Children learning machine

By designing children's learning machines, using contact switches and recognition areas to identify word blocks, and providing feedback through voice players, the problem of existing early education products requiring parents to play with is solved, and children's independent learning and thinking ability are cultivated.

CN222529889UActive Publication Date: 2025-02-25SHENZHEN HUPOGUANG TECHNOLOGY CO LTD
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Patent Information

Application Number
CN202421248940.8
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-05-31
Publication Date
2025-02-25
Estimated Expiration
2034-05-31

AI Technical Summary

Technical Problem

The existing early education products require parents to play with, and cannot support children's use alone, which limits children's ability to learn and think independently.

Method used

A children's learning machine is designed, which includes a case, tiles and control components. By setting contact switches and recognition areas, the characters placed by children are identified and feedback is provided through voice players to help children learn independently.

Benefits of technology

It realizes the ability of children to use early education products alone and cultivates children's independent learning and thinking skills.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model is applicable to the technical field of school supplies, and provides a children learning machine, which comprises a casing and a character block, the casing is provided with an identification area, the casing is provided with a plurality of through holes, the casing is internally provided with a control assembly, the control assembly comprises a voice player and a plurality of contact switches, and the character block is arranged in the voice player. The plurality of touch switches are correspondingly arranged under the plurality of through holes, characters are printed on the top of the character block, avoiding grooves corresponding to the characters are formed in the bottom of the character block, and the character block can be placed on the touch switches along the through holes, so that children can be helped to independently use the early education product to learn; and the independent learning and thinking ability of children is cultivated.
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Description

Technical Field

[0001] The utility model belongs to the technical field of learning tools, in particular to a children's learning machine. Background Art

[0002] Early education products are an important topic of concern to many parents. Many parents will choose some early education products targeting word spelling when cultivating their children's literacy and spelling skills.

[0003] However, most products for learning word spelling require parents to play with them and help children judge whether the spelling is correct. If parents are busy at work, children will not be able to use early education products to learn by themselves, which is not conducive to cultivating children's ability to learn and think independently. Utility Model Content

[0004] In order to overcome the deficiencies of the prior art, the utility model provides a children's learning machine, which can help children learn by themselves using early childhood education products and cultivate children's independent learning and thinking abilities.

[0005] The technical solution adopted by the utility model to solve its technical problems is:

[0006] A children's learning machine comprises a casing and a character block, wherein the casing is provided with an identification area, the casing is provided with a plurality of through holes, a control component is arranged inside the casing, the control component comprises a voice player and a plurality of contact switches, the plurality of contact switches are arranged correspondingly directly below the plurality of through holes, characters are printed on the top of the character block, an avoidance groove corresponding to the characters is arranged at the bottom of the character block, and the character block can be placed on the contact switch along the through holes.

[0007] As a further improvement of the above scheme, the control component includes a circuit board, multiple contact switches are arranged on the circuit board, a first magnet is provided on the side of the circuit board away from the contact switch, and a second magnet is provided on the bottom inner side of the letter block, and the magnetic properties of the first magnet and the second magnet are opposite.

[0008] As a further improvement of the above scheme, the control component includes a circuit board, multiple contact switches are arranged on the circuit board, a first magnet is provided on the side of the circuit board away from the contact switch, and a metal block is provided on the bottom inner side of the letter block.

[0009] As a further improvement of the above solution, the casing is provided with an inner cavity, one side of the inner cavity is provided with an opening, and the children's learning machine also includes a drawer, and the drawer can be placed in the inner cavity of the casing along the opening.

[0010] As a further improvement of the above solution, a third magnet is provided on the inner side of the drawer.

[0011] As a further improvement of the above scheme, the contact switch is provided with five contact points, and the number of avoidance grooves at the bottom of the character block is set to 0 to 5. When the character block is placed on the contact switch, the text printed on the character block can be identified based on the contact between the bottom of the character block and the contact switch.

[0012] As a further improvement of the above scheme, the children's learning machine also includes a word card, the front of the word card is printed with a word or phrase, the back of the word card is provided with a color dot corresponding to the word or phrase printed on the front, and the identification area is used to identify the color dot.

[0013] As a further improvement of the above solution, the number of the through holes is set to 6 to 8.

[0014] Beneficial effects of the utility model:

[0015] The utility model provides a children's learning machine, which can identify word blocks placed by children by setting a contact switch, compare with the content identified in the identification area, judge whether it is correct and prompt the child through a voice player, so as to help children learn by themselves using early education products and cultivate children's independent learning and thinking abilities. BRIEF DESCRIPTION OF THE DRAWINGS

[0016] Figure 1 It is the overall schematic diagram of the children's learning machine of the utility model (axis side);

[0017] Figure 2 It is an overall schematic diagram of the children's learning machine of the utility model (top view);

[0018] Figure 3 It is a schematic diagram of the casing of the children's learning machine of the utility model;

[0019] Figure 4 It is an overall schematic diagram of the children's learning machine of the utility model (left view);

[0020] Figure 5 is along Figure 4 Section view of AA in the middle;

[0021] Figure 6 yes Figure 5 The enlarged schematic diagram of point B in FIG.

[0022] Figure 7 It is a schematic diagram of the state in which the word card in the utility model is placed in the recognition area;

[0023] Figure 8 It is a schematic diagram of a character block in the utility model;

[0024] Fig. 9 It is a partial structural schematic diagram of the character block in the utility model;

[0025] Description of reference numerals:

[0026] 1. Casing; 10. Identification area; 101. Word card; 11. Through hole; 12. Inner cavity; 2. Word block; 20. Avoidance groove; 21. Second magnet; 3. Circuit board; 30. Contact switch; 31. First magnet; 4. Drawer. DETAILED DESCRIPTION

[0027] The following will clearly and completely describe the concept, specific structure and technical effects of the utility model in combination with the embodiments and drawings, so as to fully understand the purpose, characteristics and effects of the utility model. Obviously, the described embodiments are only part of the embodiments of the utility model, not all of them. Based on the embodiments of the utility model, other embodiments obtained by technicians in this field without creative work are all within the scope of protection of the utility model. In addition, all the connection / connection relationships involved in the patent do not refer to the direct connection of components, but refer to the formation of a better connection structure by adding or reducing connection accessories according to the specific implementation situation. The various technical features in the creation of the utility model can be combined interchangeably without conflicting with each other.

[0028] The utility model provides a children's learning machine, which can identify the words on the word block 2 according to the connection status of the contact switch 30 by setting a contact switch 30 and compare it with the words / phrases recognized by the recognition area 10 to determine whether the word block 2 is placed correctly.

[0029] The utility model provides a children's learning machine, comprising a housing 1, character blocks 2 and word cards 101.

[0030] Reference Figure 1 The housing 1 is provided with an identification area 10, the front of the word card 101 is printed with a word or phrase, and the back of the word card 101 is provided with a color dot corresponding to the word or phrase printed on the front. The word card 101 is placed in the identification area 10, and the word or phrase on the word card 101 can be identified.

[0031] In this embodiment, the surface of the housing 1 is provided with a groove, and the groove serves as the identification area 10. The outline of the word card 101 is adapted to the size of the groove. A plurality of identification holes (not shown in the figure) are provided in the groove, and a detection component (not shown in the figure) is provided inside the housing 1. The detection component is used to detect the color dots printed on the word card 101. The number of the card identification holes is the same as the number of the color dots in the word card 101. The color dots are detected by the detection component to identify the words or phrases printed on the word card 101.

[0032] In one implementation, the detection component is an infrared sensor, and the color dots on the word card 101 are made of a material that can be identified by the infrared sensor.

[0033] In one implementation, the detection component is a magnetic induction sensor, and the color dots on the word card 101 are made of a material that can be identified by the magnetic induction sensor.

[0034] In one implementation, the detection component is a color recognition sensor, and the color dots on the word card 101 are made of a material that can be recognized by the color recognition sensor.

[0035] The detection component is electrically connected to the control component. After the detection component recognizes the words or phrases printed on the word card 101, the detection component transmits the recognized data to the control component, and the data is used as standard data.

[0036] The housing 1 is provided with a plurality of through holes 11, and a control component is provided inside the housing 1, and the control component includes a voice player (not shown) and a plurality of contact switches 30, and the plurality of contact switches 30 are correspondingly arranged directly below the plurality of through holes 11. That is, each through hole 11 corresponds to a contact switch 30, and the character block 2 can be placed on the contact switch 30 along the through hole 11.

[0037] In this embodiment, the number of the through holes 11 is set to 6 to 8, which can meet some simple addition, subtraction, multiplication and division operations or English word learning tasks.

[0038] In this embodiment, the surface of the character block 2 is printed with text, and the surface referred to here can be the top surface or the side surface, and the bottom of the character block 2 is provided with an avoidance groove 20 corresponding to the text. When the character block 2 is placed on the contact switch 30, the text printed on the surface of the character block 2 can be identified through the conduction of the contact switch 30, and the identified data is transmitted to the control component, and the data is used as actual data. The actual data is compared with the standard data through the control component to determine whether the character block is placed correctly.

[0039] In this embodiment, the contact switch 30 is provided with five contact points, and the number of the avoidance grooves 20 at the bottom of the character block 2 is set to 0 to 5. When the character block 2 is placed on the contact switch 30, the text printed on the character block 2 can be identified based on the contact between the bottom of the character block 2 and the contact switch 30.

[0040] In this embodiment, binary is used to judge the identity of the character block 2. When the character block 2 is placed on the contact switch 30, the portion of the character block 2 provided with the avoidance groove 20 does not contact the contact switch 30, and this position is marked as 0. The portion of the character block 2 without the avoidance groove 20 contacts the contact switch 30, and this position is marked as 1.

[0041] For the learning scenario of addition, subtraction, multiplication and division, the numbers 0 to 9, four symbols of addition, subtraction, multiplication and division, and an equal sign are needed, a total of 15 characters, corresponding to 15 blocks 2. 4 =16, so the judgment can be realized by four binary bits, that is, "0001-1110". For example, 0001 represents the number 0, 0010 represents the number 1, 0011 represents the number 2, and so on to 1010 represents the number 9, and the following 1011 to 1110 represent addition, subtraction, multiplication, division symbols and equal signs.

[0042] For the English alphabet learning scenario, 26 letters are needed, corresponding to 26 blocks 2. 5 =32, so the judgment can be realized by five binary bits, that is, "00001-11110". For example, 00001 represents the letter A, 00010 represents the letter B, and so on to 11010 represents the letter Z.

[0043] Taking the learning scenario of English letters as an example, assuming that the English word recognized by the recognition area 10 is "airplane", the child places 5 character blocks 2 along the through hole 11 on the contact switch 30, and recognizes the word printed on the corresponding character block 2 according to the conduction status of the contact switch 30. If the English word printed on the placed character block 2 is consistent with the word recognized by the recognition area 10, the control component controls the voice player to issue a voice message of "Congratulations, you are awesome" and plays the English word in standard sound; if the character block 2 placed by the child is inconsistent with the word recognized by the recognition area 10, the voice player will issue a voice message of "Just a little bit, please try again".

[0044] By setting up control components to identify and judge whether the child's word blocks are placed correctly, and prompting the child through a voice player, it can help children use early education products to learn independently and cultivate children's ability to learn and think independently.

[0045] In this embodiment, the control component includes a circuit board 3, and a plurality of contact switches 30 are arranged on the circuit board 3. A first magnet 31 is provided on a side of the circuit board 3 away from the contact switch 30, and a second magnet 21 is provided on the bottom inner side of the letter block 2. The first magnet 31 and the second magnet 21 have opposite magnetic properties.

[0046] The through hole 11 is provided at the top of the housing 1 , and the circuit board 3 of the control component is connected to the top inner wall of the housing 1 to keep the contact switch 30 below the through hole 11 , and the letter block 2 can be placed on the contact switch 30 along the through hole 11 .

[0047] It is understandable that when the character block 2 is placed on the contact switch 30, a magnetic attraction can be generated between the first magnet 31 and the second magnet 21, so that the character block 2 is adsorbed on the contact switch 30, thereby strengthening the coordination between the character block 2 and the contact switch 30 and ensuring the normal operation of the contact switch 30.

[0048] In another specific embodiment, the control component includes a circuit board 3, a plurality of contact switches 30 are arranged on the circuit board 3, a first magnet 31 is arranged on a side of the circuit board 3 away from the contact switches 30, and a metal block is arranged on the bottom inner side of the letter block 2. A magnetic attraction can also be generated between the first magnet 31 and the metal block.

[0049] In this embodiment, the children's learning machine is further provided with a drawer 4. The housing 1 is provided with an inner cavity 12, and an opening is provided on one side of the inner cavity 12. The drawer 4 can be placed in the inner cavity 12 of the housing 1 along the opening. In actual application scenarios, a guide rail that cooperates with each other can be provided between the inner wall of the housing 1 and the drawer 4. By providing the guide rail, only a small force is required to pull out the drawer 4, which is convenient for children to operate. After learning, the word blocks 2 can be stored in the drawer 4.

[0050] In this embodiment, a third magnet is provided on the inner side surface of the bottom of the drawer 4. The third magnet has opposite magnetic properties to the second magnet 21 at the bottom of the character block 2. When a child stores the character block 2 in the drawer 4, a magnetic attraction can be generated between the inner side surface of the bottom of the drawer 4 and the second magnet 21 at the bottom of the character block 2, so that the character block 2 is adsorbed to the surface of the drawer 4 for more neat storage.

[0051] It is understandable that those skilled in the art can, under the guidance of the above embodiments, combine various implementations in the above embodiments to obtain technical solutions of multiple implementations.

[0052] The above description is only a preferred embodiment of the present invention and is not intended to limit the present invention. Any modifications, equivalent substitutions and improvements made within the spirit and principles of the present invention should be included in the protection scope of the present invention.

Claims

1. A children's learning machine, characterized in that: The invention comprises a casing and a character block, wherein the casing is provided with an identification area, the casing is provided with a plurality of through holes, a control component is provided inside the casing, the control component comprises a voice player and a plurality of contact switches, the plurality of contact switches are correspondingly arranged directly below the plurality of through holes, characters are printed on the top of the character block, an avoidance groove corresponding to the characters is arranged at the bottom of the character block, and the character block can be placed on the contact switch along the through holes.

2. A children's learning machine according to claim 1, characterized in that: The control component includes a circuit board, a plurality of contact switches are arranged on the circuit board, a first magnet is arranged on a side of the circuit board away from the contact switches, a second magnet is arranged on the bottom inner side of the letter block, and the first magnet has opposite magnetic properties to the second magnet.

3. A children's learning machine according to claim 1, characterized in that: The control component comprises a circuit board, a plurality of contact switches are arranged on the circuit board, a first magnet is arranged on a side of the circuit board away from the contact switches, and a metal block is arranged on the inner side of the bottom of the letter block.

4. A children's learning machine according to claim 1, characterized in that: The casing is provided with an inner cavity, one side of the inner cavity is provided with an opening, and the children's learning machine also includes a drawer, and the drawer can be placed in the inner cavity of the casing along the opening.

5. A children's learning machine according to claim 4, characterized in that: The inner side surface of the drawer is provided with a third magnet.

6. A children's learning machine according to claim 1, characterized in that: The contact switch is provided with five contact points, and the number of the avoidance grooves at the bottom of the character block is set to 0 to 5. When the character block is placed on the contact switch, the text printed on the character block can be identified according to the contact between the bottom of the character block and the contact switch.

7. A children's learning machine according to claim 1, characterized in that: The children's learning machine also includes word cards, the front of the word cards are printed with words or phrases, the back of the word cards are provided with color dots corresponding to the words or phrases printed on the front, and the identification area is used to identify the color dots.

8. A children's learning machine according to claim 1, characterized in that: The number of the through holes is set to 6 to 8.