Intelligent sports excitation method and intelligent racing skipping rope

By receiving user commands within the racing jump rope and generating prompts using locally stored music files and real-time exercise data, the problem of limited functionality and network dependence in existing racing jump rope products is solved, thus enhancing the fun of the exercise and the user experience.

CN122183083APending Publication Date: 2026-06-12DAZA ELECTRONICS CO
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
DAZA ELECTRONICS CO
Filing Date
2026-04-15
Publication Date
2026-06-12

AI Technical Summary

Technical Problem

Existing speed jump rope products have limited functionality, lack music playback and voice interaction capabilities, are highly dependent on the internet and are difficult to use normally in environments without internet access, and have structural design flaws that affect user experience. In particular, they lack scientific training and fun features for children and teenagers.

Method used

This paper provides an intelligent exercise incentive method that receives the exercise mode and music rhythm instructions selected by the user, plays the music file stored locally, monitors exercise data in real time, and generates prompts that match the exercise status, including voice and action guidance, thereby enhancing the user's immersion and enjoyment.

Benefits of technology

It enables stable music accompaniment in offline environments, enhancing the fun and immersion of exercise, solving the problem of boredom during exercise, and increasing users' perseverance.

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Abstract

The application provides a kind of intelligent movement incentive method and intelligent racing skipping rope, it is related to sports fitness equipment technical field.The application plays based on local storage music file by receiving the movement mode and music rhythm mode selected by user, realizes the stable music accompaniment not dependent on network environment.Further, by monitoring movement data in real time, and combining the selected movement mode generates and outputs prompt information, the originally isolated movement data monitoring, music playing and voice prompt function is organically integrated into a whole system working cooperatively.The synergistic effect effectively shifts the user's attention from the monotonous counting or timing, immersed in the interactive movement atmosphere created by music and contextual voice, thereby significantly improving the interest of movement and the user's immersion, ultimately solving the technical problem that the movement process is boring and difficult to persist in in the prior art.
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Description

Technical Field

[0001] This invention relates to the field of sports and fitness equipment technology, and in particular to an intelligent exercise incentive method, as well as intelligent sports equipment and intelligent speed jump rope that apply the intelligent exercise incentive method. Background Technology

[0002] Existing speed jump rope products have relatively limited functionality. Some products only offer basic jump counting, lacking music playback and voice interaction capabilities, leading to a monotonous experience and difficulty in maintaining user engagement. Some jump rope products attempting to integrate music functionality typically rely on an internet connection to access music resources. This is unusable in environments without internet access or with unstable signals (such as the edge of an indoor gym or outdoors), and may also experience music playback delays and stuttering, disrupting the exercise rhythm. Furthermore, the structural design of existing jump rope products has room for improvement; for example, the handle bearings are prone to wear, and the jump rope length adjustment is inconvenient, affecting product durability and user experience. Particularly for children and adolescents, there is a lack of curriculum-based functionalities that combine scientific training goals (such as promoting healthy bone development) with fun and guided training.

[0003] Therefore, there is an urgent need in this field for an intelligent sports solution that can overcome the above-mentioned shortcomings and integrate local music playback, intelligent voice stimulation, and multiple sports modes. Summary of the Invention

[0004] In view of this, the technical problem to be solved by the present invention is: how to provide an intelligent exercise incentive method to solve the boredom of the exercise process and enhance the fun and immersion, so as to overcome the defects of the existing technology in that the exercise process is boring, the network dependence is strong, and the lack of personalized guidance.

[0005] On one hand, the present invention provides an intelligent motion incentive method for use in intelligent sports devices. The intelligent motion incentive method includes: S1, receiving a user-selected motion mode command and a music rhythm mode command, wherein the motion mode command corresponds to a variety of preset motion target types; S2, selecting and playing music with the corresponding rhythm from a locally stored music file based on the music rhythm mode command; S3, monitoring the user's motion data in real time during the user's exercise; and S4, generating and outputting prompt information that matches the current motion state based on the motion mode command and the real-time monitored motion data.

[0006] Optionally, the exercise mode commands include at least one of the following: timed jump mode, counted jump mode, free jump mode, and course jump mode.

[0007] Optionally, when the exercise mode command is in course skip mode, the prompt information includes encouraging voice and action guidance voice broadcast according to the preset course progress.

[0008] Optionally, the music rhythm mode instructions include slow, medium, and fast.

[0009] Optionally, the step of generating the prompt information includes: triggering the broadcast of the current movement progress information when the real-time monitored motion data reaches a preset stage threshold.

[0010] On the other hand, the present invention provides an intelligent racing jump rope, including an intelligent handle, the intelligent handle including: a processor; a memory connected to the processor for storing computer programs and local music files; an audio output module connected to the processor; and a motion sensing module connected to the processor for detecting jump rope movements; when the computer program stored in the memory is executed by the processor, it implements the intelligent motion stimulation method as described above.

[0011] Optionally, the smart controller also includes a display module for displaying sports modes, music rhythm modes, and sports data.

[0012] On the other hand, the present invention also provides an intelligent motion stimulation device, comprising: a processing unit; a storage unit for storing local music files and a computer program, and communicatively connected to the processing unit; an audio playback unit, communicatively connected to the processing unit; and a motion sensing unit, communicatively connected to the processing unit; the processing unit is configured to execute the computer program, and receive user-selected motion mode instructions and music rhythm mode instructions; and control the audio playback unit to play music with the corresponding rhythm based on the music rhythm mode instructions; acquire motion data through the motion sensing unit; and control the audio playback unit to output prompt information according to the motion mode instructions and motion data.

[0013] Implementing this invention offers the following advantages: By receiving the user's selected exercise mode and music rhythm mode, and playing music based on locally stored music files, this invention achieves stable music accompaniment independent of the network environment. Specifically, this invention enables local playback of local music through locally stored music files, ensuring the stability of music playback; it acquires real-time exercise data during the user's exercise; and it outputs prompt information based on the acquired exercise data and the user's input exercise mode commands. Based on the acquired exercise mode commands, music rhythm mode commands, and exercise data, these three elements work collaboratively under the control of the processor to generate prompt information deeply associated with the exercise state, shifting the user's attention from monotonous counting to immersion in an interactive atmosphere, ultimately solving the problem of boredom and improving interest and persistence. This integration allows the music rhythm to match the exercise mode, and the voice prompts to be deeply associated with the real-time exercise state and progress, thus moving beyond simple functional stacking. This synergy effectively shifts the user's attention from monotonous counting or timing, immersing them in an interactive exercise atmosphere created by music and contextualized voice, thereby significantly improving the interest of exercise and the user's immersion, ultimately solving the technical problems of monotonous and difficult-to-persist exercise processes in existing technologies. Attached Figure Description

[0014] Figure 1 This is a flowchart illustrating the intelligent motion stimulation method. Detailed Implementation

[0015] The present invention will now be described in further detail with reference to the accompanying drawings and specific embodiments. The step numbers in the following embodiments are only for ease of explanation and do not limit the order of the steps. The execution order of each step in the embodiments can be adapted according to the understanding of those skilled in the art.

[0016] The terminology used in the embodiments of this application is for the purpose of describing particular embodiments only and is not intended to limit the embodiments of this application. The singular forms “a,” “the,” and “the” used in the embodiments of this application and the appended claims are also intended to include the plural forms unless the context clearly indicates otherwise. It should also be understood that the term “and / or” as used herein refers to and includes any or all possible combinations of one or more of the associated listed items.

[0017] In the following description, when referring to the accompanying drawings, unless otherwise indicated, the same numbers in different drawings represent the same or similar elements. The embodiments described in the following exemplary embodiments do not represent all embodiments consistent with this application. Rather, they are merely examples of apparatuses and methods consistent with some aspects of this application as detailed in the appended claims. In the description of this application, it should be understood that the terms "first," "second," "third," etc., are used only to distinguish similar objects and are not necessarily used to describe a specific order or sequence, nor should they be construed as indicating or implying relative importance. Those skilled in the art can understand the specific meaning of the above terms in this application according to the specific circumstances.

[0018] Furthermore, in the description of this application, unless otherwise stated, "multiple" means two or more. "And / or" describes the relationship between related objects, indicating that three relationships can exist. For example, A and / or B can represent: A alone, A and B simultaneously, or B alone. The character " / " generally indicates that the preceding and following related objects have an "or" relationship.

[0019] Example 1 In this embodiment, an intelligent motion stimulation method is applied to an intelligent motion device. The intelligent motion stimulation method includes: S1. Receive the user's selected exercise mode command and music rhythm mode command. The exercise mode command corresponds to a variety of preset exercise target types. S2. Based on music rhythm mode instructions, select and play music with the corresponding rhythm from locally stored music files; S3. Monitor the user's exercise data in real time during the user's exercise; S4. Based on the motion mode command and the real-time monitored motion data, generate and output prompt information that matches the current motion state.

[0020] In this embodiment, the exercise mode command includes at least one of the following: timed jump mode, counted jump mode, free jump mode, and course jump mode.

[0021] In one possible embodiment, the timing jump model specifically involves setting a target time and automatically counting down and recording the number of times.

[0022] In one possible embodiment, the counting jump mode specifically involves setting a target number of times and broadcasting the progress in real time.

[0023] In one possible embodiment, free jump specifically means: there is no time / repetition limit, and the data of the number of jumps and jump time are continuously recorded as the exercise progresses.

[0024] In one possible embodiment, the course jump specifically involves playing music rhythms and providing voice guidance, thereby guiding users to jump rope in a more rhythmic or scientific manner based on the music being played.

[0025] In one possible implementation, the course is either a fun program that promotes healthy bone development or a scientifically designed training program tailored to the characteristics of adolescent sports. Users follow a pre-programmed rhythm to engage in scientific training.

[0026] In this embodiment, when the exercise mode command is the course skipping mode, the prompt information includes encouraging voice and action guidance voice broadcast according to the preset course progress.

[0027] In this embodiment, the music rhythm mode instructions include slow, medium, and fast.

[0028] In one possible embodiment, music files stored in local memory are pre-classified and categorized into slow, medium, or fast tempo patterns based on their tempo (e.g., BPM value). The processing unit selects a music file from the corresponding category for playback based on the received music tempo pattern instruction.

[0029] In another embodiment, the processing unit may be configured to parse the audio data of a music file and calculate its tempo (BPM value) in real time, and then filter and play music files that meet the requirements according to the music tempo mode instructions selected by the user (e.g., slow: BPM<100, medium: 100≤BPM≤130, fast: BPM>130).

[0030] In this embodiment, the step of generating prompt information includes: when the real-time monitored motion data reaches a preset stage threshold, triggering the broadcast of the current motion progress information.

[0031] In one specific embodiment, the step of generating prompt information is based on a predefined voice prompt rule base. The voice prompt rule base maps different motion states (such as motion progress, motion rate, and motion duration) to specific voice content (such as encouragement, guidance, and progress reports). The processing unit triggers and outputs the most appropriate voice prompt for the current context by matching the real-time monitored motion data with the preset rules in the selected motion mode. For example, the rules may include, but are not limited to: triggering a progress report when the motion duration reaches 25%, 50%, or 75% of the total duration; triggering a rhythm reminder voice when the user's motion rate is continuously lower than the music rhythm for a certain duration; and triggering a preset action guidance voice when motion data indicates that the user's movements may be distorted.

[0032] In one possible embodiment, the user selects the desired exercise mode (e.g., free jump mode) and music rhythm mode (e.g., medium tempo) using the mode selection button and rhythm selection button on the smart racing jump rope handle, respectively. The processor receives these instructions and selects the music file marked "medium tempo" from multiple music files stored in its internal memory, and starts playing it through the audio decoding chip and speaker. After the user starts jumping rope, the rotation of the handle is monitored in real time by a motion sensing module (such as a gyroscope) and converted into motion data such as the number of jumps, which is sent to the processor. The processor generates corresponding prompts based on the current exercise mode and the real-time monitored motion data (such as the number of jumps). For example, when the number of jumps reaches 100, a broadcast is triggered: "You have jumped 100 times, keep it up!"

[0033] In another possible embodiment, when the user selects the "Course Jump Mode" exercise mode, the workflow of this embodiment is as follows: Course Jump Mode corresponds to a preset training course, such as a "High Jump" course with a duration of 10 minutes and a target number of 800 jumps. The music tempo is automatically set to medium speed. During the exercise, the processor monitors not only the total number of jumps but also the exercise duration. The prompts include encouraging voice messages and action guidance voice messages played according to the preset course progress. For example, when the exercise reaches 30 seconds, the action guidance voice message is played: "Pay attention to maintaining your breathing rhythm, keep your arms close to your body"; when the number of jumps reaches 400 (i.e., a stage threshold, half of the total goal), the encouraging voice message is triggered: "Great! You've completed halfway, persistence is key!"

[0034] Example 2 This embodiment provides an intelligent racing jump rope based on Embodiment 1.

[0035] In this embodiment, a smart racing jump rope includes a smart handle, which includes: a processor; a memory connected to the processor for storing computer programs and local music files; and an audio output module connected to the processor. The motion sensing module, connected to the processor, is used to detect rope skipping movements; when the computer program stored in the memory is executed by the processor, it implements the intelligent motion stimulation method described above.

[0036] In this embodiment, the smart controller also includes a display module connected to the processor, which is used to display the sports mode, music rhythm mode, and sports data.

[0037] In this embodiment, a motion sensing module (such as a gyroscope or accelerometer) is located inside the handle to detect the periodic motion signals generated by the user swinging the handle. The processor identifies and counts valid jump rope movements by analyzing the waveform characteristics (such as peak value and period) of the motion signal.

[0038] Example 3 This embodiment provides an intelligent motion stimulation device based on any of the above embodiments.

[0039] In this embodiment, the intelligent motion stimulation device includes: Processing unit; The storage unit is used to store local music files and computer programs, and is connected to the processing unit for communication. The audio playback unit is connected to the processing unit via communication. The motion sensing unit is connected to the processing unit via communication. The processing unit is configured to execute a computer program, receive user-selected motion mode instructions and music rhythm mode instructions, control the audio playback unit to play music with the corresponding rhythm based on the music rhythm mode instructions, acquire motion data through the motion sensing unit, and control the audio playback unit to output prompt information based on the motion mode instructions and motion data. Its specific workflow is as described in Embodiment 1 and will not be repeated here.

[0040] In one possible embodiment, the processing unit is a microprocessor or a microcontroller.

[0041] In one possible embodiment, the audio playback unit is a small speaker or an audio interface.

[0042] In one possible embodiment, the motion sensing unit is an accelerometer, a gyroscope, or a photoelectric sensor.

[0043] The above is a detailed description of the preferred embodiments of the present invention. However, the present invention is not limited to the embodiments described. Those skilled in the art can make various equivalent modifications or substitutions without departing from the spirit of the present invention. All such equivalent modifications or substitutions are included within the scope defined by the claims of this application.

Claims

1. A smart motion excitation method, applied to smart motion devices, characterized in that, The intelligent motion stimulation method includes: S1. Receive the user's selected exercise mode command and music rhythm mode command, wherein the exercise mode command corresponds to a variety of preset exercise target types; S2. Based on the music rhythm mode instruction, select and play music with the corresponding rhythm from the locally stored music file; S3. Monitor the user's exercise data in real time during the user's exercise; S4. Based on the motion mode command and the real-time monitored motion data, generate and output a prompt message that matches the current motion state.

2. The intelligent motion excitation method according to claim 1, characterized in that, The exercise mode commands include at least one of the following: timed jump mode, counted jump mode, free jump mode, and course jump mode.

3. The intelligent motion excitation method according to claim 2, characterized in that, When the exercise mode instruction is the course skipping mode, the prompt information includes encouraging voice and action guidance voice broadcast according to the preset course progress.

4. The intelligent motion excitation method according to claim 1, characterized in that, The music rhythm mode instructions include slow, medium, and fast.

5. The intelligent motion excitation method according to claim 1, characterized in that, The steps for generating prompt information include: when the real-time monitored motion data reaches a preset stage threshold, triggering the broadcast of the current motion progress information.

6. A smart racing jump rope, characterized in that, Includes a smart controller, the smart controller comprising: processor; A memory, connected to the processor, is used to store computer programs and local music files; An audio output module is connected to the processor; A motion sensing module, connected to the processor, is used to detect rope skipping movements; when the computer program stored in the memory is executed by the processor, it implements the intelligent motion stimulation method as described in any one of claims 1 to 5.

7. The intelligent racing jump rope according to claim 6, characterized in that, The smart controller also includes a display module for displaying the sports mode, music rhythm mode, and sports data.

8. An intelligent motion stimulation device, characterized in that, include: Processing unit; A storage unit is used to store local music files and computer programs, and is communicatively connected to the processing unit; An audio playback unit is communicatively connected to the processing unit; A motion sensing unit is communicatively connected to the processing unit; The processing unit is configured to execute the computer program, receive user-selected motion mode instructions and music rhythm mode instructions, control the audio playback unit to play music with the corresponding rhythm based on the music rhythm mode instructions, acquire motion data through the motion sensing unit, and control the audio playback unit to output prompt information according to the motion mode instructions and motion data.