Residual light split-vision electronic glasses
By designing a perspective area in the electronic glasses frame and combining modular design and VST perspective system, the problem of insufficient utilization of peripheral vision in existing electronic glasses is solved, safety and interactive experience are improved, and it can adapt to various environments and usage scenarios.
Patent Information
- Application Number
- CN202521705952.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2025-08-12
- Publication Date
- 2025-09-16
- Estimated Expiration
- 2035-08-12
AI Technical Summary
Existing electronic glasses are not designed to effectively utilize peripheral vision, resulting in a lack of security and inconvenience for the wearer during use. In particular, there is a risk of collision when moving short distances indoors. The switching between the real environment and the virtual scene is unnatural, affecting the interactive experience.
The perspective areas on both sides of the glasses frame are designed to overlap with the edge lines of the optical display module through the inner edge lines, ensuring that the wearer can directly observe the external environment when their line of sight is away from the display module. The modular design adapts to different splicing panels or cover plates to achieve multi-mode switching, and combines with the VST perspective system to expand the field of view and enhance safety.
It achieves a natural switch between real environment and virtual scene, improves the wearer's safety and interactive experience, adapts to the needs of various scenarios, and provides a panoramic fusion vision and double safety protection.
Smart Images

Figure CN223347143U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the technical field of intelligent wearable devices, in particular to a pair of peripheral vision electronic glasses. Background Art
[0002] In recent years, with the vigorous development of smart wearable devices, various types of electronic glasses have gradually entered the field of vision of consumers and become increasingly popular.
[0003] The field of view, abbreviated as FOV, is derived from the English word "field of view." As the name suggests, it refers to the visible area or visible angle, and generally refers to the angle of a spatial area. The FOV range of mainstream VR devices currently on the market is between 90 and 110 degrees. The generally accepted comfortable field of view is 110 degrees, because the human eye's effective clear horizontal field of view is approximately 110 degrees. Although the truly clear part of human vision is only about 15 degrees of the central resolution field of view, without considering clarity, the human eye's actual horizontal field of view can be close to 210 degrees, and the vertical viewing angle is about 120 degrees. In other words, when a person looks straight ahead horizontally, the viewpoint is also facing straight ahead, and the visual field that can be seen is even able to perceive the scene behind the ears.
[0004] Conventional VR glasses, such as PICO and Quest, are designed to maximize virtual immersion, often using large-area occlusion structures to block the wearer's field of view. This design prevents the user's peripheral vision from directly observing the external environment, creating safety hazards such as collisions and falls during short-distance indoor movements. Furthermore, switching between the real and virtual environments requires frequent adjustments to the head's posture or removal of the device, severely impacting the interactive experience and ease of use.
[0005] A more obvious situation is that many wearers actually use the glasses because what they see is a completely virtual reality scene and they lack direct observation of the real environment. When they first use them, the horizontal field of view becomes smaller and they lack a sense of security before they are fully adapted. They often take off the glasses to compare with the real environment, or observe through the peripheral vision range at the bottom or sides of the glasses frame to determine their real environment location information, etc. However, for electronic glasses with curved structures or other blocking structures, it is difficult for wearers to achieve peripheral vision.
[0006] In order to obtain peripheral vision, some wearers try to remove the lens hood of the VR device. However, because the structural design of existing products is not optimized for peripheral vision, only a limited peripheral vision coverage range can be obtained, which is not safe enough. There is also a clear fault in the connection between the peripheral vision area and the display area, and a natural transition cannot be achieved, which affects the interactive experience.
[0007] There is also a part of VR that adopts a light and thin design. For example, the application number is: CN202010676869.3, and the patent name is: "A kind of ultra-thin VR glasses". Although the upper and lower shading has been removed, in order to block its optical display module, the left and right sides of the body use a curved panel structure extending backward, which makes it impossible to obtain peripheral vision.
[0008] Alternatively, there are electronic glasses with a simplified structure, such as the Thunderbird Air 3S and ROKID AIR lite, designed solely for video viewing or displaying simple virtual scenes. Although these glasses adopt a frame-like design, they comprise only a few components: 1. An optical display module mounted within the frame (consisting of a display screen and optical lenses; the display screen generates virtual images, and the optical lenses perform optical processing on the images for viewing); 2. A control module integrated into the temples or frame (containing a processor, storage unit, and communication unit, capable of accessing virtual content and controlling the display module, and enabling data exchange with external devices via Bluetooth, Wi-Fi, etc.); and 3. A power supply module for each module. However, significant drawbacks remain. The display modules of these electronic glasses typically utilize a black-and-white (BB) design, which lacks sufficient brightness. To ensure optimal display quality, the mirrors are shielded, resulting in the wearer's peripheral vision being obscured by the frame or mirrors. This results in a limited peripheral vision range, making it unsafe. Furthermore, there is a significant gap between the peripheral vision area and the display area, preventing a natural transition and impacting the interactive experience.
[0009] Furthermore, some augmented reality (AR) or mixed reality (MR) glasses with video see-through (VST) functionality, such as patent application number CN202510061011.9, titled "Electronic Myopia Glasses and Method of Use Thereof," also employ curved side panels to enhance the overall appearance of the glasses. While these electronic glasses can capture the real scene ahead through a camera and display it on an optical display module, enabling the overlay of virtual content with the real environment, they still have limitations. Their VST system primarily focuses on the image presentation of the front field of view. The frame, adapted to accommodate the display module and sensor, often obstructs the side fields of view. This prevents the user from directly perceiving the surrounding environment through peripheral vision, requiring frequent head movements to obtain complete environmental information. This is cumbersome and can easily cause dizziness. Even if the user can attempt to preserve side vision by removing the lens hood, the side see-through area lacks structural coordination with the front VST display area, resulting in a sharp transition between the two, creating a visual gap and preventing a coherent panoramic perception. This reduces the naturalness of environmental interaction, easily causes visual fatigue, and hinders a smooth "peripheral vision" experience.
[0010] In summary, existing electronic glasses are not specifically designed for utilizing peripheral vision and observing the external environment, and therefore cannot meet the wearer's needs for peripheral vision. They struggle to meet the user's need for using peripheral vision to perceive the real world and for a natural transition between peripheral vision information and displayed information. This poses significant limitations, including safety risks and a poor interactive experience. Utility Model Content
[0011] The purpose of the present invention is to provide a peripheral vision electronic glasses to solve the problems raised in the above background technology.
[0012] To achieve the above purpose, the present invention provides the following technical solutions:
[0013] A pair of electronic glasses for peripheral vision comprises a glasses frame, an optical display module, and a control module. The glasses frame is characterized in that both sides are provided with a perspective area. The perspective area is configured so that the wearer can perceive the surrounding environment through the peripheral vision of the eye, and when the wearer's single eye is out of sight of the optical display module, the wearer can immediately observe the surrounding environment through the perspective area.
[0014] Preferably, the perspective area includes an opening on the glasses frame.
[0015] Preferably, the opening is surrounded by an inner edge and an outer edge, the inner edge is close to the optical display module, and in a monocular field of view, the inner edge overlaps with an edge line of the optical display module on this side.
[0016] Preferably, a splicing plate is provided on the opening.
[0017] Preferably, the spliced plate is made of transparent material.
[0018] Preferably, the spliced plate is made of pure color lenses or photosensitive lenses.
[0019] Preferably, a cover plate is provided on the outer side of the spliced plate.
[0020] Preferably, the spliced plate is made of a non-transparent material and is detachably mounted on the opening.
[0021] Preferably, the spliced plate is mounted on the opening by means of magnetism or snap fastening.
[0022] Preferably, the split plate is fixedly mounted on the opening.
[0023] Preferably, the entire glasses frame is made of transparent material.
[0024] Preferably, the glasses frame is also equipped with a VST perspective system, which includes a camera for capturing real-time scenes in front and a real-scene image processing module. The real-scene image processing module is configured to process the real-time scenes captured by the camera and display them on the optical display module.
[0025] The present invention addresses the shortcomings of the prior art and achieves the following beneficial effects by optimizing the structural design of the eyeglass frame, especially the layout and functional expansion of the side perspective area:
[0026] 1. Solving the core issue of peripheral vision, enhancing safety and the interactive experience. The see-through areas (openings) on either side of the glasses frame overlap the inner edges of the optical display module, ensuring that even when the wearer's single eye is no longer focused on the display module, their peripheral vision can directly pass through the see-through area to observe the external environment. The see-through area and the display area are visually continuous, achieving a natural transition between the real environment and the virtual scene. This design, while ensuring the integrity, structural stability, and aesthetics of the glasses frame, completely resolves the issue of peripheral vision obstruction caused by the closed nature of traditional VR devices, as well as the field of view interruption problem of simplified electronic glasses. This allows users to freely perceive the surrounding environment to the side through their peripheral vision while focusing on virtual content, reducing safety hazards such as collisions and significantly improving the smoothness and sense of security of user interaction.
[0027] 2. The modular design adapts to multiple scenarios and enhances practicality. The see-through area can be paired with removable panels or covers (transparent or opaque, in different colors or materials) through magnetic attraction or snap-on methods, enabling multi-mode switching: When using an opaque panel, it can simulate the immersive effect of traditional VR glasses; when using a clear, light-transmitting panel, it retains the function of dichroic vision while providing wind and dust protection; when using a panel with a colored or photosensitive material, it can adapt to different lighting environments (for example, avoiding glare in strong sunlight and protecting the display module from interference). This flexible combination design enables the device to adapt to a variety of scenarios, including indoors and outdoors, in strong light and low light, significantly improving the product's practicality and adaptability.
[0028] 3. When combined with the VST perspective system, panoramic fusion and field of view expansion are achieved. When this design is combined with the VST perspective system (camera + real-scene image processing module), the synergistic advantages can be further exerted:
[0029] Panoramic coherent perception: The VST system presents the real scene in front of it on the optical display module at a 1:1 ratio, which naturally connects with the direct peripheral vision of the side perspective area to form a coherent panoramic field of view, close to the natural perspective of the human eye, and enhances the perspective realism experience of the VST system.
[0030] Expanded effective field of view: Breaking through the field of view limitations of a single display module, the front VST display is combined with direct side perspective, allowing the wearer to observe details in front through the display module while also perceiving the wide-angle side environment through peripheral vision. This enhances the VST system's perspective field of view, making it particularly suitable for scenarios requiring multi-directional information, such as industrial inspections and sports assistance.
[0031] Double safety: Direct optical access to the side perspective area serves as a redundant safeguard for the VST system. Even if the VST is temporarily interrupted, the user can still perceive side obstacles through peripheral vision, reducing the risk of accidents. BRIEF DESCRIPTION OF THE DRAWINGS
[0032] Figure 1 This is a schematic diagram of the overall structure of Example 1 of the utility model;
[0033] Figure 2 This is a side view of the first embodiment of the present utility model;
[0034] Figure 3 This is an exploded view of the structure of the first embodiment of the present invention;
[0035] Figure 4 A schematic top view showing the inner edge of the device overlapping with the edge of the optical display module on that side in the field of view of a single eye when worn by a person;
[0036] Figure 5 A schematic side view of the device in which the inner edge overlaps with the edge of the optical display module on that side in the field of view of a single eye when worn by a person;
[0037] Figure 6 This is a side view of the installation of the spliced board in Example 1 of the present utility model;
[0038] Figure 7 This is a schematic diagram of the front side view of the installation of the spliced board in the first embodiment of the present invention;
[0039] Figure 8 This is a schematic diagram showing the rear side view of the installation of the spliced panels in the first embodiment of the present invention;
[0040] Figure 9 This is a schematic diagram showing the front side view of the installation cover in the first embodiment of the present invention;
[0041] Figure 10 This is a schematic diagram of a top view of the installation cover plate in the first embodiment of the present utility model;
[0042] Figure 11 This is an exploded view of the local structure of the installation cover in Example 1 of the present utility model;
[0043] Figure 12 This is a schematic diagram of the overall structure of the second embodiment of the present utility model;
[0044] Figure 13 This is an exploded view of the structure of the second embodiment of the present utility model;
[0045] Figure 14 This is a schematic diagram of the front side view of the installation of the spliced board in the second embodiment of the present invention;
[0046] Figure 15 This is a schematic diagram of the front side view of the installation cover of the second embodiment of the present invention;
[0047] Figure 16 This is a schematic diagram showing the visual field when two people wear the embodiment of the utility model from a top-down perspective;
[0048] Figure 17 Rendering of the second embodiment of the present invention without the splicing plate and the cover plate;
[0049] Figure 18 Rendering of the second embodiment of the present invention with a clear and light-transmitting composite panel and no cover panel;
[0050] Figure 19 Rendering of the second embodiment of the present invention with a colored transparent material splicing board and no cover plate;
[0051] Figure 20 This is a schematic diagram of a third embodiment of the present invention when the glasses frame is made of transparent material;
[0052] Figure 21 This is a schematic diagram of a rear view of a fourth embodiment of the present invention, where only the upper edges of the two sides of the eyeglass frame are retained;
[0053] Figure 22 This is a schematic diagram of the front view of the fourth embodiment of the present invention, in which only the upper edges of the two sides of the glasses frame are retained.
[0054] In the accompanying drawings: 1. Glasses frame, 2. Optical display module, 3. Control module, 4. Perspective area, 5. Opening, 6. Inner edge, 7. Outer edge, 8. Splicing board, 9. Cover, 10. Camera, 11. Real-scene image processing module, 12. Eyeball. DETAILED DESCRIPTION
[0055] The present invention is further described below with reference to the accompanying drawings and embodiments. The present invention provides a technical solution:
[0056] Example 1: Please refer to Figure 1-Figure 5A pair of peripheral vision electronic glasses includes a glasses frame 1, an optical display module 2 is installed on the glasses frame 1, and a control module 3 is used to call stored content and control the optical display module 2 to present images. The glasses frame 1 is provided with perspective areas 4 on both sides, and the perspective areas 4 are configured so that the wearer can perceive the surrounding environment through the peripheral vision of the eyes, and when the wearer's single eye is out of sight of the optical display module 2, the wearer can immediately observe the surrounding environment through the perspective areas 4.
[0057] Specifically, the perspective area 4 is an opening 5, which is surrounded by an inner edge 6 and an outer edge 7. The inner edge 6 is close to the optical display module 2 and is in the monocular field of view. Figure 4 and Figure 5 The inner edge line 6 overlaps with the edge line of the optical display module 2 on this side to ensure that the line of sight of a single eye can pass through the perspective area 4 when looking at the inner side of the eyeglass frame 1 just after leaving the optical display module 2, so that the wearer can obtain the maximum possible field of view when looking at the edge of the electronic glasses.
[0058] Figure 4 A in the figure is the peripheral vision, which refers to the extreme vision seen through the perspective area 4 when the wearer looks forward. Figure 16 The A perspective is the same concept.
[0059] When wearing electronic glasses, you can observe toward the edge of the electronic glasses by rotating your eyeballs. At this time, the eyeballs can directly observe the external environment through the perspective area 4. Since the inner edge line 6 overlaps with the edge line of the optical display module 2 on this side in the monocular field of view, the perspective area 4 and the display area of the optical display module 2 in the monocular field of view are continuous and are only isolated by the edge of the optical display module 2. Therefore, the wearer can quickly switch between the real environment and the virtual reality scene of the optical display module 2 by slightly rotating his eyeballs. Therefore, it is very convenient when the wearer needs to observe the surrounding environment. For example, when playing games, you need to pick up a cup to drink water, or when moving a small distance, you can directly observe the surrounding obstacles by slightly rotating your eyeballs.
[0060] Since the perspective area 4 is provided and the actual horizontal field of view of the human eye can be close to 210 degrees, when the wearer's eyes are fixed on the display area of the optical display module 2, even if the wearer does not deliberately move the eyeballs to observe, the peripheral vision of the eyes can still perceive the surrounding environment. Therefore, when using the electronic glasses, there is no need to worry about colliding with nearby objects, which is safer and provides a better user experience.
[0061] See also Figures 6-11On the basis of this embodiment, a fixed or detachable split plate 8 is matched with the opening 5, and a detachable cover plate 9 is provided on the outside of the split plate 8; at the same time, the split plate 8 or the cover plate 9 can be transparent or non-transparent; the transparent split plate 8 or the cover plate 9 can be made of clear and light-transmitting or other colored transparent materials. Various combinations can be used in several ways.
[0062] When a non-transparent splicing plate 8 is installed in the opening 5 by means of magnetism or snap-fitting, the peripheral vision is blocked and the immersive effect of existing VR glasses can be achieved.
[0063] When the opening 5 is mounted with a clear and translucent material splicing board 8, such as a splicing board 8 made of resin glass, by means of magnetic attraction or bayonet, the effect of peripheral vision can be achieved while blocking wind or dust in the environment, thereby providing windproof protection.
[0064] The opening 5 can also be installed with a colored transparent material splicing board 8 by magnetic attraction or bayonet, such as made of existing black, red, brown glass or resin materials, or made of existing polarized lens materials. The wearer can choose splicing boards 8 of different colors according to different links. When the light is relatively weak, a splicing board 8 of clear and translucent material can be selected, and when the light is relatively strong, a splicing board 8 with a darker color can be selected. On the one hand, the wearer will not feel glared due to the strong external light when observing the outside world with peripheral vision. On the other hand, the darkened splicing board 8 can prevent the external strong light from shining into the wearer's optical display module area, affecting the display effect of the optical display module.
[0065] When a splicing plate 8 made of a photosensitive lens material is installed in the opening 5 by means of magnetic attraction or bayonet, the color of the splicing plate 8 will become darker when the external light is strong. On the one hand, the wearer will not feel glare due to the strong external light when observing the outside with peripheral vision. On the other hand, the darkened splicing plate 8 can prevent the external strong light from irradiating the wearer's optical display module area and affecting the display effect of the optical display module.
[0066] Of course, the clear and light-transmitting splicing board 8 can be directly fixed on the opening 5, and then a transparent or non-transparent cover 9 of different materials can be arranged on the outside of the splicing board 8 to achieve the above effects in different environments.
[0067] Example 2: Please refer to Figure 12 、 Figure 13 、 Figure 17, a pair of peripheral vision electronic glasses, which differ from the first embodiment in that the glasses frame 1 is further equipped with a VST perspective system, which includes a camera 10 for capturing a real-time scene in front and a real-scene image processing module 11. The real-scene image processing module 11 is configured to process the real-time scene captured by the camera 10 and display it on the optical display module 2.
[0068] When wearing the glasses, the wearer sees the scene in front through the optical display module 2, which is the VST perspective solution in the prior art.
[0069] A perspective area 4 is provided on both sides of the eyeglass frame 1. Specifically, the perspective area 4 is an opening 5, which is surrounded by an inner edge 6 and an outer edge 7. The inner edge 6 is close to the optical display module 2, and in the monocular field of view, the inner edge 6 overlaps with the edge line of the optical display module 2 on this side, so that the wearer can perceive the surrounding environment through the peripheral vision of the eye, and when the wearer's monocular vision leaves the optical display module 2, the wearer can observe the surrounding environment through the perspective area 4 at the first time.
[0070] When the wearer wears the glasses, since the inner edge line 6 in the monocular field of view overlaps with the edge line of the optical display module 2 on this side, the perspective area 4 in the monocular field of view is continuous with the display area of the optical display module 2, and is only separated by the edge of the optical display module 2. The scene perceived by the eye's peripheral vision can be integrated with the scene in front displayed by the optical display module 2, giving the wearer a feeling similar to wearing conventional lens glasses. This is something that all existing VST solutions cannot achieve, and can present a very wide field of view.
[0071] See also Figure 16 The fusion of the optical display module 2 and the peripheral vision is described as follows:
[0072] The normal field of view of the human eye includes horizontal field of view and vertical field of view. Here we take the horizontal field of view as an example:
[0073] The peripheral vision refers to the extreme vision seen through the perspective area 4 when the wearer looks forward, which is the vision A shown in the figure.
[0074] The normal field of view of the human eye is field of view A + field of view B. Here, the scene in field of view C in front is photographed by using camera 10, and then displayed by optical display module 2. The angle of field of view C is ∠C, and the angle of field of view B is ∠B, ∠C=∠B. Here, we can refer to the display principle of the VST system, so what the wearer sees is field of view A + field of view C displayed by the optical display module 2, which is very close to field of view A + field of view B seen by the normal human eye.
[0075] Compared to the limitations of traditional VST devices that only display a partial view of reality on the screen, this design creates a broader and more coherent overall field of view through the combination of "optical display module 2 presenting the real scene in front + perspective area 4 sensing the side environment." This breaks through the physical field of view angle limitations of optical display module 2 and enables the wearer to obtain a near-natural environmental perception experience. At the same time, the direct optical path of side perspective area 4 serves as a redundant guarantee for the VST system. Even if the VST is temporarily interrupted, the user can still perceive side obstacles through peripheral vision, reducing the risk of accidents.
[0076] See also Figure 14 、 Figure 15 、 Figure 18 、 Figure 19 On the basis of this embodiment, a fixed or detachable split plate 8 and a detachable cover plate 9 can also be matched on the opening 5; at the same time, the split plate 8 or the cover plate 9 can be transparent or non-transparent; the transparent split plate 8 or the cover plate 9 can be made of clear and light-transmitting or other colored transparent materials. By combining various methods, several usage methods can be obtained to adapt to different environments.
[0077] Similar to the first embodiment, the side perspective area 4 of the second embodiment can still adjust the light transmittance characteristics by replacing the splicing plate 8 and the cover plate 9, and further adapt to different lighting environments based on the VST function (such as using a dark cover plate to avoid glare under strong light), or switch to a closed mode (non-transparent cover plate) as needed to enhance the immersive feeling of the virtual scene and achieve compatibility with multiple modes and multiple environments.
[0078] Example 3: Please refer to Figure 20 , a pair of peripheral vision electronic glasses, which differ from the second embodiment in that the glasses frame 1 is directly made of transparent material, and the perspective areas 4 set on both sides of the glasses frame 1 are integrated with the glasses frame 1 itself. This setting method realizes the peripheral vision field to the greatest extent.
[0079] Example 4: Please refer to Figure 21 、 Figure 22 , a kind of peripheral vision electronic glasses, which differs from the second embodiment in that when the material strength of the glasses frame 1 is sufficient, only the upper edges of the two sides of the glasses frame 1 can be retained. This setting method can also achieve the peripheral vision field to the maximum extent.
[0080] The above shows and describes the basic principles and main features of the present invention and the advantages of the present invention. For those skilled in the art, it is obvious that the present invention is not limited to the details of the above exemplary embodiments, and that the present invention can be implemented in other specific forms without departing from the spirit or basic characteristics of the present invention. Therefore, no matter from which point of view, the embodiments should be regarded as exemplary and non-restrictive. The scope of the present invention is defined by the appended claims rather than the above description. Therefore, it is intended that all changes that fall within the meaning and range of equivalents of the claims be included in the present invention, and any reference signs in the claims should not be regarded as limiting the claims involved.
[0081] In addition, it should be understood that although this specification is described in terms of implementation methods, not every implementation method contains only one independent technical solution. This narrative method of the specification is only for the sake of clarity. Those skilled in the art should regard the specification as a whole. The technical solutions in each embodiment can also be appropriately combined to form other implementation methods that can be understood by those skilled in the art.
Claims
1. A pair of peripheral vision electronic glasses, comprising a glasses frame (1), an optical display module (2) and a control module (3), characterized in that: Both sides of the eyeglass frame (1) are provided with a perspective area (4), and the perspective area (4) is configured so that the wearer can perceive the surrounding environment through the peripheral vision of the eye, and when the wearer's single eyeball is out of sight of the optical display module (2), the wearer can immediately observe the surrounding environment through the perspective area (4).
2. The peripheral vision electronic glasses according to claim 1, characterized in that: The perspective area (4) comprises an opening (5) opened on the eyeglass frame (1).
3. The peripheral vision electronic glasses according to claim 2, characterized in that: The opening (5) is formed by an inner edge (6) and an outer edge (7), the inner edge (6) is close to the optical display module (2), and in a monocular field of view, the inner edge (6) overlaps with an edge line of the optical display module (2) on this side.
4. The peripheral vision electronic glasses according to claim 2, characterized in that: A split plate (8) is provided on the opening (5).
5. The peripheral vision electronic glasses according to claim 4, characterized in that: The spliced plate (8) is made of transparent material.
6. The peripheral vision electronic glasses according to claim 5, characterized in that: The spliced plate (8) is made of pure color lenses or photosensitive lenses.
7. The peripheral vision electronic glasses according to claim 5, characterized in that: A cover plate (9) is provided on the outside of the spliced plate (8).
8. The peripheral vision electronic glasses according to claim 4, characterized in that: The split plate (8) is made of a non-transparent material and is detachably mounted on the opening (5).
9. The peripheral vision electronic glasses according to claim 4, characterized in that: The split plate (8) is mounted on the opening (5) by means of magnetism or snap fastening.
10. The peripheral vision electronic glasses according to claim 5, characterized in that: The split plate (8) is fixedly mounted on the opening (5).
11. The peripheral vision electronic glasses according to claim 1, characterized in that: The entire eyeglass frame (1) is made of transparent material.
12. The peripheral vision electronic glasses according to any one of claims 1 to 11, characterized in that: The eyeglass frame (1) is further equipped with a VST perspective system, the VST perspective system comprising a camera (10) for capturing a real-time scene in front, and a real-scene image processing module (11), wherein the real-scene image processing module (11) is configured to process the real-time scene captured by the camera (10) and display it on the optical display module (2).
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