Simulation eye based on miniature display screen

By using simulated eyes based on micro-displays, the problem of poor dynamic simulation of eyes in existing technologies has been solved, achieving low-cost and highly realistic eye simulation, which is applicable to fields such as humanoid robots, bionic robots, physical dolls, and robotic pets.

CN224232271UActive Publication Date: 2026-05-12李志民
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
李志民
Filing Date
2025-05-09
Publication Date
2026-05-12

AI Technical Summary

Technical Problem

Existing technologies struggle to effectively simulate the dynamic changes and real-time effects of eyes in fields such as humanoid robots, bionic robots, physical dolls, and robotic pets, and are also costly.

Method used

The simulated eye, based on a micro-display, includes a curved body and an eye simulation unit. The dynamic simulation effect of the eye is achieved through a screen display control unit. The physical shape and dynamic characteristics of the eye are simulated using an LCD or OLED display and a transparent cover.

Benefits of technology

It achieves low-cost, high-fidelity eye simulation, capable of simulating the physical morphology and dynamic changes of the eye, such as iris color, pupil size, and eye movement, and is easy to integrate and expand its functions.

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Abstract

The utility model relates to a simulation eye based on a miniature display screen, the simulation eye comprises at least one pair of curved surface bodies similar to the physical form of the eye and an eye simulation unit used for data processing and simulation picture generation, and each curved surface body comprises a display screen provided with a screen display control unit; and the eye simulation unit is connected with the screen display control unit, so that the display screen can display a dynamic simulation effect of eyes. The simulation eye based on the micro display screen disclosed by the utility model is good in simulation effect, and not only can simulate the physical form of the appearance of the eye, such as transparent cornea and eye bulge characteristics. And the dynamic effect of eyes can be simulated, such as displaying iris style color and pupil size, simulating eyeball movement change and the like.
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Description

Technical Field

[0001] This disclosure relates to the field of biomimetic robotics, and more specifically, to a simulated eye based on a microdisplay. Background Technology

[0002] With continuous breakthroughs in AI, robotics manufacturing, and new materials, the day when humans can create lifelike robots that mimic human behavior and expressions is just around the corner. In this process, the creation and simulation of eyes is a crucial step; one could even say that whether future robots can overcome the uncanny valley effect will largely depend on the effectiveness of eye simulation.

[0003] Currently, in the field of medical bionics, a representative approach to eye simulation and reconstruction involves constructing a retina-like prosthesis. This prosthesis uses photoelectric signal conversion to transmit captured signals to the optic nerve, which then relays the information to the brain for image processing. However, applying this approach to simulation production faces numerous technical challenges and is also extremely costly.

[0004] In the field of humanoid robot and doll manufacturing, the current method mainly involves using mechanical devices to control eye prostheses to mimic the activities of human eyes. A simpler approach even uses a glass sphere-shaped eye prosthesis. Obviously, since the pattern of the eye prosthesis is fixed, controlling its movement using mechanical devices cannot simulate all the real changes in the eye (such as changes in the pupil and iris when light or focal length changes), nor can it simulate real-time effects such as the eye's synchronous tracking of moving objects.

[0005] Overall, in the fields of humanoid robots, bionic robots, physical dolls, robotic pets, and bionic pets, current solutions for simulating eyes are not yet ideal. Utility Model Content

[0006] The purpose of this invention is to at least partially avoid or solve the above-mentioned technical problems.

[0007] Specifically, this invention proposes a simulated eye based on a micro-display screen, the simulated eye comprising:

[0008] At least one pair of curved surfaces that approximate the physical shape of the eye, said curved surface including a display screen with a screen display control unit; and

[0009] An eye simulation unit is used for data processing and simulation image generation. The eye simulation unit is connected to the screen display control unit so that the display screen can display the dynamic simulation effect of the eye.

[0010] According to one embodiment of the present invention, the display screen is a flat display screen, and the curved body further includes a cover having a curved structure and being detachably fixed to the outside of the flat display screen.

[0011] According to one embodiment of the present invention, the flat panel display screen is an LCD display screen or an OLED display screen.

[0012] According to one embodiment of the present invention, the main body of the cover is made of transparent material.

[0013] According to one embodiment of the present invention, the main body of the cover is made of any one of glass, crystal, or plastic.

[0014] According to one embodiment of the present invention, at least two elastic buckles are provided at the end of the cover along the perimeter of the cover, and the cover is fixed to the outside of the flat panel display screen by the elastic buckles.

[0015] According to one embodiment of the present invention, the elastic buckle includes a first arm portion with one end fixed to the cover body and extending in a direction perpendicular to the end plane direction of the cover body and away from the cover body, and a second arm portion with one end connected to the other end of the first arm portion.

[0016] The angle formed by the first arm and the second arm at the connection point is an acute angle structure. The second arm extends in a direction inclined to the first arm and toward the plane where the end of the cover is located. The other end of the second arm is located near the plane where the end of the cover is located, so that the other end of the second arm can elastically apply a pressure toward the plane where the end of the cover is located.

[0017] According to one embodiment of the present invention, the end of the cover is formed with a groove around the perimeter of the cover to fix the flat panel display screen, so that the cover is fixed to the outside of the flat panel display screen.

[0018] According to one embodiment of the present invention, the display screen is a curved display screen.

[0019] According to one embodiment of the present invention, the curved display screen is an OLED display screen or a flexible display screen.

[0020] The positive effects of this utility model are as follows:

[0021] The simulated eye based on a microdisplay according to this invention has the advantages of good simulation effect, low cost, ease of use, and easy integration. It can not only simulate the physical appearance of the eye, such as the transparent cornea and convex features, but also simulate the dynamic effects of the eye, such as displaying iris pattern and color, pupil size, and simulating changes in eye movement.

[0022] This simulated eye can be used independently to simulate eye movement, or it can connect to third-party systems through the interface reserved in the eye simulation unit to call other functions, thereby greatly improving the flexibility of product integration and the scalability of product functions. Attached Figure Description

[0023] Figure 1 This is a schematic diagram of a simulated eye based on a micro-display screen according to a preferred embodiment of the present invention;

[0024] Figure 2 This is a schematic diagram showing the connection of the display screen, screen display control unit, and eye simulation unit in a simulated eye based on a micro-display screen according to a preferred embodiment of the present invention.

[0025] Figure 3 This is a front view of a flat panel display screen based on a micro-display screen, according to a preferred embodiment of the present invention;

[0026] Figure 4 for Figure 3 A side view of the flat panel display shown;

[0027] Figure 5 This is a front view of a simulated eye cover based on a micro-display according to a preferred embodiment of the present invention;

[0028] Figure 6 for Figure 5 The side view of the enclosure shown;

[0029] Figure 7 This is a side cross-sectional view of a simulated eye cover based on a micro-display according to another preferred embodiment of the present invention.

[0030] Figure 8 This is a schematic diagram of the structure of a simulated eye based on a micro-display screen according to another preferred embodiment of the present invention;

[0031] Figure 9 This is a side view of a curved display screen for a simulated eye based on a microdisplay, according to a preferred embodiment of the present invention.

[0032] Figure 10This is a schematic diagram of the structure of a simulated eye based on a micro-display screen according to another preferred embodiment of the present invention;

[0033] Figure 11 This is a schematic diagram of the structure of an eye simulation unit based on a micro-display screen, according to a preferred embodiment of the present invention.

[0034] The reference numerals in the attached figures are explained as follows:

[0035] 10. Screen display control unit;

[0036] 20. Eye simulation unit;

[0037] 30. Flat panel display screen;

[0038] 40. Cover body; 410. Elastic buckle; 411. First arm; 412. Second arm; 420. Groove;

[0039] 50. Curved display screen. Detailed Implementation

[0040] In the following description, preferred embodiments of the present disclosure will be described in more detail with reference to the accompanying drawings. Although preferred embodiments of the present disclosure are shown in the drawings, it should be understood that the present disclosure may be implemented in various forms and should not be limited to the embodiments set forth herein. Rather, these embodiments are provided so that the present disclosure will be thorough and complete, and will fully convey the scope of the present disclosure to those skilled in the art.

[0041] Unless the context requires otherwise, throughout the specification and claims, the word “comprising” and its variations, such as “including” and “having”, shall be understood to have an open, inclusive meaning, that is, to be interpreted as “including, but not limited to”.

[0042] Throughout this specification, references to "one embodiment" or "some embodiments" indicate that a particular feature, structure, or characteristic described in connection with an embodiment is included in at least one embodiment. Therefore, the appearance of "in one embodiment" or "in some embodiments" in various places throughout the specification does not necessarily refer to the same embodiment. Furthermore, a particular feature, structure, or characteristic may be combined in any way in one or more embodiments.

[0043] Furthermore, the terms "first," "second," etc., used in the specification and claims are used merely for clarity of description to distinguish various objects, and do not limit the size, quantity, or other order of the objects described. Directional terms indicate orientations or positional relationships based on the orientations or positional relationships shown in the accompanying drawings, and are used solely for the purpose of describing this application, not to indicate or imply that the objects referred to must have a specific orientation, or be constructed and operated in a specific orientation, and therefore should not be construed as limiting this application.

[0044] The specific embodiments of this utility model are described in detail below. This utility model provides a simulated eye based on a micro-display screen. This simulated eye can be applied to the manufacturing fields of humanoid robots, bionic robots, physical dolls, robotic pets, and bionic pets. It can not only simulate the physical form of the eye, such as the transparent cornea and the protruding features of the eye, but also simulate the dynamic effects of the eye, such as displaying the iris pattern and color, pupil size, and simulating changes in eye movement.

[0045] As attached Figure 1 As shown, the simulated eye based on a micro-display according to this utility model includes at least one pair of curved bodies that approximate the physical shape of an eye, and an eye simulation unit 20. The curved bodies include a display screen, as shown in the attached figure. Figure 2 As shown, a screen display control unit 10 is provided on the back of the display screen. The screen display control unit 10 includes a light source, a driving circuit, a data input interface, and a packaging structure. The screen display control unit 10 is mainly responsible for converting the received signals into electrical signals that the screen can recognize, thereby accurately controlling the display state of each pixel.

[0046] The eye simulation unit 20 is used for data processing and simulation image generation. The eye simulation unit 20 is connected to the screen display control unit 10, enabling the display screen to show dynamic simulation effects of the eye, such as iris pattern and color, pupil size, and simulated eye movement changes. (See appendix) Figure 2 In use, the input interface of the screen display control unit 10 is connected to the display signal output interface of the eye simulation unit 20 via a data cable.

[0047] In one implementation, as shown in the appendix Figure 3 and 4 As shown, the display screen is a flat panel display screen 30. The shape of the flat panel display screen 30 is not limited to circular, elliptical, or rectangular shapes, and the surface of the display screen has no protrusions. See Appendix. Figure 1 , 5In addition to 6, the curved body also includes a cover 40 with a curved structure. The curvature of the cover 40 can be customized according to actual needs, and the ends of the cover 40 are not limited to circular, elliptical, or rectangular shapes. The cover 40 is detachably fixed to the outside of the flat panel display screen 30, and the main body of the cover 40 is made of transparent material. The transparent cover 40 with a curved structure simulates the physical shape of the eye, such as a transparent cornea and the protruding features of the eye.

[0048] The flat panel display 30 is either an LCD or an OLED display. The main body of the cover 40 is made of any one of the following materials: glass, crystal, or plastic.

[0049] As attached Figure 6 As shown, at least two elastic buckles 410 are provided at the ends of the cover 40 along its perimeter. Preferably, the two elastic buckles 410 are arranged opposite each other along the perimeter of the cover 40. The cover 40 is detachably fixed to the outside of the flat panel display screen 30 by the elastic buckles 410, thereby constructing a curved body that approximates the physical shape of the eye, so as to achieve the effect of simulating the physical shape of the eye.

[0050] Specifically, see Appendix Figure 6 The elastic buckle 410 includes a first arm 411 and a second arm 412. One end of the first arm 411 is fixed to the cover 40 by being implanted into the cover 40 or adhered to the surface of the cover 40. The first arm 411 extends in a direction perpendicular to the end plane of the cover 40 and away from the cover 40. The other end of the first arm 411 is connected to one end of the second arm 412.

[0051] The first arm 411 and the second arm 412 form an angled structure at the connection point. The angle is an acute angle. The second arm 412 extends in a direction that is inclined to the first arm 411 and toward the plane where the end of the cover 40 is located. The other end of the second arm 412 is located near the plane where the end of the cover 40 is located, so that the other end of the second arm 412 can apply a pressure facing the plane where the end of the cover 40 is located using elasticity. Thus, when the front of the flat panel display 30 is attached to the end of the cover 40, the elastic pressure of the elastic buckle 410 fixes the two together, thereby constructing a curved body that is similar to the physical shape of the eye, so as to achieve the effect of simulating the physical shape of the eye.

[0052] Preferably, the elastic buckle 410 is made of metal. The other end of the second arm 412 applies a pressure to the plane facing the end of the cover 40 by utilizing the elasticity of the metal, so that when the front of the flat panel display 30 is in contact with the end of the cover 40, the elastic pressure of the metal of the elastic buckle 410 will fix the two together.

[0053] In another implementation, as shown in the appendix Figure 7 and 8 As shown, a groove 420 is formed at the end of the cover 40 around the perimeter of the cover 40. The inner diameter of the groove 420 matches the outer diameter of the flat panel display 30, thereby fixing the flat panel display 30 and the cover 40 together through the groove 420, thus constructing a curved body that is similar to the physical shape of the eye, so as to achieve the effect of simulating the physical shape of the eye.

[0054] In another implementation, as shown in the appendix Figure 9 and 10 As shown, the display screen is a curved display screen 50, the curvature of which can be customized according to actual needs. The curved display screen 50 is an OLED display screen or a flexible display screen. The curved display screen 50 with a curved structure directly simulates the physical shape of the eye.

[0055] The eye simulation unit 20 includes hardware and software. The hardware (not shown in the attached diagram) includes a CPU, ROM, RAM, I / O ports, a counter, a communication interface, an analog-to-digital converter (ADC), an interrupt controller, and power management components. The communication interface includes a set of display signal output interfaces, such as a MIPI interface, which are used to connect to the screen display control unit 10 of the display screen.

[0056] In one embodiment, the communication interface further includes a set of serial port data transceiver modules. The serial port data transceiver modules can be used to connect to third-party devices or programs that use serial ports for communication. When using the serial port data transceiver modules, a serial communication cable is required for physical connection.

[0057] In another implementation, the communication interface also includes multiple digital sensor receiving modules, which are connected via I2C or SDI, connect to third-party sensors through physical cables, and collect sensor data.

[0058] In another implementation, the communication interface also includes a set of wireless Wi-Fi signal receiving modules. When using the wireless Wi-Fi signal receiving modules, data can be sent and received by setting a third-party IP address and establishing a communication connection with the third party via the wireless Wi-Fi signal.

[0059] In another implementation, the communication interface also includes a set of Bluetooth signal receiving modules. When using the Bluetooth signal receiving modules, data is sent and received by setting a third-party device ID and establishing a connection with the device via the Bluetooth wireless protocol.

[0060] Among them, as attached Figure 11As shown, the software of the eye simulation unit 20 includes an operating system, device drivers, and applications. The applications include a third-party data processing module, an eye dynamic simulation core algorithm module, and a display screen image correction algorithm module.

[0061] The third-party data processing module converts the received third-party data into a unified standard format based on the different third-party data receiving modules. For example, it converts data received from a serial port into parameters such as distance, orientation, object size, and light intensity.

[0062] The core algorithm module for dynamic eye simulation calculates display information such as sclera color, iris pattern color and style, pupil size, iris and pupil display position, and corneal reflectivity based on raw parameters input from a third-party data processing module or default simulation scene parameters, combined with distance, orientation, object size, light intensity, and pre-set biochemical parameters of the simulated object. Each frame of the displayed image contains this information; by continuously calculating the frame display information, the real-time effect of a simulated eye can be simulated.

[0063] The display screen image correction algorithm module is used to convert the frame display data calculated by the core algorithm of eye dynamic simulation into the final image to be displayed on the display screen, based on the pre-set transparent curved body or the curvature and reflection parameters of the flexible curved display screen 50, so that the simulated eye looks more natural and realistic.

[0064] In one embodiment, the software of the eye simulation unit 20 also includes other auxiliary modules, which include some basic program modules for maintaining the normal operation and maintenance management of the bionic eye, such as a default simulation library, a software update management module, and a display screen image correction parameter setting auxiliary module.

[0065] When simulating eyes, the aforementioned simulated eye, by default, displays a style without a fixed task, based on a pre-set simulation library in the eye simulation unit MCU. Examples include a blank stare mode, a gazing-in-the-distant mode, etc. When the eye simulation unit MCU is connected to an external input device (or data), it continuously controls the display of the eye's state in real time according to the input data or commands, simulating the current eye's activity state. Examples include adjusting the eyeball position, simulating the eye looking directly at someone being talked to, or simulating the eye tracking a moving object.

[0066] The simulated eye described above operates in two modes: a default mode and an external control mode. In the default mode, no interface with third-party devices or programs is required; the simulation automatically begins after the eye simulation unit MCU is powered on. In the external control mode, a connection is established using one of the communication connection methods described for the eye simulation unit MCU, and then the simulation begins once the eye simulation unit MCU and the connected external system are started.

[0067] The simulated eye based on a micro-display provided by this utility model has the advantages of good simulation effect, low cost, easy use and easy integration.

[0068] This simulated eye boasts excellent simulation effects, not only mimicking the physical appearance of the eye, such as the transparent cornea and convex features, but also simulating its dynamic effects, such as displaying iris pattern and color, pupil size, and simulating changes in eye movement.

[0069] This simulated eye separates the simulation of eye activity from external image recognition, motion capture, focus tracking, and other functional modules that require the support of sensors and specialized AI algorithms. It can be used independently for eye activity simulation, or it can be connected to third-party systems through the interface reserved in the eye simulation unit to further improve the simulation effect.

[0070] The scalability of this simulated eye is reflected in the fact that the application in the MCU of the eye simulation unit can be upgraded to meet different display needs, such as adding simulated blue eyes, brown eyes, or special state styles that need to be matched with certain emotions or expressions.

[0071] It should be noted that the features or combinations of features described above according to the present utility model, as well as the features and combinations of features mentioned and / or shown only in the accompanying drawings, can be used not only in the given combinations, but also in other combinations or individually, without departing from the scope of the present utility model.

[0072] This utility model has been described through the above embodiments. However, it should be understood that the above embodiments are for illustrative purposes only and are not intended to limit this utility model to the scope of the described embodiments. Those skilled in the art should understand that many more changes and modifications can be made based on the teachings of this utility model, and all such changes and modifications fall within the protection scope of this utility model.

Claims

1. A simulated eye based on a micro-display screen, characterized in that, The simulated eyes include: At least one pair of curved surfaces that approximate the physical shape of the eye, said curved surfaces including a display screen with a screen display control unit (10); and An eye simulation unit (20) for data processing and simulation image generation is connected to the screen display control unit (10) so that the display screen can display the dynamic simulation effect of the eye.

2. The simulated eye based on a microdisplay according to claim 1, characterized in that, The display screen is a flat display screen (30), and the curved body also includes a cover (40) with a curved structure and detachably fixed to the outside of the flat display screen (30).

3. The simulated eye based on a microdisplay according to claim 2, characterized in that, The flat panel display (30) is an LCD display or an OLED display.

4. The simulated eye based on a microdisplay according to claim 2, characterized in that, The main body of the cover (40) is made of transparent material.

5. The simulated eye based on a microdisplay according to claim 4, characterized in that, The main body of the cover (40) is made of any one of glass, crystal or plastic.

6. The simulated eye based on a microdisplay according to claim 2, characterized in that, At least two elastic buckles (410) are provided around the end of the cover (40), and the cover (40) is fixed to the outside of the flat panel display (30) by the elastic buckles (410).

7. The simulated eye based on a microdisplay according to claim 6, characterized in that, The elastic buckle (410) includes a first arm (411) with one end fixed to the cover (40) and extending in a direction perpendicular to the end plane of the cover (40) and away from the cover (40), and a second arm (412) with one end connected to the other end of the first arm (411). The angle formed by the first arm (411) and the second arm (412) at the connection point is an acute angle structure. The second arm (412) extends in a direction inclined to the first arm (411) and toward the plane where the end of the cover (40) is located. The other end of the second arm (412) is located near the plane where the end of the cover (40) is located, so that the other end of the second arm (412) can elastically apply a pressure toward the plane where the end of the cover (40) is located.

8. The simulated eye based on a microdisplay according to claim 2, characterized in that, The end of the cover (40) has a groove (420) formed around the periphery of the cover (40) to fix the flat panel display (30) so that the cover (40) is fixed to the outside of the flat panel display (30).

9. The simulated eye based on a microdisplay according to claim 1, characterized in that, The display screen is a curved display screen (50).

10. The simulated eye based on a microdisplay according to claim 9, characterized in that, The curved display screen (50) is an OLED display screen or a flexible display screen.