Intelligent guilloche toy
By combining intelligent chess pieces and a judgment device, the problems of traditional abacus chessboards requiring two players and the easy loss of pieces have been solved, realizing an intelligent abacus toy for single-player use, improving portability and scoring accuracy, and enhancing the player's experience.
Patent Information
- Application Number
- CN202421945229.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-08-12
- Publication Date
- 2025-11-07
- Estimated Expiration
- 2034-08-12
AI Technical Summary
Traditional Zhuji Miaosuan chessboards require two players, are inconvenient to operate, and the pieces are easily dropped or lost, making them difficult for single-player use and portability.
It employs intelligent chess pieces and a recognition device that identifies the chess pieces through resistance, capacitance, or electronic tags. Combined with an information processing module and color status indicator lights, it displays the score and enables automatic or manual password setting. It supports single-player battles and accurate scoring.
This intelligent bead-based puzzle toy, designed for single-player use, reduces the number of physical pieces, improves portability and scoring accuracy, meets the needs of multiple rounds of play, and enhances the player's experience.
Smart Images

Figure CN223516911U_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The present application relates to the technical field of chess sets, in particular to an intelligent solitaire toy. BACKGROUND
[0002] Solitaire is a password cracking chess game. A traditional solitaire chessboard requires two players to compete. In the game preparation stage, the game board is prepared, the board is usually divided into multiple areas for setting and guessing passwords, multiple colors of chess pieces or blocks are prepared, each color represents a possible password element, markers for prompts such as different colored marker parts are prepared for feedback after the player guesses, one of the two players is a password setter, and the other is a cracker. The password setter randomly selects and arranges a certain number of chess pieces as a password and then hides them. The cracker starts to guess the password, and the password setter gives a hint according to the accuracy of the guess after each guess. The cracker adjusts his guess according to the hint until he successfully cracks the password or reaches the specified number of guesses. Solitaire is not only a way of entertainment, but also an effective tool for cultivating logical thinking and mathematical analysis ability.
[0003] However, the traditional solitaire chessboard requires two players to compete, player A to decrypt, and player B to score or determine the winner according to the input of player A. Meanwhile, the chess pieces are easy to fall out or be lost, and the operation is not convenient, so there is room for improvement. CONTENT OF THE INVENTION
[0004] In view of the problem of inconvenient operation and use of the traditional solitaire chessboard, the present application provides an intelligent solitaire toy.
[0005] The intelligent solitaire toy provided by the present application adopts the following technical solutions:
[0006] An intelligent solitaire toy includes a toy body, intelligent chess pieces provided with identity marker parts, and a discrimination device provided on the toy body. The intelligent chess pieces are provided in multiple numbers. The toy body includes a password setting module, an identification area provided for the intelligent chess pieces to be sorted, combined and placed, and a multi-layer score result display area.
[0007] The discrimination device includes a chess piece information acquisition module and an information processing module. The chess piece information acquisition module identifies the identity marker parts of the multiple intelligent chess pieces located in the identification area and obtains chess piece identity acquisition information. The identity marker parts include resistors, capacitors or electronic tags.
[0008] The information processing module is connected with the chess piece information acquisition module.
[0009] The password setting module includes multiple color state indicator lights and is connected with the information processing module.
[0010] The identification area is provided with multiple layers of chess positions, and each layer of chess position corresponds to a layer of score result display area;
[0011] In the multiple layers of score result display area, each layer contains multiple state indicator lamps connected with the information processing module.
[0012] By adopting the above technical scheme, the intelligent backgammon toy can automatically or manually set a preset password. The application increases the user vs. machine mode of play. Multiple intelligent chess pieces form different "passwords" through different color position combinations. When the user arranges and combines the intelligent chess pieces, the current arrangement and combination of the multiple intelligent chess pieces and the evaluation score obtained by the current arrangement and combination can be intuitively displayed on the current intelligent backgammon toy body after identification and information processing by the judging device. Therefore, the number of traditional backgammon toy physical chess pieces and score chess pieces is greatly reduced. A single player can use the intelligent backgammon toy. The portability and accuracy of the score judgment of the intelligent backgammon toy are also increased.
[0013] Preferably, the toy body is also provided with a current chess piece information output area, and the current chess piece information output area is provided with multiple layers. The multiple layers of current chess piece information output area are one-to-one corresponding to the multiple layers of score result display area.
[0014] By adopting the above technical scheme, the multiple layers of current chess piece information output area and the multiple layers of score result display area meet the multiple round playing requirements in the backgammon game, which is conducive to recording the decryption process of the player and improving the use experience of the player.
[0015] Preferably, each layer of the current chess piece information output area includes multiple color state indicator lamps capable of displaying different colors. The password setting module includes multiple password color indicator lamps. The number of the color state indicator lamps is the same as that of the multiple color state indicator lamps of the current chess piece information output area of the same layer. The color state indicator lamps and the password color indicator lamps are both connected with the information processing module.
[0016] By adopting the above technical scheme, the multiple layers of current chess piece information output area are used to record and display the game round of the player and the intelligent chess piece arrangement and combination information of each round, which assists the player in decrypting the password. The password color indicator lamp effectively solves the problem that the chess pieces of the traditional backgammon toy are easy to fall out or be lost, and reduces the number of intelligent chess pieces.
[0017] Preferably, the toy body is provided with a confirmation button. When the confirmation button is pressed, a confirmation touch signal is output to the information processing module.
[0018] By adopting the technical scheme, after the player arranges the corresponding intelligent chess pieces in the identification area in each round, the player presses the confirmation button to send a confirmation touch signal to the information processing module, and then the information processing module collects the current chess piece identity acquisition information, thereby improving the efficiency and accuracy of the chess piece identity acquisition information of the identification area.
[0019] Preferably, the scoring result information further comprises first scoring result information and second scoring result information; each layer of the scoring result display area comprises a plurality of state indicator lamps, the number of which is the same as the number of the color state indicator lamps of the current chess piece information output area, and the state indicator lamps are turned off based on the first scoring result information and turned on or flashed based on the second scoring result information.
[0020] By adopting the technical scheme, the first scoring result information and the second scoring result information are used to represent the scoring relationship of the current round. In actual application, when the color positions of the intelligent chess pieces of the player are all correct, the scoring result matches the first scoring result information; when only the color of the intelligent chess piece of the player is correct, the scoring result matches the second scoring result information. In the guessing round game of each round, after the player arranges and combines the intelligent chess pieces in the identification area, the information processing module compares the chess piece identity acquisition information of the current round with the chess piece password marking information. The comparison process includes whether the position and color information of each intelligent chess piece are correctly arranged. The corresponding marking information is checked successfully or failed, and then the corresponding result is displayed on the state indicator lamp of the corresponding layer of the scoring result display area, so as to provide a human-computer interaction chessboard game.
[0021] Preferably, the password setting module is provided with five password color indicator lamps, and the scoring result display area comprises five state indicator lamps; the number of the current chess piece information output area is 12 layers.
[0022] By adopting the technical scheme, the plurality of password color indicator lamps and the plurality of state indicator lamps are one-to-one corresponding, so as to intuitively display the scoring result information.
[0023] Preferably, the identity marking member comprises different colors of the intelligent chess pieces.
[0024] By adopting the technical scheme, the identity information of the plurality of identity marking members is different according to the different color structures of the intelligent chess pieces.
[0025] Preferably, the identification area and the plurality of scoring result display areas of the toy body are arranged on the same side wall of the toy body, and the other side wall of the toy body is recessed with the password setting module.
[0026] By adopting the technical scheme, the identification area and the multi-layer score result display area are arranged on the same side of the toy body, and the password setting module is recessed on the other side of the toy body, so that the player cannot view the password of the password setting module from the visual angle of the identification area, thereby providing a human-computer interaction backgammon chessboard.
[0027] To sum up, the present application includes at least one of the following beneficial technical effects:
[0028] 1. An intelligent backgammon toy can automatically or manually set a preset password. The present application increases the user vs. human-computer mode of play. Multiple intelligent pieces form different "passwords" through different color and position combinations. When the user arranges and combines the intelligent pieces, the current arrangement and combination of the multiple intelligent pieces and the evaluation score obtained by the current arrangement and combination can be intuitively displayed on the current intelligent backgammon toy body after identification and information processing by the judgment device, thereby greatly reducing the numerous physical pieces and evaluation pieces of traditional backgammon toys, allowing a single player to use a single intelligent backgammon toy, and increasing the portability and accuracy of score judgment of an intelligent backgammon toy.
[0029] 2. The multi-layer current piece information output area and the multi-layer score result display area meet the multi-round playing requirements in backgammon games, are conducive to recording the decryption process of the player, and improve the user experience of the player.
[0030] 3. In each guessing round of the game, after the player arranges and combines the multiple intelligent pieces in the identification area, the information processing module compares the piece identity acquisition information of the current round with the piece password marking information. The comparison process includes whether the position and color information of each intelligent piece is correctly placed to obtain corresponding marking information verification success and marking information verification failure. Then, the corresponding result is displayed on the corresponding layer of the score result display area through the status indicator light, thereby providing a human-computer interaction backgammon chessboard game. BRIEF DESCRIPTION OF DRAWINGS
[0031] Figure 1 is a structural schematic diagram of an intelligent backgammon toy according to Embodiment 1 of the present application.
[0032] Figure 2 is a schematic diagram of the overall installation structure of an intelligent backgammon toy according to Embodiment 1 of the present application.
[0033] Figure 3 is a sectional view of an intelligent piece according to Embodiment 2 of the present application.
[0034] Figure 4 is a split schematic diagram of an intelligent piece and an identification area according to Embodiment 2 of the present application.
[0035] Reference Signs List:
[0036] 1, toy body; 11, password setting module; 12, identification area; 13, score result display area; 14, current chess piece information output area; 15, identification boss; 2, intelligent chess piece; 21, slot wall protrusion; 22, mounting cavity; 3, confirmation button; 4, elastic contact; 5, contact sensor. DETAILED DESCRIPTION
[0037] The following will be described in detail in combination with the accompanying drawings. Figures 1-4 The application is further described in detail.
[0038] Embodiment 1
[0039] The embodiment of the application discloses an intelligent chess game. Referring to Figure 1 and Figure 2 An intelligent chess game includes a toy body 1, intelligent chess pieces 2 provided with identity markers, and a judging device (not shown in the figure) provided on the toy body 1; the intelligent chess pieces 2 are provided in plurality, the toy body 1 includes a password setting module 11, an identification area 12 provided with multiple layers for multiple intelligent chess pieces 2 to be placed in order, a multiple-layer score result display area 13, and a current chess piece information output area 14; the current chess piece information output area 14 is provided with multiple layers, and the multiple-layer current chess piece information output area 14 is provided one-to-one corresponding to the multiple-layer score result display area 13.
[0040] Referring to Figure 1 and Figure 2 The identification area 12 and the multiple-layer score result display area 13 of the toy body 1 are both provided on the same side wall of the toy body 1, and the other side wall of the toy body 1 is recessed with the password setting module 11; the identification area 12 and the multiple-layer score result display area 13 are provided on the same side of the toy body 1, and the password setting module 11 is recessed on the other side of the toy body 1, so that the player cannot view the password of the password setting module 11 from the visual angle of the identification area 12, thereby facilitating to provide an intelligent chess game chessboard toy for human-computer interaction.
[0041] Referring to Figure 1 and Figure 2The discrimination device comprises a chess piece information acquisition module and an information processing module. The chess piece information acquisition module is used to acquire identity markers of multiple smart chess pieces 2 located in the identification area 12 and obtain chess piece identity acquisition information. The information processing module acquires chess piece password marker information of the password setting module 11, and the chess piece password marker information comprises chess piece position information and chess piece color information. The information processing module compares the chess piece password marker information with the chess piece identity acquisition information of the current layer of the identification area 12 and outputs comparison information, which comprises marker information verification success and marker information verification failure. Corresponding scoring result information is outputted in the corresponding layer of the multi-layer scoring result display area 13 based on the comparison information.
[0042] With reference to Figure 1 And Figure 2 The identity markers comprise different colors of the smart chess pieces 2, and multiple identity markers with different identity information are formed according to the different color structures of the smart chess pieces 2. In actual application, the identity markers are resistors or capacitors, the chess piece information acquisition module is a conductive member for connecting the identity markers with the information processing module, and the information processing module determines the identity information of the smart chess pieces 2 according to the resistance value of the resistor or the capacitance value of the capacitor. Alternatively, the identity markers are symbolic patterns, and the chess piece information acquisition module is a visual recognition module for recognizing the symbolic patterns. Alternatively, the identity markers are bar codes, two-dimensional codes or electronic tags, and the chess piece information acquisition module is a code scanner. At this time, the smart chess pieces can be freely detached, and players can select smart chess pieces 2 with corresponding structures according to their own needs and place them on the identification area 12. In actual design, the smart chess pieces 2 can also be fixedly arranged on the identification area 12. The chess pieces at fixed positions can select corresponding chess piece colors through different pressing times, such as pressing once, corresponding to a green smart chess piece color, pressing twice, changing to a pink color, and so on. The smart chess pieces 12 of corresponding colors are selected through different pressing times. The conductive member is electrically connected with the information processing module, and the end of the conductive member is located in the identification area 12, so that the identity markers located in the identification area 12 can be contacted and connected.
[0043] The present application increases the user and the man-machine combat mode, multiple smart chess pieces 2 form different "passwords" through different color position combinations, the user arranges and combines the smart chess pieces 2, and after the identification and information processing of the discrimination device, the current arrangement and combination of multiple smart chess pieces 2 and the evaluation score obtained by the current arrangement and combination can be directly displayed on the current smart chess piece 2. The present application can directly display the current arrangement and combination and the evaluation score obtained by the current arrangement and combination on the toy body 1, thereby greatly reducing the numerous physical chess pieces and scoring chess pieces of the traditional chess piece arrangement and combination toy, enabling the toy to be used by a single player, and increasing the portability of the toy and the accuracy of the scoring judgment.
[0044] With reference to Figure 1And Figure 2 When the confirmation button 3 is pressed, a confirmation touch signal is output to the information processing module; after the player places the corresponding intelligent chess piece 2 in the identification area 12 of each round, the confirmation button 3 is pressed to send a confirmation touch signal to the information processing module, and then the information processing module collects the current chess piece identity acquisition information, thereby improving the efficiency and accuracy of the chess piece identity acquisition information of the identification area 12.
[0045] Referring to Figure 1 And Figure 2 The current chess piece information output area 14 of each layer includes a plurality of color state indicator lights capable of displaying different colors; the password setting module 11 includes a plurality of password color indicator lights, the number of the plurality of color state indicator lights is the same as the number of the plurality of color state indicator lights of the current chess piece information output area 14 of the same layer, and the color state indicator light and the password color indicator light are connected with the information processing module; in this embodiment, the password setting module 11 is provided with five password color indicator lights, and the scoring result display area 13 includes five state indicator lights; the number of the multi-layer current chess piece information output area 14 is 12 layers; the multi-layer current chess piece information output area 14 is used to record and display the game round of the player and the intelligent chess piece 2 arrangement combination information of each round, to assist the player in deciphering the password, and the password color indicator light effectively solves the problem that the chess pieces of the traditional pearl and jade puzzle toy are easy to fall out or lost, and reduces the number of the intelligent chess pieces 2.
[0046] The implementation principle of the intelligent pearl and jade puzzle toy of the embodiment of the present application is that: when the intelligent pearl and jade puzzle toy is used, a preset password can be automatically or artificially set, the present application increases the user vs. machine mode of play, a plurality of intelligent chess pieces 2 form different "passwords" through different color position combinations, the user can directly display the current arrangement combination of the plurality of intelligent chess pieces 2 and the evaluation score obtained by the current arrangement combination on the current intelligent pearl and jade puzzle toy body 1 after the identification and information processing of the judging device, thereby greatly reducing the numerous entity chess pieces and scoring chess pieces of the traditional pearl and jade puzzle toy, and also enabling a single player to use the intelligent pearl and jade puzzle toy, and increasing the portability and the accuracy of the scoring judgment of the intelligent pearl and jade puzzle toy.
[0047] Embodiment 2
[0048] The difference between the embodiment of the present application and the embodiment 1 is that:
[0049] Referring to Figure 1 And Figure 2 Figure 3 Figure 4, the identity marker of the smart chess piece 2 is a structural feature part with different structures on the smart chess piece 2, the smart chess piece 2 is provided with a mounting cavity 22 for setting the structural feature part, the structural feature part includes a plurality of groove wall protrusions 21 which are arranged at intervals and protrude into the mounting cavity 22, and the plurality of groove wall protrusions 21 are arranged to have different lengths to constitute the structural feature part of the smart chess piece 2; the groove wall protrusions 21 at at least one same position between the two different smart chess pieces 2 are different, in the embodiment, the smart chess piece 2 can be detached and removed, so that the user can place the smart chess piece 2 of corresponding color at the corresponding position of the identification area 12 by corresponding selection; correspondingly, by setting the identification boss 15 in contact with the mounting cavity 22, the smart chess piece 2 can be positioned; in the embodiment, the chess piece information acquisition module is an elastic contact part and a contact sensor 5 which are arranged in the identification area 12 and can identify the groove wall protrusion 21, the elastic contact part includes a plurality of elastic contacts 4 which are arranged one by one corresponding to the plurality of groove wall protrusions 21 of the smart chess piece 2, and the contact sensor 5 is arranged corresponding to the elastic contact part; when the smart chess piece 2 is arranged at the corresponding position of the identification area 12, the contact sensor 5 is sensed or not sensed by pressing the smart chess piece 2 once, through the pressing operation of the corresponding elastic contacts 4 of the plurality of groove wall protrusions 21, so as to form the corresponding identity marker and complete the identification operation of the plurality of smart chess pieces 2.
[0050] The above are preferred embodiments of the present application, and do not limit the protection scope of the present application, therefore: any equivalent changes made on the structure, shape, principle of the present application should be covered within the protection scope of the present application.
Claims
1. A smart riddle toy, characterized in that, The application relates to a toy body (1), smart chess pieces (2) provided with identity markers and a discrimination device arranged on the toy body (1); the smart chess pieces (2) are arranged in multiple numbers, and the toy body (1) comprises a password setting module (11), an identification area (12) provided with the smart chess pieces (2) for sorting, combining and placing and a multi-layer score result display area (13). The discrimination device comprises a chess piece information acquisition module and an information processing module; the chess piece information acquisition module identifies the identity markers of the multiple smart chess pieces (2) located in the identification area (12) and obtains chess piece identity acquisition information; the identity markers comprise resistors, capacitors or electronic tags; The information processing module is connected with the chess piece information acquisition module; The password setting module (11) comprises multiple color state indicator lamps and is connected with the information processing module; The identification area (12) is provided with multiple layers of chess positions, and each layer of chess position corresponds to one layer of score result display area (13); In the multi-layer score result display area (13), each layer comprises multiple state indicator lamps and is connected with the information processing module.
2. The smart riddle toy of claim 1, wherein, The toy body (1) is further provided with a current chess piece information output area (14), the current chess piece information output area (14) is provided with multiple layers, and the multiple layers of current chess piece information output area (14) are arranged one by one with the multiple layers of score result display area (13).
3. A smart riddle toy according to claim 2, characterized in that Each layer of current chess piece information output area (14) comprises multiple color state indicator lamps capable of displaying different colors; the password setting module (11) comprises multiple password color indicator lamps, the number of the color state indicator lamps in the same layer of current chess piece information output area (14) is the same as that of the color state indicator lamps in the same layer, and the color state indicator lamps and the password color indicator lamps are both connected with the information processing module.
4. The smart riddle toy of claim 1, wherein, The toy body (1) is provided with a confirmation button (3), and the confirmation button (3) outputs a confirmation touch signal to the information processing module when being pressed.
5. The smart riddle toy of claim 3, wherein, The application further comprises score result information, the score result information comprises first score result information and second score result information; each layer of score result display area (13) comprises multiple state indicator lamps with the same number as that of the color state indicator lamps in the current chess piece information output area (14), the state indicator lamps are turned off based on the first score result information, and the state indicator lamps are turned on or flash based on the second score result information.
6. A smart riddle toy according to claim 5, wherein, The password setting module (11) is provided with five password color indicator lamps, and the score result display area (13) comprises five state indicator lamps; the number of the multiple layers of current chess piece information output area (14) is 12 layers.
7. The smart riddle toy of claim 1, wherein, The identity markers comprise different colors of the smart chess pieces.
8. The smart riddle toy of claim 1, wherein, The identification area (12) and the multi-layer score result display area (13) of the toy body (1) are both arranged on the same side wall of the toy body (1), and the other side wall of the toy body (1) is concavely provided with the password setting module (11).