Thumbnail information providing method, related device, equipment and storage medium

By displaying thumbnail information of game elements on the game map, the problem of players not being able to fully understand the surrounding situation of the target location in existing technologies is solved, enabling more reasonable game action strategy formulation and a better game experience.

CN120900201APending Publication Date: 2025-11-07SHENZHEN TENCENT NETWORK INFORMATION TECH CO LTD
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Patent Information

Application Number
CN202410557959.9
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-05-07
Publication Date
2025-11-07

AI Technical Summary

Technical Problem

The existing game map relies on icons to identify target locations, which has certain limitations. Players cannot know the surrounding situation of the target location, making it difficult to make sufficient and accurate predictions when formulating game action strategies. This is especially true for players who are not familiar with the map structure, which can easily lead to misguided actions and a poor game experience.

Method used

A method for providing thumbnail information is provided, which displays a game map on the game interface and, in response to a viewing operation, shows thumbnail information of game elements, such as thumbnails, text information, voice information, or thumbnail videos, to describe the surrounding situation of game elements in the game scene, and supports sharing and retracting this information.

Benefits of technology

Players can gain a comprehensive understanding of the game elements based on the thumbnail information, reducing the difficulty of operation and the barrier to entry for using the game, thus enhancing the gaming experience, especially the game strategy formulation ability of novice players.

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Abstract

The invention discloses a thumbnail information providing method, a related device, equipment and a storage medium. The method comprises the following steps: displaying a game interaction interface in a target game application; in response to the map viewing operation, a game map is displayed on the game interaction interface, and the game map comprises an icon corresponding to each game element in the at least one game element; in response to a viewing operation for the target icon, target thumbnail information corresponding to the target game element is provided, the target thumbnail information comprises at least one of a thumbnail, text information, voice information, a thumbnail moving picture and a thumbnail video, and the target thumbnail information is used for describing the surrounding situation of the target game element in the game scene. According to the method and the device, a player can know the surrounding condition of the game element in the game scene according to the abbreviation information of the game element, so that the player can formulate a more reasonable game action strategy, the game use threshold and the operation difficulty are reduced, and the player experience is improved.
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Description

TECHNICAL FIELD

[0001] The present application relates to the technical field of Internet, and particularly relates to a method for providing thumbnail information, related devices, equipment and storage medium. BACKGROUND

[0002] With the rapid development of computer technology and the increasing network bandwidth, games running on intelligent terminals have also entered a stage of rapid development. Games running on intelligent terminals generally have a game map, and the game map is used to display the distribution of various locations in the game world on one hand, and to provide a function of guiding players to a specific location on the other hand. Figure 1 The game map is used to display the distribution of various locations in the game world on one hand, and to provide a function of guiding players to a specific location on the other hand.

[0003] At present, most games on the market use a map display effect as shown in FIG. 1. Figure 1 Among them, Figure 1 (A) in FIG. 1 shows a half-screen map, Figure 1 (B) in FIG. 1 shows a non-occluded map, Figure 1 (C) in FIG. 1 shows a full-screen map. Players can understand the target location (for example, the location of resources, the location of other players, etc.) through the icons marked on the map, and then perform corresponding operations,

[0004] However, the inventors have found that at least the following problems exist in the current solution. It is limited to identify the target location by the icon, and the player cannot know the situation around the target location. Therefore, the player cannot make a full and accurate prediction when formulating a game action strategy. Especially for players who are not familiar with the structure of the map, it is more likely to mislead the action, thereby resulting in a poor game experience. In view of the above problems, no effective solution has been proposed so far. SUMMARY

[0005] Embodiments of the present application provide a method for providing thumbnail information, related devices, equipment and storage medium. Players can know the surrounding situation of game elements in the game scene according to the thumbnail information of the game elements, so as to help the players to formulate more reasonable game action strategies, reduce the game use threshold and operation difficulty, and thus improve the player experience.

[0006] Therefore, the present application provides a method for providing thumbnail information, comprising:

[0007] displaying a game interaction interface in a target game application;

[0008] displaying a game map on the game interaction interface in response to a map viewing operation, wherein the game map is used to present the positions of various game elements in a game scene, and the game map comprises an icon corresponding to each game element in at least one game element, and the game scene is a virtual scene provided by the target game application;

[0009] In response to a viewing operation on the target icon, target thumbnail information corresponding to the target game element is provided, wherein the target icon is an icon of the target game element in the game map, the target game element belongs to one of the at least one game element, and the target thumbnail information includes at least one of a thumbnail, text information, voice information, a thumbnail animation, and a thumbnail video, and the target thumbnail information is used to describe a surrounding situation of the target game element in the game scene.

[0010] Another aspect of the present application provides a thumbnail information providing apparatus, comprising:

[0011] A display module is configured to display a game interaction interface in a target game application.

[0012] The display module is further configured to display a game map on the game interaction interface in response to a map viewing operation, wherein the game map is used to present positions of each game element in a game scene, and the game map includes an icon corresponding to each game element in the at least one game element, and the game scene is a virtual scene provided by the target game application.

[0013] A providing module is configured to provide target thumbnail information corresponding to the target game element in response to a viewing operation on the target icon, wherein the target icon is an icon of the target game element in the game map, the target game element belongs to one of the at least one game element, and the target thumbnail information includes at least one of a thumbnail, text information, voice information, a thumbnail animation, and a thumbnail video, and the target thumbnail information is used to describe a surrounding situation of the target game element in the game scene.

[0014] In a possible design, in another implementation manner of another aspect of the embodiment of the present application, the target game element is a virtual material.

[0015] The thumbnail information providing apparatus further includes an obtaining module and a sharing module.

[0016] The obtaining module is configured to, before the target thumbnail information corresponding to the target game element is displayed in response to a selection operation on the target icon, obtain the target thumbnail information corresponding to the virtual material when a target game character controlled by a target game account is within a pickup range of the virtual material.

[0017] The sharing module is configured to, in response to a sharing operation on the target thumbnail information triggered by the target game account, share the target thumbnail information to at least one other game account, so that the at least one other game account provides the target thumbnail information when a viewing operation on the target icon is triggered, wherein the target game account and the at least one other game account belong to the same game camp.

[0018] In a possible design, in another implementation manner of another aspect of the embodiment of the present application, the thumbnail information providing apparatus further includes a withdrawing module.

[0019] The withdrawing module is configured to withdraw the target thumbnail information from the at least one other game account, in response to a pickup operation of the virtual asset triggered by the target game account.

[0020] In a possible design, in another implementation manner of another aspect of the embodiment of the present application, the target thumbnail information includes a thumbnail image.

[0021] The obtaining module is specifically configured to display a thumbnail image corresponding to the virtual asset on the game interaction interface of the target game application, when the target game character controlled by the target game account is in the pickup range of the virtual asset, where the thumbnail image corresponding to the virtual asset is used to present the surrounding environment of the virtual asset in the game scene.

[0022] Alternatively,

[0023] The obtaining module is specifically configured to obtain the thumbnail image corresponding to the virtual asset, in response to a screenshot operation of the virtual asset triggered by the target game account, when the target game character controlled by the target game account is in the pickup range of the virtual asset.

[0024] Alternatively,

[0025] The obtaining module is specifically configured to obtain the thumbnail image corresponding to the virtual asset, in response to a screenshot operation and an editing operation of the virtual asset triggered by the target game account, when the target game character controlled by the target game account is in the pickup range of the virtual asset, where the editing operation is used to edit an image captured based on the screenshot operation.

[0026] In a possible design, in another implementation manner of another aspect of the embodiment of the present application,

[0027] The providing module is specifically configured to display the game map in a first region of the game interaction interface and display the thumbnail image corresponding to the virtual asset in a second region of the game interaction interface, in response to a viewing operation of the target icon.

[0028] The target icon is an icon of the virtual asset in the game map.

[0029] In a possible design, in another implementation manner of another aspect of the embodiment of the present application, the target thumbnail information includes text information.

[0030] The obtaining module is specifically configured to: when the target game character controlled by the target game account is in the pickup range of the virtual material, in response to a text input operation triggered by the target game account, obtain text information corresponding to the virtual material, wherein the text information is generated based on the text input operation.

[0031] Alternatively,

[0032] When the target game character controlled by the target game account is in the pickup range of the virtual material, in response to a text selection operation triggered by the target game account, obtain text information corresponding to the virtual material, wherein the text information is determined from at least two selectable text information based on the text selection operation.

[0033] Alternatively,

[0034] When the target game character controlled by the target game account is in the pickup range of the virtual material, obtain text information corresponding to the virtual material, wherein the text information is preset text describing the virtual material in the game scene.

[0035] In a possible design, in another implementation manner of another aspect of the embodiment of the present application,

[0036] The providing module is specifically configured to: in response to a viewing operation on the target icon, display a game map in a first region of the game interaction interface, and display text information corresponding to the virtual material in a second region of the game interaction interface.

[0037] The target icon is an icon of the virtual material in the game map.

[0038] In a possible design, in another implementation manner of another aspect of the embodiment of the present application, the target thumbnail information includes voice information.

[0039] The obtaining module is specifically configured to: when the target game character controlled by the target game account is in the pickup range of the virtual material, in response to a voice input operation triggered by the target game account, obtain voice information corresponding to the virtual material, wherein the voice information is recorded based on the voice input operation.

[0040] Alternatively,

[0041] When the target game character controlled by the target game account is in the pickup range of the virtual material, obtain voice information corresponding to the virtual material, wherein the voice information is preset voice describing the virtual material in the game scene.

[0042] In a possible design, in another implementation manner of another aspect of the embodiment of the present application,

[0043] The providing module is specifically configured to display a game map and play voice information corresponding to the virtual material in response to a viewing operation on the target icon in the game interaction interface.

[0044] The target icon is an icon of the virtual material in the game map.

[0045] In a possible design, in another implementation manner of another aspect of the embodiment of the application, the target thumbnail information includes a thumbnail and text information.

[0046] The obtaining module is specifically configured to display a thumbnail corresponding to the virtual material on a game interaction interface of the target game application when a target game character controlled by a target game account is within a pickup range of the virtual material, where the thumbnail is used to present the virtual material and a surrounding environment of the virtual material in a game scene.

[0047] The text information corresponding to the virtual material is obtained.

[0048] The text information is generated based on a text input operation triggered by the target game account, or the text information is determined from at least two selectable text information based on a text selection operation triggered by the target game account, or the text information is preset text describing the virtual material in the game scene.

[0049] In a possible design, in another implementation manner of another aspect of the embodiment of the application,

[0050] The providing module is specifically configured to display the game map in a first region of the game interaction interface and display the thumbnail corresponding to the virtual material and the text information corresponding to the virtual material in a second region of the game interaction interface in response to the viewing operation on the target icon.

[0051] The target icon is an icon of the virtual material in the game map.

[0052] In a possible design, in another implementation manner of another aspect of the embodiment of the application, the target thumbnail information includes a thumbnail and voice information.

[0053] The obtaining module is specifically configured to display a thumbnail corresponding to the virtual material on a game interaction interface of the target game application when a target game character controlled by a target game account is within a pickup range of the virtual material, where the thumbnail is used to present the virtual material and a surrounding environment of the virtual material in a game scene.

[0054] The voice information corresponding to the virtual material is obtained.

[0055] The voice information is generated based on a voice input operation triggered by the target game account, or the voice information is a preset voice describing the virtual resource in the game scene.

[0056] In a possible design, in another implementation manner of another aspect of the embodiment of the present application,

[0057] The providing module is specifically configured to display the game map in the first region of the game interaction interface and display the thumbnail corresponding to the virtual resource in the second region of the game interaction interface, and play the voice information corresponding to the virtual resource in response to the viewing operation on the target icon.

[0058] The target icon is an icon of the virtual resource in the game map.

[0059] In a possible design, in another implementation manner of another aspect of the embodiment of the present application, the target game element is a target game character controlled by the target game account.

[0060] The obtaining module is further configured to, before the target game character dies, obtain target thumbnail information corresponding to the target game character in response to a selection operation on the target icon.

[0061] The sharing module is further configured to share the target thumbnail information to at least one other game account in response to a sharing operation on the target thumbnail information triggered by the target game account, so that the at least one other game account provides the target thumbnail information when a viewing operation on the target icon is triggered, wherein the target game account and the at least one other game account belong to the same game camp.

[0062] In a possible design, in another implementation manner of another aspect of the embodiment of the present application,

[0063] The withdrawing module is further configured to withdraw the target thumbnail information from the at least one other game account in response to a resurrection operation on the target game character triggered by the target game account.

[0064] In a possible design, in another implementation manner of another aspect of the embodiment of the present application, the target thumbnail information includes a thumbnail.

[0065] The obtaining module is specifically configured to display a thumbnail corresponding to the target game character on a game interaction interface of the target game application when the target game character dies, wherein the thumbnail corresponding to the target game character is used to present a surrounding environment of the target game character in a death state in a game scene.

[0066] Or,

[0067] When the target game character dies, in response to a screenshot operation triggered by the target game account for the target game character, the thumbnail corresponding to the target game character is acquired;

[0068] Or,

[0069] When the target game character dies, in response to a screenshot operation triggered by the target game account for the target game character and an editing operation, the thumbnail corresponding to the target game character is acquired, wherein the editing operation is used to edit the image intercepted based on the screenshot operation.

[0070] In a possible design, in another implementation manner of another aspect of the embodiment of the present application,

[0071] The providing module is specifically configured to display the game map in the first region of the game interaction interface and display the thumbnail corresponding to the target game character in the second region of the game interaction interface in response to the viewing operation for the target icon.

[0072] The target icon is an icon of the target game character in the game map.

[0073] In a possible design, in another implementation manner of another aspect of the embodiment of the present application, the target thumbnail information includes a thumbnail video;

[0074] The acquiring module is specifically configured to play the thumbnail video corresponding to the target game character on the game interaction interface of the target game application when the target game character dies, wherein the thumbnail video corresponding to the target game character is used to present the process of the target game character dying in the game scene.

[0075] In a possible design, in another implementation manner of another aspect of the embodiment of the present application,

[0076] The providing module is specifically configured to display the game map in the first region of the game interaction interface and display the thumbnail video corresponding to the target game character in the second region of the game interaction interface in response to the viewing operation for the target icon.

[0077] The target icon is an icon of the target game character in the game map.

[0078] In a possible design, in another implementation manner of another aspect of the embodiment of the present application, the thumbnail information providing apparatus further includes a playing module;

[0079] The playing module is configured to play a transition animation of the target thumbnail information being reduced and moved to a small map in response to a sharing operation of the target thumbnail information triggered by the target game account, wherein the small map is displayed on the game interaction interface of the target game application.

[0080] The playing module is further configured to display an icon corresponding to the virtual material on a target coordinate point of the small map, and play a corresponding prompt animation, where the target coordinate point is used to indicate a position of the virtual material in the game scene.

[0081] In a possible design, in another implementation manner of the other aspect of the embodiment of the present application,

[0082] The display module is further configured to display T thumbnail controls on the game map corresponding to the target game application, where the corresponding thumbnail information is displayed on each thumbnail control, the thumbnail information includes a thumbnail or a thumbnail video, T is an integer greater than or equal to 1 and less than or equal to a preset number, and the thumbnail information is displayed on the target thumbnail control in response to a viewing operation on the target thumbnail control.

[0083] The display module is further configured to display target thumbnail information in response to a viewing operation on a target thumbnail control, where the target thumbnail control is one of the T thumbnail controls.

[0084] In a possible design, in another implementation manner of the other aspect of the embodiment of the present application,

[0085] The display module is further configured to display the T thumbnail controls on the game map corresponding to the target game application in response to the thumbnail information display function being turned on.

[0086] The display module is further configured to cancel displaying the T thumbnail controls on the game map corresponding to the target game application in response to the thumbnail information display function being turned off.

[0087] Another aspect of the present application provides a computer device, including a memory and a processor, the memory stores a computer program, and the processor implements the method of the above aspects when executing the computer program.

[0088] Another aspect of the present application provides a computer readable storage medium, which stores a computer program, and the computer program is executed by a processor to implement the method of the above aspects.

[0089] Another aspect of the present application provides a computer program product, including a computer program, and the computer program is executed by a processor to implement the method of the above aspects.

[0090] From the above technical solutions, it can be seen that the embodiments of the present application have the following advantages:

[0091] In the embodiments of the present application, a method for providing thumbnail information is provided. A player can trigger a selection operation on a map viewing control, and thus a game map corresponding to a target game application is displayed, wherein the game map is used to present positions of various game elements in a game scene. Based on this, when the player triggers a viewing operation on a target icon, the player can provide target thumbnail information corresponding to a target game element, and the target thumbnail information is used to describe a surrounding situation of the target game element in the game scene. In the above manner, the player can know the surrounding situation of the game element in the game scene and details around the position of the game element according to the thumbnail information of the game element, thereby helping the player to make a more reasonable game action strategy. Based on this, by intuitively displaying the thumbnail information, the game use threshold and operation difficulty can be reduced, and thus the player experience is improved. BRIEF DESCRIPTION OF DRAWINGS

[0092] Figure 1 A related schematic diagram of various map display effects in the prior art;

[0093] Figure 2 An implementation environment schematic diagram of the method for providing thumbnail information in the embodiments of the present application;

[0094] Figure 3 A flow schematic diagram of the method for providing thumbnail information in the embodiments of the present application;

[0095] Figure 4 A schematic diagram of displaying a game map in the embodiments of the present application;

[0096] Figure 5 A schematic diagram of sharing target thumbnail information in the embodiments of the present application;

[0097] Figure 6 A schematic diagram of picking up virtual resources in the embodiments of the present application;

[0098] Figure 7a A schematic diagram of obtaining a thumbnail corresponding to a virtual resource in the embodiments of the present application;

[0099] Figure 7b Another schematic diagram of obtaining a thumbnail corresponding to a virtual resource in the embodiments of the present application;

[0100] Figure 7c Another schematic diagram of obtaining a thumbnail corresponding to a virtual resource in the embodiments of the present application;

[0101] Figure 8 A schematic diagram of displaying a thumbnail of a virtual resource in the embodiments of the present application;

[0102] Figure 9a A schematic diagram of obtaining text information corresponding to a virtual resource in the embodiments of the present application;

[0103] Figure 9b Another schematic view for obtaining text information corresponding to a virtual asset in an embodiment of the present application;

[0104] Figure 9c Another schematic view for obtaining text information corresponding to a virtual asset in an embodiment of the present application;

[0105] Figure 10 A schematic view for displaying text information of a virtual asset in an embodiment of the present application;

[0106] Figure 11a A schematic view for obtaining voice information corresponding to a virtual asset in an embodiment of the present application;

[0107] Figure 11b Another schematic view for obtaining voice information corresponding to a virtual asset in an embodiment of the present application;

[0108] Figure 12 A schematic view for playing voice information of a virtual asset in an embodiment of the present application;

[0109] Figure 13 A schematic view for obtaining a thumbnail and text information corresponding to a virtual asset in an embodiment of the present application;

[0110] Figure 14 A schematic view for displaying a thumbnail and text information of a virtual asset in an embodiment of the present application;

[0111] Figure 15 A schematic view for obtaining a thumbnail and voice information corresponding to a virtual asset in an embodiment of the present application;

[0112] Figure 16 A schematic view for displaying a thumbnail of a virtual asset and playing voice information in an embodiment of the present application;

[0113] Figure 17 Another schematic view for sharing target thumbnail information in an embodiment of the present application;

[0114] Figure 18 A schematic view for reviving a target game character in an embodiment of the present application;

[0115] Figure 19a A schematic view for obtaining a thumbnail corresponding to a target game character in an embodiment of the present application;

[0116] Figure 19b Another schematic view for obtaining a thumbnail corresponding to a target game character in an embodiment of the present application;

[0117] Figure 19c Another schematic view for obtaining a thumbnail corresponding to a target game character in an embodiment of the present application;

[0118] Figure 20 FIG. 1 is a schematic diagram of displaying a thumbnail of a target game character in an embodiment of the present application;

[0119] Figure 21 FIG. 2 is a schematic diagram of obtaining a thumbnail video corresponding to a target game character in an embodiment of the present application;

[0120] Figure 22 FIG. 3 is a schematic diagram of displaying a thumbnail video of a target game character in an embodiment of the present application;

[0121] Figure 23 FIG. 4 is a schematic diagram of playing a transition animation and a prompt animation in an embodiment of the present application;

[0122] Figure 24 FIG. 5 is a schematic diagram of displaying a thumbnail control in an embodiment of the present application;

[0123] Figure 25 FIG. 6 is a schematic diagram of starting and stopping a thumbnail information display function in an embodiment of the present application;

[0124] Figure 26 FIG. 7 is a schematic diagram of a thumbnail information providing method in an embodiment of the present application;

[0125] Figure 27 FIG. 8 is a schematic diagram of a thumbnail information providing device in an embodiment of the present application;

[0126] Figure 28 FIG. 9 is a schematic diagram of a terminal in an embodiment of the present application. DETAILED DESCRIPTION

[0127] The embodiments of the present application provide a thumbnail information providing method, related device, equipment and storage medium. A player can know the surrounding situation of a game element in a game scene according to thumbnail information of the game element, so as to help the player to make a more reasonable game action strategy, reduce the game use threshold and operation difficulty, and further improve the player experience.

[0128] The terms "first", "second", "third", "fourth" and the like in the description and in the claims of the present application, if any, are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the use of these terms herein is to be construed to cover a generic and collective sense of the various embodiments of the application described herein, unless otherwise understood from the context. It is to be understood that the terms "comprise", "comprising", "comprises" and "comprising" when used in this specification on the description and the claims, specify the presence of stated features, integers, steps, elements, components or members, but do not preclude the presence or addition of one or more other features, integers, steps, elements, components, members or groups thereof.

[0129] In electronic games, the game map is an important part of the virtual environment. It not only provides players with a place to explore and adventure, but also gives the game a unique atmosphere and world view. The design of the game map is usually based on a certain concept, which reflects the theme of the game, the setting of the characters, the development of the plot and the way the players interact. The spatial layout of the game map usually includes various terrain elements, such as mountains, forests, deserts, cities, caves, rivers, etc. These terrain elements provide players with a rich exploration space and also provide limitations and possibilities for the actions of game characters. In addition, various buildings, facilities and locations will be distributed on the game map, such as temples, castles, villages, markets, mines, etc. These elements provide players with a wealth of tasks and adventure points, and also provide backgrounds and stages for the development of the game plot. The game map usually contains various interactive elements, such as doors, ladders, platforms, switches, traps, teleporters, etc. These elements allow players to explore, search, solve puzzles, etc., further enriching the gameplay of the game.

[0130] In this application, more rich game elements can also be presented on the game map, such as game supplies, fallen characters, non-player characters (NPCs), etc. These game elements provide players with more information to complete game tasks. It can be seen that the game map is a space full of imagination and creativity, which provides players with rich exploration and adventure opportunities through careful design. It is not only a visual representation of the game, but also a stage for players to interact with the virtual world.

[0131] Although the player can view the position of the game elements in the game scene through the icons displayed on the game map, the player cannot observe the information around the game elements (for example, the layout of the supplies, the death of the teammate role, and the like). This brings many inconveniences to the player, and it is difficult to make a full and accurate prediction, which is not conducive to choosing the best action strategy when deciding whether to search and rescue and form a search and rescue plan. Especially for novice players who are not familiar with the structure of some maps, it is difficult to judge the target by relying on icons, and it is easy to mislead the action.

[0132] Based on this, in the embodiments of the present application, a thumbnail information providing method is provided, so that the player can comprehensively judge the details of the position of the game elements, thereby greatly reducing the operation difficulty and risk, and improving the search and rescue efficiency. In addition, there is also room for optimization of the current map system in such tasks, by intuitively displaying the details of the game elements, reducing the threshold for using the game, and improving the experience of new and old players. The thumbnail information providing method of the present application includes at least one of the following scenes when applied.

[0133] I. Static game elements;

[0134] Static game elements refer to game elements with fixed positions in the game scene, and static game elements include but are not limited to virtual supplies (for example, ammunition, blood packs, props, and the like), teleporters, switches, ladders, and the like.

[0135] Taking a switch as an example, when the game role controlled by player A approaches a certain switch in the game scene, the game system will automatically intercept a picture containing the switch. Then, player A can view the thumbnail corresponding to the picture on the game interaction interface. If player A chooses to share the thumbnail, player A and other players belonging to the same camp as player A can view the position of the switch through the game map, and can further view the thumbnail corresponding to the switch. Thus, the player can know the surrounding situation of the switch in the game scene, and then it is beneficial for the player to specify the corresponding game strategy.

[0136] II. Dynamic game elements;

[0137] Dynamic game elements refer to game elements with variable positions in the game scene, and dynamic game elements include but are not limited to game roles, NPCs, bosses, and the like.

[0138] Taking a dynamic game element as a switch as an example, when a game character controlled by player A encounters a high-difficulty character, the game system automatically intercepts a video containing the high-difficulty character. Therefore, player A can view a thumbnail video corresponding to the picture on the game interaction interface. If player A chooses to share the thumbnail video, player A and other players belonging to the same camp as player A can view the location of the high-difficulty character through the game map, and can further view the thumbnail video corresponding to the high-difficulty character. Thus, the surrounding situation of the high-difficulty character in the game scene can be known, and then it is beneficial for the player to specify the corresponding game strategy.

[0139] It should be noted that the above application scenarios are only examples, and the thumbnail information providing method provided in this embodiment can also be applied to other scenarios, which is not limited here.

[0140] The method provided in this application can be applied to Figure 2 The implementation environment shown in the figure includes a first terminal 110, a second terminal 120 and a server 130, and the terminal and the server 130 can communicate through a communication network 140. Among them, the communication network 140 uses standard communication technology and / or protocol, usually the Internet, but also any network, including but not limited to Bluetooth, local area network (local area network, LAN), metropolitan area network (metropolitan area network, MAN), wide area network (wide area network, WAN), mobile, dedicated network or any combination of virtual private network). In some embodiments, custom or dedicated data communication technology can be used instead of or in addition to the above data communication technology.

[0141] The terminal (i.e. the first terminal 110, the second terminal 120) involved in this application includes but is not limited to mobile phones, tablets, notebooks, desktop computers, smart voice interaction devices, virtual reality devices, smart home appliances, vehicle-mounted terminals, aircraft, etc. Among them, the client is deployed on the terminal, and the client can run on the terminal in the form of a browser, or run on the terminal in the form of an independent application (application, APP) or applet, etc.

[0142] The server 130 involved in the present application can be a stand-alone physical server, a server cluster or a distributed system composed of multiple physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, content delivery networks (CDNs), and basic cloud computing services such as big data and artificial intelligence (AI) platforms.

[0143] In combination with the above-mentioned implementation environment, it is assumed that player A uses the first terminal 110 and player B uses the second terminal 120. In step Z1, the first terminal 110 sends an operation of sharing target thumbnail information (for example, a thumbnail of virtual resources) to the server 130 through the communication network 140. In step Z2, the server 130 associates the target thumbnail information to the corresponding coordinate point in the game map. In step Z3, the first terminal 110 sends an operation of viewing the game map to the server 130 through the communication network 140. In step Z4, the first terminal displays the game map. In step Z5, the first terminal 110 sends a request for viewing target icons (for example, icons of virtual resources) to the server 130 through the communication network 140. In step Z6, the server 130 feeds back the target thumbnail information to the first terminal 110 through the communication network 140.

[0144] Similarly, in step Z7, the second terminal 120 sends an operation of viewing the game map to the server 130 through the communication network 140. In step Z8, the second terminal 120 displays the game map. In step Z9, the second terminal 120 sends a request for viewing target icons (for example, icons of virtual resources) to the server 130 through the communication network 140. In step Z10, the server 130 feeds back the target thumbnail information to the second terminal 120 through the communication network 140.

[0145] In combination with the above-mentioned introduction, the thumbnail information providing method in the present application will be introduced as follows, please refer to Figure 3 The thumbnail information providing method in the present application can be independently completed by the terminal, or can be completed by the terminal in cooperation with the server. The thumbnail information providing method in the present application includes:

[0146] 210, displaying a game interaction interface in a target game application;

[0147] In one or more embodiments, the target game application includes but is not limited to a first-person shooting game (FPS) and a third-personal shooting (TPS), and the game mode supported by the target game application includes but is not limited to a multiplayer online battle arena (MOBA) and a single-player game. The presentation mode of the target game application includes but is not limited to a two-dimensional (2D) form, a three-dimensional (3D) form, a virtual reality (VR) form, an augmented reality (AR) form, and a mixed reality (MR) form.

[0148] Specifically, the game interaction interface refers to a display picture used to present a game scene to a player, and the game interaction interface can include elements in the game scene, such as virtual resources, virtual buildings, game characters, and the like. Optionally, the game interaction interface also includes some operation controls, such as buttons, sliders, icons, and the like, for user operation.

[0149] 220, in response to the map viewing operation, displaying a game map on the game interaction interface, wherein the game map is used to present the positions of various game elements in the game scene, and the game map includes an icon corresponding to each game element in at least one game element, and the game scene is a virtual scene provided by the target game application;

[0150] In one or more embodiments, the player can view the game map corresponding to the target game application on the game interaction interface by triggering the map viewing operation. The game map displays icons corresponding to various game elements, and the coordinates of the game elements in the game scene can be determined based on the positions of the icons in the game map.

[0151] Specifically, for ease of understanding, please refer to Figure 4 , Figure 4 A schematic diagram for displaying a game map in an embodiment of the present application is shown in Figure 4 The game interaction interface is shown in (A) of FIG. 1, and A1 is used to indicate a map viewing control. When the player clicks the map viewing control indicated by A1, that is, triggers the map viewing operation, a game map is displayed as shown in Figure 4The game interaction interface shown in FIG. B. In which, A2 is used to indicate the game map. On the game map indicated by A2, five icons (i.e., the icon indicated by A31, the icon indicated by A32, the icon indicated by A33, the icon indicated by A34, and the icon indicated by A35) corresponding to the five game elements (i.e., K equals 5 at this time) are presented. The positions of these icons in the game map are the positions of the corresponding game elements in the game scene.

[0152] It can be understood that in actual application, the player can also trigger the map viewing operation in other ways, for example, triggering the map viewing operation by voice, and for example, triggering the map viewing operation by pressing a shortcut key, which is not limited here.

[0153] It should be noted that "in response to" involved in the present application is used to represent the condition or state on which the operation is dependent, and when a certain condition or state is met, one or more operations can be performed. Among them, these operations can be real-time, or have a certain delay.

[0154] 230, in response to the viewing operation for the target icon, providing target thumbnail information corresponding to the target game element, wherein the target icon is the icon of the target game element in the game map, the target game element belongs to one of the at least one game element, and the target thumbnail information includes at least one of thumbnail, text information, voice information, thumbnail animation and thumbnail video. The target thumbnail information is used to describe the surrounding situation of the target game element in the game scene.

[0155] In one or more embodiments, the player can select an icon from the game map as the target icon, which is the icon corresponding to the target game element. Based on this, when the player triggers the viewing operation on the target icon, the target thumbnail information corresponding to the target game element can be obtained.

[0156] Specifically, the target thumbnail information and the game map can be displayed together on the game interaction interface in the form of split screen or floating window. Split screen refers to the implementation of split screen function in the same physical screen, that is, in the effective display area of a single display screen, the picture is partitioned by software or hardware means, so that the game interaction interface or content can be cut horizontally or vertically to form two or more independent but associated display areas. The core of this split screen method is to use the multi-window design capability of the operating system or the game itself, through the division of interface elements (such as partition line, virtual desktop), and the overlapping display after the picture area is intercepted, so that the single screen can present different parts or target drawing content at the same time, so as to realize the expansion of the field of view, or provide another dimension optimization for control operation.

[0157] In the embodiments of the present application, a method for providing thumbnail information is provided. In the foregoing manner, the player can learn the surrounding situation of the game element in the game scene and the details around the location of the game element according to the thumbnail information of the game element, thereby facilitating the player to formulate a more reasonable game action strategy. In addition, the player can also simultaneously focus on multiple key points (for example, virtual resources, strategic points, positions of teammates, etc.), and better predict the movement of the enemy, thereby occupying a greater advantage in tactics. Therefore, by intuitively displaying the thumbnail information, the use threshold and operation difficulty of the game can be reduced, thereby improving the player experience.

[0158] Optionally, in the above Figure 3 Based on one or more embodiments, in another optional embodiment provided by the embodiments of the present application, the target game element is a virtual resource.

[0159] Before displaying the target thumbnail information corresponding to the target game element in response to the selection operation on the target icon, the method can further include:

[0160] When the target game character controlled by the target game account is within the pickup range of the virtual resource, the target thumbnail information corresponding to the virtual resource is acquired.

[0161] In response to a sharing operation on the target thumbnail information triggered by the target game account, the target thumbnail information is shared to at least one other game account, so that the target thumbnail information is provided when the at least one other game account triggers a viewing operation on the target icon, wherein the target game account and the at least one other game account belong to the same game camp.

[0162] In one or more embodiments, a method for sharing target thumbnail information is introduced. As known from the foregoing embodiments, the player can log in to the target game application using the target game account and control the target game character to play the game. During the game, the target game character may encounter a virtual resource in the game scene, based on which a certain virtual resource (for example, a grenade) can be taken as a target game element.

[0163] Specifically, in the game interaction interface, when the player encounters a virtual resource, the game interaction interface displays automatically generated target thumbnail information (for example, a thumbnail). The player can choose to send the target thumbnail information of the virtual resource to other teammates in the same game camp, so that these teammates can view the target thumbnail information of the virtual resource.

[0164] For ease of understanding, please refer to Figure 5 , Figure 5 An example of sharing target thumbnail information in the embodiments of the present application is shown in the following figure, Figure 5The game interaction interface shown in (A) is illustrated. In (A), B1 is used to indicate a virtual resource in a game scene. B2 is used to indicate target thumbnail information (for example, a thumbnail) automatically generated based on the virtual resource. When a player clicks the target thumbnail information indicated by B2, a sharing operation for the target thumbnail information is triggered. Thus, the player and other players belonging to the same game team can view the target thumbnail information as Figure 5 The game interaction interface shown in (B) is illustrated. In (B), B3 is used to indicate a game map. B4 is used to indicate a target icon (that is, an icon corresponding to the virtual resource indicated by B1). When a player clicks the target icon indicated by B4, a viewing operation for the target icon is triggered.

[0165] It can be understood that the manner of triggering the sharing operation includes but is not limited to double-clicking the target thumbnail information, long-pressing the target thumbnail information, and the like. The manner of triggering the viewing operation includes but is not limited to double-clicking the target icon, long-pressing the target icon, and the like.

[0166] It should be noted that if the player needs to send the target thumbnail information to a certain teammate or certain teammates in the same game team, the player can also initiate a prompt request to the game account of the teammate. For example, the player can manually input the game account to be prompted, or directly select the corresponding game account in the teammate list, which is not limited herein.

[0167] In addition, players in other game teams can also view part or all of the target thumbnail information. For example, the target thumbnail information is a thumbnail, and then the players in other game teams can see part (for example, 1 / 4) of the thumbnail. Although the players in other game teams cannot see the complete thumbnail, they can infer the possible position of the virtual resource or the game character who has been killed, thereby improving the playability and tension of the game.

[0168] Secondly, in the embodiments of the present application, a manner of sharing the target thumbnail information is provided. Through the above manner, the target game character controlled by the player can also share the thumbnail information containing the virtual resource to the teammates when the target game character is close to the virtual resource. This instant information sharing is crucial for team cooperation, especially in the high-pressure combat environment requiring quick reaction and decision-making, which can promote team cooperation and resource information exchange, thereby improving the interactivity between players.

[0169] Optionally, in the above Figure 3 Based on one or more embodiments, another optional embodiment provided by the embodiments of the present application can further include:

[0170] If the pickup operation for the virtual resource triggered by the target game account, the target thumbnail information is withdrawn to at least one other game account.

[0171] In one or more embodiments, a manner of withdrawing the thumbnail information corresponding to the virtual resource is introduced. As known from the foregoing embodiments, in the game interaction interface, when the player encounters the virtual resource, the player can choose to manually pick up the virtual resource. Based on this, the game system will automatically withdraw the target thumbnail information (for example, a thumbnail) sent to the teammate.

[0172] Specifically, for the convenience of understanding, please refer to Figure 6 , Figure 6 FIG. 1 is a schematic diagram of picking up a virtual resource in an embodiment of the present application, Figure 6 FIG. 1(A) illustrates a game interaction interface. C1 is used to indicate a game map, and C2 is used to indicate a target icon, that is, an icon of the virtual resource in the game map. Figure 6 FIG. 1(B) illustrates a game interaction interface. C3 is used to indicate a virtual resource in a game scene. C4 is used to indicate a pickup control. When the player clicks the pickup control indicated by C4, that is, a pickup operation triggered for the virtual resource. Based on this, Figure 6 FIG. 1(C) shows that the target icon is no longer displayed on the game map indicated by C1, that is, the target thumbnail information is withdrawn.

[0173] It can be understood that the manner of triggering the pickup control includes but is not limited to clicking the virtual resource, long-pressing the virtual resource, swiping the virtual resource, and the like.

[0174] It should be noted that in the present application, the manner of withdrawing the target thumbnail information can also change the state of the target icon, for example, change the color of the target icon or add a withdrawn prompt mark. At the same time, when the target thumbnail information is withdrawn, a related prompt can also be sent to the players in the same game camp, for example, a prompt in the form of a voice message, or a prompt in the form of a floating window or the like.

[0175] Again, in the embodiments of the present application, a manner of withdrawing the thumbnail information corresponding to the virtual resource is provided. Through the above-mentioned manner, if the player picks up the virtual resource, the thumbnail information sent to the teammate will be automatically withdrawn. Thus, the real-time distribution of the virtual resource on the game map is updated, thereby helping the player to make a more reasonable game strategy.

[0176] Optionally, on the basis of one or more embodiments of the above Figure 3 In another optional embodiment provided by the embodiments of the present application based on one or more embodiments of the above, the target thumbnail information includes a thumbnail;

[0177] When the target game character controlled by the target game account is within the pickup range of the virtual resource, the target thumbnail information corresponding to the virtual resource is obtained, which can specifically include:

[0178] When the target game character controlled by the target game account is in the pickup range of the virtual material, a thumbnail corresponding to the virtual material is displayed on the game interaction interface of the target game application, wherein the thumbnail corresponding to the virtual material is used to present the surrounding environment of the virtual material in the game scene.

[0179] Alternatively,

[0180] When the target game character controlled by the target game account is in the pickup range of the virtual material, in response to a screenshot operation triggered by the target game account for the virtual material, a thumbnail corresponding to the virtual material is obtained.

[0181] Alternatively,

[0182] When the target game character controlled by the target game account is in the pickup range of the virtual material, in response to a screenshot operation triggered by the target game account for the virtual material and an editing operation, a thumbnail corresponding to the virtual material is obtained, wherein the editing operation is used to edit the image intercepted based on the screenshot operation.

[0183] In one or more embodiments, various ways of obtaining a thumbnail corresponding to a virtual material are introduced. As known from the foregoing embodiments, the target thumbnail information can include a thumbnail of the virtual material and position information of the virtual material in the game map, etc. The thumbnail can be an image automatically intercepted by the game system, or an image manually intercepted by the player. Further, the player can also edit the intercepted image, for example, add a mark, add text content, circle an important area, etc. The ways of obtaining a thumbnail corresponding to a virtual material will be introduced respectively as follows.

[0184] Method one, automatic screenshot;

[0185] For ease of understanding, please refer to Figure 7a , Figure 7a For one of the embodiments of the present application, a schematic diagram for obtaining a thumbnail corresponding to a virtual material is shown in the figure, D11 is used to indicate the virtual material, and D12 is used to indicate a thumbnail corresponding to the virtual material. When the target game character is in the pickup range of the virtual material, the thumbnail indicated by D12 is displayed on the game interaction interface, wherein the thumbnail contains the surrounding environment of the virtual material in the game scene (for example, a picture showing the virtual material on the front cover of the vehicle).

[0186] Method two, manual screenshot;

[0187] For ease of understanding, please refer to Figure 7b , Figure 7b For another schematic diagram for obtaining a thumbnail corresponding to a virtual material in the embodiment of the present application, Figure 7bFigure (A) shows the game's interactive interface. D21 indicates virtual resources. When the target game character is within the pickup range of the virtual resource, a screenshot control as indicated by D22 is displayed. When the player clicks the screenshot control indicated by D22, a screenshot operation is triggered for the virtual resource. Thus, as shown... Figure 7b As shown in Figure (B), D23 is used to indicate a thumbnail of the virtual item.

[0188] Method 3: Manually take a screenshot and edit it;

[0189] For example, for ease of understanding, please refer to Figure 7c , Figure 7c This is another schematic diagram illustrating the acquisition of the corresponding thumbnail of virtual materials in this application embodiment. Figure 7c Figure (A) shows the game's interactive interface. D31 indicates virtual resources. When the target game character is within the pickup range of the virtual resource, a screenshot control as indicated by D32 is displayed. When the player clicks the screenshot control indicated by D32, a screenshot operation is triggered for the virtual resource. Thus, as shown... Figure 7c As shown in Figure (B), D33 is used to indicate the thumbnail obtained from the screenshot. Based on this, players can also edit the thumbnail indicated by D33, for example, by adding a marker, which triggers the editing operation on the thumbnail. Thus, as... Figure 7c As shown in Figure (C), D34 indicates markers added by the player. D35 indicates thumbnails corresponding to virtual resources.

[0190] Furthermore, this application provides multiple methods for obtaining thumbnails corresponding to virtual resources. Through these methods, the game system can automatically generate thumbnails of virtual resources for players, or players can manually capture thumbnails of virtual resources. This increases the feasibility and flexibility of the solution.

[0191] Optionally, in the above Figure 3 Based on one or more corresponding embodiments, in another optional embodiment provided by this application, in response to a viewing operation on a target icon, target thumbnail information corresponding to the target game element is provided, which may specifically include:

[0192] In response to the viewing operation of the target icon, the game map is displayed in the first area of ​​the game interface, and the thumbnail corresponding to the virtual resource is displayed in the second area of ​​the game interface.

[0193] The target icon is the icon of virtual resources on the game map.

[0194] In one or more embodiments, a way of displaying a thumbnail corresponding to a virtual resource is introduced. As known from the foregoing embodiments, a target icon is displayed on the game map. Exemplarily, the target icon can be an icon of the virtual resource in the game map.

[0195] For the sake of convenience, please refer to Figure 8 , Figure 8 for a schematic diagram of displaying a thumbnail of a virtual resource in the embodiments of the present application, Figure 8 (A) of FIG. shows a game interactive interface. E1 is used to indicate a game map, and E2 is used to indicate a target icon, i.e., an icon of a virtual resource in the game map. When a player clicks the target icon indicated by E2, i.e., triggers a viewing operation on the target icon, a game interactive interface as shown in Figure 8 (B) of FIG. is displayed. E3 is used to indicate a first area, and the game map is displayed in the first area. E4 is used to indicate a second area, and a thumbnail corresponding to the virtual resource is displayed in the second area.

[0196] It should be noted that clicking the target icon or the thumbnail again can close the split-screen state of the game map, and thus the game map can return to the default half-screen state.

[0197] Based on the split-screen function, the game interactive interface is split into two areas. A two-dimensional plane map is still displayed in the first area, but it is scaled down and completely filled into the first area. The picture of the target game element is displayed in the second area, and a teammate avatar and nickname providing the thumbnail of the virtual resource are displayed at a specified position (e.g., the lower left corner) of the second area.

[0198] Further, in the embodiments of the present application, a way of displaying a thumbnail corresponding to a virtual resource is provided. Through the above-mentioned way, based on the split-screen function, a thumbnail corresponding to a virtual resource is displayed in the game map, thereby expanding the player's field of view, which is conducive to observing the overall picture across the screen. The split-screen function added in the map system can strengthen the exchange of resource information among teammates, so that the player can intuitively obtain the resource situation of the target location, and the team cooperation is enhanced. In addition, the split-screen function provides multiple perspectives, so that the player can use the map more efficiently, i.e., more map information can be obtained in a short time without frequently switching perspectives or zooming in or out of the map. This efficient information acquisition method enables the player to make decisions faster, greatly improving the efficiency and frequency of using the map system.

[0199] Optionally, based on one or more embodiments corresponding to the above-mentioned Figure 3 In another optional embodiment provided by the embodiments of the present application based on one or more embodiments corresponding to the above-mentioned, the target thumbnail information includes text information;

[0200] When the target game character controlled by the target game account is in the pickup range of the virtual material, the target thumbnail information corresponding to the virtual material is acquired, which can specifically include:

[0201] When the target game character controlled by the target game account is in the pickup range of the virtual material, the text information corresponding to the virtual material is acquired in response to the text input operation triggered by the target game account, wherein the text information is generated based on the text input operation;

[0202] Alternatively,

[0203] When the target game character controlled by the target game account is in the pickup range of the virtual material, the text information corresponding to the virtual material is acquired in response to the text selection operation triggered by the target game account, wherein the text information is determined from at least two selectable text information based on the text selection operation;

[0204] Alternatively,

[0205] When the target game character controlled by the target game account is in the pickup range of the virtual material, the text information corresponding to the virtual material is acquired, wherein the text information is a preset text describing the virtual material in the game scene.

[0206] In one or more embodiments, a plurality of ways of acquiring the text information corresponding to the virtual material are introduced. As known from the foregoing embodiments, the target thumbnail information can include the text information of the virtual material and the position information of the virtual material in the game map, etc. The text information can be a text designed by the game developer in advance, or a text manually input by the player, or a text manually selected by the player. The ways of obtaining the text information corresponding to the virtual material will be introduced respectively as follows.

[0207] Way one, using a preset text;

[0208] For ease of understanding, please refer to Figure 9a , Figure 9a A schematic diagram for acquiring the text information corresponding to the virtual material in the embodiments of the present application is shown in the figure, F11 is used to indicate the virtual material, and F12 is used to indicate the text information corresponding to the virtual material. When the target game character is in the pickup range of the virtual material, the text information indicated by F12 is displayed on the game interaction interface, wherein the text information is a text designed by the game developer according to the surrounding environment of the virtual material in the game scene.

[0209] Way two, manually inputting a text;

[0210] For ease of understanding, please refer to Figure 9b , Figure 9bAnother example of obtaining the text information corresponding to the virtual material in the embodiments of the present application is shown in the following, Figure 9b (A) of (B) in FIG. 1 shows a game interaction interface. F21 is used to indicate a virtual material. When the target game character is within the pickup range of the virtual material, a text input area as indicated by F22 is displayed. When the player inputs text in the text input area as indicated by F22, a text selection operation is triggered. Thus, as shown in (B) of FIG. 1, F23 is used to indicate the text information. Figure 9b (A) of (B) in FIG. 1 shows a game interaction interface. F21 is used to indicate a virtual material. When the target game character is within the pickup range of the virtual material, a text input area as indicated by F22 is displayed. When the player inputs text in the text input area as indicated by F22, a text selection operation is triggered. Thus, as shown in (B) of FIG. 1, F23 is used to indicate the text information.

[0211] Optionally, in the above

[0212] For ease of understanding, please refer to Figure 9c , Figure 9c Another example of obtaining the text information corresponding to the virtual material in the embodiments of the present application is shown in the following, Figure 9c (A) of (B) in FIG. 1 shows a game interaction interface. F21 is used to indicate a virtual material. When the target game character is within the pickup range of the virtual material, a text input area as indicated by F22 is displayed. When the player inputs text in the text input area as indicated by F22, a text selection operation is triggered. Thus, as shown in (B) of FIG. 1, F23 is used to indicate the text information. Figure 9b (A) of (B) in FIG. 1 shows a game interaction interface. F21 is used to indicate a virtual material. When the target game character is within the pickup range of the virtual material, a text input area as indicated by F22 is displayed. When the player inputs text in the text input area as indicated by F22, a text selection operation is triggered. Thus, as shown in (B) of FIG. 1, F23 is used to indicate the text information.

[0213] Again, in the embodiments of the present application, multiple ways of obtaining the text information corresponding to the virtual material are provided. Through the above ways, the game system can automatically generate the text information of the virtual material for the player, or the player can manually input or select the text information of the virtual material. Thus, the feasibility and flexibility of the scheme are increased.

[0214] Optionally, in the above Figure 3 On the basis of one or more embodiments corresponding to the above, in another optional embodiment provided by the embodiments of the present application, in response to a viewing operation on the target icon, target thumbnail information corresponding to the target game element is provided, which can specifically include:

[0215] In response to the viewing operation on the target icon, a game map is displayed in a first area of the game interaction interface, and the text information corresponding to the virtual material is displayed in a second area of the game interaction interface.

[0216] The target icon is an icon of the virtual material in the game map.

[0217] In one or more embodiments, a way of displaying the text information corresponding to the virtual material is introduced. As known from the foregoing embodiments, the target icon will be displayed on the game map. For example, the target icon can be an icon of the virtual material in the game map.

[0218] For ease of understanding, please refer toFigure 10 , Figure 10 FIG. 1 is a schematic diagram of text information of a virtual material displayed in an embodiment of the present application, Figure 10 FIG. 1 (A) illustrates a game interaction interface. In FIG. 1 (A), G1 is used to indicate a game map, and G2 is used to indicate a target icon, i.e., an icon of a virtual material in the game map. When a player clicks the target icon indicated by G2, i.e., triggers a viewing operation on the target icon, a game interaction interface as shown in FIG. 1 (B) is displayed. Figure 10 FIG. 1 (B) illustrates a game interaction interface. In FIG. 1 (B), G3 is used to indicate a first area in which the game map is displayed, and G4 is used to indicate a second area in which text information corresponding to the virtual material is displayed.

[0219] It should be noted that the target icon is clicked again, the split-screen state of the game map can be closed, and thus the game map can return to the default half-screen state.

[0220] Based on the split-screen function, the game interaction interface is split into two areas. In the first area, a two-dimensional plane map is still displayed, but is scaled down and completely filled in the first area. In the second area, text information is displayed, and a teammate avatar and nickname providing the text information of the virtual material are displayed at a specified position (for example, the lower left corner) of the second area.

[0221] Further, in an embodiment of the present application, a way of displaying text information corresponding to a virtual material is provided. Through the above way, the text information corresponding to the virtual material of the game map is displayed based on the split-screen function, thereby strengthening the understanding of the virtual material by the player. The split-screen function is added in the map system, which can strengthen the exchange of material information among teammates, enable the player to intuitively obtain the material situation of the target location, and enhance the team cooperation,

[0222] Optionally, in the above Figure 3 Based on one or more embodiments, in another optional embodiment of the present application, the target thumbnail information includes voice information.

[0223] When the target game character controlled by the target game account is within the pickup range of the virtual material, the target thumbnail information corresponding to the virtual material is obtained, which can specifically include:

[0224] When the target game character controlled by the target game account is within the pickup range of the virtual material, in response to a voice input operation triggered by the target game account, the voice information corresponding to the virtual material is obtained, wherein the voice information is recorded based on the voice input operation.

[0225] Or,

[0226] When the target game character controlled by the target game account is in the pickup range of the virtual material, the voice information corresponding to the virtual material is obtained, wherein the voice information is a preset voice describing the virtual material in the game scene.

[0227] In one or more embodiments, various ways of obtaining the voice information corresponding to the virtual material are introduced. As known from the foregoing embodiments, the target thumbnail information can include the voice information of the virtual material and the location information of the virtual material in the game map, etc. The voice information can be a voice recorded by the game developer in advance or a voice recorded by the player. The ways of obtaining the voice information corresponding to the virtual material will be introduced respectively as follows.

[0228] Way one, using a preset voice.

[0229] For the convenience of understanding, please refer to Figure 11a , Figure 11a For one of the ways of obtaining the voice information corresponding to the virtual material in the embodiments of the present application, as shown in the figure, H11 is used to indicate the virtual material, and H12 is used to indicate the voice playback control corresponding to the virtual material. When the target game character is in the pickup range of the virtual material, the voice playback control indicated by H12 is displayed on the game interaction interface. After the voice playback control indicated by H12 is clicked, the voice information can be played. The voice information is a voice recorded by the game developer according to the surrounding environment of the virtual material in the game scene.

[0230] Way two, recording a voice.

[0231] For the convenience of understanding, please refer to Figure 11b , Figure 11b For another way of obtaining the voice information corresponding to the virtual material in the embodiments of the present application, as shown in the figure, H21 is used to indicate the virtual material, and H22 is used to indicate the voice recording control corresponding to the virtual material. When the target game character is in the pickup range of the virtual material, the voice recording control indicated by H22 is displayed on the game interaction interface. When the voice recording control indicated by H22 is clicked, a voice input operation is triggered, and then the player can record a voice to obtain the voice information corresponding to the virtual material.

[0232] Again, in the embodiments of the present application, various ways of obtaining the voice information corresponding to the virtual material are provided. Through the above ways, the game system can automatically generate the voice information of the virtual material for the player, or the player can record the text information of the virtual material. Therefore, the feasibility and flexibility of the scheme are increased.

[0233] Optionally, in the above Figure 3On the basis of one or more embodiments corresponding to the embodiment provided by the application, in another optional embodiment provided by the embodiment of the application, in response to the viewing operation on the target icon, the target thumbnail information corresponding to the target game element is provided, which can specifically include:

[0234] In response to the viewing operation on the target icon, the game map is displayed on the game interaction interface, and the voice information corresponding to the virtual material is played.

[0235] The target icon is an icon of the virtual material in the game map.

[0236] In one or more embodiments, a way of playing voice information corresponding to a virtual material is introduced. As known from the foregoing embodiments, a target icon will be displayed on the game map. Exemplarily, the target icon can be an icon of the virtual material in the game map.

[0237] Specifically, for ease of understanding, please refer to Figure 12 , Figure 12 is a schematic diagram of playing voice information of a virtual material in the embodiment of the application, Figure 12 (A) of FIG. shows a game interaction interface. I1 is used to indicate a game map, and I2 is used to indicate a target icon, that is, an icon of a virtual material in the game map. When a player clicks the target icon indicated by I2, that is, triggers a viewing operation on the target icon, a game interaction interface as shown in Figure 12 (B) of FIG. is displayed. I3 is used to indicate played voice information, for example, "Molotov is on the front cover of the vehicle, please pay attention". After the playing is completed, if the player clicks the target icon indicated by I2 again, the voice information will be played again.

[0238] Further, in the embodiment of the application, a way of playing voice information corresponding to a virtual material is provided. Through the above way, the player can better understand the description of the virtual material by the teammate according to the voice information, so as to strengthen the exchange of material information among the teammates, enable the player to intuitively obtain the material situation of the target location, and enhance the team cooperation.

[0239] Optionally, in the above Figure 3 On the basis of one or more embodiments corresponding to the embodiment provided by the application, in another optional embodiment provided by the embodiment of the application, the target thumbnail information includes a thumbnail and text information.

[0240] When the target game character controlled by the target game account is in the pickup range of the virtual material, the target thumbnail information corresponding to the virtual material is acquired, which can specifically include:

[0241] When the target game character controlled by the target game account is in the pickup range of the virtual material, a thumbnail corresponding to the virtual material is displayed on a game interaction interface of the target game application, wherein the thumbnail is used to present the virtual material and the surrounding environment of the virtual material in a game scene.

[0242] Obtaining text information corresponding to the virtual material;

[0243] The text information is generated based on a text input operation triggered by the target game account, or the text information is determined from at least two selectable text information based on a text selection operation triggered by the target game account, or the text information is a preset text describing the virtual material in the game scene.

[0244] In one or more embodiments, a way of obtaining a thumbnail and text information corresponding to a virtual material is introduced. As known from the foregoing embodiments, the target thumbnail information can include a thumbnail and text information of the virtual material. The thumbnail can be an image automatically captured by the game system or an image manually captured by the player. The text information can be a text designed by the game developer in advance, or manually input by the player, or manually selected by the player.

[0245] Specifically, for ease of understanding, please refer to Figure 13 , Figure 13 An example of obtaining a thumbnail and text information corresponding to a virtual material in the embodiments of the present application is shown in the figure. J1 is used to indicate the virtual material. J2 is used to indicate the thumbnail and text information corresponding to the virtual material. When the target game character is in the pickup range of the virtual material, the thumbnail and text information indicated by J2 are displayed on the game interaction interface. Exemplarily, the text information can be a text designed by the game developer according to the surrounding environment of the virtual material in the game scene.

[0246] Again, in the embodiments of the present application, a way of obtaining a thumbnail and text information corresponding to a virtual material is provided. By the above way, the thumbnail and the text information are jointly used as the thumbnail information of the virtual material, thereby improving the diversity and richness of the thumbnail information.

[0247] Optionally, in the above Figure 3 Based on one or more embodiments corresponding thereto, in another optional embodiment provided by the embodiments of the present application, in response to a viewing operation on the target icon, target thumbnail information corresponding to the target game element is provided, which can specifically include:

[0248] In response to the viewing operation on the target icon, a game map is displayed in the first area of the game interaction interface, and the thumbnail corresponding to the virtual material and the text information corresponding to the virtual material are displayed in the second area of the game interaction interface.

[0249] The target icon is an icon of the virtual material in the game map.

[0250] In one or more embodiments, a way of displaying the thumbnail and text information corresponding to the virtual material is introduced. As known from the foregoing embodiments, the target icon is displayed on the game map. Exemplarily, the target icon can be an icon of the virtual material in the game map.

[0251] For the convenience of understanding, please refer to Figure 14 , Figure 14 FIG. A in the following Figure 14 illustrates a game interaction interface. K1 is used to indicate a game map, and K2 is used to indicate a target icon, i.e., an icon of a virtual material in the game map. When a player clicks the target icon indicated by K2, i.e., triggers a viewing operation on the target icon, a game interaction interface as shown in FIG. B in the following Figure 14 is displayed. K3 is used to indicate a first area in which the game map is displayed. K4 is used to indicate a second area in which a thumbnail and text information corresponding to the virtual material are displayed. In addition, a teammate avatar and nickname providing the thumbnail and text information of the virtual material can also be displayed at a specified position (e.g., the lower left corner) of the second area.

[0252] It should be noted that the upper and lower split screen state of the game map can be closed by clicking the target icon or the thumbnail again, so that the game map can return to the default half-screen state.

[0253] Further, in the embodiments of the present application, a way of displaying a thumbnail and text information corresponding to a virtual material is provided. Through the above way, the thumbnail and text information corresponding to the virtual material are displayed in the game map based on the split screen function, so that not only the field of view of the player is expanded, which is conducive to observing the overall picture across the screen, but also the exchange of material information between teammates is strengthened, so that the player can intuitively obtain the material situation of the target location, and the team cooperation is enhanced.

[0254] Optionally, on the basis of one or more embodiments of the above Figure 3 , in another optional embodiment provided by the embodiments of the present application, the target thumbnail information includes a thumbnail and voice information.

[0255] When the target game character controlled by the target game account is within the pickup range of the virtual material, the target thumbnail information corresponding to the virtual material is obtained, which can specifically include:

[0256] When the target game character controlled by the target game account is in the pickup range of the virtual material, a thumbnail corresponding to the virtual material is displayed on a game interaction interface of the target game application, wherein the thumbnail is used to present the virtual material and the surrounding environment of the virtual material in a game scene.

[0257] The voice information corresponding to the virtual material is obtained.

[0258] The voice information is generated based on a voice input operation triggered by the target game account, or the voice information is a preset voice describing the virtual material in the game scene.

[0259] In one or more embodiments, a way of obtaining the thumbnail and the voice information corresponding to the virtual material is introduced. As known from the foregoing embodiments, the target thumbnail information can include the thumbnail and the voice information of the virtual material. The thumbnail can be an image automatically captured by the game system or an image manually captured by the player. The voice information can be a voice pre-recorded by the game developer or a voice recorded by the player.

[0260] Specifically, for ease of understanding, please refer to Figure 15 , Figure 15 An example of obtaining the thumbnail and the voice information corresponding to the virtual material in the embodiments of the present application is shown in the figure. L1 is used to indicate the virtual material. L2 is used to indicate the thumbnail corresponding to the virtual material and a voice playback control. When the target game character is in the pickup range of the virtual material, the thumbnail indicated by L2 and the voice playback control are displayed on the game interaction interface. After the voice playback control is clicked, the voice information can be played, for example. The voice information is a voice pre-recorded by the game developer according to the surrounding environment of the virtual material in the game scene.

[0261] Again, in the embodiments of the present application, a way of obtaining the thumbnail and the voice information corresponding to the virtual material is provided. Through the above way, the thumbnail and the voice information are used as the thumbnail information of the virtual material together, thereby improving the diversity and richness of the thumbnail information.

[0262] Optionally, in the above Figure 3 Based on one or more embodiments corresponding thereto, in another optional embodiment provided by the embodiments of the present application, in response to a viewing operation on the target icon, target thumbnail information corresponding to the target game element is provided, which can specifically include:

[0263] In response to the viewing operation on the target icon, a game map is displayed in a first area of the game interaction interface, and a thumbnail corresponding to the virtual material is displayed in a second area of the game interaction interface, and voice information corresponding to the virtual material is played.

[0264] The target icon is the icon of virtual resources on the game map.

[0265] In one or more embodiments, a method for displaying thumbnails corresponding to virtual resources and playing voice information is described. As can be seen from the foregoing embodiments, target icons are displayed on the game map; exemplarily, the target icons can be icons of virtual resources on the game map.

[0266] Specifically, for ease of understanding, please refer to Figure 16 , Figure 16 This is a schematic diagram illustrating the display of thumbnails of virtual resources and the playback of voice information in an embodiment of this application. Figure 16 The diagram in Figure (A) shows the game's interactive interface. M1 indicates the game map, and M2 indicates the target icon, i.e., the icon of virtual resources on the game map. When the player clicks the target icon indicated by M2, a viewing operation is triggered, displaying, as shown below... Figure 16 The game interface is shown in Figure (B). M3 indicates the first area, displaying the game map within it. M4 indicates the second area, displaying thumbnails of virtual supplies. In a designated location within the second area (e.g., the lower left corner), the avatars and nicknames of teammates providing virtual supplies and their accompanying text information can also be displayed. M5 indicates the playback of voice messages, such as "Grenade on the hood of the vehicle, please be careful."

[0267] It should be noted that clicking the target icon or thumbnail again will turn off the split-screen mode of the game map, thus restoring the game map to the default half-screen mode.

[0268] Furthermore, this application embodiment provides a method for displaying thumbnails corresponding to virtual resources and playing corresponding voice information. Through this method, based on the split-screen function, thumbnails corresponding to virtual resources are displayed on the game map, and corresponding voice information is played. This not only expands the player's field of view, facilitating cross-screen observation of the overall picture, but also strengthens the exchange of resource information among teammates, allowing players to intuitively obtain the resource situation at the target location and enhancing teamwork.

[0269] Optionally, in the above Figure 3 Based on one or more corresponding embodiments, in another optional embodiment provided by this application, the target game element is the target game character controlled by the target game account;

[0270] In response to a selection action on the target icon, before displaying the target thumbnail information corresponding to the target game element, the following may also be included:

[0271] When the target game character dies, obtain target thumbnail information corresponding to the target game character;

[0272] In response to a sharing operation triggered by the target game account on the target thumbnail information, the target thumbnail information is shared to at least one other game account, so that the at least one other game account provides the target thumbnail information when a viewing operation on the target icon is triggered, wherein the target game account and the at least one other game account belong to the same game camp.

[0273] In one or more embodiments, another way of sharing target thumbnail information is introduced. As known from the foregoing embodiments, a player can log in to a target game application using a target game account and control a target game character to play the game. During the game, the target game character may die during the game. Based on this, the target game character that has died can be taken as a target game element.

[0274] Specifically, in the game interaction interface, when the target game character controlled by the player dies, the game interaction interface displays automatically generated target thumbnail information (for example, a thumbnail). The player can choose to send the target thumbnail information to other teammates in the same game camp, so that these teammates can view the target thumbnail information of the target game character.

[0275] For ease of understanding, please refer to Figure 17 , Figure 17 Another schematic diagram for sharing target thumbnail information in the embodiments of the present application is shown in Figure 17 (A) of FIG. shows a game interaction interface. N1 is used to indicate a target game character that has died in a game scene. N2 is used to indicate target thumbnail information (for example, a thumbnail) automatically generated based on the target game character. When the player clicks the target thumbnail information indicated by N2, that is, a sharing operation on the target thumbnail information is triggered. Thus, the player and other players belonging to the same game camp can view the game interaction interface as shown in Figure 17 (B) of FIG. shows a game interaction interface. N3 is used to indicate a game map. N4 is used to indicate a target icon (that is, an icon of the target game character indicated by N1). When the player clicks the target icon indicated by N4, that is, a viewing operation on the target icon is triggered.

[0276] It can be understood that the way of triggering the sharing operation includes but is not limited to double-clicking the target thumbnail information, long-pressing the target thumbnail information, etc. The way of triggering the viewing operation includes but is not limited to double-clicking the target icon, long-pressing the target icon, etc.

[0277] It should be noted that if a player needs to send a target's abbreviated information to one or more teammates within the same game faction, the player can also request a notification from that teammate's game account. For example, the player can manually enter the game account to be notified, or directly select the corresponding game account from the teammate list; there are no restrictions on this.

[0278] Secondly, this application provides another method for sharing target thumbnail information. Using this method, when a player-controlled target game character is eliminated, the thumbnail information containing that target character can be shared with teammates, thereby reducing blind actions and lowering the risk of being ambushed. Furthermore, transferring communication between teammates to the game map facilitates strategic and tactical choices, enhancing the player's gaming experience and teamwork, making the game more exciting and fun.

[0279] Optionally, in the above Figure 3 In addition to one or more corresponding embodiments, another optional embodiment provided in this application may further include:

[0280] If a resurrection operation targeting a target game character is triggered in response to the target game account, the target abbreviation information is withdrawn to at least one other game account.

[0281] In one or more embodiments, a method for withdrawing the thumbnail information corresponding to a target game character is described. As can be seen from the foregoing embodiments, in the game interface, when a player logged into the target game account revives the target game character, the game system automatically withdraws the target thumbnail information (e.g., thumbnail) sent to teammates.

[0282] Specifically, for ease of understanding, please refer to Figure 18 , Figure 18 This is a schematic diagram of a target game character to be resurrected in an embodiment of this application. Figure 18 The diagram in Figure (A) shows the game interface. O1 indicates the game map, and O2 indicates the target icon, i.e., the icon of the defeated target character on the game map. Figure 18 The diagram in Figure (B) shows the game's interactive interface. O3 indicates the target game character in the game scene. O4 indicates the revival control. When the player clicks the revival control indicated by O4, the revival operation for the target game character is triggered. Based on this, as... Figure 18 As shown in Figure (C), the target icon is no longer displayed on the game map indicated by O1, which means the target thumbnail information has been withdrawn.

[0283] It is understandable that the resurrection control can be triggered in ways including, but not limited to, clicking on the target game character, long-pressing the target game character, or clicking on the resurrection item.

[0284] Again, in the embodiments of the present application, a way of withdrawing the thumbnail information corresponding to the target game character is provided. Through the above way, if the target game character is revived by the player, the thumbnail information sent to the teammates will be automatically withdrawn. Thus, the distribution of the killed game characters on the game map will be updated, thereby helping the player to make more reasonable game strategies.

[0285] Optionally, in the above Figure 3 Based on one or more embodiments corresponding thereto, in another optional embodiment provided by the embodiments of the present application, the target thumbnail information includes a thumbnail image;

[0286] When the target game character is killed, the target thumbnail information corresponding to the target game character is obtained, which can specifically include:

[0287] When the target game character is killed, the thumbnail image corresponding to the target game character is displayed on the game interaction interface of the target game application, wherein the thumbnail image corresponding to the target game character is used to present the surrounding environment of the target game character in the killed state in the game scene;

[0288] Alternatively,

[0289] When the target game character is killed, the thumbnail image corresponding to the target game character is obtained in response to the screenshot operation triggered by the target game account for the target game character;

[0290] Alternatively,

[0291] When the target game character is killed, the thumbnail image corresponding to the target game character is obtained in response to the screenshot operation and the editing operation triggered by the target game account for the target game character, wherein the editing operation is used to edit the image intercepted based on the screenshot operation.

[0292] In one or more embodiments, a plurality of ways of obtaining the thumbnail image corresponding to the target game character are introduced. As known from the foregoing embodiments, the target thumbnail information can include the thumbnail image of the target game character and the position information of the target game character in the game map, etc. The thumbnail image can be an image automatically intercepted by the game system or an image manually intercepted by the player. Further, the player can also edit the intercepted image, for example, add a mark, add text content, circle the key area, etc. The ways of obtaining the thumbnail image corresponding to the target game character will be introduced respectively as follows.

[0293] Way one, automatic screenshot;

[0294] Exemplarily, for the convenience of understanding, please refer to Figure 19a , Figure 19aAs shown in the schematic diagram for obtaining the thumbnail corresponding to the target game character in the embodiment of the present application, P11 is used to indicate the target game character that has been killed, and P12 is used to indicate the thumbnail corresponding to the target game character. The thumbnail contains the surrounding environment in which the target game character is in the killed state in the game scene (for example, a picture showing that the target game character is hit by a vehicle).

[0295] Method two, manual screenshot;

[0296] For the convenience of understanding, refer to Figure 19b , Figure 19b Another schematic diagram for obtaining the thumbnail corresponding to the target game character in the embodiment of the present application is shown in Figure 19b (A) of FIG. 1. P21 is used to indicate the target game character that has been killed. P22 is used to indicate a screenshot control. When the player clicks the screenshot control indicated by P22, a screenshot operation for the target game character is triggered. Thus, as shown in Figure 19b (B) of FIG. 1, P23 is used to indicate the thumbnail containing the target game character that has been killed.

[0297] Method three, manual screenshot and editing;

[0298] For the convenience of understanding, refer to Figure 19c , Figure 19c Another schematic diagram for obtaining the thumbnail corresponding to the target game character in the embodiment of the present application is shown in Figure 19c (A) of FIG. 2. P31 is used to indicate the target game character that has been killed. P32 is used to indicate a screenshot control. When the player clicks the screenshot control indicated by P32, a screenshot operation for the target game character is triggered. Thus, as shown in Figure 19c (B) of FIG. 2, P33 is used to indicate the thumbnail containing the target game character that has been killed. Based on this, the player can also edit the thumbnail indicated by P33 to add a mark, for example, to trigger an editing operation for the thumbnail. Thus, as shown in Figure 19c (C) of FIG. 2, P34 is used to indicate the mark added by the player. P35 is used to indicate the thumbnail corresponding to the target game character.

[0299] Again, in the embodiment of the present application, multiple methods for obtaining the thumbnail corresponding to the target game character are provided. Through the above methods, the game system can automatically generate the thumbnail of the target game character for the player, or the player can manually take the thumbnail of the target game character. Thus, the feasibility and flexibility of the scheme are increased.

[0300] Optionally, in the above Figure 3Based on one or more embodiments corresponding, another optional embodiment provided by the embodiments of the present application can provide target thumbnail information corresponding to the target game element in response to the viewing operation on the target icon, which can specifically include:

[0301] In response to the viewing operation on the target icon, the game map is displayed in the first area of the game interaction interface, and the thumbnail corresponding to the target game character is displayed in the second area of the game interaction interface.

[0302] The target icon is an icon of the target game character in the game map.

[0303] In one or more embodiments, a way of displaying the thumbnail corresponding to the target game character is introduced. As known from the foregoing embodiments, the target icon will be displayed on the game map. Exemplarily, the target icon can be an icon of the target game character who has been killed in the game map.

[0304] Specifically, for ease of understanding, please refer to Figure 20 , Figure 20 for a schematic diagram of displaying the thumbnail of the target game character in the embodiments of the present application, Figure 20 The game interaction interface is shown in FIG. A. Q1 is used to indicate the game map, and Q2 is used to indicate the target icon, i.e., the icon of the target game character who has been killed in the game map. When the player clicks the target icon indicated by Q2, i.e., triggers the viewing operation on the target icon, the game interaction interface shown in FIG. B is displayed. Figure 20 The game interaction interface is shown in FIG. A. Q1 is used to indicate the game map, and Q2 is used to indicate the target icon, i.e., the icon of the target game character who has been killed in the game map. When the player clicks the target icon indicated by Q2, i.e., triggers the viewing operation on the target icon, the game interaction interface shown in FIG. B is displayed.

[0305] It should be noted that clicking the target icon or the thumbnail again can close the split-screen state of the game map, so that the game map can return to the default half-screen state.

[0306] Based on the split-screen function, the game interaction interface is divided into two areas. The two-dimensional plane map is still displayed in the first area, but it will be scaled down and completely filled into the first area. The picture of the target game element is displayed in the second area, and the thumbnail-providing friend avatar and nickname are displayed at a specified position (e.g., the lower left corner) of the second area.

[0307] Further, in the embodiments of the present application, a manner for displaying the thumbnail corresponding to the target game character is provided. Through the above manner, the thumbnail corresponding to the game character who has been killed is displayed in the game map based on the split-screen function, thereby expanding the visual range of the player and facilitating the cross-screen observation of the overall picture. The split-screen function is added to the map system, and the surrounding situation of the death location can be immediately displayed. Thus, the surviving teammates can quickly evaluate the possible position and action route of the enemy, so as to make corresponding countermeasures. Thus, not only the information exchange between the teammates can be strengthened, but also the risk caused by blind action can be reduced, and thus the possibility of the whole team being ambushed can be reduced.

[0308] Optionally, in the above Figure 3 Based on one or more embodiments, in another optional embodiment provided by the embodiments of the present application, the target thumbnail information includes a thumbnail video.

[0309] When the target game character is killed, the target thumbnail information corresponding to the target game character is acquired, which can specifically include:

[0310] When the target game character is killed, the thumbnail video corresponding to the target game character is played on the game interaction interface of the target game application, wherein the thumbnail video corresponding to the target game character is used to present the process of the target game character being killed in the game scene.

[0311] In one or more embodiments, a manner for acquiring the thumbnail video corresponding to the target game character is introduced. As known from the foregoing embodiments, the target thumbnail information can include the thumbnail video of the target game character and the position information of the target game character in the game map, etc. The thumbnail video can be a video automatically intercepted by the game system, and the thumbnail video contains the whole process of the target game character being killed.

[0312] Specifically, for ease of understanding, please refer to Figure 21 , Figure 21 For an example of acquiring the thumbnail video corresponding to the target game character in the embodiments of the present application, as shown in the figure, R1 is used to indicate the target game character who has been killed, and R2 is used to indicate the thumbnail video corresponding to the target game character. The thumbnail video contains the process of the target game character being killed in the game scene (for example, the picture of the target game character running to being hit by a vehicle).

[0313] Again, in the embodiments of the present application, a manner for acquiring the thumbnail video corresponding to the target game character is provided. Through the above manner, the game system can automatically generate the thumbnail video of the target game character for the player, so that the player can watch the complete process of the target game character being killed. Thus, more effective information can be provided for the player, thereby increasing the feasibility and flexibility of the scheme.

[0314] Optionally, in the above Figure 3 Based on one or more embodiments corresponding, another optional embodiment provided by the embodiments of the application in response to the viewing operation for the target icon, the target game element corresponding to the target thumbnail information is provided, which can specifically include:

[0315] In response to the viewing operation for the target icon, the game map is displayed in the first area of the game interaction interface, and the thumbnail video corresponding to the target game character is displayed in the second area of the game interaction interface.

[0316] Wherein, the target icon is the icon of the target game character in the game map.

[0317] In one or more embodiments, a way of displaying the thumbnail video corresponding to the target game character is introduced. As known from the foregoing embodiments, the target icon will be displayed on the game map. Exemplarily, the target icon can be the icon of the target game character who has been killed in the game map.

[0318] Specifically, for ease of understanding, please refer to Figure 22 , Figure 22 An illustrative diagram for displaying the thumbnail video of the target game character in the embodiments of the application is shown in Figure 22 The game interaction interface is shown in (A) of FIG. 7. Wherein, S1 is used to indicate the game map, and S2 is used to indicate the target icon, i.e., the icon of the target game character who has been killed in the game map. When the player clicks the target icon indicated by S2, i.e., triggers the viewing operation for the target icon, the game interaction interface as shown in Figure 22 (B) of FIG. 7 is displayed. Wherein, S3 is used to indicate the first area, and the game map is displayed in the first area. S4 is used to indicate the second area, and the thumbnail video corresponding to the target game character who has been killed is displayed in the second area.

[0319] It should be noted that, the target icon is clicked again, the split-screen state of the game map can be closed, and thus the game map can return to the default half-screen state.

[0320] Based on the split-screen function, the game interaction interface is split into two area, the two-dimensional plane map is still displayed in the first area, but it will be scaled down and completely filled into the first area. The picture of the target game element is displayed in the second area, and the friend's avatar and nickname providing the thumbnail video are displayed at the specified position (e.g., the lower left corner) of the second area.

[0321] Furthermore, this application embodiment provides a method for displaying a thumbnail video corresponding to a target game character. Through this method, the thumbnail video corresponding to the fallen game character is displayed on the game map based on the split-screen function, thereby expanding the player's field of view and facilitating cross-screen observation of the overall picture. Adding split-screen functionality to the map system allows for the immediate playback of dynamic situations surrounding the death location. This enables surviving teammates to quickly assess the possible locations and movement routes of enemies, and thus take appropriate countermeasures. This not only strengthens information communication among teammates but also reduces the risks of blind action, thereby lowering the likelihood of the entire team being ambushed.

[0322] Optionally, in the above Figure 3 Based on one or more corresponding embodiments, in another optional embodiment provided by the embodiments of this application, after the sharing operation of the target thumbnail information triggered by the target game account, it may further include:

[0323] Play a transition animation where the target thumbnail shrinks and moves to the minimap, where the minimap is displayed on the game interface of the target game application;

[0324] The icon corresponding to the virtual resource is displayed on the target coordinate point on the minimap, and a corresponding prompt animation is played. The target coordinate point is used to indicate the location of the virtual resource in the game scene.

[0325] In one or more embodiments, a method for playing a transition animation corresponding to target thumbnail information is described. As can be seen from the foregoing embodiments, after a player triggers a sharing operation for target thumbnail information, the target thumbnail information can be uploaded to the server, and the server can then distribute the target thumbnail information to teammates in the same faction.

[0326] Specifically, taking the target thumbnail information including thumbnails as an example, for easier understanding, please refer to [link to relevant documentation]. Figure 23 , Figure 23 This is a schematic diagram illustrating the playback of transition animations and prompt animations in an embodiment of this application. Figure 23 Figure (A) shows the game's interactive interface. T1 indicates the thumbnail corresponding to the virtual resource. T2 indicates the minimap. Clicking the thumbnail indicated by T1 triggers a sharing operation for the target thumbnail information, thus... Figure 23 As shown in Figure (B), the transition animation plays as the thumbnail shrinks and moves to the minimap. Finally, as... Figure 23 As shown in Figure (C), the thumbnail flies to the target coordinates indicated by T3 in the minimap and plays a corresponding prompt animation, for example, a 2-second prompt animation as guidance.

[0327] Again, in the embodiments of the present application, a way of playing a transition animation corresponding to target thumbnail information is provided. Through the above way, after triggering a sharing operation on the target thumbnail information, the corresponding animation is played. Thus, a better prompt effect can be achieved.

[0328] Optionally, in the above Figure 3 Based on one or more embodiments corresponding thereto, another optional embodiment provided by the embodiments of the present application can further include:

[0329] Display T thumbnail controls on a game map corresponding to the target game application, wherein the corresponding thumbnail information is displayed on each thumbnail control, the thumbnail information includes a thumbnail or a thumbnail video, T is an integer greater than or equal to 1 and less than or equal to a preset number;

[0330] In response to a viewing operation on the target thumbnail control, display the target thumbnail information, wherein the target thumbnail control is one of the T thumbnail controls.

[0331] In one or more embodiments, a way of displaying thumbnail controls in a game map is introduced. As known from the foregoing embodiments, a plurality of thumbnail controls can also be displayed on the game map provided by the target game application. It should be noted that the total number of thumbnail controls (i.e., T) displayed on the game map is less than or equal to a preset number (e.g., 6). That is, if the total number of thumbnail information provided by all players in the same game camp exceeds the preset number, only the latest shared thumbnail control is displayed, and other thumbnail controls are automatically covered.

[0332] Specifically, for ease of understanding, please refer to Figure 24 , Figure 24 A schematic diagram of displaying thumbnail controls in the embodiments of the present application is shown in Figure 24 The game interaction interface shown in (A) is used to indicate a game map. Among them, U2 is used to indicate a thumbnail control, and U3 is used to indicate another thumbnail control. As can be seen, a thumbnail or a thumbnail video can be displayed on the thumbnail control. For example, assume that the thumbnail control indicated by U2 is a target thumbnail control. When the player clicks the target thumbnail control indicated by U2, i.e., triggers a viewing operation on the target thumbnail control, the game interaction interface shown in Figure 24 (B) is displayed. Among them, U4 is used to indicate a first area, and the game map is displayed in the first area. U5 is used to indicate a second area, and the target thumbnail information is displayed in the second area.

[0333] Secondly, in the embodiment of the present application, a way of displaying thumbnail controls in a game map is provided. Through the above way, a limited number of thumbnail controls are displayed in the game map, which not only can show the thumbnail information to the player to a certain extent, but also can avoid the problem that the game map cannot be clearly seen due to too many thumbnail controls.

[0334] Optionally, in the above Figure 3 Based on one or more embodiments corresponding, another optional embodiment provided by the embodiment of the present application can further include:

[0335] In response to the case where the thumbnail information display function is turned on, T thumbnail controls are displayed on the game map corresponding to the target game application;

[0336] In response to the case where the thumbnail information display function is turned off, the T thumbnail controls are canceled on the game map corresponding to the target game application.

[0337] In one or more embodiments, a way of turning on or turning off the thumbnail information display function is introduced. As known from the foregoing embodiments, the thumbnail controls and the icons can be displayed on the game map at the same time, or only the icons can be displayed. Exemplarily, when the game map is opened, the thumbnail controls can be displayed by default.

[0338] Specifically, for ease of understanding, please refer to Figure 25 , Figure 25 For one schematic diagram of turning on and turning off the thumbnail information display function in the embodiment of the present application, Figure 25 (A) of the game interaction interface is illustrated, V1 is used to indicate the game map. V2 is used to indicate the function display switch. At this time, the function display switch indicated by V2 is in the on state, that is, the thumbnail information display function has been turned on. Based on this, the thumbnail controls indicated by V3 and the thumbnail controls indicated by V4 are displayed on the game map. Please refer to Figure 25 (B) of the game interaction interface, when the player clicks the function display switch, that is, the thumbnail information display function is turned off. At this time, the thumbnail controls are canceled on the game map.

[0339] Thirdly, in the embodiment of the present application, a way of turning on or turning off the thumbnail information display function is provided. Through the above way, the player can choose to hide the thumbnail controls on the game map, so as to avoid the blocking of the thumbnail controls on the game map, thereby being able to provide more selection space for the player. At the same time, in the case of hiding the thumbnail controls, the player can still click the icons for split-screen operation.

[0340] Based on the above various embodiments, the following will be combined Figure 26 , Figure 26A schematic diagram of an overall flow of the method for providing the thumbnail information in the embodiments of the present application is shown in the figure. The target thumbnail information is obtained by the client and uploaded to the server, and then distributed by the server to the clients of the teammates. Specifically,

[0341] In step 301, when the player finds the virtual material in the game session, the client reads the thumbnail configuration of the virtual material according to the distance between the target game character and the virtual material, and displays a thumbnail on the left side of the game interaction interface. The thumbnail can have a size of 250*150 pixels (px).

[0342] In step 302, the client determines whether the virtual material is picked up by any player. If yes, step 303 is performed. If no, step 304 is performed.

[0343] In step 303, if the virtual material is picked up by any player, the corresponding thumbnail automatically disappears, and the sharing function cannot be triggered.

[0344] In step 304, the client determines whether the player clicks the thumbnail. If yes, step 305 is performed. If no, step 303 is performed.

[0345] In step 305, if the player clicks the thumbnail, the target thumbnail information is uploaded to the server, and an animation effect of sending the thumbnail to the mini-map is played locally. The thumbnail gradually shrinks to a size of 16*16 px and flies to the corresponding coordinate point in the mini-map. At this time, the animation effect is kept as the target guide, and the guide animation effect is stopped after 2 seconds.

[0346] In step 306, the player can call out the large map interface after clicking the mini-map, that is, the game map is displayed. It is then determined whether the thumbnail switch is turned on. If yes, step 307 is performed. If no, step 308 is performed.

[0347] In step 307, if the thumbnail switch is turned on, the icons and the thumbnails shared by all players of the team are displayed on the game map. Based on this, the player can click the thumbnails or icons on the game map to turn on the split-screen function.

[0348] In step 308, if the thumbnail switch is turned off, only the icons are displayed on the game map. Based on this, the player can click the icons on the game map to turn on the split-screen function.

[0349] In step 309, the function of splitting the game map is triggered. Exemplarily, the upper half of the split screen is 1 / 3 of the total size of the game map (e.g., 1248*480px in size), and the lower half is 2 / 3 of the total size of the game map (e.g., 1248*960px in size). It should be noted that in actual applications, the split screen area may be slightly different according to different terminal models.

[0350] In step 310, the split screen function can be closed after the player clicks the thumbnail again.

[0351] In step 311, the split screen function can be closed after the player clicks the icon again.

[0352] In step 312, after the map split screen function is closed, the default game map viewing mode is restored, that is, the game map occupies the right half of the screen.

[0353] The thumbnail information providing device in the present application is described in detail below. Please refer to Figure 27 , Figure 27 An embodiment of the thumbnail information providing device in the present application is shown in the following figure. The thumbnail information providing device 40 comprises:

[0354] The display module 410 is configured to display a game interaction interface in a target game application.

[0355] The display module 410 is further configured to display a game map on the game interaction interface in response to a map viewing operation, wherein the game map is used to present the positions of various game elements in a game scene, and the game map comprises icons corresponding to each game element in at least one game element, and the game scene is a virtual scene provided by the target game application.

[0356] The providing module 420 is configured to provide target thumbnail information corresponding to a target game element in response to a viewing operation on a target icon, wherein the target icon is the icon of the target game element in the game map, the target game element belongs to one of the at least one game element, and the target thumbnail information comprises at least one of a thumbnail, text information, voice information, a thumbnail moving picture and a thumbnail video, and the target thumbnail information is used to describe the surrounding situation of the target game element in the game scene.

[0357] Optionally, based on the above Figure 27 corresponding embodiments, another embodiment of the thumbnail information providing device 40 provided by the present application is provided, wherein the target game element is a virtual material.

[0358] The thumbnail information providing device further comprises an obtaining module 430 and a sharing module 440.

[0359] The acquisition module 430 is configured to, in response to a selection operation on the target icon, display target thumbnail information corresponding to the target game element, and acquire the target thumbnail information corresponding to the virtual material when the target game character controlled by the target game account is within the pickup range of the virtual material.

[0360] The sharing module 440 is configured to, in response to a sharing operation on the target thumbnail information triggered by the target game account, share the target thumbnail information to at least one other game account, so that the at least one other game account provides the target thumbnail information when a viewing operation on the target icon is triggered, and the target game account and the at least one other game account belong to the same game camp.

[0361] Optionally, in the above Figure 27 Based on the corresponding embodiments, another embodiment of the thumbnail information providing apparatus 40 provided by the embodiments of the present application further includes a withdrawal module 450.

[0362] The withdrawal module 450 is configured to, if a pickup operation on the virtual material triggered by the target game account is responded, withdraw the target thumbnail information from the at least one other game account.

[0363] Optionally, in the above Figure 27 Based on the corresponding embodiments, another embodiment of the thumbnail information providing apparatus 40 provided by the embodiments of the present application includes a thumbnail.

[0364] The acquisition module 430 is specifically configured to, when the target game character controlled by the target game account is within the pickup range of the virtual material, display a thumbnail corresponding to the virtual material on the game interaction interface of the target game application, and the thumbnail corresponding to the virtual material is used to present the surrounding environment of the virtual material in the game scene.

[0365] Alternatively,

[0366] When the target game character controlled by the target game account is within the pickup range of the virtual material, in response to a screenshot operation on the virtual material triggered by the target game account, the thumbnail corresponding to the virtual material is acquired.

[0367] Alternatively,

[0368] When the target game character controlled by the target game account is within the pickup range of the virtual material, in response to a screenshot operation and an editing operation on the virtual material triggered by the target game account, the thumbnail corresponding to the virtual material is acquired, and the editing operation is used to edit an image captured based on the screenshot operation.

[0369] Optionally, in the above Figure 27On the basis of the corresponding embodiment, another embodiment of the thumbnail information providing apparatus 40 provided by the embodiments of the present application is provided,

[0370] The providing module 420 is specifically configured to display the game map in the first region of the game interaction interface and display the thumbnail corresponding to the virtual material in the second region of the game interaction interface in response to the viewing operation on the target icon.

[0371] The target icon is an icon of the virtual material in the game map.

[0372] Optionally, in the above Figure 27 On the basis of the corresponding embodiment, another embodiment of the thumbnail information providing apparatus 40 provided by the embodiments of the present application is provided, wherein the target thumbnail information comprises text information.

[0373] The obtaining module 430 is specifically configured to obtain the text information corresponding to the virtual material in response to a text input operation triggered by the target game account when the target game character controlled by the target game account is in the pickup range of the virtual material, wherein the text information is generated based on the text input operation.

[0374] Alternatively,

[0375] The obtaining module 430 is specifically configured to obtain the text information corresponding to the virtual material in response to a text selection operation triggered by the target game account when the target game character controlled by the target game account is in the pickup range of the virtual material, wherein the text information is determined from at least two selectable text information based on the text selection operation.

[0376] Alternatively,

[0377] The obtaining module 430 is specifically configured to obtain the text information corresponding to the virtual material when the target game character controlled by the target game account is in the pickup range of the virtual material, wherein the text information is a preset text describing the virtual material in the game scene.

[0378] Optionally, in the above Figure 27 On the basis of the corresponding embodiment, another embodiment of the thumbnail information providing apparatus 40 provided by the embodiments of the present application is provided,

[0379] The providing module 420 is specifically configured to display the game map in the first region of the game interaction interface and display the text information corresponding to the virtual material in the second region of the game interaction interface in response to the viewing operation on the target icon.

[0380] The target icon is an icon of the virtual material in the game map.

[0381] Optionally, in the above Figure 27On the basis of the corresponding embodiment, in another embodiment of the short information providing device 40 provided by the embodiment of the application, the target short information includes voice information;

[0382] The acquisition module 430 is specifically configured to acquire voice information corresponding to the virtual material in response to a voice input operation triggered by the target game account when the target game character controlled by the target game account is in the pickup range of the virtual material, wherein the voice information is recorded based on the voice input operation;

[0383] Or,

[0384] When the target game character controlled by the target game account is in the pickup range of the virtual material, the voice information corresponding to the virtual material is acquired, wherein the voice information is a preset voice describing the virtual material in the game scene.

[0385] Optionally, in the above Figure 27 On the basis of the corresponding embodiment, in another embodiment of the short information providing device 40 provided by the embodiment of the application,

[0386] The providing module 420 is specifically configured to display a game map on the game interaction interface and play the voice information corresponding to the virtual material in response to a viewing operation on the target icon;

[0387] The target icon is an icon of the virtual material in the game map.

[0388] Optionally, in the above Figure 27 On the basis of the corresponding embodiment, in another embodiment of the short information providing device 40 provided by the embodiment of the application, the target short information includes a thumbnail and text information;

[0389] The acquisition module 430 is specifically configured to display a thumbnail corresponding to the virtual material on a game interaction interface of the target game application when the target game character controlled by the target game account is in the pickup range of the virtual material, wherein the thumbnail is used to present the virtual material and the surrounding environment of the virtual material in the game scene;

[0390] The text information corresponding to the virtual material is acquired;

[0391] The text information is generated based on a text input operation triggered by the target game account, or the text information is determined from at least two selectable text information based on a text selection operation triggered by the target game account, or the text information is a preset text describing the virtual material in the game scene.

[0392] Optionally, in the above Figure 27 On the basis of the corresponding embodiment, in another embodiment of the short information providing device 40 provided by the embodiment of the application,

[0393] The providing module 420 is specifically configured to display the game map in a first area of the game interaction interface and display the thumbnail corresponding to the virtual material and the text information corresponding to the virtual material in a second area of the game interaction interface in response to the viewing operation on the target icon.

[0394] The target icon is an icon of the virtual material in the game map.

[0395] Optionally, in the above Figure 27 On the basis of the corresponding embodiments, another embodiment of the thumbnail information providing apparatus 40 provided by the embodiments of the present application includes a target thumbnail information including a thumbnail and voice information.

[0396] The obtaining module 430 is specifically configured to display the thumbnail corresponding to the virtual material on the game interaction interface of the target game application when the target game character controlled by the target game account is in the pickup range of the virtual material, wherein the thumbnail is used to present the virtual material and the surrounding environment of the virtual material in the game scene.

[0397] Obtain the voice information corresponding to the virtual material.

[0398] The voice information is generated based on the voice input operation triggered by the target game account, or the voice information is a preset voice describing the virtual material in the game scene.

[0399] Optionally, in the above Figure 27 On the basis of the corresponding embodiments, another embodiment of the thumbnail information providing apparatus 40 provided by the embodiments of the present application includes

[0400] The providing module 420 is specifically configured to display the game map in a first area of the game interaction interface and display the thumbnail corresponding to the virtual material and play the voice information corresponding to the virtual material in a second area of the game interaction interface in response to the viewing operation on the target icon.

[0401] The target icon is an icon of the virtual material in the game map.

[0402] Optionally, in the above Figure 27 On the basis of the corresponding embodiments, another embodiment of the thumbnail information providing apparatus 40 provided by the embodiments of the present application includes a target game element being a target game character controlled by the target game account.

[0403] The obtaining module 430 is further configured to, before displaying the target thumbnail information corresponding to the target game element in response to the selection operation on the target icon, obtain the target thumbnail information corresponding to the target game character when the target game character is killed.

[0404] The sharing module 440 is further configured to share the target thumbnail information to at least one other game account in response to a sharing operation triggered by the target game account for the target thumbnail information, so that the at least one other game account provides the target thumbnail information when a viewing operation for the target icon is triggered, wherein the target game account and the at least one other game account belong to the same game camp.

[0405] Optionally, in the above Figure 27 based on the corresponding embodiments, another embodiment of the thumbnail information providing apparatus 40 provided by the embodiments of the present application includes

[0406] The withdrawal module 450 is further configured to withdraw the target thumbnail information from the at least one other game account in response to a resurrection operation triggered by the target game account for the target game character.

[0407] Optionally, in the above Figure 27 based on the corresponding embodiments, another embodiment of the thumbnail information providing apparatus 40 provided by the embodiments of the present application includes that the target thumbnail information includes a thumbnail image.

[0408] The obtaining module 430 is specifically configured to display a thumbnail image corresponding to the target game character on a game interaction interface of the target game application when the target game character is killed, wherein the thumbnail image corresponding to the target game character is used to present a surrounding environment of the target game character in a killed state in a game scene.

[0409] Alternatively,

[0410] The thumbnail image corresponding to the target game character is obtained in response to a screenshot operation triggered by the target game account for the target game character when the target game character is killed.

[0411] Alternatively,

[0412] The thumbnail image corresponding to the target game character is obtained in response to a screenshot operation and an editing operation triggered by the target game account for the target game character when the target game character is killed, wherein the editing operation is used to edit an image obtained based on the screenshot operation.

[0413] Optionally, in the above Figure 27 based on the corresponding embodiments, another embodiment of the thumbnail information providing apparatus 40 provided by the embodiments of the present application includes

[0414] The providing module 420 is specifically configured to display a game map in a first region of the game interaction interface and display a thumbnail image corresponding to the target game character in a second region of the game interaction interface in response to a viewing operation for the target icon.

[0415] The target icon is an icon of the target game character in the game map.

[0416] Optionally, in the above Figure 27 On the basis of the corresponding embodiments, in another embodiment of the thumbnail information providing apparatus 40 provided by the embodiments of the present application, the target thumbnail information comprises a thumbnail video.

[0417] The obtaining module 430 is specifically configured to play the thumbnail video corresponding to the target game character on the game interaction interface of the target game application when the target game character is killed, wherein the thumbnail video corresponding to the target game character is used to present the process of the target game character being killed in the game scene.

[0418] Optionally, in the above Figure 27 On the basis of the corresponding embodiments, in another embodiment of the thumbnail information providing apparatus 40 provided by the embodiments of the present application,

[0419] The providing module 420 is specifically configured to display the game map in the first area of the game interaction interface and display the thumbnail video corresponding to the target game character in the second area of the game interaction interface in response to the viewing operation on the target icon.

[0420] The target icon is an icon of the target game character in the game map.

[0421] Optionally, in the above Figure 27 On the basis of the corresponding embodiments, in another embodiment of the thumbnail information providing apparatus 40 provided by the embodiments of the present application, the thumbnail information providing apparatus further comprises a playing module 460.

[0422] The playing module 460 is configured to play a transition animation of the target thumbnail information being reduced and moved to a small map in response to the sharing operation on the target thumbnail information triggered by the target game account, wherein the small map is displayed on the game interaction interface of the target game application.

[0423] The playing module 460 is further configured to display an icon corresponding to the virtual material on a target coordinate point of the small map and play a corresponding prompt animation, wherein the target coordinate point is used to indicate the position of the virtual material in the game scene.

[0424] Optionally, in the above Figure 27 On the basis of the corresponding embodiments, in another embodiment of the thumbnail information providing apparatus 40 provided by the embodiments of the present application,

[0425] The display module 410 is further configured to display T thumbnail controls on the game map corresponding to the target game application, wherein the corresponding thumbnail information is displayed on each thumbnail control, the thumbnail information includes a thumbnail or a thumbnail video, T is an integer greater than or equal to 1 and less than or equal to a preset number.

[0426] The display module 410 is further configured to display the target thumbnail information in response to a viewing operation on a target thumbnail control, wherein the target thumbnail control is one of the T thumbnail controls.

[0427] Optionally, in the above Figure 28 based on the corresponding embodiments, another embodiment of the thumbnail information providing apparatus 40 provided by the embodiments of the present application is provided,

[0428] The display module 410 is further configured to display T thumbnail controls on the game map corresponding to the target game application in response to the thumbnail information display function being turned on.

[0429] The display module 410 is further configured to cancel the display of the T thumbnail controls on the game map corresponding to the target game application in response to the thumbnail information display function being turned off.

[0430] The embodiments of the present application further provide a terminal, as shown in Figure 28 for the convenience of description, only parts related to the embodiments of the present application are shown, and specific technical details not disclosed are referred to the method part of the embodiments of the present application. In the embodiments of the present application, a terminal, for example, a mobile phone, is taken as an example for description:

[0431] Figure 28 The diagram shows a block diagram of part of the structure of the mobile phone related to the terminal provided by the embodiments of the present application. Referring to Figure 28 , the mobile phone includes a radio frequency (RF) circuit 510, a memory 520, an input unit 530, a display unit 540, a sensor 550, an audio circuit 560, a wireless fidelity (WiFi) module 570, a processor 580, and a power supply 590, and the like. Those skilled in the art can understand that Figure 28 the structure of the mobile phone shown in the embodiments of the present application does not constitute a limitation on the mobile phone, and can include more or less components than the diagram, or combine certain components, or different component arrangements.

[0432] The following will be specifically introduced in combination with Figure 28 each component of the mobile phone:

[0433] The RF circuit 510 can be used for receiving and sending signals in the process of information or communication, in particular, receiving the downlink information from the base station and processing by the processor 580; in addition, sending the uplink data to the base station. Generally, the RF circuit 510 includes but is not limited to an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier (LNA), a duplexer, etc. In addition, the RF circuit 510 can also communicate with the network and other devices through wireless communication. The above wireless communication can use any communication standard or protocol, including but not limited to global system for mobile communication (GSM), general packet radio service (GPRS), code division multiple access (CDMA), wideband code division multiple access (WCDMA), long term evolution (LTE), email, short messaging service (SMS), etc.

[0434] The memory 520 can be used to store software programs and modules, and the processor 580 executes various functions of the mobile phone and data processing by running the software programs and modules stored in the memory 520. The memory 520 can mainly include a program storage area and a data storage area, wherein the program storage area can store an operating system, at least one application program required by a function (such as a sound playing function, an image playing function, etc.), etc.; the data storage area can store data created according to the use of the mobile phone (such as audio data, a phone book, etc.), etc. In addition, the memory 520 can include a high-speed random access memory, and can also include a non-volatile memory, for example, at least one magnetic disk storage device, a flash memory device, or other volatile solid-state memory device.

[0435] The input unit 530 can be used to receive input digital or character information, and to generate key signal input with respect to user setting of the mobile phone and control of the function. Specifically, the input unit 530 can include a touch panel 531 and other input device 532. The touch panel 531, also called a touch screen, can collect a touch operation (such as an operation of a user using a finger, a stylus, or any suitable object or accessory on or near the touch panel 531) of the user on or near it, and drive the corresponding connection device according to the pre-set program. Optionally, the touch panel 531 can include two parts of a touch detection device and a touch controller. Among them, the touch detection device detects the touch position of the user and detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, and converts it into touch coordinates and sends it to the processor 580, and can receive the command from the processor 580 and execute it. In addition, the touch panel 531 can be implemented in various types such as resistive, capacitive, infrared, and surface acoustic wave. In addition to the touch panel 531, the input unit 530 can also include other input device 532. Specifically, the other input device 532 can include one or more of a physical keyboard, a function key (such as a volume control button, an on-off button, etc.), a mouse, a joystick, etc.

[0436] The display unit 540 can be used to display information input by the user or information provided to the user and various menus of the mobile phone. The display unit 540 can include a display panel 541, which can be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), etc. Further, the touch panel 531 can cover the display panel 541, and when the touch panel 531 detects a touch operation on or near it, it is transmitted to the processor 580 to determine the type of touch event, and then the processor 580 provides corresponding visual output on the display panel 541 according to the type of touch event. Although in the above embodiment, the touch panel 531 and the display panel 541 are realized as two independent components to realize the input and output functions of the mobile phone, in some embodiments, the touch panel 531 and the display panel 541 can be integrated to realize the input and output functions of the mobile phone. Figure 28

[0437] ​The phone can also include at least one sensor 550, such as an optical sensor, a motion sensor, and other sensors. Specifically, the optical sensor can include an ambient light sensor to adjust the brightness of the display panel 541 according to the brightness of ambient light, and a proximity sensor to turn off the display panel 541 and / or the backlight when the phone is moved to the ear. As one of the motion sensors, the accelerometer sensor can detect the magnitude of the acceleration in each direction (generally three axes), and when at rest, the magnitude and direction of gravity, which can be used for applications that identify the phone posture (such as switching between landscape and portrait screens, related games, magnetometer posture calibration), vibration recognition related functions (such as pedometer, tapping), and the like. As for other sensors that the phone can also be configured, such as a gyroscope, a barometer, a hygrometer, a thermometer, an infrared sensor, and the like, will not be described here.

[0438] The audio circuit 560, the speaker 561, and the microphone 562 can provide an audio interface between the user and the phone. The audio circuit 560 can convert the received audio data into an electrical signal, transmit it to the speaker 561, and convert it into a sound signal output by the speaker 561; on the other hand, the microphone 562 converts the collected sound signal into an electrical signal, which is received by the audio circuit 560 and converted into audio data, which is then processed by the processor 580 and transmitted to another phone via the RF circuit 510, or output to the memory 520 for further processing.

[0439] WiFi is a short-range wireless transmission technology. The WiFi module 570 can help users send and receive emails, browse web pages, and access streaming media, and provides users with wireless broadband Internet access. Although Figure 28 Although the WiFi module 570 is shown, it is understood that it is not a necessary component of the phone and can be omitted without changing the essence of the application.

[0440] The processor 580 is the control center of the phone, which connects all parts of the phone through various interfaces and lines, and performs various functions and processes data of the phone by running or executing software programs and / or modules stored in the memory 520, and calling data stored in the memory 520. Optionally, the processor 580 can include one or more processing units; optionally, the processor 580 can integrate an application processor and a modem processor, wherein the application processor mainly processes the operating system, user interface, and application programs, and the modem processor mainly processes wireless communication. It is understood that the above-mentioned modem processor can also not be integrated into the processor 580.

[0441] The mobile phone further includes a power supply 590 (such as a battery) for supplying power to each component. Optionally, the power supply can be logically connected to the processor 580 through a power management system, so as to realize functions such as power management, discharge management, and power consumption management through the power management system.

[0442] Although not shown, the mobile phone can further include a camera, a Bluetooth module, and the like, which will not be described herein.

[0443] The steps performed by the terminal in the above embodiments can be based on the terminal structure shown in the above embodiments. ​

[0444] In the embodiments of the present application, a computer device is further provided, including a memory and a processor, the memory stores a computer program, and the processor implements the steps of the method described in each of the above embodiments when executing the computer program.

[0445] In the embodiments of the present application, a computer readable storage medium is further provided, which stores a computer program, and the computer program implements the steps of the method described in each of the above embodiments when executed by a processor.

[0446] In the embodiments of the present application, a computer program product is further provided, including a computer program, and the computer program implements the steps of the method described in each of the above embodiments when executed by a processor.

[0447] It can be understood that, in the specific embodiments of the present application, data related to player information, operation data, etc. is involved, and when the above embodiments of the present application are applied to specific products or technologies, the user's permission or consent needs to be obtained, and the collection, use and processing of related data need to comply with relevant laws, regulations and standards of relevant countries and regions.

[0448] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working processes of the above-described system, device and unit can refer to the corresponding processes in the above method embodiments, which will not be described herein.

[0449] In the embodiments of the present application, the term "module" or "unit" refers to a computer program or a part of a computer program with a predetermined function, and works together with other related parts to achieve a predetermined target, and can be implemented entirely or partially by using software, hardware (such as a processing circuit or a memory) or a combination thereof. Similarly, one processor (or multiple processors or memories) can be used to implement one or more modules or units. In addition, each module or unit can be a part of an overall module or unit that includes the functions of the module or unit.

[0450] ​In several embodiments provided in the present application, it should be understood that the disclosed system, device and method can be implemented in other manners. For example, the described device embodiments are merely schematic. For example, the division of the units is only a logical function division. There can be another division manner for the actual implementation, for example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. In addition, the displayed or discussed mutual couplings or direct couplings or communication connections between different units, can be indirect couplings or communication connections through some interfaces, devices or units, and can be electrical, mechanical or in other forms.

[0451] The units described as separate components can or can not be physically separate, and the components shown as units can or can not be physical units, i.e., can be located in one place, or can be distributed on multiple network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the embodiment.

[0452] In addition, the functional units in each embodiment of the present application can be integrated in one processing unit, or each unit can be physically present separately, or two or more units can be integrated in one unit. The integrated unit can be realized in the form of hardware or in the form of a software functional unit.

[0453] The integrated unit, if realized in the form of a software functional unit and sold or used as an independent product, can be stored in a computer readable storage medium. Based on this understanding, the technical solutions of the present application essentially or the part of the prior art that makes a contribution or the whole or part of the technical solutions can be embodied in the form of a software product. The computer software product is stored in a storage medium, and includes a plurality of instructions for causing a computer device (which can be a server or a terminal device, etc.) to execute all or part of the steps of the method described in each embodiment of the present application. The aforementioned storage medium includes: a U disk, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, and various computer program storage media.

[0454] The above embodiments are merely used to describe the technical solutions of the present application, rather than limit them. Although the present application has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that they can still modify the technical solutions recorded in the foregoing embodiments, or make equivalent replacements for some technical features. Such modifications or replacements do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present application.

Claims

1. A method of providing abbreviated information, characterized by, The method comprises: displaying a game interaction interface in a target game application; in response to a map viewing operation, displaying a game map on the game interaction interface, wherein the game map is used to present the positions of various game elements in a game scene, and the game map comprises icons corresponding to each of at least one game element; in response to a viewing operation on a target icon, providing target thumbnail information corresponding to a target game element, wherein the target icon is an icon of the target game element in the game map, the target game element belongs to one of the at least one game element, and the target thumbnail information comprises at least one of a thumbnail, text information, voice information, a thumbnail moving picture, and a thumbnail video, and the target thumbnail information is used to describe the surrounding situation of the target game element in the game scene.

2. The providing method according to claim 1, characterized by, The target game element is a virtual material. Before the target thumbnail information corresponding to the target game element is displayed in response to the selection operation on the target icon, the method further comprises: when a target game character controlled by a target game account is within a pickup range of the virtual material, obtaining the target thumbnail information corresponding to the virtual material; in response to a sharing operation on the target thumbnail information triggered by the target game account, sharing the target thumbnail information to at least one other game account, so that the at least one other game account provides the target thumbnail information when a viewing operation on the target icon is triggered, wherein the target game account and the at least one other game account belong to the same game camp.

3. The providing method according to claim 2, characterized by, The method further comprises: if a pickup operation on the virtual material triggered by the target game account is responded to, the target thumbnail information is withdrawn from the at least one other game account.

4. The providing method according to claim 2, characterized by, The target thumbnail information comprises a thumbnail. When the target game character controlled by the target game account is within the pickup range of the virtual material, the target thumbnail information corresponding to the virtual material is obtained, which comprises: when the target game character controlled by the target game account is within the pickup range of the virtual material, displaying a thumbnail corresponding to the virtual material on the game interaction interface of the target game application, wherein the thumbnail corresponding to the virtual material is used to present the surrounding environment of the virtual material in the game scene; or, when the target game character controlled by the target game account is within the pickup range of the virtual material, in response to a screenshot operation on the virtual material triggered by the target game account, obtaining the thumbnail corresponding to the virtual material; or, when the target game character controlled by the target game account is within the pickup range of the virtual material, in response to a screenshot operation and an editing operation on the virtual material triggered by the target game account, obtaining the thumbnail corresponding to the virtual material, wherein the editing operation is used to edit an image captured based on the screenshot operation.

5. The providing method according to claim 4, wherein The target thumbnail information corresponding to the target game element is provided in response to a viewing operation on the target icon, and the target thumbnail information includes: In response to the viewing operation on the target icon, the game map is displayed in a first area of the game interaction interface, and the thumbnail corresponding to the virtual material is displayed in a second area of the game interaction interface; The target icon is an icon of the virtual material in the game map.

6. The providing method according to claim 2, wherein The target thumbnail information includes text information; When the target game character controlled by the target game account is within the pickup range of the virtual material, the target thumbnail information corresponding to the virtual material is obtained, including: When the target game character controlled by the target game account is within the pickup range of the virtual material, the text information corresponding to the virtual material is obtained in response to a text input operation triggered by the target game account, wherein the text information is generated based on the text input operation; Or, When the target game character controlled by the target game account is within the pickup range of the virtual material, the text information corresponding to the virtual material is obtained in response to a text selection operation triggered by the target game account, wherein the text information is determined from at least two selectable text information based on the text selection operation; Or, When the target game character controlled by the target game account is within the pickup range of the virtual material, the text information corresponding to the virtual material is obtained, wherein the text information is a preset text describing the virtual material in the game scene.

7. The providing method according to claim 6, wherein The target thumbnail information corresponding to the target game element is provided in response to a viewing operation on the target icon, and the target thumbnail information includes: In response to the viewing operation on the target icon, the game map is displayed in a first area of the game interaction interface, and the text information corresponding to the virtual material is displayed in a second area of the game interaction interface; The target icon is an icon of the virtual material in the game map.

8. The providing method according to claim 2, characterized by, The target thumbnail information includes voice information; When the target game character controlled by the target game account is within the pickup range of the virtual material, the target thumbnail information corresponding to the virtual material is obtained, including: When the target game character controlled by the target game account is within the pickup range of the virtual material, the voice information corresponding to the virtual material is obtained in response to a voice input operation triggered by the target game account, wherein the voice information is recorded based on the voice input operation; Or, When the target game character controlled by the target game account is within the pickup range of the virtual material, the voice information corresponding to the virtual material is obtained, wherein the voice information is a preset voice describing the virtual material in the game scene.

9. The providing method according to claim 8, wherein The target thumbnail information corresponding to the target game element is provided in response to a viewing operation on the target icon, and the target thumbnail information includes: In response to a viewing operation on the target icon, the game map is displayed on the game interaction interface, and the voice information corresponding to the virtual material is played. The target icon is an icon of the virtual material in the game map.

10. The providing method of claim 2, wherein The target thumbnail information includes a thumbnail and text information. The target thumbnail information corresponding to the virtual material is obtained when the target game character controlled by the target game account is within the pickup range of the virtual material, including: When the target game character controlled by the target game account is within the pickup range of the virtual material, a thumbnail corresponding to the virtual material is displayed on the game interaction interface of the target game application, wherein the thumbnail is used to present the virtual material and the surrounding environment of the virtual material in the game scene. Text information corresponding to the virtual material is obtained. The text information is generated based on a text input operation triggered by the target game account, or the text information is determined from at least two selectable text information based on a text selection operation triggered by the target game account, or the text information is a preset text describing the virtual material in the game scene.

11. The providing method according to claim 10, wherein The target thumbnail information corresponding to the target game element is provided in response to the viewing operation on the target icon, including: In response to the viewing operation on the target icon, the game map is displayed in a first area of the game interaction interface, and the thumbnail corresponding to the virtual material and the text information corresponding to the virtual material are displayed in a second area of the game interaction interface. The target icon is an icon of the virtual material in the game map.

12. The providing method of claim 2, wherein, The target thumbnail information includes a thumbnail and voice information. The target thumbnail information corresponding to the virtual material is obtained when the target game character controlled by the target game account is within the pickup range of the virtual material, including: When the target game character controlled by the target game account is within the pickup range of the virtual material, a thumbnail corresponding to the virtual material is displayed on the game interaction interface of the target game application, wherein the thumbnail is used to present the virtual material and the surrounding environment of the virtual material in the game scene. Voice information corresponding to the virtual material is obtained. The voice information is generated based on a voice input operation triggered by the target game account, or the voice information is a preset voice describing the virtual material in the game scene.

13. The providing method according to claim 12, wherein The target thumbnail information corresponding to the target game element is provided in response to the viewing operation on the target icon, including: In response to the viewing operation on the target icon, the game map is displayed in a first area of the game interaction interface, and the thumbnail corresponding to the virtual material and the voice information corresponding to the virtual material are played in a second area of the game interaction interface. The target icon is an icon of the virtual material in the game map.

14. The providing method of claim 1, wherein, The target game element is a target game character controlled by a target game account; Before the target thumbnail information corresponding to the target game element is displayed in response to the selection operation on the target icon, the method further includes: When the target game character is killed, the target thumbnail information corresponding to the target game character is obtained; In response to a sharing operation on the target thumbnail information triggered by the target game account, the target thumbnail information is shared with at least one other game account, so that the at least one other game account provides the target thumbnail information when a viewing operation on the target icon is triggered, wherein the target game account and the at least one other game account belong to the same game camp.

15. The providing method according to claim 14, wherein The method further includes: If a resurrection operation on the target game character is triggered by the target game account, the target thumbnail information is withdrawn from the at least one other game account.

16. The providing method of claim 14, wherein, The target thumbnail information includes a thumbnail; The target thumbnail information corresponding to the target game character is obtained when the target game character is killed, including: When the target game character is killed, a thumbnail corresponding to the target game character is displayed on a game interaction interface of the target game application, wherein the thumbnail corresponding to the target game character is used to present the surrounding environment of the target game character in a killed state in the game scene; Or, When the target game character is killed, a thumbnail corresponding to the target game character is obtained in response to a screenshot operation on the target game character triggered by the target game account; Or, When the target game character is killed, a thumbnail corresponding to the target game character is obtained in response to a screenshot operation and an editing operation on the target game character triggered by the target game account, wherein the editing operation is used to edit an image captured based on the screenshot operation.

17. The providing method of claim 16, wherein, The target thumbnail information corresponding to the target game element is provided in response to the viewing operation on the target icon, including: In response to the viewing operation on the target icon, the game map is displayed in a first area of the game interaction interface, and the thumbnail corresponding to the target game character is displayed in a second area of the game interaction interface; The target icon is an icon of the target game character in the game map.

18. The providing method of claim 14, wherein, The target thumbnail information includes a thumbnail video; The target thumbnail information corresponding to the target game character is obtained when the target game character is killed, including: When the target game character is killed, a thumbnail video corresponding to the target game character is played on a game interaction interface of the target game application, wherein the thumbnail video corresponding to the target game character is used to present the process of the target game character being killed in the game scene.

19. The providing method of claim 18, wherein, The target thumbnail information corresponding to the target game element is provided in response to the viewing operation on the target icon, including: In response to a viewing operation on the target icon, the game map is displayed in a first region of the game interaction interface, and the thumbnail video corresponding to the target game character is displayed in a second region of the game interaction interface. The target icon is an icon of the target game character in the game map.

20. The providing method according to any one of claims 2 to 19, wherein, After the sharing operation on the target thumbnail information triggered by the target game account, the method further includes: playing a transition animation in which the target thumbnail information is reduced and moved to a mini-map, wherein the mini-map is displayed on a game interaction interface of the target game application; displaying an icon corresponding to the virtual material on a target coordinate point of the mini-map, and playing a corresponding prompt animation, wherein the target coordinate point is used to indicate a position of the virtual material in a game scene.

21. The providing method of claim 1, wherein, The method further includes: displaying T thumbnail controls on a game map corresponding to the target game application, wherein corresponding thumbnail information is displayed on each thumbnail control, the thumbnail information including a thumbnail or a thumbnail video, T being an integer greater than or equal to 1 and less than or equal to a preset number; and in response to a viewing operation on a target thumbnail control, displaying the target thumbnail information, wherein the target thumbnail control is one of the T thumbnail controls.

22. The providing method of claim 21, wherein, The method further includes: in response to turning on the thumbnail information display function, displaying the T thumbnail controls on the game map corresponding to the target game application; and in response to turning off the thumbnail information display function, canceling the display of the T thumbnail controls on the game map corresponding to the target game application.

23. A abbreviated information providing apparatus characterized by comprising: The method includes: a display module configured to display a game interaction interface in a target game application; the display module is further configured to display a game map on the game interaction interface in response to a map viewing operation, wherein the game map is used to present positions of various game elements in a game scene, and the game map includes an icon corresponding to each game element of at least one game element, and the game scene is a virtual scene provided by the target game application; a providing module configured to provide target thumbnail information corresponding to a target game element in response to a viewing operation on a target icon, wherein the target icon is an icon of the target game element in the game map, the target game element belongs to one of the at least one game element, and the target thumbnail information includes at least one of a thumbnail, text information, voice information, a thumbnail animation, and a thumbnail video, and the target thumbnail information is used to describe a surrounding situation of the target game element in the game scene. 24.A computer device, comprising a memory and a processor, wherein the memory stores a computer program. The processor executes the computer program to implement the steps of the providing method in any one of claims 1 to 22.

25. A computer readable storage medium having stored thereon a computer program, characterized in that, The computer program is executed by the processor to implement the steps of the providing method in any one of claims 1 to 22.