Dart game device and dart game system outputting event effect
By enhancing the user experience and convenience of the darts game device, a new user experience and visual effects are provided.
Patent Information
- Application Number
- CN202511362385.0
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Priority Date
- 2017-10-17
- Filing Date
- 2017-10-27
- Publication Date
- 2026-02-17
Smart Images

Figure CN121540016A_ABST
Abstract
Description
[0001] This application is a divisional application of Phoenix Darts Co., Ltd., filed on October 27, 2017, with application number 2017800027699, entitled "Dart Game Device and Dart Game System with Output Event Effects". Technical Field
[0002] This disclosure relates to darts game devices, and more specifically to darts game systems for enhancing the entertainment elements for users. Background Technology
[0003] Generally speaking, darts refers to a game where players throw arrow-shaped darts at numbered, centrifugal targets. The advantage of darts is that all you need are arrow-shaped darts and a dartboard, allowing anyone to enjoy the game anytime, anywhere. In recent years, with the development of various game methods and the establishment of scoring systems, darts has become a global recreational game, making it easily accessible to players of all ages and genders.
[0004] Using existing dart game devices and systems is inconvenient and has many shortcomings in terms of increasing user interest.
[0005] Therefore, research continues on dart game devices and dart game systems.
[0006] As existing literature, Korean Patent KR1032367 discloses a structure for a dart game device, and Korean Patent KR1032368 discloses a dart game device equipped with a camera. Summary of the Invention
[0007] This disclosure aims to provide a novel concept for darts game devices.
[0008] An exemplary embodiment of this disclosure provides a darts game device, including: a dartboard having a plurality of scoring areas; a sensing unit for sensing the hit position of a dart needle in the dartboard; a controller for controlling an event effect displayed in a display area based at least in part on the hit position of the dart needle in the dartboard; and a display area disposed in the main structure of the darts game device, arranged to output a variable screen to a position adjacent to at least a portion of the outline of the dartboard, and to output the event effect controlled by the controller.
[0009] The controller can determine the location of the event effect as the point adjacent to the intersection of the line extending from the center of the dartboard to the point of impact of the dart needle with the outline of the dartboard.
[0010] The controller can determine the location of the displayed event effect based on the position of the scoring area hit by the dart needle in multiple scoring areas.
[0011] Each of the multiple scoring areas can have a fan shape, and the controller can determine the portion adjacent to the arc of the fan-shaped scoring area hit by the dart needle in the multiple fan-shaped scoring areas as the location to display the event effect.
[0012] The controller can determine at least a portion of the area between the extended lines of the radius of the fan-shaped scoring area hit by the dart needle as the area to display the event effect.
[0013] The controller can determine at least one of the following based at least in part: the type of event effect, the duration of the event effect, and the area in the display area where the event effect is displayed, based on the position of the dart needle hitting the dartboard.
[0014] The controller may include: a predetermined event occurrence determination unit, which determines whether a predetermined event has occurred based at least in part on the progress information of the currently ongoing dart game before the dart needle is thrown; and a predetermined event effect output position determination unit, which determines the position where the predetermined event effect displayed in the display area is output based on the event that has occurred when the predetermined event occurs.
[0015] The predetermined event may include determining the dart throw opportunity for a dart player to win or lose, and the predetermined event effect output position determination unit may determine the position for outputting the predetermined event effect based on the scoring area in the dartboard that determines the dart player's win or loss.
[0016] The predetermined event may include the opportunity to throw a dart needle in reverse when throwing a dart needle, and the predetermined event effect output position determination unit may determine the position of outputting the predetermined event effect based on the scoring area of the dartboard where a dart needle can be reversed when hitting the dartboard.
[0017] The display area may include display units, and the display units may include multiple display units, each of which may be controlled by a controller.
[0018] The dart game device may also include an image projector that projects event effects onto the display area.
[0019] The display area of the main structure can have a shape in which the distance from the virtual surface extending upward from the throwing line decreases from the center to the far end.
[0020] The main structure may also include a lower support extending along the ground in the direction of the throwing line from the end of the display area that contacts the ground, and a cover extending from the upper end of the display area in the opposite direction to the dartboard.
[0021] The image projector may include a first image projection unit arranged toward a display area on a lower support and a second image projection unit arranged toward a display area on a cover, and a controller that combines a first image projected from the first image projection unit and a second image projected from the second image projection unit, and controls the output of the combined image by associating the first image and the second image.
[0022] The controller can determine at least one of the following based on the identification information of the user who threw the dart needle: the type of image to be output to the display area and the location of the area in the display area where the image is to be output.
[0023] Users may include a first user and a second user, and the controller may divide the display area into a first user area to output an image related to the first user and a second user area to output an image related to the second user, and the first user area and the second user area may form separate areas in the display area.
[0024] The darts game device may also include a network module that communicates with a darts game auxiliary device located outside the darts game device, and the darts game auxiliary device may include a user interface unit that outputs information related to the execution of the darts game and receives input from the user.
[0025] The darts game assistive device may also include: an audio output unit that outputs audio information related to the execution of the darts game; a user identification unit that receives and identifies user identification information from the user device; and a storage unit that stores banknotes or coins used to execute the darts game.
[0026] One or more dartboard illumination units may be arranged on the back of the dartboard in a direction facing outwards from the dartboard device to transmit visual output through the gaps between the segments that make up the dartboard.
[0027] The controller can provide a darts game battle mode that can be performed by multiple players, including at least one virtual player and at least one real player, and output the image associated with at least one virtual player to the display area.
[0028] The controller can additionally determine the scores of two or more users based on the location of the dart needle and compare the scores of the two or more users with each other, and allow event effects determined based on the comparison results to be output to the display area.
[0029] Users may include a first user and a second user, and the controller may determine a first user area to be displayed that depends on the score information of the first user's dart throws and a second user area to be displayed that depends on the score information of the second user's dart throws, compare the score information of the first user with the score information of the second user, and allow a reversal event effect to be output to at least one of the first user area and the second user area when the advantage between the score information of the first user and the score information of the second user changes.
[0030] According to exemplary embodiments of this disclosure, a novel darts game device is provided to enhance the interest of darts game users, improve the convenience of darts game users, and allow various types of people to enjoy darts games. Attached Figure Description
[0031] Various aspects will now be described with reference to the accompanying drawings, and the same reference numerals are generally used to indicate the same elements. In the exemplary embodiments described below, several specific details are given for descriptive purposes to provide a general understanding of one or more aspects. However, it will be apparent that one or more aspects may be performed without these detailed details. In other examples, known structures and devices are shown in block diagram form to facilitate the description of one or more aspects.
[0032] Figure 1 This is a diagram illustrating components of a darts game system according to exemplary embodiments of the present disclosure.
[0033] Figure 2 This is a diagram illustrating a darts game system according to an exemplary embodiment of the present disclosure.
[0034] Figure 3 This is a diagram illustrating a dart game device equipped with a display unit according to an exemplary embodiment of the present disclosure.
[0035] Figure 4 This is a diagram used to describe a controller according to an exemplary embodiment of the present disclosure.
[0036] Figure 5 This is a diagram illustrating a method for determining the effect of an event according to an exemplary embodiment of the present disclosure.
[0037] Figure 6 This is a diagram illustrating a method for determining the effect of an event according to another exemplary embodiment of this disclosure.
[0038] Figure 7 This is a diagram illustrating a method for displaying a variable screen surrounding a dartboard in a display area according to exemplary embodiments of the present disclosure.
[0039] Figure 8 This is a diagram illustrating a method for displaying a variable screen adjacent to a dartboard, according to an exemplary embodiment of the present disclosure.
[0040] Figures 9a to 9c This is a diagram illustrating a method for determining the effect of an event according to an exemplary embodiment of the present disclosure.
[0041] Figure 10 This is a diagram used to describe a display unit according to an exemplary embodiment of the present disclosure.
[0042] Figure 11 It is a diagram used to describe the positional relationship between the display unit and the dartboard according to an exemplary embodiment of the present disclosure.
[0043] Figure 12 This is a diagram used to illustrate the positional relationship between the cover unit and the dartboard according to another exemplary embodiment of the present disclosure.
[0044] Figure 13 This is a diagram illustrating a method of operating a display unit according to an exemplary embodiment of the present disclosure.
[0045] Figure 14 This is a diagram illustrating a method of operating a display unit according to another exemplary embodiment of the present disclosure.
[0046] Figure 15 This is a diagram illustrating a darts game system including an image projector according to an exemplary embodiment of the present disclosure.
[0047] Figure 16 This is a diagram illustrating a darts game apparatus including an image projector according to an exemplary embodiment of the present disclosure.
[0048] Figure 17 This is a diagram illustrating a darts game apparatus including an image projector according to another exemplary embodiment of the present disclosure.
[0049] Figure 18 This is a diagram illustrating a dartboard input unit according to an exemplary embodiment of the present disclosure.
[0050] Figure 19 This is a diagram illustrating a darts game battle mode performed by a controller 110 according to another exemplary embodiment of the present disclosure, which includes a virtual player and at least one real player.
[0051] Figure 20 This is a diagram illustrating a method for creating instructional images using a controller according to another exemplary embodiment of the present disclosure.
[0052] Figure 21This is a diagram illustrating a method for measuring foot pressure according to an exemplary embodiment of the present disclosure.
[0053] Figure 22 This is a diagram illustrating a method for measuring detailed foot pressure according to an exemplary embodiment of the present disclosure.
[0054] Figure 23 This is a diagram used to describe a dartboard according to an exemplary embodiment of the present disclosure.
[0055] Figure 24 This is a conceptual diagram of a game network including a darts game device according to exemplary embodiments of the present disclosure.
[0056] Figure 25 This is a diagram used to describe a dart booth according to an exemplary embodiment of the present disclosure.
[0057] Figures 26a to 26b This is a diagram used to describe another event effect that can be output from a dart game device according to an exemplary embodiment of the present disclosure.
[0058] Figure 27 This is a diagram used to describe the position of the target illumination unit according to an exemplary embodiment of the present disclosure. Detailed Implementation
[0059] Various exemplary embodiments will now be described with reference to the accompanying drawings, and the same reference numerals are used throughout the drawings to refer to the same elements. Various descriptions are set forth in the specification to provide an understanding of this disclosure. However, it will be apparent that embodiments may be performed without these specific descriptions. In other examples, known structures and apparatuses are given in block diagram form to facilitate the description of embodiments.
[0060] Various exemplary embodiments will now be described with reference to the accompanying drawings. In the following description, for descriptive purposes, several specific materials will be disclosed to aid in a comprehensive understanding of one or more exemplary embodiments. However, those skilled in the art will recognize that one or more exemplary embodiments can be performed even without these specific materials. Specific exemplary embodiments of one or more exemplary embodiments will be described in detail in the following disclosure and the accompanying drawings. However, the exemplary embodiments are exemplary and some of the various methods in the principles of the various exemplary embodiments can be used, and these descriptions are intended to include all exemplary embodiments and their equivalents.
[0061] Various exemplary embodiments and features will be presented by systems that may include multiple devices, components, and / or modules. It should also be understood and recognized that various systems may include additional devices, components, and / or modules, and / or various systems may not include all of the devices, components, modules, etc. discussed in conjunction with the accompanying drawings.
[0062] In the use of terms such as "exemplary embodiments," "examples," and "descriptions" in this specification, the described predetermined embodiments or designs should not be considered superior or advantageous to other exemplary embodiments or designs. The terms "component," "module," "system," "interface," etc., as used below generally mean computer-related entities and include, for example, hardware, combinations of hardware and software, and software.
[0063] The term "or" is intended to mean a non-exclusive "or," but rather an inclusive "or." That is, when not separately specified or unclear from the context, the sentence "X uses A or B" is intended to mean a natural inclusive substitution. Specifically, the sentence "X uses A or B" can apply to cases where X uses A, cases where X uses B, and cases where X uses both A and B. Furthermore, it should be understood that the term "and / or" as used in the specification specifies and includes all possible combinations of one or more of the listed related items.
[0064] The terms “comprising” and / or “including” mean that a corresponding feature and / or component is present, but it should be understood that the presence or addition of one or more other features, components, and / or groups thereof is not excluded. Furthermore, when the singular form is not specifically specified or is not clearly indicated by the context, the singular form should be considered to generally mean “one or more” in this specification and claims.
[0065] In this specification, the term "adjacent" can include two objects in contact with each other. Additionally, the term "adjacent" does not include situations where two objects are not in contact with each other, but it can include situations where two objects are close to each other, but is not limited to this.
[0066] The description of the exemplary embodiments provided is intended to enable those skilled in the art to use or implement this disclosure. Various modifications to the exemplary embodiments will be apparent to those skilled in the art, and the general principles defined herein can be applied to other exemplary embodiments without departing from the scope of this disclosure. Therefore, this disclosure is not limited to the exemplary embodiments given herein, but should be analyzed within the widest scope consistent with the principles and novel features presented herein.
[0067] Throughout the specification, a variable screen can mean an image that can be changed. For example, a variable screen can include moving pictures and still images. Alternatively, a variable screen can include, but is not limited to, a screen that changes from a first screen to a second screen.
[0068] For example, the variable screen may include at least one of the following: an image obtained by capturing a dart game player's dart game actions, an image obtained by capturing a dartboard, a background image, an image received from another dart game device, an image received from an external device, an information image about the currently ongoing dart game, an information image obtained based on the current dart hit location, an event effect image of the dart game, an image showing the score of the dartboard, and an instructional image for the dart game, but is not limited thereto.
[0069] Throughout this specification, "background image" means an image output as the background for at least one other variable screen. For example, in display area 315, another variable screen may be displayed along with a background image.
[0070] In the following, exemplary embodiments according to the present disclosure will be described in detail with reference to the accompanying drawings.
[0071] Figure 1 This is a diagram illustrating components of a darts game system according to exemplary embodiments of the present disclosure.
[0072] According to an exemplary embodiment of the present disclosure, the dart game system 10000 may include a dart game device 1000, a dart booth 2000, and a dart game auxiliary device 3000.
[0073] The dart game device 1000 may include at least one of the following: a display unit 120, an image projector 124, a cover unit 130, a camera unit 140, a network module 150, a sensing unit 160, a user input unit 170, a lighting unit 180, a controller 110, a dartboard 200, and a main structure 300, but is not limited thereto.
[0074] According to an exemplary embodiment of the present disclosure, the dart game device 1000 may further include a memory (not shown).
[0075] A memory (not shown) may store programs for the actions of the controller 110, and may temporarily store input / output data (e.g., phone book, messages, still images, moving pictures, etc.). The memory (not shown) may also store data regarding various patterns of vibration and sound output from touch input on the touchscreen.
[0076] The memory (not shown) may include at least one of the following types of storage media: flash memory, hard disk storage, multimedia card micro-storage media, card-type memory (e.g., SD or XD memory), random access memory (RAM), static random access memory (SRAM), read-only memory (ROM), electrically erasable programmable read-only memory (EEPROM), programmable read-only memory (PROM), magnetic storage, magnetic disk, and optical disk. The dart game device 100 can operate in conjunction with a web storage device that performs the storage function of the memory (not shown) on the Internet.
[0077] The controller 110 generally controls all actions of the darts game device 100. For example, in the case of a darts game, the scores sensed by the sensing unit 160 are aggregated for each game participant, and the aggregated scores are sent to and received from another darts game device connected via a network, and game win / loss records, scores, etc. are recorded based on the aggregation results.
[0078] The controller 110 determines whether a darts player's throwing action corresponds to an illegal action based on an image captured by the camera unit 140. When it is determined that the throwing action corresponds to an illegal action, the controller 110 can allow the output of an image showing the user's throwing action corresponding to the illegal action to the display area 315. For example, the controller 110 can control the display unit 120 to output an image indicating that the user's throwing action corresponds to an illegal action and control at least one of the image projector 124 and the image projection unit 3700 to allow at least one of the image projector 124 and the image projection unit 3700 to project the image indicating that the user's throwing action corresponds to an illegal action onto the display area 315. According to another exemplary embodiment, the controller 110 can control at least one of the image projector 124 and the image projection unit 3700 such that at least one of the image projector 124 and the image projection unit 3700 projects the image indicating that the user's throwing action corresponds to an illegal action onto the dartboard 2100.
[0079] The main structure 300 may include: a main body 310, which is disposed in a direction perpendicular to the ground and supports the dart game device 1000; a cover 320, which extends from the upper end of the main body 310 or the screen area in a direction opposite to the dartboard; and a lower support member 330, which extends from the end of the main body 310 or the ground of the screen area along the ground in the throwing line direction. The main structure 300 may also include a main structure lighting unit (not shown), which is arranged along at least one side of the main structure, has a line-emitting or planar-emitting type, and is used to display the boundary of the main structure or the screen area.
[0080] According to an exemplary embodiment of this disclosure, screen region 315 may be formed on the front surface of body 310. Display region 315 means that it can be formed as a region surrounding the outline of dartboard 200 to output a variable screen at a location adjacent to at least a portion of dartboard 200.
[0081] According to an exemplary embodiment of this disclosure, the display area 315 may be implemented by the display unit 120. For example, the display area 315 may include the display unit 120, and the display unit 120 may output a variable screen. Furthermore, the display area 315 may output a variable screen by receiving an image projected by the image projector 124.
[0082] According to an exemplary embodiment of this disclosure, the display area 315 may occupy the periphery of the dartboard 200. For example, the display area 315 may be configured to output a variable screen in an area adjacent to the outline of the dartboard 200.
[0083] In one embodiment, when the display area 315 is configured to include the display unit 120, the display unit 120 may be located on the bottom of the dartboard 200. For example, when the display unit 120 is composed of a display panel (LCD panel, LED panel, PDP panel, etc.), the dartboard 200 may be located on the front surface of the display panel (near the throwing line). In another exemplary embodiment, a receiving slot may be formed in the display panel, and the dartboard 200 may be disposed and placed in the receiving slot.
[0084] On the other hand, when the display area 315 is configured to include an image projector 125, the image projector 125 can be arranged to project images onto the periphery of the dartboard 200. The display area 315 can be configured as a screen to enhance the visual appearance of the images projected from the image projector 125. Specifically, the display area 315 can be formed from a flat or curved surface colored with high reflectivity.
[0085] The structure of the display area 315 described above is exemplary, and the display area 315 according to the exemplary embodiments of this disclosure is not composed of either the display unit 120 or the image projector 125. For example, the display area 315 can be configured by a combination of the display unit 120 and the image projector 125. For example, the display area located around the dartboard 200 can be composed of the display unit 120, while another part can be composed of a screen on which the image is projected by the image projector 125, and vice versa.
[0086] In the dart game device 1000 according to an exemplary embodiment of the present disclosure, the display area 315 may be formed on a large portion of the front of the dart game device 1000. For example... Figure 2 and 3As shown in the accompanying drawings, the front of the dart game device 1000, except for the exposed portion of the dartboard 200, may be comprised of a display area 315. The front of the dart game device 1000 may refer to the shape visually exposed when the user views the dart game device 1000 from outside the throwing line.
[0087] By configuring most of the front portion of the dart game device 1000 as the display area 315, a visual effect different from that of dart game devices in the related art can be represented.
[0088] In another exemplary embodiment, the area on the front of the dart game device 1000 corresponding to the periphery of the dartboard 200 can be configured by at least the display area 315. Due to the characteristics of dart games, the main gameplay takes place on the dartboard 200, and the player's visual concentration is relatively high in and around the dartboard 200. By configuring the periphery of the dartboard 200 with the display area 315, which is capable of outputting a variable screen, various visual effects are output to the area where the user's visual concentration is high, thereby enhancing user satisfaction or immersion. The dartboard 200 may include a scoreboard in which the bullseye is located at the center, and areas divided by concentric circles centered on the bullseye and radially extending straight lines from the bullseye, and areas where scores are assigned. Multiple receiving slots may be formed on the scoreboard, into which the tips of darts can be inserted. In this case, the shape of the areas in the dartboard 200 where scores are placed and assigned can be variably changed. Additionally, the dartboard 200 may be implemented in the form of a touchscreen.
[0089] Sensing unit 160 can sense the play of a dart game player (e.g., a real player) relative to dartboard 200. For example, sensing unit 160 can sense the hit location of the dart needle. Sensing unit 160 can electrically convert the score corresponding to the area hit by the dart to send the converted score to controller 110. Sensing unit 160 can send information about the area hit by the dart to controller 110, and controller 110 can obtain the score based on the information about the hit location of the dart obtained from sensing unit 160. In a further exemplary embodiment, sensing unit 160 may include a piezoelectric element. A piezoelectric element can mean any type of element that generates an electrical signal in response to a change or rate of change in pressure applied to the element. When the dart needle 200 hits dartboard 200, the electrical signal can be generated by the piezoelectric element according to the pressure applied to the corresponding segment. Based at least in part on the electrical signal, controller 110 can determine the velocity of the dart needle.
[0090] For example, a dart is thrown and flies, reaching the dartboard and coming to a stop. When the dart comes to a complete stop and there is no change in the shape of the piezoelectric element caused by the dart, the electrical signal from the piezoelectric element also disappears. Therefore, the interval between the time when the piezoelectric element begins to generate voltage and the time when the electrical signal generated by the piezoelectric element disappears can be measured. When the measured time and acceleration are known, the throwing velocity of the dart can be calculated.
[0091] When the dart needle causes the dartboard to bounce back and the dartboard returns to its original position, a voltage is generated at the piezoelectric element in the opposite direction to the bounce. Therefore, the time interval between when the piezoelectric element begins to generate voltage and when the voltage begins to be in the opposite direction and the time it takes for the dartboard to bounce back can be measured. When the measured time and acceleration are known, the throwing velocity of the dart needle can be calculated.
[0092] User input unit 170 receives input from a user for controlling the dart game device 1000. User input unit 170 may be implemented by at least one of a keypad, dome switch, touch pad (resistive / capacitive), scroll wheel, and scroll wheel switch, and is not limited thereto.
[0093] User input unit 170 may include a short-range communication unit (not shown). When user input unit 170 includes the short-range communication unit of network module 150, user input unit 170 can be configured to receive user input from an external console device. As a short-range communication technology, Bluetooth, radio frequency identification (RFID), Infrared Data Association (IrDA), Ultra Wideband (UWB), ZigBee, etc., can be used.
[0094] For example, when the user input unit 170 performs short-range communication using infrared communication, the external control device can be an infrared remote control. Alternatively, when the user input unit 170 performs short-range communication using Bluetooth, the external control device can be a mobile device including a Bluetooth module. A mobile device including a Bluetooth module can be, for example, a smartphone including a Bluetooth module.
[0095] In an additional exemplary embodiment of this disclosure, the user input unit 170 can receive information from the darts. For example, the dart game device 1000 can receive information included in a dart identification module (such as an NFC chip or RFID chip embedded in the darts) through the user input unit 170. As an example, the information of the darts may include quality information, weight information, manufacturer information, length information, shape information, and / or predetermined identification information for identifying the darts. Additionally, according to another exemplary embodiment of this disclosure, the dart game device 1000 may not include the user input unit 170. Furthermore, according to another exemplary embodiment of this disclosure, the operation and function of the user input unit 170 of the dart game device 1000 can be performed by replacing or combining with at least one of the user interface unit 3100, user identification unit 3300, and / or storage unit 3400 of the dart game auxiliary device 3000.
[0096] The sound output unit 190 can output audio data received from the network module 150 or stored in the memory 180, such as game sound effects, game movement instructions, and game method descriptions. The sound output unit 190 can also output sound signals (e.g., game sound effects) related to functions performed by the dart game device 1000. The sound output unit 190 can also output the voice of the game player or a third party using another dart game device, which is received via the network module 150. The sound output unit 190 may include a receiver, a speaker, a buzzer, etc. Furthermore, the sound output unit 190 can change and output the volume / music type according to the position of the dart needle reaching the dartboard. Additionally, the sound output unit 190 can change and output the volume / music type to correspond to the speed of the dart needle.
[0097] Display unit 120 displays (outputs) information processed in dart game device 1000. For example, when dart game device 1000 is in game guidance mode, display unit 120 can output selectable game modes. When dart game device 1000 is playing a game, display unit 120 can output images captured by the player or a third party using another dart game device received via network module 150.
[0098] The display unit 120 can display darts game images. According to an exemplary embodiment of the present disclosure, the darts game images may include images of real people playing darts, animated images of real people playing darts, animated images of virtual characters playing darts, and images showing darts needles hitting the dartboards of each team.
[0099] The display unit 120 may be implemented by at least one of liquid crystal display (LCD), thin film transistor liquid crystal display (TFT LCD), organic light-emitting diode (OLED), flexible display and 3D display, and is not limited thereto.
[0100] Some of these displays can be configured to be transparent or light-transmitting, allowing the outside world to be viewed through the display. This can be referred to as a transparent display. Transparent displays may include, for example, transparent OLEDs (TOLEDs). In another exemplary embodiment, a transparent display can be implemented by alternately arranging transparent or light-transmitting modules and display modules.
[0101] According to an exemplary embodiment of the present disclosure, the display unit 120 may include a touch sensor. The touch sensor may be configured to convert changes in pressure applied to a specific portion of the display unit 120 or capacitance generated at that specific portion of the display unit 120 into an electrical input signal. The touch sensor may be configured to detect touch pressure, as well as touch location and area.
[0102] When a touch input is received by the touch sensor, one or more signals corresponding to the touch input are sent to the touch controller. The touch controller processes these signals and then sends the corresponding data to the controller 110. Therefore, the controller 110 can determine which area of the display unit 120 has been touched.
[0103] According to another exemplary embodiment of this disclosure, the image projector 124 may replace or combine the functions of the display unit 120. For example, the image projector 124 may project a variable screen onto the display area 315, and the display area 315 may receive the image projected from the image projector 124 to output an image, thereby allowing the user to view the image.
[0104] For ease of description, this disclosure will be described below based on a dart game device 1000 including a display unit 120. However, according to another exemplary embodiment of this disclosure, the operation of the dart game device 1000 implemented by the display unit 120 may be implemented or partially replaced by an image projector 124.
[0105] The illumination unit 180 outputs a signal to notify the dart game device 1000 of the occurrence of an event. Examples of events occurring from the dart game device 1000 include player identification, dart hit, player change, game over, etc. The illumination unit 180 may include a light-emitting diode (LED) and notifies the user of the event by flashing the LED. Furthermore, the illumination unit 180 may change and output the type of light emission, the intensity of the light emission, and / or the flashing period depending on the position of the dart needle at the target. Additionally, the sound output unit 190 may change and output the volume / music type to correspond to the speed of the dart needle.
[0106] LEDs are arranged at the bottom of the dartboard 200 to flash according to a flashing pattern pre-stored based on the occurrence of an event. For example, one or more LEDs may be assigned to corresponding portions of the dartboard 200. The assigned LEDs are arranged at the bottom of the dartboard 200 and may be positioned in a direction facing outwards from the dartboard game device 1000. When the LEDs illuminate, the light can pass through the dartboard 200, which is made of a transparent or translucent material, to transmit visual output to the user. Alternatively, the light illuminated by the LEDs can transmit visual output to the user through gaps present in the dartboard 200. The LEDs may be arranged linearly along both sides of the dartboard game device 1000. The LEDs may extend along both sides of the dartboard game device 1000 and additionally along the sides of the dartboard 200.
[0107] Camera unit 140 may include one or more cameras. Image frames processed by camera unit 140 may be stored in memory (not shown) or transmitted externally via network module 150. Two or more camera units 140 may be provided depending on the usage environment. For example, at least a portion of camera unit 140 may be arranged on the lower support, and at least another portion of camera unit 140 may be arranged on cover 320.
[0108] At least some of the cameras in camera unit 140 can be arranged to capture image frames including the dartboard 200, and other cameras can be arranged to capture image frames directly related to the rules of the game in which the darts are played.
[0109] For example, a camera can be arranged to capture the throwing line on which darts are thrown in order to capture image frames directly related to the rules of the dart game. Alternatively, a camera can be arranged to capture the user throwing the dart. Multiple cameras included in camera unit 140 can be arranged to capture at least some image frames that overlap with each other.
[0110] When the camera unit 140 is implemented by a camera, the camera may be a panoramic camera arranged to capture both at least a portion of the dartboard 200 and image frames directly related to the rules of the game (e.g., the throwing line in a dart game).
[0111] Under the control of the controller 110, the image captured by the camera unit 140 can be output to the display area 315. For example, the display unit 120 can output the image captured by the camera unit 140, and the image projector 124 can project the image captured by the camera unit 140 onto the display area 315.
[0112] In this configuration, images captured by camera unit 140 can be output to different areas within display area 315. For example, the area displaying images captured by the first camera included in camera unit 140 may differ from the area displaying images captured by the second camera included in camera unit 140. In this case, images captured by the first camera may include images of the dart game user. Furthermore, images captured by the second camera may include images of the dartboard, but are not limited to these.
[0113] The position where the image captured by camera unit 140 is output can vary depending on the darts game user. For example, the position of the image displayed when camera unit 140 captures an image related to a first user's darts game can be different from the position of the image displayed when camera unit 140 captures an image related to a second user's darts game.
[0114] In an additional exemplary embodiment of this disclosure, camera unit 140 captures a dart needle to input information about the dart needle into the dart game device 1000. For example, camera unit 140 identifies the QR code of the dart needle, and the dart game device 1000 can thus identify the identification information of the dart needle.
[0115] In another exemplary embodiment of this disclosure, at least one of the cameras constituting camera unit 140 may be arranged to photograph a portion of the player's body. In this exemplary embodiment, the data regarding the portion of the player's body photographed by camera unit 140 may be biometric data for player identification. Biometric data may include fingerprint data, facial recognition data, iris recognition data, etc. In this exemplary embodiment, the biometric data may be sent to controller 110 of dart game device 1000 and used for player identification. In another exemplary embodiment, the biometric data may be sent via network module 150 to an external server storing player identification information and used for player identification.
[0116] In yet another exemplary embodiment of this disclosure, at least one of the cameras constituting camera unit 140 can be used to measure the throwing speed of a dart. For example, one camera 140 captures two or more images of the dart at predetermined time intervals to measure the speed of the dart. As another exemplary embodiment, the speed of the dart can be measured using images of the dart captured by two or more cameras 140 and preset positional relationship information of the two or more cameras 140.
[0117] Network module 150 may include one or more modules that enable wireless communication between dart game device 1000 and wired / wireless communication systems or between dart game device 1000 and the network where dart game device 1000 is located. Additionally, network module 150 may include one or more modules that enable wireless and / or wired communication between dart game device 1000, dart game auxiliary device 3000, and dart booth 2000.
[0118] Network module 150 may include a wired / wireless internet module for network access. As a wireless internet technology, wireless LAN (WLAN) (Wi-Fi), wireless broadband (Wibro), Global Microwave Access Interoperability (WiMAX), High-Speed Downlink Packet Access (HSDPA), etc., may be used. As a wired internet technology, digital subscriber line (xDSL), fiber optic home (FTTH), power line communication (PLC), etc., may be used.
[0119] Network module 150 includes a short-range communication unit for sending data to and receiving data from an electronic device located within a relatively short range of the dart game device 1000 and including the short-range communication unit. As a short-range communication technology, Bluetooth, radio frequency identification (RFID), Infrared Data Association (IrDA), Ultra Wideband (UWB), ZigBee, etc., can be used.
[0120] Network module 150 can sense the network connection status and the network transmission and reception speed.
[0121] Data received through network module 150 can be output, stored in a memory (not shown), or transmitted to other electronic devices located within a short range via a short-range communication unit.
[0122] According to an exemplary embodiment of the present disclosure, the darts game device 1000 can provide a darts game battle mode, which includes at least one player playing at a remote location via a network module 150.
[0123] The cover 130 can be disposed adjacent to the display area 315 to protect the display area 315. For example, the cover 130 can be located between the virtual surface extending upward from the throwing line and the display unit 120. In this case, since the cover 130 is located adjacent to the display unit 120, the risk of damage to the display unit 120 can be reduced.
[0124] According to an exemplary embodiment of this disclosure, a dartboard 200 can be disposed on a cover 130. For example, an opening can exist in the cover 130, and the dartboard 200 can be disposed in the opening. In another example, the cover 130 has a receiving groove, and the dartboard can be disposed in the receiving groove. The cover 130 can be configured to include two or more cover plates. In this case, an opening or receiving groove can be formed on the boundary surfaces of the two or more cover plates.
[0125] At least a portion of the cover 130 may be light-transmitting. For example, a portion of the cover 130 may be transparent, another portion may be translucent, and yet another portion may be opaque. As another example, the entire cover 130 may be transparent, and the entire cover 130 may be opaque. The transparency of the cover 130 is not limited to the examples above, but may be diverse.
[0126] According to another exemplary embodiment of this disclosure, an image can be output to at least a portion of the cover 130. For example, an advertising image can be output to at least a portion of the cover 130, but this disclosure is not limited thereto, and various images can be output. Specifically, for example, at least a portion of the cover 130 can autonomously output an image. As another example, an image can be output to at least a portion of the cover 130 via a variable screen projected by an image projector 124 or an image projection unit 3700. In another example, the cover 130 can be coupled to a portion of an illumination unit 500 to output an image or signal. For example, at least two LED light sources (not shown) can be embedded in the cover 130. Specifically, the cover 130 may include a plurality of LED light sources (not shown) embedded in a grid shape at predetermined intervals between them. The blinking pattern of the plurality of LED light sources (not shown) can be controlled by a controller 110. Specific patterns or letters, signals, etc., can be represented according to the blinking pattern of the plurality of LED light sources (not shown). Since the plurality of LED light sources (not shown) are arranged at predetermined intervals, a user can detect the display unit 120 through these intervals.
[0127] The motion measurement module 400 can obtain the speed of the dart needle's movement. For example, since the motion measurement module 400 may include a microwave module (e.g., a continuous wave (CW) radar sensor), the motion measurement module 400 can obtain the speed of the dart needle's movement by utilizing the Doppler effect of the frequency change of the wave therein. The speed measurement module is not limited to the exemplary embodiments described above, and the speed of the thrown dart needle can be obtained in various ways.
[0128] In another exemplary embodiment, the motion measurement module may be configured to include optical sensors (e.g., infrared sensors) arranged at two or more predetermined locations. The time it takes for the dart needle to pass through the area sensed by each optical sensor can be obtained by the motion measurement module 400. Therefore, the controller 110 can measure the throwing velocity of the dart needle.
[0129] The target illumination unit 500 can illuminate at least a portion of the dartboard 200 and the periphery of the dartboard 200. In this case, the periphery of the dartboard 200 can mean the portion adjacent to the outline of the dartboard 200 on the same plane as the dartboard 200.
[0130] The target illumination unit 500 can output signals to notify the dart game device 1000 of the occurrence of events. Examples of events occurring from the dart game device 1000 include player identification, direct hit by a dart, change of player, game over, etc. Since the target illumination unit 500 may include light-emitting diodes (LEDs), it can illuminate the dartboard 200 or its periphery by flashing the LEDs. Furthermore, the target illumination unit 500 can change and output the type of light emission, the intensity of the light emission, and / or the flashing period depending on the position of the dart needle on the dartboard.
[0131] The target illumination unit 500 can be arranged to at least partially contact the cover 130. For example, the target illumination unit 500 can be arranged on the side of the cover 130 facing the dart game device. Alternatively, the target illumination unit 500 can be arranged on the side of the cover 130 facing the throwing line. Additionally, the target illumination unit 500 can be arranged on the inner surface of a hole included in the cover 130. In this case, the target illumination unit 500 can be attached to the cover 130.
[0132] As another example, the target illumination unit 500 may be arranged between the cover 130 and the display area 315.
[0133] The target illumination unit 500 can determine the area of illumination light under the control of the controller 110.
[0134] The controller 110 can determine the area illuminated by the target illumination unit 500 based at least in part on the location where the dart needle hits.
[0135] For example, when the dart needle reaches the dartboard 200, the sensing unit 160 can obtain information about the position of the dart needle reaching the dartboard 200, and the controller 110 can determine the area illuminated by the target illumination unit 500 based at least in part on the obtained position information.
[0136] Specifically, the controller 110 can determine the area hit by the dart needle as the area illuminated by the target illumination unit 500.
[0137] The area adjacent to the point where the line extending from the center of the dartboard to the point of impact intersects the outline of the dartboard can be defined as the area illuminated by the target illumination unit 500.
[0138] The controller 110 can determine the area that matches the location where the dart needle hits as the area illuminated by the target illumination unit 500. For example, when the dart needle hits a specific location, the controller 110 can determine the area that matches the location as the area illuminated by the target illumination unit 500.
[0139] The controller 110 can determine the portion that matches the area including the location where the dart needle hits as the location where the event effect is to be displayed. For example, the dartboard 200 can be divided into multiple sector areas, and the controller 110 can define the portion adjacent to the arc of the sector area including the part where the dart needle hits as the area illuminated by the target illumination unit 500.
[0140] The controller 110 can define the area within a predetermined distance from the position where the dart needle is thrown into the dartboard as the area illuminated by the target illumination unit 500.
[0141] The controller 110 can determine at least one of the pattern of the illumination light emitted by the target illumination unit 500 and the duration of the illumination light, at least in part, based on the location where the dart needle hits.
[0142] For example, when the dart hits a predetermined location, the controller 110 can determine the pattern as the illumination pattern of the target illumination unit 500 based on the determined position of the dart. For example, in the case of the dart hitting a double-score area, the controller 110 can control the target illumination unit 500 to flash twice and / or control the target illumination unit 500 to illuminate for a duration that is twice as long as in the case of the dart hitting a single-score area. As another example, in the case of the dart hitting a triple-score area, the controller 110 can control the target illumination unit 500 to flash three times and / or control the target illumination unit 500 to illuminate for a duration that is three times as long as in the case of the dart hitting a single-score area.
[0143] The controller 110 can determine whether a predetermined event has occurred based on dart game progress information. For example, the control unit 110 can determine whether a predetermined event has occurred by determining whether the dart player's current dart throw opportunity is included in a predetermined event. Specifically, for example, the controller 110 can determine that a predetermined event has occurred when the dart player's current dart throw opportunity is included in a predetermined event.
[0144] In this context, the predetermined events may include, but are not limited to, at least one of the following: a dart-throwing opportunity that determines whether a player wins or loses in a dart game, and a dart-throwing opportunity in a situation where the outcome could be reversed when the dart is thrown.
[0145] The controller 110 can determine the recommended scoring area of the dartboard 200 based on information about the events that have occurred, and determine the area of illumination of the target illumination unit 500 based on the determined recommended scoring area.
[0146] For example, when the event is determining a dart throw opportunity for a dart player to win or lose, the controller 110 can determine the scoring area for determining the win or loss as the recommended scoring area when the dart arrives, and determine the area illuminated by the target illumination unit 500 based on the determined recommended scoring area.
[0147] Specifically, for example, the controller 110 may determine the recommended score area as the area illuminated by the target illumination unit 500, determine the portion that matches the recommended score area as the area illuminated by the target illumination unit 500, and determine the portion adjacent to the point where the virtual line passing through both the recommended score area and the origin of the dartboard intersects the outline of the dartboard as the area illuminated by the target illumination unit 500, and this disclosure is not limited thereto.
[0148] According to an exemplary embodiment of this disclosure, the controller 110 can control the pattern of light illuminated by the target illumination unit 500 based on the identification information of the user throwing the dart needle.
[0149] For example, the controller 110 can control the target illumination unit 500 such that the color of the light illuminated by the target illumination unit 500 when the first user throws a dart is different from the color of the light illuminated by the target illumination unit 500 when the second user throws a dart.
[0150] According to an exemplary embodiment of the present disclosure, the controller 110 can determine whether the user plans to throw a dart and control the pattern of light illuminated by the target illumination unit 500 based on the determination.
[0151] For example, the controller 110 can receive a signal from the touch unit 2130 instructing the user whether to throw a dart, and adjust the intensity of the light emitted by the target illumination unit 500 based on the received signal. Specifically, when the user touches the touch unit 2130, which is arranged on at least a portion of the dartboard 2100, the controller 110 can allow the light emitted by the target illumination unit 500 to be strong. As another example, when the user touches the touch unit 2130, which is arranged on at least a portion of the dartboard 2100, the controller 110 can allow the light emitted by the target illumination unit 500 to be weak, or allow the target illumination unit 500 to emit no light.
[0152] As yet another example, controller 110 can control target illumination unit 500 such that the color of the light illuminated by target illumination unit 500 is different when the user touches touch unit 2130 arranged on at least a portion of dartboard 2100 than the color of the light illuminated by target illumination unit 500 when the user does not touch touch unit 2130.
[0153] According to an exemplary embodiment of the present disclosure, the dart booth 2000 may include a side cover 2200, a top cover 2300, and a dartboard 2100. The dartboard 2100 may include a throwing line lighting unit 180, a dartboard side lighting unit 2120, a touch unit 2130, and a dartboard input unit 2140, but the present disclosure is not limited thereto.
[0154] The throwing line illumination unit 2110 refers to an illumination unit used to display the throwing line, which serves as a reference line for the user's dart throw. For example, illumination devices (e.g., LEDs, OLEDs, etc.) for displaying the throwing line can be sequentially arranged in specific portions of the dartboard 2100. Dart game users can easily identify the throwing line, which serves as a reference line for throwing the dart, through the throwing line illumination unit 2110.
[0155] The dartboard side lighting unit 2120 refers to a lighting unit formed along at least one side of the dartboard 2100 to display the boundary lines of the dartboard 2100. The dartboard side lighting unit 2120 makes it possible to distinguish the dartboard 2100 from the ground even in dark places, which can prevent dart players from tripping over the dartboard 2100.
[0156] Touch unit 2130 refers to a module disposed on at least a portion of dartboard 2100 and capable of recognizing user touch input. For example, touch unit 2130 may extend from throwing line illumination unit 2110 in a direction away from dartboard 200. In this case, touch unit 2130 may be located adjacent to at least a portion of throwing line illumination unit 2110.
[0157] In this configuration, the touch unit 2130 may be configured to include a pressure-sensing component. For example, the touch unit 2130 may be implemented using at least one of a pressure-sensing conductive membrane and a pressure-sensing conductive cloth, but is not limited thereto. When a user applies force to at least a portion of the pressure-sensing component, the resistance of the pressure-sensing component changes, and therefore the touch unit 2130 can detect that a touch has been performed.
[0158] The controller 110 can determine whether the user intends to throw a dart based on signals from the touch unit 2130. For example, when a dart game user touches the touch unit 2130, the controller 110 can determine that the user intends to throw a dart.
[0159] According to an exemplary embodiment of this disclosure, when a darts game user intends to throw a dart, the controller 110 can operate the camera unit 140. For example, when the darts game user touches the touch unit 2130, the controller 110 can operate the camera unit 140. According to another exemplary embodiment of this disclosure, the controller 110 can edit captured darts game images based on the time when the darts game user intends to throw a dart. For example, the controller 110 edits images captured by the camera unit 140 to acquire images from a predetermined time frame of images captured continuously by the camera unit 140 based on the time the darts game user touches the touch unit 2130, and stores the acquired images.
[0160] According to another exemplary embodiment of this disclosure, the controller 110 can determine the edit point of an image captured by the camera unit 140 based on at least one of the time the dart game user touches the touch unit 2130 and the time the dart needle hits the dartboard 200. For example, the controller 110 can control the storage of motion pictures only from a predetermined time (e.g., 0.1 seconds) before the time the dart game user touches the touch unit 2130 until a predetermined time (e.g., 0.2 seconds) has elapsed since the time the dart needle hits the dartboard 200. As another example, the controller 110 can control the storage of motion pictures only within a predetermined time (e.g., 0.1 seconds) before and after the time the dart needle hits the dartboard 200. However, this is exemplary, and the controller 110 can determine an edit point that includes another time besides the times described above. In addition, the controller 110 can change and set the predetermined time for determining the edit point from the aforementioned times as needed.
[0161] The dartboard input unit 2140 is arranged in at least a portion of the dartboard to receive input from the user associated with the execution of the dart game. Additionally, the controller 110 can control the operation of the dart game based on the input from the dartboard input unit 2140. For example, the dartboard input unit 2140 may be located closer to the dartboard 200 than the throwing line illumination unit 2110 in the dartboard. In this case, the dartboard input unit 2140 may include, but is not limited to, a left input area, a right input area, an up input area, a down input area, a selection input area, and a cancel input area.
[0162] In another exemplary embodiment, the dartboard input unit 2140 may be positioned further away from the dartboard 200 than the throwing line illumination unit 2110. In yet another exemplary embodiment of this disclosure, the dartboard input unit 2140 may be combined with the touch unit 2130. In this case, the dartboard input unit 2140 and the touch unit 2130 may be configured to include a pressure-sensing member. Depending on the mode of the dart game device 1000, the signal input via the pressure-sensing member may be identified as a signal corresponding to the input area constituting the dartboard input unit 2140. Depending on another mode of the dart game device 1000, the signal input via the pressure-sensing member may be identified as a signal input to the touch unit 2130.
[0163] In this case, the dartboard input unit 2140 may include a pressure sensing component. For example, the dartboard input unit 2140 may be implemented by including at least one of a pressure sensing conductive membrane and a pressure sensing conductive cloth, but is not limited thereto.
[0164] The controller 110 can adjust the input information that can be input by the dartboard input unit 2140 based in part on the user's identification information and at least one of the pre-stored user-specified information. For example, each dart game user can store information that can be pre-entered through the dartboard input unit 2140, and when a user is identified based on the identification information acquired by the dart game device 1000, the controller 110 can adjust the information that can be input through the dartboard input unit 2140 based on the pre-stored information. In this case, the adjusted information may include, but is not limited to, information about the selection and cancellation of game modes and information about the selection and cancellation of players.
[0165] Specifically, for example, users can select the number of dart players, the dart game mode (zero-one game, cricket game, etc.), and the dart game mode (single-player game, online game, etc.). Additionally, according to an exemplary embodiment of this disclosure, users can select virtual players through the dartboard input unit 2140.
[0166] Users can select a dart game mode to play with a virtual player via the dartboard input unit 2140. For example, users can select "With mode" to play as a team with a virtual player or "Vs mode" to play as a different team with a virtual player.
[0167] The controller 110 may determine whether to activate the dartboard input unit 2140 based in part on at least one of the user's identification information and pre-stored user-specified information. For example, each dart game user may pre-store information indicating whether to use the dartboard input unit 2140, and when a dart game user is identified based on the identification information obtained by the dart game device 1000, the controller 110 may determine whether to activate the dartboard input unit 2140 based on the pre-stored information.
[0168] According to exemplary embodiments of the present disclosure, the dart game assistive device 3000 may include a user interface unit 3100, an audio output unit 3200, a user identification unit 3300, a storage unit 3400, a holding unit 3500, and a support member 3600. Furthermore, the dart game assistive device 3000 may optionally include an image projection unit 3700, and may optionally include an external camera unit 3800.
[0169] The dart game assist device 3000 can be fixedly arranged on the ground, while being spaced a predetermined distance from the dart game device 1000 in the opposite direction to the dartboard 200. For example, the dart game assist device 3000 can be fixedly arranged on the ground, while being separate from the dartboard 2100 and extending a predetermined distance along the ground in the opposite direction to the dartboard 200, wherein the dartboard 2100 is connected to the dart game device 1000.
[0170] According to an exemplary embodiment of this disclosure, the user interface unit 3100 may be a device disposed in the dart game auxiliary device 3000 and receiving user input for controlling the dart game device 1000. As an example, the user interface unit 3100 may include a keypad, a dome switch, a touchpad (resistive / capacitive), a scroll wheel, a scroll wheel switch, a touch screen with display function, etc., but is not limited thereto.
[0171] On one hand, dart game users can operate the dart game device 1000 through the user interface unit 3100 provided in the dart game auxiliary device 3000. Specifically, users can select the number of dart game players, the dart game playing mode (zero-one game, cricket game, etc.), and the dart game mode (single-player game, online game, etc.) through the user interface unit 3100. Additionally, users can input information through the user interface unit 3100 to select the dart game battle mode that can be played with virtual players. For example, users can select "With mode" to play as a team with virtual players or select "Vs mode" to play as a different team with virtual players.
[0172] According to another exemplary embodiment of this disclosure, the user interface unit 3100 can receive user input for controlling the display area 315 of the dart game device 1000. For example, a dart game user can adjust the size of a variable screen displayed on the display area 315 through the user interface unit 3100. Specifically, the display area 315 can be divided into multiple areas, and at least one of the sizes of these multiple corresponding areas can be adjusted by the user interface unit 3100.
[0173] The position of at least one of these multiple areas can also be adjusted via the user interface unit 3100. Specifically, the position of at least one of these multiple areas can be moved to the upper part of the display area 315 via the user interface unit 3100. In addition, the position of at least one of these multiple areas can be moved to the lower part of the display area 315 by a control signal input through the user interface unit 3100.
[0174] The variable screen displayed in at least one of the multiple areas included in the display area 315 can be adjusted via the user interface unit 3100. For example, when the variable screen for a darts game user is preset to be displayed in the first area, the preset display of the variable screen can be changed to display a variable screen for the dartboard by a control signal input through the user interface unit 3100. As another example, the variable screen for game progress information can be set to be displayed in the first area by a control signal input through the user interface unit 3100.
[0175] In this case, the variable screen adjusted by the user interface unit 3100 may include at least one of the following: an image captured by the camera unit 130, an image received from another dart game device, an image received from an external device, information about the currently ongoing dart game, information obtained based on the current dart hit location, event effects of the dart game, instructional images of the dart game, expected scores, and advertising images, but this disclosure is not limited thereto.
[0176] According to another exemplary embodiment of this disclosure, the user interface unit 3100 may display a variable screen. The variable screen displayed in the user interface unit 3100 can be diverse. For example, the variable screen displayed through the user interface unit 3100 may include at least one of the following: an image captured by the camera unit 130, an image received from another darts game device, an image received from an external device, information about the currently ongoing darts game, information obtained based on the current dart hit location, event effects of the darts game, instructional images of the darts game, expected scores, and advertising images, but this disclosure is not limited thereto.
[0177] In this configuration, the variable screen displayed in the display area 315 and the variable screen displayed in the user interface unit 3100 can be interlocked. For example, the variable screen displayed in the user interface unit 3100 can be the same as at least one of the variable screens displayed in the display area. Alternatively, the variable screen displayed in the user interface unit 3100 can be a scaled-down version of at least one of the variable screens displayed in the display area.
[0178] In this configuration, the variable screen displayed on the user interface unit 3100 may be at least one of the images displayed in the display area 315, which may be adjusted by control signals received through the user interface unit 3100. For example, multiple variable screens may be displayed in the display area 315, and a variable screen selected by the user from the multiple variable screens through the user interface unit 3100 may be displayed in the user interface unit 3100.
[0179] User interface unit 3100 can communicate with dart game device 1000 via wired or wireless communication networks. For example, user interface unit 3100 can communicate with dart game device 1000 via Bluetooth, radio frequency identification (RFID), infrared data association (IrDA), ultra-wideband (UWB), ZigBee, etc.
[0180] The controller 110 can adjust the input information that can be entered through the user interface unit 3100, in part based on at least one of the user's identification information and pre-stored user-specified information. For example, each darts game user can pre-store information that can be entered through the user interface unit 3100, and when a user is identified based on the identification information acquired by the darts game device 1000, the controller 110 can adjust the information that can be entered through the user interface unit 3100 based on the pre-stored information. In this case, the adjusted information may include, but is not limited to, at least one of the following: information about the selection and cancellation of game modes, information about the selection and cancellation of players, information about the darts game execution history, information about user authentication, and information related to the payment of darts game fees.
[0181] According to another exemplary embodiment of this disclosure, the controller 110 may determine whether to activate the user interface unit 3100 based in part on at least one of the user's identification information and pre-stored user-specified information. For example, each dart game user may pre-store information indicating whether to use the user interface unit 3100, and when a dart game user is identified based on the identification information obtained by the dart game device 1000, the controller 110 may determine whether to activate the user interface unit 3100 based on the pre-stored information.
[0182] According to an exemplary embodiment of the present disclosure, the holding unit 3500 may be formed on a portion of the upper surface of the dart game assist device 3000 to receive objects from the user. For example, the holding unit 3500 may extend from the support member 3600 in a direction parallel to the ground. In this case, the upper surface of the holding unit 3500 may be maintained at a predetermined height above the ground, allowing the dart game user to place at least one of food, beverages, and objects. The upper surface of the holding unit 3500 may be provided with at least one receiving slot for holding various items, but the present disclosure is not limited thereto.
[0183] The support member 3600 can support at least one of the user interface unit 3100 and the holding unit 3500, such that at least one of the user interface unit 3100 and the holding unit 3500 on the upper surface of the dart game assist device 3000 is isolated from the ground. For example, the support member 3600 supports the user interface unit 3100 so that the user interface unit 3100 can be isolated from the ground while maintaining a predetermined distance from the ground. Therefore, the user can conveniently use the user interface unit 3100.
[0184] The audio output unit 3200 is interlocked with the dart game device 1000 to output sound based on events generated in the dart game device 1000. For example, the audio output unit 3200 may output audio data received from the network module 150 or stored in a memory (not shown), where the audio data includes game sound effects, game movement instructions, game method descriptions, etc. The audio output unit 3200 may output sound signals (e.g., game sound effects) related to functions performed by the dart game device 1000. The audio output unit 3200 may also output the voice of the game player or a third party using another dart game device, received via the network module 150. The audio output unit 3200 may include a receiver, speaker, buzzer, etc., but this disclosure is not limited thereto. Furthermore, the audio output unit 3200 may change and output volume / music type according to the position of the dart needle reaching the dartboard. Additionally, the audio output unit 3200 may change and output volume / music type to correspond to the speed of the dart needle.
[0185] In this configuration, the audio output unit 3200 is positioned closer to the darts player than the sound output unit 190 in the darts game device 1000, and generates sound to enhance the enjoyment of the darts game.
[0186] The external camera unit 3800 can capture images of whether the user throws the dart beyond the throwing line. For example, the external camera unit 3800 can capture images of the user throwing the dart from a position adjacent to the throwing line. Furthermore, the external camera unit 3800 can capture images of spectators watching the dart game, but is not limited to this and can capture various other images.
[0187] According to another exemplary embodiment of this disclosure, the image projection unit 3700 can project an image onto the display area 315 of the dart game device 1000. For example, according to an exemplary embodiment of this disclosure, the image projection unit 3700 projects an image onto the display area 315 of the dart game device 1000 to replace the function of the image projector 124.
[0188] The image projection unit 3700 can allow images to be output to the dartboard 2100 by projecting a variable screen onto the dartboard 2100.
[0189] User identification unit 3300 identifies unique information of a remote user using radio frequency identification (RFID) technology, a short-range communication technology, via radio waves. For example, a user may possess a card, mobile terminal, or unique darts game device (e.g., their own personal darts equipment) that includes an RFID module. Information used to identify the user (e.g., the user's personal ID, identification code, etc., registered in a database server) can be recorded in the RFID module possessed by the user. User identification unit 3300 can identify the RFID module possessed by the user to identify darts game players using the darts game device 1000, and update the database or accumulate new data for identified darts game players.
[0190] In addition to RFID technology, the user identification unit 3300 can also use various technologies that can send and receive unique user information via contact / contact methods (e.g., short-range communication technologies such as Bluetooth). Furthermore, the user identification unit 3300 may include a biometric data identification module that identifies the user's biometric data (voice, fingerprint, and face) by interacting with the microphone, touchpad, camera unit 140, etc., of the user interface unit 3100.
[0191] Storage unit 3400 can store banknotes or coins used to play the darts game. For example, storage unit 3400 can store banknotes such as 1,000 Korean won or 5,000 Korean won directly from the darts game user.
[0192] Storage unit 3400 can retrieve game points from dart game users. For example, storage unit 3400 can retrieve game points via the RFID card of the dart game user, and also via network module 150.
[0193] In this case, game points can be the money required to play the darts game, and storage unit 3400 is not limited to this method and can obtain game points from the user in various ways.
[0194] Figure 2 This is a diagram illustrating a darts game system according to an exemplary embodiment of the present disclosure.
[0195] According to an exemplary embodiment of the present disclosure, the dart game system 10000 may include a dart game device 1000, a dart booth 2000, and a dart game auxiliary device 3000, and the dart booth 2000 may include a dartboard 2100.
[0196] Darts game users can enjoy darts games through the darts game system 10000. In this case, the darts game device 1000 may include a display area 315 formed in the shape of the outline of the dartboard 200, so that the darts game device 1000 can generate various effects.
[0197] For example, based on the position of the dart needle that reaches the dartboard 200, the user's interest in the dart game can be enhanced by outputting event effects.
[0198] By outputting the score area of the dartboard 200 to the display area 315 in various ways, the user can easily identify the score of the dartboard 200, and the user can more easily play the dart game by the score of the dartboard 200, where the score is output differently depending on the situation.
[0199] According to another exemplary embodiment of this disclosure, input in the dart game device 1000 is performed through a dartboard input unit 2140 provided in the dartboard 2100 and / or a user interface unit 3100 provided in the dart game auxiliary device 3000, so that various situations that make the dart game user uncomfortable will not occur.
[0200] For example, a darts game user can perform input in the darts game device 1000 through the dartboard input unit 2140 and / or the user interface unit 3100 provided in the darts game auxiliary device 3000. Therefore, it is not necessary to move to the darts game device 1000 to perform input. In particular, when the darts game user is disabled (e.g., a person with a leg injury, etc.), this allows the darts game user to directly perform input in the darts game without having to move to the darts game device 1000.
[0201] According to exemplary embodiments of this disclosure, the dart game assistive device 3000 may include a user interface unit 3100, an audio output unit 3200, a user identification unit 3300, a storage unit 3400, a holding unit 3500, and a support member 3600. The above describes... Figure 1 The document provides a detailed description of it.
[0202] Figure 3 This is a diagram illustrating a dart game device equipped with a display unit according to an exemplary embodiment of the present disclosure.
[0203] According to an exemplary embodiment of this disclosure, a dart game device 1000 may include a display unit 120, a cover 130, a dartboard 200, and a main structure 300. In this case, the display unit 120 may be displayed to output a variable screen at a position adjacent to at least a portion of the outline of the dartboard 200.
[0204] For example, the dartboard 200 can be arranged to contact the display unit 120. Specifically, for example, the display unit 120 can have a receiving groove, and the dartboard 200 can be placed in the receiving groove. In another exemplary embodiment, the display unit 120 can be composed of multiple display units, and the display units can have a shape capable of forming a receiving groove to expose the dartboard 200. For example, one display unit can have a hemispherical receiving groove. In this case, another display unit can have a hemispherical receiving groove coupled to the receiving groove formed in the one display device to form a circular receiving groove. However, this is exemplary, and the receiving groove can be formed in one display unit constituting the display unit 120, or in three or more display units. In this case, the dart needle thrown by the dart player can reach the dartboard 200 through a hole formed in the cover 130.
[0205] The dartboard 200 can be placed in a hole or a receiving groove formed in the cover 130. Alternatively, the dartboard 200 can be exposed through an opening formed in the cover 130. In this case, the cover 130 can be arranged between the display unit 120 and the throwing line to expose the dartboard 200 and protect the display unit 120. In this case, the dartboard 200 can be arranged between the display unit 120 and the throwing line. Based on the long distance from the throwing line, the portion where the dartboard 200 is arranged is arranged in the order of the display unit 120 and the dartboard 200. In this case, as described above, the dartboard 200 can be exposed through a receiving groove or an opening formed in the cover 130. Based on the long distance from the throwing line, the portion where the dartboard 200 is not arranged is arranged in the order of the display unit 120 and the cover 130.
[0206] When the display unit 120 is positioned on the back of the dartboard 120 based on the throwing line 120, the display unit 120 can be arranged in a position adjacent to the outline of the dartboard 120 when viewed by a user located on the throwing line. The display unit 120 can output a variable screen at a position adjacent to at least a portion of the outline of the dartboard 200 under the control of the controller 110. The variable screen may include play information determined based on the location where the dart hits the dartboard 200, event effects that can be displayed based on the fulfillment of specific event conditions, advertising images intended to be exposed to the user, images received via the network module 150, images captured by the camera unit 140 of the dart game device 1000, or information accompanied by other visual effects, but this disclosure is not limited thereto. The variable screen may be in the form of still images or moving pictures.
[0207] In an exemplary embodiment of this disclosure, the dartboard 200 can be defined as comprising only segments assigned different scores according to the rules of the dart game and the boundary lines dividing the segments. In this case, the score assigned to each segment can be displayed by the display unit 120 as a variable screen. Specifically, according to an exemplary embodiment of this disclosure, in the portion adjacent to the outline of the dartboard 200, the display unit 120 can display the score corresponding to a single play of the most recent segment. However, this is exemplary, and the variable screen displayed in the portion adjacent to at least a portion of the outline of the dartboard 200 is not limited to the score of a single play. For example, event effects, user-related information (user's role, real image, etc.) can be displayed in the portion adjacent to at least a portion of the outline of the dartboard 200, but this disclosure is not limited thereto.
[0208] When a user hits a dart in an area corresponding to a double or triple segment of the dartboard 200, the display unit 120 can display the processing of the score calculated for the corresponding play in the adjacent area of the dartboard 200. (Refer to...) Figures 9a to 9c Describe in detail the process of calculating the score obtained in the corresponding game.
[0209] Depending on the progress of the game, various information can be displayed in portions of the adjacent area of the dartboard 200. As an example, game information can be displayed. Game information may include the score gained based on the current dart hit location, the expected score, and the expected outcome. For example, in a 0-1 game, the location information of the segment that should be hit to ultimately win can be displayed. Alternatively, in a cricket game, the location information of the segment that allows a score to be scored can be displayed. The method for displaying location information can be implemented by the display unit 120 highlighting the area closest to the location of that segment.
[0210] According to an exemplary embodiment of this disclosure, the display unit 120 may be implemented by at least one display unit. Additionally, one or more respective display units may be independently controlled by the controller 110. In another exemplary embodiment, one or more respective display units may be interlocked to implement a single image on multiple display units via the controller 110.
[0211] For example, display unit 120 can be implemented by three display units 121, 122, and 123, and each of the three display units 121, 122, and 123 can be independently controlled by controller 110. For example, different images can be output to the three respective display units. Alternatively, the three display units can be interlocked to display their respective portions of a single image.
[0212] In this configuration, the boundary lines between the display units can be arranged in a direction parallel to the ground, and the boundary lines of the display units can meet the outer perimeter formed by the dartboard 200. For example, the boundary line between the first display unit 121 and the second display unit 122 is located on the rear surface of the dartboard 200, so the boundary line and the outer perimeter formed by the dartboard 200 can meet.
[0213] The boundary lines between display units can be distinguished by a border that outlines each display unit. The dartboard 200 can be located on the boundary line configured by the border. In this case, the dartboard 200 can be arranged such that the boundary line configured by the border does not cross the center line of the dartboard 200.
[0214] According to another exemplary embodiment of this disclosure, the boundary between display units can be arranged in a direction perpendicular to the ground.
[0215] Each display unit can be implemented as a flat display panel. Alternatively, each display unit can be implemented as a curved display panel, but is not limited to this.
[0216] Cover 130 may be located between display unit 120 and throwing line to prevent display unit 120 from being damaged by dart needles thrown by dart users. For example, cover 130 may be positioned adjacent to display unit 120, between display unit 120 and throwing line.
[0217] In this case, a hole can be formed in the cover 130, and the dartboard 200 can be placed in the hole formed in the cover 130.
[0218] At least a portion of the cover 130 may be made of a material with light transmittance. For example, the entire cover 130 may be transparent. In addition, a portion of the cover 130 may be transparent, a portion of the cover 130 may be translucent, and a portion of the cover 130 may be opaque, but this disclosure is not limited thereto.
[0219] According to another exemplary embodiment of this disclosure, the transparency of the cover 130 can vary according to an electrical signal applied to the cover 130, such that the transparency of the cover 130 can vary under the control of a controller.
[0220] Images can be output to at least a portion of cover 130. For example, an advertising image can be output to at least a portion of cover 130, but this disclosure is not limited thereto and various images can be output (e.g., dart game images, dart ability analysis images, etc.).
[0221] According to another exemplary embodiment of this disclosure, the display unit 120 may be provided with a receiving slot, and the dartboard 200 may be disposed in the receiving slot of the display unit 120. In this case, the cover 130 may be provided with a hole, and a dart thrown by a dart player may reach the dartboard 200 through the hole included in the cover 130.
[0222] According to yet another exemplary embodiment of the present disclosure, a receiving groove may be formed in a cover 130, and a dartboard 200 may be placed in the receiving groove formed in the cover 130.
[0223] According to an exemplary embodiment of the present disclosure, the dart game device 1000 may include a main structure 300.
[0224] The main structure 300 may include: a main body 310, which is arranged in a direction perpendicular to the ground and supports the display unit 120 of the dart game device 1000; a cover 320, which extends from the upper end of the display unit 120 in the opposite direction to the dart target; and a lower support member 330, which extends from the end of the display unit 120 that contacts the ground along the ground in the throwing line direction.
[0225] refer to Figure 3 The main body 310 can be implemented as a quadrilateral plate, but is not limited to this and can be implemented in various shapes. For example, the main body 310 can be implemented as a quadrilateral prism. In this case, the controller 110 of the dart game device 1000 can be disposed in the space provided in the main body 310 (e.g., in the space included in the quadrilateral prism).
[0226] According to an exemplary embodiment of this disclosure, at least a portion of the lighting unit 180 and at least a portion of the sound output unit 190 may be provided in the cover 320. Additionally, at least a portion of the camera unit 140 may be provided.
[0227] Even in the lower support member 330, at least a portion of the lighting unit 180, at least a portion of the sound output unit 190, and at least a portion of the camera unit 140 can be provided.
[0228] Figure 4 This is a diagram used to describe a controller according to an exemplary embodiment of the present disclosure.
[0229] The controller 110 can control the variable screen displayed in the display area 315. For example, the controller 110 can control the variable screen displayed in the display area 315 by controlling the display unit 120, by controlling the image projector 124, and by controlling the image projection unit 3700 of the dart game aid 3000. The following description will focus on the display unit 120, but the detailed description below can also be implemented by the image projector 124 and / or the image projection unit 3700 of the dart game aid 3000.
[0230] According to an exemplary embodiment of this disclosure, the controller 110 may include at least one of an event effect determination unit 112, a predetermined event generation determination unit 113, and a predetermined event effect determination unit 114. In this case, the controller 110 may be implemented by a single processor or by multiple processors, but is not limited thereto.
[0231] The event effect determination unit 112 can determine the position of the event effect in the display area 315 based at least in part on the position where the dart needle hits.
[0232] For example, when the dart needle reaches the dartboard 200, the sensing unit 160 can obtain information about the position of the dart needle reaching the dartboard 200, and the event effect determination unit 112 can determine the position of the event effect displayed in the display area 315 based at least in part on the obtained position information.
[0233] Specifically, the event effect determination unit 112 can determine the portion adjacent to the point where the line extending from the center of the dartboard to the point where the dart needle hits intersects the outline of the dartboard as the location where the event effect is to be displayed.
[0234] The event effect determination unit 112 can determine the portion matching the position hit by the dart needle as the position where the event effect is to be displayed. For example, when the dart needle hits a specific position, the event effect determination unit 112 can determine the position of the matching hit position on the display area 315 as the position where the event effect is to be displayed.
[0235] The event effect determination unit 112 can determine the portion that matches the area including the location where the dart needle hits as the location where the event effect is to be displayed. For example, the dartboard 200 can be divided into multiple sector areas, and the event effect determination unit 112 can determine the portion adjacent to the arc of the sector area including the portion where the dart needle hits as the location where the event effect is to be displayed.
[0236] The event effect determination unit 112 can determine the position in the screen area that belongs to the predetermined distance range from the position where the dart is thrown as the position where the event effect is to be displayed in the screen area.
[0237] However, the output position of the event effect is not unconditionally dependent on the part of the dart that hits the target, and the display unit 120 can output the event effect regardless of the position of the segment hit by the dart. For example, the event effect can be displayed in the display unit 120 regardless of the position of the segment hit by the dart.
[0238] The event effect determination unit 112 can determine at least one of the following: the type of the event effect, the duration of the event effect, and the area of the event effect.
[0239] For example, the event effect determination unit 112 can determine the event effect at least in part based on the location where the dart needle hits. For example, when the dart needle hits a predetermined location, the event effect determination unit 112 can determine the animation effect as an event effect based on the location where the dart needle is determined. For example, when the dart needle hits the double score area, the event effect determination unit 112 can control the display area 315 so that the base score (X) and the final score (X*2) are displayed in chronological order. As another example, when the dart needle hits the triple score area, the event effect determination unit 112 can control the display area 315 so that the base score (X) and the final score (X*3) are displayed in chronological order.
[0240] As another example, the event effect determination unit 112 can determine the duration of the event effect at least in part based on the location where the dart needle hits. For example, the duration of the event effect when the dart needle hits a double-score zone can be longer than the duration of the event effect when the dart needle hits a single-score zone (e.g., it could be twice the duration of the single-score zone). Additionally, the duration of the event effect when the dart needle hits a triple-score zone can be longer than the duration of the event effect when the dart needle hits a double-score zone.
[0241] The predetermined event generation and determination unit 113 can determine whether to generate a predetermined event based on the dart game progress information. For example, the predetermined event generation and determination unit 113 can determine whether a predetermined event has occurred by determining whether the current dart throwing opportunity of the dart game player is included in the predetermined event. Specifically, for example, the predetermined event generation and determination unit 113 can determine that a predetermined event has occurred when the current dart throwing opportunity of the dart game player is included in the predetermined event.
[0242] In this context, the predetermined events may include, but are not limited to, at least one of the following: a dart-throwing opportunity that determines whether a player wins or loses in a dart game, and a dart-throwing opportunity in a situation where the outcome could be reversed when the dart is thrown.
[0243] The predetermined event effect determination unit 114 can determine the recommended scoring area of the dartboard 200 based on information about the event that has occurred, and determine the predetermined event effect based on the determined recommended scoring area. For example, when the event that has occurred is a dart throw opportunity that determines whether a dart player wins or loses, the predetermined event effect generation and determination unit 114 can determine the scoring area that determines winning or losing as the recommended scoring area when the dart hits, and output the predetermined event effect based on the determined recommended scoring area.
[0244] Specifically, for example, the predetermined event generation effect determination unit 114 may determine the portion that matches the recommended score area as the location where the predetermined event effect is to be displayed, and determine the portion adjacent to the point where the virtual line passing through both the recommended score area and the dead point of the dartboard intersects the outline of the dartboard as the location where the predetermined event effect is to be displayed, but this disclosure is not limited thereto.
[0245] In this context, the effect of the predetermined event can be determined based on at least one of the predetermined event and the defined recommended score range. For example, when the predetermined event is a dart throw opportunity that determines whether a dart player wins or loses, the effect of the predetermined event could include the phrase "win," and when the predetermined event is a dart throw opportunity that grants a reversal, the effect of the predetermined event could include the phrase "reversal," but is not limited thereto. Furthermore, when the recommended score range is 20 points, the effect of the predetermined event could include the phrase "20," but this disclosure is not limited thereto.
[0246] According to an exemplary embodiment of this disclosure, the controller 110 can determine at least one of the type of image displayed in the display area 315 and the location of the area in the display area 315 where the image is displayed, based on the identification information of the user who threw the dart.
[0247] For example, controller 110 can control dart game device 1000 such that the position of the image displayed in display area 315 when the first user throws a dart is different from the position of the image displayed in display area 315 when the second user throws a dart.
[0248] Specifically, the screen area can be divided into a first user area that outputs an image related to a first user and a second user area that outputs an image related to a second user, and the first user area and the second user area can be formed as separate areas from each other in the screen area.
[0249] The controller 110 can control the display area 315 so that when the same situation occurs in the darts game, different images are displayed in the display area 315 according to the obtained user identification information.
[0250] According to an exemplary embodiment of this disclosure, controller 110 can determine whether a user plans to throw a dart and, based on this determination, control the image not to be displayed in display area 315. For example, controller 110 can receive a signal indicating whether the user is throwing a dart via touch unit 2130 and control the image not to be displayed in display area 315 based on the received signal. Specifically, controller 110 can control display area 315 to prevent an image from being displayed in display area 315 when the user touches touch unit 2130 arranged on at least a portion of dartboard 2100.
[0251] Figure 5 This is a diagram illustrating a method for determining the effect of an event according to an exemplary embodiment of the present disclosure.
[0252] According to an exemplary embodiment of the present disclosure, when the dart needle reaches the dartboard 200, the sensing unit 160 can obtain information about the position of the dart needle reaching the dartboard 200, and the event effect determination unit 112 can determine the position for displaying the event effect in the display unit 120 based at least in part on the obtained position information.
[0253] refer to Figure 5 The event effect determination unit 112 can determine the portion 510 adjacent to the point where the line extending from the center of the dartboard to the position where the dart needle hits intersects the outline of the dartboard as the position where the event effect is to be displayed when the dart needle hits the dartboard.
[0254] Figure 5 The adjacent portions 510 shown in the diagram contacting the dartboard are merely exemplary embodiments of this disclosure, and the adjacent portions 510 may not contact the dartboard.
[0255] Figure 5 The adjacent portion 510 shown is exemplary, and the adjacent portion 510 according to an exemplary embodiment of this disclosure may refer to a predetermined area located near the dartboard. As an example, the adjacent portion 510 may refer to the area surrounding the dartboard. Specifically, the adjacent portion 510 may be output on the display unit 120 to form a score display area (not shown) indicating the base score of each segment assigned to the dartboard. In this case, the display unit 120 may be controlled to achieve visual effects that change according to the game result or reward in the score display area (not shown).
[0256] For example, a display unit 120, which consists of multiple display units, can display a single event effect displayed on the multiple display units. In this case, when at least a portion of a single event effect is displayed in a portion 510 adjacent to the outline of the dartboard 200, it can be described as a single event effect being displayed in an adjacent portion 510 of the display unit 120.
[0257] Figure 6 This is a schematic diagram illustrating a method for determining the effect of an event according to another exemplary embodiment of the present disclosure.
[0258] According to an exemplary embodiment of the present disclosure, when the dart needle reaches the dartboard 200, the sensing unit 160 can obtain information about the position of the dart needle reaching the dartboard 200, and the event effect determination unit 112 can determine the position for displaying the event effect in the display unit 120 based at least in part on the obtained position information.
[0259] refer to Figure 6 The dartboard 200 can be divided into multiple fan-shaped areas, and the event effect determination unit 112 can determine the portion 610 adjacent to the arc of the fan-shaped area including the part hit by the dart needle as the location where the event effect is to be displayed.
[0260] Figure 7 This is a diagram illustrating a method for displaying a variable screen surrounding a dartboard in a display area according to exemplary embodiments of the present disclosure.
[0261] According to an exemplary embodiment of this disclosure, the variable screen can be output to a position in the display area 315 adjacent to the dartboard 200.
[0262] For example, a variable screen can be displayed in the form of a circle around a dartboard. Specifically, see [reference needed]. Figure 7 A, a variable screen can be displayed to form a score display area (not shown) indicating the base score assigned to each segment of the dartboard in the form of a circle around the dartboard 710. In this case, the variable screen can be output by the display unit 120 and projected by the image projector 124.
[0263] According to another exemplary embodiment of this disclosure, the area in which a variable screen is displayed can be changed based on a control signal input through at least one of the user interface unit 3100 and the game settings input unit 3200.
[0264] For example, when referring to Figure 7 In cases A, 7B, and 7C, where the user intends to widen the area where the variable screen is displayed, the area where the variable screen is displayed can be increased from... Figure 7 Area A, 710 via Figure 7 Area B gradually widens to 720. Figure 7 Region C, 730.
[0265] As another example, when a user intends to shrink the area where the variable screen is displayed, the area where the variable screen is displayed can be reduced from... Figure 7 Area C, 730 via Figure 7 Area B gradually narrows to 720. Figure 7 Region A, 710.
[0266] This example is merely an exemplary embodiment in which the area of the variable screen is adjusted, and the area of the variable screen can be adjusted by the controller 110 in various ways.
[0267] In another example of this disclosure, display unit 120 can output multiple variable screens, and each of these multiple variable screens is controlled by controller 110 to be output on at least one display unit. In this case, the number of display units displaying at least one of the multiple variable screens can vary.
[0268] For example, when display unit 120 outputs two variable screens, the first variable screen can be displayed on one of the multiple display units (e.g., a first display unit, a second display unit, a third display unit, etc.) included in display unit 120. Alternatively, the second variable screen can be displayed on at least two of the multiple display units, but this disclosure is not limited thereto.
[0269] In this context, the number of display units to which the variable screen is output can vary depending on the type of variable screen. For example, when the variable screen is a background image, it can be output on at least two display units included in display unit 120. Alternatively, when the variable screen is a score obtained by a user in a darts game, it can be displayed on a first display unit among the multiple display units. Furthermore, when the variable screen is an image captured by photographing a darts player, it can be displayed on a second display unit among the multiple display units. These examples are merely exemplary embodiments, and the number of display units to which the variable screen is output can vary depending on the type of variable screen.
[0270] In this scenario, at least some of the multiple variable screens output to the display unit 120 can be different. For example, the first variable screen may include a background image, and the second variable screen may include information about the currently playing game. As another example, the first variable screen may include an image of a darts player captured by the camera unit, and the second variable screen may include an image of a dartboard captured by the camera unit.
[0271] At least some of the multiple variable screens output to the display unit 120 can be identical to each other. For example, the image displayed on the first variable screen and the image displayed on the second variable screen can be identical to each other.
[0272] At least some of the multiple variable screens output to display unit 120 may be the same, and at least some of the multiple variable screens output to display unit 120 may be different. For example, the first variable screen may include a background image, the second variable screen may include information about the currently playing game, the third variable screen may include an image of a darts player captured by the camera unit, and the fourth variable screen may include the same variable screen as the image included in the third variable screen.
[0273] Figure 8 This is a diagram illustrating a method for displaying a variable screen adjacent to a dartboard, according to an exemplary embodiment of the present disclosure.
[0274] According to an exemplary embodiment of this disclosure, a variable screen can be displayed adjacent to the dartboard 200.
[0275] In an exemplary embodiment in which the variable screen is displayed adjacent to the dartboard 200, the variable screen is displayed based on the dartboard 200 intersecting with at least two points opposite each other, so that at least a portion of the variable screen can be displayed adjacent to the dartboard 200.
[0276] Specifically, refer to Figure 8 The variable screen is displayed in a manner that intersects with the first point on the upper right side of the dartboard 200 in the display area 315 and the second point on the lower left side of the dartboard 200 in the display area 315, so that at least a portion of the variable screen can contact the dartboard 200.
[0277] As another example, the variable screen is displayed in a manner that intersects with a first point on the lower right side of the dartboard 200 in the display area 315 and a second point on the upper left side of the dartboard 200 in the display area 315, so that at least a portion of the variable screen can contact the dartboard 200.
[0278] This disclosure is not limited to this example, and the variable screen can be displayed based on the dartboard 200 in the form of intersecting with each other's points.
[0279] In another exemplary embodiment where the variable screen is displayed adjacent to the dartboard 200, at least a portion of the variable screen may be covered by the dartboard 200.
[0280] For example, when an event effect is displayed in display area 315, at least some of the event effects are covered by the dartboard 200, so a variable screen can be displayed adjacent to the dartboard 200.
[0281] Figures 9a to 9c This is a diagram illustrating a method for determining the effect of an event according to an exemplary embodiment of the present disclosure.
[0282] According to an exemplary embodiment of this disclosure, the event effect determination unit 112 may determine the event effect at least in part based on the location where the dart needle hits.
[0283] For example, when the dart hits the double score area, the event effect determination unit 112 can control the display unit 120 to display the process of calculating the final score (X*2) according to the time sequence.
[0284] For example, when the dart hits the triple score area, the event effect determination unit 112 can control the display unit 120 to display the process of calculating the final score (X*3) according to the time sequence.
[0285] refer to Figures 9a to 9c When the dart needle hits the triple area 16, the event effect determination unit 112 can control the display unit 120 so that the base score (16), the process of calculating the score (16*3) and the final score (48) are displayed in time order.
[0286] This exemplary embodiment is merely an exemplary embodiment of the present disclosure, and the event effect determination unit 112 is not limited thereto and can determine the event effect by various methods, at least in part, based on the location of the dart needle hit.
[0287] Figure 10 This is a diagram used to describe a display unit according to an exemplary embodiment of the present disclosure.
[0288] According to exemplary embodiments of the present disclosure, the display unit 120 may be implemented by at least one display unit. Additionally, one or more respective display units may be independently controlled by the controller 110.
[0289] For example, display unit 120 can be implemented by three display units 121, 122, and 123, and each of the three display units 121, 122, and 123 can be independently controlled by controller 110. For example, different images can be output to the three respective display units. (Reference) Figure 10 The boundary lines between display units can be arranged in a direction perpendicular to the ground.
[0290] At least one of the horizontal and vertical lengths of the display unit can be equal to each other. For example, reference Figure 10 The horizontal and vertical lengths of the display unit can be equal.
[0291] Figure 11It is a diagram used to describe the positional relationship between the display unit and the dartboard according to an exemplary embodiment of the present disclosure.
[0292] According to an exemplary embodiment of the present disclosure, the display unit 120 may include a receiving slot 910 capable of accommodating a dartboard 200. In this case, the dartboard 200 may be placed in the receiving slot 910 of the display unit 120.
[0293] The cover 130 may include a hole 131. When a dart player throws a dart, the thrown dart can pass through the hole 131 of the cover 130 and reach the dartboard 200 mounted on the display unit 120.
[0294] Figure 12 This is a diagram used to illustrate the positional relationship between the cover unit and the dartboard according to another exemplary embodiment of the present disclosure.
[0295] According to an exemplary embodiment of the present disclosure, the dartboard 200 can be disposed on the cover 130. For example, a hole 131 can be formed in the cover 130, and the dartboard 200 can be disposed in the hole 131 formed in the cover 130.
[0296] According to another exemplary embodiment of the present disclosure, a receiving groove may be formed in a cover 130, and a dartboard 200 may be disposed in the receiving groove formed in the cover 130.
[0297] Figure 12 Figure A illustrates an exemplary embodiment in which a dartboard 200 is placed in a receiving slot of a cover 130, and Figure 12 Figure B illustrates an exemplary embodiment in which a dartboard 200 is placed in a hole in the cover 130.
[0298] Figure 13 This is a diagram illustrating a method of operating a display unit according to an exemplary embodiment of the present disclosure.
[0299] According to an exemplary embodiment of this disclosure, the display unit 120 is divided into multiple regions to display various images under the control of the controller 110. For example, the display unit 120 may be divided into three regions 13(a), 13(b), and 13(c), and each region may be independently controlled by the controller 110. In this case, the first region 13(a) may be in the form of a polygon (e.g., a triangle, rectangle, pentagon, etc.) having a predetermined area above the dartboard 200 in the display unit 120, the second region 13(b) may be in the form of a polygon (e.g., a triangle, square, pentagon, etc.) having a predetermined area below the dartboard 200 in the display unit 120, and the third region 13(c) may be a region other than the first and second regions.
[0300] refer to Figure 13 When the dart needle hits the target, the event effect based on the area hit by the dart needle may be displayed relatively small in the first area 13(a) and / or the second area 13(b), and relatively large in the third area 13(c). In this case, the event effects displayed in the first area 13(a) and / or the second area 13(b) and the third area 13(c) may be of the same form or different forms. In this case, phrases based on the area hit by the dart needle (e.g., low score, etc.) may also be displayed in the first area 13(a) and / or the second area 13(b).
[0301] Specifically, for example, when a darts player scores 100 to 150 points by throwing at least one dart in a 0-1 countdown game, a low score can be displayed; when scoring 151 to 177 points by throwing at least one dart in a 0-1 countdown game, a high score can be displayed; when a darts player places all three darts into the heart in a round, a hat trick can be displayed; when a darts player places all three darts into the double heart in a round, a phoenix eye can be displayed; when a darts player places all three darts into the 20 triple heart in a round, a score of 80 can be displayed; when a darts player places all three darts into the same triple or double heart in a round, a trio can be displayed; and when a darts player throws three darts into different triple hearts in a round of cricket, a white horse can be displayed.
[0302] However, this is exemplary, and the display unit 120 of the dart game device 1000 according to the exemplary embodiments of this disclosure is not limited thereto. In particular, the display unit 120 may be configured to display a single event effect on all plurality of display units, without separately providing a first area 13(a) and a second area 13(b).
[0303] Figure 14 This is a diagram illustrating a method of operating a display unit according to another exemplary embodiment of the present disclosure.
[0304] According to an exemplary embodiment of this disclosure, the display unit 120 can output the score layer 1210 of the dartboard 200 in a portion located on the periphery of the dartboard 200. The score layer 1210 of the dartboard 200 may include a score area 1211 and a portion 1212 excluding the score area. In this case, the score area 1211 and the portion 1212 excluding the score area are output in different colors, so that the dart game player can easily verify the score of the dartboard 200.
[0305] Layer 1220, which emphasizes the score layer, can be output outside of layer 1210. A different color than that of portion 1212, excluding the scoring area included in layer 1210 of the dartboard 200, is output to layer 1220, thus emphasizing the scoring area included in layer 1210 of the dartboard 200.
[0306] According to an exemplary embodiment of this disclosure, the scoring region 1211 included in the scoring layer 1210 of the dartboard 200 may vary depending on the number represented by the scoring region 1211. For example, referring to... Figure 12 3 and 18 can be different from each other. Additionally, the portion 1212 that is not in the scoring area can also vary depending on the number represented by the scoring area 1211. For example, the color of the portion 1212 that is not in the scoring area of 3 can be different from the color of the portion that is not in the scoring area of 18.
[0307] Because the scoring layer of the dartboard 200 in the related technology is set together with the dartboard 200, there is a drawback that it cannot represent colors. There is an idea in the prior art to add lighting to the dartboard 200 to emphasize it, but having this idea complicates the structure of the dartboard 200.
[0308] According to an exemplary embodiment of the present disclosure, the display unit 120 is arranged around the periphery of the dartboard 200, so that the score of the dartboard 200 can be easily highlighted.
[0309] Figure 15 This is a diagram illustrating a darts game system including an image projection unit according to an exemplary embodiment of the present disclosure.
[0310] According to an exemplary embodiment of the present disclosure, the dart game system 10000 may include a dart game device 1000, a dart booth 2000, and a dart game auxiliary device 3000, wherein the dart booth 2000 may include a dartboard 2100.
[0311] In this case, the dart game device 1000 may include an image projector 124, and a screen area set in the dart game device 1000 receives a variable screen projected by the image projector 124 to output images related to the dart game to the display area 315.
[0312] According to another exemplary embodiment, the dart game assist device 3000 may include an image projection unit 3700, and a screen area provided in the dart game device 1000 receives a variable screen projected by the image projection unit 3700 to output images related to the dart game to the display area 315.
[0313] Darts game users can enjoy darts games through the darts game system 10000. In this case, the darts game device 1000 may include a display area 315 formed in the shape of the outline of the dartboard 200, so that the darts game device 1000 can generate various effects.
[0314] For example, based on the position of the dart needle that reaches the dartboard 200, the user's interest in the dart game can be enhanced by outputting event effects.
[0315] By outputting the score area of the dartboard 200 to the display area 315 in various ways, the user can easily identify the score of the dartboard 200, and the user can more easily play the dart game by the score of the dartboard 200, where the score is output differently depending on the situation.
[0316] According to another exemplary embodiment of this disclosure, input in the dart game device 1000 is performed by the dartboard input unit 2140 provided in the dartboard 2100 and / or the user interface unit 3100 provided in the dart game auxiliary device 3000, so that various situations that make the dart game user uncomfortable will not occur.
[0317] For example, a darts game user can perform input in the darts game device 1000 via the dartboard input unit 2140 and / or the user interface unit 3100 provided in the darts game auxiliary device 3000. Therefore, it is not necessary to move to the darts game device 1000 to perform input. Specifically, when the darts game user is disabled (e.g., a person with a leg injury, etc.), this allows the darts game user to directly perform input for the darts game without having to move to the darts game device 1000.
[0318] According to exemplary embodiments of this disclosure, the functions implemented by the dart game device 1000 having a display unit 120 can also be implemented by the dart game device 1000 having an image projector 124. For example, the dart game device 1000 can output a variable screen to the periphery of the dartboard 200 by utilizing the image projector 124.
[0319] According to another exemplary embodiment of this disclosure, the variable screen can be projected onto the dartboard 2100 by the image projector 124. For example, the variable screen projected by the image projector 124 can be output to the area between the lower support 330 of the dart game device 1000 and the input unit 2140 of the dartboard 2100. Specifically, for example, the image projector 124 disposed in the cover 320 of the dart game device 1000 can project the variable screen toward the dartboard 2100. Additionally, the image projector 124 disposed in the lower support 330 of the dart game device 1000 can project the variable screen toward the dartboard 2100.
[0320] According to another exemplary embodiment of this disclosure, when a dart game user intends to throw a dart, the image projector 124, under the control of the controller 110, may not project a variable screen onto the display area 315 for a predetermined time period and / or until the dart is sensed to have been thrown onto the dartboard. In this case, whether the dart game user intends to throw a dart can be determined based on a signal obtained from the touch unit 2130.
[0321] Figure 16 This is a diagram illustrating a darts game apparatus including an image projector according to an exemplary embodiment of the present disclosure.
[0322] According to an exemplary embodiment of the present disclosure, the dart game device 1000 may include an image projector 124 and a display area 315.
[0323] Display area 315 can receive a variable screen projected by image projector 124, and the variable screen projected by image projector 124 can be output to display area 315. Display area 315 can be implemented such that the distance from the virtual plane extending upward from the throwing line decreases from the center to the far end. Additionally, display area 315 can be implemented as a hemispherical or parabolic shape, so that the image projected from image projector 124 can be reflected to the user.
[0324] An image projector 124 is installed in the dart game device 1000 to project the variable screen onto the display area 315. For example, the image projector 124 is installed in the cover 320 of the dart game device 1000 to project the variable screen onto the display area 315. Alternatively, the image projector 124 is installed in the lower support member 330 of the dart game device 1000 to project the variable screen onto the display area 315.
[0325] The image projector 124 may include a plurality of image projection units, at least some of which may be arranged in the cover 320 and at least some of which may be arranged in the lower support 330.
[0326] In this configuration, variable screens projected by multiple image projection units are combined and associated with each other to output various images to the display area 315 of the dart game device 1000.
[0327] For example, the display area 315 can be divided into multiple areas, and the variable screen projected by the image projector 124 arranged in the cover 320 can be output to at least some of the multiple areas, and the variable screen projected by the image projector 124 arranged in the lower support 330 can be output to at least some other areas.
[0328] As another example, at least a portion of the variable screen projected by the image projection unit 3700 arranged in the cover 320 and at least a portion of the variable screen projected by the image projection unit 3700 arranged in the lower support 330 are combined, so that an image can be generated and the generated image can be output to the display area 315.
[0329] Specifically, for example, at least a portion of the variable screen projected by the image projection unit 124 arranged in the cover 320 and at least a portion of the variable screen projected by the image projection unit 124 arranged in the lower support 330 can overlap each other, and the overlapping portions can be combined using edge blending technology. Therefore, an image, such as a large screen that naturally extends and is vertically elongated, can be output to the display area 315.
[0330] According to an exemplary embodiment of this disclosure, the dart game device 1000 may include a cover 130 for protecting the display area 315, and the cover 130 may accommodate the dartboard 200. For example, refer to... Figure 16 In (a), cover 130 may include a receiving slot for housing the dartboard 200, and the dartboard 200 may be housed in the receiving slot of cover 130. For example, see reference. Figure 16 In (b), cover 130 may include a hole for mounting dart target 200, and dart target 200 may be mounted in the hole of cover 130.
[0331] Figure 17 This is a diagram illustrating a darts game apparatus including an image projection unit according to another exemplary embodiment of the present disclosure.
[0332] According to an exemplary embodiment of this disclosure, the dartboard 200 may be disposed in the display area 315. For example, the display area 315 may include a receiving slot for accommodating the dartboard 200, and the dartboard 200 may be placed in the receiving slot disposed in the display area 315. Alternatively, according to another exemplary embodiment, the dartboard 200 may be attached to the display area 315, but is not limited thereto.
[0333] Figure 18 This is a diagram illustrating a dartboard input unit according to an exemplary embodiment of the present disclosure.
[0334] According to an exemplary embodiment of the present disclosure, at least a portion of the dartboard 2100 may include a dartboard input unit 2140, a throwing line illumination unit 2110, and a touch unit 2130.
[0335] The dartboard input unit 2140 is arranged on at least a portion of the dartboard to receive input from the user related to the execution of the dart game. Additionally, the controller 110 can control the operation of the dart game based on the input from the dartboard input unit 2140. For example, the dartboard input unit 2140 may be located closer to the dartboard 200 than the throwing line illumination unit 2110 in the dartboard. In this case, the dartboard input unit 2140 may include, but is not limited to, a left input area, a right input area, an up input area, a down input area, a selection input area, and a cancel input area.
[0336] In this case, the dartboard input unit 2140 may include a pressure-sensing conductive member. For example, the dartboard input unit 2140 may be implemented by at least one of a pressure-sensing conductive membrane and a pressure-sensing conductive cloth (e.g., Velostat, etc.), but is not limited thereto.
[0337] The controller 110 can adjust the input information that can be input by the dartboard input unit 2140 based in part on at least one of the user's identification information and pre-stored user-specified information. For example, each dart game user can pre-store information that can be input through the dartboard input unit 2140, and when a user is identified based on the identification information acquired by the dart game device 1000, the controller 110 can adjust the information that can be input through the dartboard input unit 2140 based on the pre-stored information. In this case, the adjusted information may include, but is not limited to, information about the selection and cancellation of game modes and information about the selection and cancellation of players.
[0338] Specifically, for example, a user can select the number of players in a darts game, the darts game mode (zero-one game, cricket game, etc.), and the darts game mode (single-player game, online game, etc.) through the dartboard input unit 2140. Additionally, according to an exemplary embodiment of this disclosure, a user can select virtual players through the dartboard input unit 2140.
[0339] Users can select a dart game mode to play with a virtual player via the dartboard input unit 2140. For example, users can select "With mode" to play as a team with a virtual player or "Vs mode" to play as a different team with a virtual player.
[0340] The controller 110 may determine whether to activate the dartboard input unit 2140 based in part on at least one of the user's identification information and pre-stored user-specified information. For example, each dart game user may pre-store information indicating whether to use the dartboard input unit 2140, and when a dart game user is identified based on the identification information obtained by the dart game device 1000, the controller 110 may determine whether to activate the dartboard input unit 2140 based on the pre-stored information.
[0341] The throwing line illumination unit 2110 refers to an illumination unit used to display the throwing line, which serves as a reference line for the user to throw the dart. For example, illumination devices (e.g., LEDs, OLEDs, etc.) for displaying the throwing line can be sequentially arranged in specific portions of the dartboard 2100. For example, according to dart game standards, the illumination devices constituting the throwing line illumination unit 2110 can be arranged on at least a portion of the line where the throwing line is located. The flashing state of the throwing line illumination unit 2110 can be controlled by the controller 110 according to the game mode of the dart game device 1000. For example, the throwing line illumination unit 2110 can be illuminated only when the dart game device 1000 is in a game state. "Game state" can mean the state in which the user inputs a score for legally playing the game via the storage unit 3400 and executes the dart game. The score can be input via the storage unit 3400 or received via the network module 150. Through the throwing line illumination unit 2110, the dart game user can easily identify the throwing line, which serves as a reference line for throwing the dart. In another exemplary embodiment, the controller 110 may control the throwing line lighting unit 2110 to be turned off, making it relatively difficult to identify the throwing line when the dart game device 1000 is not in "game state".
[0342] Touch unit 2130 refers to a module disposed on at least a portion of dartboard 2100 and capable of recognizing user touch input. For example, touch unit 2130 may extend from throwing line illumination unit 2110 in a direction away from dartboard 200. In this case, touch unit 2130 may be located adjacent to at least a portion of throwing line illumination unit 2110.
[0343] In this configuration, the touch unit 2130 may be configured with a conductive pressure sensing member. For example, the touch unit 2130 may be implemented using at least one of a pressure-sensing conductive membrane and a pressure-sensing conductive cloth, but is not limited thereto. When a user of the dart game applies force to at least a portion of the conductive pressure sensing member, the resistance of the conductive pressure sensing member changes, and therefore the touch unit 2130 can detect that a touch has been performed.
[0344] The controller 110 can determine whether the user intends to throw a dart based on signals from the touch unit 2130. For example, when a dart game user touches the touch unit 2130, the controller 110 can determine that the user intends to throw a dart.
[0345] According to an exemplary embodiment of this disclosure, when a darts game user intends to throw a dart, the controller 110 can operate the camera unit 140. For example, when the darts game user touches the touch unit 2130, the controller 110 can operate the camera unit 140. According to another exemplary embodiment of this disclosure, the controller 110 edits stored darts game images based on the time when the darts game user intends to throw a dart. For example, the controller 110 edits images captured by the camera unit 140 to acquire images from a predetermined time frame of images continuously captured by the camera unit 140 based on the time when the darts game user touches the touch unit 2130, and stores the acquired images.
[0346] refer to Figure 18 The dartboard input unit 2140 can contact at least a portion of the throwing line illumination unit 2110, and the touch unit 2130 can also contact at least a portion of the throwing line illumination unit 2110. Furthermore, the dartboard input unit 2140, the throwing line illumination unit 2110, and the touch unit 2130 can be arranged consecutively. In another exemplary embodiment of this disclosure, the dartboard input unit 2140 and the touch unit 2130 are combined to form a single module.
[0347] Figure 19 This is a diagram illustrating a darts game battle mode performed by a controller 110, comprising a virtual player and at least one real player, according to another exemplary embodiment of this disclosure.
[0348] According to an exemplary embodiment of this disclosure, the darts game device 1000 may include a virtual game battle mode providing unit 115. The virtual game battle mode providing unit 115 can provide darts game battle modes that can be played by multiple players, including at least one virtual player and at least one real player.
[0349] The virtual game battle mode providing unit 115 can provide a darts game battle mode in which teams including virtual players and real players can play against at least one other team. In this case, there can be more than one virtual player and more than one real player.
[0350] For example, the virtual game battle mode providing unit 115 can provide a darts game battle mode in which the first real player and the first virtual player become the same team to play the game, and provides a darts game battle mode in which the first real player, the first virtual player and the second virtual player become the same team to play the game.
[0351] The virtual game battle mode providing unit 115 can provide a darts game battle mode, in which the first real player and the first virtual player become the same team, and the second real player and the second virtual player become the same team to play the game. In this case, the virtual game battle mode providing unit 115 can adjust the balance of darts game abilities between the teams by adjusting the darts game abilities of the virtual players.
[0352] The virtual game battle mode providing unit 115 can provide a darts game battle mode, in which teams consisting only of virtual players and teams consisting only of real players, or combinations thereof, can play against at least one other team. In this case, there can be more than one virtual player and more than one real player.
[0353] For example, the virtual game battle mode providing unit 115 can provide a darts game battle mode, in which the first real player and the second real player become the first team and the first virtual player and the second virtual player become the second team to play the game.
[0354] According to an exemplary embodiment of the present disclosure, the virtual game battle mode providing unit 115 may allow a predetermined first image to be displayed on the display area 315 based on the hit position of a dart thrown by at least one real player, wherein the hit position is sensed by the sensing unit 160.
[0355] The virtual game battle mode providing unit 115 can be pre-set with conditions for displaying the first image. For example, the virtual game battle mode providing unit 115 can be set to display the first image when the hit position is a double heart 410, a single heart 420, a triple ring 440, or a double ring 460. The virtual game battle mode providing unit 115 can receive and set user input and set data from external devices based on the received data, but is not limited to this.
[0356] The virtual game battle mode provides unit 115 with information about the hit locations of darts thrown by real players. In this game, there can be more than one real player.
[0357] For example, sensing unit 160 can sense whether the hit position of a dart thrown by a real player is a double bullseye 410, single bullseye 420, small single bullseye 430, triple ring 440, big single bullseye 450 or double ring 460 in the area of dartboard 200, and virtual game battle mode providing unit 115 can obtain information about the hit position from sensing unit 160.
[0358] The virtual game battle mode providing unit 115 allows the first image to be displayed in display area 315 based on the hit position of the darts thrown by the real player.
[0359] For example, the first image is pre-set to be displayed when the hit position is the triple ring 440 and when the hit position is the double heart 410. When the hit position of the dart thrown by the real player is the triple ring 440 or the double heart 410, the virtual game battle mode providing unit 115 can allow the first image to be displayed in the display area 315.
[0360] The first image can be an image associated with a virtual player. For example, the first image can be associated with a virtual player who is on the same team as a real player in a darts game. Alternatively, the first image can be associated with a virtual player who is on a different team from a real player in a darts game. Furthermore, the first image can be associated with at least one of one or more virtual players who are not participating in the darts game but are stored in the darts game device 1000.
[0361] The first image may include an image showing the location where a dart hits. For example, the first image may include an image in which a virtual player appears and shouts "Triple," an image in which a virtual player appears and shouts "Double," and an image in which a virtual player appears and shouts "Double Hearts," but is not limited to these.
[0362] The timing of displaying the first image can be preset. For example, the first image can be displayed in the display area 315 at the same time as the dart needle thrown by the real player reaches the dartboard 200, and the first image can be displayed within a predetermined time after the dart needle reaches the dartboard 200, but it is not limited to these.
[0363] The display time of the first image can be preset. For example, the display time of the first image can be preset between 0.8 seconds and 1.2 seconds to prevent it from having a large impact on the progress of the dart game, but it is not limited to this.
[0364] The first image may be displayed in a portion or the entirety of the display area 315. For example, the first image may be displayed in a portion of the lower left area of the display area 315. In addition, the first image may be displayed in a portion of the lower right area of the display area 315, and may be displayed in the entire display area 315, but is not limited thereto.
[0365] According to an exemplary embodiment of this disclosure, the virtual game battle mode providing unit 115 may allow the display area 315 to display a second image based on the hit locations of multiple darts thrown by one or more real players in a round.
[0366] The virtual game battle mode providing unit 115 can be pre-set to display the second image. For example, the virtual game battle mode providing unit 115 can calculate the total score of multiple darts thrown in a round and set the second image to be displayed when the calculated value is greater than a predetermined value. Additionally, the virtual game battle mode providing unit 115 can be set to display the second image when one or more darts thrown in a round hit a specific area. The virtual game battle mode providing unit 115 is not limited to this, and the second image to be displayed in the display area 315 can be set according to the hit positions of multiple darts thrown in a round under various circumstances.
[0367] The virtual game battle mode providing unit 115 can obtain information from sensing unit 160 about the hit locations of multiple darts thrown by a real player in a round. For example, when a real player throws three darts in a round, information about the hit locations of each of the three darts can be obtained from sensing unit 160.
[0368] The virtual game battle mode providing unit 115 can allow the display of a second image based on the hit positions of multiple darts. For example, the virtual game battle mode providing unit 115 can calculate the sum of scores that match the hit positions of multiple darts, and allow the display area 315 to display the second image when the calculated value is equal to or greater than a predetermined value. As another example, the virtual game battle mode providing unit 115 can allow the display area 315 to display the second image when the areas containing the hit positions of two of the three darts thrown in a round are identical to each other.
[0369] The second image can be an image associated with a virtual player. For example, the second image can be associated with a virtual player who is on the same team as a real player in a darts game. Alternatively, the second image can be associated with a virtual player who is on a different team from a real player in a darts game. Furthermore, the second image can be associated with at least one of one or more virtual players who are not participating in the darts game but are stored in the darts game device 1000.
[0370] The second image may include a reward image for the location where a dart hits in a round. For example, the second image may be an image in which a virtual player appears and shouts "Great!", indicating praise for the real player; an image in which a virtual player appears and shouts "Good!", indicating praise for the real player; an image in which a virtual player appears and cheers, indicating praise for the real player; and an image in which a virtual player appears and shouts "Perfect!", indicating praise for the real player, and so on, but is not limited to these.
[0371] The timing for displaying the second image can be preset. For example, the second image can be displayed at the end of a round, after a predetermined time has elapsed since the end of a round, or after user input has been received since the end of a round, but it is not limited to these.
[0372] The display time of the second image can be preset. For example, the display time of the second image can be preset between 0.8 seconds and 1.2 seconds to prevent it from having a large impact on the progress of the dart game, but it is not limited to this.
[0373] The second image can be displayed in a portion or the entirety of the display area 315. For example, the second image can be displayed in a portion of the lower left area of the display area 315. In addition, the second image can be displayed in a portion of the lower right area of the display area 315, and can be displayed in the entire display area 315, but is not limited thereto.
[0374] According to an exemplary embodiment of this disclosure, the virtual game battle mode providing unit 115 can predict the real player's turn and allow a third image to be displayed in the display area 315 before the real player's turn begins, based on identification information.
[0375] The virtual game battle mode providing unit 115 can predict the real player's turn. For example, when the first player and the second player are playing a darts game and the second player's turn is over, the virtual game battle mode providing unit 115 can predict that the first player's turn will begin.
[0376] The virtual game battle mode providing unit 115 can allow a third image to be displayed in the display area 315 before the start of the real player's turn, based on the real player's identification information. For example, when the first player and the second player are playing a darts game and the second player's turn has ended, the virtual game battle mode providing unit 115 can allow a third image to be displayed in the display area 315 before the first player's turn, based on the first player's identification information.
[0377] Identification information refers to various information related to real players. For example, identification information may include the score obtained by the real player before the start of the current round, the real player's points per dart (PPD), the real player's marks per round (MPR), the real player's member level, the real player's records, etc., but is not limited to these and may include various information related to real players.
[0378] The third image can be an image associated with a virtual player. For example, the third image can be associated with a virtual player who is on the same team as a real player in the darts game. Alternatively, the third image can be associated with a virtual player who is on a different team from a real player in the darts game. Furthermore, the third image can be associated with at least one of one or more virtual players who are not participating in the darts game but are stored in the darts game device 1000.
[0379] The third image can include images of real players cheering. For example, the third image can include images of virtual players appearing and shouting encouragement, images of virtual players appearing and singing battle songs, etc., but is not limited to these.
[0380] The timing for displaying the third image can be preset. For example, the third image can be displayed when a predetermined time has elapsed after the end of a round, or when user input is received after the end of a round, but it is not limited to these.
[0381] The display time of the third image can be preset. For example, the display time of the third image can be preset between 0.8 seconds and 1.2 seconds to prevent it from having a large impact on the progress of the dart game, but it is not limited to this.
[0382] The third image can be displayed in a portion or the entirety of the display area 315. For example, the third image can be displayed in a portion of the lower left side of the display area 315. In addition, the third image can be displayed in a portion of the lower right side of the display area 315, and can be displayed in the entire display area 315, but is not limited thereto.
[0383] According to an exemplary embodiment of the present disclosure, the virtual game battle mode providing unit 115 can sense the virtual player's turn and, while playing the sensed virtual player's turn, allow the display area 315 to display images related to the virtual player's dart throwing.
[0384] The virtual game battle mode providing unit 115 can sense the virtual player's turn. For example, when the first real player and the first virtual player are playing a darts battle mode and when the first real player's turn ends, the virtual game battle mode providing unit 115 can sense that the current turn is the first virtual player's turn.
[0385] The virtual game battle mode providing unit 115 can allow a fourth image related to the virtual player's dart throw to be displayed in display area 315 while the virtual player's turn is being played.
[0386] The fourth image may include images of a virtual player throwing a dart, images of the dart moving towards the dartboard, images of the thrown dart reaching the dartboard, or combinations thereof. For example, when the fourth image is divided into two regions, the first region may include images of a virtual player throwing a dart, and the second region may include images of the thrown dart reaching the dartboard. Furthermore, the fourth image may be divided into three regions: a first region on the right may include images of a virtual player throwing a dart, a second region in the center may include images of the dart moving towards the dartboard, and a third region on the left may include images of the thrown dart reaching the dartboard.
[0387] When the fourth image is divided into multiple regions, the regions can be displayed simultaneously or sequentially.
[0388] For example, when the fourth image is divided into three areas, the images of the virtual player throwing a dart in the first area, the image of the dart moving towards the target in the second area, and the image of the dart reaching the target in the third area can be displayed simultaneously. Alternatively, the image of the virtual player throwing a dart can be displayed in the first area, then the image of the dart moving towards the target can be displayed in the second area, and finally the image of the dart reaching the target can be displayed in the third area.
[0389] The fourth image may include various effects. For example, the dart-throwing image included in the fourth image may include a slow effect of the dart needle moving slowly toward the dartboard, a blinking effect of the moving dart needle, an effect of the dart needle moving as it gets closer, but is not limited to these, and the dart-throwing image may include various effects.
[0390] According to an exemplary embodiment of the present disclosure, the virtual game battle mode providing unit 115 can allow a predetermined fifth image to be displayed in the display area 315 based on the hit position of a dart thrown by at least one virtual player.
[0391] The virtual game battle mode provides unit 115 with information about the hit location of darts thrown by virtual players. In this context, there can be more than one virtual player.
[0392] For example, the virtual game battle mode providing unit 115 can sense whether the hit position of the dart thrown by the virtual player is a double heart 410, single heart 420, small single 430, triple ring 440, big single 450 or double ring 460 in the area of the dartboard 200.
[0393] The virtual game battle mode provides unit 115 to allow a fifth image to be displayed in display area 315 based on the hit position of the darts thrown by the virtual player.
[0394] For example, the fifth image is pre-set to be displayed when the hit position is the triple ring 440 and when the hit position is the double heart 410, and the virtual game battle mode providing unit 115 can allow the fifth image to be displayed in the display area 315 when the hit position of the dart thrown by the virtual player is the triple ring 440 or the double heart 410.
[0395] The fifth image can be an image associated with a virtual player. For example, the fifth image can be associated with a virtual player who is on the same team as the virtual player throwing the dart. Alternatively, the fifth image can be associated with a virtual player who is on a different team from the player throwing the dart. Furthermore, the fifth image can be associated with at least one of one or more virtual players who are not participating in the dart game but are stored in the dart game device 1000.
[0396] The fifth image may include an effect image of the location where the thrown dart hits. For example, the fifth image may include an image in which a virtual player appears and shouts "triple," an image in which a virtual player appears and shouts "double," and an image in which a virtual player appears and shouts "double hearts," but is not limited to these.
[0397] The timing of displaying the fifth image can be preset. For example, the fifth image can be displayed in the display area 315 at the same time as the dart needle thrown by the virtual player reaches the dartboard 200, and the first image can be displayed within a predetermined time after the dart needle reaches the dartboard 200, but it is not limited to this.
[0398] The display time of the fifth image can be preset. For example, the display time of the fifth image can be preset between 0.8 seconds and 1.2 seconds to prevent it from having a significant impact on the progress of the darts game, but it is not limited to this.
[0399] The fifth image may be displayed in a portion or the entirety of the display area 315. For example, the fifth image may be displayed in a portion of the lower left side of the display area 315. Additionally, the fifth image may be displayed in a portion of the lower right side of the display area 315, and may be displayed in the entire display area 315, but is not limited thereto.
[0400] According to an exemplary embodiment of this disclosure, the virtual game battle mode providing unit 115 may allow the display area 315 to display a fifth image based on the hit locations of multiple darts thrown by one or more virtual players in a round.
[0401] The virtual game battle mode providing unit 115 can obtain information about the hit locations of multiple darts thrown by a virtual player in a round. For example, when a virtual player throws three darts in a round, the virtual game battle mode providing unit 115 can obtain information about the hit locations of each of the three darts.
[0402] The virtual game battle mode providing unit 115 can allow the display area 315 to display a sixth image based on the hit positions of multiple darts. For example, the virtual game battle mode providing unit 115 can calculate the sum of scores that match the hit positions of multiple darts, and allow the display area 315 to display a sixth image when the calculated value is equal to or greater than a predetermined value. As another example, the virtual game battle mode providing unit 115 can allow the display area 315 to display a sixth image when the areas containing the hit positions of two of the three darts thrown in a round are identical to each other.
[0403] The sixth image can be an image associated with a virtual player. For example, the sixth image can be associated with a virtual player who is on the same team as the virtual player throwing darts in the darts game. Alternatively, the sixth image can be associated with a virtual player who is on a different team from the virtual player throwing darts in the darts game. Furthermore, the sixth image can be associated with at least one of one or more virtual players who are not participating in the darts game but are stored in the darts game device 1000 or associated with the virtual player throwing darts.
[0404] The sixth image may include a reward image for the location where a dart hits in a round. For example, the sixth image may include an image in which a virtual player appears and shouts "Great!", an image in which a virtual player appears and shouts "Good!", an image in which a virtual player appears and cheers, and an image in which a virtual player appears and shouts "Perfect!", etc., but is not limited to these.
[0405] The time for displaying the sixth image can be preset. For example, the sixth image can be displayed at the end of a round or after a predetermined time has elapsed since the end of a round, but it is not limited to this.
[0406] The display time of the sixth image can be preset. For example, the display time of the sixth image can be preset between 0.8 seconds and 1.2 seconds to prevent it from having a large impact on the progress of the darts game, but it is not limited to this.
[0407] The sixth image may be displayed in a portion or the entirety of the display area 315. For example, the sixth image may be displayed in a portion of the lower left side of the display area 315. Additionally, the sixth image may be displayed in a portion of the lower right side of the display area 315, and may be displayed in the entire display area 315, but is not limited thereto.
[0408] Figure 20 This is a diagram illustrating a method for creating instructional images using a controller according to another exemplary embodiment of the present disclosure.
[0409] According to an exemplary embodiment of the present disclosure, the controller 110 of the dart game device 1000 may include a motion information acquisition unit 116, a foot pressure information acquisition unit 117, a throwing guidance information generation unit 118, and a teaching image generation unit 119.
[0410] The motion information acquisition unit 116 can acquire motion information of the dart needle thrown by the dart game user. Motion information refers to information about the motion of the dart needle during the time from when the user throws the needle until it reaches the dartboard 200. For example, motion information may include the speed information and trajectory information of the thrown dart needle, but is not limited to these and may include various information related to the motion of the dart needle.
[0411] According to an exemplary embodiment of this disclosure, the motion information acquisition unit 116 can acquire motion information of the dart needle from the motion measurement module 400 provided in the dart game device 1000. For example, the motion measurement module 400 can use the Doppler effect to measure the motion of the dart needle, and the motion information acquisition unit 116 can receive information about the measured motion from the motion measurement module 400.
[0412] The motion information acquisition unit 116 can obtain motion information of the dart needle by analyzing images captured by the camera unit 140. For example, the camera unit 140 can capture the motion of a dart needle thrown by a dart game user, and the motion information acquisition unit 116 can obtain information about the motion of the dart needle by analyzing the captured images.
[0413] When a darts player throws a dart, the foot pressure information acquisition unit 117 can acquire foot pressure information as information about the pressure applied to the user's foot. In this case, the foot pressure information may include at least one of foot shape information, foot position information, and detailed foot pressure information, but is not limited thereto.
[0414] Foot shape information refers to information related to the shape formed by the user's feet when throwing darts.
[0415] Detailed foot pressure information means detailed information about the pressure exerted by the user's foot when throwing a dart. For example, the user's foot can be divided into multiple zones, and the pressure exerted on each zone can be different when the user throws the dart. In this case, information about the pressure exerted on each zone constitutes detailed foot pressure information.
[0416] Foot position information refers to information related to the area where the user's feet are located when the user throws a dart.
[0417] The throwing guidance information generation unit 118 can generate throwing guidance information for dart game users based on at least one of foot pressure information and dart needle motion information.
[0418] According to another exemplary embodiment of this disclosure, the throwing guidance information generation unit 118 can analyze the motion information of the dart needle and generate throwing guidance information for dart game users based on the analysis results.
[0419] The throwing guidance information generation unit 118 can obtain velocity information about the trajectory of the dart. For example, the throwing guidance information generation unit 118 can obtain the velocity that allows the dart needle to move in a parabolic trajectory by analyzing the motion information of multiple dart needles. Alternatively, the throwing guidance information generation unit 118 can obtain the velocity that allows the dart needle to move in a straight line by analyzing the motion information of multiple dart needles. As another example, the throwing guidance information generation unit 118 can obtain velocity information about the trajectory of the dart from an external device.
[0420] The throwing guidance information generation unit 118 can generate throwing guidance information based on the speed information on the trajectory of the dart and the motion information of the dart thrown by the user. For example, the throwing guidance information generation unit 118 can generate dart throwing guidance information indicating that the dart needle can move at a speed that is in a straight line when the dart needle of the user in the dart game moves in a parabolic trajectory.
[0421] The throwing guidance information generation unit 118 can obtain standard dart speed information. For example, the throwing guidance information generation unit 118 calculates the average speed of the dart needles thrown by a dart game user with a specific or higher skill level (in this case, dart skill level can be identified by PPD, MPR, etc., but is not limited to this) to obtain standard dart speed information. As another example, the throwing guidance information generation unit 118 can obtain standard dart speed information from an external device.
[0422] The throwing guidance information generation unit 118 can generate throwing guidance information for dart game users based on standard dart speed information. For example, the throwing guidance information generation unit 118 compares the standard dart speed information with the motion information of the dart needle thrown by the dart game user, and when the motion of the dart needle thrown by the dart game user is faster than the standard dart speed, the throwing guidance information generation unit 118 can generate throwing guidance information suggesting that the dart game user reduce the speed of the dart needle. Furthermore, when the motion of the dart needle thrown by the dart game user is slower than the standard dart speed, the throwing guidance information generation unit 118 can generate throwing guidance information suggesting that the dart game user increase the speed of the dart.
[0423] According to an exemplary embodiment of the present disclosure, the throwing guidance information generation unit 118 can analyze foot pressure information as information about the pressure exerted by the foot of the darts game user, and generate throwing guidance information for the darts game user based on the analysis results.
[0424] The throwing guidance information generation unit can analyze the dart throwing habits of dart game users based on at least one of the following: foot shape information, foot position information, and detailed foot pressure information.
[0425] Specifically, for example, the throwing guidance information generation unit can obtain foot pressure information typically possessed by a particular darts game user when the dart needle reaches a specific score on the dartboard 200. For instance, when a 20-point area on the dartboard 200 is hit, the throwing guidance information generation unit can obtain foot shape information, foot position information, and detailed foot pressure information typically possessed by the darts game user.
[0426] Therefore, when a darts player throws a dart with a specific foot shape, foot position, and specific detailed foot pressure, the throwing guidance information generation unit 118 can obtain areas of the dartboard 200 with a high probability that the dart will land in the corresponding area. For example, when a darts player throws a dart with a specific foot shape, the throwing guidance information generation unit can calculate areas of the dartboard 200 with a high probability that the dart will land in the corresponding area. Furthermore, when a darts player throws a dart with a specific foot position, the throwing guidance information generation unit can calculate areas of the dartboard 200 with a high probability that the dart will land in the corresponding area, and when a darts player throws a dart with specific detailed foot pressure, the throwing guidance information generation unit can deduce areas of the dartboard 200 with a high probability that the dart will land in the corresponding area. Furthermore, when a dart player throws a dart using at least two or more combinations of a specific foot shape, a specific foot position, and specific detailed foot pressure, the dart throwing guidance information generation unit can calculate the area of the dartboard 200 with a high probability that the dart will hit the corresponding area. In this case, since dart throwing habits can vary depending on the dart player, the area of the dartboard 200 with a high probability that the dart will hit the corresponding area when the dart player throws a dart using a specific foot shape, a specific foot position, and specific detailed foot pressure can vary depending on the dart player.
[0427] The throwing guidance information generation unit 118 can generate throwing guidance information, including foot pressure recommendation information, based on the dart throwing opportunity. For example, when a dart game user needs to hit a specific area of the dartboard 200 with the dart needle, the throwing guidance information generation unit 118 can generate guidance information that provides foot pressure recommendation information, which promotes hitting that specific area with the dart needle. Specifically, for example, the throwing guidance information generation unit 118 can generate throwing guidance information that includes at least one of foot shape recommendation information, foot position recommendation information, and detailed foot pressure recommendation information.
[0428] In another exemplary embodiment, the foot pressure recommendation information may include posture information for optimizing the weight distribution based on the user's posture or the weight distribution information of the feet identified by the touch unit 2130. For example, the controller 110 may control the instructional image generation unit 119 to generate instructional images for postures that lead to the optimized weight distribution based on the identified weight distribution of the feet.
[0429] According to another exemplary embodiment of this disclosure, the throwing guidance information generation unit 118 can obtain standard foot pressure information based on foot pressure information from multiple users. For example, the throwing guidance information generation unit 118 can obtain standard foot pressure information based on the foot pressure information of a darts user with a specific or higher ability (in which case, dart ability can be identified by PPD, MPR, etc., but is not limited thereto).
[0430] In this case, standard foot pressure information may include at least one of standard foot shape information, standard foot position information, and standard detailed foot pressure information.
[0431] Standard foot shape information refers to information relating to the shape of a dart thrower's foot as it is typically formed by multiple dart users. For example, standard foot shape information could include information about the typical foot shape formed by a dart user when a dart user with a particular or higher skill level throws their dart.
[0432] Standard foot position information refers to information relating to the general area where a dart player's feet are positioned when multiple dart players throw their darts. For example, standard foot position information could include information about the general area where a dart player's feet are positioned when a dart player with a specific or higher skill level throws their dart.
[0433] Standard detailed foot pressure information means detailed information about the pressure generally exerted by the feet of dart players when multiple dart players throw darts. For example, standard detailed foot pressure information may include detailed information about the pressure generally exerted by the feet of dart players when multiple dart players with a certain level of skill or higher throw darts.
[0434] The throwing guidance information generation unit 118 can generate throwing guidance information that includes recommended foot pressure information. For example, the throwing guidance information generation unit 118 can generate throwing guidance information that includes at least one of suggested standard foot shape information, standard foot position information, and standard detailed foot pressure information.
[0435] According to an exemplary embodiment of this disclosure, the instructional image generation unit 119 can generate instructional images based on generated throwing guidance information.
[0436] The instructional image generation unit 119 can generate various instructional images based on the generated throwing guidance information. For example, the instructional image generation unit 119 can generate a first instructional image that includes the throwing guidance information generated by the throwing guidance information generation unit 118.
[0437] For example, the instructional image generation unit 119 can generate a first instructional image based on throwing guidance information. The first instructional image can be associated with a virtual player participating in the darts game. Alternatively, the first instructional image can be associated with at least one of one or more virtual players who do not participate in the darts game but are stored in the darts game device 1000.
[0438] The first instructional image may include a descriptive image of the dart throwing posture based on throwing guidance information. For example, the first instructional image may include a descriptive image of dart speed, a descriptive image of foot shape when throwing the dart, a descriptive image of foot position when throwing the dart, a descriptive image of detailed foot pressure when throwing the dart, a description of the posture on the throwing line of a dart game performed by a virtual player, a descriptive image of how to hold the dart, descriptive images related to the posture of each part of the body (such as head, arm, hand, elbow, etc.) when aiming the dart by grasping it, descriptive images related to the muscles used in the throwing operation, and descriptive images related to at least one of the operations of moving the dart forward and releasing the dart so that it can fly forward, etc.
[0439] As another example, the first instructional image may include at least one of the following: an image suggesting a recommended speed for the dart needle, an image guiding a speed faster than the existing dart needle's speed, an image guiding a speed slower than the existing dart needle's speed, a dart needle recommended trajectory guidance image, a user-customized foot shape recommended guidance image, a user-customized foot position recommended guidance image, a user-customized detailed foot pressure recommended guidance image, a standard foot shape guidance image, a standard foot position guidance image, and a standard detailed foot pressure guidance image.
[0440] The timing for displaying the first tutorial image can be preset. For example, the first tutorial image can be displayed when a game mode is selected, within a predetermined time after selecting a game mode, before selecting a game mode and throwing a dart, when user input requesting a tutorial image is received, or during the time the player waits before starting the game, but this disclosure is not limited to these.
[0441] The first instructional image may be displayed in a portion or the entirety of the display area 315. For example, the first instructional image may be displayed in a portion of the lower left area of the display area 315. Additionally, the first instructional image may be displayed in a portion of the lower right area of the display area 315, and may be displayed in the entire display area 315, but is not limited thereto.
[0442] According to an exemplary embodiment of the present disclosure, the teaching image generation unit can generate a second teaching image as a compensation image for the hit position of the dart needle.
[0443] The second instructional image can include images that can be output when a real player generates results based on the instruction. For example, when the instruction corrects inaccuracies in the darts caused by the real player's throwing posture, a second instructional image can be output. Examples of second instructional images include, but are not limited to, images of the real player's dart throws (replay, comparison, and congratulations), images of a virtual player appearing and shouting "Good!" or "Great!" while showing the replay and comparison images, images of a virtual player indicating "Perfect!" or "Perfect!" to the real player, and images of a virtual player indicating "Perfect!" or "Perfect!" to the real player.
[0444] The timing for displaying the second tutorial image can be preset. For example, the second tutorial image can be displayed at the end of a round, within a predetermined time after the end of a round, when user input is received after the end of a round, or when a player performs a throwing action without deviating from one or more lines, but this disclosure is not limited thereto.
[0445] The display time of the second instructional image can be preset. For example, the display time of the second instructional image can be preset between 0.8 seconds and 1.2 seconds to prevent it from having a large impact on the progress of the darts game, but it is not limited to this.
[0446] The second instructional image can be displayed in a portion or the entirety of the display area 315. For example, the second instructional image can be displayed in a portion of the lower left area of the display area 315. In addition, the second instructional image can be displayed in a portion of the lower right area of the display area 315, and can be displayed in the entire display area 315, but is not limited thereto.
[0447] According to an exemplary embodiment of this disclosure, the instructional image generation unit 119 may generate a third instructional image as a comforting or reprimanding image of the location where a dart needle hits.
[0448] The third instructional image can be an image associated with a virtual player. For example, the third instructional image can be associated with a virtual player participating in a darts game. Alternatively, the third instructional image can be associated with at least one of one or more virtual players who do not participate in a darts game but are stored in the darts game device 1000.
[0449] The third instructional image can include an image that can be output when the player fails to produce a result according to the instruction. For example, even if the dart game device 1000 performs instruction for a real player, the third instructional image can be output if the real player's ability has not been corrected.
[0450] For example, the third instructional image may include a replay of a real player's dart throw, a comparison image of a dart throw replay with a correct throwing technique, a comparison image of a dart throw replay with a correct dart speed, a comparison image of foot shape during a dart throw with a correct foot shape, a comparison image of foot position during a dart throw with a correct foot position, or a comparison image of detailed foot pressure during a dart throw with correct detailed foot pressure, but is not limited to these.
[0451] The timing for displaying the third tutorial image can be preset. For example, the third tutorial image can be displayed at the end of a round, within a predetermined time after the end of a round, when user input is received after the end of a round, or when a player performs a throwing action without deviating from one or more lines, but this disclosure is not limited thereto.
[0452] The display time of the third instructional image can be preset. For example, the display time of the third instructional image can be preset between 0.8 seconds and 1.2 seconds to prevent it from having a large impact on the progress of the darts game, but it is not limited to this.
[0453] The third instructional image can be displayed in a portion or the entirety of the display area 315. For example, the third instructional image can be displayed in a portion of the lower left area of the display area 315. In addition, the third instructional image can be displayed in a portion of the lower right area of the display area 315, and can be displayed in the entire display area 315, but is not limited thereto.
[0454] Figure 21 This is a diagram illustrating a method for measuring foot pressure according to an exemplary embodiment of the present disclosure.
[0455] refer to Figure 21 The touch unit 2130 may include multiple layers, and these multiple layers may be made of different materials. For example, the first layer a and the second layer c included in the touch unit 2130 may be constructed from a thin-film printed circuit board (PCB). In addition, a conductive layer b may be included between the first layer a and the second layer c, and the conductive layer may include a conductive film.
[0456] refer to Figure 21 For the convenience of this disclosure, the conductive layer is shown as a single layer, but the conductive layer may include multiple layers and each of the multiple layers may include a conductive membrane.
[0457] When pressure is applied to the touch unit 2130, the resistance value of the part to which pressure is applied can be reduced, and the applied pressure can be measured from the reduced resistance value. For example, the voltage value applied to the resistive element according to the changed resistance value and Ohm's law can be digitized by an analog-to-digital converter, so the applied pressure can be measured.
[0458] Figure 22 This is a diagram illustrating a method for measuring detailed foot pressure according to an exemplary embodiment of the present disclosure.
[0459] According to an exemplary embodiment of this disclosure, the touch unit 2130 can be divided into multiple regions. (See reference...) Figure 22 The touch unit 2130 can be divided into multiple rectangular areas, but is not limited thereto, and the touch unit 2130 can be divided into multiple areas with various polygonal shapes.
[0460] In another exemplary embodiment, the touch unit 2130 may include multiple lines arranged in a direction parallel to the throwing line. These multiple lines may be configured to include pressure-sensing components. Thus, the touch unit 2130 can measure the distribution of the user's center of gravity when the user throws a dart. For example, suppose the user throws a dart while stepping on the touch unit 2130, which includes multiple lines, with both feet. In this case, depending on the user's posture, different levels of pressure load are applied to both feet, and the corresponding areas of both feet are vertically downward. The multiple lines of the touch unit 2130 can convert the corresponding pressure load into electrical signals, enabling the controller 110 to recognize the user's posture and weight distribution in the dart-throwing direction.
[0461] When a darts player throws a dart, their foot applies pressure to the touch unit 2130. In this case, the touch unit 2130 can measure the pressure applied to multiple corresponding areas. For example, the touch unit 2130 can identify at least one of the multiple areas where pressure has been applied.
[0462] The touch unit 2130 can measure the degree of pressure applied to each area where pressure is applied.
[0463] The touch unit 2130 can send the measured information to the controller 110, and the controller 110 can acquire foot pressure information based on the received information. For example, the controller 110 can acquire at least one of foot shape information, foot position information, and detailed foot pressure information. In this case, the controller 110 can acquire information about one foot and information about both feet.
[0464] Figure 23 This is a diagram used to describe a dartboard according to an exemplary embodiment of the present disclosure.
[0465] A dartboard 200 can include multiple scoring zones. (Reference) Figure 21In one aspect of this disclosure, as multiple scoring areas, a double bullseye 410 and a single bullseye 420 having concentric shapes, a small single unit 430 having a fan shape adjacent thereto, a triple ring 440 adjacent thereto, a large single 450 adjacent thereto, a double ring 460 adjacent thereto, and an outer area 470 at the outermost edge are positioned according to the distance from the center of the dartboard.
[0466] Figure 24 This is a conceptual diagram of a game network including a darts game device according to exemplary embodiments of the present disclosure.
[0467] like Figure 24 As shown, the dart game device 1000 used by the first player P1 can connect to one or more servers (media server MS, relay server RS, and dart game server GS) via a network.
[0468] Multiple darts players can simultaneously enjoy a darts game in the same space using the same first darts game device 1000. However, when a second darts player P2, located away from the first darts player P1, intends to participate in the game, the second darts player P2 can play by sending / receiving information from the first darts game device 1000 via a network through the second darts game device 1000, which is connected to one or more servers (media server MS, relay server RS, and darts game server GS). The first and second darts game devices 1000 can send and receive information via one or more servers (media server MS, relay server RS, and darts game server GS) or directly between the darts game devices.
[0469] According to an exemplary embodiment of the present disclosure, the darts game device can provide a darts game battle mode including at least one player playing at a remote location via a communication unit.
[0470] A darts game can be played in such a way that players P1 and P2 play darts simultaneously in different locations, or in such a way that players P1 and P2 play darts at different times in different locations and wins, losses, or rankings are determined by storing the play content in a DB server DB.
[0471] According to an exemplary embodiment of this disclosure, information related to a virtual player can be stored in a database server. This information may include the virtual player's rating information (rank and level), darts game playing image information, the virtual player's tendency information, the virtual player's profile information, the virtual player's accuracy information, etc. The above description is merely an example, and the information required to implement a virtual player can be stored in a database server. The virtual player's tendency information may refer to the player's playing patterns in darts, such as "lack of persistence" and "weakness under pressure." "Lack of persistence" may mean that the virtual player's accuracy increases in the early stages of the game and then decreases in the later stages. "Weakness under pressure" may mean that the virtual player's accuracy decreases during tense moments (such as opportunities for a comeback). The virtual player's tendency information mentioned above is merely an example and may include game playing patterns that can be demonstrated by a darts game player.
[0472] The media server MS can store images of dart game players P1 and P2 playing darts, which are stored using a camera or microphone stored in the dart game device. The media server MS can be included in the database server DB.
[0473] The relay server RS connects communication between multiple dart game devices. The relay server RS forms a communication network between multiple dart game devices located at a remote range to form a peer-to-peer (P2P) network.
[0474] The game server GS can exchange information (scores obtained by each player and information for communication between players) between dart game devices, send advantages or warnings based on game rules through each dart game device, or otherwise perform the sending and receiving of information required for the execution of the dart game, as well as control the dart game devices. The dart game server GS aggregates the wins / losses of the dart game and the scores of each dart game player, and sends the aggregated wins / losses and scores to the DB server. Additionally, according to an exemplary embodiment of this disclosure, the dart game server GS can select virtual players to team up with the players.
[0475] The database server (DB) can store individual player information, win / loss and ranking information, scores for each game, and replay images of each game. It can also store segmented information for each user. The DB server can assign a unique code to each user and manage their information using this code. This unique code can be stored in an RFID module (an RFID card or module stored in the mobile device) owned by each user. Therefore, the gaming device can identify each player. The DB server can also assign unique codes for identification to individual darts gaming devices and manage the darts game data for each assigned code.
[0476] Gamers can access the web server WS using mobile devices (including electronic devices with mobile communication capabilities, such as mobile terminals, cellular phones, PDAs, PDPs, etc.) or PCs. The web server WS can connect to mobile devices via the internet or intranet. Furthermore, the web server WS can even connect to darts game devices. The web server WS connects to the database server DB to provide darts game data stored on the DB server to darts game players.
[0477] The following section describes the typical rules of the darts game and the associated player statistics.
[0478] Dart games that can be performed by the dart game device 1000 according to exemplary embodiments of the present disclosure may include 01 games, cricket games, counting games, battle modes, etc.
[0479] The game is played by two teams (or alternatively, two players) taking turns throwing darts at a target, round by round. A round consists of three throws. The goal of the game is to reach a target score (usually in units of 100 or 1000, such as 301, 501, 701, 901, 1101, 1501, etc.) by the total score at the end of each round. The target score and the number of rounds can be adjusted arbitrarily depending on the number of players participating in that round.
[0480] In cricket, similar to a 0-1 game, the round is played by throwing three darts in the first round. A standard cricket game can be played using only the center of the dartboard and the 20, 19, 18, 17, 16, and 15-point areas. When a corresponding cricket number is hit by 3 marks, it is marked as the player's position, and when a corresponding cricket number is hit by 4 or more marks, the score is added to that number to compete for points. In this context, double and triple areas of the dartboard can be counted using 2 and 3 marks respectively. When a corresponding cricket number is marked as the player's position, and the player's opponent also marks a 3 as their cricket number, the corresponding cricket number is considered closed, and no further points can be added. The goal of the game can be set to score high points until the end of the regular round, or to close all cricket numbers and score more points than the opponent.
[0481] A counting game is a game in which the player who gets the highest score within a set number of rounds wins.
[0482] In addition to the games mentioned above, various types of games can be played through the dart game device 1000, and the playing modes of the dart game device 1000 are not limited by the playing schemes mentioned above.
[0483] Player statistics can be defined according to the corresponding game rules, independent of winning or losing in counting games, cricket games, and 01 games.
[0484] For example, in the 01 game, the score per dart (PPD) can be calculated by dividing the player's total score by the number of darts thrown.
[0485] Alternatively, the mark-per-round (MPR) can be calculated by counting the number of marks a player makes in a round. For example, in cricket, if a player makes three dart throws in a round and hits a 15 triple, a 19 single, and a 20 double in the three throws, the MPR becomes (3 + 1 + 2) / 1 = 6.00 (MPR).
[0486] In the next round, when the player performs three dart throws and the dart hits the marked loser, 18 double, and 20 heart in the three throws, the MPR becomes (3 + 1 + 2 + 0 + 2 + 1) / 2 = 4.5 (MPR).
[0487] PPD and MPR, as player statistics, can also be stored as individual player data. Alternatively, in counting games, player statistics can include the average score for each game, the highest score record for each game, etc.
[0488] The darts game device 1000 can play darts according to the corresponding mode and send each player's game record to the game server GS or DB server DB. The game server GS or DB server DB can calculate each player's PPD and / or MPR based on the corresponding game record and store the calculated PPD and / or MPR as the player's cumulative PPD and / or MPR statistics. Additionally, the game server GS or DB server DB can store player game records separately. For example, in games like 0 / 1, counting, or cricket that a player has played in the past, the game server GS or DB server DB can record information about the segments hit by each dart throw. The game server GS or DB server DB can store the player's cumulative (average) PPD and / or MPR data as well as the highest PPD and / or MPR data.
[0489] The game server (GS) or the database server (DB) can be two physically separate servers. Alternatively, the game server (GS) or the database server (DB) can be a single physically integrated server, distinguishable based on the roles performed within it. Furthermore, as mentioned above, a single server can function as both a game server (GS) and a database server (DB).
[0490] Game servers GS or DB servers DB can store players' personal statistics and assign ratings (or, rank) to players based on those statistics.
[0491] Figure 25 This is a diagram used to describe a dart booth according to an exemplary embodiment of the present disclosure.
[0492] According to an exemplary embodiment of this disclosure, a dart game system 10000 may include a main body 1000 of a dart game device, a dart booth 2000, and a dart game auxiliary device 3000. The dart booth 2000 may include a dartboard 2100, a top cover 2300, and side covers 2200. In this case, the side covers 2200 may extend from at least one side of the dart game device in a direction opposite to the dartboard.
[0493] According to exemplary embodiments of the present disclosure, the lighting unit and the sound unit may be installed in the main body of the dart game device and in a portion or all of the dartboard 2100, the top cover 2300 and the side cover 2200.
[0494] According to an exemplary embodiment of the present disclosure, at least one of the lighting unit and the sound unit installed in the dart game device 1000 and at least one of the lighting unit and the sound unit installed in the dart booth 2000 can be interlocked with each other in real time or non-real time.
[0495] For example, in the event of a specific event, the lighting units installed in the dart game device 1000, the lighting units installed in the dartboard 2100, and the lighting units installed in the side cover unit 2200 can flash in the same color (e.g., blue, etc.), and the sound units installed in the dart game device 1000, the dartboard 2100, and the side cover 2200 can generate the same sound (e.g., a buzzing sound, etc.).
[0496] According to another example, in the event of a specific event, the lighting unit installed in the dart game device 1000, the lighting unit installed in the dartboard 2100, the lighting unit installed in the side cover unit 2200, etc., can flash in different colors, and the sound units installed in the dart game device 1000, the dartboard 2100 and the side cover 2200 can generate different sounds.
[0497] Figures 26a to 26b This is a diagram used to describe another event effect that can be output from a dart game device according to an exemplary embodiment of the present disclosure.
[0498] According to an exemplary embodiment of this disclosure, it is assumed that there is a first player (e.g., "cat") and a second player (e.g., "tiger") playing a darts game. The display area 315 may include a first area displaying the score information of the first player and a second area displaying the score information of the second player. For example, the first area displaying the score information of the first player may display the score information "55" of "cat" as the first player, and the second area displaying the score information of the second player may display the score information "53" of "tiger" as the second player.
[0499] More specifically, suppose the dart thrown by the second player, "Tiger," is contained in the 4-point area of the dartboard. Sensing unit 160 can sense the hit position of the dart thrown into the 4-point area of the dartboard, and controller 110 can determine the scoring information of two or more players based on the hit position of the dart thrown into the 4-point area sensed by the sensing unit. For example, controller 110 can determine the second player's score information "53" as "57" based on the hit position of the dart thrown by "Tiger" in the 4-point area. Furthermore, controller 110 can compare the scoring information of two or more players. For example, controller 110 can compare the score information "55" of the first player, "Cat," with the score information "57" of the second player, "Tiger," to determine that the second player's score information is dominant.
[0500] Display area 315 can output event effects determined based on the results of comparing scores. For example, the results of comparing scores may include a tie, advantage, reversal, chase, etc., but the comparison results are not limited to these. In addition, event effects may include various visual effects, auditory effects, tactile effects, and olfactory effects, and are not limited to these.
[0501] Display area 315 can display event effects in either the first or second area. For example, when the scores of the first player and the second player are tied by a dart thrown by the first player, display area 315 can output the event effect "Tie!!!" to the first area. However, the event effects are not limited to this, and display area 315 can output various event effects to the second area, or various event effects to both the first and second areas.
[0502] In an exemplary embodiment of this disclosure, when the advantage of the first player's score information and the second player's score information changes, the controller 110 compares the score information of two or more players to select a reversal event effect. When the controller selects a reversal event effect, the display area 315 can output the selected reversal event effect. For example, when the second player, "Tiger," scores 4 points and the second player's score information becomes "57," the controller 110 can compare the first player's score information "55" with the second player's score information "57." Therefore, the controller 110 can select a reversal event effect because the second player's score information has changed to be dominant. Therefore, the display area 315 can output the selected reversal event effect to the second area. However, the event effect is not limited to this, and various reversal event effects can be output to the first area or both the first and second areas.
[0503] According to an exemplary embodiment of this disclosure including these steps, suppose “Player 2” as the second player throws a dart to a double 4 hit position to score 8 points.
[0504] Since both Player 1 (the first player) and Player 2 (the second player) have a score of 60, Player 2's score becomes 68 after gaining 8 points, giving them the advantage. In this case, the reversal event effect can be output to the second area. For example, the reversal event effect "Reversal" can be output next to Player 2. However, the event effect is not limited to this, and the reversal event effect can also be output to the first area. Furthermore, the same or different reversal event effects can be output to both the first and second areas.
[0505] Although not shown, conversely, when the score information of "Player 1," as the first player, becomes dominant, the reversal event effect can be output to the first area. For example, the reversal event effect "Reversal" can be output next to "Player 1." However, the event effect is not limited to this, and the reversal event effect can also be output to the second area. Furthermore, the same or different reversal event effects can be output to both the first and second areas.
[0506] Figure 27 This is a diagram used to describe the position of the target illumination unit according to an exemplary embodiment of the present disclosure.
[0507] refer to Figure 27 The target illumination unit 500 may at least partially contact a surface of the cover 130 to illuminate at least a portion of the dart target 200 and the periphery of the dart target 200.
[0508] refer to Figure 27 The surface of cover 130 facing the throwing line is referred to as the first surface 1310, and the surface facing the dart game device 1000 is referred to as the second surface 1320.
[0509] According to an exemplary embodiment of the present disclosure, the target illumination unit 500 may at least partially contact the periphery 1311 of a hole provided on the first surface 1310 of the cover 130. Additionally, the target illumination unit 500 may at least partially contact the periphery 1321 of a hole provided on the second surface 1320 of the cover 130. According to another exemplary embodiment of the present disclosure, the target illumination unit 500 may at least partially contact the inner surface 1330 of a hole provided in the cover 130. Furthermore, according to another exemplary embodiment of the present disclosure, the target illumination unit 500 may be located between the cover 130 and the dart game device 1000.
[0510] In this configuration, the target illumination unit 500 can contact the cover 130 and can be attached to the cover 130.
[0511] Those skilled in the art will recognize that this disclosure can be implemented in combination with other program modules and / or as a combination of hardware and software. For example, this disclosure can be implemented using a computer-readable medium.
[0512] Computer-accessible media can be computer-readable media, regardless of its type, and includes volatile and non-volatile media, transient and non-transient media, and mobile and non-mobile media. By way of example and not limitation, computer-readable media can include computer-readable storage media and computer-readable transmission media.
[0513] Computer-readable storage media include volatile and non-volatile, transient or non-transient, and mobile and non-mobile media implemented by predetermined methods or techniques for storing information such as computer-readable commands, data structures, program modules, or other data. Computer-readable storage media include, but are not limited to, RAM, ROM, EEPROM, flash memory or other memory technologies, CD-ROM, digital video optical disc (DVD) or other optical disc storage devices, magnetic tape cassettes, magnetic tape, disk storage devices or other magnetic storage devices, or other predetermined media that can be accessed by a computer or used to store desired information.
[0514] Computer-readable transmission media generally implement computer-readable commands, data structures, program modules, or other data on a carrier wave or modulated data signal (such as other transmission mechanisms), and include all information transmission media. The term "modulated data signal" means a signal acquired by configuring or altering at least one characteristic of the signal to encode information within it. By way of example and not limitation, computer-readable transmission media include wired media (such as wired networks or direct wired connections) and wireless media (such as acoustic, RF, infrared, and other wireless media). Any combination of media mentioned above is also included within the scope of computer-readable transmission media.
[0515] Those skilled in the art to which this disclosure pertains will recognize that the various exemplary logic blocks, modules, processors, means, circuits, and algorithm steps described in connection with the embodiments disclosed herein can be implemented by electronic hardware, various types of program or design code (hereinafter referred to as "software" for ease of description), or a combination thereof. To clearly illustrate hardware and software compatibility, various exemplary components, blocks, modules, circuits, and steps have been generally described above in conjunction with their functionality. Whether a function is implemented as hardware or software depends on the design constraints of the specific application and the system as a whole. Those skilled in the art to which this disclosure pertains can implement the functions described by various methods for each specific application, but should not consider that the implementation is determined to depart from the scope of this disclosure.
[0516] The various exemplary embodiments described herein can be implemented as articles of manufacture using methods, apparatus, or standard programming and / or engineering techniques. The term "article of manufacture" includes computer programs, carriers, or media accessible by a predetermined computer-readable device. For example, computer-readable storage media include, but are not limited to, magnetic storage devices (e.g., hard disks, floppy disks, magnetic stripes, etc.), optical disks (e.g., CDs, DVDs, etc.), smart cards, and flash memory devices (e.g., EEPROMs, cards, sticks, key drives, etc.). The term "machine-readable medium" includes, but is not limited to, wireless channels and various other media capable of storing, possessing, and / or transmitting (one or more) commands and / or data.
[0517] It will be appreciated that the specific order or hierarchical structure of the steps in the given process is one example of exemplary access. It will be appreciated that the specific order or hierarchical structure of the steps in the process within the scope of this disclosure can be rearranged based on design priorities. The appended method claims provide elements of various steps in a sample order, but this does not mean that the method claims are limited to the given specific order or hierarchical structure.
[0518] The exemplary embodiments provided are described in order to enable those skilled in the art to use or implement this disclosure. Various modifications to the exemplary embodiments will be apparent to those skilled in the art, and the general principles defined herein can be applied to other exemplary embodiments without departing from the scope of this disclosure. Therefore, this disclosure is not limited to the exemplary embodiments given herein, but should be analyzed within the widest scope consistent with the principles and novel features presented herein.
[0519] [Invention Model] The above describes the relevant content in the best mode for carrying out this disclosure.
[0520] [Industrial Applicability]
[0521] This disclosure can be used in digital devices, dart equipment, dart game devices, entertainment devices, etc.
Claims
1. A darts game device, characterized in that, include: The dartboard has multiple scoring zones; The display unit is located in the main structure of the dart game device and provides a display area that surrounds the dartboard and outputs a variable screen. as well as The control unit controls the event effects displayed in the display area based at least in part on the hit position of the dart needle in the dartboard.
2. The dart game device according to claim 1, characterized in that, Except for the exposed portion of the dartboard, the front of the dart game device is comprised of the display area.
3. The dart game device according to claim 2, characterized in that, The control unit adjusts the position of the event effect displayed in the display area based at least in part on the hit position of the dart needle.
4. The dart game device according to claim 1, characterized in that, The control unit widens or shrinks the area displayed by the variable screen in the display area based on control signals.
5. The dart game device according to claim 1, characterized in that, The display area includes multiple areas that can be adjusted in size or position by user input.
6. The dart game device according to claim 5, characterized in that, The variable screen displayed on at least one of the plurality of regions displays an image or information set by a control signal.
7. The dart game device according to claim 6, characterized in that, The image or information set by the control signal includes at least one of the following: an image captured by the camera unit, an image received from another dart game device, an image received from an external device, information about the currently ongoing dart game, information obtained based on the current dart hit location, event effects of the dart game, instructional images of the dart game, and images of expected scores or advertisements.
8. The dart game device according to claim 1, characterized in that, The control unit determines the type of image to be output to the display area and the location of the area in the display area where the image is to be output, based on the identification information of the user who threw the dart.
9. The dart game device according to claim 8, characterized in that, The control unit divides the display area into a first user area for outputting an image related to a first user and a second user area for outputting an image related to a second user. The first user area and the second user area form a separate area in the display area.
10. The dart game device according to claim 1, characterized in that, There are multiple display units. The control unit controls the multiple display units in a coordinated manner to display a single image on the multiple display units.
11. The dart game device according to claim 1, characterized in that, The display section has a receiving groove. The dartboard is placed in the receiving slot.
12. The dart game device according to claim 11, characterized in that, The receiving slot is formed in a single display section.
13. The dart game device according to claim 11, characterized in that, The receiving groove is formed by combining a first hemispherical receiving groove of a first display portion formed in a plurality of display portions with a second hemispherical receiving groove of a second display portion formed in a plurality of display portions to form a circle.
14. The dart game device according to claim 1, characterized in that, The dart game device also includes a cover that protects the display unit. The cover has a receiving groove or opening, and the dart target is located in the receiving groove or opening.
15. The dart game device according to claim 14, characterized in that, At least a portion of the cover is made of a light-transmitting material.
Citation Information
Patent Citations
Dart game apparatus
KR101032367B1
Apparatus and method for calculating score of dart game by using photographing device
KR101032368B1