Game machine with touchable display unit

By introducing a touchable display unit into the game console, the state switching of the display unit can be realized, which solves the problem of the monotonous gameplay of existing game consoles and enhances the fun and gameplay diversity of the game console.

CN224236050UActive Publication Date: 2026-05-15陈丽萍
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
陈丽萍
Filing Date
2025-07-09
Publication Date
2026-05-15

AI Technical Summary

Technical Problem

Existing button-based game consoles with touch-screen displays fail to capture people's interest.

Method used

Design a game console with a touchable display unit, including a display screen and a display unit assembly. The display unit can switch between at least two display states and display several target patterns together through several display units to enhance the fun of the game console.

Benefits of technology

By switching the state of the display unit, the game console's fun factor is enhanced, making the gameplay more diverse and attractive.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model provides a game machine with a touchable display unit. The game machine comprises a display screen and a display unit assembly. The display screen is used for displaying a plurality of target patterns; the display unit assembly comprises a plurality of display units; the display unit is used for displaying at least one display information; when any display unit in the display unit assembly is pressed, the display unit and the adjacent display units of the display unit can be switched between at least two display states; the display unit assembly can jointly display patterns corresponding to a plurality of target patterns through a plurality of display units. In the embodiment of the invention, the display unit in the display unit assembly can be pressed, so that the pressed display unit and the adjacent display unit of the display unit can be switched between at least two display states; therefore, the display unit assembly can jointly display the patterns corresponding to the multiple target patterns through the multiple display units, and the interestingness of the game machine is improved.
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Description

Technical Field

[0001] This application relates to the technical field, specifically to a game console with a touchable display unit. Background Technology

[0002] A button-type game console with a touch-sensitive display unit is an interactive entertainment device based on simple electronic circuits. Its core structure includes three parts: an input module, a control module, and a display module. The input module typically uses a matrix of flexible button switches to input commands through physical contacts. The control module is composed of custom integrated circuits that embed preset game logic algorithms. The display module often uses segmented liquid crystal displays or LED arrays to achieve graphics output.

[0003] Existing button-based game consoles with touchscreen displays have become so widespread that they no longer capture people's interest. Therefore, a new type of game console with touchscreen displays and innovative gameplay is needed to revitalize the gaming experience. Utility Model Content

[0004] To address the aforementioned technical problems, this utility model discloses a game console with a touchable display unit, which solves the technical problem that the gameplay of existing button-type game consoles with touchable display units has become widespread but fails to attract people's interest.

[0005] To achieve the above objectives, this application provides a game console with a touchable display unit, the game console including a display screen and a display unit assembly;

[0006] The display screen is used to display several target patterns;

[0007] The display unit assembly includes several display units; each display unit is used to display at least one type of display information.

[0008] When any one of the display units in the display unit assembly is pressed, the display unit and its adjacent display units can switch between at least two display states; the display unit assembly can display corresponding patterns of several target patterns through several display units.

[0009] In one possible embodiment, at least two display states include displaying at least one type of display information and displaying a closed state.

[0010] In one possible embodiment, the display unit component is a rectangular display unit array consisting of several rows and columns of display units.

[0011] In one possible embodiment, the adjacent display units of the display unit include display units located above, below, to the left, and to the right of the display unit.

[0012] In one possible embodiment, the display unit component is a square display unit array consisting of 5 rows and 5 columns of display units.

[0013] In one possible embodiment, the game console with a touchable display unit further includes a plurality of first buttons corresponding one-to-one with a plurality of rows of display units and a plurality of columns of second buttons corresponding one-to-one with a plurality of columns of display units;

[0014] Each first button and each second button correspond to an initial color; when each first button or second button is pressed, the display unit corresponding to each first button or second button switches to the initial color corresponding to each first button or second button.

[0015] In one possible embodiment, the displayed information includes color information, pattern information, or text information.

[0016] In one possible embodiment, each display unit is provided with a corresponding trigger switch;

[0017] When each display unit is pressed, the trigger switch corresponding to each display unit and its adjacent display units can turn the display unit and its adjacent display units on or off; when a display unit is turned on, the display unit can display at least one type of display information.

[0018] In one possible embodiment, the display unit component includes several initial display states;

[0019] Several initial display states correspond one-to-one with several target patterns.

[0020] In one possible embodiment, when the display screen displays any target pattern, the display unit component displays an initial display state corresponding to the target pattern.

[0021] In one possible embodiment, the display unit includes buttons; the surface of the buttons is provided with a display.

[0022] When each button is pressed, the display on each button and the adjacent button switches between a closed state and at least one displayed information.

[0023] In one possible embodiment, the game console is a color matching game console.

[0024] The technical solution provided in this application has the following technical effects:

[0025] In the embodiments of this application, by pressing a display unit in the display unit assembly, the pressed display unit and its adjacent display units can switch between at least two display states, thereby enabling the display unit assembly to display corresponding patterns of several target patterns through several display units. When the displayed pattern of the display unit assembly matches the target pattern, the game is passed, thereby enhancing the fun of the game console. Attached Figure Description

[0026] To more clearly illustrate the technical solutions and advantages in the embodiments of this application or the prior art, the drawings used in the description of the embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are only some embodiments of this application. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.

[0027] Figure 1 This is a schematic diagram of the structure of a game console with a touchable display unit provided in an embodiment of this application. Figure 1 ;

[0028] Figure 2 This is a schematic diagram of the structure of a game console with a touchable display unit provided in an embodiment of this application. Figure 2 ;

[0029] The labels in the diagram are explained as follows:

[0030] 1-Display screen; 2-Display unit assembly; 21-Display unit; 22-First button; 23-Second button. Detailed Implementation

[0031] The technical solutions of the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this application, and not all embodiments. Based on the embodiments of this application, all other embodiments obtained by those of ordinary skill in the art without creative effort are within the scope of protection of this application.

[0032] It should be noted that the term "an embodiment" or "embodiment" in the specification of the embodiments of this application refers to a specific feature, structure, or characteristic that can be included in at least one implementation of this application. It should be understood that in the specification, claims, and accompanying drawings of the embodiments of this application, the terms "upper," "lower," "top," "bottom," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing this application and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation, and therefore should not be construed as a limitation of this application. The terms "first" and "second" are used for descriptive purposes only and should not be construed as indicating or implying relative importance or implicitly specifying the number of indicated technical features. Thus, a feature defined with "first" and "second" may explicitly or implicitly include one or more of that feature. Moreover, the terms "first," "second," etc., are used to distinguish similar objects and are not necessarily used to describe a specific order or sequence.

[0033] Please see Figure 1 and Figure 2 This application provides a game console with a touchable display unit 21. The game console includes a display screen 1 and a display unit assembly 2. The display screen 1 can be a display such as an LED display screen or an LCD display screen that can display information. The display unit assembly 2 can include a plurality of display units 21.

[0034] In one possible embodiment, the display screen 1 is used to display several target patterns, which can be patterns that the display unit component 2 can display. The display unit component 2 may include several display units 21, which can be used to display at least one type of display information. The user can determine the current display state of the display unit 21 by reading the display information.

[0035] Optionally, when any one of the display units 21 in the display unit assembly 2 is pressed, the display unit 21 and its adjacent display units 21 can switch between at least two display states. The display unit assembly 2 can display corresponding patterns of several target patterns through several display units 21. When the display unit 21 is used to display N types of display information, the display unit 21 and its adjacent display units 21 can switch between these N types of display information, and can also switch between these N display states and the display off state.

[0036] Optionally, the adjacent units of the display unit 21 can be display units 21 located to the left, right, top or bottom of the display unit 21, or display units 21 located to the upper left, lower left, upper right and lower right of the display unit 21.

[0037] Specifically, in one embodiment, the display unit 21 can be used to display two display states. The initial state of the display unit 21 can be the off state. The first adjacent unit of the display unit 21 can be the first display state, and the second adjacent unit of the display unit 21 can be the second display state. When the display unit 21 is pressed, the display unit 21 can switch from the off state to the first display state, the first adjacent unit of the display unit 21 can switch from the first display state to the second display state, and the second adjacent unit of the display unit 21 can switch from the second display state to the off state.

[0038] In the embodiments of this application, by pressing the display unit 21 in the display unit component 2, the pressed display unit 21 and its adjacent display unit 21 can switch between at least two display states, thereby enabling the display unit component 2 to display corresponding patterns of several target patterns through several display units 21, thereby enhancing the fun of the game console.

[0039] In one possible embodiment, at least two display states include displaying at least one type of display information and a display off state. When display unit 21 is used to display N types of display information, display unit 21 and its adjacent display units 21 can switch between these N display states and the display off state.

[0040] In one specific embodiment, the display unit 21 is used to display information. When the user presses the display unit 21 in the display unit component 2, the display unit 21 and its adjacent display units 21 switch between a display state and a display off state.

[0041] In one possible embodiment, the display unit component 2 is a rectangular array of display units 21 consisting of several rows and several columns of display units 21. The display unit component 2 can be a rectangular array of display units 21 consisting of a rows and b columns of display units 21, and the display unit component 2 includes ab display units 21 in total. Here, a and b can be equal.

[0042] In one possible embodiment, the adjacent display units 21 of the display unit 21 include display units 21 located above, below, to the left, and to the right of the display unit 21. When the user presses the display unit 21, the display unit 21 and the display units 21 located above, below, to the left, and to the right of the display unit 21 can simultaneously switch between at least two display states.

[0043] In one possible embodiment, the display unit component 2 is a square array of 25 display units 21 arranged in 5 rows and 5 columns. When a user presses a display unit 21, the display unit 21 and the display units 21 located above, below, to the left and to the right of the display unit 21 can simultaneously switch between at least two display states.

[0044] In one possible embodiment, the game console with a touchable display unit 21 further includes a plurality of first buttons 22 corresponding one-to-one with a plurality of rows of display units 21 and a plurality of columns of second buttons 23 corresponding one-to-one with a plurality of columns of display units 21. Each first button 22 can be used to reset the color of each row of display units 21 corresponding to each first button 22, and each second button 23 can be used to reset the color of each column of display units 21 corresponding to each second button 23.

[0045] Optionally, each first button 22 and each second button 23 corresponds to an initial color. When each first button 22 or second button 23 is pressed, the display unit 21 corresponding to each first button 22 or second button 23 switches to the initial color corresponding to each first button 22 or second button 23.

[0046] In other embodiments, each first button 22 and each second button 23 may also correspond to an initial pattern. When each first button 22 or second button 23 is pressed, the display unit 21 corresponding to each first button 22 or second button 23 switches to the initial pattern corresponding to each first button 22 or second button 23.

[0047] In one possible embodiment, the displayed information includes color information, pattern information, or text information. When the display unit 21 is pressed, the display unit 21 and its adjacent units can switch between at least one type of color information, pattern information, or text information.

[0048] In one possible embodiment, each display unit 21 is provided with a corresponding trigger switch, which may be located at the bottom of each display unit 21. When each display unit 21 is pressed, the trigger switch corresponding to each display unit 21 and its adjacent display units 21 can turn the display unit 21 and its adjacent display units 21 on or off. When a display unit 21 is on, it can display at least one type of display information. Thus, the display unit 21 can switch between an off state and at least one type of display information. When the display unit 21 includes two types of display information, when the display unit 21 is pressed, the display unit 21 and its adjacent units can repeatedly switch in the order of "first type of display information - off - second type of display information - off".

[0049] In one possible embodiment, the display unit component 2 includes several initial display states, each initial display state corresponding to a certain number of target patterns, and each initial display state and the target pattern corresponding to each initial display state together constitute a set of questions for the game machine.

[0050] In one possible embodiment, when the display screen 1 displays any target pattern, the display unit component 2 displays an initial display state corresponding to the target pattern. Thus, when the game starts, the game console can simultaneously display the target pattern and the initial display state corresponding to the target pattern, thereby displaying the game console's question bank so that the user can complete the game.

[0051] In one possible embodiment, the display unit 21 includes buttons. The button structure may be disposed on the top of the display unit 21, and the surface of the buttons is provided with a display. When each button is pressed, the display on each button and the adjacent buttons switches between an off state and at least one displayed information, so that the user can complete the game. The display may include an LED display or a dot matrix display.

[0052] In one possible embodiment, the game console is a color matching game console.

[0053] Optionally, the color matching game machine can be played in the following ways:

[0054] When the game starts, the game console's display screen 1 shows the target pattern, and display unit component 2 displays the initial pattern corresponding to the target pattern. The initial pattern and the target pattern are not the same. The user presses the display unit 21 within the display unit component 2 to switch the display state of the display unit 21 and its adjacent units. When the displayed pattern of the display unit component 2 matches the target pattern, the game is completed.

[0055] It should be noted that the order of the embodiments described above is merely for descriptive purposes and does not represent the superiority or inferiority of the embodiments. Furthermore, specific embodiments have been described above. Other embodiments are within the scope of the appended claims. In some cases, the actions or steps described in the claims can be performed in a different order than that shown in the embodiments and still achieve the desired result. Additionally, the processes depicted in the drawings do not necessarily require a specific or sequential order to achieve the desired result. In some embodiments, multitasking and parallel processing are also possible or may be advantageous.

[0056] The various embodiments in this specification are described in a progressive manner. Similar or identical parts between embodiments can be referred to mutually. Each embodiment focuses on describing the differences from other embodiments. In particular, the device embodiments are basically similar to the method embodiments, so the description is relatively simple; relevant parts can be referred to the descriptions of the method embodiments.

Claims

1. A game console with a touch-sensitive display unit, characterized in that, Includes display screen and display unit components; The display screen is used to display several target patterns; The display unit assembly includes a plurality of display units; the display units are used to display at least one type of display information; When any one of the display units in the display unit assembly is pressed, the display unit and its adjacent display units can switch between at least two display states; the display unit assembly can display the corresponding patterns of the several target patterns through the several display units.

2. The game console with a touchable display unit according to claim 1, characterized in that, The at least two display states include displaying at least one type of display information and displaying a closed state.

3. The game console with a touchable display unit according to claim 1 or 2, characterized in that, The display unit component is a rectangular display unit array composed of several rows and columns of display units.

4. The game console with a touchable display unit according to claim 3, characterized in that, The adjacent display units of the display unit include display units located above, below, to the left and to the right of the display unit.

5. The game console with a touchable display unit according to claim 3, characterized in that, The display unit component is a square display unit array consisting of 5 rows and 5 columns of display units.

6. The game console with a touchable display unit according to claim 3, characterized in that, It also includes a number of first buttons corresponding to a number of rows of display units and a number of second buttons corresponding to a number of columns of display units; Each first button and each second button correspond to an initial color; when each first button or second button is pressed, the display unit corresponding to each first button or second button switches to the initial color corresponding to each first button or second button.

7. The game console with a touchable display unit according to claim 1, characterized in that, The displayed information includes color information, pattern information, or text information.

8. The game console with a touchable display unit according to claim 1, characterized in that, Each display unit is equipped with a corresponding trigger switch; When each display unit is pressed, the trigger switch corresponding to each display unit and its adjacent display units can turn the display unit and its adjacent display units on or off; when the display unit is turned on, the display unit can display at least one type of display information.

9. The game console with a touchable display unit according to claim 1, characterized in that, The display unit component includes several initial display states; The various initial display states correspond one-to-one with the various target patterns.

10. The game console with a touchable display unit according to claim 9, characterized in that, When the display screen displays any target pattern, the display unit component displays an initial display state corresponding to the target pattern.

11. The game console with a touchable display unit according to claim 1, characterized in that, The display unit includes buttons; a display is provided on the surface of the buttons. When each button is pressed, the display on each button and the adjacent button switches between a closed state and the at least one type of displayed information.

12. The game console with a touchable display unit according to claim 1, characterized in that, The game machine in question is a color matching game machine.