A fast-scoring method and system for table tennis

By using a touchscreen to divide the main operation area and auxiliary function area in table tennis matches, and combining inertial sensors and adaptive conditional generative models, the problem of tedious and time-consuming scoring in table tennis matches has been solved, achieving a fast and accurate scoring experience.

CN122097940APending Publication Date: 2026-05-29SILINGJIA SPORTS CULTURE IND (JIUJIANG) CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
SILINGJIA SPORTS CULTURE IND (JIUJIANG) CO LTD
Filing Date
2026-03-02
Publication Date
2026-05-29

AI Technical Summary

Technical Problem

The existing scoring system for table tennis matches is cumbersome, time-consuming, and inaccurate, especially in the absence of professional referees, which affects the rhythm of the match and the accuracy of the scoring.

Method used

The design divides the electronic device's touchscreen into a main operation area and an auxiliary function area. Scoring instructions are executed through a single touch operation. Combined with inertial sensors and an adaptive conditional generative model, it achieves fast and accurate scoring.

Benefits of technology

It enables fast and accurate scoring operations, with an operation time of less than 1 second, reducing the probability of scoring errors and improving user experience and competition efficiency.

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Abstract

The application provides a fast scoring method and system for table tennis match, and relates to the technical field of sports electronic equipment; the application reconfigures the interactive logic of table tennis scoring by dividing the main operation area and the separated auxiliary function area on the touch screen of the electronic equipment, and executing the scoring instruction in response to the one-time touch operation in the main operation area meeting the predetermined condition. The main operation area occupies most of the screen area, and the user does not need to accurately position the small button, and the auxiliary function area concentrates the non-high-frequency operation, effectively avoiding the operation interference, and realizing the demand of blind operation and extremely fast scoring. The application solves the problems of the traditional mobile phone scoring APP operation being complicated, the visual positioning being needed and the match rhythm being interrupted, and enables the athletes to complete the scoring by muscle memory and easy hitting, the operation time is less than 1 second, the match process is almost not interrupted, the dependence on professional referees or artificial memory scoring is eliminated, and the scoring error probability of amateur match is reduced.
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Description

Technical Field

[0001] This invention relates to the field of sports electronic equipment technology, specifically to a rapid scoring method and system for table tennis matches. Background Technology

[0002] As a sport with extremely high popularity in my country, table tennis has hundreds of thousands of amateur tournaments held every year. These tournaments usually do not have professional referees, and the scoring work must be done by the participants themselves, which puts forward an urgent need for convenient, efficient and accurate scoring methods.

[0003] Currently, the mainstream scoring methods in table tennis fall into two main categories, both of which have significant technical flaws. One type is the traditional physical scorer, which relies on a mechanical structure to achieve its scoring function. Not only is its functionality limited, only meeting basic score recording needs, but it also requires external carrying, taking up storage space for sports equipment. Furthermore, the mechanical parts are prone to damage from collisions and wear, leading to scoring interruptions. The other type is scoring apps or mini-programs based on smartphones. While these solutions utilize widespread electronic devices, they haven't optimized the interaction logic for the real-time nature and blind operation requirements of table tennis matches. Their interface design follows the refined button layout of conventional applications. Users must unlock their phones, visually locate small function buttons on the screen, and precisely click them to score. The entire process is cumbersome and time-consuming, severely disrupting the rhythm of the match and distracting the athletes' concentration.

[0004] Based on this, the present invention proposes a rapid scoring method and system for table tennis competitions. Summary of the Invention

[0005] To solve the above-mentioned technical problems, the present invention provides a rapid scoring method and system for table tennis matches.

[0006] The technical solution adopted in this invention is as follows:

[0007] A rapid scoring method for table tennis matches, applied to an electronic device with a touchscreen, the method comprising the following steps:

[0008] S1. Display Step: Display a scoring interface on the touch screen. The scoring interface includes a main operation area and an auxiliary function area separate from the main operation area.

[0009] S2, Operation response steps: In response to a one-time touch operation detected in the main operation area, execute the first scoring instruction;

[0010] The operation response steps specifically include:

[0011] Obtain the operation feature data corresponding to the one-time touch operation;

[0012] The operational feature data is compared with a preset discrimination condition;

[0013] When the operation feature data meets the discrimination condition, the one-time touch operation is determined to be a valid scoring operation, and the first scoring instruction is triggered.

[0014] Furthermore, the discrimination condition includes a basic anti-mistouch condition, which includes: at least two discrete touch points are detected simultaneously in the main operation area, and the duration of the one-time touch operation is shorter than a preset first time threshold.

[0015] Furthermore, the number of touch points is 2 to 5.

[0016] Furthermore, the operational feature data includes the number of touch points and the touch duration.

[0017] Furthermore, the operational feature data also includes dynamic response data corresponding to the one-time touch operation, collected by the inertial sensor of the electronic device.

[0018] Furthermore, the discrimination criteria include adaptive criteria established based on users' personalized operating habits; the adaptive criteria are generated through the following steps:

[0019] Sample collection steps: Collect N example touch operations performed by the user with the intention of scoring, and obtain the example operation feature data corresponding to each example touch operation as the initial sample set, where N is a positive integer less than 5;

[0020] Data augmentation steps: Input the initial sample set into a pre-trained generative model; learn the data distribution characteristics of the initial sample set through the generative model, and generate K synthetic operational feature data, where K is a positive integer greater than N; the initial sample set and the K synthetic operational feature data together constitute a sample augmentation dataset;

[0021] Rule construction steps: Perform statistical analysis on the operational feature data in the sample augmentation dataset, and construct the feature parameter range for judging valid scoring operations based on the statistical analysis results, as the adaptive condition.

[0022] Furthermore, the generative model is a conditional generative adversarial network or a variational autoencoder.

[0023] Furthermore, in the rule construction step, the statistical analysis includes calculating the statistical mean and standard deviation of various operational feature data in the sample augmentation dataset; the adaptive condition is configured such that when the operational feature data falls within the range of feature parameters determined based on the corresponding statistical mean and standard deviation, the adaptive condition is satisfied.

[0024] A rapid scoring system for table tennis matches, the system comprising: an electronic device with a touchscreen for performing scoring operations; the electronic device comprising:

[0025] The display module is used to display a scoring interface on the touch screen, the scoring interface including a main operation area and an auxiliary function area separate from the main operation area;

[0026] The detection module is used to detect a single touch operation within the main operation area;

[0027] The processing module, which is communicatively connected to the detection module, is used for:

[0028] Obtain the operation feature data corresponding to the one-time touch operation;

[0029] The operational feature data is compared with a preset discrimination condition;

[0030] When the operation feature data meets the discrimination condition, the one-time touch operation is determined to be a valid scoring operation, and a first scoring instruction is generated;

[0031] An execution module, which is communicatively connected to the processing module, is used to respond to the first scoring instruction and perform a scoring update.

[0032] The discrimination criteria include adaptive criteria based on users' personalized operating habits.

[0033] The beneficial effects of this invention are:

[0034] (1) This invention reconstructs the interactive logic of table tennis scoring by dividing the touch screen of an electronic device into a main operation area and a separate auxiliary function area, and responding to one-time touch operations in the main operation area that meet predetermined conditions to execute scoring instructions. The main operation area occupies most of the screen area, eliminating the need for users to precisely locate small buttons. The auxiliary function area centrally carries non-high-frequency operations, effectively avoiding operational interference and realizing the core requirements of "blind operation" and "rapid scoring". This invention solves the problems of traditional mobile scoring apps being cumbersome to operate and requiring visual positioning that interrupts the rhythm of the game. It allows athletes to complete scoring simply by tapping the screen with muscle memory, with an operation time of less than 1 second, almost without interrupting the game process. It eliminates the dependence on professional referees or manual memory for scoring and reduces the probability of scoring errors in amateur competitions.

[0035] (2) This invention constructs adaptive conditions through sample collection, generative model data augmentation, and statistical analysis, enabling the scoring system to accurately adapt to the personalized operating habits of different users. Users only need to complete a small number of example touch operations, and the system can learn their operation characteristics (such as the number of touch points, duration, and tapping force) through conditional generative adversarial networks or variational autoencoders, and dynamically generate exclusive feature parameter ranges, making the determination of effective operations more in line with user habits. This design solves the limitations of traditional fixed threshold recognition methods, retaining the filtering effect of basic anti-mistouch mechanisms on unintentional touches, and avoiding misjudgment or omission of effective operations due to differences in user operating habits (such as different tapping force and different number of touch points), improving the recognition accuracy and user adaptability of scoring operations, and allowing users with different operating styles to obtain a smooth and accurate scoring experience. Attached Figure Description

[0036] Figure 1 This is a flowchart of a rapid scoring method for table tennis matches according to an embodiment of the present invention.

[0037] Figure 2 This is a display interface diagram of a rapid scoring system for table tennis matches according to an embodiment of the present invention. Detailed Implementation

[0038] The technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present invention, and not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of the present invention.

[0039] like Figure 1 As shown in the figure, an embodiment of the present invention provides a rapid scoring method for table tennis matches, which is applied to an electronic device with a touch screen. The electronic device can be fixed to a designated position on the side of the table tennis table using a special clamp, such as 20-50cm inward from the end line of the table, preferably 30-35cm, with the back of the bracket slightly tilted upward by 10-30 degrees to ensure that the screen is at an upward viewing angle. In addition, the touch screen needs to support multi-touch (recognizing at least 2 discrete touch points) and have a resolution of ≥720P to ensure clear display.

[0040] Specifically, the method includes the following steps:

[0041] Display Steps: A scoring interface is displayed on the touchscreen. The scoring interface includes a main operation area and an auxiliary function area separate from the main operation area. In this invention, the scoring interface adopts a bipartite structure of a main operation area and an auxiliary function area. The display area of ​​the main operation area occupies ≥50% of the visible area of ​​the touchscreen, and can be selected as 65%, 70%, 80%, 90%, etc. In a specific embodiment of this invention, the main operation area occupies 95% of the visible area of ​​the touchscreen, covering the core visible area of ​​the screen and providing sufficient space for blind tapping. The auxiliary function area occupies ≤50%, is physically separated from the main operation area, and is displayed at the bottom of the screen by default. It can also be adjusted to the left or right edge through settings to avoid conflict with the tapping action of the main operation area.

[0042] like Figure 2 As shown, the main operation area serves as the core interactive area for "striking to score," with the displayed content prioritizing key information and minimizing visual distractions. The red team's score is displayed in the red indicator area on the left, and the blue team's score is displayed in the blue indicator area on the right. The score numbers can be displayed in extra-large, bold font (≥15% of the screen height), with colors corresponding to red and blue respectively, for easy identification by athletes. The auxiliary function area handles less frequently used operations, with corresponding function buttons evenly distributed horizontally or vertically: deduction, ball possession, pause, and settings. Button interaction feedback is clear; the background can be light gray when not in use, instantly switching to dark gray upon clicking, and optionally accompanied by vibration feedback, allowing users to clearly perceive the effectiveness of the operation. The settings button allows users to configure the game mode and sound effect mode.

[0043] Operation response steps: In response to a one-time touch operation detected in the main operation area, execute a first scoring instruction; wherein, the operation response steps specifically include:

[0044] The operation feature data corresponding to the one-time touch operation is obtained. The operation feature data includes the number of touch points and the touch duration, and also includes dynamic response data corresponding to the one-time touch operation collected by the inertial sensor of the electronic device.

[0045] Specifically, data acquisition begins when the touchscreen detects the first touch point entering the main operation area (coordinates falling within the boundary of the main operation area); acquisition stops when the last touch point leaves the screen. The acquisition window period is exactly the same as the duration t of the touch operation, and the acquired operation feature data constitutes a feature vector. .

[0046] Wherein, the number of touch points, n, is the maximum number of discrete touch points that can exist simultaneously during a touch operation (unit: number); it is determined by the touchscreen controller scanning the main operation area at a frequency of 50Hz, recording the coordinates of the touch points in each scanning cycle, and then calculating the maximum number of touch points that can exist simultaneously after deduplication. , For the first Number of touch points per scan cycle (Data acquisition will not start when there are no touch points).

[0047] The touch duration t is the time interval (in milliseconds) from the first touch point contacting the screen (touch pressure ≥ 0.1N) to the last touch point leaving the screen (touch pressure < 0.1N); the start time is recorded by the electronic device's system clock. and the end time The calculation formula is: The time acquisition error is ≤10ms.

[0048] Dynamic response data The device acceleration change data corresponding to touch operation reflects the tapping force and action characteristics, and is collected by a three-dimensional accelerometer; the sensor collects acceleration values ​​(unit: m / s²) in the x, y, and z directions at a frequency of 100Hz. 2 The peak acceleration during the acquisition window period is taken. As the core parameter of dynamic features, ultimately Among them, the tapping operation Typically between 1.0 and 2.5 m / s 2 This is significantly different from unintentional contact (0.3-0.8 m / s). 2 ).

[0049] The collected raw operation feature data needs to undergo noise reduction preprocessing. Specifically, for the number of touch points... Filter out adjacent touch points with coordinate deviation ≤ 2 pixels (consider them as jitter of the same touch point); for dynamic response data The moving average filtering algorithm is adopted. ( For the first (Acceleration values ​​at each sampling point), removing sensor noise.

[0050] The operation feature data is compared with a preset discrimination condition. The discrimination condition includes adaptive conditions based on the user's personalized operation habits, and also includes a basic anti-mistouch condition. The basic anti-mistouch condition includes: simultaneously detecting at least two discrete touch points in the main operation area, and the duration of the one-time touch operation is shorter than a preset first time threshold. In this embodiment of the invention, the number of touch points can specifically be 2 to 5.

[0051] In this invention, this step will preprocess the feature vector. The comparison is performed dimension by dimension with the preset discrimination conditions, which are the basic conditions for preventing accidental touches. ∧Adaptive Conditions When both conditions are met, the scoring operation is considered valid.

[0052] Specifically, regarding basic accidental touch prevention conditions It is used to filter unintentional touches such as leaning against the body or slight contact during a serve, and is judged when the following formula is satisfied. :

[0053] ;

[0054] In the formula, The minimum effective touch point threshold is set to 2, with a selectable range of 2-5 and an optimal range of 2-4, ensuring differentiation between "tapping" (multi-finger) and "touching" (single-finger). The maximum effective number of touch points is set to a threshold of 5, because when a human hand claps, a maximum of 5 discrete touch points can be formed at the same time. If more than that is considered an invalid operation, such as pressing with the palm. The maximum effective touch duration threshold is set to 500ms, which is used to distinguish between quick taps and long presses, such as accidental screen presses.

[0055] For adaptive conditions It is used to adapt to users' personalized operating habits, such as some users tapping with great force and many touch points, while some users tap with little force and few touch points. It dynamically adjusts the judgment threshold through a generative model, and judges when the following formula is met. :

[0056] ;

[0057] in, The statistical mean of a certain characteristic parameter. The standard deviation (calculated based on the sample augmentation dataset); This is the confidence coefficient, which can be set to 1.8 (balancing recognition accuracy and error tolerance, ranging from 1.5 to 2.0).

[0058] In one embodiment of the present invention, the adaptive conditions based on the user's personalized operating habits are generated through the following steps:

[0059] Sample collection steps: Collect N example touch operations performed by the user with the intent to score, and obtain example operation feature data corresponding to each example touch operation as the initial sample set. , where N is a positive integer less than 5.

[0060] Data augmentation step: The initial sample set The input is fed into a pre-trained generative model; the generative model learns the data distribution characteristics of the initial sample set and generates K synthetic operational feature data, where K is a positive integer greater than N. ,like hour The initial sample set and the K synthetic operation feature data together constitute a sample augmentation dataset. , A synthetic sample set consisting of synthetic operation feature data.

[0061] The generative model is either a conditional generative adversarial network (CGAN) or a variational autoencoder (VAE).

[0062] Rule construction steps: Augment the dataset for the samples The operational feature data is statistically analyzed, and based on the statistical analysis results, a range of feature parameters for judging valid scoring operations is constructed as the adaptive condition.

[0063] Specifically, in the rule construction step, the statistical analysis includes calculating the statistical mean and standard deviation of various operational feature data in the sample augmentation dataset; the adaptive condition is configured such that when the operational feature data falls within the range of feature parameters determined based on the corresponding statistical mean and standard deviation, the adaptive condition is satisfied.

[0064] The formula for calculating the mean is:

[0065] ;

[0066] The formula for calculating standard deviation is:

[0067] ;

[0068] in, The total number of samples in the sample augmentation dataset. For the first Feature parameters of each sample ( , or ).

[0069] Automatically update after each user completes 10 valid operations. And recalculate and This enables adaptive optimization.

[0070] To further prevent accidental touches, a continuous operation judgment rule can be added: if the time interval between two valid touch operations is... If the first operation is selected (1 second), the bonus instruction will only be executed on the first operation. Subsequent operations will be judged as "continuous short touches" and marked as invalid, as shown in the following formula:

[0071] ;

[0072] in This is the end time of the current operation. This is the end time of the last valid operation.

[0073] When the operation feature data meets the discrimination conditions, the one-time touch operation is determined to be a valid scoring operation, and the first scoring instruction is triggered. The discrimination conditions include adaptive conditions established based on the user's personalized operating habits.

[0074] Specifically, the judgment logic is: if and only if and If the continuous short touch filtering condition is not met, the current touch operation is determined to be a "valid scoring operation", and the processing module of the electronic device generates the first scoring instruction (add 1 point to this side); otherwise, it is determined to be an invalid operation, and no instruction is generated.

[0075] The first scoring instruction is structured data. ,in (Instruction type) (The scoring side is determined by the equipment installation location: the red side is installed on the left and the blue side is installed on the right.) (Bonus points); After the module receives the instruction, it will update the score within 100ms, specifically by reading the current score. Calculate the new score It also updates the score display in the main operation area simultaneously (the font is flicker-free and refreshes instantly).

[0076] If the sound effect mode is enabled, the execution module will trigger a sound effect (frequency 2kHz, duration 100ms) to provide the user with operation confirmation feedback.

[0077] According to an embodiment of the present invention, a rapid scoring method for table tennis matches reconstructs the interactive logic of table tennis scoring by dividing the touchscreen of an electronic device into a main operation area and a separate auxiliary function area, and executing scoring instructions in response to a one-time touch operation in the main operation area that meets predetermined conditions. The main operation area occupies most of the screen area, eliminating the need for users to precisely locate small buttons, while the auxiliary function area centrally handles non-high-frequency operations, effectively avoiding operational interference and achieving the core requirements of "blind operation" and "ultra-fast scoring". This invention solves the problems of cumbersome operation and visual positioning required by traditional mobile scoring apps, which interrupt the rhythm of the game. It allows athletes to score points simply by tapping the screen with muscle memory, with an operation time of less than 1 second, almost without interrupting the game. It eliminates the dependence on professional referees or manual memory for scoring and reduces the probability of scoring errors in amateur matches.

[0078] Corresponding to the rapid scoring method for table tennis matches in the above embodiments, the present invention also proposes a rapid scoring system for table tennis matches.

[0079] According to an embodiment of the present invention, a rapid scoring system for table tennis matches includes an electronic device with a touchscreen for performing scoring operations; the electronic device includes:

[0080] The display module is used to display a scoring interface on the touch screen, the scoring interface including a main operation area and an auxiliary function area separate from the main operation area;

[0081] The detection module is used to detect a single touch operation within the main operation area;

[0082] The processing module, which is communicatively connected to the detection module, is used for:

[0083] Obtain the operation feature data corresponding to the one-time touch operation;

[0084] The operational feature data is compared with a preset discrimination condition;

[0085] When the operation feature data meets the discrimination condition, the one-time touch operation is determined to be a valid scoring operation, and a first scoring instruction is generated;

[0086] An execution module, which is communicatively connected to the processing module, is used to respond to the first scoring instruction and perform a scoring update.

[0087] The discrimination criteria include adaptive criteria based on users' personalized operating habits.

[0088] According to an embodiment of the present invention, a rapid scoring system for table tennis matches reconstructs the interactive logic of table tennis scoring by dividing the touchscreen of an electronic device into a main operation area and a separate auxiliary function area, and executing scoring instructions in response to a one-time touch operation in the main operation area that meets predetermined conditions. The main operation area occupies most of the screen area, eliminating the need for users to precisely locate small buttons, while the auxiliary function area centrally handles infrequent operations, effectively avoiding operational interference and achieving the core requirements of "blind operation" and "ultra-fast scoring". This invention solves the problems of traditional mobile scoring apps being cumbersome to operate and requiring visual positioning that interrupts the rhythm of the game, allowing athletes to score points simply by tapping the screen with muscle memory. The operation time is less than 1 second, with almost no interruption to the game, eliminating the reliance on professional referees or manual memory for scoring, and reducing the probability of scoring errors in amateur matches.

[0089] In the description of this invention, the terms "first" and "second" are used for descriptive purposes only and should not be construed as indicating or implying relative importance or implicitly specifying the number of indicated technical features. Thus, a feature defined as "first" or "second" may explicitly or implicitly include one or more of that feature. "A plurality of" means two or more, unless otherwise explicitly specified.

[0090] In this invention, unless otherwise explicitly specified and limited, the terms "installation," "connection," "linking," and "fixing," etc., should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral part; they can refer to a mechanical connection or an electrical connection; they can refer to a direct connection or an indirect connection through an intermediate medium; they can refer to the internal communication of two components or the interaction between two components. Those skilled in the art can understand the specific meaning of the above terms in this invention according to the specific circumstances.

[0091] In this invention, unless otherwise explicitly specified and limited, "above" or "below" the second feature can mean that the first feature is in direct contact with the second feature, or that the first feature is in indirect contact with the second feature through an intermediate medium. Furthermore, "above," "over," and "on top" of the second feature can mean that the first feature is directly above or diagonally above the second feature, or simply that the first feature is at a higher horizontal level than the second feature. "Below," "below," and "under" the second feature can mean that the first feature is directly below or diagonally below the second feature, or simply that the first feature is at a lower horizontal level than the second feature.

[0092] In the description of this specification, the references to terms such as "one embodiment," "some embodiments," "example," "specific example," or "some examples," etc., indicate that a specific feature, structure, material, or characteristic described in connection with that embodiment or example is included in at least one embodiment or example of the present invention. In this specification, the illustrative expressions of the above terms do not necessarily refer to the same embodiment or example. Moreover, the specific features, structures, materials, or characteristics described may be combined in any suitable manner in one or more embodiments or examples. Furthermore, without contradiction, those skilled in the art can combine and integrate the different embodiments or examples described in this specification, as well as the features of different embodiments or examples.

[0093] Any process or method description in the flowchart or otherwise herein can be understood as representing a module, segment, or portion of code comprising one or more executable instructions for implementing a particular logical function or process, and the scope of the preferred embodiments of the invention includes additional implementations in which functions may be performed not in the order shown or discussed, including substantially simultaneously or in reverse order depending on the functions involved, as will be understood by those skilled in the art to which embodiments of the invention pertain.

[0094] The logic and / or steps represented in the flowchart or otherwise described herein, for example, can be considered as a ordered list of executable instructions for implementing logical functions, and can be embodied in any computer-readable medium for use by, or in conjunction with, an instruction execution system, apparatus, or device (such as a computer-based system, a processor-included system, or other system that can fetch and execute instructions from, an instruction execution system, apparatus, or device). For the purposes of this specification, "computer-readable medium" can be any means that can contain, store, communicate, propagate, or transmit programs for use by, or in conjunction with, an instruction execution system, apparatus, or device. More specific examples (a non-exhaustive list) of computer-readable media include: an electrical connection having one or more wires (electronic device), a portable computer disk drive (magnetic device), random access memory (RAM), read-only memory (ROM), erasable and editable read-only memory (EPROM or flash memory), fiber optic devices, and portable optical disc read-only memory (CDROM). Alternatively, the computer-readable medium may be paper or other suitable media on which the program can be printed, since the program can be obtained electronically, for example, by optically scanning the paper or other medium, followed by editing, interpreting, or otherwise processing as necessary, and then stored in a computer memory.

[0095] It should be understood that various parts of the present invention can be implemented in hardware, software, firmware, or a combination thereof. In the above embodiments, multiple steps or methods can be implemented in software or firmware stored in memory and executed by a suitable instruction execution system. For example, if implemented in hardware, as in another embodiment, it can be implemented using any one or a combination of the following techniques known in the art: discrete logic circuits having logic gates for implementing logical functions on data signals, application-specific integrated circuits (ASICs) having suitable combinational logic gates, programmable gate arrays (PGAs), field-programmable gate arrays (FPGAs), etc.

[0096] Those skilled in the art will understand that all or part of the steps of the methods in the above embodiments can be implemented by a program instructing related hardware. The program can be stored in a computer-readable storage medium, and when executed, the program includes one or a combination of the steps of the method embodiments.

[0097] Furthermore, the functional units in the various embodiments of the present invention can be integrated into a processing module, or each unit can exist physically separately, or two or more units can be integrated into a module. The integrated module can be implemented in hardware or as a software functional module. If the integrated module is implemented as a software functional module and sold or used as an independent product, it can also be stored in a computer-readable storage medium.

[0098] Although embodiments of the present invention have been shown and described above, it is understood that the above embodiments are exemplary and should not be construed as limiting the present invention. Those skilled in the art can make changes, modifications, substitutions and variations to the above embodiments within the scope of the present invention.

Claims

1. A rapid scoring method for table tennis matches, applied to electronic devices with touchscreens, characterized in that, The method includes the following steps: S1. Display Step: Display a scoring interface on the touch screen. The scoring interface includes a main operation area and an auxiliary function area separate from the main operation area. S2, Operation response steps: In response to a one-time touch operation detected in the main operation area, execute the first scoring instruction; The operation response steps specifically include: Obtain the operation feature data corresponding to the one-time touch operation; The operational feature data is compared with a preset discrimination condition; When the operation feature data meets the discrimination condition, the one-time touch operation is determined to be a valid scoring operation, and the first scoring instruction is triggered.

2. The rapid scoring method for table tennis matches according to claim 1, characterized in that, The discrimination condition includes a basic anti-mistouch condition, which includes: at least two discrete touch points are detected simultaneously in the main operation area, and the duration of the one-time touch operation is shorter than a preset first time threshold.

3. The rapid scoring method for table tennis matches according to claim 1, characterized in that, The number of touch points is 2 to 5.

4. The rapid scoring method for table tennis matches according to claim 1, characterized in that, The operational feature data includes the number of touch points and the duration of touch.

5. The rapid scoring method for table tennis matches according to claim 1, characterized in that, The operational feature data also includes dynamic response data corresponding to the one-time touch operation, collected by the inertial sensor of the electronic device.

6. The rapid scoring method for table tennis matches according to claim 1, characterized in that, The discrimination criteria also include adaptive criteria based on users' personalized operating habits; The adaptive conditions are generated through the following steps: Sample collection steps: Collect N example touch operations performed by the user with the intention of scoring, and obtain the example operation feature data corresponding to each example touch operation as the initial sample set, where N is a positive integer less than 5; Data augmentation steps: Input the initial sample set into a pre-trained generative model; learn the data distribution characteristics of the initial sample set through the generative model, and generate K synthetic operational feature data, where K is a positive integer greater than N; the initial sample set and the K synthetic operational feature data together constitute a sample augmentation dataset; Rule construction steps: Perform statistical analysis on the operational feature data in the sample augmentation dataset, and construct the feature parameter range for judging valid scoring operations based on the statistical analysis results, as the adaptive condition.

7. The rapid scoring method for table tennis matches according to claim 6, characterized in that, The generative model is a conditional generative adversarial network or a variational autoencoder.

8. The rapid scoring method for table tennis matches according to claim 6, characterized in that, In the rule construction step, the statistical analysis includes calculating the statistical mean and standard deviation of various operational feature data in the sample augmentation dataset; the adaptive condition is configured such that when the operational feature data falls within the range of feature parameters determined based on the corresponding statistical mean and standard deviation, the adaptive condition is satisfied.

9. A rapid scoring system for table tennis matches, characterized in that, The system includes: An electronic device with a touchscreen for performing scoring operations; the electronic device includes: The display module is used to display a scoring interface on the touch screen, the scoring interface including a main operation area and an auxiliary function area separate from the main operation area; The detection module is used to detect a single touch operation within the main operation area; The processing module, which is communicatively connected to the detection module, is used for: Obtain the operation feature data corresponding to the one-time touch operation; The operational feature data is compared with a preset discrimination condition; When the operation feature data meets the discrimination condition, the one-time touch operation is determined to be a valid scoring operation, and a first scoring instruction is generated; An execution module, which is communicatively connected to the processing module, is used to respond to the first scoring instruction and perform a scoring update. The discrimination criteria include adaptive criteria based on users' personalized operating habits.