A ball shaking game machine

By designing a ball-shaking game machine controlled by a hand-crank mechanism, the problem of monotonous game game machine gameplay is solved, novel and interesting gameplay is achieved, and players' hands-on and hand-eye coordination abilities are effectively exercised.

CN222719912UActive Publication Date: 2025-04-04GUANGZHOU RONGXIANG ANIMATION TECH CO LTD
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Patent Information

Application Number
CN202421416741.3
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-06-19
Publication Date
2025-04-04
Estimated Expiration
2034-06-19

AI Technical Summary

Technical Problem

The existing rolling ball game consoles are monotonous and lack fun, making it difficult to exercise players' hands-on and hand-eye coordination abilities.

Method used

A ball-shaking machine is designed, which controls the driving motor to drive the stirring mechanism to rotate through the hand-crank mechanism, stirs the game ball in the ball chamber and makes it roll up and down. When the game ball falls into the receiver, it triggers a winning or score. The gameplay is novel and interesting, and can exercise the player's hands-on ability and hand-eye coordination ability.

Benefits of technology

It realizes the novelty and fun of the gameplay, can effectively exercise the player's hands-on ability and hand-eye coordination ability, and avoids the problem of players being unable to score or win due to reverse rotation, and extends the scrolling path and time of the game ball in the slide.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model relates to the field of game equipment, specifically a ball-shaking game machine, including a cabinet and at least one group of game units, the game unit including a ball bin, a stirring mechanism, a hand-cranking mechanism, a driving motor and a controller, the stirring mechanism is pivoted in the ball bin, the driving motor is connected to the stirring mechanism, a ball receiver and a ball outlet are provided in the ball bin, the ball receiver is higher than the ball outlet, the two are connected through a slideway, the hand-cranking mechanism includes a bracket, a rotating shaft pivoted on the bracket, a hand-cranking handle, a ratchet and a circular grating are provided on the rotating shaft, the hand-cranking handle can drive the rotating shaft to rotate, a ratchet matching the ratchet and a photoelectric sensor matching the circular grating are provided on the bracket, the ratchet is pivoted to the bracket and a torsion spring is provided between the two, the elastic force of the torsion spring enables the ratchet to always abut the ratchet so that the rotating shaft can only rotate in one direction, and the controller connects the photoelectric sensor and the driving motor. The ball-shaking game machine provided by the utility model has novel gameplay, good fun, and can exercise the player's hands-on ability and hand-eye coordination ability.
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Description

Technical Field

[0001] The utility model relates to the field of game equipment, in particular to a ball-shaking game machine. Background Art

[0002] In existing rolling ball game machines, players generally control the start and stop of the built-in drive motor of the game machine by pressing buttons to drive the drum to rotate or stop, thereby driving the game ball to roll. The gameplay is relatively monotonous and lacks fun, and it is difficult to exercise the player's hands-on ability and hand-eye coordination ability. Utility Model Content

[0003] In order to overcome the problems existing in the prior art, the task of the utility model is to provide a ball shaking game machine which has novel gameplay, good fun and can exercise the player's hands-on ability and hand-eye coordination ability.

[0004] The utility model task is achieved through the following technical solutions:

[0005] A ball shaking game machine comprises a cabinet and at least one group of game units, wherein the game units comprise a ball bin, a stirring mechanism, a hand-cranking mechanism, a driving motor and a controller, wherein the stirring mechanism is pivotally connected in the ball bin, and the driving motor is connected to the stirring mechanism in a transmission manner, a ball receiver and a ball outlet are arranged in the ball bin, the ball receiver is higher than the ball outlet, and the two are connected through a slideway, the hand-cranking mechanism comprises a bracket, a rotating shaft pivotally connected to the bracket, a hand-cranking handle, a ratchet wheel and a circular grating are arranged on the rotating shaft, the hand-cranking handle is exposed from the cabinet and can drive the rotating shaft to rotate, a ratchet tooth matching the ratchet wheel and a photoelectric sensor matching the circular grating are arranged on the bracket, the ratchet tooth is pivotally connected to the bracket and a torsion spring is arranged between the two, and the elastic force of the torsion spring enables the ratchet tooth to always abut against the ratchet wheel so that the rotating shaft can only rotate in one direction, the controller is connected to the photoelectric sensor and the driving motor, the photoelectric sensor can sense the rotation of the circular grating and send a rotation sensing signal to the controller, the controller can control the driving motor to rotate according to the rotation sensing signal, and the driving motor can drive the stirring mechanism to rotate to stir the game balls in the ball bin to roll up and down, so that the game balls have a certain probability of falling into the ball receiver.

[0006] As a preferred technical solution, the ball bin includes a rear side wall and a transparent cover covering the front side of the rear side wall, the stirring mechanism includes a stirring shaft and a plurality of levers arranged on the stirring shaft, the stirring shaft is vertically pivoted to the rear side wall of the ball bin, the rear end of the stirring shaft extends out of the rear side wall and is provided with a driven wheel, and the drive motor is transmission-connected to the driven wheel so as to drive the stirring shaft to rotate.

[0007] As a preferred technical solution, the ball receiver and the ball outlet are respectively arranged on the rear side wall of the ball bin and are distributed diagonally, wherein the ball receiver is a ball receiving box protruding into the ball bin and opening upward, the bottom of the ball receiving box is inclined downward from front to back, the rear end of the ball receiving box is open and connected to the slide, the ball outlet is an opening arranged on the rear side wall of the ball bin, and the slide is arranged behind the ball bin and is suspended to bypass the driven wheel.

[0008] As a preferred technical solution, a ball sensor for sensing a falling game ball is provided in the slide or the ball receiver, and the falling ball sensor is connected to the controller. The falling ball sensor can sense the game ball and send a sensing signal to the controller.

[0009] As a preferred technical solution, the falling ball sensor is a color sensor that can sense the color of the game ball; and / or, the falling ball sensor is a shape sensor that can sense the shape of the game ball; and / or, the falling ball sensor is a weight sensor that can sense the weight of the game ball; and / or, the falling ball sensor is a digital sensor that can sense the numbers on the game ball.

[0010] As a preferred technical solution, an interception mechanism is also provided in the slide or ball receiver, and the interception mechanism includes an interception drive device and an interception member. The interception drive device can drive the interception member to extend into the slide or retract, thereby intercepting or canceling the interception of the game ball in the slide, and the interception mechanism is connected to the controller.

[0011] As a preferred technical solution, the game unit also includes a gift display rack and a gift output device for outputting gifts in the gift display rack. The controller is connected to the gift output device. The controller can analyze and determine whether the player has won through the sensing signal of the falling ball sensor, and then control whether the gift output device is activated.

[0012] As a preferred technical solution, a coin-operated device and a control device connected to the controller are further provided outside the cabinet, wherein the control device can control the gift output device.

[0013] As a preferred technical solution, the gift display rack is arranged directly above the ball bin, and a transparent window is provided on the cabinet in front of the two.

[0014] Compared with the prior art, the utility model has the following beneficial effects: a hand-cranked mechanism is provided to control a driving motor, which in turn drives a stirring mechanism to rotate to stir the game balls in the ball bin to roll up and down; when the player holds the hand-cranked handle and turns it, the stirring mechanism in the game machine will rotate accordingly, stirring the game balls in the ball bin to make them roll up and down; when the game balls fall into the ball receiver, a prize is won or a score is scored; the gameplay is novel, the control is simple, the fun is good, and the player's hands-on ability and hand-eye coordination ability can be trained. The ratchet and ratchet teeth are arranged so that the hand crank handle can only rotate forward, but not reversely. On the one hand, it can prevent the player from not being able to score or win a prize due to reverse rotation, which affects the game experience (because if the stirring mechanism can drive the game ball to roll forward when it rotates forward and has a probability of falling into the ball receiver, then reverse rotation will drive the game ball to roll reversely and can only collide with the bottom of the ball receiver). On the other hand, it can prevent the player from repeatedly switching the hand crank handle forward and reverse, causing the motor to switch forward and reverse too frequently and damage the equipment. In addition, when the player shakes the hand crank handle, the ratchet and ratchet teeth will cooperate to produce a knocking sound and a vibrating feel, which can improve the game experience. The ball receiver and the ball outlet are diagonally distributed, so that the slide between the two is also arranged diagonally. The length of the slide is longer, which can extend the rolling path and time of the game ball in the slide, which is more conducive to installing one or more ball drop sensors with special functions therein, and is also more conducive to the game ball triggering the ball drop sensor to avoid missed triggering.

[0015] The concept, specific structure and effects of the present invention will be further described below in conjunction with the accompanying drawings to fully understand the purpose, features and effects of the present invention. BRIEF DESCRIPTION OF THE DRAWINGS

[0016] Figure 1 This is a schematic diagram of the structure of the ball-shaking game machine in the embodiment after the transparent window on the front side of the cabinet is omitted;

[0017] Figure 2 It is a schematic diagram of the structure of the front side of the ball warehouse;

[0018] Figure 3 It is a schematic diagram of the structure of the rear side of the ball warehouse;

[0019] Figure 4 It is a structural diagram of the hand-cranked mechanism.

[0020] Among them: cabinet 1, ball bin 2, ball receiver 21, ball outlet 22, slide 23, ball drop sensor 24, interception mechanism 25, transparent cover 26, stirring mechanism 3, stirring shaft 31, lever 32, driven wheel 33, driving wheel 34, synchronous belt 35, hand crank mechanism 4, bracket 41, rotating shaft 42, hand crank handle 43, ratchet 44, circular grating 45, ratchet 46, photoelectric sensor 47, torsion spring 48, drive motor 5, gift display rack 6, gift output device 7, coin-operated device 8, control device 9, game ball 100. DETAILED DESCRIPTION

[0021] In order to make the purpose, technical solution and advantages of the utility model more clear, the utility model is further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the utility model and are not used to limit the utility model.

[0022] It should be noted that when an element is referred to as being "connected" or "mounted" to another element, it may be directly connected or mounted to the other element, or indirectly connected or mounted via an intermediate element. In addition, the terms "front", "rear" and similar expressions used herein are for illustrative purposes only and do not represent the only implementation method.

[0023] like Figure 1-4 As shown, the present embodiment discloses a ball-shaking game machine, comprising a cabinet 1 and at least one group of game units, wherein the game units comprise a ball bin 2, a stirring mechanism 3, a hand-cranking mechanism 4, a driving motor 5 and a controller (not shown in the drawings), wherein the stirring mechanism 3 is pivotally connected to the ball bin 2, and the driving motor 5 is connected to the stirring mechanism 3 in a transmission manner, wherein a ball receiver 21 and a ball outlet 22 are provided in the ball bin 2, wherein the ball receiver 21 is higher than the ball outlet 22, and the two are connected through a slideway 23, wherein the hand-cranking mechanism 4 comprises a bracket 41, and a rotating shaft 42 pivotally connected to the bracket 41, wherein a hand-cranking handle 43, a ratchet 44 and a circular grating 45 are provided on the rotating shaft 42, wherein the hand-cranking handle 43 is exposed from the cabinet 1 and can drive the rotating shaft 42 to rotate, and the bracket A ratchet 46 cooperating with the ratchet 44 and a photoelectric sensor 47 cooperating with the circular grating 45 are provided on the bracket 41. The ratchet 46 is pivotally connected to the bracket 41 and a torsion spring 48 is provided between the two. The elastic force of the torsion spring 48 enables the ratchet 46 to always abut against the ratchet 44 so that the rotating shaft 42 can only rotate in one direction. The controller is connected to the photoelectric sensor 47 and the driving motor 5. The photoelectric sensor 47 can sense the rotation of the circular grating 45 and send a rotation sensing signal to the controller. The controller can control the driving motor 5 to rotate according to the rotation sensing signal. The driving motor 5 can drive the stirring mechanism 3 to rotate to stir the game balls 100 in the ball bin 2 to roll up and down, so that the game balls 100 have a certain probability of falling into the ball receiver 21. The game balls 100 in this embodiment can also be replaced by other items, such as doll gifts.

[0024] The utility model provides a ball shaking game machine, wherein the inner cavity of the ball bin 2 is preferably a cylindrical inner cavity, wherein a plurality of game balls 100 are contained. When in use, the player first activates the game machine by inserting coins, scanning a code or other means, and then holds the hand crank handle 43 to rotate, and the stirring mechanism 3 in the game machine will rotate accordingly, and the game balls 100 in the ball bin 2 are stirred to roll up and down, and when the game balls 100 fall into the ball receiver 21, a prize or a score is triggered, and the gameplay is novel, the control is simple, and the fun is good, and the player's hands-on ability and hand-eye coordination ability can be trained. The rotation speed of the stirring mechanism 3 can be synchronized with the rotation speed of the hand crank handle 43, or it can be asynchronous, and it can be set according to the situation, so as to further increase the fun of the game machine. In addition, by providing the ratchet 44 and the ratchet teeth 46, the hand crank handle 43 can only rotate forward but not reversely. On the one hand, this can prevent the player from not being able to score or win a prize due to reverse rotation and affecting the gaming experience (because if the stirring mechanism 3 can drive the game ball 100 to roll forward when rotating forward and has a probability of falling into the ball receiver 21, then the reverse rotation will drive the game ball 100 to roll reversely and can only collide with the bottom of the ball receiver 21). On the other hand, this can prevent the player from repeatedly switching between forward and reverse directions and shaking the hand crank handle 43, causing the motor to switch forward and reverse too frequently and damage the equipment. In addition, when the player shakes the hand crank handle 43, the ratchet 44 and the ratchet teeth 46 will cooperate to produce a "da da da da" knocking sound and a vibrating feel, which can improve the gaming experience.

[0025] As a preferred solution of this embodiment, the ball bin 2 includes a rear side wall and a transparent cover 26 covering the front side of the rear side wall, the stirring mechanism 3 includes a stirring shaft 31 and a plurality of levers 32 arranged on the stirring shaft 31, the stirring shaft 31 is vertically pivoted to the rear side wall of the ball bin 2, the rear end of the stirring shaft 31 extends out of the rear side wall and is provided with a driven wheel 33, the driving motor 5 is located below the ball bin 1, and the output end of the driving motor 5 is provided with a driving wheel 34, the driving wheel 34 and the driven wheel 33 are connected by a synchronous belt 35 for transmission, thereby driving the stirring shaft 31 to rotate.

[0026] As a preferred solution of this embodiment, the ball receiver 21 and the ball outlet 22 are respectively arranged on the rear side wall of the ball bin 2 and are distributed diagonally, wherein the ball receiver 21 is a ball receiving box protruding into the ball bin 2 and opening upward, the bottom of the ball receiving box is tilted downward from front to back, the rear end of the ball receiving box is open and connected to the slide 23, the ball outlet 22 is an opening arranged on the rear side wall of the ball bin 2, and the slide 23 is arranged behind the ball bin 2 and overhead bypasses the driven wheel 33. In this solution, the ball receiver 21 and the ball outlet 22 are distributed diagonally, so that the slide 23 between the two is also arranged diagonally, and the length of the slide 23 is longer, which can make the game ball 100 have a longer rolling path and time in the slide 23, which is more conducive to installing one or more ball drop sensors with special functions therein, and is also more conducive to the game ball 100 triggering the ball drop sensor to avoid missed triggering.

[0027] As a preferred solution of this embodiment, a ball drop sensor 24 for sensing the game ball 100 is provided in the slide 23, and the ball drop sensor 24 is connected to the controller. The ball drop sensor 24 can sense the game ball 100 and send a sensing signal to the controller, so that the controller can determine whether a score or a prize is won. Further preferably, as a preferred solution of this embodiment, the ball drop sensor 24 is a color sensor that can sense the color of the game ball 100; and / or, the ball drop sensor 24 is a shape sensor that can sense the shape of the game ball 100; and / or, the ball drop sensor 24 is a weight sensor that can sense the weight of the game ball 100; and / or, the ball drop sensor 24 is a digital sensor that can sense the numbers on the game ball 100. By setting different types of ball drop sensors 24, the game console can adapt to various game balls 100, and can increase the gameplay and fun.

[0028] As a preferred solution of this embodiment, an interception mechanism 25 is further provided in the slide 23 or the ball receiver, and the interception mechanism 25 includes an interception drive motor and an interception member, and the interception drive motor can drive the interception member to extend into the slide 23 or retract, so as to intercept or cancel the interception of the game ball 100 in the slide 23, and the interception mechanism 25 is connected to the controller. By providing the interception mechanism 25, the game ball 100 can be intercepted or released in the slide 23 as needed, so that the ball drop sensor 24 can detect the game ball 100, and the game can be more playable and interesting.

[0029] As a preferred solution of this embodiment, the game unit also includes a gift display rack 6 and a gift output device 7 for outputting the gifts in the gift display rack. The controller is connected to the gift output device 7. The controller can analyze and determine whether the player has won through the sensing signal of the ball drop sensor 24, and then control whether the gift output device 7 is activated. If the gift output device 7 is activated, the gift can be output automatically or under the control of the player. In this solution, by setting the gift display rack 6 and the gift output device 7, and the gift output device 7 is activated by the player stirring the game ball 100 through the hand-cranked mechanism 4 and can only be activated after winning, the gameplay is novel and unique, which further increases the fun and attractiveness of the game machine of this patent. The specific structure of the gift output device 7 can refer to the devices that can achieve similar functions on devices such as vending machines and claw machines in the prior art, which does not belong to the innovation of this patent, so its specific structure and working principle are not described and limited in detail in this patent.

[0030] As a preferred solution of this embodiment, the cabinet 1 is further provided with a coin-operated device 8 and a control device 9 connected to the controller, wherein the control device 9 can control the gift output device 7 .

[0031] As a preferred solution of this embodiment, the gift display rack 6 is arranged directly above the ball warehouse 2, and a transparent window is provided on the cabinet 1 in front of the two.

[0032] The above description is only a preferred embodiment of the present application and an explanation of the technical principles used. Those skilled in the art should understand that the scope of the utility model involved in the present application is not limited to the embodiments formed by a specific combination of the above technical features, but should also cover other technical solutions formed by any combination of the above technical features or their equivalent features without departing from the concept of the utility model. For example, the above features are replaced with (but not limited to) technical features with similar functions disclosed in the present application.

Claims

1. A ball shaking game machine, characterized in that: The invention comprises a cabinet and at least one group of game units, wherein the game units comprise a ball bin, a stirring mechanism, a hand-crank mechanism, a driving motor and a controller, wherein the stirring mechanism is pivotally connected in the ball bin, and the driving motor is connected to the stirring mechanism in a transmission manner, a ball receiver and a ball outlet are arranged in the ball bin, the ball receiver is higher than the ball outlet, and the two are connected through a slideway, the hand-crank mechanism comprises a bracket, a rotating shaft pivotally connected to the bracket, a hand-crank handle, a ratchet and a circular grating are arranged on the rotating shaft, the hand-crank handle is exposed from the cabinet and can drive the rotating shaft to rotate, a ratchet matching the ratchet and a photoelectric sensor matching the circular grating are arranged on the bracket, the ratchet is pivotally connected to the bracket and a torsion spring is arranged between the two, and the elastic force of the torsion spring enables the ratchet to always press against the ratchet so that the rotating shaft can only rotate in one direction, and the controller is connected to the photoelectric sensor and the driving motor.

2. The ball shaking game machine according to claim 1, characterized in that: The ball bin includes a rear side wall and a transparent cover covering the front side of the rear side wall. The stirring mechanism includes a stirring shaft and a plurality of levers arranged on the stirring shaft. The stirring shaft is vertically pivoted to the rear side wall of the ball bin. The rear end of the stirring shaft extends out of the rear side wall and is provided with a driven wheel. The driving motor is transmission-connected to the driven wheel so as to drive the stirring shaft to rotate.

3. The ball shaking game machine according to claim 2, characterized in that: The ball receiver and the ball outlet are respectively arranged on the rear side wall of the ball bin and are distributed diagonally, wherein the ball receiver is a ball receiving box protruding into the ball bin and opening upward, the bottom of the ball receiving box is inclined downward from front to back, the rear end of the ball receiving box is open and connected to the slide, the ball outlet is an opening arranged on the rear side wall of the ball bin, and the slide is arranged behind the ball bin and is suspended to bypass the driven wheel.

4. The ball shaking game machine according to claim 1, characterized in that: A ball sensor for sensing a falling ball of a game ball is arranged in the slide or the ball receiver. The falling ball sensor is connected to the controller. The falling ball sensor can sense the game ball and send a sensing signal to the controller.

5. The ball shaking game machine according to claim 4, characterized in that: The falling ball sensor is a color sensor that can sense the color of the game ball; and / or, the falling ball sensor is a shape sensor that can sense the shape of the game ball; and / or, the falling ball sensor is a weight sensor that can sense the weight of the game ball; and / or, the falling ball sensor is a digital sensor that can sense the numbers on the game ball.

6. The ball shaking game machine according to claim 1, characterized in that: An interception mechanism is also provided in the slide or ball receiver, and the interception mechanism includes an interception drive device and an interception member. The interception drive device can drive the interception member to extend into the slide or retract, so as to intercept or cancel the game ball in the slide. The interception mechanism is connected to the controller.

7. The ball-shaking game machine according to claim 4, characterized in that: The game unit also includes a gift display rack and a gift output device for outputting gifts in the gift display rack. The controller is connected to the gift output device. The controller can analyze and determine whether the player wins through the sensing signal of the ball drop sensor, and then control whether the gift output device is activated.

8. The ball-shaking game machine according to claim 7, characterized in that: A coin-operated device and a control device connected to the controller are also provided outside the cabinet, wherein the control device can control the gift output device.

9. The ball-shaking game machine according to claim 7, characterized in that: The gift display rack is arranged directly above the ball bin, and a transparent window is arranged in front of the two on the cabinet.