Game role transfer method and device, equipment and medium

By obtaining game user data to determine the target user, generating and sending invitation information, transferring the role based on the user's response operation, and binding with the new user after the transfer is completed, the problems of complexity and low efficiency of game role transfer are solved, and a convenient and efficient role transfer process is achieved.

CN120679164APending Publication Date: 2025-09-23安徽三七极光网络科技有限公司
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Patent Information

Application Number
CN202510754663.0
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-06-06
Publication Date
2025-09-23

AI Technical Summary

Technical Problem

In the existing technology, the game character transfer operation is complicated and inefficient. Users need to recreate a new character and spend a lot of time and resources. In addition, there are login barriers during the transfer process.

Method used

By obtaining game user data, identifying target users, generating and sending invitation information, transferring roles based on user response operations, and binding with the new user after the transfer is completed, transferring reward resources.

Benefits of technology

It enables convenient game character transfer, improves transfer efficiency, ensures that the new character matches user needs, and reduces user operation complexity and resource waste.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention discloses a game role transfer method and device, equipment and a medium, and belongs to the technical field of Internet. The method comprises the following steps: acquiring game user data, and determining a target user of game role transfer according to the game user data; generating invitation information of game role transfer, and sending the invitation information to the target user; according to response operation of the target user on the invitation information, determining the game role of the target user as a to-be-transferred game role; if the transfer is completed, unbinding the game role with the target user, and binding the game role with a new transfer user; and according to game role transfer reward resource information included in the invitation information, performing transfer reward resource distribution on the target user and / or the transfer new user. According to the technical scheme, transfer of the game role is efficiently completed, the game role obtained through transfer is matched with the requirement of the user, the game role transfer efficiency is improved, and convenience is provided for use of the user.
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Description

Technical Field

[0001] The present application belongs to the field of Internet technology, and specifically relates to a method, device, equipment and medium for transferring a game character. Background Art

[0002] With the rapid development of science and technology, various games have emerged to meet users' leisure and entertainment needs. During the process of playing games, users often first generate a certain type of game character, which is then continuously upgraded and strengthened according to the user's game operations to meet the user's gaming experience.

[0003] In the prior art, there is no system for transferring game characters. When a user no longer likes a current game character, they need to use a new mobile phone number or log in to the game using other methods to create a new game character of another type. This operation is difficult for the user, and the user has already spent a lot of time and energy on the original game character. Stopping use results in a waste of user resources. Moreover, after using the new game character, the user needs to spend a long time upgrading and purchasing equipment, which is time-consuming and inefficient compared to transferring characters of the same level. Moreover, if the user needs to try a new character, he needs to provide a new mobile phone number or login method, which also brings great obstacles to the user's use.

[0004] Therefore, how to realize the transfer of game characters is a problem that people in this field need to solve urgently. Summary of the Invention

[0005] The embodiments of the present application provide a method, apparatus, device and medium for transferring a game character, the purpose of which is to implement the transfer operation of a game character without the need for complex operations, with high execution efficiency, and after the transfer operation is performed, the user uses a new game character that matches the user's current level.

[0006] In a first aspect, an embodiment of the present application provides a method for transferring a game character, the method comprising: Acquire game user data, and determine a target user for game character transfer based on the game user data; Generate an invitation message for game character transfer, and send the invitation message to the target user; Determining the target user's game character as the game character to be transferred according to the target user's response operation to the invitation information; When the target user's game character to be transferred is transferred, the game character is unbound from the target user and the game character is bound to the new user to be transferred; When the target user and / or the new user is identified to log in to the game, the transfer reward resources are distributed to the target user and / or the new user according to the game character transfer reward resource information included in the invitation information.

[0007] In a second aspect, an embodiment of the present application provides a device for transferring a game character, the device comprising: A target user determination module, configured to obtain game user data and determine target users for game character transfer promotion based on the game user data; An invitation information sending module, used to generate invitation information for game character transfer and send the invitation information to the target user; a module for determining a game character to be transferred, configured to determine the game character of the target user as the game character to be transferred according to the target user's response operation to the invitation information; A transfer module, configured to unbind the game character from the target user and bind the game character to the new user when the game character to be transferred is transferred; The reward resource distribution module is used to distribute the transfer reward resources to the target user and / or the new user according to the game character transfer reward resource information included in the invitation information when the target user and / or the new user are identified to log in to the game.

[0008] In a third aspect, an embodiment of the present application provides an electronic device comprising a processor, a memory, and a program or instruction stored in the memory and executable on the processor, wherein the program or instruction, when executed by the processor, implements the steps of the method described in the first aspect.

[0009] In a fourth aspect, an embodiment of the present application provides a readable storage medium, on which a program or instruction is stored. When the program or instruction is executed by a processor, the steps of the method described in the first aspect are implemented.

[0010] In an embodiment of the present application, game user data is obtained, and the target user for game character transfer is determined based on the game user data; invitation information for game character transfer is generated, and the invitation information is sent to the target user; based on the target user's response to the invitation information, the target user's game character is determined as the game character to be transferred; when the target user's game character to be transferred is transferred, the game character is unbound from the target user, and the game character is bound to the new user to be transferred; when the target user and / or the new user to be transferred is identified as logging into the game, the transfer reward resources are distributed to the target user and / or the new user to be transferred based on the game character transfer reward resource information included in the invitation information. The above technical solution, by providing users with a convenient game character transfer channel, can complete the transfer of game characters when the user only needs to perform simple operations, and the transferred game character matches the user's needs, thereby improving the efficiency of game character transfer and providing convenience for users. BRIEF DESCRIPTION OF THE DRAWINGS

[0011] Figure 1 This is a flowchart of a method for transferring a game character provided in Example 1 of the present application; Figure 2 This is a flowchart of a method for transferring a game character provided in Example 2 of the present application; Figure 3 This is a schematic diagram of the overall process of transferring a game character provided in Example 3 of the present application; Figure 4 This is a schematic diagram of the structure of the device for transferring a game character provided in the fourth embodiment of the present application; Figure 5 This is a structural diagram of the electronic device provided in Example 5 of the present application. DETAILED DESCRIPTION

[0012] To further clarify the objectives, technical solutions, and advantages of this application, specific embodiments of the present application are described in further detail below with reference to the accompanying drawings. It should be understood that the specific embodiments described herein are intended only to illustrate this application and are not intended to limit it. It should also be noted that, for ease of description, the drawings only illustrate portions relevant to this application, not all of them. Before discussing the exemplary embodiments in more detail, it should be noted that some exemplary embodiments are described as processes or methods depicted as flowcharts. Although the flowcharts depict the various operations (or steps) as sequential processes, many of the operations can be performed in parallel, concurrently, or simultaneously. Furthermore, the order of the operations can be rearranged. The process may terminate upon completion of its operations, but may also include additional steps not shown in the accompanying drawings. The process may correspond to a method, function, procedure, subroutine, subprogram, or the like.

[0013] The following will be combined with the accompanying drawings in the embodiments of the present application to clearly describe the technical solutions in the embodiments of the present application. Obviously, the embodiments described are part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by ordinary technicians in this field are within the scope of protection of this application.

[0014] The terms "first," "second," and the like in the specification and claims of this application are used to distinguish similar objects, and are not used to describe a specific order or precedence. It should be understood that the terms used in this manner are interchangeable where appropriate, so that the embodiments of this application can be implemented in an order other than that illustrated or described herein, and that the objects distinguished by "first," "second," and the like are generally of the same type, and do not limit the number of objects; for example, the first object can be one or more. In addition, the term "and / or" in the specification and claims refers to at least one of the connected objects, and the character " / " generally indicates that the objects connected are in an "or" relationship.

[0015] The following describes in detail the method, device, equipment and medium for transferring a game character provided by the embodiments of the present application through specific embodiments and their application scenarios in conjunction with the accompanying drawings.

[0016] Example 1 Figure 1 This is a flow chart of the method for transferring a game character provided in Example 1 of this application. Figure 1 As shown, the specific steps include: S101, obtaining game user data, and determining a target user for game character transfer based on the game user data; First, this application is applicable to the scenario of game character transfer. Based on the above usage scenario, it can be understood that the execution subject of this application can be a game character management system. Specifically, it can be the server running the game, or the game management platform, etc.

[0017] Game user data can be collected through the game platform's log system, including user login time, game duration, in-game behavior (such as item purchases and dungeon participation), spending history, character information, level, equipment status, and other data. This data can be integrated, cleansed, and analyzed to reveal key information such as user gaming habits and spending preferences.

[0018] Game character transfer refers to the operation of transferring a character in the game from one user account to another, which involves changing the ownership of the character data under different accounts.

[0019] Target users can be users who are highly willing to accept game character transfers, screened out from all game users based on game user data, such as users who have recently frequently participated in related game activities but have limited character development.

[0020] This solution can collect game user data in real time or at regular intervals from various data sources of the game server, such as databases and log files, and store it in a data warehouse. It can also further classify the game user data, such as by combining user portraits to find user groups with a high degree of match for role transfer needs. Then, based on preset rules, such as thresholds for indicators such as activity and spending power, the target users for game role transfer can be determined from this group.

[0021] S102, generating an invitation message for game character transfer, and sending the invitation message to a target user; The invitation information may be a data packet containing detailed information about the game character transfer, such as basic character attributes, transfer rules, and restrictions.

[0022] This solution uses code generation tools to automatically generate the invitation message structure and populate relevant data, such as reading character attributes from the character database, based on the business logic and data format requirements of game character transfers. A message queue is then used to send the generated invitation message to the target user, ensuring reliable and stable transmission. The message queue temporarily stores and asynchronously processes messages, preventing loss due to network fluctuations and other factors.

[0023] S103, determining the target user's game character as the game character to be transferred according to the target user's response operation to the invitation information; The response action can be any action taken by the target user in response to the game character transfer invitation, such as agreeing to transfer, rejecting the transfer, or requesting more information. These actions are recorded and analyzed using user behavior analysis technology. The game character to be transferred is the character selected by the target user in response to the invitation.

[0024] This solution uses event monitoring technology to capture the target user's actions on the game client, such as clicking the consent button and entering relevant confirmation information, and then correlates and matches this information with the invitation information. When the target user responds with consent, the corresponding game character in the target user's character list is identified as the character to be transferred, and the character's status information is updated in the database.

[0025] S104, when the target user's game character to be transferred is transferred, unbinding the game character from the target user and binding the game character to the new user to be transferred; The new user to be transferred can be the user account of the game character to be transferred, and the legitimacy and authenticity of the user's identity can be ensured through identity verification technology.

[0026] On the game server side, the data for the game character to be transferred can be removed from the target user's account and inserted into the new user's account. To ensure data consistency and integrity, the entire process is completed in a single operation, preventing data loss or errors. After the operation is complete, the association between the target user account and the game character to be transferred can be deleted from the database, severing the connection between the two. Simultaneously, the association between the new user account and the transferred game character is established in the database, completing the character rebinding.

[0027] S105 , when it is identified that the target user and / or the new user has logged into the game, the transfer reward resources are distributed to the target user and / or the new user according to the game character transfer reward resource information included in the invitation information.

[0028] The transfer reward resource information may be a data set including the type of reward, such as game coins, game props, and special titles, the amount of reward, and the conditions for awarding the reward. These reward resources are uniformly managed and configured through the resource management system.

[0029] When a user logs in to the game, the target user and / or the new user being transferred is identified, and relevant information is obtained from the login invitation to determine whether the reward distribution conditions are met. Once the user is identified as meeting the reward distribution conditions, an automated script tool extracts the corresponding reward resources from the game resource library based on the transferred reward resource information, distributes them to the target user and / or the new user's game account, and updates the user's resource data.

[0030] In the embodiments of the present application, the accuracy of character transfers is improved by obtaining game user data to determine the target user; an invitation message is generated and sent to initiate the character transfer process; the character to be transferred is determined based on the target user's response, protecting user rights; character unbinding and binding are completed, achieving safe and accurate character transfers; user logins are identified and reward resources are distributed, improving user engagement and satisfaction. This solution provides a standardized and convenient game character transfer process, improves the success rate and efficiency of character transfers, enhances user experience and stickiness, standardizes the management of game character transfers, promotes the activeness of game character transactions, and thus promotes the healthy development of the game operation ecosystem.

[0031] In one embodiment, optionally, after determining the target user's game character as the game character to be transferred, the method further includes: Get all the current game characters to be transferred; Sorting the game characters to be transferred according to a preset sorting rule to obtain a sorting result; When it is identified that a new user with intention enters the display page of the game character to be transferred, the game character to be transferred is displayed according to the sorting result.

[0032] Preset sorting rules can be pre-set rules for sorting characters to be transferred. These sorting rules can be based on various factors, such as character level (high to low or low to high), character rarity (higher rarity first), character combat power (stronger combat power first), and so on. These rules can be stored in a configuration file or database table for easy modification and adjustment.

[0033] Potential new users are users who have a potential interest in character transfers and have visited the character transfer display page. These users may have learned about character transfers through in-game promotional channels and proactively viewed available characters.

[0034] The display page can be a dedicated in-game page dedicated to displaying information about characters to be transferred. It presents the character's various attributes, appearance, and other information to facilitate selection by prospective new users. The display page can be a standalone interface within the game or a web-based display platform.

[0035] This technical solution uses data query technology to extract all game character information marked as pending transfer from the game server's database. You can use an SQL query statement, such as SELECT * FROM game_characters WHERE transfer_status = 'pending', to retrieve the character data that meets the conditions from the database.

[0036] Sort the characters to be transferred according to the preset sorting rules. If the sorting rule is to sort by character level from high to low, the program will compare the level values ​​of each character and then rearrange the order of the characters to finally get an ordered list of characters.

[0037] Based on the sorting results, the information of the game characters to be transferred is presented on the display page in an appropriate manner. Front-end display technologies such as HTML, CSS, and JavaScript can be used to dynamically render the character information on the page, displaying the character's image, name, level, and other attributes in the sorted order.

[0038] This technical solution improves the user experience and management efficiency of the game character transfer business. By obtaining all the game characters to be transferred, the integrity of the information is ensured and any transferable characters are avoided from being missed. The preset sorting rules are used to sort the game characters to be transferred, allowing new users to find characters that meet their needs more quickly and accurately, saving users' screening time and improving the efficiency of user selection. When the new user enters the display page, the characters are displayed according to the sorting results, providing users with a clear and orderly character display interface, enhancing users' favorability and participation in the character transfer business. At the same time, standardized character display and management also help game operators better manage the character transfer business and improve the operational efficiency of the business.

[0039] In one embodiment, optionally, generating an invitation message for game character transfer and sending the invitation message to a target user includes: Generate a first invitation message for game character transfer, and send the first invitation message to the target user's game interface by using an in-game push method; and / or, Generate second invitation information for game character transfer, and send the second invitation information to the mobile terminal of the target user by SMS push.

[0040] The first invitation message for a game character transfer can be an in-game push notification designed to promote the transfer. It typically includes promotional information about the character transfer. Considering the in-game display space and user habits, the first invitation message will be presented in a concise and clear format suitable for display within the game interface, such as a pop-up message or a system announcement.

[0041] During the game, promotional information can be sent to the target user's in-game interface. This allows users to receive character transfer invitations during the game. In-game push notifications can be configured in various forms, such as pop-up reminders, scrolling messages, and sound effects, to attract users' attention.

[0042] The second invitation message for the game character transfer may be an invitation message pushed via SMS. Due to the word limit of SMS, the second invitation message may introduce the game character transfer in text form.

[0043] The second invitation message is sent to the target user's mobile terminal through the SMS service provider. This method is not restricted by whether the user is online or not. Even if the user is not in the game, they can still receive the character transfer invitation via SMS, and SMS push has a high reach rate.

[0044] In this solution, you can choose the appropriate push method to send invitations to different target users or at different time periods. You can also decide whether to use in-game push, SMS push, or both, based on your game operation strategy and the characteristics of your target users. This choice can be based on a comprehensive consideration of factors such as user game activity and historical feedback from received messages.

[0045] This technical solution uses multiple push methods to send character transfer invitations, improving the reach of this information. In-game push notifications allow users currently playing the game to be notified of character transfer invitations immediately, allowing them to directly initiate in-game actions, increasing the convenience and timeliness of operations. SMS push notifications, on the other hand, can reach users who are not playing the game online, ensuring that all target users have the opportunity to receive character transfer information, thus expanding the reach of information. This improves the promotional effectiveness of the character transfer service, helps increase the success rate of character transfers, and enhances interaction between users and game operators.

[0046] In one embodiment, optionally, before sending the invitation information to the target user, the method further includes: Determining a sending frequency of the invitation information according to the game user data; Send the invitation information to the target user, including: The invitation information is periodically sent to the target user according to the sending frequency.

[0047] The invitation message can include content related to game character transfers, inviting the target user to participate in the character transfer activity. The content may include rewards for character transfers, specific rules, etc., and can be in the form of an in-game pop-up, text message, or email.

[0048] The sending frequency can be the number of times the invitation message is sent to the target user within a certain time frame. For example, once a day, three times a week, etc. It determines the frequency of invitation message push.

[0049] Game user data may include various behaviors and attribute data of users in the game, such as login time, game time, consumption records, character level, and participation in activities.

[0050] This solution can determine the frequency of sending invitation information based on game user data. For example, for users with high activity, strong spending power, and who have recently paid more attention to character-related content, the sending frequency can be appropriately increased; while for users with low activity and who have not logged in for a long time, the sending frequency can be reduced to avoid harassment. In specific operations, user data can be classified first, and then the appropriate sending frequency can be calculated based on preset rules or models. According to the determined sending frequency, invitation information is periodically pushed to the target user. With the help of channels such as the game's message system, SMS platform, or email service, the invitation information is accurately delivered to the corresponding receiving end of the target user within the specified time interval.

[0051] This technical solution can determine the frequency of sending invitation information based on game user data, and periodically send invitation information at this frequency, which can significantly improve the pertinence and effectiveness of information push. On the one hand, it avoids excessive disturbance to users, reduces users' disgust and resistance caused by frequent invitation messages, and helps maintain a good user experience. On the other hand, adopting an appropriate sending frequency for users with different characteristics can improve the reach and response rate of invitation information. For example, increasing the sending frequency for users with higher potential needs can increase their likelihood of participating in role transfer activities, thereby improving the success rate of game role transfer business and promoting the healthy development of game operations.

[0052] In one embodiment, optionally, after unbinding the game character from the target user and binding the game character to the new user, the method further includes: Receive evaluation information from target users and transfer new users; A transfer process optimization strategy for the game character is determined based on the evaluation information, and predetermined evaluation feedback reward resources are distributed to target users and new users.

[0053] Evaluation information can include feedback from both target and new users regarding the character transfer process. This feedback can take various forms, including text descriptions, ratings of the convenience and accuracy of a particular step in the transfer process, or ratings of the overall transfer experience on a scale of 1-5. This evaluation information can reflect users' experiences and challenges during the character transfer process.

[0054] A transfer process optimization strategy can be a plan developed based on user feedback to improve the character transfer process. This strategy may involve adjustments to various aspects of the transfer process, such as streamlining steps, optimizing interface design, and increasing data processing speed, with the goal of improving transfer efficiency and user experience.

[0055] Feedback rewards can be pre-set in-game resources used to reward target users who provide feedback and to attract new users. These rewards can include game coins, items, and experience points, which encourage users to actively provide feedback.

[0056] This technical solution collects evaluation information submitted by target users and newly transferred users through in-game feedback channels, such as special evaluation forms, feedback sections, or integration with third-party evaluation platforms. Specifically, the server-side interface can be used to receive data submitted by users and store it in a database. For text reviews, sentiment analysis is used to determine user satisfaction, extract key issues and suggestions, and formulate specific transfer process optimization strategies based on the goals and actual conditions of game operations. For example, if a large number of users report that the identity verification process in the transfer process is too cumbersome, then the optimization strategy may be to simplify the identity verification steps. According to pre-set rules, the corresponding evaluation feedback reward resources are extracted from the game's resource management system and allocated to the game accounts of the target users and newly transferred users.

[0057] This technical solution can receive user evaluation information and determine transfer process optimization strategies based on this information. This allows game operators to promptly understand problems and deficiencies in the character transfer process and make targeted improvements, thereby improving the quality and efficiency of the transfer process and providing a better user experience for subsequent character transfer operations. Distributing evaluation feedback rewards can incentivize users to actively participate in evaluation feedback, forming a virtuous feedback loop. Users are more willing to share their true feelings, and operators can obtain more valuable information to continuously optimize game services, enhance user loyalty and satisfaction with the game, and promote the long-term and stable development of the game.

[0058] Example 2 Figure 2 This is a flow chart of the method for transferring a game character provided in Example 2 of the present application. This solution makes a better improvement to the above embodiment. Specifically, the improvement is as follows: according to the target user's response operation to the invitation information, the game character of the target user is determined as the game character to be transferred, including: if the target user's response operation to the invitation information is to agree to transfer, then starting an automated script tool to read the game character bound to the target user; and synchronizing the associated information of the game character to the library of game characters to be transferred through the automated script tool to determine it as the game character to be transferred.

[0059] like Figure 2 As shown, the specific steps include: S201, obtaining game user data, and determining a target user for game character transfer based on the game user data; S202, generating game character transfer invitation information, and sending the invitation information to the target user; S203: If the target user agrees to transfer in response to the invitation information, start an automated script tool to read the game character bound to the target user; The automated script tool may be a pre-written program script that can automatically execute a series of operations according to set logic, and can be used to read the game character information bound to the target user.

[0060] In this solution, once the target user responds to the invitation message, agreeing to the transfer, an automated script tool is triggered to execute. For example, it extracts information about the target user's bound game character from the game database. Specifically, based on the user account ID, the corresponding character record is searched in the database and the data in these records is retrieved for subsequent processing.

[0061] S204, synchronizing the associated information of the game character to a database of game characters to be transferred through the automated script tool to determine the game character as the game character to be transferred; The game character library to be transferred may be a database or data set for storing information of game characters to be transferred.

[0062] In this solution, an automated script tool copies the game character's associated information to the game character library to be transferred, ensuring that the information in the two data sources is consistent. Once the game character's associated information is successfully synchronized to the game character library to be transferred, the character is marked as a game character to be transferred.

[0063] S205, when the transfer of the target user's game character to be transferred is completed, the game character is unbound from the target user, and the game character is bound to the new user to be transferred; S206: When the target user and / or the new user is identified as logging into the game, the transfer reward resources are distributed to the target user and / or the new user according to the game character transfer reward resource information included in the invitation information.

[0064] The technical solution provided in this embodiment synchronizes the associated information of the game character to the game character library to be transferred through the automated script tool to determine the game character to be transferred, thereby realizing the management and control of the game character status.

[0065] In this technical solution, optionally, the associated information of the game character includes one or more of the attribute information, historical game records, and equipment information of the game character.

[0066] The attribute information of a game character may be data used to describe the basic characteristics of the game character. Character attributes vary from game to game, and common attributes include experience points, levels, and medals of honor.

[0067] Historical game records can be a record of various activities of a game character during the game. Specifically, they include the character's creation time, the time and duration of each login, game dungeons or quests participated in, etc. They can also include in-game battle records, such as the number of wins, losses, kills, and deaths. These records can reflect the character's development process and the player's gaming habits.

[0068] Equipment information can be detailed information about the various pieces of equipment equipped by a game character. This includes the name, quality, level, and attribute bonuses of weapons, armor, accessories, and other equipment. Equipment information is crucial to improving a character's strength. High-quality and appropriate equipment can significantly enhance a character's combat capabilities and in-game performance.

[0069] This technical solution comprehensively records the relevant information of game characters, including attribute information, historical game records, and equipment information, which is of great significance to game operations and player experience in many aspects. From the perspective of game operations, this information helps to analyze the balance of the game. For example, by observing the combat data under different character attributes and equipment, it can be judged whether certain equipment or attributes are too strong or weak, so as to make adjustments and optimizations. Historical game records can also provide game operators with player behavior data to formulate more precise operation strategies, such as launching exclusive activities for active players. For players, this information is a testimony to the growth of the character and can enhance the player's emotional connection with the character. In the game character trading scenario, rich related information can enable buyers to have a more comprehensive understanding of the value of the character, improving the fairness and success rate of the transaction.

[0070] Example 3 This embodiment provides a preferred implementation. Figure 3 This is a schematic diagram of the overall process of transferring the game character provided in Example 3 of this application. Figure 3 As shown, the game character transaction includes the following process: ① Based on the current status of the game, such as the number of online players, game type, etc., formulate the current game's character trading coverage as well as the exposure and promotion channels and materials for character trading.

[0071] ② Prepare promotional materials for character trading, including descriptions of character trading functions, operation instructions, and frequently asked questions, and create a landing page.

[0072] ③ Complete the exposure and promotion of the character trading function, and formulate promotion channels and strategies. For example, reach users through in-game login pop-ups, server entry pop-ups, and other in-terminal capabilities. You can also control the content and frequency of reach through external SMS, template messages, etc.

[0073] ④ According to the operation instructions, the user clicks on the automatic listing function of the character. The system integrates the character resources and styles, and promotes the transaction conversion of the character through sorting recommendations and other methods.

[0074] ⑤ The buyer and seller successfully complete the role transaction, unbind the role and bind it to a new account to complete the role delivery.

[0075] ⑥ Based on the successful role transaction activity strategy, corresponding vouchers and gift packs will be issued to both buyers and sellers.

[0076] ⑦ For the characters being traded and the buyers, push subsequent login and payment activities to promote the continued activity of the characters through cumulative login and recharge.

[0077] ⑧ Buyers and sellers evaluate and make suggestions on role transactions and issue rewards for corresponding events.

[0078] In a real-world scenario, for example, a strategy mobile game hopes to launch a character trading function to optimize the game ecosystem and increase user activity. It hopes to promote the character trading function through in-game pop-ups and text messages. During the promotion period, game vouchers, item gift packs, and other benefits will be issued to both parties for completed character transactions. At the same time, exclusive in-game cumulative registration activities will be developed for newly traded characters to promote character activity after user transactions.

[0079] According to the technical solution provided in this embodiment, the specific implementation steps are as follows: 1. Create a dedicated character trading landing page for this strategy mobile game, explaining the character trading function, operation instructions, and frequently asked questions; 2. Configure in-game pop-up events and scheduled SMS group tasks outside the client to detect user character trading functions and encourage users to enter the character trading function page to complete conversions; 3. Provide automated tools so users can list characters with one click, and improve transaction completion rates through platform recommendations and ranking; 4. The character transaction is completed. The buyer and seller will unbind the character and bind it to a new account to complete the character transaction. 5. Configure role trading activities for both buyers and sellers. After a successful transaction, both parties will receive vouchers and gift packs. 6. Detect user-specific role login activities and ensure that users always maintain an active status in their trading roles through layered cumulative rewards.

[0080] Among them, it is possible to guide the monetization of user characters based on the user's in-game behavior, and make personalized recommendations to potential buyers to increase the matching rate and completion rate of orders.

[0081] This technical solution, by building a game operation ecosystem to meet the needs of character activity and user transactions, has established an operational strategy solution for character trading scenarios that is suitable for the gaming industry. This solution can standardize and unify the standard operational process for game character transactions, completing the access to all-platform games. In addition, through automated scripting tools, character information extraction and character listing and promotion capabilities can be quickly completed, solving the problem of high costs and high barriers to entry for users to manually list characters. This solution unifies the operational model of character transaction traffic by accessing character transaction events, and customizes activity strategies for successful transactions, evaluations, and delivery, thereby improving overall conversion and user experience. At the same time, through monitoring, this solution can analyze the current value of game characters and user preferences for character transactions, assisting the business in adjusting resource supply.

[0082] Example 4 Figure 4 This is a schematic diagram of the structure of the transfer device of the game character provided in the fourth embodiment of the present application. Figure 4 As shown, the device includes: Target user determination module 401, used to obtain game user data and determine target users for game character transfer promotion based on the game user data; An invitation information sending module 402 is used to generate invitation information for game character transfer and send the invitation information to a target user; The game character to be transferred determining module 403 is configured to determine the game character of the target user as the game character to be transferred according to the target user's response operation to the invitation information; The transfer module 404 is configured to unbind the game character from the target user and bind the game character to the new user when the game character to be transferred is transferred. The reward resource issuing module 405 is used to issue transfer reward resources to the target user and / or the new user according to the game character transfer reward resource information included in the invitation information when the target user and / or the new user are identified to log in to the game.

[0083] In an embodiment of the present application, a target user determination module is used to obtain game user data and determine the target user for game character transfer promotion based on the game user data; an invitation information sending module is used to generate invitation information for game character transfer and send the invitation information to the target user; a to-be-transferred game character determination module is used to determine the target user's game character as the to-be-transferred game character based on the target user's response to the invitation information; a transfer module is used to unbind the game character from the target user and bind the game character to the new user after the target user's to-be-transferred game character has completed the transfer; and a reward resource issuance module is used to issue transfer reward resources to the target user and / or the new user based on the game character transfer reward resource information included in the invitation information when the target user and / or the new user are identified as logging into the game. This technical solution, by providing users with a convenient game character transfer channel, can complete the game character transfer with only simple operations, and the transferred game character matches the user's needs, thereby improving the efficiency of game character transfer and providing convenience for users.

[0084] The device for transferring a game character in the embodiments of the present application can be a device, or a component, integrated circuit, or chip in a terminal. The device can be a mobile electronic device or a non-mobile electronic device. For example, the mobile electronic device can be a mobile phone, tablet computer, laptop computer, PDA, in-vehicle electronic device, wearable device, ultra-mobile personal computer (UMPC), netbook, or personal digital assistant (PDA), while the non-mobile electronic device can be a server, network attached storage (NAS), personal computer (PC), television, ATM, or self-service machine, etc., without specific limitations in the embodiments of the present application.

[0085] The device for transferring a game character in the embodiment of the present application may be a device having an operating system. The operating system may be an Android operating system, an iOS operating system, or other possible operating systems, which are not specifically limited in the embodiment of the present application.

[0086] The game character transfer device provided in the embodiment of the present application can implement each process implemented in the above-mentioned embodiments one to three, and will not be described again here to avoid repetition.

[0087] Example 5 Figure 5 This is a schematic diagram of the structure of the electronic device provided in Example 5 of this application. Figure 5 As shown, an embodiment of the present application also provides an electronic device 500, including a processor 501, a memory 502, and a program or instruction stored in the memory 502 and executable on the processor 501. When the program or instruction is executed by the processor 501, each process of the above-mentioned game character transfer method embodiment is implemented, and the same technical effect can be achieved. To avoid repetition, it will not be repeated here.

[0088] It should be noted that the electronic devices in the embodiments of the present application include the mobile electronic devices and non-mobile electronic devices mentioned above.

[0089] Example 6 An embodiment of the present application also provides a readable storage medium, on which a program or instruction is stored. When the program or instruction is executed by a processor, the various processes of the above-mentioned game character transfer method embodiment are implemented, and the same technical effect can be achieved. To avoid repetition, it will not be repeated here.

[0090] The processor is the processor in the electronic device described in the above embodiment. The readable storage medium includes a computer-readable storage medium, such as a computer read-only memory (ROM), random access memory (RAM), a magnetic disk, or an optical disk.

[0091] Example 7 An embodiment of the present application further provides a chip, which includes a processor and a communication interface, wherein the communication interface is coupled to the processor, and the processor is used to run programs or instructions to implement the various processes of the above-mentioned game character transfer method embodiment, and can achieve the same technical effect. To avoid repetition, it will not be repeated here.

[0092] It should be understood that the chip mentioned in the embodiments of the present application can also be called a system-level chip, a system chip, a chip system or a system-on-chip chip, etc.

[0093] It should be noted that, in this article, the terms "comprise", "include" or any other variants thereof are intended to cover non-exclusive inclusion, so that a process, method, article or device comprising a series of elements includes not only those elements, but also other elements not explicitly listed, or also includes elements inherent to such process, method, article or device. In the absence of further restrictions, an element defined by the statement "comprises a ..." does not exclude the presence of other identical elements in the process, method, article or device comprising the element. In addition, it should be noted that the scope of the methods and devices in the embodiments of the present application is not limited to performing functions in the order shown or discussed, and may also include performing functions in a substantially simultaneous manner or in the opposite order according to the functions involved. For example, the described method may be performed in an order different from that described, and various steps may also be added, omitted, or combined. In addition, the features described with reference to certain examples may be combined in other examples.

[0094] Through the description of the above embodiments, those skilled in the art can clearly understand that the above-mentioned embodiment methods can be implemented by means of software plus the necessary general hardware platform. Of course, they can also be implemented by hardware, but in many cases the former is a better embodiment. Based on this understanding, the technical solution of this application, or the part that contributes to the existing technology, can be embodied in the form of a computer software product. This computer software product is stored in a storage medium (such as ROM / RAM, magnetic disk, optical disk), and includes a number of instructions for enabling a terminal (which can be a mobile phone, computer, server, or network device, etc.) to execute the methods described in each embodiment of this application.

[0095] The embodiments of the present application are described above in conjunction with the accompanying drawings, but the present application is not limited to the above-mentioned specific implementation methods. The above-mentioned specific implementation methods are merely illustrative and not restrictive. Under the guidance of this application, ordinary technicians in this field can also make many forms without departing from the purpose of this application and the scope of protection of the claims, all of which are within the protection of this application.

[0096] The above are only preferred embodiments of the present application and the technical principles employed. The present application is not limited to the specific embodiments described herein, and various obvious changes, readjustments, and substitutions that are possible for those skilled in the art will not depart from the scope of protection of the present application. Therefore, although the present application has been described in more detail through the above embodiments, the present application is not limited to the above embodiments and may include more other equivalent embodiments without departing from the concept of the present application. The scope of the present application is determined by the scope of the claims.

Claims

1. A method for transferring a game character, characterized in that: The method comprises: Acquire game user data, and determine a target user for game character transfer based on the game user data; Generate an invitation message for game character transfer, and send the invitation message to the target user; Determining the target user's game character as the game character to be transferred according to the target user's response operation to the invitation information; When the target user's game character to be transferred is transferred, the game character is unbound from the target user and the game character is bound to the new user to be transferred; When the target user and / or the new user is identified to log in to the game, the transfer reward resources are distributed to the target user and / or the new user according to the game character transfer reward resource information included in the invitation information.

2. The method for transferring a game character according to claim 1, wherein: After determining the target user's game character as the game character to be transferred, the method further includes: Get all the current game characters to be transferred; Sorting the game characters to be transferred according to a preset sorting rule to obtain a sorting result; When it is identified that a new user with intention enters the display page of the game character to be transferred, the game character to be transferred is displayed according to the sorting result.

3. The method for transferring a game character according to claim 1, wherein: Determining the target user's game character as the game character to be transferred according to the target user's response operation to the invitation information includes: If the target user responds to the invitation information by agreeing to transfer, an automated script tool is started to read the game character bound to the target user; The associated information of the game character is synchronized to the game character library to be transferred through the automated script tool to determine the game character to be transferred.

4. The method for transferring a game character according to claim 3, wherein: The associated information of the game character includes one or more of the attribute information, historical game records and equipment information of the game character.

5. The method for transferring a game character according to claim 1, wherein: Generate an invitation message for game character transfer and send the invitation message to the target user, including: Generate a first invitation message for game character transfer, and send the first invitation message to the target user's game interface by using an in-game push method; and / or, Generate second invitation information for game character transfer, and send the second invitation information to the mobile terminal of the target user by SMS push.

6. The method for transferring a game character according to claim 1, wherein: Before sending the invitation information to the target user, the method further includes: Determining a sending frequency of the invitation information according to the game user data; Send the invitation information to the target user, including: The invitation information is periodically sent to the target user according to the sending frequency.

7. The method for transferring a game character according to claim 1, wherein: After unbinding the game character from the target user and binding the game character to the new user, the method further includes: Receive evaluation information from target users and transfer new users; A transfer process optimization strategy for the game character is determined based on the evaluation information, and predetermined evaluation feedback reward resources are distributed to target users and new users.

8. A device for transferring a game character, characterized in that: The device comprises: A target user determination module, configured to obtain game user data and determine target users for game character transfer promotion based on the game user data; An invitation information sending module, used to generate invitation information for game character transfer and send the invitation information to the target user; a module for determining a game character to be transferred, configured to determine the game character of the target user as the game character to be transferred according to the target user's response operation to the invitation information; A transfer module, configured to unbind the game character from the target user and bind the game character to the new user when the game character to be transferred is transferred; The reward resource distribution module is used to distribute the transfer reward resources to the target user and / or the new user according to the game character transfer reward resource information included in the invitation information when the target user and / or the new user are identified to log in to the game.

9. An electronic device, characterized in that: The method comprises a processor, a memory and a program or instruction stored in the memory and executable on the processor, wherein the program or instruction, when executed by the processor, implements the steps of the method for transferring a game character as described in any one of claims 1 to 7.

10. A readable storage medium, characterized in that: The readable storage medium stores a program or instruction, and when the program or instruction is executed by a processor, the steps of the game character transfer method according to any one of claims 1 to 7 are implemented.