A keycap with switchable press end
By introducing a slider and manual toggle keycap structure into the game controller button design, the problems of complex structure, unstable circuit, high cost and large space occupation in the existing technology are solved, realizing simple and efficient button switching and function expansion, and improving the reliability and portability of the device.
Patent Information
- Application Number
- CN202520229948.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2025-02-13
- Publication Date
- 2025-11-21
- Estimated Expiration
- 2035-02-13
AI Technical Summary
In the existing technology, the button design of game controllers has problems such as complex structure, poor circuit stability, high cost, high maintenance difficulty and large space occupation, which makes it difficult to meet the portability requirements, especially in thin and light devices.
The keycaps feature a switchable press end design. By setting a slider and a manual toggle on the keycap body, combined with a slide rail and positioning structure, the key functions can be switched. This eliminates the need for traditional switching mechanisms and independent circuit boards, and the keys are directly set on the main control circuit board. The Hall effect switch or optical switch function is achieved by using magnets and optical components.
It simplifies the structure, improves circuit stability, reduces costs, reduces maintenance difficulty, saves space, enhances equipment reliability and user experience, adapts to different models of main control circuit boards, and supports functional expansion.
Smart Images

Figure CN223582863U_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The utility model relates to gamepad key technology field especially, it relates to a key cap of switchable pressing end. BACKGROUND
[0002] In the field of electronic device key design today, it is of great significance to realize the function of switching between two or more keys with the same key cap. The common technical means at present is to set multiple keys inside the key cap and switch the key position by means of the key switching mechanism, so as to achieve the switching of key function by making the key correspond to the position of the key cap. For example, the structure disclosed in the utility model with the patent announcement number CN 220070714 U and the name "gamepad with trigger key hall linear and mechanical key feel".
[0003] However, the existing technology has many drawbacks. In terms of structure, the design is not reasonable, not only an additional switching mechanism needs to be set on the main control circuit board, but also an independent key circuit board needs to be equipped on the switching mechanism, resulting in a complicated overall structure. Moreover, the key or key circuit board needs to be connected to the main control circuit board through a flexible connection line, which is prone to poor contact and other conditions in the long-term and multiple switching process, seriously affecting the stability of the circuit and reducing the reliability and service life of the device.
[0004] In addition to the problems of complex structure and poor circuit stability, the existing technology also has the following shortcomings in actual application:
[0005] High cost: due to the need for an additional switching mechanism and independent key circuit board, as well as flexible connection lines, the cost of raw materials increases significantly. At the same time, the complex structure increases the difficulty of assembly, prolongs the production time, and leads to an increase in labor costs, resulting in high overall cost of the final product, affecting market competitiveness.
[0006] High maintenance difficulty: when a fault occurs, due to the involvement of multiple components and complex connection lines, technicians need to spend a lot of time to troubleshoot which part of the switching mechanism, key circuit board, or flexible connection line is the problem, making maintenance difficult and costly, which also reduces user satisfaction with the product.
[0007] Large space occupation: the additional switching mechanism and key circuit board occupy more internal space, which limits the development of device slimness and miniaturization for some electronic devices with strict space size requirements, such as thin and light laptops, small handheld game consoles, etc., which cannot meet the user's pursuit of device portability.
[0008] Therefore, the keycap with switchable pressing end is developed to solve the problems of complex structure, poor circuit stability, high cost, difficult maintenance and large space occupation in the prior art, which becomes an urgent problem to be solved by the person skilled in the art. Content of the utility model
[0009] The utility model discloses in order to solve above -mentioned insufficient, provide a kind of keycap with switchable pressing end.
[0010] The above-mentioned purposes of the utility model are realized by the following technical solutions: a kind of keycap with switchable pressing end, including keycap body, be equipped with a slider on keycap body, the slider outside is equipped with hand-operated knob, the slider inside is equipped with mechanical key trigger end.
[0011] Further, the keycap body is provided with a sliding rail, and the slider is arranged on the sliding rail.
[0012] Further, the sliding rail is a linear sliding rail or an arc sliding rail.
[0013] Further, the slider is provided with at least two sliding gears.
[0014] Further, the keycap body and the slider are provided with a positioning structure or a positioning spring.
[0015] Further, the keycap body is any one of a trigger key keycap, an action key keycap, a shoulder key keycap or other functional key keycap of a gamepad.
[0016] Further, the sliding gear further includes a mechanical key offset gear, the keycap body is provided with a magnet or a light path control part (light shielding part or light transmitting part), the magnet cooperates with a Hall element in the gamepad to form a Hall switch, and the light path control part (light shielding part or light transmitting part) cooperates with an optical element in the gamepad to form an optical switch.
[0017] Working principle of the utility model:
[0018] When a user needs to switch the key function, the slider is moved by operating the hand-operated knob located outside the slider. Since the slider is arranged on the sliding rail of the keycap body, the sliding rail can be a linear sliding rail or an arc sliding rail, which determines the moving track of the slider and provides different operation mode options for the user.
[0019] The slider is provided with at least two sliding gears, and each gear corresponds to different key functions. When the slider moves to the corresponding gear, the mechanical key trigger end inside the slider will correspond to different mechanical keys (which can be a tactile key, a microswitch or a conductive rubber key) inside the gamepad, so as to realize the switching of the key function.
[0020] The positioning structure or positioning spring between the keycap body and the slider plays an important role. When the slider moves to the target gear, the positioning structure or positioning spring provides certain resistance and positioning effect, ensuring that the slider can stably stay at the gear, preventing accidental movement of the slider due to misoperation or external force interference, and ensuring the stability and accuracy of the key function switching.
[0021] If the keycap body is used as a trigger key keycap, action key keycap, shoulder key keycap or other function key keycap using Hall key function, the slider is shifted to the mechanical key misaligned gear, and the magnet on the keycap body and the Hall element in the gamepad form a Hall switch, realizing linear key function. Similarly, when using optical key function, the slider is shifted to the mechanical key misaligned gear, and the light path control part (light shielding part or light transmission part) on the keycap body and the optical element in the gamepad form an optical switch, also realizing linear key function.
[0022] The advantages of the utility model compared with the prior art are:
[0023] 1. Simplified structure: The traditional switching mechanism and independent key circuit board on the main control circuit board are abandoned, and only the slider with a manual knob and a mechanical key trigger end is arranged on the keycap body, which is matched with the slide rail design and the key directly arranged on the main control circuit board, so that the function of switching different keys with the same keycap is realized. Without additional complex switching mechanism and independent circuit board, the overall structure is greatly simplified, the number of parts is reduced, and the assembly difficulty is reduced.
[0024] 2. Improve circuit stability: Since the flexible connecting line between the key or key circuit board and the main control circuit board is cancelled, the problem of poor contact caused by long-term multiple switching of the connecting line is fundamentally avoided, the stability of the circuit is significantly improved, the reliability of the equipment is enhanced, and the service life of the equipment is prolonged.
[0025] 3. Reduce cost: The simplified structure reduces the raw material procurement cost, at the same time, the reduced parts and simpler assembly process shorten the production time, reduce the labor cost, and then make the overall cost of the product decrease, improve the price competitiveness of the product in the market.
[0026] 4. Easy to maintain: The simple structure design makes it easier to troubleshoot, technicians can quickly locate the problem, greatly reducing the maintenance difficulty and cost, improving the maintenance efficiency, and improving the user's satisfaction with the product after sale.
[0027] 5. Save space: The design does not need additional large switching mechanism and independent circuit board, reduces the occupation of the internal space of the equipment, provides the possibility for the light and thin design and small size design of the equipment, meets the demand of users for the portability of the equipment.
[0028] 6. Strong compatibility: the keycap design is relatively independent, easy to be matched with different types of master control circuit boards or other electronic components, good compatibility, convenient for product upgrading and fusion application with other new technologies, conducive to product function expansion and performance improvement.
[0029] 7. Function expansion: the slider sets at least two sliding gears, cooperates with the positioning structure or the positioning spring, makes the key switching more accurate and stable; the keycap body can be used as a gamepad multi-key keycap, wide applicability; the magnet and the Hall element in the gamepad are set to form a Hall switch, the light shielding part or the light transmission part and the optical element in the gamepad are set to form an optical switch, further enriches the function and application scene of the key, and improves the user operation experience. BRIEF DESCRIPTION OF DRAWINGS
[0030] Figure 1 is the internal structure schematic view of the first embodiment of the utility model.
[0031] Figure 2 is the three-dimensional structure schematic view of the first embodiment of the utility model.
[0032] Figure 3 is the structure schematic view of the slider in the first gear (A place) in the first embodiment of the utility model.
[0033] Figure 4 is the sectional view of A-A in Figure 3
[0034] Figure 5 is the structure schematic view of the slider in the second gear (B place) in the first embodiment of the utility model.
[0035] Figure 6 is the structure schematic view of the slider in the third gear (C place) in the first embodiment of the utility model.
[0036] Figure 7 is the mark drawing of three sliding gears of the first embodiment of the utility model.
[0037] Figure 8 is the three-dimensional structure schematic view of one side of the second embodiment of the utility model.
[0038] Figure 9 is the three-dimensional structure schematic view of the other side of the second embodiment of the utility model.
[0039] Figure 10 is the plan view of the slider in the first gear in the second embodiment of the utility model.
[0040] Figure 11 is the sectional view of B-B in Figure 10
[0041] Figure 12 The second embodiment of this utility model shows a top view of the slider in the second position.
[0042] Figure 13 yes Figure 12 Sectional view at point CC.
[0043] Figure 14 A three-dimensional structural diagram of one side of the third embodiment of this utility model.
[0044] Figure 15 A three-dimensional structural diagram of another side of the third embodiment of this utility model.
[0045] Figure 16 A schematic diagram of the slider being positioned in the first gear according to the third embodiment of this utility model.
[0046] Figure 17 This is a schematic diagram of the slider being positioned in the second gear in the third embodiment of the present invention. Detailed Implementation
[0047] The present invention will now be described in further detail with reference to the accompanying drawings.
[0048] Example 1: Trigger keycap: such as Figures 1 to 7 As shown, a keycap with a switchable press end includes a keycap body 1, which is a trigger keycap for a game controller. A linear slide rail 2 (or an arc slide rail in other embodiments) is provided on the keycap body 1, and a slider 3 is mounted on the linear slide rail 2, allowing the slider 3 to slide smoothly on the linear slide rail 2. A manual toggle 4 is provided on the outer side of the slider 3 for convenient operation with the user's fingers; a mechanical button trigger end 5 is installed on the inner side of the slider 3, which cooperates with a mechanical button 8 (which can be a tactile button, a micro switch, or a conductive rubber button).
[0049] Slider 3 has three sliding positions, each corresponding to a different trigger button function. For example, position one is light trigger shooting, position two is normal shooting, and position three is powerful shooting.
[0050] A positioning structure, consisting of a groove 6 and a raised point 7, is provided between the keycap body 1 and the slider 3. When the slider 3 moves to different positions, the raised point 7 engages with the corresponding groove 6, providing resistance and positioning to ensure that the slider 3 remains stable.
[0051] The keycap body 1 is provided with a magnet 11, and a Hall element is provided in the corresponding position in the game controller. The two work together to form a Hall switch.
[0052] Work process:
[0053] Mechanical button function operation: When the user uses the gamepad, if he wants to switch the mechanical button function of the trigger key, he can move the sliding block 3 on the straight sliding rail 2 by turning the manual knob 4 outside the sliding block 3. When the sliding block 3 moves to position A, the mechanical button trigger end 5 inside the sliding block 3 contacts the corresponding mechanical button for light trigger shooting inside the gamepad. At this time, pressing the trigger key can realize light trigger shooting function. When the sliding block 3 moves to position B, the mechanical button trigger end 5 contacts the corresponding mechanical button for ordinary shooting. Pressing the trigger key triggers the ordinary shooting function. The cooperation of the clamping groove and the clamping block in the positioning structure ensures the stability of the sliding block 3 in each mechanical button position, avoiding misoperation.
[0054] Hall switch function activation: When the user needs to use the Hall switch function of the trigger key, move the sliding block 3 to the mechanical button offset position C by the manual knob 4. In this position, the mechanical button trigger end 5 inside the sliding block 3 is offset from the mechanical button inside the gamepad and does not contact any mechanical button. At this time, pressing the trigger key, the magnet 11 on the key cap body 1 will change position with the action of the trigger key, and the Hall element in the gamepad can sense the change of the magnetic field of the magnet 11, and convert this magnetic field change into an electric signal to the game device, thereby realizing a linear key function different from the mechanical button, such as realizing more delicate and continuous shooting force control in the game.
[0055] Embodiment 2: action key key cap: as shown in Figures 8 to 13 , a key cap with switchable pressing end, including a key cap body 1, which is the action key key cap of the gamepad. A straight sliding rail 2 is provided on the key cap body 1, and a sliding block 3 is installed on the straight sliding rail 2. The sliding block 3 has a manual knob 4 outside and a mechanical button trigger end 5 inside, which cooperates with a mechanical button 8 (which can be a light touch button, a micro switch or a conductive glue button).
[0056] The sliding block 3 is provided with two sliding positions, one corresponding to the ordinary attack function of the action key, and the other corresponding to the special attack function of the action key.
[0057] The key cap body 1 and the sliding block 3 are provided with a positioning structure (a positioning spring can be used in other embodiments) that cooperates with each other. The positioning structure is in the form of a clamping groove 9 and a clamping block 10. When the sliding block 3 moves to different positions, the clamping block 10 will be clamped into the corresponding clamping groove 9, providing certain resistance and positioning effect to ensure the stable stay of the sliding block 3.
[0058] Working process:
[0059] When the user needs to switch the action key function in the game, he can move the sliding block 3 on the straight sliding rail 2 by turning the manual knob 4 outside the sliding block 3 with his fingers.
[0060] When the slider 3 is moved to the first gear, the mechanical button trigger end 5 triggers the mechanical button corresponding to the normal attack in the gamepad, realizing the normal attack action.
[0061] When the slider 3 is moved to the second gear, the mechanical button trigger end 5 contacts the mechanical button corresponding to the special attack, and the special attack can be launched by pressing the action key. The positioning structure ensures the accurate position of the slider 3 in each gear to prevent accidental movement.
[0062] Example 3: Shoulder key cap: as shown in Figures 14 to 17 The shoulder key cap of the gamepad is provided with a linear sliding rail 2, and a slider 3 is installed on the linear sliding rail 2. The slider 3 slides on the linear sliding rail 2, and a manual knob 4 is arranged on the outer side of the slider 3, and a mechanical button trigger end 5 is arranged on the inner side of the slider 3. The mechanical button trigger end 5 cooperates with a mechanical button 8 (which can be a tactile button, a micro switch or a conductive glue button).
[0063] The slider 3 is provided with two sliding gears, one of which is a mechanical button offset gear, and the other corresponds to different functions of the shoulder key, such as switching weapons in the first gear and opening the prop column in the second gear.
[0064] The key cap body 1 and the slider 3 are positioned by a positioning structure (such as a positioning groove 6 and a positioning protrusion 7).
[0065] Working process:
[0066] When the user needs to use the regular function of the shoulder key, the slider 3 is moved to the first gear or the second gear by the manual knob 4, and the mechanical button trigger end 5 on the inner side of the slider 3 contacts the corresponding mechanical button, realizing the functions of switching weapons or opening the prop column.
[0067] Example 4: Other function key cap (no figure): a switchable pressing end key cap, including a key cap body, which is the other function key cap (such as a custom function key) of the gamepad. An arc-shaped sliding rail is arranged on the key cap body, and a slider is installed on the arc-shaped sliding rail. The slider is provided with a manual knob on the outer side and a mechanical button trigger end on the inner side, which cooperates with a mechanical button (which can be a tactile button, a micro switch or a conductive glue button).
[0068] The slider is provided with three sliding gears, one of which is a mechanical button offset gear, and the other two gears correspond to different custom functions, such as activating the map in the first gear and calling the pet in the other gear.
[0069] The key cap body and the slider are positioned by a positioning spring.
[0070] A light path control part (using a light transmission part or a light shielding part) is arranged on the key cap body, and an optical element is installed in the corresponding position of the gamepad.
[0071] Working process:
[0072] When the user needs to use the custom function, the slider is moved to the corresponding gear by manually dialing, the mechanical key trigger end triggers the corresponding mechanical key, and the function of activating the map or calling the pet is realized.
[0073] When the user needs to use the optical key function (linear key function), the slider is dialled to the mechanical key staggered gear, at this time the mechanical key trigger end is not in contact with the mechanical key. The light transmission part on the key cap body and the optical element in the gamepad constitute an optical switch, when the key is pressed, the light is transmitted through the light transmission part and is inducted by the optical element, according to the different pressing degrees, the light signal received by the optical element changes, thereby realizing the linear key function, for example, the different speed movement of the role in the game can be realized.
[0074] The above only describes the preferred embodiments of the present application and is not used to limit the present application, any modification, equivalent replacement and improvement made within the spirit and principle of the present application shall be included in the protection scope of the present application.
Claims
1. A keycap with a switchable press end, comprising a keycap body, characterized in that: The key cap body is provided with a sliding block, the outer side of the sliding block is provided with a manual knob, and the inner side of the sliding block is provided with a mechanical key trigger end.
2. A keycap with a switchable press end according to claim 1, characterized in that: The key cap body is provided with a sliding rail, and the sliding block is arranged on the sliding rail.
3. A keycap with a switchable press end according to claim 2, characterized in that: The sliding rail is a linear sliding rail or an arc sliding rail.
4. A keycap with a switchable press end according to claim 1, characterized in that: The sliding block is provided with at least two sliding gears.
5. A keycap with a switchable press end according to claim 1, characterized in that: The key cap body and the sliding block are provided with a positioning structure or a positioning spring matched with each other.
6. A keycap with a switchable press end according to claim 1, characterized in that: The key cap body is any one of a trigger key cap of a gamepad, an action key cap, or a shoulder key cap.
7. A keycap with a switchable press end according to claim 1, characterized in that: The sliding gear further comprises a mechanical key staggered gear, the key cap body is provided with a magnet, and the magnet and a Hall element in the gamepad form a Hall switch.
8. A keycap with a switchable press end according to claim 1, characterized in that: The sliding gear further comprises a mechanical key staggered gear, the key cap body is provided with a light path control part, and the light path control part and an optical element in the gamepad form an optical switch.
Citation Information
Patent Citations
Gamepad with trigger key Hall linearity and mechanical key hand feeling
CN220070714U