An auditory training machine
By designing an auditory training machine with speakers, display screens and key components, the problem of the easy loss of existing auditory training cards and difficulty for parents to accompany training is solved, and efficient and interesting auditory training effects are achieved.
Patent Information
- Application Number
- CN202421369684.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-06-14
- Publication Date
- 2025-04-11
- Estimated Expiration
- 2034-06-14
AI Technical Summary
Existing auditory training cards are easily lost and are inconvenient to store, so it is difficult for parents to accompany their children to train when they are busy, and the lack of standard voice may mislead their children, resulting in a decrease in interest in learning.
An auditory training machine is designed, including a host, circuit module, speaker, display screen and key components, which stores a variety of question banks. The questions are played through the speakers, and the user answers through the key components, and the display displays the answer status.
It improves the fun and interactiveness of auditory training, increases the user's choice of questions, provides a variety of training modes, intuitively displays the answers, and enhances the practicality and fun of training.
Smart Images

Figure CN222749065U_ABST
Abstract
Description
Technical Field
[0001] The utility model belongs to the technical field of auditory training, and in particular relates to an auditory training machine. Background Art
[0002] Auditory training for children is very important and can help improve their concentration. There are some "auditory training cards" on the market. The way to play is that parents read the questions on the cards and the children answer the questions. Paper cards are easy to lose and difficult to keep. Some parents do not have time to accompany the children to read the questions, so the children cannot train alone. Or the parents' pronunciation is not standard, which can easily mislead the children in their listening training, and thus reduce the children's interest in learning. Utility Model Content
[0003] In order to overcome the above technical defects, the utility model provides an auditory training machine, which can improve the interest of auditory training.
[0004] The utility model is realized through the following scheme:
[0005] An auditory training machine includes a main unit, wherein a circuit module is disposed within the main unit, wherein the circuit module is provided with a connected controller and a memory, wherein the memory stores at least one of a numerical sequence question bank, a question bank for paradoxical interpretation of a sentence, a listening memory question bank, a short sentence question bank, and an action game question bank. The main unit includes a detachably connected bottom cover and a top cover, wherein a receiving cavity for accommodating the circuit module is formed between the bottom cover and the top cover;
[0006] Also includes: key assembly, display screen, speaker;
[0007] The speaker is connected to the controller and is used to play questions from a digital sequence question bank, a reverse statement question bank, a listening memory question bank, a short sentence question bank, and an action game question bank;
[0008] The button assembly is connected to the controller for the user to send operation information;
[0009] The display screen is connected to the controller and displays the level of difficulty and the answer status based on the operation information;
[0010] The button assembly includes: a number of mode selection buttons, a number of number buttons, a number of option buttons, and a confirmation button;
[0011] The button assembly is arranged above the circuit module, and the circuit module is provided with a conduction switch at a position corresponding to the button assembly. The button assembly is provided with a conductive layer on a side close to the circuit module. Based on the user's pressing, the conduction switch is connected to the conductive layer, and the circuit module obtains the operation information.
[0012] As a further improvement of the present invention, the present invention further includes an indicator light assembly connected to the controller for indicating the answer status.
[0013] As a further improvement of the present invention, the indicator light assembly includes: a correct answer indicator light and a wrong answer indicator light;
[0014] The correct answer indicator light is covered with a first lampshade, and the first lampshade is provided with a light-transmitting member in the shape of a “√”;
[0015] The wrong answer indicator light is covered with a second lampshade, and the second lampshade has an "X"-shaped light-transmitting part.
[0016] As a further improvement of the present invention, the button assembly also includes: a replay button connected to the controller, a conductive layer is provided on the side of the replay button close to the circuit module, based on the user's pressing, the conductive switch is connected to the conductive layer, and the circuit module obtains the operation information to restart the speaker.
[0017] As a further improvement of the present invention, the present invention also includes: a display screen box body fixed to the top of the host, the display screen is placed in the display screen box body, the display screen box body includes: a display screen box body upper shell, a display screen box body lower shell, the display screen box body upper shell and the display screen box body lower shell are engaged with each other to form a accommodating cavity that can accommodate the display screen.
[0018] As a further improvement of the present invention, the present invention also includes: a speaker box body fixed on the top of the host, the speaker is placed in the speaker box body, the speaker box body includes: a speaker box body upper shell, a speaker box body lower shell, the speaker box body upper shell and the speaker box body lower shell are engaged with each other to form a accommodating cavity that can accommodate the speaker.
[0019] As a further improvement of the present invention, the upper shell of the speaker box body is covered with a front cover, the lower shell of the speaker box body is covered with a back cover, and the front cover is provided with a plurality of sound holes.
[0020] As a further improvement of the present invention, the correct answer indicator light includes at least one LED light, which is located in the first lampshade; the wrong answer indicator light includes at least one LED light, which is located in the second lampshade.
[0021] As a further improvement of the present invention, the bottom of each of the first lampshade and the second lampshade is provided with an opening, and the opening is closely attached to the surface of the circuit module to form a closed space for accommodating the LED lamp.
[0022] As a further improvement of the present invention, the circuit module includes a main circuit board and a sub-circuit board connected by an FPC line, the main circuit board is placed in the host, and the controller and the memory are arranged on the main circuit board; the sub-circuit board is arranged in the display screen box and is located below the display screen; the display screen and the sub-circuit board are connected by a silicone conductive strip.
[0023] Compared with the prior art, the beneficial effects of the present invention are as follows: a variety of question banks are stored in the auditory training machine, which increases the user's range of question selection; a speaker is used to play the questions, realizing the function of auditory training; and a mode selection button is provided, which provides hardware support for realizing that the auditory training machine has more training modes; digital buttons and option keys are provided for users to answer questions, which improves the interactivity of answering questions; in addition, a confirmation button is provided for users to confirm the issuance of operation information; the display screen can intuitively see the answer status; based on the addition of the above structure, the practicality and fun of the auditory training machine are improved. BRIEF DESCRIPTION OF THE DRAWINGS
[0024] The specific embodiments of the present invention will be further described in detail below with reference to the accompanying drawings, wherein:
[0025] Figure 1 This is a schematic diagram of the overall structure of the auditory training machine of the present invention;
[0026] Figure 2 This is an exploded view of the auditory training machine of the present invention;
[0027] Figure 3 This is a partial exploded view of the auditory training machine of the present invention.
[0028] Figure 4 This is a circuit diagram of the auditory training machine of the present invention;
[0029] Figure 5 This is another circuit diagram of the auditory training machine of the present invention.
[0030] Markings: 1. Circuit module; 101. Controller; 102. Memory; 103. On-off switch; 104. Main circuit board; 105. Sub-circuit board; 2. Host; 21. Bottom cover; 22. Surface cover; 3. Button assembly; 31. Mode selection button; 32. Number buttons; 33. Option button; 34. Confirm button; 35. Replay button; 4. Display; 5. Speaker; 6. Indicator assembly; 61. Correct answer indicator; 62. Incorrect answer indicator; 63. 3. First lampshade; 64. Second lampshade; 65. Light-transmitting member; 7. On / off switch; 8. Volume adjustment button; 9. Display screen box; 91. Display screen box upper shell; 92. Display screen box lower shell; 10. Speaker box; 1001. Speaker box upper shell; 1002. Speaker box lower shell; 11. Connecting part; 12. Power supply cavity; 13. Power supply cover; 14. Window; 15. Front cover; 16. Back cover; 17. LED lamp; 18. Silicone conductive strip. DETAILED DESCRIPTION
[0031] The preferred embodiments of the present invention are described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described herein are only used to illustrate and explain the present invention and are not used to limit the present invention.
[0032] The terms used in the embodiments of the present application are for the purpose of describing specific embodiments only and are not intended to limit the embodiments of the present application. The singular forms "a," "the," and "the" used in the embodiments of the present application and the appended claims are also intended to include plural forms unless the context clearly indicates otherwise. It should also be understood that the term "and / or" used herein refers to and includes any or all possible combinations of one or more associated listed items.
[0033] When the following description refers to the accompanying drawings, unless otherwise indicated, the same numbers in different drawings represent the same or similar elements. The embodiments described in the following exemplary embodiments do not represent all embodiments consistent with the present application. On the contrary, they are merely examples of devices and methods consistent with some aspects of the present application as detailed in the appended claims. In the description of the present application, it should be understood that the terms "first", "second", "third", etc. are only used to distinguish similar objects, and are not necessarily used to describe a specific order or sequence, nor can they be understood as indicating or implying relative importance. For those of ordinary skill in the art, the specific meanings of the above terms in the present application can be understood according to the specific circumstances.
[0034] The utility model discloses an auditory training machine, such as Figures 1 to 5As shown, it includes a host 2, a circuit module 1 is provided inside the host 2, and the circuit module 1 is provided with a connected controller 101 and a memory 102. The memory 102 stores at least one of a digital sequence question bank, a reverse question bank, a listening memory question bank, a short sentence question and answer question bank, and an action game question bank. The host 2 includes: a detachable bottom cover 21 and a surface shell 22, and a receiving cavity for placing the circuit module 1 is formed between the bottom cover 21 and the surface shell 22; it also includes: a button assembly 3, a display screen 4, and a speaker 5; the speaker 5 is connected to the controller 101, and is used to play digital sequence questions, reverse question bank, listening memory questions, short sentence question and answer questions, and questions in the action game question bank; the button assembly 3 is connected to the controller 101 for the user to send operation information; the display screen 4 is connected to the controller 101, and displays the level difficulty level and the answer status based on the operation information, wherein the answer status includes: the number of correct answers and the score.
[0035] The key assembly 3 includes: several mode selection keys 31, several number keys 32, several option keys 33, and a confirmation key 34. The front cover 22 is provided with through holes of the same number and size as the above keys. The key assembly 3 is placed below the front cover 22 and above the circuit module 1. The key assembly 3 passes through the through holes and is exposed on the front cover 22.
[0036] In addition, the button assembly 3 also includes a rehearsal button connected to the controller.
[0037] The mode selection button 31, number button 32, option button 33, confirmation button 34, and replay button 35 are all silicone buttons; the mode selection button 31, number button 32, option button 33, confirmation button 34, and replay button 35 are arranged above the circuit module 1, and the circuit module 1 is provided with a conduction switch 103 at the corresponding position of each mode selection button 31, number button 32, option button 33, confirmation button 34, and replay button 35. A conductive layer is provided on the side of the silicone button close to the circuit module 1. Based on the user's pressing, the conduction switch 103 is connected to the conductive layer, and the circuit module 1 obtains operation information. If the operation information is sent through the replay button 35, at this time, the circuit module 1 obtains the operation information and restarts the speaker 5.
[0038] In one embodiment, the mode selection buttons 31 include: a digital forward and reverse sequence mode button, a forward and backward speaking mode button, a listening memory mode button, a short sentence question and answer mode button, and an action game mode button; the digital buttons 32 include buttons for the numbers "0" to "9"; and the option buttons 33 include: an "A" button, a "B" button, and a "C" button.
[0039] Mode selection button 31 can be used to select the corresponding level difficulty. For example, the first press of mode selection button 31 defaults to "Level 1". The second press of mode selection button 31 changes from "Level 1" to "Level 2". The third press of mode selection button 31 changes from "Level 2" to "Level 3". The "A" button, "B" button, and "C" button respectively indicate the selection of answer A, answer B, and answer C during the answering process. In the two-player action game mode, the "A" button and "B" button are used to manually determine whether the answer is correct or not. Pressing the "A" button indicates a correct answer, and pressing the "B" button indicates an incorrect answer.
[0040] After the game rules are announced, the game can be started or a new round can be played by pressing the confirmation button 34. The re-listen button 35 is used to listen to the questions again during the answering process and is only available in the three modes of listening, short sentences, and action. The auditory training machine will enter a sleep state if there is no operation for five minutes. The auditory training machine will automatically shut down if there is no operation for ten minutes.
[0041] Level 1 of the Number Sequential Mode requires players to quickly enter the numbers they hear in sequence. For example, if the puzzle is: 3, 4, 6, 9, 0, etc., players will need to use number keys 32 to enter the corresponding numbers they hear (3, 4, 6, 9, 0, etc.). Level 2 requires players to quickly enter the number combinations they hear in sequence. For example, if the puzzle is: 347, 905, 1092, etc., players will need to use number keys 32 to enter the corresponding numbers they hear (347, 905, 1092, etc.). Level 3 requires players to eliminate letters and then enter the number combination they hear. For example, if the puzzle is: 6A0, 34E7, 39D05, etc., players will need to use number keys 32 to enter the digits after excluding the letters (60, 347, 3905, etc.). The numbers, number combinations, and number-letter combinations in the puzzles are randomly generated.
[0042] "Level 1" of the reverse speaking mode is: enter the number combination heard in reverse order. For example, if the question is: 24, 825, 3472, 39058..., the player needs to use the number key 32 to enter the corresponding number heard in reverse order (24, 528, 2743, 85093...); "Level 2" is: after eliminating the letters, enter the number combination heard in reverse order. For example, if the question is: 6A0, 34E7, 39D05..., the player needs to eliminate the letters and then use the number key 32 to enter the number combination heard in reverse order (06, 743, 5093); "Level 3" is: after eliminating the numbers, enter the letter combination heard in reverse order. For example, if the question is: 6AB, 3CB, A9CB..., the player needs to eliminate the numbers and then use the option key 33 to enter the letter combination heard in reverse order (BA, BC, BCA...).
[0043] "Level 1" of the Listening Memory mode involves identifying the number of a specific sound based on the audio and entering a number. For example, if the question is: "Listen, how many elephant sounds are there?", three elephant sounds and two dog barks are played, and the player needs to enter the correct answer "3" using number key 32. "Level 2" involves identifying the number of a specific type of sound based on the audio and entering a number. For example, if the question is: "Listen, how many times do the sounds of musical instruments appear?", five musical instrument sounds are played, and the player needs to enter the correct answer "5" using number key 32. "Level 3" involves counting the number of two sounds based on the audio and entering a number. For example, if the question is: "Listen, how many rooster and cow sounds are there in total?", five rooster crows, two cow sounds, and one frog croak are played, and the player needs to enter the correct answer "7" using number key 32.
[0044] "Level 1" of the short sentence question-answering mode involves clicking on letters to answer a single question based on the audio. For example, the question is: "Grandpa bought apples, peaches, bananas, and onions at the supermarket. How many kinds of fruit did Grandpa buy?" A. Two, B. Three, C. Four. Players need to enter the correct answer, "B," using the option key 33. "Level 2" involves clicking on letters to answer two questions based on the audio. For example, the question is: "Xiao Ming saw an animal with a long nose and fan-shaped ears. What animal did Xiao Ming see?" A. A giraffe, B. A tiger, C. An elephant. Players need to enter the correct answer, "C," using the option key 33. "Level 3" involves clicking on letters to answer three questions based on the audio. For example, the question plays sequentially: "Today, we're cleaning the house. Dad is cleaning the windows in the study, my sister is sweeping the floor in the living room, and Mom is washing clothes in the yard. What is Dad doing? A. Cleaning the windows, B. Sweeping the floor, C. Washing clothes. Where is Mom washing clothes? A. The study, B. The bathroom, C. The yard. What is my sister doing?" A wipes the table, B washes clothes, and C sweeps the floor, so the player needs to input the correct answers "A", "C", and "C" through the option key 33.
[0045] The action game mode requires two users to cooperate. "Level 1" of the action game mode is: listen to instructions, identify word types, and perform corresponding actions. For example, the question is: Clap your hands when you hear fruits, and point to your nose when you hear vegetables. At this time, user A performs the corresponding action, and user B records whether it is right or wrong by short pressing the "A" button or "B" button. "Level 2" is: listen to instructions and perform corresponding actions. For example, the question is: Lift your right foot, blink, touch your ears, and imitate playing golf. User A performs the corresponding action, and user B records whether it is right or wrong by short pressing the "A" button or "B" button. "Level 3" is: listen to instructions and perform the opposite action. For example, the question is: Lower your head, close your eyes, turn left, and face your palms up. User A performs the opposite action, and user B records whether it is right or wrong by short pressing the "A" button or "B" button.
[0046] The bottom cover 21 and the top shell 22 are fixedly connected by snapping or bolting. At the same time, a plurality of connecting columns are provided on the bottom cover 21 for mounting the circuit module 1 .
[0047] In order to more intuitively determine whether the answer is correct, the present invention further includes an indicator light assembly 6 connected to the controller 101 for indicating the answer status.
[0048] Furthermore, the indicator light assembly 6 includes: a correct answer indicator light 61 and an incorrect answer indicator light 62; the correct answer indicator light 61 is covered with a first lampshade 63, and the first lampshade 63 is provided with a "√"-shaped light-transmitting part 65; the incorrect answer indicator light 62 is covered with a second lampshade 64, and the second lampshade 64 has an "×"-shaped light-transmitting part 65. The correct answer indicator light 61 can be implemented with a green LED light, and the incorrect answer indicator light 62 can be implemented with a red LED light. When the user answers correctly, the correct answer indicator light 61 lights up, and with the "√"-shaped light-transmitting part 65, the green "√" can be intuitively seen. When the user answers incorrectly, the incorrect answer indicator light 62 lights up, and with the "×"-shaped light-transmitting part 65, the red "×" can be intuitively seen.
[0049] The correct answer indicator light 61 includes at least one LED lamp, which is located in the first lampshade 63; the incorrect answer indicator light 62 includes at least one LED lamp, which is located in the second lampshade 64. As a preferred embodiment, an LED lamp is set in the first lampshade 63, and the LED lamp is welded on the circuit module 1. Two LED lamps are set in the second lampshade 64. There is a certain distance between the two LED lamps, and they are distributed left and right on the circuit module 1 or distributed up and down on the circuit module 1.
[0050] The bottom of the first lampshade and the second lampshade are both provided with an opening, which is in close contact with the surface of the circuit module to form a closed space for accommodating the LED lamp. This method can prevent the light source of the LED lamp from diverging and causing interference.
[0051] In addition, the present invention further includes an on / off key 7 connected to the controller 101 for activating the circuit module 1. After the circuit module 1 is activated, the controller 101 within the circuit module 1 activates other components. The on / off key 7 can be a push-button or a toggle-type key. The on / off key 7 is located next to the main unit 2 for easy user operation.
[0052] In order to adapt the volume of the auditory training machine to different occasions and users, the present invention also includes: a volume adjustment button 8 connected to the controller 101, which is used to adjust the volume of the speaker 5. The volume adjustment button 8 includes: a volume "+" button and a volume "-" button. The volume adjustment button 8 is set next to the host 2 for easy user operation.
[0053] In addition, the present invention further includes a display screen housing 9 fixed to the top of the main unit. A connecting portion 11 is provided below the display screen housing 9. The shape of the connecting portion 11 matches the shape of the edge of the main unit 2. The display screen 4 is placed within the display screen housing 9. The display screen housing 9 includes an upper housing 91 and a lower housing 92. The upper housing 91 and the lower housing 92 engage with each other to form a cavity capable of accommodating the display screen 4. The upper housing 91 is provided with a window. In one embodiment, the display screen 4 is implemented as a square display screen, so the window 14 of the display screen is configured in a square shape.
[0054] The present invention also includes a speaker box 10 fixed to the top of the main unit 2. A connecting portion 11 is provided below the speaker box 10. The shape of the connecting portion 11 matches the shape of the edge of the main unit 2. The speaker 5 is placed within the speaker box 10. The speaker box 10 includes an upper shell 1001 and a lower shell 1002. The upper shell 1001 and the lower shell 1002 engage with each other to form a cavity that can accommodate the speaker. This is intended to facilitate disassembly and painting in different colors. A window 14 is provided on the upper shell of the display box 10. In one embodiment, the speaker 5 is implemented as a circular speaker, so the window of the speaker 5 is configured as a circle.
[0055] When the auditory training machine is used for a long time, dust will inevitably stick to the surface of the speaker 5. Therefore, the upper shell 1001 of the speaker box is covered with a front cover 15, and the lower shell 1002 of the speaker box is covered with a back cover 16. The front cover 15 is provided with a plurality of sound holes to facilitate the dissemination of sound.
[0056] The main unit 2 is also provided with a power supply compartment 12 for accommodating batteries. A power supply cover 13 is detachably provided on the power supply compartment 12. Based on this, the auditory training machine can be powered by batteries, making it convenient to use. Alternatively, a built-in rechargeable battery can be used, in which case the battery cover is not required.
[0057] In one embodiment, the circuit module 1 includes a main circuit board 104 and a sub-circuit board 105 connected via an FPC cable. The main circuit board 104 is placed within the main unit 2, i.e., below the key assembly 3. The sub-circuit board 105 is placed within the display housing, i.e., below the display 4. The sub-circuit board 105 is provided with a drive circuit for the display 4. The controller 101 on the main circuit board 104 is connected to the drive circuit. When the controller 101 activates the drive circuit, the display 4 is activated by the drive circuit. The display 4 and the sub-circuit board 105 are connected via a silicone conductive strip 18.
[0058] Next, the present invention will be further explained in conjunction with the specific implementation process, as follows:
[0059] 1. Place the battery in the power supply cavity and turn on the switch 7. At this time, the controller 101 is powered and turned on, and at the same time, the display screen 4 is driven to work.
[0060] 2. According to the operation information sent by the user, the corresponding mode is called from the memory 102. For example, when the user presses the "digital positive sequence mode" button, the digital positive sequence question bank is called. At this time, the default mode is "level 1" of the digital positive sequence question bank. When the user presses the "digital positive sequence mode" button again, the mode is changed to "level 2" of the digital positive sequence question bank. At the same time, the corresponding "level" is displayed on the display screen 4.
[0061] 3. The speaker 5 plays the game rules, and the user can start the game by pressing the confirmation button 34.
[0062] 4. The controller 101 turns on the speaker 5 to play the questions in the question bank. The user answers using the number keys "0" to "9", the "A" key, the "B" key, and the "C" key. During the answering process, if the user needs to listen again, they can press the replay key 35. The controller 101 controls the speaker 5 to replay the questions and illuminates the correct answer indicator 61 and the incorrect answer indicator 62 based on the actual answer situation. After each round of answering, the display screen 4 displays the score of the round and the number of correct answers. It should be noted that the technology for the controller to call the question bank, answer questions through keystrokes, and judge whether the answers are correct or not can be referred to the existing technology and will not be elaborated here.
[0063] The above are only preferred embodiments of the present application and are not intended to limit the present application. Any modifications, equivalent replacements, improvements, etc. made within the spirit and principles of the present application should be included in the scope of protection of the present application.
Claims
1. An auditory training machine, comprising a host, wherein a circuit module is disposed inside the host, and the circuit module is provided with a controller and a memory connected thereto, characterized in that: The memory stores at least one of a digital positive sequence question bank, a positive and negative question bank, a listening and memory question bank, a short sentence question bank, and an action game question bank. The host comprises: a detachably connected bottom cover and a top shell, and a receiving cavity for placing the circuit module is formed between the bottom cover and the top shell; Also includes: key assembly, display screen, speaker; The speaker is connected to the controller and is used to play questions in a digital sequential question bank, a reverse question bank, a listening memory question bank, a short sentence question bank, and an action game question bank; The button assembly is connected to the controller for the user to send operation information; The display screen is connected to the controller and displays the level of difficulty and the answer status based on the operation information; The button assembly includes: a plurality of mode selection buttons, a plurality of number buttons, a plurality of option buttons, and a confirmation button; The button assembly is arranged above the circuit module, and the circuit module is provided with a conduction switch at a position corresponding to the button assembly. The button assembly is provided with a conductive layer on a side close to the circuit module. Based on the user's pressing, the conduction switch is connected to the conductive layer, and the circuit module obtains the operation information.
2. The hearing training machine according to claim 1, characterized in that: It also includes an indicator light component connected to the controller for indicating the answering status.
3. The hearing training machine according to claim 2, characterized in that: The indicator light assembly includes: a correct answer indicator light and a wrong answer indicator light; The correct answer indicator light is covered with a first lampshade, and the first lampshade is provided with a "√"-shaped light-transmitting member; The wrong answer indicator light is covered with a second lampshade, and the second lampshade has an "×"-shaped light-transmitting member.
4. The hearing training machine according to claim 1, characterized in that: The button assembly also includes: a re-listening button connected to the controller, a conductive layer is provided on a side of the re-listening button close to the circuit module, based on a user's pressing, the on switch is connected to the conductive layer, and the circuit module obtains the operation information to restart the speaker.
5. The hearing training machine according to any one of claims 1 to 4, characterized in that: Also includes: A display box body is fixed on the top of the host, and the display screen is placed in the display box body. The display box body includes: an upper shell of the display box body and a lower shell of the display box body. The upper shell of the display box body and the lower shell of the display box body are engaged with each other to form a receiving cavity that can accommodate the display screen.
6. The hearing training machine according to any one of claims 1 to 4, characterized in that: Also includes: A speaker box is fixed on the top of the host, and the speaker is placed in the speaker box. The speaker box includes: an upper shell of the speaker box and a lower shell of the speaker box. The upper shell of the speaker box and the lower shell of the speaker box are engaged with each other to form a housing cavity that can accommodate the speaker.
7. The hearing training machine according to claim 6, characterized in that The upper shell of the speaker box body is covered with a front cover, the lower shell of the speaker box body is covered with a rear cover, and the front cover is provided with a plurality of sound outlet holes.
8. The hearing training machine according to claim 3, characterized in that: The correct answer indicator light includes at least one LED light, which is located in the first lampshade; the incorrect answer indicator light includes at least one LED light, which is located in the second lampshade.
9. The hearing training machine according to claim 8, characterized in that: The bottom of the first lampshade and the bottom of the second lampshade are both provided with an opening, and the opening is closely attached to the surface of the circuit module to form a closed space for accommodating the LED lamp.
10. The hearing training machine according to claim 5, characterized in that: The circuit module comprises a main circuit board and a sub-circuit board connected by an FPC line, the main circuit board is placed in the host, the controller and the memory are arranged on the main circuit board; the sub-circuit board is arranged in the display screen box and is located below the display screen; The display screen and the auxiliary circuit board are connected via a silicone conductive strip.