Multi-key game machine
By using spring-loaded arms to connect the buttons on the game console, the problems of misoperation and low compactness caused by the single button layout of traditional game consoles are solved, achieving higher compactness and lower manufacturing costs.
Patent Information
- Application Number
- CN202520241890.9
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2025-02-14
- Publication Date
- 2025-12-05
- Estimated Expiration
- 2035-02-14
AI Technical Summary
Traditional game consoles have a simple button layout, which leads to a high probability of misoperation, low compactness, and increased manufacturing costs due to the use of elastic components.
By employing multiple spring-loaded components for connection, and by placing multiple elastic materials in the center of the housing for the display area, multiple elastic materials in the center for the display device, and multiple elastic materials in the housing, and by connecting each button with multiple spring-loaded arms, the product avoids the need for a separate spring for reset, thus improving the product's compactness and ease of assembly.
It effectively reduces the rate of accidental button presses, improves the compactness and ease of assembly of the product, and reduces manufacturing costs.
Smart Images

Figure CN223628065U_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The utility model relates to game machine field especially multikey game machine. BACKGROUND
[0002] With the rapid development of the electronic game industry, game machines as one of the important entertainment devices, its design and user experience are constantly optimized and innovated. The traditional game machine is usually equipped with fixed key layout, these keys are generally located on the handle of the game machine, the position is relatively single, which limits the flexibility of the player's operation and the interactivity of the game.
[0003] Especially in some rhythm or quick reaction games, players need to press the specified keys quickly and accurately. The traditional handle, due to the concentrated and fixed distribution of keys, may increase the probability of player's misoperation, and may have a negative impact on the comfort of long-time game.
[0004] In addition, the existing game machine key structure mostly relies on springs or other elastic elements to realize the reset function of the keys. This design needs to reserve enough space for the elastic elements, which makes it difficult to further reduce the product size and affects the improvement of compactness. At the same time, the use of elastic elements also increases the manufacturing cost. SUMMARY
[0005] The utility model provides a multikey game machine, can solve the problem of high misoperation rate, low compactness and high manufacturing cost.
[0006] The utility model provides a multikey game machine, which comprises:
[0007] A shell, the center of the shell is provided with a display area, and a plurality of movable holes are formed on the periphery of the shell;
[0008] A circuit board arranged in the shell;
[0009] A display device electrically connected to the circuit board and aligned with the display area; and
[0010] An operating device comprising an operating assembly and a plurality of trigger assemblies, the operating assembly comprising a body, a plurality of elastic arms, and a plurality of keys, each elastic arm being connected to the body, the end of each elastic arm corresponding to each movable hole, and the end of each elastic arm being connected to each key, each key being exposed outside the shell, each trigger assembly being arranged on the circuit board, and each trigger assembly being aligned with each elastic arm.
[0011] Among them, the key is configured to drive the elastic arm to deform and hold the trigger assembly to trigger the trigger assembly, thereby increasing the elastic potential energy of the elastic arm; the elastic arm drives the key to reset when released.
[0012] Preferably, each of the trigger assemblies comprises a trigger switch and an indicator light, each of the trigger switches and the indicator lights is arranged on the circuit board, each of the indicator lights corresponds to each of the keys, each of the trigger switches corresponds to and is aligned with each of the return arms, and the trigger switch is configured to be triggered under the top holding of the return arm.
[0013] Preferably, the operation device further comprises a light guide assembly, the light guide assembly comprises a seat body and a plurality of light guide covers, the seat body is arranged in the shell, each of the light guide covers is arranged on the seat body, each of the light guide covers is distributed at equal intervals around the center of the seat body, and each of the light guide covers corresponds to each of the indicator lights.
[0014] Preferably, the shell is further provided with a plurality of indication holes, the hole wall of each of the indication holes extends to the inside of the shell to form a positioning peripheral wall, each of the light guide covers passes through each of the positioning peripheral walls, and each of the light guide covers is exposed on the outer side of the shell through each of the indication holes.
[0015] Preferably, the bottom peripheral edge of each of the light guide covers abuts on the circuit board, each of the light guide covers is provided with a notch, and each of the notches corresponds to each of the return arms.
[0016] Preferably, the multi-key game machine further comprises a function device, the function device comprises a plurality of function switches and function keys, each of the function switches is arranged on the circuit board, each of the function keys is slidingly arranged on the shell, each of the function keys abuts on each of the function switches, and each of the function keys is exposed on the outer side of the shell.
[0017] Preferably, each of the return arms comprises a connecting portion and a bending portion, one end of each of the connecting portions is arranged on the body, the other end of each of the connecting portions extends away from the body and protrudes away from the circuit board, so that the end of the connecting portion forms a avoiding portion, each of the bending portions corresponds to and is connected to each of the avoiding portions, each of the bending portions corresponds to and is connected to each of the keys, and each of the avoiding portions corresponds to and is aligned with each of the trigger assemblies.
[0018] Preferably, the body, the return arms and the keys are in an integral molding structure.
[0019] Preferably, each of the return arms is provided with a support plate, a long reinforcing rib and a plurality of short reinforcing ribs, each of the support plates is located on the connecting portion, and each of the support plates is connected to the body and abuts on the circuit board.
[0020] The long reinforcing rib is located on the connecting part, extends along the avoiding part and the bending part, and is connected to the key.
[0021] Preferably, the body is provided with an avoiding hole.
[0022] The display device comprises a light guide base, a light transmission plate and a plurality of display lamp beads, each of the display lamp beads is arranged on the circuit board in an equidistant array, a plurality of light guide channels are formed in the light guide base, the light guide base is arranged on the circuit board, one end of each of the light guide channels is aligned with each of the display lamp beads one by one, and the other end of each of the light guide channels is directed towards the display area, and the light transmission plate is arranged on the display area.
[0023] The utility model discloses the following beneficial effects:
[0024] The utility model relates to a kind of multi-key game machines, and it is connected each key by multiple spring return arms of this already having spring return function, so that it is not necessary to set spring for each key alone to reset, and then on one hand, it is not necessary to avoid installation space and the space required for spring return alone for spring, improve the compactness of product, on the other hand, it is also installed without spring, improve the assembly convenience of product, while also reduce the problem of high product cost due to multiple springs.
[0025] In addition, by corresponding each key to each movable hole of shell periphery, and each key is connected by a spring return arm alone;So effectively improve the independence of each key in setting position and connection installation mode, avoid key mis-touch, improve the use convenience. BRIEF DESCRIPTION OF DRAWINGS
[0026] The above and other objects, features and advantages of the present application will become more apparent from the following detailed description when taken in conjunction with the accompanying drawings, in which like reference characters refer to like parts throughout the several views, and in which:
[0027] Figure 1 It is the structure schematic drawing of multi-key game machine in some embodiments of the utility model;
[0028] Figure 2 It is from another angle Figure 1 The structure schematic drawing of multi-key game machine shown in some embodiments of the utility model;
[0029] Figure 3 It is the exploded view of multi-key game machine in some embodiments of the utility model;
[0030] Figure 4 is a partial structure diagram of a multi-key game machine in some embodiments of the present application;
[0031] Figure 5 is a structure diagram of an operating device in some embodiments of the present application;
[0032] Figure 6 is a structure diagram of a shell in some embodiments of the present application;
[0033] Figure 7 is Figure 3 enlarged view at A;
[0034] Figure 8 is Figure 3 enlarged view at B. DETAILED DESCRIPTION
[0035] Embodiments of the present application will be described in more detail by referring to the drawings. Although embodiments of the present application are shown in the drawings, it should be understood that the present application can be implemented in various forms and should not be limited by the embodiments described herein. Rather, these embodiments are provided to make the present application more thorough and complete, and to convey the scope of the present application to those skilled in the art.
[0036] It should be understood that although the terms "first", "second", "third", etc. are used to describe various information in the present application, these information should not be limited to these terms. These terms are only used to distinguish the same type of information from each other. For example, the first information can also be referred to as the second information, and similarly, the second information can also be referred to as the first information without departing from the scope of the present application. Therefore, the features defined as "first", "second" can explicitly or implicitly include one or more of the features. In the description of the present application, the meaning of "a plurality of" is two or more, unless otherwise specifically limited.
[0037] In the description of the present application, it should be understood that the terms "length", "width", "up", "down", "front", "back", "left", "right", "vertical", "horizontal", "top", "bottom", "inner", "outer" and the like indicate the orientation or positional relationship based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present application and simplifying the description, and do not indicate or imply that the devices or elements referred to must have a particular orientation, be constructed and operated in a particular orientation, and therefore cannot be understood as a limitation on the present application.
[0038] Unless otherwise defined, the terms "mounting", "connected", "connecting", "fixed", and the like are to be construed as broad terms, for example, can be fixed connection, can also be detachable connection or integral; can be mechanical connection, can also be electrical connection; can be direct connection, can also be indirect connection through an intermediate medium, can be internal communication of two elements or interaction relationship of two elements. For those skilled in the art, the specific meaning of the above terms in the utility model can be understood according to the specific circumstances.
[0039] Figure 1 And Figure 2 A multi-key game machine 10 in some embodiments of the utility model is shown, the multi-key game machine 10 includes a shell 1, a circuit board 2, a display device 3 and an operating device 4, and the shell 1 plays the role of supporting and protecting the remaining devices. The circuit board 2 is arranged in the shell 1, and the circuit board 2 is used to control the remaining devices or mechanisms to work. The display device 3 is arranged on the shell 1, and the display device 3 plays the role of display. The operating device 4 is arranged on the shell 1, and the operating device 4 is operated by the user.
[0040] Figures 1 to 6 As shown, the center of the shell 1 is provided with a display area 11, and a plurality of movable holes 12 are formed on the periphery of the shell 1. The circuit board 2 is arranged in the shell 1. The display device 3 is electrically connected to the circuit board 2 and aligned with the display area 11.
[0041] The operating device 4 includes an operating assembly 41 and a plurality of trigger assemblies 42. The operating assembly 41 includes a body 411, a plurality of elastic arms 412 and a plurality of keys 413. Each elastic arm 412 is connected to the body 411. The end of each elastic arm 412 is correspondingly arranged in each movable hole 12. The end of each elastic arm 412 is correspondingly connected to each key 413. Each key 413 is exposed outside the shell 1. Each trigger assembly 42 is arranged on the circuit board 2. Each trigger assembly 42 is correspondingly aligned with each elastic arm 412. The key 413 is configured to drive the elastic arm 412 to deform and hold the trigger assembly 42, thereby increasing the elastic potential energy of the elastic arm 412. The elastic arm 412 drives the key 413 to reset when released.
[0042] It can be understood that the display area 11 is used to mount the display device 3. The movable hole 12 provides a channel for the key 413 to pass out of the shell 1, so that the user can directly interact with the operating device 4.
[0043] Circuit board 2 processes all input signals and outputs corresponding instructions to display device 3 and other components. Circuit board 2 also has multiple trigger components 42, corresponding to the positions of various spring arms 412, to provide operational feedback for button 413. Circuit board 2 is, of course, existing technology. Display device 3 is electrically connected to circuit board 2 and aligned with display area 11 for displaying game visuals or related information.
[0044] When a user presses a button 413, the corresponding retaining arm 412 deforms, pressing against the trigger component 42, thereby generating an electrical signal that is sent to the circuit board 2. After the button is released, due to the elastic potential energy of the retaining arm 412, the button 413 can automatically return to its initial position, ready for the next operation.
[0045] It should be noted that since all the movable holes 12 are located on the periphery of the housing 1, each button 413 will be located at a different position on the periphery of the housing 1, thus preventing interference between the buttons 413 in their respective positions and effectively reducing the accidental touch rate. Secondly, due to the design of the spring-loaded arm 412, it is unnecessary to set a separate reset spring for each button 413, thereby eliminating the cost of setting multiple springs and reducing the product manufacturing cost. In addition, compared with the existing technology where each operation button requires the installation of at least one spring, this utility model only requires the alignment and installation of the operation component 41, eliminating the cumbersome process of installing each spring individually and greatly improving the ease of product manufacturing.
[0046] Preferably, the movable holes 12 are evenly distributed in a circle around the center of the housing 1. In this way, the buttons 413 are also distributed in a circle around the center of the housing 1, thereby preventing the buttons 413 from interfering with each other in terms of their setting position and the space required for their respective movements, ensuring the independence of each button 413, and reducing the accidental touch rate of each button 413.
[0047] like Figure 3 , Figure 4 and Figure 8 As shown, in some embodiments of the multi-button game console 10, each trigger component 42 includes a trigger switch 421 and an indicator light 422. Each trigger switch 421 and each indicator light 422 are disposed on the circuit board 2. Each indicator light 422 corresponds one-to-one with each button 413. Each trigger switch 421 corresponds one-to-one with each spring arm 412. The trigger switch 421 is configured to be triggered under the support of the spring arm 412.
[0048] It can be understood that when the user presses the key 413, the action of the key 413 is transmitted to the trigger switch 421 through the elastic arm 412, so that the trigger switch 421 is triggered. In this way, it is ensured that each operation of pressing the key 413 can be accurately captured, and the user is provided with immediate operation feedback. Each indicator light 422 is also installed on the circuit board 2 and corresponds to the corresponding key 413 one by one. The function of the indicator light 422 is to provide visual feedback to the user, indicating the state of a specific key or system information. For example, in some games, the indicator light can be used to show whether a certain skill is in a cooling state, or to prompt the user that a special function has been activated, or to prompt the user whether the corresponding key needs to be pressed at present. In addition, the indicator light can also be used to display the working mode of the device, the power level and other non-game related information.
[0049] As shown in Figure 3 , Figure 4 and Figure 7 , in some embodiments of the multi-key game machine 10, the operating device 4 further comprises a light guide assembly 43, which comprises a seat body 431 and a plurality of light guide covers 432. The seat body 431 is arranged in the shell 1, and each light guide cover 432 is arranged on the seat body 431. Each light guide cover 432 is distributed at equal intervals around the center of the seat body 431, and each light guide cover 432 is correspondingly covered on the corresponding indicator light 422.
[0050] It can be understood that the seat body 431 is arranged inside the shell 1 around the display area 11. It serves as the basic structure of the light guide assembly 43, not only providing a platform for installing the light guide covers 432, but also playing a role in fixing and supporting, ensuring the stability of the entire assembly. Each light guide cover 432 is arranged on the seat body 431 and distributed at equal intervals around the center of the seat body 431. Each light guide cover 432 is correspondingly covered above the corresponding indicator light 422, forming a closed light transmission path.
[0051] It should be noted that through the design of the light guide cover 432, the light emitted by the indicator light 422 can be more effectively transmitted to the surface or peripheral area of the shell 1, improving the utilization rate of light and reducing light loss, so that the visual feedback is more obvious. The light guide cover 432 helps to evenly disperse the light, avoiding the dazzling phenomenon that may be caused by direct light source, and providing a more comfortable and consistent visual experience. The seat body 431 can be configured as a circle, a rectangle, a triangle or other shapes.
[0052] As shown in Figure 3 , Figure 6 and Figure 7As shown, in some embodiments of the multi-key game machine 10, the shell 1 is also provided with a plurality of indication holes 13, and the hole wall of each indication hole 13 extends into the shell 1 to form a positioning circumferential wall 14. Each light guide cover 432 is correspondingly arranged through each positioning circumferential wall 14 and exposed on the outer side of the shell 1 through each indication hole 13.
[0053] As can be understood, the indication hole 13 provides a channel for the light guide cover 432 to the outside of the shell 1, so that the light guide cover 432 can effectively transmit the light emitted by the indicator light 422 to the outside of the product, thereby providing clear visual feedback for the user. The indication hole 13 is circumferentially distributed around the display area 11 and corresponds to the position of the key 413. The size of the indication hole 13 is customized according to the specific size of the light guide cover 432 to ensure a tight fit between the two, which not only does not affect the propagation efficiency of the light, but also prevents external dust or foreign matter from entering the inside of the device.
[0054] The main function of the positioning circumferential wall 14 is to provide accurate installation guidance and support for the light guide cover 432, ensuring that it is securely fixed in the designated position. The positioning circumferential wall 14 can ensure that the light guide cover 432 can be accurately inserted into the corresponding indication hole 13, reducing the possibility of assembly errors. The positioning circumferential wall 14 provides additional support to prevent the light guide cover 432 from loosening or falling off due to external pressure or vibration, enhancing the overall durability and reliability of the product.
[0055] It should be noted that each indicator light corresponds to a key, that is, the user can know whether the corresponding key needs to be pressed or not through the indicator light corresponding to each key. That is, each indicator light indicates a key.
[0056] As shown in Figure 3 , Figure 4 and Figure 7 , in some embodiments of the multi-key game machine 10, the bottom circumferential edge of each light guide cover 432 abuts against the circuit board 2, and each light guide cover 432 is provided with a notch 4321 corresponding to each elastic arm 412.
[0057] As can be understood, the bottom circumferential edge of each light guide cover 432 directly abuts against the circuit board 2, forming a stable support point that ensures the positional stability of the light guide cover 432 and the accuracy of the optical path. Not only does it enhance the installation stability of the light guide cover 432, but it also effectively prevents it from shifting due to external pressure or vibration, ensuring the reliability and durability of the product during long-term use. The notch 4321 allows heat generated by the indicator light 422 during operation to flow out, preventing overheating.
[0058] As shown in Figure 1As shown, in some embodiments of the multi-key game machine 10, the multi-key game machine 10 further comprises a function device 5; as Figure 3 and Figure 4 As shown, the function device 5 comprises a plurality of function switches 51 and function keys 52, each function switch 51 is arranged on the circuit board 2, and each function key 52 is slidingly arranged on the shell 1, each function key 52 corresponds to each function switch 51, and each function key 52 is exposed on the outer side of the shell 1.
[0059] Understandably, each function switch 51 is arranged on the circuit board 2 and corresponds to the corresponding function key 52. Each function switch 51 is responsible for receiving the operation signal from the function key 52 and converting it into an electrical signal to the circuit board 2. The function switch 51 can be set to multiple types, such as mechanical switch, touch switch or micro switch, etc. to adapt to different application scenarios and user needs. They can be used to implement various specific functions, such as adjusting the volume, switching the mode, starting the special skills, etc.
[0060] Each function key 52 is slidingly arranged on the shell 1. In some embodiments, the user can trigger the function switch 51 through horizontal sliding operation. In other embodiments, the user can trigger the function switch 51 through vertical sliding operation. In this way, a more intuitive and convenient operation mode is provided, which is especially suitable for functions that need to be quickly switched or continuously adjusted. Each function key 52 corresponds to each function switch 51, ensuring that each sliding operation can accurately trigger the corresponding switch. This direct contact mode ensures the reliability and response speed of signal transmission.
[0061] It should be noted that by introducing the function device 5, the user can obtain more operation options to meet the needs of different games or applications. For example, the player can easily adjust the volume, switch the game mode or activate other functions without interrupting the game.
[0062] As shown in 3 to Figure 5 As shown, in some embodiments of the multi-key game machine 10, each elastic arm 412 comprises a connecting part 4121 and a bending part 4122, one end of each connecting part 4121 is arranged on the body 411, the other end of each connecting part 4121 extends away from the body 411 and protrudes away from the circuit board 2, so that the end of the connecting part 4121 forms an avoidance part 4123, each bending part 4122 corresponds to each avoidance part 4123, each bending part 4122 corresponds to each key 413, and each avoidance part 4123 corresponds to each trigger assembly 42.
[0063] Understandably, one end of each connecting part 4121 is disposed on the body 411, and the other end extends away from the body 411 and protrudes away from the circuit board 2. This arrangement forms a clearance part 4123, allowing the retaining arm 412 sufficient space to deform when the button 413 is pressed. The clearance part 4123 ensures that the retaining arm 412 will not interfere with the circuit board 2 or other internal components during deformation, thereby ensuring smooth and accurate operation.
[0064] Each bend 4122 is connected to a corresponding recess 4123 and further connected to each button 413. This bending design allows the retaining arm 412 to be reversed to extend and connect to the button 413 in the appropriate position. The bend 4122 provides a clear deformation path, ensuring that each button operation is accurately transmitted to the trigger component 42, improving the reliability and accuracy of the input.
[0065] like Figure 5 As shown, in some embodiments of the multi-button game console 10, the main body 411, each spring arm 412 and each button 413 are integrally formed.
[0066] Understandably, the unibody construction eliminates the risk of loosening or separation that may arise from traditional component assembly, making the entire operating assembly 41 more robust and reliable. Users will not encounter issues with loose or detached buttons during prolonged use, thus improving the product's durability and lifespan.
[0067] Furthermore, the main body 411, each spring arm 412, and each button 413 are integrally molded from the same material, which can be a polymer material or metal alloy with good elasticity and durability. In this way, not only can the strength and elastic recovery performance of the structure be ensured, but it also has good processing performance, making it easy to realize complex integrated settings.
[0068] like Figure 5 As shown, in some embodiments of the multi-button game console 10, each spring arm 412 is provided with a support plate 4126, a long reinforcing rib 4124 and several short reinforcing ribs 4125. Each support plate 4126 is located on the connecting part 4121. Each support plate 4126 is connected to the body 411 and abuts against the circuit board 2.
[0069] The long reinforcing rib 4124 is located on the connecting part 4121. The long reinforcing rib 4124 extends along the clearance part 4123 and the bending part 4122 and is connected to the button 413. Each short reinforcing rib 4125 is provided on the bending part 4122 and is connected to the button 413. The short reinforcing ribs 4125 are symmetrically arranged on both sides of the long reinforcing rib 4124.
[0070] It can be understood that each support plate 4126 is located on the connecting part 4121 and connected to the body 411. The arrangement of the support plate 4126 enables the resilient arm 412 to be firmly fixed on the body 411, enhancing the structural stability of the entire operating assembly 41. Each support plate 4126 abuts against the circuit board 2, forming a stable support point, ensuring that the resilient arm 412 does not displace or deform during key operation, improving the accuracy and reliability of operation.
[0071] The long reinforcing rib 4124 is located on the connecting part 4121, extending along the displacement part 4123 and the bent part 4122 and finally connecting to the key 413. This design provides additional longitudinal support force for the resilient arm 412, enhancing its resistance to deformation. The long reinforcing rib 4124 not only increases the overall rigidity of the resilient arm 412, but also ensures that the force transmission path from the connecting part 4121 to the key 413 is more stable, reducing the operation delay caused by elastic deformation.
[0072] The short reinforcing ribs 4125 are symmetrically arranged on both sides of the long reinforcing rib 4124, forming a stable frame structure. The arrangement of the short reinforcing ribs 4125 enhances the lateral stability of the bent part 4122, preventing possible lateral deformation during key operation, ensuring the vertical motion trajectory of the key 413 and improving the accuracy and response speed of operation.
[0073] As shown in Figure 4 and Figure 5 In some embodiments of the multi-key game machine 10, the body 411 is provided with a displacement hole 4111; the display device 3 includes a light guide seat 31, a light transmission plate 32 and a plurality of display lamp beads 33, each display lamp bead 33 is arranged in an equidistant array on the circuit board 2, the light guide seat 31 is provided with a plurality of light guide channels 311, the light guide seat 31 is arranged on the circuit board 2, and one end of each light guide channel 311 corresponds to each display lamp bead 33 in alignment, the other end of each light guide channel 311 faces the display area 11, and the light transmission plate 32 covers the display area 11.
[0074] It can be understood that the displacement hole 4111 provided on the body 411 mainly provides installation space for the display device 3 to avoid interference with the operating assembly such as the resilient arm 412. The arrangement of the displacement hole 4111 ensures the reasonable layout of the internal components, so that the components can work closely without affecting each other, improving the overall compactness and stability of the equipment.
[0075] Each display lamp bead 33 is arranged in an equidistant array on the circuit board 2, which ensures uniform distribution of light and avoids visual unevenness caused by individual lamp beads being too bright or too dark. The display lamp bead 33 is responsible for generating light and transmitting light to the display area 11 through the light guide seat 31, providing clear and bright visual feedback for the user.
[0076] The light guide base 31 is provided with a plurality of light guide channels 311, one end of each light guide channel 311 is aligned with each display lamp bead 33 one by one, and the other end is directed to the display area 11. Such arrangement ensures that the light emitted from the display lamp bead 33 can be efficiently conducted to the display area 11, reducing light loss. The light guide base 31 is arranged on the circuit board 2 between the display lamp bead 33 and the display area 11, and serves as a key component for light conduction. The light guide base 31 not only effectively guides the light, but also protects the display lamp bead 33 from damage caused by external pressure or vibration. The light-transmitting plate 32 is arranged on the display area 11 as the outermost protection and light guide medium, ensuring that the light can be uniformly diffused into the user's field of view.
[0077] The utility model has the following beneficial effects:
[0078] The utility model relates to a kind of multi-key game machines, and it is connected each key by multiple elastic arms with elastic function, so that it is not necessary to set spring for each key alone to reset, and then on the one hand, it is not necessary to avoid installation space and the space required for elastic recovery for spring alone, improve the compactness of product, on the other hand, it is also installed without spring, improve the assembly convenience of product, while also reduce the problem of high product cost due to multiple springs.
[0079] In addition, by corresponding each key to each movable hole of the periphery of shell, and each key is connected by a elastic arm alone;So effectively improve the independence of each key in setting position and connection installation mode, avoid key mis-touch, improve the convenience of use.
[0080] The utility model has been described in detail above with reference to the drawings. In the above examples, the description of each example has its own focus, and the parts not described in detail in a certain example can be referred to the related description of other examples. Those skilled in the art should also know that the actions and modules involved in the specification are not necessarily required by the utility model. In addition, it can be understood that the steps in the method of the utility model example can be adjusted, combined and reduced according to actual needs, and the modules in the device of the utility model example can be combined, divided and reduced according to actual needs.
[0081] The above has described various embodiments of the present application, the above description is exemplary, not exhaustive, and is not limited to the disclosed embodiments. Many modifications and changes are obvious to those skilled in the art without departing from the scope and spirit of the described embodiments. The selection of terms used herein is intended to best explain the principles of the embodiments, practical application, or improvement to the technology in the market, or to enable other ordinary skilled in the art to understand the embodiments disclosed herein.
Claims
1. A multi-key gaming machine characterized by comprising: The application relates to a multi-key game machine, which comprises a shell, a circuit board, a display device and an operating device. The shell is provided with a display area in the center, and a plurality of movable holes are formed on the periphery of the shell. The circuit board is arranged in the shell. The display device is electrically connected to the circuit board and is aligned with the display area. The operating device comprises an operating component and a plurality of trigger components. The operating component comprises a body, a plurality of elastic arms and a plurality of keys. Each elastic arm is connected to the body.
2. The multiple-key gaming machine of claim 1, wherein, The end of each elastic arm is correspondingly arranged in each movable hole.
3. The multiple-key gaming machine of claim 2, wherein, The end of each elastic arm is correspondingly connected to each key.
4. The multiple-key gaming machine of claim 3, wherein, Each key is arranged outside the shell.
5. A multiple-key gaming machine as claimed in claim 3 or 4, wherein, Each trigger component is arranged on the circuit board and is correspondingly aligned with each elastic arm.
6. The multiple-key gaming machine of claim 1, wherein, The key is configured to drive the elastic arm to deform and hold the trigger component to trigger, thereby increasing the elastic potential energy of the elastic arm.
7. The multiple-key gaming machine of claim 1, wherein, When the elastic arm is released, the key is reset.
8. The multiple-key gaming machine of claim 1 or 7, wherein, Each trigger component comprises a trigger switch and an indicator. Each trigger switch and each indicator are arranged on the circuit board. Each indicator corresponds to each key. Each trigger switch is correspondingly aligned with each elastic arm. The trigger switch is configured to be triggered under the holding of the elastic arm. The operating device further comprises a light guide component. The light guide component comprises a seat and a plurality of light guide covers. The seat is arranged in the shell. Each light guide cover is arranged on the seat. Each light guide cover is distributed at equal intervals around the center of the seat. Each light guide cover is correspondingly arranged on each indicator. The shell is further provided with a plurality of indicator holes. The hole wall of each indicator hole extends to the inside of the shell to form a positioning peripheral wall. Each light guide cover is correspondingly arranged in each positioning peripheral wall and is correspondingly arranged on the outside of the shell through each indicator hole. The bottom peripheral edge of each light guide cover is arranged on the circuit board. Each light guide cover is provided with a notch. Each notch is correspondingly arranged towards each elastic arm. The multi-key game machine further comprises a function device. The function device comprises a plurality of function switches and function keys. Each function switch is arranged on the circuit board. Each function key is slidingly arranged on the shell. Each function key is correspondingly arranged on each function switch and is arranged on the outside of the shell. Each elastic arm comprises a connecting part and a bending part. One end of each connecting part is arranged on the body. The other end of each connecting part extends away from the body and protrudes away from the circuit board. The end of the connecting part forms an avoiding part. Each bending part is correspondingly connected to each avoiding part. Each avoiding part is correspondingly aligned with each trigger component. The body, the elastic arms and the keys are integrally formed.
9. The multiple-key gaming machine of claim 7, wherein, Each of the elastic arms is provided with a support plate, a long reinforcing rib and a plurality of short reinforcing ribs, each of the support plates is located on the connecting portion, and each of the support plates is connected to the body and abuts against the circuit board; The long reinforcing rib is located on the connecting portion, extends along the avoiding portion and the bending portion, and is connected to the key, each of the short reinforcing ribs is arranged on the bending portion, each of the short reinforcing ribs is connected to the key, and each of the short reinforcing ribs is symmetrically arranged on the two sides of the long reinforcing rib.
10. The multiple-key gaming machine of claim 1, wherein, The body is provided with an avoiding hole; The display device comprises a light guide seat, a light transmission plate and a plurality of display lamp beads, each of the display lamp beads is arranged on the circuit board in an equidistant array, the light guide seat is provided with a plurality of light guide channels, the light guide seat is arranged on the circuit board, one end of each of the light guide channels is one-to-one corresponding and aligned with each of the display lamp beads, and the other end of each of the light guide channels faces the display area, and the light transmission plate covers the display area.