Cross assembly of game controller

By adopting the polygon flat-top column support frame design and elastic silicone cap structure in the game controller cross component, the problem of inconsistent cross key key linkage and feedback is solved, and the stable reset and precise operation of the key is achieved.

CN223155877UActive Publication Date: 2025-07-25SHENZHEN JIERUIHONG ELECTRONICS CO LTD
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Patent Information

Application Number
CN202422411225.8
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-09-30
Publication Date
2025-07-25
Estimated Expiration
2034-09-30

AI Technical Summary

Technical Problem

The key connection and feedback of the existing gamepad cross keys are inconsistent, resulting in the problem of false triggering and deviation of key force feedback.

Method used

A cross component of a game controller is designed, including a key cap, a support frame and a trigger base plate. The center position below the support frame is against the top of the polygonal flat top column. The support frame flips the edge of the polygonal flat top column as the support point to avoid the continuous interference of adjacent keys, and ensures a stable reset of the key through an elastic silicone cap and a top support pillar.

Benefits of technology

It effectively avoids interference and elastic connection problems of adjacent keys, ensures consistent key feedback and stable reset, and improves the accuracy and feel of game operations.

✦ Generated by Eureka AI based on patent content.

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    Figure CN223155877U_ABST
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Abstract

The utility model relates to a cross-shaped assembly of a game controller, which comprises a key cap, a support frame and a trigger bottom plate, the key cap is arranged on the support frame, the support frame is arranged on the trigger bottom plate, and a polygonal flat top column is arranged at the central position of the trigger bottom plate in a manner of protruding towards the support frame. When a game player uses the gamepad, after the key cap is pressed in one direction, the supporting frame rotates with the edge of the polygonal flat-top column as a supporting point, and due to the fact that the edge of the polygonal flat-top column deviates from the center and is close to one side of the switch of the trigger bottom plate, the rotation center of the supporting frame is close to one side of the switch; at the moment, the two adjacent pressing protruding blocks at the pressing end of the supporting frame can move upwards, the linkage influence of the acting force of the two pressing ends on the triggering end of the pressed triggering bottom plate is avoided, and the problems that interference is generated when the adjacent keys are twisted and elastic connection is caused when the keys are reset can be avoided to the maximum extent.
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Description

Technical Field

[0001] The utility model belongs to the technical field of game controllers, and particularly relates to a cross component of a game controller. Background Art

[0002] A game controller is a very widely used tool in modern game peripherals. A cross-shaped button is usually designed on the game controller and used as a directional function. Because of the intuitive mapping between the shape and function of the cross button, it has become a standard configuration of game controllers.

[0003] At present, for the internal structure of the cross key keycap of a game controller, since the button is supported by the housing and the rotation center of the cross key is not in contact with the housing, the support point cannot be located at the physical center of the cross key and can only be offset to one side. When pressing one button on the cross key, the two adjacent buttons will be linked due to the lever principle, resulting in mis-triggering. Also, when pressing one button, the two adjacent corresponding buttons both move, and the reaction force of the button is provided by three buttons simultaneously and the paces are inconsistent, causing the feedback of the button force to deviate from the feedback force of a single button. Content of the Utility Model

[0004] In view of the deficiencies of the prior art, the technical problem to be solved by the utility model is to provide a cross component of a game controller, which can make the cross key keycap have a consistent elastic reset, avoid the problem of elastic connection during button reset and interference of adjacent buttons when pressing a button.

[0005] To solve the above technical problem, the technical solution adopted by the utility model is: a cross component of a game controller, including a button cap, a support frame and a trigger bottom plate. The button cap is installed on the support frame, the support frame is installed on the trigger bottom plate, and a polygonal flat-top column protrudes from the center position of the trigger bottom plate towards the support frame, and the center position below the support frame is abutted against the polygonal flat-top column.

[0006] Preferably, a groove is provided below the support frame and is connected to the polygonal flat-top column.

[0007] Preferably, the support frame includes a keycap support and an upper pressure plate. The upper pressure plate is installed on the trigger bottom plate by bolts. The keycap support is located between the upper pressure plate and the trigger bottom plate, and through holes for the bolts to pass through are provided on the keycap support.

[0008] Preferably, a first elastic silica gel cap is installed at the bottom of the upper pressure plate, and a limiting groove for limiting the first elastic silica gel cap is provided on the keycap support.

[0009] Preferably, an installation groove is provided on the keycap support, and both the button cap and the upper pressure plate are placed in the installation groove, and the upper pressure plate is located inside the button cap.

[0010] Preferably, a clamping groove is formed at the bottom of the installation groove, and a clamping buckle matching with the clamping groove is arranged at the bottom of the button cap.

[0011] Preferably, two limiting plates protrude from the installation groove towards the button cap. The two limiting plates are symmetrically located on both sides of the upper pressing plate. Two baffle plates extend from the button cap towards the installation groove. The two baffle plates are symmetrically placed at both ends of the limiting plates, and the baffle plates are in close contact with the limiting plates.

[0012] Preferably, the trigger bottom plate includes a top post bracket and four tact switches. The polygonal flat top post is located at the center of the top of the top post bracket. The four tact switches are equidistantly arranged around the polygonal flat top post below the top post bracket. Slots are formed in the top post bracket at positions corresponding to the tact switches. Four pressing keys corresponding to the four tact switches are arranged below the support frame.

[0013] Preferably, the pressing key includes a pressing convex block and a second elastic silica gel cap. The pressing convex block is fixedly connected below the support frame, and the second elastic silica gel cap is sleeved on the pressing convex block.

[0014] Preferably, abutting support columns are respectively installed on both sides corresponding to the slots.

[0015] Compared with the prior art, the utility model has the following beneficial effects:

[0016] For the cross assembly of the game controller of the utility model, when a user uses a game handle and presses the button cap in one direction, the support frame rotates with the side of the polygonal flat top post as the supporting side. Since the side of the polygonal flat top post deviates from the center and is close to the side of the tact switch, the support frame will tilt towards the side of the tact switch. At this time, the two adjacent pressing ends at the pressing end of the support frame will move upward, avoiding the linkage influence of the acting forces of the two pressing ends on the triggering end of the triggered bottom plate, and can largely avoid the interference caused by adjacent buttons and the problem of elastic connection during button reset. BRIEF DESCRIPTION OF THE DRAWINGS

[0017] Figure 1 is a schematic structural view of the cross assembly of the utility model;

[0018] Figure 2 is a schematic cross-sectional structural view of the cross assembly of the utility model;

[0019] Figure 3 is an exploded structural view of the cross assembly of the utility model;

[0020] Figure 4 is a schematic structural view of the upper pressing plate of the utility model;

[0021] Figure 5 Structural schematic diagram of the keycap bracket of the present utility model;

[0022] Figure 6 Structural schematic diagram of the keycap of the present utility model;

[0023] Figure 7 Structural schematic diagram of the trigger base plate of the present utility model;

[0024] Figure 8 Structural schematic diagram of the bottom of the keycap bracket of the present utility model.

[0025] Markings in the figure: 1, keycap; 2, support frame; 3, trigger base plate; 4, polygon flat top column; 5, groove; 6, keycap bracket; 7, upper pressure plate; 8, bolt; 9, through hole; 10, first elastic silica gel cap; 11, limit groove; 12, installation groove; 13, card slot; 14, buckle; 15, limit plate; 16, baffle; 17, top column bracket; 18, tactile switch; 19, pressing convex block; 20, second elastic silica gel cap; 21, abutting support column. Specific implementation manner

[0026] In order to make the above features and advantages of the present utility model more obvious and understandable, specific embodiments are hereby given and described in detail in conjunction with the accompanying drawings as follows.

[0027] As Figures 1-8 shown, this embodiment provides a cross assembly of a game controller, including a keycap 1, a support frame 2 and a trigger base plate 3. The keycap 1 is installed on the support frame 2, the support frame 2 is installed on the trigger base plate 3, and a polygon flat top column 4 protrudes from the center position of the trigger base plate 3 towards the support frame 2, and the center position below the support frame 2 is abutted against the polygon flat top column 4. In this embodiment, the polygon flat top column 4 is an octagonal flat top column. Since the sides of the octagonal flat top column will serve as the support points of the support frame 2, the pressing direction can be automatically corrected. And because the sides of the octagon are deviated from the center and close to the switch side of the trigger base plate 3, when pressing and rotating, the center of rotation leans towards the switch side, and the adjacent two pressing ends of the support frame 2 will move upward, avoiding the influence of the acting forces of the two side keys on the pressed key and minimizing the interference generated when the adjacent keys twist and the problem of elastic connection when the keys are reset. At the same time, the stroke can be increased, and in other embodiments, the polygon flat top column 4 can be a quadrilateral or a circle.

[0028] A groove 5 is provided below the support frame 2 and is connected to the polygonal flat-top column 4. The support frame 2 is sleeved on the polygonal flat-top column 4 through the groove 5, so that the support frame 2 will not slide randomly away from the support of the polygonal flat-top column 4 when being pressed and rotated. That is, when a game player uses the game controller, after pressing the key cap 1 in one direction, the support frame 2 rotates with the side of the polygonal flat-top column 4 as the support point. Since the side of the polygonal flat-top column 4 is off-center and close to the switch side of the trigger base plate 3, the rotation center of the support frame 2 leans towards the switch side. At this time, the two adjacent pressing ends of the pressing end of the support frame 2 will move upward, avoiding the linkage effect of the forces of the two pressing ends on the triggering end of the pressed trigger base plate, and can largely avoid the interference generated when adjacent keys are twisted and the problem of elastic connection caused when the keys are reset. In this embodiment, the pressing end is the pressing convex block 19.

[0029] Further, the support frame 2 includes a key cap support 6 and an upper pressure plate 7. The upper pressure plate 7 is installed on the trigger base plate 3 through bolts 8. The key cap support 6 is located between the upper pressure plate 7 and the trigger base plate 3. The key cap support 6 is provided with through holes 9 for the bolts 8 to pass through. Specifically, the trigger base plate 3 protrudes towards the key cap support 6 and is provided with connecting columns, and the bolts 8 are threadedly connected to the connecting columns. The key cap support 6 is placed on the trigger base plate 3, abuts and cooperates with the polygonal flat-top column 4, and the upper pressure plate 7 presses on the key cap support 6. The upper pressure plate 7 is fixedly installed on the trigger base plate 3 through bolts 8, so as to firmly fix the key cap support 6. Specifically, a first elastic silicone cap 10 is installed at the bottom of the upper pressure plate 7, and the key cap support 6 is provided with a limiting groove 11 for limiting the first elastic silicone cap 10. The upper pressure plate 7 presses and holds the key cap support 6 through the first elastic silicone cap 10, so that the key cap support 6 can upwardly squeeze the first elastic silicone cap 10 when rotating, thereby compressing the first elastic silicone cap 10. And after releasing the key cap 1, the key cap support 6 will lose the pressing force, causing the first elastic silicone cap 10 to rebound. The first elastic silicone cap 10 rebounds to assist the key cap support 6 to reset through the resilience of the first elastic silicone cap 10, so as to realize that while there is a key rebound feedback, the next press can also be realized. And the key cap support 6 is provided with a limiting groove 11, so that the bottom end of the first elastic silicone cap 10 is placed in the limiting groove 11, effectively preventing the position of the first elastic silicone cap 10 from shifting and affecting subsequent pressing.

[0030] Further, the key cap support 6 is provided with an installation groove 12. Both the key cap 1 and the upper pressure plate 7 are placed in the installation groove 12, and the upper pressure plate 7 is located inside the key cap 1. By opening the installation groove 12 on the key cap support 6, the key cap 1 can be stably placed on the key cap support 6, which can better press and drive the key cap support 6, preventing the key cap 1 from sliding when pressed on the key cap support 6, thereby affecting the feel and subsequent operations.

[0031] Further, a clamping groove 13 is formed at the bottom of the installation groove 12, and a clamping buckle 14 matching the clamping groove 13 is arranged at the bottom of the key cap 1. Through the cooperation of the clamping buckle 14 and the clamping groove 13, firstly, the key cap 1 can be stably installed on the key cap support 6 to prevent the key cap 1 from detaching from the key cap support 6; secondly, the key cap 1 can be disassembled, which is convenient for replacing the key cap 1 and for the user to overhaul the upper pressing plate 7 and the first elastic silica gel cap 10 inside it.

[0032] Further, two limiting plates 15 protrude from the installation groove 12 towards the key cap 1. The two limiting plates 15 are symmetrically located on both sides of the upper pressing plate 7. Two baffle plates 16 extend from the key cap 1 towards the installation groove 12. The two baffle plates 16 are symmetrically placed at both ends of the limiting plates 15, and the baffle plates 16 are arranged in contact with the limiting plates 15. By clamping the two limiting plates 15 with the two baffle plates 16, the two limiting plates 15 are in limiting cooperation with the two baffle plates 16 to limit their movement inside the key cap 1, so that when the key cap 1 is pressed, it can more stably drive the key cap support 6 to rotate.

[0033] Further, the trigger base plate 3 includes a top post support 17 and four tactile switches 18. The polygonal flat top post 4 is located at the center of the top of the top post support 17. The four tactile switches 18 are equidistantly arranged around the polygonal flat top post 4 below the top post support 17, and the top post support 17 is provided with slot holes corresponding to the positions of the tactile switches 18. Four pressing keys corresponding to the four tactile switches 18 are arranged below the support frame 2. The key cap 1 is a cross key cap, and the four ends of the cross key cap correspond to the four tactile switches 18. After pressing the key cap 1, the corresponding end of the key cap 1 will press down the support frame 2, and then the pressing key corresponding to the bottom of the support frame 2 will move downward, so that the pressing key presses the corresponding tactile switch 18 to trigger the corresponding function of the game controller. Specifically, the pressing key includes a pressing convex block 19 and a second elastic silica gel cap 20, and the bottom end of the second elastic silica gel cap 20 is arranged in contact with the upper part of the tactile switch 18. The pressing convex block 19 is fixedly connected below the support frame 2, and the second elastic silica gel cap 20 is sleeved on the pressing convex block 19. When pressing the key cap 1 to drive the support frame 2 to rotate, the corresponding pressing convex block 19 drives the second elastic silica gel cap 20 to descend, so that the second elastic silica gel cap 20 is compressed and touches the corresponding tactile switch 18 to trigger the corresponding function of the game controller. When releasing the key cap 1, the support frame 2 loses pressure, causing the second elastic silica gel cap 20 to rebound. The resilience of the second elastic silica gel cap 20 pushes the support frame 2 and the key cap 1 to reset, and the resilience of the first elastic silica gel cap 10 can be used to stably reset the support frame 2, enabling it to have a key rebound feedback while also being able to reset and perform the next press.

[0034] Furthermore, abutting struts 21 are respectively installed on both sides corresponding to the slot holes. Specifically, there is a movable gap between the top of the abutting strut 21 and the lower part of the support frame 2. By providing the abutting struts 21, when the support frame 2 rotates towards one end, it can contact the abutting struts 21 to ensure that the direction of the support frame 2 is correct, and the rotation angle of the support frame 2 is restricted by the abutting of the abutting struts 21, preventing the situation that the rotation angle of the support frame 2 is too large and may cause the game controller to malfunction. Secondly, it can also prevent the problem that the touch switch 18 is easily damaged due to excessive pressing force by the user. In this embodiment, the number of the abutting struts 21 is 8.

[0035] The foregoing has shown and described the basic principles, main features and advantages of the present invention. Those skilled in the art should understand that the present utility model is not limited by the above embodiments. The above embodiments and the descriptions in the specification only illustrate the principles of the present utility model. Without departing from the spirit and scope of the present invention, the present utility model will have various changes and improvements, and these changes and improvements all fall within the scope of the present utility model claimed. The scope of the present utility model claimed is defined by the appended claims and their equivalents.

Claims

1. The cross component of the game controller, characterized in that: It includes a key cap, a support frame, and a trigger base plate. The key cap is installed on the support frame, and the support frame is installed on the trigger base plate. A polygonal flat-top column protrudes from the center position of the trigger base plate towards the support frame, and the center position below the support frame is in abutment with the polygonal flat-top column.

2. The cross component of the game controller according to claim 1, characterized in that: A groove connected to the polygonal flat-top column is provided below the support frame.

3. The cross component of the game controller according to claim 1, wherein: The support frame includes a keycap support and an upper pressure plate. The upper pressure plate is installed on the trigger base plate by bolts. The keycap support is located between the upper pressure plate and the trigger base plate, and through holes for the bolts to pass through are provided on the keycap support.

4. The cross component of the game controller according to claim 3, wherein: A first elastic silicone cap is installed at the bottom of the upper pressure plate, and a limiting groove for limiting the first elastic silicone cap is provided on the keycap support.

5. The cross member of the game controller according to claim 3, characterized in that: An installation groove is provided on the keycap support. The key cap and the upper pressure plate are both placed in the installation groove, and the upper pressure plate is located inside the key cap.

6. The cross component of the game controller according to claim 5, characterized in that: A clamping groove is provided at the bottom of the installation groove, and a clamping buckle cooperating with the clamping groove is provided at the bottom of the key cap.

7. The cross component of the game controller according to claim 5, characterized in that: Two limiting plates protrude from the installation groove towards the key cap. The two limiting plates are symmetrically located on both sides of the upper pressure plate. Two baffles extend from the key cap towards the installation groove. The two baffles are symmetrically placed at both ends of the limiting plates, and the baffles are in fit with the limiting plates.

8. The cross component of the game controller according to claim 1, characterized in that: The trigger base plate includes a top column support and four tactile switches. The polygonal flat-top column is located at the center position of the top of the top column support. The four tactile switches are equidistantly arranged around the polygonal flat-top column below the top column support, and slot holes are provided at the positions of the top column support corresponding to the tactile switches. Four pressing keys corresponding to the four tactile switches are provided below the support frame.

9. The cross component of the game controller according to claim 8, characterized in that: The pressing key includes a pressing protrusion and a second elastic silicone cap. The pressing protrusion is fixedly connected to the lower part of the support frame, and the second elastic silicone cap is sleeved on the pressing protrusion.

10. The cross component of the game controller according to claim 8, characterized in that: Abutting struts are installed on both sides corresponding to the slot holes.