Key structure and gamepad

By designing the structure of circuit board, switching elements, reset parts and key components in the game controller, the problems of high force and low sensitivity of buttons in the prior art are solved, and the effect of reducing fatigue and improving response speed is achieved.

CN223123788UActive Publication Date: 2025-07-18深圳闪电鸟网络科技有限公司
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Patent Information

Application Number
CN202422366141.7
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-09-27
Publication Date
2025-07-18
Estimated Expiration
2034-09-27

AI Technical Summary

Technical Problem

The key structure of the existing gamepad requires a large key force, which causes players to be tired after long-term use, and the sensitivity and response speed of the switch parts are reduced.

Method used

The design of circuit board, switching elements, reset parts and key components in the housing is adopted, so that the key components directly squeeze or release the switching elements, reduce the need for key force, and achieve rapid reset through the resilience of the reset parts, improving the sensitivity and response speed of the switch parts.

Benefits of technology

It reduces the fatigue of players when using them for a long time, improves the sensitivity of switch parts and the response speed of buttons, and improves the player's operating experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model belongs to the technical field of game equipment, and discloses a key structure and a gamepad, which comprise a shell, a circuit board, a switch element, a reset piece and a key assembly. The circuit board is arranged in the shell, the switch element is arranged in the shell, and the switch element is installed on the circuit board. The reset piece is arranged in the shell, installed on the circuit board and arranged above the switch element in a covering mode. The reset member is provided with a jack 1, and the jack 1 is opposite to the switch element. The key assembly is arranged on the reset piece, and at least part of the key assembly penetrates through the first insertion hole in the vertical direction. One end of the button assembly far away from the reset member extends out of the housing, and the button assembly is opposite to the switch element. And the key assembly can move along the vertical direction to extrude or release the switch element, so that the switch element is switched between a switch-on state and a switch-off state. According to the key structure, the requirement for the key pressing force when the key function is triggered can be reduced, and the fatigue feeling generated after playing parents use the key structure for a long time is avoided.
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Description

Technical Field

[0001] The utility model relates to the technical field of game devices, in particular to a key structure and a game handle. Background Art

[0002] With the development of technology, more and more people choose to relax by playing computer games, and some computer games require players to operate an external game handle.

[0003] In the prior art, most key structures generally include a key, silica gel, a switch element and a circuit board. When playing games, a player presses down the key, the key squeezes the silica gel, and then the silica gel squeezes the switch element downward. The switch element is arranged on the circuit board, so squeezing the switch element can connect the circuit board to realize the function of the key. For this type of game handle, the switch element is actuated through the silica gel. If a player uses this game handle to operate, they need to press down the key and ensure that the pressing force can make the silica gel squeeze the switch element. Therefore, the pressing force of the player is slightly large, and the player is prone to fatigue after long-term use. In addition, the silica gel squeezing the switch element will reduce the sensitivity of the switch element and the response speed of the key. Summary of the Utility Model

[0004] The purpose of the utility model is to provide a key structure and a game handle, which can reduce the requirement for the key pressing force when triggering the key function, avoid the fatigue of players after long-term use, and improve the sensitivity of the switch element and the response speed of the key.

[0005] To achieve the above object, the utility model adopts the following technical solutions:

[0006] In the first aspect, a key structure is provided, including:

[0007] A housing;

[0008] A circuit board disposed in the housing;

[0009] A switch element disposed in the housing, and the switch element is mounted on the circuit board, and the switch element has a conducting state and a non-conducting state;

[0010] A reset member disposed in the housing, the reset member is mounted on the circuit board and covers the switch element, and the reset member is provided with a first jack, and the first jack is aligned with the switch element;

[0011] The button assembly is arranged on the reset member, and at least a part of the button assembly vertically passes through the first jack. One end of the button assembly away from the reset member extends out of the housing. The button assembly faces the switch element. The button assembly can move vertically to squeeze or release the switch element, so that the switch element switches between the on state and the off state.

[0012] Optionally, the button assembly includes a pressing part and an abutting part connected to each other. The pressing part is arranged on the reset member, and one end of the pressing part away from the abutting part extends out of the housing. The abutting part vertically passes through the first jack and can be used to squeeze the switch element.

[0013] Optionally, the button assembly further includes a lapping boss. The lapping boss is arranged circumferentially at one end of the pressing part close to the abutting part, and the lapping boss lapps with the reset member.

[0014] Optionally, the button structure further includes a support frame body. The support frame body is arranged on the circuit board and is located between the reset member and the switch element. The support frame body is provided with a second jack. The second jack is aligned with the first jack. The button assembly includes a pressing part and an abutting part. The pressing part is arranged on the reset member, and the abutting part penetrates through the first jack and the second jack.

[0015] Optionally, the button structure further includes a protective frame body. The protective frame body is stacked above the reset member and is spaced from the pressing part. The protective frame body can abut against the pressing part to limit the button assembly vertically. The protective frame body is provided with a third jack. The third jack is aligned with the second jack. The abutting part includes a first abutting section and a second abutting section. The first abutting section penetrates through the third jack and lapps with the reset member. The second abutting section penetrates through the third jack, the second jack and the first jack and can squeeze the switch element.

[0016] Optionally, the reset member includes silica gel.

[0017] Optionally, the button structure further includes a noise reduction member. The noise reduction member is arranged in the housing and is located on the side of the housing facing the button assembly.

[0018] Optionally, a switch projection is arranged on the side of the switch element facing the button assembly. The switch projection faces the button assembly. The switch projection can move vertically to make the switch element switch between the on state and the off state.

[0019] Optionally, the switch element includes a tactile switch.

[0020] In a second aspect, a game controller is provided. The game controller includes a first button structure and a second button structure, and both the first button structure and the second button structure are made of the button structure described above.

[0021] Advantages of the present utility model:

[0022] The present utility model provides a button structure and a game controller. The button structure includes a housing, a circuit board, a switch element, a reset member, and a button assembly. When a player uses the game controller and presses down the button assembly, the button assembly will directly abut against and squeeze the switch element, so that the switch element is switched from the off state to the on state, and then the circuit board is turned on to realize the function of the button assembly. When the player releases the button assembly, the reset member will drive the button assembly to move vertically to the reset position, so that the switch element is switched from the on state to the off state. Passing the button assembly through the insertion hole one of the reset member, so that the button assembly directly squeezes the switch element, can reduce the requirement for the button force when triggering the button function, and avoid the fatigue feeling generated after the player uses it for a long time. In addition, the direct contact between the switch element and the button assembly can improve the sensitivity of the switch and the response speed of the button, and improve the player's experience. Description of the Drawings

[0023] Figure 1 is a schematic structural diagram of the game controller provided by the embodiment of the present utility model;

[0024] Figure 2 is a cross-sectional view of the button structure provided by the first embodiment of the present utility model;

[0025] Figure 3 is an exploded view of the button structure provided by the first embodiment of the present utility model;

[0026] Figure 4 is a cross-sectional view of the button structure provided by the second embodiment of the present utility model;

[0027] Figure 5 is an exploded view of the button structure provided by the second embodiment of the present utility model.

[0028] In the figure:

[0029] 1. Housing;

[0030] 2. Circuit board;

[0031] 3. Switch element; 31. Switch protrusion;

[0032] 4. Reset member; 41. Support frame body; 411. Insertion hole two; 42. Insertion hole one; 43. Protective frame body; 431. Insertion hole three;

[0033] 5. Button assembly; 51. Pressing part; 52. Abutting part; 521. First abutting section; 522. Second abutting section; 53. Lapping boss;

[0034] 6. Noise reduction component;

[0035] 7. First button structure;

[0036] 8. Second button structure. Detailed implementation manner

[0037] The following further describes the present utility model in detail with reference to the drawings and embodiments. It can be understood that the specific embodiments described herein are only used to explain the present utility model, rather than limiting the present utility model. Additionally, it should be noted that for the convenience of description, only the parts related to the present utility model rather than all the structures are shown in the drawings.

[0038] In the description of the present utility model, unless otherwise clearly defined and limited, the terms "connected", "connected to", and "fixed" shall be understood in a broad sense. For example, it may be a fixed connection, a detachable connection, or integrated; it may be a mechanical connection or an electrical connection; it may be directly connected or indirectly connected through an intermediate medium, and it may be the communication inside two elements or the interaction relationship between two elements. For those of ordinary skill in the art, the specific meanings of the above terms in the present utility model can be understood according to specific circumstances.

[0039] In the present utility model, unless otherwise clearly defined and limited, the first feature being "above" or "below" the second feature may include direct contact between the first and second features, or may include the situation where the first and second features are not in direct contact but in contact through other features therebetween. Moreover, the first feature being "above", "above and over", and "on the top of" the second feature includes the first feature being directly above and obliquely above the second feature, or merely indicating that the horizontal height of the first feature is higher than that of the second feature. The first feature being "below", "below and under", and "under the bottom of" the second feature includes the first feature being directly below and obliquely below the second feature, or merely indicating that the horizontal height of the first feature is lower than that of the second feature.

[0040] In the description of this embodiment, the orientation or positional relationship terms such as "above", "below", "left", and "right" are based on the orientation or positional relationship shown in the drawings, and are only for the convenience of description and simplifying the operation, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and thus cannot be understood as a limitation to the present utility model. In addition, the terms "first" and "second" are only used for distinction in description and do not have special meanings.

[0041] Embodiment 1

[0042] This embodiment provides a key structure, as Figures 1 to 3 shown, which can reduce the required force for triggering the key function, avoid the fatigue feeling generated after long-term use by players, and can improve the sensitivity of the switch element and the response speed of the key.

[0043] The key structure includes a housing 1, a circuit board 2, a switch element 3, a reset member 4 and a key assembly 5. Among them, the circuit board 2 is arranged inside the housing 1. The switch element 3 is arranged inside the housing 1, and the switch element 3 is mounted on the circuit board 2. When the switch element 3 is squeezed or released, the internal contacts of the switch element 3 will contact or disconnect, so that the switch element 3 is in the on state or the off state. The reset member 4 is arranged inside the housing 1, the reset member 4 is mounted on the circuit board 2, and is covered above the switch element 3, so the reset member 4 can protect the switch element 3 and prevent it from being damaged. The reset member 4 is provided with a first jack 42, and the first jack 42 is aligned with the switch element 3. The key assembly 5 is arranged on the reset member 4, and at least part of the key assembly 5 passes through the first jack 42 vertically, and the end of the key assembly 5 away from the reset member 4 extends out of the housing 1. The key assembly 5 is aligned with the switch element 3, and the key assembly 5 can move vertically to squeeze or release the switch element 3, so that the switch element 3 switches between the on state and the off state. It can be seen that when the key assembly 5 is pressed downwards, part of the key assembly 5 will squeeze the reset member 4, and part of the key assembly 5 will squeeze the switch element 3, so that the switch element 3 switches to the on state; when the key assembly 5 is released, the reset member 4 will drive the key assembly 5 to move vertically to the initial position, so that the key assembly 5 releases the switch element 3, and the switch element 3 switches to the off state.

[0044] When a player uses the game controller, pressing down the key assembly 5 will directly abut against and squeeze the switch element 3, so that the switch element 3 switches from the off state to the on state, and then the circuit board 2 is turned on, realizing the function of the key assembly 5. When the player releases the key assembly 5, the reset member 4 will drive the key assembly 5 to move vertically to reset, so that the switch element 3 switches from the on state to the off state. Passing the key assembly 5 through the first jack 42 of the reset member 4, so that the key assembly 5 directly squeezes the switch element 3, can reduce the required force for triggering the key function, and avoid the fatigue feeling generated after long-term use by players. In addition, the direct contact between the switch element 3 and the key assembly 5 can improve the sensitivity of the switch and the response speed of the key, and improve the experience of the player.

[0045] Optionally, as Figures 1 to 3As shown in the figure, the button assembly 5 includes a pressing part 51 and an abutting part 52 which are connected. The pressing part 51 is arranged on the reset part 4, and one end of the pressing part 51 away from the abutting part 52 extends out of the housing 1. The abutting part 52 vertically passes through the first jack 42 of the reset part 4 and can be used to squeeze the switch element 3. When a player uses the game controller, pressing down the pressing part 51 will drive the abutting part 52 to move downward vertically until the abutting part 52 squeezes the switch element 3, so that the switch element 3 is switched to the on state, realizing the function of the button assembly 5. The structural form is simple and the operation is convenient. When the pressing part 51 is released, the reset part 4 drives the pressing part 51 to reset upward, and then drives the abutting part 52 to move upward vertically to release the switch element 3, so that the switch element 3 is switched to the off state.

[0046] Optionally, as Figure 2 shown in the figure, the button assembly 5 further includes a lapping boss 53. The lapping boss 53 is arranged circumferentially at one end of the pressing part 51 close to the abutting part 52, and the lapping boss 53 lapps with the reset part 4. By arranging the lapping boss 53, the contact area between the pressing part 51 and the reset part 4 can be further enlarged, so that the reset part 4 can better support the button assembly 5 and can also drive the pressing part 51 to move vertically more stably.

[0047] As Figure 2 and Figure 3 shown in the figure, the button structure further includes a support frame body 41. The support frame body 41 is arranged on the circuit board 2 and is located between the reset part 4 and the switch element 3. The support frame body 41 is provided with a second jack 411, and the second jack 411 is opposite to the first jack 42. The button assembly 5 includes a pressing part 51 and an abutting part 52. The pressing part 51 is arranged on the reset part 4, and the abutting part 52 penetrates through the first jack 42 and the second jack 411. Arranging the support frame body 41 above the switch element 3 can, on the one hand, protect the switch element 3, and on the other hand, provide a supporting effect for the reset part 4 and the button assembly 5. The abutting part 52 penetrates through the first jack 42 and the second jack 411. When the button assembly 5 is pressed downward, the abutting part 52 can directly squeeze the switch element 3. Compared with the existing game controller, the requirement for the button pressing force when triggering the button function can be reduced, the fatigue feeling caused by the long-term use of the player can be avoided, and the sensitivity of the switch and the response speed of the button can be improved, improving the player's experience. In addition, the pressing part 51 will squeeze the reset part 4. When the button assembly 5 is released, the reset part 4 will drive the button assembly 5 to move upward to reset.

[0048] In this embodiment, the reset part 4 includes silica gel. Silica gel has good resilience. When the button assembly 5 is released, the silica gel can quickly and automatically drive the button assembly 5 to reset.

[0049] In other embodiments, rubber or the like can also be selected as the reset part 4 according to actual needs, which is not limited here.

[0050] Optionally, as Figure 2 and Figure 3 shown, on the side of the switch element 3 facing the button assembly 5, there is provided a switch protrusion 31, and the switch protrusion 31 faces the button assembly 5. The switch protrusion 31 can move vertically to switch the switch element 3 between the on state and the off state. When pressing down the button assembly 5, the button assembly 5 will squeeze the switch protrusion 31, causing it to move vertically downward, thereby closing the internal contacts of the switch element 3 and switching the switch element 3 to the on state. When the button assembly 5 is released, the support assembly drives the button assembly 5 to reset, thereby releasing the switch protrusion 31, causing it to move vertically upward, thereby opening the internal contacts of the switch element 3 and switching the switch element 3 to the off state.

[0051] Exemplarily, the switch element 3 includes a tactile switch. In other embodiments, according to actual needs, a micro switch or the like can also be selected as the switch element 3.

[0052] Embodiment 2

[0053] Based on the same inventive concept as Embodiment 1, this embodiment provides a button structure. As Figure 4 and Figure 5 shown, the button structure includes a protective frame body 43, and the protective frame body 43 is stacked on the reset member 4 and is spaced apart from the pressing portion 51. Press down the pressing portion 51 until the protective frame body 43 abuts against the pressing portion 51. At this time, the pressing portion 51 cannot be pressed down further, that is, the protective frame body 43 can vertically limit the button assembly 5. The protective frame body 43 is provided with a third insertion hole 431, and the third insertion hole 431 faces the second insertion hole 411. The abutting portion 52 includes a first abutting section 521 and a second abutting section 522. The first abutting section 521 penetrates through the third insertion hole 431 and abuts against the reset member 4. The second abutting section 522 penetrates through the third insertion hole 431, the second insertion hole 411, and the first insertion hole 42 and can squeeze the switch element 3. When pressing down the button assembly 5, both the pressing portion 51 and the abutting portion 52 move downward. At this time, the first abutting section 521 will squeeze the reset member 4. As the button assembly 5 is continuously pressed down, the second abutting section 522 of the abutting portion 52 will squeeze the switch element 3. When the pressing portion 51 moves to abut against the protective frame body 43, at this time, the button assembly 5 cannot be pressed down further, so that the button assembly 5 is limited. By providing the protective frame body 43, it is possible to prevent the button assembly 5 from continuously squeezing the switch element 3 and avoid damage to the switch element 3.

[0054] Optionally, as Figure 4 and Figure 5As shown, the key structure further includes a noise reduction member 6. The noise reduction member 6 is disposed within the housing 1 and on the side of the housing 1 facing the key assembly 5. When the key assembly 5 is released, driven by the reset member 4, the key assembly 5 will move upward vertically to reset. At this time, the key assembly 5 will come into contact with the noise reduction member 6. The noise reduction member 6 absorbs part of the impact force of the key assembly 5 on the housing 1 and can prevent the key assembly 5 from directly colliding with the housing 1. Therefore, the noise reduction member 6 can protect the key assembly 5 from being damaged due to long-term collision with the housing 1. At the same time, the noise reduction member 6 can also reduce the noise generated by the key assembly 5 hitting the housing 1, greatly improving the user experience.

[0055] Exemplarily, the noise reduction member 6 includes silicone. In other embodiments, according to actual needs, sponge or rubber can also be selected as the noise reduction member 6.

[0056] Embodiment Three

[0057] This embodiment provides a game controller, as Figure 1 shown. The game controller includes a first key structure 7 and a second key structure 8. Both the first key structure 7 and the second key structure 8 are made of the key structure described above, which can reduce the required key force when triggering the key function, avoid the fatigue feeling of the player after long-term use, and can improve the sensitivity of the switch element and the response speed of the key.

[0058] In this embodiment, both the first key structure 7 and the second key structure 8 are provided with 4 functions. Therefore, both the first key structure 7 and the second key structure 8 are provided with 4 switch elements 3 and 4 key assemblies 5. Correspondingly, the support frame 41 needs to be provided with 4 second jacks 411, the reset member 4 needs to be provided with 4 first jacks 42, and the protective frame 43 needs to be provided with 4 third jacks 431.

[0059] In other embodiments, according to actual needs, 1 to 3 or more than 4 functions can be set for the first key structure 7 and the second key structure 8, which is not limited here.

[0060] It should be noted that the number of the switch element 3, the key assembly 5, the first jack 42, the second jack 411, and the third jack 431 is the same as the number of functions of the first key structure 7 and the second key structure 8.

[0061] Exemplarily, the switch element 3 in the first key structure 7 includes a tactile switch, and the switch element 3 in the second key structure 8 includes a micro switch.

[0062] In other embodiments, according to actual needs, a micro switch can also be selected as the switch element 3 in the first key structure 7, a tactile switch can be selected as the switch element 3 in the second key structure 8, or a micro switch can be selected as the switch element 3 in both the first key structure 7 and the second key structure 8, and a tactile switch can be selected as the switch element 3 in both the first key structure 7 and the second key structure 8. There is no limitation here.

[0063] Obviously, the above embodiments of the present invention are merely examples for clearly illustrating the present invention, rather than limiting the implementation manners of the present invention. For those of ordinary skill in the art, various obvious changes, re-adjustments and substitutions can be made without departing from the protection scope of the present invention. It is not necessary and impossible to enumerate all the implementation manners here. Any modifications, equivalent substitutions and improvements made within the spirit and principle of the present invention shall be included within the protection scope of the claims of the present invention.

Claims

1. A key structure, characterized in that, Comprising: A housing (1); A circuit board (2), arranged inside the housing (1); A switching element (3), arranged inside the housing (1), and the switching element (3) is mounted on the circuit board (2), and the switching element (3) has a conducting state and a non-conducting state; A reset member (4), arranged inside the housing (1), the reset member (4) is mounted on the circuit board (2), and covers the switching element (3) from above, the reset member (4) is provided with a first jack (42), and the first jack (42) faces the switching element (3); A button assembly (5), arranged on the reset member (4), and at least part of the button assembly (5) passes through the first jack (42) vertically, one end of the button assembly (5) away from the reset member (4) extends out of the housing (1), the button assembly (5) faces the switching element (3), and the button assembly (5) can move vertically to press or release the switching element (3), so that the switching element (3) switches between the conducting state and the non-conducting state.

2. The key structure according to claim 1, wherein The button assembly (5) includes a pressing part (51) and an abutting part (52) connected to each other. The pressing part (51) is arranged on the reset member (4), and one end of the pressing part (51) away from the abutting part (52) extends out of the housing (1). The abutting part (52) passes through the first jack (42) vertically and can be used to press the switching element (3).

3. The key structure according to claim 2, wherein The button assembly (5) further includes a lapping boss (53). The lapping boss (53) is arranged circumferentially at one end of the pressing part (51) close to the abutting part (52), and the lapping boss (53) laps with the reset member (4).

4. The key structure according to claim 1, characterized in that, The button structure further includes a support frame body (41). The support frame body (41) is arranged on the circuit board (2) and is located between the reset member (4) and the switching element (3). The support frame body (41) is provided with a second jack (411), and the second jack (411) faces the first jack (42). The button assembly (5) includes a pressing part (51) and an abutting part (52). The pressing part (51) is arranged on the reset member (4), and the abutting part (52) penetrates through the first jack (42) and the second jack (411).

5. The key structure according to claim 4, characterized in that, The key structure further includes a protective frame body (43). The protective frame body (43) is stacked above the reset member (4) and is spaced apart from the pressing portion (51). The protective frame body (43) can be in contact with the pressing portion (51) to vertically limit the key assembly (5). The protective frame body (43) is provided with a third jack (431), and the third jack (431) is aligned with the second jack (411). The abutting portion (52) includes a first abutting section (521) and a second abutting section (522). The first abutting section (521) passes through the third jack (431) and is lapped with the reset member (4). The second abutting section (522) passes through the third jack (431), the second jack (411), and the first jack (42) and can press the switch element (3).

6. The key structure according to any one of claims 1-5, characterized in that, The reset member (4) includes silica gel.

7. The key structure according to any one of claims 1-5, characterized in that, The key structure further includes a noise reduction member (6). The noise reduction member (6) is disposed in the housing (1) and is located on the side of the housing (1) facing the key assembly (5).

8. The key structure according to any one of claims 1-5, characterized in that, A switch protrusion (31) is provided on the side of the switch element (3) facing the key assembly (5). The switch protrusion (31) is aligned with the key assembly (5). The switch protrusion (31) can move vertically to switch the switch element (3) between the on state and the off state.

9. The key structure according to any one of claims 1-5, characterized in that, The switch element (3) includes a tactile switch.

10. A game controller, characterized in that, The game handle includes a first key structure (7) and a second key structure (8). Both the first key structure (7) and the second key structure (8) are made of the key structure according to any one of claims 1-9.