Sitting posture puppet toy trunk two-dimensional plate opening method and puppet manufacturing process
By using data calculation methods to accurately calculate the structural parameters of the torso of a seated plush toy, the problems of posture distortion and shape inaccuracy caused by traditional empirical methods are solved. This enables efficient and precise mold making and production of plush toys, making them suitable for personalized customization and small-batch production.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2026-03-09
- Publication Date
- 2026-04-14
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
Traditional methods of making plush toys rely on experience, resulting in distorted postures, inaccurate shapes, and loose structures, making it difficult to achieve standardized and efficient production, especially in personalized customization and small-batch production.
Using data calculation methods instead of experience-based methods, the sitting posture structural parameters are precisely calculated, the pieces are disassembled and the parameters are determined to achieve a high-fidelity replica of the animal sitting posture. Crystal velvet material is used, and scientific data is combined to calculate and disassemble the pieces and determine the parameters to accurately control the center of gravity balance and the curvature of the limb connection in the sitting posture.
It lowers the entry barrier, enabling inexperienced individuals to quickly get started, improves the precision of board cutting and the quality of finished products, shortens the development cycle, and adapts to the needs of personalized customization and small-batch quick board production.
Smart Images

Figure CN121846689A_ABST
Abstract
Description
Technical Field
[0001] This invention belongs to the field of plush toy manufacturing technology, specifically relating to a two-dimensional plate-making method for the torso of a seated plush toy and the plush toy manufacturing process. Background Technology
[0002] In the plush toy industry, traditional pattern making relies entirely on the personal experience and spatial imagination of seasoned professionals. It requires a subjective understanding of the animal's sitting posture, manually disassembling two-dimensional pieces, determining their dimensions, and aligning them for sewing. This method is highly subjective and uncertain, demanding not only extensive experience but also difficulty in standardizing processes. For inexperienced workers, accurately grasping the core structural characteristics of an animal's sitting posture, such as the balance of force on the torso and limbs, the control of the center of gravity, and the curvature of joints, is challenging. This often results in finished products with distorted postures, inaccurate shapes, and loose structures, significantly increasing trial-and-error costs and development cycles.
[0003] Traditional pattern making methods lack scientific data support. Parameters such as cut piece dimensions and curvature are entirely estimated based on experience, making it impossible to accurately replicate the design prototype. Furthermore, the adjustment process relies on repeated sampling and verification, resulting in low efficiency and making it difficult to meet the current market demands for personalized customization and small-batch, rapid production. The industry urgently needs a pattern making method that is independent of experience and based on scientific principles, lowering the barrier to entry and improving pattern making efficiency and accuracy. Summary of the Invention
[0004] In order to overcome the shortcomings of the prior art, the present invention aims to provide a two-dimensional board-making method for the torso of a seated plush toy and a plush toy manufacturing process. The method uses data calculation to replace the traditional experience-based board-making method, thereby lowering the entry barrier, significantly improving board-making accuracy, and increasing development efficiency.
[0005] To achieve the above objectives, the technical solution adopted by the present invention is as follows: A two-dimensional panel cutting method for the torso of a seated plush toy, wherein the torso of the plush toy includes an integral back body and outer legs piece, a front body piece, and an inner leg piece; the panel cutting is performed according to the plush toy number, wherein the number indicates the height of the seated torso of the plush toy. Draw a square abcd with side length , and mark the midpoints of each side. The midpoint of side ab is point j, the midpoint of side bc is point o, the midpoint of side cd is point l, and the midpoint of side da is point p. Connect midpoint j and midpoint l to obtain line segment jl, and connect midpoint o and midpoint p to obtain line segment op. Mark the intersection of line segment jl and line segment op as point e. On line segment aj, take line segments af1 and ij; on line segment bj, take line segments jk and bg, such that af1 = ij = jk = bg = (1 / 10); from point f1, draw a perpendicular line segment f1f to the outside of square abcd; from point g, draw a perpendicular line segment gg1 to the inside of square abcd, such that f1f = gg1 = (3 / 30); on line segment je, take line segment jn, such that jn = (1 / 10); from point n, draw a line segment zv parallel to line segment ab, such that nz = nv = (2 / 20). Connect points i and e with a straight line segment. On line segment ie, take points x and s. Connect points k and e with a straight line segment. On line segment ke, take points y and r such that ex = ey = (1 / 10) + 0.5; xs = yr = (1 / 10) + 0.5. Draw a perpendicular line segment st from point s to line segment ie in a direction away from line segment je. Draw a perpendicular line segment rq from point r to line segment ke in a direction away from line segment je, such that st = rq = (1 / 10) - 0.5. Connect points x, t, and z with arc segments to form the back panel armhole structure. Connect points... Points y, q, and v form the armhole structure of the front panel; connecting points v and k with a straight line segment forms the shoulder structure of the front panel, and connecting points z and i with a straight line segment forms the shoulder structure of the back panel; connecting points f, p, and d with an arc segment in sequence forms the back structure of the back panel; connecting points g1 and k with a straight line segment forms the neck structure of the front panel, and connecting points f and i with a straight line segment forms the neck structure of the back panel; taking the midpoint m of line segment el, and drawing a perpendicular line segment mw from point m in a direction away from line segment ad, such that mw = (h / 10) + 0.5, and using an arc segment... Connecting points e, w, and l sequentially forms the leg bend structure of the rear body panel; taking the midpoint l1 of line segment cl, draw a perpendicular line segment l1h from point l1 away from line segment ab, such that l1h = (a) / 3 + 1; connecting points l and h with a straight line segment, taking the midpoint h1 of line segment lh, draw a perpendicular line segment h1h2 from point h1 away from line segment cl, such that h1h2 = (a) / 10 - 0.5; connecting points l, h2, and h sequentially with an arc segment forms the crotch structure of the front body panel; taking a line segment cc1 on line segment cl, such that cc... 1 = number / 30; Take line segment oo1 on line segment eo, such that oo1 = number / 10 - 0.5, and connect points g1, o1, c1 and h in sequence using an S-shaped line to form the center structure of the front piece; Take line segment ou on line segment co, such that ou = number / 10 - 0.5, connect points u and e with a straight line segment, take the midpoint u1 of line segment ue, and draw a perpendicular line segment u1u2 from u1 away from line segment cd, such that u1u2 = number / 10 - 0.5, and connect points e, u2 and u in sequence using an arc segment to form the leg structure; Points f, p, d, c, u, u2, e, x, t, z, and i constitute a single clean template for the rear body and outer legs; Points g1, o1, c1, h, h2, l, w, q, y, q, v, and k constitute the preliminary blank template; Points e, u2, u, c, l, and w constitute the clean template for the inner leg piece.
[0006] Furthermore, the rough patterns for the back panel and outer leg piece, the front panel piece, and the inner leg piece are all completed by adding seam allowances based on their net patterns.
[0007] Furthermore, the seam width of the integrated back panel and outer leg piece, the front panel, and the inner leg piece is all 0.5cm.
[0008] This invention also provides a process for manufacturing a seated plush toy, comprising the following steps: S1. Opening the board: Open the board according to the opening method described above; S2. Cutting pieces: Cut out the back body and outer leg integrated piece, the front body piece and the inner leg piece from the fabric respectively. The back body and outer leg integrated piece, the front body piece and the inner leg piece are all cut into two pieces that are symmetrical from left to right. S3. Sewing the torso: Sew the left and right pieces of the integrated back body and outer legs along the arc fpd to form the back center structure; sew the left and right pieces of the front body along g1o1c1h to form the front center structure; sew the left and right pieces of the inner legs to the left and right pieces of the integrated back body and outer legs along uu2e, and then along cl to form the inner and outer leg upper and lower structure; sew the left and right pieces of the integrated back body and outer legs iz and the left and right pieces of the front body kv to form the shoulder structure; sew the left and right pieces of the integrated back body and outer legs ex and the left and right pieces of the front body ey to form the side waist structure; sew the left and right pieces of the inner legs ewl to the left and right pieces of the front body ewl to form the thigh root structure; sew the left and right pieces of the integrated back body and outer legs dl and the left and right pieces of the front body lh2h to form the crotch structure; complete the sewing of the torso of the plush toy; S4. Complete the overall assembly: Assemble and sew the torso sewn in step S3 with matching animal head, forelimbs, feet and tail, fill with stuffing material to form a seated plush toy.
[0009] Furthermore, the fabric used in step S1 is crystal velvet.
[0010] This invention discloses a two-dimensional panel-making method for the torso of a seated plush toy and a plush toy manufacturing process. The panel-making method uses data calculation, which has the following advantages compared to the traditional empirical method: Firstly, by quantifying the structural parameters of the sitting posture and accurately calculating the board opening, the reliance on senior experience is eliminated, enabling inexperienced practitioners to quickly get started in designing animal sitting posture plush toys, significantly lowering the entry threshold and effectively alleviating the shortage of professional talents in the industry.
[0011] Secondly, by relying on scientific data to calculate and cut pieces and determine parameters, the core structures such as the balance of the center of gravity of the sitting posture and the curvature of the limb connection are accurately controlled to achieve high-fidelity replication of the design prototype, avoiding problems such as skewed sitting posture and distorted shape caused by traditional experience methods, and improving the precision of pattern making and the quality of finished products.
[0012] Third, the standardized calculation process shortens the board opening cycle, eliminates the need for repeated prototyping and trial and error, improves development efficiency, reduces costs, adapts to the needs of personalized customization and small-batch quick board production, and provides technical support for industry development.
[0013] In summary, the present invention provides a two-dimensional panel cutting method for the torso of a seated plush toy and a plush toy manufacturing process. This method uses data calculation to replace the traditional experience-based panel cutting method, lowers the entry barrier, significantly improves panel cutting accuracy and development efficiency, and reduces development costs. Attached Figure Description
[0014] Figure 1 This is a schematic diagram of the two-dimensional open-plate structure of the torso of the seated plush toy of the present invention.
[0015] Figure 2 This is a schematic diagram of the two-dimensional open-plate net template structure of the torso of the seated plush toy of the present invention.
[0016] Figure 3 This is a schematic diagram of the two-dimensional openwork template structure of the torso of the seated plush toy of the present invention.
[0017] Figure 4 This is a schematic diagram of the torso cutting structure of the seated plush toy of the present invention.
[0018] Figure 5 This is a schematic diagram of the sewing process for the torso of the seated plush toy of the present invention.
[0019] Figure 6 This is a schematic diagram of the assembly and connection structure of the seated plush toy to the panda's head, forelimbs, feet, and tail.
[0020] Figure 7 This is a schematic diagram of the assembly and connection structure of the seated plush toy to the head, forelimbs, feet and tail of the tiger cub.
[0021] Figure 8 This is a schematic diagram of the assembly and connection structure of the seated plush toy to the calf's head, forelimbs, feet, and tail. Detailed Implementation
[0022] The present invention will now be described in further detail with reference to the accompanying drawings and specific embodiments.
[0023] This invention discloses a two-dimensional panel cutting method for the torso of a seated plush toy, including cutting a back body and outer leg integrated piece, a front body piece and an inner leg piece, and cutting the panel according to the plush toy number, where the number represents the height of the seated torso of the plush toy in cm; like Figure 1 As shown in the figure, taking a 15 cm seated plush toy as an example, the specific board-opening method in this embodiment of the invention is as follows: Draw a square abcd with a side length of 15cm. Mark the midpoints of each side. The midpoint of side ab is point j, the midpoint of side bc is point o, the midpoint of side cd is point l, and the midpoint of side da is point p. Connect midpoint j and midpoint l to obtain line segment jl, and connect midpoint o and midpoint p to obtain line segment op. Mark the intersection of line segment jl and line segment op as point e.
[0024] On line segment aj, take line segments af1 and ij, and on line segment bj, take line segments jk and bg, such that af1 = ij = jk = bg = 15 / 10 = 1.5 (cm); from point f1, draw a perpendicular line segment f1f to line segment ab outside square abcd, and from point g, draw a perpendicular line segment gg1 to line segment ab inside square abcd, such that f1f = gg1 = 15 / 30 = 0.5 (cm); on line segment je, take a point n, such that jn = 15 / 10 = 1.5 (cm); from point n, draw a line segment zv parallel to line segment ab, such that nz = nv = 15 / 20 = 0.75 (cm); Connect points i and e with a straight line. On line segment ie, take points x and s. Connect points k and e with a straight line. On line segment ke, take points y and r such that ex = ey = 15 / 10 + 0.5 = 2 (cm); xs = yr = 15 / 10 + 0.5 = 2 (cm). Draw a perpendicular line st from point s to line segment ie in a direction away from line segment je. Draw a perpendicular line rq from point r to line segment ke in a direction away from line segment je, such that st = rq = 15 / 10 - 0.5 = 1 (cm). Connect points x, t, and z with arcs to form the back armhole structure. Connect points y, q, and v to form the armhole structure of the front panel; connect points v and k with a straight line to form the shoulder structure of the front panel; connect points z and i with a straight line to form the shoulder structure of the back panel; connect points f, p, and d with arcs to form the back structure of the back panel; connect points g1 and k with a straight line to form the neck structure of the front panel; connect points f and i with a straight line to form the neck structure of the back panel; take the midpoint m of line segment el, and draw a perpendicular line mw from point m away from line segment ad, such that mw = 15 / 10 + 0.5 = 2 (cm); connect points e, w, and d with arcs. The line segment 'l' forms the leg bend structure of the back panel. Take the midpoint 'l1' of line segment 'cl'. Draw a perpendicular line 'l1h' from 'l1' away from line segment 'ab', such that 'l1h' = 15 / 3 + 1 = 6 (cm). Connect points 'l' and 'h' with a straight line. Take the midpoint 'h1' of line segment 'lh'. Draw a perpendicular line 'h1h2' from 'h1' away from line segment 'cl', such that 'h1h2' = 15 / 10 - 0.5 = 1 (cm). Connect points 'l', 'h2', and 'h' with arcs to form the crotch structure of the front panel. Take a line segment 'cc1' on line segment 'cl', such that 'cc1' = 15 / 30 = 0.5 (cm). Take line segment oo1 on line segment eo, such that oo1 = 15 / 10 - 0.5 = 0.5 (cm). Connect points g1, o1, c1, and h with an S-shaped line to form the center structure of the front piece. Take line segment ou on line segment co, such that ou = 15 / 10 - 0.5 = 1 (cm). Connect points u and e with a straight line. Take the midpoint u1 of line segment ue. Draw a perpendicular line segment u1u2 from u1 away from line segment cd, such that u1u2 = 15 / 10 - 0.5 = 1 (cm). Connect points e, u2, and u with an arc to form the leg structure.
[0025] The back panel and outer leg pattern are a single piece composed of points f, p, d, c, u, u2, e, x, t, z, and i. The front panel pattern is composed of points g1, o1, c1, h, h2, l, w, q, y, q, v, and k. The inner leg pattern is composed of points e, u2, u, c, l, and w. Figure 2 The diagram shown is a schematic diagram of the net template structure of the two-dimensional open panel of the torso of a seated plush toy of the present invention, consisting of an integrated back body and outer leg piece, a front body piece, and an inner leg piece.
[0026] like Figure 3 As shown, the rough patterns for the back panel and outer leg piece, the front panel and the inner leg piece are all completed by adding seam allowances based on the clean pattern, and the seam allowance is 0.5 cm ( / fixed value).
[0027] This invention also provides a manufacturing process for a seated plush toy, comprising the following steps: S1. Opening the board: Open the board according to the opening method described above.
[0028] S2, Cut pieces: such as Figure 4 As shown, following the symmetrical pattern structure, the back body and outer legs integrated piece, the front body piece, and the inner leg piece are cut from the fabric. In this embodiment, the fabric used for the toy doll is crystal velvet, which has a warm feel. In actual production, other types of fabric can be selected according to the style characteristics of the doll or customer requirements.
[0029] S3. Sewing the torso: such as Figure 5 As shown, the left and right pieces of the back body and outer leg integrated piece are sewn together along the arc fpd to form the back center structure; the left and right pieces of the front body piece are sewn together along g1o1c1h to form the front center structure; the left and right pieces of the inner leg piece are sewn together with the left and right pieces of the back body and outer leg integrated piece along uu2e, and then along cl to form the inner and outer leg upper and lower structure; the left and right pieces of the back body and outer leg integrated piece iz and the left and right pieces of the front body piece kv are sewn together to form the shoulder structure; the left and right pieces of the back body and outer leg integrated piece ex and the left and right pieces of the front body piece ey are sewn together to form the side waist structure; the left and right pieces of the inner leg piece ewl are sewn together with the left and right pieces of the front body piece ewl to form the thigh root structure; the left and right pieces of the back body and outer leg integrated piece dl and the left and right pieces of the front body piece lh2h are sewn together to form the crotch structure; thus completing the sewing of the torso of the plush toy.
[0030] S4. Complete the overall assembly: Assemble and sew the torso sewn in step S3 with matching animal head, forelimbs, feet and tail, fill with stuffing material to form a seated plush toy.
[0031] like Figure 6-8 As shown, a sitting plush toy with a panda's head, feet, and tail becomes a panda toy. A sitting plush toy with a tiger's head, feet, and tail becomes a tiger toy. A sitting plush toy with a calf's head, feet, and tail becomes a calf toy.
[0032] The embodiments given above are preferred examples for implementing the present invention, and the present invention is not limited to the above embodiments. Any non-essential additions or substitutions made by those skilled in the art based on the technical features of the present invention are within the protection scope of the present invention.
Claims
1. A method for two-dimensional panel cutting of the torso of a seated plush toy, wherein the torso of the plush toy includes an integral back body and outer legs piece, a front body piece, and an inner leg piece, and the panel cutting is performed according to the plush toy number, wherein the number indicates the height of the seated torso of the plush toy, characterized in that: Draw a square abcd with side length , and mark the midpoints of each side. The midpoint of side ab is point j, the midpoint of side bc is point o, the midpoint of side cd is point l, and the midpoint of side da is point p. Connect midpoint j and midpoint l to obtain line segment jl, and connect midpoint o and midpoint p to obtain line segment op. Mark the intersection of line segment jl and line segment op as point e. On line segment aj, take line segments af1 and ij; on line segment bj, take line segments jk and bg, such that af1 = ij = jk = bg = (1 / 10); from point f1, draw a perpendicular line segment f1f to the outside of square abcd; from point g, draw a perpendicular line segment gg1 to the inside of square abcd, such that f1f = gg1 = (3 / 30); on line segment je, take line segment jn, such that jn = (1 / 10); from point n, draw a line segment zv parallel to line segment ab, such that nz = nv = (2 / 20). Connect points i and e with a straight line segment. On line segment ie, take points x and s. Connect points k and e with a straight line segment. On line segment ke, take points y and r such that ex = ey = (1 / 10) + 0.5; xs = yr = (1 / 10) + 0.
5. Draw a perpendicular line segment st from point s to line segment ie in a direction away from line segment je. Draw a perpendicular line segment rq from point r to line segment ke in a direction away from line segment je, such that st = rq = (1 / 10) - 0.
5. Connect points x, t, and z with arc segments to form the back panel armhole structure. Connect points... Points y, q, and v form the armhole structure of the front panel; connecting points v and k with a straight line segment forms the shoulder structure of the front panel, and connecting points z and i with a straight line segment forms the shoulder structure of the back panel; connecting points f, p, and d with an arc segment in sequence forms the back structure of the back panel; connecting points g1 and k with a straight line segment forms the neck structure of the front panel, and connecting points f and i with a straight line segment forms the neck structure of the back panel; taking the midpoint m of line segment el, and drawing a perpendicular line segment mw from point m in a direction away from line segment ad, such that mw = (h / 10) + 0.5, and using an arc segment... Connecting points e, w, and l sequentially forms the leg bend structure of the rear body panel; taking the midpoint l1 of line segment cl, draw a perpendicular line segment l1h from point l1 away from line segment ab, such that l1h = (a) / 3 + 1; connecting points l and h with a straight line segment, taking the midpoint h1 of line segment lh, draw a perpendicular line segment h1h2 from point h1 away from line segment cl, such that h1h2 = (a) / 10 - 0.5; connecting points l, h2, and h sequentially with an arc segment forms the crotch structure of the front body panel; taking a line segment cc1 on line segment cl, such that cc... 1 = number / 30; Take line segment oo1 on line segment eo, such that oo1 = number / 10 - 0.5, and connect points g1, o1, c1 and h in sequence using an S-shaped line to form the center structure of the front piece; Take line segment ou on line segment co, such that ou = number / 10 - 0.5, connect points u and e with a straight line segment, take the midpoint u1 of line segment ue, and draw a perpendicular line segment u1u2 from u1 away from line segment cd, such that u1u2 = number / 10 - 0.5, and connect points e, u2 and u in sequence using an arc segment to form the leg structure; Points f, p, d, c, u, u2, e, x, t, z, and i constitute a single clean template for the rear body and outer legs; Points g1, o1, c1, h, h2, l, w, q, y, q, v, and k constitute the preliminary blank template; Points e, u2, u, c, l, and w constitute the clean template for the inner leg piece.
2. The method for two-dimensional plate opening of the torso of a seated plush toy according to claim 1, characterized in that: The rough patterns for the back panel and outer leg piece, the front panel, and the inner leg piece are all completed by adding seam allowances to the clean pattern.
3. The method for two-dimensional plate opening of the torso of a seated plush toy according to claim 1, characterized in that: The seam width of the integrated back panel and outer leg piece, the front panel, and the inner leg piece is all 0.5cm.
4. A process for making a seated plush toy, comprising the following steps: S1. Opening the plate: Opening the plate according to any one of claims 1-3; S2. Cutting pieces: Cut out the back body and outer leg integrated piece, the front body piece, and the inner leg piece from the fabric respectively; the back body and outer leg integrated piece, the front body piece, and the inner leg piece are all cut into two pieces that are symmetrical on the left and right. S3. Sewing the torso: Sew the left and right pieces of the back body and outer leg integrated piece along the arc fpd to form the back center structure; sew the left and right pieces of the front body piece along g1o1c1h to form the front center structure; sew the left and right pieces of the inner leg piece to the left and right pieces of the back body and outer leg integrated piece along uu2e, and then along cl to form the inner and outer leg upper and lower structure; sew the left and right pieces of the back body and outer leg integrated piece iz and the left and right pieces of the front body piece kv to form the shoulder structure; sew the left and right pieces of the back body and outer leg integrated piece ex and the left and right pieces of the front body piece ey to form the side waist structure; sew the left and right pieces of the inner leg piece ewl to the left and right pieces of the front body piece ewl to form the thigh root structure; sew the left and right pieces of the back body and outer leg integrated piece dl and the left and right pieces of the front body piece lh2h to form the crotch structure, completing the sewing of the seated doll's torso; S4. Complete the overall assembly: Assemble and sew the torso sewn in step S3 with matching animal head, forelimbs, feet and tail, fill with stuffing material, and form a seated plush toy.
5. The manufacturing process of the seated plush toy according to claim 4, characterized in that, The fabric used in step S1 is crystal velvet.