Applying augmented reality animation to images

By repeatedly applying AR experiences to images to generate animated videos of AR elements, the problem of low efficiency in sharing AR content items in existing technologies is solved, achieving the effects of resource conservation and clear user intent.

CN122029573APending Publication Date: 2026-05-12SNAP INC
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
SNAP INC
Filing Date
2024-10-07
Publication Date
2026-05-12

AI Technical Summary

Technical Problem

Existing technologies are inefficient when sharing content items containing AR elements, consuming excessive storage and communication resources, making it difficult to accurately track and modify AR element animations, and resulting in unclear user intentions.

Method used

By repeatedly applying AR experiences to images at specified time intervals, tracking and modifying real-world objects depicted in the images, and generating videos corresponding to the specified time, a realistic effect of AR element animation is achieved.

Benefits of technology

It improves the efficiency of content creation, sharing, and consumption, reduces resource consumption and time costs, and ensures the accurate communication of user intent.

✦ Generated by Eureka AI based on patent content.

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Abstract

Methods and systems for applying augmented reality animation to an image are disclosed. The methods and systems access an image and select an augmented reality (AR) experience to apply to the image, the AR experience including one or more AR element animations. The method and system repeatedly applies an AR experience to an image within a specified time interval to overlay one or more AR element animations on the image. The methods and systems generate a video having a duration corresponding to a specified time interval in response to repeatedly applying an AR experience to an image, the video depicting one or more AR element animations on the image.
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Description

[0001] Priority requirements

[0002] This application claims the benefit of priority to U.S. Provisional Application No. 63 / 590,303, filed October 13, 2023, and U.S. Patent Application No. 18 / 537,381, filed December 12, 2023, both of which are incorporated herein by reference in their entirety. Technical Field

[0003] This disclosure generally relates to the use of augmented reality (XR) experiences to generate content items. Background Technology

[0004] Interactive applications are typically used to capture and store various content items, such as images, audio clips, and videos. These content items are often shared among users in various formats. Some of these content items are placed in collections for recipients to view as playlists. This is often referred to as a story (e.g., a collection of content items). Attached Figure Description

[0005] In accompanying drawings that are not necessarily drawn to scale, the same numbers may describe similar parts in different views. For ease of identification of any particular element or action being discussed, one or more of the highest-order digits in the reference numerals indicate the drawing number in which that element is first introduced. Some non-limiting examples are shown in the accompanying drawings:

[0006] Figure 1 It is a diagrammatic representation of a networked environment in which the content of this disclosure can be deployed, based on some examples.

[0007] Figure 2 It is a graphical representation of a messaging system with both client-side and server-side functionality, based on some examples.

[0008] Figure 3 It is a graphical representation of the data structures maintained in the database based on some examples.

[0009] Figure 4 It is a graphical representation based on some example messages.

[0010] Figure 5 and Figure 6 It is a graphical representation of a sample user interface for an AR experience system based on some examples.

[0011] Figure 7 This is a flowchart illustrating example operations and methods of an AR experience system based on some examples.

[0012] Figure 8It is a graphical representation of a machine in the form of a computer system based on some examples, within which a set of instructions can be executed to cause the machine to perform any or more of the methods discussed herein.

[0013] Figure 9 It is a block diagram illustrating an example of a software architecture that can be implemented therein.

[0014] Figure 10 The system shown is one of several examples in which a head-worn device can be implemented. Detailed Implementation

[0015] The following description includes systems, methods, techniques, instruction sequences, and computer program products that embody illustrative examples of the present disclosure. In the following description, numerous specific details are set forth for illustrative purposes in order to provide an understanding of various examples. However, it will be apparent to those skilled in the art that the examples can be practiced without these specific details. In general, well-known examples of instructions, protocols, structures, and techniques are not necessarily shown in detail.

[0016] Typically, communication platforms allow users to share content and create images to transmit to other users. These images can be used to promote products or services and / or simply represent different real-world objects in simulated or real-world environments. Generating a collection of content items (also known as a story) involves a significant amount of time. Users must choose which items to include in the collection and to which recipients or groups of users to send the collection of content items to. The collection of content items can be automatically shared with all of a given user's friends or contacts. This can be referred to as a public story or a public collection of content items. Alternatively, the collection of content items can be shared with a specified subset of a given user's friends or contacts. This can be referred to as a private story or a private collection of content items.

[0017] Sometimes, users apply AR effects to videos they create. For example, users can access and watch live video feeds. Users can select AR effects to apply to live video feeds. AR effects can include various animations of AR elements, which can vary based on real-world objects depicted in the live video feed. In some cases, users can then store videos including AR elements to share with other users. In other cases, users capture screenshots comprising a single image. A single image can include a static representation of AR elements, or it can include the content of an image without any AR elements. Sharing such an image may not represent the user's true intention. That is, sharing an image without AR elements can convey a different message than the one the user expects. Sharing video feeds that have been captured and include animations consumes significant storage and communication resources, reducing the overall efficiency of operating the device.

[0018] The disclosed technology seeks to improve the efficiency of creating, sharing, and consuming content items that include AR elements. Specifically, the disclosed technology accesses an image and selects an AR experience to apply to that image. The AR experience may include one or more AR element animations. The disclosed technology repeatedly applies the AR experience to an image within specified time intervals to overlay one or more AR element animations onto the image. The application of the AR experience involves tracking real-world objects depicted in a single image and modifying the positioning and / or behavior of one or more AR element animations based on these real-world objects. This creates a realistic effect where the AR element animations appear to be part of a real-world environment depicted in the image. The disclosed technology can then generate a video with a duration corresponding to the specified time intervals, depicting one or more AR element animations on the image, in response to repeatedly applying the AR experience to the image.

[0019] By applying AR experiences to a single image, the disclosed technology allows users to share images while preserving the user's intent in selecting the AR experience. That is, the receiving user can receive a single image and be presented with an animation associated with the AR experience (which tracks or is based on real-world objects depicted in the image). This reduces the overall time and cost associated with developing, sharing, and consuming collections of content items. In this way, the disclosed technology improves the overall user experience when using electronic devices and reduces the overall amount of resources, time, and cost required to complete a task.

[0020] Networked computing environment

[0021] Figure 1 This is a block diagram illustrating an example interactive system 100 for facilitating interactions over a network, such as exchanging text messages, making text audio and video calls, or playing games. The interactive system 100 includes multiple user systems 102, each of which hosts multiple applications, including interactive clients 104 and other applications 106. Each interactive client 104 is communicatively coupled to (e.g., hosted on corresponding other user systems 102) other instances of the interactive client 104, an interactive server system 110, and a third-party server 112 via one or more communication networks, including a network 108 (e.g., the Internet). The interactive client 104 may also communicate with the locally hosted applications 106 using an application programming interface (API).

[0022] Each user system 102 may include multiple user devices, such as mobile devices 114, head-mounted wearable devices 116, and computer client devices 118, that are communicatively connected to exchange data and messages.

[0023] Interactive client 104 interacts with other interactive clients 104 and with interactive server system 110 via network 108. The data exchanged between interactive clients 104 (e.g., interactive 120) and between interactive client 104 and interactive server system 110 includes functions (e.g., commands for activating functions) and payload data (e.g., text, audio, video, or other multimedia data).

[0024] Interactive server system 110 provides server-side functionality to interactive client 104 via network 108. While some functions of interactive system 100 are described herein as being performed by interactive client 104 or interactive server system 110, the location of a function—whether within interactive client 104 or interactive server system 110—can be a design choice. For example, it may be technically preferred that specific technologies and functions are initially deployed within interactive server system 110, but that technology and functions are later migrated to interactive client 104, which has sufficient processing power for user system 102.

[0025] The interactive server system 110 supports various services and operations provided to the interactive client 104. Such operations include transmitting data to and receiving data from the interactive client 104, and processing data generated by the interactive client 104. This data may include message content, client device information, geolocation information, media enhancements and overlays, message content persistence conditions, entity relationship information, and live event information. Data exchange within the interactive system 100 is activated and controlled via functions available through the user interface (UI) of the interactive client 104.

[0026] Specifically, the focus now shifts to interactive server system 110. API server 122 is coupled to interactive server 124 and provides a programming interface to interactive server 124, enabling interactive client 104, other applications 106, and third-party server 112 to access the functionality of interactive server 124. Interactive server 124 is communicatively coupled to database server 126, facilitating access to database 128, which stores data associated with the interactions processed by interactive server 124. Similarly, web server 130 is coupled to interactive server 124 and provides a web-based interface to interactive server 124. To this end, web server 130 handles incoming network requests via Hypertext Transfer Protocol (HTTP) and several other related protocols.

[0027] API server 122 receives and sends interactive data (e.g., command and message payloads) between interactive server 124 and user system 102 (as well as, for example, interactive client 104 and other applications 106) and third-party server 112. Specifically, API server 122 provides a set of interfaces (e.g., routines and protocols) that interactive client 104 and other applications 106 can call or query to activate the functionality of interactive server 124. API server 122 exposes various functions supported by interaction server 124, including: account registration; login functionality; sending interactive data via interaction server 124 from one interactive client 104 to another interactive client 104; transmission of media files (e.g., images or videos) from interactive client 104 to interaction server 124; setting up collections of media data (e.g., stories); retrieval of the friend list of users in user system 102; retrieval of messages and content; adding and deleting entities (e.g., friends) in an entity relationship graph (e.g., entity graph 310); locating friends within the entity relationship graph; and opening application events (e.g., related to interactive client 104).

[0028] Interactive server 124 hosting, see below. Figure 2 The description includes multiple systems and subsystems. Interactive client 104 can achieve the following combination... Figures 5 to 7 The discussion covers some or all of the functionalities of the AR generation system. In some examples, the AR experience system can access an image (e.g., a single image) through a device (e.g., user system 102). The AR experience system selects an AR experience to apply to the image, which may include one or more AR element animations. The AR experience system repeatedly applies the AR experience to the image within specified time intervals to overlay one or more AR element animations onto the image. In response to repeatedly applying the AR experience to the image, the AR experience system generates a video with a duration corresponding to the specified time intervals, which depicts one or more AR element animations on the image.

[0029] Application of links

[0030] Returning to interactive client 104, the features and functionality of external resources (e.g., linked application 106 or applet) are available to the user via the interface of interactive client 104. In this context, "external" means the fact that application 106 or applet is outside of interactive client 104. External resources are typically provided by third parties, but may also be provided by the creator or provider of interactive client 104. Interactive client 104 receives the user's selection of options to launch or access the features of such external resources. External resources may be application 106 installed on user system 102 (e.g., a "local application"), or a smaller version (e.g., a "applet") of an application hosted on user system 102 or remotely on user system 102 (e.g., on a third-party server 112). A smaller version of an application includes a subset of the features and functionality of the application (e.g., the full-scale, native version of the application) and is implemented using markup language documentation. In some examples, a smaller version of an application (e.g., a "applet") is a web-based markup language version of the application and is embedded in interactive client 104. In addition to using markup language documentation (e.g., ...), other markup language documentation is also used. In addition to ml files, mini-programs can incorporate scripting languages ​​(e.g., ...). .js files or .json files) and stylesheets (e.g., ...). (ss file).

[0031] In response to receiving a user's selection of an option to launch or access an external resource, interactive client 104 determines whether the selected external resource is a web-based external resource or a locally installed application 106. In some cases, application 106, locally installed on user system 102, can be launched independently of and separately from interactive client 104, for example, by selecting the icon corresponding to application 106 on the home screen of user system 102. A smaller version of such an application can be launched or accessed via interactive client 104, and in some examples, no part of the smaller application can be accessed outside of interactive client 104, or only a limited portion of the smaller application can be accessed outside of interactive client 104. The smaller application can be launched by interactive client 104, which, for example, receives and processes markup language documents associated with the smaller application from a third-party server 112.

[0032] In response to determining that the external resource is a locally installed application 106, the interactive client 104 instructs the user system 102 to launch the external resource by executing locally stored code corresponding to the external resource. In response to determining that the external resource is a web-based resource, the interactive client 104 communicates with a third-party server 112 (e.g.) to obtain a markup language document corresponding to the selected external resource. The interactive client 104 then processes the obtained markup language document to render the web-based external resource within the user interface of the interactive client 104.

[0033] Interactive client 104 can notify users of user system 102 or other users (e.g., "friends") associated with such users of one or more external resources. For example, interactive client 104 can provide participants in a conversation (e.g., a chat session) within interactive client 104 with notifications related to the current or recent use of an external resource by one or more members of a user group. One or more users can be invited to join an active external resource or to activate (in a friend group) a recently used but currently inactive external resource. External resources can provide participants in the conversation, each using the corresponding interactive client 104, with the ability to share items, conditions, states, or locations within the external resource with one or more members of a user group during a chat session. Shared items can be interactive chat cards, which chat members can use to interact, for example, activate the corresponding external resource, view specific information within the external resource, or take a chat member to a specific location or state within the external resource. Within a given external resource, response messages can be sent to users on interactive client 104. External resources can selectively include different media items in the response based on the current context of the external resource.

[0034] Interactive client 104 can present a list of available external resources (e.g., application 106 or mini-program) to the user to launch or access a given external resource. This list can be presented in a context-sensitive menu. For example, the icons representing different applications (or mini-programs) within application 106 (or mini-program) can change based on how the user launches the menu (e.g., from a conversational interface or from a non-conversational interface).

[0035] In some examples, the interactive client 104 may present a user interface that includes various options and methods for sharing content items. Specifically, the interactive client 104 may present a GUI (user interface) that allows the user to specify the target recipients of the content items (e.g., one or more stories or sets of content items and / or users). The GUI may present a first area for adding content items to one or more sets of content items and a second area for directly sharing access to the content items with certain recipients (users). The interactive client 104 may determine whether the target recipients include a specific user or both a target recipient and a specific set of content items.

[0036] In this scenario, the interactive client 104 can generate a link to a collection of content items and share that link in a chat session between the user and a specific user or target recipient. Thus, one of the specific users can be notified about the content items being shared (e.g., within a conversation unit associated with the user), and the collection of content items can be presented in response to the specific user's selection of the notification. Instead of presenting the shared content items themselves to the specific user, a collection of content items to which content items have already been added is presented. After the specific user accesses the collection of content items, the specific user's device presents a communication session (e.g., a chat interface) where thumbnails identifying and representing the collection of content items are displayed.

[0037] In some examples, the interactive client 104 accesses an image and selects an AR experience to apply to it. The AR experience may include one or more AR element animations. The interactive client 104 repeatedly applies the AR experience to the image at specified time intervals to overlay one or more AR element animations on the image, and generates a video with a duration corresponding to the specified time intervals in response to repeatedly applying the AR experience to the image. The video depicts one or more AR element animations on the image.

[0038] In some aspects, the interactive client 104 performs a first iteration of applying the AR experience to the image. The first iteration may include: processing the image to detect one or more real-world objects depicted in the image; and animating one or more AR elements at a first location on the image based on the detected positions of the one or more real-world objects depicted in the image. In some aspects, the interactive client 104 performs a second iteration of applying the AR experience to the image after performing the first iteration. The second iteration may include: processing the image to re-detect one or more real-world objects depicted in the image; and animating one or more AR elements to a second location on the image based on the re-detected positions of the one or more real-world objects depicted in the image.

[0039] In some aspects, the interactive client 104 tracks one or more real-world objects in the image. In some aspects, in response to input interacting with a first icon representing an AR experience to select the AR experience, the first icon is presented in an icon list. In some aspects, the interactive client 104 receives input to set a value for a specified time interval. In some cases, the interactive client 104 sets the specified time interval to a default value if no input for setting a value for the specified time interval is received.

[0040] In some aspects, the interactive client 104 receives input indicating that one or more modifications are selected for the image. The interactive client 104 applies one or more modifications to the image along with animations of one or more AR elements overlaid on the image. In some aspects, the one or more modifications include at least one of static or animated graphic elements, text, or other images.

[0041] In some respects, the AR experience is the first AR experience. In such a case, the interactive client 104 receives input to select a second AR experience. In response to receiving the input, the interactive client 104 repeatedly applies the second AR experience to the image within a specified time interval to overlay one or more second AR element animations onto the image, instead of overlaying one or more AR element animations from the first AR experience.

[0042] In some aspects, the interactive client 104 disables the audio associated with the AR experience in response to determining that the AR experience is being repeatedly applied to an image. In other aspects, in response to receiving input to access an image, the AR experience is automatically repeated to generate video.

[0043] In some aspects, the interactive client 104 accesses metadata associated with the AR experience. The interactive client 104 determines that the metadata indicates the AR experience includes animation, and in response to determining that the metadata indicates the AR experience includes animation, performs the reapplication of the AR experience to an image.

[0044] In some aspects, the image includes a single image captured from a live video stream. In some aspects, the interactive client 104 receives a request to access a library of content items. In response to receiving the request, the interactive client 104 presents multiple thumbnails associated with the content items. The multiple thumbnails may include a separate thumbnail associated with a video.

[0045] In some aspects, the interactive client 104 receives a request to preview an individual thumbnail. In response to receiving the preview request, the interactive client 104 renders the image without overlaying one or more AR element animations. In some aspects, the interactive client 104 receives a request to edit an individual thumbnail. In response to receiving the editing request, the interactive client 104: identifies the AR experience associated with the image; and applies the AR experience repeatedly to the image to overlay one or more AR element animations on the image again. In some aspects, the interactive client 104 stores metadata associated with the image, indicating that the image is associated with an AR experience.

[0046] The following is combined Figure 5 and Figure 6 This discussion covers the various user interfaces associated with these functions used to generate, share, and consume collections of content items in this manner.

[0047] System Architecture

[0048] Figure 2 This is a block diagram illustrating further details of the interactive system 100 according to some examples. Specifically, the interactive system 100 is shown as including an interactive client 104 and an interactive server 124. The interactive system 100 includes multiple subsystems, which are supported on the client side by the interactive client 104 and on the server side by the interactive server 124.

[0049] In some examples, these subsystems are implemented as microservices. A microservice subsystem (e.g., a microservice application) can have components that enable it to operate independently and communicate with other services. Example components of a microservice subsystem may include:

[0050] Functional logic: Functional logic implements the functions of the microservice subsystem and represents the specific capabilities or functions provided by the microservice.

[0051] API Interface: Microservices can communicate with each other using lightweight protocols such as REST or messaging through well-defined APIs or interfaces. An API interface defines the inputs and outputs of a microservice subsystem and how it interacts with other microservice subsystems within the interactive system 100.

[0052] Data storage: The microservice subsystem can be responsible for its own data storage, which can be in the form of a database, cache, or other storage mechanisms (e.g., using database server 126 and database 128). This allows the microservice subsystem to operate independently of other microservices in the interactive system 100.

[0053] Service discovery: Microservice subsystems can find and communicate with other microservice subsystems in the interacting system 100. The service discovery mechanism enables microservice subsystems to locate and communicate with other microservice subsystems in a scalable and efficient manner.

[0054] Monitoring and logging: Microservice subsystems may need to be monitored and logged to ensure availability and performance. Monitoring and logging mechanisms enable the tracking of the health and performance of microservice subsystems.

[0055] In some examples, the interactive system 100 may employ a monolithic architecture, a service-oriented architecture (SOA), a function-as-a-service (FaaS) architecture, or a modular architecture. Example subsystems are discussed below.

[0056] The image processing system 202 provides various functions that enable users to capture and enhance (e.g., annotate or otherwise modify or edit) media content associated with a message.

[0057] The camera device system 204 includes (e.g., in a camera device application) control software that (e.g., directly or via operating system controls) interacts with and controls the camera device hardware of the user system 102 to modify and enhance real-time images captured and displayed via the interactive client 104.

[0058] Enhancement system 206 provides functionality related to the generation and distribution of enhancements (e.g., media overlays) for images captured in real time by the camera device system 204 or retrieved from the memory of user system 102. For example, enhancement system 206 is operable to select media overlays (e.g., image filters or image shots), present and display media overlays (e.g., image filters or image shots) to interactive client 104 to enhance real-time images received via camera device system 204 or retrieved from the memory 1002 of user system 102 (e.g., [images]). Figure 10 (As shown in the image) retrieved from the stored image. These enhancements are selected by the enhancement system 206 based on multiple inputs and data and presented to the user of the interactive client 104, such as, for example:

[0059] The geographical location of user system 102; and

[0060] User entity relationship information of users in user system 102.

[0061] Enhancements may include audio and visual content as well as visual effects. Examples of audio and visual content include images, text, logos, animations, and sound effects. Examples of visual effects include color overlays. Audio and visual content or visual effects may be applied to media content items (e.g., photos or videos) at user system 102 for transmission in messages, or applied to video content, such as video content streams or feeds transmitted from interactive client 104. Therefore, image processing system 202 can interact with and support various subsystems of communication system 208, such as messaging system 210 and video communication system 212.

[0062] Media overlays may include text or image data that can be superimposed on photographs taken by user system 102 or video streams produced by user system 102. In some examples, media overlays may be location overlays (e.g., Venice Beach), names of live events, or names of businesses (e.g., Beach Cafe). In other examples, image processing system 202 uses the geographic location of user system 102 to identify the media overlay, which includes the name of a business at the geographic location of user system 102. Media overlays may include additional tags associated with businesses. Media overlays may be stored in database 128 and accessed through database server 126.

[0063] Image processing system 202 provides a user-based publishing platform that allows users to select geographic locations on a map and upload content associated with those locations. Users can also specify which media overlays should be provided to other users. Image processing system 202 generates a media overlay that includes the uploaded content and associates it with the selected geographic location.

[0064] The Enhanced Creation System 214 supports AR developer platforms and includes applications that enhance (e.g., AR experiences) the creation and publishing of interactive clients 104 for content creators (e.g., artists and developers). The Enhanced Creation System 214 provides content creators with a library of built-in features and tools, including, for example, custom shaders, tracking technologies, and templates.

[0065] In some examples, enhancement creation system 214 provides a merchant-based publishing platform that allows merchants to select specific enhancements associated with geographic locations via a bidding process. For instance, enhancement creation system 214 associates the media overlay of the highest-bidding merchant with the corresponding geographic location for a predefined amount of time.

[0066] Communication system 208 is responsible for enabling and processing various forms of communication and interaction within interactive system 100, and includes messaging system 210, audio communication system 216, and video communication system 212. Messaging system 210 is responsible for enabling temporary or time-limited access to content by interactive client 104. Messaging system 210 incorporates multiple timers (e.g., within a short-lived timer system) that selectively enable access to messages and associated content (e.g., for presentation and display) via interactive client 104 based on duration and display parameters associated with a message or set of messages (e.g., a story). Audio communication system 216 enables and supports audio communication (e.g., real-time audio chat) between multiple interactive clients 104. Similarly, video communication system 212 enables and supports video communication (e.g., real-time video chat) between multiple interactive clients 104.

[0067] User management system 218 is operationally responsible for managing user data and profiles, and maintaining information about users and relationships between users in interactive system 100 (e.g., stored in...). Figure 3 (Entity information in entity table 308, entity diagram 310, and profile data 302).

[0068] The collection management system 220 is operationally responsible for managing collections or sets of media (e.g., collections of text, images, video, and audio data). Collections of content (e.g., messages, including images, videos, text, and audio) can be organized into “event galleries” or “event stories.” Such collections can be made available for a specified time period (e.g., the duration of the event to which the content relates). For example, content related to a concert can be made available as a “story” for the duration of the concert. The collection management system 220 is also responsible for publishing icons to the user interface of the interactive client 104, which provide notifications for specific collections. The collection management system 220 includes curation functionality that allows collection managers to manage and curate specific content collections. For example, the curation interface enables event organizers to curate collections of content related to a specific event (e.g., removing inappropriate content or redundant messages). Furthermore, the collection management system 220 employs machine vision (or image recognition technology) and content rules to automatically curate content collections. In some examples, users may be compensated for including user-generated content in the collection. In such a situation, the collection management system 220 operates to automatically pay such users for access to its content.

[0069] Map system 222 provides various geographic location (e.g., geolocation) functions and supports the presentation of map-based media content and messages by interactive client 104. For example, map system 222 enables the display (e.g., stored in profile data 302) of user icons or avatars on a map to indicate the current or past locations of the user's "friends" within the context of the map, as well as media content generated by such friends (e.g., a collection of messages including photos and videos). For example, a message posted by a user from a specific geographic location to interactive system 100 can be displayed to the specific user's "friends" on the map interface of interactive client 104 within the context of the map at that specific location. The user can also share his or her location and status information (e.g., using an appropriate status avatar) with other users of interactive system 100 via interactive client 104, where the location and status information is similarly displayed to the selected user within the context of the map interface of interactive client 104.

[0070] Game system 224 provides various game functions within the context of interactive client 104. Interactive client 104 provides a game interface that offers a list of available games that can be initiated by a user within the context of interactive client 104 and played with other users of interactive system 100. Interactive system 100 also enables specific users to invite other users to participate in specific games by sending invitations from interactive client 104. Interactive client 104 also supports the sending and receiving of audio, video, and text messages (e.g., chat) within the context of playing the game, provides leaderboards for the game, and also supports the provision of in-game rewards (e.g., game currency and items).

[0071] External resource system 226 provides interactive client 104 with an interface for communicating with remote servers (e.g., third-party server 112) to launch or access external resources such as applications or applets. Each third-party server 112 hosts applications or smaller versions of applications (e.g., game applications, utility applications, payment applications, or ride-sharing applications) based on markup languages ​​(e.g., HTML5). Interactive client 104 can launch web-based resources (e.g., applications) by accessing HTML5 files from the third-party server 112 associated with the web-based resource. The application hosted by third-party server 112 is programmed in JavaScript using a software development kit (SDK) provided by interactive server 124. The SDK includes APIs with functionality that can be called or activated by the web-based application. Interactive server 124 hosts a JavaScript library that provides access to a given external resource for specific user data of interactive client 104. HTML5 is an example of a technology used for programming games, but applications and resources programmed using other technologies can also be used.

[0072] To integrate the SDK's functionality into the web-based resource, the SDK is downloaded by third-party server 112 from interactive server 124, or otherwise received by third-party server 112. Once downloaded or received, the SDK is included as part of the application code of the web-based external resource. The code of the web-based resource can then call or activate certain functions of the SDK to integrate the features of interactive client 104 into the web-based resource.

[0073] The SDK stored on the interactive server system 110 effectively provides a bridge between external resources (e.g., application 106 or applet) and the interactive client 104. This gives users a seamless experience communicating with other users on the interactive client 104 while preserving the look and feel of the interactive client 104. To bridge communication between external resources and the interactive client 104, the SDK facilitates communication between a third-party server 112 and the interactive client 104. A bridging script running on the user system 102 establishes two unidirectional communication channels between the external resources and the interactive client 104. Messages are sent asynchronously between the external resources and the interactive client 104 via these communication channels. Each SDK function activation is sent as a message and callback. Each SDK function is implemented by constructing a unique callback identifier and sending a message with that callback identifier.

[0074] By using the SDK, not all information from the interactive client 104 is shared with the third-party server 112. The SDK limits which information is shared based on the needs of the external resource. Each third-party server 112 provides the interactive server 124 with an HTML5 file corresponding to the web-based external resource. The interactive server 124 can add a visual representation (e.g., box design or other graphics) of the web-based external resource to the interactive client 104. Once the user selects the visual representation or instructs the interactive client 104 to access the features of the web-based external resource through the graphical user interface (GUI), the interactive client 104 obtains the HTML5 file and instantiates the resource to access the features of the web-based external resource.

[0075] Interactive client 104 presents a GUI (e.g., a login page or title screen) for an external resource. During, before, or after presenting the login page or title screen, interactive client 104 determines whether the initiated external resource has previously been authorized to access the user data of interactive client 104. In response to determining that the initiated external resource has previously been authorized to access the user data of interactive client 104, interactive client 104 presents another GUI for the external resource, including its functionality and characteristics. In response to determining that the initiated external resource has not previously been authorized to access the user data of interactive client 104, after displaying the login page or title screen of the external resource for a threshold time period (e.g., 3 seconds), interactive client 104 slides up a menu for authorizing the external resource to access user data (e.g., animating the menu to appear from the bottom of the screen to the middle or other part of the screen). The menu identifies the type of user data that the external resource will be authorized to use. In response to receiving a user's selection of the accept option, interactive client 104 adds the external resource to the list of authorized external resources and allows the external resource to access user data from interactive client 104. External resources are authorized by the interactive client 104 to access user data under the OAuth 2 framework.

[0076] Interactive client 104 controls the type of user data shared with external resources based on the type of authorized external resource. For example, access to a first type of user data (e.g., two-dimensional (2D) avatars of users with or without different avatar characteristics) is provided to external resources including full-scale applications (e.g., application 106). As another example, access to a second type of user data (e.g., payment information, 2D avatars of users, three-dimensional (3D) avatars of users, and avatars with various avatar characteristics) is provided to external resources including smaller versions of applications (e.g., web-based versions of applications). Avatar characteristics include different ways of customizing the appearance and feel of an avatar, such as different poses, facial features, clothing, etc.

[0077] The advertising system 228 is operationally designed to enable third parties to purchase advertisements for presentation to end users via interactive client 104, and also handles the delivery and presentation of these advertisements.

[0078] Artificial intelligence and machine learning system 230 provides various services to different subsystems within interaction system 100. For example, AI and machine learning system 230 operates in conjunction with image processing system 202 and camera device system 204 to analyze images and extract information such as objects, text, or faces. This information can then be used by image processing system 202 to enhance, filter, or manipulate the image. AI and machine learning system 230 can be used by enhancement system 206 to generate enhanced content, XR experiences, and AR experiences, such as adding virtual objects or animations to real-world images and videos. Communication system 208 and messaging system 210 can use AI and machine learning system 230 to analyze communication patterns and provide insights into how users interact with each other, as well as provide intelligent message classification and tagging, such as categorizing messages based on sentiment or topic.

[0079] The artificial intelligence and machine learning system 230 can also provide chatbot functionality for message interactions 120 between user systems 102 and between user systems 102 and the interactive server system 110. The artificial intelligence and machine learning system 230 can also work with the audio communication system 216 to provide speech recognition and natural language processing capabilities, thereby allowing users to interact with the interactive system 100 using voice commands.

[0080] In some cases, artificial intelligence and machine learning systems 230 can be used to achieve the following combination Figure 5 and Figure 6 The discussion focuses on features and / or components, such as the ability to automatically share various content items with collections of content items and / or individual users.

[0081] Data Architecture

[0082] Figure 3 This shows, based on certain examples, what can be stored Figure 1 A schematic diagram of data structure 300 in database 304 of interactive server system 110. Although the contents of database 304 are shown as including multiple tables, it will be understood that data can be stored in other types of data structures (e.g., as an object-oriented database).

[0083] Database 304 includes message data stored in message table 306. For any given message, this message data includes at least message sender data, message receiver (or recipient) data, and a payload. See below for reference. Figure 4Additional details describe information that can be included in a message and is contained within message data stored in message table 306.

[0084] Entity table 308 stores entity data and (e.g., by reference) links to entity diagram 310 and profile data 302. Entities for which records are maintained within entity table 308 can include individuals, company entities, organizations, objects, locations, events, etc. Regardless of entity type, any entity whose data is stored by interactive server system 110 can be an identifiable entity. Each entity is provided with a unique identifier and an entity type identifier (not shown).

[0085] Entity Graph 310 stores information about the relationships and associations between entities. As an example only, such relationships can be social, professional (e.g., working in a common company or organization), interest-based, or activity-based. Some relationships between entities can be unidirectional, such as a subscription by an individual user to digital content from a commercial or publishing user (e.g., a newspaper or other digital media channel or brand). Other relationships can be bidirectional, such as... Figure 1 The interactive system 100 establishes "friendship" relationships between individual users.

[0086] Certain licenses and relationships can be attached to each relationship, and also to each direction of the relationship. For example, a two-way relationship (e.g., a friendship between individual users) can include authorization for the posting of digital content items between the individual users, but certain restrictions or filters can be imposed on the posting of such digital content items (e.g., based on content characteristics, location data, or time of day data). Similarly, a subscription relationship between an individual user and a business user can impose varying degrees of restrictions on the posting of digital content from the business user to the individual user, and can significantly restrict or prevent the posting of digital content from the individual user to the business user. As an example of an entity, a specific user can record certain restrictions in a record for that entity within entity table 308 (e.g., via privacy settings). Such privacy settings can be applied to all types of relationships within the context of the interaction system 100, or selectively applied to certain types of relationships.

[0087] Profile data 302 stores various types of profile data about a specific entity. Profile data 302 can be selectively used and presented to other users of the interactive system 100 based on privacy settings specified by the specific entity. In the case that the entity is an individual, profile data 302 includes, for example, a username, phone number, address, settings (e.g., notification and privacy settings), and an avatar representation (or a set of such avatar representations) selected by the user. A specific user can then selectively include one or more of these avatar representations within the content of messages transmitted via the interactive system 100 and on a map interface displayed to other users by the interactive client 104. The set of avatar representations may include “status avatars,” which present a graphical representation of a status or activity that the user can choose to transmit at a specific time.

[0088] In the case that the entity is a group, in addition to the group name, members and various settings of the associated group (e.g., notifications), the group profile data 302 may similarly include one or more avatar representations associated with the group.

[0089] Database 304 also stores enhancement data, such as overlays or filters, in enhancement table 312. Enhancement data is associated with and applied to videos (whose data is stored in video table 314) and images (whose data is stored in image table 316).

[0090] In some examples, filters are overlays displayed as superimposed on images or videos during presentation to the recipient user. Filters can be of various types, including those that appear when the user edits a message. Figure 1 The interactive client 104 presents a filter selected from a set of filters to the sending user. Other types of filters include geolocation filters (also known as geographic filters), which can be presented to the sending user based on geographic location. For example, the interactive client 104 can be based on... Figure 1 The geographic location information determined by the Global Positioning System (GPS) unit of the user system 102 is presented in the user interface as a geographic location filter specific to nearby or special locations.

[0091] Another type of filter is a data filter, which can be selectively presented to the sending user by the interactive client 104 based on other inputs or information collected by the user system 102 during the message creation process. Examples of data filters include the current temperature at a specific location, the current speed of the sending user, the battery life of the user system 102, or the current time.

[0092] Other augmented data that can be stored within image table 316 includes (for example, AR content items corresponding to the application of "Lens" or AR experiences). AR content items can be real-time special effects and sounds that can be added to images or videos.

[0093] Collection table 318 stores data related to collections of messages and associated image, video, or audio data compiled into collections (e.g., stories or galleries). The creation of a specific collection can be initiated by a specific user (e.g., each user for whom records are maintained in entity table 308). A user can create a "personal story" in the form of a collection of content that has already been created and sent / broadcast by that user. For this purpose, the user interface of interactive client 104 may include user-selectable icons to allow the sending user to add specific content to his or her personal story.

[0094] Collections can also constitute "live stories," which are collections of content from multiple users created manually, automatically, or using a combination of manual and automatic technologies. For example, a "live story" can constitute a curated stream of user-submitted content from various locations and events. For instance, users with location services enabled on their client devices and who are at a common location event at a specific time can be presented with the option to contribute content to a specific live story via the user interface of interactive client 104. Users can identify live stories based on their location through interactive client 104. The end result is a "live story" told from a community perspective.

[0095] Another type of content collection is called a "location story," which allows users of user system 102 located in a specific geographic location (e.g., on a college or university campus) to contribute to a specific collection. In some examples, contributions to a location story may employ secondary authentication to verify that the end user belongs to a specific organization or other entity (e.g., is a student on a university campus).

[0096] As mentioned above, video table 314 stores video data, which in some examples is associated with messages whose records are maintained within message table 306. Similarly, image table 316 stores image data associated with messages whose message data is stored in entity table 308. Entity table 308 can associate various enhancements from enhancement table 312 with various images and videos stored in image table 316 and video table 314.

[0097] Database 304 also includes trained machine learning techniques 307, which stores parameters of one or more machine learning models that have been trained. For example, trained machine learning techniques 307 stores trained parameters of one or more artificial neural network machine learning models or techniques.

[0098] Data communication architecture

[0099] Figure 4This is a schematic diagram illustrating the structure of message 400 according to some examples, which is composed of... Figure 1 Interactive client 104 is generated in the middle for use via Figure 1 The interaction server 124 transmits the data to another interaction client 104. The content of specific message 400 is used to populate... Figure 3 The storage in Figure 3 The message table 306 within database 304, accessible by interactive server 124. Similarly, the content of message 400 is used as... Figure 1 The "in-transit" or "in-flight" data of the user system 102 or interactive server 124 is stored in memory. Message 400 is shown as including the following example components:

[0100] Message Identifier 402: A unique identifier that identifies message 400.

[0101] Message text payload 404: Must be sent by the user via Figure 1 The user interface of the user system 102 is generated and included in the text of message 400.

[0102] Message image payload 406: Image data captured by the camera device component of user system 102 or retrieved from the memory component of user system 102 and included in message 400. The image data for the sent or received message 400 can be stored in image table 316.

[0103] Message video payload 408: Video data captured by the camera device component or retrieved from the memory component of the user system 102 and included in message 400. The video data for the sent or received message 400 can be stored in image table 316.

[0104] Message audio payload 410: Audio data captured by the microphone or retrieved from the memory component of the user system 102 and included in message 400.

[0105] Message enhancement data 412: This represents enhancement data (e.g., filters, labels, or other annotations or enhancements) to be applied to the message image payload 406, message video payload 408, or message audio payload 410 of message 400. Enhancement data for the sent or received message 400 can be stored in enhancement table 312.

[0106] Message duration parameter 414: A parameter value, in seconds, indicating the amount of time that the content of the message (e.g., message image payload 406, message video payload 408, message audio payload 410) will be presented to the user via the interactive client 104 or that is accessible to the user.

[0107] Message geolocation parameter 416: Geographic location data (e.g., latitude and longitude coordinates) associated with the message's content payload. Multiple message geolocation parameter 416 values ​​may be included in the payload, each of which is associated with a content item included in the content (e.g., a specific image within the message image payload 406 or a specific video within the message video payload 408).

[0108] Message Story Identifier 418: An identifier value that identifies one or more sets of content (e.g., “story” identified in set table 318) associated with a specific content item in the message image payload 406 of message 400. For example, multiple images within the message image payload 406 may each be associated with multiple sets of content using their respective identifier values.

[0109] Message Tag 420: Each message 400 can be labeled with multiple tags, each of which indicates the subject of the content included in the message payload. For example, in the case where a specific image depicts an animal (e.g., a lion) is included in the message image payload 406, a tag value can be included within the message tag 420 indicating the relevant animal. Tag values ​​can be manually generated based on user input, or can be automatically generated using, for example, image recognition.

[0110] Message sender identifier 422: An identifier (e.g., message sending system identifier, email address, or device identifier) ​​indicating the user of the user system 102 on which message 400 is generated and from which message 400 is sent.

[0111] Message receiver identifier 424: An identifier (e.g., message sending and receiving system identifier, email address, or device identifier) ​​indicating the user of the user system 102 to which message 400 is addressed.

[0112] The content (e.g., values) of each component of message 400 can be pointers to locations in tables where content data values ​​are stored. For example, image values ​​in message image payload 406 can be pointers to locations (or their addresses) within image table 316. Similarly, values ​​in message video payload 408 can point to data stored in image table 316, values ​​in message enhancement data 412 can point to data stored in enhancement table 312, values ​​in message story identifier 418 can point to data stored in set table 318, and values ​​in message sender identifier 422 and message receiver identifier 424 can point to user records stored in entity table 308.

[0113] AR Experience System

[0114] Figure 5 and Figure 6 This is a graphical representation of an example user interface for an AR experience system, based on several examples. Specifically, the AR experience system (which can be implemented as...) Figure 1 User system 102 in Figure 1 The interactive server system 110 and / or Figure 1 (As part of the interactive client 104) allows users to quickly and easily generate content items consisting of a single image and including AR animations, and to share such content items with various groups of recipients.

[0115] For example, the user system 102 may receive a request to activate a camera device. In response, the user system 102 may present a video feed from the camera device on a display device. The user system 102 may receive input requesting the addition of AR elements associated with the AR experience to the video feed. In such a case, the user system 102 may overlay AR elements onto the video feed in a manner that tracks the movement of one or more real-world objects depicted in the video feed. The user system 102 may receive input requesting the capture of a single image from the video feed. In such a case, the user system 102 stores a static representation of the single image from the video feed, including or excluding AR elements.

[0116] User system 102 stores metadata associated with an image that identifies the selected AR element and is used to overlay AR elements in the AR experience. User system 102 can receive requests or input from users to share a single image with one or more receivers. In response, user system 102 presents... Figure 5The graphical user interface 500 shown is shown. The graphical user interface 500 may include the display of a captured single image 510. The graphical user interface 500 may automatically select an AR experience to apply to the single image 510. The AR experience may be selected by the user system 102 in response to retrieving metadata associated with the image. That is, the user system 102 may determine that the metadata associated with the image uniquely identifies the AR experience. In response, the user system 102 searches for AR experiences associated with the metadata and activates the AR experience. The user system 102 may highlight the icon 520 corresponding to the activated AR experience in a list 530 of other icons corresponding to other AR experiences.

[0117] User system 102 can determine that the activated AR experience includes metadata indicating that one or more AR elements of the AR experience are animated or include animated AR elements. In response, user system 102 (e.g., using an AR experience engine) applies or processes the same single image through the activated AR experience to generate a depiction of animated AR elements on the single image. That is, even if the image is not video, the activated AR experience is tricked into processing the image as video by continuously and repeatedly feeding the same input over time. The AR experience can be configured to receive video at a specific frame rate. In such a case, user system 102 can provide the same single image to the AR experience at a specific frame rate of 20 times per second. For example, the single image can be reapplied and reprocessed 20 times per second by the same AR experience.

[0118] Each time a single image is input to the AR experience, the AR experience performs a single iteration of image processing. For example, in the first iteration, the AR experience may process the single image to detect the presence, location, and position of one or more real-world objects depicted in the image. Based on the detected presence, location, and position of one or more real-world objects in the image, the AR experience positions and places one or more AR elements on the single image to output a first modified single image. As shown in the graphical user interface 500, based on the location of the real-world object 512 depicted in the image, the single image 510 has been modified to include one or more AR-animated elements 540 (e.g., confetti or petals).

[0119] In subsequent or second iterations (e.g., because user system 102 feeds the same single image to the input of the AR experience at a specific frame rate), the AR experience can again process the same single image to re-detect the presence, location, and position of one or more real-world objects depicted in the image. Based on the detected presence, location, and position of one or more real-world objects in the image, or virtual states from previous frames, the AR experience repositions and repositions one or more AR elements on the single image or moves one or more AR elements on the single image to output a second modified single image. In the second modified single image, one or more AR-animated elements 540 are moved to another location relative to the real-world object 512 or virtual states from previous frames.

[0120] The number of iterations of the AR experience processing the same single image can continue until a specified time period is reached. That is, the iteration repeats until a certain number of new images can be sequentially combined to form or generate a video with a specified time period. In some cases, the specified time period is a default time period, such as five seconds. In other cases, the specified time period is selected by the user. For example, user system 102 can receive input from the user specifying how long the video containing the animation of the AR experience should be. In some cases, the user-specified time period can be longer or shorter than the default specified time period. If the user-specified time period is longer than the default time period, the default time period is selected as the specified time period. If the user-specified time period is shorter than the default time period, the user-specified time period is selected as the specified time period.

[0121] In some examples, the specified time period can be set to five seconds, and the specific frame rate of the AR experience is 20 frames per second, with the number of iterations and modified individual images produced being 100 (e.g., five seconds multiplied by 20 frames per second). In such a case, the user system 102 can combine the modified images and output frames sequentially at the same specific frame rate so that, to the user, a single image 510 appears to include the animation of one or more AR-animated elements 540. For example, one or more AR-animated elements 540 could appear to fall from the top of the screen and could appear to collide with a real-world object 512. The behavior of one or more AR-animated elements 540 is controlled as they are animated in a single image 510 and is based on the detected real-world object 512 in the single image 510.

[0122] The graphical user interface 500 may include a send option 560. In response to receiving input selecting send option 560, user system 102 may present a user interface that allows the user to specify one or more recipients of a video (e.g., a modified sequence of images generated by processing the same single image multiple times through an AR experience). The video may be shared with the recipients and presented on the corresponding user system 102 for each recipient. The graphical user interface 500 may include a save option 570. In response to receiving input selecting save option 570, user system 102 adds the video and / or a single image 510 to a library of content items.

[0123] The graphical user interface 500 may include image modification options 550. Image modification options 550 may include options to add text, graphic elements, labels, audio, images, and / or video to the image. The user system 102 may detect input selecting a single modification from the image modification options 550. In response, the user system 102 adds the selected single modification to the modified image sequence. That is, the user system 102 further modifies each image that has been overlaid with one or more AR-animated elements 540 using the selected single modification. The user system 102 applies the same selected single modification to each modified image in the sequence. This results in the user system 102 generating a video of a single image 510 including one or more AR-animated elements 540 overlaid with animation and the selected single modification.

[0124] In some examples, user system 102 receives input from the user to select a second AR experience, for example, by detecting a selection of a second icon 522 from list 530. In such cases, user system 102 acquires the second AR experience. As discussed above, user system 102 applies the second AR experience to a single image 510 or a newly selected single image in a similar manner. The second AR experience may be associated with a second set of animated AR elements. Thus, user system 102 presents user interface 501, which includes the display of a single image 510 having a second set of animated AR elements 572 corresponding to the second AR experience. The second set of animated AR elements 572 may be animated relative to static real-world objects depicted in the single image 510 depicted in user interface 501. For example, the single image 510 may include an animation showing petals falling down the screen and landing on various real-world portions of real-world objects already detected by the AR experience in the single image. That is, the real-world object may be a person, and the petals may be animated to fall from the top of the screen. A subset of petals may collide with the top of a person's head and / or shoulders (detected by the AR experience), while other petals continue to fall. Petals that collide with the top of the head and / or shoulders may stop moving and appear to land on the top of the head and / or shoulders, while other petals continue to be animated as they fall onto a single image 510 (e.g., a still image). In some cases, the second AR experience includes audio. In such cases, the user system 102 may remove or disable the audio, or prevent the audio of the second AR experience from being included along with the corresponding second set of animated AR elements superimposed on the single image 510.

[0125] In some examples, the second AR experience can be animated in a way that modifies the content depicted in a single image 510 or a real-world object. For example, as Figure 6 The sequence of user interfaces 600, 601, and 602, as shown, represents animation. Specifically, as shown in user interface 600, a single image 610 (which may correspond to a single image 510) may include a depiction of a real-world object 612. When the single image 610 is processed by a first iteration of the second AR experience, the real-world object 612 is modified to appear shrunken and distorted, as shown in user interface 601. Furthermore, the first iteration of the second AR experience may generate an animated AR element 620 overlaid on the shrunken and distorted real-world object 612. This results in a first modified image being presented in user interface 601.

[0126] Then, the second AR experience performs a second iteration of processing the single image 610. In the second iteration, the second AR experience expands the shrunken and distorted real-world object 612 to make it look similar or analogous to the real-world object 612 in the original, unmodified single image 610. Furthermore, the second AR experience adjusts the positioning and appearance of the animated AR elements 630 to reveal new content of the real-world object 612 that was previously occluded from the view in the user interface 601 corresponding to the previous iteration. The second AR experience generates a second modified image and renders the second modified image in the user interface 602.

[0127] In some examples, user system 102 receives a request to access a library of content items. In response, user system 102 presents a user interface displaying multiple thumbnails, each associated with a different content item. User system 102 can determine that individual thumbnails are associated and represent single images that have been repeatedly processed by individual AR experiences. Thumbnails may be presented in a static form and may include indications of the association between the image represented by the thumbnail and the individual AR experience.

[0128] User system 102 can receive input selecting an option to preview a single image corresponding to a thumbnail. In response to receiving input, user system 102 renders a single image without processing it or applying a separate AR experience to it. This saves significant processing resources. User system 102 can also receive input selecting an option to modify a single image corresponding to a thumbnail. User system 102 can access metadata associated with a single image to determine if the single image is associated with a separate AR experience. In such cases, user system 102 can repeatedly process the single image with a separate AR experience at specified time intervals. This results in the rendering of a video comprising a single image overlaid with animated AR elements corresponding to a separate AR experience, the animated AR elements moving within the single image relative to and based on the positioning and location of one or more real-world objects depicted in the image.

[0129] Figure 7 This is a flowchart of a process or method 700 performed by a content item collection sharing system, based on some examples. While a flowchart can describe operations as sequential processing, many operations within an operation can be performed in parallel or concurrently. Furthermore, the order of operations can be rearranged. A process terminates when its operations are complete. A process can correspond to a method, procedure, etc. The steps of a method can be performed in whole or in part, can be combined with some or all of the steps in other methods, and can be performed by any number of different systems or any part thereof, such as processors included in any system.

[0130] At operation 701, interactive client 104 (e.g., user system 102 or server associated with the first user) accesses the image as discussed above.

[0131] At operation 702, the interactive client 104 selects an AR experience to apply to an image, the AR experience including one or more AR element animations, as discussed above.

[0132] At operation 703, the interactive client 104 repeatedly applies the AR experience to the image at specified time intervals to overlay one or more AR element animations on the image, as discussed above.

[0133] At operation 704, the interactive client 104 generates a video with a duration corresponding to a specified time interval in response to repeatedly applying the AR experience to the image, the video depicting the animation of one or more AR elements on the image, as discussed above.

[0134] Example

[0135] Example 1. A method comprising: accessing an image by one or more processors of a device; selecting an augmented reality (AR) experience to apply to the image, the AR experience including one or more AR element animations; repeatedly applying the AR experience to the image at specified time intervals to overlay one or more AR element animations on the image; and generating a video having a duration corresponding to the specified time intervals in response to repeatedly applying the AR experience to the image, the video depicting one or more AR element animations on the image.

[0136] Example 2. The method of Example 1 further includes: performing a first iteration of applying the AR experience to an image, the first iteration including: processing the image to detect one or more real-world objects depicted in the image; and animate and position one or more AR elements at a first location on the image based on the detected locations of the one or more real-world objects depicted in the image.

[0137] Example 3. The method of Example 2 further includes: performing a second iteration after performing the first iteration to apply the AR experience to the image, the second iteration including: processing the image to re-detect one or more real-world objects depicted in the image; and animate one or more AR elements to a second position on the image based on the position of the re-detected one or more real-world objects depicted in the image.

[0138] Example 4. The method of any of Examples 2 to 3 also includes tracking one or more objects in an image.

[0139] Example 5. A method of any of Examples 1 to 4, wherein, in response to input that interacts with a first icon representing an AR experience to select an AR experience, the first icon is presented in an icon list.

[0140] Example 6. The method of any of Examples 1 to 5 further includes: receiving input that sets a value for a specified time interval.

[0141] Example 7. The method of any of Examples 1 through 6 further includes: setting the specified time interval to a default value when no input is received to set a value for the specified time interval.

[0142] Example 8. The method of any of Examples 1 to 7 further includes: receiving input for selecting one or more modifications for an image; and applying one or more modifications to the image together with animations of one or more AR elements overlaid on the image.

[0143] Example 9. The method of Example 8, wherein one or more modifications include at least one of static or animated graphic elements, text, or other images.

[0144] Example 10. A method of any of Examples 1 to 9, wherein the AR experience is a first AR experience, further comprising: receiving input selecting a second AR experience; and in response to receiving the input, repeatedly applying the second AR experience to an image at specified time intervals to overlay one or more second AR element animations onto the image, rather than overlaying one or more AR element animations of the first AR experience.

[0145] Example 11. The method of any of Examples 1 to 10 further includes: disabling audio associated with the AR experience in response to determining that the AR experience is being repeatedly applied to an image.

[0146] Example 12. A method of any of Examples 1 through 11, wherein, in response to receiving input of an accessed image, the AR experience is automatically repeated to generate a video.

[0147] Example 13. The method of any one of Examples 1 to 12 further includes: accessing metadata associated with the AR experience; determining that the metadata indicates the AR experience includes animation; and performing repeated application of the AR experience to an image in response to determining that the metadata indicates the AR experience includes animation.

[0148] Example 14. A method of any of Examples 1 through 13, wherein the image comprises a single image captured from a live video stream.

[0149] Example 15. The method of any one of Examples 1 to 14 further includes: receiving a request to access a library of content items; and in response to receiving the request, presenting a plurality of thumbnails associated with the content items, the plurality of thumbnails including a separate thumbnail associated with a video.

[0150] Example 16. The method of Example 15 further includes: receiving a request to preview a separate thumbnail; and, in response to receiving the preview request, rendering it in the image without overlaying animations of one or more AR elements.

[0151] Example 17. The method of any of Examples 15 to 16 further includes: receiving a request to edit a separate thumbnail; and in response to receiving the request to edit: identifying an AR experience associated with the image; and repeatedly applying the AR experience to the image to overlay one or more AR element animations on the image again.

[0152] Example 18. The method of Example 17 further includes: storing metadata associated with an image that indicates that the image is associated with an AR experience.

[0153] Example 19. A system comprising: at least one processor; and at least one memory component storing instructions thereon, the instructions causing the at least one processor to perform operations when executed by the at least one processor, the operations further comprising: accessing an image; selecting an augmented reality (AR) experience to apply to the image, the AR experience comprising one or more AR element animations; repeatedly applying the AR experience to the image within a specified time interval to overlay one or more AR element animations onto the image; and generating a video having a duration corresponding to the specified time interval in response to repeatedly applying the AR experience to the image, the video depicting one or more AR element animations on the image.

[0154] Example 20. A non-transitory computer-readable storage medium having instructions stored thereon, the instructions causing the at least one processor to perform operations when executed by at least one processor, the operations including: accessing an image; selecting an augmented reality (AR) experience to apply to the image, the AR experience including one or more AR element animations; repeatedly applying the AR experience to the image within a specified time interval to overlay one or more AR element animations on the image; and generating a video having a duration corresponding to the specified time interval in response to repeatedly applying the AR experience to the image, the video depicting one or more AR element animations on the image.

[0155] Machine architecture

[0156] Figure 8This is a schematic representation of machine 800, within which instructions 802 (e.g., software, program, application, app, or other executable code) can be executed to cause machine 800 to perform any or more of the methods discussed herein. For example, instructions 802 can cause machine 800 to perform any or more of the methods described herein. Instructions 802 transform a general, unprogrammed machine 800 into a specific machine 800 programmed to perform the described and illustrated functions in the described manner. Machine 800 can operate as a standalone device or can be coupled (e.g., networked) to other machines. In a networked deployment, machine 800 can operate as a server machine or a client machine in a server-client network environment, or as a peer machine in a peer-to-peer (or distributed) network environment. Machine 800 may include, but is not limited to, server computers, client computers, personal computers (PCs), tablets, laptops, netbooks, set-top boxes (STBs), personal digital assistants (PDAs), entertainment media systems, cellular phones, smartphones, mobile devices, wearable devices (e.g., smartwatches), smart home devices (e.g., smart appliances), other smart devices, web devices, network routers, network switches, bridges, or any machine capable of sequentially or otherwise executing instructions 802 that specify actions to be taken by machine 800. Furthermore, while a single machine 800 is shown, the term "machine" should also be considered as a collection of machines that individually or jointly execute instructions 802 to perform any or more of the methods discussed herein. For example, machine 800 may include user system 102 or any of a plurality of server devices forming part of interactive server system 110. In some examples, machine 800 may also include both client and server systems, wherein certain operations of a particular method or algorithm are performed on the server side and certain operations of that particular method or algorithm are performed on the client side.

[0157] Machine 800 may include a processor 804, a memory 806, and an input / output (I / O) unit 808 that can be configured to communicate with each other via a bus 810. In the example, processor 804 (e.g., a central processing unit (CPU), a reduced instruction set computing (RISC) processor, a complex instruction set computing (CISC) processor, a graphics processing unit (GPU), a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a radio frequency integrated circuit (RFIC), another processor, or any suitable combination thereof) may include, for example, processors 812 and 814 that execute instruction 802. The term "processor" is intended to include multi-core processors, which may include two or more independent processors (sometimes referred to as "cores") capable of executing instructions simultaneously. Although Figure 8 Multiple processors 804 are shown, but machine 800 may include a single processor with a single core, a single processor with multiple cores (e.g., a multi-core processor), multiple processors with a single core, multiple processors with multiple cores, or any combination thereof.

[0158] Memory 806 includes main memory 816, static memory 818, and memory cells 820, all of which are accessible by processor 804 via bus 810. Main memory 806, static memory 818, and memory cells 820 store instructions 802 embodying any one or more of the methods or functions described herein. Instructions 802 may also reside wholly or partially within main memory 816, static memory 818, machine-readable medium 822 within memory cells 820, at least one processor of processor 804 (e.g., the processor's cache memory), or any suitable combination thereof, during execution by machine 800.

[0159] I / O component 808 may include a wide variety of components for receiving input, providing output, generating output, transmitting information, exchanging information, capturing measurement results, etc. The specific I / O component 808 included in a particular machine will depend on the type of machine. For example, a portable machine such as a mobile phone may include a touch input device or other such input mechanism, while a headless server machine may not include such a touch input device. It will be understood that I / O component 808 may include... Figure 8Many other components are not shown. In various examples, I / O component 808 may include user output component 824 and user input component 826. User output component 824 may include visual components (e.g., displays such as plasma display panels (PDPs), light-emitting diode (LED) displays, liquid crystal displays (LCDs), projectors, or cathode ray tube (CRT) displays), acoustic components (e.g., speakers), haptic components (e.g., vibration motors, resistance mechanisms), other signal generators, etc. User input component 826 may include alphanumeric input components (e.g., keyboards, touchscreens configured to receive alphanumeric input, photoelectric keyboards, or other alphanumeric input components), pointing-based input components (e.g., mice, touchpads, trackballs, joysticks, motion sensors, or other pointing instruments), haptic input components (e.g., physical buttons, touchscreens that provide the position and force of touch or touch gestures, or other haptic input components), audio input components (e.g., microphones), etc. Any biometric features collected by biometric component 828 are captured and stored with user approval and deleted upon user request.

[0160] Furthermore, such biometric data can be used for very limited purposes, such as identity verification. To ensure the restricted and authorized use of biometric information and other personally identifiable information (PII), access to this data is limited to authorized personnel, if permitted. Any use of biometric data can be strictly limited to identity verification purposes, and the data must not be shared or sold to any third party without the user's explicit consent. In addition, appropriate technical and organizational measures should be implemented to ensure the security and confidentiality of this sensitive information.

[0161] In another example, I / O component 808 may include biometric component 828, motion component 830, environmental component 832 or positioning component 834, and various other components. For example, biometric component 828 includes components for detecting expressions (e.g., hand expressions, facial expressions, voice expressions, body posture, or eye tracking), measuring biosignals (e.g., blood pressure, heart rate, body temperature, sweating, or brain waves), and identifying people (e.g., voice recognition, retinal recognition, facial recognition, fingerprint recognition, or EEG-based recognition).

[0162] Biometric components can include brain-computer interface (BMI) systems, which allow communication between the brain and external devices or machines. This can be achieved by recording brain activity data, converting that data into a format that can be understood by a computer, and then using the resulting signals to control the device or machine.

[0163] Examples of BMI technology types include:

[0164] BMI based on electroencephalography (EEG) uses electrodes placed on the scalp to record electrical activity in the brain.

[0165] Invasive BMI, which uses electrodes surgically implanted into the brain.

[0166] Optogenetics BMI uses light to control the activity of specific nerve cells in the brain.

[0167] The moving part 830 includes an acceleration sensor part (e.g., an accelerometer), a gravity sensor part, and a rotation sensor part (e.g., a gyroscope).

[0168] The environmental component 832 includes, for example, one or more camera devices (with still image / photograph and video capabilities), illuminance sensor components (e.g., photometers), temperature sensor components (e.g., one or more thermometers for detecting ambient temperature), humidity sensor components, pressure sensor components (e.g., barometers), acoustic sensor components (e.g., one or more microphones for detecting background noise), proximity sensor components (e.g., infrared sensors for detecting nearby objects), gas sensors (e.g., gas detection sensors for detecting hazardous gas concentrations or measuring pollutants in the atmosphere for safety purposes), or other components that can provide indications, measurements, or signals corresponding to the surrounding physical environment.

[0169] Regarding the camera device, Figure 1 The user system 102 may have a camera system, which may include, for example, a front-facing camera on the front surface of the user system 102 and a rear-facing camera on the rear surface of the user system 102. The front-facing camera may be used, for example, to capture still images and videos (e.g., “selfies”) of the user of the user system 102, and then enhance the still images and videos with the enhancement data (e.g., filters) described above. The rear-facing camera may be used, for example, to capture still images and videos in a more conventional camera mode, wherein these images are similarly enhanced with enhancement data. In addition to the front-facing and rear-facing cameras, the user system 102 may also include features for capturing 360°... 360 photos and videos Camera device.

[0170] Furthermore, the camera system of user system 102 may include dual rear cameras (e.g., a main camera and a depth sensing camera) located on the front and rear sides of user system 102, or even triple, quadruple, or quintuple rear camera configurations. These multi-camera systems may include, for example, wide-angle cameras, ultra-wide-angle cameras, telephoto cameras, macro cameras, and depth sensors.

[0171] The positioning component 834 includes a position sensor component (e.g., a GPS receiver component), an altitude sensor component (e.g., an altimeter or barometer that detects air pressure from which altitude can be obtained), an orientation sensor component (e.g., a magnetometer), etc.

[0172] Communication can be implemented using a variety of technologies. I / O component 808 also includes communication component 836, which is operable to couple machine 800 to network 838 or device 840 via a suitable coupling or connection. For example, communication component 836 may include a network interface component or another suitable device that interfaces with network 838. In further examples, communication component 836 may include wired communication components, wireless communication components, cellular communication components, near field communication (NFC) components, Bluetooth components, etc. Components (e.g., Bluetooth) Low energy consumption), Wi-Fi Components and other communication components that provide communication via other modes. Device 840 can be any peripheral device from another machine or various peripheral devices (e.g., a peripheral device coupled via a universal serial bus (USB)).

[0173] Furthermore, communication component 836 may detect identifiers or include components operable to detect identifiers. For example, communication component 836 may include a radio frequency identification (RFID) tag reader component, an NFC smart tag detection component, an optical reader component (e.g., for detecting one-dimensional barcodes such as Universal Product Code (UPC) barcodes, QR codes such as Quick Response (QR) codes, Aztec codes, data matrices, and data symbols). The system can utilize optical sensors for multidimensional barcodes and other optical codes, such as MaxiCode, PDF417, UltraCode, and UCC RSS-2D barcodes, or acoustic detection components (e.g., microphones for identifying audio signals of the tags). Furthermore, various information can be obtained via communication component 836, such as location via Internet Protocol (IP) geolocation, or via Wi-Fi. Location can be obtained through signal triangulation or by detecting NFC beacon signals that indicate a specific location.

[0174] Various memories (e.g., main memory 816, static memory 818, and memory of processor 804) and storage units 820 may store one or more sets of instructions and data structures (e.g., software) embodying any or more of the methods or functions described herein, or used by any or more of the methods or functions described herein. These instructions (e.g., instruction 802) cause various operations to implement the disclosed examples when executed by processor 804.

[0175] Instruction 802 can be sent or received via network 838, using a transmission medium, via a network interface device (e.g., a network interface component included in communication component 836), and using any of several known transmission protocols (e.g., HTTP). Similarly, instruction 802 can be sent or received using a transmission medium via coupling to device 840 (e.g., peer-to-peer coupling).

[0176] Software Architecture

[0177] Figure 9 This is a block diagram 900 illustrating a software architecture 902 that can be installed on any one or more of the devices described herein. The software architecture 902 is supported by hardware such as a machine 904 including a processor 906, memory 908, and I / O components 910. In this example, the software architecture 902 can be conceptualized as a stack of layers, each providing specific functionality. The software architecture 902 includes layers such as an operating system 912, libraries 914, frameworks 916, and applications 918. Operationally, application 918 activates API calls 920 via the software stack and receives messages 922 in response to API calls 920.

[0178] Operating system 912 manages hardware resources and provides public services. Operating system 912 includes, for example, a kernel 924, services 926, and drivers 928. Kernel 924 acts as an abstraction layer between hardware and other software layers. For example, kernel 924 provides functions such as memory management, processor management (e.g., scheduling), component management, networking, and security settings. Services 926 can provide other public services to other software layers. Driver 928 is responsible for controlling or interfacing with the underlying hardware. For example, driver 928 may include a display driver, a camera driver, or a Bluetooth driver. or Bluetooth Low-power drives, flash drives, serial communication drives (e.g., USB drives), Wi-Fi Drivers, audio drivers, power management drivers, etc.

[0179] Library 914 provides common low-level infrastructure used by application 918. Library 914 may include system libraries 930 (e.g., the C standard library) that provide functions such as memory allocation, string manipulation, and mathematical functions. Furthermore, library 914 may include API libraries 932, such as media libraries (e.g., libraries for supporting the rendering and manipulation of various media formats, such as Moving Picture Experts Group-4 (MPEG4), Advanced Video Coding (H.264 or AVC), Moving Picture Experts Group Layer-3 (MP3), Advanced Audio Coding (AAC), Adaptive Multi-Rate (AMR) audio codecs, Joint Picture Experts Group (JPEG or JPG), or Portable Web Graphics (PNG)), graphics libraries (e.g., OpenGL frameworks for rendering graphic content in 2D and 3D on a display), database libraries (e.g., SQLite for providing various relational database functions), web libraries (e.g., WebKit for providing web browsing functionality), etc. Library 914 may also include a wide variety of other libraries 934 to provide many other APIs to application 918.

[0180] Framework 916 provides common high-level infrastructure for use by Application 918. For example, Framework 916 provides various GUI functionalities, advanced resource management, and advanced location services. Framework 916 can provide a wide range of other APIs that can be used by Application 918, some of which may be specific to a particular operating system or platform.

[0181] In the example, application 918 may include a home application 936, a contacts application 938, a browser application 940, a book reader application 942, a location application 944, a media application 946, a messaging application 948, a game application 950, and a variety of other applications such as third-party applications 952. Application 918 is a program that performs the functions defined in the program. One or more applications 918 can be created using various programming languages, such as object-oriented programming languages ​​(e.g., Objective-C, Java, or C++) or procedural programming languages ​​(e.g., C or assembly language). In a particular example, third-party application 952 (e.g., an entity other than the vendor of a particular platform using Android) or iOS Applications developed using the SDK can be used in systems such as iOS. ANDROID WINDOWS The phone's mobile operating system or mobile software running on another mobile operating system. In this example, a third-party application 952 can activate API call 920 provided by the operating system 912 to facilitate the functionality described herein.

[0182] Systems with head-worn devices

[0183] Figure 10 A system 1000 including a head-worn wearable device 116 with a selector input device is shown according to some examples. Figure 10 This is a high-level functional block diagram of an example head-mounted wearable device 116 that is communicatively coupled to mobile devices 114 and various server systems 1004 (e.g., interactive server system 110) via various networks 1016.

[0184] The head-mounted wearable device 116 includes one or more camera devices, each of which may be, for example, a visible light camera 1006, an infrared emitter 1008, and an infrared camera 1010.

[0185] Mobile device 114 connects to head-mounted wearable device 116 using both low-power wireless connection 1012 and high-speed wireless connection 1014. Mobile device 114 also connects to server system 1004 and network 1016.

[0186] The head-mounted wearable device 116 also includes two image displays 1018 of an optical assembly. These two image displays 1018 include an image display associated with the left lateral side of the head-mounted wearable device 116 and an image display associated with the right lateral side of the head-mounted wearable device 116. The head-mounted wearable device 116 also includes an image display driver 1020, an image processor 1022, a low-power circuitry system 1024, and a high-speed circuitry system 1026. The image displays 1018 of the optical assembly are used to present images and videos, including images that may include a GUI, to the user of the head-mounted wearable device 116.

[0187] The image display driver 1020 commands and controls the image display 1018 of the optical components. The image display driver 1020 can directly deliver image data to the image display 1018 of the optical components for display, or it can convert the image data into a signal or data format suitable for delivery to the image display device. For example, the image data can be video data formatted according to compression formats such as H.264 (MPEG-4 Part 10), HEVC, Theora, Dirac, RealVideo RV40, VP8, VP9, ​​etc., and still image data can be formatted according to compression formats such as PNG, JPEG, Tagged Image File Format (TIFF), or Exchangeable Image File Format (EXIF), etc.

[0188] The head-worn device 116 includes a frame and a stem (or temple) extending laterally from the frame. The head-worn device 116 also includes a user input device 1028 (e.g., a touch sensor or a press button), which includes an input surface on the head-worn device 116. The user input device 1028 (e.g., a touch sensor or a press button) is used to receive input selections from a user to manipulate a GUI of presented images.

[0189] Figure 10 The components shown for the head-wearable device 116 are located on one or more circuit boards, such as PCBs or flexible PCBs, in the frame or temples. Alternatively or additionally, the depicted components may be located in the ear hooks, frames, hinges, or nose bridge of the head-wearable device 116. The left and right visible light camera devices 1006 may include digital camera elements, such as complementary metal-oxide-semiconductor (CMOS) image sensors, charge-coupled devices, camera lenses, or any other corresponding visible or light-capturing elements that can be used to capture data, including images of scenes with unknown objects.

[0190] The head-mounted wearable device 116 includes a memory 1002 that stores instructions for performing a subset or all of the functions described herein. The memory 1002 may also include a storage device.

[0191] like Figure 10As shown, the high-speed circuit system 1026 includes a high-speed processor 1030, a memory 1002, and a high-speed wireless circuit system 1032. In some examples, an image display driver 1020 is coupled to the high-speed circuit system 1026 and operated by the high-speed processor 1030 to drive the left and right image displays in the image display 1018 of the optical components. The high-speed processor 1030 can be any processor capable of managing the high-speed communication and operation of any general-purpose computing system required by the head-worn device 116. The high-speed processor 1030 includes the processing resources required to manage high-speed data transmission over a high-speed wireless connection 1014 to a wireless local area network (WLAN) using the high-speed wireless circuit system 1032. In some examples, the high-speed processor 1030 executes the operating system of the head-worn device 116, such as a LINUX operating system or another such operating system, and this operating system is stored in the memory 1002 for execution. Among other duties, the high-speed processor 1030, which executes the software architecture for the head-worn device 116, manages data transmission with the high-speed wireless circuit system 1032. In some examples, the high-speed wireless circuit system 1032 is configured to implement the Institute of Electrical and Electronics Engineers (IEEE) 802.11 communication standard, also referred to herein as WiFi. In some examples, the high-speed wireless circuit system 1032 may implement other high-speed communication standards.

[0192] The low-power wireless circuit system 1034 and high-speed wireless circuit system 1032 of the head-mounted wearable device 116 may include a short-range transceiver (Bluetooth). The mobile device 114, which includes transceivers communicating via low-power wireless connection 1012 and high-speed wireless connection 1014, can be implemented using the architectural details of the head-mounted wearable device 116, as can other components of the network 1016.

[0193] Memory 1002 includes any storage device capable of storing various data and applications, including camera data generated by the left and right visible light imaging devices 1006, the infrared imaging device 1010, and the image processor 1022, as well as images generated for display on the image display 1018 of the optical components by the image display driver 1020, and so on. While memory 1002 is shown as integrated with the high-speed circuitry 1026, in some examples, memory 1002 may be a separate, independent component of the head-mounted wearable device 116. In some such examples, electrical wiring may provide a connection from the image processor 1022 or the low-power processor 1036 to memory 1002 via a chip including the high-speed processor 1030. In some examples, the high-speed processor 1030 may manage addressing of memory 1002, such that the low-power processor 1036 will activate the high-speed processor 1030 whenever a read or write operation involving memory 1002 is required.

[0194] like Figure 10 As shown, the low-power processor 1036 or high-speed processor 1030 of the head-mounted wearable device 116 may be coupled to a camera device (visible light camera 1006, infrared emitter 1008 or infrared camera 1010), an image display driver 1020, a user input device 1028 (e.g., a touch sensor or a press button) and a memory 1002.

[0195] The head-mounted wearable device 116 is connected to a host computer. For example, the head-mounted wearable device 116 is paired with the mobile device 114 via a high-speed wireless connection 1014, or connected to a server system 1004 via a network 1016. The server system 1004 may be one or more computing devices as part of a service or network computing system, which includes, for example, a processor, memory, and a network communication interface to communicate with the mobile device 114 and the head-mounted wearable device 116 via the network 1016.

[0196] Mobile device 114 includes a processor and a network communication interface coupled to the processor. The network communication interface allows communication via network 1016, low-power wireless connection 1012, or high-speed wireless connection 1014. Mobile device 114 may also store in its memory at least a portion of instructions for generating dual-channel audio content to implement the functions described herein.

[0197] The output components of the head-worn wearable device 116 include visual components, such as displays like LCDs, PDPs, LED displays, projectors, or waveguides. The image display of the optical components is driven by an image display driver 1020. The output components of the head-worn wearable device 116 also include acoustic components (e.g., speakers), haptic components (e.g., vibration motors), other signal generators, etc. The input components (e.g., user input device 1028) of the head-worn wearable device 116, mobile device 114, and server system 1004 may include alphanumeric input components (e.g., keyboards, touchscreens configured to receive alphanumeric input, photoelectric keyboards, or other alphanumeric input components), pointing-based input components (e.g., mice, touchpads, trackballs, joysticks, motion sensors, or other pointing instruments), haptic input components (e.g., physical buttons, touchscreens or other haptic input components that provide position and force for touch or touch gestures), audio input components (e.g., microphones), etc.

[0198] The head-mounted wearable device 116 may also include additional peripheral device elements. Such peripheral device elements may include biometric sensors, additional sensors, or display elements integrated with the head-mounted wearable device 116. For example, peripheral device elements may include any I / O components, including output components, motion components, positioning components, or any other such elements described herein.

[0199] For example, biometric components include those for detecting expressions (e.g., hand gestures, facial expressions, voice expressions, body posture, or eye tracking), measuring biosignals (e.g., blood pressure, heart rate, body temperature, sweating, or brainwaves), and identifying people (e.g., voice recognition, retinal recognition, facial recognition, fingerprint recognition, or EEG-based recognition). Biometric components may include a BMI system that allows communication between the brain and external devices or machines. This can be achieved by recording brain activity data, converting that data into a format that can be understood by a computer, and then using the resulting signals to control the device or machine.

[0200] Moving components include accelerometer components (e.g., accelerometers), gravity sensor components, rotation sensor components (e.g., gyroscopes), etc. Positioning components include position sensor components (e.g., GPS receiver components) for generating position coordinates, and Wi-Fi or Bluetooth for generating positioning system coordinates. Transceivers, altitude sensor components (e.g., altimeters or barometers that detect air pressure from which altitude can be obtained), orientation sensor components (e.g., magnetometers), etc. Such positioning system coordinates can also be received from mobile device 114 via low-power wireless circuit system 1034 or high-speed wireless circuit system 1032 through low-power wireless connection 1012 and high-speed wireless connection 1014.

[0201] Glossary

[0202] "Carrier signal" refers to any intangible medium, such as a medium capable of storing, encoding, or carrying machine-executable instructions and including digital or analog communication signals, or other intangible medium facilitating the transmission of such instructions. Instructions can be sent or received over a network using a transmission medium via a network interface device.

[0203] "Client device" means any machine that interfaces with a communication network to obtain resources from one or more server systems or other client devices. Client devices can be, but are not limited to, mobile phones, desktop computers, laptop computers, portable digital assistants (PDAs), smartphones, tablet computers, ultrabooks, netbooks, laptop computers, multiprocessor systems, microprocessor-based or programmable consumer electronics, game consoles, STBs, or any other communication device that a user can use to access the network.

[0204] "Communication network" refers to one or more parts of a network, such as an ad hoc network, intranet, extranet, virtual private network (VPN), local area network (LAN), WLAN, wide area network (WAN), wireless WAN (WWAN), metropolitan area network (MAN), the Internet, a part of the Internet, a part of the public switched telephone network (PSTN), a common old-style telephone service (POTS) network, a cellular telephone network, a wireless network, or Wi-Fi. A network, other types of networks, or a combination of two or more such networks. For example, a network or part of a network may include a wireless network or a cellular network, and the coupling may be a Code Division Multiple Access (CDMA) connection, a Global System for Mobile Communications (GSM) connection, or other types of cellular or wireless coupling. In this example, the coupling can implement any data transmission technology of various types, such as Single Carrier Radio Transmission (1xRTT), Evolved Data Optimization (EVDO), General Packet Radio Service (GPRS), Enhanced Data Rate Evolution of GSM (EDGE), the 3rd Generation Partnership Project (3GPP) including 3G, fourth-generation wireless (4G) networks, Universal Mobile Telecommunications System (UMTS), High-Speed ​​Packet Access (HSPA), Global Microwave Access Interoperability (WiMAX), Long Term Evolution (LTE) standards, other data transmission technologies defined by various standards setting organizations, other long-distance protocols, or other data transmission technologies.

[0205] A "component" can refer, for example, to a logical or physical entity having boundaries defined by functional or subroutine calls, branch points, APIs, or other technologies that partition or modularize specific processing or control functions. A component can be combined with other components via its interface to perform machine processing. A component can be a packaged functional hardware unit designed for use with other components, and part of a program that typically performs related functions. A component can constitute a software component (e.g., code embodied on a machine-readable medium) or a hardware component.

[0206] A “hardware component” is a tangible unit capable of performing certain operations and can be configured or arranged in a physical manner. In various examples, one or more hardware components (e.g., processors or processor groups) of a computer system (e.g., a standalone computer system, a client computer system, or a server computer system) or a computer system can be configured by software (e.g., an application or an application portion) to operate to perform certain operations described herein.

[0207] Hardware components can also be implemented mechanically, electronically, or in any suitable combination thereof. For example, a hardware component may include a dedicated circuit system or logic permanently configured to perform certain operations. A hardware component may be a dedicated processor, such as a field-programmable gate array (FPGA) or an ASIC. A hardware component may also include programmable logic or a circuit system temporarily configured by software to perform certain operations. For example, a hardware component may include software executed by a general-purpose processor or other programmable processor. Once configured by such software, the hardware component becomes a specific machine (or a specific part of a machine) uniquely tailored to perform the configured function, and is no longer a general-purpose processor. It will be understood that the decision to implement a hardware component mechanically in a dedicated and permanently configured circuit system or in a temporarily configured (e.g., software-configured) circuit system may be driven by cost and time considerations. Therefore, the phrase “hardware component” (or “hardware-implemented component”) should be understood to encompass tangible entities that are physically constructed, permanently configured (e.g., hardwired), or temporarily configured (e.g., programmed) to operate or perform certain operations described herein.

[0208] Consider an example where hardware components are temporarily configured (e.g., programmed), without requiring each of the hardware components to be configured or instantiated at any given time. For example, in cases where the hardware components include a general-purpose processor that becomes a dedicated processor through software configuration, this general-purpose processor can be configured at different times as (e.g., including different hardware components) different dedicated processors. The software accordingly configures one or more specific processors to constitute a specific hardware component at one time and different hardware components at different times. Hardware components can provide information to and receive information from other hardware components. Thus, the described hardware components can be considered communicatively coupled. In cases where multiple hardware components exist simultaneously, communication can be achieved through signal transmission between or among two or more hardware components (e.g., via appropriate circuitry and buses). In examples where multiple hardware components are configured or instantiated at different times, such communication between hardware components can be achieved, for example, through the storage and retrieval of information in a memory structure accessible to the multiple hardware components. For example, a hardware component can perform an operation and store the output of that operation in a memory device communicatively coupled to it. Another hardware component can then access the memory device at a later time to retrieve and process the stored output. Hardware components can also initiate communication with input or output devices and can operate on resources (e.g., collections of information). The various operations of the example methods described herein can be performed, at least in part, by (e.g., via software) one or more processors temporarily or permanently configured to perform the relevant operations. Whether temporarily or permanently configured, such processors can constitute components of a processor implementation that operate to perform one or more operations or functions described herein.

[0209] As used herein, a “processor-implemented component” refers to a hardware component implemented using one or more processors. Similarly, the methods described herein can be implemented at least in part by processors, where one or more specific processors are examples of hardware. For example, at least some of the operations of the methods can be performed by one or more processors or processor-implemented components. Furthermore, one or more processors can also operate to support the execution of related operations in a “cloud computing” environment or as a “Software as a Service” (SaaS) operation. For example, at least some of the operations can be performed by a group of computers (as an example of machines including processors), where these operations are accessible via a network (e.g., the Internet) and via one or more appropriate interfaces (e.g., APIs). The execution of some operations can be distributed across processors, not residing within a single machine, but deployed across multiple machines. In some examples, the processor or processor-implemented component may reside in a single geographic location (e.g., in a home environment, office environment, or server cluster). In other examples, the processor or processor-implemented component may be distributed across multiple geographic locations.

[0210] "Computer-readable storage medium" refers to both, for example, machine storage media and transmission media. Therefore, these terms include both storage devices / media and carrier / modulated data signals. The terms "machine-readable medium," "computer-readable medium," and "device-readable medium" refer to the same thing and can be used interchangeably in this disclosure. "Temporary message" refers to a message that is accessible for a limited time period, for example. A temporary message can be text, an image, video, etc. The access time of a temporary message can be set by the message sender. Alternatively, the access time can be a default setting or a setting specified by the recipient. Regardless of the setting technique, the message is temporary.

[0211] "Machine storage medium" refers to one or more storage devices and media (e.g., centralized or distributed databases, and associated caches and servers) that store executable instructions, routines, and data. This term should be accordingly considered to include, but is not limited to, solid-state memory, as well as optical and magnetic media, including memory internal or external to the processor. Specific examples of machine storage media, computer storage media, and device storage media include: non-volatile memory, including, by way of example, semiconductor memory devices such as erasable programmable read-only memory (EPROM), electrically erasable programmable read-only memory (EEPROM), FPGAs, and flash memory devices; disks, such as internal hard disks and removable disks; magneto-optical disks; and CD-ROM and DVD-ROM disks. The terms "machine storage medium," "device storage medium," and "computer storage medium" refer to the same thing and may be used interchangeably in this disclosure.

[0212] The terms “machine storage medium,” “computer storage medium,” and “device storage medium” explicitly exclude carrier waves, modulated data signals, and other such media, at least some of which are encompassed within the term “signal medium.” “Non-transitory computer-readable storage medium” refers to, for example, a tangible medium capable of storing, encoding, or carrying instructions executable by a machine. “Signal medium” refers to, for example, any intangible medium capable of storing, encoding, or carrying instructions executable by a machine and comprising digital or analog communication signals, or other intangible medium facilitating the transmission of software or data. The term “signal medium” should be considered to include any form of modulated data signal, carrier wave, etc. The term “modulated data signal” means a signal whose characteristics are set or altered in a manner that encodes information in the signal. The terms “transmission medium” and “signal medium” refer to the same thing and may be used interchangeably in this disclosure.

[0213] "User equipment" means, for example, a device that is accessed, controlled, or owned by a user and that the user interacts with to perform actions or interactions, including interactions with other users or computer systems. "Carrier signal" means any intangible medium or other intangible medium capable of storing, encoding, or carrying machine-executable instructions and comprising digital or analog communication signals. Instructions can be sent or received over a network using a transmission medium via a network interface device. "Client device" means any machine that interfaces with a communication network to obtain resources from one or more server systems or other client devices. Client devices can be, but are not limited to, mobile phones, desktop computers, laptop computers, PDAs, smartphones, tablet computers, ultrabooks, netbooks, laptop computers, multiprocessor systems, microprocessor-based or programmable consumer electronics, game consoles, STBs, or any other communication device that a user can use to access the network.

[0214] "Communication network" refers to one or more parts of a network, which can be an ad hoc network, intranet, extranet, VPN, LAN, WLAN, WAN, WWAN, MAN, the Internet, a part of the Internet, a part of PSTN, POTS network, cellular telephone network, wireless network, Wi-Fi. A network, other types of networks, or a combination of two or more such networks. For example, a network or part of a network may include a wireless network or a cellular network, and coupling may be a CDMA connection, a GSM connection, or other types of cellular or wireless coupling. In this example, coupling can implement any data transmission technology of various types, such as 1xRTT, EVDO, GPRS, EDGE, 3GPP (including 3G), 4G networks, UMTS, HSPA, WiMAX, LTE standards, other data transmission technologies defined by various standards setting organizations, other long-distance protocols, or other data transmission technologies.

[0215] Components can constitute software components (e.g., code embodied on a machine-readable medium) or hardware components. A “hardware component” is a tangible unit capable of performing certain operations and can be configured or arranged in some physical manner. In various examples, one or more computer systems (e.g., standalone computer systems, client computer systems, or server computer systems) or one or more hardware components (e.g., processors or processor groups) of a computer system can be configured by software (e.g., an application or application portion) to operate to perform some of the operations described herein.

[0216] Hardware components can also be implemented mechanically, electronically, or in any suitable combination thereof. For example, a hardware component may include a dedicated circuit system or logic permanently configured to perform certain operations. A hardware component may be a dedicated processor, such as an FPGA or ASIC. A hardware component may also include programmable logic or a circuit system temporarily configured by software to perform certain operations. For example, a hardware component may include software executed by a general-purpose processor or other programmable processor. Once configured by such software, the hardware component becomes a specific machine (or a specific part of a machine) uniquely tailored to perform the configured function, and is no longer a general-purpose processor. It will be understood that the decision to implement a hardware component mechanically in a dedicated and permanently configured circuit system or in a temporarily configured (e.g., software-configured) circuit system may be driven by cost and time considerations. Therefore, the phrase “hardware component” (or “hardware-implemented component”) should be understood to encompass tangible entities that are physically constructed, permanently configured (e.g., hardwired), or temporarily configured (e.g., programmed) to operate or perform certain operations described herein.

[0217] The various operations of the example methods described herein can be performed at least in part by one or more processors, which are temporarily configured (e.g., by software) or permanently configured to perform the relevant operations. Whether temporarily or permanently configured, such processors can constitute components of a processor implementation that performs operations to execute one or more of the operations or functions described herein.

[0218] Changes and modifications may be made to the disclosed examples without departing from the scope of this disclosure. Such and other changes or modifications are intended to be included within the scope of this disclosure as set forth in the appended claims.

Claims

1. A method comprising: The image is accessed by one or more processors of the device; Select an augmented reality (AR) experience to apply to the image, the AR experience including one or more animated AR elements; The AR experience is repeatedly applied to the image within a specified time interval to overlay the animation of one or more AR elements onto the image; as well as In response to repeatedly applying the AR experience to the image, a video with a duration corresponding to the specified time interval is generated, the video depicting the animation of the one or more AR elements on the image.

2. The method according to claim 1, further comprising: Perform a first iteration of applying the AR experience to the image, the first iteration including: Process the image to detect one or more real-world objects depicted in the image; and Based on the detected positions of one or more real-world objects depicted in the image, the one or more AR elements are animated and positioned at a first location on the image.

3. The method according to any one of claims 1 to 2, further comprising: After performing the first iteration, a second iteration is performed to apply the AR experience to the image, the second iteration including: Process the image to re-detect the one or more real-world objects depicted in the image; and Based on the re-detected positions of one or more real-world objects depicted in the image, the one or more AR elements are animated and moved to a second position on the image.

4. The method according to any one of claims 1 to 3, further comprising tracking the one or more real-world objects in the image.

5. The method according to any one of claims 1 to 4, wherein, The AR experience is selected in response to an input that interacts with a first icon representing the AR experience, which is displayed in an icon list.

6. The method according to any one of claims 1 to 5, further comprising: Receive input to set a value for the specified time interval.

7. The method according to any one of claims 1 to 6, further comprising: If no input is received to set a value for the specified time interval, the specified time interval is set to the default value.

8. The method according to any one of claims 1 to 7, further comprising: Receive input to select one or more modifications for the image; as well as The one or more modifications are applied to the image along with the one or more AR element animations superimposed on the image.

9. The method according to claim 8, wherein, The one or more modifications include at least one of static or animated graphic elements, text, or other images.

10. The method according to any one of claims 1 to 9, wherein the AR experience is a first AR experience, further comprising: Receive input to select a second AR experience; as well as In response to receiving the input, the second AR experience is repeatedly applied to the image within the specified time interval to overlay one or more second AR element animations onto the image, instead of overlaying the one or more AR element animations of the first AR experience.

11. The method according to any one of claims 1 to 10, further comprising: In response to determining that the AR experience is being repeatedly applied to the image, the audio associated with the AR experience is disabled.

12. The method according to any one of claims 1 to 11, wherein, In response to receiving input to access the image, the AR experience is automatically repeated to generate the video.

13. The method according to any one of claims 1 to 12, further comprising: Access the metadata associated with the AR experience; Determining that the metadata indicates the AR experience includes animation; and In response to determining that the metadata indicates the AR experience includes the animation, the AR experience is repeatedly applied to the image.

14. The method according to any one of claims 1 to 13, wherein, The images include a single image captured from a live video stream.

15. The method according to any one of claims 1 to 14, further comprising: Receive requests to access the library of content items; as well as In response to receiving the request, a plurality of thumbnails associated with the content item are presented, including a separate thumbnail associated with the video.

16. The method of claim 15, further comprising: Receive a request to preview the individual thumbnail; as well as In response to receiving a preview request, the image is rendered without overlaying the animation of the one or more AR elements.

17. The method according to any one of claims 1 to 16, further comprising: Receive a request to edit the individual thumbnail; as well as In response to receiving an edit request: Identify the AR experience associated with the image; as well as The AR experience is repeatedly applied to the image to overlay the one or more AR element animations onto the image again.

18. The method of claim 17, further comprising: Storing metadata associated with the image, the metadata indicating the association of the image with the AR experience.

19. A system comprising: At least one processor; as well as At least one memory component storing instructions that, when executed by the at least one processor, cause the at least one processor to perform an operation, the operation further comprising: Access images; Select an augmented reality (AR) experience to apply to the image, the AR experience including one or more animated AR elements; The AR experience is repeatedly applied to the image at specified time intervals to overlay the animation of one or more AR elements onto the image; and In response to repeatedly applying the AR experience to the image, a video with a duration corresponding to the specified time interval is generated, the video depicting the animation of the one or more AR elements on the image.

20. A non-transitory computer-readable storage medium storing instructions that, when executed by at least one processor, cause the at least one processor to perform an operation, the operation comprising: Access images; Select an augmented reality (AR) experience to apply to the image, the AR experience including one or more animated AR elements; The AR experience is repeatedly applied to the image within a specified time interval to overlay the animation of one or more AR elements onto the image; as well as In response to repeatedly applying the AR experience to the image, a video with a duration corresponding to the specified time interval is generated, the video depicting the animation of the one or more AR elements on the image.