A gamepad holder
Through the unique mechanical structure design of the game controller bracket, it provides stable support and guides the controller to swing along a preset axis, solving the problems of hand fatigue caused by hand operation and insufficient gyroscope detection accuracy, and achieving higher operating comfort and precision.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- SHENZHEN ZHENGSHAN TECHNOLOGY CO LTD
- Filing Date
- 2025-05-21
- Publication Date
- 2026-05-29
AI Technical Summary
Existing game controller stands have limited functionality and cannot effectively address the issues of hand fatigue caused by handheld operation and insufficient gyroscope detection accuracy.
A game controller bracket was designed, which adopts a structure of pivot seat, rotating axis and return torsion spring. Combined with the suction cup of the base, desktop slot, magnetic device or counterweight, it provides stable support. Through the combination of support rod and game controller clamp, the game controller can swing along a preset axis, reduce motion noise interference and improve the gyroscope detection accuracy.
It effectively reduces arm muscle fatigue, improves gyroscope detection accuracy, enhances the comfort and precision of game operation, and is suitable for various scenarios to meet the diverse needs of players.
Smart Images

Figure CN224292492U_ABST
Abstract
Description
Technical Field
[0001] This utility model relates to the field of gaming equipment technology, and in particular to a gaming controller bracket. Background Technology
[0002] In the current development of the gaming industry, game controllers, as crucial game control devices, are being used more and more frequently. However, most mainstream game controller stands currently offer limited functionality, generally only providing placement, storage, or charging capabilities, failing to meet the actual needs of players during gameplay, particularly in providing hand support. When playing games for extended periods, the lack of a stable support structure similar to a car steering wheel easily leads to arm muscle fatigue, resulting in a significant decrease in operational precision. For example, in high-intensity gaming scenarios, such as action and shooting games, players need to continuously exert force with their wrists to keep the controller suspended, causing hand fatigue to accumulate rapidly and even leading to muscle soreness, severely impacting the gaming experience.
[0003] Furthermore, modern game controllers often incorporate six-axis gyroscopes for motion detection, but the physical characteristics of handheld operation introduce uncontrollable motion interference. On one hand, there is the issue of multi-dimensional motion noise. Natural hand tremors, grip adjustments, or arm movements can cause irregular translations or tilts in the controller. The six-axis gyroscope struggles to accurately distinguish between the player's intended rotational movements and non-target motion interference, resulting in a significant amount of noise in the output signal. In driving simulation games, when a player attempts to control direction by swaying the controller, even minute arm movements can be misinterpreted as valid actions by the gyroscope, causing in-game view drift or control lag. On the other hand, there is the issue of signal processing errors. Although the controller's built-in algorithms can filter gyroscope data, low-frequency interference in handheld scenarios is still difficult to completely eliminate. Studies have shown that the angular error detected by the gyroscope in handheld mode can reach ±5°, while in a fixed-support scenario, the error can be reduced to below ±1°. This clearly demonstrates the significant negative impact of handheld operation on accuracy.
[0004] In conclusion, existing game controller stands have limited functionality and cannot effectively address the issues of hand fatigue caused by handheld operation and insufficient gyroscope detection accuracy. An innovative stand design is urgently needed to improve this situation. Utility Model Content
[0005] The purpose of this invention is to provide a game controller bracket that, through a unique mechanical structure design, provides stable support for the hand and guides the controller to swing along a preset axis, effectively improving the gyroscope's detection accuracy of target movements, thereby solving the pain points in the existing technology.
[0006] The above-mentioned objective of this utility model is achieved through the following technical solution: a game controller bracket, including a base, a bearing seat on the base, a rotating shaft on the bearing seat, a return torsion spring between the rotating shaft and the bearing seat, a support rod connected to the rotating shaft, and a game controller clamp connected to the upper end of the support rod.
[0007] To ensure smooth swinging of the support rod, the rotating shaft and the bearing are connected by a bearing.
[0008] To ensure a stable and secure base, you can choose to install any one of the following on the bottom of the base: a suction cup, a desktop slot, or a magnetic suction device, or you can install a counterweight on the base.
[0009] If a suction cup is installed at the bottom of the base, it can effectively prevent the stand from shifting during use by closely adhering to a smooth surface, providing a stable operating base for the player.
[0010] If a desktop slot is installed at the bottom of the base, a clamping bolt is located at the bottom of the slot. The upper end of the clamping bolt has a rubber pad, and the lower end is connected to a knob head. This structure can accommodate desktops of different thicknesses. The friction between the rubber pad and the desktop securely fixes the bracket to the desktop, and the rubber pad effectively prevents the desktop from being scratched.
[0011] If a magnetic attraction device is installed at the bottom of the base, it can be tightly connected to a magnetically attractive surface such as metal through magnetic force, ensuring the stability of the stand during use and expanding the applicable scenarios of the stand.
[0012] If you choose to install a counterweight on the base, you can increase the weight of the base and improve the stability of the stand. The counterweight can be installed or removed as needed to adapt to different usage environments and the stability requirements of players.
[0013] To meet the needs of different players and the operational requirements of different game scenarios, the support rod is designed as a telescopic structure. Specifically, the support rod includes a fixed rod and a telescopic rod, which are nested together and equipped with a positioning spring or positioning lock. Players can adjust the telescopic rod's extension length within the fixed rod by operating the positioning spring or positioning lock, thereby adjusting the height and position of the game controller for a more comfortable operating experience.
[0014] To facilitate adjustment of the game controller's angle, the game controller clamp is pivotally connected to the upper end of the support rod and features a locking knob. During use, players can first loosen the locking knob to adjust the game controller clamp to a suitable angle, then tighten the locking knob to secure the game controller in the desired position, thus achieving flexible adjustment of the game controller's angle.
[0015] Compared with the prior art, the beneficial effects of this utility model are:
[0016] 1. This utility model, by setting a bearing seat, a rotating shaft, and a return torsion spring, allows the game controller to swing within a certain range along a preset axis when the player operates it. The return torsion spring automatically resets the controller after operation, providing stable hand support for the player, effectively reducing arm muscle fatigue, and guiding the swing direction of the controller. This enables the gyroscope to more accurately detect the player's target action, reduces interference from motion noise on gyroscope detection, and improves the gyroscope's detection accuracy for target actions. It effectively solves the problems of hand fatigue and insufficient gyroscope detection accuracy caused by handheld operation in the prior art.
[0017] 2. The base offers multiple optional fixing methods such as suction cup, desktop slot, magnetic device, and counterweight, which can be set according to actual needs. This makes the game controller stand suitable for smooth surfaces, desktops of different thicknesses, metal and other magnetically attachable surfaces, as well as various scenarios with different stability requirements. This greatly improves the versatility and practicality of the stand and overcomes the shortcomings of existing stands with single fixing methods and limited applicable scenarios.
[0018] 3. The telescopic structure of the support rod and the pivotal design between the game controller clamp and the support rod allow players to flexibly adjust the height, position, and angle of the game controller according to their own needs and game scenarios, significantly improving the player's comfort and ease of operation, optimizing the gaming experience, and better meeting the diverse usage needs of players compared to existing single-function stands. Attached Figure Description
[0019] Figure 1 This is a three-dimensional structural diagram of one side of Embodiment 1 of this utility model.
[0020] Figure 2 This is a three-dimensional structural diagram of another side of Embodiment 1 of this utility model.
[0021] Figure 3 This is a schematic diagram of the internal structure of Embodiment 1 of this utility model.
[0022] Figure 4 This is a partial structural schematic diagram of Embodiment 1 of this utility model.
[0023] Figure 5 This is a three-dimensional structural diagram of one side of Embodiment 2 of this utility model.
[0024] Figure 6 This is a three-dimensional structural diagram of another side of Embodiment 2 of this utility model.
[0025] Figure 7 This is a schematic diagram of the internal structure of Embodiment 2 of this utility model.
[0026] Figure 8This is a partial structural schematic diagram of Embodiment 2 of this utility model.
[0027] Figure 9 This is a three-dimensional structural diagram of one side of Embodiment 3 of this utility model.
[0028] Figure 10 This is a three-dimensional structural diagram of another side of Embodiment 3 of this utility model.
[0029] Figure 11 This is a three-dimensional structural diagram of one side of Embodiment 4 of this utility model.
[0030] Figure 12 This is a three-dimensional structural diagram of another side of Embodiment 4 of this utility model. Detailed Implementation
[0031] The present invention will now be described in further detail with reference to the accompanying drawings.
[0032] Example 1: Game controller holder with suction cup base.
[0033] like Figures 1 to 4 As shown, the game controller bracket in this embodiment includes a base 1, a pivot 2, a rotating shaft 3, a return torsion spring 4, a support rod 5, and a game controller clamp 6. The bottom of the base 1 has a plurality of mounting holes 7 evenly distributed, each mounting hole 7 for mounting a circular suction cup 8. The head of the suction cup 8 has a columnar structure, the size of which is adapted to the mounting hole 7, allowing it to be tightly inserted into the mounting hole 7, thus achieving a fixed connection between the suction cup 8 and the base 1. When it is necessary to replace the suction cup 8, simply pull out the old suction cup 8 and insert the head of the new suction cup 8 into the mounting hole 7 to complete the replacement.
[0034] The base 1 is provided with a pair of bearing seats 2. A rotating shaft 3 is mounted on the bearing seats 2 via bearings 9. A return torsion spring 4 is installed between the rotating shaft 3 and the bearing seats 2. The return torsion spring 4 is sleeved on the rotating shaft 3, with one end connected to the bearing seat 2 and the other end connected to the rotating shaft 3, so that the rotating shaft 3 can rotate relative to the bearing seats 2 within a certain angle range and automatically return to its original position. A support rod 5 is vertically connected to the top of the rotating shaft 3. The support rod 5 includes a fixed rod 501 and a telescopic rod 502, which are nested together. The fixed rod 501 is provided with a positioning lock button 503. By operating the positioning lock button 503, the extension length of the telescopic rod 502 within the fixed rod 501 can be adjusted, thereby adjusting the height of the game controller clamp 6 and locking it when it reaches the desired position.
[0035] The upper end of the support rod 5 is pivotally connected to the game controller clamp 6 via a pivot, allowing the angle of the game controller clamp 6 in the pitch direction to be adjusted, and a locking knob 10 is provided to fix the angle. The game controller clamp 6 adopts a claw-type structure that can automatically clamp after being stretched. It is equipped with an elastic element (such as a spring) inside. When the claw is stretched outward, the elastic element stores force, and after being released, the claw automatically clamps the game controller under the action of elastic force. It is suitable for game controllers of different sizes.
[0036] When a fixed bracket is needed, place the bracket on a smooth surface, press the base 1 to expel air from the suction cup 8, and under atmospheric pressure, the suction cup 8 firmly adheres to the surface, thus fixing the bracket. When the player operates the game controller, the controller drives the support rod 5 to swing around the rotation axis 3 at a preset axis under the action of the return torsion spring 4. After operation, the return torsion spring 4 automatically resets the controller. The player can adjust the controller height via the positioning lock button 503, adjust the controller tilt angle by rotating the locking knob 10, and quickly clamp the controller by extending the gripper.
[0037] When used with a gamepad equipped with a gyroscope, the rotation axis 3 and return torsion spring 4 of the bracket limit the gamepad's swing to a preset axis direction, effectively reducing multi-dimensional motion interference caused by non-target movements such as natural hand tremors and arm translation. Compared to traditional handheld methods, the irregular translation or tilting generated during the gamepad's swing is significantly reduced, allowing the six-axis gyroscope to more accurately distinguish between the player's intended rotational movements and interference signals. Simultaneously, the stable bracket support avoids low-frequency interference, and the gamepad's built-in algorithm reduces filtering difficulty and significantly lowers angle errors when processing gyroscope data. Actual testing shows that using this bracket reduces the angle error detected by the gyroscope from ±5° in handheld mode to below ±1°, making in-game operation feedback more sensitive and accurate, greatly enhancing the player's experience in action and shooting games that demand high precision.
[0038] Example 2: Desktop slot-type game controller stand.
[0039] like Figures 5 to 8 As shown, the game controller bracket in this embodiment includes a base 1, a pivot 2, a rotating shaft 3, a return torsion spring 4, a support rod 5, and a game controller clamp 6. The base 1 has an L-shaped slot 11 at its bottom, with a threaded hole at the bottom. A clamping bolt 12 passes through the threaded hole, with a circular rubber pad 13 fixedly mounted at its upper end, and its lower end extending below the base 1 and connected to a knob head 14. By rotating the knob head 14, the clamping bolt 12 can be moved up and down, causing the rubber pad to fit tightly against the tabletop, thereby firmly fixing the bracket to the tabletop.
[0040] The base 1 is provided with a pair of bearing seats 2. A rotating shaft 3 is mounted on the bearing seats 2 via bearings 9. A return torsion spring 4 is installed between the rotating shaft 3 and the bearing seats 2. The return torsion spring 4 is sleeved on the rotating shaft 3, with one end connected to the bearing seat 2 and the other end connected to the rotating shaft 3, so that the rotating shaft 3 can rotate relative to the bearing seats 2 within a certain angle range and automatically return to its original position. A support rod 5 is vertically connected to the top of the rotating shaft 3. The support rod 5 includes a fixed rod 501 and a telescopic rod 502, which are nested together. The fixed rod 501 is provided with a positioning lock button 503. By operating the positioning lock button 503, the extension length of the telescopic rod 502 within the fixed rod 501 can be adjusted, thereby adjusting the height of the game controller clamp 6 and locking it when it reaches the desired position.
[0041] The upper end of the support rod 5 is connected to the game controller clamp 6 via a pivot, allowing the angle of the game controller clamp 6 in the pitch direction to be adjusted, and a locking knob 10 is provided to fix the angle. The game controller clamp 6 adopts a claw-type structure that can automatically clamp after being stretched. It is equipped with an elastic element (such as a spring) inside. When the claw is stretched outward, the elastic element stores force, and after being released, the claw automatically clamps the game controller under the action of elastic force. It is suitable for game controllers of different sizes.
[0042] In use, place the edge of the desktop into the L-shaped slot 11 of the base 1, rotate the knob head 14 to move the clamping bolt 12 upward, and the rubber pad 13 will fit tightly against the desktop, using friction to firmly fix the bracket. When the player operates the game controller, the controller drives the support rod 5 to swing around the rotation axis 3 according to the preset axis under the action of the return torsion spring 4. After the operation is completed, the return torsion spring 4 will automatically reset the controller. The player can adjust the height of the controller through the positioning lock button 503, adjust the tilt angle of the controller by rotating the locking knob 10, and quickly clamp the controller by extending the clamping jaws.
[0043] When used with a gamepad equipped with a gyroscope, the stable support provided by the desktop slot 11-type base 1, along with the rotation axis 3 and return torsion spring 4 structure, effectively limits the gamepad's irregular movement. When the gamepad swings, it only moves along a preset axis, reducing multi-dimensional motion noise, allowing the gyroscope to more accurately capture the player's control intentions. At the same time, the stable fixing method avoids the impact of low-frequency interference on the gamepad's posture detection, significantly reducing the angle error detected by the gyroscope, resulting in more precise game operation response and an improved gaming experience.
[0044] Example 3: Magnetic base for game controller stand.
[0045] like Figure 9 , Figure 10 and refer to Figures 1-8As shown, the game controller bracket in this embodiment includes a base 1, a pivot 2, a rotating shaft 3, a return torsion spring 4, a support rod 5, and a game controller clamp 6. Multiple strong magnets 15 are evenly embedded in the bottom of the base 1. The surface of the magnets 15 is covered with a scratch-resistant and wear-resistant layer to prevent damage to the metal surface during the adsorption process. Through the magnetic force generated by the magnets 15, the bracket can automatically adhere to a magnetically adsorbable surface such as metal, achieving a stable fixation.
[0046] The base 1 is provided with a pair of bearing seats 2. A rotating shaft 3 is mounted on the bearing seats 2 via bearings 9. A return torsion spring 4 is installed between the rotating shaft 3 and the bearing seats 2. The return torsion spring 4 is sleeved on the rotating shaft 3, with one end connected to the bearing seat 2 and the other end connected to the rotating shaft 3, so that the rotating shaft 3 can rotate relative to the bearing seats 2 within a certain angle range and automatically return to its original position. A support rod 5 is vertically connected to the top of the rotating shaft 3. The support rod 5 includes a fixed rod 501 and a telescopic rod 502, which are nested together. The fixed rod 501 is provided with a positioning lock button 503. By operating the positioning lock button 503, the extension length of the telescopic rod 502 within the fixed rod 501 can be adjusted, thereby adjusting the height of the game controller clamp 6 and locking it when it reaches the desired position.
[0047] The upper end of the support rod 5 is connected to the game controller clamp 6 via a pivot, allowing the angle of the game controller clamp 6 in the pitch direction to be adjusted, and a locking knob 10 is provided to fix the angle. The game controller clamp 6 adopts a claw-type structure that can automatically clamp after being stretched. It is equipped with an elastic element (such as a spring) inside. When the claw is stretched outward, the elastic element stores force, and after being released, the claw automatically clamps the game controller under the action of elastic force. It is suitable for game controllers of different sizes.
[0048] When a fixed bracket is needed, place the base 1 close to a magnetically attractive surface such as metal. The magnetic force generated by the magnet 15 will cause the bracket to automatically adhere to the surface. When the player operates the game controller, the controller drives the support rod 5 to swing around the rotation axis 3 according to the preset axis under the action of the return torsion spring 4. After operation, the return torsion spring 4 automatically resets the controller. The player can adjust the controller height through the positioning lock button 503, adjust the controller tilt angle by rotating the locking knob 10, and quickly clamp the controller by extending the gripper.
[0049] When used with a gamepad equipped with a gyroscope, the magnetic base 1 provides strong adhesion to ensure the stand remains stable and wobble-free, while the rotation axis 3 and return torsion spring 4 further regulate the gamepad's swing path. During operation, this reduces additional shaking and displacement caused by stand instability, and the six-axis gyroscope can more clearly distinguish the player's target movements from interference signals. When the gamepad's built-in algorithm processes gyroscope data, interference signals are significantly reduced, angle errors are significantly decreased, and in-game commands can be executed more accurately, providing players with a smooth and precise gaming control experience.
[0050] Example 4: Game controller bracket with counterweight base.
[0051] like Figure 11 , Figure 12 and refer to Figures 1-8 As shown, the game controller bracket of this embodiment includes a base 1, a pivot 2, a rotating shaft 3, a return torsion spring 4, a support rod 5, and a game controller clamp 6. A counterweight 16 is fixed to the bottom of the base 1.
[0052] The base 1 is provided with a pair of bearing seats 2. A rotating shaft 3 is mounted on the bearing seats 2 via bearings 9. A return torsion spring 4 is installed between the rotating shaft 3 and the bearing seats 2. The return torsion spring 4 is sleeved on the rotating shaft 3, with one end connected to the bearing seat 2 and the other end connected to the rotating shaft 3, so that the rotating shaft 3 can rotate relative to the bearing seats 2 within a certain angle range and automatically return to its original position. A support rod 5 is vertically connected to the top of the rotating shaft 3. The support rod 5 includes a fixed rod 501 and a telescopic rod 502, which are nested together. The fixed rod 501 is provided with a positioning lock button 503. By operating the positioning lock button 503, the extension length of the telescopic rod 502 within the fixed rod 501 can be adjusted, thereby adjusting the height of the game controller clamp 6 and locking it when it reaches the desired position.
[0053] The upper end of the support rod 5 is connected to the game controller clamp 6 via a pivot, allowing the angle of the game controller clamp 6 in the pitch direction to be adjusted, and a locking knob 10 is provided to fix the angle. The game controller clamp 6 adopts a claw-type structure that can automatically clamp after being stretched. It is equipped with an elastic element (such as a spring) inside. When the claw is stretched outward, the elastic element stores force, and after being released, the claw automatically clamps the game controller under the action of elastic force. It is suitable for game controllers of different sizes.
[0054] The game controller stand is stably positioned under the action of the counterweight 16. When the player operates the game controller, the controller drives the support rod 5 to swing around the rotation axis 3 at a preset axis under the action of the return torsion spring 4. After the operation is completed, the return torsion spring 4 automatically resets the controller. The player can adjust the height of the controller through the positioning lock button 503, adjust the tilt angle of the controller by rotating the locking knob 10, and quickly clamp the game controller by extending the gripper.
[0055] When used with a game controller equipped with a gyroscope, the base 1 with a counterweight 16 increases the stability of the support by adding weight, reducing the impact of support wobbling on the controller's posture detection. The structural design of the rotation axis 3 and the return torsion spring 4 further constrains the controller's swing direction, reducing multi-dimensional motion interference. With the stable support of the support, the signal detected by the gyroscope is closer to the player's actual control intention. When the controller's built-in algorithm processes the data, it can filter interference more efficiently, significantly reducing angle errors, making the operation feedback in the game more timely and accurate, and optimizing the player's gaming experience.
[0056] Although embodiments of the present invention have been shown and described, it will be understood by those skilled in the art that various changes, modifications, substitutions and alterations can be made to these embodiments without departing from the principles and spirit of the present invention, the scope of which is defined by the appended claims and their equivalents.
Claims
1. A game controller stand, characterized in that: The device includes a base, on which a bearing seat is provided, and on which a rotating shaft is provided, and a return torsion spring is provided between the rotating shaft and the bearing seat. The rotating shaft is connected to a support rod, and a game controller clamp is connected to the upper end of the support rod.
2. The game controller stand according to claim 1, characterized in that: The rotating shaft and the bearing seat are connected by a bearing.
3. A game controller stand according to claim 1, characterized in that: The base has a suction cup at its bottom.
4. A game controller stand according to claim 1, characterized in that: The base has a desktop slot at the bottom, a clamping bolt at the bottom of the desktop slot, a rubber pad at the upper end of the clamping bolt, and a knob head connected to the lower end.
5. A game controller stand according to claim 1, characterized in that: The base is equipped with a magnetic suction device at its bottom.
6. A game controller stand according to claim 1, characterized in that: The base is equipped with a counterweight.
7. A game controller stand according to claim 1, characterized in that: The support rod is designed as a telescopic structure.
8. A game controller stand according to claim 7, characterized in that: The support rod includes a fixed rod and a telescopic rod, which are nested together and are equipped with a positioning spring pin or a positioning lock button.
9. A game controller stand according to claim 1, characterized in that: The game controller clamp is pivotally connected to the upper end of the support rod and is equipped with a locking knob.