Hand-cranking game machine

By adopting a drive method in which a rack structure engages with a roller in the game console, combined with the design of the drive shaft, the toggle part and the reset part, the problem of instability of the existing game console roller drive mechanism is solved, the stable and reliable operation of the hand-cranked game console is achieved, and the player experience is improved.

CN223404373UActive Publication Date: 2025-10-03FUJIAN KAIZHONG ELECTRONICS CO LTD
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Patent Information

Application Number
CN202422470456.6
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-10-13
Publication Date
2025-10-03
Estimated Expiration
2034-10-13

AI Technical Summary

Technical Problem

The design of the drum drive mechanism of existing gaming machines lacks innovation, resulting in unstable operation and insufficient reliability.

Method used

The drive bar with a rack structure meshes with the gear on the drum, and the drive bar is pushed to move by the drive shaft and the toggle part. Combined with the reset part and the limit design, the stable rotation of the drum is achieved. The drive handle is connected to the drive shaft for easy operation.

Benefits of technology

A roller drive mechanism with a reasonable structure, stability and reliability is provided to ensure the continuity and reliability of game operations, reduce player fatigue and improve the gaming experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model provides a hand-cranking game machine which comprises a shell, a rotary drum is arranged in the shell, a window corresponding to the rotary drum is arranged on the shell, one axial end of the rotary drum is connected with a gear coaxially linked with the rotary drum, and a driving strip capable of moving in a reciprocating mode is connected in the shell in a sliding mode. Teeth capable of being meshed with the gear are arranged on the driving strip; a rotatable driving shaft is connected into the shell, a stirring part is arranged on the driving shaft, the driving shaft rotates to stir the driving strip to move through the stirring part, and a reset piece used for resetting the driving strip after the stirring part stirs the driving strip to move is further arranged in the shell. The roller driving mechanism is different from the prior art, the driving strip and the teeth on the driving strip form the rack structure, the rack structure is meshed with the gear on the roller, so that the roller is driven to rotate, and the roller driving mechanism is reasonable in structural design and stable and reliable in work.
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Description

Technical Field

[0001] The utility model relates to the technical field of toys, in particular to a hand-cranked game console. Background Art

[0002] An existing gaming machine includes a housing containing a roller and a drive rod for rotating the roller. A display area is provided on the housing at the position of the roller. One end of the drive rod extends outside the housing and is connected to a drive handle. Connecting shafts are provided at both ends of the roller, one of which is provided with a gear. One end of the drive rod, located within the housing, is provided with a toothed disc that meshes with the gear to drive the roller. The drive rod is also provided with a return spring for returning the drive rod after rotation. The gaming machine has drawings on the outer circumference of the roller. The drawings depict various patterns, arranged in rows of two or more. The patterns in each row are different, with only one or two rows having the same pattern. The user can rotate the roller by turning the handle, causing the patterns on the roller to change. Winning the game means the entire row has the same pattern.

[0003] In the prior art, there is a game console disclosed in patent number CN202120068361.5.

[0004] The driving of the roller is achieved through the meshing connection transmission of the gear and the toothed disc. How to design a roller driving mechanism that is different from the existing technology is an issue that needs to be considered. Summary of the Invention

[0005] In view of the problems pointed out in the background technology, the present invention proposes a hand-cranked game console to solve the above technical problems.

[0006] The technical solution of the present utility model is achieved as follows:

[0007] A hand-cranked game machine includes a housing, a rotatable drum disposed within the housing, a window corresponding to the drum disposed on the housing, a gear coaxially linked to one axial end of the drum, a reciprocating drive bar slidably connected to the interior of the housing, and teeth engaging with the gear disposed on the drive bar.

[0008] A rotatable drive shaft is connected to the shell, and a toggle part is provided on the drive shaft. The rotation of the drive shaft can toggle the drive bar to move through the toggle part. A reset part is also provided in the shell for resetting the drive bar after the toggle part toggle the drive bar to move.

[0009] The present invention is further configured such that one end of the drive shaft extending outside the housing is connected to a drive handle.

[0010] The utility model is further configured such that one end of the driving bar is connected to a driving portion, the shifting portion is located between the driving portion and the roller, and the shifting portion abuts against the driving portion to push the driving bar to move.

[0011] The utility model is further configured such that the reset member is a spring, one end of the spring abuts against the housing, and the other end of the spring abuts against the driving portion, and the driving portion is located between the spring and the toggle portion.

[0012] The utility model is further configured such that a limiting protrusion is provided on the driving shaft, and a limiting portion is provided on the inner side wall of the shell on the rotation track of the driving shaft, and the limiting protrusion conflicts with the limiting portion to limit the rotation of the driving shaft.

[0013] The present invention is further configured such that the driving portion is arranged perpendicular to the driving bar.

[0014] The present invention is further configured such that two limiting parts are provided, and the limiting protrusion rotates between the two limiting parts.

[0015] The present invention is further configured such that a sliding groove which is slidably matched with the driving bar is provided on the inner side wall of the shell.

[0016] The utility model is further configured such that a hanging hole for connecting a hanging rope is provided on the outer side wall of the shell.

[0017] The utility model is further configured such that the housing is composed of two housings, which are fixedly connected by screws.

[0018] By adopting the above technical solution, the beneficial effects of the utility model are:

[0019] The hand-cranked game machine provided by the utility model provides a roller driving mechanism that is different from the prior art. Its driving bar and the teeth thereon form a rack structure, which meshes with the gear on the roller to drive the roller to rotate. Its structural design is reasonable and its operation is stable and reliable. BRIEF DESCRIPTION OF THE DRAWINGS

[0020] In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the following briefly introduces the drawings required for use in the embodiments or the description of the prior art. Obviously, the drawings described below are only some embodiments of the present invention. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying any creative labor.

[0021] Figure 1 It is a structural diagram of the present utility model.

[0022] Figure 2 This is a schematic diagram of the decomposition of the utility model Figure 1 .

[0023] Figure 3 It is a front side schematic diagram of the present invention.

[0024] Figure 4 For this utility model Figure 3 AA section view in.

[0025] Figure 5 For this utility model Figure 3 BB cross-section view in.

[0026] Figure 6 For this utility model Figure 3 CC section view in.

[0027] Figure 7 This is a schematic diagram of the decomposition of the utility model Figure 2 .

[0028] Figure 8 This is a schematic diagram of the decomposition of the utility model Figure 3 . DETAILED DESCRIPTION

[0029] The following will be combined with the drawings in the embodiments of the present invention to clearly and completely describe the technical solutions in the embodiments of the present invention. Obviously, the embodiments described are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without making creative efforts are within the scope of protection of the present invention.

[0030] Reference as follows Figures 1-8 The utility model is described as follows:

[0031] Example: A hand-cranked game console includes a housing 1, housing a rotatable drum 2 disposed therein. A window 3 corresponding to drum 2 is provided on the housing 1. As drum 2 rotates, patterns on drum 2 are visible through window 3. Housing 1 provides protection and support for the entire game console, while also serving as a decorative element. Rotatable drum 2, the core component of the game console, is printed with various patterns. Rotating drum 2 reveals different patterns.

[0032] One axial end of the drum 2 is connected to a coaxially linked gear 4. Inside the housing 1, a reciprocating drive bar 5 is slidably connected. The drive bar 5 is equipped with teeth 6 that mesh with the gear 4. The drive bar 5 and its teeth 6 form a rack structure. When the rack moves, it meshes with the gear 4, driving the gear 4 to rotate, thereby driving the drum 2. In this hand-cranked game machine, one axial end of the drum 2 is connected to a coaxially linked gear 4. This connection ensures that the rotation of the gear 4 directly drives the drum 2, achieving efficient power transmission. Furthermore, the drive bar 5 and its teeth 6, which are slidably connected inside the housing 1, form a rack structure that provides power input for the entire transmission system. As the drive bar 5 reciprocates, its teeth 6 mesh with the gear 4. This meshing relationship converts the linear motion of the rack into the rotational motion of the gear 4. During operation, the player pushes or pulls the drive bar 5, moving the rack and thus rotating the gear 4. The rotation of the gear 4 further drives the drum 2 to rotate, so that different patterns on the drum 2 are displayed through the window 3 on the housing 1 in sequence.

[0033] A rotatable drive shaft 7 is connected to the housing 1 and is arranged parallel to the central axis of the drum 2. A toggle portion 8 is provided on the drive shaft 7, which is arranged perpendicular to the drive shaft 7. Rotation of the drive shaft 7 allows the toggle portion 8 to toggle the drive bar 5. A reset member 9 is also provided within the housing 1 to reset the drive bar 5 after the toggle portion 8 has moved the drive bar 5. The rotatable drive shaft 7 connected to the housing 1 provides a power transmission method for the entire system. The drive shaft 7 is parallel to the central axis of the drum 2, making the structure more compact and facilitating power transmission to the drive bar 5. The toggle portion 8 is arranged perpendicular to the drive shaft 7, increasing the contact area with the drive bar 5 and enhancing its effectiveness. When the drive shaft 7 rotates, the toggle portion 8 rotates with it, effectively toggle-moving the drive bar 5. This design utilizes simple mechanical principles to convert the rotational motion of the drive shaft 7 into linear motion of the drive bar 5. The reset member 9 plays a key role after the toggle portion 8 has moved the drive bar 5. The reset member 9 can reset the drive bar 5 to its initial position, ready for the next toggle operation. This reset function ensures the continuity and repeatability of the game, allowing players to operate continuously.

[0034] The end of the drive shaft 7 that extends outside the housing 1 is connected to a drive handle 10, which is used to rotate the drive shaft 7. Players can easily rotate the drive shaft 7 to activate the game mechanism. Compared to directly rotating the drive shaft 7, the presence of the drive handle 10 makes operation more comfortable and natural, reducing hand fatigue.

[0035] One end of the drive bar 5 is connected to a drive portion 11, which is arranged perpendicularly to the drive bar 5. The toggle portion 8 is located between the drive portion 11 and the roller 2. The toggle portion 8 and the drive portion 11 abut against each other to propel the drive bar 5 to move. The drive portion 11, connected to one end of the drive bar 5 and arranged perpendicularly to the drive bar 5, plays an important role in connection and transmission. The drive portion 11 provides a clear contact point for the toggle portion 8, enabling the toggle portion 8 to effectively propel the drive bar 5 to move. Furthermore, the vertical arrangement of the drive portion 11 increases the contact area with the toggle portion 8, improving the stability and reliability of the propulsion. The toggle portion 8 is located between the drive portion 11 and the roller 2. When the drive shaft 7 rotates, the toggle portion 8 and the drive portion 11 abut against each other to propel the drive bar 5 to move. This coordination method is simple and efficient, utilizing the principles of mechanical motion to convert the rotation of the drive shaft 7 into linear motion of the drive bar 5. The abutment between the toggle portion 8 and the drive portion 11 ensures accurate power transmission, allowing the drive bar 5 to move in the desired direction and speed.

[0036] The reset member 9 is a spring, one end of which abuts against the housing 1, and the other end of which abuts against the drive unit 11. The drive unit 11 is provided with a spring seat for connection, and the drive unit 11 is located between the spring and the toggle member 8. First, as a common elastic element, the spring has excellent elastic recovery force. When the toggle member 8 pushes the drive unit 11 to move the drive bar 5, the spring is compressed. Once the toggle member 8 and the force exerted on the drive unit 11 disappear, the spring's elastic recovery force acts on the drive unit 11, pushing it back to its initial position, thereby resetting the drive bar 5. This reset method is simple and effective, ensuring the continuity of game play. Second, with one end of the spring abutting against the housing 1 and the other end abutting against the spring seat on the drive unit 11, this connection ensures the stability of the spring during operation. The spring seat provides a fixed connection point for the spring, preventing it from shifting or falling off during compression and extension. Furthermore, the housing 1, serving as a support point for the other end of the spring, provides a stable foundation for the spring's force. Furthermore, the location of the drive unit 11 between the spring and the toggle member 8 is a reasonable design. During game play, the toggle unit 8 first pushes the driver unit 11, causing the drive bar 5 to move, compressing the spring. When the toggle unit 8 leaves the driver unit 11, the restoring force of the spring is transmitted through the driver unit 11 to the driver bar 5, causing it to return to its original position. This sequential process makes game play smoother and more natural.

[0037] The drive shaft 7 is equipped with a stopper 12, and a stopper 13 is provided on the inner sidewall of the housing 1, located along the rotation path of the drive shaft 7. The stopper 12 and the stopper 13 interfere with each other, limiting the rotation of the drive shaft 7. Two stoppers 13 are provided, and the stopper 12 rotates between them. The stopper 12 and the two stoppers 13 cooperate to limit the rotation angle of the drive shaft 7. The main purpose of providing the stopper 12 on the drive shaft 7 and the stopper 13 on the inner sidewall of the housing 1, along the rotation path of the drive shaft 7, is to limit the rotation angle of the drive shaft 7. This stopper design is crucial to the proper operation of the game console and the player's experience. When the drive shaft 7 rotates, the stopper 12 rotates with it. When the stopper 12 interferes with the stopper 13, the stopper 13 blocks the drive shaft 7 from continuing to rotate in its current direction. This interference limits the rotation range of the drive shaft 7, ensuring that it operates within a safe angular range. The two limiting portions 13 further define the rotational angle range of the drive shaft 7. The limiting protrusion 12 rotates between the two limiting portions 13, strictly limiting the rotational angle of the drive shaft 7 to a specific range. This prevents excessive rotation of the drive shaft 7, which could cause malfunction or damage to the game mechanism, while also providing players with clear operational boundaries.

[0038] The inner wall of the housing 1 is provided with a slide groove 14 that slidably engages the drive bar 5. This groove 14 provides a clear sliding path for the drive bar 5, enabling stable reciprocating movement within the housing 1. Without the restraint of the groove 14, the drive bar 5 could shift, wobble, or tilt during movement, affecting its engagement with the gear 4 and the proper functioning of the entire game mechanism. The presence of the groove 14 ensures that the drive bar 5 always moves in a straight line along the intended direction, improving the stability and reliability of game operation.

[0039] A hanging hole 15 for connecting a lanyard is provided on the outer side wall of the housing 1. The existence of the hanging hole 15 allows the player to easily hang the game console on a wrist, a backpack or other articles by connecting a lanyard.

[0040] The housing 1 is composed of two housings 1 , which are fixedly connected by screws.

[0041] The above description is only a preferred embodiment of the present invention and is not intended to limit the present invention. Any modifications, equivalent replacements, improvements, etc. made within the spirit and principles of the present invention should be included in the scope of protection of the present invention.

Claims

1. A hand-cranked game machine, comprising a housing (1), a rotatable drum (2) disposed in the housing (1), a window (3) corresponding to the drum (2) disposed on the housing (1), and a gear (4) coaxially linked to the drum (2) connected to one axial end thereof, characterized in that: The housing (1) is internally slidably connected to a reciprocating drive bar (5), and the drive bar (5) is provided with teeth (6) that can mesh with the gear (4); A rotatable drive shaft (7) is connected to the housing (1), and a toggle portion (8) is provided on the drive shaft (7). The drive shaft (7) rotates to toggle the drive bar (5) through the toggle portion (8). A reset member (9) is also provided in the housing (1) for resetting the drive bar (5) after the toggle portion (8) toggles the drive bar (5) to move.

2. A hand-cranked game machine according to claim 1, characterized in that: One end of the drive shaft (7) extending outside the housing (1) is connected to a drive handle (10).

3. A hand-cranked game machine according to claim 1 or 2, characterized in that: One end of the driving bar (5) is connected to the driving part (11), the shifting part (8) is located between the driving part (11) and the roller (2), and the shifting part (8) and the driving part (11) abut against each other to push the driving bar (5) to move.

4. A hand-cranked game machine according to claim 3, characterized in that: The reset member (9) is a spring, one end of the spring abuts against the housing (1), and the other end of the spring abuts against the driving portion (11), and the driving portion (11) is located between the spring and the toggle portion (8).

5. A hand-cranked game machine according to claim 1 or 2, characterized in that: The driving shaft (7) is provided with a limiting protrusion (12), and the inner side wall of the housing (1) is provided with a limiting portion (13) on the rotation trajectory of the driving shaft (7). The limiting protrusion (12) and the limiting portion (13) come into contact with each other to limit the rotation of the driving shaft (7).

6. A hand-cranked game machine according to claim 3, characterized in that: The driving portion (11) is arranged perpendicular to the driving bar (5).

7. The hand-cranked game machine according to claim 5, characterized in that: There are two limiting parts (13), and the limiting protrusion (12) rotates between the two limiting parts (13).

8. The hand-cranked game machine according to claim 1, characterized in that: The inner side wall of the housing (1) is provided with a sliding groove (14) that slidably cooperates with the driving bar (5).

9. The hand-cranked game machine according to claim 1, characterized in that: A hanging hole (15) for connecting a hanging rope is provided on the outer side wall of the housing (1).

10. The hand-cranked game machine according to claim 1, characterized in that: The housing (1) is composed of two housings (1), and the two housings (1) are fixedly connected by screws.

Citation Information

Patent Citations

  • Game machine

    CN214551105U