Array-based logic problem solving card insertion type game device
By combining a card-based game device with question cards and a card reader unit on the host, an electronic solution for array logic games is realized, solving the problems of high cost and easy damage in existing technologies, and providing an intuitive solution method and scalability.
Patent Information
- Application Number
- CN202421187065.7
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-05-28
- Publication Date
- 2025-12-23
- Estimated Expiration
- 2034-05-28
AI Technical Summary
Existing board and logic games have significant structural differences when implemented electronically, resulting in high production costs, susceptibility to damage, and a lack of intuitive electronic puzzle-solving methods.
The device uses a card-based game system. By combining the identification marks on the question cards with the card reader unit of the host, the array logic game is presented electronically. The control unit automatically judges the correctness of the solution, and the insertion of question cards reduces the overall cost of the device and increases the game's expandability.
It realizes an intuitive electronic solution to array logic games, reduces the overall manufacturing cost, decreases the probability of damage, supports future expansion, and improves the game's playability.
Smart Images

Figure CN223696736U_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The utility model relates to game equipment field especially, and it is a kind of logical problem solving card-inserting type game device based on array. BACKGROUND
[0002] With the development of electronic chessboard, many chessboard games can be realized on electronic chessboard, the chessboard game referred to here not only refers to chess game, such as gomoku, go, but also can refer to logical game realized through chessboard, such as the Chinese utility model patent with the first announcement "CN220189112U" relates to a Sloyd square toy, that is, Sloyd game is electrified.
[0003] However, different chess games are different due to the difference of playing method, and the structure of electronic realization is also completely different. On this basis, the present case aims to realize square game through electronic chessboard. The square game referred to in the present case refers to problem solving in the operation area of array, and it is required that each column in horizontal direction and each column in vertical direction meet the requirements of each column of the problem, such as the array arrangement of particles of different colors, the problem of arrangement generally involves the color and quantity of particles, and only when each column in horizontal direction and each column in vertical direction meet the requirements of particle color and quantity of the problem, the problem solving is successful. SUMMARY
[0004] In order to solve the above problems, the purpose of the utility model is to provide a kind of logical problem solving card-inserting type game device based on array, the card-inserting type game device can present the array logical game described in background art electronically, realize the playing method of electronic logical game problem solving;And the above arrangement mode can make each column operation unit correspond to the primary problem unit of its problem, which is very intuitive. The way of inserting problem card presents the square game problem, which can reduce the manufacturing cost of the whole machine and reduce the probability of damage of the whole machine.
[0005] In order to realize the above purpose, the utility model adopts the following technical scheme:
[0006] The logical problem solving card-inserting type game device based on array includes host computer and problem card for inserting on host computer;The operating area is constructed on the end face of host computer;Control unit and card reading unit are arranged in host computer, and storage unit is built-in or externally connected;Array game problem library is stored in storage unit, and matrix distributed operation unit is included in operating area, operation unit inputs instruction in the way of keying in or sensing or recognizing, control unit connects operation unit and card reading unit, and control unit obtains instruction information of all operation units in operating area;Its characterized in that:
[0007] The square game question on the question card is printed with a square game question corresponding to a question in the array game question bank and an identification mark for representing the storage position of the corresponding question in the storage unit; when the question card is inserted into the host, the identification mark is on the identification end of the card reading unit; the square game question on the question card includes a horizontal question area above or below the operation area and a vertical question area on the left or right side of the operation area; each row and column operation unit and each vertical operation unit corresponding to the operation area on the horizontal question area and the vertical question area are provided with a primary question unit, and the primary question unit is used for representing a specific feature displayed by the operation unit corresponding to the primary question unit and the number of operation units with the specific feature.
[0008] The utility model discloses the above technical scheme, and this technical scheme relates to a kind of logical problem solving card-inserted game device based on array, and the host in card-inserted game device is provided with control unit, storage unit and operation area, and the storage unit inside is stored with array game question bank, and array game question bank includes array game question and the question corresponding problem solving requirement. Operation unit inputs instruction in the way of keying in or sensing or identification, and control unit obtains the instruction information of all operation units in operation area, so as to be used for electronic judgment whether problem solving is correct.
[0009] Further, the present scheme presents array game question by card-inserted mode, that is, array game question is recorded on question card, and then identification mark of corresponding question storage position (storage address) is also printed on question card. Here, the identification technology of card reading unit and identification mark can use any existing technology, such as bar code, two-dimensional code, RFID, NFC and the like. Therefore, when question card is inserted into host, card reading unit on host can identify card and make the square game question on card consistent with the question currently called on host. On this basis, the square game question on question card of the present scheme includes horizontal question area above or below operation area and vertical question area on the left or right side of operation area; each row and column operation unit and each vertical operation unit corresponding to operation area on horizontal question area and vertical question area are provided with primary question unit, and horizontal question area and vertical question area are beside operation area, which can directly present array game question to player.
[0010] Two parts of contents are recorded in the primary question unit here, 1, specific feature required to be presented to the outside by operation unit corresponding to the column, such as red color; 2, the number of operation units with the specific feature, such as three. Integrated together is to require three operation units to present red feature to the outside.
[0011] Through the above scheme, the array logic game described in the background art can be presented electronically, and the electronic logic game solving play can be realized. And the above arrangement can make each column of operation units correspond to the primary question unit that sets the question, which is very intuitive. After solving the question, the control unit compares the question data retrieved from the array game question bank based on the instruction information of all operation units in the operation area, so that it can automatically judge whether the solution is correct,
[0012] Moreover, the square array game question is presented by inserting the question card, which can reduce the manufacturing cost of the whole machine and reduce the probability of damage to the whole machine. The question card can be suitable for later expansion.
[0013] In further embodiments, the primary question unit can be presented by the following two schemes:
[0014] Scheme one, the primary question unit includes a plurality of feature units, and the feature unit is used to map the shape, pattern and / or color presented by the operation unit to the outside. The number of the plurality of feature units corresponds to the number of operation units in the corresponding column. That is, a corresponding number of feature units is arranged beside each column of operation units. A single feature unit can be used to present a specific feature, and a plurality of feature units can be used to present the number of specific features.
[0015] Scheme two, the primary question unit includes a feature unit and a number representing the number of the feature unit; the feature unit is used to represent the shape, pattern and / or color presented by the operation unit to the outside. That is, a single feature unit is used to present a specific feature, and a number is used to limit the number of specific features to be presented.
[0016] In the advanced play, the question card is also provided with a senior question unit on the horizontal question area and the vertical question area, and the senior question unit corresponds to at least two columns of operation units. The senior question unit is used to represent the specific feature displayed by the corresponding multiple columns of operation units to the outside, and the number of operation units with the specific feature. In this advanced play, the senior question unit is equipped with the senior question unit, and the question set by the senior question unit requires the corresponding multiple columns of operation units to meet the display content and quantity.
[0017] The same as the primary question unit, the senior question unit can also be presented by the following two schemes:
[0018] Scheme one, the senior question unit includes a plurality of feature units, and the feature unit is used to map the shape, pattern and / or color presented by the operation unit to the outside. The number of the plurality of feature units corresponds to the number of operation units in the corresponding multiple columns.
[0019] Scheme two, the senior question unit includes a feature unit and a number representing the number of the feature unit; the feature unit is used to map the shape, pattern and / or color presented by the operation unit to the outside.
[0020] In the above-mentioned scheme, the feature unit is configured as a color block or a pattern arranged on the horizontal and vertical question areas. That is, the color block or the pattern is directly printed on the horizontal and vertical question areas of the card, and can be used to represent the color or shape / pattern required to be presented by the operation unit.
[0021] Further, in order to avoid the card affecting the operation of the player in the operation area, a transparent area or a hollow area is arranged on the card corresponding to the operation area of the host. The transparent area allows the player to observe the operation area of the host through the area, and the hollow area directly avoids the operation area of the host, so as to avoid interference with the operation of the player.
[0022] In an implementable scheme, the host is configured with a slot, and the host is formed with a window above the operation area, and the slot for embedding the card is arranged above the window. In this scheme, the card is directly inserted from the top. Alternatively, the slot is arranged between the operation area and the window, and the host is formed with a socket communicating with the slot. In this scheme, the card is inserted from the side. The card is provided with a hand-holding portion, and the hand-holding portion extends out of the slot when the card is inserted into the socket. The hand-holding portion facilitates the user to insert and remove the card.
[0023] It should be noted that the above-mentioned scheme records "the operation unit displays a specific feature", which includes direct display and indirect display through other components attached to the operation unit. As described in one embodiment: In this scheme, the operation unit inputs instructions in an identified manner. The device is also provided with a plurality of particles with different specific features. The particles are three-dimensional products, and the specific features thereon can be particle shape, identification or pattern, etc. Moreover, each particle is provided with an identification corresponding to the specific feature thereof. The operation unit is configured as an identification unit, and the particle is placed on the identification unit, so that the control unit learns the particle feature on the operation unit. Thus, the specific feature on the particle can be presented to the outside, and the identification is recognized by the operation unit.
[0024] The identification unit and the identification can adopt any existing identification technology, such as RFID technology.
[0025] In another embodiment, the operation unit inputs instructions in a key-in mode, and presents different specific features through light-emitting colors. Specifically, the operation unit is configured as an operation key, and a light-emitting component is arranged below or at the edge of the operation key, which is configured as a color lamp capable of displaying multiple colors or multiple lamp beads of different colors. The control unit is connected to the light-emitting component of each operation unit, and pressing the operation key can control the switching on and off and color switching of the light-emitting component. In this scheme, during the problem solving process, only the operation key needs to be pressed until the color of the light-emitting component presents the desired color.
[0026] Preferably, the light-emitting component is arranged in the operation key, and the operation key is configured as a light-transmitting key. The light is presented through the operation key and illuminates the operation key, which is convenient and more intuitive.
[0027] In an alternative embodiment, the operation unit inputs instructions in an inductive mode. Specifically, the operation unit is configured as an inductive unit capable of sensing events above it. The events can be, for example, touch, close-range induction (such as infrared technology), and the like. A light-emitting component is arranged below or at the edge of the inductive unit, which is configured as a color lamp capable of displaying multiple colors or multiple lamp beads of different colors. The control unit is connected to the light-emitting component of each operation unit, and triggering the inductive unit can control the switching on and off and color switching of the light-emitting component.
[0028] Preferably, the control unit compares the instruction information of all operation units in the operation area with the problem data retrieved from the array game problem library.
[0029] Preferably, the host is internally provided with a circuit board, and the circuit board is provided with a light-emitting component below or at the edge of each operation unit in the operation area.
[0030] In a further scheme, a timing module, a start key, and a score display module are further included. The timing module includes a plurality of display units capable of independently displaying numerical symbols. The control unit is connected to the timing module and the start key. The control unit is connected to the score display module. The control unit scores according to the accuracy and problem solving time during the problem solving process and presents the score through the score display module. The score display module can adopt the scheme disclosed in the Chinese Utility Model Patent with Publication No. CN220189112U. BRIEF DESCRIPTION OF DRAWINGS
[0031] Figure 1 The host structure diagram of the card-insertion type game device involved in the present application.
[0032] Figure 2 The card-insertion type game device in a card insertion state.
[0033] Figure 3It is a structural schematic diagram of a question card.
[0034] Figure 4 It is an explosion view of a host structure of a card-inserted game device. DETAILED DESCRIPTION
[0035] The embodiments of the present application are described in detail below, examples of which are shown in the drawings, wherein the same or similar notations represent the same or similar elements or elements having the same or similar functions throughout. The embodiments described below by reference to the drawings are exemplary and are intended to explain the present application, and cannot be understood as a limitation of the present application.
[0036] In the description of the present application, it is understood that the orientation or positional relationship indicated by the terms "center", "longitudinal", "transverse", "length", "width", "thickness", "upper", "lower", "front", "rear", "left", "right", "vertical", "horizontal", "top", "bottom", "inner", "clockwise", "counterclockwise" and the like are based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present application and simplifying the description, and therefore cannot be understood as indicating or implying that the devices or elements indicated must have a particular orientation, be constructed and operated in a particular orientation, and therefore cannot be understood as a limitation of the present application.
[0037] In addition, the terms "first" and "second" are only for descriptive purposes, and cannot be understood as indicating or implying relative importance or implicitly indicating the number of the indicated technical features. Therefore, the features defined with "first" and "second" can explicitly or implicitly include one or more of the features. In the description of the present application, unless otherwise specified, the meaning of "a plurality of" is two or more, unless otherwise explicitly limited.
[0038] In the present application, unless otherwise explicitly specified and limited, the terms "mounting", "connection", "connection", "fixing" and the like should be understood in a broad sense, for example, it can be fixedly connected, or it can be detachably connected, or integrally connected; it can be mechanically connected, or it can be electrically connected; it can be directly connected, or it can be indirectly connected through an intermediate medium; it can be the communication inside two elements. For those skilled in the art, the specific meaning of the above terms in the present application can be understood according to the specific circumstances.
[0039] In the utility model, unless another definite provision and limitation, first feature is in second feature "on" or "under" can include that first and second features are in direct contact, also can include that first and second features are not in direct contact but contact through other feature between them. Moreover, first feature is on, above and on of second feature includes that first feature is directly above and obliquely above of second feature, or only indicates that horizontal height of first feature is higher than second feature. First feature is under, below and under of second feature includes that first feature is directly below and obliquely below of second feature, or only indicates that horizontal height of first feature is less than second feature.
[0040] As Figures 1-4 The utility model relates to a kind of based on array's logic problem solving plug-in game device, including host computer 1, and for the problem card 2 of plugging in host computer 1.It is built with operating area 3 on the end surface of the host computer 1.Control unit and card reading unit are provided inside host computer 1, and built-in or external with storage unit.Control unit, storage unit and card reading unit are prior art, not shown in the drawing of the case.Internal storage array game question bank of storage unit, storage unit can be fixed capacity, can also be expanded, such as built-in storage unit can be connected external memory and expand, external storage unit can be used as removable storage, such as U disk, game card and so on mode change expansion, of course, it can also be replaced storage or expansion scheme by bluetooth, wifi connection mobile phone and tablet.
[0041] Operating area 3 includes the operation unit 31 of matrix distribution, and operation unit 31 inputs instruction in the way of keying or sensing or identification, and control unit connects operation unit 31 and card reading unit, and control unit obtains the instruction information of all operation unit 31 in operating area 3.The technical scheme relates to a kind of based on array's logic problem solving plug-in game device, and the host computer 1 in plug-in game device is provided with control unit, storage unit and operating area 3, and internal storage array game question bank of storage unit, and array game question bank includes array game question and the problem solving requirement corresponding to question.Operation unit 31 inputs instruction in the way of keying or sensing or identification, and control unit obtains the instruction information of all operation unit 31 in operating area 3, and control unit is based on the instruction information of all operation unit 31 in operating area 3, with the question data that it retrieves from array game question bank, so it can be used for electronic to judge whether problem solving is correct.
[0042] Further, the present application presents the array game questions in the form of a card. Specifically, the card 2 has printed thereon the array game questions corresponding to the questions in the array game question bank, and an identification mark representing the storage location of the corresponding question in the storage unit. When the card 2 is inserted into the host 1, the identification mark is positioned at the identification end of the card reading unit. In the present application, the array game questions are recorded on the card 2, and the card 2 also has printed thereon the identification mark representing the storage address of the corresponding question storage location. Therefore, when the card 2 is inserted into the host 1, the card reading unit of the host 1 can identify the card and make the array game questions on the card consistent with the question currently called by the host 1.
[0043] On this basis, the array game questions on the card 2 of the present application include the horizontal question area 21 above or below the operation area 3, and the vertical question area 22 on the left or right side of the operation area 3. The horizontal question area 21 and the vertical question area 22 each have a primary question unit 23 corresponding to each row of operation units 31 and each vertical column of operation units 31 of the operation area 3. The horizontal question area 21 and the vertical question area 22 are beside the operation area 3, and can directly present the array game questions to the player. The primary question unit 23 represents the specific feature to be displayed by the operation units 31 in the corresponding column, and the number of operation units 31 having the specific feature. The primary question unit 23 records two parts of content, 1, the specific feature to be displayed by the operation units 31 in the corresponding column, such as red color; and 2, the number of operation units 31 having the specific feature, such as 3. Together, the primary question unit 23 requires three operation units 31 to display the red color.
[0044] Through the above-mentioned arrangement, the array logic game described in the background art can be presented electronically, and the electronic logic game solving method can be realized. The above-mentioned arrangement can make each column of operation units 31 correspond to the primary question unit 23 presenting the question, which is very intuitive. After solving the question, the control unit compares the instruction information of all the operation units 31 in the operation area 3 with the question data called from the array game question bank, so as to automatically judge whether the solution is correct. Furthermore, the array game questions are presented in the form of a card 2, which can reduce the manufacturing cost of the whole machine and the probability of damage of the whole machine. The card 2 can be suitable for later expansion.
[0045] In further embodiments, the primary question unit 23 can be presented by the following two schemes:
[0046] In the first scheme, the primary question unit 23 comprises a plurality of feature units 200, which are used to represent the shapes, patterns and / or colors presented by the operation units 31. The number of the feature units 200 corresponds to the number of the operation units 31 in the corresponding column. That is, a number of feature units 200 corresponding to the number of the operation units 31 in each column are arranged beside the operation units 31. A single feature unit 200 can be used to represent a specific feature, and a plurality of feature units 200 can be used to represent the number of specific features.
[0047] In the second scheme, the primary question unit 23 comprises a feature unit 200 and a number representing the number of the feature units 200. The feature unit 200 is used to represent the shapes, patterns and / or colors presented by the operation units 31. That is, a single feature unit 200 is used to represent a specific feature, and the number is used to represent the number of the specific features.
[0048] In the advanced play, the test card 2 further comprises advanced question units 24 arranged in the horizontal question area 21 and the vertical question area 22. Each advanced question unit 24 corresponds to at least two columns of operation units 31. The advanced question unit 24 is used to represent the specific features presented by the corresponding columns of operation units 31 and the number of the operation units 31 with the specific features. In the advanced play, the advanced question units 24 are used to set the requirements for the corresponding columns of operation units 31 to present the specific features and the number of the specific features.
[0049] Like the primary question unit 23, the advanced question unit 24 can also be presented in two schemes:
[0050] In the first scheme, the advanced question unit 24 comprises a plurality of feature units 200, which are used to represent the shapes, patterns and / or colors presented by the operation units 31. The number of the feature units 200 is not more than the number of the operation units 31 in the corresponding columns.
[0051] In the second scheme, the advanced question unit 24 comprises a feature unit 200 and a number representing the number of the feature units 200. The feature unit 200 is used to represent the shapes, patterns and / or colors presented by the operation units 31.
[0052] In the above schemes, the feature units 200 are configured as color blocks and patterns arranged on the horizontal question area 21 and the vertical question area 22. That is, color blocks are directly printed on the horizontal question area 21 and the vertical question area 22 of the test card 2, which can be used to represent the colors presented by the operation units 31. Alternatively, patterns are printed on the horizontal question area 21 and the vertical question area 22, which can be used to represent the shapes or patterns presented by the operation units 31, such as geometric shapes like triangles and quadrilaterals.
[0053] Furthermore, to prevent the question card 2 from interfering with the player's operations within the control area 3, a transparent or cutout area 25 is provided on the question card 2 corresponding to the control area 3 of the host 1. The transparent area allows the player to observe the control area 3 of the host 1 through it. The cutout area 25 directly avoids the control area 3 of the host 1, thus preventing interference with the player's operations.
[0054] like Figure 2 In the illustrated embodiment, the host 1 has a slot 11, and a window 12 is formed above the operating area 3. Above the window 12, a slot 11 for embedding the question card 2 is constructed; this embodiment uses a top-mounted embedding method. Alternatively, the slot 11 is constructed between the operating area 3 and the window 12, and a socket 13 communicating with the slot 11 is constructed on the side wall of the host 1. This embodiment uses a side-insertion method for the question card 2. The question card 2 is provided with a handle 26, which extends out of the slot 11 when inserted into the socket 13. The handle 26 facilitates the user's insertion and removal of the question card 2.
[0055] It should be noted that the phrase "the operation unit 31 displays specific features externally" in the above scheme includes direct display by the operation unit 31 and indirect display through other components attached to the operation unit 31. One embodiment described below [figure omitted]: In this scheme, the operation unit 31 inputs commands through identification. The device is also equipped with various particles with different specific features. As three-dimensional products, the specific features of the particles can be particle shape, markings, or patterns, etc. Furthermore, each particle is equipped with an identification mark corresponding to its specific features. The operation unit 31 is constructed as an identification unit; when a particle is placed on the identification unit, the control unit learns the particle features on the operation unit 31. Thus, externally, it can be presented through the specific features inherent in the particles, while internally, it is identified by the operation unit 31 through the identification mark.
[0056] The identification unit and identification mark here can adopt any existing identification technology, such as RFID technology.
[0057] exist Figures 1-4In another embodiment, the operation unit 31 is configured to input instructions in a key-in manner, and different specific features are presented by light-emitting colors. Specifically, the operation unit 31 is configured as an operation key, and a light-emitting component 41 is arranged below or at the edge of the operation key, which is configured as a color light capable of displaying multiple colors or multiple light beads of different colors. A control unit is connected to the light-emitting component 41 of each operation unit 31, and pressing the operation key can control the switching on and off and color switching of the light-emitting component 41. In this case, during the problem solving process, the operation key is only needed to be pressed until the color of the light-emitting component 41 presents the desired color. In a specific embodiment, a circuit board 4 is arranged inside the host 1, and the light-emitting component 41 is arranged below or at the edge of each operation unit 31 in the operation area 3. As a preferred option, the light-emitting component 41 is arranged in the operation key, and the operation key is configured as a light-transmissive key. The light is presented by passing through the operation key and lighting up the operation key, which is convenient and more intuitive.
[0058] In an alternative embodiment, the operation unit is configured to input instructions in a sensing manner. Specifically, the operation unit is configured as a sensing unit capable of sensing events above it, which can be in the form of, for example, touch, close-range sensing (such as infrared technology), and the like. A light-emitting component is arranged below or at the edge of the sensing unit, which is configured as a color light capable of displaying multiple colors or multiple light beads of different colors. A control unit is connected to the light-emitting component of each operation unit, and triggering the sensing unit can control the switching on and off and color switching of the light-emitting component.
[0059] In a further solution, a timing module, a start key, and a score display module are further included. The timing module includes multiple display units capable of independently displaying numerical symbols. A control unit is connected to the timing module and the start key. The control unit is connected to the score display module. The control unit scores according to the accuracy and problem solving time during the problem solving process, and the score is presented by the score display module, which can be presented by the solution disclosed in the Chinese Utility Model Patent with the publication number CN220189112U.
[0060] In the description of the present specification, the description of the terms "one embodiment", "some embodiments", "an example", "a specific example", or "some examples" and the like means that the specific features, structures, materials or characteristics described in connection with the embodiment or example are included in at least one embodiment or example of the present utility model. In the present specification, the illustrative description of the above terms does not necessarily refer to the same embodiment or example. Moreover, the specific features, structures, materials or characteristics described can be combined in any one or more embodiments or examples in a suitable manner.
[0061] Although the embodiments of the utility model have been shown and described above, it can be understood that the above-mentioned embodiments are exemplary and cannot be understood as limiting the utility model, and the ordinary skilled in the art can change, modify, replace and transform the above-mentioned embodiments within the scope of the utility model without departing from the principles and purposes of the utility model.
Claims
1. An array-based logic problem solving plug-in game device, comprising a host (1) and a problem card (2) for plugging into the host (1); an operation area (3) is formed on the end face of the host (1); a control unit and a card reading unit are arranged inside the host (1), and a storage unit is built-in or externally connected; an array game problem library is stored inside the storage unit; the operation area (3) comprises matrix-distributed operation units (31); the operation units (31) input instructions in the form of keying in or sensing or recognizing; the control unit is connected with the operation units (31) and the card reading unit; the control unit acquires instruction information of all the operation units (31) in the operation area (3); characterized in that: the problem card (2) is printed with a square game problem corresponding to a problem in the array game problem library and an identification mark for representing the storage position of the corresponding problem in the storage unit; when the problem card (2) is plugged into the host (1), the identification mark is on the identification end of the card reading unit; the square game problem on the problem card (2) comprises a horizontal problem area (21) above or below the operation area (3) and a vertical problem area (22) on the left or right side of the operation area (3); each row of the operation units (31) and each column of the operation units (31) corresponding to the operation area (3) on the horizontal problem area (21) and the vertical problem area (22) are provided with primary problem units (23); the primary problem units (23) are used for representing the characteristics displayed by the operation units (31) in the corresponding column and the number of the operation units (31) with the characteristics. the primary problem units (23) comprise a plurality of characteristic units (200) for mapping the shapes, patterns and / or colors presented by the operation units (31) externally, and the number of the plurality of characteristic units (200) corresponds to the number of the operation units (31) in the corresponding column; or the primary problem units (23) comprise characteristic units (200) and numbers representing the number of the characteristic units (200); the characteristic units (200) are used for representing the shapes, patterns and / or colors presented by the operation units (31) externally.
2. An array-based logic puzzle plug-in game device according to claim 1, wherein: the problem card (2) is further provided with advanced problem units (24) on the horizontal problem area (21) and the vertical problem area (22); the advanced problem units (24) correspond to at least two columns of the operation units (31); the advanced problem units (24) are used for representing the characteristics displayed by the operation units (31) in the corresponding multiple columns and the number of the operation units (31) with the characteristics.
3. An array-based logic puzzle plug-in game device as in claim 1, wherein: the advanced problem units (24) comprise a plurality of characteristic units (200) for mapping the shapes, patterns and / or colors presented by the operation units (31) externally, and the number of the plurality of characteristic units (200) is not higher than the number of the operation units (31) in the corresponding multiple columns; or the advanced problem units (24) comprise characteristic units (200) and numbers representing the number of the characteristic units (200); the characteristic units (200) are used for mapping the shapes, patterns and / or colors presented by the operation units (31) externally.
4. An array-based logic puzzle plug-in game device according to claim 3, wherein: 5. An array-based logic puzzle plug-in game device according to claim 2 or 4, wherein: The feature unit (200) is configured as color blocks and patterns arranged on the horizontal question area (21) and the vertical question area (22).
6. An array-based logic puzzle plug-in game device as defined in claim 1, wherein: The operation area (3) of the host (1) is provided with a transparent area or a hollow area (25).
7. An array-based logic puzzle plug-in game device as defined in claim 1, wherein: The host (1) is provided with a slot (11), and the host (1) is provided with a window (12) above the operation area (3), and the slot (11) for embedding the test card (2) is arranged above the window (12); or the slot (11) is arranged between the operation area (3) and the window (12), and the slot (11) is communicated with the slot (11) arranged on the side wall of the host (1); the test card (2) is provided with a hand holding part (26), and when the hand holding part (26) is inserted into the slot (11), the hand holding part (26) is arranged outside the slot (11).
8. The array-based logic puzzle plug-in card game device of claim 1, wherein: A plurality of particles with different characteristics are also included, and each particle is provided with an identification mark corresponding to its characteristic; the operation unit (31) is configured as an identification unit, and when the particle is placed on the identification unit, the control unit obtains the particle characteristics on the operation unit (31).
9. The array-based, logic puzzle solving, card game device of claim 1, wherein: The operation unit (31) is configured as an operation key, and the operation key is provided with a light emitting component (41) below or at the edge, and the light emitting component (41) is configured as a color lamp capable of displaying a plurality of colors or a plurality of lamp beads with different colors; the control unit is connected with the light emitting component (41) of each operation unit (31), and the operation of the operation key can control the switch and color switching of the light emitting component (41).
10. An array-based logic puzzle plug-in game device according to claim 9, wherein: The light emitting component (41) is arranged in the operation key, and the operation key is configured as a light-transmitting key.
11. An array-based, logic puzzle solving, card game device as in claim 1, wherein: The operation unit (31) is configured as a sensing unit capable of sensing events above it, and the sensing unit is provided with a light emitting component (41) below or at the edge, and the light emitting component (41) is configured as a color lamp capable of displaying a plurality of colors or a plurality of lamp beads with different colors; the control unit is connected with the light emitting component (41) of each operation unit (31), and the triggering of the sensing unit can control the switch and color switching of the light emitting component (41).
12. An array-based, logic puzzle solving, card game device as in claim 1, wherein: The control unit compares the instruction information of all operation units (31) in the operation area (3) with the question data retrieved from the array game question bank.
13. An array-based logic puzzle card game device as defined in claim 9, wherein: The host (1) is provided with a circuit board (4) inside, and the circuit board (4) is provided with a light emitting component (41) below or at the edge of each operation unit (31) in the operation area (3).
Citation Information
Patent Citations
Schilt square toy
CN220189112U