An interactive simulation system for folk rituals

By constructing an interactive simulation system for folk rituals, the problems of overall organization and user interaction determination in existing technologies for folk rituals have been solved. This has enabled the orderly progress of the ritual process and the differentiation of roles, thereby enhancing user participation and learning effectiveness.

CN122134987APending Publication Date: 2026-06-02QINGDAO UNIV OF TECH

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
QINGDAO UNIV OF TECH
Filing Date
2026-03-20
Publication Date
2026-06-02

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Abstract

This invention belongs to the field of folk culture and digital technology protection, specifically relating to an interactive simulation system for folk rituals. Addressing the problems of low user participation, difficulty in reflecting role differences, and lack of effective control over ritual processes in existing digital display methods of folk rituals, this invention provides a folk ritual simulation system based on a multi-role interaction and evaluation mechanism. The system includes a backend control center, a ritual process modeling module, a role configuration module, a ritual interaction simulation interface, a role association evaluation module, a process control module, and a result generation module. By modeling the folk ritual process in stages, it guides user roles with different ritual responsibilities to participate in interactive operations and determines role associations based on user interaction behavior to control the orderly progress of ritual process stages. Ultimately, it generates simulation result information corresponding to the folk ritual, thereby achieving interactive simulation, learning experience, and digital protection of folk rituals.
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Description

Technical Field

[0001] This application falls under the field of folk culture and digital technology protection, specifically involving an interactive simulation system for folk rituals. Background Technology

[0002] With the development of information technology and digital media technology, using digital means to record, disseminate, and protect traditional folk culture has become one of the important technological directions in the field of intangible cultural heritage protection. Folk rituals, as an important carrier of folk culture, typically transmit cultural connotations through specific ritual procedures, role divisions, and standardized behaviors, possessing strong practical and ritualistic characteristics. However, due to limitations imposed by real-world conditions and the environment in which they are passed down, folk rituals are difficult to reproduce and learn completely and systematically in real-world settings, urgently requiring the use of digital technology for effective protection and dissemination.

[0003] At present, digital technologies for the dissemination and protection of folk culture mainly include the following application forms.

[0004] The first type of technology primarily employs computer graphics processing and digital media technology to collect, organize, and digitally store scenes, figures, ritual objects, and actions related to folk rituals, and manage and display them through a database system. While this type of technology enables the digital preservation of folk cultural materials, its application primarily relies on images, text descriptions, or video materials, representing a static or semi-static display method. Users mainly view and consult these materials, making it difficult to participate in the actual execution of folk rituals and failing to demonstrate the ritual process and skill details.

[0005] The second type of technology, based on digital data acquisition, introduces two-dimensional or three-dimensional modeling techniques to model typical scenes, ritual actions, and processes in folk ceremonies, and then dynamically demonstrates the ritual execution process through animation or video. This type of technology has stronger expressive power compared to static display methods, but its essence is still a dynamic display based on pre-set content. Users are mostly watching, with limited participation, making it difficult to learn and master the execution methods and norms of folk ceremonies through actual operation.

[0006] The third type of technology introduces human-computer interaction technology on top of the above-mentioned display methods, enabling users to enter a virtual environment as a specific role and participate in the simulation of folk rituals by manipulating virtual objects or triggering interactive commands. This type of technology enhances user participation and experience to some extent, but its interaction process is mostly limited to controlling preset animations or fixed procedures. The system lacks the ability to analyze and judge the user's actual operating behavior, making it difficult to evaluate the standardization and rationality of the ritual execution.

[0007] In summary, from the perspective of the dissemination and protection of folk culture, existing technologies firstly lack a digital system capable of comprehensively organizing and uniformly managing folk rituals, failing to systematically model the ritual process structure, stage relationships, and role division. Secondly, existing interactive systems struggle to effectively determine whether user actions conform to folk ritual norms based on user interactions during ritual execution. Thirdly, existing technologies generally employ uniform or static judgment rules, failing to consider the differences in responsibilities among different participants and conduct differentiated analysis of user behavior, thus hindering the reasonable control of the ritual process.

[0008] Therefore, there is an urgent need for a digital technology solution for the dissemination and protection of folk culture. This solution involves constructing an interactive simulation system for folk rituals, systematically modeling the ritual process in a virtual interactive environment, guiding users to participate in the ritual execution process in different roles, and judging the standardization and completion of ritual operations based on user interaction behavior. This achieves realistic simulation, effective learning, and digital protection of folk rituals. Summary of the Invention

[0009] To address the common problems in existing digital display systems for folk rituals during interactive simulations, such as insufficient role differentiation, simplistic rules for judging interactive behavior, lack of dynamic correlation mechanisms for ritual process control, and lack of dedicated visual interactive carriers, this invention proposes an interactive simulation system for folk rituals. The system aims to achieve user role-based interactive behavior judgment, a concrete interactive experience, and process control during interactive simulations of folk rituals with clear process structures and role divisions in virtual or digital environments. This allows the simulation process to more accurately reflect the division of responsibilities among different roles in the folk ritual and their behavioral requirements at each stage of the ritual process. To this end, this invention introduces a unified modeling mechanism at the system level for the logic of the folk ritual process, user role responsibilities, and visual interactive scenarios. By abstracting the process information of the target folk ritual, it breaks it down into multiple logically interconnected ritual process stages. For each ritual process stage, completion conditions are set to characterize whether the stage is completed. These completion conditions include at least one of the following: operational compliance conditions, knowledge response conditions, and complete record conditions. This allows the system to manage the overall simulation process of the folk ritual in an orderly manner, using process stages as basic control units.

[0010] The folk ritual interactive simulation system of this invention includes a back-end control center, a ritual process modeling module, a role configuration module, a ritual interactive simulation interface, a role association evaluation module, a process control module, and a result generation module. These modules work collaboratively to achieve full-process interactive simulation of folk rituals. The specific architecture and operating logic are as follows:

[0011] In terms of system architecture, this invention explicitly sets up a ritual interaction simulation interface module. This module serves as the core carrier for user interaction with the system, presenting a visual interactive scenario corresponding to the current ritual process stage. During the ritual action simulation stage, it provides interactive objects—the ritual interaction carriers—for simulating ritual actions, thus laying the foundation for subsequent user interaction and data collection. The ritual interaction carriers include interactive elements corresponding to ritual objects and interactive elements corresponding to user actions. These interactive elements specifically include button operations, aiming controls, rhythmic clicks, and other interactive forms that trigger system responses. They are configured to map user interactions into interactive behavior data that can be collected and processed by the system.

[0012] To accommodate the multi-role participation characteristic often present in folk rituals during system operation, this invention provides each simulated user with at least two user roles with different ritual responsibilities in the target folk ritual. These roles include a practical role, an experiential role, and an observation and analysis role. The role configuration module pre-stores these user roles, assigns each role a unique knowledge base, task list, and narrative perspective filter, establishes a correspondence between user roles and evaluation models, and sets interaction rules matching each user role's ritual responsibilities. This role configuration mechanism associates user roles with their ritual responsibilities within the folk ritual. In this way, different users, upon entering the system, can obtain interaction goals and constraints matching their chosen user role, thus avoiding the role differentiation issues inherent in existing systems where all users use uniform interaction rules. Furthermore, by pre-establishing the correspondence between user roles and evaluation models within the system, this invention enables the system to automatically assign evaluation models, including artificial intelligence evaluation models, to each user role during operation, allowing subsequent interaction behavior judgment processes to be tailored to the user role's ritual responsibilities.

[0013] When the system starts, the background control center obtains the process information, stage division information, ritual standard information and cultural connotation data corresponding to the target folk ritual. The ritual process modeling module models the target folk ritual into multiple ritual process stages with logical relationships. Each ritual process stage is set with corresponding completion conditions and includes at least one core ritual action simulation stage. The core ritual action simulation stage is determined based on the core process nodes of the target folk ritual and must include at least one concrete ritual action simulation. The core ritual action simulation stage is configured with a visual interactive interface and operation guidance mechanism.

[0014] During the specific interaction process, when the system is at a certain ritual process stage, the ritual interaction simulation interface presents the corresponding visual scene and interaction carrier. The user performs interactive operations based on the selected role, generating interactive behavior data. This data includes operational behavior data, knowledge question-and-answer response data, and observation record data generated based on the visual interactive interface. This data characterizes the user's operational or response behaviors in the current ritual process stage. The interactive behavior data is recorded and organized chronologically according to the time sequence of the interactive behaviors, and the data storage format is JSON, forming time-series data characterizing the user's interaction process in the current ritual process stage. This data is transmitted in real-time to the role association evaluation module. After acquiring the interactive behavior data, the system calls the evaluation model corresponding to the current user role to determine whether the interactive behavior meets the completion conditions set for the current ritual process stage, thereby generating a role association evaluation result.

[0015] The role association assessment module includes an AI assessment model, which comprises a feature extraction network for extracting user interaction behavior features and a temporal modeling network for sequence analysis of interaction behavior. Ritual norms data and role responsibility data are provided by the backend control center and synchronized to the AI ​​assessment model. The feature extraction network is configured to encode features from the interaction behavior data, while the temporal modeling network is configured to combine the feature encoding results, ritual norms data, and role responsibility data. Based on core indicators such as rhythm matching threshold and operation sequence fit, it models and analyzes the temporal rationality and stage matching of user interaction behavior and outputs corresponding assessment results. The temporal modeling network can employ recurrent neural networks or attention-based neural networks, with both networks working collaboratively. The attention-based neural network strengthens the feature weights of key interaction behavior periods, while the recurrent neural network models and analyzes the overall time series features to improve assessment accuracy. The core judgment dimensions of the evaluation model include operational precision, rhythm matching degree, response accuracy and record integrity. By associating the judgment process of interactive behavior with user roles, ritual process stages and visual interactive scenarios, this invention can avoid the problem of process control distortion caused by judging based on a single behavioral result, so that the evaluation results of interactive behavior can be consistent with the role and responsibilities undertaken by the user in the folk ritual.

[0016] In terms of process control, this invention combines the role association judgment result with the advancement logic of the ritual process stages through a process control module. Each ritual process stage is configured with a preset stage status identifier, which includes at least a pending start state, an in-process state, and a completed state. The process control module receives the judgment result output by the role association judgment module in real time, extracts the interaction behavior specification compliance information and stage completion judgment information from the judgment result, and dynamically updates the status identifier of the corresponding stage in combination with the completion conditions of the current ritual process stage. When the process control module detects that the status identifier of the current ritual process stage has been updated to the completed state, it automatically triggers the loading instruction of the next ritual process stage; if the judgment result of the current ritual process stage is that the completion conditions are not met, it maintains the in-process state, outputs targeted operation guidance information, and guides the user to adjust the interaction behavior until the completion conditions are met; if the user still fails to meet the completion conditions after multiple adjustments, a process reset mechanism can be triggered, allowing the user to re-initiate the interaction operation of the current ritual process stage. For the core ritual action simulation stage, the process control module prevents the advancement to the subsequent stage before its completion conditions are met by locking the loading permissions of subsequent stages. Through the above methods, the present invention achieves dynamic process control based on actual user interaction behavior, enabling the folk ritual simulation process to proceed in an orderly manner according to the preset process logic relationship, while avoiding the inaccuracies caused by relying solely on time nodes or simple trigger conditions for process switching.

[0017] After the sequential completion of multiple ritual process stages, this invention further integrates the role association determination results obtained in each ritual process stage. The role association determination results include stage completion determination information, interaction behavior compliance information, and behavior determination result information corresponding to the user role. The stage completion determination information uses a binary identifier of completion / incompleteness, and the interaction behavior compliance information is presented in a score format of 0-100. The stage completion determination information is used for status judgment in the process control module, while the interaction behavior compliance information and behavior determination result information are used for summary statistics in the result generation module. This integrated processing process is used to summarize and analyze the user's interactive behavior performance in different ritual process stages, and based on this, generates simulation result information corresponding to the target folk ritual. The simulation result information includes score statistics, role task completion status, and folk culture analysis content. Through the integrated processing of the role association determination results, the simulation result information generated by the system can reflect the user's overall behavioral performance throughout the entire folk ritual simulation process, rather than being evaluated based on a single operation or a single stage, thereby improving the completeness and objectivity of the simulation results.

[0018] In addition, the target folk ritual can be specifically the Qingdao Dongyi Fisherman's Ancestor Langjun Festival. The ritual process modeling module models multiple ritual process stages, including the sacrificial preparation stage, the rowing stage, the oaring and net casting stage, and the sacrificial blessing stage. Among them, the rowing stage and the oaring and net casting stage are the core ritual action simulation stages. User roles include practical roles, experiential roles, and observation and analysis roles corresponding to fishermen, tourists, and scholars in the folk custom. The ritual responsibilities and interaction rules of each role are set based on the traditional process, cultural connotation, and participation identity characteristics of the Dongyi Fisherman's Ancestor Langjun Festival.

[0019] Through the above technical solution, this application has the following beneficial effects:

[0020] 1. By constructing an interactive simulation system for folk rituals, folk rituals are abstracted into a process structure with stage divisions and sequential logical relationships. The ritual process, stage conditions, and role division are uniformly modeled and managed, enabling folk rituals to be systematically organized and fully presented in a virtual interactive environment. This overcomes the problems of fragmented process structures and insufficient integrity in existing digital technologies for folk rituals.

[0021] 2. By introducing a role association evaluation mechanism based on user interaction behavior during the interactive simulation of folk rituals, the system can determine the user's interactive behavior during the ritual execution process and promote the orderly advancement of the ritual process stages based on the determination results. This enables the system to control the ritual execution process according to the user's actual operation, thereby solving the problems of difficulty in determining interactive behavior and lack of logical connection in process control in existing technologies.

[0022] 3. By setting up a role differentiation mechanism and configuring interaction rules and evaluation criteria corresponding to the ritual responsibilities of different user roles, the system can differentiate the interactive behaviors of different roles within the same folk ritual process framework and generate simulation results that match the user roles. This effectively solves the problem that role differences are difficult to reflect and interaction results are difficult to reflect user role behavior in existing digital display systems of folk rituals, and enhances the immersiveness, controllability and result expression ability of the interactive simulation process of folk rituals. Attached Figure Description

[0023] Figure 1 Schematic diagram of the interactive simulation system for folk rituals of this invention;

[0024] Figure 2 A flowchart based on a specific folk-style interactive simulation system;

[0025] Figure 3 Logical architecture diagram of artificial intelligence evaluation model. Detailed Implementation

[0026] The present invention will now be described in further detail with reference to the accompanying drawings, so that those skilled in the art can implement it based on the description.

[0027] Example 1:

[0028] like Figure 1 As shown, the folk ritual interactive simulation system used in this embodiment includes a background control center, a ritual process modeling module, a role configuration module, a ritual interactive simulation interface, a role association evaluation module, a process control module, and a result generation module.

[0029] In this embodiment, the target folk ritual is the sacrificial ceremony activity of the Dongyi Fisherman's Ancestor Langjun Festival in Qingdao. When the system is running, the background control center obtains the ritual process information, stage division information and ritual standard information corresponding to the sacrificial activities of the Dongyi Fisherman's Ancestor Langjun Festival, and models the sacrificial activities into multiple ritual process stages that proceed in a preset order through the ritual process modeling module.

[0030] like Figure 2 As shown, the ritual process includes at least the preparation stage for welcoming the gods, the core sacrificial ritual stage, and the ritual conclusion stage, and sets corresponding completion conditions for each ritual process stage.

[0031] The role configuration module pre-sets various user roles corresponding to sacrificial activities, including the chief officiant, assistant officiants, and observers. After a user selects a role, the system configures interaction rules corresponding to the responsibilities of each role in the sacrificial activity and establishes a correspondence between the user roles and the evaluation models in the role association evaluation module.

[0032] During the execution of the ritual process, the ritual interaction simulation interface presents a virtual sacrificial scene corresponding to the sacrificial activity based on the current stage of the ritual process. In the core sacrificial ritual stage, it provides interactive objects for simulating ritual actions such as offering incense, making sacrifices, and performing rituals. Users perform interactive operations in the interactive scene based on their selected user role, thereby generating interactive behavior data.

[0033] The role association evaluation module judges the user interaction behavior in terms of stage matching, operation sequence rationality and ritual norm compliance based on the evaluation rules corresponding to the selected user role, and outputs the stage judgment results to the process control module.

[0034] The process control module determines whether the current ritual process stage is completed based on the stage determination result, and controls the ritual process to enter the next ritual process stage when the completion conditions are met; when the core sacrificial ritual stage is not completed, the process control module prohibits the advancement to the subsequent ritual process stage.

[0035] After the execution of multiple ritual process stages, the result generation module summarizes and processes the role association judgment results obtained at each stage, and generates simulation result information to reflect the user's performance of ritual duties in the Dongyi Fisherman Ancestor Langjun Festival sacrificial activities.

[0036] Example 2:

[0037] like Figure 1 As shown, this embodiment is also based on the interactive simulation system for folk rituals, and the target folk ritual is the productive activity of the Dongyi Fishing Ancestor Langjun Festival in Qingdao.

[0038] When the system is running, the background control center obtains the ritual process information and operation specification information corresponding to the production activities of the Dongyi Fishing Ancestor Langjun Festival, and models the production activities into multiple ritual process stages that proceed in a preset order through the ritual process modeling module.

[0039] like Figure 2 As shown, the ritual process stages include at least an activity preparation stage, a core productive ritual action simulation stage, and an activity completion stage, and corresponding completion conditions are set for each ritual process stage.

[0040] The role configuration module sets up various user roles corresponding to productive activities, including fisherman execution roles, collaborative participation roles, and experiential observation roles. The system configures interaction rules that match the responsibilities of different user roles in their productive activities and establishes a correspondence between user roles and the evaluation models in the role association evaluation module.

[0041] In the core productive ritual action simulation phase, the ritual interaction simulation interface provides interactive objects for simulating rowing and net casting, guiding users to perform continuous operation behaviors based on the selected user role, and the system generates corresponding interactive behavior data based on user operations.

[0042] The role association evaluation module judges the interaction behavior data in terms of operation continuity, time sequence rationality and stage completion based on the evaluation rules corresponding to different user roles, and outputs the evaluation results to the process control module.

[0043] The process control module determines whether the current productive activity stage is completed based on the judgment result, and controls the ceremony process to enter the next stage when the completion conditions are met.

[0044] After the activity process is completed, the results generation module summarizes and processes the role association judgment results of each stage to generate simulation result information that reflects the user's participation and performance in the Dongyi Yuzu Langjun Festival production activities.

[0045] Example 3:

[0046] In this embodiment, the target folk ritual is a Taoist ritual activity related to Laoshan Taoist music.

[0047] The back-end control center obtains the corresponding process information and ritual norms information in the Laoshan Taoist music ritual, including the recitation of scriptures, the execution of ritual music, and the completion of the ritual, and performs process modeling through the ritual process modeling module.

[0048] The role configuration module includes various user roles such as Taoist executor, co-performing role, and listening experience role. Each user role is configured with interaction rules that match its responsibilities in Taoist music rituals.

[0049] In the ritual simulation interface, the system presents a virtual Taoist ritual environment corresponding to the Laoshan Taoist music ritual, and provides interactive objects for simulating instrument playing and rhythm coordination during the music performance phase. Users perform interactive operations based on their selected user roles, generating interactive behavior data related to the performance.

[0050] The role association evaluation module is based on an artificial intelligence evaluation model. It analyzes and judges the rationality of user interaction behavior in terms of time sequence, rhythm matching and stage correspondence, and outputs the evaluation results to the process control module to control the orderly progress of the Laoshan Taoist music ceremony.

[0051] Through the above methods, interactive simulation, learning, and digital preservation of Laoshan Taoist music, a national intangible cultural heritage project, have been achieved.

[0052] Finally, it should be noted that the above-described embodiments are only used to illustrate the technical solutions of the present invention and do not constitute any limitation on the scope of protection of the present invention. The scope of protection of the present invention is not limited to the specific implementation methods disclosed in the above embodiments. For those skilled in the art, various modifications, equivalent substitutions, or variations made to the technical solutions described in the above embodiments without departing from the technical concept of the present invention should be considered to fall within the scope of protection of the present invention. The scope of protection of the present invention should be determined by the scope defined in the claims.

Claims

1. An interactive simulation system for folk rituals, characterized in that... It includes a back-end control center, a ritual process modeling module, a role configuration module, a ritual interaction simulation interface, a role association evaluation module, a process control module, and a result generation module; When the system starts, the background control center obtains the process information, stage division information and ritual standard information corresponding to the target folk ritual, and models the target folk ritual into multiple ritual process stages with sequential logical relationship through the ritual process modeling module, and sets corresponding completion conditions for each ritual process stage. The completion conditions include at least one of the following: operation standard conditions, knowledge response conditions and record complete conditions. The role configuration module is used to pre-store at least two user roles corresponding to different participants in the target folk ritual. After the user selects a user role, the module configures the interaction rules corresponding to the ritual responsibilities of the user role and establishes the correspondence between the user role and the evaluation model in the role association evaluation module. The ritual interaction simulation interface is used to present a visual interactive scene corresponding to the current ritual process stage, and to provide interactive objects for simulating ritual actions in the ritual action simulation stage, so that users can perform interactive operations in the interactive scene based on the selected user role and generate interactive behavior data. After receiving the interaction behavior data, the role association judgment module analyzes and judges the interaction behavior data based on the judgment model corresponding to the selected user role, so as to determine whether the user's interaction behavior meets the stage completion conditions corresponding to the current ritual process stage, and outputs a role association judgment result consistent with the selected user role. The process control module receives the judgment result output by the role association judgment module, determines the completion status of the current ritual process stage, and controls the ritual process to enter the next stage when the completion conditions are confirmed to be met. After the execution of multiple ritual process stages, the result generation module summarizes and processes the role association determination results obtained in each ritual process stage, and generates simulation result information corresponding to the target folk ritual.

2. The interactive simulation system for folk rituals according to claim 1, characterized in that, In the multiple ritual process stages, at least one ritual process stage is set as the core ritual action simulation stage. Before the completion conditions corresponding to the core ritual action simulation stage are met, the system prohibits the ritual process from being advanced to subsequent ritual process stages. The core ritual action simulation stage is equipped with at least one ritual interaction carrier that can be recognized by the system. The ritual interaction carrier is presented in a visual form through a ritual interaction simulation interface. The user completes the corresponding ritual action by performing interactive operations on the ritual interaction carrier. The ritual interaction carrier includes interactive elements corresponding to ritual objects and interactive elements corresponding to user actions. The interactive elements are specifically interactive forms that can trigger system responses, such as button operations, aiming control, and rhythmic clicks. They are configured to map the user's interactive operations into interactive behavior data that can be collected and processed by the system.

3. The interactive simulation system for folk rituals according to claim 1, characterized in that, The interactive behavior data includes operational behavior data, knowledge question and answer response data, and observation record data. The interactive behavior data is recorded and organized in the order of the occurrence of the interactive behavior to form time-series data that characterizes the user's interaction process in the current ritual process stage. The interactive behavior includes operational behavior triggered by the user and response behavior generated based on system guidance. The interactive behavior data generated by the interactive behavior is provided to the role association evaluation module.

4. The interactive simulation system for folk rituals according to claim 1, characterized in that, The evaluation model in the role association evaluation module includes an artificial intelligence evaluation model. The artificial intelligence evaluation model includes a feature extraction network for extracting user interaction behavior features and a temporal modeling network for performing sequence analysis of interaction behavior. The feature extraction network is configured to encode the interaction behavior data, and the temporal modeling network is configured to combine the feature encoding results, the ritual norm data, and the role responsibility data to model and analyze the temporal rationality and stage matching of user interaction behavior, and output the corresponding evaluation results.

5. The interactive simulation system for folk rituals according to claim 1, characterized in that, The role association determination results include stage completion determination information, interaction behavior specification compliance information, and behavior determination result information corresponding to the user role. The stage completion determination information uses "complete / incomplete" binary identifiers, and the interaction behavior specification compliance information is presented in the form of a score from 0 to 100. The stage completion determination information is used for the status judgment of the process control module, and the interaction behavior specification compliance information and behavior judgment result information are used for the summary statistics of the result generation module.

6. The interactive simulation system for folk rituals according to claim 1, characterized in that, The target folk ritual is the celebration ritual of the "Dongyi Fisherman's Ancestor Langjun Festival" in Qingdao. The ritual process modeling module models multiple ritual process stages, including the sacrificial preparation stage, the rowing stage, the oaring and net casting stage, and the sacrificial blessing stage. Among them, the rowing stage and the oaring and net casting stage are the core ritual action simulation stages. The user roles include practical roles, experiential roles, and observation and analysis roles corresponding to fishermen, tourists, and scholars in the folk custom. The ritual responsibilities and interaction rules of each role are set based on the traditional process, cultural connotation, and participation identity characteristics of the "Dongyi Fisherman's Ancestor Langjun Festival".

7. The interactive simulation system for folk rituals according to claim 4, characterized in that, The time series modeling network employs a recurrent neural network and an attention-based neural network. The two networks work together, with the attention-based neural network reinforcing the feature weights of key interactive behavior periods, and the recurrent neural network modeling and analyzing the overall time series features to improve the accuracy of the evaluation.