Multifunctional microphone and microphone connecting device
By designing a multi-functional microphone, the issue of the XBOX controller lacking a built-in microphone was resolved, enabling direct connection between the headset and the controller, improving recording quality and battery life, providing a one-click mute function, and enhancing the gaming experience.
Patent Information
- Application Number
- CN202423096660.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Priority Date
- 2024-11-05
- Filing Date
- 2024-12-16
- Publication Date
- 2025-11-21
- Estimated Expiration
- 2034-12-16
AI Technical Summary
The current XBOX controller lacks a built-in microphone, forcing users to purchase expensive Bluetooth headphones. These headphones suffer from poor recording quality, excessive noise, lack of one-button mute, reduced battery life, and the inability to communicate directly with teammates via voice, resulting in a poor gaming experience.
Design a multi-functional microphone, including a headphone amplifier module, a mixing module, a signal processing module, an amplification module, a pickup module, a power supply module, and a control unit. These modules enable direct connection between headphones and an XBOX game controller. The pickup module collects the user's voice and the amplification module filters out noise. The control unit supports complex function adjustments, and the power supply module provides power storage.
It achieves compatibility between headphones and XBOX game controllers, improves recording quality and signal-to-noise ratio, supports one-click mute function, enhances battery life, provides convenient function control, and avoids complicated operation.
Smart Images

Figure CN223584314U_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The utility model relates to a microphone field especially relates to a multi -functional microphone and connect the device of the microphone. BACKGROUND
[0002] The most popular handle on the market, the user's largest handle is no more than the XBOX handle of Microsoft, but this handle has no built-in microphone, and the user needs to purchase the expensive and cumbersome Bluetooth headset selected by XBOX if the sound channel is transmitted to the game, which is unacceptable for users with limited budget and those who pursue simplicity, or the headset line is connected to the handle to collect the sound channel by using the four-section built-in microphone of HEADSET, but the sound recorded by this method is small, the noise is large, and the microphone cannot be muted by one key, the sound of the microphone cannot be monitored in real time, and the sound quality of the headset is poor, which affects the endurance of the handle and other problems, which is very unfriendly to game players. SUMMARY
[0003] Therefore, the utility model aims at providing a multi -functional microphone and connect the device of the microphone, solve the problem that the sound quality of recording and playing is not good, the endurance is not good, and the game experience is not good in the process of voice interaction in the game of the user.
[0004] In order to realize the above technical purpose, the utility model adopts the technical scheme that:
[0005] In the first aspect, the application provides a multi -functional microphone, which comprises an earphone module, a mixing module, a signal processing module, an amplification module, a sound pickup module, a power module and a control unit, the earphone module is electrically connected with the mixing module, the mixing module is also electrically connected with the signal processing module, the mixing module is electrically connected with the XBOX game handle, the earphone module is electrically connected with the earphone, and the earphone module is used for transmitting the sound signal of the XBOX game handle, the sound pickup module is electrically connected with the amplification module, the amplification module is electrically connected with the signal processing module, and the sound pickup module is used for collecting the sound of the user, the control unit is electrically connected with the signal processing module, and the control unit is also electrically connected with the power module.
[0006] In some embodiments, a first interface, a second interface and a third interface are further included, the first interface is electrically connected with the earphone module, the earphone module is configured to be detachably connected with the earphone through the first interface, the second interface is electrically connected with the mixing module and the signal processing module respectively, the mixing module is configured to be detachably connected with the XBOX game handle through the second interface, and the third interface is electrically connected with the power module, and the power module is configured to be detachably connected with the external power supply through the third interface.
[0007] In some embodiments, the first interface is a three-segment 3.5mm earphone interface; and / or, the second interface is a four-segment 3.5mm game handle interface; and / or, the third interface is a Type-C interface.
[0008] In some embodiments, a microphone gain adjustment module is further included, and the microphone gain adjustment module is electrically connected with the control unit.
[0009] In some embodiments, a mute control module is further included, and the mute control module is electrically connected with the control unit.
[0010] In some embodiments, the power module includes a battery and a charging protection module, the battery is electrically connected with the third interface; and the charging protection module is arranged between the battery and the control unit.
[0011] In some embodiments, an RGB atmosphere lamp and a lamp control module are further included, the RGB atmosphere lamp is electrically connected with the control unit; and the lamp control module is electrically connected with the control unit.
[0012] In some embodiments, a touch sensing module is further included, the touch sensing module is electrically connected with the mute control module and the lamp control module respectively, and the touch sensing module is used for turning on and off the mute control module and adjusting the RGB atmosphere lamp.
[0013] In some embodiments, a rotary potentiometer is further included, the rotary potentiometer is electrically connected with the amplification module, a tactile switch is arranged on the rotary potentiometer, the tactile switch is electrically connected with the control unit, and the tactile switch is used for controlling the on-off of the mixing module and the signal processing module.
[0014] In some embodiments, the electrical connection mode of the mixing module and the XBOX game handle is configured as one of Bluetooth connection, WIFI connection, NB-LOT connection and 2.4G private protocol connection.
[0015] In some embodiments, the electrical connection mode of the mixing module and the XBOX game handle is configured as wired connection and / or wireless connection.
[0016] In some embodiments, in the case of wireless connection, the multifunctional microphone further includes a first antenna, the first antenna is electrically connected with the mixing module; and the multifunctional microphone further includes a receiver assembly, the receiver assembly is wirelessly connected with the mixing module.
[0017] In a second aspect, the application further provides a microphone connection device, including a microphone, an earphone and an XBOX game handle, the microphone is the multifunctional microphone of the first aspect; the earphone is electrically connected with the microphone; and the XBOX game handle is electrically connected with the microphone.
[0018] By adopting the technical scheme, the multifunctional microphone has the beneficial effects that:
[0019] Different from the prior art, the above technical scheme provides a multifunctional microphone, which comprises an earphone module, a mixing module, a signal processing module, an amplification module, a sound pickup module, a power module and a control unit; the earphone module is electrically connected with the mixing module, the mixing module is electrically connected with an XBOX game handle, the earphone module is electrically connected with an earphone, and the earphone module is used for transmitting a sound signal of the XBOX game handle, thereby realizing the function that the earphone and the XBOX game handle are directly connected through the microphone, without the need of equipping a special headset, but using the microphone as a transfer interface, realizing the compatibility of multiple earphones to the XBOX game handle, and expanding the matching and selection range of the earphones for users; the sound pickup module is electrically connected with the amplification module, the amplification module is electrically connected with the signal processing module, the sound pickup module is used for collecting the sound of a user, the sound of the user is amplified by using the amplification module, and at the same time, environmental noise is filtered out, thereby improving the signal-to-noise ratio; the control unit is electrically connected with the amplification module, and the control unit is also electrically connected with the power module, through the setting of the control unit, the user can support more complex microphone function on-off and regulation and control operation, and through the setting of the power module, the microphone is realized to have a certain power storage, thereby being convenient for independent use of the user. BRIEF DESCRIPTION OF DRAWINGS
[0020] In order to more clearly illustrate the technical scheme in the embodiments of the present application or the prior art, the following will briefly introduce the drawings needed to be used in the embodiment or the prior art description. Obviously, the drawings in the following description are only some embodiments of the present application, and for those skilled in the art, other drawings can also be obtained without creative labor on the basis of these drawings.
[0021] Figure 1 is a schematic view of a microphone connection device;
[0022] Figure 2 is a first schematic view of a multifunctional microphone;
[0023] Figure 3 is a second schematic view of a multifunctional microphone;
[0024] Figure 4 is a module principle diagram of a multifunctional microphone
[0025] Figure 5 is a schematic view of a first receiver;
[0026] Figure 6 is a schematic view of a second receiver;
[0027] Figure 7 is a module principle diagram of a multifunctional microphone and a receiver.
[0028] Reference signs:
[0029] 1. A multifunctional microphone;
[0030] 101. An earphone module;
[0031] 102. A mixing module;
[0032] 103. A signal processing module;
[0033] 104. An amplification module;
[0034] 105. A pickup module;
[0035] 106. A battery;
[0036] 107. A power module;
[0037] 108. A control unit;
[0038] 109. A microphone gain adjustment module;
[0039] 110. A mute control module;
[0040] 111. A charging protection module;
[0041] 112. An RGB atmosphere lamp;
[0042] 113. A lamp control module;
[0043] 114. A rotary potentiometer;
[0044] 115. A first interface;
[0045] 116. A second interface;
[0046] 117. A third interface;
[0047] 118. A touch sensing module;
[0048] 119. A first antenna
[0049] 2. An XBOX gamepad;
[0050] 3. An earphone;
[0051] 4. A first receiver;
[0052] 401. A second indicator light module;
[0053] 402. A third button;
[0054] 403. A first wired interface;
[0055] 404. A fourth button;
[0056] 5. A second receiver;
[0057] 501. Fourth wired interface;
[0058] 502. Third indicator light module;
[0059] 503, the fifth button. Detailed Implementation
[0060] The present invention will be further described in detail below with reference to the accompanying drawings and embodiments. It should be particularly noted that the following embodiments are only for illustrating the present invention and do not limit the scope of the present invention. Similarly, the following embodiments are only some embodiments of the present invention, not all embodiments. All other embodiments obtained by those skilled in the art without creative effort are within the protection scope of the present invention.
[0061] Please see Figures 1 to 4 In a first aspect, this embodiment provides a multi-functional microphone 1, including a headphone amplifier module 101, a mixing module 102, a signal processing module 103, an amplification module 104, a pickup module 105, a power supply module 107, and a control unit 108; the headphone amplifier module 101 is electrically connected to the mixing module 102, the mixing module 102 is also electrically connected to the signal processing module 103, the mixing module 102 is electrically connected to an XBOX game controller 2, the headphone amplifier module 101 is electrically connected to headphones 3, and the headphone amplifier module 101 is used to transmit the sound signal of the XBOX game controller 2; the pickup module 105 is electrically connected to the amplification module 104, the amplification module 104 is electrically connected to the signal processing module 103, and the pickup module 105 is used to collect the user's voice; the control unit 108 is electrically connected to the signal processing module 103, and the control unit 108 is also electrically connected to the power supply module 107.
[0062] In this embodiment, the multi-functional microphone 1 can be Figure 2 and Figure 3 The microphone structure shown has a microphone inside. Figure 4 For ease of distinction, the circuit diagram shown is divided into headphone amplifier module 101, mixing module 102, signal processing module 103, amplification module 104, pickup module 105, power supply module 107, and control unit 108.
[0063] Specifically, the earphone amplifier module 101 is an earphone 3 amplifier module, which mainly functions to amplify audio signals and transmit them to the earphone 3 or a loudspeaker. The mixing module 102 refers to mixing multiple audio signals, which is used to adjust and mix different sounds to produce a unified audio output. The mixing module 102 is electrically connected to the XBOX gamepad 2, so that the game sound, teammate sound and other sound signals transmitted by the XBOX gamepad 2 can be unified into a sound signal by the mixing module 102, and then transmitted to the earphone 3 through the earphone amplifier module 101. In this process, the microphone can act as a transit medium between the earphone 3 and the XBOX gamepad 2.
[0064] The signal processing module 103 refers to an electrical device for processing signals, which can specifically include filtering, gain control, compression, expansion and other processing functions to improve signal quality or achieve specific audio effects. The amplification module 104 refers to an electrical device for amplifying signals, which is usually used to enhance the intensity of sound signals for transmission to other devices. The pickup module 105 refers to an electrical device for capturing sound, which can be a condenser microphone body, a moving coil microphone body, an electromagnetic microphone body, etc. The pickup module 105 is electrically connected to the amplification module 104: the pickup module 105 collects the user's voice and transmits it to the amplification module 104, which amplifies these sound signals to improve the signal-to-noise ratio, and further processes the audio signals through the signal processing module 103 to improve the sound quality or achieve specific audio effects.
[0065] In some optional embodiments, the pickup module 105 is a heart-shaped directional condenser microphone, which has the advantages of high sensitivity, good directivity and low noise when collecting user's voice.
[0066] In this embodiment, the power module 107 can provide the required electrical energy for each electrical component inside the microphone, and the control unit 108 is used to control the functions and parameters of the microphone, such as volume adjustment, mode switching, etc. Specifically, the control unit 108 can be a PLC single-chip microcomputer, a microcomputer chip, etc.
[0067] In this embodiment, the multifunctional microphone 1 integrates multiple modules, allowing users to implement multiple audio processing functions on one device, improving the convenience of use. Through the cooperation of the signal processing module 103 and the earphone module 101, the audio quality of the audio signal can be significantly improved, providing users with a better audio experience. The integration of the control unit 108 allows users to conveniently control the functions of the microphone without the need for multiple devices or complex operations. The multifunctional microphone 1 can be electrically connected with devices such as XBOX game controllers 2, improving the compatibility and applicability of the device. Through the connection of the control unit 108 and the power module 107, the power supply can be effectively managed to ensure stable operation of the device and avoid problems caused by unstable power supply.
[0068] Please refer to Figure 2 In some embodiments, it also includes a first interface 115, a second interface 116, and a third interface 117. The first interface 115 is electrically connected with the earphone module 101, and the earphone module 101 is configured to be detachably connected with the earphone 3 through the first interface 115. The second interface 116 is electrically connected with the mixing module 102 and the signal processing module 103 respectively, and the mixing module 102 is configured to be detachably connected with the XBOX game controller 2 through the second interface 116. The third interface 117 is electrically connected with the power module 107, and the power module 107 is configured to be detachably connected with an external power supply through the third interface 117.
[0069] The first interface 115 is the connection interface of the earphone module 101 and the earphone 3. By setting the first interface 115, the earphone 3 can be quickly plugged into the earphone module 101 inside the microphone. Optionally, the first interface 115 can be set to different interface structures according to actual needs.
[0070] The second interface 116 is the connection interface of the mixing module 102 and the XBOX game controller 2. By setting the second interface 116, the XBOX game controller 2 can be quickly plugged into the microphone. Specifically, the second interface 116 can be set according to actual needs.
[0071] The third interface 117 is the charging interface of the microphone. Through the third interface 117, power transmission between the microphone and an external power supply can be achieved, which can be forward charging, reverse charging, long-term power input, etc.
[0072] In some embodiments, the first interface 115 is a three-section 3.5mm earphone 3 interface; and / or, the second interface 116 is a four-section 3.5mm game controller interface; and / or, the third interface 117 is a Type-C interface. This way can make the multifunctional microphone 1 compatible with the main earphones 3, game controllers and charging cables on the market, improving the adaptability and convenience of the multifunctional microphone 1 in use.
[0073] Please refer to Figure 4 In some embodiments, a microphone gain adjustment module 109 is also included, which is electrically connected to the control unit 108. The microphone gain module is used to adjust the gain (amplification factor) of the microphone signal to control the intensity of the microphone input signal. The microphone adjustment module can be a variable gain amplifier, which can control the intensity of the microphone signal by adjusting the gain of the amplifier. The variable gain amplifier is usually composed of adjustable resistance, operational amplifier, etc.; the microphone adjustment module can be a digital gain adjuster, which realizes gain adjustment through digital signal processing technology. By changing the amplitude of the digital signal, the gain control of the microphone signal can be realized; the microphone adjustment module can be a programmable amplifier, which has adjustable amplification factor. By programming or control signal to change the amplification factor, the gain of the microphone signal can be dynamically adjusted according to the application requirements.
[0074] The microphone gain adjustment module 109 controls the intensity of the microphone input signal by adjusting the gain of the microphone signal. Gain adjustment is usually achieved by controlling the amplification factor in the module. The microphone signal can be amplified or reduced as needed to adapt to different application scenarios. The microphone gain adjustment module 109 is also electrically connected to the control unit 108.
[0075] The microphone gain adjustment module 109 can adjust the gain of the microphone signal to control the intensity of the input signal, thereby better controlling the sound quality and avoiding the situation of too weak or too strong signal. The microphone gain adjustment module 109 can adjust the gain of the microphone signal according to different scenes and needs to adapt to different environments and applications.
[0076] In some embodiments, a mute control module 110 is also included, which is electrically connected to the control unit 108. The mute control module 110 is a module for controlling the mute state of the audio signal, where mute refers to completely eliminating or reducing the audio signal to a level that is not audibly perceptible. Specifically, the mute control module 110 can be implemented using a variety of different technologies and designs, such as a mute switch that can switch the mute state of the audio signal through a switching mechanism, a mute relay that can control the switching state of the relay to achieve the mute of the audio signal, or a mute circuit that can control the mute of the audio signal through switches or adjusting elements in the circuit, and the mute circuit can use different circuit designs and control mechanisms according to specific design requirements. The mute control module 110 is electrically connected to the control unit 108 and controls the mute state through the instructions or signals of the control unit 108. When receiving the mute instruction from the control unit 108, the mute control module 110 will cut off or reduce the intensity of the audio signal to achieve the mute state. When receiving the cancel mute instruction, the mute control module 110 will restore the normal transmission or amplification of the audio signal.
[0077] The mute control module 110 can effectively control the mute state of the audio signal, allowing the user to conveniently eliminate or reduce the audio signal to a level that is not audibly perceptible. Through the mute control module 110, the transmission of noise can be effectively prevented when the audio signal is in the mute state, improving the clarity and quality of the audio. The mute control module 110 can mute the audio signal when audio output is not needed, thereby saving power consumption and energy. The mute control module 110 can protect the sound equipment or speaker from damage through the mute function when the audio signal is abnormal or faulty. Through the mute control module 110, the user can quickly and conveniently control the mute state of the audio signal according to the needs, improving the user's experience.
[0078] Please refer to Figure 4In some embodiments, the power module 107 includes a battery 106 and a charging protection module 111, the battery 106 is electrically connected with the third interface 117; the charging protection module 111 is arranged between the battery 106 and the control unit 108. In this embodiment, the charging protection module 111 is a module for protecting the safety and stability of the battery 106 during charging, which usually includes a charging circuit and related protection circuits. The battery 106 is a device capable of storing and releasing electrical energy, and common types include lithium batteries 106, nickel-hydrogen batteries 106, lead-acid batteries 106, etc. The specific type and implementation of the charging protection module 111 may be different from the type of the battery 106, for example, the lithium battery 106 is a common type of battery 106, and its charging protection module 111 usually includes a charging management chip, a charging circuit, a discharge protection circuit, a temperature monitoring circuit, etc. For another example, the nickel-hydrogen battery 106 is also a common type of battery 106, and its charging protection module 111 usually includes a charging circuit, an overcharge protection circuit, an overdischarge protection circuit, etc. For another example, the lead-acid battery 106 is a type of battery 106 commonly used in vehicle starting and energy storage systems, and its charging protection module 111 usually includes a charging circuit, an overcharge protection circuit, an overdischarge protection circuit, etc.
[0079] The charging protection module 111 mainly controls and protects the charging process of the battery 106 through the charging management chip and related protection circuits. During charging, the charging management chip monitors parameters such as voltage, current, and temperature of the battery 106, and controls the working state of the charging circuit according to the set charging algorithm. When the voltage of the battery 106 reaches the set charging termination voltage, the charging protection module 111 will automatically stop charging to prevent overcharging. At the same time, the charging protection module 111 also monitors parameters such as temperature and current of the battery 106, and detects abnormal conditions such as overcurrent, short circuit, etc. during charging. When an abnormal condition is detected, the charging protection module 111 will immediately cut off the charging circuit to protect the safety of the battery 106 and other circuits.
[0080] In this embodiment, by setting the charging protection module 111, the parameters during charging can be monitored and controlled to prevent overcharging, overdischarging, overcurrent, etc., and the safety of the battery 106 is improved. The charging protection module 111 can control the working state of the charging circuit according to the set charging algorithm, improve the stability of the charging process, and prolong the service life of the battery 106. The charging protection module 111 can timely cut off the charging circuit to prevent abnormal conditions during charging from damaging the battery 106, and protect the performance and life of the battery 106. The charging protection module 111 can optimize the charging algorithm and control the charging circuit to improve the charging efficiency, reduce energy loss and charging time.
[0081] In some embodiments, an RGB atmosphere lamp 112 and a lamp control module 113 are further included, the RGB atmosphere lamp 112 is electrically connected with the control unit 108, and the lamp control module 113 is electrically connected with the control unit 108. Specifically, the RGB atmosphere lamp 112 is a lamp capable of emitting red, green and blue light, and can present various color light effects by mixing different proportions of three primary colors. The lamp control module 113 is an electronic module for controlling the lamp, usually including a control circuit and related interfaces, and can control the brightness, color and other parameters of the light. Common RGB atmosphere lamps 112 include LED light strips, bulbs and the like, which integrate red, green and blue LED light sources inside the lamp, and adjust the color and brightness through the control circuit. The lamp control module 113 can be a separate electronic device or a control circuit integrated in the lamp. The working principle of the RGB atmosphere lamp 112 is to control the brightness and mixing ratio of red, green and blue LED light sources to achieve various color light effects, including flame lamps, colorful lamps, breathing lamps, off lamps, etc. A single click of the button can control the mute switch of the microphone, and the RGB lamp is red. The lamp control module 113 is electrically connected with the control unit 108 to receive control signals and transmit corresponding instructions to the RGB atmosphere lamp 112, and the brightness, color, mode and other parameters of the light are controlled through the user's operation.
[0082] The RGB atmosphere lamp 112 shown in the embodiment can mix multiple colors of light effects by controlling red, green and blue light sources, creating a rich variety of colors for the environment. The RGB atmosphere lamp 112 can adjust the brightness and color of the light according to different scenes and needs, thus creating a suitable atmosphere and enhancing the beauty and comfort of the space. Through the connection of the lamp control module 113 and the control unit 108, the user can remotely control the parameters such as the switch, brightness and color of the light, improving the convenience and flexibility of the light.
[0083] Please refer to Figure 3 with Figure 4In some embodiments, a touch sensing module 118 is further included, which is electrically connected with the mute control module 110 and the light control module 113 respectively. The touch sensing module 118 is used to adjust the opening and closing of the mute control module 110, so as to realize the mute effect of the sound pickup function at the microphone. The touch sensing module 118 is an electronic module capable of detecting and responding to human touch actions. It triggers corresponding functions or operations by sensing human contact. Further, the touch sensing module 110 is connected with the light control module 113. When the touch sensing module 110 receives a touch signal, it will adjust the display form of the RGB atmosphere lamp 112 through the light control module 113. The touch sensing module 118 can be a capacitive touch sensing module 118 or a resistive touch sensing module 118. The capacitive touch sensing module 118 detects touch actions by sensing the capacitance change of the human body. Common forms include touch screens and touch switches. The resistive touch sensing module 118 detects touch actions by sensing the resistance change between the human body and the resistive touch panel. Common forms include resistive touch switches and resistive touch buttons.
[0084] In this embodiment, the setting of the touch sensing module 118 can also make the appearance of the microphone more simple and elegant, and at the same time, it is convenient to use, and the user experience comfort is improved.
[0085] In some embodiments, a rotary potentiometer 114 is further included, which is electrically connected with the amplification module 104. The rotary potentiometer 114 is provided with a tactile switch, which is electrically connected with the control unit 108. The tactile switch is used to control the on-off of the mixing module 102 and the signal processing module 103. The rotary potentiometer 114 is a kind of adjustable resistor, which can change the resistance value by rotating operation, so as to adjust the current or voltage in the circuit. The rotary potentiometer 114 usually has a rotating shaft and a rotating angle range. The user can adjust the resistance value through the rotating shaft. The tactile switch is a kind of instantaneous switch, which can switch the state of the circuit in the moment of pressing and releasing. It is usually triggered by touching or pressing the button to control the switching function of the circuit.
[0086] The rotary potentiometer 114 with the tactile switch combines the rotary potentiometer 114 and the tactile switch together, so that the user can trigger the switch operation while adjusting the resistance value. Usually, there is a button or buckle on the rotating shaft of the rotary potentiometer 114. The user can trigger the switch operation by touching or pressing the button. This design is very convenient in some applications, for example, when adjusting the volume, the user can adjust the volume size through the rotary potentiometer 114, and when needed, the mute state can be switched through the tactile switch. The rotary potentiometer 114 with the tactile switch has two independent functions, which can adjust the resistance value and perform the switching operation, so that the user can more conveniently control the function of the circuit.
[0087] In this embodiment, the rotary potentiometer 114 is electrically connected with the amplification module 104. The rotary potentiometer 114 is used to adjust the amplification factor of the operational amplifier, control the output signal of the operational amplifier, and realize the size adjustment of the microphone recording gain. The tactile switch pin of the rotary potentiometer 114 is connected with the I / O detection port of the control unit 108. The control unit 108 detects whether the switch is pressed to switch the high and low level signals. The signal processing module 103 enables the high and low level signals to control whether the microphone signal is output to the earphone module 101, and further controls whether the signal of the earphone 3 is output, thereby realizing the switch of the microphone monitoring function. In this embodiment, the monitoring can be turned on and off simply and quickly, avoiding complex monitoring switch operations in the XBOX host, which may cause abnormal recording.
[0088] In some embodiments, the mixing module 102 is electrically connected with the XBOX gamepad 2 in the form of one of Bluetooth connection, WIFI connection, NB-LOT connection, and 2.4G private protocol connection.
[0089] In this embodiment, the mixing module 102 is built-in with a Bluetooth module and supports Bluetooth mode. The mixing module 102 can be paired with the XBOX gamepad 2 in Bluetooth mode to realize stable transmission of full-link 48KHz@24bit high-definition audio, optimize the noise interference, and provide high-quality audio experience. The mixing module supports ultra-low delay transmission, and the end-to-end minimum delay can be 10ms, which meets the low delay requirement of e-sports earphones.
[0090] In this embodiment, the mixing module 102 can establish a connection with the XBOX gamepad 2 through WIFI. The mixing module 102 is built-in with a WIFI module and supports a 2.4GHz frequency band. The mixing module 102 can be directly connected with the control device without additional routers. The mixing module 102 realizes data transmission with the XBOX gamepad 2 through WIFI to provide stable wireless connection. The mixing module 102 supports remote control through Ethernet, LAN or WIFI to provide flexible control options.
[0091] In this embodiment, the mixing module 102 can communicate with the XBOX gamepad 2 through an NB-IoT network. The mixing module 102 is built-in with an NB-IoT module and supports low-power wide-area network communication. The mixing module realizes remote connection with the XBOX gamepad 2 through the NB-IoT network, which is suitable for scenarios requiring remote control.
[0092] In an embodiment, the mixing module 102 can establish a connection with the XBOX game handle through a 2.4G private protocol. The mixing module 102 supports the 2.4G private protocol, realizes ultra-low delay transmission, and the entire link can be as low as 23 milliseconds. The mixing module 102 and the XBOX game handle 2 are connected through the 2.4G private protocol, providing high-quality audio experience and high-definition call experience.
[0093] In some embodiments, the electrical connection mode of the mixing module 102 and the XBOX game handle 2 is configured as wired connection and / or wireless connection.
[0094] In this embodiment, the mixing module 102 is connected with the XBOX game handle 2 through a standard USB or audio interface. The second interface 116 is a connection interface for the mixing module 102 and the XBOX game handle 2. By setting the second interface 116, the XBOX game handle 2 and the microphone can be quickly plugged in. Specifically, the second interface 116 can be set according to actual needs to realize wired connection of the mixing module 102 and the XBOX game handle 2. It ensures stable data transmission and audio output.
[0095] In this embodiment, the mixing module 102 uses a standard protocol to wirelessly pair with the XBOX game handle 2. The mixing module 102 can use Bluetooth connection. The user needs to ensure that the Bluetooth function of the mixing module 102 and the XBOX game handle 2 is turned on, and select the corresponding Bluetooth channel on the mixing module 102 to pair. The mixing module 102 can also use 2.4G wireless connection. The mixing module 102 supports 2.4G wireless connection and uses a wireless USB-A receiver to establish a connection with the XBOX game handle 2.
[0096] In this embodiment, the mixing module uses a private protocol to wirelessly pair with the XBOX game handle. The mixing module can use one-to-one pairing. The mixing module uses a private encryption protocol, similar to the one-to-one pairing method of a wireless mouse, to ensure the security and stability of the connection. The user needs to operate according to specific pairing steps, such as pressing specific keys of the mixing module 102 and the XBOX game handle 2 at the same time, inserting the wireless receiver after a certain time, and completing the pairing. The mixing module 102 can also use encrypted connection. The private protocol of the mixing module provides encryption function, similar to the encrypted connection of a wireless mouse, to ensure the security of data transmission. The user may need to start the pairing mode through a specific key combination or operation during the pairing process, and complete the pairing when the indicator light flashes.
[0097] In some embodiments, in the case of wireless connection, the multifunctional microphone 1 further comprises a first antenna electrically connected with the mixing module 102; the multifunctional microphone 1 further comprises a receiver assembly wirelessly connected with the mixing module 102.
[0098] Specifically, the multi-functional microphone 1 comprises a first antenna 119, which is used to emit radio frequency signals to propagate data information of the multi-functional microphone 1 in the form of electromagnetic waves in the air, so that the multi-functional microphone 1 can establish a communication connection with the receiver assembly.
[0099] Please refer to Figure 5 With Figure 7 In some embodiments, the receiver assembly comprises a first receiver 4, the first receiver 4 has a first wired interface 403 and a second antenna, the first wired interface 403 is plugged with the XBOX game handle 2, and the second antenna establishes a wireless communication connection with the first antenna 119.
[0100] In the embodiment, the first wired interface 403 can be a four-segment 3.5mm audio connector, and the first wired interface 403 can be plugged with the XBOX game handle 2 through a data line. When the first wired interface 403 is connected with the XBOX game handle 2, the first wired interface 403 can be recognized as a USB interface by the XBOX game handle 2, so as to facilitate the user to use the XBOX game handle 2 to record the collected user voice.
[0101] In the embodiment, the receiver assembly comprises a first receiver 4, the first receiver 4 has a first wired interface 403 and a second antenna, the first wired interface 403 is plugged with the XBOX game handle 2, and the second antenna establishes a wireless communication connection with the first antenna 119.
[0102] In the embodiment, the second control unit can select a chip of the same model as the control unit 108, so as to realize the wireless data connection between the multi-functional microphone 1 and the first receiver 4. The second control unit can be a JL7016M chip, which realizes compatible connection with any host device inserted into the first receiver 4.
[0103] The third key 402 is a composite function key, which can realize the opening and closing of the first receiver 4, the opening and closing of the earphone listening function of the first receiver 4, and the opening and closing of the pairing state of the first receiver 4 and the multi-functional microphone 1.
[0104] In some embodiments, the first receiver further comprises a second wired interface, which is electrically connected with the earphone.
[0105] Specifically, the first receiver further comprises a second wired interface, which can be a 3.5mm audio jack, a 2.5mm audio jack, a USB interface or a TYPE-C interface. Depending on the connection requirements of the earphone, the second wired interface can be electrically connected to the earphone through a data line to meet the actual use requirements, such as inserting the earphone to hear music or game sound, or to hear the user's real-time speaking sound. Similarly, the second wired interface takes into account the common earphone plug types on the market to ensure wide compatibility. The audio signal processed by the mixing module 104 is directly transmitted to the earphone through the second wired interface to provide real-time monitoring function. The second antenna is used to receive radio frequency signals, so that the first receiver 4 can establish a wireless connection with the multifunctional microphone 1 through the first antenna 119 and the second antenna to meet the actual use requirements.
[0106] In the current embodiment, the first receiver 4 further comprises a second wired interface, which is located on the side or bottom of the first receiver 4 to facilitate the user to connect the earphone. The user can directly insert the plug of the earphone into the second wired interface of the first receiver 4 to realize the transmission of audio signals. If the earphone needs power supply, the second wired interface can also provide power supply to ensure the normal work of the earphone. The second wired interface can be integrated with a volume control function, and the user can adjust the volume of the earphone through the control button on the first receiver.
[0107] In some embodiments, the first receiver 4 further comprises a third wired interface, which is electrically connected to the terminal device.
[0108] Specifically, the first receiver 4 comprises a third wired interface, which can be a TYPE-C interface. The third wired interface can be wired connected to the terminal device through a data line to meet the actual use requirements, such as inserting the earphone to hear music or game sound, or to hear the user's real-time speaking sound. When the third wired interface is connected to the computer, it can be recognized as a USB interface by the computer, which facilitates the user to use the computer to record the user's voice collected by the first receiver 2.
[0109] In some embodiments, the design of the first receiver is further optimized to enhance its functionality and compatibility. Specifically, the first receiver not only includes the basic ability to receive and process signals, but also specifically adds a third wired interface. The design of this third wired interface is to realize electrical connection with various terminal devices, thereby expanding the application range and practicality of the first receiver 4. Through this third wired interface, the first receiver 4 can be seamlessly connected with various types of terminal devices, such as computers, smartphones, tablets, etc. This connection is not limited to physical connection, but also involves deep integration of data transmission and signal processing. The design of the third wired interface takes into account the interface standards and data transmission rates of different devices, ensuring wide compatibility and efficient performance. In addition, the third wired interface can also support multiple communication protocols, so that the first receiver 4 can adapt to different network environments and application requirements. This design not only improves the flexibility and adaptability of the first receiver 4, but also provides convenience for its deployment in various application scenarios.
[0110] The beneficial effects of the embodiment are significant by adding the third wired interface in the first receiver 4. First, this design greatly improves the multifunctionality and applicability of the device, enabling it to effectively connect and exchange data with various terminal devices. This not only enhances the market competitiveness of the device, but also provides users with greater convenience and flexibility. Second, the introduction of the third wired interface enables the device to support a wider range of application scenarios, thereby expanding its potential market range. In addition, this design helps to improve the stability and efficiency of data transmission, ensuring the reliability and performance of the device in various network environments. In general, the addition of the third wired interface brings higher practical value and market potential to the first receiver 4.
[0111] In some embodiments, the first wired interface 403 is configured as a four-segment 3.5mm connector; and / or, the second wired interface is configured as a 3.5mm earphone interface; and / or, the third wired interface is configured as a TYPE-C interface.
[0112] In some embodiments, the configuration of the wired interfaces is carefully designed to meet the needs of different devices and application scenarios. Specifically, the first wired interface 403 is configured as a four-segment 3.5mm jack, which allows the earphone to support microphone function, as the four-segment jack includes left channel, right channel, microphone, and ground line. This design of the interface takes into account the interface standards of different devices, ensuring wide compatibility. The second wired interface is configured as a 3.5mm earphone interface, which is widely used in various audio devices and provides stable audio transmission capability. The third wired interface is configured as a TYPE-C interface, which not only supports data transmission and charging, but also can transmit audio and video signals, suitable for a variety of modern devices. The design of the TYPE-C interface supports positive and negative insertion, enhancing user convenience.
[0113] The embodiments of such wired interface configuration have significant benefits. First, by providing multiple interface types, the market competitiveness of the device is enhanced, as it can meet the needs and preferences of different users. Second, this design improves the stability and efficiency of data transmission, ensuring the reliability of the device in various network environments. In addition, the wide interface compatibility enables the device to adapt to different application scenarios, thereby broadening its potential market range.
[0114] In some embodiments, the receiver assembly includes a second receiver 5, the second receiver 5 having a fourth wired interface 501 for plugging with a terminal device and a third antenna for establishing a wireless communication connection with the first antenna 119.
[0115] Please refer to Figure 6 and Figure 7 In some embodiments, the receiver assembly includes a second receiver 5, the second receiver 5 including a third connection module, a third control unit, and a third adjustment module; the third connection module includes a fourth wired interface 501 for connecting with a terminal device and a third antenna for establishing a wireless connection with the first antenna 119; the third adjustment module includes a fifth key 503 for enabling and disabling the pairing function of the second receiver 5; the third control unit is electrically connected with the third connection module and the third adjustment module, respectively.
[0116] In some embodiments, the fourth wired interface 501 is configured as a USB interface; or, the fourth wired interface 501 is configured as a TYPE-C interface.
[0117] In some embodiments, the fourth wired interface 501 is designed to meet the needs of modern devices. Specifically, the fourth wired interface 501 can be configured as a USB interface, which is widely used in various devices and supports functions such as data transmission, charging, and connecting external devices. In addition, the fourth wired interface 501 can also be configured as a TYPE-C interface, which supports positive and negative insertion and solves the problem of traditional USB interface insertion.
[0118] The embodiments of this wired interface configuration have significant benefits. First, by providing multiple interface types, the market competitiveness of the device is enhanced, as it can meet the needs and preferences of different users. Second, this design improves the stability and efficiency of data transmission, ensuring the reliability of the device in various network environments. In addition, the wide interface compatibility enables the device to adapt to different application scenarios, thereby broadening its potential market range. The versatility and compatibility of the TYPE-C interface make it the mainstream of future USB interfaces, supporting multiple protocols and device connections, further enhancing the practicality and flexibility of the device
[0119] In the second aspect, the application also provides a microphone connection device, which comprises a microphone, a headset, and an XBOX game handle, the microphone being the multifunctional microphone of the first aspect; the headset is electrically connected with the microphone; the XBOX game handle is electrically connected with the microphone.
[0120] Please refer to Figure 1 In the second aspect, the application also provides a microphone connection device, which comprises a microphone, a headset, and an XBOX game handle, the microphone being the multifunctional microphone of the first aspect; the headset is electrically connected with the microphone; the XBOX game handle is electrically connected with the microphone.
[0121] Further, the following specific application examples can be combined to further understand the foregoing technical solutions:
[0122] The most popular and largest user handle on the market is Microsoft's XBOX handle, but this handle has no built-in microphone, and users need to purchase the expensive and bulky Bluetooth headset selected by XBOX if they want to transmit the sound channel to the game. It is unacceptable for users with limited budget and those who pursue simplicity, or use the HEADSET four-section built-in microphone to connect the earphone line to the handle to collect the sound channel at least the handle. However, this way records small, noisy sound, and cannot perform one-key mute for the microphone, and cannot listen to the microphone sound in real time, and the sound quality of the headset is poor, which affects the battery life of the handle and other problems, which is very unfriendly to game players. Therefore, we propose a microphone to solve the above problems, solve the problem of poor recording and playing sound quality, poor battery life, no fancy environment light, and poor game experience during the user's voice interaction process. XBOX game handle has no built-in microphone, users cannot directly communicate with teammates through the handle, and the official standard wireless headset is expensive and has high use cost. The HEADSET four-section game headset has poor sound quality, obvious environmental noise pickup, and no pickup gain adjustment and one-key mute function, and the user experience is poor. Users cannot listen to their own voice in real time, cannot feel the sound quality or volume of their own voice in real time, and cannot know whether their microphone is abnormal or whether their teammates can hear their voice in the first time when communicating with teammates.
[0123] To solve the above problems, a microphone is provided, which includes three interfaces, namely a headset output interface (first interface), an XBOX connection port (second interface), and a charging port (third interface). The XBOX game handle audio interface is connected to the XBOX connection port of the microphone, and the headset output port of the microphone is connected to the headset. The microphone has a composite key, which at least includes the functions of on-off key, microphone mute switch, microphone listening switch, and listening volume adjustment. The microphone at least internally has a pickup module, a signal processing module, a mixing module, an earphone module, and a charging protection module.
[0124] Further, the microphone is built-in RGB colorful light, which can control light mode through long press of the touch button, including flame light, colorful light, breathing light, off light, etc. The button single click can control the mute switch of the microphone, and the RGB light is bright red at the same time. Specifically, the RGB colorful light can adopt RGB fantasy light bead with built-in control chip, the control unit adopts HK32F0301MF4P7C single-chip microcomputer chip, and the touch button can adopt touch chip AIP5901. The touch chip can identify single click or long press operation of the button, and then transmit the detection signal to the single-chip microcomputer. The single-chip microcomputer can output corresponding control signal to the RGB fantasy light bead after identifying the signal, so as to realize switching of various light modes. The light mode can be switched circularly through long press of the touch button, including flame light, colorful light, breathing light, off light, etc. The microphone is built-in battery and is equipped with charging protection module to supply power to the built-in module, including audio processing system and light control system. The heart-shaped directional capacitor microphone is used to collect user's voice, which has high sensitivity, good directivity and low noise. The voice signal is processed by the signal processing module to reduce noise and amplify signal, so as to improve signal-to-noise ratio. The XBOX connection port on the microphone amplifies the game sound output by the handle and mixes with the voice signal. The earphone module amplifies the sound and outputs to the user's earphone. The real-time voice built-in the microphone can be simply and quickly set to open and close the monitoring through the signal switching switch of the mixing module, so as to avoid complex monitoring switch operation in the XBOX host, which causes abnormal recording.
[0125] Further, the touch chip can identify single click operation of the button, and then transmit the detection signal to the single-chip microcomputer. The single-chip microcomputer can output high-low level control signal to the signal processing module after identifying the signal. The signal processing module is internally composed of analog switch chip logic switching circuit. The analog switch chip receives the control signal and switches the switch of the microphone input signal and output signal path, so as to control the switching of the microphone voice signal mute and pickup state. At the same time, the single-chip microcomputer can also control the RGB fantasy light bead to be bright red following the mute state.
[0126] In this embodiment, the circuit board of the microphone is provided with a touch sensing key module, a pickup module, and a signal processing module. The key detection function is realized through a touch chip. The sound is picked up through the microphone chip, and the audio signal is amplified through the operational amplifier module and then output to the XBOX game handle. Through the communication between the respective modules, the one-key mute function is realized. The circuit board is provided with an amplification module, a single-chip control module (i.e., a control unit), an earphone amplification module, a potentiometer adjustment module, etc. The amplification multiple of the operational amplifier is adjusted through the rotary potentiometer with a switch function, the output signal of the operational amplifier is controlled, the size adjustment of the microphone recording gain is realized, the light touch switch pin of the rotary potentiometer is connected to the I / O detection port of the single-chip microcomputer, the single-chip microcomputer detects whether the switch is pressed to switch the high and low level signals, the operational amplifier chip enables pin receives the high and low level signals to control whether the microphone signal is output to the earphone amplification chip, and then controls whether the earphone signal is output, thereby realizing the switch of the microphone monitoring function. The module board is provided with a charging protection module. The charging voltage and current of the battery are effectively controlled through the charging management chip to ensure that the battery will not have safety hazards due to overcurrent or overvoltage. Through the communication cooperation with the single-chip microcomputer, the protection mechanism of shutting down the equipment when charging is realized.
[0127] The microphone adopts TYPE-C as the charging input interface, adopts a polymer lithium ion battery with a built-in battery protection board as the power supply, each functional module of the microphone is powered, and a charging protection module composed of a charging management chip CL4056D is matched. While charging safely, the microphone supports the fast charging function, and the endurance anxiety of the microphone is solved.
[0128] The pickup module adopts a 14mm diameter heart-shaped directional condenser microphone pair to collect user's voice. The sensitivity is high, the directivity is good, and the noise is low. The sound signal is processed by the RC filter signal processing module to reduce noise and amplified by the audio power amplifier module GS4580-SR. The advantage of using the operational amplifier is that the sound signal can be amplified without amplifying the noise, which greatly improves the signal-to-noise ratio and obtains high-quality audio signal input.
[0129] The XBOX connection interface on the microphone amplifies the game sound output by the XBOX game handle and mixes it with the voice signal. The sound is amplified by the LPA4722A chip of the earphone amplification module and provides the signal-to-noise ratio, and then output to the user's earphone. The real-time voice built-in the microphone can be simply and quickly set to open and close the monitoring through the signal switching switch of the mixing module, avoiding complex monitoring switch operation in the XBOX host, which leads to abnormal recording.
[0130] Preferably, the microphone is built-in 2.4G wireless receiving module, JL7016M chip is adopted to realize protocol conversion and signal transmission, the receiver end is also provided with JL7016M chip, wireless connection with XBOX handle and any host device which can be inserted into the receiver can be realized.
[0131] In use, after the user connects the equipment according to the wiring mode, speaks towards the microphone pickup hole, the microphone picks up the human voice, transmits the amplified voice signal to the signal processing module after amplification by the amplification module, the signal processing module acts as a transfer control module, detects whether there is a control signal such as mute operation, volume adjustment, monitoring switch from the single-chip microcomputer, according to the detected control signal, outputs the human voice signal picked up by the microphone to the XBOX game handle through the 4-section 3.5mm interface, the XBOX game handle uploads the human voice signal to the game, thereby realizing chat communication with teammates, at the same time, the XBOX game handle also inputs the music of the game and the voice of teammates to the microphone through the interface, then merges the game and teammate voice and the user speaking voice picked up by the microphone through the internal mixing module of the microphone, then outputs the amplified signal through the 3.5mm earphone interface, so that the user can hear the game and teammate voice and can also listen to the speaking voice in real time through the earphone, and can know the speaking state in time.
[0132] The composite function button is a rotary potentiometer with switch function, long-pressing the button for 2s realizes the opening and closing function of the microphone power supply; single-clicking the button realizes the opening and closing function of the microphone earphone monitoring function; rotating the potentiometer adjusts the microphone gain, clockwise to increase, counterclockwise to decrease. The touch button is realized by touch chip AIP5901, single-clicking the touch button realizes the opening and closing of the microphone mute function; long-pressing the button for 2s realizes the cycle switching of RGB atmosphere light effect mode, including closing the light effect.
[0133] The above example can bring the following beneficial effects:
[0134] The microphone itself has a touch button, which can mute, turn on or turn off the microphone pickup function with one key. Compared with the traditional 3.5mm headset, the microphone of the above example adds a mute function, which can mute, turn on or turn off the microphone pickup function with one key through the touch button of the microphone itself, so that the user can quickly mute the microphone when an emergency occurs during use or when the user does not want to use the microphone function. It is simple and convenient. The gain size can be adjusted by rotating the potentiometer of the microphone itself, and the microphone real-time monitoring function can be turned on or turned off by the button of the potentiometer. It is easy and convenient, that is, the traditional headset does not have a volume adjustment function, and cannot monitor the sound of their own speech in real time. The user cannot know the volume and quality of their own speech at the first time. The microphone of the above example adds a knob to adjust the gain size of the microphone and a real-time listening function of the headset. The gain size can be adjusted by rotating the switch knob of the microphone itself, and the real-time monitoring function of the microphone can be turned on or turned off by the button of the knob switch. It is easy and convenient to listen to game music and teammates' voices while monitoring their own speech. It greatly improves the user experience. Through the earphone output hole of the microphone, the game music and teammates' voices are monitored while the user's speech is monitored. The microphone input function of the XBOX game handle is connected without occupying the earphone audio output function, which perfectly replaces the conventional 4-segment headset. The microphone of the above example adopts a 14mm diameter electret heart-shaped directional condenser microphone, which effectively reduces the influence of environmental noise, has a large diaphragm, higher pickup sensitivity, clearer sound, rich sound details and better sound quality. Built-in rechargeable lithium battery, no need for external power supply, earphone audio output directly driven from the microphone, no need to consume XBOX game handle power, perfect remedy for the pain of insufficient power supply output of XBOX game handle.
[0135] Different from the prior art, the technical scheme provides a multifunctional microphone 1, which comprises an earphone module 101, a mixing module 102, a signal processing module 103, an amplification module 104, a pickup module 105, a power module 107 and a control unit 108; the earphone module 101 is electrically connected with the mixing module 102, the mixing module 102 is electrically connected with an XBOX game handle 2, the earphone module 101 is electrically connected with an earphone 3, the earphone module 101 is used for transmitting a sound signal of the XBOX game handle 2, and the function that the earphone 3 and the XBOX game handle 2 are directly connected through the microphone is realized, and a special headset 3 is not needed to be equipped, but the microphone is used as a transfer interface, the compatibility of multiple earphones 3 to the XBOX game handle 2 is realized, and the matching and selection range of the earphone 3 for a user is expanded; the pickup module 105 is electrically connected with the amplification module 104, the amplification module 104 is electrically connected with the signal processing module 103, the pickup module 105 is used for collecting a user's voice, the user's voice is amplified by using the amplification module 104, and meanwhile environmental noise is filtered out, and the signal-to-noise ratio is improved; the control unit 108 is electrically connected with the amplification module 104, and the control unit 108 is also electrically connected with the power module 107, the control unit 108 is set to support a user to perform more complex microphone function on-off and regulation and control operations, and the power module 107 is set to realize certain power storage of the microphone, and the independent use of a user is facilitated.
[0136] The above only describes some embodiments of the utility model, and does not limit the protection scope of the utility model, and equivalent devices or equivalent process transformations are made by using the contents of the utility model specification and drawings, or are directly or indirectly used in other related technical fields, and are also included in the patent protection scope of the utility model.
Claims
1. A multi-functional microphone, characterized by, The earphone module, the mixing module, the signal processing module, the amplification module, the pickup module, the power module and the control unit are connected with each other. The earphone module is connected with the mixing module, and the mixing module is further connected with the signal processing module. The pickup module is connected with the amplification module, and the amplification module is connected with the signal processing module. The control unit is connected with the signal processing module and the power module.
2. The multi-functional microphone according to claim 1, characterized by, Further comprising: A first interface, which is connected with the earphone module, and the earphone module is configured to be detachably connected with the earphone through the first interface; A second interface, which is connected with the mixing module and the signal processing module respectively, and the mixing module is configured to be detachably connected with the XBOX game handle through the second interface; A third interface, which is connected with the power module, and the power module is configured to be detachably connected with an external power supply through the third interface.
3. The multi-functional microphone according to claim 2, characterized by, The first interface is a three-section 3.5mm earphone interface; The second interface is a four-section 3.5mm game handle interface; The third interface is a Type-C interface.
4. The multi-functional microphone according to claim 2, characterized by, Further comprising: A microphone gain adjustment module, which is connected with the control unit.
5. The multi-functional microphone according to claim 2, wherein The power module comprises: A battery, which is connected with the third interface; A charging protection module, which is arranged between the battery and the control unit.
6. The multi-functional microphone according to claim 2, wherein Further comprising: A mute control module, which is connected with the control unit.
7. The multi-functional microphone according to claim 6, characterized by, Further comprising: An RGB atmosphere lamp, which is connected with the control unit; A lamp control module, which is connected with the control unit.
8. The multi-functional microphone according to claim 7, characterized by, Further comprising: A touch sensing module, which is connected with the mute control module and the lamp control module respectively, and the touch sensing module is used for starting and closing the mute control module and adjusting the RGB atmosphere lamp.
9. The multi-functional microphone according to claim 1, characterized by, Further comprising: A rotary potentiometer, which is connected with the amplification module, and a tactile switch is arranged on the rotary potentiometer, and the tactile switch is connected with the control unit, and the tactile switch is used for controlling the on-off of the mixing module and the signal processing module.
10. The multi-functional microphone according to claim 1, characterized by, The connection mode of the mixing module and the XBOX game handle is configured as one of Bluetooth connection, WIFI connection, NB-LOT connection and wireless private protocol connection.
11. The multi-functional microphone according to claim 1, characterized by, The connection mode of the mixing module and the XBOX game handle is configured as wired connection and / or wireless connection.
12. The multi-functional microphone according to claim 11, characterized by, In the wireless connection mode, the multifunctional microphone further comprises a first antenna, which is connected with the mixing module. The multifunctional microphone further comprises: A receiver assembly, which is wirelessly connected with the mixing module.
13. A device for connecting a microphone, characterized in that The multifunctional microphone comprises: A microphone, which is the multifunctional microphone according to any one of claims 1-12; An earphone, which is connected with the microphone; An XBOX game handle, which is connected with the microphone; And / or, the terminal device is in electrical connection with the microphone.