This disclosure does not make specific restrictions on this.
[0072] Under different photo-taking strategies, controlling the first character to perform different photo-taking actions can enrich the character's photo-taking performance and avoid a monotonous photo-taking effect.
[0073] In an optional embodiment, the above-mentioned step of controlling the first character to perform a photographic interaction behavior on the residual object based on the target photographing strategy in response to the triggering operation for the photographing identifier triggered by the first terminal device can also be achieved by the following steps: in response to the triggering operation for the photographing identifier, controlling the shooting angle of the virtual camera corresponding to the first character to be switched from the first shooting angle to the second shooting angle determined based on the target photographing strategy, wherein the second shooting angle is a shooting angle opposite to the direction of the first character, and the first shooting angle is a shooting angle consistent with the direction of the first character; under the second shooting angle, in response to the angle adjustment instruction, controlling the shooting angle of the virtual camera to be adjusted, and displaying a preview picture corresponding to the adjusted shooting angle in the first graphical user interface corresponding to the first terminal device; in response to the shooting instruction, controlling the first character to take a photo of the residual object according to the adjusted shooting angle.
[0074] The first shooting angle of view is the shooting angle of view before the photo marker is triggered.
[0075] By controlling the shooting angle of the virtual camera corresponding to the first character to switch from the first shooting angle (i.e., the shooting angle consistent with the first character's orientation) to the second shooting angle determined based on the target shooting strategy (i.e., the shooting angle opposite to the first character's orientation), the first character can face the camera to take pictures, such as Figure 3A and 3B As shown, this photo mode is more in line with the habit of taking photos facing the camera in reality.
[0076] In the second shooting perspective, by responding to the perspective adjustment instruction, the shooting angle of the virtual camera is controlled and adjusted, and a preview screen corresponding to the adjusted shooting angle is displayed in the first graphical user interface corresponding to the first terminal device, so that the player can fine-tune the shooting perspective to meet the player's more refined photography needs.
[0077] For example, after the shooting angle is adjusted, the preview screen can be captured according to the adjusted shooting angle in response to the shooting instruction, or a photo flash effect can be added to the preview screen to complete the first character's interactive behavior of photographing the residual object.
[0078] In an optional embodiment, in the process of controlling the adjustment of the shooting angle of the virtual camera and displaying a preview picture corresponding to the adjusted shooting angle in the first graphical user interface, the following steps can also be performed: a viewfinder corresponding to the virtual camera is generated in the first graphical user interface, and the viewfinder is used to prompt the scene boundary that can be captured by the current shooting angle of the virtual camera.
[0079] For example, Figure 3CAs shown, a schematic diagram of a viewfinder interface is provided, which generates a viewfinder 301 corresponding to the virtual camera in the first graphical user interface to prompt the player of the scene boundary that can be captured by the current shooting angle, thereby assisting the player in composing the picture and previewing the shooting effect.
[0080] In an optional implementation, the following steps may also be performed: in response to the completion of the photo-taking interaction behavior, the virtual camera is controlled to restore the first shooting angle before the photo-taking indicator is triggered.
[0081] After the photo interaction is completed, the player can exit the photo mode and continue to participate in normal game battles in the game scene by controlling the virtual camera to restore the first shooting angle before the photo mark is triggered.
[0082] In an optional embodiment, the following steps may also be performed: in response to the residual object remaining in the game scene for a specific duration, the residual object in the game scene is controlled to be cleared.
[0083] The specific duration is a pre-configured default retention time of residual objects, and this disclosure does not specifically limit this.
[0084] Specifically, after the residual objects remain in the game scene for a specific period of time, the residual objects can be cleared from the game scene to optimize the scene content, keep the scene tidy, and reduce system resource usage.
[0085] In an optional embodiment, the following steps may also be performed: in response to the residual object remaining in the game scene for a specific duration, the residual object is controlled to be cleared from the game scene. This may be achieved by the following steps: in response to the residual object remaining in the game scene for a specific duration, if the first character is performing a specified interactive behavior on the residual object, the residual object is controlled to continue to remain in the game scene; in response to the completion of the specified interactive behavior, the residual object is controlled to be cleared from the game scene.
[0086] If the first character is performing a specified interactive behavior on the residual object, by controlling the residual object to continue to remain in the game scene until the specified interactive behavior is completed, the interruption of the specified interactive behavior due to the disappearance of the residual object can be avoided, thereby ensuring stable operation of the game.
[0087] In step S130 , in response to the first character completing a designated interactive behavior with respect to the residual object, the target game resource corresponding to the first character is controlled to be updated.
[0088] The target game resources may be game resources that can be used to unlock skills, such as character experience, character points, etc., which are not specifically limited in this disclosure. Figure 2A and 2BAs shown, when the target game resource is character experience, it can be displayed in the first graphical user interface in the form of an experience bar 205 to indicate the player's current possession of the target game resource. It should be noted that during the process of the first character performing a specified interactive behavior on the residual object, the resource information corresponding to the target game resource can be continuously displayed in the first graphical user interface, or the resource information corresponding to the target game resource can be hidden, and this disclosure does not specifically limit this.
[0089] In an optional embodiment, the above-mentioned control of updating the target game resources corresponding to the first character in response to the first character completing the specified interactive behavior on the residual object can be achieved through the following steps: in response to the first character completing the specified interactive behavior on the residual object, determining the resource increment that matches the specified interactive behavior, and controlling the update of the target game resources corresponding to the first character based on the resource increment.
[0090] The resource increment information may be a fixed increment value preset for a specified interactive behavior, or a dynamic increment value related to the interaction duration of the specified interactive behavior, which is not specifically limited in the present disclosure.
[0091] After the first character completes the specified interactive behavior on the residual object, the target game resources corresponding to the first character are adaptively increased to further unlock skill upgrade permissions, enhance the game character's ability, promote the growth of the game character, and enrich the player's game strategy.
[0092] In step S140 , in response to the target game resource satisfying a specified condition, the control configures the first character with permission to consume the target game resource to upgrade at least one game skill.
[0093] The specified conditions refer to pre-set conditions for configuring skill upgrade permissions, for example, target game resources reaching a preset threshold.
[0094] By controlling the configuration of the first character to consume target game resources to upgrade at least one game skill, the player can select the game skill to be upgraded as needed, so as to flexibly meet the player's personalized game execution strategy.
[0095] In an optional embodiment, at least one game skill includes a target game skill, and the following steps can also be performed: in response to the first character casting the target game skill in the game scene, determining the range of the target game skill; in response to the second character being within the range of action, controlling the application of the target skill influence on the second character, wherein the target skill influence is at least used to interfere with the display of the game controls in the second terminal device that controls the second character.
[0096] The target game skill may be a visual interference game skill created for the first character, used to control the graphical user interface (e.g., second graphical user interface) of the terminal device (e.g., second terminal device) corresponding to the game character (e.g., second character) on which the target game skill is applied. Optionally, the scope of action corresponding to the target game skill may be, for example, a specific range centered on the first character, which is not specifically limited in this disclosure. Optionally, the target game skill may be a game skill with a skill level. For example, the skill level of the target game skill may increase as the user upgrades the skill, or it may automatically increase over time as the game progresses, which is not specifically limited in this disclosure. Optionally, the skill level of the target game skill and the interference effect corresponding to the target skill effect may be positively correlated. For example, the higher the skill level of the target game skill, the stronger the interference effect corresponding to the target skill effect; the lower the skill level of the target game skill, the weaker the interference effect corresponding to the target skill effect. Optionally, when the interference effect corresponding to the target skill effect is carried out using an interface interference identifier, the interference effect may be reflected by the number of generated interface interference identifiers, the size of the generated interface interference identifiers, and other aspects, which is not specifically limited in this disclosure. Optionally, the interface interference identifier may include but is not limited to: a character action identifier and a character expression identifier corresponding to the first game character. Optionally, when the interference effect corresponding to the target skill influence is carried out with the interface interference identifier as a carrier, the interface interference identifier may be generated at a random position on the upper layer of at least one game control in the second graphical user interface corresponding to the second terminal device, and displaced from the initial position along a preset movement path. During the displacement process, the interface interference identifier may block the game controls on the displacement path, or control the removal of the game controls on the preset displacement path. Optionally, when the interference effect corresponding to the target skill influence is carried out with the interface interference identifier as a carrier, the interface interference identifier may be generated at the display position of at least one game control in the second graphical user interface corresponding to the second terminal device, and used to block these game controls, or control the removal of these game controls.
[0097] Optionally, the target skill impact may also include continuously playing interference audio corresponding to the first character through the second terminal device, which is not specifically limited in the present disclosure.
[0098] In an optional embodiment, the following steps may also be performed: in response to the target skill affecting the second character continuously, controlling the update of the target game resource corresponding to the first character.
[0099] For example, in response to the target skill affecting the second character, resource increment information matching the target game skill can be determined, and based on the resource increment information matching the target game skill, the target game resources corresponding to the first character can be controlled to be updated.
[0100] During the period when the first character casts the target game skill, the target game resources corresponding to the first character are adaptively increased until the skill ends or is interrupted, so as to further unlock skill upgrade permissions, enhance the game character's ability, promote the growth of the game character, and enrich the player's game strategy.
[0101] In an optional embodiment, after the step of controlling the configuration of the first character with the permission to consume target game resources to upgrade at least one game skill, the following steps may also be performed: displaying an upgrade control corresponding to at least one game skill in a first graphical user interface corresponding to the first terminal device; and controlling the upgrading of the target game skill in response to a triggering operation of a target upgrade control corresponding to the target game skill.
[0102] Exemplarily, in response to a display control operation of the skill upgrade interface, the skill upgrade interface can be controlled to be displayed; an upgrade control corresponding to at least one game skill can be displayed in the skill upgrade interface; in response to a selection operation of a target game skill in the skill upgrade interface, the target game skill can be determined as the game skill to be upgraded; in response to an upgrade instruction for the game skill to be upgraded, the consumption of target game resources can be controlled to upgrade the game skill to be upgraded.
[0103] Optionally, the step of controlling the display of the skill upgrade interface may include: controlling the virtual camera corresponding to the first character to shoot the hand position from a first-person perspective, and displaying the skill upgrade interface at the hand position of the first character, and the hand of the first character performs a hand-holding action, so that the player can immersively upgrade the skill. For example, Figure 4 As shown, a schematic diagram of a skill upgrade interface is provided, wherein the skill control interface 401 can be divided into multiple skill areas, each of which can display information such as skill identifiers corresponding to different game skills, skill upgrade status, etc. Optionally, the selected skill area can be displayed separately from other skill areas.
[0104] Optionally, when the first terminal device is a device for input through an external keyboard, operation prompt information (such as the "F" key) for triggering the skill upgrade instruction can be displayed in the selected skill area. At this time, pressing the "F" key can be used as an operation to trigger the upgrade instruction.
[0105] Optionally, when the first terminal device is a device that uses touch input, the upgrade control of the corresponding game skill can be displayed in the selected skill area, and the click operation on the upgrade control of the corresponding game skill can be used as an operation to trigger the upgrade instruction of the corresponding game skill.
[0106] By controlling and upgrading game skills, you can enhance the ability of the game character, promote the growth of the game character, and enrich the player's game strategy.
[0107] For example, Figure 5 As shown, an interactive flow chart for enhancing gaming skills is provided, which may specifically include the following steps:
[0108] Step S501, controlling the first camp and the second camp participating in the game to enter the game scene corresponding to the game;
[0109] Step S502: In response to the second character in the second camp being defeated, displaying a residual object representing the defeated second character in the game scene;
[0110] Step S503: In response to the residual object being within the field of view of the first character in the first camp, controlling the display of an interaction identifier corresponding to the specified interaction behavior at a location associated with the residual object;
[0111] Step S504, in response to a triggering operation of an interaction identifier corresponding to a specified interaction behavior, controlling the first character to complete the specified interaction behavior on the residual object;
[0112] Step S505 , in response to the first character completing a specified interactive behavior with respect to the residual object, controlling an update of a target game resource corresponding to the first character;
[0113] Step S506 , in response to the target game resource satisfying a specified condition, controlling configuration of permission for the first character to consume the target game resource to upgrade at least one game skill.
[0114] Figure 5 In the steps shown, the first character completes the specified interactive behavior on the residual object, updates the target game resources, and controls the game skill upgrade through the target game resources. This can enrich the game resource update path to a certain extent, accelerate the enhancement of high-efficiency game characters, and improve the utilization efficiency of game resources.
[0115] The exemplary embodiment of the present disclosure further provides an interactive device in a game, referring to Figure 6 As shown, the interactive device 600 in the game may include the following program modules:
[0116] A game scene entry module 610 is configured to control a first camp and a second camp participating in a game match to enter a game scene corresponding to the game match, wherein the first camp includes a first character controlled by a first terminal device, and the first character is configured with at least one game skill;
[0117] a residual object display module 620 for displaying a residual object representing the defeated second character in the game scene in response to the second character in the second camp being defeated;
[0118] A game resource update module 630 is configured to control updating of a target game resource corresponding to the first character in response to the first character completing a specified interactive behavior with the residual object;
[0119] The upgrade permission configuration module 640 is configured to control the configuration of the permission for the first character to consume the target game resource to upgrade at least one game skill in response to the target game resource satisfying a specified condition.
[0120] In an optional embodiment, based on the above-mentioned solution, the residual objects include any one or more of the following: a remaining model of a character, traces of a killing scene, a memorial model of death, and items left by a character.
[0121] In an optional embodiment, based on the aforementioned scheme, the interactive device 600 in the game may also include: a designated interactive behavior execution module, which is used to control the first character to perform the designated interactive behavior on the residual object in response to triggering the first character to perform the designated interactive behavior on the residual object.
[0122] In an optional embodiment, based on the aforementioned scheme, the interactive device 600 in the game may also include: an interactive identifier display module, which is used to control the display of an interactive identifier corresponding to a specified interactive behavior at an associated position of the residual object in response to the residual object being within the field of view of the first character; the interactive identifier corresponding to the specified interactive behavior is used to trigger the first character to perform the specified interactive behavior on the residual object.
[0123] In an optional embodiment, based on the aforementioned scheme, the game resource update module 630 can be configured to: in response to the first character completing a specified interactive behavior on the residual object, determine the resource increment that matches the specified interactive behavior, and control the update of the target game resources corresponding to the first character based on the resource increment.
[0124] In an optional implementation, based on the above solution, the designated interactive behavior includes a photo-taking interactive behavior.
[0125] In an optional embodiment, based on the aforementioned scheme, before responding to the step of the first character completing the specified interactive behavior on the residual object, the interactive device 600 in the game may also include: a relative position determination module, used to determine the relative position between the first character and the residual object; a photo identification display module, used to determine the target photo strategy based on the relative position, and display a photo identification matching the target photo strategy in the first terminal device.
[0126] In an optional embodiment, based on the aforementioned solution, the interactive device 600 in the game may further include: a designated interactive behavior execution module, configured to control the first character to complete a designated interactive behavior with respect to the remaining object. The designated interactive behavior execution module may include: a photo interactive behavior execution module, configured to control the first character to perform a photo interactive behavior with respect to the remaining object based on a target photo strategy in response to a trigger operation for a photo identification triggered by the first terminal device; and a photo interactive behavior completion module, configured to determine that the first character has completed the designated interactive behavior with respect to the remaining object in response to completion of the photo interactive behavior.
[0127] In an optional embodiment, based on the aforementioned solution, the interactive device 600 in the game may further include a photographing strategy determination module for determining a target photographing strategy based on relative position. The photographing strategy determination module may be configured to: determine the relative distance between the first character and the remaining object; in response to the relative distance satisfying a first distance condition, determine the target photographing strategy as a long-range photographing strategy; and in response to the relative distance satisfying a second distance condition, determine the target photographing strategy as a close-range photographing strategy; wherein the first distance condition is greater than the second distance condition.
[0128] In an optional embodiment, based on the aforementioned scheme, the photo interaction behavior execution module can be configured as follows: in response to the target photo strategy being a long-range photo strategy, controlling the virtual camera corresponding to the first character to shoot the first character and the remaining objects from a third-person perspective; in response to the target photo strategy being a close-up photo strategy, controlling the virtual camera corresponding to the first character to shoot the first character and the remaining objects from a first-person perspective.
[0129] In an optional embodiment, based on the aforementioned scheme, the interactive device 600 in the game may further include: a first group photo action execution module, used to control the first character to perform a first group photo action while controlling the virtual camera corresponding to the first character to shoot the first character and the residual object from a third-person perspective; a second group photo action execution module, used to control the first character to perform a second group photo action while controlling the virtual camera corresponding to the first character to shoot the first character and the residual object from a first-person perspective; wherein, the first group photo action and the second group photo action are different in at least some actions.
[0130] In an optional embodiment, based on the aforementioned scheme, the photo interaction behavior execution module can be configured as follows: in response to a trigger operation for a photo identification, controlling the shooting perspective of the virtual camera corresponding to the first character to switch from a first shooting perspective to a second shooting perspective determined based on the target photo strategy, wherein the second shooting perspective is a shooting perspective opposite to the direction of the first character, and the first shooting perspective is a shooting perspective consistent with the direction of the first character; under the second shooting perspective, in response to a perspective adjustment instruction, controlling the adjustment of the shooting angle of the virtual camera, and displaying a preview screen corresponding to the adjusted shooting angle in the first graphical user interface corresponding to the first terminal device; in response to the shooting instruction, controlling the first character to take a photo of the residual object according to the adjusted shooting angle.
[0131] In an optional embodiment, based on the aforementioned scheme, in the process of controlling the adjustment of the shooting angle of the virtual camera and displaying a preview picture corresponding to the adjusted shooting angle in the first graphical user interface, the interactive device 600 in the game may also include: a viewfinder display module, which is used to generate a viewfinder corresponding to the virtual camera in the first graphical user interface, and the viewfinder is used to prompt the scene boundary that can be captured by the current shooting angle of the virtual camera.
[0132] In an optional embodiment, based on the aforementioned solution, the interactive device 600 in the game may further include: a perspective recovery module for controlling the virtual camera to restore the first shooting perspective before the photo identification is triggered in response to the completion of the photo interaction behavior.
[0133] In an optional embodiment, based on the aforementioned solution, the interactive device 600 in the game may further include: a residual object clearing module for controlling the clearing of residual objects in the game scene in response to the residual objects remaining in the game scene for a specific duration.
[0134] In an optional embodiment, based on the aforementioned scheme, the residual object clearing module can be configured as follows: in response to the residual object remaining in the game scene for a specific duration, if the first character is performing a specified interactive behavior on the residual object, controlling the residual object to continue to remain in the game scene; in response to the completion of the specified interactive behavior, controlling the residual object to be cleared from the game scene.
[0135] In an optional embodiment, based on the aforementioned scheme, at least one game skill includes a target game skill, and the interactive device 600 in the game may also include: an action range determination module, used to determine the action range of the target game skill in response to the first character casting the target game skill in the game scene; a skill influence application module, used to control the application of the target skill influence on the second character in response to the second character being within the action range, wherein the target skill influence is at least used to interfere with the display of the game controls in the second terminal device that controls the second character.
[0136] In an optional embodiment, based on the above solution, the game resource update module 630 is further configured to control the update of the target game resource corresponding to the first character in response to the target skill affecting the second character continuously.
[0137] In an optional embodiment, based on the aforementioned scheme, after the step of controlling the configuration of the first character with the authority to consume target game resources to upgrade at least one game skill, the interactive device 600 in the game may also include: an upgrade control display module, used to display the upgrade control corresponding to at least one game skill in the first graphical user interface corresponding to the first terminal device; a skill upgrade control module, used to control the upgrade of the target game skill in response to the triggering operation of the target upgrade control corresponding to the target game skill.
[0138] The specific details of each part of the above-mentioned device have been described in detail in the implementation method part. The undisclosed details can be found in the implementation method part, so they will not be repeated here.
[0139] The exemplary embodiments of the present disclosure further provide a computer program product, which includes a computer program, and when the computer program is executed by a processor, implements the above-mentioned interactive method in the game.
[0140] In one embodiment, a computer program product may be a tangible product containing a computer program, such as a computer-readable storage medium storing the computer program. The computer-readable storage medium may be a storage medium based on electrical, magnetic, optical, electromagnetic, infrared, or other signals, including but not limited to random access memory (RAM), read-only memory (ROM), magnetic tape, floppy disk, flash memory (Flash), mechanical hard disk drive (HDD), solid-state drive (SSD), and the like. Exemplarily, the computer program product may be implemented as a non-volatile storage medium storing the computer program, such as a read-only memory, NAND flash memory, and the like.
[0141] In one embodiment, the computer program product may be an intangible product containing a computer program. For example, the computer program product may be implemented as a virtual digital product, such as a digital file such as an executable file or installation package storing the computer program.
[0142] The code of the computer program can be written in one or more programming languages. Programming languages include C, Java, C++, etc. The program code can be executed entirely on the user computing device, partially on the user computing device, or as a separate software package, partially on the user computing device and partially on a remote computing device, or entirely on a remote computing device or server. In the case of a remote computing device, the remote computing device can be connected to the user computing device via any type of network, such as a local area network (LAN), a wide area network (WAN), etc., or can be connected to an external computing device (e.g., via an Internet connection provided by a carrier).
[0143] Computer programs can be carried or transmitted via electrical, magnetic, optical, electromagnetic, infrared, or other signals. Electronic devices can convert signals carrying computer programs into digital signals, thereby running the computer programs. When a computer program is run on an electronic device, its code is used to cause the electronic device to execute (more specifically, to cause the processor of the electronic device to execute) the method steps of various exemplary embodiments of the present disclosure. For example, the following steps may be included:
[0144] Controlling a first camp and a second camp participating in a game match to enter a game scene corresponding to the game match, wherein the first camp includes a first character controlled by a first terminal device, and the first character is configured with at least one game skill;
[0145] In response to the second character in the second camp being defeated, displaying a residual object referring to the defeated second character in the game scene;
[0146] In response to the first character completing a specified interactive behavior with respect to the residual object, controlling an update of a target game resource corresponding to the first character;
[0147] In response to the target game resource satisfying a specified condition, the controller configures the first character with permission to consume the target game resource to upgrade at least one game skill.
[0148] In an optional embodiment, based on the above-mentioned solution, the residual objects include any one or more of the following: a remaining model of a character, traces of a killing scene, a memorial model of death, and items left by a character.
[0149] In an optional implementation, based on the above solution, the following steps may be further performed: in response to triggering the first character to perform a specified interactive behavior on the residual object, controlling the first character to perform the specified interactive behavior on the residual object.
[0150] In an optional embodiment, based on the aforementioned scheme, the following steps may also be performed: in response to the residual object being within the field of view of the first character, controlling the display of an interaction identifier corresponding to a specified interaction behavior at an associated position of the residual object; the interaction identifier corresponding to the specified interaction behavior is used to trigger the first character to perform the specified interaction behavior on the residual object.
[0151] In an optional embodiment, based on the aforementioned scheme, the above-mentioned response to the first character completing the specified interactive behavior on the residual object, controlling the update of the target game resources corresponding to the first character can be achieved through the following steps: in response to the first character completing the specified interactive behavior on the residual object, determining the resource increment that matches the specified interactive behavior, and controlling the update of the target game resources corresponding to the first character based on the resource increment.
[0152] In an optional implementation, based on the above solution, the designated interactive behavior includes a photo-taking interactive behavior.
[0153] In an optional embodiment, based on the aforementioned scheme, before the step of responding to the first character completing the specified interactive behavior with the residual object, the following steps may also be performed: determining the relative position between the first character and the residual object; determining the target photographing strategy based on the relative position, and displaying a photographing identifier that matches the target photographing strategy in the first terminal device.
[0154] In an optional embodiment, based on the aforementioned scheme, the first character completes the specified interactive behavior on the residual object, which can be achieved through the following steps: in response to the trigger operation for the photo identification triggered by the first terminal device, based on the target photo strategy, the first character is controlled to perform the photo interactive behavior on the residual object; in response to the completion of the photo interactive behavior, it is determined that the first character completes the specified interactive behavior on the residual object.
[0155] In an optional embodiment, based on the aforementioned scheme, the above-mentioned step of determining the target photographing strategy based on relative position can be implemented by the following steps: determining the relative distance between the first character and the residual object; in response to the relative distance satisfying a first distance condition, determining the target photographing strategy as a long-range photographing strategy; in response to the relative distance satisfying a second distance condition, determining the target photographing strategy as a close-up photographing strategy; wherein the first distance condition is greater than the second distance condition.
[0156] In an optional embodiment, based on the aforementioned scheme, the above-mentioned target-based photographing strategy, which controls the first character to perform photographic interaction on the residual object, can be achieved through the following steps: in response to the target photographing strategy being a long-range photographing strategy, controlling the virtual camera corresponding to the first character to shoot the first character and the residual object from a third-person perspective; in response to the target photographing strategy being a close-up photographing strategy, controlling the virtual camera corresponding to the first character to shoot the first character and the residual object from a first-person perspective.
[0157] In an optional embodiment, based on the aforementioned scheme, the following steps may also be performed: while controlling the virtual camera corresponding to the first character to shoot the first character and the residual object from a third-person perspective, controlling the first character to perform a first group photo action; while controlling the virtual camera corresponding to the first character to shoot the first character and the residual object from a first-person perspective, controlling the first character to perform a second group photo action; wherein, the first group photo action and the second group photo action are different in at least some of the actions.
[0158] In an optional embodiment, based on the aforementioned scheme, the above-mentioned response to the trigger operation for the photo identification triggered by the first terminal device, based on the target photo strategy, controlling the first character to perform a photo interaction behavior on the residual object, can be achieved through the following steps: in response to the trigger operation for the photo identification, controlling the shooting angle of the virtual camera corresponding to the first character to switch from the first shooting angle to the second shooting angle determined based on the target photo strategy, wherein the second shooting angle is a shooting angle opposite to the direction of the first character, and the first shooting angle is a shooting angle consistent with the direction of the first character; under the second shooting angle, in response to the angle adjustment instruction, controlling the adjustment of the shooting angle of the virtual camera, and displaying a preview picture corresponding to the adjusted shooting angle in the first graphical user interface corresponding to the first terminal device; in response to the shooting instruction, controlling the first character to take a photo of the residual object according to the adjusted shooting angle.
[0159] In an optional embodiment, based on the aforementioned scheme, in the process of controlling the adjustment of the shooting angle of the virtual camera and displaying a preview picture corresponding to the adjusted shooting angle in the first graphical user interface, the following steps can also be performed: a viewfinder corresponding to the virtual camera is generated in the first graphical user interface, and the viewfinder is used to prompt the scene boundary that can be captured by the current shooting angle of the virtual camera.
[0160] In an optional implementation, based on the above solution, the following steps may be further performed: in response to the completion of the photo interaction behavior, the virtual camera is controlled to restore the first shooting angle before the photo identification is triggered.
[0161] In an optional embodiment, based on the above solution, the following steps may be further performed: in response to the residual object remaining in the game scene for a specific duration, the residual object in the game scene is controlled to be cleared.
[0162] In an optional embodiment, based on the aforementioned scheme, the above-mentioned response to the residual object remaining in the game scene for a specific period of time, controlling the residual object to be cleared in the game scene can be achieved by the following steps: in response to the residual object remaining in the game scene for a specific period of time, if the first character is performing a specified interactive behavior on the residual object, controlling the residual object to continue to remain in the game scene; in response to the completion of the specified interactive behavior, controlling the residual object to be cleared in the game scene.
[0163] In an optional embodiment, based on the aforementioned scheme, at least one game skill includes a target game skill, and the following steps can also be performed: in response to the first character casting the target game skill in the game scene, determining the scope of the target game skill; in response to the second character being within the scope of action, controlling the application of the target skill influence on the second character, wherein the target skill influence is at least used to interfere with the display of the game controls in the second terminal device that controls the second character.
[0164] In an optional embodiment, based on the above solution, the following steps may also be performed: in response to the target skill affecting the second character continuously, controlling the update of the target game resource corresponding to the first character.
[0165] In an optional embodiment, based on the aforementioned scheme, after the step of controlling the configuration of the first character with the permission to consume target game resources to upgrade at least one game skill, the following steps can also be performed: displaying an upgrade control corresponding to at least one game skill in the first graphical user interface corresponding to the first terminal device; and controlling the upgrading of the target game skill in response to a triggering operation of a target upgrade control corresponding to the target game skill.
[0166] During the interaction process in the above-mentioned game, the first character completes the specified interactive behavior on the residual object, updates the target game resources, and controls the game skill upgrade through the target game resources, enriches the game resource update path, and can accelerate the strengthening of highly efficient game characters with strong abilities and active behaviors, thereby stimulating the depth of participation of highly efficient game characters in the game and making more effective use of game resources.
[0167] The exemplary embodiments of the present disclosure also provide an electronic device capable of implementing the aforementioned interactive method in a game. The electronic device may include a processor and a memory. The memory stores executable instructions for the processor, such as program code. The processor executes the executable instructions to perform the method of the exemplary embodiment. The electronic device may also include a display for displaying a graphical user interface.
[0168] Reference below Figure 7 , the electronic device is exemplarily described in the form of a general-purpose computing device. It should be understood that Figure 7 The electronic device 700 shown is merely an example and should not limit the functions and scope of use of the embodiments of the present disclosure.
[0169] like Figure 7 As shown, the electronic device 700 may include a processor 710 , a memory 720 , a bus 730 , an I / O (input / output) interface 740 , a network adapter 750 , and a display 760 .
[0170] The memory 720 may include volatile memory, such as RAM 721 and cache unit 722, and may also include non-volatile memory, such as ROM 723. The memory 720 may also include one or more program modules 724. Such program modules 724 include, but are not limited to, an operating system, one or more application programs, other program modules, and program data. Each of these examples, or some combination thereof, may include an implementation of a network environment. For example, the program modules 724 may include the modules described above.
[0171] The processor 710 may include one or more processing units, for example: the processor 710 may include an AP (Application Processor), a modem processor, a GPU (Graphics Processing Unit), an ISP (Image Signal Processor), a controller, an encoder, a decoder, a DSP (Digital Signal Processor), a baseband processor and / or an NPU (Neural-Network Processing Unit), etc.
[0172] The processor 710 may be configured to execute executable instructions stored in the memory 720 , such as executing any one or more method steps in this exemplary embodiment.
[0173] Exemplarily, the processor 710 may perform the following steps:
[0174] Controlling a first camp and a second camp participating in a game match to enter a game scene corresponding to the game match, wherein the first camp includes a first character controlled by a first terminal device, and the first character is configured with at least one game skill;
[0175] In response to the second character in the second camp being defeated, displaying a residual object referring to the defeated second character in the game scene;
[0176] In response to the first character completing a specified interactive behavior with respect to the residual object, controlling an update of a target game resource corresponding to the first character;
[0177] In response to the target game resource satisfying a specified condition, the controller configures the first character with permission to consume the target game resource to upgrade at least one game skill.
[0178] In an optional embodiment, based on the above-mentioned solution, the residual objects include any one or more of the following: a remaining model of a character, traces of a killing scene, a memorial model of death, and items left by a character.
[0179] In an optional implementation, based on the above solution, the following steps may be further performed: in response to triggering the first character to perform a specified interactive behavior on the residual object, controlling the first character to perform the specified interactive behavior on the residual object.
[0180] In an optional embodiment, based on the aforementioned scheme, the following steps may also be performed: in response to the residual object being within the field of view of the first character, controlling the display of an interaction identifier corresponding to a specified interaction behavior at an associated position of the residual object; the interaction identifier corresponding to the specified interaction behavior is used to trigger the first character to perform the specified interaction behavior on the residual object.
[0181] In an optional embodiment, based on the aforementioned scheme, the above-mentioned response to the first character completing the specified interactive behavior on the residual object, controlling the update of the target game resources corresponding to the first character can be achieved through the following steps: in response to the first character completing the specified interactive behavior on the residual object, determining the resource increment that matches the specified interactive behavior, and controlling the update of the target game resources corresponding to the first character based on the resource increment.
[0182] In an optional implementation, based on the above solution, the designated interactive behavior includes a photo-taking interactive behavior.
[0183] In an optional embodiment, based on the aforementioned scheme, before the step of responding to the first character completing the specified interactive behavior with the residual object, the following steps may also be performed: determining the relative position between the first character and the residual object; determining the target photographing strategy based on the relative position, and displaying a photographing identifier that matches the target photographing strategy in the first terminal device.
[0184] In an optional embodiment, based on the aforementioned scheme, the first character completes the specified interactive behavior on the residual object, which can be achieved through the following steps: in response to the trigger operation for the photo identification triggered by the first terminal device, based on the target photo strategy, the first character is controlled to perform the photo interactive behavior on the residual object; in response to the completion of the photo interactive behavior, it is determined that the first character completes the specified interactive behavior on the residual object.
[0185] In an optional embodiment, based on the aforementioned scheme, the above-mentioned step of determining the target photographing strategy based on relative position can be implemented by the following steps: determining the relative distance between the first character and the residual object; in response to the relative distance satisfying a first distance condition, determining the target photographing strategy as a long-range photographing strategy; in response to the relative distance satisfying a second distance condition, determining the target photographing strategy as a close-up photographing strategy; wherein the first distance condition is greater than the second distance condition.
[0186] In an optional embodiment, based on the aforementioned scheme, the above-mentioned target-based photographing strategy, which controls the first character to perform photographic interaction on the residual object, can be achieved through the following steps: in response to the target photographing strategy being a long-range photographing strategy, controlling the virtual camera corresponding to the first character to shoot the first character and the residual object from a third-person perspective; in response to the target photographing strategy being a close-up photographing strategy, controlling the virtual camera corresponding to the first character to shoot the first character and the residual object from a first-person perspective.
[0187] In an optional embodiment, based on the aforementioned scheme, the following steps may also be performed: while controlling the virtual camera corresponding to the first character to shoot the first character and the residual object from a third-person perspective, controlling the first character to perform a first group photo action; while controlling the virtual camera corresponding to the first character to shoot the first character and the residual object from a first-person perspective, controlling the first character to perform a second group photo action; wherein, the first group photo action and the second group photo action are different in at least some of the actions.
[0188] In an optional embodiment, based on the aforementioned scheme, the above-mentioned response to the trigger operation for the photo identification triggered by the first terminal device, based on the target photo strategy, controlling the first character to perform a photo interaction behavior on the residual object, can be achieved through the following steps: in response to the trigger operation for the photo identification, controlling the shooting angle of the virtual camera corresponding to the first character to switch from the first shooting angle to the second shooting angle determined based on the target photo strategy, wherein the second shooting angle is a shooting angle opposite to the direction of the first character, and the first shooting angle is a shooting angle consistent with the direction of the first character; under the second shooting angle, in response to the angle adjustment instruction, controlling the adjustment of the shooting angle of the virtual camera, and displaying a preview picture corresponding to the adjusted shooting angle in the first graphical user interface corresponding to the first terminal device; in response to the shooting instruction, controlling the first character to take a photo of the residual object according to the adjusted shooting angle.
[0189] In an optional embodiment, based on the aforementioned scheme, in the process of controlling the adjustment of the shooting angle of the virtual camera and displaying a preview picture corresponding to the adjusted shooting angle in the first graphical user interface, the following steps can also be performed: a viewfinder corresponding to the virtual camera is generated in the first graphical user interface, and the viewfinder is used to prompt the scene boundary that can be captured by the current shooting angle of the virtual camera.
[0190] In an optional implementation, based on the above solution, the following steps may be further performed: in response to the completion of the photo interaction behavior, the virtual camera is controlled to restore the first shooting angle before the photo identification is triggered.
[0191] In an optional embodiment, based on the above solution, the following steps may be further performed: in response to the residual object remaining in the game scene for a specific duration, the residual object in the game scene is controlled to be cleared.
[0192] In an optional embodiment, based on the aforementioned scheme, the above-mentioned response to the residual object remaining in the game scene for a specific period of time, controlling the residual object to be cleared in the game scene can be achieved by the following steps: in response to the residual object remaining in the game scene for a specific period of time, if the first character is performing a specified interactive behavior on the residual object, controlling the residual object to continue to remain in the game scene; in response to the completion of the specified interactive behavior, controlling the residual object to be cleared in the game scene.
[0193] In an optional embodiment, based on the aforementioned scheme, at least one game skill includes a target game skill, and the following steps can also be performed: in response to the first character casting the target game skill in the game scene, determining the scope of the target game skill; in response to the second character being within the scope of action, controlling the application of the target skill influence on the second character, wherein the target skill influence is at least used to interfere with the display of the game controls in the second terminal device that controls the second character.
[0194] In an optional embodiment, based on the above solution, the following steps may also be performed: in response to the target skill affecting the second character continuously, controlling the update of the target game resource corresponding to the first character.
[0195] In an optional embodiment, based on the aforementioned scheme, after the step of controlling the configuration of the first character with the permission to consume target game resources to upgrade at least one game skill, the following steps can also be performed: displaying an upgrade control corresponding to at least one game skill in the first graphical user interface corresponding to the first terminal device; and controlling the upgrading of the target game skill in response to a triggering operation of a target upgrade control corresponding to the target game skill.
[0196] During the interaction process in the above-mentioned game, the first character completes the specified interactive behavior on the residual object, updates the target game resources, and controls the game skill upgrade through the target game resources, enriches the game resource update path, and can accelerate the strengthening of highly efficient game characters with strong abilities and active behaviors, thereby stimulating the depth of participation of highly efficient game characters in the game and making more effective use of game resources.
[0197] The bus 730 is used to connect different components of the electronic device 700 and may include a data bus, an address bus, and a control bus.
[0198] The electronic device 700 can communicate with one or more external devices 800 (eg, a keyboard, a mouse, an external controller, etc.) through the I / O interface 740 .
[0199] The electronic device 700 can communicate with one or more networks via the network adapter 750. For example, the network adapter 750 can provide mobile communication solutions such as 3G / 4G / 5G, or wireless communication solutions such as wireless LAN, Bluetooth, and near-field communication. The network adapter 750 can communicate with other modules of the electronic device 700 via the bus 730.
[0200] The electronic device 700 may display a graphical user interface, etc., through the display 760 .
[0201] although Figure 7Not shown, other hardware and / or software modules may also be provided in the electronic device 700, including but not limited to: a display, a microcode, a device driver, a redundant processor, an external disk drive array, a RAID (Redundant Array of Independent Disks) system, a tape drive, and a data backup storage system.
[0202] It should be noted that although several modules or units of the device for action execution are mentioned in the above detailed description, this division is not mandatory. In fact, according to the exemplary embodiments of the present disclosure, the features and functions of two or more modules or units described above can be concretized in one module or unit. Conversely, the features and functions of one module or unit described above can be further divided into multiple modules or units to be concretized.
[0203] It will be appreciated by those skilled in the art that various aspects of the present disclosure may be implemented as a system, method or program product. Therefore, various aspects of the present disclosure may be specifically implemented as the following forms, namely: a complete hardware implementation, a complete software implementation (including firmware, microcode, etc.), or an implementation combining hardware and software, which may be collectively referred to herein as a "circuit", "module" or "system". Those skilled in the art will readily appreciate other embodiments of the present disclosure after considering the specification and practicing the invention disclosed herein. This application is intended to cover any variations, uses or adaptations of the present disclosure, which follow the general principles of the present disclosure and include common knowledge or customary technical means in the art that are not disclosed in the present disclosure. The specification and implementation are intended to be exemplary only, and the true scope and spirit of the present disclosure are indicated by the claims.
[0204] It should be understood that the present disclosure is not limited to the exact structures that have been described above and shown in the drawings, and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.
Claims
1. An interactive method in a game, characterized in that: The method comprises: Controlling a first camp and a second camp participating in a game match to enter a game scene corresponding to the game match, wherein the first camp includes a first character controlled by a first terminal device, and the first character is configured with at least one game skill; In response to a second character in the second camp being defeated, displaying a residual object representing the defeated second character in the game scene; In response to the first character completing a specified interactive behavior with respect to the residual object, controlling an update of a target game resource corresponding to the first character; In response to the target game resource satisfying a specified condition, the control configures the first character with a permission to consume the target game resource to upgrade the at least one game skill.
2. The method according to claim 1, characterized in that The residual objects include any one or more of the following: Character remaining models, killing scene traces, death memorial models, and character remaining items.
3. The method according to claim 1, characterized in that The method further comprises: In response to triggering the first character to perform a specified interactive behavior on the residual object, the first character is controlled to perform the specified interactive behavior on the residual object.
4. The method according to claim 3, characterized in that The method further comprises: In response to the residual object being within the field of view of the first character, control is performed to display an interaction identifier corresponding to the specified interaction behavior at an associated position of the residual object; the interaction identifier corresponding to the specified interaction behavior is used to trigger the first character to perform the specified interaction behavior on the residual object.
5. The method according to claim 1, wherein In response to the first character completing a specified interactive behavior with respect to the residual object, controlling the update of a target game resource corresponding to the first character includes: In response to the first character completing a specified interactive behavior on the residual object, a resource increment matching the specified interactive behavior is determined, and based on the resource increment, an update of a target game resource corresponding to the first character is controlled.
6. The method according to claim 1, characterized in that The designated interactive behavior includes a photo-taking interactive behavior.
7. The method according to claim 6, characterized in that Before the step of responding to the first character completing a specified interactive behavior with respect to the residual object, the method further includes: determining a relative position between the first character and the residual object; A target photographing strategy is determined based on the relative position, and a photographing identifier matching the target photographing strategy is displayed on the first terminal device.
8. The method according to claim 7, characterized in that The step of the first character completing a specified interactive behavior on the residual object includes: In response to a triggering operation for the photographing identifier triggered by the first terminal device, based on the target photographing strategy, controlling the first character to perform a photographing interaction behavior on the residual object; In response to the completion of the photographing interaction behavior, it is determined that the first character completes a specified interaction behavior with the residual object.
9. The method according to claim 8, characterized in that The step of determining a target photographing strategy based on the relative position includes: determining a relative distance between the first character and the residual object; In response to the relative distance satisfying a first distance condition, determining that the target photographing strategy is a long-range photographing strategy; In response to the relative distance satisfying a second distance condition, determining that the target photographing strategy is a close-up photographing strategy; The first distance condition is greater than the second distance condition.
10. The method according to claim 9, characterized in that The step of controlling the first character to perform a photographing interaction behavior on the residual object based on the target photographing strategy includes: In response to the target photographing strategy being the distant photographing strategy, controlling the virtual camera corresponding to the first character to photograph the first character and the residual object from a third-person perspective; In response to the target photographing strategy being the close-up photographing strategy, the virtual camera corresponding to the first character is controlled to photograph the first character and the residual object from a first-person perspective.
11. The method according to claim 10, characterized in that The method further comprises: While controlling the virtual camera corresponding to the first character to shoot the first character and the residual object from a third-person perspective, controlling the first character to perform a first photo-taking action; While controlling the virtual camera corresponding to the first character to shoot the first character and the residual object from a first-person perspective, controlling the first character to perform a second photo-taking action; The first group photo action and the second group photo action are at least partially different.
12. The method according to claim 10, characterized in that The step of controlling the first character to perform a photographing interaction behavior on the residual object based on the target photographing strategy in response to a triggering operation for the photographing identifier triggered by the first terminal device includes: In response to a trigger operation for the photographing identifier, controlling a switching of a photographing angle of a virtual camera corresponding to the first character from a first photographing angle to a second photographing angle determined based on the target photographing strategy, wherein the second photographing angle is a photographing angle facing opposite to the first character, and the first photographing angle is a photographing angle facing in the same direction as the first character; Under the second shooting angle, in response to the angle adjustment instruction, controlling the adjustment of the shooting angle of the virtual camera, and displaying a preview image corresponding to the adjusted shooting angle in the first graphical user interface corresponding to the first terminal device; In response to the shooting instruction, the first character is controlled to take a photo of the residual object according to the adjusted shooting angle.
13. The method according to claim 12, characterized in that In the process of controlling the adjustment of the shooting angle of the virtual camera and displaying a preview image corresponding to the adjusted shooting angle in the first graphical user interface, the method further includes: A viewfinder corresponding to the virtual camera is generated in the first graphical user interface, where the viewfinder is used to indicate a boundary of a scene that can be captured by the current shooting angle of the virtual camera.
14. The method according to claim 12, characterized in that The method further comprises: In response to the completion of the photographing interaction behavior, the virtual camera is controlled to restore the first photographing angle of view before the photographing identifier is triggered.
15. The method according to claim 1, wherein The method further comprises: In response to the residual object remaining in the game scene for a specific duration, the residual object is controlled to be cleared from the game scene.
16. The method according to claim 15, characterized in that In response to the residual object remaining in the game scene for a specific duration, controlling to clear the residual object from the game scene includes: In response to the residual object remaining in the game scene for a specific duration, if the first character is performing the specified interactive behavior on the residual object, controlling the residual object to continue remaining in the game scene; In response to the completion of the specified interactive behavior, the residual objects are cleared from the game scene.
17. The method according to claim 1, wherein The at least one game skill includes a target game skill, and the method further includes: In response to the first character casting the target game skill in the game scene, determining an effective range of the target game skill; In response to the second character being located in the action range, applying a target skill effect to the second character is controlled, wherein the target skill effect is at least used to interfere with the display of game controls in a second terminal device that controls the second character.
18. The method according to claim 17, characterized in that The method further comprises: In response to the target skill effect continuing to act on the second character, the target game resource corresponding to the first character is controlled to be updated.
19. The method according to claim 17, wherein After the step of controlling the configuration of the first character with the permission to consume the target game resources to upgrade the at least one game skill, the method further includes: Displaying an upgrade control corresponding to the at least one game skill in a first graphical user interface corresponding to the first terminal device; In response to a triggering operation of a target upgrade control corresponding to the target game skill, the target game skill is controlled to be upgraded.
20. An interactive device in a game, characterized in that: The device comprises: a game scene entry module, configured to control a first camp and a second camp participating in a game match to enter a game scene corresponding to the game match, wherein the first camp includes a first character controlled by a first terminal device, and the first character is configured with at least one game skill; a residual object display module, configured to display a residual object representing the defeated second character in the game scene in response to the second character in the second camp being defeated; a game resource updating module, configured to control updating of a target game resource corresponding to the first character in response to the first character completing a specified interactive behavior with the residual object; The upgrade permission configuration module is used to control the configuration of the permission for the first character to consume the target game resources to upgrade the at least one game skill in response to the target game resources meeting a specified condition.
21. A computer program product comprising a computer program, characterized in that When the computer program is executed by a processor, the method according to any one of claims 1 to 19 is implemented.
22. An electronic device, characterized in that: include: processor; as well as a memory for storing executable instructions of the processor; The processor is configured to perform the method according to any one of claims 1 to 19 by executing the executable instructions.